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-rw-r--r--core/math/expression.cpp2
-rw-r--r--doc/classes/Color.xml8
-rw-r--r--doc/classes/EditorPlugin.xml2
-rw-r--r--doc/classes/NodePath.xml2
-rw-r--r--doc/classes/OS.xml2
-rw-r--r--doc/classes/Range.xml2
-rw-r--r--doc/classes/RenderingServer.xml2
-rw-r--r--doc/classes/SceneTreeTimer.xml2
-rw-r--r--doc/translations/ar.po98
-rw-r--r--doc/translations/ca.po98
-rw-r--r--doc/translations/classes.pot98
-rw-r--r--doc/translations/cs.po101
-rw-r--r--doc/translations/de.po98
-rw-r--r--doc/translations/el.po98
-rw-r--r--doc/translations/es.po179
-rw-r--r--doc/translations/fa.po98
-rw-r--r--doc/translations/fi.po98
-rw-r--r--doc/translations/fil.po98
-rw-r--r--doc/translations/fr.po1278
-rw-r--r--doc/translations/gl.po98
-rw-r--r--doc/translations/hi.po98
-rw-r--r--doc/translations/hu.po98
-rw-r--r--doc/translations/id.po98
-rw-r--r--doc/translations/is.po98
-rw-r--r--doc/translations/it.po98
-rw-r--r--doc/translations/ja.po104
-rw-r--r--doc/translations/ko.po103
-rw-r--r--doc/translations/lt.po98
-rw-r--r--doc/translations/lv.po98
-rw-r--r--doc/translations/mr.po98
-rw-r--r--doc/translations/nb.po98
-rw-r--r--doc/translations/ne.po98
-rw-r--r--doc/translations/nl.po98
-rw-r--r--doc/translations/pl.po101
-rw-r--r--doc/translations/pt.po98
-rw-r--r--doc/translations/pt_BR.po107
-rw-r--r--doc/translations/ro.po98
-rw-r--r--doc/translations/ru.po173
-rw-r--r--doc/translations/sk.po98
-rw-r--r--doc/translations/sr_Cyrl.po98
-rw-r--r--doc/translations/sv.po98
-rw-r--r--doc/translations/th.po98
-rw-r--r--doc/translations/tl.po98
-rw-r--r--doc/translations/tr.po100
-rw-r--r--doc/translations/uk.po106
-rw-r--r--doc/translations/vi.po101
-rw-r--r--doc/translations/zh_CN.po407
-rw-r--r--doc/translations/zh_TW.po98
-rw-r--r--editor/animation_track_editor.cpp41
-rw-r--r--editor/debugger/editor_debugger_inspector.cpp2
-rw-r--r--editor/debugger/script_editor_debugger.cpp2
-rw-r--r--editor/editor_audio_buses.cpp8
-rw-r--r--editor/editor_properties_array_dict.cpp2
-rw-r--r--editor/editor_settings.cpp1
-rw-r--r--editor/find_in_files.cpp4
-rw-r--r--editor/import/dynamic_font_import_settings.cpp12
-rw-r--r--editor/import/resource_importer_imagefont.cpp2
-rw-r--r--editor/import/scene_import_settings.cpp2
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp2
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp5
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp7
-rw-r--r--editor/plugins/occluder_instance_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.cpp5
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.cpp6
-rw-r--r--editor/translations/af.po180
-rw-r--r--editor/translations/ar.po184
-rw-r--r--editor/translations/az.po184
-rw-r--r--editor/translations/bg.po177
-rw-r--r--editor/translations/bn.po178
-rw-r--r--editor/translations/br.po181
-rw-r--r--editor/translations/ca.po184
-rw-r--r--editor/translations/cs.po184
-rw-r--r--editor/translations/da.po188
-rw-r--r--editor/translations/de.po279
-rw-r--r--editor/translations/editor.pot149
-rw-r--r--editor/translations/el.po184
-rw-r--r--editor/translations/en_Shaw.po168
-rw-r--r--editor/translations/eo.po219
-rw-r--r--editor/translations/es.po436
-rw-r--r--editor/translations/es_AR.po184
-rw-r--r--editor/translations/et.po189
-rw-r--r--editor/translations/eu.po177
-rw-r--r--editor/translations/fa.po180
-rw-r--r--editor/translations/fi.po184
-rw-r--r--editor/translations/fil.po179
-rw-r--r--editor/translations/fr.po205
-rw-r--r--editor/translations/ga.po169
-rw-r--r--editor/translations/gl.po187
-rw-r--r--editor/translations/he.po378
-rw-r--r--editor/translations/hi.po309
-rw-r--r--editor/translations/hr.po188
-rw-r--r--editor/translations/hu.po206
-rw-r--r--editor/translations/id.po184
-rw-r--r--editor/translations/is.po167
-rw-r--r--editor/translations/it.po258
-rw-r--r--editor/translations/ja.po247
-rw-r--r--editor/translations/ka.po184
-rw-r--r--editor/translations/km.po165
-rw-r--r--editor/translations/ko.po184
-rw-r--r--editor/translations/lt.po174
-rw-r--r--editor/translations/lv.po191
-rw-r--r--editor/translations/mi.po25656
-rw-r--r--editor/translations/mk.po171
-rw-r--r--editor/translations/ml.po174
-rw-r--r--editor/translations/mr.po169
-rw-r--r--editor/translations/ms.po199
-rw-r--r--editor/translations/nb.po190
-rw-r--r--editor/translations/nl.po184
-rw-r--r--editor/translations/or.po25662
-rw-r--r--editor/translations/pl.po184
-rw-r--r--editor/translations/pr.po179
-rw-r--r--editor/translations/pt.po184
-rw-r--r--editor/translations/pt_BR.po191
-rw-r--r--editor/translations/ro.po193
-rw-r--r--editor/translations/ru.po191
-rw-r--r--editor/translations/si.po174
-rw-r--r--editor/translations/sk.po197
-rw-r--r--editor/translations/sl.po340
-rw-r--r--editor/translations/sq.po191
-rw-r--r--editor/translations/sr_Cyrl.po178
-rw-r--r--editor/translations/sr_Latn.po183
-rw-r--r--editor/translations/sv.po188
-rw-r--r--editor/translations/ta.po26267
-rw-r--r--editor/translations/te.po158
-rw-r--r--editor/translations/th.po184
-rw-r--r--editor/translations/tl.po200
-rw-r--r--editor/translations/tr.po184
-rw-r--r--editor/translations/tt.po25676
-rw-r--r--editor/translations/tzm.po25683
-rw-r--r--editor/translations/uk.po251
-rw-r--r--editor/translations/ur_PK.po172
-rw-r--r--editor/translations/vi.po189
-rw-r--r--editor/translations/zh_CN.po205
-rw-r--r--editor/translations/zh_HK.po177
-rw-r--r--editor/translations/zh_TW.po184
-rw-r--r--modules/visual_script/visual_script.cpp4
-rw-r--r--modules/visual_script/visual_script_flow_control.cpp4
-rw-r--r--modules/visual_script/visual_script_nodes.cpp8
140 files changed, 12271 insertions, 135550 deletions
diff --git a/core/math/expression.cpp b/core/math/expression.cpp
index 97dc175d94..5a90f68b66 100644
--- a/core/math/expression.cpp
+++ b/core/math/expression.cpp
@@ -1245,7 +1245,7 @@ bool Expression::_execute(const Array &p_inputs, Object *p_instance, Expression:
case Expression::ENode::TYPE_INPUT: {
const Expression::InputNode *in = static_cast<const Expression::InputNode *>(p_node);
if (in->index < 0 || in->index >= p_inputs.size()) {
- r_error_str = vformat(RTR("Invalid input %i (not passed) in expression"), in->index);
+ r_error_str = vformat(RTR("Invalid input %d (not passed) in expression"), in->index);
return true;
}
r_ret = p_inputs[in->index];
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index d5a62d2d75..59ad104ad1 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -157,10 +157,10 @@
Constructs a color from an [url=https://en.wikipedia.org/wiki/HSL_and_HSV]HSV profile[/url]. [code]h[/code] (hue), [code]s[/code] (saturation), and [code]v[/code] (value) are typically between 0 and 1.
[codeblocks]
[gdscript]
- var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8)
+ var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8)
[/gdscript]
[csharp]
- var c = Color.FromHsv(0.58f, 0.5f, 0.79f, 0.8f);
+ var color = Color.FromHsv(0.58f, 0.5f, 0.79f, 0.8f);
[/csharp]
[/codeblocks]
</description>
@@ -175,10 +175,10 @@
Constructs a color from an [url=https://bottosson.github.io/posts/colorpicker/]OK HSL profile[/url]. [code]h[/code] (hue), [code]s[/code] (saturation), and [code]v[/code] (value) are typically between 0 and 1.
[codeblocks]
[gdscript]
- var c = Color.from_ok_hsl(0.58, 0.5, 0.79, 0.8)
+ var color = Color.from_ok_hsl(0.58, 0.5, 0.79, 0.8)
[/gdscript]
[csharp]
- var c = Color.FromOkHsl(0.58f, 0.5f, 0.79f, 0.8f);
+ var color = Color.FromOkHsl(0.58f, 0.5f, 0.79f, 0.8f);
[/csharp]
[/codeblocks]
</description>
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 7bbb2ae26c..48d0636df4 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -479,7 +479,7 @@
<method name="get_script_create_dialog">
<return type="ScriptCreateDialog" />
<description>
- Gets the Editor's dialogue used for making scripts.
+ Gets the Editor's dialog used for making scripts.
[b]Note:[/b] Users can configure it before use.
[b]Warning:[/b] Removing and freeing this node will render a part of the editor useless and may cause a crash.
</description>
diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml
index 0d286a20b7..00c5dcaa3d 100644
--- a/doc/classes/NodePath.xml
+++ b/doc/classes/NodePath.xml
@@ -107,7 +107,7 @@
<return type="StringName" />
<argument index="0" name="idx" type="int" />
<description>
- Gets the node name indicated by [code]idx[/code] (0 to [method get_name_count]).
+ Gets the node name indicated by [code]idx[/code] (0 to [method get_name_count] - 1).
[codeblocks]
[gdscript]
var node_path = NodePath("Path2D/PathFollow2D/Sprite2D")
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index 266a2573de..2512dec4b3 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -550,7 +550,7 @@
Requests the OS to open a resource with the most appropriate program. For example:
- [code]OS.shell_open("C:\\Users\name\Downloads")[/code] on Windows opens the file explorer at the user's Downloads folder.
- [code]OS.shell_open("https://godotengine.org")[/code] opens the default web browser on the official Godot website.
- - [code]OS.shell_open("mailto:example@example.com")[/code] opens the default email client with the "To" field set to [code]example@example.com[/code]. See [url=https://blog.escapecreative.com/customizing-mailto-links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields that can be added.
+ - [code]OS.shell_open("mailto:example@example.com")[/code] opens the default email client with the "To" field set to [code]example@example.com[/code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The [code]mailto[/code] URL scheme[/url] for a list of fields that can be added.
Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] or [code]user://[/code] path into a system path for use with this method.
[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS and Windows.
</description>
diff --git a/doc/classes/Range.xml b/doc/classes/Range.xml
index df6efd155a..22793e75d8 100644
--- a/doc/classes/Range.xml
+++ b/doc/classes/Range.xml
@@ -4,7 +4,7 @@
Abstract base class for range-based controls.
</brief_description>
<description>
- Range is a base class for [Control] nodes that change a floating-point [i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/i] and [i]page[/i], for example a [ScrollBar].
+ Range is a base class for [Control] nodes that change a floating-point [member value] between a [member min_value] and [member max_value], using a configured [member step] and [member page] size. See e.g. [ScrollBar] and [Slider] for examples of higher level nodes using Range.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 841e792d31..d92121a950 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -3035,7 +3035,7 @@
$Viewport.set_attach_to_screen_rect(Rect2(0, 0, 600, 600))
[/gdscript]
[/codeblocks]
- Using this can result in significant optimization, especially on lower-end devices. However, it comes at the cost of having to manage your viewports manually. For a further optimization see, [method viewport_set_render_direct_to_screen].
+ Using this can result in significant optimization, especially on lower-end devices. However, it comes at the cost of having to manage your viewports manually. For further optimization, see [method viewport_set_render_direct_to_screen].
</description>
</method>
<method name="viewport_create">
diff --git a/doc/classes/SceneTreeTimer.xml b/doc/classes/SceneTreeTimer.xml
index 427608ead3..2e9aeebceb 100644
--- a/doc/classes/SceneTreeTimer.xml
+++ b/doc/classes/SceneTreeTimer.xml
@@ -22,7 +22,7 @@
}
[/csharp]
[/codeblocks]
- The timer will be automatically freed after its time elapses.
+ The timer will be automatically freed after its time elapses, so be aware that any reference you might have kept to it will become invalid.
</description>
<tutorials>
</tutorials>
diff --git a/doc/translations/ar.po b/doc/translations/ar.po
index 4f588d5122..e611dbc51d 100644
--- a/doc/translations/ar.po
+++ b/doc/translations/ar.po
@@ -12528,7 +12528,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14253,7 +14253,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14291,9 +14291,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14312,8 +14312,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14329,8 +14329,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14421,9 +14421,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21491,7 +21491,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -23805,11 +23805,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -35708,11 +35708,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -36666,11 +36670,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38619,7 +38627,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -40780,9 +40788,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -44911,7 +44919,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45065,7 +45073,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45120,7 +45128,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45173,7 +45181,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45222,7 +45230,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45274,7 +45282,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45326,7 +45334,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -49764,8 +49772,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -51769,8 +51778,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53297,7 +53306,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -65612,8 +65622,8 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -69988,7 +69998,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/ca.po b/doc/translations/ca.po
index 4b3e2f27f1..ebf220d30b 100644
--- a/doc/translations/ca.po
+++ b/doc/translations/ca.po
@@ -12469,7 +12469,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14194,7 +14194,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14232,9 +14232,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14253,8 +14253,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14270,8 +14270,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14362,9 +14362,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21421,7 +21421,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -23733,11 +23733,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -35614,11 +35614,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -36552,11 +36556,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38501,7 +38509,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -40654,9 +40662,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -44766,7 +44774,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44920,7 +44928,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44975,7 +44983,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45028,7 +45036,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45077,7 +45085,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45129,7 +45137,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45181,7 +45189,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -49616,8 +49624,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -51619,8 +51628,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53147,7 +53156,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -65439,8 +65449,8 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -69798,7 +69808,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot
index fcaab07a2f..30133154a8 100644
--- a/doc/translations/classes.pot
+++ b/doc/translations/classes.pot
@@ -12349,7 +12349,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14074,7 +14074,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14112,9 +14112,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14133,8 +14133,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14150,8 +14150,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14242,9 +14242,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21301,7 +21301,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -23610,11 +23610,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -35491,11 +35491,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -36429,11 +36433,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38378,7 +38386,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -40531,9 +40539,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -44643,7 +44651,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44797,7 +44805,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44852,7 +44860,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44905,7 +44913,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44954,7 +44962,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45006,7 +45014,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45058,7 +45066,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -49493,8 +49501,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -51496,8 +51505,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53024,7 +53033,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -65316,8 +65326,8 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -69675,7 +69685,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/cs.po b/doc/translations/cs.po
index 540e9fea2d..8673936d3f 100644
--- a/doc/translations/cs.po
+++ b/doc/translations/cs.po
@@ -12875,7 +12875,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14602,7 +14602,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14640,9 +14640,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14661,8 +14661,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14678,8 +14678,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14770,9 +14770,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21870,7 +21870,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -24189,11 +24189,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -36103,11 +36103,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -37064,11 +37068,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -39017,7 +39025,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -41187,9 +41195,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -45320,7 +45328,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45477,7 +45485,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45532,7 +45540,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45585,7 +45593,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45634,7 +45642,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45687,7 +45695,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45739,7 +45747,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -50182,8 +50190,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -52190,8 +52199,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53719,7 +53728,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -66083,10 +66093,11 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
-msgstr ""
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
+msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
#: doc/classes/Viewport.xml
msgid ""
@@ -70466,7 +70477,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/de.po b/doc/translations/de.po
index d6a5bab648..fd65d8b4bf 100644
--- a/doc/translations/de.po
+++ b/doc/translations/de.po
@@ -14438,7 +14438,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -16227,7 +16227,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -16265,9 +16265,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -16286,8 +16286,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -16303,8 +16303,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -16395,9 +16395,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -23583,7 +23583,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -25919,11 +25919,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -37910,11 +37910,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38899,11 +38903,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -40856,7 +40864,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -43041,9 +43049,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -47191,7 +47199,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -47358,7 +47366,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -47421,7 +47429,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -47483,7 +47491,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -47537,7 +47545,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -47597,7 +47605,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -47654,7 +47662,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -52138,8 +52146,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -54167,8 +54176,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
#, fuzzy
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -55711,7 +55720,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -68342,8 +68352,8 @@ msgstr ""
#: doc/classes/Viewport.xml
#, fuzzy
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
"Gibt [code]true[/code] zurück wenn der Skript Bereich lädt, ansonsten "
"[code]false[/code]."
@@ -72791,7 +72801,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/el.po b/doc/translations/el.po
index ffe896e14a..41e4925578 100644
--- a/doc/translations/el.po
+++ b/doc/translations/el.po
@@ -12373,7 +12373,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14098,7 +14098,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14136,9 +14136,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14157,8 +14157,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14174,8 +14174,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14266,9 +14266,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21336,7 +21336,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -23650,11 +23650,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -35547,11 +35547,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -36505,11 +36509,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38458,7 +38466,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -40619,9 +40627,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -44737,7 +44745,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44891,7 +44899,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44946,7 +44954,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44999,7 +45007,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45048,7 +45056,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45100,7 +45108,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45152,7 +45160,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -49590,8 +49598,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -51595,8 +51604,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53123,7 +53132,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -65438,8 +65448,8 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -69814,7 +69824,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/es.po b/doc/translations/es.po
index 1fa0223e9b..ced2e2ad3e 100644
--- a/doc/translations/es.po
+++ b/doc/translations/es.po
@@ -16199,8 +16199,9 @@ msgstr ""
"siguiente carácter."
#: doc/classes/CanvasItem.xml
+#, fuzzy
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -16208,6 +16209,9 @@ msgid ""
"create an AntialiasedRegularPolygon2D node. That node relies on a texture "
"with custom mipmaps to perform antialiasing."
msgstr ""
+"Dibuja múltiples líneas paralelas con un [code]width[/code] uniforme y "
+"coloración segmento por segmento. Los colores asignados a los segmentos de "
+"línea coinciden por índice entre [code]points[/code] y [code]colors[/code]."
#: doc/classes/CanvasItem.xml
msgid ""
@@ -18475,7 +18479,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
"Construye un color a partir de un entero de 32 bits (cada byte representa un "
@@ -18534,12 +18538,13 @@ msgstr ""
"[/codeblock]"
#: doc/classes/Color.xml
+#, fuzzy
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
"Devuelve el color más contrastado.\n"
@@ -18566,12 +18571,13 @@ msgstr ""
"[/codeblock]"
#: doc/classes/Color.xml
+#, fuzzy
msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
"Construye un color a partir de un perfil de HSV. [code]h[/code], [code]s[/"
@@ -18594,8 +18600,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
"Devuelve el color invertido [code](1 - r, 1 - g, 1 - b, a)[/code].\n"
@@ -18740,15 +18746,16 @@ msgstr ""
"[/codeblock]"
#: doc/classes/Color.xml
+#, fuzzy
msgid ""
"Returns the color's HTML hexadecimal color string in ARGB format (ex: "
"[code]ff34f822[/code]).\n"
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
"Devuelve la cadena de color hexadecimal HTML del color en formato ARGB (ex: "
@@ -28173,7 +28180,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
#, fuzzy
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -31251,14 +31258,14 @@ msgstr ""
#: doc/classes/Environment.xml
#, fuzzy
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
"Desenfoque de 1×1 para el efecto de oclusión ambiental del espacio de la "
"pantalla."
#: doc/classes/Environment.xml
#, fuzzy
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
"No hay desenfoque para el efecto de oclusión ambiental del espacio de la "
"pantalla (más rápido)."
@@ -47018,11 +47025,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -48096,11 +48107,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -50940,7 +50955,7 @@ msgstr ""
#, fuzzy
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -53858,6 +53873,7 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+#, fuzzy
msgid ""
"Requests the OS to open a resource with the most appropriate program. For "
"example:\n"
@@ -53867,9 +53883,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -59346,6 +59362,7 @@ msgid "A pooled array of bytes."
msgstr "Un paquete [Array] de bytes."
#: doc/classes/PoolByteArray.xml
+#, fuzzy
msgid ""
"An array specifically designed to hold bytes. Optimized for memory usage, "
"does not fragment the memory.\n"
@@ -59356,7 +59373,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -59368,6 +59385,17 @@ msgid ""
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
"[/codeblock]"
msgstr ""
+"Un [Array] diseñado específicamente para mantener valores enteros de 32 "
+"bits. Empaqueta los datos de forma ajustada, por lo que ahorra memoria para "
+"los tamaños de arrays grandes.\n"
+"[b]Nota:[/b] Este tipo se pasa por valor y no por referencia.\n"
+"[b]Nota:[/b] Este tipo almacena enteros de 32 bits con signo, lo que "
+"significa que puede tomar valores en el intervalo [code][-2^31, 2^31 - 1][/"
+"code], es decir, [code][-2147483648, 2147483647][/code]. Exceder esos "
+"límites volvera los valores al minimo inicial. En comparación, [int] usa "
+"enteros de 64 bits con signo, que pueden contener valores mucho mayores. Si "
+"necesitas empaquetar los enteros de 64 bits de forma apretada, mira "
+"[PackedInt64Array]."
#: doc/classes/PoolByteArray.xml
#, fuzzy
@@ -59540,6 +59568,7 @@ msgid "A pooled array of [Color]s."
msgstr "Un paquete de [Array] de [Color]s."
#: doc/classes/PoolColorArray.xml
+#, fuzzy
msgid ""
"An array specifically designed to hold [Color]. Optimized for memory usage, "
"does not fragment the memory.\n"
@@ -59550,7 +59579,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -59563,6 +59592,17 @@ msgid ""
"inside an Array)\n"
"[/codeblock]"
msgstr ""
+"Un [Array] diseñado específicamente para mantener valores enteros de 32 "
+"bits. Empaqueta los datos de forma ajustada, por lo que ahorra memoria para "
+"los tamaños de arrays grandes.\n"
+"[b]Nota:[/b] Este tipo se pasa por valor y no por referencia.\n"
+"[b]Nota:[/b] Este tipo almacena enteros de 32 bits con signo, lo que "
+"significa que puede tomar valores en el intervalo [code][-2^31, 2^31 - 1][/"
+"code], es decir, [code][-2147483648, 2147483647][/code]. Exceder esos "
+"límites volvera los valores al minimo inicial. En comparación, [int] usa "
+"enteros de 64 bits con signo, que pueden contener valores mucho mayores. Si "
+"necesitas empaquetar los enteros de 64 bits de forma apretada, mira "
+"[PackedInt64Array]."
#: doc/classes/PoolColorArray.xml
#, fuzzy
@@ -59613,7 +59653,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -59677,6 +59717,7 @@ msgid "A pooled array of real numbers ([float])."
msgstr "Un paquete de [Array] de [Color]s."
#: doc/classes/PoolRealArray.xml
+#, fuzzy
msgid ""
"An array specifically designed to hold floating-point values. Optimized for "
"memory usage, does not fragment the memory.\n"
@@ -59687,7 +59728,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -59706,6 +59747,17 @@ msgid ""
"store [float]s will use roughly 6 times more memory compared to a "
"[PoolRealArray]."
msgstr ""
+"Un [Array] diseñado específicamente para mantener valores enteros de 32 "
+"bits. Empaqueta los datos de forma ajustada, por lo que ahorra memoria para "
+"los tamaños de arrays grandes.\n"
+"[b]Nota:[/b] Este tipo se pasa por valor y no por referencia.\n"
+"[b]Nota:[/b] Este tipo almacena enteros de 32 bits con signo, lo que "
+"significa que puede tomar valores en el intervalo [code][-2^31, 2^31 - 1][/"
+"code], es decir, [code][-2147483648, 2147483647][/code]. Exceder esos "
+"límites volvera los valores al minimo inicial. En comparación, [int] usa "
+"enteros de 64 bits con signo, que pueden contener valores mucho mayores. Si "
+"necesitas empaquetar los enteros de 64 bits de forma apretada, mira "
+"[PackedInt64Array]."
#: doc/classes/PoolRealArray.xml
#, fuzzy
@@ -59731,6 +59783,7 @@ msgid "A pooled array of [String]s."
msgstr "Un paquete de [Array] de [String]s."
#: doc/classes/PoolStringArray.xml
+#, fuzzy
msgid ""
"An array specifically designed to hold [String]s. Optimized for memory "
"usage, does not fragment the memory.\n"
@@ -59741,7 +59794,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -59753,6 +59806,17 @@ msgid ""
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
"[/codeblock]"
msgstr ""
+"Un [Array] diseñado específicamente para mantener valores enteros de 32 "
+"bits. Empaqueta los datos de forma ajustada, por lo que ahorra memoria para "
+"los tamaños de arrays grandes.\n"
+"[b]Nota:[/b] Este tipo se pasa por valor y no por referencia.\n"
+"[b]Nota:[/b] Este tipo almacena enteros de 32 bits con signo, lo que "
+"significa que puede tomar valores en el intervalo [code][-2^31, 2^31 - 1][/"
+"code], es decir, [code][-2147483648, 2147483647][/code]. Exceder esos "
+"límites volvera los valores al minimo inicial. En comparación, [int] usa "
+"enteros de 64 bits con signo, que pueden contener valores mucho mayores. Si "
+"necesitas empaquetar los enteros de 64 bits de forma apretada, mira "
+"[PackedInt64Array]."
#: doc/classes/PoolStringArray.xml
#, fuzzy
@@ -59789,6 +59853,7 @@ msgid "A pooled array of [Vector2]s."
msgstr "Un empaquetado de [Array] de [Vector2]s."
#: doc/classes/PoolVector2Array.xml
+#, fuzzy
msgid ""
"An array specifically designed to hold [Vector2]. Optimized for memory "
"usage, does not fragment the memory.\n"
@@ -59799,7 +59864,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -59812,6 +59877,17 @@ msgid ""
"Array)\n"
"[/codeblock]"
msgstr ""
+"Un [Array] diseñado específicamente para mantener valores enteros de 32 "
+"bits. Empaqueta los datos de forma ajustada, por lo que ahorra memoria para "
+"los tamaños de arrays grandes.\n"
+"[b]Nota:[/b] Este tipo se pasa por valor y no por referencia.\n"
+"[b]Nota:[/b] Este tipo almacena enteros de 32 bits con signo, lo que "
+"significa que puede tomar valores en el intervalo [code][-2^31, 2^31 - 1][/"
+"code], es decir, [code][-2147483648, 2147483647][/code]. Exceder esos "
+"límites volvera los valores al minimo inicial. En comparación, [int] usa "
+"enteros de 64 bits con signo, que pueden contener valores mucho mayores. Si "
+"necesitas empaquetar los enteros de 64 bits de forma apretada, mira "
+"[PackedInt64Array]."
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
@@ -59846,6 +59922,7 @@ msgid "A pooled array of [Vector3]."
msgstr "Un empaquetado [Array] de [Vector3]s."
#: doc/classes/PoolVector3Array.xml
+#, fuzzy
msgid ""
"An array specifically designed to hold [Vector3]. Optimized for memory "
"usage, does not fragment the memory.\n"
@@ -59856,7 +59933,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -59869,6 +59946,17 @@ msgid ""
"Array)\n"
"[/codeblock]"
msgstr ""
+"Un [Array] diseñado específicamente para mantener valores enteros de 32 "
+"bits. Empaqueta los datos de forma ajustada, por lo que ahorra memoria para "
+"los tamaños de arrays grandes.\n"
+"[b]Nota:[/b] Este tipo se pasa por valor y no por referencia.\n"
+"[b]Nota:[/b] Este tipo almacena enteros de 32 bits con signo, lo que "
+"significa que puede tomar valores en el intervalo [code][-2^31, 2^31 - 1][/"
+"code], es decir, [code][-2147483648, 2147483647][/code]. Exceder esos "
+"límites volvera los valores al minimo inicial. En comparación, [int] usa "
+"enteros de 64 bits con signo, que pueden contener valores mucho mayores. Si "
+"necesitas empaquetar los enteros de 64 bits de forma apretada, mira "
+"[PackedInt64Array]."
#: doc/classes/PoolVector3Array.xml
#, fuzzy
@@ -65432,10 +65520,12 @@ msgid "Abstract base class for range-based controls."
msgstr "Clase base abstracta para controles basados en el rango."
#: doc/classes/Range.xml
+#, fuzzy
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
"Rango es una clase base para los nodos [Control] que cambian un [i]valor[/i] "
"real entre un [i]mínimo[/i] y un [i]máximo[/i], usando [i]paso[/i] y "
@@ -68197,8 +68287,8 @@ msgstr "Bloquea el eje lineal o rotacional especificado."
#: doc/classes/RigidBody.xml
#, fuzzy
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -70131,7 +70221,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
"Un temporizador de un solo uso gestionado por el árbol de la escena, que "
"emite [signal timeout] al finalizar. Véase también [method SceneTree."
@@ -85966,8 +86057,8 @@ msgstr ""
#: doc/classes/Viewport.xml
#, fuzzy
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
"Si [code]true[/code], el viewport utilizará el [World] definido en [member "
"world_3d]."
@@ -91666,7 +91757,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
"Copia el viewport a una región de la pantalla especificada por [code]rect[/"
diff --git a/doc/translations/fa.po b/doc/translations/fa.po
index 895a54a49e..8f5ee45c36 100644
--- a/doc/translations/fa.po
+++ b/doc/translations/fa.po
@@ -12788,7 +12788,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14513,7 +14513,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14551,9 +14551,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14572,8 +14572,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14589,8 +14589,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14681,9 +14681,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21740,7 +21740,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -24052,11 +24052,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -35939,11 +35939,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -36877,11 +36881,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38826,7 +38834,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -40979,9 +40987,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -45103,7 +45111,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45257,7 +45265,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45312,7 +45320,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45365,7 +45373,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45414,7 +45422,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45466,7 +45474,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45518,7 +45526,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -49957,8 +49965,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -51960,8 +51969,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53488,7 +53497,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -65780,8 +65790,8 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -70139,7 +70149,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/fi.po b/doc/translations/fi.po
index 4f165869ff..316c56f70e 100644
--- a/doc/translations/fi.po
+++ b/doc/translations/fi.po
@@ -12448,7 +12448,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14174,7 +14174,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14212,9 +14212,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14233,8 +14233,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14250,8 +14250,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14342,9 +14342,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21412,7 +21412,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -23726,11 +23726,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -35631,11 +35631,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -36590,11 +36594,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38543,7 +38551,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -40704,9 +40712,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -44822,7 +44830,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44976,7 +44984,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45031,7 +45039,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45084,7 +45092,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45133,7 +45141,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45185,7 +45193,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45237,7 +45245,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -49675,8 +49683,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -51680,8 +51689,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53208,7 +53217,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -65531,8 +65541,8 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -69909,7 +69919,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/fil.po b/doc/translations/fil.po
index 04cc07a298..7da7a394ca 100644
--- a/doc/translations/fil.po
+++ b/doc/translations/fil.po
@@ -12365,7 +12365,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14090,7 +14090,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14128,9 +14128,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14149,8 +14149,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14166,8 +14166,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14258,9 +14258,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21317,7 +21317,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -23629,11 +23629,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -35510,11 +35510,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -36448,11 +36452,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38397,7 +38405,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -40550,9 +40558,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -44662,7 +44670,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44816,7 +44824,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44871,7 +44879,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44924,7 +44932,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44973,7 +44981,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45025,7 +45033,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45077,7 +45085,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -49512,8 +49520,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -51515,8 +51524,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53043,7 +53052,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -65335,8 +65345,8 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -69694,7 +69704,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/fr.po b/doc/translations/fr.po
index 96010072b7..587e9e0512 100644
--- a/doc/translations/fr.po
+++ b/doc/translations/fr.po
@@ -61,7 +61,7 @@ msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-05-31 22:35+0000\n"
+"PO-Revision-Date: 2022-06-08 05:20+0000\n"
"Last-Translator: Maxime Leroy <lisacintosh@gmail.com>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/fr/>\n"
@@ -3881,9 +3881,8 @@ msgid "Gamepad DPad right."
msgstr "DPad droite de la manette."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Gamepad SDL guide button."
-msgstr "Bouton guide du contrôleur de jeu SDL."
+msgstr "Bouton guide de la manette SDL."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad SDL miscellaneous button."
@@ -4414,6 +4413,11 @@ msgid ""
"arbitrary values and can be empty. The list of values serves to suggest "
"possible values."
msgstr ""
+"Indique qu'une propriété peut être une valeur parmi une liste spécifiée via "
+"une chaîne de caractères telle que [code]\"Bonjour,Salut,Autre\"[/code].\n"
+"Contrairement à [constant PROPERTY_HINT_ENUM] une propriété accepte toujours "
+"des valeurs arbitraires et peut être vide. La liste des valeurs permet donc "
+"de suggérer des valeurs possibles."
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -5372,10 +5376,22 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses normal and "
"specular maps."
msgstr ""
+"[AnimatedSprite] est semblable au nœud [Sprite], sauf qu'il contient "
+"plusieurs textures comme des trames d'animation. Les animations sont créées "
+"à l'aide d'une ressource [SpriteFrames] qui vous permet d'importer des "
+"fichiers d'image (ou un dossier contenant ces fichiers) pour fournir les "
+"trames d'animation pour le sprite. La ressource [SpriteFrames] peut être "
+"configurée dans l'éditeur via le panneau de fond SpriteFrames.\n"
+"[b]Note :[/b] Vous pouvez associer un ensemble de cartes normales ou "
+"speculaires en créant des ressources supplémentaires [SpriteFrames] avec un "
+"suffixe [code]_normal[/code] ou [code]_specular[/code]. Par exemple, avoir 3 "
+"[SpriteFrames] ressources [code]run[/code], [code]run_normal[/code], et "
+"[code]run_specular[/code] le fera ainsi l'animation [code]run[/code] utilise "
+"des cartes normales et speculaires."
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
msgid "2D Sprite animation"
-msgstr ""
+msgstr "Animation Sprite 2D"
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -5403,13 +5419,12 @@ msgstr ""
"Arrête l'animation actuelle (ne remit pas à zéro le compteur de trames)."
#: doc/classes/AnimatedSprite.xml
-#, fuzzy
msgid ""
"The current animation from the [member frames] resource. If this value "
"changes, the [code]frame[/code] counter is reset."
msgstr ""
-"L'animation actuelle de la ressource [code]frames[/code]. S'il y a un "
-"changement dans la valeur, le compteur [code]frame[/code] est remis à zéro."
+"L'animation actuelle de la ressource [member frames]. Si cette valeur "
+"change, le compteur [code]frame[/code] est remis à zéro."
#: doc/classes/AnimatedSprite.xml doc/classes/SpriteBase3D.xml
msgid "If [code]true[/code], texture will be centered."
@@ -5437,6 +5452,9 @@ msgid ""
"option to load, edit, clear, make unique and save the states of the "
"[SpriteFrames] resource."
msgstr ""
+"La ressource [SpriteFrames] contenant les animations. Vous permet de "
+"charger, modifier, effacer, rendre unique et sauvegarder les états de la "
+"ressource [SpriteFrames]."
#: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
#: doc/classes/SpriteBase3D.xml
@@ -5656,14 +5674,13 @@ msgstr ""
"d'où c'était pausé quand cette propriété est mise à [code]false[/code]."
#: doc/classes/AnimatedTexture.xml
-#, fuzzy
msgid ""
"The maximum number of frames supported by [AnimatedTexture]. If you need "
"more frames in your animation, use [AnimationPlayer] or [AnimatedSprite]."
msgstr ""
"Le nombre maximum de trames supporté par [AnimatedTexture]. Si vous avez "
"besoin de plus de trames dans votre animation, utilisez [AnimationPlayer] ou "
-"[AnimatedSprite2D]."
+"[AnimatedSprite]."
#: doc/classes/Animation.xml
msgid "Contains data used to animate everything in the engine."
@@ -6417,7 +6434,6 @@ msgid "Adds or removes a path for the filter."
msgstr "Ajoute ou supprime un chemin pour le filtre."
#: doc/classes/AnimationNode.xml
-#, fuzzy
msgid ""
"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
@@ -6542,7 +6558,7 @@ msgstr "AnimationTree"
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
msgid "Third Person Shooter Demo"
-msgstr ""
+msgstr "Démo de tir à la troisième personne"
#: doc/classes/AnimationNodeAnimation.xml
msgid "Input animation to use in an [AnimationNodeBlendTree]."
@@ -6567,7 +6583,7 @@ msgstr ""
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
msgid "3D Platformer Demo"
-msgstr ""
+msgstr "Démo de jeu de plateforme en 3D"
#: doc/classes/AnimationNodeAnimation.xml
msgid ""
@@ -6880,12 +6896,16 @@ msgid ""
"The blend space plays the animation of the node the blending position is "
"closest to. Useful for frame-by-frame 2D animations."
msgstr ""
+"L'espace de mélange joue l'animation du nœud la position de mélange le plus "
+"proche. Utilisable pour les animations 2D trame par trame."
#: doc/classes/AnimationNodeBlendSpace2D.xml
msgid ""
"Similar to [constant BLEND_MODE_DISCRETE], but starts the new animation at "
"the last animation's playback position."
msgstr ""
+"Semblable à [constant BLEND_MODE_DISCRETE], mais commence la nouvelle "
+"animation à la dernière position de lecture de l'animation suivante."
#: doc/classes/AnimationNodeBlendTree.xml
msgid "[AnimationTree] node resource that contains many blend type nodes."
@@ -6899,18 +6919,27 @@ msgid ""
"An [AnimationNodeOutput] node named [code]output[/code] is created by "
"default."
msgstr ""
+"Ce nœud peut contenir une sous-arborescence d'autres nœuds de type "
+"mélangeur, tels que les [AnimationNodeTransition], [AnimationNodeBlend2], "
+"[AnimationNodeBlend3], [AnimationNodeOneShot], etc. C'est l'une des racines "
+"les plus couramment utilisées.\n"
+"Un nœud [AnimationNodeOutput] nommé [code]output[/code] est créé par défaut."
#: doc/classes/AnimationNodeBlendTree.xml
msgid ""
"Adds an [AnimationNode] at the given [code]position[/code]. The [code]name[/"
"code] is used to identify the created sub-node later."
msgstr ""
+"Ajoute un [AnimationNode] à la [code]position[/code] donnée. Le nom "
+"[code]name[/code] est utilisé pour identifier le sous-node créé plus tard."
#: doc/classes/AnimationNodeBlendTree.xml
msgid ""
"Connects the output of an [AnimationNode] as input for another "
"[AnimationNode], at the input port specified by [code]input_index[/code]."
msgstr ""
+"Connecte la sortie d'un [AnimationNode] à l'entrée d'un autre "
+"[AnimationNode], au port d'entrée spécifié par [code]input_index[/code]."
#: doc/classes/AnimationNodeBlendTree.xml
msgid "Disconnects the node connected to the specified input."
@@ -6982,6 +7011,9 @@ msgid ""
"sub-animation and return once it finishes. Blend times for fading in and out "
"can be customized, as well as filters."
msgstr ""
+"Une ressource à ajouter à un [AnimationNodeBlendTree]. Ce nœud exécutera une "
+"sous-animation et retournera quand il aura fini. Les temps de foudu entrant "
+"et sortant peuvent être personnalisés, ainsi que les filtres."
#: doc/classes/AnimationNodeOneShot.xml
msgid ""
@@ -7070,6 +7102,8 @@ msgstr "Retourne le nom du nœud d'animation donné."
#: doc/classes/AnimationNodeStateMachine.xml
msgid "Returns the given node's coordinates. Used for display in the editor."
msgstr ""
+"Retourne les coordonnées du node donnée. Utilisé pour l'affichage dans "
+"l'éditeur."
#: doc/classes/AnimationNodeStateMachine.xml
msgid "Returns the given transition."
@@ -7095,6 +7129,7 @@ msgstr "Retourne [code]true[/code] si le graphe contient le nœud spécifié."
msgid ""
"Returns [code]true[/code] if there is a transition between the given nodes."
msgstr ""
+"Retourne [code]true[/code] s'il y a une transition entre les nœuds spécifiés."
#: doc/classes/AnimationNodeStateMachine.xml
msgid "Deletes the given node from the graph."
@@ -7207,12 +7242,24 @@ msgid ""
"(linear_velocity.x == 0)\n"
"[/codeblock]"
msgstr ""
+"Active l'avance automatique lorsque cette condition est définie. Le nom "
+"fourni deviendra un paramètre booléen pour le [AnimationTree] qui peut être "
+"contrôlé à partir du code (voir [url=$DOCS_URL/tutorials/animation/tree."
+"html#controlling-from-code][/url]). Par exemple, si [membre AnimationTree."
+"tree_root] est un [AnimationNodeStateMachine] et que [member "
+"advance_condition] est définit à [code]\"idle\"[/code] :\n"
+"[codeblock]\n"
+"$animation_tree[\"parameters/conditions/idle\"] = is_on_floor and "
+"(linear_velocity.x == 0)\n"
+"[/codeblock]"
#: doc/classes/AnimationNodeStateMachineTransition.xml
msgid ""
"Turn on the transition automatically when this state is reached. This works "
"best with [constant SWITCH_MODE_AT_END]."
msgstr ""
+"Active la transition automatiquement lorsque cet état est atteint. Cela "
+"fonctionne mieux avec [constant SWITCH_MODE_AT_END]."
#: doc/classes/AnimationNodeStateMachineTransition.xml
msgid ""
@@ -7228,6 +7275,9 @@ msgid ""
"via [method AnimationNodeStateMachinePlayback.travel] or [member "
"auto_advance]."
msgstr ""
+"Les transitions les moins prioritaires sont préférées lorsque vous voyagez à "
+"travers l'arborescence via [method AnimationNodeStateMachinePlayback.travel] "
+"ou [membre auto_advance]."
#: doc/classes/AnimationNodeStateMachineTransition.xml
msgid "The transition type."
@@ -7246,18 +7296,24 @@ msgid ""
"Switch to the next state immediately. The current state will end and blend "
"into the beginning of the new one."
msgstr ""
+"Passe à l'état suivant immédiatement. L'état actuel se terminera et se "
+"fondra au début du nouveau."
#: doc/classes/AnimationNodeStateMachineTransition.xml
msgid ""
"Switch to the next state immediately, but will seek the new state to the "
"playback position of the old state."
msgstr ""
+"Passe immédiatement à l'état suivant, mais cherchera le nouvel état à la "
+"position de lecture de l'ancien état."
#: doc/classes/AnimationNodeStateMachineTransition.xml
msgid ""
"Wait for the current state playback to end, then switch to the beginning of "
"the next state animation."
msgstr ""
+"Attend que la lecture de l'état actuelle se termine, puis passe au début de "
+"la prochaine animation de l'état."
#: doc/classes/AnimationNodeTimeScale.xml
msgid "A time-scaling animation node to be used with [AnimationTree]."
@@ -7269,6 +7325,8 @@ msgid ""
"Allows scaling the speed of the animation (or reversing it) in any children "
"nodes. Setting it to 0 will pause the animation."
msgstr ""
+"Permet de changer la vitesse de l'animation (ou de l'inverser) dans "
+"n'importe quel nœud enfant. Définir cette valeur à 0 arrêtera l'animation."
#: doc/classes/AnimationNodeTimeSeek.xml
msgid "A time-seeking animation node to be used with [AnimationTree]."
@@ -7296,6 +7354,23 @@ msgid ""
"animation_tree[\"parameters/Seek/seek_position\"] = 12.0\n"
"[/codeblock]"
msgstr ""
+"Ce nœud peut être utilisé pour avancer la lecture de n'importe quel autre "
+"nœud enfant du graphe d'animation. Utilisez ce type de nœud pour jouer une "
+"[Animation] depuis le début ou à une certaine position dans le "
+"[AnimationNodeBlendTree]. Après avoir défini le temps et changé la lecture "
+"de l'animation, le nœud s'arrêtera automatiquement à la trame suivante en "
+"définissant sa [code]seek_position[/code] à la valeur [code]-1.0[/code].\n"
+"[codeblock]\n"
+"# Jouer l'animation enfant depuis le début.\n"
+"animation_tree.set(\"parameters/Seek/seek_position\", 0.0)\n"
+"# Syntaxe alternative (avec le même résultat qu'au-dessus).\n"
+"animation_tree[\"parameters/Seek/seek_position\"] = 0.0\n"
+"\n"
+"# Jouer l'animation enfant à la 12ème seconde.\n"
+"animation_tree.set(\"parameters/Seek/seek_position\", 12.0)\n"
+"# Syntaxe alternative (avec le même résultat qu'au-dessus).\n"
+"animation_tree[\"parameters/Seek/seek_position\"] = 12.0\n"
+"[/codeblock]"
#: doc/classes/AnimationNodeTransition.xml
msgid "A generic animation transition node for [AnimationTree]."
@@ -7307,6 +7382,9 @@ msgid ""
"[AnimationNodeStateMachine]. Animations can be connected to the inputs and "
"transition times can be specified."
msgstr ""
+"Une simple machine à états pour les cas qui n'exigent pas une "
+"[AnimationNodeStateMachine] plus avancée. Les animations peuvent être "
+"connectées aux entrées et les temps de transition peuvent être spécifiés."
#: doc/classes/AnimationNodeTransition.xml
msgid "The number of available input ports for this node."
@@ -7335,6 +7413,19 @@ msgid ""
"a [Tween] node, but it requires doing everything by code.\n"
"Updating the target properties of animations occurs at process time."
msgstr ""
+"Un lecteur d'animation est utilisé pour la lecture générale des ressources "
+"[Animation]. Il contient un dictionnaire d'animations (chacune référencée "
+"par nom) et des temps de mélange personnalisés entre leurs transitions. De "
+"plus, les animations peuvent être jouées et mélangées dans différents "
+"canaux.\n"
+"[AnimationPlayer] est plus adapté que [Tween] pour les animations où vous "
+"connaissez les valeurs finales à l'avance. Par exemple, la transition à "
+"l'écran est plus facile avec un nœud [AnimationPlayer] grâce aux outils "
+"d'animation fournis par l'éditeur. Cet exemple particulier peut également "
+"être mis en œuvre avec un nœud [Tween], mais il nécessite de la faire "
+"complètement par le code.\n"
+"La mise à jour des propriétés cibles des animations se produit au moment du "
+"processus."
#: doc/classes/AnimationPlayer.xml
#, fuzzy
@@ -7354,6 +7445,10 @@ msgid ""
"animation. [code]delta[/code] is the time in seconds to shift. Events "
"between the current frame and [code]delta[/code] are handled."
msgstr ""
+"Déplace la position dans le ligne temporelle de l'animation et met "
+"immédiatement à jour l'animation. [code]delta[/code] est le moment en "
+"secondes à changer. Les événements entre la trame actuele et [code]delta[/"
+"code] sont gérés."
#: doc/classes/AnimationPlayer.xml
msgid "Returns the name of the next animation in the queue."
@@ -7372,6 +7467,9 @@ msgid ""
"[AnimationPlayer] caches animated nodes. It may not notice if a node "
"disappears; [method clear_caches] forces it to update the cache again."
msgstr ""
+"[AnimationPlayer] met en cache des nœuds animés. Il peut ne pas remarquer si "
+"un nœud disparaît ; [méthode clear_caches] le force à mettre à jour le cache "
+"à nouveau."
#: doc/classes/AnimationPlayer.xml
msgid "Clears all queued, unplayed animations."
@@ -7388,6 +7486,8 @@ msgid ""
"Returns the [Animation] with key [code]name[/code] or [code]null[/code] if "
"not found."
msgstr ""
+"Retourne le [Animation] avec la clé [code]name[/code] ou [code]null[/code] "
+"s'il n'est pas trouvé."
#: doc/classes/AnimationPlayer.xml
msgid "Returns the list of stored animation names."
@@ -7408,6 +7508,10 @@ msgid ""
"[code]custom_speed[/code] argument specified when calling the [method play] "
"method."
msgstr ""
+"Retourne la vitesse réelle de lecture de l'animation actuelle ou 0 si n'est "
+"pas jouée. Cette vitesse est la propriété [member playback_speed] multipliée "
+"par l'argument [code]custom_speed[/code] spécifié lors de l'appel de la "
+"méthode [method play]."
#: doc/classes/AnimationPlayer.xml
msgid ""
@@ -7421,6 +7525,8 @@ msgid ""
"Returns [code]true[/code] if the [AnimationPlayer] stores an [Animation] "
"with key [code]name[/code]."
msgstr ""
+"Retourne [code]true[/code] si [AnimationPlayer] stocke une [Animation] avec "
+"la clé [code]name[/code]."
#: doc/classes/AnimationPlayer.xml
msgid "Returns [code]true[/code] if playing an animation."
@@ -7451,6 +7557,10 @@ msgid ""
"code] and [code]from_end = true[/code], so see its description for more "
"information."
msgstr ""
+"Joue à l'envers l'animation avec la clé [code]name[/code].\n"
+"Cette méthode est un raccourci pour [method play] avec [code]custom_speed = "
+"-1.0[/code] et [code]from_end = true[/code], ainsi voir sa description pour "
+"plus d'informations."
#: doc/classes/AnimationPlayer.xml
msgid ""
@@ -7458,6 +7568,10 @@ msgid ""
"[b]Note:[/b] If a looped animation is currently playing, the queued "
"animation will never play unless the looped animation is stopped somehow."
msgstr ""
+"Ajouter une animation pour être lue une fois que l'actuelle est terminée.\n"
+"[b]Note :[/b] Si une animation en boucle joue actuellement, l'animation "
+"ajoutée ne sera jamais joué à moins que l'animation en boucle ne soit "
+"arrêtée."
#: doc/classes/AnimationPlayer.xml
msgid "Removes the animation with key [code]name[/code]."
@@ -7500,6 +7614,13 @@ msgid ""
"[method play_backwards] without arguments or with the same animation name as "
"[member assigned_animation] will resume the animation."
msgstr ""
+"Arrête ou met en pause l'animation en cours. Si [code]reset[/code] est "
+"[code]true[/code], la position de l'animation est réinitialisée à [code]0[/"
+"code] et la vitesse de lecture est réinitialisée à [code]1.0[/code].\n"
+"Si [code]reset[/code] est [code]false[/code], la [membre "
+"current_animation_position] sera gardée et appeller [method play] ou [method "
+"play_backwards] sans arguments ou avec le même nom d'animation que [member "
+"assigned_animation] reprendra l'animation à cette position."
#: doc/classes/AnimationPlayer.xml
msgid ""
@@ -7513,7 +7634,7 @@ msgstr ""
#: doc/classes/AnimationPlayer.xml
msgid "The name of the animation to play when the scene loads."
-msgstr ""
+msgstr "Le nom de l'animation à jouer dès que la scène est chargée."
#: doc/classes/AnimationPlayer.xml
msgid ""
@@ -7526,6 +7647,15 @@ msgid ""
"get the currently playing animation, and internally for animation playback "
"tracks. For more information, see [Animation]."
msgstr ""
+"Le nom de l'animation en cours. Si aucune animation n'est jouée, la valeur "
+"de la propriété est une chaîne de caractères vide. Changer cette valeur ne "
+"redémarre pas l'animation. Voir [methode play] pour plus d'informations sur "
+"les animations.\n"
+"[b]Note :[/b] Bien que cette propriété apparaisse dans l'inspecteur, elle "
+"n'était pas censée être modifiée et n'est pas enregistrée. Cette propriété "
+"est principalement utilisée pour obtenir l'animation en cours, et en interne "
+"pour les pistes de lecture d'animation. Pour plus d'informations, voir "
+"[Animation]."
#: doc/classes/AnimationPlayer.xml
msgid "The length (in seconds) of the currently being played animation."
@@ -7537,23 +7667,28 @@ msgstr "La position (en secondes) de l'animation actuellement jouée."
#: doc/classes/AnimationPlayer.xml
msgid "The call mode to use for Call Method tracks."
-msgstr ""
+msgstr "Le mode d'appel à utiliser pour les pistes \"Call Method\"."
#: doc/classes/AnimationPlayer.xml
msgid ""
"If [code]true[/code], updates animations in response to process-related "
"notifications."
msgstr ""
+"Si [code]true[/code], met à jour les animations en réponse aux notifications "
+"liées au processus."
#: doc/classes/AnimationPlayer.xml
msgid ""
"The default time in which to blend animations. Ranges from 0 to 4096 with "
"0.01 precision."
msgstr ""
+"Le moment par défaut où les animations sont mélangées. L'intervalle va de 0 "
+"à 4096 avec une précision de 0,01."
#: doc/classes/AnimationPlayer.xml
msgid "The process notification in which to update animations."
msgstr ""
+"La notification de processus dans laquelle mettre à jour les animations."
#: doc/classes/AnimationPlayer.xml
msgid ""
@@ -7561,6 +7696,9 @@ msgid ""
"animation plays at normal speed. If it's 0.5, then it plays at half speed. "
"If it's 2, then it plays at double speed."
msgstr ""
+"Le rapport d'échelle de vitesse. Par exemple, si cette valeur est 1, alors "
+"l'animation joue à la vitesse normale. À 0,5, elle est joué à deux fois "
+"moins vite. À 2, elle est jouée deux fois plus vite."
#: doc/classes/AnimationPlayer.xml
msgid ""
@@ -7571,10 +7709,16 @@ msgid ""
"defined by the reset animation, if any, with the editor keeping the values "
"that the nodes had before saving."
msgstr ""
+"Ceci est utilisé par l'éditeur. Si défini à [code]true[/code], la scène sera "
+"sauvegardée avec les effets de l'animation réinitialisée appliquée (comme si "
+"elle avait été cherchée à temps 0), puis rétablie après l'enregistrement.\n"
+"En d'autres termes, le fichier de scène sauvegardé contiendra la \"pose par "
+"défaut\", telle que définie par l'animation réinitialisée, le cas échéant, "
+"avec l'éditeur gardant les valeurs que les nœuds avaient avant de sauver."
#: doc/classes/AnimationPlayer.xml
msgid "The node from which node path references will travel."
-msgstr ""
+msgstr "Le nœud à partir duquel les références de chemin de nœud vont aller."
#: doc/classes/AnimationPlayer.xml
msgid ""
@@ -7583,6 +7727,10 @@ msgid ""
"[b]Note:[/b] The signal is not emitted when the animation is changed via "
"[method play] or from [AnimationTree]."
msgstr ""
+"Émis lorsqu'une animation ajouté à la file jouera après la fin de "
+"l'animation précédente. Voir [methode queue].\n"
+"[b]Note :[/b] Le signal n'est pas émis lorsque l'animation est changée via "
+"[method play] ou depuis le [AnimationTree]."
#: doc/classes/AnimationPlayer.xml
msgid "Notifies when an animation finished playing."
@@ -7597,6 +7745,8 @@ msgid ""
"Notifies when the caches have been cleared, either automatically, or "
"manually via [method clear_caches]."
msgstr ""
+"Notifie quand les caches ont été effacées, soit automatiquement ou soit "
+"manuellement par [méthode clear_caches]."
#: doc/classes/AnimationPlayer.xml doc/classes/AnimationTreePlayer.xml
msgid ""
@@ -7649,6 +7799,14 @@ msgid ""
"[AnimationPlayer] node should be used solely for adding, deleting, and "
"editing animations."
msgstr ""
+"Un nœud à utiliser pour des transitions d'animation complexes dans un "
+"[AnimationPlayer].\n"
+"[b]Note :[/b] Quand lié à un [AnimationPlayer], plusieurs propriétés et "
+"méthodes du [AnimationPlayer] correspondant ne fonctionneront pas comme "
+"prévu. La lecture et les transitions doivent être gérées en utilisant "
+"seulement le [AnimationTree] et son [AnimationNode]. Le nœud "
+"[AnimationPlayer] doit être utilisé uniquement pour ajouter, supprimer et "
+"éditer des animations."
#: doc/classes/AnimationTree.xml
msgid "Using AnimationTree"
@@ -7666,6 +7824,11 @@ msgid ""
"track of type [constant Animation.TYPE_TRANSFORM], returns an identity "
"transformation. See also [member root_motion_track] and [RootMotionView]."
msgstr ""
+"Récupére le mouvement du [membre root_motion_track] sous forme de "
+"[Transform] qui peut être utilisée ailleurs. Si [member root_motion_track] "
+"n'est pas un chemin vers une piste de type [constant Animation."
+"TYPE_TRANSFORM], retourne la transformation d'identité. Voir aussi [membrer "
+"root_motion_track] et [RootMotionView]."
#: doc/classes/AnimationTree.xml
msgid "If [code]true[/code], the [AnimationTree] will be processing."
@@ -7680,6 +7843,8 @@ msgid ""
"The process mode of this [AnimationTree]. See [enum AnimationProcessMode] "
"for available modes."
msgstr ""
+"Le mode de processus de ce [AnimationTree]. Voir [enum AnimationProcessMode] "
+"pour les modes disponibles."
#: doc/classes/AnimationTree.xml
msgid ""
@@ -7715,12 +7880,16 @@ msgid ""
"The animations will progress during the physics frame (i.e. [method Node."
"_physics_process])."
msgstr ""
+"Les animations progresseront pendant les trames physiques (dans [méthode "
+"Node._physics_process)]"
#: doc/classes/AnimationTree.xml
msgid ""
"The animations will progress during the idle frame (i.e. [method Node."
"_process])."
msgstr ""
+"Les animations progresseront pendant les trames d'inactivité (dans [méthode "
+"Node._process)]"
#: doc/classes/AnimationTree.xml
msgid "The animations will only progress manually (see [method advance])."
@@ -7733,6 +7902,8 @@ msgid ""
"[i]Deprecated.[/i] Animation player that uses a node graph for blending "
"animations. Superseded by [AnimationTree]."
msgstr ""
+"[i]Obsolète.[/i] Le lecteur d'animation qui utilise un graph de nœuds pour "
+"mélanger des animations. Remplacé par [AnimationTree]."
#: doc/classes/AnimationTreePlayer.xml
msgid ""
@@ -7744,6 +7915,13 @@ msgid ""
"depending on the graph.\n"
"See [AnimationTree] for a more full-featured replacement of this node."
msgstr ""
+"[i]Obsolète[/i]. Un outil de graph de nœuds pour mélanger plusieurs "
+"animations liées à un [AnimationPlayer]. particulièrement utile pour animer "
+"des personnages ou d'autres éléments à base de squelette. Il peut combiner "
+"plusieurs animations pour former la pose souhaitée.\n"
+"Il prend des [Animation] d'un nœud [AnimationPlayer] et les mélange selon ce "
+"graph.\n"
+"Voir [AnimationTree] pour un remplacement plus complet de ce nœud."
#: doc/classes/AnimationTreePlayer.xml
msgid "Adds a [code]type[/code] node to the graph with name [code]id[/code]."
@@ -7762,12 +7940,16 @@ msgid ""
"Returns the [AnimationPlayer]'s [Animation] bound to the "
"[AnimationTreePlayer]'s animation node with name [code]id[/code]."
msgstr ""
+"Retourne la [Animation] du [AnimationPlayer] lié au nœud d'animation du "
+"[AnimationTreePlayer] nommé [code]id[/code]."
#: doc/classes/AnimationTreePlayer.xml
msgid ""
"Returns the name of the [member master_player]'s [Animation] bound to this "
"animation node."
msgstr ""
+"Retourne le nom de la [Animation] du [member master_player] lié à ce nœud "
+"d'animation."
#: doc/classes/AnimationTreePlayer.xml
msgid ""
@@ -7789,6 +7971,9 @@ msgid ""
"[code]id[/code] turns off the track modifying the property at [code]path[/"
"code]. The modified node's children continue to animate."
msgstr ""
+"Si [code]enable[/code] est [code]true[/code], le nœud d'animation avec "
+"l'identifiant [code]id[/code] désactive la piste en modifiant la propriété "
+"[code]path[/code]. Les enfants modifiés du node's continuent d'être animés."
#: doc/classes/AnimationTreePlayer.xml
msgid ""
@@ -7817,6 +8002,12 @@ msgid ""
"At 0, output is input A. Towards 1, the influence of A gets lessened, the "
"influence of B gets raised. At 1, output is input B."
msgstr ""
+"Définit la quantité de mélange d'un nœud Blend2 à partir de son nom et sa "
+"valeur.\n"
+"Un nœud Blend2 mélange deux animations (A et B) avec une quantité entre 0 et "
+"1.\n"
+"À 0, la sortie est l'entrée A. Jusqu'à 1, l'influence de A baisse, et celle "
+"de B augmente. À 1, la sortie est l'entrée B."
#: doc/classes/AnimationTreePlayer.xml
msgid ""
@@ -7824,6 +8015,9 @@ msgid ""
"[code]id[/code] turns off the track modifying the property at [code]path[/"
"code]. The modified node's children continue to animate."
msgstr ""
+"Si [code]enable[/code] est [code]true[/code], le nœud Blend2 avec le nom "
+"[code]id[/code] désactive la piste en modifiant la propriété [code]path[/"
+"code]. Les enfants modifiés du node's continuent d'être animés."
#: doc/classes/AnimationTreePlayer.xml
#, fuzzy
@@ -7840,6 +8034,13 @@ msgid ""
"input A. From 0 to 1, the influence of A gets lessened, the influence of B+ "
"gets raised and the influence of B+ is 0. At 1, output is input B+."
msgstr ""
+"Définit la quantité de mélange d'un nœud Blend3 donné son nom et sa valeur.\n"
+"A Blend3 Node mélange trois animations (A, B-, B+) avec la quantité entre -1 "
+"et 1.\n"
+"À -1, la sortie est l'entrée B-. De -1 à 0, l'influence de B- se réduit, et "
+"celle de A augmente pendant que cette de B+ est à 0. À 0, la sortie est "
+"l'entrée A. De 0 à 1, l'influence d'A diminue, celle de B+ augmente et celle "
+"de B+ est à 0. À 1, la sortie est l'entrée B+."
#: doc/classes/AnimationTreePlayer.xml
#, fuzzy
@@ -7852,6 +8053,9 @@ msgid ""
"A Blend4 Node blends two pairs of animations.\n"
"The two pairs are blended like Blend2 and then added together."
msgstr ""
+"Définit la quantité de mélange d'un nœud Blend4 donné son nom et sa valeur.\n"
+"A Blend4 Node mélange deux paires d'animations.\n"
+"Les deux paires sont mélangées comme Blend2 et ensuite ajoutées ensemble."
#: doc/classes/AnimationTreePlayer.xml
msgid ""
@@ -7865,6 +8069,8 @@ msgstr ""
msgid ""
"Disconnects nodes connected to [code]id[/code] at the specified input slot."
msgstr ""
+"Déconnecte les nœuds connectés à [code]id[/code] à l'emplacement d'entrée "
+"spécifié."
#: doc/classes/AnimationTreePlayer.xml
msgid "Returns a [PoolStringArray] containing the name of all nodes."
@@ -7880,6 +8086,9 @@ msgid ""
"Sets the mix amount of a Mix node given its name and value.\n"
"A Mix node adds input b to input a by the amount given by ratio."
msgstr ""
+"Définit la quantité de mélange d'un nœud Mix donné son nom et sa valeur.\n"
+"Un nœud Mix ajoute l'entrée b à l'entrée a suivan la quantité donnée sous "
+"forme de ratio."
#: doc/classes/AnimationTreePlayer.xml
msgid "Check if a node exists (by name)."
@@ -7898,9 +8107,8 @@ msgid "Returns the input source for a given node input."
msgstr "Retourne la source entrante pour l'entrée spécifiée du nœud."
#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
msgid "Returns position of a node in the graph given its name."
-msgstr "Retourne la position du nœud spécifié dans le graphique du nuanceur."
+msgstr "Retourne la position du nœud spécifié dans son nom dans le graph."
#: doc/classes/AnimationTreePlayer.xml
msgid "Gets the node type, will return from [enum NodeType] enum."
@@ -7979,6 +8187,9 @@ msgid ""
"[code]id[/code] turns off the track modifying the property at [code]path[/"
"code]. The modified node's children continue to animate."
msgstr ""
+"Si [code]enable[/code] est [code]true[/code], le nœud OneShot avec "
+"l'identifiant [code]id[/code] désactive la piste en modifiant la propriété à "
+"[code]path[/code]. Les enfants modifiés du node's continuent d'être animés."
#: doc/classes/AnimationTreePlayer.xml
msgid "Starts a OneShot node given its name."
@@ -7994,6 +8205,9 @@ msgid ""
"animation nodes. Needed when external sources modify the animation nodes' "
"state."
msgstr ""
+"Recalcule manuellement le cache des informations générées de la piste à "
+"partir de nœuds d'animation. Nécessaire quand des sources extérieures "
+"modifient l'état des nœuds d'animation."
#: doc/classes/AnimationTreePlayer.xml
msgid "Removes the animation node with name [code]id[/code]."
@@ -8017,6 +8231,12 @@ msgid ""
"If applied after a blend or mix, affects all input animations to that blend "
"or mix."
msgstr ""
+"Définit l'échelle temporelle du nœud TimeScale avec le nom [code]id[/code] à "
+"[code]scale[/code].\n"
+"Le nœud TimeScale est utilisé pour accélérer [Animation] si l'échelle est "
+"supérieure à 1 ou la ralentir si elle est inférieure à 1.\n"
+"S'il est appliqué après un mélange, affecte toutes les animations d'entrée "
+"de ce mélange."
#: doc/classes/AnimationTreePlayer.xml
msgid ""
@@ -8174,7 +8394,7 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
msgid "GUI in 3D Demo"
-msgstr ""
+msgstr "Démo des interfaces en 3D"
#: doc/classes/Area.xml
msgid ""
@@ -8185,6 +8405,13 @@ msgid ""
"list is modified once during the physics step, not immediately after objects "
"are moved. Consider using signals instead."
msgstr ""
+"Retourne une liste de [Area] qui sont en collision. Le calque [membre "
+"CollisionObject.collision_layer] de l'aire de chevauchement doit faire "
+"partie [membre CollisionObject.collision_mask] pour être détectée.\n"
+"Pour des raisons de performance (les collisions sont toutes traitées en même "
+"temps) cette liste est modifiée une fois pendant l'étape physique, pas "
+"immédiatement après le déplacement des objets. Considérez plutôt utiliser "
+"des signaux."
#: doc/classes/Area.xml
msgid ""
@@ -8195,6 +8422,13 @@ msgid ""
"list is modified once during the physics step, not immediately after objects "
"are moved. Consider using signals instead."
msgstr ""
+"Retourne une liste de [PhysicsBody] qui sont en collision. Le calque [membre "
+"CollisionObject.collision_layer] du corps de chevauchement doit faire partie "
+"[membre CollisionObject.collision_mask] pour être détecté.\n"
+"Pour des raisons de performance (les collisions sont toutes traitées en même "
+"temps) cette liste est modifiée une fois pendant l'étape physique, pas "
+"immédiatement après le déplacement des objets. Considérez plutôt utiliser "
+"des signaux."
#: doc/classes/Area.xml
msgid ""
@@ -8203,6 +8437,11 @@ msgid ""
"For performance, list of overlaps is updated once per frame and before the "
"physics step. Consider using signals instead."
msgstr ""
+"Si [code]true[/code], la zone donnée recouvre la Area.\n"
+"[b]Note :[/b] Le résultat de ce test n'est pas immédiat après le déplacement "
+"des objets. Pour la performance, la liste des chevauchements est mise à jour "
+"une fois par trame et avant l'étape physique. Considérez plutôt utiliser des "
+"signaux."
#: doc/classes/Area.xml
msgid ""
@@ -8214,6 +8453,15 @@ msgid ""
"instance (while GridMaps are not physics body themselves, they register "
"their tiles with collision shapes as a virtual physics body)."
msgstr ""
+"Si [code]true[/code], le corps physique donné recouvre la Area.\n"
+"[b]Note :[/b] Le résultat de ce test n'est pas immédiat après le déplacement "
+"des objets. Pour la performance, la liste des chevauchements est mise à jour "
+"une fois par cadre et avant l'étape physique. Considérez plutôt utiliser des "
+"signaux.\n"
+"L'argument [code]body[/code] peut être soit un [PhysicsBody] ou une instance "
+"[GridMap] (bien que GridMap ne sont pas le corps physique eux-mêmes, ils "
+"enregistrent leurs tuiles avec des formes de collision comme un corps "
+"physique virtuel)."
#: doc/classes/Area.xml
msgid ""
@@ -8256,6 +8504,8 @@ msgid ""
"The area's gravity vector (not normalized). If gravity is a point (see "
"[member gravity_point]), this will be the point of attraction."
msgstr ""
+"Le vecteur de gravité (non normalisé). Si la gravité est un point (voir "
+"[membre gravité_point,)], ce sera le point d'attraction."
#: doc/classes/Area.xml
msgid ""
@@ -8339,6 +8589,17 @@ msgid ""
"the [PhysicsServer]. Get the [CollisionShape] node with [code]self."
"shape_owner_get_owner(local_shape_index)[/code]."
msgstr ""
+"Émis lorsque l'une des [Shape] de l'autre Area entre dans l'une des [Shape] "
+"de cette Area. Nécessite [member monitoring] à [code]true[/code].\n"
+"[code]area_rid[/code] est le [RID] du [CollisionObject] de l'autre Area "
+"utilisée par le [PhysicsServer].\n"
+"[code]area[/code] l'autre Area.\n"
+"[code]area_shape_index[/code] est l'index de la [Shape] de l'autre Area "
+"utilisée par le [PhysicsServer]. Obtenez le nœud [CollisionShape] avec "
+"[code]area.shape_owner_get_owner(area_shape_index)[/code].\n"
+"[code]local_shape_index[/code] est l'index de la [Shape] de cette Area "
+"utilisée par le [PhysicsServer]. Obtenez le nœud [CollisionShape] avec "
+"[code]self.shape_owner_get_owner(local_shape_index)[/code]."
#: doc/classes/Area.xml
msgid ""
@@ -8348,6 +8609,11 @@ msgid ""
"[code]body[/code] the [Node], if it exists in the tree, of the other "
"[PhysicsBody] or [GridMap]."
msgstr ""
+"Émis quand un [PhysicsBody] ou un [GridMap] entre dans cette Area. Nécessite "
+"[member monitoring] d'être définie à [code]true[/code]. Les [GridMap] sont "
+"détectés si la [MeshLibrary] à des [Shape] de collision.\n"
+"Le [code]body[/code] est le [Node], s'il exist dans l'arborescence, de "
+"l'autre [PhysicsBody] ou [GridMap]."
#: doc/classes/Area.xml
msgid ""
@@ -8357,6 +8623,11 @@ msgid ""
"[code]body[/code] the [Node], if it exists in the tree, of the other "
"[PhysicsBody] or [GridMap]."
msgstr ""
+"Émis quand un [PhysicsBody] ou un [GridMap] quitte cette Area. Nécessite "
+"[member monitoring] d'être définie à [code]true[/code]. Les [GridMap] sont "
+"détectés si la [MeshLibrary] à des [Shape] de collision.\n"
+"Le [code]body[/code] est le [Node], s'il exist dans l'arborescence, de "
+"l'autre [PhysicsBody] ou [GridMap]."
#: doc/classes/Area.xml
msgid ""
@@ -8467,6 +8738,15 @@ msgid ""
"[TileMap] instance (while TileMaps are not physics bodies themselves, they "
"register their tiles with collision shapes as a virtual physics body)."
msgstr ""
+"Si [code]true[/code], le corps physique donné recouvre la zone2D.\n"
+"[b]Note :[/b] Le résultat de ce test n'est pas immédiat après le déplacement "
+"des objets. Pour des raisons de performance, la liste des chevauchements est "
+"mise à jour une fois par trame et avant l'étape physique. Considérez plutôt "
+"l'utilisateur de signaux.\n"
+"L'argument [code]body[/code] peut soit être un [PhysicsBody2D] ou une "
+"instance [TileMap] (même si les TileMap ne sont pas des corps de physique en "
+"soit, ils enregistrent leurs tuiles avec des formes de collision comme un "
+"corps de physique virtuel)."
#: doc/classes/Area2D.xml
msgid ""
@@ -8475,6 +8755,10 @@ msgid ""
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
"details about damping."
msgstr ""
+"La vitesse à laquelle les objets arrêtent de tourner dans cette zone. "
+"Représente la vitesse angulaire perdue par seconde.\n"
+"Voir [membre ProjectSettings.physics/2d/default_angular_damp] pour plus de "
+"détails sur l'amortissement."
#: doc/classes/Area2D.xml
msgid ""
@@ -8482,6 +8766,9 @@ msgid ""
"multiplies the gravity vector. This is useful to alter the force of gravity "
"without altering its direction."
msgstr ""
+"L'intensité de gravité (en pixels par seconde au carré). Cette valeur "
+"multiplie le vecteur de gravité. Ceci est utile pour modifier la force de la "
+"gravité sans modifier sa direction."
#: doc/classes/Area2D.xml
msgid ""
@@ -8858,6 +9145,14 @@ msgid ""
"element is close to the beginning of the array (index 0). This is because "
"all elements placed after the removed element have to be reindexed."
msgstr ""
+"Retire le première apparition de la valeur du tableau. Si la valeur n'est "
+"pas présente, rien ne se produit. Pour retirer un élément à partir de sa "
+"position, utilisez plutôt [method remove].\n"
+"[b]Note :[/b] Cette méthode se contente de retirer l'élément et ne retourne "
+"aucune valeur.\n"
+"[b]Note :[/b] Pour les grands tableaux, cette méthode sera lente si la "
+"position de l'insertion est proche du début (index 0). C'est parce que tous "
+"les éléments placés après devront tous être décalés."
#: doc/classes/Array.xml
msgid ""
@@ -8870,6 +9165,14 @@ msgid ""
"array.fill(0) # Initialize the 10 elements to 0.\n"
"[/codeblock]"
msgstr ""
+"Assigne la valeur donnée à tous les éléments du tableau. C'est souvent "
+"utilisé avec [method resize] pour créer un tableau d'une taille donnée avec "
+"tous ses éléments initialisés:\n"
+"[codeblock]\n"
+"var array = []\n"
+"array.resize(10)\n"
+"array.fill(0) # Initialise les 10 éléments avec 0.\n"
+"[/codeblock]"
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
@@ -8890,6 +9193,8 @@ msgid ""
"Searches the array in reverse order for a value and returns its index or "
"[code]-1[/code] if not found."
msgstr ""
+"Recherche la valeur dans le tableau en sens inverse et retourne sa position "
+"ou [code]-1[/code] si n'est pas présent."
#: doc/classes/Array.xml
msgid ""
@@ -8917,6 +9222,20 @@ msgid ""
" pass\n"
"[/codeblock]"
msgstr ""
+"Retourne [code]true[/code] si le tableau contient la valeur donnée.\n"
+"[codeblock]\n"
+"[\"inside\", 7].has(\"inside\") # True\n"
+"[\"inside\", 7].has(\"outside\") # False\n"
+"[\"inside\", 7].has(7) # True\n"
+"[\"inside\", 7].has(\"7\") # False\n"
+"[/codeblock]\n"
+"[b]Note :[/b] C'est équivalent à utiliser l'opérateur [code]in[/code] comme "
+"suit :\n"
+"[codeblock]\n"
+"# Sera évalué à `true`.\n"
+"if 2 in [2, 4, 6, 8]:\n"
+" pass\n"
+"[/codeblock]"
#: doc/classes/Array.xml
msgid ""
@@ -8937,6 +9256,13 @@ msgid ""
"element is close to the beginning of the array (index 0). This is because "
"all elements placed after the newly inserted element have to be reindexed."
msgstr ""
+"Insère un nouvel élément à la position spécifiée du tableau. La position "
+"doit être valide, ou à la fin du tableau ([code]pos == size()[/code]).\n"
+"[b]Note :[/b] Cette méthode se contente d'insérer l'élément et ne retourne "
+"aucune valeur.\n"
+"[b]Note :[/b] Pour les grands tableaux, cette méthode sera lente si la "
+"position de l'insertion est proche du début (index 0). C'est parce que tous "
+"les éléments placés après devront tous être décalés."
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
@@ -9540,12 +9866,11 @@ msgid ""
msgstr ""
#: doc/classes/ARVRController.xml
-#, fuzzy
msgid ""
"If provided by the [ARVRInterface], this returns a mesh associated with the "
"controller. This can be used to visualize the controller."
msgstr ""
-"Si fourni par l'[XRInterface], ceci renvoie un maillage associé au "
+"Si fourni par la [ARVRInterface], ceci renvoie un maillage associé au "
"contrôleur. Ceci peut être utilisé pour visualiser le contrôleur."
#: doc/classes/ARVRController.xml
@@ -9725,6 +10050,12 @@ msgid ""
"[method get_render_targetsize]). Using a separate viewport node frees up the "
"main viewport for other purposes."
msgstr ""
+"Cette interface génère un périphérique externe. Si le port principal est "
+"utilisé, la sortie à l'écran est une mémoire tampon non modifié soit de "
+"l'œil gauche ou du droit (retaillé si la taille du viseur n'est pas changée "
+"au même rapport d'aspect que [method get_render_targetsize)]. L'utilisation "
+"d'un nœud de fenêtre d'affichage séparé libère le port principal pour être "
+"utilisé à d'autres choses."
#: doc/classes/ARVRInterface.xml
msgid ""
@@ -9804,6 +10135,21 @@ msgid ""
"be a child node of this car. Or, if you're implementing a teleport system to "
"move your character, you should change the position of this node."
msgstr ""
+"C'est un nœud spécial dans le système AR/VR qui cartographie l'emplacement "
+"physique du centre de notre espace de suivi à l'emplacement virtuel dans "
+"notre monde de jeu.\n"
+"Il ne devrait y avoir qu'un de ces nœuds dans votre scène et vous devez en "
+"avoir un. Tous les nœuds ARVRCamera, ARVRController et ARVRAnchor devraient "
+"être des enfants directs de ce nœud pour que le suivi spatial fonctionne "
+"correctement.\n"
+"C'est la position de ce nœud que vous mettez à jour lorsque votre personnage "
+"a besoin de passer à travers votre monde de jeu alors qu'il ne se déplace "
+"pas dans le monde réel. Le mouvement dans le monde réel est toujours en "
+"relation avec ce point d'origine.\n"
+"Par exemple, si votre personnage conduit une voiture, le nœud ARVROrigin "
+"devrait être un nœud enfant de cette voiture. Ou, si vous appliquez un "
+"système de téléportation pour déplacer votre personnage, vous devriez "
+"changer la position de ce nœud."
#: doc/classes/ARVROrigin.xml
msgid ""
@@ -9829,6 +10175,17 @@ msgid ""
"hood objects that make this all work. These are mostly exposed so that "
"GDNative-based interfaces can interact with them."
msgstr ""
+"Une instance de cet objet représente un dispositif qui est suivi, comme un "
+"contrôleur ou un point d'ancrage. Les HMD ne sont pas représentés ici car "
+"ils sont gérés en interne.\n"
+"Comme les contrôleurs sont activés et que l'interface AR/VR les détecte, les "
+"instances de cet objet sont automatiquement ajoutées à cette liste d'objets "
+"de suivi actifs et sont accessibles via [ARVRServer].\n"
+"Les [ARVRController] et [ARVRAnchor] consomment tous deux des objets de ce "
+"type et doivent être utilisés dans votre projet. Les suivant de position "
+"sont juste des objets en interne qui font fonctionner cela. Ceux-ci sont "
+"généralement exposés de sorte que les interfaces basées sur GDNative "
+"puissent interagir avec eux."
#: doc/classes/ARVRPositionalTracker.xml
msgid ""
@@ -9923,6 +10280,8 @@ msgid ""
"Registers a new [ARVRPositionalTracker] that tracks a spatial location in "
"real space."
msgstr ""
+"Enregistre un nouveau [ARVRPositionalTracker] qui suit un emplacement "
+"spatial dans l'espace réel."
#: doc/classes/ARVRServer.xml
msgid ""
@@ -9946,6 +10305,26 @@ msgid ""
"button on a controller for a short period of time, or when implementing a "
"teleport mechanism."
msgstr ""
+"C'est une fonction importante qu'il faut comprendre correctement. Les plates-"
+"formes AR et VR gèrent les positions légèrement différemment.\n"
+"Pour les plateformes qui n'offrent pas de suivi spatial, notre point "
+"d'origine (0,0,0) est l'emplacement de notre HMD, mais vous avez peu de "
+"contrôle sur la direction que le joueur fait face dans le monde réel.\n"
+"Pour les plateformes qui offrent un suivi spatial, notre point d'origine "
+"dépend beaucoup du système. Pour OpenVR, notre point d'origine est "
+"généralement le centre de l'espace de suivi, au sol. Pour d'autres plates-"
+"formes, il s'agit souvent de l'emplacement de la caméra de suivi.\n"
+"Cette méthode vous permet de centrer votre traceur sur l'emplacement du HMD. "
+"Il prendra l'emplacement actuel de l'HMD et l'utilisera pour ajuster toutes "
+"vos données de suivi ; c'est-à-dire réaligner le monde réel à la position "
+"actuelle de votre joueur dans le monde du jeu.\n"
+"Pour que cette méthode produise des résultats utilisables, des informations "
+"de suivi doivent être disponibles. Cela prend souvent quelques trames après "
+"le démarrage de votre jeu.\n"
+"Vous devriez appeler cette méthode après quelques secondes. Par exemple, "
+"lorsque l'utilisateur demande un réalignement de l'écran tenant un bouton "
+"désigné sur un contrôleur pendant une courte période, ou lors de la mise en "
+"œuvre d'un mécanisme de téléportation."
#: doc/classes/ARVRServer.xml
msgid ""
@@ -9958,6 +10337,9 @@ msgid ""
"capabilities of an AR/VR platform, you can find the interface for that "
"platform by name and initialize it."
msgstr ""
+"Trouve une interface par son nom. Par exemple, si votre projet utilise des "
+"capacités d'une plateforme AR/VR, vous pouvez trouver l'interface pour cette "
+"plate-forme par son nom et ensuite l'initialiser."
#: doc/classes/ARVRServer.xml
msgid "Returns the primary interface's transformation."
@@ -9978,6 +10360,11 @@ msgid ""
"try to initialize each interface and use the first one that returns "
"[code]true[/code]."
msgstr ""
+"Retourne le nombre d'interfaces actuellement enregistrées avec le serveur AR/"
+"VR. Si votre projet prend en charge plusieurs plateformes AR/VR, vous pouvez "
+"lister les interfaces disponibles, et présenter à l'utilisateur une "
+"sélection ou simplement essayer d'initialiser chaque interface et utiliser "
+"la première interface qui retourne [code]true[/code]."
#: doc/classes/ARVRServer.xml
msgid ""
@@ -10038,6 +10425,8 @@ msgid ""
"Allows you to adjust the scale to your game's units. Most AR/VR platforms "
"assume a scale of 1 game world unit = 1 real world meter."
msgstr ""
+"Vous permet d'ajuster l'échelle des unités de votre jeu. La plupart des "
+"plateformes AR/VR assument une échelle de 1 unité de jeu = 1 mètre réel."
#: doc/classes/ARVRServer.xml
msgid "Emitted when a new interface has been added."
@@ -10261,6 +10650,49 @@ msgid ""
"[code]1.0[/code], then this equals the sum of Euclidean distances of all "
"segments in the path."
msgstr ""
+"A* (A star) est un algorithme informatique qui est largement utilisé dans le "
+"cheminement et la traversée du graph, le processus de traçage des chemins "
+"courts parmi les sommets (points) passant par un ensemble donné de bords "
+"(segments). Il profite d'une utilisation généralisée en raison de sa "
+"performance et de sa précision. L'implémentation dans Godot de A* utilise "
+"par défaut des points dans un espace tridimensionnel et des distances "
+"euclidiennes.\n"
+"Vous devez ajouter des points manuellement avec [method add_point] et créer "
+"des segments manuellement avec [method connect_points]. Ensuite, vous pouvez "
+"tester s'il y a un chemin entre deux points avec la fonction [method "
+"are_points_connected], obtenir un chemin contenant des indices par [method "
+"get_id_path], ou un contenant des coordonnées réelles avec [method "
+"get_point_path].\n"
+"Il est également possible d'utiliser des distances non éuclidiennes. Pour ce "
+"faire, créez une classe qui hérite de [code]AStar[/code] et surchargez les "
+"méthodes [method compute_cost] et [method estimate_cost]. Prenez deux "
+"indices et retournez une longueur, comme le montre l'exemple suivant.\n"
+"[codeblock]\n"
+"clas MyAStar:\n"
+" extends AStar\n"
+"\n"
+" func _compute_cost(u, v):\n"
+" return abs(u - v)\n"
+"\n"
+" func _estimate_cost(u, v):\n"
+" return min(0, abs(u - v) - 1)\n"
+"[/codeblock]\n"
+"[method estimate_cost] doit retourne la valeur minimale de la distance, soit "
+"[code]_estimate_cost(u, v) <= compute_cost(u, v)[ /code]. Cela sert d'indice "
+"pour l'algorithme la méthode [code]_compute_cost[/code] peut être longue à "
+"calculer. Si ce n'est pas le cas, utilisez [method estimate_cost] pour "
+"retourner la même valeur que [method compute_cost] pour fournir à "
+"l'algorithme les informations les plus précises.\n"
+"Si les méthodes par défaut [method estimate_cost] et [method compute_cost] "
+"sont utilisées, ou si la méthode [method estimate_cost] fournie retourne une "
+"limite inférieure du coût du chemin, les chemins retournés par A* seront les "
+"chemins les moins coûteux. Ici, le coût d'un chemin correspond à la somme "
+"des résultats [méthode compute_cost] de tous les segments dans le chemin "
+"multiplié par le [code]weight_scale[/code]s des paramètres de fin des "
+"segments respectifs. Si les méthodes par défaut sont utilisées et que le "
+"[code]weight_scale[/code] de tous les points est [code]1.0[/code], ça "
+"correspond à la somme des distances euclidiennes de tous les segments du "
+"chemin."
#: doc/classes/AStar.xml
msgid ""
@@ -10299,6 +10731,21 @@ msgid ""
"If there already exists a point for the given [code]id[/code], its position "
"and weight scale are updated to the given values."
msgstr ""
+"Ajouter un nouveau point à la position spécifiée avec l'identifiant donné. "
+"L'identifiant [code]id[/code] doit être supérieur ou égal à 0, et le facteur "
+"[code]weight_scale[/code] doit être 0.0 ou supérieur.\n"
+"Le facteur [code]weight_scale[/code] est multiplié par le résultat de "
+"[method _compute_cost] pour déterminer le coût global d'une traversée d'un "
+"segment depuis un voisin jusqu'à ce point. Alors, si la distance est la "
+"même, l'algorithme préfèrera les points avec le facteur de poids "
+"[code]weight_scale[/code] le plus bas pour construire le chemin.\n"
+"[codeblock]\n"
+"var astar = AStar.new()\n"
+"astar.add_point(1, Vector3(1, 0, 0), 4) # Ajoute le point (1, 0, 0) avec le "
+"\"weight_scale\" à 4 et l'identifiant 1\n"
+"[/codeblock]\n"
+"Si un point existe déjà pour l'identifiant [code]id[/code] donné, sa "
+"position et sont facteur de poids seront mis à jour avec la valeur donnée."
#: doc/classes/AStar.xml
msgid ""
@@ -10517,6 +10964,8 @@ msgid ""
"Removes the point associated with the given [code]id[/code] from the points "
"pool."
msgstr ""
+"Retire le point associé à l'identifiant [code]id[/code] donné de la liste "
+"des points."
#: doc/classes/AStar.xml doc/classes/AStar2D.xml
msgid ""
@@ -10593,6 +11042,21 @@ msgid ""
"If there already exists a point for the given [code]id[/code], its position "
"and weight scale are updated to the given values."
msgstr ""
+"Ajouter un nouveau point à la position spécifiée avec l'identifiant donné. "
+"L'identifiant [code]id[/code] doit être supérieur ou égal à 0, et le facteur "
+"[code]weight_scale[/code] doit être 0.0 ou supérieur.\n"
+"Le facteur [code]weight_scale[/code] est multiplié par le résultat de "
+"[method _compute_cost] pour déterminer le coût global d'une traversée d'un "
+"segment depuis un voisin jusqu'à ce point. Alors, si la distance est la "
+"même, l'algorithme préfèrera les points avec le facteur de poids "
+"[code]weight_scale[/code] le plus bas pour construire le chemin.\n"
+"[codeblock]\n"
+"var astar = AStar2D.new()\n"
+"astar.add_point(1, Vector2(1, 0), 4) # Ajoute le point (1, 0) avec le "
+"\"weight_scale\" à 4 et l'identifiant 1\n"
+"[/codeblock]\n"
+"Si un point existe déjà pour l'identifiant [code]id[/code] donné, sa "
+"position et sont facteur de poids seront mis à jour avec la valeur donnée."
#: doc/classes/AStar2D.xml
msgid "Returns whether there is a connection/segment between the given points."
@@ -10997,6 +11461,9 @@ msgid ""
"level. The higher the ratio, the more the loud parts of the audio will be "
"compressed. Value can range from 1 to 48."
msgstr ""
+"La quantité de compression appliquée à l'audio après avoir franchi le seuil. "
+"Plus le rapport est élevé, plus les parties hautes de l'audio seront "
+"comprimées. La valeur peut aller de 1 à 48."
#: doc/classes/AudioEffectCompressor.xml
msgid ""
@@ -11007,12 +11474,16 @@ msgstr ""
#: doc/classes/AudioEffectCompressor.xml
msgid "Reduce the sound level using another audio bus for threshold detection."
msgstr ""
+"Réduit le niveau sonore en utilisant un autre bus audio pour détecter les "
+"seuils."
#: doc/classes/AudioEffectCompressor.xml
msgid ""
"The level above which compression is applied to the audio. Value can range "
"from -60 to 0."
msgstr ""
+"Le niveau au-dessus duquel la compression est appliquée à l'audio. La valeur "
+"peut aller de -60 à 0."
#: doc/classes/AudioEffectDelay.xml
msgid ""
@@ -11020,6 +11491,9 @@ msgid ""
"period of time.\n"
"Two tap delay and feedback options."
msgstr ""
+"Ajoute un effet audio de retard à un bus audio. Joue le signal d'entrée "
+"après une période de temps.\n"
+"Deux options de retard et de rétroaction."
#: doc/classes/AudioEffectDelay.xml
msgid ""
@@ -11475,6 +11949,10 @@ msgid ""
"(infinitely low pitch, inaudible) to [code]16[/code] (16 times higher than "
"the initial pitch)."
msgstr ""
+"L'échelle de pitch à utiliser. [code]1.0[/code] est le pitch par défaut et "
+"joue des sons non modifiés. [member pitch_scale] peut aller de [code]0.0[/"
+"code] (une hauteur infiniment basse, inaudible) à [code]16[/code] (16 fois "
+"supérieur à la hauteur initiale)."
#: doc/classes/AudioEffectPitchShift.xml
#: doc/classes/AudioEffectSpectrumAnalyzer.xml
@@ -11543,10 +12021,19 @@ msgid ""
"16-bit, or compressed). It checks whether or not the recording is active, "
"and if it is, records the sound. It then returns the recorded sample."
msgstr ""
+"Permet à l'utilisateur d'enregistrer le son d'un bus audio. Cela peut "
+"inclure toutes les sorties audio de Godot lorsqu'elles sont utilisées sur le "
+"bus audio \"Master\".\n"
+"Peut être utilisé (avec un [AudioStreamMicrophone)] pour enregistrer un "
+"microphone.\n"
+"Il définit et obtient le format dans lequel le fichier audio sera enregistré "
+"(8-bit, 16-bit ou compressé). Il vérifie si l'enregistrement est actif ou "
+"non, et si c'est le cas, enregistre le son. Il retourne ensuite "
+"l'échantillon enregistré."
#: doc/classes/AudioEffectRecord.xml
msgid "Recording with microphone"
-msgstr ""
+msgstr "L'enregistrement avec le microphone"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -11561,12 +12048,16 @@ msgid ""
"If [code]true[/code], the sound will be recorded. Note that restarting the "
"recording will remove the previously recorded sample."
msgstr ""
+"Si [code]true[/code], le son sera enregistré. Notez que le redémarrage de "
+"l'enregistrement supprimera l'échantillon précédemment enregistré."
#: doc/classes/AudioEffectRecord.xml
msgid ""
"Specifies the format in which the sample will be recorded. See [enum "
"AudioStreamSample.Format] for available formats."
msgstr ""
+"Spécifie le format dans lequel l'échantillon sera enregistré. Voir [enum "
+"AudioStreamSample.Format] pour les formats disponibles."
#: doc/classes/AudioEffectReverb.xml
msgid ""
@@ -11574,6 +12065,9 @@ msgid ""
"Simulates the sound of acoustic environments such as rooms, concert halls, "
"caverns, or an open spaces."
msgstr ""
+"Ajoute un effet audio de réverbération à un bus audio.\n"
+"Simule le son des environnements acoustiques tels que les chambres, les "
+"salles de concert, les cavernes ou les espaces ouverts."
#: doc/classes/AudioEffectReverb.xml
msgid ""
@@ -14733,7 +15227,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14956,6 +15450,20 @@ msgid ""
"[/codeblock]\n"
"See also [method Font.draw]."
msgstr ""
+"Dessine le [code]text[/code] en utilisant la police [code]font[/code] "
+"spécifiée à la [code]position[/code] (le coin bas-gauche correspond à la "
+"ligne de base de la police). Le texte aura sa couleur multipliée par "
+"[code]modulate[/code]. Si [code]clip_w[/code] est supérieur ou égale à 0, le "
+"texte sera tronqué s'il dépasse cette valeur en pixels.\n"
+"[b]Exemple en utilisant la police par défaut du projet :[/b]\n"
+"[codeblock]\n"
+"# Si cette méthode est appelée souvent, déplacer la déclaration de\n"
+"# `default_font` dans une variable assignée dans `_ready()`\n"
+"# pour que le Control ne soit créé qu'une seule fois.\n"
+"var default_font = Control.new().get_font(\"font\")\n"
+"draw_string(default_font, Vector2(64, 64), \"Hello world\")\n"
+"[/codeblock]\n"
+"Voi aussi [method Font.draw]."
#: doc/classes/CanvasItem.xml
msgid "Draws a styled rectangle."
@@ -15673,21 +16181,25 @@ msgid "The check icon to display when the [CheckBox] is checked."
msgstr "L'icône de la coche à afficher quand la [CheckBox] est cochée."
#: doc/classes/CheckBox.xml
-#, fuzzy
msgid "The check icon to display when the [CheckBox] is checked and disabled."
-msgstr "Icône à afficher lorsque le [CheckButton] est coché et désactivé."
+msgstr ""
+"L'icône de la coche à afficher quand la [CheckBox] est coché et désactivé."
#: doc/classes/CheckBox.xml
msgid ""
"If the [CheckBox] is configured as a radio button, the icon to display when "
"the [CheckBox] is checked."
msgstr ""
+"Si la [CheckBox] est configurée pour être un bouton radio, l'icône à "
+"afficher quand la [CheckBox] est cochée."
#: doc/classes/CheckBox.xml
msgid ""
"If the [CheckBox] is configured as a radio button, the icon to display when "
"the [CheckBox] is unchecked."
msgstr ""
+"Si la [CheckBox] est configurée pour être un bouton radio, l'icône à "
+"afficher quand la [CheckBox] est décochée."
#: doc/classes/CheckBox.xml
msgid "The check icon to display when the [CheckBox] is unchecked."
@@ -16643,13 +17155,13 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
"Construit une couleur à partir d'un entier de 32 bits au format RGBA (chaque "
"octet représente un canal de couleur).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
#: doc/classes/Color.xml
@@ -16703,11 +17215,16 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
+"Retourne la couleur inversée [code](1 - r, 1 - g, 1 - b, a)[/code].\n"
+"[codeblock]\n"
+"var color = Color(0,3, 0,4, 0,9)\n"
+"var inverted_color = color.inverted () # Équivalent à Color(0.7, 0.6, 0.1)\n"
+"[/codeblock]"
#: doc/classes/Color.xml
msgid ""
@@ -16724,14 +17241,14 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
"Construit une couleur à partir d’un profil HSV. [code]h[/code], [code]s[/"
"code], et [code]v[/code] sont des valeurs comprises entre 0 et 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0,58, 0,5, 0,79, 0,8) # Équivalent au HSV (210, 50, "
+"var color = Color.from_hsv(0,58, 0,5, 0,79, 0,8) # Équivalent au HSV (210, 50, "
"79, 0,8) ou au Color8 (100, 151, 201, 0,8)\n"
"[/codeblock]"
@@ -16747,15 +17264,15 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
"Retourne la représentation en niveaux de gris.\n"
"La valeur de gris est calculé avec [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = c.gray() # Une valeur de 0.466667\n"
"[/codeblock]"
#: doc/classes/Color.xml
@@ -16814,7 +17331,7 @@ msgstr ""
"[codeblock]\n"
"var c1 = Color(1.0, 0.0, 0.0)\n"
"var c2 = Color(0.0, 1.0, 0.0)\n"
-"var li_c = c1.linear_interpolate(c2, 0.5) # Equivalent to Color(0.5, 0.5, "
+"var li_c = c1.linear_interpolate(c2, 0.5) # Équivalent à Color(0.5, 0.5, "
"0.0)\n"
"[/codeblock]"
@@ -16895,9 +17412,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -16915,7 +17432,7 @@ msgstr ""
"Godot.\n"
"[codeblock]\n"
"var color = Color(1, 0.5, 0.2)\n"
-"print(color.to_rgba32()) # Imprime 4281565439\n"
+"print(color.to_rgba32()) # Affiche 4281565439\n"
"[/codeblock]"
#: doc/classes/Color.xml
@@ -16932,7 +17449,7 @@ msgstr ""
"Godot.\n"
"[codeblock]\n"
"var color = Color(1, 0.5, 0.2)\n"
-"print(color.to_rgba64()) # Imprime -140736629309441\n"
+"print(color.to_rgba64()) # Affiche -140736629309441\n"
"[/codeblock]"
#: doc/classes/Color.xml
@@ -20867,6 +21384,10 @@ msgid ""
"[b]Note:[/b] The maximum size of accepted ciphertext is limited by the key "
"size."
msgstr ""
+"Décrypte le texte crypté [code]ciphertext[/code] donné avec le clé publique "
+"[code]key[/code] fournie.\n"
+"[b]Note :[/b] La taille maximale pour le texte est limitée par la taille de "
+"la clé."
#: doc/classes/Crypto.xml
msgid ""
@@ -20875,6 +21396,10 @@ msgid ""
"[b]Note:[/b] The maximum size of accepted plaintext is limited by the key "
"size."
msgstr ""
+"Crypte le texte [code]plaintext[/code] donné avec le clé publique [code]key[/"
+"code] fournie.\n"
+"[b]Note :[/b] La taille maximale pour le texte est limitée par la taille de "
+"la clé."
#: doc/classes/Crypto.xml
msgid ""
@@ -20909,6 +21434,24 @@ msgid ""
"Game Company,C=IT\")\n"
"[/codeblock]"
msgstr ""
+"Génère un [X509Certificate] auto-signé avec la clé [CryptoKey] et le nom "
+"[code]issuer_name[/code]. La date de validité du certificat est définie par "
+"[code]not_before[/code] et [code]not_after[/code] (la date de début et de "
+"fin de validité). Le nom [code]issuer_name[/code] doit contenir au moins "
+"\"CN=\" (le nom commun, par exemple le nom de domaine), "
+"\"O=\" (l'organisation, par exemple le nom de votre entreprise) et "
+"\"C=\" (le pays, un code ISO-3166 à deux lettres du pays où l'entreprise est "
+"située).\n"
+"Un court exemple pour générer une clé RSA avec un certificat X509 auto-"
+"signé.\n"
+"[codeblock]\n"
+"var crypto = Crypto.new()\n"
+"# Générer un clé RSA 4096 bits.\n"
+"var key = crypto.generate_rsa(4096)\n"
+"# Générer un certificat auto-signé à partir de la clé donnée.\n"
+"var cert = crypto.generate_self_signed_certificate(key, \"CN=example.com,"
+"O=Mon Studio de Jeux,C=FR\")\n"
+"[/codeblock]"
#: doc/classes/Crypto.xml
msgid ""
@@ -22351,7 +22894,6 @@ msgid "Dictionary type."
msgstr "Le type dictionnaire."
#: doc/classes/Dictionary.xml
-#, fuzzy
msgid ""
"Dictionary type. Associative container which contains values referenced by "
"unique keys. Dictionaries are composed of pairs of keys (which must be "
@@ -23213,6 +23755,33 @@ msgid ""
"In FontForge, use [b]File > Generate Fonts[/b], click [b]Options[/b], choose "
"the desired features then generate the font."
msgstr ""
+"DynamicFont fait le rendu d'un fichier de police vectorielle dynamiquement "
+"au lancement du jeu plutôt que d'utiliser une texture de pré-rendu comme "
+"[BitmapFont]. La lenteur de chargement par rapport à [BitmapFont] est "
+"compensée par la possibilité de modifier les paramètres de la police comme "
+"sa taille ou son espacement à partir du lancement. [DynamicFontData] est "
+"utilisée pour le chemin du fichier de police. DynamicFont permet aussi de "
+"définir une ou plusieurs polices de repli, qui seront utilisée pour "
+"l'affichage de tout caractère qui n'est pas présent dans la police "
+"principale.\n"
+"DynamicFont utilise la bibliothèque [url=https://www.freetype.org/]FreeType[/"
+"url] pour la rasterization. Les formats supportés sont TrueType ([code].ttf[/"
+"code]), OpenType ([code].otf[/code]), Web Open Font Format 1 ([code].woff[/"
+"code]), et Web Open Font Format 2 ([code].woff2[/code]).\n"
+"[codeblock]\n"
+"var dynamic_font = DynamicFont.new()\n"
+"dynamic_font.font_data = load(\"res://BarlowCondensed-Bold.ttf\")\n"
+"dynamic_font.size = 64\n"
+"$\"Label\".set(\"custom_fonts/font\", dynamic_font)\n"
+"[/codeblock]\n"
+"[b]Note :[/b] DynamicFont ne supporte par certaines fonctionnalités comme le "
+"kerning, l'écriture de droite à gauche, les ligatures, les formes de texte, "
+"les tailles variable et d'autres fonctionnalités pour le moment. Si vous "
+"souhaitez faire un pré-rendu de certaines fonctionnalités dans le fichier de "
+"police TTF, vous pouvez utiliser [url=https://fontforge.org/]FontForge[/url] "
+"pour cela. Dans FontForge, utilisez [b]Fichier > Polices Générales[/b], "
+"cliquez sur [b]Options[/b], puis choisissez la fonctionnalité voulue lors de "
+"la génération de la police"
#: doc/classes/DynamicFont.xml
msgid "Adds a fallback font."
@@ -24113,6 +24682,20 @@ msgid ""
"[/codeblock]\n"
"Return [code]true[/code] to make all options always visible."
msgstr ""
+"Cette méthode peut être surchargée pour masquer certaines options "
+"d'importation si des conditions sont réunies. C'est principalement utile "
+"pour masquer des options qui dépendre d'autres options. Par exemple :\n"
+"[codeblock]\n"
+"func get_option_visibility(option, options):\n"
+" # N'afficher que le réglage de qualité de perte (\"lossy\") si le mode "
+"de compression est à \"Lossy\".\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
+" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
+"\n"
+" return true\n"
+"[/codeblock]\n"
+"Retourne [code]true[/code] pour toujours rendre toutes les options visibles."
#: doc/classes/EditorImportPlugin.xml
msgid ""
@@ -24900,6 +25483,8 @@ msgid ""
"Returns the [EditorInterface] object that gives you control over Godot "
"editor's window and its functionalities."
msgstr ""
+"Retourne l'objet [EditorInterface] qui vous donne le contrôle sur la fenêtre "
+"de l'éditeur Godot et de ses fonctionnalités."
#: doc/classes/EditorPlugin.xml
msgid ""
@@ -24918,6 +25503,20 @@ msgid ""
"\"EditorIcons\")\n"
"[/codeblock]"
msgstr ""
+"Surchargez cette méthode dans votre greffon pour retourner une [Texture] "
+"afin de lui donner une icône.\n"
+"Pour les greffons d'écran principal, cela apparaît en haut de l'écran, à "
+"droite des boutons \"2D\", \"3D\", \"Script\" et \"AssetLib\".\n"
+"Idéalement, l'icône de greffon doit être blanche avec un fond transparent et "
+"16x16 pixels en taille.\n"
+"[codeblock]\n"
+"func get_greffon_icon():\n"
+" # Vous pouvez utiliser une icône personnalisée :\n"
+" return preload(\"res://addons/mon_greffon/icone_de_mon_greffon.svg\")\n"
+" # Ou utilisez une icône intégrée :\n"
+" return get_editor_interface().get_base_control().get_icon(\"Node\", "
+"\"EditorIcons\")\n"
+"[/codeblock]"
#: doc/classes/EditorPlugin.xml
msgid ""
@@ -24926,14 +25525,22 @@ msgid ""
"For main screen plugins, this appears at the top of the screen, to the right "
"of the \"2D\", \"3D\", \"Script\", and \"AssetLib\" buttons."
msgstr ""
+"Surchargez cette méthode dans votre greffon pour fournir le nom du greffon "
+"lorsque affiché dans l'éditeur Godot.\n"
+"Pour les greffons d'écran principal, cela apparaît en haut de l'écran, à "
+"droite des boutons \"2D\", \"3D\", \"Script\" et \"AssetLib\"."
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
msgstr ""
+"Obtient le dialogue de l'éditeur utilisé pour faire des scripts.\n"
+"[b]Note :[/b] Les utilisateurs peuvent le configurer avant d'utiliser.\n"
+"[b]Attention :[/b] Supprimer et libérer ce nœud rend une partie de l'éditeur "
+"inutile et peut causer un accident."
#: doc/classes/EditorPlugin.xml
msgid ""
@@ -24941,12 +25548,18 @@ msgid ""
"state is kept when opening it again) and for switching tabs (so state can be "
"restored when the tab returns)."
msgstr ""
+"Retourne l'état de votre greffon de l'éditeur. Ceci est utilisé pour sauver "
+"la scène (ainsi l'état est maintenu lors de l'ouverture à nouveau) et pour "
+"les onglets (pour que l'état puisse être restauré lorsque l'onglet retourne)."
#: doc/classes/EditorPlugin.xml
msgid ""
"Gets the undo/redo object. Most actions in the editor can be undoable, so "
"use this object to make sure this happens when it's worth it."
msgstr ""
+"Obtient l'objet annuler/refaire. La plupart des actions de l'éditeur peuvent "
+"être inutilisables, alors utilisez cet objet pour s'assurer que cela se "
+"produit quand ça en vaut la peine."
#: doc/classes/EditorPlugin.xml
msgid ""
@@ -24954,6 +25567,9 @@ msgid ""
"layout when [method queue_save_layout] is called or the editor layout was "
"changed(For example changing the position of a dock)."
msgstr ""
+"Retourne la mise en page de l'interface du greffon. Ceci permet "
+"d'enregistrer la mise en page de l'éditeur du projet lorsqu'il s'agit d'un "
+"fichier d'éditeur (par exemple en changeant la position d'un dock)."
#: doc/classes/EditorPlugin.xml
msgid ""
@@ -24964,6 +25580,12 @@ msgid ""
"forward_canvas_gui_input] and [method forward_spatial_gui_input] these will "
"be called too."
msgstr ""
+"Implémentez cette fonction si votre greffon modifie un type spécifique "
+"d'objet (Resource ou Node). Si vous retournez [code]true[/code], alors vous "
+"obtiendrez les fonctions [method edit] et [method make_visible] appelé "
+"lorsque l'éditeur les demande. Si vous avez déclaré les méthodes [method "
+"forward_canvas_gui_input] et [method forward_spatial_gui_input] ceux-ci "
+"seront également appelés."
#: doc/classes/EditorPlugin.xml
msgid ""
@@ -27461,15 +28083,15 @@ msgstr ""
"rapide)."
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
-"La qualité la plus basse pour l'effet d’occlusion ambiante dans l’espace de "
+"La qualité moyenne pour l'effet d’occlusion ambiante dans l’espace de "
"l’écran."
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
-"La qualité la plus basse de l’occlusion ambiante d’espace d’écran (la plus "
+"La qualité la plus haute de l’occlusion ambiante d’espace d’écran (la plus "
"lente)."
#: doc/classes/Expression.xml
@@ -27736,9 +28358,10 @@ msgstr ""
"Le texte est interprété comme étant encodé en UTF-8."
#: doc/classes/File.xml
-#, fuzzy
msgid "Returns next [code]len[/code] bytes of the file as a [PoolByteArray]."
-msgstr "Retourne [code]true[/code] (vrai) si la chaîne de caractères est vide."
+msgstr ""
+"Retourne les [code]len[/code] prochains octets du fichier sous forme de "
+"[PoolByteArray]."
#: doc/classes/File.xml
msgid ""
@@ -27762,6 +28385,28 @@ msgid ""
"[code]\"\"[/code] for each quotation mark that needs to be interpreted as "
"such instead of the end of a text value."
msgstr ""
+"Retourne la prochaine valeur du fichier au format CSV (\"Comma-Separated "
+"Values\"). Vous pouvez utiliser un autre délimiteur [code]delim[/code] à la "
+"place de la virgule [code]\",\"[/code] (\"comma\") par défaut. Ce délimiteur "
+"doit ne faire qu'un seul caractère de long, et ne peut pas être des "
+"guillemets (\").\n"
+"Le texte est interprété comme étant encodé en UTF-8. Les textes doivent être "
+"entourés de guillemets si elles contiennent une caractère délimiteur. Les "
+"guillemets dans un texte doivent être doublées pour être échappées "
+"correctement.\n"
+"Par exemple, les lignes CSV suivantes sont valides et sont correctement "
+"interprétées comme deux textes pour chaque ligne :\n"
+"[codeblock]\n"
+"Alice,\"Salut, Bob !\"\n"
+"Bob,Alice! Quelle Surprise !\n"
+"Alice,\"Je pensais que tu me répondrais \"\"Salut, Monde !\"\".\"\n"
+"[/codeblock]\n"
+"Notez que les guillemets ne sont pas nécessaires pour la deuxième ligne "
+"puisque le délimiteur (\",\") n'est pas présent dans les deux textes. Mais "
+"il est aussi bien [i]possible[/i] d'ajouter des guillemets autour chaque "
+"texte, ça n'était qu'un exemple pour montrer les possibilités. Le deuxième "
+"texte de la troisième ligne doit être entourée de guillemets [code]\"\"[/"
+"code] pour échapper les guillemets présentes dans le texte."
#: doc/classes/File.xml
msgid "Returns the next 64 bits from the file as a floating-point number."
@@ -28072,13 +28717,12 @@ msgstr ""
"du fichier."
#: doc/classes/File.xml
-#, fuzzy
msgid ""
"Opens the file for write operations. The file is created if it does not "
"exist, and truncated if it does."
msgstr ""
-"Ouvre le fichier pour les opérations d’écriture. Créez-le si le fichier "
-"n’existe pas et tronquer s’il existe."
+"Ouvre le fichier en écriture. Crée le fichier s'il n’existe pas, et le "
+"tronque s’il existe déjà."
#: doc/classes/File.xml
msgid ""
@@ -31152,7 +31796,6 @@ msgstr ""
"itérations."
#: doc/classes/HashingContext.xml
-#, fuzzy
msgid ""
"The HashingContext class provides an interface for computing cryptographic "
"hashes over multiple iterations. This is useful for example when computing "
@@ -31209,8 +31852,7 @@ msgstr ""
" var res = ctx.finish()\n"
" # Afficher le résultat sous forme hexadécimal et en tableau.\n"
" printt(res.hex_encode(), Array(res))\n"
-"[/codeblock]\n"
-"[b]Note :[/b] N'est pas disponible pour les exports HTML5."
+"[/codeblock]"
#: doc/classes/HashingContext.xml
msgid "Closes the current context, and return the computed hash."
@@ -34800,6 +35442,9 @@ msgid ""
"the controller number, otherwise this is zero. Controllers include devices "
"such as pedals and levers."
msgstr ""
+"Si le message est [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], ça indique le "
+"numéro du contrôleur, sinon c'est zéro. Les contrôleurs inclus les appareils "
+"comme les pédales et les leviers."
#: doc/classes/InputEventMIDI.xml
msgid ""
@@ -34807,6 +35452,9 @@ msgid ""
"the controller value, otherwise this is zero. Controllers include devices "
"such as pedals and levers."
msgstr ""
+"Si le message est [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], ça indique la "
+"valeur du contrôleur, sinon c'est zéro. Les contrôleurs inclus les appareils "
+"comme les pédales et les leviers."
#: doc/classes/InputEventMIDI.xml
msgid ""
@@ -34848,6 +35496,8 @@ msgid ""
"The pressure of the MIDI signal. This value ranges from 0 to 127. For many "
"devices, this value is always zero."
msgstr ""
+"La pression du signal MIDI. Cette valeur va de 0 à 127. Pour plusieurs "
+"périphériques, cette valeur est toujours 0."
#: doc/classes/InputEventMIDI.xml
msgid ""
@@ -38203,6 +38853,9 @@ msgid ""
"If [code]true[/code], the [LineEdit] will show a clear button if [code]text[/"
"code] is not empty, which can be used to clear the text quickly."
msgstr ""
+"Si [code]true[/code], le [LineEdit] affichera un bouton effacer si le "
+"[code]text[/code] n'est pas vide, ce qui permet d'effacer rapidement le "
+"texte."
#: doc/classes/LineEdit.xml
msgid "If [code]true[/code], the context menu will appear when right-clicked."
@@ -38252,6 +38905,24 @@ msgid ""
"# `text_change_rejected` is emitted with \"bye\" as parameter.\n"
"[/codeblock]"
msgstr ""
+"La quantité maximale de caractères qui peuvent être entré dans ce "
+"[LineEdit]. Si [code]0[/code], il n'y a aucune limite.\n"
+"Quand une limite est définie, le texte est tronqué aux [member max_length] "
+"premiers caractères. Ça arrive pour le [member text] existant lorsque la "
+"longueur maximale est définie, ou quand un nouveau texte est inséré dans le "
+"[LineEdit], en étant par exemple collé. Si le texte est tronqué, le signal "
+"[signal text_change_rejected] est émis avec le reste du texte tronqué passé "
+"en paramètre.\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"text = \"Salut le monde\"\n"
+"max_length = 5\n"
+"# `text` est tronqué à \"Salut\".\n"
+"max_length = 11\n"
+"text += \" l'univers\"\n"
+"# `text` becomes \"Salut l'uni\".\n"
+"# `text_change_rejected` est émis avec \"vers\" passé en paramètre.\n"
+"[/codeblock]"
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid ""
@@ -40705,15 +41376,20 @@ msgid "Server interface for low-level 2D navigation access."
msgstr "Interface de serveur pour l'accès audio de bas niveau."
#: doc/classes/Navigation2DServer.xml
+#, fuzzy
msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -41702,15 +42378,20 @@ msgid "Server interface for low-level 3D navigation access."
msgstr "Interface de serveur pour l'accès audio de bas niveau."
#: doc/classes/NavigationServer.xml
+#, fuzzy
msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -43874,7 +44555,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -43883,7 +44564,7 @@ msgid ""
"[/codeblock]"
msgstr ""
"Retourne le nom du nœud à l'index [code]idx[/code] (la valeur est entre 0 et "
-"[method get_name_count]).\n"
+"[method get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -44204,6 +44885,16 @@ msgid ""
"where you should use the same convention as in the C# source (typically "
"PascalCase)."
msgstr ""
+"Appelle la [code]method[/code] sur l'objet pendant un temps de repos. Cette "
+"méthode supporte un nombre variable d'arguments, ces paramètres étant passés "
+"dans une liste séparé par une virgule. Exemple :\n"
+"[codeblock]\n"
+"call_deferred(\"set\", \"position\", Vector2(42.0, 0.0))\n"
+"[/codeblock]\n"
+"[b]Note :[/b] En C#, le nom de la méthode doit être spécifiée en snake_case "
+"si c'est une méthode définie par les nœuds Godot. Ça ne s'applique pas aux "
+"méthodes définies par l'utilisateur qui devraient toujours utiliser la même "
+"convention du langage C# (typiquement en PascalCase)."
#: doc/classes/Object.xml
msgid ""
@@ -46326,6 +47017,7 @@ msgstr ""
"Windows."
#: doc/classes/OS.xml
+#, fuzzy
msgid ""
"Requests the OS to open a resource with the most appropriate program. For "
"example:\n"
@@ -46335,9 +47027,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -50069,7 +50761,6 @@ msgid ""
msgstr ""
#: doc/classes/PhysicsServer.xml
-#, fuzzy
msgid ""
"The strength with which the pinned objects try to stay in velocity relation "
"to each other.\n"
@@ -50739,6 +51430,7 @@ msgid "A pooled array of bytes."
msgstr "Un tableau compacté d'octets."
#: doc/classes/PoolByteArray.xml
+#, fuzzy
msgid ""
"An array specifically designed to hold bytes. Optimized for memory usage, "
"does not fragment the memory.\n"
@@ -50749,7 +51441,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -50761,6 +51453,27 @@ msgid ""
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
"[/codeblock]"
msgstr ""
+"Un tableau spécialement prévu pour contenir des octets. Optimisé pour la "
+"mémoire, il ne se fragmente pas.\n"
+"[b]Note :[/b] Ce type est passé par valeur et non par référence. Ça veut "
+"dire que lors des [i]modifications[/i] d'un [PoolByteArray] ou d'un "
+"[PoolByteArray] dans un [Array] ou [Dictionary], ces modifications seront "
+"perdues :\n"
+"[codeblock]\n"
+"var array = [PoolByteArray()]\n"
+"array[0].push_back(123) # Accède à une copie du PoolByteArray\n"
+"print(array) # [[]] (Un PoolByteArray vide dans un Array vide)\n"
+"[/codeblock]\n"
+"Au lieu de ça, le [PoolByteArray] en entier doit être [i]réassigné[/i] avec "
+"[code]=[/code] pour que sa modification soit prise en compte :\n"
+"[codeblock]\n"
+"var array = [PoolByteArray()]\n"
+"var pool_array = array[0] # Crée une copie du PoolByteArray, puis assigne "
+"cette copie\n"
+"pool_array.push_back(123)\n"
+"array[0] = pool_array\n"
+"print(array) # [[123]] (Un PoolByteArray avec 1 élément dans un Array)\n"
+"[/codeblock]"
#: doc/classes/PoolByteArray.xml
msgid ""
@@ -50898,6 +51611,7 @@ msgid "A pooled array of [Color]s."
msgstr "Un tableau compacté de [Color]."
#: doc/classes/PoolColorArray.xml
+#, fuzzy
msgid ""
"An array specifically designed to hold [Color]. Optimized for memory usage, "
"does not fragment the memory.\n"
@@ -50908,7 +51622,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -50921,6 +51635,29 @@ msgid ""
"inside an Array)\n"
"[/codeblock]"
msgstr ""
+"Un tableau spécialement prévu pour contenir des [Color]. Optimisé pour la "
+"mémoire, il ne se fragmente pas.\n"
+"[b]Note :[/b] Ce type est passé par valeur et non par référence. Ça veut "
+"dire que lors des [i]modifications[/i] d'un [PoolColorArray] ou d'un "
+"[PoolColorArray] dans un [Array] ou [Dictionary], ces modifications seront "
+"perdues :\n"
+"[codeblock]\n"
+"var array = [PoolColorArray()]\n"
+"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4)) # Accède à une copie du "
+"PoolColorArray\n"
+"print(array) # [[]] (Un PoolColorArray vide dans un Array vide)\n"
+"[/codeblock]\n"
+"Au lieu de ça, le [PoolColorArray] en entier doit être [i]réassigné[/i] avec "
+"[code]=[/code] pour que sa modification soit prise en compte :\n"
+"[codeblock]\n"
+"var array = [PoolColorArray()]\n"
+"var pool_array = array[0] # Crée une copie du PoolColorArray, puis assigne "
+"cette copie\n"
+"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
+"array[0] = pool_array\n"
+"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (Un PoolColorArray avec 1 élément "
+"dans un Array)\n"
+"[/codeblock]"
#: doc/classes/PoolColorArray.xml
msgid ""
@@ -50953,6 +51690,7 @@ msgid "A pooled array of integers ([int])."
msgstr "Un tableau compacté d'entiers ([int])."
#: doc/classes/PoolIntArray.xml
+#, fuzzy
msgid ""
"An array specifically designed to hold integer values ([int]). Optimized for "
"memory usage, does not fragment the memory.\n"
@@ -50963,7 +51701,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -50980,6 +51718,32 @@ msgid ""
"around. In comparison, [int] uses signed 64-bit integers which can hold much "
"larger values."
msgstr ""
+"Un tableau spécialement prévu pour contenir des entier ([int]). Optimisé "
+"pour la mémoire, il ne se fragmente pas.\n"
+"[b]Note :[/b] Ce type est passé par valeur et non par référence. Ça veut "
+"dire que lors des [i]modifications[/i] d'un [PoolIntArray] ou d'un "
+"[PoolIntArray] dans un [Array] ou [Dictionary], ces modifications seront "
+"perdues :\n"
+"[codeblock]\n"
+"var array = [PoolIntArray()]\n"
+"array[0].push_back(1234) # Accède à une copie du PoolIntArray\n"
+"print(array) # [[]] (Un PoolIntArray vide dans un Array vide)\n"
+"[/codeblock]\n"
+"Au lieu de ça, le [PoolIntArray] en entier doit être [i]réassigné[/i] avec "
+"[code]=[/code] pour que sa modification soit prise en compte :\n"
+"[codeblock]\n"
+"var array = [PoolIntArray()]\n"
+"var pool_array = array[0] # Crée une copie du PoolIntArray, puis assigne "
+"cette copie\n"
+"pool_array.push_back(1234)\n"
+"array[0] = pool_array\n"
+"print(array) # [[1234]] (Un PoolIntArray avec 1 élément dans un Array)\n"
+"[/codeblock]\n"
+"[b]Note :[/b] Ce type est limité aux entiers signés de 32 bit, ce qui peut "
+"dire que l'intervalle des valeurs possibles est [code][-2^31, 2^31 - 1][/"
+"code], soit [code][-2147483648, 2147483647][/code]. Tout dépassement "
+"bouclera. En comparaison, un tableau générique [int] utilise des entiers de "
+"64 bit qui peuvent donc contenir des valeurs bien plus grandes."
#: doc/classes/PoolIntArray.xml
msgid ""
@@ -51012,6 +51776,7 @@ msgid "A pooled array of real numbers ([float])."
msgstr "Un tableau compacté de flottants ([float])."
#: doc/classes/PoolRealArray.xml
+#, fuzzy
msgid ""
"An array specifically designed to hold floating-point values. Optimized for "
"memory usage, does not fragment the memory.\n"
@@ -51022,7 +51787,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -51041,6 +51806,35 @@ msgid ""
"store [float]s will use roughly 6 times more memory compared to a "
"[PoolRealArray]."
msgstr ""
+"Un tableau spécialement prévu pour contenir des flottants. Optimisé pour la "
+"mémoire, il ne se fragmente pas.\n"
+"[b]Note :[/b] Ce type est passé par valeur et non par référence. Ça veut "
+"dire que lors des [i]modifications[/i] d'un [PoolRealArray] ou d'un "
+"[PoolRealArray] dans un [Array] ou [Dictionary], ces modifications seront "
+"perdues :\n"
+"[codeblock]\n"
+"var array = [PoolRealArray()]\n"
+"array[0].push_back(12.34) # Accède à une copie du PoolRealArray\n"
+"print(array) # [[]] (Un PoolRealArray vide dans un Array vide)\n"
+"[/codeblock]\n"
+"Au lieu de ça, le [PoolRealArray] en entier doit être [i]réassigné[/i] avec "
+"[code]=[/code] pour que sa modification soit prise en compte :\n"
+"[codeblock]\n"
+"var array = [PoolRealArray()]\n"
+"var pool_array = array[0] # Crée une copie du PoolRealArray, puis assigne "
+"cette copie\n"
+"pool_array.push_back(12.34)\n"
+"array[0] = pool_array\n"
+"print(array) # [[12.34]] (Un PoolRealArray avec 1 élément dans un Array)\n"
+"[/codeblock]\n"
+"[b]Note :[/b] Contrairement aux [float] qui sont en 64 bits, les nombres "
+"enregistrés dans les [PoolRealArray] ne sont que en 32 bits. Ça veut donc "
+"dire que les flottants dans les [PoolRealArray] ont une précision plus "
+"faible que les [float]. Si vous avez besoin d'enregistrer des flottants en "
+"64 bits dans un tableau, utilisez un [Array] standard avec des éléments "
+"[float] qui seront bien en 64 bits. En comparaison, un [Array] avec des "
+"[float] consomme approximativement 6 fois plus de mémoire qu'un "
+"[PoolRealArray]."
#: doc/classes/PoolRealArray.xml
msgid ""
@@ -51064,6 +51858,7 @@ msgid "A pooled array of [String]s."
msgstr "Un tableau compacté de [String]."
#: doc/classes/PoolStringArray.xml
+#, fuzzy
msgid ""
"An array specifically designed to hold [String]s. Optimized for memory "
"usage, does not fragment the memory.\n"
@@ -51074,7 +51869,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -51086,6 +51881,28 @@ msgid ""
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
"[/codeblock]"
msgstr ""
+"Un tableau spécialement prévu pour contenir des [String]. Optimisé pour la "
+"mémoire, il ne se fragmente pas.\n"
+"[b]Note :[/b] Ce type est passé par valeur et non par référence. Ça veut "
+"dire que lors des [i]modifications[/i] d'un [PoolRealArray] ou d'un "
+"[PoolRealArray] dans un [Array] ou [Dictionary], ces modifications seront "
+"perdues :\n"
+"[codeblock]\n"
+"var array = [PoolStringArray()]\n"
+"array[0].push_back(\"hello\") # Accède à une copie du PoolStringArray\n"
+"print(array) # [[]] (Un PoolStringArray vide dans un Array vide)\n"
+"[/codeblock]\n"
+"Au lieu de ça, le [PoolStringArray] en entier doit être [i]réassigné[/i] "
+"avec [code]=[/code] pour que sa modification soit prise en compte :\n"
+"[codeblock]\n"
+"var array = [PoolStringArray()]\n"
+"var pool_array = array[0] # Crée une copie du PoolStringArray, puis assigne "
+"cette copie\n"
+"pool_array.push_back(\"hello\")\n"
+"array[0] = pool_array\n"
+"print(array) # [[\"hello\"]] (Un PoolStringArray avec 1 élément dans un "
+"Array)\n"
+"[/codeblock]"
#: doc/classes/PoolStringArray.xml
msgid ""
@@ -51121,6 +51938,7 @@ msgid "A pooled array of [Vector2]s."
msgstr "Un tableau compacté de [Vector2]."
#: doc/classes/PoolVector2Array.xml
+#, fuzzy
msgid ""
"An array specifically designed to hold [Vector2]. Optimized for memory "
"usage, does not fragment the memory.\n"
@@ -51131,7 +51949,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -51144,6 +51962,29 @@ msgid ""
"Array)\n"
"[/codeblock]"
msgstr ""
+"Un tableau spécialement prévu pour contenir des [Vector2]. Optimisé pour la "
+"mémoire, il ne se fragmente pas.\n"
+"[b]Note :[/b] Ce type est passé par valeur et non par référence. Ça veut "
+"dire que lors des [i]modifications[/i] d'un [PoolVector2Array] ou d'un "
+"[PoolVector2Array] dans un [Array] ou [Dictionary], ces modifications seront "
+"perdues :\n"
+"[codeblock]\n"
+"var array = [PoolVector2Array()]\n"
+"array[0].push_back(Vector2(12, 34)) # Accède à une copie du "
+"PoolVector2Array\n"
+"print(array) # [[]] (Un PoolVector2Array vide dans un Array vide)\n"
+"[/codeblock]\n"
+"Au lieu de ça, le [PoolVector2Array] en entier doit être [i]réassigné[/i] "
+"avec [code]=[/code] pour que sa modification soit prise en compte :\n"
+"[codeblock]\n"
+"var array = [PoolVector2Array()]\n"
+"var pool_array = array[0] # Crée une copie du PoolVector2Array, puis assigne "
+"cette copie\n"
+"pool_array.push_back(Vector2(12, 34))\n"
+"array[0] = pool_array\n"
+"print(array) # [[(12, 34)]] (Un PoolVector2Array avec 1 élément dans un "
+"Array)\n"
+"[/codeblock]"
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
@@ -51175,6 +52016,7 @@ msgid "A pooled array of [Vector3]."
msgstr "Un tableau compacté de [Vector3]."
#: doc/classes/PoolVector3Array.xml
+#, fuzzy
msgid ""
"An array specifically designed to hold [Vector3]. Optimized for memory "
"usage, does not fragment the memory.\n"
@@ -51185,7 +52027,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -51198,6 +52040,29 @@ msgid ""
"Array)\n"
"[/codeblock]"
msgstr ""
+"Un tableau spécialement prévu pour contenir des [Vector3]. Optimisé pour la "
+"mémoire, il ne se fragmente pas.\n"
+"[b]Note :[/b] Ce type est passé par valeur et non par référence. Ça veut "
+"dire que lors des [i]modifications[/i] d'un [PoolVector3Array] ou d'un "
+"[PoolVector3Array] dans un [Array] ou [Dictionary], ces modifications seront "
+"perdues :\n"
+"[codeblock]\n"
+"var array = [PoolVector3Array()]\n"
+"array[0].push_back(Vector3(12, 34, 56)) # Accède à une copie du "
+"PoolColorArray\n"
+"print(array) # [[]] (Un PoolVector3Array vide dans un Array vide)\n"
+"[/codeblock]\n"
+"Au lieu de ça, le [PoolVector3Array] en entier doit être [i]réassigné[/i] "
+"avec [code]=[/code] pour que sa modification soit prise en compte :\n"
+"[codeblock]\n"
+"var array = [PoolVector3Array()]\n"
+"var pool_array = array[0] # Crée une copie du PoolVector3Array, puis assigne "
+"cette copie\n"
+"pool_array.push_back(Vector3(12, 34, 56))\n"
+"array[0] = pool_array\n"
+"print(array) # [[(12, 34, 56)]] (Un PoolVector3Array avec 1 élément dans un "
+"Array)\n"
+"[/codeblock]"
#: doc/classes/PoolVector3Array.xml
msgid ""
@@ -55693,15 +56558,14 @@ msgid "Returns the inverse of the quaternion."
msgstr "Retourne l'inverse du quaternion."
#: doc/classes/Quat.xml
-#, fuzzy
msgid ""
"Returns [code]true[/code] if this quaternion and [code]quat[/code] are "
"approximately equal, by running [method @GDScript.is_equal_approx] on each "
"component."
msgstr ""
-"Retourne [code]true[/code] si cette couleur et [code]color[/code] sont "
-"approximativement égales, en exécutant [method @GDScript.is_equal_approx] "
-"sur chaque composant."
+"Retourne [code]true[/code] si ce quaternion et [code]quat[/code] sont "
+"approximativement égaux, en exécutant [method @GDScript.is_equal_approx] sur "
+"chaque composant."
#: doc/classes/Quat.xml
msgid "Returns whether the quaternion is normalized or not."
@@ -55958,10 +56822,12 @@ msgid "Abstract base class for range-based controls."
msgstr "Classe de base abstraite pour les contrôles basés sur la portée."
#: doc/classes/Range.xml
+#, fuzzy
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
"Range est une classe de base des nœuds [Control] qui change une [code]value[/"
"code] flottante entre le [code]minimum[/code] et le [code]maximum[/code], "
@@ -58133,12 +58999,17 @@ msgid "Locks the specified linear or rotational axis."
msgstr "Verrouille l'axe linéaire et de rotation spécifié."
#: doc/classes/RigidBody.xml
+#, fuzzy
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
+"La vitesse à laquelle les objets arrêtent de tourner dans cette zone. "
+"Représente la vitesse angulaire perdue par seconde.\n"
+"Voir [membre ProjectSettings.physics/2d/default_angular_damp] pour plus de "
+"détails sur l'amortissement."
#: doc/classes/RigidBody.xml
msgid "Lock the body's rotation in the X axis."
@@ -59722,6 +60593,7 @@ msgid "One-shot timer."
msgstr "Minuteur à un coup."
#: doc/classes/SceneTreeTimer.xml
+#, fuzzy
msgid ""
"A one-shot timer managed by the scene tree, which emits [signal timeout] on "
"completion. See also [method SceneTree.create_timer].\n"
@@ -59733,8 +60605,21 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
+"Un minuteur à un coup géré par l'arborescence, qui émet le signal [signal "
+"timeout] quand il se termine. Voir aussi [method SceneTree.create_timer].\n"
+"Contrairement aux [Timer], il ne nécessaire pas d'instancier un nœud. Il "
+"n'est souvent utilisé pour créer des minuteurs uniques comme dans l'exemple "
+"suivant :\n"
+"[codeblock]\n"
+"func some_function():\n"
+" print(\"Lancement du minuteur.\")\n"
+" yield(get_tree().create_timer(1.0), \"timeout\")\n"
+" print(\"Minuteur terminé.\")\n"
+"[/codeblock]\n"
+"Le minuteur sera automatiquement une fois terminé."
#: doc/classes/SceneTreeTimer.xml
msgid "The time remaining (in seconds)."
@@ -59824,6 +60709,82 @@ msgid ""
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
"immediately after it was created."
msgstr ""
+"[SceneTreeTween] est un tween géré par l'arborescence. Contrairement à un "
+"[Tween], il ne nécessite pas la création d'un nœud.\n"
+"Les [SceneTreeTween] sont plus légers que les [AnimationPlayer], et sont "
+"donc plus adaptés pour les simples animations et les tâches générales qui ne "
+"nécessitent pas d'ajustements visuels depuis l'éditeur. Ils peuvent être "
+"utilisés de manière ponctuelles pour certaines logiques qui serait "
+"normalement faites par le code. Par exemple vous pouvez faire qu'un objet "
+"tire régulièrement avec une boucle qui crée un [CallbackTweener] avec le "
+"délai nécessaire.\n"
+"Un [SceneTreeTween] peut être créer soit avec [method SceneTree."
+"create_tween] ou [method Node.create_tween]. Les [SceneTreeTween] créés "
+"manuellement (avec [code]Tween.new()[/code]) sont invalides. Ils ne peuvent "
+"être utilisés pour interpoler les valeurs, sauf manuellement avec [method "
+"interpolate_value].\n"
+"Une animation de [SceneTreeTween] est composée d'une séquence de [Tweener], "
+"qui par défaut sont exécutés l'un après l'autre. Vous pouvez créer une "
+"séquence en ajoutant des [Tweener] au [SceneTreeTween]. Un exemple de "
+"séquence de [Tweener] peut être comme suit :\n"
+"[codeblock]\n"
+"var tween = get_tree().create_tween()\n"
+"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
+"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
+"tween.tween_callback($Sprite, \"queue_free\")\n"
+"[/codeblock]\n"
+"Cette séquence changera [code]$Sprite[/code] en rouge, puis le réduira "
+"jusqu'à le faire disparaitre et enfin [method Node.queue_free] sera appelée "
+"pour supprimer le nœud. Voir les méthodes [method tween_property], [method "
+"tween_interval], [method tween_callback] et [method tween_method] pour plus "
+"d'informations.\n"
+"Quand un [Tweener] est créé avec une des méthodes [code]tween_*[/code], une "
+"méthode peut être enchainée pour ajuster les propriétés de ce [Tweener]. Par "
+"exemple, si vous souhaitez définir un autre type de transition dans "
+"l'exemple précédent, vous pouvez faire :\n"
+"[codeblock]\n"
+"var tween = get_tree().create_tween()\n"
+"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
+"TRANS_SINE)\n"
+"tween.tween_property($Sprite, \"scale\", Vector2(), 1).set_trans(Tween."
+"TRANS_BOUNCE)\n"
+"tween.tween_callback($Sprite, \"queue_free\")\n"
+"[/codeblock]\n"
+"La plupart des méthodes [SceneTreeTween] peuvent être enchainées de cette "
+"façon. Dans cet exemple, le [SceneTreeTween] est lié et aura donc une "
+"transition par défaut :\n"
+"[codeblock]\n"
+"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
+"TRANS_ELASTIC)\n"
+"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
+"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
+"tween.tween_callback($Sprite, \"queue_free\")\n"
+"[/codeblock]\n"
+"Un autre usage intéressant des [SceneTreeTween] est l'animation d'un "
+"ensemble arbitraire d'objets :\n"
+"[codeblock]\n"
+"var tween = create_tween()\n"
+"for sprite in get_children():\n"
+" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
+"[/codeblock]\n"
+"Dans l'exemple au-dessus, tous les enfants d'un nœud sont déplacés à leur "
+"tour à la position (0, 0).\n"
+"Certains [Tweener] utilisent des transitions et ralentissements. Les "
+"transitions fonctionnent avec les constantes de [enum Tween.TransitionType], "
+"et définissent la courbe de temps de l'animation (voir [url=https://easings."
+"net/]easings.net[/url] pour quelques exemples). Les ralentissements "
+"fonctionnent avec les constantes de [enum Tween.EaseType], et contrôle comme "
+"la transition [code]trans_type[/code] varie durant le temps écoulé de "
+"l'animation (au début, à la fin, ou les deux). Si vous ne savez pas quel "
+"comportement choisir, vous pouvez essayer différentes valeurs de [enum Tween."
+"TransitionType] avec [constant Tween.EASE_IN_OUT], et utilisez celle qui "
+"vous semble la meilleure.\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"tween_cheatsheet.png]Antisèche des types de transitions et de ralentissement "
+"des Tween[/url]\n"
+"[b]Note :[/b] Tous les [SceneTreeTween] seront automatiquement démarrés par "
+"défaut. Pour éviter qu'un [SceneTreeTween] démarre automatiquement, vous "
+"pouvez appeler [method stop] immédiatement après sa création."
#: doc/classes/SceneTreeTween.xml
msgid ""
@@ -59849,6 +60810,15 @@ msgid ""
"tween.chain().tween_property(...) # Will run after two above are finished.\n"
"[/codeblock]"
msgstr ""
+"Utiliser pour ajouter deux [Tweener] après que [method set_parallel] est "
+"appelé avec [code]true[/code].\n"
+"[codeblock]\n"
+"var tween = create_tween().set_parallel(true)\n"
+"tween.tween_property(...)\n"
+"tween.tween_property(...) # Sera lancé en parallèle avec l'appel au-dessus.\n"
+"tween.chain().tween_property(...) # Sera lancé que quand les deux appels au-"
+"dessus seront terminés.\n"
+"[/codeblock]"
#: doc/classes/SceneTreeTween.xml
msgid ""
@@ -62938,6 +63908,25 @@ msgid ""
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
"returned by [method get_line_edit]."
msgstr ""
+"SpinBox est un champs de texte pour les valeurs numériques. Il permet "
+"d'entrer des valeurs entières ou à virgule.\n"
+"[b]Exemple :[/b]\n"
+"[codeblock]\n"
+"var spin_box = SpinBox.new()\n"
+"add_child(spin_box)\n"
+"var line_edit = spin_box.get_line_edit()\n"
+"line_edit.context_menu_enabled = false\n"
+"spin_box.align = LineEdit.ALIGN_RIGHT\n"
+"[/codeblock]\n"
+"Le code ci-dessus créera un [SpinBox], désactivant son menu contextuel "
+"désactivé et alignant le text sur la droite.\n"
+"Voir la classe [Range] pour plus d'options pour les [SpinBox].\n"
+"[b]Note :[/b] [SpinBox] utilise en interne un nœud [LineEdit]. Pour changer "
+"le thème de l'arrière-plan d'un [SpinBox], ajoutez un élément de thème à "
+"personnaliser pour les [LineEdit].\n"
+"[b]Note :[/b] Si vous souhaitez implémenter le déposé-glissé sur le "
+"[LineEdit] utilisé, vous pouvez utiliser [method Control."
+"set_drag_forwarding] sur le nœud retourné par [method get_line_edit]."
#: doc/classes/SpinBox.xml
msgid "Applies the current value of this [SpinBox]."
@@ -62951,6 +63940,11 @@ msgid ""
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
msgstr ""
+"Retourne l'instance [LineEdit] utilisé pour ce [SpinBox]. Vous pouvez "
+"l'utiliser pour accéder au propriétés et méthodes de ce [LineEdit].\n"
+"[b]Avertissement :[/b] Cette instance est nécessaire en interne, la retirer "
+"ou la libérer peut provoquer un crash. Si vous voulez la masquer elle ou ses "
+"enfants, préférez leur propriété [member CanvasItem.visible]."
#: doc/classes/SpinBox.xml
msgid "Sets the text alignment of the [SpinBox]."
@@ -62983,6 +63977,8 @@ msgstr ""
#: doc/classes/SpinBox.xml
msgid "Sets a custom [Texture] for up and down arrows of the [SpinBox]."
msgstr ""
+"Définir une [Texture] personnalisée pour les flèches haut et bas de ce "
+"[SpinBox]."
#: doc/classes/SplitContainer.xml
msgid "Container for splitting and adjusting."
@@ -63482,6 +64478,13 @@ msgid ""
"static body, so even if it doesn't move, it affects other bodies as if it "
"was moving (this is useful for simulating conveyor belts or conveyor wheels)."
msgstr ""
+"Un corps statique pour la physique 3D. Un corps statique est un simple corps "
+"qui n'est pas prévu pour être déplacé. Contrairement au [RigidBody], ils ne "
+"consomment aucune ressource du CPU tant qu'ils ne sont pas déplacés.\n"
+"De plus, une vitesse linéaire ou angulaire constante peut être définie pour "
+"ce corps statique, de sorte que même s'il ne bouge pas, il affecte d'autres "
+"corps comme s'il se déplaçait (c'est utile pour simuler les tapis ou des "
+"roues roulants)."
#: doc/classes/StaticBody.xml
msgid ""
@@ -63501,6 +64504,9 @@ msgid ""
"Deprecated, use [member PhysicsMaterial.friction] instead via [member "
"physics_material_override]."
msgstr ""
+"Le frottement du corps, de 0 (sans frottement) à 1 (frottement complet).\n"
+"Obsolète, utilisez plutôt [membre PhysicsMaterial.friction] via [membre "
+"physique_material_override]."
#: doc/classes/StaticBody2D.xml
msgid "Static body for 2D physics."
@@ -63515,6 +64521,12 @@ msgid ""
"static body, which will affect colliding bodies as if it were moving (for "
"example, a conveyor belt)."
msgstr ""
+"Un corps statique pour la physique 2D. Un StaticBody2D est un corps qui "
+"n'est pas prévu pour être déplacé. C'est idéal pour implémenter des objets "
+"dans un environnement, quand des murs ou des plateformes.\n"
+"De plus, une vitesse linéaire ou angulaire constante peut être définie pour "
+"ce corps statique, de sorte que même s'il ne bouge pas, il affecte d'autres "
+"corps comme s'il se déplaçait (par exemple pour simuler des tapis roulants)."
#: doc/classes/StaticBody2D.xml
msgid ""
@@ -64135,13 +65147,13 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-#, fuzzy
msgid ""
"Returns a copy of the string with indentation (leading tabs and spaces) "
"removed. See also [method indent] to add indentation."
msgstr ""
-"Retourne une copie de la chaîne de caractères avec indentation (tabulations "
-"et espaces antéposés)."
+"Retourne une copie de la chaîne de caractères avec l'indentation (les "
+"tabulations et les espaces) retirée. Voir aussi [method indent] pour ajouter "
+"une indentation."
#: doc/classes/String.xml
msgid ""
@@ -65065,12 +66077,35 @@ msgid ""
"corner_radius_bottom_left: 20\n"
"[/codeblock]"
msgstr ""
+"Cette [StyleBox] peut être utilisée pour afficher différents rendus sans "
+"avoir besoin d'une texture. Les propriétés suivantes peuvent être "
+"personnalisées :\n"
+"- La couleur\n"
+"- La largueur de la bordure (pour chaque bordure séparément)\n"
+"- L'arrondi des coins (un rayon différent pour chaque coin)\n"
+"- L'ombre (la rayon et le décalage)\n"
+"Utiliser un grand rayon pour les coins est permis. Dès que les coins "
+"enchevêtrerons, la stylebox passera à une mesure relative. Par exemple :\n"
+"[codeblock]\n"
+"height = 30\n"
+"corner_radius_top_left = 50\n"
+"corner_radius_bottom_left = 100\n"
+"[/codeblock]\n"
+"La mesure relative donnera un ratio de 1:2 pour les deux coins gauches pour "
+"calculer l'actuelle largeur des coins. Ces deux coins ajoutés ne seront "
+"[b]jamais[/b] plus grands que la hauteur. Voici le résultat :\n"
+"[codeblock]\n"
+"corner_radius_top_left: 10\n"
+"corner_radius_bottom_left: 20\n"
+"[/codeblock]"
#: doc/classes/StyleBoxFlat.xml
msgid ""
"Returns the given [code]margin[/code]'s border width. See [enum Margin] for "
"possible values."
msgstr ""
+"Retourne la taille de la largueur de la bordure de la marge [code]margin[/"
+"code]. Voir [enum Margin] pour les valeurs possibles."
#: doc/classes/StyleBoxFlat.xml
msgid "Returns the smallest border width out of all four borders."
@@ -65089,6 +66124,8 @@ msgid ""
"Returns the size of the given [code]margin[/code]'s expand margin. See [enum "
"Margin] for possible values."
msgstr ""
+"Retourne la taille de la marge d'expansion de la marge [code]margin[/code]. "
+"Voir [enum Margin] pour les valeurs possibles."
#: doc/classes/StyleBoxFlat.xml
msgid ""
@@ -65254,6 +66291,14 @@ msgid ""
"user may try to click an area of the StyleBox that cannot actually receive "
"clicks."
msgstr ""
+"Étend la boite en dehors du rectangle du contrôle pour la bordure du bas. "
+"Utile avec [member border_width_bottom] pour afficher une bordure en dehors "
+"du rectangle du contrôle.\n"
+"[b]Note :[/b] Contrairement à [member StyleBox.content_margin_bottom], "
+"[member expand_margin_bottom] n'étend [i]pas[/i] la taille de la zone qui "
+"peut être cliquée du [Control]. Ça peut avoir un impact négatif sur "
+"l’accessibilité si c'est mal réglé, puisque l'utilisateur peut vouloir "
+"cliquer sur cette zone de la boite qui ne reçoit pas les clics."
#: doc/classes/StyleBoxFlat.xml
msgid ""
@@ -65266,6 +66311,14 @@ msgid ""
"user may try to click an area of the StyleBox that cannot actually receive "
"clicks."
msgstr ""
+"Étend la boite en dehors du rectangle du contrôle pour la bordure de gauche. "
+"Utile avec [member border_width_left] pour afficher une bordure en dehors du "
+"rectangle du contrôle.\n"
+"[b]Note :[/b] Contrairement à [member StyleBox.content_margin_left], [member "
+"expand_margin_left] n'étend [i]pas[/i] la taille de la zone qui peut être "
+"cliquée du [Control]. Ça peut avoir un impact négatif sur l’accessibilité si "
+"c'est mal réglé, puisque l'utilisateur peut vouloir cliquer sur cette zone "
+"de la boite qui ne reçoit pas les clics."
#: doc/classes/StyleBoxFlat.xml
msgid ""
@@ -65278,6 +66331,14 @@ msgid ""
"user may try to click an area of the StyleBox that cannot actually receive "
"clicks."
msgstr ""
+"Étend la boite en dehors du rectangle du contrôle pour la bordure de droite. "
+"Utile avec [member border_width_right] pour afficher une bordure en dehors "
+"du rectangle du contrôle.\n"
+"[b]Note :[/b] Contrairement à [member StyleBox.content_margin_right], "
+"[member expand_margin_right] n'étend [i]pas[/i] la taille de la zone qui "
+"peut être cliquée du [Control]. Ça peut avoir un impact négatif sur "
+"l’accessibilité si c'est mal réglé, puisque l'utilisateur peut vouloir "
+"cliquer sur cette zone de la boite qui ne reçoit pas les clics."
#: doc/classes/StyleBoxFlat.xml
msgid ""
@@ -65289,6 +66350,14 @@ msgid ""
"[Control]s. This can negatively impact usability if used wrong, as the user "
"may try to click an area of the StyleBox that cannot actually receive clicks."
msgstr ""
+"Étend la boite en dehors du rectangle du contrôle pour la bordure du haut. "
+"Utile avec [member border_width_top] pour afficher une bordure en dehors du "
+"rectangle du contrôle.\n"
+"[b]Note :[/b] Contrairement à [member StyleBox.content_margin_top], [member "
+"expand_margin_top] n'étend [i]pas[/i] la taille de la zone qui peut être "
+"cliquée du [Control]. Ça peut avoir un impact négatif sur l’accessibilité si "
+"c'est mal réglé, puisque l'utilisateur peut vouloir cliquer sur cette zone "
+"de la boite qui ne reçoit pas les clics."
#: doc/classes/StyleBoxFlat.xml
msgid ""
@@ -65824,12 +66893,12 @@ msgstr ""
"Retourne [code]true[/code] si la piste à l'index [code]idx[/code] est active."
#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
-#, fuzzy
msgid ""
"Returns the [Texture] for the tab at index [code]tab_idx[/code] or "
"[code]null[/code] if the tab has no [Texture]."
msgstr ""
-"Retourne [code]true[/code] si la piste à l'index [code]idx[/code] est active."
+"Retourne la [Texture] pour l'onglet à l'index [code]tab_idx[/code] ou "
+"[code]null[/code] si l'onglet n'a pas de [Texture]."
#: doc/classes/TabContainer.xml
msgid ""
@@ -67895,14 +68964,14 @@ msgstr ""
"Retourne l'index de l'élément avec l'identifiant [code]id[/code] spécifié."
#: doc/classes/Theme.xml
-#, fuzzy
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
-"Retourne [code]true[/code] si le paramètre spécifié par [code]name[/code] "
-"existe, [code]false[/code] autrement."
+"Retourne [code]true[/code] si la [Color] nommée [code]name[/code] est dans "
+"[code]node_type[/code].\n"
+"Retourne [code]false[/code] si le thème n'a pas de [code]node_type[/code]."
#: doc/classes/Theme.xml
msgid ""
@@ -67921,14 +68990,14 @@ msgstr ""
"la chaîne égale à [code]0[/code])."
#: doc/classes/Theme.xml
-#, fuzzy
msgid ""
"Returns [code]true[/code] if [Font] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
msgstr ""
-"Retourne [code]true[/code] si le paramètre spécifié par [code]name[/code] "
-"existe, [code]false[/code] autrement."
+"Retourne [code]true[/code] si la [Font] nommée [code]name[/code] est dans "
+"[code]node_type[/code].\n"
+"Retourne [code]false[/code] si le thème n'a pas de [code]node_type[/code]."
#: doc/classes/Theme.xml
msgid ""
@@ -73325,9 +74394,10 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
"Si [code]true[/code], la fenêtre d'affichage utilisera le [World] défini par "
"la propriété [code]world[/code]."
@@ -77559,6 +78629,9 @@ msgid ""
"Particles.draw_pass_1], [member Particles.draw_pass_2], [member Particles."
"draw_pass_3], and [member Particles.draw_pass_4]."
msgstr ""
+"Définit le maillage à utiliser pour les passes d'affichages spécifiées. "
+"Équivalent à [member Particles.draw_pass_1], [member Particles.draw_pass_2], "
+"[member Particles.draw_pass_3], et [member Particles.draw_pass_4]."
#: doc/classes/VisualServer.xml
msgid ""
@@ -78144,6 +79217,7 @@ msgid "Sets a viewport's canvas."
msgstr "Définit le canevas de la fenêtre d'affichage."
#: doc/classes/VisualServer.xml
+#, fuzzy
msgid ""
"Copies viewport to a region of the screen specified by [code]rect[/code]. If "
"[member Viewport.render_direct_to_screen] is [code]true[/code], then "
@@ -78161,7 +79235,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
"Copie la fenêtre d'affichage dans une région de l'écran spécifiée par "
diff --git a/doc/translations/gl.po b/doc/translations/gl.po
index 03df6b11aa..15aec4b4e1 100644
--- a/doc/translations/gl.po
+++ b/doc/translations/gl.po
@@ -12357,7 +12357,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14082,7 +14082,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14120,9 +14120,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14141,8 +14141,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14158,8 +14158,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14250,9 +14250,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21309,7 +21309,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -23618,11 +23618,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -35499,11 +35499,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -36437,11 +36441,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38386,7 +38394,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -40539,9 +40547,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -44651,7 +44659,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44805,7 +44813,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44860,7 +44868,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44913,7 +44921,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44962,7 +44970,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45014,7 +45022,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45066,7 +45074,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -49501,8 +49509,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -51504,8 +51513,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53032,7 +53041,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -65324,8 +65334,8 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -69683,7 +69693,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/hi.po b/doc/translations/hi.po
index edf5814da1..021e1463f6 100644
--- a/doc/translations/hi.po
+++ b/doc/translations/hi.po
@@ -12356,7 +12356,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14081,7 +14081,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14119,9 +14119,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14140,8 +14140,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14157,8 +14157,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14249,9 +14249,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21308,7 +21308,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -23617,11 +23617,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -35498,11 +35498,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -36436,11 +36440,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38385,7 +38393,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -40538,9 +40546,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -44650,7 +44658,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44804,7 +44812,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44859,7 +44867,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44912,7 +44920,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44961,7 +44969,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45013,7 +45021,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45065,7 +45073,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -49500,8 +49508,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -51503,8 +51512,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53031,7 +53040,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -65323,8 +65333,8 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -69682,7 +69692,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/hu.po b/doc/translations/hu.po
index 6e6aea6e84..7ff6d66bf1 100644
--- a/doc/translations/hu.po
+++ b/doc/translations/hu.po
@@ -12374,7 +12374,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14099,7 +14099,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14137,9 +14137,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14158,8 +14158,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14175,8 +14175,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14267,9 +14267,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21326,7 +21326,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -23635,11 +23635,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -35516,11 +35516,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -36454,11 +36458,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38403,7 +38411,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -40556,9 +40564,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -44668,7 +44676,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44822,7 +44830,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44877,7 +44885,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44930,7 +44938,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44979,7 +44987,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45031,7 +45039,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45083,7 +45091,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -49518,8 +49526,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -51521,8 +51530,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53049,7 +53058,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -65341,8 +65351,8 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -69700,7 +69710,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/id.po b/doc/translations/id.po
index 73baa1212c..6e3e57b9e1 100644
--- a/doc/translations/id.po
+++ b/doc/translations/id.po
@@ -12769,7 +12769,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14494,7 +14494,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14532,9 +14532,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14553,8 +14553,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14570,8 +14570,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14662,9 +14662,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21721,7 +21721,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -24034,11 +24034,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -35928,11 +35928,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -36874,11 +36878,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38825,7 +38833,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -40981,9 +40989,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -45108,7 +45116,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45262,7 +45270,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45317,7 +45325,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45370,7 +45378,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45419,7 +45427,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45471,7 +45479,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45523,7 +45531,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -49960,8 +49968,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -51964,8 +51973,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53492,7 +53501,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -65791,8 +65801,8 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -70155,7 +70165,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/is.po b/doc/translations/is.po
index 7346554061..34704b5dd4 100644
--- a/doc/translations/is.po
+++ b/doc/translations/is.po
@@ -12356,7 +12356,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14081,7 +14081,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14119,9 +14119,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14140,8 +14140,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14157,8 +14157,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14249,9 +14249,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21308,7 +21308,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -23617,11 +23617,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -35498,11 +35498,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -36436,11 +36440,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38385,7 +38393,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -40538,9 +40546,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -44650,7 +44658,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44804,7 +44812,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44859,7 +44867,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44912,7 +44920,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44961,7 +44969,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45013,7 +45021,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45065,7 +45073,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -49500,8 +49508,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -51503,8 +51512,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53031,7 +53040,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -65323,8 +65333,8 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -69682,7 +69692,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/it.po b/doc/translations/it.po
index 3b4e6090e9..55dae12030 100644
--- a/doc/translations/it.po
+++ b/doc/translations/it.po
@@ -13393,7 +13393,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -15122,7 +15122,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -15160,9 +15160,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -15181,8 +15181,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -15198,8 +15198,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -15290,9 +15290,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -22448,7 +22448,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -24768,11 +24768,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -36718,11 +36718,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -37685,11 +37689,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -39643,7 +39651,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -41814,9 +41822,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -45956,7 +45964,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -46111,7 +46119,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -46166,7 +46174,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -46219,7 +46227,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -46268,7 +46276,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -46321,7 +46329,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -46373,7 +46381,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -50815,8 +50823,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -52824,8 +52833,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -54354,7 +54363,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -66746,8 +66756,8 @@ msgstr ""
#: doc/classes/Viewport.xml
#, fuzzy
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
#: doc/classes/Viewport.xml
@@ -71138,7 +71148,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/ja.po b/doc/translations/ja.po
index edea8834b6..2be2d3b27e 100644
--- a/doc/translations/ja.po
+++ b/doc/translations/ja.po
@@ -15323,7 +15323,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -17115,7 +17115,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -17153,9 +17153,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -17174,8 +17174,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -17191,8 +17191,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -17283,9 +17283,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -24444,7 +24444,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -26781,12 +26781,14 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
-msgstr ""
+#, fuzzy
+msgid "Medium quality for the screen-space ambient occlusion effect."
+msgstr "ピクセル単位でアンビエントオクルージョン値を指定するテクスチャです。"
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
-msgstr ""
+#, fuzzy
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
+msgstr "ピクセル単位でアンビエントオクルージョン値を指定するテクスチャです。"
#: doc/classes/Expression.xml
msgid "A class that stores an expression you can execute."
@@ -38827,11 +38829,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -39813,11 +39819,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -41770,7 +41780,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -43958,9 +43968,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -48108,7 +48118,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -48265,7 +48275,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -48321,7 +48331,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -48379,7 +48389,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -48429,7 +48439,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -48483,7 +48493,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -48536,7 +48546,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -53007,8 +53017,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -55036,8 +55047,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
#, fuzzy
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -56579,7 +56590,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -69324,8 +69336,8 @@ msgstr ""
#: doc/classes/Viewport.xml
#, fuzzy
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
"[code]true[/code] の場合、インデックス [code]bus_idx[/code] のバスをミュート"
"します。"
@@ -73784,7 +73796,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/ko.po b/doc/translations/ko.po
index af8e0e7503..5c301f3f22 100644
--- a/doc/translations/ko.po
+++ b/doc/translations/ko.po
@@ -12494,7 +12494,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14220,7 +14220,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
"기존 색상에서 사용자 지정 알파 값으로 색상을 생성한다.\n"
@@ -14274,9 +14274,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14297,14 +14297,19 @@ msgstr ""
"[/codeblock]"
#: doc/classes/Color.xml
+#, fuzzy
msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
+"기존 색상에서 사용자 지정 알파 값으로 색상을 생성한다.\n"
+"[codeblock]\n"
+"var red = Color(Color.red, 0.5) # 50% 투명한 빨간색.\n"
+"[/codeblock]"
#: doc/classes/Color.xml
msgid ""
@@ -14318,8 +14323,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14416,9 +14421,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21547,7 +21552,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -23861,11 +23866,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -35772,11 +35777,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -36730,11 +36739,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38808,7 +38821,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -40970,9 +40983,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -45100,7 +45113,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45254,7 +45267,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45309,7 +45322,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45362,7 +45375,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45411,7 +45424,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45463,7 +45476,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45515,7 +45528,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -49953,8 +49966,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -51958,8 +51972,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53486,7 +53500,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -65813,8 +65828,8 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -70189,7 +70204,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/lt.po b/doc/translations/lt.po
index ea25f328bf..751cdb6809 100644
--- a/doc/translations/lt.po
+++ b/doc/translations/lt.po
@@ -12366,7 +12366,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14091,7 +14091,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14129,9 +14129,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14150,8 +14150,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14167,8 +14167,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14259,9 +14259,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21318,7 +21318,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -23627,11 +23627,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -35508,11 +35508,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -36446,11 +36450,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38395,7 +38403,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -40548,9 +40556,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -44660,7 +44668,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44814,7 +44822,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44869,7 +44877,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44922,7 +44930,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44971,7 +44979,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45023,7 +45031,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45075,7 +45083,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -49510,8 +49518,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -51513,8 +51522,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53041,7 +53050,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -65333,8 +65343,8 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -69692,7 +69702,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/lv.po b/doc/translations/lv.po
index fec1aa6082..4d637de366 100644
--- a/doc/translations/lv.po
+++ b/doc/translations/lv.po
@@ -12371,7 +12371,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14096,7 +14096,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14134,9 +14134,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14155,8 +14155,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14172,8 +14172,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14264,9 +14264,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21323,7 +21323,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -23635,11 +23635,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -35516,11 +35516,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -36454,11 +36458,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38403,7 +38411,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -40556,9 +40564,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -44668,7 +44676,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44822,7 +44830,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44877,7 +44885,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44930,7 +44938,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44979,7 +44987,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45031,7 +45039,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45083,7 +45091,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -49518,8 +49526,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -51521,8 +51530,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53049,7 +53058,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -65341,8 +65351,8 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -69700,7 +69710,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/mr.po b/doc/translations/mr.po
index 3e7d519563..2583c332b6 100644
--- a/doc/translations/mr.po
+++ b/doc/translations/mr.po
@@ -12354,7 +12354,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14079,7 +14079,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14117,9 +14117,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14138,8 +14138,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14155,8 +14155,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14247,9 +14247,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21306,7 +21306,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -23615,11 +23615,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -35496,11 +35496,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -36434,11 +36438,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38383,7 +38391,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -40536,9 +40544,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -44648,7 +44656,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44802,7 +44810,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44857,7 +44865,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44910,7 +44918,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44959,7 +44967,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45011,7 +45019,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45063,7 +45071,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -49498,8 +49506,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -51501,8 +51510,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53029,7 +53038,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -65321,8 +65331,8 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -69680,7 +69690,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/nb.po b/doc/translations/nb.po
index 31c31b2ce0..8adbf00ffc 100644
--- a/doc/translations/nb.po
+++ b/doc/translations/nb.po
@@ -12366,7 +12366,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14091,7 +14091,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14129,9 +14129,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14150,8 +14150,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14167,8 +14167,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14259,9 +14259,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21318,7 +21318,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -23627,11 +23627,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -35508,11 +35508,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -36446,11 +36450,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38395,7 +38403,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -40548,9 +40556,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -44660,7 +44668,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44814,7 +44822,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44869,7 +44877,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44922,7 +44930,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44971,7 +44979,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45023,7 +45031,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45075,7 +45083,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -49510,8 +49518,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -51513,8 +51522,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53041,7 +53050,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -65333,8 +65343,8 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -69692,7 +69702,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/ne.po b/doc/translations/ne.po
index 4b1cc1dfec..cb95b78393 100644
--- a/doc/translations/ne.po
+++ b/doc/translations/ne.po
@@ -12354,7 +12354,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14079,7 +14079,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14117,9 +14117,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14138,8 +14138,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14155,8 +14155,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14247,9 +14247,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21306,7 +21306,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -23615,11 +23615,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -35496,11 +35496,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -36434,11 +36438,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38383,7 +38391,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -40536,9 +40544,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -44648,7 +44656,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44802,7 +44810,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44857,7 +44865,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44910,7 +44918,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44959,7 +44967,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45011,7 +45019,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45063,7 +45071,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -49498,8 +49506,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -51501,8 +51510,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53029,7 +53038,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -65321,8 +65331,8 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -69680,7 +69690,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/nl.po b/doc/translations/nl.po
index c44c11d582..2e334d337a 100644
--- a/doc/translations/nl.po
+++ b/doc/translations/nl.po
@@ -12423,7 +12423,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14148,7 +14148,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14186,9 +14186,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14207,8 +14207,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14224,8 +14224,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14316,9 +14316,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21375,7 +21375,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -23687,11 +23687,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -35568,11 +35568,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -36506,11 +36510,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38455,7 +38463,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -40608,9 +40616,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -44720,7 +44728,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44874,7 +44882,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44929,7 +44937,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44982,7 +44990,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45031,7 +45039,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45083,7 +45091,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45135,7 +45143,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -49570,8 +49578,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -51574,8 +51583,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53102,7 +53111,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -65394,8 +65404,8 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -69753,7 +69763,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/pl.po b/doc/translations/pl.po
index e3f01e9b86..0610d7bdaa 100644
--- a/doc/translations/pl.po
+++ b/doc/translations/pl.po
@@ -12875,7 +12875,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14601,7 +14601,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14639,9 +14639,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14660,8 +14660,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14677,8 +14677,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14769,9 +14769,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21848,7 +21848,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -24167,11 +24167,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -36111,11 +36111,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -37085,11 +37089,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -39038,7 +39046,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -41210,9 +41218,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -45351,7 +45359,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45505,7 +45513,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45560,7 +45568,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45613,7 +45621,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45662,7 +45670,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45714,7 +45722,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45766,7 +45774,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -50209,8 +50217,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -52217,8 +52226,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53748,7 +53757,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -66083,10 +66093,13 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
+"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest "
+"wyłączone."
#: doc/classes/Viewport.xml
msgid ""
@@ -70467,7 +70480,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/pt.po b/doc/translations/pt.po
index 01ab730cd0..b4505ad2b5 100644
--- a/doc/translations/pt.po
+++ b/doc/translations/pt.po
@@ -13153,7 +13153,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14902,7 +14902,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14948,9 +14948,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14969,8 +14969,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14986,8 +14986,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -15078,9 +15078,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -22152,7 +22152,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -24470,11 +24470,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -36376,11 +36376,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -37338,11 +37342,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -39290,7 +39298,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -41448,9 +41456,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -45560,7 +45568,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45714,7 +45722,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45769,7 +45777,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45822,7 +45830,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45871,7 +45879,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45923,7 +45931,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45975,7 +45983,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -50414,8 +50422,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -52418,8 +52427,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53948,7 +53957,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -66285,8 +66295,8 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -70647,7 +70657,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/pt_BR.po b/doc/translations/pt_BR.po
index 1b0664fac2..6ce8037a77 100644
--- a/doc/translations/pt_BR.po
+++ b/doc/translations/pt_BR.po
@@ -13417,7 +13417,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -15183,7 +15183,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
"Constrói uma cor a partir de um inteiro 32-bit no formato RGBA (cada byte "
@@ -15246,9 +15246,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -15263,14 +15263,20 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml
+#, fuzzy
msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
+"Constrói uma cor a partir de um perfil RGB usando valores de 0 a 1. O valor "
+"Alfa sempre será 1.\n"
+"[codeblock]\n"
+"var c = Color(0.2, 1.0, 0.7) # Equivalente a RGBA(51, 255, 178, 255)\n"
+"[/codeblock]"
#: doc/classes/Color.xml
msgid ""
@@ -15284,8 +15290,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -15376,9 +15382,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -22455,7 +22461,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -24780,11 +24786,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -36738,11 +36744,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -37711,11 +37721,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -39664,7 +39678,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -41832,9 +41846,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -45979,7 +45993,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -46133,7 +46147,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -46188,7 +46202,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -46241,7 +46255,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -46290,7 +46304,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -46342,7 +46356,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -46394,7 +46408,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -50840,8 +50854,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -52848,8 +52863,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -54379,7 +54394,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -66755,10 +66771,13 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
+"Se [code]true[/code], os nós filhos são organizados, do contrário, a "
+"organização é desabilitada."
#: doc/classes/Viewport.xml
msgid ""
@@ -71142,7 +71161,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/ro.po b/doc/translations/ro.po
index fb527767a3..af828f619b 100644
--- a/doc/translations/ro.po
+++ b/doc/translations/ro.po
@@ -12386,7 +12386,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14111,7 +14111,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14149,9 +14149,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14170,8 +14170,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14187,8 +14187,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14279,9 +14279,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21338,7 +21338,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -23650,11 +23650,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -35531,11 +35531,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -36469,11 +36473,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38418,7 +38426,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -40571,9 +40579,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -44683,7 +44691,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44837,7 +44845,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44892,7 +44900,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44945,7 +44953,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44994,7 +45002,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45046,7 +45054,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45098,7 +45106,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -49533,8 +49541,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -51536,8 +51545,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53064,7 +53073,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -65356,8 +65366,8 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -69715,7 +69725,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/ru.po b/doc/translations/ru.po
index eba76dd6d2..afb3693b6a 100644
--- a/doc/translations/ru.po
+++ b/doc/translations/ru.po
@@ -47,11 +47,12 @@
# Smadjavul <o1985af@gmail.com>, 2022.
# Bozhko Artyom Dmitrievich <jek_sun@mail.ru>, 2022.
# FuzzMix <fmwolfiechad@gmail.com>, 2022.
+# МАН69К <weblate@mah69k.net>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-05-29 02:36+0000\n"
+"PO-Revision-Date: 2022-06-08 06:47+0000\n"
"Last-Translator: FuzzMix <fmwolfiechad@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/ru/>\n"
@@ -310,24 +311,25 @@ msgid ""
"[/codeblock]"
msgstr ""
"Проверяет, что [code]condition[/code] равно [code]true[/code]. Если "
-"[code]condition[/code] равно [code]false[/code], будет сгенерирована ошибка "
-"и программа приостановится, пока вы не продолжите её. Эта функция "
-"выполняется только в отладочных сборках, или когда игра запускается в "
-"редакторе. Используйте её для целей отладки, чтобы убедиться, что выражение "
-"остаётся [code]true[/code] в течение разработки.\n"
+"[code]condition[/code] равно [code]false[/code], будет сгенерирована ошибка. "
+"Если запущено из редактора, запущенный проект приостановится, пока вы не "
+"продолжите его. Это может быть использовано как более сильная форма [method "
+"push_error] для сообщения об ошибках разработчикам проекта или пользователям "
+"дополнений.\n"
"[b]Примечание:[/b] В целях оптимизации код внутри [method assert] "
-"исполняется только в debug-сборках или при запуске из редактора. Не "
+"исполняется только в отладочных сборках или при запуске из редактора. Не "
"добавляйте дополнительную логику в вызов [method assert]. В противном случае "
"релизная сборка будет иметь иное поведение.\n"
"Если задан необязательный аргумент [code]message[/code], то он будет показан "
-"в дополнении к сообщению \"Assertion failed\". В нём вы можете предоставить "
-"дополнительные сведения о том, почему проверка была неудачной.\n"
+"в дополнении к сообщению \"Assertion failed\". Вы можете использовать его "
+"для предоставления дополнительных сведений о том, почему проверка была "
+"неудачной.\n"
"[codeblock]\n"
-"# Предположим, что вы хотите, чтобы скорость (speed) была между 0 и 20\n"
+"# Предположим, что вы хотите, чтобы скорость (speed) была между 0 и 20.\n"
"speed = -10\n"
"assert(speed < 20) # True, программа продолжит выполнение\n"
"assert(speed >= 0) # False, программа будет остановлена\n"
-"assert(speed >= 0 && speed < 20) # Вы можете комбинировать два условных "
+"assert(speed >= 0 and speed < 20) # Вы можете комбинировать два условных "
"выражения в одной проверке\n"
"assert(speed < 20, \"speed = %f, но лимит скорости равен 20\" % speed) # "
"Показывает сообщение с уточняющими деталями\n"
@@ -1483,7 +1485,6 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Pushes an error message to Godot's built-in debugger and to the OS "
"terminal.\n"
@@ -1499,7 +1500,11 @@ msgstr ""
"[codeblock].\n"
"push_error(\"test error\") # Выводит \"test error\" в отладчик и терминал "
"как вызов ошибки\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Примечание:[/b] Ошибки выведенные таким способом не приостанавливают "
+"выполнение проекта. Что бы вывести сообщение об ошибке и приостановить "
+"выполнение проекта в отладочных сборках - используйте [code]assert(false, "
+"\"test error\")[/code]."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -1531,7 +1536,6 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Returns a random floating point value between [code]from[/code] and "
"[code]to[/code] (both endpoints inclusive).\n"
@@ -1540,12 +1544,14 @@ msgid ""
"[/codeblock]\n"
"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
msgstr ""
-"Случайное значение с плавающей запятой между [code]from[/code] и [code]to[/"
-"code].\n"
+"Возвращает случайное значение с плавающей запятой между [code]from[/code] и "
+"[code]to[/code] (включительно).\n"
"[codeblock]\n"
-"prints(rand_range(0, 1), rand_range(0, 1)) # Выведет, напр., 0.135591 "
+"prints(rand_range(0, 1), rand_range(0, 1)) # Выведет, например, 0.135591 "
"0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Примечание:[/b] Это эквивалентно [code]randf() * (to - from) + from[/"
+"code]."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -10643,17 +10649,19 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
-msgstr ""
+msgstr "Сила искажения. Значение может варьироваться от 0 до 1."
#: doc/classes/AudioEffectDistortion.xml
msgid ""
"High-pass filter, in Hz. Frequencies higher than this value will not be "
"affected by the distortion. Value can range from 1 to 20000."
msgstr ""
+"Фильтр высоких частот, в Гц. Частоты выше этого значения не будут подвержены "
+"искажением. Значение может варьироваться от 1 до 20000."
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion type."
-msgstr ""
+msgstr "Тип искажения."
#: doc/classes/AudioEffectDistortion.xml
msgid ""
@@ -14007,7 +14015,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -15750,7 +15758,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -15788,9 +15796,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -15809,8 +15817,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -15826,8 +15834,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -15918,9 +15926,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -23105,7 +23113,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -25432,11 +25440,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -37398,11 +37406,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38370,11 +38382,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -40407,7 +40423,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -42585,9 +42601,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -46733,7 +46749,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -46892,7 +46908,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -46948,7 +46964,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -47006,7 +47022,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -47057,7 +47073,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -47112,7 +47128,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -47165,7 +47181,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -51673,8 +51689,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -53688,8 +53705,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -55217,7 +55234,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -67763,10 +67781,11 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
-msgstr ""
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
+msgstr "Если [code]true[/code], текстура будет центрирована."
#: doc/classes/Viewport.xml
msgid ""
@@ -72170,7 +72189,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
@@ -76314,6 +76333,8 @@ msgid ""
"Default environment properties for the entire scene (post-processing "
"effects, lighting and background settings)."
msgstr ""
+"Свойства среды по умолчанию для всей сцены (эффекты постобработки, настройки "
+"освещения и фона)."
#: doc/classes/WorldEnvironment.xml
msgid ""
@@ -76334,10 +76355,12 @@ msgid ""
"The [Environment] resource used by this [WorldEnvironment], defining the "
"default properties."
msgstr ""
+"Ресурс [Environment], используемый этим [WorldEnvironment], определяющий "
+"свойства по умолчанию."
#: doc/classes/X509Certificate.xml
msgid "An X509 certificate (e.g. for SSL)."
-msgstr ""
+msgstr "Сертификат X509 (например, для SSL)."
#: doc/classes/X509Certificate.xml
msgid ""
@@ -76351,19 +76374,23 @@ msgstr ""
#: doc/classes/X509Certificate.xml
msgid "Loads a certificate from [code]path[/code] (\"*.crt\" file)."
-msgstr ""
+msgstr "Загружает сертификат из [code]пути[/code] (файл \"*.crt\")."
#: doc/classes/X509Certificate.xml
msgid ""
"Saves a certificate to the given [code]path[/code] (should be a \"*.crt\" "
"file)."
msgstr ""
+"Сохраняет сертификат по заданному [code]пути[/code] (должно быть \"*.crt\" "
+"файлом)."
#: doc/classes/XMLParser.xml
msgid ""
"Low-level class for creating parsers for [url=https://en.wikipedia.org/wiki/"
"XML]XML[/url] files."
msgstr ""
+"Низкоуровневый класс для создания парсеров для [url=https://ru.wikipedia.org/"
+"wiki/XML]XML[/url] файлов."
#: doc/classes/XMLParser.xml
msgid ""
@@ -76391,24 +76418,32 @@ msgstr ""
#: doc/classes/XMLParser.xml
msgid "Gets the current line in the parsed file (currently not implemented)."
msgstr ""
+"Получает текущую строку в проанализированном файле (в настоящее время не "
+"реализовано)."
#: doc/classes/XMLParser.xml
msgid ""
"Gets the value of a certain attribute of the current element by name. This "
"will raise an error if the element has no such attribute."
msgstr ""
+"Получает значение определенного атрибута текущего элемента по имени. Это "
+"приведет к ошибке, если элемент не имеет такого атрибута."
#: doc/classes/XMLParser.xml
msgid ""
"Gets the value of a certain attribute of the current element by name. This "
"will return an empty [String] if the attribute is not found."
msgstr ""
+"Получает значение определенного атрибута текущего элемента по имени. Это "
+"вернет пустой [String], если атрибут не найден."
#: doc/classes/XMLParser.xml
msgid ""
"Gets the contents of a text node. This will raise an error in any other type "
"of node."
msgstr ""
+"Получает содержимое из текстового узла. Это вызовет ошибку в любом другом "
+"типе узла."
#: doc/classes/XMLParser.xml
msgid ""
@@ -76430,13 +76465,15 @@ msgstr ""
#: doc/classes/XMLParser.xml
msgid "Check whether the current element has a certain attribute."
-msgstr ""
+msgstr "Проверяет, имеет ли текущий элемент определенный атрибут."
#: doc/classes/XMLParser.xml
msgid ""
"Check whether the current element is empty (this only works for completely "
"empty tags, e.g. [code]<element \\>[/code])."
msgstr ""
+"Проверяет, является ли текущий элемент пустым (это работает только для "
+"полностью пустых тегов, например, [code]<element \\>[/code])."
#: doc/classes/XMLParser.xml
msgid "Opens an XML file for parsing. This returns an error code."
diff --git a/doc/translations/sk.po b/doc/translations/sk.po
index 08756b79d0..8229fd93a9 100644
--- a/doc/translations/sk.po
+++ b/doc/translations/sk.po
@@ -12357,7 +12357,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14082,7 +14082,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14120,9 +14120,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14141,8 +14141,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14158,8 +14158,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14250,9 +14250,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21309,7 +21309,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -23621,11 +23621,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -35502,11 +35502,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -36440,11 +36444,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38389,7 +38397,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -40542,9 +40550,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -44654,7 +44662,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44808,7 +44816,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44863,7 +44871,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44916,7 +44924,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44965,7 +44973,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45017,7 +45025,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45069,7 +45077,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -49504,8 +49512,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -51507,8 +51516,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53035,7 +53044,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -65327,8 +65337,8 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -69686,7 +69696,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/sr_Cyrl.po b/doc/translations/sr_Cyrl.po
index d5e188a57f..1dd374ba2b 100644
--- a/doc/translations/sr_Cyrl.po
+++ b/doc/translations/sr_Cyrl.po
@@ -12368,7 +12368,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14093,7 +14093,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14131,9 +14131,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14152,8 +14152,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14169,8 +14169,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14261,9 +14261,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21320,7 +21320,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -23632,11 +23632,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -35513,11 +35513,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -36451,11 +36455,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38400,7 +38408,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -40553,9 +40561,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -44665,7 +44673,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44819,7 +44827,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44874,7 +44882,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44927,7 +44935,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44976,7 +44984,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45028,7 +45036,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45080,7 +45088,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -49515,8 +49523,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -51518,8 +51527,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53046,7 +53055,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -65338,8 +65348,8 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -69697,7 +69707,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/sv.po b/doc/translations/sv.po
index e44a073cde..afe8cf34ae 100644
--- a/doc/translations/sv.po
+++ b/doc/translations/sv.po
@@ -12357,7 +12357,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14082,7 +14082,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14120,9 +14120,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14141,8 +14141,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14158,8 +14158,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14250,9 +14250,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21309,7 +21309,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -23618,11 +23618,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -35499,11 +35499,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -36437,11 +36441,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38386,7 +38394,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -40539,9 +40547,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -44651,7 +44659,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44805,7 +44813,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44860,7 +44868,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44913,7 +44921,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44962,7 +44970,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45014,7 +45022,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45066,7 +45074,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -49501,8 +49509,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -51504,8 +51513,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53032,7 +53041,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -65324,8 +65334,8 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -69683,7 +69693,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/th.po b/doc/translations/th.po
index 11607b058a..919ed35041 100644
--- a/doc/translations/th.po
+++ b/doc/translations/th.po
@@ -12465,7 +12465,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14190,7 +14190,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14228,9 +14228,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14249,8 +14249,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14266,8 +14266,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14358,9 +14358,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21418,7 +21418,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -23731,11 +23731,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -35671,11 +35671,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -36618,11 +36622,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38620,7 +38628,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -40777,9 +40785,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -44894,7 +44902,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45048,7 +45056,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45103,7 +45111,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45156,7 +45164,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45205,7 +45213,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45257,7 +45265,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45309,7 +45317,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -49752,8 +49760,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -51757,8 +51766,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53285,7 +53294,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -65597,8 +65607,8 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -69960,7 +69970,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/tl.po b/doc/translations/tl.po
index 311ce61df8..7a862413b9 100644
--- a/doc/translations/tl.po
+++ b/doc/translations/tl.po
@@ -12440,7 +12440,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14165,7 +14165,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14203,9 +14203,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14224,8 +14224,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14241,8 +14241,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14333,9 +14333,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21395,7 +21395,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -23707,11 +23707,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -35600,11 +35600,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -36544,11 +36548,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38493,7 +38501,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -40649,9 +40657,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -44761,7 +44769,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44915,7 +44923,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -44970,7 +44978,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45023,7 +45031,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45072,7 +45080,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45124,7 +45132,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45176,7 +45184,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -49611,8 +49619,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -51614,8 +51623,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53142,7 +53151,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -65440,8 +65450,8 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -69799,7 +69809,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/tr.po b/doc/translations/tr.po
index 6934fd1940..47aadf8b43 100644
--- a/doc/translations/tr.po
+++ b/doc/translations/tr.po
@@ -13145,7 +13145,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14870,7 +14870,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14908,9 +14908,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14929,8 +14929,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14946,8 +14946,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -15038,9 +15038,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -22111,7 +22111,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -24428,11 +24428,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -36350,11 +36350,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -37314,11 +37318,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -39267,7 +39275,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -41429,9 +41437,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -45569,7 +45577,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45723,7 +45731,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45778,7 +45786,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45831,7 +45839,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45880,7 +45888,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45932,7 +45940,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45984,7 +45992,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -50427,8 +50435,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -52434,8 +52443,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53962,7 +53971,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -66281,10 +66291,12 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
+"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
#: doc/classes/Viewport.xml
msgid ""
@@ -70660,7 +70672,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/uk.po b/doc/translations/uk.po
index 6fe0b45ed0..fff6590fd7 100644
--- a/doc/translations/uk.po
+++ b/doc/translations/uk.po
@@ -17,7 +17,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-05-29 02:36+0000\n"
+"PO-Revision-Date: 2022-06-05 10:12+0000\n"
"Last-Translator: Мирослав <hlopukmyroslav@gmail.com>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/uk/>\n"
@@ -3926,7 +3926,7 @@ msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
msgid "Vector math"
-msgstr ""
+msgstr "Векторна математика"
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
@@ -12524,7 +12524,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14250,7 +14250,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14288,9 +14288,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14309,8 +14309,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14326,8 +14326,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14418,9 +14418,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21488,7 +21488,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -23799,11 +23799,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -30530,7 +30530,7 @@ msgstr ""
#: doc/classes/InputEventMouseMotion.xml
msgid "Mouse and input coordinates"
-msgstr ""
+msgstr "Мишка і координати введення"
#: doc/classes/InputEventMouseMotion.xml
msgid ""
@@ -35711,11 +35711,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -36670,11 +36674,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38623,7 +38631,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -40784,9 +40792,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -44916,7 +44924,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45070,7 +45078,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45125,7 +45133,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45178,7 +45186,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45227,7 +45235,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45279,7 +45287,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45331,7 +45339,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -49769,8 +49777,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -51774,8 +51783,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53302,7 +53311,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -60902,7 +60912,7 @@ msgstr ""
#: doc/classes/Thread.xml
msgid "Using multiple threads"
-msgstr ""
+msgstr "Використання кількох потоків"
#: doc/classes/Thread.xml
msgid "Thread-safe APIs"
@@ -65623,8 +65633,8 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -70001,7 +70011,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/vi.po b/doc/translations/vi.po
index 2a636437bd..0cda534d16 100644
--- a/doc/translations/vi.po
+++ b/doc/translations/vi.po
@@ -12820,7 +12820,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14546,7 +14546,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14584,9 +14584,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14605,8 +14605,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14622,8 +14622,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14714,9 +14714,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21787,7 +21787,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -24101,11 +24101,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -36010,11 +36010,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -36972,11 +36976,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38925,7 +38933,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -41086,9 +41094,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -45226,7 +45234,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45380,7 +45388,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45435,7 +45443,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45488,7 +45496,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45537,7 +45545,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45589,7 +45597,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45641,7 +45649,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -50086,8 +50094,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -52093,8 +52102,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53621,7 +53630,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -65947,10 +65957,11 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
-msgstr ""
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
+msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
#: doc/classes/Viewport.xml
msgid ""
@@ -70332,7 +70343,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/doc/translations/zh_CN.po b/doc/translations/zh_CN.po
index af21d97dab..d037281462 100644
--- a/doc/translations/zh_CN.po
+++ b/doc/translations/zh_CN.po
@@ -62,7 +62,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-05-24 13:02+0000\n"
+"PO-Revision-Date: 2022-06-08 06:47+0000\n"
"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot-class-reference/zh_Hans/>\n"
@@ -15269,8 +15269,9 @@ msgstr ""
"与可选的下一个字符的字偶距。"
#: doc/classes/CanvasItem.xml
+#, fuzzy
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -17378,11 +17379,12 @@ msgstr ""
"[/codeblock]"
#: doc/classes/Color.xml
+#, fuzzy
msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
"从 RGBA 格式的 32 位整数构造颜色,每个字节代表一个颜色通道。\n"
@@ -17437,12 +17439,13 @@ msgstr ""
"[/codeblock]"
#: doc/classes/Color.xml
+#, fuzzy
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
"返回对比度最高的颜色。\n"
@@ -17468,12 +17471,13 @@ msgstr ""
"[/codeblock]"
#: doc/classes/Color.xml
+#, fuzzy
msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
"从 HSV 配置文件中构建一个颜色。[code]h[/code]、[code]s[/code]和[code]v[/code]"
@@ -17493,12 +17497,13 @@ msgstr ""
"可以用来确定颜色是亮色还是暗色。一般认为亮度小于 0.5 的颜色是暗色。"
#: doc/classes/Color.xml
+#, fuzzy
msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
"返回颜色的灰度表示。\n"
@@ -17632,15 +17637,16 @@ msgstr ""
"[/codeblock]"
#: doc/classes/Color.xml
+#, fuzzy
msgid ""
"Returns the color's HTML hexadecimal color string in ARGB format (ex: "
"[code]ff34f822[/code]).\n"
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
"返回 ARGB 格式的 HTML 十六进制颜色字符串(例如:[code]ff34f822[/code])。\n"
@@ -17739,7 +17745,7 @@ msgstr "爱丽丝蓝。"
#: doc/classes/Color.xml
msgid "Antique white color."
-msgstr "古色古香的白色。"
+msgstr "古董白。"
#: doc/classes/Color.xml
msgid "Aqua color."
@@ -17787,7 +17793,7 @@ msgstr "癭木色。"
#: doc/classes/Color.xml
msgid "Cadet blue color."
-msgstr "军校学生的蓝色。"
+msgstr "军服蓝。"
#: doc/classes/Color.xml
msgid "Chartreuse color."
@@ -18111,7 +18117,7 @@ msgstr "鹿皮鞋颜色。"
#: doc/classes/Color.xml
msgid "Navajo white color."
-msgstr "那瓦伙族人白。"
+msgstr "纳瓦白。"
#: doc/classes/Color.xml
msgid "Navy blue color."
@@ -18119,7 +18125,7 @@ msgstr "藏青色。"
#: doc/classes/Color.xml
msgid "Old lace color."
-msgstr "旧蕾丝颜色。"
+msgstr "旧蕾丝色。"
#: doc/classes/Color.xml
msgid "Olive color."
@@ -22156,7 +22162,6 @@ msgid "A cryptographic key (RSA)."
msgstr "加密密钥(RSA)。"
#: doc/classes/CryptoKey.xml
-#, fuzzy
msgid ""
"The CryptoKey class represents a cryptographic key. Keys can be loaded and "
"saved like any other [Resource].\n"
@@ -22164,11 +22169,11 @@ msgid ""
"Crypto.generate_self_signed_certificate] and as private key in [method "
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
msgstr ""
-"CryptoKey类表示加密密钥。可以像其他任何[Resource]一样加载和保存键。\n"
-"它们可用于通过[method Crypto.generate_self_signed_certificate]生成自签名"
-"[X509Certificate],并可作为[method StreamPeerSSL.accept_stream]中的私钥以及相"
-"应的证书。\n"
-"[b]注意:[/b]在HTML5导出中不可用。"
+"CryptoKey 类表示加密密钥。密钥可以像其他任何 [Resource] 一样进行加载和保"
+"存。\n"
+"密钥可以通过 [method Crypto.generate_self_signed_certificate] 生成自签名 "
+"[X509Certificate],并可作为 [method StreamPeerSSL.accept_stream] 中的私钥以及"
+"相应的证书。"
#: doc/classes/CryptoKey.xml
msgid ""
@@ -23840,7 +23845,6 @@ msgid "Dictionary type."
msgstr "字典类型。"
#: doc/classes/Dictionary.xml
-#, fuzzy
msgid ""
"Dictionary type. Associative container which contains values referenced by "
"unique keys. Dictionaries are composed of pairs of keys (which must be "
@@ -26728,8 +26732,9 @@ msgstr ""
"侧。"
#: doc/classes/EditorPlugin.xml
+#, fuzzy
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -29666,11 +29671,13 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr "低质量的屏幕空间环境遮挡效果(最快)。"
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+#, fuzzy
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr "低质量的屏幕空间环境遮挡效果。"
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+#, fuzzy
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr "低质量的屏幕空间环境遮挡效果(最慢)。"
#: doc/classes/Expression.xml
@@ -31738,7 +31745,6 @@ msgstr ""
"code],否则返回 [code]false[/code]。"
#: doc/classes/Geometry.xml
-#, fuzzy
msgid ""
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
@@ -31746,10 +31752,10 @@ msgid ""
"[code]null[/code].\n"
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
msgstr ""
-"检查两行([code]from_a[/code],[code]dir_a[/code])和([code]from_b[/code],"
-"[code]dir_b[/code])是否相交。如果是,则将相交点返回为[Vector2]。如果没有交"
-"叉,则返回一个空的[Variant]。\n"
-"[b]注意:[/b]线是使用方向向量而不是终点指定的。"
+"检查两条直线([code]from_a[/code], [code]dir_a[/code]) 和 ([code]from_b[/"
+"code], [code]dir_b[/code]) 是否相交。如果相交,则返回 [Vector2] 形式的相交"
+"点。如果不相交,则返回 [code]null[/code]。\n"
+"[b]注意:[/b]直线是使用方向向量而不是终点指定的。"
#: doc/classes/Geometry.xml
msgid ""
@@ -31906,16 +31912,15 @@ msgstr ""
"交点的法线。"
#: doc/classes/Geometry.xml
-#, fuzzy
msgid ""
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
"of intersection as [Vector2]. If no intersection takes place, returns "
"[code]null[/code]."
msgstr ""
-"检查两段([code]from_a[/code], [code]to_a[/code])和([code]from_b[/code], "
-"[code]to_b[/code])是否相交。如果是,返回相交点为[Vector2]。如果没有发生相"
-"交,返回一个空的[Variant]。"
+"检查两条线段 ([code]from_a[/code], [code]to_a[/code]) 和 ([code]from_b[/"
+"code], [code]to_b[/code]) 是否相交。如果相交,则返回 [Vector2] 形式的相交点。"
+"如果不相交,则返回 [code]null[/code]。"
#: doc/classes/Geometry.xml
msgid ""
@@ -33841,7 +33846,6 @@ msgid "Context to compute cryptographic hashes over multiple iterations."
msgstr "在多次迭代中计算加密哈希的上下文。"
#: doc/classes/HashingContext.xml
-#, fuzzy
msgid ""
"The HashingContext class provides an interface for computing cryptographic "
"hashes over multiple iterations. This is useful for example when computing "
@@ -33894,8 +33898,7 @@ msgstr ""
" var res = ctx.finish()\n"
" # 以十六进制字符串和数组的形式打印结果。\n"
" printt(res.hex_encode(), Array(res))\n"
-"[/codeblock]\n"
-"[b]注意:[/b]这在导出为 HTML5 时是不可用的。"
+"[/codeblock]"
#: doc/classes/HashingContext.xml
msgid "Closes the current context, and return the computed hash."
@@ -44566,15 +44569,20 @@ msgid "Server interface for low-level 2D navigation access."
msgstr "访问底层 2D 导航的服务器接口。"
#: doc/classes/Navigation2DServer.xml
+#, fuzzy
msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -45386,7 +45394,7 @@ msgstr ""
"染的停滞。一般而言,可解析对象的总数与它们各自的大小和复杂度之间应该达到平"
"衡,防止出现帧率问题和超长的烘焙时间。合并后的网格后续会被交给 Recast 导航对"
"象,通过在网格的包围区域周边创建体素世界,来检查原始几何体中适合 "
-"[Navigationmesh] 代理行走的地形。\n"
+"[NavigationMesh] 代理行走的地形。\n"
"然后就会返回最终的导航网格,保存在 [NavigationMesh] 中,即可交付 "
"[NavigationMeshInstance] 使用。"
@@ -45690,15 +45698,20 @@ msgid "Server interface for low-level 3D navigation access."
msgstr "访问底层 3D 导航的服务器接口。"
#: doc/classes/NavigationServer.xml
+#, fuzzy
msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -47163,7 +47176,7 @@ msgid ""
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
-"如果这个 Node 设置了物理插值标志,则返回 [code]true[/code](见 [method "
+"如果这个 Node 设置了物理插值标志,则返回 [code]true[/code](见 [member "
"physics_interpolation_mode])。\n"
"[b]注意:[/b]只有在设置了标志[b]并且[/b]该 [SceneTree] 启用了物理插值时,才会"
"启用插值。可以使用 [method is_physics_interpolated_and_enabled] 进行检查。"
@@ -47177,7 +47190,7 @@ msgid ""
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
"physics/common/physics_interpolation]."
msgstr ""
-"如果启用了物理插值(见 [method physics_interpolation_mode])[b]并且[/b]该 "
+"如果启用了物理插值(见 [member physics_interpolation_mode])[b]并且[/b]该 "
"[SceneTree] 也启用了物理插值,则返回 [code]true[/code]。\n"
"这是 [method is_physics_interpolated] 的简便版本,还会检查是否全局启用了物理"
"插值。\n"
@@ -47445,7 +47458,6 @@ msgstr ""
"[b]注意:[/b]这个函数应该在移动节点[b]之后[/b]调用,而不是之前。"
#: doc/classes/Node.xml
-#, fuzzy
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -47465,7 +47477,7 @@ msgstr ""
"可选择将所有附加参数作为参数发送给 RPC 调用的方法。调用请求将只被具有相同 "
"[NodePath] 的节点接收,包括完全相同的节点名称。行为取决于给定方法的 RPC 配"
"置,见 [method rpc_config]。方法在默认情况下不会暴露给 RPC。参阅 [method "
-"rset] 和[method rset_config] 的属性。返回一个空的 [Variant]。\n"
+"rset] 和[method rset_config] 的属性。返回 [code]null[/code]。\n"
"[b]注意:[/b]只有在你从 [SceneTree] 收到 [code]connected_to_server[/code] 信"
"号之后,你才能安全地在客户端使用 RPC。你还需要跟踪连接状态,可以通过 "
"[code]server_disconnected[/code] 等 [SceneTree] 信号或者检查 [code]SceneTree."
@@ -47489,31 +47501,28 @@ msgstr ""
"rset_config] 的属性。"
#: doc/classes/Node.xml
-#, fuzzy
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
"code]."
msgstr ""
-"向由[code]peer_id[/code]确定的特定peer发送一个[method rpc](见[method "
-"NetworkedMultiplayerPeer.set_target_peer])。返回一个空的[Variant]。"
+"向由 [code]peer_id[/code] 确定的特定对等体发送一个 [method rpc](见 [method "
+"NetworkedMultiplayerPeer.set_target_peer])。返回 [code]null[/code]。"
#: doc/classes/Node.xml
-#, fuzzy
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
-msgstr "使用一个不可靠的协议发送一个[method rpc]。返回一个空的[Variant]。"
+msgstr "使用不可靠的协议发送一个 [method rpc]。返回 [code]null[/code]。"
#: doc/classes/Node.xml
-#, fuzzy
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns [code]null[/code]."
msgstr ""
-"使用不可靠的协议(见[method NetworkedMultiplayerPeer.set_target_peer])向由"
-"[code]peer_id[/code]标识的特定peer发送一个[method rpc]。返回一个空的"
-"[Variant]。"
+"使用不可靠的协议(见 [method NetworkedMultiplayerPeer.set_target_peer])向由 "
+"[code]peer_id[/code] 标识的特定对等体发送一个 [method rpc]。返回 [code]null[/"
+"code]。"
#: doc/classes/Node.xml
msgid ""
@@ -48345,9 +48354,10 @@ msgstr ""
"[/codeblock]"
#: doc/classes/NodePath.xml
+#, fuzzy
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -51261,6 +51271,7 @@ msgstr ""
"[b]注意:[/b]该方法在 HTML5、Linux、macOS 和 Windows 上实现。"
#: doc/classes/OS.xml
+#, fuzzy
msgid ""
"Requests the OS to open a resource with the most appropriate program. For "
"example:\n"
@@ -51270,9 +51281,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -56176,6 +56187,7 @@ msgid "A pooled array of bytes."
msgstr "字节池数组。"
#: doc/classes/PoolByteArray.xml
+#, fuzzy
msgid ""
"An array specifically designed to hold bytes. Optimized for memory usage, "
"does not fragment the memory.\n"
@@ -56186,7 +56198,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -56198,6 +56210,24 @@ msgid ""
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
"[/codeblock]"
msgstr ""
+"专门为存储字节设计的数组。针对内存使用进行了优化,不会产生内存碎片。\n"
+"[b]注意:[/b]这个类型是按值传递的,不会按引用传递。也就是说,如果对某个类的 "
+"[PoolByteArray] 类型的属性进行了[i]修改[/i],或者对 [Array] 或 [Dictionary] "
+"中的 [PoolByteArray] 进行了修改,那么这些修改就会丢失:\n"
+"[codeblock]\n"
+"var array = [PoolByteArray()]\n"
+"array[0].push_back(123)\n"
+"print(array) # [[]](空 Array 中包含了空的 PoolByteArray)\n"
+"[/codeblock]\n"
+"整个 [PoolByteArray] 属性必须使用 [code]=[/code] 进行[i]重新赋值[/i],才会发"
+"生变化:\n"
+"[codeblock]\n"
+"var array = [PoolByteArray()]\n"
+"var pool_array = array[0]\n"
+"pool_array.push_back(123)\n"
+"array[0] = pool_array\n"
+"print(array) # [[123]](Array 中包含了含有 1 个元素的 PoolByteArray)\n"
+"[/codeblock]"
#: doc/classes/PoolByteArray.xml
msgid ""
@@ -56362,11 +56392,11 @@ msgstr ""
"负的索引都被认为是从数组的末端开始的。"
#: doc/classes/PoolColorArray.xml
-#, fuzzy
msgid "A pooled array of [Color]s."
msgstr "[Color] 池数组。"
#: doc/classes/PoolColorArray.xml
+#, fuzzy
msgid ""
"An array specifically designed to hold [Color]. Optimized for memory usage, "
"does not fragment the memory.\n"
@@ -56377,7 +56407,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -56390,6 +56420,25 @@ msgid ""
"inside an Array)\n"
"[/codeblock]"
msgstr ""
+"专门为存储 [Color] 设计的数组。针对内存使用进行了优化,不会产生内存碎片。\n"
+"[b]注意:[/b]这个类型是按值传递的,不会按引用传递。也就是说,如果对某个类的 "
+"[PoolColorArray] 类型的属性进行了[i]修改[/i],或者对 [Array] 或 [Dictionary] "
+"中的 [PoolColorArray] 进行了修改,那么这些修改就会丢失:\n"
+"[codeblock]\n"
+"var array = [PoolColorArray()]\n"
+"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
+"print(array) # [[]](空 Array 中包含了空的 PoolColorArray)\n"
+"[/codeblock]\n"
+"整个 [PoolColorArray] 属性必须使用 [code]=[/code] 进行[i]重新赋值[/i],才会发"
+"生变化:\n"
+"[codeblock]\n"
+"var array = [PoolColorArray()]\n"
+"var pool_array = array[0]\n"
+"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
+"array[0] = pool_array\n"
+"print(array) # [[(0.1, 0.2, 0.3, 0.4)]](Array 中包含了含有 1 个元素的 "
+"PoolColorArray)\n"
+"[/codeblock]"
#: doc/classes/PoolColorArray.xml
msgid ""
@@ -56436,7 +56485,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -56453,9 +56502,25 @@ msgid ""
"around. In comparison, [int] uses signed 64-bit integers which can hold much "
"larger values."
msgstr ""
-"专门用于保存整数值([int])的数组。对内存的使用进行了优化,不会使内存碎片"
-"化。\n"
-"[b]注意:[/b]这种类型是通过值传递的,而不是引用。\n"
+"专门为存储整数([int])设计的数组。针对内存使用进行了优化,不会产生内存碎"
+"片。\n"
+"[b]注意:[/b]这个类型是按值传递的,不会按引用传递。也就是说,如果对某个类的 "
+"[PoolIntArray] 类型的属性进行了[i]修改[/i],或者对 [Array] 或 [Dictionary] 中"
+"的 [PoolIntArray] 进行了修改,那么这些修改就会丢失:\n"
+"[codeblock]\n"
+"var array = [PoolIntArray()]\n"
+"array[0].push_back(1234)\n"
+"print(array) # [[]](空 Array 中包含了空的 PoolIntArray)\n"
+"[/codeblock]\n"
+"整个 [PoolIntArray] 属性必须使用 [code]=[/code] 进行[i]重新赋值[/i],才会发生"
+"变化:\n"
+"[codeblock]\n"
+"var array = [PoolIntArray()]\n"
+"var pool_array = array[0]\n"
+"pool_array.push_back(1234)\n"
+"array[0] = pool_array\n"
+"print(array) # [[1234]](Array 中包含了含有 1 个元素的 PoolIntArray)\n"
+"[/codeblock]\n"
"[b]注意:[/b]这个类型仅限于有符号的 32 位整数,这意味着它只能在 [code]"
"[-2^31, 2^31 - 1][/code] 的区间取值,即 [code][-2147483648, 2147483647][/"
"code]。超过这些界限就会被包起来。相比之下,[int] 使用有符号的 64 位整数,可以"
@@ -56484,7 +56549,6 @@ msgid "Changes the int at the given index."
msgstr "更改给定索引处的 int。"
#: doc/classes/PoolRealArray.xml
-#, fuzzy
msgid "A pooled array of real numbers ([float])."
msgstr "实数([float])池数组。"
@@ -56500,7 +56564,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -56519,8 +56583,24 @@ msgid ""
"store [float]s will use roughly 6 times more memory compared to a "
"[PoolRealArray]."
msgstr ""
-"专门设计用于保存浮点值的数组。针对内存使用进行了优化,不会造成内存碎片。\n"
-"[b]注意:[/b]这种类型是按值传递而不是按引用传递。\n"
+"专门为存储浮点数设计的数组。针对内存使用进行了优化,不会产生内存碎片。\n"
+"[b]注意:[/b]这个类型是按值传递的,不会按引用传递。也就是说,如果对某个类的 "
+"[PoolRealArray] 类型的属性进行了[i]修改[/i],或者对 [Array] 或 [Dictionary] "
+"中的 [PoolRealArray] 进行了修改,那么这些修改就会丢失:\n"
+"[codeblock]\n"
+"var array = [PoolIntArray()]\n"
+"array[0].push_back(12.34)\n"
+"print(array) # [[]](空 Array 中包含了空的 PoolRealArray)\n"
+"[/codeblock]\n"
+"整个 [PoolRealArray] 属性必须使用 [code]=[/code] 进行[i]重新赋值[/i],才会发"
+"生变化:\n"
+"[codeblock]\n"
+"var array = [PoolRealArray()]\n"
+"var pool_array = array[0]\n"
+"pool_array.push_back(12.34)\n"
+"array[0] = pool_array\n"
+"print(array) # [[12.34]](Array 中包含了含有 1 个元素的 PoolRealArray)\n"
+"[/codeblock]\n"
"[b]注意:[/b]与 64 位原始 [float] 不同,存储在 [PoolRealArray] 中的数字是 32 "
"位浮点数。这意味着与原始 [float] 相比,存储在 [PoolRealArray] 中的值具有较低"
"的精度。如果您需要在数组中存储 64 位浮点数,请使用具有 [float] 元素的通用 "
@@ -56542,11 +56622,11 @@ msgid "Changes the float at the given index."
msgstr "更改给定索引处的浮点数。"
#: doc/classes/PoolStringArray.xml
-#, fuzzy
msgid "A pooled array of [String]s."
msgstr "[String] 池数组。"
#: doc/classes/PoolStringArray.xml
+#, fuzzy
msgid ""
"An array specifically designed to hold [String]s. Optimized for memory "
"usage, does not fragment the memory.\n"
@@ -56557,7 +56637,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -56569,6 +56649,24 @@ msgid ""
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
"[/codeblock]"
msgstr ""
+"专门为存储 [String] 设计的数组。针对内存使用进行了优化,不会产生内存碎片。\n"
+"[b]注意:[/b]这个类型是按值传递的,不会按引用传递。也就是说,如果对某个类的 "
+"[PoolStringArray] 类型的属性进行了[i]修改[/i],或者对 [Array] 或 "
+"[Dictionary] 中的 [PoolStringArray] 进行了修改,那么这些修改就会丢失:\n"
+"[codeblock]\n"
+"var array = [PoolStringArray()]\n"
+"array[0].push_back(\"hello\")\n"
+"print(array) # [[]](空 Array 中包含了空的 PoolStringArray)\n"
+"[/codeblock]\n"
+"整个 [PoolStringArray] 属性必须使用 [code]=[/code] 进行[i]重新赋值[/i],才会"
+"发生变化:\n"
+"[codeblock]\n"
+"var array = [PoolStringArray()]\n"
+"var pool_array = array[0]\n"
+"pool_array.push_back(\"hello\")\n"
+"array[0] = pool_array\n"
+"print(array) # [[hello]](Array 中包含了含有 1 个元素的 PoolStringArray)\n"
+"[/codeblock]"
#: doc/classes/PoolStringArray.xml
msgid ""
@@ -56597,11 +56695,11 @@ msgid "Changes the [String] at the given index."
msgstr "更改给定索引处的[String]。"
#: doc/classes/PoolVector2Array.xml
-#, fuzzy
msgid "A pooled array of [Vector2]s."
msgstr "[Vector2] 池数组。"
#: doc/classes/PoolVector2Array.xml
+#, fuzzy
msgid ""
"An array specifically designed to hold [Vector2]. Optimized for memory "
"usage, does not fragment the memory.\n"
@@ -56612,7 +56710,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -56625,6 +56723,25 @@ msgid ""
"Array)\n"
"[/codeblock]"
msgstr ""
+"专门为存储 [Vector2] 设计的数组。针对内存使用进行了优化,不会产生内存碎片。\n"
+"[b]注意:[/b]这个类型是按值传递的,不会按引用传递。也就是说,如果对某个类的 "
+"[PoolVector2Array] 类型的属性进行了[i]修改[/i],或者对 [Array] 或 "
+"[Dictionary] 中的 [PoolVector2Array] 进行了修改,那么这些修改就会丢失:\n"
+"[codeblock]\n"
+"var array = [PoolVector2Array()]\n"
+"array[0].push_back(Vector2(12, 34))\n"
+"print(array) # [[]](空 Array 中包含了空的 PoolVector2Array)\n"
+"[/codeblock]\n"
+"整个 [PoolVector2Array] 属性必须使用 [code]=[/code] 进行[i]重新赋值[/i],才会"
+"发生变化:\n"
+"[codeblock]\n"
+"var array = [PoolVector2Array()]\n"
+"var pool_array = array[0]\n"
+"pool_array.push_back(Vector2(12, 34))\n"
+"array[0] = pool_array\n"
+"print(array) # [[(12, 34)]](Array 中包含了含有 1 个元素的 "
+"PoolVector2Array)\n"
+"[/codeblock]"
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
@@ -56655,6 +56772,7 @@ msgid "A pooled array of [Vector3]."
msgstr "[Vector3] 池数组。"
#: doc/classes/PoolVector3Array.xml
+#, fuzzy
msgid ""
"An array specifically designed to hold [Vector3]. Optimized for memory "
"usage, does not fragment the memory.\n"
@@ -56665,7 +56783,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -56678,6 +56796,25 @@ msgid ""
"Array)\n"
"[/codeblock]"
msgstr ""
+"专门为存储 [Vector3] 设计的数组。针对内存使用进行了优化,不会产生内存碎片。\n"
+"[b]注意:[/b]这个类型是按值传递的,不会按引用传递。也就是说,如果对某个类的 "
+"[PoolVector3Array] 类型的属性进行了[i]修改[/i],或者对 [Array] 或 "
+"[Dictionary] 中的 [PoolVector3Array] 进行了修改,那么这些修改就会丢失:\n"
+"[codeblock]\n"
+"var array = [PoolVector3Array()]\n"
+"array[0].push_back(Vector3(12, 34, 56))\n"
+"print(array) # [[]](空 Array 中包含了空的 PoolVector3Array)\n"
+"[/codeblock]\n"
+"整个 [PoolVector3Array] 属性必须使用 [code]=[/code] 进行[i]重新赋值[/i],才会"
+"发生变化:\n"
+"[codeblock]\n"
+"var array = [PoolVector3Array()]\n"
+"var pool_array = array[0]\n"
+"pool_array.push_back(Vector3(12, 34, 56))\n"
+"array[0] = pool_array\n"
+"print(array) # [[(12, 34, 56)]](Array 中包含了含有 1 个元素的 "
+"PoolVector3Array)\n"
+"[/codeblock]"
#: doc/classes/PoolVector3Array.xml
msgid ""
@@ -62390,10 +62527,12 @@ msgid "Abstract base class for range-based controls."
msgstr "基于范围的控件的抽象基类。"
#: doc/classes/Range.xml
+#, fuzzy
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
"Range是一个用于[Control]节点的基类,它在[i]最小值[/i]和[i]最大值[/i]之间改变"
"一个浮点[i]值[/i],用于[i]步进[/i]和[i]页面[/i],例如[ScrollBar]。"
@@ -64947,39 +65086,39 @@ msgstr "锁定指定的线性或旋转轴。"
#: doc/classes/RigidBody.xml
#, fuzzy
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
-"实体的线性阻尼。不能小于-1.0。如果这个值与-1.0不同,任何从世界或区域派生的线"
-"性阻尼将被覆盖。\n"
-"关于阻尼的更多细节,请参阅[member ProjectSettings.physics/3d/"
-"default_linear_damp]。"
+"对 RigidBody 的旋转力进行阻尼运算。如果这个值与 -1.0 不同,将会追加到任何从世"
+"界或区域派生的线性阻尼中。\n"
+"关于阻尼的更多细节,请参阅 [member ProjectSettings.physics/3d/"
+"default_angular_damp]。"
#: doc/classes/RigidBody.xml
msgid "Lock the body's rotation in the X axis."
-msgstr "锁定实体在X轴上的旋转。"
+msgstr "锁定实体在 X 轴上的旋转。"
#: doc/classes/RigidBody.xml
msgid "Lock the body's rotation in the Y axis."
-msgstr "锁定实体在Y轴上的旋转。"
+msgstr "锁定实体在 Y 轴上的旋转。"
#: doc/classes/RigidBody.xml
msgid "Lock the body's rotation in the Z axis."
-msgstr "锁定实体在Z轴上的旋转。"
+msgstr "锁定实体在 Z 轴上的旋转。"
#: doc/classes/RigidBody.xml
msgid "Lock the body's movement in the X axis."
-msgstr "锁定实体在X轴上的移动。"
+msgstr "锁定实体在 X 轴上的移动。"
#: doc/classes/RigidBody.xml
msgid "Lock the body's movement in the Y axis."
-msgstr "锁定实体在Y轴上的移动。"
+msgstr "锁定实体在 Y 轴上的移动。"
#: doc/classes/RigidBody.xml
msgid "Lock the body's movement in the Z axis."
-msgstr "锁定实体在Z轴上的移动。"
+msgstr "锁定实体在 Z 轴上的移动。"
#: doc/classes/RigidBody.xml doc/classes/RigidBody2D.xml
#: doc/classes/StaticBody.xml doc/classes/StaticBody2D.xml
@@ -65061,7 +65200,7 @@ msgid ""
"Deprecated, use [member PhysicsMaterial.friction] instead via [member "
"physics_material_override]."
msgstr ""
-"实体的摩擦力,从 0(无摩擦)到 1(最大摩擦)。\n"
+"该实体的摩擦力,从 0(无摩擦)到 1(最大摩擦)。\n"
"已废弃,请通过 [member physics_material_override] 使用 [member "
"PhysicsMaterial.friction] 代替。"
@@ -65072,12 +65211,11 @@ msgid ""
"example, a value of 1 will be normal gravity, 2 will apply double gravity, "
"and 0.5 will apply half gravity to this object."
msgstr ""
-"这与在[b]项目 > 项目设置 > Physics > 3d[/b] 中找到的全局 3D 重力设置相乘,产"
-"生 RigidBody 的重力。例如,1 的值将是正常的重力,2 将应用双倍的重力,0.5 将对"
-"这个物体应用一半的重力。"
+"这与在[b]项目 > 项目设置 > 物理 > 3D[/b] 中找到的全局 3D 重力设置相乘,产生 "
+"RigidBody 的重力。例如,1 的值将是正常的重力,2 将应用双倍的重力,0.5 将对这"
+"个物体应用一半的重力。"
#: doc/classes/RigidBody.xml
-#, fuzzy
msgid ""
"The body's linear damp. Cannot be less than -1.0. If this value is different "
"from -1.0 it will be added to any linear damp derived from the world or "
@@ -65085,9 +65223,9 @@ msgid ""
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
"about damping."
msgstr ""
-"实体的线性阻尼。不能小于-1.0。如果这个值与-1.0不同,任何从世界或区域派生的线"
-"性阻尼将被覆盖。\n"
-"关于阻尼的更多细节,请参阅[member ProjectSettings.physics/3d/"
+"该实体的线性阻尼。不能小于 -1.0。如果这个值与 -1.0 不同,将会追加到任何从世界"
+"或区域派生的线性阻尼中。\n"
+"关于阻尼的更多细节,请参阅 [member ProjectSettings.physics/3d/"
"default_linear_damp]。"
#: doc/classes/RigidBody.xml
@@ -65385,7 +65523,6 @@ msgstr ""
"话)。"
#: doc/classes/RigidBody2D.xml
-#, fuzzy
msgid ""
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
@@ -65394,8 +65531,9 @@ msgid ""
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
"details about damping."
msgstr ""
-"对物体的 [member angular_velocity] 进行阻尼运算。如果为 [code]-1[/code],物体"
-"将使用[b]项目 > 项目设置 > 物理 > 2D[/b] 中定义的[b]默认角度阻尼[/b]。\n"
+"对该实体的 [member angular_velocity] 进行阻尼运算。如果为 [code]-1[/code],物"
+"体将使用[b]项目 > 项目设置 > 物理 > 2D[/b] 中定义的[b]默认角度阻尼[/b]。如果"
+"大于 [code]-1[/code],会加入到项目默认值之上。\n"
"有关阻尼的更多详细信息,请参阅 [member ProjectSettings.physics/2d/"
"default_angular_damp]。"
@@ -65494,12 +65632,11 @@ msgid ""
"this function allows you to set a custom value. Set 0 inertia to return to "
"automatically computing it."
msgstr ""
-"物体的惯性力矩。这就像质量,但对于旋转来说:它决定了旋转物体需要多大的力矩。"
-"惯性力矩通常是由质量和形状自动计算出来的,但是这个函数允许你设置一个自定义"
-"值。设置0惯性会切换回自动计算。"
+"该实体的惯性力矩。类似于质量,但是针对旋转的:它决定了旋转物体需要多大的力"
+"矩。惯性力矩通常是由质量和形状自动计算出来的,但是这个函数允许你设置一个自定"
+"义值。设置 0 惯性会切换回自动计算。"
#: doc/classes/RigidBody2D.xml
-#, fuzzy
msgid ""
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
@@ -65508,9 +65645,9 @@ msgid ""
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
"about damping."
msgstr ""
-"对物体的[member linear_velocity]进行阻尼运算。如果[code]-1[/code],物体将使用"
-"[b]项目 > 项目设置 > Physics > 2d[/b] 中的 [b]Default Linear Damp[/b](默认线"
-"性阻尼)。\n"
+"对该实体的 [member linear_velocity] 进行阻尼运算。如果为 [code]-1[/code],物"
+"体将使用[b]项目 > 项目设置 > 物理 > 2D[/b] 中的[b]默认线性阻尼[/b]。如果大于 "
+"[code]-1[/code],会加入到项目默认值之上。\n"
"有关阻尼的更多详细信息,请参阅 [member ProjectSettings.physics/2d/"
"default_linear_damp]。"
@@ -65521,21 +65658,21 @@ msgid ""
"thread and runs at a different granularity. Use [method _integrate_forces] "
"as your process loop for precise control of the body state."
msgstr ""
-"物体的线速度,单位为像素每秒。可以偶尔使用,但是[b]不要每一帧都设置它[/b],因"
-"为物理可能在另一个线程中运行,并且以不同的间隔。使用 [method "
+"该实体的线速度,单位为像素每秒。可以偶尔使用,但是[b]不要每一帧都设置它[/b],"
+"因为物理可能在另一个线程中运行,并且以不同的间隔。使用 [method "
"_integrate_forces] 作为你的进程循环,以精确控制物体状态。"
#: doc/classes/RigidBody2D.xml
msgid "The body's mode. See [enum Mode] for possible values."
-msgstr "物体的模式。可能的值见[enum Mode]。"
+msgstr "该实体的模式。可能的取值见 [enum Mode]。"
#: doc/classes/RigidBody2D.xml
msgid ""
"The body's weight based on its mass and the [b]Default Gravity[/b] value in "
"[b]Project > Project Settings > Physics > 2d[/b]."
msgstr ""
-"物体的重量基于其质量和[b]项目 > 项目设置 > Physics > 2d[/b] 中的 [b]Default "
-"Gravity[/b](默认重力)值。"
+"该实体的重量,基于其质量和[b]项目 > 项目设置 > 物理 > 2D[/b] 中的[b]默认重力"
+"[/b]值。"
#: doc/classes/RigidBody2D.xml
msgid ""
@@ -66995,6 +67132,7 @@ msgid "One-shot timer."
msgstr "一次性定时器。"
#: doc/classes/SceneTreeTimer.xml
+#, fuzzy
msgid ""
"A one-shot timer managed by the scene tree, which emits [signal timeout] on "
"completion. See also [method SceneTree.create_timer].\n"
@@ -67006,7 +67144,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
"由场景树管理的一次性定时器,它在完成时发[signal timeout] 信号。请参阅 "
"[method SceneTree.create_timer]。\n"
@@ -79636,14 +79775,13 @@ msgid "Stops animation and removes all tweens."
msgstr "停止动画,并删除所有补间。"
#: doc/classes/Tween.xml
-#, fuzzy
msgid ""
"Resets a tween to its initial value (the one given, not the one before the "
"tween), given its object and property/method pair. By default, all tweens "
"are reset, unless [code]key[/code] is specified."
msgstr ""
"将补间重置到它的初始值,即给定的值,而不是补间之前的值,指定其对象和属性或方"
-"法的对。默认情况下,除非指定了[code]key[/code],否则所有的补间都被移除。"
+"法的对。默认情况下,除非指定了[code]key[/code],否则所有的补间都会被重置。"
#: doc/classes/Tween.xml
msgid ""
@@ -82286,9 +82424,10 @@ msgstr ""
"是针对非常高端的系统,否则数值为4是最好的。"
#: doc/classes/Viewport.xml
+#, fuzzy
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
"如果为 [code]true[/code],该视窗将使用 [code]world[/code] 属性中定义的 "
"[World]。"
@@ -82383,13 +82522,13 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid "If [code]true[/code], the size override affects stretch as well."
-msgstr "如果[code]true[/code],尺寸重写也会影响拉伸。"
+msgstr "如果为 [code]true[/code],尺寸重写也会影响拉伸。"
#: doc/classes/Viewport.xml
msgid ""
"If [code]true[/code], the viewport should render its background as "
"transparent."
-msgstr "如果 [code]true[/code],视窗应使其背景渲染为透明。"
+msgstr "如果为 [code]true[/code],该视窗应使其背景渲染为透明。"
#: doc/classes/Viewport.xml
msgid "The rendering mode of viewport."
@@ -82415,11 +82554,11 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid "The custom [World] which can be used as 3D environment source."
-msgstr "自定义的[World],可以作为3D环境源。"
+msgstr "自定义的 [World],可以作为 3D 环境源。"
#: doc/classes/Viewport.xml
msgid "The custom [World2D] which can be used as 2D environment source."
-msgstr "自定义的[World2D],可以作为2D环境源。"
+msgstr "自定义的 [World2D],可以作为 2D 环境源。"
#: doc/classes/Viewport.xml
msgid "Emitted when a Control node grabs keyboard focus."
@@ -86399,11 +86538,10 @@ msgid "Returns the value of a certain material's parameter."
msgstr "返回特定材质的参数值。"
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid ""
"Returns the default value for the param if available. Returns [code]null[/"
"code] otherwise."
-msgstr "如果可用,返回参数的默认值。否则返回一个空的 [Variant]。"
+msgstr "如果可用,返回参数的默认值。否则返回 [code]null[/code]。"
#: doc/classes/VisualServer.xml
msgid ""
@@ -87368,6 +87506,7 @@ msgid "Sets a viewport's canvas."
msgstr "设置视窗的画布。"
#: doc/classes/VisualServer.xml
+#, fuzzy
msgid ""
"Copies viewport to a region of the screen specified by [code]rect[/code]. If "
"[member Viewport.render_direct_to_screen] is [code]true[/code], then "
@@ -87385,7 +87524,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
"将视窗复制到屏幕上由[code]rect[/code]指定的区域。如果[member Viewport."
@@ -92408,7 +92547,6 @@ msgid "An X509 certificate (e.g. for SSL)."
msgstr "X509 证书(例如用于 SSL)。"
#: doc/classes/X509Certificate.xml
-#, fuzzy
msgid ""
"The X509Certificate class represents an X509 certificate. Certificates can "
"be loaded and saved like any other [Resource].\n"
@@ -92421,8 +92559,7 @@ msgstr ""
"加载和保存。\n"
"它们可以作为 [method StreamPeerSSL.accept_stream] 中的服务器证书,与适当的 "
"[CryptoKey] 一起使用,并指定通过 [method StreamPeerSSL.connect_to_stream] 连"
-"接到 SSL 服务器时应该接受的唯一证书。\n"
-"[b]注意:[/b]在 HTML5 导出中不可用。"
+"接到 SSL 服务器时应该接受的唯一证书。"
#: doc/classes/X509Certificate.xml
msgid "Loads a certificate from [code]path[/code] (\"*.crt\" file)."
diff --git a/doc/translations/zh_TW.po b/doc/translations/zh_TW.po
index 82786a4963..50436013ff 100644
--- a/doc/translations/zh_TW.po
+++ b/doc/translations/zh_TW.po
@@ -12479,7 +12479,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
-"Draws a colored, unfilled circle. See also [method draw_arc], [method "
+"Draws a colored, filled circle. See also [method draw_arc], [method "
"draw_polyline] and [method draw_polygon].\n"
"[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. "
"As a workaround, install the [url=https://github.com/godot-extended-"
@@ -14205,7 +14205,7 @@ msgid ""
"Constructs a color from a 32-bit integer in RGBA format (each byte "
"represents a color channel).\n"
"[codeblock]\n"
-"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
+"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n"
"[/codeblock]"
msgstr ""
@@ -14243,9 +14243,9 @@ msgstr ""
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
-"var c = Color(0.3, 0.4, 0.9)\n"
-"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
-"255)\n"
+"var color = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, "
+"102, 255)\n"
"[/codeblock]"
msgstr ""
@@ -14264,8 +14264,8 @@ msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
"[codeblock]\n"
-"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
-"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, "
+"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n"
"[/codeblock]"
msgstr ""
@@ -14281,8 +14281,8 @@ msgid ""
"Returns the color's grayscale representation.\n"
"The gray value is calculated as [code](r + g + b) / 3[/code].\n"
"[codeblock]\n"
-"var c = Color(0.2, 0.45, 0.82)\n"
-"var gray = c.gray() # A value of 0.466667\n"
+"var color = Color(0.2, 0.45, 0.82)\n"
+"var gray = color.gray() # A value of 0.466667\n"
"[/codeblock]"
msgstr ""
@@ -14373,9 +14373,9 @@ msgid ""
"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
"the hexadecimal string.\n"
"[codeblock]\n"
-"var c = Color(1, 1, 1, 0.5)\n"
-"var s1 = c.to_html() # Returns \"7fffffff\"\n"
-"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"var color = Color(1, 1, 1, 0.5)\n"
+"var s1 = color.to_html() # Returns \"7fffffff\"\n"
+"var s2 = color.to_html(false) # Returns \"ffffff\"\n"
"[/codeblock]"
msgstr ""
@@ -21443,7 +21443,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid ""
-"Gets the Editor's dialogue used for making scripts.\n"
+"Gets the Editor's dialog used for making scripts.\n"
"[b]Note:[/b] Users can configure it before use.\n"
"[b]Warning:[/b] Removing and freeing this node will render a part of the "
"editor useless and may cause a crash."
@@ -23757,11 +23757,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect."
+msgid "Medium quality for the screen-space ambient occlusion effect."
msgstr ""
#: doc/classes/Environment.xml
-msgid "Low quality for the screen-space ambient occlusion effect (slowest)."
+msgid "High quality for the screen-space ambient occlusion effect (slowest)."
msgstr ""
#: doc/classes/Expression.xml
@@ -35668,11 +35668,15 @@ msgid ""
"Navigation2DServer is the server responsible for all 2D navigation. It "
"handles several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation polygons. "
-"Together, they define the navigable areas in the 2D world. For two regions "
-"to be connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"Together, they define the navigable areas in the 2D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -36627,11 +36631,15 @@ msgid ""
"NavigationServer is the server responsible for all 3D navigation. It handles "
"several objects, namely maps, regions and agents.\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
-"they define the navigable areas in the 3D world. For two regions to be "
-"connected to each other, they must share a similar edge. An edge is "
-"considered connected to another if both of its two vertices are at a "
-"distance less than [member Navigation.edge_connection_margin] to the "
-"respective other edge's vertex.\n"
+"they define the navigable areas in the 3D world.\n"
+"[b]Note:[/b] Most NavigationServer changes take effect after the next "
+"physics frame and not immediately. This includes all changes made to maps, "
+"regions or agents by navigation related Nodes in the SceneTree or made "
+"through scripts.\n"
+"For two regions to be connected to each other, they must share a similar "
+"edge. An edge is considered connected to another if both of its two vertices "
+"are at a distance less than [member Navigation.edge_connection_margin] to "
+"the respective other edge's vertex.\n"
"To use the collision avoidance system, you may use agents. You can set an "
"agent's target velocity, then the servers will emit a callback with a "
"modified velocity.\n"
@@ -38580,7 +38588,7 @@ msgstr ""
#: doc/classes/NodePath.xml
msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
-"get_name_count]).\n"
+"get_name_count] - 1).\n"
"[codeblock]\n"
"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
"print(node_path.get_name(0)) # Path2D\n"
@@ -40741,9 +40749,9 @@ msgid ""
"web browser on the official Godot website.\n"
"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
"default email client with the \"To\" field set to [code]example@example.com[/"
-"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
-"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
-"that can be added.\n"
+"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The "
+"[code]mailto[/code] URL scheme[/url] for a list of fields that can be "
+"added.\n"
"Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] "
"or [code]user://[/code] path into a system path for use with this method.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
@@ -44871,7 +44879,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolByteArray()]\n"
"array[0].push_back(123)\n"
-"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolByteArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45025,7 +45033,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolColorArray()]\n"
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
-"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolColorArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45080,7 +45088,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolIntArray()]\n"
"array[0].push_back(1234)\n"
-"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolIntArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45133,7 +45141,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolRealArray()]\n"
"array[0].push_back(12.34)\n"
-"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolRealArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
"[code]=[/code] for it to be changed:\n"
@@ -45182,7 +45190,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolStringArray()]\n"
"array[0].push_back(\"hello\")\n"
-"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
+"print(array) # [[]] (empty PoolStringArray within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45234,7 +45242,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector2Array()]\n"
"array[0].push_back(Vector2(12, 34))\n"
-"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector2Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -45286,7 +45294,7 @@ msgid ""
"[codeblock]\n"
"var array = [PoolVector3Array()]\n"
"array[0].push_back(Vector3(12, 34, 56))\n"
-"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
+"print(array) # [[]] (empty PoolVector3Array within an Array)\n"
"[/codeblock]\n"
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
"with [code]=[/code] for it to be changed:\n"
@@ -49724,8 +49732,9 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
"Range is a base class for [Control] nodes that change a floating-point "
-"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
-"i] and [i]page[/i], for example a [ScrollBar]."
+"[member value] between a [member min_value] and [member max_value], using a "
+"configured [member step] and [member page] size. See e.g. [ScrollBar] and "
+"[Slider] for examples of higher level nodes using Range."
msgstr ""
#: doc/classes/Range.xml
@@ -51729,8 +51738,8 @@ msgstr ""
#: doc/classes/RigidBody.xml
msgid ""
-"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
-"will be added to any linear damp derived from the world or areas.\n"
+"Damps the body's rotational forces. If this value is different from -1.0 it "
+"will be added to any angular damp derived from the world or areas.\n"
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
"details about damping."
msgstr ""
@@ -53257,7 +53266,8 @@ msgid ""
" yield(get_tree().create_timer(1.0), \"timeout\")\n"
" print(\"Timer ended.\")\n"
"[/codeblock]\n"
-"The timer will be automatically freed after its time elapses."
+"The timer will be automatically freed after its time elapses, so be aware "
+"that any reference you might have kept to it will become invalid."
msgstr ""
#: doc/classes/SceneTreeTimer.xml
@@ -65580,8 +65590,8 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use a unique copy of the [World] "
+"defined in [member world]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -69958,7 +69968,7 @@ msgid ""
"[/codeblock]\n"
"Using this can result in significant optimization, especially on lower-end "
"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
+"manually. For further optimization, see [method "
"viewport_set_render_direct_to_screen]."
msgstr ""
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index e01e6e1811..d81d629780 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -2619,34 +2619,33 @@ String AnimationTrackEdit::get_tooltip(const Point2 &p_pos) const {
}
if (key_idx != -1) {
- String text = TTR("Time (s): ") + rtos(animation->track_get_key_time(track, key_idx)) + "\n";
+ String text = TTR("Time (s):") + " " + rtos(animation->track_get_key_time(track, key_idx)) + "\n";
switch (animation->track_get_type(track)) {
case Animation::TYPE_POSITION_3D: {
Vector3 t = animation->track_get_key_value(track, key_idx);
- text += "Position: " + String(t) + "\n";
+ text += TTR("Position:") + " " + String(t) + "\n";
} break;
case Animation::TYPE_ROTATION_3D: {
Quaternion t = animation->track_get_key_value(track, key_idx);
- text += "Rotation: " + String(t) + "\n";
+ text += TTR("Rotation:") + " " + String(t) + "\n";
} break;
case Animation::TYPE_SCALE_3D: {
Vector3 t = animation->track_get_key_value(track, key_idx);
- text += "Scale: " + String(t) + "\n";
+ text += TTR("Scale:") + " " + String(t) + "\n";
} break;
case Animation::TYPE_BLEND_SHAPE: {
float t = animation->track_get_key_value(track, key_idx);
- text += "Blend Shape: " + itos(t) + "\n";
+ text += TTR("Blend Shape:") + " " + itos(t) + "\n";
} break;
case Animation::TYPE_VALUE: {
const Variant &v = animation->track_get_key_value(track, key_idx);
- text += "Type: " + Variant::get_type_name(v.get_type()) + "\n";
+ text += TTR("Type:") + " " + Variant::get_type_name(v.get_type()) + "\n";
Variant::Type valid_type = Variant::NIL;
+ text += TTR("Value:") + " " + String(v);
if (!_is_value_key_valid(v, valid_type)) {
- text += "Value: " + String(v) + " (Invalid, expected type: " + Variant::get_type_name(valid_type) + ")\n";
- } else {
- text += "Value: " + String(v) + "\n";
+ text += " " + vformat(TTR("(Invalid, expected type: %s)"), Variant::get_type_name(valid_type));
}
- text += "Easing: " + rtos(animation->track_get_key_transition(track, key_idx));
+ text += "\n" + TTR("Easing:") + " " + rtos(animation->track_get_key_transition(track, key_idx));
} break;
case Animation::TYPE_METHOD: {
@@ -2670,22 +2669,20 @@ String AnimationTrackEdit::get_tooltip(const Point2 &p_pos) const {
} break;
case Animation::TYPE_BEZIER: {
float h = animation->bezier_track_get_key_value(track, key_idx);
- text += "Value: " + rtos(h) + "\n";
+ text += TTR("Value:") + " " + rtos(h) + "\n";
Vector2 ih = animation->bezier_track_get_key_in_handle(track, key_idx);
- text += "In-Handle: " + ih + "\n";
+ text += TTR("In-Handle:") + " " + ih + "\n";
Vector2 oh = animation->bezier_track_get_key_out_handle(track, key_idx);
- text += "Out-Handle: " + oh + "\n";
+ text += TTR("Out-Handle:") + " " + oh + "\n";
int hm = animation->bezier_track_get_key_handle_mode(track, key_idx);
- text += "Handle mode: ";
switch (hm) {
case Animation::HANDLE_MODE_FREE: {
- text += "Free";
+ text += TTR("Handle mode: Free\n");
} break;
case Animation::HANDLE_MODE_BALANCED: {
- text += "Balanced";
+ text += TTR("Handle mode: Balanced\n");
} break;
}
- text += "\n";
} break;
case Animation::TYPE_AUDIO: {
String stream_name = "null";
@@ -2700,15 +2697,15 @@ String AnimationTrackEdit::get_tooltip(const Point2 &p_pos) const {
}
}
- text += "Stream: " + stream_name + "\n";
+ text += TTR("Stream:") + " " + stream_name + "\n";
float so = animation->audio_track_get_key_start_offset(track, key_idx);
- text += "Start (s): " + rtos(so) + "\n";
+ text += TTR("Start (s):") + " " + rtos(so) + "\n";
float eo = animation->audio_track_get_key_end_offset(track, key_idx);
- text += "End (s): " + rtos(eo) + "\n";
+ text += TTR("End (s):") + " " + rtos(eo) + "\n";
} break;
case Animation::TYPE_ANIMATION: {
String name = animation->animation_track_get_key_animation(track, key_idx);
- text += "Animation Clip: " + name + "\n";
+ text += TTR("Animation Clip:") + " " + name + "\n";
} break;
}
return text;
@@ -5073,7 +5070,7 @@ void AnimationTrackEditor::_add_method_key(const String &p_method) {
}
}
- EditorNode::get_singleton()->show_warning(TTR("Method not found in object: ") + p_method);
+ EditorNode::get_singleton()->show_warning(TTR("Method not found in object:") + " " + p_method);
}
void AnimationTrackEditor::_key_selected(int p_key, bool p_single, int p_track) {
diff --git a/editor/debugger/editor_debugger_inspector.cpp b/editor/debugger/editor_debugger_inspector.cpp
index c5093494c6..0e3d424a4b 100644
--- a/editor/debugger/editor_debugger_inspector.cpp
+++ b/editor/debugger/editor_debugger_inspector.cpp
@@ -68,7 +68,7 @@ void EditorDebuggerRemoteObject::_get_property_list(List<PropertyInfo> *p_list)
String EditorDebuggerRemoteObject::get_title() {
if (remote_object_id.is_valid()) {
- return TTR("Remote ") + String(type_name) + ": " + itos(remote_object_id);
+ return vformat(TTR("Remote %s:"), String(type_name)) + " " + itos(remote_object_id);
} else {
return "<null>";
}
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index 8cb984af1b..9184846408 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -1486,7 +1486,7 @@ void ScriptEditorDebugger::_breakpoints_item_rmb_selected(const Vector2 &p_pos,
breakpoints_menu->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete Breakpoint"), ACTION_DELETE_BREAKPOINT);
file = selected->get_parent()->get_text(0);
}
- breakpoints_menu->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete All Breakpoints in: ") + file, ACTION_DELETE_BREAKPOINTS_IN_FILE);
+ breakpoints_menu->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete All Breakpoints in:") + " " + file, ACTION_DELETE_BREAKPOINTS_IN_FILE);
breakpoints_menu->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete All Breakpoints"), ACTION_DELETE_ALL_BREAKPOINTS);
breakpoints_menu->set_position(breakpoints_tree->get_global_position() + p_pos);
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index 083f7cdc6c..89dc106717 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -1215,7 +1215,7 @@ void EditorAudioBuses::_load_default_layout() {
}
edited_path = layout_path;
- file->set_text(String(TTR("Layout")) + ": " + layout_path.get_file());
+ file->set_text(String(TTR("Layout:")) + " " + layout_path.get_file());
AudioServer::get_singleton()->set_bus_layout(state);
_update_buses();
EditorNode::get_singleton()->get_undo_redo()->clear_history();
@@ -1231,7 +1231,7 @@ void EditorAudioBuses::_file_dialog_callback(const String &p_string) {
}
edited_path = p_string;
- file->set_text(String(TTR("Layout")) + ": " + p_string.get_file());
+ file->set_text(String(TTR("Layout:")) + " " + p_string.get_file());
AudioServer::get_singleton()->set_bus_layout(state);
_update_buses();
EditorNode::get_singleton()->get_undo_redo()->clear_history();
@@ -1252,7 +1252,7 @@ void EditorAudioBuses::_file_dialog_callback(const String &p_string) {
}
edited_path = p_string;
- file->set_text(String(TTR("Layout")) + ": " + p_string.get_file());
+ file->set_text(String(TTR("Layout:")) + " " + p_string.get_file());
_update_buses();
EditorNode::get_singleton()->get_undo_redo()->clear_history();
call_deferred(SNAME("_select_layout"));
@@ -1272,7 +1272,7 @@ EditorAudioBuses::EditorAudioBuses() {
file = memnew(Label);
String layout_path = ProjectSettings::get_singleton()->get("audio/buses/default_bus_layout");
- file->set_text(String(TTR("Layout")) + ": " + layout_path.get_file());
+ file->set_text(String(TTR("Layout:")) + " " + layout_path.get_file());
file->set_clip_text(true);
file->set_h_size_flags(SIZE_EXPAND_FILL);
top_hb->add_child(file);
diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp
index cdbe2fa1d3..b3a1f35218 100644
--- a/editor/editor_properties_array_dict.cpp
+++ b/editor/editor_properties_array_dict.cpp
@@ -249,7 +249,7 @@ void EditorPropertyArray::update_property() {
HBoxContainer *hbox = memnew(HBoxContainer);
vbox->add_child(hbox);
- Label *label = memnew(Label(TTR("Size: ")));
+ Label *label = memnew(Label(TTR("Size:")));
label->set_h_size_flags(SIZE_EXPAND_FILL);
hbox->add_child(label);
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index e682db69d1..db9193db06 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -723,6 +723,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
/* Extra config */
+ // TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "project_manager/sorting_order", 0, "Last Edited,Name,Path")
if (p_extra_config.is_valid()) {
diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp
index d60e336f0f..e1c9689f73 100644
--- a/editor/find_in_files.cpp
+++ b/editor/find_in_files.cpp
@@ -566,7 +566,7 @@ FindInFilesPanel::FindInFilesPanel() {
HBoxContainer *hbc = memnew(HBoxContainer);
Label *find_label = memnew(Label);
- find_label->set_text(TTR("Find: "));
+ find_label->set_text(TTR("Find:"));
hbc->add_child(find_label);
_search_text_label = memnew(Label);
@@ -614,7 +614,7 @@ FindInFilesPanel::FindInFilesPanel() {
_replace_container = memnew(HBoxContainer);
Label *replace_label = memnew(Label);
- replace_label->set_text(TTR("Replace: "));
+ replace_label->set_text(TTR("Replace:"));
_replace_container->add_child(replace_label);
_replace_line_edit = memnew(LineEdit);
diff --git a/editor/import/dynamic_font_import_settings.cpp b/editor/import/dynamic_font_import_settings.cpp
index 97892e47d4..b361dcd036 100644
--- a/editor/import/dynamic_font_import_settings.cpp
+++ b/editor/import/dynamic_font_import_settings.cpp
@@ -625,7 +625,7 @@ void DynamicFontImportSettings::_change_text_opts() {
void DynamicFontImportSettings::_glyph_clear() {
selected_glyphs.clear();
- label_glyphs->set_text(TTR("Preloaded glyphs: ") + itos(selected_glyphs.size()));
+ label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(selected_glyphs.size()));
_range_selected();
}
@@ -654,7 +654,7 @@ void DynamicFontImportSettings::_glyph_text_selected() {
}
}
TS->free_rid(text_rid);
- label_glyphs->set_text(TTR("Preloaded glyphs: ") + itos(selected_glyphs.size()));
+ label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(selected_glyphs.size()));
}
_range_selected();
}
@@ -681,7 +681,7 @@ void DynamicFontImportSettings::_glyph_selected() {
item->clear_custom_bg_color(glyph_table->get_selected_column());
}
}
- label_glyphs->set_text(TTR("Preloaded glyphs: ") + itos(selected_glyphs.size()));
+ label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(selected_glyphs.size()));
item = glyph_tree->get_selected();
ERR_FAIL_NULL(item);
@@ -769,7 +769,7 @@ void DynamicFontImportSettings::_edit_range(int32_t p_start, int32_t p_end) {
col = 0;
}
}
- label_glyphs->set_text(TTR("Preloaded glyphs: ") + itos(selected_glyphs.size()));
+ label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(selected_glyphs.size()));
}
bool DynamicFontImportSettings::_char_update(int32_t p_char) {
@@ -1292,7 +1292,7 @@ void DynamicFontImportSettings::open_settings(const String &p_path) {
}
}
}
- label_glyphs->set_text(TTR("Preloaded glyphs: ") + itos(selected_glyphs.size()));
+ label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(selected_glyphs.size()));
import_settings_data->options = options_general;
inspector_general->edit(import_settings_data.ptr());
@@ -1556,7 +1556,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
label_glyphs = memnew(Label);
text_hb->add_child(label_glyphs);
- label_glyphs->set_text(TTR("Preloaded glyphs: ") + itos(0));
+ label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(0));
label_glyphs->set_custom_minimum_size(Size2(50 * EDSCALE, 0));
Button *btn_fill = memnew(Button);
diff --git a/editor/import/resource_importer_imagefont.cpp b/editor/import/resource_importer_imagefont.cpp
index bbcd336575..30c349d0f2 100644
--- a/editor/import/resource_importer_imagefont.cpp
+++ b/editor/import/resource_importer_imagefont.cpp
@@ -107,7 +107,7 @@ Error ResourceImporterImageFont::import(const String &p_source_file, const Strin
Ref<Image> img;
img.instantiate();
Error err = ImageLoader::load_image(p_source_file, img);
- ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_CANT_READ, TTR("Can't load font texture: ") + "\"" + p_source_file + "\".");
+ ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_CANT_READ, TTR("Can't load font texture:") + " \"" + p_source_file + "\".");
font->set_texture_image(0, Vector2i(base_size, 0), 0, img);
int count = columns * rows;
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
index d9ff4f79de..99d1658405 100644
--- a/editor/import/scene_import_settings.cpp
+++ b/editor/import/scene_import_settings.cpp
@@ -1354,7 +1354,7 @@ SceneImportSettings::SceneImportSettings() {
HBoxContainer *extension_hb = memnew(HBoxContainer);
save_path->get_vbox()->add_child(extension_hb);
extension_hb->add_spacer();
- extension_hb->add_child(memnew(Label(TTR("Save Extension: "))));
+ extension_hb->add_child(memnew(Label(TTR("Save Extension:"))));
external_extension_type = memnew(OptionButton);
extension_hb->add_child(external_extension_type);
external_extension_type->add_item(TTR("Text: *.tres"));
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 765d963846..32c7a5db4d 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -1639,8 +1639,10 @@ AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plug
onion_skinning = memnew(MenuButton);
onion_skinning->set_tooltip(TTR("Onion Skinning Options"));
onion_skinning->get_popup()->add_separator(TTR("Directions"));
+ // TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
onion_skinning->get_popup()->add_check_item(TTR("Past"), ONION_SKINNING_PAST);
onion_skinning->get_popup()->set_item_checked(-1, true);
+ // TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
onion_skinning->get_popup()->add_check_item(TTR("Future"), ONION_SKINNING_FUTURE);
onion_skinning->get_popup()->add_separator(TTR("Depth"));
onion_skinning->get_popup()->add_radio_check_item(TTR("1 step"), ONION_SKINNING_1_STEP);
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index ece0c6a0ce..2ba2466646 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -1943,7 +1943,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
tool_erase_hb->add_child(tool_erase);
top_hb->add_child(memnew(VSeparator));
- top_hb->add_child(memnew(Label(TTR("Transition: "))));
+ top_hb->add_child(memnew(Label(TTR("Transition:"))));
transition_mode = memnew(OptionButton);
top_hb->add_child(transition_mode);
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 224d97795b..40894cdb8b 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -5171,11 +5171,12 @@ CanvasItemEditor::CanvasItemEditor() {
hb->add_child(memnew(VSeparator));
view_menu = memnew(MenuButton);
- view_menu->set_shortcut_context(this);
+ // TRANSLATORS: Noun, name of the 2D/3D View menus.
view_menu->set_text(TTR("View"));
+ view_menu->set_switch_on_hover(true);
+ view_menu->set_shortcut_context(this);
hb->add_child(view_menu);
view_menu->get_popup()->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_popup_callback));
- view_menu->set_switch_on_hover(true);
p = view_menu->get_popup();
p->set_hide_on_checkable_item_selection(false);
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
index b022fcc1c9..fa971679e6 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
@@ -213,7 +213,7 @@ GPUParticles3DEditorBase::GPUParticles3DEditorBase() {
emission_fill->add_item(TTR("Surface Points"));
emission_fill->add_item(TTR("Surface Points+Normal (Directed)"));
emission_fill->add_item(TTR("Volume"));
- emd_vb->add_margin_child(TTR("Emission Source: "), emission_fill);
+ emd_vb->add_margin_child(TTR("Emission Source:"), emission_fill);
emission_dialog->get_ok_button()->set_text(TTR("Create"));
emission_dialog->connect("confirmed", callable_mp(this, &GPUParticles3DEditorBase::_generate_emission_points));
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 0a3303390a..ef31e132b3 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -4167,7 +4167,8 @@ void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) {
Vector3 motion_snapped = motion;
motion_snapped.snap(Vector3(snap, snap, snap));
// This might not be necessary anymore after issue #288 is solved (in 4.0?).
- set_message(TTR("Scaling: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
+ // TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
+ set_message(TTR("Scaling:") + " (" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
motion = _edit.original.basis.inverse().xform(motion);
@@ -4267,7 +4268,8 @@ void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) {
}
Vector3 motion_snapped = motion;
motion_snapped.snap(Vector3(snap, snap, snap));
- set_message(TTR("Translating: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
+ // TRANSLATORS: Refers to changing the position of a node in the 3D editor.
+ set_message(TTR("Translating:") + " (" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
motion = spatial_editor->get_gizmo_transform().basis.inverse().xform(motion);
@@ -7711,6 +7713,7 @@ Node3DEditor::Node3DEditor() {
p->connect("id_pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed));
view_menu = memnew(MenuButton);
+ // TRANSLATORS: Noun, name of the 2D/3D View menus.
view_menu->set_text(TTR("View"));
view_menu->set_switch_on_hover(true);
view_menu->set_shortcut_context(this);
diff --git a/editor/plugins/occluder_instance_3d_editor_plugin.cpp b/editor/plugins/occluder_instance_3d_editor_plugin.cpp
index 79cf4c394e..d5fc51aea4 100644
--- a/editor/plugins/occluder_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/occluder_instance_3d_editor_plugin.cpp
@@ -63,7 +63,7 @@ void OccluderInstance3DEditorPlugin::_bake_select_file(const String &p_file) {
break;
}
case OccluderInstance3D::BAKE_ERROR_CANT_SAVE: {
- EditorNode::get_singleton()->show_warning(TTR("Could not save the new occluder at the specified path: ") + p_file);
+ EditorNode::get_singleton()->show_warning(TTR("Could not save the new occluder at the specified path:") + " " + p_file);
break;
}
default: {
diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp
index 16e874d7e2..79fc304242 100644
--- a/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -420,11 +420,8 @@ ResourcePreloaderEditorPlugin::ResourcePreloaderEditorPlugin() {
preloader_editor = memnew(ResourcePreloaderEditor);
preloader_editor->set_custom_minimum_size(Size2(0, 250) * EDSCALE);
- button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("ResourcePreloader"), preloader_editor);
+ button = EditorNode::get_singleton()->add_bottom_panel_item("ResourcePreloader", preloader_editor);
button->hide();
-
- //preloader_editor->set_anchor( MARGIN_TOP, Control::ANCHOR_END);
- //preloader_editor->set_margin( MARGIN_TOP, 120 );
}
ResourcePreloaderEditorPlugin::~ResourcePreloaderEditorPlugin() {
diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp
index 6a63875324..ad817f9a41 100644
--- a/editor/plugins/sprite_2d_editor_plugin.cpp
+++ b/editor/plugins/sprite_2d_editor_plugin.cpp
@@ -546,7 +546,7 @@ Sprite2DEditor::Sprite2DEditor() {
debug_uv_dialog->connect("confirmed", callable_mp(this, &Sprite2DEditor::_create_node));
HBoxContainer *hb = memnew(HBoxContainer);
- hb->add_child(memnew(Label(TTR("Simplification: "))));
+ hb->add_child(memnew(Label(TTR("Simplification:"))));
simplification = memnew(SpinBox);
simplification->set_min(0.01);
simplification->set_max(10.00);
@@ -554,7 +554,7 @@ Sprite2DEditor::Sprite2DEditor() {
simplification->set_value(2);
hb->add_child(simplification);
hb->add_spacer();
- hb->add_child(memnew(Label(TTR("Shrink (Pixels): "))));
+ hb->add_child(memnew(Label(TTR("Shrink (Pixels):"))));
shrink_pixels = memnew(SpinBox);
shrink_pixels->set_min(0);
shrink_pixels->set_max(10);
@@ -562,7 +562,7 @@ Sprite2DEditor::Sprite2DEditor() {
shrink_pixels->set_value(0);
hb->add_child(shrink_pixels);
hb->add_spacer();
- hb->add_child(memnew(Label(TTR("Grow (Pixels): "))));
+ hb->add_child(memnew(Label(TTR("Grow (Pixels):"))));
grow_pixels = memnew(SpinBox);
grow_pixels->set_min(0);
grow_pixels->set_max(10);
diff --git a/editor/translations/af.po b/editor/translations/af.po
index ee71474337..6f644867b8 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -332,7 +332,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nie genoeg bytes om bytes te dekodeer nie, of ongeldige formaat."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Ongeldige toevoer %i (nie geslaag nie) in uitdrukking"
#: core/math/expression.cpp
@@ -1062,6 +1063,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Bevry / Verniet"
@@ -1078,7 +1080,7 @@ msgstr "Spieel"
msgid "Time:"
msgstr "Tyd:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Waarde:"
@@ -1330,10 +1332,70 @@ msgstr "Verwyder geselekteerde baan."
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Time (s): "
+msgid "Time (s):"
msgstr "Tree (s):"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Skep Nuwe"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Konstant"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Moet 'n geldige uitbreiding gebruik."
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Wysig Nodus Kurwe"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Wissel Modus"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animasie Zoem."
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr ""
@@ -1555,7 +1617,7 @@ msgid "Add Method Track Key"
msgstr "Anim Voeg Baan & Sleutel By"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2555,8 +2617,8 @@ msgstr "Oop Oudio-Bus Uitleg"
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -5018,11 +5080,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5956,10 +6020,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projek Bestuurder"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6730,16 +6796,6 @@ msgstr "Vervang Alles"
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Find: "
-msgstr "Vind"
-
-#: editor/find_in_files.cpp
-#, fuzzy
-msgid "Replace: "
-msgstr "Vervang"
-
-#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Vervang Alles"
@@ -7137,7 +7193,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -7992,10 +8048,12 @@ msgstr ""
msgid "Directions"
msgstr "Beskrywing"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
@@ -8161,7 +8219,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Transition: "
+msgid "Transition:"
msgstr "Oorgang"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8180,11 +8238,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -9100,6 +9153,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9164,6 +9218,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9935,8 +9993,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Hulpbron"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10327,13 +10386,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10342,11 +10394,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#, fuzzy
-msgid "ResourcePreloader"
-msgstr "Hulpbron"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -11081,13 +11128,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Wissel Modus"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Oorgang"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -11110,11 +11161,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11638,15 +11684,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Alle Seleksie"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15787,8 +15834,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Verwyder"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -16812,7 +16860,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17671,7 +17719,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17679,7 +17727,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -18066,7 +18114,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18074,7 +18122,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18238,12 +18286,14 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Ongeldige argument om '%s' te genereer"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Ongeldige naam."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -18255,11 +18305,11 @@ msgid "Var Name"
msgstr "Naam"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index 34de06e8cf..faed43ac8f 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -403,7 +403,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "ليس هنالك بايتات كافية من أجل فك البايتات، أو الصيغة غير صحيحة."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "مدخلات خاطئة %i (لم يتم تمريره) في التعبير"
#: core/math/expression.cpp
@@ -1162,6 +1163,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "فارغ"
@@ -1178,7 +1180,7 @@ msgstr "انعكاس"
msgid "Time:"
msgstr "الوقت:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "القيمة:"
@@ -1429,10 +1431,75 @@ msgid "Remove this track."
msgstr "إزالة هذا المسار."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "الوقت(ثواني): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "مكان الرصيف"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "خطوة الدوران:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "تغيير الأبعاد:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "نوع:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "إدارة قوالب التصدير:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "تسارع بعد بداية بطيئة"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "حدد المعامل"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "حدد المعامل"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "عنصر خِيار"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "إعادة تشغيل (ثواني):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "تلاشي في البداية (ثواني):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "الرسومات المتحركة:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "ترجيح المسار المُفعل"
@@ -1646,7 +1713,8 @@ msgid "Add Method Track Key"
msgstr "أضْف مفتاح لمقطع الدالة (Method Track)"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "دالة لم توجد في الكائن: "
#: editor/animation_track_editor.cpp
@@ -2607,8 +2675,9 @@ msgstr "إفتح نسق مسار الصوت"
msgid "There is no '%s' file."
msgstr "لا يوجد ملف '%s'."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "المخطط"
#: editor/editor_audio_buses.cpp
@@ -5109,11 +5178,14 @@ msgid "Selected node is not a Viewport!"
msgstr "العُقدة المختارة ليست إطار عرض Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "الحجم: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "الحجم:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "الصفحة: "
#: editor/editor_properties_array_dict.cpp
@@ -6094,10 +6166,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "مدير المشروع"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6860,14 +6934,6 @@ msgid "Replace in Files"
msgstr "إستبدل في كل المفات"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "جدْ: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "إستبدال: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "إستبدال الكل (لا رجوع)"
@@ -7264,7 +7330,8 @@ msgid "Generating Lightmaps"
msgstr "انشاء خارطة الضوء"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "انشاء من اجل المجسم: "
#: editor/import/resource_importer_scene.cpp
@@ -8103,10 +8170,12 @@ msgstr "إعدادت شفافية طبقات البصل"
msgid "Directions"
msgstr "الاتجاهات"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "الماضي"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "المستقبل"
@@ -8267,7 +8336,8 @@ msgstr ""
"تحديد الرسومية المتحركة الخاصة بالنهاية. سيكون ذلك مفيداً للحركات الفرعية."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "الانتقال: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8284,11 +8354,6 @@ msgid "New name:"
msgstr "إسم جديد:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "تغيير الأبعاد:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "تلاشي في البداية (ثواني):"
@@ -9192,6 +9257,7 @@ msgstr "إنشاء عظمة (عظام) مخصوصة من عُقدة (عُقد)"
msgid "Clear Custom Bones"
msgstr "مسح العظام المخصوصة"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9258,6 +9324,10 @@ msgid "Preview Canvas Scale"
msgstr "إظهار تحجيم اللوحة Canvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "المخطط"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "قناع الترجمة لأجل إدخال المفاتيح."
@@ -10026,7 +10096,8 @@ msgid "Volume"
msgstr "حجم"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "مصدر الانبعاث: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10416,13 +10487,6 @@ msgid "Instance:"
msgstr "نمذجة:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "نوع:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "افتح في المُحرر"
@@ -10431,10 +10495,6 @@ msgstr "افتح في المُحرر"
msgid "Load Resource"
msgstr "تحميل المورد"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "مورد محمل سلفاً"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "إقلبْ البوابات"
@@ -11134,12 +11194,16 @@ msgstr "تدوير"
msgid "Translate"
msgstr "ترجم"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "يُحجم: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "يترجم: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11163,11 +11227,6 @@ msgid "Yaw:"
msgstr "ياو:"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr "الحجم:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "كائنات مرسومة:"
@@ -11689,15 +11748,18 @@ msgid "Sprite"
msgstr "رسومية"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "التبسيط: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "التقلص (Pixels): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "التكبير (Pixels): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15909,7 +15971,8 @@ msgid "Attach Node Script"
msgstr "ألحق نص برمجي للعُقدة"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "من بعد "
#: editor/script_editor_debugger.cpp
@@ -16974,7 +17037,8 @@ msgid "Disabled GDNative Singleton"
msgstr "تعطيل نمط البرمجة Singleton ل GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "مكتبات: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17871,7 +17935,8 @@ msgstr ""
"أصلح العقدة من فضلك."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "أرجعت العُقدة تسلسلاً مُخرجاً غير صالح: "
#: modules/visual_script/visual_script.cpp
@@ -17879,7 +17944,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "عثر على تسلسل بت ولكن ليس العقدة في المكدس ,ارفع تقرير عن الخطأ!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "حدوث تجاوز للتكدس ( Stack overflow) مع عمق التكدس: "
#: modules/visual_script/visual_script.cpp
@@ -18254,7 +18320,8 @@ msgid "for (elem) in (input):"
msgstr "لكل (عنصر) في (معلومات-الإدخال):"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "نوع الإدخال غير متوقع: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18262,7 +18329,8 @@ msgid "Iterator became invalid"
msgstr "أصبح المُكرر غير صالحاً"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "أصبح المُكرر غير صالحاً: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18435,11 +18503,13 @@ msgid "Operator"
msgstr "مُشغل التراكم."
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": معامل النوع غير صحيح: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": معاملات غير صالحة: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18452,11 +18522,13 @@ msgid "Var Name"
msgstr "الأسم"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "لم يتم إيجاد VariableGet في النص البرمجي: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "لم يتم إيجاد (مُحدد المُتغير) VariableSet في النص البرمجي: "
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/az.po b/editor/translations/az.po
index 844ee425d3..f6269e61aa 100644
--- a/editor/translations/az.po
+++ b/editor/translations/az.po
@@ -324,7 +324,8 @@ msgstr ""
"format."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "İfadədə uyğunsuz giriş %d (ötürülmədi)"
#: core/math/expression.cpp
@@ -1034,6 +1035,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Free"
@@ -1051,7 +1053,7 @@ msgstr "Güzgü"
msgid "Time:"
msgstr "Vaxt:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Dəyər:"
@@ -1309,10 +1311,70 @@ msgid "Remove this track."
msgstr "Bu izi sil."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Vaxt (sn): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Animasiyanı Təmizləmə"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "İnterpolasiya rejimi"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "%s baza növü üçün %s növünün səhv indeksi"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "%s növünü dəyişdirin"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animasiyalar:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "İz funksiyasını aktiv edin"
@@ -1535,7 +1597,8 @@ msgid "Add Method Track Key"
msgstr "Metod İz Açarı əlavə edin"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metod obyektdə tapılmadı: "
#: editor/animation_track_editor.cpp
@@ -2518,8 +2581,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -4877,11 +4940,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5785,10 +5850,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
@@ -6513,14 +6580,6 @@ msgid "Replace in Files"
msgstr "Hamısını Əvəz Et"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Hamısını Əvəz Et"
@@ -6900,7 +6959,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -7712,10 +7771,12 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
@@ -7870,8 +7931,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "Animasiyanı Təmizləmə"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -7887,11 +7949,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8777,6 +8834,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8840,6 +8898,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9590,7 +9652,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -9973,13 +10035,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9988,10 +10043,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10683,13 +10734,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Ölçüm Nisbəti:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Animasiyanı Təmizləmə"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10712,11 +10767,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11223,15 +11273,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Seçiləni Çoxalt"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15189,8 +15240,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Sil"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -16180,7 +16232,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17012,7 +17064,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17020,7 +17072,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17386,7 +17438,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17394,7 +17446,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17552,12 +17604,14 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "'%s' qurmaq üçün etibarsız arqumentlər"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "'%s' qurmaq üçün etibarsız arqumentlər"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17568,12 +17622,14 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "Metod obyektdə tapılmadı: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "Metod obyektdə tapılmadı: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index d43358bac8..b7dc36f666 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -349,7 +349,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Недостатъчно байтове за разкодиране или неправилен формат."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Неправилен входен параметър %i (не е подаден) в израза"
#: core/math/expression.cpp
@@ -1088,6 +1089,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Свободно"
@@ -1104,7 +1106,7 @@ msgstr "Огледално"
msgid "Time:"
msgstr "Време:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Стойност:"
@@ -1352,10 +1354,71 @@ msgid "Remove this track."
msgstr "Премахване на тази пътечка."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Време (сек): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Създаване на функция"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Стъпка при завъртане:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Мащаб:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Тип:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Неправилно разширение."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Предупреждение:"
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Отместване на мрежата:"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Анимации:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Включване/изключване на пътечката"
@@ -1572,7 +1635,7 @@ msgid "Add Method Track Key"
msgstr "Добавяне на ключ за пътечка с метод"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2519,8 +2582,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -4934,11 +4997,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Размер:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5896,10 +5961,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Управление на проектите"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6633,14 +6700,6 @@ msgid "Replace in Files"
msgstr "Замяна във файловете"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Търсене: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Замяна: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Замяна на всички (НЕОБРАТИМО)"
@@ -7033,7 +7092,8 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Създаване за полигонна мрежа: "
#: editor/import/resource_importer_scene.cpp
@@ -7860,10 +7920,12 @@ msgstr "Настройки на режима с избледняващи кад
msgid "Directions"
msgstr "Направления"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Минало"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Бъдеще"
@@ -8018,7 +8080,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Преход: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8035,11 +8098,6 @@ msgid "New name:"
msgstr "Ново име:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Мащаб:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8943,6 +9001,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr "Изчистване на персонализираните кости"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9007,6 +9066,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9767,7 +9830,8 @@ msgid "Volume"
msgstr "Обем"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Източник на излъчването: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10150,13 +10214,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Тип:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10165,10 +10222,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10868,12 +10921,16 @@ msgstr "Ротация"
msgid "Translate"
msgstr "Транслиране"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Скалиране: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Транслиране: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -10897,11 +10954,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr "Размер:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Изчертани обекти:"
@@ -11422,15 +11474,18 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Опростяване: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Смаляване (пиксели): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Уголемяване (пиксели): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15412,7 +15467,8 @@ msgid "Attach Node Script"
msgstr "Закачане на скрипт"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Отдалечено "
#: editor/script_editor_debugger.cpp
@@ -16453,8 +16509,9 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
-msgstr ""
+#, fuzzy
+msgid "Libraries:"
+msgstr "Библиотека"
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
@@ -17331,7 +17388,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17339,7 +17396,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17701,7 +17758,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17709,7 +17766,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17870,12 +17927,14 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Неправилни аргументи за изграждане на „%s“"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Неправилно име."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17887,11 +17946,11 @@ msgid "Var Name"
msgstr "Име"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index 4ec4e68f08..21de62a1af 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -348,7 +348,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "ডিকোডিং বাইট, বা অবৈধ বিন্যাসের জন্য পর্যাপ্ত পরিমাণে বাইট নেই।"
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "অবৈধ ইনপুট %i (পাস করা হয়নি) প্রকাশে"
#: core/math/expression.cpp
@@ -1108,6 +1109,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "মুক্ত করে দিন"
@@ -1124,7 +1126,7 @@ msgstr "প্রতিবিম্ব"
msgid "Time:"
msgstr "সময়:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "মান:"
@@ -1375,10 +1377,75 @@ msgid "Remove this track."
msgstr "নির্বাচিত ট্র্যাক/পথ অপসারণ করুন।"
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "সময় (সেঃ): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "ড্ক পজিশন"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "ঘূর্ণায়নের পদক্ষেপ:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "স্কেল/মাপ:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "ধরণ:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "এক্সপোর্টের টেমপ্লেটসমূহ ইন্সটল করুন"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "আগমন-গমন সহজ/আলগা করন"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "হ্যান্ডেল স্থাপন করুন"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "হ্যান্ডেল স্থাপন করুন"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "বস্তু যোগ করুন"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "পুনরারম্ভ (সেঃ):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "অন্তঃস্থ ফেড/বিলীন (সেঃ):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "অ্যানিমেশনসমূহ"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "ট্র্যাক সক্রিয় করুন"
@@ -1596,7 +1663,8 @@ msgid "Add Method Track Key"
msgstr "Method Track Key যুক্ত করুন"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Object এ Method পাওয়া যায় নি: "
#: editor/animation_track_editor.cpp
@@ -2601,9 +2669,9 @@ msgstr "অডিও বাস লেআউট ওপেন করুন"
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/editor_audio_buses.cpp
#, fuzzy
-msgid "Layout"
+msgid "Layout:"
msgstr "লেআউট/নকশা সংরক্ষণ করুন"
#: editor/editor_audio_buses.cpp
@@ -5245,12 +5313,15 @@ msgid "Selected node is not a Viewport!"
msgstr "ইম্পোর্টের জন্য নোড(সমূহ) নির্বাচন করুন"
#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
-msgid "Size: "
+msgid "Size:"
msgstr "সেল (Cell)-এর আকার:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "পাতা: "
#: editor/editor_properties_array_dict.cpp
@@ -6234,10 +6305,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "প্রজেক্ট ম্যানেজার"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -7067,16 +7140,6 @@ msgstr "সমস্তগুলি প্রতিস্থাপন করু
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Find: "
-msgstr "সন্ধান করুন"
-
-#: editor/find_in_files.cpp
-#, fuzzy
-msgid "Replace: "
-msgstr "প্রতিস্থাপন করুন"
-
-#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "সমস্তগুলি প্রতিস্থাপন করুন"
@@ -7491,7 +7554,7 @@ msgstr "লাইট্ম্যাপে হস্তান্তর করু
#: editor/import/resource_importer_scene.cpp
#, fuzzy
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr "AABB উৎপন্ন করুন"
#: editor/import/resource_importer_scene.cpp
@@ -8388,11 +8451,13 @@ msgstr "অ্যানিমেশনের সিদ্ধান্তসম
msgid "Directions"
msgstr "অংশাদি:"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Past"
msgstr "প্রতিলেপন/পেস্ট করুন"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Future"
@@ -8560,7 +8625,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Transition: "
+msgid "Transition:"
msgstr "ট্র্যানজিশন/স্থানান্তরণ"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8579,11 +8644,6 @@ msgid "New name:"
msgstr "নতুন নাম:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "স্কেল/মাপ:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "অন্তঃস্থ ফেড/বিলীন (সেঃ):"
@@ -9565,6 +9625,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr "বোন্‌/হাড় পরিষ্কার করুন"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9637,6 +9698,11 @@ msgid "Preview Canvas Scale"
msgstr "এটলাস/মানচিত্রাবলী প্রিভিউ"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Layout"
+msgstr "লেআউট/নকশা সংরক্ষণ করুন"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -10443,7 +10509,7 @@ msgstr "আয়তন"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr "Emission পূরণ:"
#: editor/plugins/particles_editor_plugin.cpp
@@ -10861,13 +10927,6 @@ msgid "Instance:"
msgstr "ইন্সট্যান্স:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "ধরণ:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "এডিটরে খুলুন"
@@ -10876,11 +10935,6 @@ msgstr "এডিটরে খুলুন"
msgid "Load Resource"
msgstr "রিসোর্স লোড করুন"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#, fuzzy
-msgid "ResourcePreloader"
-msgstr "রিসোর্স-এর পথ"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -11655,14 +11709,16 @@ msgstr "প্রদেশ/রাজ্য"
msgid "Translate"
msgstr "স্থানান্তর (Translate):"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Scaling: "
+msgid "Scaling:"
msgstr "স্কেল/মাপ:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Translating: "
+msgid "Translating:"
msgstr "অনুবাদসমূহ:"
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11687,12 +11743,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
-msgid "Size:"
-msgstr "সেল (Cell)-এর আকার:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Objects Drawn:"
msgstr "অবজেক্ট আঁকা হয়েছে"
@@ -12249,17 +12299,18 @@ msgid "Sprite"
msgstr "ফ্রেমসমূহ স্তূপ করুন"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "সরলীকরণ: "
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr "স্ন্যাপ (পিক্সেলসমূহ):"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr "স্ন্যাপ (পিক্সেলসমূহ):"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -16670,7 +16721,7 @@ msgstr "নোড স্ক্রিপ্ট সংযুক্ত করুন
#: editor/script_editor_debugger.cpp
#, fuzzy
-msgid "Remote "
+msgid "Remote %s:"
msgstr "অপসারণ করুন"
#: editor/script_editor_debugger.cpp
@@ -17760,7 +17811,8 @@ msgid "Disabled GDNative Singleton"
msgstr "হাল-নাগাদকারী ঘূর্ণক নিষ্ক্রিয় করুন"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "লাইব্রেরি: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -18687,7 +18739,8 @@ msgstr ""
"করে আপনার নোডটি মেরামত করুন।"
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "নোড অনিয়মিত ক্রমের ফলাফল পাঠিয়েছে: "
#: modules/visual_script/visual_script.cpp
@@ -18696,7 +18749,8 @@ msgstr ""
"ক্রম বিট (bit) পাওয়া গিয়েছে কিন্তু নোডটি স্ট্যাক/তাক-এ নেই, সমস্যাটি রিপোর্ট করুন!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "স্ট্যাক/তাক-এর গভীরতায় স্ট্যাক/তাক অধিপ্রবাহিত/প্লাবিত হয়েছে: "
#: modules/visual_script/visual_script.cpp
@@ -19114,7 +19168,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "যোগান/ইনপুট-এর ধরণ পুনরাবৃত্তিমূলক নয়: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -19122,7 +19177,8 @@ msgid "Iterator became invalid"
msgstr "পুনরাবৃত্তকারী অকার্যকর হয়ে পড়েছে"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "পুনরাবৃত্তকারী অকার্যকর হয়ে পড়েছে: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -19293,11 +19349,13 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": অগ্রহনযোগ্য মান/আর্গুমেন্ট-এর ধরণ: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": অগ্রহনযোগ্য মান/আর্গুমেন্ট-সমূহ: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -19310,11 +19368,13 @@ msgid "Var Name"
msgstr "নাম"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "স্ক্রিপ্টে চলক-প্রাপক (VariableGet) পাওয়া যায়নি: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "স্ক্রিপ্টে চলক-স্থাপক (VariableSet) পাওয়া যায়নি: "
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/br.po b/editor/translations/br.po
index 8fe333055b..c98db2ab4a 100644
--- a/editor/translations/br.po
+++ b/editor/translations/br.po
@@ -317,7 +317,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Re nebeut a oktedoù evit diskodiñ, pe formad fall."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Enkas fall %i (ket tremenet) en eztaol"
#: core/math/expression.cpp
@@ -1019,6 +1020,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Dieub"
@@ -1035,7 +1037,7 @@ msgstr "Melezour"
msgid "Time:"
msgstr "Amzer :"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Talvoud :"
@@ -1280,10 +1282,70 @@ msgid "Remove this track."
msgstr "Dilemel ar roudenn-se."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Amzer (s) : "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Tro Fiñvskeudenn"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Mod Interpoladur"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Indeks fall a dip %s evit an tip diazez %s"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Mod Interpoladur"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Lodennoù Fiñvskeudenn :"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Aktivañ ar Roudenn"
@@ -1501,7 +1563,8 @@ msgid "Add Method Track Key"
msgstr "Ouzhpenn Alc'hwez Roudenn Metodenn"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "N'eus ket deus ar metodenn en objed : "
#: editor/animation_track_editor.cpp
@@ -2440,8 +2503,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -4791,11 +4854,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5684,10 +5749,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
@@ -6406,14 +6473,6 @@ msgid "Replace in Files"
msgstr ""
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6787,7 +6846,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -7593,10 +7652,12 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
@@ -7751,8 +7812,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "Tro Fiñvskeudenn"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -7768,11 +7830,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8657,6 +8714,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8720,6 +8778,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9463,7 +9525,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -9846,13 +9908,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9861,10 +9916,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10551,13 +10602,16 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+msgid "Scaling:"
msgstr ""
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Tro Fiñvskeudenn"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10580,11 +10634,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11091,15 +11140,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Tro Fiñvskeudenn"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15031,8 +15081,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Dilemel ar Roudenn Fiñvskeudenn"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -16013,7 +16064,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16836,7 +16887,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16844,7 +16895,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17207,7 +17258,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17215,7 +17266,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17369,12 +17420,14 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Argumant fall evit sevel '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Argumant fall evit sevel '%s'"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17385,12 +17438,14 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "N'eus ket deus ar metodenn en objed : "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "N'eus ket deus ar metodenn en objed : "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index c892b3f5ec..142ea75e28 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -329,7 +329,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Manquen bytes per a descodificar els bytes, o el format no és vàlid."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "L'entrada %i en l'expressió no és vàlida (no transmesa)"
#: core/math/expression.cpp
@@ -1065,6 +1066,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Allibera"
@@ -1081,7 +1083,7 @@ msgstr "Emmiralla"
msgid "Time:"
msgstr "Temps:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Valor:"
@@ -1331,10 +1333,75 @@ msgid "Remove this track."
msgstr "Treu la Pista."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Temps (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Posició"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Pas de la Rotació:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Escala:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Tipus:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Plantilla d'exportació no vàlida:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Esmorteeix Entrada-Sortida"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Estableix la Nansa"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Estableix la Nansa"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Element de ràdio"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Reinici (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Fosa d'entrada (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animacions:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Pista de commutació activada"
@@ -1550,7 +1617,8 @@ msgid "Add Method Track Key"
msgstr "Afegir Clau de Pista de Mètode"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "No s'ha trobat el mètode en l'objecte: "
#: editor/animation_track_editor.cpp
@@ -2531,8 +2599,9 @@ msgstr "Obre un Disseny de Bus d'Àudio"
msgid "There is no '%s' file."
msgstr "No hi ha cap fitxer '%s'."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Desar Disseny"
#: editor/editor_audio_buses.cpp
@@ -5087,11 +5156,14 @@ msgid "Selected node is not a Viewport!"
msgstr "El Node seleccionat no és una Vista!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Mida: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Mida:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Pàgina: "
#: editor/editor_properties_array_dict.cpp
@@ -6076,10 +6148,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Gestor del Projecte"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6881,14 +6955,6 @@ msgid "Replace in Files"
msgstr "Reemplaça-hoTot"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Cerca: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Reemplaça: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Reemplaça-hoTot"
@@ -7293,7 +7359,8 @@ msgid "Generating Lightmaps"
msgstr "S'estan generant els Lightmaps"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "S'està generant per a la Malla: "
#: editor/import/resource_importer_scene.cpp
@@ -8144,10 +8211,12 @@ msgstr "Opcions Paper Ceba"
msgid "Directions"
msgstr "Direccions"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Passat"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Futur"
@@ -8307,7 +8376,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Definiu l'animació final. Això és útil per a sub-transicions."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Transició: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8324,11 +8394,6 @@ msgid "New name:"
msgstr "Nou nom:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Escala:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fosa d'entrada (s):"
@@ -9275,6 +9340,7 @@ msgstr "Crear os(sos) personalitzat(s) a partir de Node(s)"
msgid "Clear Custom Bones"
msgstr "Restablir Ossos Personalitzats"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9341,6 +9407,10 @@ msgid "Preview Canvas Scale"
msgstr "Vista prèvia de l'Escala del Llenç"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Desar Disseny"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Mascara de translació per a inserir claus."
@@ -10125,7 +10195,8 @@ msgid "Volume"
msgstr "Volum"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Font d'Emissió: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10520,13 +10591,6 @@ msgid "Instance:"
msgstr "Instància:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Tipus:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Obre en l'Editor"
@@ -10535,10 +10599,6 @@ msgstr "Obre en l'Editor"
msgid "Load Resource"
msgstr "Carrega un Recurs"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "ResourcePreloader"
-
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Flip Portals"
@@ -11268,12 +11328,16 @@ msgstr "Rotar"
msgid "Translate"
msgstr "Translació"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Escala: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Translació: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11298,11 +11362,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr "Mida:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Objects Drawn:"
msgstr "Objectes Dibuixats:"
@@ -11837,15 +11896,18 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Simplificació: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Redueix (Píxels): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Engrandeix (Píxels): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -16224,7 +16286,8 @@ msgid "Attach Node Script"
msgstr "Adjunta un Script de Node"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Remot "
#: editor/script_editor_debugger.cpp
@@ -17303,7 +17366,8 @@ msgid "Disabled GDNative Singleton"
msgstr "Desactiva l'Indicador d'Actualització"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Biblioteques: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -18211,7 +18275,8 @@ msgstr ""
"treball de nodes! Repareu el node."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "El node ha retornat un seqüencia de sortida que no és vàlida: "
#: modules/visual_script/visual_script.cpp
@@ -18221,7 +18286,8 @@ msgstr ""
"el bug!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Pila desbordada (stack overflow) amb profunditat de Pila: "
#: modules/visual_script/visual_script.cpp
@@ -18619,7 +18685,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Tipus d'entrada no iterable: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18627,7 +18694,8 @@ msgid "Iterator became invalid"
msgstr "L'Iterador ja no és vàlid"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "L'Iterador ja no és vàlid: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18801,11 +18869,13 @@ msgid "Operator"
msgstr "Operador de superposició."
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Argument no vàlid del tipus: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Arguments no vàlids: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18818,11 +18888,13 @@ msgid "Var Name"
msgstr "Nom"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "Variable Get no trobada en l'Script: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "Variable Set no trobada en l'Script: "
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index 8990dd908f..2a02b432f7 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -367,7 +367,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nedostatek bajtů pro dekódování bajtů, nebo neplatný formát."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Neplatný vstup %i (nepředán) ve výrazu"
#: core/math/expression.cpp
@@ -1126,6 +1127,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Volný"
@@ -1142,7 +1144,7 @@ msgstr "Zrcadlit"
msgid "Time:"
msgstr "Čas:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Hodnota:"
@@ -1392,11 +1394,76 @@ msgid "Remove this track."
msgstr "Odstranit tuto stopu."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Čas (s): "
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Position:"
+msgstr "Pozice doku"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Krok rotace:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Zvětšení:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Typ:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Neplatná šablona pro export:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Hladký vstup-výstup"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Nastavit úchyt"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Nastavit úchyt"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Položka volby"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Restart (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Objevení za (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animace:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Toggle Track Enabled"
msgstr "Povolit stopu"
@@ -1611,7 +1678,8 @@ msgid "Add Method Track Key"
msgstr "Přidat stopu volání metody"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Tato metoda nebyla v objektu nalezena: "
#: editor/animation_track_editor.cpp
@@ -2579,8 +2647,9 @@ msgstr "Otevřít rozložení audio sběrnice"
msgid "There is no '%s' file."
msgstr "Neexistuje '%s' soubor."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Rozložení"
#: editor/editor_audio_buses.cpp
@@ -5094,11 +5163,14 @@ msgid "Selected node is not a Viewport!"
msgstr "Vybraný uzel není Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Velikost: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Velikost:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Strana: "
#: editor/editor_properties_array_dict.cpp
@@ -6081,10 +6153,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Správce projektů"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6854,14 +6928,6 @@ msgid "Replace in Files"
msgstr "Nahradit všechny"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Najít: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Nahradit: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Nahradit všechny"
@@ -7259,7 +7325,8 @@ msgid "Generating Lightmaps"
msgstr "Generování světelné mapy"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Generování pro síť: "
#: editor/import/resource_importer_scene.cpp
@@ -8095,10 +8162,12 @@ msgstr "Onion Skinning možnosti"
msgid "Directions"
msgstr "Směry"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Předcházející"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Budoucí"
@@ -8258,7 +8327,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Nastavit koncovou animaci. Užitečné pro pod-přechody."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Přechod: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8275,11 +8345,6 @@ msgid "New name:"
msgstr "Nové jméno:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Zvětšení:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Objevení za (s):"
@@ -9195,6 +9260,7 @@ msgstr "Vytvořit kosti z uzlů"
msgid "Clear Custom Bones"
msgstr "Vymazat kosti"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9261,6 +9327,10 @@ msgid "Preview Canvas Scale"
msgstr "Náhled měřítka plátna"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Rozložení"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Offset maska pro vkládání klíčů."
@@ -10032,7 +10102,8 @@ msgid "Volume"
msgstr "Hlasitost"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Zdroje emisí: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10419,13 +10490,6 @@ msgid "Instance:"
msgstr "Instance:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Typ:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Otevřít v editoru"
@@ -10434,10 +10498,6 @@ msgstr "Otevřít v editoru"
msgid "Load Resource"
msgstr "Načíst zdroj"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "Zdroj"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Převrátit portály"
@@ -11150,12 +11210,16 @@ msgstr "Otočit"
msgid "Translate"
msgstr "Posunout"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Škálování: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Posun: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11179,11 +11243,6 @@ msgid "Yaw:"
msgstr "Odklon (Yaw):"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr "Velikost:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Kreslené objekty:"
@@ -11705,15 +11764,18 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Zjednodušení: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Zmenšení (pixely): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Zvětšení (pixely): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15925,7 +15987,8 @@ msgid "Attach Node Script"
msgstr "Připojit script k uzlu"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Vzdálený "
#: editor/script_editor_debugger.cpp
@@ -16988,7 +17051,8 @@ msgid "Disabled GDNative Singleton"
msgstr "Vypnutý GDNative Singleton"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Knihovny: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17880,7 +17944,8 @@ msgstr ""
"Opravte prosím váš uzel."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Uzel vrátil neplatnou posloupnost výstupu: "
#: modules/visual_script/visual_script.cpp
@@ -17888,7 +17953,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "Nalezen bit posloupnosti ale ne uzel v zásobníku. Nahlaste chybu!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Přetečení zásobníku s hloubkou: "
#: modules/visual_script/visual_script.cpp
@@ -18260,7 +18326,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Vstupním typem nelze iterovat: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18268,7 +18335,8 @@ msgid "Iterator became invalid"
msgstr "Iterátor se stal neplatným"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Iterátor se stal neplatným: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18441,11 +18509,13 @@ msgid "Operator"
msgstr "Operátor překrytí."
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Neplatný argument typu: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Neplatné argumenty: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18458,11 +18528,13 @@ msgid "Var Name"
msgstr "Název"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "Proměnná pro získání nebyla ve skriptu nalezena: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "Proměnná pro nastavení nebyla ve skriptu nalezena: "
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/da.po b/editor/translations/da.po
index 77b2a6a110..73819a0c91 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -339,7 +339,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Ikke nok bytes til afkodning af bytes, eller ugyldigt format."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Ugyldigt input %i (mislykket) i udtrykket"
#: core/math/expression.cpp
@@ -1084,6 +1085,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Fri"
@@ -1100,7 +1102,7 @@ msgstr "Spejl"
msgid "Time:"
msgstr "Tid:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Værdi:"
@@ -1352,10 +1354,73 @@ msgid "Remove this track."
msgstr "Fjern spor."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Tid (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Position"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Konstant"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Skalér:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Ugyldigt eksport skabelon:\n"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Advarsler:"
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Rediger Node Kurve"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Genstart:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Fade ind (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Tilføj animation"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Skift bane slået til"
@@ -1579,7 +1644,8 @@ msgid "Add Method Track Key"
msgstr "Kald metode spor"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metode ikke fundet i objekt: "
#: editor/animation_track_editor.cpp
@@ -2584,8 +2650,9 @@ msgstr "Åben Audio Bus Layout"
msgid "There is no '%s' file."
msgstr "Der er ingen '%s' fil."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Layout"
#: editor/editor_audio_buses.cpp
@@ -5157,11 +5224,14 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Size:"
+msgstr "Skrifttype Størrelse:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -6112,10 +6182,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projekt Manager"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6915,16 +6987,6 @@ msgstr "Erstat Alle"
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Find: "
-msgstr "Find"
-
-#: editor/find_in_files.cpp
-#, fuzzy
-msgid "Replace: "
-msgstr "Erstat"
-
-#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Erstat Alle"
@@ -7328,7 +7390,8 @@ msgid "Generating Lightmaps"
msgstr "Generering af lightmaps"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Generering til Mesh: "
#: editor/import/resource_importer_scene.cpp
@@ -8201,11 +8264,13 @@ msgstr "Onion Skin Muligheder"
msgid "Directions"
msgstr "Retninger"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Past"
msgstr "Indsæt"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Fremtid"
@@ -8366,7 +8431,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Sæt slut animation. Dette er nyttigt ved under-overgange."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Overgang: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8383,11 +8449,6 @@ msgid "New name:"
msgstr "Nyt navn:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Skalér:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fade ind (s):"
@@ -9330,6 +9391,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr "Spil Brugerdefineret Scene"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9394,6 +9456,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Layout"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -10170,8 +10236,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Synlig Kollisionsformer"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10572,13 +10639,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10587,11 +10647,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#, fuzzy
-msgid "ResourcePreloader"
-msgstr "Ressource"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -11337,12 +11392,16 @@ msgstr ""
msgid "Translate"
msgstr "Oversætter: "
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Skalér:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Oversætter: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11366,12 +11425,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
-msgid "Size:"
-msgstr "Skrifttype Størrelse:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11901,15 +11954,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Tilføj Funktion"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -16152,7 +16206,7 @@ msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
-msgid "Remote "
+msgid "Remote %s:"
msgstr "Fjern"
#: editor/script_editor_debugger.cpp
@@ -17202,7 +17256,7 @@ msgid "Disabled GDNative Singleton"
msgstr "Slå Opdaterings Snurrer Fra"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -18086,7 +18140,8 @@ msgstr ""
"din node venligst."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Node returnerede en ugyldig sekvens output: "
#: modules/visual_script/visual_script.cpp
@@ -18094,7 +18149,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "Fundet sekvens bit men ikke noden i stakken, reporter bug!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Stakoverløb med stak dybde: "
#: modules/visual_script/visual_script.cpp
@@ -18487,7 +18543,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Input type ikke iterabel: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18495,7 +18552,8 @@ msgid "Iterator became invalid"
msgstr "Iterator blev ugyldig"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Iterator blev ugyldig: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18662,11 +18720,13 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Ugyldigt argument af typen: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Ugyldige argumenter: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18679,11 +18739,13 @@ msgid "Var Name"
msgstr "Navn"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet blev ikke fundet i scriptet: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet blev ikke fundet i scriptet: "
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/de.po b/editor/translations/de.po
index 4a7e350480..3e5f75a75d 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -87,8 +87,8 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-05-30 16:17+0000\n"
-"Last-Translator: Tobias Jacobs <tobi@jacobs.rocks>\n"
+"PO-Revision-Date: 2022-06-03 02:51+0000\n"
+"Last-Translator: So Wieso <sowieso@dukun.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
@@ -386,7 +386,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nicht genügend Bytes zur Dekodierung oder ungültiges Format."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Ungültige Eingabe %i (nicht übergeben) im Ausdruck"
#: core/math/expression.cpp
@@ -1085,6 +1086,7 @@ msgstr "Hohe Qualität"
msgid "Blend Shape Max Buffer Size (KB)"
msgstr "Blend-Shape Maximale Puffergröße (KB)"
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Kostenlos"
@@ -1101,7 +1103,7 @@ msgstr "Gespiegelt"
msgid "Time:"
msgstr "Zeit:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Wert:"
@@ -1215,11 +1217,11 @@ msgstr "Stream"
#: editor/animation_track_editor.cpp
msgid "Start Offset"
-msgstr "Beginn Offset"
+msgstr "Startversatz"
#: editor/animation_track_editor.cpp
msgid "End Offset"
-msgstr "Ende Offset"
+msgstr "Endeversatz"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/import/resource_importer_scene.cpp
@@ -1342,10 +1344,75 @@ msgid "Remove this track."
msgstr "Diese Spur entfernen."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Zeit (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Position"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Rotation"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Skalierung:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Typ:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Ungültige Exportvorlage:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Glätten Ein-Aus"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Eingehender Handle"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Ausgehender Handle"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Stream"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Neu starten (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Einblenden (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animationen:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Spur ein-/ausschalten"
@@ -1558,7 +1625,8 @@ msgid "Add Method Track Key"
msgstr "Methodenaufrufsspurschlüssel hinzufügen"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Methode nicht im Objekt gefunden: "
#: editor/animation_track_editor.cpp
@@ -2532,8 +2600,9 @@ msgstr "Öffne Audiobus-Layout"
msgid "There is no '%s' file."
msgstr "Datei ‚%s‘ existiert nicht."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Layout"
#: editor/editor_audio_buses.cpp
@@ -5051,11 +5120,14 @@ msgid "Selected node is not a Viewport!"
msgstr "Ausgewähltes Node ist kein Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Größe: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Größe:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Seite: "
#: editor/editor_properties_array_dict.cpp
@@ -5936,10 +6008,12 @@ msgstr "Hostname"
msgid "Port"
msgstr "Port"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projektverwaltung"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr "Sortierreihenfolge"
@@ -6690,14 +6764,6 @@ msgid "Replace in Files"
msgstr "In Dateien ersetzen"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Suche: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Ersetzen: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Alle ersetzen (KEIN RÜCKGÄNGIG MACHEN)"
@@ -7057,7 +7123,8 @@ msgid "Generating Lightmaps"
msgstr "Generiere Lightmaps"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Generierung für Mesh: "
#: editor/import/resource_importer_scene.cpp
@@ -7888,10 +7955,12 @@ msgstr "Zwiebelhaut-Einstellungen"
msgid "Directions"
msgstr "Richtungen"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Vergangenheit"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Zukunft"
@@ -8051,7 +8120,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "End-Animation festlegen. Hilfreich bei Sub-Transitionen."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Übergang: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8068,11 +8138,6 @@ msgid "New name:"
msgstr "Neuer Name:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Skalierung:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Einblenden (s):"
@@ -8984,6 +9049,7 @@ msgstr "Erstelle eigenständige(n) Knochen aus Node(s)"
msgid "Clear Custom Bones"
msgstr "Spezielle Knochen löschen"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9047,6 +9113,10 @@ msgid "Preview Canvas Scale"
msgstr "Vorschau Canvas-Skalierung"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Layout"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Verschiebungsmaske für Schlüsselbildeingabe."
@@ -9820,7 +9890,8 @@ msgid "Volume"
msgstr "Volumen"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Emissionsquelle: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10177,7 +10248,7 @@ msgstr "Knochen mit Polygon synchronisieren"
#: editor/plugins/ray_cast_2d_editor_plugin.cpp
msgid "Set cast_to"
-msgstr "Setze cast_to"
+msgstr "cast_to festlegen"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
@@ -10210,13 +10281,6 @@ msgid "Instance:"
msgstr "Instanz:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Typ:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Im Editor öffnen"
@@ -10225,10 +10289,6 @@ msgstr "Im Editor öffnen"
msgid "Load Resource"
msgstr "Ressource laden"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "Ressourcen-Vorlader"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Portale umdrehen"
@@ -10925,12 +10985,16 @@ msgstr "Rotierung"
msgid "Translate"
msgstr "Verschiebung"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Skalierung: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Verschiebe: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -10954,11 +11018,6 @@ msgid "Yaw:"
msgstr "Gierung:"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr "Größe:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Gezeichnete Objekte:"
@@ -11482,15 +11541,18 @@ msgid "Sprite"
msgstr "Bild"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Vereinfachung: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Schrumpfen (Pixel): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Wachsen (Pixel): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -12757,7 +12819,7 @@ msgstr "Trennung"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Selected Tile"
-msgstr "Ausgewähltes Tile"
+msgstr "Ausgewählte Kachel"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
@@ -12786,23 +12848,23 @@ msgstr "Modulierung"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tile Mode"
-msgstr "Tile Modus"
+msgstr "Kachelmodus"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Autotile Bitmask Mode"
-msgstr "Autotile Bitmask Modus"
+msgstr "Autotile-Bitmask-Modus"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Subtile Size"
-msgstr "Kachelgröße"
+msgstr "Subkachelgröße"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Subtile Spacing"
-msgstr "Subtile Abstand"
+msgstr "Subkachelabstand"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occluder Offset"
-msgstr "Abdeckung Versatz"
+msgstr "Verdeckungsversatz"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation Offset"
@@ -12814,7 +12876,7 @@ msgstr "Formabstand"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Shape Transform"
-msgstr "Form verändern"
+msgstr "Form-Transform"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Selected Collision"
@@ -12826,7 +12888,7 @@ msgstr "Ausgewählte Kollision nur in eine Richtung"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Selected Collision One Way Margin"
-msgstr "Abstand der einseitigen ausgewählten Kollision"
+msgstr "Ausgewählter einseitiger Kollisionsabstand"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Selected Navigation"
@@ -12838,7 +12900,7 @@ msgstr "Ausgewählte Verdeckung"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tileset Script"
-msgstr "Tileset Skript"
+msgstr "Tileset-Skript"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
@@ -13929,11 +13991,13 @@ msgstr "Soforteinsatz"
#: editor/project_export.cpp
msgid "Export the project for all the presets defined."
-msgstr ""
+msgstr "Dieses Projekt durch alle festgelegten Exportvorlagen exportieren."
#: editor/project_export.cpp
msgid "All presets must have an export path defined for Export All to work."
msgstr ""
+"Alle Exportvorlagen müssen einen Export-Pfad festlegen damit „Alle "
+"exportieren“ funktioniert."
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
@@ -14080,37 +14144,32 @@ msgid "More Info..."
msgstr "Mehr Infos…"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export PCK/Zip..."
-msgstr "Exportiere PCK/Zip"
+msgstr "PCK/Zip exportieren…"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Project..."
-msgstr "Projekt exportieren"
+msgstr "Projekt exportieren…"
#: editor/project_export.cpp
msgid "Export All"
msgstr "Alles exportieren"
#: editor/project_export.cpp
-#, fuzzy
msgid "Choose an export mode:"
-msgstr "Bitte einen leeren Ordner auswählen."
+msgstr "Export-Modus auswählen:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export All..."
-msgstr "Alles exportieren"
+msgstr "Alle exportieren…"
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr "ZIP-Datei"
#: editor/project_export.cpp
-#, fuzzy
msgid "Godot Project Pack"
-msgstr "Godot-Game-Pack"
+msgstr "Godot-Projekt-Pack"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@@ -15243,11 +15302,11 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Enable Scene Unique Name"
-msgstr "Einzigartigen Namen der Szene aktivieren"
+msgstr "Szenen-eindeutigen Namen aktivieren"
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Disable Scene Unique Name"
-msgstr "Deaktiviere eindeutigen Szenennamen"
+msgstr "Szenen-eindeutigen Namen deaktivieren"
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
@@ -15323,7 +15382,7 @@ msgstr "Unter-Ressourcen"
#: editor/scene_tree_dock.cpp
msgid "Access as Scene Unique Name"
-msgstr "Zugriff auf den eindeutigen Szenennamen"
+msgstr "Über Szenen-eindeutigen Namen zugreifen"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
@@ -15459,9 +15518,9 @@ msgid ""
"with the '%s' prefix in a node path.\n"
"Click to disable this."
msgstr ""
-"Der Node kann an jeder beliebigen Stelle in der Szene, unter der Verwendung "
-"des Prefix „%s“, im Node-Pfad aufgerufen werden.\n"
-"Klicke hier, um die Funktion zu deaktivieren."
+"Dieses Node kann an jeder beliebigen Stelle der Szene, unter der Verwendung "
+"des Präfix ‚%s‘ im Node-Pfad, aufgerufen werden.\n"
+"Zum deaktivieren, hier klicken."
#: editor/scene_tree_editor.cpp
msgid ""
@@ -15673,7 +15732,8 @@ msgid "Attach Node Script"
msgstr "Node-Skript hinzufügen"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Fern "
#: editor/script_editor_debugger.cpp
@@ -16217,7 +16277,7 @@ msgstr "Physikinterpolation"
#: main/main.cpp
msgid "Enable Warnings"
-msgstr "Aktiviere Warnhinweise"
+msgstr "Warnhinweise aktivieren"
#: main/main.cpp
msgid "Frame Delay Msec"
@@ -16649,7 +16709,8 @@ msgid "Disabled GDNative Singleton"
msgstr "GDNative Singleton wurde deaktiviert"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Bibliotheken: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17474,7 +17535,8 @@ msgstr ""
"sein! Bitte entsprechendes Node anpassen."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Node gab ungültige Sequenzausgabe zurück: "
#: modules/visual_script/visual_script.cpp
@@ -17484,7 +17546,8 @@ msgstr ""
"melden Sie den Bug!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Stack-Overflow mit Stack-Tiefe: "
#: modules/visual_script/visual_script.cpp
@@ -17854,7 +17917,8 @@ msgid "for (elem) in (input):"
msgstr "for (Element) in (Eingabe):"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Eingabetyp nicht wiederholbar: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17862,7 +17926,8 @@ msgid "Iterator became invalid"
msgstr "Iterator wurde ungültig"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Iterator wurde ungültig: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18014,11 +18079,13 @@ msgid "Operator"
msgstr "Operator"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Ungültiger Parameter vom Typ: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Ungültige Parameter: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18030,11 +18097,13 @@ msgid "Var Name"
msgstr "Variablenname"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet nicht im Skript gefunden: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet nicht im Skript gefunden: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -22162,11 +22231,11 @@ msgstr "Z"
#: scene/3d/physics_body.cpp
msgid "Linear Limit Enabled"
-msgstr "Aktiviere lineares Limit"
+msgstr "Lineare Grenze aktiviert"
#: scene/3d/physics_body.cpp
msgid "Linear Spring Enabled"
-msgstr "Lineare Funktion aktivieren"
+msgstr "Lineare Feder aktiviert"
#: scene/3d/physics_body.cpp
msgid "Linear Spring Stiffness"
@@ -22670,11 +22739,11 @@ msgstr "Stellung kopieren"
#: scene/3d/skeleton.cpp
msgid "Bound Children"
-msgstr "Angebundene Komponenten"
+msgstr "Gebundene Komponenten"
#: scene/3d/soft_body.cpp
msgid "Pinned Points"
-msgstr "Fixiertes Element"
+msgstr "Angeheftete Elemente"
#: scene/3d/soft_body.cpp
msgid "Attachments"
@@ -22943,11 +23012,11 @@ msgstr "Auto-Neustarten"
#: scene/animation/animation_blend_tree.cpp
msgid "Delay"
-msgstr "Zeitverzögerung (ms)"
+msgstr "Zeitverzögerung"
#: scene/animation/animation_blend_tree.cpp
msgid "Random Delay"
-msgstr "Zufällige Zeitverzögerung (ms)"
+msgstr "Zufällige Zeitverzögerung"
#: scene/animation/animation_blend_tree.cpp
msgid "Add Amount"
@@ -22959,7 +23028,7 @@ msgstr "Abbildungsmenge"
#: scene/animation/animation_blend_tree.cpp
msgid "Seek Position"
-msgstr "Standortsuche"
+msgstr "Position aufsuchen"
#: scene/animation/animation_blend_tree.cpp
msgid "Input Count"
@@ -24040,9 +24109,9 @@ msgid ""
"Setting node name '%s' to be unique within scene for '%s', but it's already "
"claimed by '%s'. This node is no longer set unique."
msgstr ""
-"Der verwendete Node Name '%s' wurde als einzigartig in der Szene '%s' "
-"deklariert, jedoch wurde der Name bereits von '%s' verwendet. Der Node ist "
-"nicht mehr einzigartig."
+"Der verwendete Node-Name '%s' wurde als einzigartig in der Szene '%s' "
+"deklariert, jedoch wurde der Name bereits von '%s' verwendet. Das Node wird "
+"nicht mehr als einzigartig geführt."
#: scene/main/node.cpp
msgid "Name Num Separator"
@@ -24062,7 +24131,7 @@ msgstr "Pausiermodus"
#: scene/main/node.cpp
msgid "Physics Interpolation Mode"
-msgstr "Physikinterpolations Modus"
+msgstr "Physikinterpolationsmodus"
#: scene/main/node.cpp
msgid "Display Folded"
@@ -25851,7 +25920,7 @@ msgstr "Zuordnung"
#: scene/resources/skin.cpp
msgid "Bone"
-msgstr "Skelett"
+msgstr "Knochen"
#: scene/resources/sky.cpp
msgid "Radiance Size"
@@ -25983,7 +26052,7 @@ msgstr "Pause"
#: scene/resources/texture.cpp
msgid "Which Feed"
-msgstr "Welche Zulauf"
+msgstr "Welcher Zulauf"
#: scene/resources/texture.cpp
msgid "Camera Is Active"
@@ -26440,16 +26509,16 @@ msgid ""
"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
-"Variationen, die der Funktion 'Vertex' zugewiesen wurden, dürfen der "
-"'fragment' oder 'licht' Funktion nicht neu zugewiesen werden."
+"Variationen, welche in einer ‚vertex‘-Funktion zugewiesen wurden, dürfen "
+"innerhalb ‚fragment‘- oder ‚light‘-Funktionen nicht erneut zugewiesen werden."
#: servers/visual/shader_language.cpp
msgid ""
"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
-"Variationen, die der Funktion 'Fragment' zugewiesen wurden, dürfen der "
-"'vertex' oder 'licht' Funktion nicht neu zugewiesen werden."
+"Variationen, welche in einer ‚fragment‘-Funktion zugewiesen wurden, dürfen "
+"innerhalb ‚vertex‘- oder ‚light‘-Funktionen nicht erneut zugewiesen werden."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index ad634b8986..e3c129d482 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -302,7 +302,7 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+msgid "Invalid input %d (not passed) in expression"
msgstr ""
#: core/math/expression.cpp
@@ -1000,6 +1000,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr ""
@@ -1016,7 +1017,7 @@ msgstr ""
msgid "Time:"
msgstr ""
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr ""
@@ -1257,7 +1258,61 @@ msgid "Remove this track."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+msgid "Time (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Position:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Rotation:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "(Invalid, expected type: %s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Start (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Clip:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -1467,7 +1522,7 @@ msgid "Add Method Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2402,8 +2457,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -4744,11 +4799,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5625,10 +5682,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
@@ -6346,14 +6405,6 @@ msgid "Replace in Files"
msgstr ""
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6713,7 +6764,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -7513,10 +7564,12 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
@@ -7671,7 +7724,7 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+msgid "Transition:"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
@@ -7688,11 +7741,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8573,6 +8621,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8636,6 +8685,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9375,7 +9428,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -9758,13 +9811,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9773,10 +9819,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10461,12 +10503,14 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+msgid "Scaling:"
msgstr ""
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+msgid "Translating:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -10490,11 +10534,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11001,15 +11040,15 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+msgid "Simplification:"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -14924,7 +14963,7 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+msgid "Remote %s:"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -15900,7 +15939,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16715,7 +16754,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16723,7 +16762,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17083,7 +17122,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17091,7 +17130,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17243,11 +17282,11 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+msgid "Invalid argument of type:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+msgid "Invalid arguments:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -17259,11 +17298,11 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/el.po b/editor/translations/el.po
index 294f137a1e..fba8b485a6 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -327,7 +327,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Δεν υπάρχουν αρκετά byte για την αποκωδικοποίηση, ή άκυρη μορφή."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Άκυρη είσοδος %i (δεν πέρασε) στην έκφραση"
#: core/math/expression.cpp
@@ -1063,6 +1064,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Ελεύθερο"
@@ -1079,7 +1081,7 @@ msgstr "Κατοπτρισμός"
msgid "Time:"
msgstr "Χρόνος:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Τιμή:"
@@ -1329,10 +1331,75 @@ msgid "Remove this track."
msgstr "Αφαίρεση κομματιού."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Χρόνος (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Θέση"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Βήμα Περιστροφής:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Κλιμάκωση:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Τύπος:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Άκυρο προτύπο εξαγωγής:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Ομαλή κίνηση από μέσα προς τα έξω"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Ορισμός λαβής"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Ορισμός λαβής"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Στοιχείο επιλογής"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Επανεκκίνηση (δευτερόλεπτα):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Εμφάνιση σε (δευτερόλεπτα):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Κινήσεις:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "(Απ)ενεργοποίηση Κομματιού"
@@ -1551,7 +1618,8 @@ msgid "Add Method Track Key"
msgstr "Προσθήκη κλειδιού μεθόδου"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Δεν βρέθηκε η μέθοδος στο αντικείμενο: "
#: editor/animation_track_editor.cpp
@@ -2535,8 +2603,9 @@ msgstr "Άνοιγμα διάταξης διαύλων ήχου"
msgid "There is no '%s' file."
msgstr "Δεν υπάρχει αρχείο «%s»."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Διάταξη"
#: editor/editor_audio_buses.cpp
@@ -5075,11 +5144,15 @@ msgid "Selected node is not a Viewport!"
msgstr "Ο επιλεγμένος κόμβος δεν είναι Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Size:"
msgstr "Μέγεθος: "
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Σελίδα: "
#: editor/editor_properties_array_dict.cpp
@@ -6059,10 +6132,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Διαχειριστής"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6856,14 +6931,6 @@ msgid "Replace in Files"
msgstr "Αντικατάσταση όλων"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Εύρεση: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Αντικατάσταση: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Αντικατάσταση όλων"
@@ -7261,7 +7328,8 @@ msgid "Generating Lightmaps"
msgstr "Δημιουργία χαρτών φωτός"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Δημιουρία για πλέγμα: "
#: editor/import/resource_importer_scene.cpp
@@ -8111,10 +8179,12 @@ msgstr "Επιλογές Ξεφλουδίσματος Κρεμμυδιού"
msgid "Directions"
msgstr "Κατευθήνσεις"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Παρελθόν"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Μέλλον"
@@ -8274,7 +8344,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Ορισμός τελικής κίνησης. Χρήσιμο για υπο-μεταβάσεις."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Μετάβαση: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8291,11 +8362,6 @@ msgid "New name:"
msgstr "Νέο όνομα:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Κλιμάκωση:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Εμφάνιση σε (δευτερόλεπτα):"
@@ -9226,6 +9292,7 @@ msgstr "Δημιουργία Προσαρμοσμένου(ων) Οστού(ών)
msgid "Clear Custom Bones"
msgstr "Εκκαθάριση Προσαρμοσμένων Οστών"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9292,6 +9359,10 @@ msgid "Preview Canvas Scale"
msgstr "Προεπισκόπηση Κλιμάκωσης Καμβά"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Διάταξη"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Μάσκα μεταγλώττισης για εισαγόμενα κλειδιά."
@@ -10081,7 +10152,8 @@ msgid "Volume"
msgstr "Ένταση"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Πηγή εκπομπής: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10476,13 +10548,6 @@ msgid "Instance:"
msgstr "Στιγμιότυπο:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Τύπος:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Άνοιγμα στον επεξεργαστή"
@@ -10491,10 +10556,6 @@ msgstr "Άνοιγμα στον επεξεργαστή"
msgid "Load Resource"
msgstr "Φόρτωση πόρου"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "Πρόφραμμα προφόρτωσης"
-
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Flip Portals"
@@ -11226,12 +11287,16 @@ msgstr "Λειτουργία Περιστροφής"
msgid "Translate"
msgstr "Μετατόπιση:"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Κλιμάκωση: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Μετακίνηση: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11257,12 +11322,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
-msgid "Size:"
-msgstr "Μέγεθος: "
-
-#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Objects Drawn:"
msgstr "Ζωγραφισμένα αντικείμενα"
@@ -11795,15 +11854,18 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Απλοποίηση: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Σμίκρυνση (Εικονοστοιχεία): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Αύξηση (Εικονοστοιχεία): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -16063,7 +16125,8 @@ msgid "Attach Node Script"
msgstr "Σύνδεση Δέσμης Ενεργειών Κόμβου"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Απομακρυσμένο "
#: editor/script_editor_debugger.cpp
@@ -17128,7 +17191,8 @@ msgid "Disabled GDNative Singleton"
msgstr "Απενεργοποίηση Μονοσυνόλου GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Βιβλιοθήκες: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -18030,7 +18094,8 @@ msgstr ""
"εργασίας του κόμβου! Παρακαλούμε διορθώστε τον κόμβο σας."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Ο κόμβος επέστρεψε μία άκυρη ακολουθία ως έξοδο: "
#: modules/visual_script/visual_script.cpp
@@ -18040,7 +18105,8 @@ msgstr ""
"αναφέρετε το bug!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Υπερχείλιση στοίβας με βάθος στοίβας: "
#: modules/visual_script/visual_script.cpp
@@ -18419,7 +18485,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Δεν μπορεί να γίνει επανάληψη στον εισηγμένο τύπο: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18427,7 +18494,8 @@ msgid "Iterator became invalid"
msgstr "Ο επαναλήπτης έγινε άκυρος"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Ο επαναλήπτης έγινε άκυρος: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18601,11 +18669,13 @@ msgid "Operator"
msgstr "Τελεστής επικάλυψης."
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Άκυρη παράμετρος τύπου: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Άκυροι παράμετροι: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18618,11 +18688,13 @@ msgid "Var Name"
msgstr "Όνομα"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "Το VariableGet δεν βρέθηκε στη δέσμη ενεργειών: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "Το VariableSet δεν βρέθηκε στη δέσμη ενεργειών: "
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/en_Shaw.po b/editor/translations/en_Shaw.po
index 9e0b207e53..174dfff1aa 100644
--- a/editor/translations/en_Shaw.po
+++ b/editor/translations/en_Shaw.po
@@ -311,7 +311,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "𐑯𐑪𐑑 𐑦𐑯𐑳𐑓 𐑚𐑲𐑑𐑕 𐑓 𐑛𐑰𐑒𐑴𐑛𐑦𐑙 𐑚𐑲𐑑𐑕, 𐑹 𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑓𐑹𐑥𐑨𐑑."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑦𐑯𐑐𐑫𐑑 %i (𐑯𐑪𐑑 𐑐𐑭𐑕𐑑) 𐑦𐑯 𐑦𐑒𐑕𐑐𐑮𐑧𐑖𐑩𐑯"
#: core/math/expression.cpp
@@ -1011,6 +1012,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "𐑓𐑮𐑰"
@@ -1027,7 +1029,7 @@ msgstr "𐑥𐑦𐑮𐑼"
msgid "Time:"
msgstr "𐑑𐑲𐑥:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "𐑝𐑨𐑤𐑿:"
@@ -1271,10 +1273,70 @@ msgid "Remove this track."
msgstr "𐑮𐑦𐑥𐑵𐑝 𐑞𐑦𐑕 𐑑𐑮𐑨𐑒."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "𐑑𐑲𐑥(𐑟): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑦𐑯𐑛𐑧𐑒𐑕 𐑝 𐑑𐑲𐑐 %s 𐑓 𐑚𐑱𐑕 𐑑𐑲𐑐 %s"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑤𐑦𐑐𐑕:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
@@ -1481,7 +1543,7 @@ msgid "Add Method Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2416,8 +2478,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -4760,11 +4822,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5646,10 +5710,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
@@ -6368,14 +6434,6 @@ msgid "Replace in Files"
msgstr ""
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6745,7 +6803,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -7551,10 +7609,12 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
@@ -7709,8 +7769,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -7726,11 +7787,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8611,6 +8667,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8674,6 +8731,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9415,7 +9476,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -9798,13 +9859,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9813,10 +9867,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10501,13 +10551,16 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+msgid "Scaling:"
msgstr ""
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10530,11 +10583,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11041,15 +11089,15 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+msgid "Simplification:"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -14975,7 +15023,7 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+msgid "Remote %s:"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -15953,7 +16001,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16771,7 +16819,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16779,7 +16827,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17140,7 +17188,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17148,7 +17196,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17302,12 +17350,14 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑸𐑜𐑘𐑩𐑥𐑩𐑯𐑑𐑕 𐑑 𐑒𐑩𐑯𐑕𐑑𐑮𐑳𐑒𐑑 '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑸𐑜𐑘𐑩𐑥𐑩𐑯𐑑𐑕 𐑑 𐑒𐑩𐑯𐑕𐑑𐑮𐑳𐑒𐑑 '%s'"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17318,11 +17368,11 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/eo.po b/editor/translations/eo.po
index 3ecc0d5fab..ac769e5242 100644
--- a/editor/translations/eo.po
+++ b/editor/translations/eo.po
@@ -14,42 +14,41 @@
# mourning20s <mourning20s@protonmail.com>, 2021.
# Manuel González <mgoopazo@gmail.com>, 2021.
# Wang Tseryui <2251439097@qq.com>, 2021.
+# Kedr <lava20121991@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-10-06 00:12+0000\n"
-"Last-Translator: Manuel González <mgoopazo@gmail.com>\n"
+"PO-Revision-Date: 2022-06-03 02:51+0000\n"
+"Last-Translator: Kedr <lava20121991@gmail.com>\n"
"Language-Team: Esperanto <https://hosted.weblate.org/projects/godot-engine/"
"godot/eo/>\n"
"Language: eo\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.9-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
msgid "Tablet Driver"
-msgstr ""
+msgstr "Pelilo de tabulo"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Clipboard"
-msgstr "La tondujo estas malplena!"
+msgstr "Tondujo"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Current Screen"
-msgstr "Aktuala sceno"
+msgstr "Kuranta ekrano"
#: core/bind/core_bind.cpp
msgid "Exit Code"
-msgstr ""
+msgstr "Kodo de eliro"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "V-Sync Enabled"
-msgstr "Ŝaltita"
+msgstr "V-sync ŝaltita"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
@@ -348,7 +347,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Ne sufiĉas bitokoj por malĉifri bitokojn, aŭ nevalida formo."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Nevalida enigo %i (ne pasitis) en esprimo"
#: core/math/expression.cpp
@@ -1101,6 +1101,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Senkosta"
@@ -1117,7 +1118,7 @@ msgstr "Spegulo"
msgid "Time:"
msgstr "Tempo:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Valoro:"
@@ -1366,10 +1367,74 @@ msgid "Remove this track."
msgstr "Forigi ĉi tiun trakon."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Fojo (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Pozicio de doko"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Rotacia paŝo:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Skalo:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Nevalida kromprogramo."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Averto:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Defini stirilon"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Defini stirilon"
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Komenci"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Maldissolvo (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animado Filmitaĵero:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Ŝalti/malŝalti trakon"
@@ -1582,7 +1647,8 @@ msgid "Add Method Track Key"
msgstr "Aldoni metodan trakan ŝlosilon"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metodon ne trovis en objekto: "
#: editor/animation_track_editor.cpp
@@ -2552,8 +2618,9 @@ msgstr "Malfermi aranĝon de aŭdia buso"
msgid "There is no '%s' file."
msgstr "Estas neniu dosiero '%s'."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Aranĝo"
#: editor/editor_audio_buses.cpp
@@ -5074,11 +5141,15 @@ msgid "Selected node is not a Viewport!"
msgstr "Elektinta nodo ne estas Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Size:"
msgstr "Grando: "
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Paĝo: "
#: editor/editor_properties_array_dict.cpp
@@ -6045,10 +6116,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Mastrumilo de Projektoj"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6840,14 +6913,6 @@ msgid "Replace in Files"
msgstr "Anstataŭigi Ĉiujn"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Trovi: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Anstataŭigi: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Anstataŭigi Ĉiujn"
@@ -7244,7 +7309,8 @@ msgid "Generating Lightmaps"
msgstr "Naskas lummapojn"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Naskas por maŝo: "
#: editor/import/resource_importer_scene.cpp
@@ -8089,10 +8155,12 @@ msgstr "Cepo-haŭtadaj opcioj"
msgid "Directions"
msgstr "Direktoj"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Pasinteco"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Estonteco"
@@ -8253,7 +8321,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Difinu la finan animacion. Tio ĉi estas utila por sub-transpasoj."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Transpaso: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8270,11 +8339,6 @@ msgid "New name:"
msgstr "Nova nomo:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Skalo:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Maldissolvo (s):"
@@ -9187,6 +9251,7 @@ msgstr "Krei propra(j)n osto(j)n el nodo(j)"
msgid "Clear Custom Bones"
msgstr "Vakigi proprajn ostojn"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9252,6 +9317,10 @@ msgid "Preview Canvas Scale"
msgstr "Antaŭvidi la skalon de kanvaso"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Aranĝo"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Translacia masko por enmeti ŝlosilojn."
@@ -10029,8 +10098,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Emisia masko"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10413,13 +10483,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Malfermi en la Redaktilo"
@@ -10428,10 +10491,6 @@ msgstr "Malfermi en la Redaktilo"
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -11138,13 +11197,17 @@ msgstr "Rotaciada reĝimo"
msgid "Translate"
msgstr "Tradukoj"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Skalo:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Tradukoj:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -11167,12 +11230,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
-msgid "Size:"
-msgstr "Grando: "
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11696,16 +11753,19 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Faro"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
-msgstr ""
+#, fuzzy
+msgid "Shrink (Pixels):"
+msgstr "Solidaj rastumeroj"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
-msgstr ""
+#, fuzzy
+msgid "Grow (Pixels):"
+msgstr "Solidaj rastumeroj"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
@@ -15822,7 +15882,8 @@ msgid "Attach Node Script"
msgstr "Alligi Noda Skripto"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Fora "
#: editor/script_editor_debugger.cpp
@@ -16870,7 +16931,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17745,7 +17806,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17753,7 +17814,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -18131,7 +18192,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18139,7 +18200,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18309,12 +18370,14 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Malvalidaj argumentoj por konstrui '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Malvalida nomo."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -18326,12 +18389,14 @@ msgid "Var Name"
msgstr "Nomo"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "Metodon ne trovis en objekto: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "Metodon ne trovis en objekto: "
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
diff --git a/editor/translations/es.po b/editor/translations/es.po
index 2d7c46ae36..7b51bbe077 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -78,13 +78,14 @@
# Luis Alberto Flores Baca <betofloresbaca@gmail.com>, 2022.
# losfroger <emilioranita@gmail.com>, 2022.
# Ventura Pérez García <vetu@protonmail.com>, 2022.
+# David Martínez <goddrinksjava@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-05-27 16:15+0000\n"
-"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
+"PO-Revision-Date: 2022-06-08 06:48+0000\n"
+"Last-Translator: David Martínez <goddrinksjava@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
"Language: es\n"
@@ -385,7 +386,8 @@ msgstr ""
"inválido."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Entrada inválida %i (no aprobada) en la expresión"
#: core/math/expression.cpp
@@ -640,15 +642,14 @@ msgstr "Nombre de Directorio de Usuario Personalizado"
#: core/project_settings.cpp main/main.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Display"
-msgstr "Mostrar Todos"
+msgstr "Monitor"
#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
-msgstr ""
+msgstr "Anchura"
#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
@@ -656,23 +657,20 @@ msgstr ""
#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Height"
-msgstr "Luz"
+msgstr "Altura"
#: core/project_settings.cpp
msgid "Always On Top"
-msgstr ""
+msgstr "Siempre Visible"
#: core/project_settings.cpp
-#, fuzzy
msgid "Test Width"
-msgstr "Ancho Izquierda"
+msgstr "Anchura de Prueba"
#: core/project_settings.cpp
-#, fuzzy
msgid "Test Height"
-msgstr "Prueba"
+msgstr "Altura de Prueba"
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
@@ -1087,6 +1085,7 @@ msgstr "Calidad Alta"
msgid "Blend Shape Max Buffer Size (KB)"
msgstr "Tamaño Máximo del Búfer de Blend Shape"
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Libre"
@@ -1103,7 +1102,7 @@ msgstr "Reflejar"
msgid "Time:"
msgstr "Tiempo:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Valor:"
@@ -1158,9 +1157,8 @@ msgstr "Cambiar Llamada de Animación"
#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Frame"
-msgstr "Fotograma %"
+msgstr "Fotograma"
#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -1171,9 +1169,8 @@ msgstr "Tiempo"
#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Location"
-msgstr "Traducciones"
+msgstr "Ubicación"
#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
@@ -1194,7 +1191,7 @@ msgstr "Cuenta"
#: editor/animation_track_editor.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Args"
-msgstr ""
+msgstr "Argumentos"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
@@ -1221,14 +1218,12 @@ msgid "Stream"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Start Offset"
-msgstr "Pivote de Desplazamiento"
+msgstr "Desplazamiento de Inicio"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "End Offset"
-msgstr "Desplazamiento H"
+msgstr "Desplazamiento Final"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/import/resource_importer_scene.cpp
@@ -1352,10 +1347,75 @@ msgid "Remove this track."
msgstr "Eliminar esta pista."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Tiempo (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Posición"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Rotación"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Escala:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Tipo:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Plantilla de exportación inválida:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Entrada-Salida Suave"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Establecer Manipulador"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Establecer Manipulador"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Stream Peer"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Reiniciar (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Fundido de entrada (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animaciones:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Act./Desact. Pista"
@@ -1570,7 +1630,8 @@ msgid "Add Method Track Key"
msgstr "Añadir Clave de Pista de Método"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Método no encontrado en el objeto: "
#: editor/animation_track_editor.cpp
@@ -1657,7 +1718,7 @@ msgstr "Agrupar las pistas por nodo o mostrarlas como una lista plana."
#: editor/animation_track_editor.cpp
msgid "Snap:"
-msgstr "Ajuste:"
+msgstr "Snap:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -2540,8 +2601,9 @@ msgstr "Abrir Layout de Bus de Audio"
msgid "There is no '%s' file."
msgstr "No hay ningún archivo `%s'."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Layout"
#: editor/editor_audio_buses.cpp
@@ -5052,11 +5114,14 @@ msgid "Selected node is not a Viewport!"
msgstr "¡El nodo seleccionado no es un Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Tamaño: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Tamaño:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Página: "
#: editor/editor_properties_array_dict.cpp
@@ -5358,9 +5423,8 @@ msgid "Subresource Hue Tint"
msgstr "Sub-Recursos"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Color Theme"
-msgstr "Editor de Themes"
+msgstr "Tema de Color"
#: editor/editor_settings.cpp scene/3d/label_3d.cpp
#: scene/resources/default_theme/default_theme.cpp
@@ -5386,7 +5450,7 @@ msgstr "Resaltar la Línea Actual"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Highlight Type Safe Lines"
-msgstr ""
+msgstr "Resaltar Líneas con Tipado Seguro"
#: editor/editor_settings.cpp
msgid "Indent"
@@ -5397,9 +5461,8 @@ msgid "Auto Indent"
msgstr "Auto Sangría"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Convert Indent On Save"
-msgstr "Convertir Sangría en Espacios"
+msgstr "Convertir Sangría al Guardar"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
@@ -5448,20 +5511,19 @@ msgstr "Números de Línea con Cero Relleno"
#: editor/editor_settings.cpp
msgid "Show Bookmark Gutter"
-msgstr ""
+msgstr "Mostrar Margen de Marcador"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Breakpoint Gutter"
-msgstr "Saltar Breakpoints"
+msgstr "Mostrar Margen de Puntos de Interrupción"
#: editor/editor_settings.cpp
msgid "Show Info Gutter"
-msgstr ""
+msgstr "Mostrar Margen de Información"
#: editor/editor_settings.cpp
msgid "Code Folding"
-msgstr ""
+msgstr "Plegado de Código"
#: editor/editor_settings.cpp
msgid "Word Wrap"
@@ -5469,7 +5531,7 @@ msgstr ""
#: editor/editor_settings.cpp
msgid "Show Line Length Guidelines"
-msgstr ""
+msgstr "Mostrar Guías de Longitud de Línea"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Soft Column"
@@ -5485,7 +5547,7 @@ msgstr "Lista de Scripts"
#: editor/editor_settings.cpp
msgid "Show Members Overview"
-msgstr ""
+msgstr "Mostrar Vista General de Miembros"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Files"
@@ -5497,19 +5559,19 @@ msgstr "Eliminar Espacios Sobrantes al Guardar"
#: editor/editor_settings.cpp
msgid "Autosave Interval Secs"
-msgstr ""
+msgstr "Segundos de Intervalo de Autoguardado"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Restore Scripts On Load"
-msgstr ""
+msgstr "Restablecer Scripts al Cargar"
#: editor/editor_settings.cpp
msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
+msgstr "Recarga Automática y Análisis de Scripts al Guardar"
#: editor/editor_settings.cpp
msgid "Auto Reload Scripts On External Change"
-msgstr ""
+msgstr "Recarga Automática de Scripts en Caso de Cambio Externo"
#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
@@ -5517,27 +5579,27 @@ msgstr "Crear Llamadas de la Señal"
#: editor/editor_settings.cpp
msgid "Sort Members Outline Alphabetically"
-msgstr ""
+msgstr "Ordenar el Esquema de Miembros Alfabéticamente"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
-msgstr ""
+msgstr "Cursor"
#: editor/editor_settings.cpp
msgid "Scroll Past End Of File"
-msgstr ""
+msgstr "Desplazarse Más Allá del Final del Archivo"
#: editor/editor_settings.cpp
msgid "Block Caret"
-msgstr ""
+msgstr "Caret de Bloque"
#: editor/editor_settings.cpp
msgid "Caret Blink"
-msgstr ""
+msgstr "Parpadeo de Caret"
#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
-msgstr ""
+msgstr "Velocidad de Parpadeo de Caret"
#: editor/editor_settings.cpp
msgid "Right Click Moves Caret"
@@ -5551,23 +5613,23 @@ msgstr "Completar"
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
-msgstr ""
+msgstr "Espera de Análisis Después de Inactividad"
#: editor/editor_settings.cpp
msgid "Auto Brace Complete"
-msgstr ""
+msgstr "Autocompletar Paréntesis"
#: editor/editor_settings.cpp
msgid "Code Complete Delay"
-msgstr ""
+msgstr "Espera de Completado de Código"
#: editor/editor_settings.cpp
msgid "Put Callhint Tooltip Below Current Line"
-msgstr ""
+msgstr "Colocar la Información Sobre la Llamada Debajo de la Línea Actual"
#: editor/editor_settings.cpp
msgid "Callhint Tooltip Offset"
-msgstr ""
+msgstr "Desplazamiento de la Información Sobre la Llamada"
#: editor/editor_settings.cpp
msgid "Complete File Paths"
@@ -5588,15 +5650,15 @@ msgstr "Mostrar Índice de Ayuda"
#: editor/editor_settings.cpp
msgid "Help Font Size"
-msgstr ""
+msgstr "Tamaño de Fuente de Ayuda"
#: editor/editor_settings.cpp
msgid "Help Source Font Size"
-msgstr ""
+msgstr "Tamaño de Fuente de Código de Ayuda"
#: editor/editor_settings.cpp
msgid "Help Title Font Size"
-msgstr ""
+msgstr "Tamaño de Fuente del Título de Ayuda"
#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
@@ -5607,17 +5669,16 @@ msgid "Pick Distance"
msgstr "Distancia de Selección"
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Preview Size"
-msgstr "Vista Previa"
+msgstr "Tamaño de Vista Previa"
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
-msgstr ""
+msgstr "Color Primario de Cuadrícula"
#: editor/editor_settings.cpp
msgid "Secondary Grid Color"
-msgstr ""
+msgstr "Color Secundario de Cuadrícula"
#: editor/editor_settings.cpp
msgid "Selection Box Color"
@@ -5625,26 +5686,22 @@ msgstr "Color de Caja de Selección"
#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "3D Gizmos"
-msgstr "Gizmos"
+msgstr "Gizmos 3D"
#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Gizmo Colors"
-msgstr "Colores de Emisión"
+msgstr "Colores de Gizmo"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Instanced"
-msgstr "Instanciar"
+msgstr "Instanciado"
#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Joint"
-msgstr "Punto"
+msgstr "Articulación"
#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
@@ -5653,7 +5710,7 @@ msgstr "Punto"
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
-msgstr ""
+msgstr "Forma"
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
@@ -5665,11 +5722,11 @@ msgstr "Tamaño de la Cuadrícula"
#: editor/editor_settings.cpp
msgid "Grid Division Level Max"
-msgstr ""
+msgstr "Nivel Máximo de División de Cuadrícula"
#: editor/editor_settings.cpp
msgid "Grid Division Level Min"
-msgstr ""
+msgstr "Nivel Mínimo de División de Cuadrícula"
#: editor/editor_settings.cpp
msgid "Grid Division Level Bias"
@@ -5700,8 +5757,9 @@ msgid "Default Z Far"
msgstr "Z Lejana por Defecto"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Lightmap Baking Number Of CPU Threads"
-msgstr ""
+msgstr "Número de Hilos de la CPU para Baking de Mapa de Luz"
#: editor/editor_settings.cpp
msgid "Navigation Scheme"
@@ -5721,16 +5779,15 @@ msgstr "Estilo de Zoom"
#: editor/editor_settings.cpp
msgid "Emulate Numpad"
-msgstr ""
+msgstr "Emular Teclado Numérico"
#: editor/editor_settings.cpp
msgid "Emulate 3 Button Mouse"
-msgstr ""
+msgstr "Emular Mouse de 3 Botones"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Orbit Modifier"
-msgstr "Ordenar por Primera Modificación"
+msgstr "Modificador de Órbita"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5753,11 +5810,11 @@ msgstr "Modo de Navegación"
#: editor/editor_settings.cpp
msgid "Orbit Sensitivity"
-msgstr ""
+msgstr "Sensibilidad de Órbita"
#: editor/editor_settings.cpp
msgid "Orbit Inertia"
-msgstr ""
+msgstr "Inercia de Órbita"
#: editor/editor_settings.cpp
msgid "Translation Inertia"
@@ -5805,13 +5862,12 @@ msgid "Guides Color"
msgstr "Color de Guías"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Smart Snapping Line Color"
-msgstr "Ajuste Inteligente"
+msgstr "Color de Línea de Snapping Inteligente"
#: editor/editor_settings.cpp
msgid "Bone Width"
-msgstr ""
+msgstr "Anchura de Hueso"
#: editor/editor_settings.cpp
msgid "Bone Color 1"
@@ -5826,12 +5882,13 @@ msgid "Bone Selected Color"
msgstr "Selección del Color de los Huesos"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Bone IK Color"
-msgstr ""
+msgstr "Color IK Hueso"
#: editor/editor_settings.cpp
msgid "Bone Outline Color"
-msgstr ""
+msgstr "Color del Contorno del Hueso"
#: editor/editor_settings.cpp
msgid "Bone Outline Size"
@@ -5839,7 +5896,7 @@ msgstr "Tamaño de Contorno de Hueso"
#: editor/editor_settings.cpp
msgid "Viewport Border Color"
-msgstr ""
+msgstr "Color del Borde del Viewport"
#: editor/editor_settings.cpp
msgid "Constrain Editor View"
@@ -5847,11 +5904,11 @@ msgstr ""
#: editor/editor_settings.cpp
msgid "Simple Panning"
-msgstr ""
+msgstr "Paneo Simple"
#: editor/editor_settings.cpp
msgid "Scroll To Pan"
-msgstr ""
+msgstr "Desplazar Para Arrastrar"
#: editor/editor_settings.cpp
msgid "Pan Speed"
@@ -5863,7 +5920,7 @@ msgstr "Editor de Polígonos"
#: editor/editor_settings.cpp
msgid "Point Grab Radius"
-msgstr ""
+msgstr "Radio del Punto de Agarre"
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Previous Outline"
@@ -5875,7 +5932,7 @@ msgstr "Autorrenombrar Pistas de Animación"
#: editor/editor_settings.cpp
msgid "Default Create Bezier Tracks"
-msgstr ""
+msgstr "Crear Pistas Bézier Predeterminadas"
#: editor/editor_settings.cpp
msgid "Default Create Reset Tracks"
@@ -5883,11 +5940,11 @@ msgstr "Crear Pistas de Reinicio por Defecto"
#: editor/editor_settings.cpp
msgid "Onion Layers Past Color"
-msgstr ""
+msgstr "Color de Capas de Cebolla Pasadas"
#: editor/editor_settings.cpp
msgid "Onion Layers Future Color"
-msgstr ""
+msgstr "Color de Capas de Cebolla Futuras"
#: editor/editor_settings.cpp
msgid "Visual Editors"
@@ -5895,11 +5952,11 @@ msgstr "Editores Visuales"
#: editor/editor_settings.cpp
msgid "Minimap Opacity"
-msgstr ""
+msgstr "Opacidad del Minimapa"
#: editor/editor_settings.cpp
msgid "Window Placement"
-msgstr ""
+msgstr "Ubicación de la Ventana"
#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
@@ -5915,7 +5972,7 @@ msgstr "Establecer Posición de Salida de Curva"
#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
msgid "Screen"
-msgstr ""
+msgstr "Pantalla"
#: editor/editor_settings.cpp
msgid "Auto Save"
@@ -5945,33 +6002,35 @@ msgstr "Editor de Certificados SSL"
#: editor/editor_settings.cpp
msgid "HTTP Proxy"
-msgstr ""
+msgstr "Proxy HTTP"
#: editor/editor_settings.cpp
msgid "Host"
-msgstr ""
+msgstr "Host"
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
-msgstr ""
+msgstr "Puerto"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Administrador de Proyectos"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr "Orden de Ordenamiento"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
-msgstr ""
+msgstr "Color del Símbolo"
#: editor/editor_settings.cpp
msgid "Keyword Color"
-msgstr ""
+msgstr "Color de Palabra Clave"
#: editor/editor_settings.cpp
msgid "Control Flow Keyword Color"
@@ -6095,9 +6154,8 @@ msgid "Bookmark Color"
msgstr "Marcadores"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Breakpoint Color"
-msgstr "Puntos de interrupción"
+msgstr "Puntos de Interrupción"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
@@ -6728,14 +6786,6 @@ msgid "Replace in Files"
msgstr "Reemplazar en Archivos"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Buscar: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Reemplazar: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Reemplazar Todo (NO SE PUEDE DESHACER)"
@@ -7121,7 +7171,8 @@ msgid "Generating Lightmaps"
msgstr "Generando Lightmaps"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Generando para la Malla: "
#: editor/import/resource_importer_scene.cpp
@@ -7643,7 +7694,7 @@ msgstr "Seleccionar y mover puntos, crear puntos con clic derecho."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
-msgstr "Activar ajuste y mostrar cuadrícula."
+msgstr "Activar snap y mostrar cuadrícula."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -7967,10 +8018,12 @@ msgstr "Opciones de Papel Cebolla"
msgid "Directions"
msgstr "Direcciones"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Anterior"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Posterior"
@@ -8130,7 +8183,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Asignar la animación de fin. Esto es útil para sub-transiciones."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Transición: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8147,11 +8201,6 @@ msgid "New name:"
msgstr "Nuevo nombre:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Escala:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fundido de entrada (s):"
@@ -8578,7 +8627,7 @@ msgstr "Vista Previa"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
-msgstr "Configurar Ajuste"
+msgstr "Configurar Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
@@ -8943,48 +8992,48 @@ msgstr "Modo de Regla"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle smart snapping."
-msgstr "Act./Desact. ajuste inteligente."
+msgstr "Act./Desact. snap inteligente."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Smart Snap"
-msgstr "Usar Ajuste Inteligente"
+msgstr "Usar Snap Inteligente"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle grid snapping."
-msgstr "Act./Desact. ajuste de cuadrícula."
+msgstr "Act./Desact. snapping de cuadrícula."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Grid Snap"
-msgstr "Usar Ajuste de Cuadrícula"
+msgstr "Usar Snap de Cuadrícula"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
-msgstr "Opciones de Ajuste"
+msgstr "Opciones de Snapping"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
-msgstr "Usar Ajuste de Rotación"
+msgstr "Usar Snap de Rotación"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Scale Snap"
-msgstr "Usar Ajuste de Escalado"
+msgstr "Usar Snap de Escala"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
-msgstr "Ajuste Relativo"
+msgstr "Snap Relativo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
-msgstr "Usar Ajuste de Píxeles"
+msgstr "Usar Snap de Píxeles"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
-msgstr "Ajuste Inteligente"
+msgstr "Snapping Inteligente"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
-msgstr "Configurar Ajuste..."
+msgstr "Configurar Snap..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Parent"
@@ -9066,6 +9115,7 @@ msgstr "Crear Hueso(s) Personalizados a partir de Nodo(s)"
msgid "Clear Custom Bones"
msgstr "Borrar Huesos Personalizados"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9077,9 +9127,8 @@ msgid "Show"
msgstr "Ver Cuadrícula"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show When Snapping"
-msgstr "Ajuste Inteligente"
+msgstr "Mostrar Al Ajustar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Hide"
@@ -9132,6 +9181,10 @@ msgid "Preview Canvas Scale"
msgstr "Previsualizar Escala de Canvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Layout"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Máscara de desplazamiento para insertar claves."
@@ -9443,9 +9496,8 @@ msgid "Swap Gradient Fill Points"
msgstr ""
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Grid Snap"
-msgstr "Cambiar Modo"
+msgstr "Cambiar Snap de Cuadrícula"
#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
@@ -9911,7 +9963,8 @@ msgid "Volume"
msgstr "Volumen"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Fuente de Emisión: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10233,11 +10286,11 @@ msgstr "Configuración de la Cuadrícula"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
-msgstr "Ajuste"
+msgstr "Snap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
-msgstr "Activar Ajuste"
+msgstr "Activar Snap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
@@ -10302,13 +10355,6 @@ msgid "Instance:"
msgstr "Instancia:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Tipo:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Abrir en el Editor"
@@ -10317,10 +10363,6 @@ msgstr "Abrir en el Editor"
msgid "Load Resource"
msgstr "Cargar Recurso"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "Precargador de Recursos"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Voltear Portales"
@@ -10746,7 +10788,7 @@ msgstr "Marcadores"
#: editor/plugins/script_text_editor.cpp
msgid "Breakpoints"
-msgstr "Puntos de interrupción"
+msgstr "Puntos de Interrupción"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -11019,12 +11061,16 @@ msgstr "Rotar"
msgid "Translate"
msgstr "Mover"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Escalado: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Trasladar: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11048,11 +11094,6 @@ msgid "Yaw:"
msgstr "Eje de guiñada:"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr "Tamaño:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Objetos Dibujados:"
@@ -11573,15 +11614,18 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Simplificación: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Encoger (Píxeles): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Crecer (Pixeles): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -14202,28 +14246,24 @@ msgid "More Info..."
msgstr "Mover a..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export PCK/Zip..."
-msgstr "Exportar PCK/Zip"
+msgstr "Exportar PCK/Zip..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Project..."
-msgstr "Exportar Proyecto"
+msgstr "Exportar Proyecto..."
#: editor/project_export.cpp
msgid "Export All"
msgstr "Exportar Todo"
#: editor/project_export.cpp
-#, fuzzy
msgid "Choose an export mode:"
-msgstr "Por favor elija una carpeta vacía."
+msgstr "Elige un modo de exportación:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export All..."
-msgstr "Exportar Todo"
+msgstr "Exportar Todo..."
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
@@ -15791,7 +15831,8 @@ msgid "Attach Node Script"
msgstr "Añadir Script de Nodo"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Remoto "
#: editor/script_editor_debugger.cpp
@@ -16838,7 +16879,8 @@ msgid "Disabled GDNative Singleton"
msgstr "GDNative Singleton desactivado"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Bibliotecas: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17718,7 +17760,8 @@ msgstr ""
"trabajo de nodos. Prueba arreglando el nodo."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "El nodo devolvió una secuencia de salida incorrecta: "
#: modules/visual_script/visual_script.cpp
@@ -17728,7 +17771,8 @@ msgstr ""
"problema!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Desbordamiento de pila en el nivel: "
#: modules/visual_script/visual_script.cpp
@@ -18099,7 +18143,8 @@ msgid "for (elem) in (input):"
msgstr "for (elem) in (input):"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "El tipo de entrada no es iterable: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18107,7 +18152,8 @@ msgid "Iterator became invalid"
msgstr "El iterador ya no es correcto"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "El iterador ya no es correcto: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18270,11 +18316,13 @@ msgid "Operator"
msgstr "Iterador"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Argumento incorrecto de tipo: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Argumentos incorrectos: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18287,11 +18335,13 @@ msgid "Var Name"
msgstr "Nombre"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet no encontrado en el script: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet no encontrado en el script: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -24116,9 +24166,8 @@ msgid "Scroll Offset"
msgstr "Desplazamiento de Cuadrícula:"
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Snap Distance"
-msgstr "Seleccionar Distancia:"
+msgstr "Ajustar Distancia"
#: scene/gui/graph_edit.cpp
#, fuzzy
@@ -25929,23 +25978,20 @@ msgid "Preset BG Icon"
msgstr "Preajuste"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Normal Font"
-msgstr "Formato"
+msgstr "Fuente Normal"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Bold Font"
-msgstr "Código Fuente"
+msgstr "Fuente Negrita"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Italics Font"
-msgstr "Fuente Principal"
+msgstr "Fuente Cursiva"
#: scene/resources/default_theme/default_theme.cpp
msgid "Bold Italics Font"
-msgstr ""
+msgstr "Fuente Negrita y Cursiva"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -25963,24 +26009,20 @@ msgid "Table V Separation"
msgstr "Separación:"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Margin Left"
-msgstr "Asignar Margen"
+msgstr "Margen Izquierdo"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Margin Top"
-msgstr "Asignar Margen"
+msgstr "Margen Superior"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Margin Right"
-msgstr "Indentar a la Derecha"
+msgstr "Margen Derecho"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Margin Bottom"
-msgstr "Modo de Selección"
+msgstr "Margen Inferior"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index f523a9f4a8..0ee8ba09ff 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -360,7 +360,8 @@ msgstr ""
"No hay suficientes bytes para decodificar bytes, o el formato es inválido."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Entrada inválida %i (no se transmitió) en la expresión"
#: core/math/expression.cpp
@@ -1119,6 +1120,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Gratis"
@@ -1135,7 +1137,7 @@ msgstr "Espejar"
msgid "Time:"
msgstr "Tiempo:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Valor:"
@@ -1385,10 +1387,75 @@ msgid "Remove this track."
msgstr "Quitar esta pista."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Tiempo (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Posición del Panel"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Step de Rotación:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Escala:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Tipo:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Plantilla de exportación inválida:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Easing In-Out"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Setear Handle"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Setear Handle"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Radio Ítem"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Reiniciar (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Fade In (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animaciones:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Activar/Desactivar Pista"
@@ -1603,7 +1670,8 @@ msgid "Add Method Track Key"
msgstr "Agregar Clave de Pista de Método"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Método no encontrado en el objeto: "
#: editor/animation_track_editor.cpp
@@ -2575,8 +2643,9 @@ msgstr "Abrir Layout de Bus de Audio"
msgid "There is no '%s' file."
msgstr "No hay ningún archivo '%s'."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Layout"
#: editor/editor_audio_buses.cpp
@@ -5120,11 +5189,14 @@ msgid "Selected node is not a Viewport!"
msgstr "El nodo seleccionado no es un Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Tamaño: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Tamaño:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Página: "
#: editor/editor_properties_array_dict.cpp
@@ -6108,10 +6180,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Gestor de Proyectos"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6891,14 +6965,6 @@ msgid "Replace in Files"
msgstr "eemplazar en Archivos"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Encontrar: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Reemplazar: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Reemplazar Todo (NO SE PUEDE DESHACER)"
@@ -7295,7 +7361,8 @@ msgid "Generating Lightmaps"
msgstr "Generando Lightmaps"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Generando para Mesh: "
#: editor/import/resource_importer_scene.cpp
@@ -8145,10 +8212,12 @@ msgstr "Opciones de Papel Cebolla"
msgid "Directions"
msgstr "Direcciones"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Pasado"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Posterior"
@@ -8308,7 +8377,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Asignar la animación de fin. Esto es útil para sub-transiciones."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Transición: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8325,11 +8395,6 @@ msgid "New name:"
msgstr "Nuevo nombre:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Escala:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fade In (s):"
@@ -9244,6 +9309,7 @@ msgstr "Crear Hueso(s) Personalizados a partir de Nodo(s)"
msgid "Clear Custom Bones"
msgstr "Restablecer Huesos Personalizados"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9310,6 +9376,10 @@ msgid "Preview Canvas Scale"
msgstr "Vista Previa de Escala de Canvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Layout"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Máscara de traslación para insertar claves."
@@ -10085,7 +10155,8 @@ msgid "Volume"
msgstr "Volumen"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Fuente de Emisión: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10476,13 +10547,6 @@ msgid "Instance:"
msgstr "Instancia:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Tipo:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Abrir en Editor"
@@ -10491,10 +10555,6 @@ msgstr "Abrir en Editor"
msgid "Load Resource"
msgstr "Cargar Recurso"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "ResourcePreloader"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Invertir Portales"
@@ -11195,12 +11255,16 @@ msgstr "Rotar"
msgid "Translate"
msgstr "Trasladar"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Escalando: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Trasladar: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11224,11 +11288,6 @@ msgid "Yaw:"
msgstr "Guiñada:"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr "Tamaño:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Objetos Dibujados:"
@@ -11747,15 +11806,18 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Simplificación: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Achicar (Pixeles): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Crecer (Pixeles): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15969,7 +16031,8 @@ msgid "Attach Node Script"
msgstr "Adjuntar Script de Nodo"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Remoto "
#: editor/script_editor_debugger.cpp
@@ -17028,7 +17091,8 @@ msgid "Disabled GDNative Singleton"
msgstr "GDNative Singleton desactivado"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Bibliotecas: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17921,7 +17985,8 @@ msgstr ""
"trabajo nodos! Arreglá tu nodo, por favor."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "El nodo retornó una secuencia de salida inválida: "
#: modules/visual_script/visual_script.cpp
@@ -17930,7 +17995,8 @@ msgstr ""
"Se encontró un bit de secuencia pero no el nodo en el stack, reportá el bug!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Stack overflow con la profundidad del stack: "
#: modules/visual_script/visual_script.cpp
@@ -18301,7 +18367,8 @@ msgid "for (elem) in (input):"
msgstr "for (elem) in (input):"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Tipo de input no iterable: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18309,7 +18376,8 @@ msgid "Iterator became invalid"
msgstr "El iterador se volvió inválido"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "El iterador se volvió inválido: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18473,11 +18541,13 @@ msgid "Operator"
msgstr "Iterador"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Argumento inválido de tipo: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Argumentos inválidos: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18490,11 +18560,13 @@ msgid "Var Name"
msgstr "Nombre"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet no encontrado en el script: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet no encontrado en el script: "
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/et.po b/editor/translations/et.po
index 96324c4d91..daf3807192 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -334,7 +334,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Ebapiisav kogus baite nende dekodeerimiseks või kehtetu formaat."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Väljendis on kehtetu sisend %i (mitte edastatud)"
#: core/math/expression.cpp
@@ -1065,6 +1066,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Vaba"
@@ -1081,7 +1083,7 @@ msgstr "Peegel"
msgid "Time:"
msgstr "Aeg:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Väärtus:"
@@ -1328,10 +1330,71 @@ msgid "Remove this track."
msgstr "Eemalda see rada."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Aeg (sek): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Doki asukoht"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Pööramisrežiim"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Tüüp:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Vigane nimi."
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Heli kuulaja"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Käivita"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animatsiooni klipid:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Lülita rada sisse"
@@ -1546,7 +1609,8 @@ msgid "Add Method Track Key"
msgstr "Lisa meetodi raja võti"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Meetod ei ole leitud objektis: "
#: editor/animation_track_editor.cpp
@@ -2492,8 +2556,9 @@ msgstr "Ava heliliinide paigutus"
msgid "There is no '%s' file."
msgstr "Faili '%s' ei ole eksisteeri."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Paigutus"
#: editor/editor_audio_buses.cpp
@@ -4931,11 +4996,14 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Size:"
msgstr "Suurus: "
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5865,10 +5933,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "projektihaldur"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6603,14 +6673,6 @@ msgid "Replace in Files"
msgstr "Ava fail(id)"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -7000,7 +7062,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -7826,10 +7888,12 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
@@ -7984,8 +8048,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "Tõlked"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -8001,11 +8066,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8894,6 +8954,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8958,6 +9019,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Paigutus"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9701,7 +9766,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -10084,13 +10149,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Tüüp:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10099,10 +10157,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10805,13 +10859,17 @@ msgstr "Pööramisrežiim"
msgid "Translate"
msgstr "Tõlked"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Skaleerimisrežiim"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Tõlked:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10835,12 +10893,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
-msgid "Size:"
-msgstr "Suurus: "
-
-#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Objects Drawn:"
msgstr "Objekte kuvatud"
@@ -11359,15 +11411,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Animatsioon"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15393,8 +15446,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Eemalda"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -16406,7 +16460,8 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Teegid: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17270,7 +17325,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17278,7 +17333,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17645,7 +17700,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17653,7 +17708,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17816,12 +17871,14 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Kehtetud argumendid '%s' ehitamise jaoks"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Vigane nimi."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17833,12 +17890,14 @@ msgid "Var Name"
msgstr "Nimi"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "Meetod ei ole leitud objektis: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "Meetod ei ole leitud objektis: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
diff --git a/editor/translations/eu.po b/editor/translations/eu.po
index 4ac224b8c8..ce0906409e 100644
--- a/editor/translations/eu.po
+++ b/editor/translations/eu.po
@@ -311,7 +311,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Ez daude byte nahikoa byteak deskodetzeko, edo formatua ez da zuzena."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "%i (onartu gabea) sarrera baliogabea espresioan"
#: core/math/expression.cpp
@@ -1027,6 +1028,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Libre"
@@ -1043,7 +1045,7 @@ msgstr "Ispilua"
msgid "Time:"
msgstr "Denbora:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Balioa:"
@@ -1290,10 +1292,70 @@ msgid "Remove this track."
msgstr "Pista hau ezabatu."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Denbora (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Kokapena"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Erabili biraketa atxikitzea"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Animazio izen baliogabea!"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Atxikitze modua:"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animazio klipak:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Pista Akt./Desakt."
@@ -1510,7 +1572,7 @@ msgid "Add Method Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2462,8 +2524,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -4847,11 +4909,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5766,10 +5830,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
@@ -6512,14 +6578,6 @@ msgid "Replace in Files"
msgstr "Ireki fitxategia(k)"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6902,7 +6960,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -7723,10 +7781,12 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
@@ -7881,8 +7941,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "Trantsizio nodoa"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -7898,11 +7959,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8791,6 +8847,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8856,6 +8913,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9602,8 +9663,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Talka formak ikusgai"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -9985,13 +10047,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10000,10 +10055,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10697,13 +10748,16 @@ msgstr ""
msgid "Translate"
msgstr "Translazio atzikitzea:"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+msgid "Scaling:"
msgstr ""
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Translazio atzikitzea:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10726,11 +10780,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11240,15 +11289,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Bikoiztu animazioa"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15260,8 +15310,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Kendu elementu guztiak"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -16267,7 +16318,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17116,7 +17167,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17124,7 +17175,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17490,7 +17541,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17498,7 +17549,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17657,12 +17708,14 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "'%s' eraikitzeko argumentu baliogabeak"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "'%s' eraikitzeko argumentu baliogabeak"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17673,11 +17726,11 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index c46d6a56a2..f28fc02819 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -356,7 +356,8 @@ msgstr ""
"است ."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "ورودی نامعتبر i% (تایید نشده) در عبارت"
#: core/math/expression.cpp
@@ -1097,6 +1098,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "آزاد کردن"
@@ -1113,7 +1115,7 @@ msgstr "بازتاب"
msgid "Time:"
msgstr "زمان:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "مقدار:"
@@ -1361,10 +1363,72 @@ msgid "Remove this track."
msgstr "این ترک را حذف کن."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "زمان(s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "برداشتن موج"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "وضعیت:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "نام دارایی ایندکس نامعتبر."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "انتقال"
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "افزودن مورد"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "شروع"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "گره انیمیشن"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "ضامن ترک فعال است"
@@ -1577,7 +1641,8 @@ msgid "Add Method Track Key"
msgstr "افزودن تابع کلید میسر"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "تابع در شئ یافت نشد: "
#: editor/animation_track_editor.cpp
@@ -2541,8 +2606,9 @@ msgstr "چیدمان اتوبوس صوتی را باز کنید"
msgid "There is no '%s' file."
msgstr "پرونده '٪ s' وجود ندارد."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "چیدمان"
#: editor/editor_audio_buses.cpp
@@ -4978,11 +5044,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5937,10 +6005,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "مدیر پروژه"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6732,16 +6802,6 @@ msgstr "جایگزینی همه"
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Find: "
-msgstr "یافتن"
-
-#: editor/find_in_files.cpp
-#, fuzzy
-msgid "Replace: "
-msgstr "جایگزینی"
-
-#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "جایگزینی همه"
@@ -7142,7 +7202,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -8008,11 +8068,13 @@ msgstr ""
msgid "Directions"
msgstr "توضیح"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Past"
msgstr "چسباندن"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
@@ -8178,7 +8240,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Transition: "
+msgid "Transition:"
msgstr "انتقال"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8197,11 +8259,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -9137,6 +9194,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr "پخش سفارشی صحنه"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9201,6 +9259,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "چیدمان"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9980,8 +10042,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "انتقال را در انیمیشن تغییر بده"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10380,13 +10443,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "گشودن در ویرایشگر"
@@ -10395,11 +10451,6 @@ msgstr "گشودن در ویرایشگر"
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#, fuzzy
-msgid "ResourcePreloader"
-msgstr "منبع"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -11149,13 +11200,16 @@ msgstr "وضعیت:"
msgid "Translate"
msgstr "ترجمه‌ها"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "بومی"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Translating: "
+msgid "Translating:"
msgstr "انتقال"
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11180,11 +11234,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11722,15 +11771,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "افزودن وظیفه"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15995,7 +16045,7 @@ msgstr "صحنه جدید"
#: editor/script_editor_debugger.cpp
#, fuzzy
-msgid "Remote "
+msgid "Remote %s:"
msgstr "برداشتن"
#: editor/script_editor_debugger.cpp
@@ -17041,8 +17091,9 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
-msgstr ""
+#, fuzzy
+msgid "Libraries:"
+msgstr "صادکردن فایل کتابخانه ای"
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
@@ -17931,7 +17982,7 @@ msgstr ""
#: modules/visual_script/visual_script.cpp
#, fuzzy
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr "گره ،‌ یک سلسله خروجی نامعتبر را برگردانده است: "
#: modules/visual_script/visual_script.cpp
@@ -17941,7 +17992,7 @@ msgstr "بیت دنباله پیدا شد ولی گره موجود در پشته
#: modules/visual_script/visual_script.cpp
#, fuzzy
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr "سرریزی پشته با عمق پشته: "
#: modules/visual_script/visual_script.cpp
@@ -18339,7 +18390,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "نوع ورودی قابل تکرار نیست: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18349,7 +18401,7 @@ msgstr "تکرارگر نامعتبر شد"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr "تکرارگر نامعتبر شد: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18518,11 +18570,13 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": آرگومان نوع نامعتبر "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": آرگومان‌های نامعتبر: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18535,11 +18589,13 @@ msgid "Var Name"
msgstr "نام"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet در اسکریپت پیدا نشد: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet در اسکریپت پیدا نشد: "
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index f7c3603a1c..20220ffecd 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -352,7 +352,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Ei tarpeeksi tavuja tavujen purkamiseksi tai virheellinen formaatti."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Virheellinen syöte %i (ei välitetty) lausekkeessa"
#: core/math/expression.cpp
@@ -1111,6 +1112,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Vapauta"
@@ -1127,7 +1129,7 @@ msgstr "Peilaa"
msgid "Time:"
msgstr "Aika:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Arvo:"
@@ -1377,10 +1379,75 @@ msgid "Remove this track."
msgstr "Poista tämä raita."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Aika (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Telakan sijainti"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Kierron välistys:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Skaalaus:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Tyyppi:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Virheellinen vientimalli:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Helpotus sisään-ulos"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Aseta kahva"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Aseta kahva"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Valintapainike"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Aloita uudelleen (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Häivytys sisään (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animaatiot:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Aseta raita päälle"
@@ -1593,7 +1660,8 @@ msgid "Add Method Track Key"
msgstr "Lisää metodikutsuraidan avainruutu"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metodia ei löydy objektista: "
#: editor/animation_track_editor.cpp
@@ -2559,8 +2627,9 @@ msgstr "Avaa ääniväylän asettelu"
msgid "There is no '%s' file."
msgstr "Tiedostoa '%s' ei ole."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Asettelu"
#: editor/editor_audio_buses.cpp
@@ -5091,11 +5160,14 @@ msgid "Selected node is not a Viewport!"
msgstr "Valittu solmu ei ole Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Koko: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Koko:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Sivu: "
#: editor/editor_properties_array_dict.cpp
@@ -6077,10 +6149,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projektinhallinta"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6851,14 +6925,6 @@ msgid "Replace in Files"
msgstr "Korvaa tiedostoissa"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Etsi: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Korvaa: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Korvaa kaikki (EI VOI KUMOTA)"
@@ -7255,7 +7321,8 @@ msgid "Generating Lightmaps"
msgstr "Luodaan Lightmappeja"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Luodaan meshille: "
#: editor/import/resource_importer_scene.cpp
@@ -8102,10 +8169,12 @@ msgstr "Onion skinning -valinnat"
msgid "Directions"
msgstr "Suunnat"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Mennyt"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Tuleva"
@@ -8265,7 +8334,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Aseta loppuanimaatio. Tämä on hyödyllistä alisiirtymiä varten."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Siirtymä: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8282,11 +8352,6 @@ msgid "New name:"
msgstr "Uusi nimi:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Skaalaus:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Häivytys sisään (s):"
@@ -9200,6 +9265,7 @@ msgstr "Luo mukautetut luut solmuista"
msgid "Clear Custom Bones"
msgstr "Poista mukautetut luut"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9266,6 +9332,10 @@ msgid "Preview Canvas Scale"
msgstr "Esikatsele kankaan skaalausta"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Asettelu"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Siirrosmaski avainruutujen lisäämiseen."
@@ -10040,7 +10110,8 @@ msgid "Volume"
msgstr "Tilavuus"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Emission lähde: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10430,13 +10501,6 @@ msgid "Instance:"
msgstr "Ilmentymä:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Tyyppi:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Avaa editorissa"
@@ -10445,10 +10509,6 @@ msgstr "Avaa editorissa"
msgid "Load Resource"
msgstr "Lataa resurssi"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "Resurssien esilataaja"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Käännä portaalit"
@@ -11149,12 +11209,16 @@ msgstr "Kierrä"
msgid "Translate"
msgstr "Siirrä"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Skaalataan: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Siirretään: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11178,11 +11242,6 @@ msgid "Yaw:"
msgstr "Kääntymiskulma:"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr "Koko:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Objekteja piirretty:"
@@ -11702,15 +11761,18 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Yksinkertaistus: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Kutista (pikseleissä): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Suurrennus (pikseleissä): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15907,7 +15969,8 @@ msgid "Attach Node Script"
msgstr "Liitä solmun skripti"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Etäinen "
#: editor/script_editor_debugger.cpp
@@ -16965,7 +17028,8 @@ msgid "Disabled GDNative Singleton"
msgstr "GDNative singleton on poistettu käytöstä"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Kirjastot: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17861,7 +17925,8 @@ msgstr ""
"korjaa solmusi."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Solmu palautti virheellisen jakson tulosteen: "
#: modules/visual_script/visual_script.cpp
@@ -17869,7 +17934,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "Jaksobitti löytyi, mutta solmua ei löydy pinosta, raportoi bugi!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Pinon ylivuoto pinosyvyydellä: "
#: modules/visual_script/visual_script.cpp
@@ -18240,7 +18306,8 @@ msgid "for (elem) in (input):"
msgstr "kullekin (elementille) (syötteessä):"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Syötetyyppi ei ole iteroitavissa: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18248,7 +18315,8 @@ msgid "Iterator became invalid"
msgstr "Iteraattori muuttui epäkelvoksi"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Iteraattori muuttui epäkelvoksi: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18412,11 +18480,13 @@ msgid "Operator"
msgstr "Iteraattori"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Virheellinen argumentti tyyppiä: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Virheelliset argumentit: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18429,11 +18499,13 @@ msgid "Var Name"
msgstr "Nimi"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet ei löytynyt skriptistä: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet ei löytynyt skriptistä: "
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/fil.po b/editor/translations/fil.po
index f5db6cafc2..54f9216a48 100644
--- a/editor/translations/fil.po
+++ b/editor/translations/fil.po
@@ -312,7 +312,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Kulang sa bytes para i-decode ang bytes, o invalid na format."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Invalid na input %i (di pinasa) sa expression"
#: core/math/expression.cpp
@@ -1010,6 +1011,7 @@ msgstr "Mataas na Kalidad"
msgid "Blend Shape Max Buffer Size (KB)"
msgstr "Max na Laki ng Buffer ng Blend Shape (KB)"
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Libre"
@@ -1026,7 +1028,7 @@ msgstr "Salamin"
msgid "Time:"
msgstr "Oras:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Value:"
@@ -1271,10 +1273,71 @@ msgid "Remove this track."
msgstr "Tanggalin ang track na ito."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Oras (seg): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Posisyon"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Pagulit ng Animation"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Invalid na index ng type na %s para sa base type na %s"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Stream Peer"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Kopya"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Mga Anim Clip:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Nakabukas ang Toggle Track"
@@ -1482,7 +1545,7 @@ msgid "Add Method Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2418,8 +2481,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -4779,11 +4842,14 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Pahina: "
#: editor/editor_properties_array_dict.cpp
@@ -5674,10 +5740,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
@@ -6403,14 +6471,6 @@ msgid "Replace in Files"
msgstr "Palitan ang Lahat"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Palitan ang Lahat"
@@ -6786,7 +6846,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -7594,10 +7654,12 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
@@ -7752,8 +7814,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "Pagulit ng Animation"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -7769,11 +7832,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8660,6 +8718,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8723,6 +8782,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9467,7 +9530,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -9851,13 +9914,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9866,10 +9922,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10558,13 +10610,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Iskala"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Pagulit ng Animation"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10587,11 +10643,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11098,15 +11149,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Application"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15061,8 +15113,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Alisin"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -16050,7 +16103,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16884,7 +16937,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16892,7 +16945,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17259,7 +17312,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17267,7 +17320,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17420,12 +17473,14 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Mga invalid na argumento para i-construct ang '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Mga invalid na argumento para i-construct ang '%s'"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17436,11 +17491,11 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 2dd863df5b..6bd4ffa0eb 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -405,8 +405,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Pas assez d’octets pour le décodage, ou format invalide."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
-msgstr "Entrée non valide %i (non transmise) dans l’expression"
+msgid "Invalid input %d (not passed) in expression"
+msgstr "Entrée non valide %d (non transmise) dans l’expression"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -1131,6 +1131,7 @@ msgstr "Haute Qualité"
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Libre"
@@ -1147,7 +1148,7 @@ msgstr "Miroir"
msgid "Time:"
msgstr "Temps :"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Valeur :"
@@ -1395,8 +1396,70 @@ msgid "Remove this track."
msgstr "Supprime cette piste."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
-msgstr "Temps (s) : "
+msgid "Time (s):"
+msgstr "Temps (s) :"
+
+#: editor/animation_track_editor.cpp
+msgid "Position:"
+msgstr "Position :"
+
+#: editor/animation_track_editor.cpp
+msgid "Rotation:"
+msgstr "Rotation :"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Échelle :"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Type :"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Modèle d'exportation non valide :"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Ease in-out"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Définir la poignée"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Définir la poignée"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Item radio"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Redémarrer (s) :"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Fondu entrant (s) :"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animations :"
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
@@ -1615,8 +1678,8 @@ msgid "Add Method Track Key"
msgstr "Ajouter une clé de méthode"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
-msgstr "Méthode introuvable dans l’objet : "
+msgid "Method not found in object:"
+msgstr "Méthode introuvable dans l’objet :"
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -2589,9 +2652,9 @@ msgstr "Ouvrir une disposition de bus audio"
msgid "There is no '%s' file."
msgstr "'%s' n'existe pas."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
-msgstr "Disposition sur l'écran"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
+msgstr "Disposition :"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
@@ -5135,12 +5198,14 @@ msgid "Selected node is not a Viewport!"
msgstr "Le nœud sélectionné n'est pas un Viewport !"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Taille : "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Taille :"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
-msgstr "Page : "
+msgid "Page:"
+msgstr "Page :"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -6097,10 +6162,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Gestionnaire de projets"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr "Ordre de Tri"
@@ -6873,14 +6940,6 @@ msgid "Replace in Files"
msgstr "Remplacer dans les fichiers"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Rechercher : "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Remplacer : "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Remplacer tout (IRRÉVERSIBLE)"
@@ -7262,8 +7321,8 @@ msgid "Generating Lightmaps"
msgstr "Génération des lightmaps"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
-msgstr "Génération pour le Mesh : "
+msgid "Generating for Mesh:"
+msgstr "Génération pour le Mesh :"
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
@@ -8113,10 +8172,12 @@ msgstr "Options effet pelure d'oignon"
msgid "Directions"
msgstr "Directions"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Passé"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Futur"
@@ -8277,8 +8338,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Définir l'animation de fin. Ceci est utile pour les sous-transitions."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr "Transition : "
+msgid "Transition:"
+msgstr "Transition :"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -8294,11 +8355,6 @@ msgid "New name:"
msgstr "Nouveau nom :"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Échelle :"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fondu entrant (s) :"
@@ -9212,6 +9268,7 @@ msgstr "Créer des os personnalisés à partir d'un ou de plusieurs nœuds"
msgid "Clear Custom Bones"
msgstr "Effacer les os personnalisés"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9278,6 +9335,10 @@ msgid "Preview Canvas Scale"
msgstr "Prévisualiser l'échelle du Canvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Disposition sur l'écran"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Masque de translation pour l'insertion des clés."
@@ -10064,8 +10125,8 @@ msgid "Volume"
msgstr "Volume"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr "Source d'émission : "
+msgid "Emission Source:"
+msgstr "Source d'émission :"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10455,13 +10516,6 @@ msgid "Instance:"
msgstr "Instance :"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Type :"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Ouvrir dans l'éditeur"
@@ -10470,10 +10524,6 @@ msgstr "Ouvrir dans l'éditeur"
msgid "Load Resource"
msgstr "Charger une ressource"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "ResourcePreloader"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Retourner les Portals"
@@ -11174,13 +11224,15 @@ msgstr "Rotation"
msgid "Translate"
msgstr "Translation"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr "Échelle : "
+msgid "Scaling:"
+msgstr "Mise à l'échelle :"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr "Translation : "
+msgid "Translating:"
+msgstr "Translation :"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -11203,11 +11255,6 @@ msgid "Yaw:"
msgstr "Azimuth :"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr "Taille :"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Objets dessinés :"
@@ -11731,16 +11778,16 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr "Simplification : "
+msgid "Simplification:"
+msgstr "Simplification :"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
-msgstr "Rétrécir (Pixels) : "
+msgid "Shrink (Pixels):"
+msgstr "Rétrécir (Pixels) :"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
-msgstr "Croissance (Pixels) : "
+msgid "Grow (Pixels):"
+msgstr "Agrandir (Pixels) :"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
@@ -15968,8 +16015,8 @@ msgid "Attach Node Script"
msgstr "Attacher un script au nœud"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr "Distant "
+msgid "Remote %s:"
+msgstr "%s distant :"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -17026,8 +17073,8 @@ msgid "Disabled GDNative Singleton"
msgstr "Désactiver le Singleton GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
-msgstr "Bibliothèques : "
+msgid "Libraries:"
+msgstr "Bibliothèques :"
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Class Name"
@@ -17913,8 +17960,8 @@ msgstr ""
"travail du nœud ! Veuillez rectifier votre nœud."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
-msgstr "Le nœud a retourné une séquence de sortie invalide : "
+msgid "Node returned an invalid sequence output:"
+msgstr "Le nœud a retourné une séquence de sortie invalide :"
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
@@ -17923,8 +17970,8 @@ msgstr ""
"le bug !"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
-msgstr "Débordement de pile avec profondeur de pile : "
+msgid "Stack overflow with stack depth:"
+msgstr "Débordement de pile avec profondeur de pile :"
#: modules/visual_script/visual_script.cpp
#, fuzzy
@@ -18295,16 +18342,16 @@ msgid "for (elem) in (input):"
msgstr "for (elem) in (input) :"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
-msgstr "Type d'entrée non itérable : "
+msgid "Input type not iterable:"
+msgstr "Type d'entrée non itérable :"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "L'itérateur est devenu invalide"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
-msgstr "L'itérateur est devenu invalide : "
+msgid "Iterator became invalid:"
+msgstr "L'itérateur est devenu invalide :"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
@@ -18466,12 +18513,12 @@ msgid "Operator"
msgstr "Itérateur"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ": Argument invalide de type : "
+msgid "Invalid argument of type:"
+msgstr "Argument invalide de type :"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ": Arguments invalides : "
+msgid "Invalid arguments:"
+msgstr "Arguments invalides :"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -18483,12 +18530,12 @@ msgid "Var Name"
msgstr "Nom"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr "VariableGet introuvable dans le script : "
+msgid "VariableGet not found in script:"
+msgstr "VariableGet introuvable dans le script :"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr "VariableSet introuvable dans le script : "
+msgid "VariableSet not found in script:"
+msgstr "VariableSet introuvable dans le script :"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
diff --git a/editor/translations/ga.po b/editor/translations/ga.po
index f7e27900d0..aad48c8156 100644
--- a/editor/translations/ga.po
+++ b/editor/translations/ga.po
@@ -313,7 +313,7 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+msgid "Invalid input %d (not passed) in expression"
msgstr ""
#: core/math/expression.cpp
@@ -1022,6 +1022,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Saor"
@@ -1038,7 +1039,7 @@ msgstr ""
msgid "Time:"
msgstr ""
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr ""
@@ -1283,10 +1284,68 @@ msgid "Remove this track."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+msgid "Time (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Cruthaigh"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Nód Beochana"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Scála:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "(Invalid, expected type: %s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Nód Cumaisc2"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "CrannBeochan"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr ""
@@ -1494,7 +1553,7 @@ msgid "Add Method Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2431,8 +2490,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -4780,11 +4839,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5667,10 +5728,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
@@ -6390,14 +6453,6 @@ msgid "Replace in Files"
msgstr ""
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6772,7 +6827,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -7580,10 +7635,12 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
@@ -7739,7 +7796,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Athrú: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -7756,11 +7814,6 @@ msgid "New name:"
msgstr "Ainm nua:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Scála:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8642,6 +8695,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8705,6 +8759,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9445,8 +9503,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Acmhainn"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -9828,13 +9887,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9843,10 +9895,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10533,13 +10581,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Scála:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Athrú: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10562,11 +10614,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11073,15 +11120,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "CrannBeochan"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15024,8 +15072,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Cosán"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -16009,7 +16058,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16842,7 +16891,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16850,7 +16899,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17216,7 +17265,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17224,7 +17273,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17377,11 +17426,11 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+msgid "Invalid argument of type:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+msgid "Invalid arguments:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -17393,11 +17442,11 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/gl.po b/editor/translations/gl.po
index ee1362388b..de85fe0a68 100644
--- a/editor/translations/gl.po
+++ b/editor/translations/gl.po
@@ -340,7 +340,8 @@ msgstr ""
"Non hai insuficientes \"bytes\" para descodificar, ou o formato é inválido."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Entrada inválida %i (non pasada) na expresión"
#: core/math/expression.cpp
@@ -1090,6 +1091,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Libre"
@@ -1106,7 +1108,7 @@ msgstr "Espello"
msgid "Time:"
msgstr "Tempo:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Valor:"
@@ -1353,10 +1355,72 @@ msgid "Remove this track."
msgstr "Eliminar esta pista."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Tempo (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Posición do Panel"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Modo Rotación"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Escala:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Tipo:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Extensión inválida."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Aviso:"
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Oínte de Son"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Reiniciar (s):"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animacións:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Act./Desact. Pista"
@@ -1570,7 +1634,8 @@ msgid "Add Method Track Key"
msgstr "Engadir Chave de Pista de Método"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Método non encontrado no obxecto: "
#: editor/animation_track_editor.cpp
@@ -2549,8 +2614,9 @@ msgstr "Abrir Disposición do Bus de Son"
msgid "There is no '%s' file."
msgstr "Non hai ningún arquivo '%s'."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Disposición"
#: editor/editor_audio_buses.cpp
@@ -5077,11 +5143,15 @@ msgid "Selected node is not a Viewport!"
msgstr "O nodo seleccionado non é unha Mini-Ventá (Viewport)!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Size:"
msgstr "Tamaño: "
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Páxina: "
#: editor/editor_properties_array_dict.cpp
@@ -6046,10 +6116,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Administrador de Proxectos"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6817,14 +6889,6 @@ msgid "Replace in Files"
msgstr "Substituír Todo"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Buscar: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Substituír: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Substituír Todo"
@@ -7221,8 +7285,9 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
-msgstr ""
+#, fuzzy
+msgid "Generating for Mesh:"
+msgstr "Renomeando Cartafol:"
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
@@ -8054,10 +8119,12 @@ msgstr ""
msgid "Directions"
msgstr "Direccións"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Pasado"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Futuro"
@@ -8212,7 +8279,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Transición: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8229,11 +8297,6 @@ msgid "New name:"
msgstr "Novo nome:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Escala:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -9139,6 +9202,7 @@ msgstr "Crear Óso(s) Personalizados a partir de Nodo(s)"
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9205,6 +9269,10 @@ msgid "Preview Canvas Scale"
msgstr "Vista Previa da Escala do Lenzo (Canvas)"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Disposición"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9978,8 +10046,9 @@ msgid "Volume"
msgstr "Volume"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Fonte:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10365,13 +10434,6 @@ msgid "Instance:"
msgstr "Instancia:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Tipo:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10380,10 +10442,6 @@ msgstr ""
msgid "Load Resource"
msgstr "Cargar Recurso"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -11097,12 +11155,16 @@ msgstr "Modo Rotación"
msgid "Translate"
msgstr "Trasladar:"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Escalado: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Trasladando: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11127,12 +11189,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
-msgid "Size:"
-msgstr "Tamaño: "
-
-#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Objects Drawn:"
msgstr "Obxectos Debuxados"
@@ -11663,15 +11719,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Simplificación: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15828,7 +15885,8 @@ msgid "Attach Node Script"
msgstr "Adxuntar Script de Nodo"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Remoto "
#: editor/script_editor_debugger.cpp
@@ -16869,7 +16927,8 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Bibliotecas: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17747,7 +17806,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17755,7 +17814,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -18122,7 +18181,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18130,7 +18189,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18299,12 +18358,14 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Argumentos inválidos para construir '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Nome inválido."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -18316,12 +18377,14 @@ msgid "Var Name"
msgstr "Nome"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "Método non encontrado no obxecto: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "Método non encontrado no obxecto: "
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
diff --git a/editor/translations/he.po b/editor/translations/he.po
index 0de1aa709a..e1019a21f7 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -21,13 +21,14 @@
# Omer I.S. <omeritzicschwartz@gmail.com>, 2021.
# Ram Tourgeman <ramtorgeman@gmail.com>, 2021.
# Shailee Eliyahu <dev.sle.il@gmail.com>, 2021.
+# Mati Borlak <matiborlak@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-11-29 20:38+0000\n"
-"Last-Translator: Shailee Eliyahu <dev.sle.il@gmail.com>\n"
+"PO-Revision-Date: 2022-06-08 06:48+0000\n"
+"Last-Translator: Mati Borlak <matiborlak@gmail.com>\n"
"Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/"
"godot/he/>\n"
"Language: he\n"
@@ -36,25 +37,23 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n == 2) ? 1 : ((n > 10 && "
"n % 10 == 0) ? 2 : 3));\n"
-"X-Generator: Weblate 4.10-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
-msgstr ""
+msgstr "דריבר טבלט"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Clipboard"
-msgstr "לוח העתקה ריק!"
+msgstr "לוח העתקה"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Current Screen"
-msgstr "שם סצנה נוכחית"
+msgstr "מסך נוכחית"
#: core/bind/core_bind.cpp
msgid "Exit Code"
-msgstr ""
+msgstr "קוד יציאה"
#: core/bind/core_bind.cpp
#, fuzzy
@@ -79,66 +78,58 @@ msgid "Low Processor Usage Mode Sleep (µsec)"
msgstr ""
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Keep Screen On"
-msgstr "להשאיר את מנפה השגיאות פתוח"
+msgstr "לשמור את המסך"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Min Window Size"
-msgstr "מבט קדמי"
+msgstr "גודל חלון מינימלי"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Max Window Size"
-msgstr "מבט קדמי"
+msgstr "גודל חלון מקסימלי"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Screen Orientation"
-msgstr "פתיחת התיעוד"
+msgstr "כוון מסך"
#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
#: platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Window"
-msgstr "חלון חדש"
+msgstr "חלון"
#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
-msgstr ""
+msgstr "בלי קצה"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
msgstr ""
#: core/bind/core_bind.cpp core/project_settings.cpp
-#, fuzzy
msgid "Fullscreen"
-msgstr "הפעלת/ביטול מסך מלא"
+msgstr "מסך מלא"
#: core/bind/core_bind.cpp
msgid "Maximized"
-msgstr ""
+msgstr "מקסימלי"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Minimized"
-msgstr "הגדלת אות ראשונה"
+msgstr "מינימלי"
#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
-msgstr ""
+msgstr "אפשר לשנות את הגודל"
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Position"
-msgstr "מיקום הפנל"
+msgstr "מיקום"
#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
#: main/main.cpp modules/gridmap/grid_map.cpp
@@ -149,27 +140,24 @@ msgstr "מיקום הפנל"
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Size"
-msgstr "מבט קדמי"
+msgstr "גודל"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
msgstr ""
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Editor Hint"
-msgstr "עורך"
+msgstr "רמז עורך"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
-msgstr ""
+msgstr "תדפיס הודעות שגיאה"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Iterations Per Second"
-msgstr "מצב אינטרפולציה"
+msgstr "איטרציות לשניה"
#: core/bind/core_bind.cpp
#, fuzzy
@@ -188,7 +176,7 @@ msgstr "שקופית פיזיקלית %"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
-msgstr ""
+msgstr "שגיאה"
#: core/bind/core_bind.cpp
#, fuzzy
@@ -196,18 +184,16 @@ msgid "Error String"
msgstr "שגיאה בשמירה"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error Line"
-msgstr "שגיאה בשמירה"
+msgstr "שורת שגיאה"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Result"
-msgstr "חיפוש בעזרה"
+msgstr "תוצאה"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
-msgstr ""
+msgstr "זכרון"
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
@@ -218,12 +204,11 @@ msgstr ""
#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
-msgstr ""
+msgstr "תחום"
#: core/command_queue_mt.cpp
-#, fuzzy
msgid "Command Queue"
-msgstr "Ctrl: הטייה"
+msgstr "תור פיקוד"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
@@ -233,22 +218,20 @@ msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Function"
-msgstr "פונקציות"
+msgstr "פונקציה"
#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Data"
-msgstr ""
+msgstr "מידע"
#: core/io/file_access_network.cpp core/register_core_types.cpp
#: editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
-#, fuzzy
msgid "Network"
-msgstr "מאפיין רשת"
+msgstr "רשת"
#: core/io/file_access_network.cpp
#, fuzzy
@@ -257,7 +240,7 @@ msgstr "מרוחק "
#: core/io/file_access_network.cpp
msgid "Page Size"
-msgstr ""
+msgstr "גודל דף"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
@@ -268,9 +251,8 @@ msgid "Blocking Mode Enabled"
msgstr ""
#: core/io/http_client.cpp
-#, fuzzy
msgid "Connection"
-msgstr "התחברות"
+msgstr "חיבור"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
@@ -278,7 +260,7 @@ msgstr ""
#: core/io/marshalls.cpp
msgid "Object ID"
-msgstr ""
+msgstr "זהות אוביקט"
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
#, fuzzy
@@ -358,7 +340,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "אין מספיק בתים לפענוח בתים, או פורמט לא תקין‭‭."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "קלט שגוי %i (לא הועבר) בתוך הביטוי"
#: core/math/expression.cpp
@@ -391,22 +374,21 @@ msgid "Seed"
msgstr ""
#: core/math/random_number_generator.cpp
-#, fuzzy
msgid "State"
-msgstr "הטיית מצולע"
+msgstr "מצב"
#: core/message_queue.cpp
msgid "Message Queue"
-msgstr ""
+msgstr "תור הוראות"
#: core/message_queue.cpp
msgid "Max Size (KB)"
-msgstr ""
+msgstr "גודל מקסימלי (KB)"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
msgid "Device"
-msgstr "התקן"
+msgstr "מכשיר"
#: core/os/input_event.cpp
#, fuzzy
@@ -427,16 +409,14 @@ msgid "Meta"
msgstr ""
#: core/os/input_event.cpp
-#, fuzzy
msgid "Command"
-msgstr "קהילה"
+msgstr "פיקוד"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Pressed"
-msgstr "ערכה מוגדרת…"
+msgstr "לחוץ"
#: core/os/input_event.cpp
#, fuzzy
@@ -466,9 +446,8 @@ msgid "Global Position"
msgstr "קבוע"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Factor"
-msgstr "חוקר"
+msgstr "פקטור"
#: core/os/input_event.cpp
#, fuzzy
@@ -484,9 +463,8 @@ msgid "Tilt"
msgstr ""
#: core/os/input_event.cpp
-#, fuzzy
msgid "Pressure"
-msgstr "ערכה מוגדרת…"
+msgstr "לחץ"
#: core/os/input_event.cpp
#, fuzzy
@@ -497,14 +475,13 @@ msgstr "GDNative"
#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/resources/environment.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Speed"
-msgstr "מהירות (FPS):"
+msgstr "מהירות"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: scene/3d/sprite_3d.cpp
msgid "Axis"
-msgstr ""
+msgstr "ציר"
#: core/os/input_event.cpp
#, fuzzy
@@ -512,35 +489,31 @@ msgid "Axis Value"
msgstr "(ערך)"
#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Index"
-msgstr "הזחה אוטומטית"
+msgstr "אנדקס"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
msgid "Action"
-msgstr "כל הבחירה"
+msgstr "פעלה"
#: core/os/input_event.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Strength"
-msgstr ""
+msgstr "כח"
#: core/os/input_event.cpp
msgid "Delta"
-msgstr ""
+msgstr "דלתא"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Channel"
-msgstr "שינוי"
+msgstr "ערוץ"
#: core/os/input_event.cpp main/main.cpp
-#, fuzzy
msgid "Message"
-msgstr "סנכרון השינויים בסקריפט"
+msgstr "מסר"
#: core/os/input_event.cpp
#, fuzzy
@@ -556,23 +529,21 @@ msgstr "הגדלת אות ראשונה"
#: core/os/input_event.cpp
msgid "Instrument"
-msgstr ""
+msgstr "כלי"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Controller Number"
-msgstr "שורה מספר:"
+msgstr "מספר שלט"
#: core/os/input_event.cpp
msgid "Controller Value"
-msgstr ""
+msgstr "ערך שלט"
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Application"
-msgstr "כל הבחירה"
+msgstr "אפליקציה"
#: core/project_settings.cpp main/main.cpp
#, fuzzy
@@ -647,7 +618,7 @@ msgstr "הצג הכל"
#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
-msgstr ""
+msgstr "רחב"
#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
@@ -655,23 +626,20 @@ msgstr ""
#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Height"
-msgstr "ימין"
+msgstr "גבה"
#: core/project_settings.cpp
msgid "Always On Top"
msgstr ""
#: core/project_settings.cpp
-#, fuzzy
msgid "Test Width"
-msgstr "מבט שמאלי"
+msgstr "רחב בדיקה"
#: core/project_settings.cpp
-#, fuzzy
msgid "Test Height"
-msgstr "בבדיקה"
+msgstr "גבה בדיקה"
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
@@ -718,9 +686,8 @@ msgstr "שם המפרק:"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Input"
-msgstr "הוספת קלט"
+msgstr "קלט"
#: core/project_settings.cpp
msgid "UI Accept"
@@ -789,9 +756,8 @@ msgstr "בסוף"
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
-#, fuzzy
msgid "Physics"
-msgstr "שקופית פיזיקלית %"
+msgstr "פיזיקה"
#: core/project_settings.cpp editor/editor_settings.cpp
#: editor/import/resource_importer_layered_texture.cpp
@@ -801,7 +767,7 @@ msgstr "שקופית פיזיקלית %"
#: scene/3d/physics_body.cpp scene/resources/world.cpp
#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
-msgstr ""
+msgstr "3D"
#: core/project_settings.cpp
msgid "Smooth Trimesh Collision"
@@ -827,13 +793,12 @@ msgstr ""
#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
-msgstr ""
+msgstr "איכות"
#: core/project_settings.cpp scene/gui/file_dialog.cpp
#: scene/main/scene_tree.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Filters"
-msgstr "מסננים..."
+msgstr "מסננים"
#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
@@ -903,7 +868,7 @@ msgstr ""
#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
-msgstr ""
+msgstr "Android"
#: core/project_settings.cpp
msgid "Modules"
@@ -963,9 +928,8 @@ msgid "Locale"
msgstr ""
#: core/translation.cpp
-#, fuzzy
msgid "Test"
-msgstr "בבדיקה"
+msgstr "בדיקה"
#: core/translation.cpp scene/resources/font.cpp
msgid "Fallback"
@@ -1027,7 +991,7 @@ msgstr ""
#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
#: servers/visual_server.cpp
msgid "2D"
-msgstr ""
+msgstr "2D"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
@@ -1088,9 +1052,8 @@ msgstr ""
#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Scale"
-msgstr "קנה מידה:"
+msgstr "קנה מידה"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Follow Surface"
@@ -1106,12 +1069,13 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
-msgstr ""
+msgstr "איכות גבוה"
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "חופשי"
@@ -1128,7 +1092,7 @@ msgstr "מראה"
msgid "Time:"
msgstr "זמן:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "ערך:"
@@ -1183,9 +1147,8 @@ msgstr "שינוי קריאת אנימציה"
#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Frame"
-msgstr "שקופית %"
+msgstr "שקופית"
#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -1203,9 +1166,8 @@ msgstr "צעד סיבוב:"
#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Rotation"
-msgstr "צעד סיבוב:"
+msgstr "צעד סיבוב"
#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
@@ -1375,10 +1337,73 @@ msgid "Remove this track."
msgstr "הסרת רצועה."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "זמן (שניות): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "מיקום"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "צעד סיבוב"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "קנה מידה:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "תבנית יצוא שגויה:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "אזהרה:"
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "מאזין לשמע"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "התחלה(ות) מחדש:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "דהייה/יות:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "אנימציות"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "הפעלת/ביטול רצועה"
@@ -1460,9 +1485,8 @@ msgstr "מחיקת רצועת הנפשה"
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Editors"
-msgstr "עורך"
+msgstr "עורכים"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
@@ -1591,7 +1615,8 @@ msgid "Add Method Track Key"
msgstr "הוסף מפתח רצועת שיטה"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "לא נמצאה מתודה בעצם: "
#: editor/animation_track_editor.cpp
@@ -1612,7 +1637,7 @@ msgstr "מתודות"
#: editor/animation_track_editor.cpp
msgid "Bezier"
-msgstr ""
+msgstr "Bezier"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -2547,8 +2572,9 @@ msgstr "פתיחת פריסת אפיקי שמע"
msgid "There is no '%s' file."
msgstr "קובץ '%s' אינו קיים."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "פריסה"
#: editor/editor_audio_buses.cpp
@@ -5033,11 +5059,14 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Size:"
+msgstr "מבט קדמי"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5999,10 +6028,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "מנהל המיזמים"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6789,14 +6820,6 @@ msgid "Replace in Files"
msgstr "להחליף הכול"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "איתור "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "להחליף "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "להחליף הכול"
@@ -7202,8 +7225,9 @@ msgid "Generating Lightmaps"
msgstr "נוצרות מפות תאורה"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
-msgstr ""
+#, fuzzy
+msgid "Generating for Mesh:"
+msgstr "נוצרות מפות תאורה"
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
@@ -8062,10 +8086,12 @@ msgstr "הגדרות שכבות בצל"
msgid "Directions"
msgstr "כיוונים"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "עבר"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "עתיד"
@@ -8223,7 +8249,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "קביעת הנפשת הסיום. זה שימושי למעברי משנה."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "מעברון: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8240,11 +8267,6 @@ msgid "New name:"
msgstr "שם חדש:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "קנה מידה:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Fade In (s):"
msgstr "דהייה/יות:"
@@ -9184,6 +9206,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr "נגינת סצנה בהתאמה אישית"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9248,6 +9271,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "פריסה"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -10022,8 +10049,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "צורות התנגשות גלויים"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10421,13 +10449,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10436,10 +10457,6 @@ msgstr ""
msgid "Load Resource"
msgstr "טעינת משאב"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -11180,13 +11197,17 @@ msgstr "הטיית מצולע"
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "קנה מידה:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "מעברון: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -11209,12 +11230,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
-msgid "Size:"
-msgstr "מבט קדמי"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11751,15 +11766,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "אפליקציה"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15982,7 +15998,8 @@ msgid "Attach Node Script"
msgstr "חיבור סקריפט למפרק"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "מרוחק "
#: editor/script_editor_debugger.cpp
@@ -17022,7 +17039,8 @@ msgid "Disabled GDNative Singleton"
msgstr "סינגלטון GDNative לא מאופשר"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "ספריות: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17911,7 +17929,8 @@ msgstr ""
"המפרק בבקשה."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "מפרק החזיר פלט סדר (sequence) לא חוקי: "
#: modules/visual_script/visual_script.cpp
@@ -17919,7 +17938,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "סיבית הסדר (sequence bit) נמצאה אבל המפרק לא במחסנית, דווח על שגיאה!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "גלישת מחסנית עם עומק מחסנית: "
#: modules/visual_script/visual_script.cpp
@@ -18291,7 +18311,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "סוג הקלט לא זמין למחזוריות: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18299,7 +18320,8 @@ msgid "Iterator became invalid"
msgstr "איטרטור הפך ללא חוקי"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "איטרטור הפך ללא חוקי: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18468,11 +18490,13 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": ארגומנט שגוי מסוג: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": ארגומנטים שגויים: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18485,11 +18509,13 @@ msgid "Var Name"
msgstr "שם"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "לא נמצא VariableGet בסקריפט: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "לא נמצא VariableSet בסקריפט: "
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index 07aed65ddd..ec193d7f2d 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -15,13 +15,14 @@
# l4KKY <greenforcesave@gmail.com>, 2020.
# harvinder rathor <harvinderr09@gmail.com>, 2021.
# Sumanyu Aggarwal <sumanyu.code@gmail.com>, 2021.
+# Arin <upadhyay.arin@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-10-28 22:09+0000\n"
-"Last-Translator: Sumanyu Aggarwal <sumanyu.code@gmail.com>\n"
+"PO-Revision-Date: 2022-06-08 06:48+0000\n"
+"Last-Translator: Arin <upadhyay.arin@gmail.com>\n"
"Language-Team: Hindi <https://hosted.weblate.org/projects/godot-engine/godot/"
"hi/>\n"
"Language: hi\n"
@@ -29,105 +30,97 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.9-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
-msgstr ""
+msgstr "टैब ड्राइवर"
#: core/bind/core_bind.cpp
msgid "Clipboard"
-msgstr ""
+msgstr "क्लिपबोर्ड"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Current Screen"
-msgstr "अगला टैब"
+msgstr "वर्तमान स्क्रीन"
#: core/bind/core_bind.cpp
msgid "Exit Code"
-msgstr ""
+msgstr "निकास कोड"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "V-Sync Enabled"
-msgstr "सक्रिय करे"
+msgstr "वि-सिंक सक्रिय"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
-msgstr ""
+msgstr "वि-सिंक कंपोज़ीटर के द्वारा"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
-msgstr ""
+msgstr "डेल्टा समरेखण"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Low Processor Usage Mode"
-msgstr "मोड टॉगल कीजिये"
+msgstr "कम प्रोसेसर प्रयोग मोड"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
+msgstr "कम प्रोसेसर प्रयोग मोड निद्रा (µसेकंड्‌स)"
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
msgid "Keep Screen On"
-msgstr ""
+msgstr "स्क्रीन को चालू रखें"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Min Window Size"
-msgstr "आकार: "
+msgstr "न्यूनतम विंडो माप"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Max Window Size"
-msgstr "आकार: "
+msgstr "अधिकतम विंडो माप"
#: core/bind/core_bind.cpp
msgid "Screen Orientation"
-msgstr ""
+msgstr "स्क्रीन अनुस्थापन"
#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
#: platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Window"
-msgstr "नया विंडो"
+msgstr "विंडो"
#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
-msgstr ""
+msgstr "सीमा के बिना"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
-msgstr ""
+msgstr "प्रति पिक्सेल पारदर्शिता सक्रिय"
#: core/bind/core_bind.cpp core/project_settings.cpp
-#, fuzzy
msgid "Fullscreen"
-msgstr "पूर्णस्क्रीन चालू करें"
+msgstr "पूर्णस्क्रीन"
#: core/bind/core_bind.cpp
msgid "Maximized"
-msgstr ""
+msgstr "अधिकतम"
#: core/bind/core_bind.cpp
msgid "Minimized"
-msgstr ""
+msgstr "न्यूनतम"
#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
-msgstr ""
+msgstr "आकार बदलने योग्य"
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Position"
-msgstr "डॉक पोजीशन"
+msgstr "स्थान"
#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
#: main/main.cpp modules/gridmap/grid_map.cpp
@@ -138,64 +131,56 @@ msgstr "डॉक पोजीशन"
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Size"
-msgstr "आकार: "
+msgstr "माप"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
-msgstr ""
+msgstr "एन्डियन विनिमय"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Editor Hint"
-msgstr "संपादक"
+msgstr "एडीटर संकेत"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
-msgstr ""
+msgstr "प्रिंट एरर संदेश"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Iterations Per Second"
-msgstr "इंटरपोलेशन मोड"
+msgstr "यात्रा प्रति सेकंड"
#: core/bind/core_bind.cpp
msgid "Target FPS"
-msgstr ""
+msgstr "लक्ष्य FPS"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Time Scale"
-msgstr "एनिमेटेड स्केल कुंजी"
+msgstr "समय पैमाना"
#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
msgid "Physics Jitter Fix"
-msgstr "फिजिक्स फ्रेम %"
+msgstr "भौतिक जिटर फिक्स"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
-msgstr ""
+msgstr "एरर"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error String"
-msgstr "लोड होने मे त्रुटि:"
+msgstr "एरर स्ट्रिंग"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error Line"
-msgstr "लोड होने मे त्रुटि:"
+msgstr "एरर पंक्ति"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Result"
-msgstr "खोज के परिणाम"
+msgstr "परिणाम"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
-msgstr ""
+msgstr "स्मृति"
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
@@ -206,58 +191,54 @@ msgstr ""
#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
-msgstr ""
+msgstr "सीमाएं"
#: core/command_queue_mt.cpp
msgid "Command Queue"
-msgstr ""
+msgstr "कमांड कतार"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
-msgstr ""
+msgstr "मल्टीथ्रेडिंग कतार आकार (KB)"
#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Function"
-msgstr "कार्यों"
+msgstr "कार्य"
#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Data"
-msgstr ""
+msgstr "डेटा"
#: core/io/file_access_network.cpp core/register_core_types.cpp
#: editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
msgid "Network"
-msgstr ""
+msgstr "संजाल"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Remote FS"
-msgstr "मिटाइये"
+msgstr "रिमोट FS"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Page Size"
-msgstr "पृष्ठ: "
+msgstr "पृष्ठ: माप"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
-msgstr ""
+msgstr "पृष्ठ: आगे पढ़ें"
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
-msgstr ""
+msgstr "अवरुद्ध मोड सक्रिय"
#: core/io/http_client.cpp
-#, fuzzy
msgid "Connection"
-msgstr "जोड़िये"
+msgstr "संबंध"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
@@ -343,7 +324,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "अमान्य फ़ोर्मैट, या बाइट्स डिकोडिंग के लिए पर्याप्त बाइट्स नहीं।"
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "एक्सप्रेशन मे अमान्य इनपुट %i (पास नहीं हो पाया)"
#: core/math/expression.cpp
@@ -1074,6 +1056,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "मुफ्त"
@@ -1090,7 +1073,7 @@ msgstr "आइना"
msgid "Time:"
msgstr "समय:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "मूल्य :"
@@ -1336,10 +1319,71 @@ msgid "Remove this track."
msgstr "इस ट्रैक को हटा दें।"
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "समय (एस): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "स्थान"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "कोन्स्टन्ट"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "गलत फॉण्ट का आकार |"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "नोड वक्र संपादित करें"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "शुरू कीजिये"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "कार्यों:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "टॉगल ट्रैक सक्षम"
@@ -1554,7 +1598,8 @@ msgid "Add Method Track Key"
msgstr "विधि ट्रैक कुंजी जोड़ें"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "ऑब्जेक्ट में नहीं पाया गया विधि: "
#: editor/animation_track_editor.cpp
@@ -2525,8 +2570,9 @@ msgstr "ऑडियो बस लेआउट खोलिये"
msgid "There is no '%s' file."
msgstr "कोई '%s' फ़ाइल नहीं."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "लेआउट"
#: editor/editor_audio_buses.cpp
@@ -5025,11 +5071,15 @@ msgid "Selected node is not a Viewport!"
msgstr "चयनित नोड व्यूपोर्ट नहीं है!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Size:"
msgstr "आकार: "
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "पृष्ठ: "
#: editor/editor_properties_array_dict.cpp
@@ -5973,10 +6023,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "प्रोजेक्ट मैनेजर"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6747,14 +6799,6 @@ msgid "Replace in Files"
msgstr "सबको बदली करें"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "तलाशिये: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "बदली करे: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "सबको बदली करें"
@@ -7144,7 +7188,8 @@ msgid "Generating Lightmaps"
msgstr "लाईटमॅप बना रहा है"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "मेश के लिये बना रहा है: "
#: editor/import/resource_importer_scene.cpp
@@ -7966,10 +8011,12 @@ msgstr ""
msgid "Directions"
msgstr "निर्देशों"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
@@ -8124,7 +8171,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "संक्रमण: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8141,11 +8189,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -9039,6 +9082,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9103,6 +9147,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "लेआउट"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9863,8 +9911,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "दृश्यमान टकराव आकार"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10252,13 +10301,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10267,11 +10309,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#, fuzzy
-msgid "ResourcePreloader"
-msgstr "संसाधन"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10983,13 +11020,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "स्केल अनुपात:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "संक्रमण: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -11012,12 +11053,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
-msgid "Size:"
-msgstr "आकार: "
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11539,15 +11574,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "कार्य"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15661,8 +15697,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "मिटाइये"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -16687,7 +16724,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17550,7 +17587,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17558,7 +17595,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17939,7 +17976,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17947,7 +17984,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18111,12 +18148,14 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "'%s' बनाने के लिए अवैध तर्क"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "अमान्य नाम."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -18128,12 +18167,14 @@ msgid "Var Name"
msgstr "नाम"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "ऑब्जेक्ट में नहीं पाया गया विधि: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "ऑब्जेक्ट में नहीं पाया गया विधि: "
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
index b903b4afab..23e730f0a2 100644
--- a/editor/translations/hr.po
+++ b/editor/translations/hr.po
@@ -327,7 +327,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nedovoljno bajtova za dekodiranje ili neispravan format."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Neispravan unos %i (nije uspio) u izrazu"
#: core/math/expression.cpp
@@ -1041,6 +1042,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Slobodno"
@@ -1057,7 +1059,7 @@ msgstr "Zrcalo"
msgid "Time:"
msgstr "Vrijeme:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Vrijednost:"
@@ -1303,10 +1305,71 @@ msgid "Remove this track."
msgstr "Ukloni ovu stazu."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Vrijeme/vremena: "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Stvori"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Zalijepi Animaciju"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Nevažeće ime."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Upozorenje:"
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Način Interpolacije"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animacijski Klipovi:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Upali/Ugasi Stazu"
@@ -1516,7 +1579,8 @@ msgid "Add Method Track Key"
msgstr "Dodaj Ključ Metode Staze"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metoda nije nađena u objektu: "
#: editor/animation_track_editor.cpp
@@ -2472,8 +2536,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr "Datoteka '%s' ne postoji."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -4854,11 +4918,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5780,10 +5846,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
@@ -6516,14 +6584,6 @@ msgid "Replace in Files"
msgstr "Zamijeni sve"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Zamijeni sve"
@@ -6913,7 +6973,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -7732,10 +7792,12 @@ msgstr "\"Onion Skinning\" Opcije"
msgid "Directions"
msgstr "Direkcije"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Prošlost"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Budućnost"
@@ -7890,8 +7952,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "Animacija"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -7907,11 +7970,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8799,6 +8857,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8863,6 +8922,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9613,8 +9676,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Izvor:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -9996,13 +10060,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10011,10 +10068,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10709,13 +10762,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Upozorenje:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Uredi Tranzicije..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10738,11 +10795,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11253,15 +11305,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Animacija"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15265,8 +15318,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Ukloni"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -16275,7 +16329,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17125,7 +17179,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17133,7 +17187,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17506,7 +17560,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17514,7 +17568,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17675,12 +17729,14 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Neispravni argumenti za konstrukciju '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Nevažeće ime."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17692,12 +17748,14 @@ msgid "Var Name"
msgstr "Ime"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "Metoda nije nađena u objektu: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "Metoda nije nađena u objektu: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index 6be9342287..dc2f97cc7d 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -22,13 +22,14 @@
# Andras Virag <snowflake71@gmail.com>, 2021.
# balintmaci <balintmaci@gmail.com>, 2021.
# Balázs Püspök-Kiss <pkblazsak@gmail.com>, 2021.
+# Mr.Catfood <sipos22@msn.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-12-23 15:30+0000\n"
-"Last-Translator: Balázs Püspök-Kiss <pkblazsak@gmail.com>\n"
+"PO-Revision-Date: 2022-06-03 02:51+0000\n"
+"Last-Translator: Mr.Catfood <sipos22@msn.com>\n"
"Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/hu/>\n"
"Language: hu\n"
@@ -36,21 +37,19 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
msgstr ""
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Clipboard"
-msgstr "A vágólap üres!"
+msgstr "Vágólap"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Current Screen"
-msgstr "Jelenlegi Jelenet"
+msgstr "Aktuális képernyő"
#: core/bind/core_bind.cpp
msgid "Exit Code"
@@ -70,9 +69,8 @@ msgid "Delta Smoothing"
msgstr ""
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Low Processor Usage Mode"
-msgstr "Mozgató Mód"
+msgstr "Alacsony processzorhasználati mód"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
@@ -361,7 +359,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nincs elég bájt a bájtok dekódolására, vagy hibás formátum."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Érvénytelen bemenet %i (nem átadott) a kifejezésben"
#: core/math/expression.cpp
@@ -1115,6 +1114,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Szabad"
@@ -1131,7 +1131,7 @@ msgstr "Tükör"
msgid "Time:"
msgstr "Idő:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Érték:"
@@ -1380,10 +1380,74 @@ msgid "Remove this track."
msgstr "Jelen sáv eltávolítása."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Idő (mp): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Dokk Pozíció"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Forgatási Léptetés:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Skála:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Típus:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Érvénytelen kiterjesztés."
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Fogantyú Beállítása"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Fogantyú Beállítása"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Rádió Elem"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Újraindítás (mp):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Előtűnés (mp):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animációk:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Sáv Engedélyezés Kapcsolása"
@@ -1600,7 +1664,8 @@ msgid "Add Method Track Key"
msgstr "Metódus Sáv Kulcs Hozzáadása"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "A metódus nem található az objektumban: "
#: editor/animation_track_editor.cpp
@@ -2569,8 +2634,9 @@ msgstr "Hangbusz Elrendezés Megnyitása"
msgid "There is no '%s' file."
msgstr "Nincs '%s' fájl."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Elrendezés"
#: editor/editor_audio_buses.cpp
@@ -5106,11 +5172,15 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Size:"
msgstr "Méret: "
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Oldal: "
#: editor/editor_properties_array_dict.cpp
@@ -6075,10 +6145,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projektkezelő"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6852,14 +6924,6 @@ msgid "Replace in Files"
msgstr "Összes cseréje"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Keres: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Csere: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Összes cseréje"
@@ -7257,7 +7321,8 @@ msgid "Generating Lightmaps"
msgstr "Fénytérképek Létrehozása"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Létrehozás a Következő Hálóhoz: "
#: editor/import/resource_importer_scene.cpp
@@ -8093,10 +8158,12 @@ msgstr ""
msgid "Directions"
msgstr "Irányok"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Múlt"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Jövő"
@@ -8251,7 +8318,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Átmenet: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8268,11 +8336,6 @@ msgid "New name:"
msgstr "Új név:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Skála:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Előtűnés (mp):"
@@ -9191,6 +9254,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr "Egyéni csontok törlése"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9257,6 +9321,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Elrendezés"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -10020,7 +10088,8 @@ msgid "Volume"
msgstr "Mennyiség"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Kibocsátási Forrás: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10403,13 +10472,6 @@ msgid "Instance:"
msgstr "Példány:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Típus:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Megnyitás Szerkesztőben"
@@ -10418,10 +10480,6 @@ msgstr "Megnyitás Szerkesztőben"
msgid "Load Resource"
msgstr "Erőforrás Betöltése"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "ForrásElőtöltö"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -11138,13 +11196,17 @@ msgstr "Forgató Mód"
msgid "Translate"
msgstr "Fordítások"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Skála:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Fordítások:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -11167,12 +11229,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
-msgid "Size:"
-msgstr "Méret: "
-
-#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Objects Drawn:"
msgstr "Rajzolt objektumok"
@@ -11691,15 +11747,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Művelet"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15767,8 +15824,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Eltávolítás"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -16822,7 +16880,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17708,7 +17766,8 @@ msgstr ""
"értéke! Javítsa ki a node-ját."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Node egy érvénytelen szekvencia kimenettel tért vissza: "
#: modules/visual_script/visual_script.cpp
@@ -17716,7 +17775,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -18084,7 +18143,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Beviteli típus nem iterálható: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18092,7 +18152,8 @@ msgid "Iterator became invalid"
msgstr "Az iterátor érvénytelenné vált"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Az iterátor érvénytelenné vált: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18262,11 +18323,13 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Érvénytelen típusargumentum: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Érvénytelen argumentumok: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18279,11 +18342,13 @@ msgid "Var Name"
msgstr "Név"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet nem található a szkriptben: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet nem található a szkriptben: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -20518,9 +20583,8 @@ msgid "Show Behind Parent"
msgstr ""
#: scene/2d/canvas_item.cpp
-#, fuzzy
msgid "Show On Top"
-msgstr "Origó Megjelenítése"
+msgstr "Megjelenítés felül"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
diff --git a/editor/translations/id.po b/editor/translations/id.po
index 67d2d8de86..c60a3ce184 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -343,7 +343,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Tidak cukup byte untuk decoding byte, atau format tidak valid."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Masukkan tidak sah %i (tidak diberikan) dalam ekspresi"
#: core/math/expression.cpp
@@ -1049,6 +1050,7 @@ msgstr "Kualitas Tinggi"
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Bebas"
@@ -1065,7 +1067,7 @@ msgstr "Cermin"
msgid "Time:"
msgstr "Waktu:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Nilai:"
@@ -1314,10 +1316,75 @@ msgid "Remove this track."
msgstr "Hapus track ini."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Waktu (d): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Posisi"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Rotasi"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Skala:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Jenis:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Templat ekspor tidak valid:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Mempermudah Masuk-Keluar"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Atur Pegangan"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Atur Pegangan"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Item Radio"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Mulai Ulang:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Memudar Masuk (d):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animasi:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Aktifkan Trek Beralih"
@@ -1532,7 +1599,8 @@ msgid "Add Method Track Key"
msgstr "Tambah Kunci Track Metode"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metode tidak ditemukan dalam objek: "
#: editor/animation_track_editor.cpp
@@ -2498,8 +2566,9 @@ msgstr "Buka Layout Suara Bus"
msgid "There is no '%s' file."
msgstr "Tidak ada berkas '%s'."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Tata Letak"
#: editor/editor_audio_buses.cpp
@@ -5033,11 +5102,14 @@ msgid "Selected node is not a Viewport!"
msgstr "Node yang terpilih bukanlah Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Ukuran: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Ukuran:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Halaman: "
#: editor/editor_properties_array_dict.cpp
@@ -5997,10 +6069,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Manajer Proyek"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr "Urutan Penyortiran"
@@ -6758,14 +6832,6 @@ msgid "Replace in Files"
msgstr "Ganti Semua"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Cari: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Ganti: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Ganti Semua"
@@ -7154,7 +7220,8 @@ msgid "Generating Lightmaps"
msgstr "Membuat Pemetaan Cahaya"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Menghasilkan untuk Mesh: "
#: editor/import/resource_importer_scene.cpp
@@ -7994,10 +8061,12 @@ msgstr "Opsi Onion Skinning"
msgid "Directions"
msgstr "Arah"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Sebelum"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Masa depan"
@@ -8155,7 +8224,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Terapkan akhir pada animasi. Berguna untuk sub-transisi."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Transisi: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8172,11 +8242,6 @@ msgid "New name:"
msgstr "Nama baru:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Skala:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Memudar Masuk (d):"
@@ -9091,6 +9156,7 @@ msgstr "Buat Tulang Kustom(satu/lebih) dari Node(satu/lebih)"
msgid "Clear Custom Bones"
msgstr "Bersihkan Pertulangan Kustom"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9157,6 +9223,10 @@ msgid "Preview Canvas Scale"
msgstr "Pratinjau Skala Kanvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Tata Letak"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Masker translasi untuk menyisipkan key."
@@ -9933,7 +10003,8 @@ msgid "Volume"
msgstr "Volume"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Sumber Emisi: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10322,13 +10393,6 @@ msgid "Instance:"
msgstr "Instansi:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Jenis:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Buka dalam Editor"
@@ -10337,10 +10401,6 @@ msgstr "Buka dalam Editor"
msgid "Load Resource"
msgstr "Muat Resource"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "ResourcePreloader"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Balikkan Portal"
@@ -11041,12 +11101,16 @@ msgstr "Putar"
msgid "Translate"
msgstr "Translasi"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Penskalaan: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Mentranslasi: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11070,11 +11134,6 @@ msgid "Yaw:"
msgstr "Yaw:"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr "Ukuran:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Objek Digambar:"
@@ -11599,15 +11658,18 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Penyederhanaan: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Penciutan (Piksel): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Pertumbuhan (Piksel): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15899,7 +15961,8 @@ msgid "Attach Node Script"
msgstr "Lampirkan Skrip Node"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Remot "
#: editor/script_editor_debugger.cpp
@@ -16941,7 +17004,8 @@ msgid "Disabled GDNative Singleton"
msgstr "Dinonaktifkan Singleton GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Pustaka: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17804,7 +17868,8 @@ msgstr ""
"memori! Silahkan perbaiki node anda."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Node mengembalikan sebuah keluaran urutan yang tidak sah: "
#: modules/visual_script/visual_script.cpp
@@ -17814,7 +17879,8 @@ msgstr ""
"besar, laporkan bug!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Tumpukan melimpah dengan kedalaman tumpukan: "
#: modules/visual_script/visual_script.cpp
@@ -18188,7 +18254,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Tipe masukan tidak iterable: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18196,7 +18263,8 @@ msgid "Iterator became invalid"
msgstr "Iterator menjadi tidak sah"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Iterator menjadi tidak sah: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18365,11 +18433,13 @@ msgid "Operator"
msgstr "Operator overlay."
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Argumen tidak sah dari tipe: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Argumen-argumen tidak sah: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18382,11 +18452,13 @@ msgid "Var Name"
msgstr "Nama"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet tidak ditemukan dalam script: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet tidak ditemukan dalam script: "
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/is.po b/editor/translations/is.po
index 4c6bb7d744..c9cdcef9bb 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -320,7 +320,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Ekki nægt minni til að umskrá bæti eða ógilt snið."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Ógild inntak % i (ekki sent áfram)"
#: core/math/expression.cpp
@@ -1033,6 +1034,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr ""
@@ -1049,7 +1051,7 @@ msgstr ""
msgid "Time:"
msgstr ""
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr ""
@@ -1308,10 +1310,69 @@ msgid "Remove this track."
msgstr "Fjarlægja Anim track"
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+msgid "Time (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Val á kvarða"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Breyta Viðbót"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "(Invalid, expected type: %s)"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Breyta hnútnum Ferill"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Breyta Viðbót"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Stillið breyting á:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr ""
@@ -1531,7 +1592,7 @@ msgid "Add Method Track Key"
msgstr "Anim bæta við lag"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2478,8 +2539,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -4851,11 +4912,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5757,10 +5820,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Verkefna Stjóri"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
@@ -6485,14 +6550,6 @@ msgid "Replace in Files"
msgstr ""
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6870,7 +6927,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -7690,10 +7747,12 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
@@ -7854,7 +7913,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Transition: "
+msgid "Transition:"
msgstr "Stillið breyting á:"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -7871,11 +7930,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8773,6 +8827,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8836,6 +8891,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9583,7 +9642,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -9971,13 +10030,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9986,10 +10038,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10678,13 +10726,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Val á kvarða"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Stillið breyting á:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10707,11 +10759,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11223,15 +11270,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Allt úrvalið"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15251,8 +15299,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Fjarlægja val"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -16247,7 +16296,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17091,7 +17140,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17099,7 +17148,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17474,7 +17523,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17482,7 +17531,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17636,11 +17685,11 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+msgid "Invalid argument of type:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+msgid "Invalid arguments:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -17652,11 +17701,11 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/it.po b/editor/translations/it.po
index d7d47b9430..e01ce11900 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -73,8 +73,8 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-05-30 16:17+0000\n"
-"Last-Translator: Alessandro Casalino <alessandro.casalino93@gmail.com>\n"
+"PO-Revision-Date: 2022-06-08 06:48+0000\n"
+"Last-Translator: Mirko <miknsop@gmail.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
"Language: it\n"
@@ -372,7 +372,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Byte insufficienti per decodificarli o formato non valido."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Input %i non valido (assente) nell'espressione"
#: core/math/expression.cpp
@@ -1072,6 +1073,7 @@ msgstr "Alta Qualità"
msgid "Blend Shape Max Buffer Size (KB)"
msgstr "Dimensione Massima Buffer del Blend Shape (KB)"
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Libere"
@@ -1088,7 +1090,7 @@ msgstr "Specchiate"
msgid "Time:"
msgstr "Tempo:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Valore:"
@@ -1332,10 +1334,75 @@ msgid "Remove this track."
msgstr "Rimuovi questa traccia."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Tempo (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Posizione"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Rotazione"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Scala:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Tipo:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Template di esportazione non valido:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Easing"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Imposta Maniglia"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Imposta Maniglia"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Stream"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Riavvia (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Fade In (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animazioni:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Abilita/Disabilita una traccia"
@@ -1551,7 +1618,8 @@ msgid "Add Method Track Key"
msgstr "Aggiungi una chiave a una traccia di chiamate metodi"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metodo non trovato nell'oggetto: "
#: editor/animation_track_editor.cpp
@@ -2520,8 +2588,9 @@ msgstr "Apri la disposizione di un bus audio"
msgid "There is no '%s' file."
msgstr "File \"%s\" assente."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Disposizione"
#: editor/editor_audio_buses.cpp
@@ -5033,11 +5102,14 @@ msgid "Selected node is not a Viewport!"
msgstr "Il nodo selezionato non è un Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Dimensione: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Dimensione:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Pagina: "
#: editor/editor_properties_array_dict.cpp
@@ -5796,8 +5868,9 @@ msgid "Bone Selected Color"
msgstr "Colore Osso Selezionato"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Bone IK Color"
-msgstr ""
+msgstr "Colore IK Osso"
#: editor/editor_settings.cpp
msgid "Bone Outline Color"
@@ -5927,10 +6000,12 @@ msgstr "Host"
msgid "Port"
msgstr "Porta"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Gestore dei progetti"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr "Tipo di Ordinamento"
@@ -6685,14 +6760,6 @@ msgid "Replace in Files"
msgstr "Sostituisci nei file"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Trova: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Sostituisci: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Sostituisci tutto (NESSUN ANNULLA)"
@@ -6808,7 +6875,6 @@ msgstr "No BPTC Se RGB"
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Flags"
msgstr "Flags"
@@ -6826,7 +6892,6 @@ msgstr "Filtro"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Mipmaps"
msgstr "Mipmaps"
@@ -7055,7 +7120,8 @@ msgid "Generating Lightmaps"
msgstr "Generando Lightmap"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Generazione della Mesh: "
#: editor/import/resource_importer_scene.cpp
@@ -7100,8 +7166,9 @@ msgid "HDR Mode"
msgstr "Modalità HDR"
#: editor/import/resource_importer_texture.cpp
+#, fuzzy
msgid "BPTC LDR"
-msgstr ""
+msgstr "BPTC LDR"
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
@@ -7308,7 +7375,7 @@ msgstr "Locale"
#: editor/inspector_dock.cpp
msgid "Localization not available for current language."
-msgstr "Localizzazione non disponibile per la lingua attuale"
+msgstr "Localizzazione non disponibile per la lingua attuale."
#: editor/inspector_dock.cpp
msgid "Copy Properties"
@@ -7885,10 +7952,12 @@ msgstr "Opzioni dell'Onion Skinning"
msgid "Directions"
msgstr "Direzioni"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Passato"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Futuro"
@@ -8048,7 +8117,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Assegna l'animazione finale. Utile per le sotto-transizioni."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Transizione: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8065,11 +8135,6 @@ msgid "New name:"
msgstr "Nuovo nome:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Scala:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fade In (s):"
@@ -8980,6 +9045,7 @@ msgstr "Crea ossa personalizzate a partire da uno o più nodi"
msgid "Clear Custom Bones"
msgstr "Cancella Ossa Personalizzate"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9043,6 +9109,10 @@ msgid "Preview Canvas Scale"
msgstr "Anteprima Dimensione Canvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Disposizione"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Maschera di traslazione per inserimento chiavi."
@@ -9373,8 +9443,9 @@ msgid "Icon"
msgstr "Icona"
#: editor/plugins/item_list_editor_plugin.cpp
+#, fuzzy
msgid "ID"
-msgstr ""
+msgstr "ID"
#: editor/plugins/item_list_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
@@ -9821,7 +9892,8 @@ msgid "Volume"
msgstr "Volume"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Sorgente Emissione: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10212,13 +10284,6 @@ msgid "Instance:"
msgstr "Istanza:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Tipo:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Apri nell'editor"
@@ -10227,10 +10292,6 @@ msgstr "Apri nell'editor"
msgid "Load Resource"
msgstr "Carica risorsa"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "ResourcePreloader"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Ribalta Portali"
@@ -10927,12 +10988,16 @@ msgstr "Ruota"
msgid "Translate"
msgstr "Trasla"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Scalatura: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Traslazione: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -10956,11 +11021,6 @@ msgid "Yaw:"
msgstr "Imbardata:"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr "Dimensione:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Oggetti disegnati:"
@@ -11226,7 +11286,7 @@ msgstr "Orbita la visuale in giù"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Left"
-msgstr "Orbita la visuale in su"
+msgstr "Orbita la visuale a sinistra"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Right"
@@ -11235,7 +11295,7 @@ msgstr "Orbita la visuale a destra"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Orbit View Up"
-msgstr "Vista frontale"
+msgstr "Orbita la visuale in sù"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View 180"
@@ -11488,15 +11548,18 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Semplificazione: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Rimpicciolisci (Pixels): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Ingrandisci (Pixels): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -12770,7 +12833,6 @@ msgstr "Mattonella Selezionata"
#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
#: scene/resources/material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Texture"
msgstr "Texture"
@@ -14096,12 +14158,12 @@ msgstr "Maggiori Informazioni..."
#: editor/project_export.cpp
#, fuzzy
msgid "Export PCK/Zip..."
-msgstr "Esporta PCK/Zip"
+msgstr "Esporta PCK/Zip..."
#: editor/project_export.cpp
#, fuzzy
msgid "Export Project..."
-msgstr "Esporta Progetto"
+msgstr "Esporta Progetto..."
#: editor/project_export.cpp
msgid "Export All"
@@ -14110,12 +14172,12 @@ msgstr "Esporta Tutto"
#: editor/project_export.cpp
#, fuzzy
msgid "Choose an export mode:"
-msgstr "Si prega di scegliere una cartella vuota."
+msgstr "Si prega di scegliere una cartella vuota:"
#: editor/project_export.cpp
#, fuzzy
msgid "Export All..."
-msgstr "Esporta Tutto"
+msgstr "Esporta Tutto..."
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
@@ -15679,7 +15741,8 @@ msgid "Attach Node Script"
msgstr "Allega Script Nodo"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Remoto "
#: editor/script_editor_debugger.cpp
@@ -16207,8 +16270,9 @@ msgid "Drop Mouse On GUI Input Disabled"
msgstr ""
#: main/main.cpp
+#, fuzzy
msgid "stdout"
-msgstr ""
+msgstr "stdout"
#: main/main.cpp
msgid "Print FPS"
@@ -16240,7 +16304,7 @@ msgstr ""
#: main/main.cpp
msgid "iOS"
-msgstr ""
+msgstr "iOS"
#: main/main.cpp
msgid "Hide Home Indicator"
@@ -16260,8 +16324,9 @@ msgid "Touch Delay"
msgstr "Delay Tocco"
#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
msgid "GLES3"
-msgstr ""
+msgstr "GLES3"
#: main/main.cpp servers/visual_server.cpp
msgid "Shaders"
@@ -16409,8 +16474,9 @@ msgid "Active Soft World"
msgstr ""
#: modules/csg/csg_gizmos.cpp
+#, fuzzy
msgid "CSG"
-msgstr ""
+msgstr "CSG"
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
@@ -16663,7 +16729,8 @@ msgid "Disabled GDNative Singleton"
msgstr "Singleton GDNative disabilitato"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Librerie: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17500,7 +17567,8 @@ msgstr ""
"memoria di lavoro del nodo! Si prega di correggere il nodo."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Il nodo ha ritornato una sequenza di output invalida: "
#: modules/visual_script/visual_script.cpp
@@ -17508,7 +17576,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "Trovato bit di sequenza ma non il nodo nello stack, segnalare il bug!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Overflow dello stack con profondità dello stack: "
#: modules/visual_script/visual_script.cpp
@@ -17878,7 +17947,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Il tipo di input non è iterabile: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17886,7 +17956,8 @@ msgid "Iterator became invalid"
msgstr "L'iteratore è diventato invalido"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "L'iteratore è diventato invalido: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18046,11 +18117,13 @@ msgid "Operator"
msgstr "Operatore"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Argomento invalido di tipo: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Argomenti invalidi: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18062,11 +18135,13 @@ msgid "Var Name"
msgstr "Var Nome"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet non trovato nello script: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet non trovato nello script: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -19238,7 +19313,7 @@ msgstr "Errore all'avvio del server HTTP:"
#: platform/javascript/export/export.cpp
msgid "Web"
-msgstr ""
+msgstr "Web"
#: platform/javascript/export/export.cpp
msgid "HTTP Host"
@@ -19751,7 +19826,7 @@ msgstr "Nome Visualizzato del Publisher"
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Product GUID"
-msgstr "GUID prodotto invalido."
+msgstr "GUID del prodotto"
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -19922,8 +19997,9 @@ msgstr ""
"620x300)."
#: platform/uwp/export/export.cpp
+#, fuzzy
msgid "UWP"
-msgstr ""
+msgstr "UWP"
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
@@ -20005,21 +20081,23 @@ msgid "Invalid product version:"
msgstr "Versione prodotto non valida:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Windows"
-msgstr "Nuova Finestra"
+msgstr "Windows"
#: platform/windows/export/export.cpp
+#, fuzzy
msgid "Rcedit"
-msgstr ""
+msgstr "Rcedit"
#: platform/windows/export/export.cpp
+#, fuzzy
msgid "Osslsigncode"
-msgstr ""
+msgstr "Osslsigncode"
#: platform/windows/export/export.cpp
+#, fuzzy
msgid "Wine"
-msgstr ""
+msgstr "Wine"
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
@@ -20207,8 +20285,9 @@ msgid "Process Mode"
msgstr "Modalità spostamento"
#: scene/2d/camera_2d.cpp
+#, fuzzy
msgid "Limit"
-msgstr ""
+msgstr "Limite"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -20761,12 +20840,12 @@ msgstr "Nodo A e Nodo B devono essere PhysicsBody2D diversi"
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Node A"
-msgstr "Nodo"
+msgstr "Nodo A"
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Node B"
-msgstr "Nodo"
+msgstr "Nodo B"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
@@ -21785,7 +21864,6 @@ msgid "Default Texels Per Unit"
msgstr "Tema Predefinito"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Atlas"
msgstr "Atlas"
@@ -25390,7 +25468,7 @@ msgstr "Chiamato Separatore"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Separator"
-msgstr "Operatore colore."
+msgstr "Separatore di caratteri"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -25400,7 +25478,7 @@ msgstr "Colore Osso 1"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Separator"
-msgstr "Operatore colore."
+msgstr "Separatore del colore del carattere"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26252,7 +26330,7 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Disable Ambient Light"
-msgstr "Indenta a destra"
+msgstr "Disattiva la luce ambientale"
#: scene/resources/material.cpp
#, fuzzy
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 6481a3d1d2..e3f760a17d 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -38,12 +38,14 @@
# Hiroki Taira <hrk4649@gmail.com>, 2022.
# Juto <mvobujd237@gmail.com>, 2022.
# jp.owo.Manda <admin@alterbaum.net>, 2022.
+# KokiOgawa <mupimupicandy@gmail.com>, 2022.
+# cacapon <takuma.tsubo@amazingengine.co.jp>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-05-22 05:53+0000\n"
+"PO-Revision-Date: 2022-06-06 01:50+0000\n"
"Last-Translator: nitenook <admin@alterbaum.net>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
@@ -80,7 +82,7 @@ msgstr "コンポジターで垂直同期する"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
-msgstr ""
+msgstr "デルタスムージング"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode"
@@ -166,7 +168,7 @@ msgstr "エディターのヒント"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
-msgstr ""
+msgstr "エラーメッセージを表示"
#: core/bind/core_bind.cpp
#, fuzzy
@@ -217,7 +219,7 @@ msgstr "メモリー"
#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
-msgstr ""
+msgstr "制限"
#: core/command_queue_mt.cpp
msgid "Command Queue"
@@ -256,7 +258,7 @@ msgstr "ページサイズ"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
-msgstr ""
+msgstr "ページの先読み"
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
@@ -323,8 +325,9 @@ msgid "Data Array"
msgstr "データ配列"
#: core/io/stream_peer_ssl.cpp
+#, fuzzy
msgid "Blocking Handshake"
-msgstr ""
+msgstr "ハンドシェイクを阻止すること"
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
@@ -346,7 +349,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "デコードするにはバイトが足りないか、または無効な形式です。"
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "式中の無効な入力 %i (渡されていません)"
#: core/math/expression.cpp
@@ -590,15 +594,16 @@ msgstr "stderrを無効化"
#: core/project_settings.cpp
msgid "Use Hidden Project Data Directory"
-msgstr ""
+msgstr "非表示のプロジェクトデータディレクトリを使用"
#: core/project_settings.cpp
msgid "Use Custom User Dir"
-msgstr ""
+msgstr "カスタムユーザディレクトリを使用"
#: core/project_settings.cpp
+#, fuzzy
msgid "Custom User Dir Name"
-msgstr ""
+msgstr "カスタムユーザディレクトリ名"
#: core/project_settings.cpp main/main.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
@@ -659,11 +664,11 @@ msgstr "メインシーンの引数:"
#: core/project_settings.cpp
msgid "Search In File Extensions"
-msgstr ""
+msgstr "ファイル拡張子で検索"
#: core/project_settings.cpp
msgid "Script Templates Search Path"
-msgstr ""
+msgstr "スクリプトテンプレートの検索パス"
#: core/project_settings.cpp editor/editor_node.cpp
#: editor/plugins/version_control_editor_plugin.cpp
@@ -672,7 +677,7 @@ msgstr "バージョンコントロール"
#: core/project_settings.cpp
msgid "Autoload On Startup"
-msgstr ""
+msgstr "起動時の自動読み込み"
#: core/project_settings.cpp
msgid "Plugin Name"
@@ -710,39 +715,41 @@ msgstr "パスにフォーカス"
#: core/project_settings.cpp
#, fuzzy
msgid "UI Left"
-msgstr "左上"
+msgstr "左"
#: core/project_settings.cpp
#, fuzzy
msgid "UI Right"
-msgstr "右上"
+msgstr "右"
#: core/project_settings.cpp
+#, fuzzy
msgid "UI Up"
-msgstr ""
+msgstr "上"
#: core/project_settings.cpp
#, fuzzy
msgid "UI Down"
-msgstr "下り"
+msgstr "下"
#: core/project_settings.cpp
#, fuzzy
msgid "UI Page Up"
-msgstr "ページ: "
+msgstr "ページアップ"
#: core/project_settings.cpp
+#, fuzzy
msgid "UI Page Down"
-msgstr ""
+msgstr "ページダウン"
#: core/project_settings.cpp
msgid "UI Home"
-msgstr ""
+msgstr "ホーム"
#: core/project_settings.cpp
#, fuzzy
msgid "UI End"
-msgstr "終りに"
+msgstr "エンド"
#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
@@ -844,7 +851,7 @@ msgstr "Zstd"
#: core/project_settings.cpp
msgid "Long Distance Matching"
-msgstr ""
+msgstr "遠距離マッチング"
#: core/project_settings.cpp
msgid "Compression Level"
@@ -1029,7 +1036,7 @@ msgstr "オブジェクトごとのライト数の上限"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Subsurface Scattering"
-msgstr ""
+msgstr "サブサーフェススキャタリング"
#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
@@ -1051,7 +1058,7 @@ msgstr "サーフェスを投入する"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Weight Samples"
-msgstr ""
+msgstr "重量サンプル"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Voxel Cone Tracing"
@@ -1065,6 +1072,7 @@ msgstr "高品質"
msgid "Blend Shape Max Buffer Size (KB)"
msgstr "ブレンドシェイプのバッファサイズの上限 (KB)"
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "自由"
@@ -1081,7 +1089,7 @@ msgstr "ミラー"
msgid "Time:"
msgstr "時間:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "値:"
@@ -1331,10 +1339,75 @@ msgid "Remove this track."
msgstr "このトラックを除去する。"
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "時間 (秒): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "位置"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "回転のステップ:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "スケール:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "型:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "無効なエクスポート テンプレート:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "イージング(In-Out)"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "ハンドルを設定する"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "ハンドルを設定する"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "ストリーム"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "リスタート:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "フェードイン:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "アニメーション:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "トラックを有効 / 無効"
@@ -1547,7 +1620,8 @@ msgid "Add Method Track Key"
msgstr "メソッドトラックキーの追加"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "オブジェクトにメソッドが見つかりません: "
#: editor/animation_track_editor.cpp
@@ -2513,8 +2587,9 @@ msgstr "オーディオバスのレイアウトを開く"
msgid "There is no '%s' file."
msgstr "'%s' ファイルがありません。"
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "レイアウト"
#: editor/editor_audio_buses.cpp
@@ -5015,11 +5090,14 @@ msgid "Selected node is not a Viewport!"
msgstr "選択したノードはビューポートではありません!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "サイズ: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "サイズ:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "ページ: "
#: editor/editor_properties_array_dict.cpp
@@ -5939,10 +6017,12 @@ msgstr "ホスト"
msgid "Port"
msgstr "ポート"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "プロジェクトマネージャー"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr "ソート順"
@@ -6694,14 +6774,6 @@ msgid "Replace in Files"
msgstr "複数ファイル内で置換"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "検索: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "置換: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "すべて置換 (元に戻せません)"
@@ -7097,7 +7169,8 @@ msgid "Generating Lightmaps"
msgstr "ライトマップの生成"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "メッシュの生成: "
#: editor/import/resource_importer_scene.cpp
@@ -7935,10 +8008,12 @@ msgstr "オニオンスキンオプション"
msgid "Directions"
msgstr "方向"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "過去"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "未来"
@@ -8098,7 +8173,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "終了アニメーションを設定する。これはサブトランジションに便利です。"
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "トランジション: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8115,11 +8191,6 @@ msgid "New name:"
msgstr "新しい名前:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "スケール:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "フェードイン:"
@@ -9031,6 +9102,7 @@ msgstr "ノードからカスタムボーンを作成"
msgid "Clear Custom Bones"
msgstr "カスタム ボーンをクリア"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9094,6 +9166,10 @@ msgid "Preview Canvas Scale"
msgstr "キャンバススケールのプレビュー"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "レイアウト"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "キーを挿入するための変換マスク。"
@@ -9866,7 +9942,8 @@ msgid "Volume"
msgstr "ボリューム"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "放出源: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10253,13 +10330,6 @@ msgid "Instance:"
msgstr "インスタンス:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "型:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "エディターで開く"
@@ -10268,10 +10338,6 @@ msgstr "エディターで開く"
msgid "Load Resource"
msgstr "リソースを読み込む"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "ResourcePreloader"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "ポータルを反転"
@@ -10969,12 +11035,16 @@ msgstr "回転"
msgid "Translate"
msgstr "移動"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "縮尺: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "位置の変更: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -10998,11 +11068,6 @@ msgid "Yaw:"
msgstr "ヨー:"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr "サイズ:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "描画されたオブジェクト:"
@@ -11521,15 +11586,18 @@ msgid "Sprite"
msgstr "スプライト"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "簡略化: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "縮小 (ピクセル): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "拡大(ピクセル): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15707,7 +15775,8 @@ msgid "Attach Node Script"
msgstr "ノードにスクリプトをアタッチする"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "リモート "
#: editor/script_editor_debugger.cpp
@@ -16723,7 +16792,8 @@ msgid "Disabled GDNative Singleton"
msgstr "無効なGDNativeシングルトン"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "ライブラリ: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17600,7 +17670,8 @@ msgstr ""
"を修正してください。"
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "ノードは無効なシーケンス出力を返しました: "
#: modules/visual_script/visual_script.cpp
@@ -17610,7 +17681,8 @@ msgstr ""
"を!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "スタックオーバーフロー発生 スタックの深さ: "
#: modules/visual_script/visual_script.cpp
@@ -17958,16 +18030,18 @@ msgstr "Return(戻り値)"
#: modules/visual_script/visual_script_flow_control.cpp
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
-msgstr ""
+msgstr "コンディション"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "While"
-msgstr ""
+msgstr "一方"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
@@ -17982,7 +18056,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "入力タイプは反復可能ではありません: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17990,12 +18065,13 @@ msgid "Iterator became invalid"
msgstr "イテレーターが無効になりました"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "イテレーターが無効になりました: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
-msgstr ""
+msgstr "シーケンス"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "in order:"
@@ -18156,11 +18232,13 @@ msgid "Operator"
msgstr "イテレータ"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ":無効な引数 引数の型: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": 無効な引数: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18173,11 +18251,13 @@ msgid "Var Name"
msgstr "名前"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGetがスクリプト内にありません: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSetがスクリプト内にありません: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -26028,8 +26108,9 @@ msgid "Sky Contribution"
msgstr ""
#: scene/resources/environment.cpp
+#, fuzzy
msgid "Fog"
-msgstr ""
+msgstr "Fog(霧)"
#: scene/resources/environment.cpp
#, fuzzy
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index 1616665c3b..875dfbd491 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -328,7 +328,7 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+msgid "Invalid input %d (not passed) in expression"
msgstr ""
#: core/math/expression.cpp
@@ -1051,6 +1051,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "თავისუფალი"
@@ -1067,7 +1068,7 @@ msgstr "სარკე"
msgid "Time:"
msgstr ""
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr ""
@@ -1333,10 +1334,70 @@ msgstr "მონიშნული ჩანაწერის წაშლა.
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Time (s): "
+msgid "Time (s):"
msgstr "დრო (წამი): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "ახალი %s შექმნა"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "მუდმივი"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "არასწორი ფონტის ზომა."
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "კვანძის მრუდის რედაქტირება"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "ფუნქციები:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr ""
@@ -1564,7 +1625,8 @@ msgid "Add Method Track Key"
msgstr "მეთოდის გამოძახების დაკვირვება"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "მეთოდი ვერ მოიძებნა ობიექტში: "
#: editor/animation_track_editor.cpp
@@ -2554,8 +2616,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -4966,11 +5028,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5893,10 +5957,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
@@ -6648,15 +6714,6 @@ msgid "Replace in Files"
msgstr "ყველას ჩანაცვლება"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-#, fuzzy
-msgid "Replace: "
-msgstr "ჩანაცვლება"
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "ყველას ჩანაცვლება"
@@ -7050,7 +7107,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -7888,10 +7945,12 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
@@ -8054,7 +8113,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Transition: "
+msgid "Transition:"
msgstr "გარდასვლა"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8072,11 +8131,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8990,6 +9044,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9053,6 +9108,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9819,8 +9878,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "რესურსი"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10208,13 +10268,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10223,10 +10276,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10946,13 +10995,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "მასშტაბის თანაფარდობა:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "გარდასვლა"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10975,11 +11028,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11499,15 +11547,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "ყველა მონიშნვა"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15607,8 +15656,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "მოშორება"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -16626,7 +16676,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17480,7 +17530,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17488,7 +17538,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17872,7 +17922,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17880,7 +17930,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18041,12 +18091,14 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "არასწორი ფონტის ზომა."
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "არასწორი ფონტის ზომა."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -18057,12 +18109,14 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "მეთოდი ვერ მოიძებნა ობიექტში: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "მეთოდი ვერ მოიძებნა ობიექტში: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
diff --git a/editor/translations/km.po b/editor/translations/km.po
index b28f3d5d5d..b08b57906d 100644
--- a/editor/translations/km.po
+++ b/editor/translations/km.po
@@ -306,7 +306,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "ចំនួន bytes សម្រាប់ decoding bytes​ មិនគ្រប់គ្រាន់ ឬ format មិនត្រឹមត្រូវ."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "ការបញ្ចូល %i មានបញ្ហា (មិនបានបញ្ចូល) ក្នុង expression"
#: core/math/expression.cpp
@@ -1005,6 +1006,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Free"
@@ -1021,7 +1023,7 @@ msgstr "កញ្ចក់"
msgid "Time:"
msgstr "ពេលវេលា:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "តម្លៃ:"
@@ -1264,7 +1266,64 @@ msgid "Remove this track."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
+msgstr "ពេលវេលា:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Anim ផ្លាស់ប្តូរ Transition"
+
+#: editor/animation_track_editor.cpp
+msgid "Rotation:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "index នៃ type %s សម្រាប់ base type %s មិនត្រឺមត្រូវទេ"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Start (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Clip:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -1474,7 +1533,7 @@ msgid "Add Method Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2409,8 +2468,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -4752,11 +4811,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5637,10 +5698,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
@@ -6358,14 +6421,6 @@ msgid "Replace in Files"
msgstr ""
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6730,7 +6785,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -7532,10 +7587,12 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
@@ -7690,8 +7747,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "Anim ផ្លាស់ប្តូរ Transition"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -7707,11 +7765,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8596,6 +8649,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8659,6 +8713,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9401,7 +9459,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -9784,13 +9842,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9799,10 +9850,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10489,13 +10536,16 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+msgid "Scaling:"
msgstr ""
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Anim ផ្លាស់ប្តូរ Transition"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10518,11 +10568,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11029,15 +11074,15 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+msgid "Simplification:"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -14961,7 +15006,7 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+msgid "Remote %s:"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -15938,7 +15983,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16757,7 +16802,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16765,7 +16810,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17125,7 +17170,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17133,7 +17178,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17285,12 +17330,14 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "arguments ដែលប្រើសំរាប់រៀប '%s' មិនត្រឹមត្រូវទេ"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "arguments ដែលប្រើសំរាប់រៀប '%s' មិនត្រឹមត្រូវទេ"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17301,11 +17348,11 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 9a79b0e35b..9dde50266e 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -337,7 +337,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "디코딩할 바이트가 모자라거나 잘못된 형식입니다."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "표현식의 입력 %i (전달되지 않음) 이(가) 올바르지 않습니다"
#: core/math/expression.cpp
@@ -1035,6 +1036,7 @@ msgstr "고품질"
msgid "Blend Shape Max Buffer Size (KB)"
msgstr "블렌드 도형 최대 버퍼 크기 (KB)"
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "자유"
@@ -1051,7 +1053,7 @@ msgstr "거울"
msgid "Time:"
msgstr "시간:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "값:"
@@ -1292,10 +1294,75 @@ msgid "Remove this track."
msgstr "이 트랙을 제거합니다."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "시간 (초): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "위치"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "회전"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "스케일:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "타입:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "잘못된 내보내기 템플릿:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "속도 완화"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "입력 핸들"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "출력 핸들"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "스트림"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "재시작 (초):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "페이드 인 (초):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "애니메이션:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "트랙 활성화 토글"
@@ -1508,7 +1575,8 @@ msgid "Add Method Track Key"
msgstr "메서드 트랙 키 추가"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "오브젝트에 메서드가 없음: "
#: editor/animation_track_editor.cpp
@@ -2469,8 +2537,9 @@ msgstr "오디오 버스 레이아웃 열기"
msgid "There is no '%s' file."
msgstr "'%s' 파일이 없습니다."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "레이아웃"
#: editor/editor_audio_buses.cpp
@@ -4943,11 +5012,14 @@ msgid "Selected node is not a Viewport!"
msgstr "선택된 노드는 뷰포트가 아닙니다!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "크기: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "크기:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "페이지: "
#: editor/editor_properties_array_dict.cpp
@@ -5857,10 +5929,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "프로젝트 매니저"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6623,14 +6697,6 @@ msgid "Replace in Files"
msgstr "모두 바꾸기"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "찾기: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "바꾸기: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "모두 바꾸기"
@@ -7028,7 +7094,8 @@ msgid "Generating Lightmaps"
msgstr "라이트맵 생성 중"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "메시 용으로 생성 중: "
#: editor/import/resource_importer_scene.cpp
@@ -7867,10 +7934,12 @@ msgstr "어니언 스키닝 설정"
msgid "Directions"
msgstr "방향"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "과거"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "미래"
@@ -8029,7 +8098,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "끝 애니메이션을 설정합니다. 이것은 하위 전환에 유용합니다."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "전환: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8046,11 +8116,6 @@ msgid "New name:"
msgstr "새 이름:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "스케일:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "페이드 인 (초):"
@@ -8958,6 +9023,7 @@ msgstr "노드에서 커스텀 본 만들기"
msgid "Clear Custom Bones"
msgstr "커스텀 본 지우기"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9024,6 +9090,10 @@ msgid "Preview Canvas Scale"
msgstr "캔버스 스케일 미리보기"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "레이아웃"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "키를 삽입하기 위한 전환 마스크."
@@ -9794,7 +9864,8 @@ msgid "Volume"
msgstr "볼륨"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "방출 소스: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10182,13 +10253,6 @@ msgid "Instance:"
msgstr "인스턴스:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "타입:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "에디터에서 열기"
@@ -10197,10 +10261,6 @@ msgstr "에디터에서 열기"
msgid "Load Resource"
msgstr "리소스 불러오기"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "리소스 프리로더"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "포털 뒤집기"
@@ -10902,12 +10962,16 @@ msgstr "회전"
msgid "Translate"
msgstr "이동"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "크기 조절 중: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "이동 중: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -10931,11 +10995,6 @@ msgid "Yaw:"
msgstr "Yaw:"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr "크기:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "그려진 오브젝트:"
@@ -11452,15 +11511,18 @@ msgid "Sprite"
msgstr "스프라이트"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "단순화: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "수축 (픽셀): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "성장 (픽셀): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15630,7 +15692,8 @@ msgid "Attach Node Script"
msgstr "노드 스크립트 붙이기"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "원격 "
#: editor/script_editor_debugger.cpp
@@ -16689,7 +16752,8 @@ msgid "Disabled GDNative Singleton"
msgstr "비활성화된 GDNative 싱글톤"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "라이브러리: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17578,7 +17642,8 @@ msgstr ""
"쳐주세요."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "잘못된 시퀀스 출력을 반환한 노드: "
#: modules/visual_script/visual_script.cpp
@@ -17587,7 +17652,8 @@ msgstr ""
"시퀀스 비트를 발견했지만 스택 안의 노드에는 없습니다. 버그를 신고하세요!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "스택 깊이로 오버플로우한 스택: "
#: modules/visual_script/visual_script.cpp
@@ -17959,7 +18025,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "반복할 수 없는 입력 타입: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17967,7 +18034,8 @@ msgid "Iterator became invalid"
msgstr "Iterator가 잘못되었습니다"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Iterator가 잘못됨: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18141,11 +18209,13 @@ msgid "Operator"
msgstr "오버레이 연산자."
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": 잘못된 인수 타입: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": 잘못된 인수: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18158,11 +18228,13 @@ msgid "Var Name"
msgstr "이름"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet을 스크립트에서 찾을 수 없음: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet을 스크립트에서 찾을 수 없음: "
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index f3472fc6b9..f611fab612 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -334,7 +334,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nepakanka baitų iššifruoti baitams, arba netinkamas formatas."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Netinkama įvestis išraiškoje %i (nepraleista)"
#: core/math/expression.cpp
@@ -1061,6 +1062,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Nemokama"
@@ -1077,7 +1079,7 @@ msgstr "Atspindėti"
msgid "Time:"
msgstr "Trukmė:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Reikšmė:"
@@ -1331,10 +1333,70 @@ msgid "Remove this track."
msgstr "Panaikinti šį įrašą."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Laikas (-ai): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Sukurti Naują"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Konstanta"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Skalė:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Netinkamas šrifto dydis."
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Pradėti!"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animacija"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Koreguoti įrašą į įjungtas"
@@ -1549,7 +1611,7 @@ msgid "Add Method Track Key"
msgstr "Animacija: Pridėti Takelį"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2513,8 +2575,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -4938,11 +5000,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5869,10 +5933,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
@@ -6634,14 +6700,6 @@ msgid "Replace in Files"
msgstr "Pakeisti Visus"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Pakeisti Visus"
@@ -7031,7 +7089,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -7873,10 +7931,12 @@ msgstr ""
msgid "Directions"
msgstr "Aprašymas:"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
@@ -8041,7 +8101,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Transition: "
+msgid "Transition:"
msgstr "Transition Nodas"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8060,11 +8120,6 @@ msgid "New name:"
msgstr "Naujas pavadinimas:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Skalė:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8978,6 +9033,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9041,6 +9097,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9805,7 +9865,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -10199,13 +10259,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10214,10 +10267,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10934,13 +10983,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Skalė:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Transition Nodas"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10963,11 +11016,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11487,15 +11535,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Animacija"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15598,8 +15647,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Panaikinti"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -16616,7 +16666,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17478,7 +17528,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17486,7 +17536,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17868,7 +17918,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17876,7 +17926,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18035,12 +18085,14 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Netinkami argumentai sukurti '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Netinkamas šrifto dydis."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -18052,11 +18104,11 @@ msgid "Var Name"
msgstr "Vardas"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index 31c69fd929..8f5d1e471a 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -335,7 +335,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nepietiekams skaits baitu lai dekodētu baitus vai nepareizs formāts."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Nederīga ievade %i (nav padota) izteikumā"
#: core/math/expression.cpp
@@ -1073,6 +1074,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Bezmaksas"
@@ -1089,7 +1091,7 @@ msgstr "Spogulis"
msgid "Time:"
msgstr "Laiks:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Vērtība:"
@@ -1336,10 +1338,71 @@ msgid "Remove this track."
msgstr "Noņemt šo celiņu."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Laiks (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Doka pozīcija"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Lokalizācija"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Mērogs:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Tips:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Nederīgs paplašinājums."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Mērogs: "
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Sākt"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animācijas:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Pārslēgt Celiņu uz Iespējotu"
@@ -1552,7 +1615,8 @@ msgid "Add Method Track Key"
msgstr "Pievienot Celiņa Metodes Atslēgu"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metode objektā netika atrasta: "
#: editor/animation_track_editor.cpp
@@ -2519,8 +2583,9 @@ msgstr "Atvērt audio kopnes izkārtojumu"
msgid "There is no '%s' file."
msgstr "Fails '%s' neeksistē."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Izkārtojums"
#: editor/editor_audio_buses.cpp
@@ -4998,11 +5063,14 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Izmērs: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Lapa: "
#: editor/editor_properties_array_dict.cpp
@@ -5941,10 +6009,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6684,14 +6754,6 @@ msgid "Replace in Files"
msgstr "Aizvietot failos"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Aizvietot: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Aizvietot visu (Nevar atsaukt)"
@@ -7081,7 +7143,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -7897,10 +7959,12 @@ msgstr ""
msgid "Directions"
msgstr "Virzieni"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Pagātne"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Nākotne"
@@ -8055,8 +8119,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "Pievienot Pāreju"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -8072,11 +8137,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Mērogs:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8964,6 +9024,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9028,6 +9089,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Izkārtojums"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9772,8 +9837,9 @@ msgid "Volume"
msgstr "Tilpums"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Redzamas sadursmes formas"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10155,13 +10221,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Tips:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10170,10 +10229,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10866,13 +10921,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Mērogs: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Pāreja eksistē!"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10895,11 +10954,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11407,15 +11461,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Darbība"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15390,8 +15445,9 @@ msgid "Attach Node Script"
msgstr "Pievienot mezgla skriptu"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Noņemt"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -16416,7 +16472,8 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Bibliotēkas: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17274,7 +17331,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17282,7 +17339,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17646,7 +17703,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17654,7 +17711,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17821,12 +17878,14 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Nederīgs arguments, lai izveidotu '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Nederīgs nosaukums."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17838,12 +17897,14 @@ msgid "Var Name"
msgstr "Nosaukums"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "Metode objektā netika atrasta: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "Metode objektā netika atrasta: "
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
diff --git a/editor/translations/mi.po b/editor/translations/mi.po
deleted file mode 100644
index 3d793d8bab..0000000000
--- a/editor/translations/mi.po
+++ /dev/null
@@ -1,25656 +0,0 @@
-# Māori translation of the Godot Engine editor
-# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
-# This file is distributed under the same license as the Godot source code.
-# follower <follower@rancidbacon.com>, 2019.
-msgid ""
-msgstr ""
-"Project-Id-Version: Godot Engine editor\n"
-"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"Language: mi\n"
-"Content-Type: text/plain; charset=UTF-8\n"
-"Content-Transfer-Encoding: 8-bit\n"
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Tablet Driver"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Clipboard"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Current Screen"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Exit Code"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "V-Sync Enabled"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Low Processor Usage Mode"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Min Window Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Max Window Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Screen Orientation"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
-#: platform/uwp/os_uwp.cpp
-msgid "Window"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/project_settings.cpp
-msgid "Borderless"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Per Pixel Transparency Enabled"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/project_settings.cpp
-msgid "Fullscreen"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Maximized"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Minimized"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
-#: scene/gui/graph_node.cpp
-msgid "Resizable"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
-#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Position"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
-#: main/main.cpp modules/gridmap/grid_map.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
-#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
-#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Endian Swap"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Editor Hint"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Print Error Messages"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Iterations Per Second"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Target FPS"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Time Scale"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Error String"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Error Line"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Result"
-msgstr ""
-
-#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
-msgid "Memory"
-msgstr ""
-
-#: core/command_queue_mt.cpp core/message_queue.cpp
-#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
-#: servers/visual_server.cpp
-msgid "Limits"
-msgstr ""
-
-#: core/command_queue_mt.cpp
-msgid "Command Queue"
-msgstr ""
-
-#: core/command_queue_mt.cpp
-msgid "Multithreading Queue Size (KB)"
-msgstr ""
-
-#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr ""
-
-#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Data"
-msgstr ""
-
-#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
-msgid "Network"
-msgstr ""
-
-#: core/io/file_access_network.cpp
-msgid "Remote FS"
-msgstr ""
-
-#: core/io/file_access_network.cpp
-msgid "Page Size"
-msgstr ""
-
-#: core/io/file_access_network.cpp
-msgid "Page Read Ahead"
-msgstr ""
-
-#: core/io/http_client.cpp
-msgid "Blocking Mode Enabled"
-msgstr ""
-
-#: core/io/http_client.cpp
-msgid "Connection"
-msgstr ""
-
-#: core/io/http_client.cpp
-msgid "Read Chunk Size"
-msgstr ""
-
-#: core/io/marshalls.cpp
-msgid "Object ID"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
-msgid "Allow Object Decoding"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-msgid "Refuse New Network Connections"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-msgid "Network Peer"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
-msgid "Root Node"
-msgstr ""
-
-#: core/io/networked_multiplayer_peer.cpp
-msgid "Refuse New Connections"
-msgstr ""
-
-#: core/io/networked_multiplayer_peer.cpp
-msgid "Transfer Mode"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Encode Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Input Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Output Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Stream Peer"
-msgstr ""
-
-#: core/io/stream_peer.cpp
-msgid "Big Endian"
-msgstr ""
-
-#: core/io/stream_peer.cpp
-msgid "Data Array"
-msgstr ""
-
-#: core/io/stream_peer_ssl.cpp
-msgid "Blocking Handshake"
-msgstr ""
-
-#: core/io/udp_server.cpp
-msgid "Max Pending Connections"
-msgstr ""
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-msgid "Expected a string of length 1 (a character)."
-msgstr ""
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-#: modules/mono/glue/gd_glue.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "self can't be used because instance is null (not passed)"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid index of type %s for base type %s"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid named index '%s' for base type %s"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid arguments to construct '%s'"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "On call to '%s':"
-msgstr ""
-
-#: core/math/random_number_generator.cpp
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Seed"
-msgstr ""
-
-#: core/math/random_number_generator.cpp
-msgid "State"
-msgstr ""
-
-#: core/message_queue.cpp
-msgid "Message Queue"
-msgstr ""
-
-#: core/message_queue.cpp
-msgid "Max Size (KB)"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: servers/audio_server.cpp
-msgid "Device"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Alt"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Shift"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Control"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Meta"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Command"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
-#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Pressed"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Scancode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Physical Scancode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Unicode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Echo"
-msgstr ""
-
-#: core/os/input_event.cpp scene/gui/base_button.cpp
-msgid "Button Mask"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
-msgid "Global Position"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Factor"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Button Index"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Doubleclick"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Tilt"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Pressure"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Relative"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
-#: scene/animation/animation_player.cpp scene/resources/environment.cpp
-#: scene/resources/particles_material.cpp
-msgid "Speed"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Axis Value"
-msgstr ""
-
-#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/touch_screen_button.cpp
-msgid "Action"
-msgstr ""
-
-#: core/os/input_event.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
-msgid "Strength"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Delta"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Channel"
-msgstr ""
-
-#: core/os/input_event.cpp main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Pitch"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
-msgid "Velocity"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Instrument"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Controller Number"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Controller Value"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Application"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp
-msgid "Config"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Project Settings Override"
-msgstr ""
-
-#: core/project_settings.cpp core/resource.cpp
-#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-#: modules/gdnative/nativescript/nativescript.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
-#: scene/resources/skin.cpp
-msgid "Name"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_help.cpp
-#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Description"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
-msgid "Run"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/run_settings_dialog.cpp main/main.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Disable stdout"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Disable stderr"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Use Hidden Project Data Directory"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Use Custom User Dir"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Custom User Dir Name"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp
-#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
-#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
-#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
-#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
-#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Test Width"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Test Height"
-msgstr ""
-
-#: core/project_settings.cpp editor/animation_track_editor.cpp
-#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
-msgid "Audio"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Default Bus Layout"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_export.cpp
-#: editor/editor_file_system.cpp editor/editor_node.cpp
-#: editor/editor_settings.cpp editor/script_create_dialog.cpp
-#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
-msgid "Editor"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Main Run Args"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Search In File Extensions"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Script Templates Search Path"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Plugin Name"
-msgstr ""
-
-#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
-#: scene/3d/collision_object.cpp scene/gui/control.cpp
-msgid "Input"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Accept"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Select"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Cancel"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Focus Next"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Focus Prev"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Left"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Right"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Up"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Down"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Page Up"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Page Down"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Home"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI End"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
-#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Physics"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
-#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
-#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp servers/physics_server.cpp
-msgid "3D"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Smooth Trimesh Collision"
-msgstr ""
-
-#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
-#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
-#: servers/visual_server.cpp
-msgid "Rendering"
-msgstr ""
-
-#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp scene/resources/environment.cpp
-#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
-#: servers/visual_server.cpp
-msgid "Quality"
-msgstr ""
-
-#: core/project_settings.cpp scene/gui/file_dialog.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
-msgid "Filters"
-msgstr ""
-
-#: core/project_settings.cpp scene/main/viewport.cpp
-msgid "Sharpen Intensity"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp main/main.cpp modules/gdscript/gdscript.cpp
-#: modules/visual_script/visual_script.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp scene/3d/room_manager.cpp
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-#: servers/visual_server.cpp
-msgid "Debug"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
-#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
-msgid "Settings"
-msgstr ""
-
-#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
-#: modules/mono/mono_gd/gd_mono.cpp
-msgid "Profiler"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Max Functions"
-msgstr ""
-
-#: core/project_settings.cpp scene/3d/vehicle_body.cpp
-msgid "Compression"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Formats"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Zstd"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Long Distance Matching"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Compression Level"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Window Log Size"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Zlib"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Gzip"
-msgstr ""
-
-#: core/project_settings.cpp platform/android/export/export.cpp
-msgid "Android"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Modules"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "TCP"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Connect Timeout Seconds"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Packet Peer Stream"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Max Buffer (Power of 2)"
-msgstr ""
-
-#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
-msgid "SSL"
-msgstr ""
-
-#: core/register_core_types.cpp main/main.cpp
-msgid "Certificates"
-msgstr ""
-
-#: core/resource.cpp editor/dependency_editor.cpp
-#: editor/editor_resource_picker.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource"
-msgstr ""
-
-#: core/resource.cpp
-msgid "Local To Scene"
-msgstr ""
-
-#: core/resource.cpp editor/dependency_editor.cpp
-#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
-#: core/script_language.cpp
-msgid "Source Code"
-msgstr ""
-
-#: core/translation.cpp editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: core/translation.cpp
-msgid "Test"
-msgstr ""
-
-#: core/translation.cpp scene/resources/font.cpp
-msgid "Fallback"
-msgstr ""
-
-#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
-msgid "B"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "KiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "MiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "GiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "TiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "PiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "EiB"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
-msgid "Buffers"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Canvas Polygon Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Canvas Polygon Index Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp main/main.cpp
-#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
-#: servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
-#: servers/visual_server.cpp
-msgid "2D"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Snapping"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Use GPU Pixel Snap"
-msgstr ""
-
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Immediate Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Lightmapping"
-msgstr ""
-
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Use Bicubic Sampling"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Elements"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Lights"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Reflections"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Lights Per Object"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Subsurface Scattering"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
-#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
-#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
-#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-msgid "Scale"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Follow Surface"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Weight Samples"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Voxel Cone Tracing"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
-msgid "High Quality"
-msgstr ""
-
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Blend Shape Max Buffer Size (KB)"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Free"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Balanced"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Mirror"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
-msgid "Time:"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Value:"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Insert Key Here"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Duplicate Selected Key(s)"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Delete Selected Key(s)"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Add Bezier Point"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Move Bezier Points"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
-msgid "Anim Delete Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Keyframe Time"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Transition"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Transform"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Keyframe Value"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Call"
-msgstr ""
-
-#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Frame"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
-#: platform/osx/export/export.cpp
-msgid "Location"
-msgstr ""
-
-#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
-#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
-msgid "Rotation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Arg Count"
-msgstr ""
-
-#: editor/animation_track_editor.cpp main/main.cpp
-#: modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "In Handle"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Out Handle"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Start Offset"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "End Offset"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Easing"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Keyframe Time"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Transition"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Transform"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Keyframe Value"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Call"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Length"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Property Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "3D Transform Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Call Method Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Bezier Curve Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Audio Playback Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation Playback Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation length (frames)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation length (seconds)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation Looping"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Audio Clips:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Clips:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Track Path"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Toggle this track on/off."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Update Mode (How this property is set)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
-msgid "Interpolation Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove this track."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Time (s): "
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Toggle Track Enabled"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Continuous"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Discrete"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Trigger"
-msgstr ""
-
-#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
-msgid "Capture"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Nearest"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp
-msgid "Linear"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Cubic"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clamp Loop Interp"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Wrap Loop Interp"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Duplicate Key(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add RESET Value(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Delete Key(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Update Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Interpolation Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Loop Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove Anim Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Editors"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-msgid "Confirm Insert Track"
-msgstr ""
-
-#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
-#: editor/animation_track_editor.cpp
-msgid "Create NEW track for %s and insert key?"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Create %d NEW tracks and insert keys?"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert"
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-msgid "node '%s'"
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-msgid "animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "AnimationPlayer can't animate itself, only other players."
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-msgid "property '%s'"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Create & Insert"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert Track & Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Step"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Rearrange Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"Audio tracks can only point to nodes of type:\n"
-"-AudioStreamPlayer\n"
-"-AudioStreamPlayer2D\n"
-"-AudioStreamPlayer3D"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Not possible to add a new track without a root"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Bezier Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Track path is invalid, so can't add a key."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Track is not of type Spatial, can't insert key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Transform Track Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Track Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Track path is invalid, so can't add a method key."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Method Track Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Move Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
-#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
-#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Bezier"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Scale Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"This option does not work for Bezier editing, as it's only a single track."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Add RESET Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"This animation belongs to an imported scene, so changes to imported tracks "
-"will not be saved.\n"
-"\n"
-"To enable the ability to add custom tracks, navigate to the scene's import "
-"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
-"Tracks\", then re-import.\n"
-"Alternatively, use an import preset that imports animations to separate "
-"files."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Warning: Editing imported animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Select an AnimationPlayer node to create and edit animations."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Only show tracks from nodes selected in tree."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Group tracks by node or display them as plain list."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Snap:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation step value."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Seconds"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
-#: scene/resources/texture.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_resource_picker.cpp editor/import/resource_importer_wav.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation properties."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Copy Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale Selection"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale From Cursor"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Duplicate Transposed"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Delete Selection"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Go to Next Step"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Go to Previous Step"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Apply Reset"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Optimize Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Pick the node that will be animated:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Use Bezier Curves"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Create RESET Track(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim. Optimizer"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max. Linear Error:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max. Angular Error:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max Optimizable Angle:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
-#: servers/visual_server.cpp
-msgid "Optimize"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove invalid keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove unresolved and empty tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-up all animations"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale Ratio:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Select Tracks to Copy"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_log.cpp
-#: editor/editor_resource_picker.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Select All/None"
-msgstr ""
-
-#: editor/animation_track_editor_plugins.cpp
-msgid "Add Audio Track Clip"
-msgstr ""
-
-#: editor/animation_track_editor_plugins.cpp
-msgid "Change Audio Track Clip Start Offset"
-msgstr ""
-
-#: editor/animation_track_editor_plugins.cpp
-msgid "Change Audio Track Clip End Offset"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Resize Array"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Change Array Value Type"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Change Array Value"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Go to Line"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line Number:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "%d replaced."
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
-msgid "%d match."
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
-msgid "%d matches."
-msgstr ""
-
-#: editor/code_editor.cpp editor/find_in_files.cpp
-msgid "Match Case"
-msgstr ""
-
-#: editor/code_editor.cpp editor/find_in_files.cpp
-msgid "Whole Words"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Replace"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Replace All"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Selection Only"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
-msgid "Standard"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom In"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom Out"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Reset Zoom"
-msgstr ""
-
-#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
-msgid "Warnings"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line and column numbers."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Method in target node must be specified."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Method name must be a valid identifier."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid ""
-"Target method not found. Specify a valid method or attach a script to the "
-"target node."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect to Node:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect to Script:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "From Signal:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Scene does not contain any script."
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/item_list_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-msgid "Add"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-msgid "Remove"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Add Extra Call Argument:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Extra Call Arguments:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Receiver Method:"
-msgstr ""
-
-#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
-#: servers/visual_server.cpp
-msgid "Advanced"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Deferred"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid ""
-"Defers the signal, storing it in a queue and only firing it at idle time."
-msgstr ""
-
-#: editor/connections_dialog.cpp scene/resources/texture.cpp
-msgid "Oneshot"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnects the signal after its first emission."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Cannot connect signal"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp editor/groups_editor.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Close"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Signal:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect '%s' to '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect all from signal: '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect..."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Disconnect"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect a Signal to a Method"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Edit Connection:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
-msgid "Signals"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Filter signals"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Are you sure you want to remove all connections from this signal?"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect All"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Edit..."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Go to Method"
-msgstr ""
-
-#: editor/create_dialog.cpp
-msgid "Change %s Type"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/project_settings_editor.cpp
-msgid "Change"
-msgstr ""
-
-#: editor/create_dialog.cpp
-msgid "Create New %s"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
-msgid "No results for \"%s\"."
-msgstr ""
-
-#: editor/create_dialog.cpp editor/property_selector.cpp
-msgid "No description available for %s."
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Search:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Matches:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_feature_profile.cpp
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Description:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Search Replacement For:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependencies For:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Scene '%s' is currently being edited.\n"
-"Changes will only take effect when reloaded."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Resource '%s' is in use.\n"
-"Changes will only take effect when reloaded."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependencies:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Fix Broken"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependency Editor"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Search Replacement Resource:"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
-#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Open"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Remove the selected files from the project? (Cannot be undone.)\n"
-"Depending on your filesystem configuration, the files will either be moved "
-"to the system trash or deleted permanently."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"The files being removed are required by other resources in order for them to "
-"work.\n"
-"Remove them anyway? (Cannot be undone.)\n"
-"Depending on your filesystem configuration, the files will either be moved "
-"to the system trash or deleted permanently."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Cannot remove:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Error loading:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Load failed due to missing dependencies:"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_node.cpp
-msgid "Open Anyway"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Which action should be taken?"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Fix Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Errors loading!"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Show Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Orphan Resource Explorer"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
-#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
-msgid "Delete"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Owns"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Resources Without Explicit Ownership:"
-msgstr ""
-
-#: editor/dictionary_property_edit.cpp
-msgid "Change Dictionary Key"
-msgstr ""
-
-#: editor/dictionary_property_edit.cpp
-msgid "Change Dictionary Value"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Thanks from the Godot community!"
-msgstr ""
-
-#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
-msgid "Click to copy."
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Godot Engine contributors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Project Founders"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Lead Developer"
-msgstr ""
-
-#. TRANSLATORS: This refers to a job title.
-#: editor/editor_about.cpp
-msgctxt "Job Title"
-msgid "Project Manager"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Developers"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Authors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Platinum Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Gold Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Silver Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Bronze Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Mini Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Gold Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Silver Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Bronze Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "License"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Third-party Licenses"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid ""
-"Godot Engine relies on a number of third-party free and open source "
-"libraries, all compatible with the terms of its MIT license. The following "
-"is an exhaustive list of all such third-party components with their "
-"respective copyright statements and license terms."
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "All Components"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Components"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Licenses"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Error opening asset file for \"%s\" (not in ZIP format)."
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "%s (already exists)"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Contents of asset \"%s\" - No files conflict with your project:"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Uncompressing Assets"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "The following files failed extraction from asset \"%s\":"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "(and %s more files)"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Asset \"%s\" installed successfully!"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Success!"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp editor/editor_node.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Asset Installer"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Speakers"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Rename Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Change Audio Bus Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Solo"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Mute"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Bypass Effects"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Select Audio Bus Send"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Audio Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Move Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Drag & drop to rearrange."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Solo"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Mute"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Bypass"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Bus Options"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Duplicate"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Reset Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Master bus can't be deleted!"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Duplicate Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Reset Bus Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Move Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save Audio Bus Layout As..."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Location for New Layout..."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Open Audio Bus Layout"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "There is no '%s' file."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Invalid file, not an audio bus layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Error saving file: %s"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add a new Audio Bus to this layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
-#: editor/script_create_dialog.cpp
-msgid "Load"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Load an existing Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save As"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save this Bus Layout to a file."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/import_dock.cpp
-msgid "Load Default"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Load the default Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Create a new Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Audio Bus Layout"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Invalid name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Cannot begin with a digit."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Valid characters:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing engine class name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing built-in type name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing global constant name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Keyword cannot be used as an autoload name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Autoload '%s' already exists!"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Rename Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Toggle AutoLoad Globals"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Move Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Remove Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/area.cpp scene/3d/physics_joint.cpp
-#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp servers/visual_server.cpp
-msgid "Enable"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Rearrange Autoloads"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Can't add autoload:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "%s is an invalid path. File does not exist."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "%s is an invalid path. Not in resource path (res://)."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: editor/editor_plugin_settings.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Path:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Node Name:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Global Variable"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Updating Scene"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Storing local changes..."
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Updating scene..."
-msgstr ""
-
-#: editor/editor_data.cpp editor/editor_resource_picker.cpp
-msgid "[empty]"
-msgstr ""
-
-#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "[unsaved]"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Please select a base directory first."
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Choose a Directory"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp editor/project_manager.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Create Folder"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
-msgid "Name:"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
-msgid "Could not create folder."
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Choose"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Storing File:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "No export template found at the expected path:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Packing"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
-"Etc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC2' texture compression for GLES3. Enable "
-"'Import Etc 2' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC' texture compression for the driver fallback "
-"to GLES2.\n"
-"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
-"Enabled'."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
-"'Import Pvrtc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
-"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'PVRTC' texture compression for the driver fallback "
-"to GLES2.\n"
-"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
-"Enabled'."
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-msgid "Custom Template"
-msgstr ""
-
-#: editor/editor_export.cpp editor/project_export.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Release"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Binary Format"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "64 Bits"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Embed PCK"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "Texture Format"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "BPTC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "S3TC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "ETC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "ETC2"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "No BPTC Fallbacks"
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-msgid "Custom debug template not found."
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-msgid "Custom release template not found."
-msgstr ""
-
-#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Convert Text Resources To Binary On Export"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "3D Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Script Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
-msgid "Asset Library"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Scene Tree Editing"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Node Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "FileSystem Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Import Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to view and edit 3D scenes."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to edit scripts using the integrated script editor."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Provides built-in access to the Asset Library."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows editing the node hierarchy in the Scene dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Allows to work with signals and groups of the node selected in the Scene "
-"dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to browse the local file system via a dedicated dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Allows to configure import settings for individual assets. Requires the "
-"FileSystem dock to function."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(current)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(none)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Remove currently selected profile, '%s'? Cannot be undone."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Profile must be a valid filename and must not contain '.'"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Profile with this name already exists."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(Editor Disabled, Properties Disabled)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(Properties Disabled)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(Editor Disabled)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Class Options:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Enable Contextual Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Class Properties:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Main Features:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Nodes and Classes:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "File '%s' format is invalid, import aborted."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Profile '%s' already exists. Remove it first before importing, import "
-"aborted."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Error saving profile to path: '%s'."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Reset to Default"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Current Profile:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Create Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Remove Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Available Profiles:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Make Current"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp editor/editor_node.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
-#: modules/fbx/editor_scene_importer_fbx.cpp
-msgid "Import"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Export"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Configure Selected Profile:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Extra Options:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Create or import a profile to edit available classes and properties."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "New profile name:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Godot Feature Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Import Profile(s)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Export Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Manage Editor Feature Profiles"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Default Feature Profile"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Select Current Folder"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "File exists, overwrite?"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Select This Folder"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "Copy Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "Open in File Manager"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/project_manager.cpp
-msgid "Show in File Manager"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "New Folder..."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
-msgid "Refresh"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "All Recognized"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "All Files (*)"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open File(s)"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a Directory"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a File or Directory"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp
-#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp
-msgid "Save"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Save a File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Access"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-msgid "Display Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
-#: scene/gui/control.cpp scene/gui/file_dialog.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-#: scene/resources/visual_shader.cpp
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current Dir"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Disable Overwrite Warning"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Back"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Forward"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Up"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Toggle Hidden Files"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Toggle Favorite"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
-#: scene/gui/base_button.cpp
-msgid "Toggle Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Focus Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Move Favorite Up"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Move Favorite Down"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go to previous folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go to next folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Go to parent folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Refresh files."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "(Un)favorite current folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Toggle the visibility of hidden files."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "View items as a list."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Directories & Files:"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
-#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
-msgid "Preview:"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp
-msgid "File:"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "ScanSources"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid ""
-"There are multiple importers for different types pointing to file %s, import "
-"aborted"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "(Re)Importing Assets"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "Reimport Missing Imported Files"
-msgstr ""
-
-#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-msgid "Top"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Class:"
-msgstr ""
-
-#: editor/editor_help.cpp editor/scene_tree_editor.cpp
-#: editor/script_create_dialog.cpp
-msgid "Inherits:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Inherited by:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Online Tutorials"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Properties"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "overrides %s:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "default:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Theme Properties"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/gradient.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constants"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#: platform/iphone/export/export.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Styles"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Property Descriptions"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "(value)"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid ""
-"There is currently no description for this property. Please help us by "
-"[color=$color][url=$url]contributing one[/url][/color]!"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Method Descriptions"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid ""
-"There is currently no description for this method. Please help us by "
-"[color=$color][url=$url]contributing one[/url][/color]!"
-msgstr ""
-
-#: editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-msgid "Text Editor"
-msgstr ""
-
-#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Sort Functions Alphabetically"
-msgstr ""
-
-#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Help"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Case Sensitive"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Show Hierarchy"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Display All"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Classes Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Methods Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Signals Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Constants Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Properties Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Theme Properties Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Member Type"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Class"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Method"
-msgstr ""
-
-#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Signal"
-msgstr ""
-
-#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Constant"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Property"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Theme Property"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
-msgid "Property:"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-msgid "Label"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Read Only"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
-msgid "Checkable"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Checked"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Draw Red"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Keying"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pin value"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid ""
-"Pinning a value forces it to be saved even if it's equal to the default."
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pin value [Disabled because '%s' is editor-only]"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Set %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Set Multiple:"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pinned %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Unpinned %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Copy Property"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Paste Property"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Copy Property Path"
-msgstr ""
-
-#: editor/editor_log.cpp
-msgid "Output:"
-msgstr ""
-
-#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
-msgid "Copy Selection"
-msgstr ""
-
-#: editor/editor_log.cpp editor/editor_network_profiler.cpp
-#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/property_editor.cpp editor/scene_tree_dock.cpp
-#: editor/script_editor_debugger.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Clear"
-msgstr ""
-
-#: editor/editor_log.cpp
-msgid "Clear Output"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: editor/editor_profiler.cpp
-msgid "Stop"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
-#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
-msgid "Start"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "%s/s"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Down"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Up"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Node"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Incoming RPC"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Incoming RSET"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Outgoing RPC"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Outgoing RSET"
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-msgid "New Window"
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Spins when the editor window redraws.\n"
-"Update Continuously is enabled, which can increase power usage. Click to "
-"disable it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Spins when the editor window redraws."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Imported resources can't be saved."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Error saving resource!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource can't be saved because it does not belong to the edited scene. "
-"Make it unique first."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save Resource As..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't open file for writing:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Requested file format unknown:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while saving."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while parsing '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unexpected end of file '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Missing '%s' or its dependencies."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while loading '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Saving Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Analyzing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Creating Thumbnail"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a tree root."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This scene can't be saved because there is a cyclic instancing inclusion.\n"
-"Please resolve it and then attempt to save again."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
-"be satisfied."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Could not save one or more scenes!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save All Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp editor/scene_tree_dock.cpp
-msgid "Can't overwrite scene that is still open!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't load MeshLibrary for merging!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error saving MeshLibrary!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't load TileSet for merging!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error saving TileSet!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"An error occurred while trying to save the editor layout.\n"
-"Make sure the editor's user data path is writable."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Default editor layout overridden.\n"
-"To restore the Default layout to its base settings, use the Delete Layout "
-"option and delete the Default layout."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Layout name not found!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Restored the Default layout to its base settings."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource belongs to a scene that was imported, so it's not editable.\n"
-"Please read the documentation relevant to importing scenes to better "
-"understand this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource belongs to a scene that was instanced or inherited.\n"
-"Changes to it won't be kept when saving the current scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource was imported, so it's not editable. Change its settings in the "
-"import panel and then re-import."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This scene was imported, so changes to it won't be kept.\n"
-"Instancing it or inheriting will allow making changes to it.\n"
-"Please read the documentation relevant to importing scenes to better "
-"understand this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This is a remote object, so changes to it won't be kept.\n"
-"Please read the documentation relevant to debugging to better understand "
-"this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "There is no defined scene to run."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save scene before running..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Could not start subprocess!"
-msgstr ""
-
-#: editor/editor_node.cpp editor/filesystem_dock.cpp
-msgid "Open Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Base Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open Script..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Reload"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to '%s' before reloading?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Close"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to '%s' before closing?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%s no longer exists! Please specify a new save location."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The current scene has no root node, but %d modified external resource(s) "
-"were saved anyway."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"A root node is required to save the scene. You can add a root node using the "
-"Scene tree dock."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Scene As..."
-msgstr ""
-
-#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "This operation can't be done without a scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export Mesh Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a root node."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export Tile Set"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a selected node."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Current scene not saved. Open anyway?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't undo while mouse buttons are pressed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Nothing to undo."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Undo: %s"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't redo while mouse buttons are pressed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Nothing to redo."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Redo: %s"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't reload a scene that was never saved."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reload Saved Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The current scene has unsaved changes.\n"
-"Reload the saved scene anyway? This action cannot be undone."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Run Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quit"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Yes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Exit the editor?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Project Manager?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before reloading?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Quit"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before quitting?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before opening Project Manager?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This option is deprecated. Situations where refresh must be forced are now "
-"considered a bug. Please report."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pick a Main Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reopen Closed Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to load addon script from path: '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to load addon script from path: '%s'. This might be due to a code "
-"error in that script.\n"
-"Disabling the addon at '%s' to prevent further errors."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Scene '%s' was automatically imported, so it can't be modified.\n"
-"To make changes to it, a new inherited scene can be created."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Error loading scene, it must be inside the project path. Use 'Import' to "
-"open the scene, then save it inside the project path."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene '%s' has broken dependencies:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Clear Recent Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"No main scene has ever been defined, select one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' does not exist, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' is not a scene file, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Layout"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Delete Layout"
-msgstr ""
-
-#: editor/editor_node.cpp editor/import_dock.cpp
-#: editor/script_create_dialog.cpp
-msgid "Default"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-msgid "Show in FileSystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play This Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Undo Close Tab"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Close Other Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Tabs to the Right"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close All Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Switch Scene Tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more files or folders"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more folders"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more files"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to write to file '%s', file in use, locked or lacking permissions."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
-#: servers/arvr/arvr_interface.cpp
-msgid "Interface"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Scene Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Always Show Close Button"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Resize If Many Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Minimum Width"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Clear Output On Play"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Open Output On Play"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Close Output On Stop"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save On Focus Loss"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Each Scene On Quit"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Quit Confirmation"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Show Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Vital Only"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Localize Settings"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Restore Scenes On Load"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Show Thumbnail On Hover"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Property Name Style"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Float Step"
-msgstr ""
-
-#: editor/editor_node.cpp scene/gui/tree.cpp
-msgid "Disable Folding"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Auto Unfold Foreign Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Horizontal Vector2 Editing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Horizontal Vector Types Editing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Resources In Current Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Resources To Open In New Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Color Picker Mode"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Dock Position"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_plugin.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Toggle distraction-free mode."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Add a new scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Go to previously opened scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Text"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Next tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Previous tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Filter Files..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Operations with scene files."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Inherited Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Open Recent"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Convert To..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "MeshLibrary..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "TileSet..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Undo"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Redo"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Miscellaneous project or scene-wide tools."
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
-msgid "Project"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Project Settings..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Set Up Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Shut Down Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Install Android Build Template..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open User Data Folder"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tools"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Orphan Resource Explorer..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reload Current Project"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quit to Project List"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Deploy with Remote Debug"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, using one-click deploy will make the executable "
-"attempt to connect to this computer's IP so the running project can be "
-"debugged.\n"
-"This option is intended to be used for remote debugging (typically with a "
-"mobile device).\n"
-"You don't need to enable it to use the GDScript debugger locally."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Small Deploy with Network Filesystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, using one-click deploy for Android will only "
-"export an executable without the project data.\n"
-"The filesystem will be provided from the project by the editor over the "
-"network.\n"
-"On Android, deploying will use the USB cable for faster performance. This "
-"option speeds up testing for projects with large assets."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Visible Collision Shapes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, collision shapes and raycast nodes (for 2D and "
-"3D) will be visible in the running project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Visible Navigation"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, navigation meshes and polygons will be visible "
-"in the running project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Force Shader Fallbacks"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, shaders will be used in their fallback form "
-"(either visible via an ubershader or hidden) during all the run time.\n"
-"This is useful for verifying the look and performance of fallbacks, which "
-"are normally displayed briefly.\n"
-"Asynchronous shader compilation must be enabled in the project settings for "
-"this option to make a difference."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Synchronize Scene Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, any changes made to the scene in the editor "
-"will be replicated in the running project.\n"
-"When used remotely on a device, this is more efficient when the network "
-"filesystem option is enabled."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Synchronize Script Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, any script that is saved will be reloaded in "
-"the running project.\n"
-"When used remotely on a device, this is more efficient when the network "
-"filesystem option is enabled."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Editor Settings..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Editor Layout"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Take Screenshot"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Screenshots are stored in the Editor Data/Settings Folder."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Toggle Fullscreen"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Data/Settings Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Data Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Settings Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Editor Features..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Export Templates..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Online Documentation"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Questions & Answers"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Report a Bug"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Suggest a Feature"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Send Docs Feedback"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
-msgid "Community"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "About Godot"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Support Godot Development"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play the project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pause the scene execution for debugging."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pause Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Stop the scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play the edited scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play custom scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play Custom Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Changing the video driver requires restarting the editor."
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_settings_editor.cpp
-#: editor/settings_config_dialog.cpp
-msgid "Save & Restart"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update All Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Vital Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Hide Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/fileserver/editor_file_server.cpp
-#: modules/fbx/editor_scene_importer_fbx.cpp
-msgid "FileSystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Expand Bottom Panel"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Don't Save"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Android build template is missing, please install relevant templates."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Templates"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Install from file"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Select android sources file"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This will set up your project for custom Android builds by installing the "
-"source template to \"res://android/build\".\n"
-"You can then apply modifications and build your own custom APK on export "
-"(adding modules, changing the AndroidManifest.xml, etc.).\n"
-"Note that in order to make custom builds instead of using pre-built APKs, "
-"the \"Use Custom Build\" option should be enabled in the Android export "
-"preset."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The Android build template is already installed in this project and it won't "
-"be overwritten.\n"
-"Remove the \"res://android/build\" directory manually before attempting this "
-"operation again."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Import Templates From ZIP File"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Template Package"
-msgstr ""
-
-#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Merge With Existing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Apply MeshInstance Transforms"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open & Run a Script"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Reload"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Resave"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Inherited"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Load Errors"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Select"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Select Current"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open 2D Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open 3D Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Script Editor"
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-msgid "Open Asset Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open the next Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open the previous Editor"
-msgstr ""
-
-#: editor/editor_node.h
-msgid "Warning!"
-msgstr ""
-
-#: editor/editor_path.cpp
-msgid "No sub-resources found."
-msgstr ""
-
-#: editor/editor_path.cpp
-msgid "Open a list of sub-resources."
-msgstr ""
-
-#: editor/editor_plugin.cpp
-msgid "Creating Mesh Previews"
-msgstr ""
-
-#: editor/editor_plugin.cpp
-msgid "Thumbnail..."
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Main Script:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Edit Plugin"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Installed Plugins:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-msgid "Update"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Version"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Author"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Status"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Measure:"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame Time (ms)"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Average Time (ms)"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame %"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Physics Frame %"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Inclusive"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Self"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid ""
-"Inclusive: Includes time from other functions called by this function.\n"
-"Use this to spot bottlenecks.\n"
-"\n"
-"Self: Only count the time spent in the function itself, not in other "
-"functions called by that function.\n"
-"Use this to find individual functions to optimize."
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame #:"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Calls"
-msgstr ""
-
-#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Profiler Frame History Size"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Profiler Frame Max Functions"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "Edit Text:"
-msgstr ""
-
-#: editor/editor_properties.cpp editor/script_create_dialog.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "On"
-msgstr ""
-
-#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: scene/main/canvas_layer.cpp
-msgid "Layer"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "Bit %d, value %d"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "[Empty]"
-msgstr ""
-
-#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign..."
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "Invalid RID"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid ""
-"Can't create a ViewportTexture on resources saved as a file.\n"
-"Resource needs to belong to a scene."
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid ""
-"Can't create a ViewportTexture on this resource because it's not set as "
-"local to scene.\n"
-"Please switch on the 'local to scene' property on it (and all resources "
-"containing it up to a node)."
-msgstr ""
-
-#: editor/editor_properties.cpp editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/editor_properties.cpp editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "New Key:"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "New Value:"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Add Key/Value Pair"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid ""
-"The selected resource (%s) does not match any type expected for this "
-"property (%s)."
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Quick Load"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "Make Unique"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "Convert to %s"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "New %s"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Edited Resource"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
-#: scene/gui/slider.cpp scene/gui/spin_box.cpp
-msgid "Editable"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "New Script"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
-msgid "Extend Script"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Script Owner"
-msgstr ""
-
-#: editor/editor_run_native.cpp
-msgid ""
-"No runnable export preset found for this platform.\n"
-"Please add a runnable preset in the Export menu or define an existing preset "
-"as runnable."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Write your logic in the _run() method."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "There is an edited scene already."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Couldn't instance script:"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Did you forget the 'tool' keyword?"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Couldn't run script:"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Did you forget the '_run' method?"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Editor Language"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Display Scale"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Custom Display Scale"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Antialiased"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Hinting"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font Bold"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Font"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Dim Editor On Dialog Popup"
-msgstr ""
-
-#: editor/editor_settings.cpp main/main.cpp
-msgid "Low Processor Mode Sleep (µsec)"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Unfocused Low Processor Mode Sleep (µsec)"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Separate Distraction Mode"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Max Array Dictionary Items Per Page"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
-#: scene/register_scene_types.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Icon And Font Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Base Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Accent Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/environment.cpp
-msgid "Contrast"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Relationship Line Opacity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Highlight Tabs"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Border Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Use Graph Node Headers"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Additional Spacing"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Custom Theme"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Script Button"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Directories"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Autoscan Project Path"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Project Path"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Compress Binary Resources"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Safe Save On Backup Then Rename"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "File Dialog"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Thumbnail Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Docks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scene Tree"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Start Create Dialog Fully Expanded"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Always Show Folders"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Property Editor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Refresh Interval"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Subresource Hue Tint"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Color Theme"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/3d/label_3d.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Line Spacing"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Highlighting"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Syntax Highlighting"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Highlight All Occurrences"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Highlight Current Line"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-msgid "Highlight Type Safe Lines"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Indent"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Convert Indent On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Draw Tabs"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Draw Spaces"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Smooth Scrolling"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "V Scroll Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Minimap"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Minimap Width"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Mouse Extra Buttons Navigate History"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Appearance"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Show Line Numbers"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Numbers Zero Padded"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Bookmark Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Breakpoint Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Info Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Folding"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Word Wrap"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Line Length Guidelines"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Soft Column"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Hard Column"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Script List"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Members Overview"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Trim Trailing Whitespace On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Autosave Interval Secs"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Restore Scripts On Load"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Create Signal Callbacks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Sort Members Outline Alphabetically"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Cursor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scroll Past End Of File"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Block Caret"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Caret Blink"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Caret Blink Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Right Click Moves Caret"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Completion"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Idle Parse Delay"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Brace Complete"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Complete Delay"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Put Callhint Tooltip Below Current Line"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Callhint Tooltip Offset"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Complete File Paths"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-msgid "Add Type Hints"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Use Single Quotes"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Help Index"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Source Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Title Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Pick Distance"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-msgid "Preview Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Primary Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Secondary Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Selection Box Color"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Instanced"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-msgid "Joint"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Primary Grid Steps"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Max"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Min"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Bias"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid XZ Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid XY Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid YZ Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default FOV"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Z Near"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Z Far"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Lightmap Baking Number Of CPU Threads"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Navigation Scheme"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Invert Y Axis"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Invert X Axis"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Zoom Style"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Emulate Numpad"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Emulate 3 Button Mouse"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Pan Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Zoom Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-msgid "Warped Mouse Panning"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Navigation Feel"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Sensitivity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Translation Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Zoom Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Navigation Scheme"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Sensitivity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Base Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Activation Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Speed Zoom Link"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-msgid "Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Guides Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Smart Snapping Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Width"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Color 1"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Color 2"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Selected Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone IK Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Outline Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Outline Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Viewport Border Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Constrain Editor View"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Simple Panning"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scroll To Pan"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Pan Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly Editor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Point Grab Radius"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Show Previous Outline"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
-msgid "Autorename Animation Tracks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Create Bezier Tracks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Create Reset Tracks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Onion Layers Past Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Onion Layers Future Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Visual Editors"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Minimap Opacity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Window Placement"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/control.cpp
-msgid "Rect"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Rect Custom Position"
-msgstr ""
-
-#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
-msgid "Screen"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Remote Host"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Remote Port"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Editor SSL Certificates"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "HTTP Proxy"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Host"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Port"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Project Manager"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Sorting Order"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Symbol Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Keyword Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Control Flow Keyword Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Base Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Engine Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "User Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Comment Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "String Color"
-msgstr ""
-
-#: editor/editor_settings.cpp platform/javascript/export/export.cpp
-#: platform/uwp/export/export.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Completion Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Completion Selected Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Completion Existing Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Completion Scroll Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Completion Font Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Text Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Line Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Safe Line Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Caret Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Caret Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Text Selected Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Selection Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Brace Mismatch Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Current Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Word Highlighted Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Function Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Member Variable Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Mark Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Bookmark Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Breakpoint Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Executing Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Code Folding Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Search Result Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Search Result Border Color"
-msgstr ""
-
-#: editor/editor_spin_slider.cpp
-msgid "Hold %s to round to integers. Hold Shift for more precise changes."
-msgstr ""
-
-#: editor/editor_spin_slider.cpp scene/gui/button.cpp
-msgid "Flat"
-msgstr ""
-
-#: editor/editor_spin_slider.cpp
-msgid "Hide Slider"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp
-msgid "Select Node(s) to Import"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp editor/project_manager.cpp
-msgid "Browse"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp
-msgid "Scene Path:"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp
-msgid "Import From Node:"
-msgstr ""
-
-#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
-#: editor/editor_vcs_interface.cpp
-msgid "%s Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open the folder containing these templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall these templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "There are no mirrors available."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Retrieving the mirror list..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Starting the download..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error requesting URL:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connecting to the mirror..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't resolve the requested address."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't connect to the mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "No response from the mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Request ended up in a redirect loop."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Request failed:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download complete; extracting templates..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Cannot remove temporary file:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"Templates installation failed.\n"
-"The problematic templates archives can be found at '%s'."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error getting the list of mirrors."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Best available mirror"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"No download links found for this version. Direct download is only available "
-"for official releases."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Disconnected"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Resolving"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't Resolve"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Connecting..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't Connect"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connected"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Requesting..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Downloading"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connection Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "SSL Handshake Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't open the export templates file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside the export templates file: %s."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "No version.txt found inside the export templates file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error creating path for extracting templates:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Extracting Export Templates"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Importing:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Remove templates for the version '%s'?"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uncompressing Android Build Sources"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export Template Manager"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Current Version:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export templates are missing. Download them or install from a file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export templates are installed and ready to be used."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open Folder"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open the folder containing installed templates for the current version."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall templates for the current version."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download from:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open in Web Browser"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Copy Mirror URL"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download and Install"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"Download and install templates for the current version from the best "
-"possible mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Official export templates aren't available for development builds."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Install from File"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Install templates from a local file."
-msgstr ""
-
-#: editor/export_template_manager.cpp editor/find_in_files.cpp
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Cancel the download of the templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Other Installed Versions:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall Template"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Select Template File"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Godot Export Templates"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"The templates will continue to download.\n"
-"You may experience a short editor freeze when they finish."
-msgstr ""
-
-#: editor/fileserver/editor_file_server.cpp
-msgid "File Server"
-msgstr ""
-
-#: editor/fileserver/editor_file_server.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Status: Import of file failed. Please fix file and reimport manually."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"Importing has been disabled for this file, so it can't be opened for editing."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Cannot move/rename resources root."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Cannot move a folder into itself."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Error moving:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Error duplicating:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Unable to update dependencies:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Provided name contains invalid characters."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "A file or folder with this name already exists."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Name contains invalid characters."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"This file extension is not recognized by the editor.\n"
-"If you want to rename it anyway, use your operating system's file manager.\n"
-"After renaming to an unknown extension, the file won't be shown in the "
-"editor anymore."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"The following files or folders conflict with items in the target location "
-"'%s':\n"
-"\n"
-"%s\n"
-"\n"
-"Do you wish to overwrite them?"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Renaming file:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Renaming folder:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Duplicating file:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Duplicating folder:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Inherited Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Set As Main Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Open Scenes"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Instance"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Add to Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Remove from Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Edit Dependencies..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "View Owners..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Move To..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Scene..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-msgid "New Script..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Resource..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Expand All"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Collapse All"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort files"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Name (Ascending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Name (Descending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Type (Ascending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Type (Descending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Last Modified"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by First Modified"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Rename..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Focus the search box"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Previous Folder/File"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Next Folder/File"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Toggle Split Mode"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Search files"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"Scanning Files,\n"
-"Please Wait..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Move"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/project_manager.cpp editor/rename_dialog.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Rename"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Overwrite"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Create Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Find in Files"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Find:"
-msgstr ""
-
-#: editor/find_in_files.cpp editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Folder:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Filters:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid ""
-"Include the files with the following extensions. Add or remove them in "
-"ProjectSettings."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Replace in Files"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace All (NO UNDO)"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Searching..."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d match in %d file."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d matches in %d file."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d matches in %d files."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Add to Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Remove from Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Group name already exists."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Invalid group name."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Rename Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Delete Group"
-msgstr ""
-
-#: editor/groups_editor.cpp editor/node_dock.cpp
-msgid "Groups"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Nodes Not in Group"
-msgstr ""
-
-#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
-#: editor/scene_tree_editor.cpp
-msgid "Filter nodes"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Nodes in Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Empty groups will be automatically removed."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Group Editor"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Manage Groups"
-msgstr ""
-
-#: editor/import/editor_import_collada.cpp
-msgid "Collada"
-msgstr ""
-
-#: editor/import/editor_import_collada.cpp
-msgid "Use Ambient"
-msgstr ""
-
-#: editor/import/resource_importer_bitmask.cpp
-msgid "Create From"
-msgstr ""
-
-#: editor/import/resource_importer_bitmask.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Threshold"
-msgstr ""
-
-#: editor/import/resource_importer_csv_translation.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp
-msgid "Compress"
-msgstr ""
-
-#: editor/import/resource_importer_csv_translation.cpp
-msgid "Delimiter"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-msgid "ColorCorrect"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-msgid "No BPTC If RGB"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
-msgid "Flags"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp
-#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-msgid "Filter"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "Mipmaps"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "Anisotropic"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "sRGB"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-msgid "Slices"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
-#: scene/resources/style_box.cpp
-msgid "Horizontal"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
-#: scene/resources/style_box.cpp
-msgid "Vertical"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Generate Tangents"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Scale Mesh"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Offset Mesh"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-#: editor/import/resource_importer_scene.cpp
-msgid "Octahedral Compression"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Optimize Mesh Flags"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Single Scene"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Materials+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Materials+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Multiple Scenes"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Multiple Scenes+Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-#: scene/3d/physics_joint.cpp
-msgid "Nodes"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Root Type"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Root Name"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Root Scale"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Custom Script"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
-msgid "Storage"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Use Legacy Names"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Keep On Reimport"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Meshes"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Ensure Tangents"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Light Baking"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Lightmap Texel Size"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Skins"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Use Named Skins"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "External Files"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Store In Subdir"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Filter Script"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Keep Custom Tracks"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Optimizer"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
-#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
-#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
-#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
-#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Enabled"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Max Linear Error"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Max Angular Error"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Max Angle"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Remove Unused Tracks"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Clips"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/particles.cpp scene/resources/environment.cpp
-msgid "Amount"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import Scene"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Importing Scene..."
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Generating Lightmaps"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Running Custom Script..."
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Couldn't load post-import script:"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Invalid/broken script for post-import (check console):"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Error running post-import script:"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Did you return a Node-derived object in the `post_import()` method?"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Saving..."
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "2D, Detect 3D"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "2D Pixel"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
-msgid "Lossy Quality"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "HDR Mode"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "BPTC LDR"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Process"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Fix Alpha Border"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Premult Alpha"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Hdr As Srgb"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Invert Color"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Normal Map Invert Y"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Size Limit"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Detect 3D"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "SVG"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid ""
-"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
-"texture will not display correctly on PC."
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Atlas File"
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Import Mode"
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Crop To Region"
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Trim Alpha Border From Region"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
-msgid "Force"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "8 Bit"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Mono"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Max Rate"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Max Rate Hz"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Trim"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Normalize"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop Mode"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop Begin"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop End"
-msgstr ""
-
-#: editor/import_defaults_editor.cpp
-msgid "Select Importer"
-msgstr ""
-
-#: editor/import_defaults_editor.cpp
-msgid "Importer:"
-msgstr ""
-
-#: editor/import_defaults_editor.cpp
-msgid "Reset to Defaults"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Keep File (No Import)"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "%d Files"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Reimport"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"You have pending changes that haven't been applied yet. Click Reimport to "
-"apply changes made to the import options.\n"
-"Selecting another resource in the FileSystem dock without clicking Reimport "
-"first will discard changes made in the Import dock."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Import As:"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Save Scenes, Re-Import, and Restart"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Changing the type of an imported file requires editor restart."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"WARNING: Assets exist that use this resource, they may stop loading properly."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"Select a resource file in the filesystem or in the inspector to adjust "
-"import settings."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Failed to load resource."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Property Name Style"
-msgstr ""
-
-#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
-msgid "Raw"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Capitalized"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Localized"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Localization not available for current language."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Copy Properties"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Paste Properties"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Save the currently edited resource."
-msgstr ""
-
-#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Save As..."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Extra resource options."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Edit Resource from Clipboard"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Copy Resource"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Make Resource Built-In"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Go to the previous edited object in history."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Go to the next edited object in history."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "History of recently edited objects."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Open documentation for this object."
-msgstr ""
-
-#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
-msgid "Open Documentation"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Filter properties"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Manage object properties."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Changes may be lost!"
-msgstr ""
-
-#: editor/multi_node_edit.cpp
-msgid "MultiNode Set"
-msgstr ""
-
-#: editor/node_dock.cpp
-msgid "Select a single node to edit its signals and groups."
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Edit a Plugin"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Create a Plugin"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Plugin Name:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Subfolder:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Author:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
-msgid "Language:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Script Name:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Activate now?"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Polygon"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Create points."
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid ""
-"Edit points.\n"
-"LMB: Move Point\n"
-"RMB: Erase Point"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Erase points."
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Edit Polygon"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Insert Point"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Edit Polygon (Remove Point)"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Remove Polygon And Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load..."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Move Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Change BlendSpace1D Limits"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Change BlendSpace1D Labels"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "This type of node can't be used. Only root nodes are allowed."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Add Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Add Animation Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Remove BlendSpace1D Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Move BlendSpace1D Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid ""
-"AnimationTree is inactive.\n"
-"Activate to enable playback, check node warnings if activation fails."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Set the blending position within the space"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Select and move points, create points with RMB."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Open Editor"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Open Animation Node"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Triangle already exists."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Add Triangle"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Change BlendSpace2D Limits"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Change BlendSpace2D Labels"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Remove BlendSpace2D Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Remove BlendSpace2D Triangle"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "No triangles exist, so no blending can take place."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Toggle Auto Triangles"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Create triangles by connecting points."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Erase points and triangles."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Generate blend triangles automatically (instead of manually)"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Parameter Changed:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Output node can't be added to the blend tree."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node to BlendTree"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Node Moved"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Unable to connect, port may be in use or connection may be invalid."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Nodes Connected"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Nodes Disconnected"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Set Animation"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Delete Node"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Delete Node(s)"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Toggle Filter On/Off"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Change Filter"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "No animation player set, so unable to retrieve track names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Player path set is invalid, so unable to retrieve track names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid ""
-"Animation player has no valid root node path, so unable to retrieve track "
-"names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Anim Clips"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Audio Clips"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Functions"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Node Renamed"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "Edit Filtered Tracks:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Enable Filtering"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Toggle Autoplay"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "New Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "New Anim"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Delete Animation?"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Remove Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Invalid animation name!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation name already exists!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Rename Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation resource on clipboard!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Pasted Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Paste Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation backwards from current pos. (A)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation backwards from end. (Shift+A)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Stop animation playback. (S)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation from start. (Shift+D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation from current pos. (D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation position (in seconds)."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Scale animation playback globally for the node."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "New"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Paste As Reference"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Transitions..."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Open in Inspector"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Enable Onion Skinning"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Onion Skinning Options"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Directions"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Past"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Future"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Depth"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "1 step"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "2 steps"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "3 steps"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Differences Only"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Force White Modulate"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Include Gizmos (3D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Pin AnimationPlayer"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create New Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-msgid "Error!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Times:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Next (Auto Queue):"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Cross-Animation Blend Times"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Move Node"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition exists!"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Add Transition"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "End"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Immediate"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: scene/animation/animation_blend_tree.cpp
-msgid "Sync"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "At End"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: scene/3d/vehicle_body.cpp
-msgid "Travel"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Start and end nodes are needed for a sub-transition."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "No playback resource set at path: %s."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Node Removed"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition Removed"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Set Start Node (Autoplay)"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid ""
-"Select and move nodes.\n"
-"RMB to add new nodes.\n"
-"Shift+LMB to create connections."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Create new nodes."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Connect nodes."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Toggle autoplay this animation on start, restart or seek to zero."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Set the end animation. This is useful for sub-transitions."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Play Mode:"
-msgstr ""
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "New name:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Fade In (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Fade Out (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
-msgid "Blend"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Auto Restart:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Restart (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Random Restart (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Start!"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Amount:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend 0:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend 1:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "X-Fade Time (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Input"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Clear Auto-Advance"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Set Auto-Advance"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Delete Input"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation tree is valid."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation tree is invalid."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "OneShot Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Mix Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend2 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend3 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend4 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "TimeScale Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "TimeSeek Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Transition Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Import Animations..."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Edit Node Filters"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Filters..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
-msgid "Use Threads"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Contents:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "View Files"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Connection error, please try again."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't connect."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't connect to host:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "No response from host:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "No response."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't resolve hostname:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't resolve."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, return code:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Cannot save response to:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Write error."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, too many redirects"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Redirect loop."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, timeout"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Timeout."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Bad download hash, assuming file has been tampered with."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Expected:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Got:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed SHA-256 hash check"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Asset Download Error:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Downloading (%s / %s)..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Downloading..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Resolving..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Error making request"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Idle"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Install..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Retry"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download Error"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Available URLs"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download for this asset is already in progress!"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Recently Updated"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Least Recently Updated"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Name (A-Z)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Name (Z-A)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "License (A-Z)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "License (Z-A)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "First"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "Previous"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "Next"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "Last"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Search templates, projects, and demos"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Search assets (excluding templates, projects, and demos)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Import..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Plugins..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
-msgid "Sort:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Category:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Site:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Support"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Official"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Testing"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed to get repository configuration."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Assets ZIP File"
-msgstr ""
-
-#: editor/plugins/audio_stream_editor_plugin.cpp
-msgid "Audio Preview Play/Pause"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Can't determine a save path for lightmap images.\n"
-"Save your scene and try again."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
-"In Baked Light' and 'Generate Lightmap' flags are on."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Failed creating lightmap images, make sure path is writable."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Failed determining lightmap size. Maximum lightmap size too small?"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Some mesh is invalid. Make sure the UV2 channel values are contained within "
-"the [0.0,1.0] square region."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Godot editor was built without ray tracing support, lightmaps can't be baked."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Bake Lightmaps"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "LightMap Bake"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Select lightmap bake file:"
-msgstr ""
-
-#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
-msgid "Preview"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Configure Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Grid Offset:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Grid Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Primary Line Every:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "steps"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation Offset:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Remove Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Horizontal Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Horizontal Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Remove Horizontal Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Horizontal and Vertical Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotate %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotate CanvasItem \"%s\" to %d degrees"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move CanvasItem \"%s\" Anchor"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale Node2D \"%s\" to (%s, %s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Resize Control \"%s\" to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale CanvasItem \"%s\" to (%s, %s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move CanvasItem \"%s\" to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Locked"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Grouped"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Children of containers have their anchors and margins values overridden by "
-"their parent."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Presets for the anchors and margins values of a Control node."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"When active, moving Control nodes changes their anchors instead of their "
-"margins."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Top Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Top Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Bottom Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Bottom Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Top"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Bottom"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Left Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Top Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Right Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Bottom Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "VCenter Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "HCenter Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Full Rect"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Keep Ratio"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Anchors only"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Anchors and Margins"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Anchors"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Project Camera Override\n"
-"Overrides the running project's camera with the editor viewport camera."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Project Camera Override\n"
-"No project instance running. Run the project from the editor to use this "
-"feature."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unlock Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Group Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Ungroup Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Paste Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Custom Bone(s) from Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Warning: Children of a container get their position and size determined only "
-"by their parent."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom Reset"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/tree.cpp
-msgid "Select Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Drag: Rotate selected node around pivot."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Alt+Drag: Move selected node."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Alt+Drag: Scale selected node."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "V: Set selected node's pivot position."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "RMB: Add node at position clicked."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Shift: Scale proportionally."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Show a list of all objects at the position clicked\n"
-"(same as Alt+RMB in select mode)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Click to change object's rotation pivot."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Pan Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Ruler Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle smart snapping."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Smart Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle grid snapping."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Grid Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Rotation Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Scale Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap Relative"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Pixel Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Smart Snapping"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Configure Snap..."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Parent"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Anchor"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Sides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Center"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Other Nodes"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock the selected object in place (can't be moved)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unlock the selected object (can be moved)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unlock Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Makes sure the object's children are not selectable."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Group Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Restores the object's children's ability to be selected."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Ungroup Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Skeleton Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Custom Bone(s) from Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Custom Bones"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show When Snapping"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Hide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle Grid"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Helpers"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Rulers"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Origin"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Viewport"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Group And Lock Icons"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Selection"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Frame Selection"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Preview Canvas Scale"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Translation mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert keys (based on mask)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Auto insert keys when objects are translated, rotated or scaled (based on "
-"mask).\n"
-"Keys are only added to existing tracks, no new tracks will be created.\n"
-"Keys must be inserted manually for the first time."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Auto Insert Key"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation Key and Pose Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key (Existing Tracks)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Copy Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Add Node Here"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Instance Scene Here"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Multiply grid step by 2"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Divide grid step by 2"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Pan View"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 3.125%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 6.25%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 12.5%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 25%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 50%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 100%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 200%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 400%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 800%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 1600%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Adding %s..."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Cannot instantiate multiple nodes without root."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Create Node"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Error instancing scene from %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Default Type"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Drag & drop + Shift : Add node as sibling\n"
-"Drag & drop + Alt : Change node type"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Create Polygon3D"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Edit Poly"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Edit Poly (Remove Point)"
-msgstr ""
-
-#: editor/plugins/collision_shape_2d_editor_plugin.cpp
-msgid "Set Handle"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Load Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Restart"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Clear Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-msgid "Particles"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generated Point Count:"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Solid Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Border Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Directed Border Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Capture from Pixel"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Emission Colors"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-msgid "CPUParticles"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat 0"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat 1"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
-msgid "Ease In"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
-msgid "Ease Out"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Smoothstep"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Modify Curve Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Modify Curve Tangent"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Load Curve Preset"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Add Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Remove Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Left Linear"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Right Linear"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Load Preset"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Remove Curve Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Toggle Curve Linear Tangent"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Hold Shift to edit tangents individually"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Right click to add point"
-msgstr ""
-
-#: editor/plugins/gi_probe_editor_plugin.cpp
-msgid "Bake GI Probe"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Gradient Edited"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Swap GradientTexture2D Fill Points"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Swap Gradient Fill Points"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Toggle Grid Snap"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
-#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Text"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "ID"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Separator"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "Item %d"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "Items"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "Item List Editor"
-msgstr ""
-
-#: editor/plugins/light_occluder_2d_editor_plugin.cpp
-msgid "Create Occluder Polygon"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh is empty!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create a Trimesh collision shape."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "This doesn't work on scene root!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Static Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Can't create a single convex collision shape for the scene root."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create a single convex collision shape."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Simplified Convex Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Single Convex Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Can't create multiple convex collision shapes for the scene root."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create any collision shapes."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Multiple Convex Shapes"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Navigation Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Contained Mesh is not of type ArrayMesh."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "UV Unwrap failed, mesh may not be manifold?"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "No mesh to debug."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh has no UV in layer %d."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "MeshInstance lacks a Mesh!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh has not surface to create outlines from!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Could not create outline!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
-#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Static Body"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a StaticBody and assigns a polygon-based collision shape to it "
-"automatically.\n"
-"This is the most accurate (but slowest) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a polygon-based collision shape.\n"
-"This is the most accurate (but slowest) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Single Convex Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a single convex collision shape.\n"
-"This is the fastest (but least accurate) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Simplified Convex Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a simplified convex collision shape.\n"
-"This is similar to single collision shape, but can result in a simpler "
-"geometry in some cases, at the cost of accuracy."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Multiple Convex Collision Siblings"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a polygon-based collision shape.\n"
-"This is a performance middle-ground between a single convex collision and a "
-"polygon-based collision."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline Mesh..."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a static outline mesh. The outline mesh will have its normals "
-"flipped automatically.\n"
-"This can be used instead of the SpatialMaterial Grow property when using "
-"that property isn't possible."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "View UV1"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "View UV2"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Unwrap UV2 for Lightmap/AO"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Outline Size:"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "UV Channel Debug"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid ""
-"Update from existing scene?:\n"
-"%s"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "MeshLibrary"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Add Item"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import from Scene (Ignore Transforms)"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import from Scene (Apply Transforms)"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Apply without Transforms"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Apply with Transforms"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No mesh source specified (and no MultiMesh set in node)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No mesh source specified (and MultiMesh contains no Mesh)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (invalid path)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (contains no Mesh resource)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No surface source specified."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (invalid path)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (no geometry)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (no faces)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Select a Source Mesh:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Select a Target Surface:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate Surface"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate MultiMesh"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Target Surface:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Source Mesh:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "X-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Y-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Z-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh Up Axis:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Rotation:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Tilt:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Scale:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate"
-msgstr ""
-
-#: editor/plugins/navigation_polygon_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Convert to CPUParticles"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generating Visibility Rect"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generate Visibility Rect"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Can only set point into a ParticlesMaterial process material"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Convert to CPUParticles2D"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generation Time (sec):"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "The geometry's faces don't contain any area."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "The geometry doesn't contain any faces."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't inherit from Spatial."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't contain face geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emitter"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Points:"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points+Normal (Directed)"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
-msgid "Volume"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generating AABB"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate Visibility AABB"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove Point from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove Out-Control from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove In-Control from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Add Point to Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Split Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move Point in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move In-Control in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move Out-Control in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Select Points"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Shift+Drag: Select Control Points"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Click: Add Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Left Click: Split Segment (in curve)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Right Click: Delete Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Select Control Points (Shift+Drag)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Add Point (in empty space)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Delete Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Close Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/theme_editor_preview.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
-#: main/main.cpp servers/visual_server.cpp
-msgid "Options"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Mirror Handle Angles"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Mirror Handle Lengths"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Curve Point #"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve Point Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve In Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve Out Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Split Path"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove Path Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove Out-Control Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove In-Control Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Split Segment (in curve)"
-msgstr ""
-
-#: editor/plugins/physical_bone_plugin.cpp
-msgid "Move Joint"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Sync Bones"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"No texture in this polygon.\n"
-"Set a texture to be able to edit UV."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create UV Map"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"Polygon 2D has internal vertices, so it can no longer be edited in the "
-"viewport."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Polygon & UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Internal Vertex"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Internal Vertex"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Custom Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Custom Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Transform UV Map"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Transform Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Paint Bone Weights"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Open Polygon 2D UV editor."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Polygon 2D UV Editor"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
-msgid "UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
-#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
-#: scene/resources/convex_polygon_shape_2d.cpp
-msgid "Points"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
-msgid "Polygons"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
-msgid "Bones"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Move Points"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Command: Rotate"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift: Move All"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift+Command: Scale"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Ctrl: Rotate"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift+Ctrl: Scale"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Move Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Rotate Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Scale Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create a custom polygon. Enables custom polygon rendering."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"Remove a custom polygon. If none remain, custom polygon rendering is "
-"disabled."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Paint weights with specified intensity."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Unpaint weights with specified intensity."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Radius:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Copy Polygon to UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Copy UV to Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Clear UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Settings"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Enable Snap"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Show Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Configure Grid:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Offset X:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Offset Y:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Step X:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Step Y:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Sync Bones to Polygon"
-msgstr ""
-
-#: editor/plugins/ray_cast_2d_editor_plugin.cpp
-msgid "Set cast_to"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ERROR: Couldn't load resource!"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Add Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Rename Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Delete Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Resource clipboard is empty!"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Load Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Flip Portals"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Room Generate Points"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Generate Points"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Flip Portal"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Occluder Set Transform"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Center Node"
-msgstr ""
-
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "AnimationTree has no path set to an AnimationPlayer"
-msgstr ""
-
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "Path to AnimationPlayer is invalid"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Clear Recent Files"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close and save changes?"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error writing TextFile:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Could not load file at:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error saving file!"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error while saving theme."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error Saving"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error importing theme."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error Importing"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "New Text File..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open File"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save File As..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Can't obtain the script for running."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script failed reloading, check console for errors."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script is not in tool mode, will not be able to run."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid ""
-"To run this script, it must inherit EditorScript and be set to tool mode."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Import Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error while saving theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error saving"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save Theme As..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "%s Class Reference"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find Next"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find Previous"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Filter scripts"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Toggle alphabetical sorting of the method list."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Filter methods"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
-msgid "Sort"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Move Up"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Move Down"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Next Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Previous Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "File"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Reopen Closed Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save All"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Copy Script Path"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "History Previous"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "History Next"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Import Theme..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Reload Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close All"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Step Into"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Step Over"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Break"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Continue"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Keep Debugger Open"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Debug with External Editor"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Online Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open Godot online documentation."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search the reference documentation."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Go to previous edited document."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Go to next edited document."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Discard"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open Dominant Script On Scene Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "External"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Use External Editor"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Exec Path"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script Temperature Enabled"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Highlight Current Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script Temperature History Size"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Current Script Background Color"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Group Help Pages"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Sort Scripts By"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "List Script Names As"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Exec Flags"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Clear Recent Scripts"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Connections to method:"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Source"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp
-#: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp
-msgid "Target"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid ""
-"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "[Ignore]"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Function"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Only resources from filesystem can be dropped."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't drop nodes because script '%s' is not used in this scene."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Lookup Symbol"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Convert Case"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/3d/label_3d.cpp scene/gui/label.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Uppercase"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Lowercase"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Capitalize"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Syntax Highlighter"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-msgid "Bookmarks"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Breakpoints"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-msgid "Go To"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Cut"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Select All"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Delete Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Indent Left"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Indent Right"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Toggle Comment"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Fold/Unfold Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Fold All Lines"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Unfold All Lines"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Complete Symbol"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Evaluate Selection"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Trim Trailing Whitespace"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Convert Indent to Spaces"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Convert Indent to Tabs"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Find in Files..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Replace in Files..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Contextual Help"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Toggle Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Next Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Previous Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Remove All Bookmarks"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Function..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Line..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Toggle Breakpoint"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Remove All Breakpoints"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Next Breakpoint"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Previous Breakpoint"
-msgstr ""
-
-#: editor/plugins/shader_editor_plugin.cpp
-msgid ""
-"This shader has been modified on on disk.\n"
-"What action should be taken?"
-msgstr ""
-
-#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
-msgid "Shader"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "This skeleton has no bones, create some children Bone2D nodes."
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Set Rest Pose to Bones"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Create Rest Pose from Bones"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Skeleton2D"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Reset to Rest Pose"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Overwrite Rest Pose"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp
-msgid "Create physical bones"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
-msgid "Skeleton"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp
-msgid "Create physical skeleton"
-msgstr ""
-
-#: editor/plugins/skeleton_ik_editor_plugin.cpp
-msgid "Play IK"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
-msgid "Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear Perspective"
-msgstr ""
-
-#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid " [auto]"
-msgstr ""
-
-#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid " [portals active]"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Aborted."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "X-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Y-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Z-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Plane Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp
-msgid "None"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
-msgid "Rotate"
-msgstr ""
-
-#. TRANSLATORS: This refers to the movement that changes the position of an object.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotating %s degrees."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Keying is disabled (no key inserted)."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Animation Key Inserted."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Pitch:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Yaw:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Objects Drawn:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Material Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Shader Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Surface Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Draw Calls:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Vertices:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS: %d (%s ms)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Transform with View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Rotation with View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "No parent to instance a child at."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "This operation requires a single selected node."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Auto Orthogonal Enabled"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock View Rotation"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Normal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Wireframe"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Overdraw"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Unshaded"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Environment"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Gizmos"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Information"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Half Resolution"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
-msgid "Audio Listener"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Enable Doppler"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Cinematic Preview"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "(Not in GLES2)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Left"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Right"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Forward"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Backwards"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Up"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Down"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Speed Modifier"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Slow Modifier"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Toggle Camera Preview"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"To zoom further, change the camera's clipping planes (View -> Settings...)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Convert Rooms"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "XForm Dialog"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Click to toggle between visibility states.\n"
-"\n"
-"Open eye: Gizmo is visible.\n"
-"Closed eye: Gizmo is hidden.\n"
-"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Nodes to Floor"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Couldn't find a solid floor to snap the selection to."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Use Local Space"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Use Snap"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Converts rooms for portal culling."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Down"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Left"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Right"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Up"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View 180"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Switch Perspective/Orthogonal View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Insert Animation Key"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Focus Origin"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Focus Selection"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Toggle Freelook"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Decrease Field of View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Increase Field of View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Reset Field of View to Default"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Object to Floor"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Dialog..."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "1 Viewport"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "2 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "2 Viewports (Alt)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "3 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "3 Viewports (Alt)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "4 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Gizmos"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Origin"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Grid"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Portal Culling"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Occlusion Culling"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Settings..."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Settings"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate Snap:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Snap (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale Snap (%):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Viewport Settings"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Perspective FOV (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Z-Near:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Z-Far:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Change"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale (ratio):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Type"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Pre"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Post"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Manipulator Gizmo Size"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Manipulator Gizmo Opacity"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Show Viewport Rotation Gizmo"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unnamed Gizmo"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create Mesh2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Mesh2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create Polygon2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Polygon2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create CollisionPolygon2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "CollisionPolygon2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create LightOccluder2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "LightOccluder2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Sprite is empty!"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Can't convert a sprite using animation frames to mesh."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't replace by mesh."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create polygon."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Polygon2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create collision polygon."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create CollisionPolygon2D Sibling"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create light occluder."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create LightOccluder2D Sibling"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Sprite"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Update Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Settings:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "No Frames Selected"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add %d Frame(s)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Frame"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Unable to load images"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "ERROR: Couldn't load frame resource!"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Resource clipboard is empty or not a texture!"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Paste Frame"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Empty"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation FPS"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "(empty)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Move Frame"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "New Animation"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Speed:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
-#: modules/minimp3/resource_importer_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp
-#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
-msgid "Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add a Texture from File"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Frames from a Sprite Sheet"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Insert Empty (Before)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Insert Empty (After)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Move (Before)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Move (After)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Select Frames"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Horizontal:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Vertical:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Select/Clear All Frames"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Create Frames from Sprite Sheet"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "SpriteFrames"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Set Region Rect"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Set Margin"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Snap Mode:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Pixel Snap"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Grid Snap"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Auto Slice"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Step:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "TextureRegion"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Styleboxes"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} color(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No colors found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} constant(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No constants found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} font(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No fonts found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} icon(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No icons found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} stylebox(es)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No styleboxes found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} currently selected"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Nothing was selected for the import."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Importing Theme Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Importing items {n}/{n}"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Updating the editor"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Finalizing"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Filter:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "With Data"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select by data type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible color items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible color items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible color items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible constant items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible constant items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible constant items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible font items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible font items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible font items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible icon items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible icon items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible icon items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible stylebox items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible stylebox items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible stylebox items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Caution: Adding icon data may considerably increase the size of your Theme "
-"resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Collapse types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Expand types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select With Data"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all Theme items with item data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect All"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Import Selected"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Import Items tab has some items selected. Selection will be lost upon "
-"closing this window.\n"
-"Close anyway?"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Select a theme type from the list to edit its items.\n"
-"You can add a custom type or import a type with its items from another theme."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Color Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Constant Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Font Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Icon Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All StyleBox Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"This theme type is empty.\n"
-"Add more items to it manually or by importing from another theme."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Theme Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Theme Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Color Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Constant Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Font Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Icon Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Stylebox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Color Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Constant Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Font Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Icon Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Stylebox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Invalid file, not a Theme resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Invalid file, same as the edited Theme resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Manage Theme Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Edit Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Types:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add StyleBox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Items:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Class Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Custom Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Theme Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Old Name:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Import Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Default Theme"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Editor Theme"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select Another Theme Resource:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme Resource"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Another Theme"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Filter the list of types or create a new custom type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Available Node-based types:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Type name is empty!"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Are you sure you want to create an empty type?"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Cancel Item Rename"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Set Variation Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Set Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Show Default"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Show default type items alongside items that have been overridden."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override All"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override all default type items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select the variation base type from a list of available types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"A type associated with a built-in class cannot be marked as a variation of "
-"another type."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Manage Items..."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add, remove, organize and import Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Preview"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Default Preview"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select UI Scene:"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid ""
-"Toggle the control picker, allowing to visually select control types for "
-"edit."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Toggle Button"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Disabled Button"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
-msgid "Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Disabled Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Check Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Checked Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Radio Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Checked Radio Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Named Separator"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Submenu"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subitem 1"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subitem 2"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Has"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Many"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Disabled LineEdit"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 1"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 2"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 3"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Editable Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subtree"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Has,Many,Options"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid path, the PackedScene resource was probably moved or removed."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid PackedScene resource, must have a Control node at its root."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid file, not a PackedScene resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Reload the scene to reflect its most actual state."
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase Selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Fix Invalid Tiles"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cut Selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Paint TileMap"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Line Draw"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Bucket Fill"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase TileMap"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Transpose"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Disable Autotile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Enable Priority"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Filter tiles"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Give a TileSet resource to this TileMap to use its tiles."
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Paint Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid ""
-"Shift+LMB: Line Draw\n"
-"Shift+Command+LMB: Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid ""
-"Shift+LMB: Line Draw\n"
-"Shift+Ctrl+LMB: Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Pick Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate Left"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate Right"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip Horizontally"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip Vertically"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Clear Transform"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Tile Map"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Palette Min Width"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item H Separation"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Show Tile Names"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Show Tile Ids"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Sort Tiles By Name"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Bucket Fill Preview"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Editor Side"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Display Grid"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Axis Color"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Texture(s) to TileSet."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected Texture from TileSet."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Single Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Autotile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Atlas"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Next Coordinate"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select the next shape, subtile, or Tile."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Previous Coordinate"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select the previous shape, subtile, or Tile."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
-msgid "Region"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
-#: scene/resources/shape_2d.cpp
-msgid "Collision"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Occlusion"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
-msgid "Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
-#: scene/3d/area.cpp scene/3d/physics_joint.cpp
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Priority"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
-msgid "Z Index"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Region Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Collision Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Occlusion Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Bitmask Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Priority Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
-msgid "Icon Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Z Index Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Copy bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Paste bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Erase bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create a new rectangle."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Rectangle"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create a new polygon."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Delete Selected Shape"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Keep polygon inside region Rect."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Display Tile Names (Hold Alt Key)"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Add or select a texture on the left panel to edit the tiles bound to it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture? This will remove all tiles which use it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "You haven't selected a texture to remove."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene? This will overwrite all current tiles."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Texture"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "%s file(s) were not added because was already on the list."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Drag handles to edit Rect.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Delete selected Rect."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select current edited sub-tile.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Delete polygon."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"LMB: Set bit on.\n"
-"RMB: Set bit off.\n"
-"Shift+LMB: Set wildcard bit.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to change its priority.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to change its z index.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Set Tile Region"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Set Tile Icon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Paste Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Clear Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Polygon Concave"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Polygon Convex"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Priority"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Z Index"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Convex"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Concave"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "This property can't be changed."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Snap Options"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
-#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
-#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
-#: scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Separation"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Selected Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
-#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
-#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
-#: scene/resources/material.cpp scene/resources/sky.cpp
-#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Texture"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tex Offset"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotile Bitmask Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Subtile Size"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Subtile Spacing"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Occluder Offset"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation Offset"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Shape Offset"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Shape Transform"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Selected Collision"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Selected Collision One Way"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Selected Collision One Way Margin"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Selected Navigation"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Selected Occlusion"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tileset Script"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "TileSet"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "No VCS plugins are available."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid ""
-"Remote settings are empty. VCS features that use the network may not work."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "No commit message was provided."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Staged Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unstaged Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Date:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Subtitle:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Do you want to remove the %s branch?"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Do you want to remove the %s remote?"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Apply"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control System"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Initialize"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remote Login"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Select SSH public key path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Select SSH private key path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Passphrase"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Detect new changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Discard all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Stage all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unstage all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit Message"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit List"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit list size"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Branches"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Create New Branch"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remove Branch"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Branch Name"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remotes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Create New Remote"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remove Remote"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remote Name"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remote URL"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Fetch"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Pull"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Push"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Force Push"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Modified"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Renamed"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Deleted"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Typechange"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unmerged"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "View:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Split"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unified"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(GLES3 only)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Output"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sampler"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add input port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add output port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change input port type"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change output port type"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change input port name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change output port name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Remove input port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Remove output port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set expression"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Resize VisualShader node"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set Uniform Name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set Input Default Port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node to Visual Shader"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Node(s) Moved"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Duplicate Nodes"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste Nodes"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Delete Nodes"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Visual Shader Input Type Changed"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "UniformRef Name Changed"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/light.cpp
-msgid "Light"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Show resulted shader code."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Create Shader Node"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Grayscale function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts HSV vector to RGB equivalent."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts RGB vector to HSV equivalent."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sepia function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Burn operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Darken operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Difference operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Dodge operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "HardLight operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Lighten operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Overlay operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Screen operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "SoftLight operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the boolean result of the %s comparison between two parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Equal (==)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Greater Than (>)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Greater Than or Equal (>=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated vector if the provided scalars are equal, greater or "
-"less."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between INF and a scalar "
-"parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between NaN and a scalar "
-"parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Less Than (<)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Less Than or Equal (<=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Not Equal (!=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated vector if the provided boolean value is true or false."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated scalar if the provided boolean value is true or false."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the boolean result of the comparison between two parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between INF (or NaN) and a "
-"scalar parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Input parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for fragment and light shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex and fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "E constant (2.718282). Represents the base of the natural logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Epsilon constant (0.00001). Smallest possible scalar number."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Phi constant (1.618034). Golden ratio."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi/4 constant (0.785398) or 45 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi/2 constant (1.570796) or 90 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi constant (3.141593) or 180 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Tau constant (6.283185) or 360 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sqrt2 constant (1.414214). Square root of 2."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the absolute value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-tangent of the parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Finds the nearest integer that is greater than or equal to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Constrains a value to lie between two further values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts a quantity in radians to degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-e Exponential."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-2 Exponential."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest integer less than or equal to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Computes the fractional part of the argument."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse of the square root of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Natural logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-2 logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the greater of two values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the lesser of two values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the opposite value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 - scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the value of the first parameter raised to the power of the second."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts a quantity in degrees to radians."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 / scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest integer to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest even integer to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Clamps the value between 0.0 and 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Extracts the sign of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the square root of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( scalar(edge), scalar(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the truncated value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Adds scalar to scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Divides scalar by scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies scalar by scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the remainder of the two scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Subtracts scalar from scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Perform the cubic texture lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Perform the texture lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Cubic texture uniform lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "2D texture uniform lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "2D texture uniform lookup with triplanar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Calculate the outer product of a pair of vectors.\n"
-"\n"
-"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
-"one column) and the second parameter 'r' as a row vector (matrix with one "
-"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
-"whose number of rows is the number of components in 'c' and whose number of "
-"columns is the number of components in 'r'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Composes transform from four vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Decomposes transform to four vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the determinant of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the inverse of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the transpose of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies transform by transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies vector by transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Composes vector from three scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Decomposes vector to three scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the cross product of two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the distance between two points."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the dot product of two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the vector that points in the same direction as a reference vector. "
-"The function has three vector parameters : N, the vector to orient, I, the "
-"incident vector, and Nref, the reference vector. If the dot product of I and "
-"Nref is smaller than zero the return value is N. Otherwise -N is returned."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the length of a vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two vectors using scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the normalize product of vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 - vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 / vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the vector that points in the direction of reflection ( a : incident "
-"vector, b : normal vector )."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the vector that points in the direction of refraction."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( vector(edge), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( scalar(edge), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Adds vector to vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Divides vector by vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies vector by vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the remainder of the two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Subtracts vector from vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Custom Godot Shader Language expression, with custom amount of input and "
-"output ports. This is a direct injection of code into the vertex/fragment/"
-"light function, do not use it to write the function declarations inside."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns falloff based on the dot product of surface normal and view "
-"direction of camera (pass associated inputs to it)."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Custom Godot Shader Language expression, which is placed on top of the "
-"resulted shader. You can place various function definitions inside and call "
-"it later in the Expressions. You can also declare varyings, uniforms and "
-"constants."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "A reference to an existing uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(Fragment/Light mode only) Scalar derivative function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(Fragment/Light mode only) Vector derivative function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
-"'y'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
-"'y'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "VisualShader"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Edit Visual Property:"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Visual Shader Mode Changed"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Runnable"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export the project for all the presets defined."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "All presets must have an export path defined for Export All to work."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Exporting All"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Presets"
-msgstr ""
-
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-msgid "Add..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"If checked, the preset will be available for use in one-click deploy.\n"
-"Only one preset per platform may be marked as runnable."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Resources"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export all resources in the project"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export selected scenes (and dependencies)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export selected resources (and dependencies)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Mode:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Resources to export:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Filters to export non-resource files/folders\n"
-"(comma-separated, e.g: *.json, *.txt, docs/*)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Filters to exclude files/folders from project\n"
-"(comma-separated, e.g: *.json, *.txt, docs/*)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Features"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Custom (comma-separated):"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Feature List:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Script"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "GDScript Export Mode:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Compiled Bytecode (Faster Loading)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Encrypted (Provide Key Below)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "GDScript Encryption Key (256-bits as hexadecimal):"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Note: Encryption key needs to be stored in the binary,\n"
-"you need to build the export templates from source."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "More Info..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export PCK/Zip..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Project..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export All"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Choose an export mode:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export All..."
-msgstr ""
-
-#: editor/project_export.cpp editor/project_manager.cpp
-msgid "ZIP File"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Godot Project Pack"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Manage Export Templates"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export With Debug"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "The path specified doesn't exist."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error opening package file (it's not in ZIP format)."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Please choose an empty folder."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Please choose a \"project.godot\" or \".zip\" file."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "This directory already contains a Godot project."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "New Game Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Imported Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Invalid project name."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't create folder."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "There is already a folder in this path with the specified name."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "It would be a good idea to name your project."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Invalid project path (changed anything?)."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't create project.godot in project path."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error opening package file, not in ZIP format."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "The following files failed extraction from package:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Package installed successfully!"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Rename Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import Existing Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Create New Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Create & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Install Project:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Install & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Name:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Path:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Installation Path:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Renderer:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "OpenGL ES 3.0"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Not supported by your GPU drivers."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Higher visual quality\n"
-"All features available\n"
-"Incompatible with older hardware\n"
-"Not recommended for web games"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "OpenGL ES 2.0"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Lower visual quality\n"
-"Some features not available\n"
-"Works on most hardware\n"
-"Recommended for web games"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Renderer can be changed later, but scenes may need to be adjusted."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Missing Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
-msgstr ""
-
-#: editor/project_manager.cpp editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Can't open project at '%s'."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Are you sure to open more than one project?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The following project settings file does not specify the version of Godot "
-"through which it was created.\n"
-"\n"
-"%s\n"
-"\n"
-"If you proceed with opening it, it will be converted to Godot's current "
-"configuration file format.\n"
-"Warning: You won't be able to open the project with previous versions of the "
-"engine anymore."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The following project settings file was generated by an older engine "
-"version, and needs to be converted for this version:\n"
-"\n"
-"%s\n"
-"\n"
-"Do you want to convert it?\n"
-"Warning: You won't be able to open the project with previous versions of the "
-"engine anymore."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The project settings were created by a newer engine version, whose settings "
-"are not compatible with this version."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Can't run project: no main scene defined.\n"
-"Please edit the project and set the main scene in the Project Settings under "
-"the \"Application\" category."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Can't run project: Assets need to be imported.\n"
-"Please edit the project to trigger the initial import."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Are you sure to run %d projects at once?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove %d projects from the list?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove this project from the list?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Remove all missing projects from the list?\n"
-"The project folders' contents won't be modified."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Language changed.\n"
-"The interface will update after restarting the editor or project manager."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Are you sure to scan %s folders for existing Godot projects?\n"
-"This could take a while."
-msgstr ""
-
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgctxt "Application"
-msgid "Project Manager"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Loading, please wait..."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Edit Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Run Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Scan"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Scan Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Select a Folder to Scan"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "New Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove Missing"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "About"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Restart Now"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove All"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Also delete project contents (no undo!)"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Can't run project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"You currently don't have any projects.\n"
-"Would you like to explore official example projects in the Asset Library?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Filter projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"This field filters projects by name and last path component.\n"
-"To filter projects by name and full path, the query must contain at least "
-"one `/` character."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Physical Key"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Key "
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joy Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joy Axis"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Mouse Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "An action with the name '%s' already exists."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Rename Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Change Action deadzone"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "All Devices"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid " (Physical)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Press a Key..."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Mouse Button Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Left Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Right Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Middle Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Up Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Down Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Left Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Right Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "X Button 1"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "X Button 2"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joypad Axis Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joypad Button Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Erase Input Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Erase Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Left Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Right Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Middle Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Up."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Down."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Global Property"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Select a setting item first!"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "No property '%s' exists."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Setting '%s' is internal, and it can't be deleted."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Delete Item"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Input Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Error saving settings."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Settings saved OK."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Moved Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Override for Feature"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add %d Translations"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Translation"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translation Resource Remap: Add %d Path(s)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translation Resource Remap: Add %d Remap(s)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Change Resource Remap Language"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Resource Remap"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Resource Remap Option"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Changed Locale Filter"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Changed Locale Filter Mode"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Project Settings (project.godot)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "General"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Override For..."
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "The editor must be restarted for changes to take effect."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Input Map"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Action:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
-msgid "Deadzone"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Device:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Localization"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translations"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translations:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remaps"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Resources:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remaps by Locale:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Locales Filter"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Show All Locales"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Show Selected Locales Only"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Filter mode:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Locales:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "AutoLoad"
-msgstr ""
-
-#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp
-msgid "Plugins"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Import Defaults"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Preset..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Zero"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Easing In-Out"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Easing Out-In"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "File..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Dir..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Assign"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Select Node"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Pick a Node"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Property"
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Method"
-msgstr ""
-
-#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
-msgid "Batch Rename"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Prefix:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Suffix:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Use Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Advanced Options"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Substitute"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node's parent name, if available"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node type"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Current scene name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Root node name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid ""
-"Sequential integer counter.\n"
-"Compare counter options."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Per-level Counter"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "If set, the counter restarts for each group of child nodes."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Initial value for the counter"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Amount by which counter is incremented for each node"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Padding"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid ""
-"Minimum number of digits for the counter.\n"
-"Missing digits are padded with leading zeros."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Post-Process"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Style"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Keep"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "PascalCase to snake_case"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "snake_case to PascalCase"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Case"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "To Lowercase"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "To Uppercase"
-msgstr ""
-
-#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Reset"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Regular Expression Error:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "At character %s"
-msgstr ""
-
-#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
-msgid "Reparent Node"
-msgstr ""
-
-#: editor/reparent_dialog.cpp
-msgid "Reparent Location (Select new Parent):"
-msgstr ""
-
-#: editor/reparent_dialog.cpp
-msgid "Keep Global Transform"
-msgstr ""
-
-#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
-msgid "Reparent"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Run Mode:"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
-msgid "Current Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Main Scene Arguments:"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Scene Run Settings"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "No parent to instance the scenes at."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error loading scene from %s"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Cannot instance the scene '%s' because the current scene exists within one "
-"of its nodes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instance Scene(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Replace with Branch Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instance Child Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't paste root node into the same scene."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Paste Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Detach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "This operation can't be done on the tree root."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Move Node In Parent"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Move Nodes In Parent"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Duplicate Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Node must belong to the edited scene to become root."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instantiated scenes can't become root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make node as Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete %d nodes and any children?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete %d nodes?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete the root node \"%s\"?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete node \"%s\" and its children?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete node \"%s\"?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Saving the branch as a scene requires having a scene open in the editor."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Saving the branch as a scene requires selecting only one node, but you have "
-"selected %d nodes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save the root node branch as an instanced scene.\n"
-"To create an editable copy of the current scene, duplicate it using the "
-"FileSystem dock context menu\n"
-"or create an inherited scene using Scene > New Inherited Scene... instead."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save the branch of an already instanced scene.\n"
-"To create a variation of a scene, you can make an inherited scene based on "
-"the instanced scene using Scene > New Inherited Scene... instead."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save a branch which is a child of an already instantiated scene.\n"
-"To save this branch into its own scene, open the original scene, right click "
-"on this branch, and select \"Save Branch as Scene\"."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save a branch which is part of an inherited scene.\n"
-"To save this branch into its own scene, open the original scene, right click "
-"on this branch, and select \"Save Branch as Scene\"."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Save New Scene As..."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Disabling \"editable_instance\" will cause all properties of the node to be "
-"reverted to their default."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
-"cause all properties of the node to be reverted to their default."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Enable Scene Unique Name"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Disable Scene Unique Name"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "New Scene Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Create Root Node:"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "2D Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "3D Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "User Interface"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Other Node"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't operate on nodes from a foreign scene!"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't operate on nodes the current scene inherits from!"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "This operation can't be done on instanced scenes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Cut Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Remove Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Change type of node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Couldn't save new scene. Likely dependencies (instances) couldn't be "
-"satisfied."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error saving scene."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error duplicating scene to save it."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Sub-Resources"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Access as Scene Unique Name"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Inheritance"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Editable Children"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Load As Placeholder"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Cannot attach a script: there are no languages registered.\n"
-"This is probably because this editor was built with all language modules "
-"disabled."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Add Child Node"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Expand/Collapse All"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Change Type"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Reparent to New Node"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make Scene Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Merge From Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
-msgid "Save Branch as Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
-msgid "Copy Node Path"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete (No Confirm)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Add/Create a New Node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Instance a scene file as a Node. Creates an inherited scene if no root node "
-"exists."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Attach a new or existing script to the selected node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Detach the script from the selected node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Remote"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"If selected, the Remote scene tree dock will cause the project to stutter "
-"every time it updates.\n"
-"Switch back to the Local scene tree dock to improve performance."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Inheritance? (No Undo!)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Show Scene Tree Root Selection"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Derive Script Globals By Name"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Use Favorites Root Selection"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Visible"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Unlock Node"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Button Group"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "(Connecting From)"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Node configuration warning:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"This node can be accessed from within anywhere in the scene by preceding it "
-"with the '%s' prefix in a node path.\n"
-"Click to disable this."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node has %s connection(s) and %s group(s).\n"
-"Click to show signals dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node has %s connection(s).\n"
-"Click to show signals dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node is in %s group(s).\n"
-"Click to show groups dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Open Script:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node is locked.\n"
-"Click to unlock it."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Children are not selectable.\n"
-"Click to make selectable."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Visibility"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"AnimationPlayer is pinned.\n"
-"Click to unpin."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Invalid node name, the following characters are not allowed:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Rename Node"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Scene Tree (Nodes):"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Node Configuration Warning!"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Select a Node"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Path is empty."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Filename is empty."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Path is not local."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid base path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "A directory with the same name exists."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "File does not exist."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid extension."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Wrong extension chosen."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error loading template '%s'"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error - Could not create script in filesystem."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error loading script from %s"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Overrides"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "N/A"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Open Script / Choose Location"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Open Script"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "File exists, it will be reused."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid class name."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid inherited parent name or path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Script path/name is valid."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Built-in script (into scene file)."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Will create a new script file."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Will load an existing script file."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Script file already exists."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid ""
-"Note: Built-in scripts have some limitations and can't be edited using an "
-"external editor."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid ""
-"Warning: Having the script name be the same as a built-in type is usually "
-"not desired."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Class Name:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Template:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Built-in Script:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Attach Node Script"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Bytes:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Warning:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Error:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Error"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Error:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Source"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Source:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Source:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Stack Trace"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Errors"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Child process connected."
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Copy Error"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Open C++ Source on GitHub"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Video RAM"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Skip Breakpoints"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Inspect Previous Instance"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Inspect Next Instance"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Stack Frames"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Filter stack variables"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Auto Switch To Remote Scene Tree"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote Scene Tree Refresh Interval"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote Inspect Refresh Interval"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Network Profiler"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Monitor"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Monitors"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Pick one or more items from the list to display the graph."
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "List of Video Memory Usage by Resource:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Total:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Export list to a CSV file"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
-#: servers/audio/effects/audio_effect_record.cpp
-msgid "Format"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
-msgid "Usage"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp servers/visual_server.cpp
-msgid "Misc"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Clicked Control:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Clicked Control Type:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Live Edit Root:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Set From Tree"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Export measures as CSV"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Erase Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Restore Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Change Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Editor Settings"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Shortcuts"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Binding"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Light Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Stream Player 3D"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change AudioStreamPlayer3D Emission Angle"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: platform/osx/export/export.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Camera"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Camera FOV"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Camera Size"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Visibility Notifier"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier AABB"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Reflection Probe"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "GI Probe"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Baked Indirect Light"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "Change Sphere Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "Change Box Shape Extents"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Capsule Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Capsule Shape Height"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Cylinder Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Cylinder Shape Height"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Edge Disabled"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Solid"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Solid Disabled"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Joint Body A"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Joint Body B"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Room Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Room Overlap"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Room Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
-msgid "Portal Margin"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Arrow"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Portal Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Front"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Back"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
-#: scene/2d/tile_map.cpp
-msgid "Occluder"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Sphere Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Sphere Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Polygon Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Hole Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Polygon Front"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Polygon Back"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Hole"
-msgstr ""
-
-#: main/main.cpp
-msgid "Godot Physics"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/visual/visual_server_scene.cpp
-msgid "Use BVH"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/visual/visual_server_scene.cpp
-msgid "BVH Collision Margin"
-msgstr ""
-
-#: main/main.cpp
-msgid "Crash Handler"
-msgstr ""
-
-#: main/main.cpp
-msgid "Multithreaded Server"
-msgstr ""
-
-#: main/main.cpp
-msgid "RID Pool Prealloc"
-msgstr ""
-
-#: main/main.cpp
-msgid "Debugger stdout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Chars Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Messages Per Frame"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Errors Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Warnings Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Flush stdout On Print"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "File Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "Enable File Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "Log Path"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Log Files"
-msgstr ""
-
-#: main/main.cpp
-msgid "Driver"
-msgstr ""
-
-#: main/main.cpp
-msgid "Driver Name"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fallback To GLES2"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use Nvidia Rect Flicker Workaround"
-msgstr ""
-
-#: main/main.cpp
-msgid "DPI"
-msgstr ""
-
-#: main/main.cpp
-msgid "Allow hiDPI"
-msgstr ""
-
-#: main/main.cpp
-msgid "V-Sync"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use V-Sync"
-msgstr ""
-
-#: main/main.cpp
-msgid "Per Pixel Transparency"
-msgstr ""
-
-#: main/main.cpp
-msgid "Allowed"
-msgstr ""
-
-#: main/main.cpp
-msgid "Intended Usage"
-msgstr ""
-
-#: main/main.cpp
-msgid "Framebuffer Allocation"
-msgstr ""
-
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Energy Saving"
-msgstr ""
-
-#: main/main.cpp
-msgid "Threads"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
-msgid "Thread Model"
-msgstr ""
-
-#: main/main.cpp
-msgid "Thread Safe BVH"
-msgstr ""
-
-#: main/main.cpp
-msgid "Handheld"
-msgstr ""
-
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Orientation"
-msgstr ""
-
-#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
-#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
-msgid "Common"
-msgstr ""
-
-#: main/main.cpp
-msgid "Physics FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Force FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Enable Pause Aware Picking"
-msgstr ""
-
-#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
-#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
-#: scene/main/viewport.cpp scene/register_scene_types.cpp
-msgid "GUI"
-msgstr ""
-
-#: main/main.cpp
-msgid "Drop Mouse On GUI Input Disabled"
-msgstr ""
-
-#: main/main.cpp
-msgid "stdout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Print FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Verbose stdout"
-msgstr ""
-
-#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
-#: main/main.cpp
-msgid "Enable Warnings"
-msgstr ""
-
-#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
-
-#: main/main.cpp
-msgid "Low Processor Mode"
-msgstr ""
-
-#: main/main.cpp
-msgid "Delta Sync After Draw"
-msgstr ""
-
-#: main/main.cpp
-msgid "iOS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Hide Home Indicator"
-msgstr ""
-
-#: main/main.cpp
-msgid "Input Devices"
-msgstr ""
-
-#: main/main.cpp
-msgid "Pointing"
-msgstr ""
-
-#: main/main.cpp
-msgid "Touch Delay"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "GLES3"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "Shaders"
-msgstr ""
-
-#: main/main.cpp
-msgid "Debug Shader Fallbacks"
-msgstr ""
-
-#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
-#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
-#: scene/resources/world.cpp
-msgid "Environment"
-msgstr ""
-
-#: main/main.cpp
-msgid "Default Clear Color"
-msgstr ""
-
-#: main/main.cpp
-msgid "Boot Splash"
-msgstr ""
-
-#: main/main.cpp
-msgid "Show Image"
-msgstr ""
-
-#: main/main.cpp
-msgid "Image"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullsize"
-msgstr ""
-
-#: main/main.cpp scene/resources/dynamic_font.cpp
-msgid "Use Filter"
-msgstr ""
-
-#: main/main.cpp scene/resources/style_box.cpp
-msgid "BG Color"
-msgstr ""
-
-#: main/main.cpp
-msgid "macOS Native Icon"
-msgstr ""
-
-#: main/main.cpp
-msgid "Windows Native Icon"
-msgstr ""
-
-#: main/main.cpp
-msgid "Buffering"
-msgstr ""
-
-#: main/main.cpp
-msgid "Agile Event Flushing"
-msgstr ""
-
-#: main/main.cpp
-msgid "Emulate Touch From Mouse"
-msgstr ""
-
-#: main/main.cpp
-msgid "Emulate Mouse From Touch"
-msgstr ""
-
-#: main/main.cpp
-msgid "Mouse Cursor"
-msgstr ""
-
-#: main/main.cpp
-msgid "Custom Image"
-msgstr ""
-
-#: main/main.cpp
-msgid "Custom Image Hotspot"
-msgstr ""
-
-#: main/main.cpp
-msgid "Tooltip Position Offset"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Debugger Agent"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Wait For Debugger"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Wait Timeout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Runtime"
-msgstr ""
-
-#: main/main.cpp
-msgid "Unhandled Exception Policy"
-msgstr ""
-
-#: main/main.cpp
-msgid "Main Loop Type"
-msgstr ""
-
-#: main/main.cpp scene/gui/texture_progress.cpp
-#: scene/gui/viewport_container.cpp
-msgid "Stretch"
-msgstr ""
-
-#: main/main.cpp
-msgid "Aspect"
-msgstr ""
-
-#: main/main.cpp
-msgid "Shrink"
-msgstr ""
-
-#: main/main.cpp scene/main/scene_tree.cpp
-msgid "Auto Accept Quit"
-msgstr ""
-
-#: main/main.cpp scene/main/scene_tree.cpp
-msgid "Quit On Go Back"
-msgstr ""
-
-#: main/main.cpp scene/main/viewport.cpp
-msgid "Snap Controls To Pixels"
-msgstr ""
-
-#: main/main.cpp
-msgid "Dynamic Fonts"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use Oversampling"
-msgstr ""
-
-#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
-msgid "Active Soft World"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "CSG"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Cylinder Radius"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Cylinder Height"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Torus Inner Radius"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Torus Outer Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Operation"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Calculate Tangents"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Use Collision"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
-msgid "Collision Layer"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
-#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
-#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
-msgid "Collision Mask"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Invert Faces"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
-#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
-#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
-#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/sphere_shape.cpp
-msgid "Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-msgid "Radial Segments"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-msgid "Rings"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Smooth Faces"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Cone"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Inner Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Outer Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Ring Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
-#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Spin Degrees"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Spin Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Node"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Interval Type"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Interval"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Simplify Angle"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Rotation"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Local"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Continuous U"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path U Distance"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Joined"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Compression Mode"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Transfer Channel"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Channel Count"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Always Ordered"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Server Relay"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "DTLS Verify"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "DTLS Hostname"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Use DTLS"
-msgstr ""
-
-#: modules/fbx/editor_scene_importer_fbx.cpp
-msgid "FBX"
-msgstr ""
-
-#: modules/fbx/editor_scene_importer_fbx.cpp
-msgid "Use FBX"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Config File"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Load Once"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Symbol Prefix"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Reloadable"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Library"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Select the dynamic library for this entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Select dependencies of the library for this entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Remove current entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Double click to create a new entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Platform:"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Platform"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Dynamic Library"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Add an architecture entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "GDNativeLibrary"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Enabled GDNative Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Disabled GDNative Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Class Name"
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class"
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Icon Path"
-msgstr ""
-
-#: modules/gdnative/register_types.cpp
-msgid "GDNative"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript.cpp
-msgid "GDScript"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Function Definition Color"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Node Path Color"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
-msgid "Max Call Stack"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Treat Warnings As Errors"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Exclude Addons"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Autocomplete Setters And Getters"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Step argument is zero!"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not a script with an instance"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not based on a script"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not based on a resource file"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (missing @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (can't load script at @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (invalid script at @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary (invalid subclasses)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Object can't provide a length."
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Language Server"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Enable Smart Resolve"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Show Native Symbols In Editor"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Use Thread"
-msgstr ""
-
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export Mesh GLTF2"
-msgstr ""
-
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export GLTF..."
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Component Type"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Normalized"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Count"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Min"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Max"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Count"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Component Type"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Values Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Values Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Buffer"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Length"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Stride"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Indices"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "FOV Size"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "Zfar"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "Znear"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
-#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
-#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/sky.cpp
-#: scene/resources/style_box.cpp
-msgid "Color"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
-#: scene/resources/environment.cpp
-msgid "Intensity"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
-msgid "Range"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp
-msgid "Inner Cone Angle"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp
-msgid "Outer Cone Angle"
-msgstr ""
-
-#: modules/gltf/gltf_mesh.cpp
-msgid "Blend Weights"
-msgstr ""
-
-#: modules/gltf/gltf_mesh.cpp
-msgid "Instance Materials"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
-msgid "Parent"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp
-msgid "Xform"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
-msgid "Skin"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
-msgid "Translation"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp
-msgid "Children"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
-msgid "Joints"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
-msgid "Roots"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
-msgid "Unique Names"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp
-msgid "Godot Bone Node"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Skin Root"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joints Original"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Inverse Binds"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Non Joints"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joint I To Bone I"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joint I To Name"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Godot Skin"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Diffuse Img"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Diffuse Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Gloss Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Specular Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Spec Gloss Img"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Json"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Major Version"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Minor Version"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "GLB Data"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Use Named Skin Binds"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Buffer Views"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Accessors"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Scene Name"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Root Nodes"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-msgid "Textures"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
-msgid "Images"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Cameras"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
-msgid "Lights"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Unique Animation Names"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Skeletons"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Skeleton To Node"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Animations"
-msgstr ""
-
-#: modules/gltf/gltf_texture.cpp
-msgid "Src Image"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Mesh Library"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Physics Material"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp
-msgid "Use In Baked Light"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
-msgid "Cell"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Octant Size"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Center X"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Center Y"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Center Z"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: scene/resources/material.cpp
-msgid "Mask"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Plane"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Plane"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Plane:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Floor:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Fill Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Paste Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Paint"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Disabled"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Above"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Below"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit X Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit Y Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit Z Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate X"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate Y"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate Z"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate X"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate Y"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate Z"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Clear Rotation"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Paste Selects"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clear Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Fill Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Settings"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Pick Distance:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Filter meshes"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Begin Bake"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Preparing data structures"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Generate buffers"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Direct lighting"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Indirect lighting"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Post processing"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Plotting lightmaps"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "CPU Lightmapper"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Low Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Medium Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "High Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Ultra Quality Ray Count"
-msgstr ""
-
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/minimp3/resource_importer_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
-msgid "Loop Offset"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Eye Height"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "IOD"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Display Width"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Display To Lens"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Oversample"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K1"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K2"
-msgstr ""
-
-#: modules/mono/csharp_script.cpp
-msgid "Class name can't be a reserved keyword"
-msgstr ""
-
-#: modules/mono/csharp_script.cpp
-msgid "Build Solution"
-msgstr ""
-
-#: modules/mono/editor/csharp_project.cpp
-msgid "Auto Update Project"
-msgstr ""
-
-#: modules/mono/mono_gd/gd_mono_utils.cpp
-msgid "End of inner exception stack trace"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-msgid "Bake NavMesh"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Seamless"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "As Normal Map"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Bump Strength"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Noise"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Noise Offset"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Octaves"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Period"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Persistence"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Lacunarity"
-msgstr ""
-
-#: modules/regex/regex.cpp
-msgid "Subject"
-msgstr ""
-
-#: modules/regex/regex.cpp
-msgid "Names"
-msgstr ""
-
-#: modules/regex/regex.cpp
-msgid "Strings"
-msgstr ""
-
-#: modules/upnp/upnp.cpp
-msgid "Discover Multicast If"
-msgstr ""
-
-#: modules/upnp/upnp.cpp
-msgid "Discover Local Port"
-msgstr ""
-
-#: modules/upnp/upnp.cpp
-msgid "Discover IPv6"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "Description URL"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "Service Type"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Control URL"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Service Type"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Our Addr"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Status"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"A node yielded without working memory, please read the docs on how to yield "
-"properly!"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"Node yielded, but did not return a function state in the first working "
-"memory."
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"Return value must be assigned to first element of node working memory! Fix "
-"your node please."
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Visual Script"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Signal Arguments"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Argument Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Argument name"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Set Variable Default Value"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Set Variable Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Input Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Output Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Port Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Port Name"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Override an existing built-in function."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new function."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Variables:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new variable."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Signals:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new signal."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Name is not a valid identifier:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Name already in use by another func/var/signal:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Delete input port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Input Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Output Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Expression"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Duplicate VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a simple reference to the node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a Variable Setter."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a Variable Setter."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Preload Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node(s)"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node(s) From Tree"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid ""
-"Can't drop properties because script '%s' is not used in this scene.\n"
-"Drop holding 'Shift' to just copy the signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Getter Property"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Setter Property"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Base Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Move Node(s)"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove VisualScript Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Disconnect Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Node Data"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Node Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Script already has function '%s'"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Input Value"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Resize Comment"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't create function with a function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't create function of nodes from nodes of multiple functions."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Select at least one node with sequence port."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Try to only have one sequence input in selection."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Signal:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Make Tool:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Members:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Base Type:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Nodes..."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Function..."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "function_name"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Select or create a function to edit its graph."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Delete Selected"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Find Node Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Copy Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Cut Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Make Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Refresh Graph"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Member"
-msgstr ""
-
-#: modules/visual_script/visual_script_expression.cpp
-#: scene/resources/visual_shader.cpp
-msgid "Expression"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Return Enabled"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Return Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "if (cond) is:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "while (cond):"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "for (elem) in (input):"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "in order:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Steps"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "'input' is:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Type Cast"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Is %s?"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Base Script"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "On %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "On Self"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Call Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Basic Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Node Path"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Use Default Args"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Validate"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "RPC Call Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Subtract %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Multiply %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Divide %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Mod %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "ShiftLeft %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "ShiftRight %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitAnd %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitOr %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitXor %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Set Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Assign Op"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Get %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Invalid index property name."
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Base object is not a Node!"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead to Node!"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Invalid index property name '%s' in node %s."
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Emit %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Operator"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "a if cond, else b"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Var Name"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Preload"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Set Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Global Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Class Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Basic Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Math Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Engine Singleton"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Scene Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Scene Tree"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Self"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "CustomNode"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Custom node has no _step() method, can't process graph."
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ""
-"Invalid return value from _step(), must be integer (seq out), or string "
-"(error)."
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "SubCall"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
-msgid "Title"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Construct %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Local Var"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Set Local Var"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Action %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Deconstruct %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Search VisualScript"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Yield"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Wait"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Next Frame"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Next Physics Frame"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "%s sec(s)"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitSignal"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitNodeSignal"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitInstanceSignal"
-msgstr ""
-
-#: modules/webrtc/webrtc_data_channel.cpp
-msgid "Write Mode"
-msgstr ""
-
-#: modules/webrtc/webrtc_data_channel.h
-msgid "WebRTC"
-msgstr ""
-
-#: modules/webrtc/webrtc_data_channel.h
-msgid "Max Channel In Buffer (KB)"
-msgstr ""
-
-#: modules/websocket/websocket_client.cpp
-msgid "Verify SSL"
-msgstr ""
-
-#: modules/websocket/websocket_client.cpp
-msgid "Trusted SSL Certificate"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "WebSocket Client"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "Max In Buffer (KB)"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "Max In Packets"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "Max Out Buffer (KB)"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "Max Out Packets"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "WebSocket Server"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Bind IP"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Private Key"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
-msgid "SSL Certificate"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "CA Chain"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Handshake Timeout"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Session Mode"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Required Features"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Optional Features"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Requested Reference Space Types"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Reference Space Type"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Visibility State"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Bounds Geometry"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "XR Standard Mapping"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Android SDK Path"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore User"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore Pass"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Force System User"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Shutdown ADB On Exit"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Launcher Icons"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Main 192 X 192"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Adaptive Foreground 432 X 432"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Adaptive Background 432 X 432"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package name is missing."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package segments must be of non-zero length."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The character '%s' is not allowed in Android application package names."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "A digit cannot be the first character in a package segment."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The character '%s' cannot be the first character in a package segment."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The package must have at least one '.' separator."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Use Custom Build"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Export Format"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-msgid "Architectures"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Keystore"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Debug User"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Debug Password"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release User"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release Password"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "One Click Deploy"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Clear Previous Install"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Code"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Min SDK"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Target SDK"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Package"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Unique Name"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signed"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Classify As Game"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Retain Data On Uninstall"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Exclude From Recents"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Graphics"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "OpenGL Debug"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "XR Features"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "XR Mode"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Hand Tracking"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Hand Tracking Frequency"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Passthrough"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Immersive Mode"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Small"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Normal"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Large"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Xlarge"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "User Data Backup"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Allow"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Command Line"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Extra Args"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "APK Expansion"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Salt"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Public Key"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Permissions"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Custom Permissions"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Select device from the list"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Running on %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Exporting APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Uninstalling..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Installing to device, please wait..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not install to device: %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Running on device..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not execute on device."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Android build template not installed in the project. Install it from the "
-"Project menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Either Debug Keystore, Debug User AND Debug Password settings must be "
-"configured OR none of them."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Debug keystore not configured in the Editor Settings nor in the preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Either Release Keystore, Release User AND Release Password settings must be "
-"configured OR none of them."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release keystore incorrectly configured in the export preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "A valid Android SDK path is required in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid Android SDK path in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Missing 'platform-tools' directory!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find Android SDK platform-tools' adb command."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Please check in the Android SDK directory specified in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Missing 'build-tools' directory!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find Android SDK build-tools' apksigner command."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid public key for APK expansion."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid package name:"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
-"project setting (changed in Godot 3.2.2).\n"
-"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
-"Note that the singleton was also renamed from \"GodotPayments\" to "
-"\"GodotGooglePlayBilling\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Use Custom Build\" must be enabled to use the plugins."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
-"or \"OpenXR\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
-"enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signing debug %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signing release %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not find keystore, unable to export."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "'apksigner' returned with error #%d"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Verifying %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "'apksigner' verification of %s failed."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Exporting for Android"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid filename! Android App Bundle requires the *.aab extension."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "APK Expansion not compatible with Android App Bundle."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid filename! Android APK requires the *.apk extension."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Trying to build from a custom built template, but no version info for it "
-"exists. Please reinstall from the 'Project' menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
-"Please reinstall Android build template from 'Project' menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not write expansion package file!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Building Android Project (gradle)"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Building of Android project failed, check output for the error.\n"
-"Alternatively visit docs.godotengine.org for Android build documentation."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Moving output"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Unable to copy and rename export file, check gradle project directory for "
-"outputs."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Creating APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
-"Please build a template with all required libraries, or uncheck the missing "
-"architectures in the export preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Adding files..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Aligning APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not unzip temporary unaligned APK."
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Identifier is missing."
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "The character '%s' is not allowed in Identifier."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Landscape Launch Screens"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 2436 X 1125"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 2208 X 1242"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 1024 X 768"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 2048 X 1536"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Portrait Launch Screens"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 640 X 960"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 640 X 1136"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 750 X 1334"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 1125 X 2436"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 768 X 1024"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 1536 X 2048"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 1242 X 2208"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "App Store Team ID"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Provisioning Profile UUID Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Code Sign Identity Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Export Method Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Provisioning Profile UUID Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Code Sign Identity Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Export Method Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Targeted Device Family"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Info"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Identifier"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Signature"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Short Version"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Copyright"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Capabilities"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Access Wi-Fi"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Push Notifications"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "User Data"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Accessible From Files App"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Accessible From iTunes Sharing"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Privacy"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Camera Usage Description"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Microphone Usage Description"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Photolibrary Usage Description"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 120 X 120"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 180 X 180"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 76 X 76"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 152 X 152"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 167 X 167"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "App Store 1024 X 1024"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Spotlight 40 X 40"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Spotlight 80 X 80"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Storyboard"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Use Launch Screen Storyboard"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Image Scale Mode"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Custom Image @2x"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Custom Image @3x"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Use Custom BG Color"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Custom BG Color"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "App Store Team ID not specified - cannot configure the project."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Invalid Identifier:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Stop HTTP Server"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Run in Browser"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Run exported HTML in the system's default browser."
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Variant"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Export Type"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "VRAM Texture Compression"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "For Desktop"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "For Mobile"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "HTML"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Export Icon"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Custom HTML Shell"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Head Include"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Canvas Resize Policy"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Focus Canvas On Start"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Experimental Virtual Keyboard"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Progressive Web App"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Offline Page"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 144 X 144"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 180 X 180"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 512 X 512"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Web"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "HTTP Host"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "HTTP Port"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Use SSL"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "SSL Key"
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Can't get filesystem access."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to get Info.plist hash."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, no exe name."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, no bundle id."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, can't load."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create \"%s\" subfolder."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to extract thin binary."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid binary format."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Already signed!"
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to process nested resources."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create _CodeSignature subfolder."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to get CodeResources hash."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
-msgid "Invalid entitlements file."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid executable file."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Can't resize signature load command."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create fat binary."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Unknown bundle type."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Unknown object type."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "App Category"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "High Res"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Location Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Address Book Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Calendar Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Photos Library Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Desktop Folder Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Documents Folder Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Downloads Folder Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Volumes Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Removable Volumes Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-msgid "Codesign"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Identity"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-msgid "Timestamp"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Hardened Runtime"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Replace Existing Signature"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Entitlements"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Custom File"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Allow JIT Code Execution"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Allow Unsigned Executable Memory"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Allow Dyld Environment Variables"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Disable Library Validation"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Audio Input"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Address Book"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Calendars"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Photos Library"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple Events"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Debugging"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "App Sandbox"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Server"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Client"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Device USB"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Device Bluetooth"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Downloads"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Pictures"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Music"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Movies"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-msgid "Custom Options"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple ID Name"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple ID Password"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple Team ID"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"You can check progress manually by opening a Terminal and running the "
-"following command:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Run the following command to staple the notarization ticket to the exported "
-"application (optional):"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "No identity found."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Creating app bundle"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Relative symlinks are not supported on this OS, the exported project might "
-"be broken!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
-"template archive."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making PKG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Ad-hoc signed applications require the 'Disable Library Validation' "
-"entitlement to load dynamic libraries."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Code signing bundle"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making DMG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Code signing DMG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making ZIP"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Notarization requires the app to be archived first, select the DMG or ZIP "
-"export format instead."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Sending archive for notarization"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Invalid bundle identifier:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
-"signing is limited to ad-hoc signature only."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Xcode command line tools are not installed, using built-in "
-"\"codesign\". Code signing is limited to ad-hoc signature only."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Notarization with an ad-hoc signature is not supported."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Code signing is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Hardened runtime is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Timestamp runtime is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Apple ID name not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Apple ID password not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Notarization is disabled. The exported project will be blocked by "
-"Gatekeeper if it's downloaded from an unknown source."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Code signing is disabled. The exported project will not run on Macs with "
-"enabled Gatekeeper and Apple Silicon powered Macs."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Hardened Runtime is not compatible with ad-hoc signature, and will be "
-"disabled!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Notarization is not supported from this OS. The exported project "
-"will be blocked by Gatekeeper if it's downloaded from an unknown source."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Microphone access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Camera access is enabled, but usage description is not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Location information access is enabled, but usage description is "
-"not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Address book access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Calendar access is enabled, but usage description is not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Photo library access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "macOS"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Force Builtin Codesign"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Architecture"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Display Name"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Short Name"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Publisher"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Publisher Display Name"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Product GUID"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Publisher GUID"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Signing"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Certificate"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Algorithm"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Major"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Minor"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Build"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Revision"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Landscape"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Portrait"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Landscape Flipped"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Portrait Flipped"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Store Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 44 X 44 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 71 X 71 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 150 X 150 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 310 X 310 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Wide 310 X 150 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Splash Screen"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Tiles"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Square 150 X 150"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Wide 310 X 150"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Square 310 X 310"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package short name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package unique name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package publisher display name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid product GUID."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid publisher GUID."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid background color."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid splash screen image dimensions (should be 620x300)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "UWP"
-msgstr ""
-
-#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
-msgid "Signtool"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Debug Certificate"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Debug Algorithm"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Identity Type"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Timestamp Server URL"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Digest Algorithm"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Modify Resources"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "File Version"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Product Version"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Company Name"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Product Name"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "File Description"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Trademarks"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid ""
-"The rcedit tool must be configured in the Editor Settings (Export > Windows "
-"> Rcedit) to change the icon or app information data."
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid icon path:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid file version:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid product version:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Windows"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Rcedit"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Osslsigncode"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Wine"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/texture.cpp
-msgid "Frames"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp
-msgid ""
-"A SpriteFrames resource must be created or set in the \"Frames\" property in "
-"order for AnimatedSprite to display frames."
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Centered"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-msgid "Flip H"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-msgid "Flip V"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Monitoring"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Monitorable"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Physics Overrides"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Space Override"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Point"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Distance Scale"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Vec"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Gravity"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Linear Damp"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Angular Damp"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Override"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
-msgid "Volume dB"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-msgid "Pitch Scale"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Stream Paused"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
-msgid "Max Distance"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
-msgid "Attenuation"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Bus"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-msgid "Area Mask"
-msgstr ""
-
-#: scene/2d/back_buffer_copy.cpp
-msgid "Copy Mode"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Anchor Mode"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Rotating"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
-#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
-msgid "Current"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
-msgid "Zoom"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
-msgid "Custom Viewport"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
-#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
-msgid "Process Mode"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Limit"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-msgid "Left"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-msgid "Right"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
-#: scene/resources/texture.cpp
-msgid "Bottom"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Smoothed"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Margin"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin H Enabled"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin V Enabled"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "H"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "V"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Screen"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Limits"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Drag Margin"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
-msgid "Blend Mode"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Light Mode"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Animation"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim H Frames"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim V Frames"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim Loop"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
-msgid "Visibility"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-msgid "Visible"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Self Modulate"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Show Behind Parent"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Show On Top"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
-#: scene/2d/tile_map.cpp
-msgid "Light Mask"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Use Parent Material"
-msgstr ""
-
-#: scene/2d/canvas_modulate.cpp
-msgid ""
-"Only one visible CanvasModulate is allowed per scene (or set of instanced "
-"scenes). The first created one will work, while the rest will be ignored."
-msgstr ""
-
-#: scene/2d/collision_object_2d.cpp
-msgid ""
-"This node has no shape, so it can't collide or interact with other objects.\n"
-"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
-"define its shape."
-msgstr ""
-
-#: scene/2d/collision_object_2d.cpp
-msgid "Pickable"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid ""
-"CollisionPolygon2D only serves to provide a collision shape to a "
-"CollisionObject2D derived node. Please only use it as a child of Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "An empty CollisionPolygon2D has no effect on collision."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-msgid ""
-"The One Way Collision property will be ignored when the parent is an Area2D."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Build Mode"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
-#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Disabled"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-msgid "One Way Collision"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-msgid "One Way Collision Margin"
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"CollisionShape2D only serves to provide a collision shape to a "
-"CollisionObject2D derived node. Please only use it as a child of Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"A shape must be provided for CollisionShape2D to function. Please create a "
-"shape resource for it!"
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"Polygon-based shapes are not meant be used nor edited directly through the "
-"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp
-msgid ""
-"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
-"\"Particles Animation\" enabled."
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Emitting"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Lifetime"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
-msgid "One Shot"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Explosiveness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Randomness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Lifetime Randomness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Fixed FPS"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Fract Delta"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Drawing"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Local Coords"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Draw Order"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Emission Shape"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Sphere Radius"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Rect Extents"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Normals"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Align Y"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Direction"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Spread"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Initial Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Velocity Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Angular Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Velocity Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Orbit Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Linear Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Accel Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Accel Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Radial Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Tangential Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#: scene/resources/particles_material.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Damping"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Damping Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Damping Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
-#: scene/resources/particles_material.cpp
-msgid "Angle"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Angle Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Angle Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Scale Amount"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Scale Amount Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Scale Amount Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Color Ramp"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Color Initial Ramp"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Hue Variation"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Variation"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Variation Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Variation Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Speed Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Speed Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Offset Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Offset Curve"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A and Node B must be PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A must be a PhysicsBody2D"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node B must be a PhysicsBody2D"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Joint is not connected to two PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A and Node B must be different PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-msgid "Node A"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-msgid "Node B"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-#: scene/resources/environment.cpp
-msgid "Bias"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Disable Collision"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-msgid "Softness"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
-msgid "Length"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Initial Offset"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
-msgid "Rest Length"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-msgid "Stiffness"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid ""
-"A texture with the shape of the light must be supplied to the \"Texture\" "
-"property."
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
-msgid "Editor Only"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Texture Scale"
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp scene/resources/sky.cpp
-msgid "Energy"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Z Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Z Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Layer Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Item Cull Mask"
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
-msgid "Shadow"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Gradient Length"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Filter Smooth"
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid "Closed"
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
-msgid "Cull Mode"
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid ""
-"An occluder polygon must be set (or drawn) for this occluder to take effect."
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Width Curve"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Default Color"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/resources/texture.cpp
-msgid "Fill"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/resources/texture.cpp
-msgid "Gradient"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Texture Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Capping"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Joint Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Begin Cap Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "End Cap Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
-msgid "Border"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Sharp Limit"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Round Precision"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/resources/dynamic_font.cpp
-msgid "Antialiased"
-msgstr ""
-
-#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
-msgid "Multimesh"
-msgstr ""
-
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
-#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
-#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
-msgid "Edge Connection Margin"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Target Desired Distance"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Neighbor Dist"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Max Neighbors"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Time Horizon"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Max Speed"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Path Max Distance"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Avoidance Enabled"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp
-msgid ""
-"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
-msgstr ""
-
-#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
-msgid "Estimate Radius"
-msgstr ""
-
-#: scene/2d/navigation_obstacle_2d.cpp
-msgid ""
-"The NavigationObstacle2D only serves to provide collision avoidance to a "
-"Node2D object."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid ""
-"A NavigationPolygon resource must be set or created for this node to work. "
-"Please set a property or draw a polygon."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
-#: scene/main/canvas_layer.cpp
-msgid "Rotation Degrees"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Rotation Degrees"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Scale"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Z As Relative"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Scroll"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Base Offset"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Base Scale"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Limit Begin"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Limit End"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Ignore Camera Zoom"
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp
-msgid ""
-"ParallaxLayer node only works when set as child of a ParallaxBackground node."
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Motion"
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp
-msgid "Mirroring"
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles2D node instead. You can use the \"Convert to "
-"CPUParticles2D\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"On macOS, Particles2D rendering is much slower than CPUParticles2D due to "
-"transform feedback being implemented on the CPU instead of the GPU.\n"
-"Consider using CPUParticles2D instead when targeting macOS.\n"
-"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
-"purpose."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
-msgid ""
-"A material to process the particles is not assigned, so no behavior is "
-"imprinted."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"Particles2D animation requires the usage of a CanvasItemMaterial with "
-"\"Particles Animation\" enabled."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid "Visibility Rect"
-msgstr ""
-
-#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
-msgid "Process Material"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
-#: scene/resources/texture.cpp
-msgid "Curve"
-msgstr ""
-
-#: scene/2d/path_2d.cpp
-msgid "PathFollow2D only works when set as a child of a Path2D node."
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp
-msgid "Unit Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-msgid "H Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-msgid "V Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp
-msgid "Cubic Interp"
-msgstr ""
-
-#: scene/2d/path_2d.cpp
-msgid "Lookahead"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
-msgid "Layers"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Constant Linear Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Constant Angular Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/resources/physics_material.cpp
-msgid "Friction"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/resources/physics_material.cpp
-msgid "Bounce"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Physics Material Override"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Gravity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid ""
-"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
-"by the physics engine when running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Mass"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Inertia"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Weight"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Gravity Scale"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Custom Integrator"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Continuous CD"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Contacts Reported"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Contact Monitor"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Sleeping"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Can Sleep"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Damp"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Angular"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Applied Forces"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Torque"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Safe Margin"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Sync To Physics"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Apply Velocity On Leave"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
-#: scene/resources/default_theme/default_theme.cpp
-#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
-msgid "Normal"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Remainder"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Local Shape"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider ID"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider RID"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Shape"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Shape Index"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Invert"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Vertex Colors"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Internal Vertex Count"
-msgstr ""
-
-#: scene/2d/position_2d.cpp
-msgid "Gizmo Extents"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Exclude Parent"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Cast To"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
-msgid "Areas"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
-msgid "Bodies"
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp
-msgid "Path property must point to a valid Node2D node to work."
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-msgid "Remote Path"
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-msgid "Use Global Coordinates"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
-msgid "Rest"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "Default Length"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "This Bone2D chain should end at a Skeleton2D node."
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid ""
-"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Hframes"
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Vframes"
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Frame Coords"
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/resources/texture.cpp
-msgid "Filter Clip"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid ""
-"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
-"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
-"KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Tile Set"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Quadrant Size"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Custom Transform"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Half Offset"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Tile Origin"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Y Sort"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Show Collision"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Compatibility Mode"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Centered Textures"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Cell Clip UV"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Use Parent"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Use Kinematic"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Shape Centered"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Shape Visible"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Passby Press"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Visibility Mode"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid ""
-"VisibilityEnabler2D works best when used with the edited scene root directly "
-"as parent."
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
-msgid "Pause Animations"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
-msgid "Freeze Bodies"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Pause Particles"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Pause Animated Sprites"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Process Parent"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Physics Process Parent"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Uniformity"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRCamera must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "Controller ID"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
-msgid "Rumble"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRController must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid ""
-"The controller ID must not be 0 or this controller won't be bound to an "
-"actual controller."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "Anchor ID"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRAnchor must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid ""
-"The anchor ID must not be 0 or this anchor won't be bound to an actual "
-"anchor."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVROrigin requires an ARVRCamera child node."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
-msgid "World Scale"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Model"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Unit dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Unit Size"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Max dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Out Of Range Mode"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Degrees"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Filter Attenuation dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Doppler"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Tracking"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/reflection_probe.cpp
-msgid "Interior"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Finding meshes and lights"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Preparing geometry (%d/%d)"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Preparing environment"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Generating capture"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Saving lightmaps"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Done"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
-#: scene/resources/rectangle_shape_2d.cpp
-msgid "Extents"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Tweaks"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Bounces"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Bounce Indirect Energy"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Use Denoiser"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Use HDR"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Use Color"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Generate"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Max Size"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Custom Sky"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Custom Sky Rotation Degrees"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
-msgid "Custom Color"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Custom Energy"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Min Light"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Propagation"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Image Path"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Light Data"
-msgstr ""
-
-#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
-msgid "Bone Name"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Keep Aspect"
-msgstr ""
-
-#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
-msgid "Cull Mask"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Doppler Tracking"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Projection"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "FOV"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Frustum Offset"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Near"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Far"
-msgstr ""
-
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
-#: scene/resources/texture.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Margin"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Clip To"
-msgstr ""
-
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-msgid "Ray Pickable"
-msgstr ""
-
-#: scene/3d/collision_object.cpp
-msgid "Capture On Drag"
-msgstr ""
-
-#: scene/3d/collision_object.cpp
-msgid ""
-"This node has no shape, so it can't collide or interact with other objects.\n"
-"Consider adding a CollisionShape or CollisionPolygon as a child to define "
-"its shape."
-msgstr ""
-
-#: scene/3d/collision_polygon.cpp
-msgid ""
-"CollisionPolygon only serves to provide a collision shape to a "
-"CollisionObject derived node. Please only use it as a child of Area, "
-"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
-msgstr ""
-
-#: scene/3d/collision_polygon.cpp
-msgid "An empty CollisionPolygon has no effect on collision."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"CollisionShape only serves to provide a collision shape to a CollisionObject "
-"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
-"KinematicBody, etc. to give them a shape."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"A shape must be provided for CollisionShape to function. Please create a "
-"shape resource for it."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"Plane shapes don't work well and will be removed in future versions. Please "
-"don't use them."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"ConcavePolygonShape doesn't support RigidBody in another mode than static."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has been assigned."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp
-msgid ""
-"CPUParticles animation requires the usage of a SpatialMaterial whose "
-"Billboard Mode is set to \"Particle Billboard\"."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Box Extents"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Radius"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Inner Radius"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Height"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Axis"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Rotate Y"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Disable Z"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Flatness"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp servers/visual_server.cpp
-msgid "Portals"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Portal Mode"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Include In Bound"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Allow Merging"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Plotting Meshes"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Finishing Plot"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid ""
-"GIProbes are not supported by the GLES2 video driver.\n"
-"Use a BakedLightmap instead."
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid ""
-"The GIProbe Compress property has been deprecated due to known bugs and no "
-"longer has any effect.\n"
-"To remove this warning, disable the GIProbe's Compress property."
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Subdiv"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-msgid "Shaded"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
-msgid "Fixed Size"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/3d/label_3d.cpp
-msgid "Outline Render Priority"
-msgstr ""
-
-#: scene/3d/label_3d.cpp
-msgid "Outline Modulate"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
-msgid "Font"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
-msgid "Horizontal Alignment"
-msgstr ""
-
-#: scene/3d/label_3d.cpp
-msgid "Vertical Alignment"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Indirect Energy"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Negative"
-msgstr ""
-
-#: scene/3d/light.cpp scene/resources/material.cpp
-#: scene/resources/visual_shader.cpp
-msgid "Specular"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Contact"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Reverse Cull Face"
-msgstr ""
-
-#: scene/3d/light.cpp servers/visual_server.cpp
-msgid "Directional Shadow"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Split 1"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Split 2"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Split 3"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Blend Splits"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Bias Split Scale"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Depth Range"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Omni"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Detail"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Spot"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Angle Attenuation"
-msgstr ""
-
-#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
-
-#: scene/3d/mesh_instance.cpp
-msgid "Transform Normals"
-msgstr ""
-
-#: scene/3d/navigation.cpp scene/resources/curve.cpp
-msgid "Up Vector"
-msgstr ""
-
-#: scene/3d/navigation.cpp
-msgid "Cell Height"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid "Agent Height Offset"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid "Ignore Y"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid ""
-"The NavigationAgent can be used only under a Spatial inheriting parent node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
-msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
-msgid "NavMesh"
-msgstr ""
-
-#: scene/3d/navigation_obstacle.cpp
-msgid ""
-"The NavigationObstacle only serves to provide collision avoidance to a "
-"Spatial inheriting parent object."
-msgstr ""
-
-#: scene/3d/occluder.cpp
-msgid "No shape is set."
-msgstr ""
-
-#: scene/3d/occluder.cpp
-msgid "Only uniform scales are supported."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to "
-"CPUParticles\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"On macOS, Particles rendering is much slower than CPUParticles due to "
-"transform feedback being implemented on the CPU instead of the GPU.\n"
-"Consider using CPUParticles instead when targeting macOS.\n"
-"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"Nothing is visible because meshes have not been assigned to draw passes."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"Particles animation requires the usage of a SpatialMaterial whose Billboard "
-"Mode is set to \"Particle Billboard\"."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Visibility AABB"
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Draw Passes"
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Passes"
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid "PathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid ""
-"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
-"parent Path's Curve resource."
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid "Rotation Mode"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid ""
-"Size changes to RigidBody (in character or rigid modes) will be overridden "
-"by the physics engine when running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Axis Lock"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Motion X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Motion Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Motion Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Joint Constraints"
-msgstr ""
-
-#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp
-msgid "Relaxation"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Enabled"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Upper"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Lower"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Bias"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Softness"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Relaxation"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Limit Upper"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Limit Lower"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Limit Softness"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Limit Restitution"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Limit Damping"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Restitution"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Damping"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Limit Enabled"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Spring Enabled"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Spring Stiffness"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Spring Damping"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Equilibrium Point"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Restitution"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Damping"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Restitution"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Damping"
-msgstr ""
-
-#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-msgid "ERP"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Spring Enabled"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Spring Stiffness"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Spring Damping"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Equilibrium Point"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Body Offset"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A and Node B must be PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A must be a PhysicsBody"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node B must be a PhysicsBody"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Joint is not connected to any PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A and Node B must be different PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Solver"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Exclude Nodes"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Params"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Motor"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Target Velocity"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Max Impulse"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper Distance"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower Distance"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Restitution"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motion"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Ortho"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper Angle"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower Angle"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motion"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Ortho"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Force Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Equilibrium Point"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring Z"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "The RoomManager should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "A Room should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "A RoomGroup should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Portal Active"
-msgstr ""
-
-#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
-msgid "Two Way"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Linked Room"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Use Default Margin"
-msgstr ""
-
-#: scene/3d/proximity_group.cpp
-msgid "Group Name"
-msgstr ""
-
-#: scene/3d/proximity_group.cpp
-msgid "Dispatch Mode"
-msgstr ""
-
-#: scene/3d/proximity_group.cpp
-msgid "Grid Radius"
-msgstr ""
-
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape"
-msgstr ""
-
-#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
-msgid "Update Mode"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Origin Offset"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Box Projection"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Enable Shadows"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Color"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Energy"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Contrib"
-msgstr ""
-
-#: scene/3d/remote_transform.cpp
-msgid ""
-"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
-"derived node to work."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "A Room cannot have another Room as a child or grandchild."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "The RoomManager should not be placed inside a Room."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "A RoomGroup should not be placed inside a Room."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid ""
-"Room convex hull contains a large number of planes.\n"
-"Consider simplifying the room bound in order to increase performance."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "Use Default Simplify"
-msgstr ""
-
-#: scene/3d/room.cpp scene/3d/room_manager.cpp
-msgid "Room Simplify"
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "Bound"
-msgstr ""
-
-#: scene/3d/room_group.cpp
-msgid "Roomgroup Priority"
-msgstr ""
-
-#: scene/3d/room_group.cpp
-msgid "The RoomManager should not be placed inside a RoomGroup."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "The RoomList has not been assigned."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "The RoomList node should be a Spatial (or derived from Spatial)."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Portal Depth Limit is set to Zero.\n"
-"Only the Room that the Camera is in will render."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "There should only be one RoomManager in the SceneTree."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Main"
-msgstr ""
-
-#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
-#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
-#: scene/animation/animation_tree_player.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Active"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Roomlist"
-msgstr ""
-
-#: scene/3d/room_manager.cpp servers/visual_server.cpp
-msgid "PVS"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "PVS Mode"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "PVS Filename"
-msgstr ""
-
-#: scene/3d/room_manager.cpp servers/visual_server.cpp
-msgid "Gameplay"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Gameplay Monitor"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Use Secondary PVS"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Merge Meshes"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Show Margins"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Debug Sprawl"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Overlap Warning Threshold"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Preview Camera"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Portal Depth Limit"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Default Portal Margin"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Roaming Expansion Margin"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"RoomList path is invalid.\n"
-"Please check the RoomList branch has been assigned in the RoomManager."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "RoomList contains no Rooms, aborting."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Misnamed nodes detected, check output log for details. Aborting."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Portal link room not found, check output log for details."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Portal autolink failed, check output log for details.\n"
-"Check the portal is facing outwards from the source room."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Room overlap detected, cameras may work incorrectly in overlapping area.\n"
-"Check output log for details."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Error calculating room bounds.\n"
-"Ensure all rooms contain geometry or manual bounds."
-msgstr ""
-
-#: scene/3d/skeleton.cpp scene/resources/skin.cpp
-msgid "Pose"
-msgstr ""
-
-#: scene/3d/skeleton.cpp
-msgid "Bound Children"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Pinned Points"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Attachments"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Point Index"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Spatial Attachment Path"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Physics Enabled"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Parent Collision Ignore"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Simulation Precision"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Total Mass"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Linear Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Areaangular Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Volume Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Pressure Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Damping Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Drag Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Pose Matching Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "This body will be ignored until you set a mesh."
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid ""
-"Size changes to SoftBody will be overridden by the physics engine when "
-"running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/3d/spatial.cpp
-msgid "Matrix"
-msgstr ""
-
-#: scene/3d/spatial.cpp
-msgid "Gizmo"
-msgstr ""
-
-#: scene/3d/spatial_velocity_tracker.cpp
-msgid "Track Physics Step"
-msgstr ""
-
-#: scene/3d/spring_arm.cpp
-msgid "Spring Length"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
-msgid "Opacity"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
-msgid "Transparent"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid ""
-"A SpriteFrames resource must be created or set in the \"Frames\" property in "
-"order for AnimatedSprite3D to display frames."
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid ""
-"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
-"it as a child of a VehicleBody."
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Per-Wheel Motion"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Engine Force"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Brake"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Steering"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "VehicleBody Motion"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Use As Traction"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Use As Steering"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Wheel"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Roll Influence"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Friction Slip"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Suspension"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Max Force"
-msgstr ""
-
-#: scene/3d/visibility_notifier.cpp
-msgid "AABB"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
-msgid "Geometry"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Material Override"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Material Overlay"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Cast Shadow"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Extra Cull Margin"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Baked Light"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Generate Lightmap"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
-#: scene/resources/material.cpp
-msgid "Min Distance"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Min Hysteresis"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Max Hysteresis"
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"WorldEnvironment requires its \"Environment\" property to contain an "
-"Environment to have a visible effect."
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
-"this environment's Background Mode to Canvas (for 2D scenes)."
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "On BlendTree node '%s', animation not found: '%s'"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Animation not found: '%s'"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Mix Mode"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Fadein Time"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Fadeout Time"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Auto Restart"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Delay"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Random Delay"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Add Amount"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Blend Amount"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Seek Position"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Input Count"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Xfade Time"
-msgstr ""
-
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Switch Mode"
-msgstr ""
-
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Auto Advance"
-msgstr ""
-
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Advance Condition"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Anim Apply Reset"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Current Animation"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Assigned Animation"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Reset On Save"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Current Animation Length"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Current Animation Position"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Options"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Method Call Mode"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "In node '%s', invalid animation: '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Invalid animation: '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Nothing connected to input '%s' of node '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "No root AnimationNode for the graph is set."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Path to an AnimationPlayer node containing animations is not set."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "The AnimationPlayer root node is not a valid node."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Tree Root"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Anim Player"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Root Motion"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Track"
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "This node has been deprecated. Use AnimationTree instead."
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Playback"
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Master Player"
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Base Path"
-msgstr ""
-
-#: scene/animation/root_motion_view.cpp
-msgid "Animation Path"
-msgstr ""
-
-#: scene/animation/root_motion_view.cpp
-msgid "Zero Y"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Root Bone"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Tip Bone"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Interpolation"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Override Tip Basis"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Use Magnet"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Magnet"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Target Node"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Max Iterations"
-msgstr ""
-
-#: scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/tween.cpp
-msgid "Playback Speed"
-msgstr ""
-
-#: scene/audio/audio_stream_player.cpp
-msgid "Mix Target"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
-#: scene/gui/texture_rect.cpp
-msgid "Stretch Mode"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
-msgid "Alignment"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Shortcut In Tooltip"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Action Mode"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Keep Pressed Outside"
-msgstr ""
-
-#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
-msgid "Shortcut"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Group"
-msgstr ""
-
-#: scene/gui/button.cpp scene/gui/label.cpp
-msgid "Clip Text"
-msgstr ""
-
-#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
-#: scene/gui/spin_box.cpp
-msgid "Align"
-msgstr ""
-
-#: scene/gui/button.cpp
-msgid "Icon Align"
-msgstr ""
-
-#: scene/gui/button.cpp
-msgid "Expand Icon"
-msgstr ""
-
-#: scene/gui/center_container.cpp
-msgid "Use Top Left"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid ""
-"Color: #%s\n"
-"LMB: Apply color\n"
-"RMB: Remove preset"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Edit Alpha"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "HSV Mode"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Raw Mode"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Deferred Mode"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Presets Enabled"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Presets Visible"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Pick a color from the editor window."
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "HSV"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Switch between hexadecimal and code values."
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Add current color as a preset."
-msgstr ""
-
-#: scene/gui/container.cpp
-msgid ""
-"Container by itself serves no purpose unless a script configures its "
-"children placement behavior.\n"
-"If you don't intend to add a script, use a plain Control node instead."
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Theme Overrides"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid ""
-"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
-"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Anchor"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Grow Direction"
-msgstr ""
-
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-msgid "Min Size"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Pivot Offset"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Clip Content"
-msgstr ""
-
-#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Hint"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Tooltip"
-msgstr ""
-
-#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Focus"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Left"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Top"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Right"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Bottom"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Next"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Previous"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Mouse"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Default Cursor Shape"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Pass On Modal Close Click"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Stretch Ratio"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Theme Type Variation"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Window Title"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Dialog"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Hide On OK"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Alert!"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Please Confirm..."
-msgstr ""
-
-#: scene/gui/file_dialog.cpp
-msgid "Mode Overrides Title"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp
-msgid "Must use a valid extension."
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Right Disconnects"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Scroll Offset"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Snap Distance"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Zoom Min"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Zoom Max"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Zoom Step"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Show Zoom Label"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Minimap"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Enable grid minimap."
-msgstr ""
-
-#: scene/gui/graph_node.cpp
-msgid "Show Close"
-msgstr ""
-
-#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Selected"
-msgstr ""
-
-#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Comment"
-msgstr ""
-
-#: scene/gui/graph_node.cpp
-msgid "Overlay"
-msgstr ""
-
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
-msgid "Columns"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
-#: scene/gui/tree.cpp scene/main/viewport.cpp
-msgid "Timers"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/tree.cpp
-msgid "Allow Reselect"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/tree.cpp
-msgid "Allow RMB Select"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Max Text Lines"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Auto Height"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Max Columns"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Same Column Width"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Fixed Column Width"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Icon Scale"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Fixed Icon Size"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "V Align"
-msgstr ""
-
-#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-msgid "Visible Characters"
-msgstr ""
-
-#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-msgid "Percent Visible"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "Lines Skipped"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "Max Lines Visible"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
-msgid "Max Length"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Secret"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Secret Character"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Expand To Text Length"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Context Menu Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Virtual Keyboard Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Clear Button Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Shortcut Keys Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Middle Mouse Paste Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Selecting Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/gui/text_edit.cpp
-msgid "Deselect On Focus Loss Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Right Icon"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Placeholder"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Alpha"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Caret"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Blink"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Blink Speed"
-msgstr ""
-
-#: scene/gui/link_button.cpp
-msgid "Underline"
-msgstr ""
-
-#: scene/gui/menu_button.cpp
-msgid "Switch On Hover"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Draw Center"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Region Rect"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp
-msgid ""
-"The Tile and Tile Fit options for Axis Stretch properties are only effective "
-"when using the GLES3 rendering backend.\n"
-"The GLES2 backend is currently in use, so these modes will act like Stretch "
-"instead."
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid "Popup"
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid "Exclusive"
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid ""
-"Popups will hide by default unless you call popup() or any of the popup*() "
-"functions. Making them visible for editing is fine, but they will hide upon "
-"running."
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Hide On Item Selection"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Hide On Checkable Item Selection"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Hide On State Item Selection"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Submenu Popup Delay"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Allow Search"
-msgstr ""
-
-#: scene/gui/progress_bar.cpp
-msgid "Percent"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
-msgstr ""
-
-#: scene/gui/range.cpp scene/resources/curve.cpp
-msgid "Min Value"
-msgstr ""
-
-#: scene/gui/range.cpp scene/resources/curve.cpp
-msgid "Max Value"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Page"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Exp Edit"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Rounded"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Allow Greater"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Allow Lesser"
-msgstr ""
-
-#: scene/gui/reference_rect.cpp
-msgid "Border Color"
-msgstr ""
-
-#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
-msgid "Border Width"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Relative Index"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Absolute Index"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Elapsed Time"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Env"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Character"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "BBCode"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Meta Underlined"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Tab Size"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Fit Content Height"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Scroll Active"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Scroll Following"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Selection Enabled"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Override Selected Font Color"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Custom Effects"
-msgstr ""
-
-#: scene/gui/scroll_bar.cpp
-msgid "Custom Step"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid ""
-"ScrollContainer is intended to work with a single child control.\n"
-"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
-"minimum size manually."
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Follow Focus"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Horizontal Enabled"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Vertical Enabled"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Default Scroll Deadzone"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Scrollable"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Tick Count"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Ticks On Borders"
-msgstr ""
-
-#: scene/gui/spin_box.cpp
-msgid "Prefix"
-msgstr ""
-
-#: scene/gui/spin_box.cpp
-msgid "Suffix"
-msgstr ""
-
-#: scene/gui/split_container.cpp
-msgid "Split Offset"
-msgstr ""
-
-#: scene/gui/split_container.cpp scene/gui/tree.cpp
-msgid "Collapsed"
-msgstr ""
-
-#: scene/gui/split_container.cpp
-msgid "Dragger Visibility"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Tab Align"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Current Tab"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "Tabs Visible"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "All Tabs In Front"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Drag To Rearrange Enabled"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "Use Hidden Tabs For Min Size"
-msgstr ""
-
-#: scene/gui/tabs.cpp
-msgid "Tab Close Display Policy"
-msgstr ""
-
-#: scene/gui/tabs.cpp
-msgid "Scrolling Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Readonly"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Bookmark Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Breakpoint Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Fold Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Hiding Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Wrap Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Scroll Vertical"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Scroll Horizontal"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Draw"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Block Mode"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Moving By Right Click"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect (sec)"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
-msgstr ""
-
-#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Hover"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Focused"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Click Mask"
-msgstr ""
-
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-#: scene/gui/video_player.cpp
-msgid "Expand"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Under"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Over"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Progress"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Progress Offset"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Fill Mode"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp scene/resources/material.cpp
-msgid "Tint"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Radial Fill"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Initial Angle"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Fill Degrees"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
-msgid "Center Offset"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Nine Patch Stretch"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Left"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Top"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Right"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Bottom"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Custom Minimum Height"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "(Other)"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Column Titles Visible"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Hide Folding"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Hide Root"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Drop Mode Flags"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-msgid "Audio Track"
-msgstr ""
-
-#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-msgid "Stream Position"
-msgstr ""
-
-#: scene/gui/viewport_container.cpp
-msgid "Stretch Shrink"
-msgstr ""
-
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Download File"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Download Chunk Size"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Body Size Limit"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Max Redirects"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Timeout"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid ""
-"Setting node name '%s' to be unique within scene for '%s', but it's already "
-"claimed by '%s'. This node is no longer set unique."
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Name Num Separator"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Name Casing"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Editor Description"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Pause Mode"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Physics Interpolation Mode"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Display Folded"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Filename"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Owner"
-msgstr ""
-
-#: scene/main/node.cpp scene/main/scene_tree.cpp
-msgid "Multiplayer"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Custom Multiplayer"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Process Priority"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/timer.cpp
-msgid "Time Left"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Debug Collisions Hint"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Debug Navigation Hint"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use Font Oversampling"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Edited Scene Root"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Root"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Multiplayer Poll"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
-#: scene/resources/shape_2d.cpp
-msgid "Shapes"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Shape Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Contact Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Geometry Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Disabled Geometry Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Max Contacts Displayed"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-msgid "Draw 2D Outlines"
-msgstr ""
-
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
-msgid "Reflections"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Atlas Size"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Atlas Subdiv"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "MSAA"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use FXAA"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use Debanding"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "HDR"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "Use 32 BPC Depth"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Default Environment"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid ""
-"Default Environment as specified in Project Settings (Rendering -> "
-"Environment -> Default Environment) could not be loaded."
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Enable Object Picking"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid ""
-"Very low timer wait times (< 0.05 seconds) may behave in significantly "
-"different ways depending on the rendered or physics frame rate.\n"
-"Consider using a script's process loop instead of relying on a Timer for "
-"very low wait times."
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Autostart"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Viewport Path"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid ""
-"This viewport is not set as render target. If you intend for it to display "
-"its contents directly to the screen, make it a child of a Control so it can "
-"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
-"texture to some node for display."
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid ""
-"The Viewport size must be greater than or equal to 2 pixels on both "
-"dimensions to render anything."
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "ARVR"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Size Override Stretch"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Own World"
-msgstr ""
-
-#: scene/main/viewport.cpp scene/resources/world_2d.cpp
-msgid "World"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "World 2D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Transparent BG"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Handle Input Locally"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "FXAA"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Debanding"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Disable 3D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Keep 3D Linear"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Render Direct To Screen"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Debug Draw"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Render Target"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "V Flip"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Clear Mode"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Enable 2D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Enable 3D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Object Picking"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Disable Input"
-msgstr ""
-
-#: scene/main/viewport.cpp servers/visual_server.cpp
-msgid "Shadow Atlas"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 0"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 1"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 2"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 3"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Canvas Transform"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Global Canvas Transform"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Tooltip Delay (sec)"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Swap OK Cancel"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Layer Names"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "2D Render"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "3D Render"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "2D Physics"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "3D Physics"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Use hiDPI"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Custom"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Custom Font"
-msgstr ""
-
-#: scene/resources/audio_stream_sample.cpp
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
-#: scene/resources/audio_stream_sample.cpp
-msgid "Stereo"
-msgstr ""
-
-#: scene/resources/concave_polygon_shape_2d.cpp
-msgid "Segments"
-msgstr ""
-
-#: scene/resources/curve.cpp
-msgid "Bake Resolution"
-msgstr ""
-
-#: scene/resources/curve.cpp
-msgid "Bake Interval"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Panel"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Hover"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Focus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "H Separation"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Underline Spacing"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Arrow"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Arrow Margin"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Hover Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Checked Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Unchecked"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Unchecked Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Radio Checked"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Radio Checked Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Radio Unchecked"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Radio Unchecked Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Hover Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Check V Adjust"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "On Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Off"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Off Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Shadow"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Outline Modulate"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Shadow Offset X"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Shadow Offset Y"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Shadow As Outline"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Selected"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Uneditable"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Cursor Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Clear Button Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Clear Button Color Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Minimum Spaces"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "BG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "FG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Tab"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Folded"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Fold"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Readonly"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Completion Lines"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Completion Max Width"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Completion Scroll Width"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Scroll Focus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grabber"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grabber Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grabber Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Increment"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Increment Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Increment Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Decrement"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Decrement Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Decrement Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Slider"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grabber Area"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grabber Area Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grabber Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Tick"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Updown"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Scaleborder Size"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Height"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Close Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Close H Offset"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Close V Offset"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Parent Folder"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Toggle Hidden"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Panel Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Labeled Separator Left"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Labeled Separator Right"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Separator"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Accel"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Separator"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "V Separation"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Selected Frame"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Default Frame"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Default Focus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Comment Focus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Breakpoint"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Resizer"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Close Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Resizer Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Offset"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Close Offset"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Port Offset"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "BG Focus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Selected Focus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Cursor Unfocused"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Button Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Button Normal"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Button Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Button Hover"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Custom Button"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Custom Button Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Custom Button Hover"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Select Arrow"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Arrow Collapsed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Button Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Button Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Guide Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Drop Position Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Relationship Line Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Custom Button Font Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Item Margin"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Button Margin"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Draw Relationship Lines"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Draw Guides"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Scroll Border"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Scroll Speed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Icon Margin"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Line Separation"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Tab FG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Tab BG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Tab Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Menu"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Menu Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color FG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color BG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Side Margin"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Top Margin"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Label V Align FG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Label V Align BG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Large"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Folder"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Folder Icon Modulate"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "File Icon Modulate"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Files Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "SV Width"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "SV Height"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "H Width"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Label Width"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Screen Picker"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Add Preset"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Color Hue"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Color Sample"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Preset BG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Overbright Indicator"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Preset FG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Preset BG Icon"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Normal Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Bold Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Italics Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Bold Italics Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Mono Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Table H Separation"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Table V Separation"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Margin Left"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Margin Top"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Margin Right"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Margin Bottom"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Autohide"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Minus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "More"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grid Minor"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grid Major"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Selection Fill"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Selection Stroke"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Activity"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Bezier Len Pos"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Bezier Len Neg"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Port Grab Distance Horizontal"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Port Grab Distance Vertical"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Override Oversampling"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font Path"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Outline Size"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Outline Color"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Use Mipmaps"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Extra Spacing"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Char"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font Data"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Background"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Custom FOV"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Orientation"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Rotation"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Rotation Degrees"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Canvas Max Layer"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/texture.cpp
-msgid "Camera Feed ID"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Contribution"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sun Color"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth End"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Transmit Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Transmit Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Min"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Max"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Exposure"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "White"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Min Luma"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Max Luma"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SS Reflections"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fade In"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Radius 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "AO Channel Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Edge Sharpness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DOF Far Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DOF Near Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Levels"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "1"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "3"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "4"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "5"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "6"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "7"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Bloom"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Luminance Cap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Scale"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Bicubic Upscale"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Adjustments"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Brightness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Saturation"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Color Correction"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Ascent"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Distance Field"
-msgstr ""
-
-#: scene/resources/gradient.cpp
-msgid "Raw Data"
-msgstr ""
-
-#: scene/resources/gradient.cpp
-msgid "Offsets"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Data"
-msgstr ""
-
-#: scene/resources/line_shape_2d.cpp
-msgid "D"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Next Pass"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use Shadow To Opacity"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Unshaded"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Vertex Lighting"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use Point Size"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "World Triplanar"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Albedo Tex Force sRGB"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Do Not Receive Shadows"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Disable Ambient Light"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Ensure Correct Normals"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Albedo Tex MSDF"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Vertex Color"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use As Albedo"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Is sRGB"
-msgstr ""
-
-#: scene/resources/material.cpp servers/visual_server.cpp
-msgid "Parameters"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Specular Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Depth Draw Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Line Width"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Point Size"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Billboard Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Billboard Keep Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Grow"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Grow Amount"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use Alpha Scissor"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "H Frames"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "V Frames"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Albedo"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "NormalMap"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Clearcoat"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Gloss"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Anisotropy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Flowmap"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Ambient Occlusion"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Deep Parallax"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Min Layers"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Max Layers"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Flip Tangent"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Flip Binormal"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Transmission"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction"
-msgstr ""
-
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
-msgid "Detail"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV Layer"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV1"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Triplanar"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Proximity Fade"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Async Mode"
-msgstr ""
-
-#: scene/resources/mesh.cpp
-msgid "Lightmap Size Hint"
-msgstr ""
-
-#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
-msgid "Custom AABB"
-msgstr ""
-
-#: scene/resources/mesh_library.cpp
-msgid "Mesh Transform"
-msgstr ""
-
-#: scene/resources/mesh_library.cpp
-msgid "NavMesh Transform"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Color Format"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Transform Format"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Format"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Instance Count"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Visible Instance Count"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Parsed Geometry Type"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Source Geometry Mode"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Source Group Name"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Merge Size"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Error"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Verts Per Poly"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Distance"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Max Error"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Low Hanging Obstacles"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Ledge Spans"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
-msgstr ""
-
-#: scene/resources/occluder_shape.cpp
-msgid "Spheres"
-msgstr ""
-
-#: scene/resources/occluder_shape.cpp
-msgid "OccluderShapeSphere Set Spheres"
-msgstr ""
-
-#: scene/resources/occluder_shape_polygon.cpp
-msgid "Polygon Points"
-msgstr ""
-
-#: scene/resources/occluder_shape_polygon.cpp
-msgid "Hole Points"
-msgstr ""
-
-#: scene/resources/packed_scene.cpp
-msgid "Bundled"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Trail"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Divisor"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Size Modifier"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Color Modifier"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Point Texture"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Normal Texture"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Color Texture"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Point Count"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Scale Random"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Scale Curve"
-msgstr ""
-
-#: scene/resources/physics_material.cpp
-msgid "Rough"
-msgstr ""
-
-#: scene/resources/physics_material.cpp
-msgid "Absorbent"
-msgstr ""
-
-#: scene/resources/plane_shape.cpp
-msgid "Plane"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Flip Faces"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Mid Height"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Width"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Height"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Depth"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Top Radius"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Bottom Radius"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Left To Right"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Is Hemisphere"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Curve Step"
-msgstr ""
-
-#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
-msgid "Slips On Slope"
-msgstr ""
-
-#: scene/resources/segment_shape_2d.cpp
-msgid "A"
-msgstr ""
-
-#: scene/resources/shape_2d.cpp
-msgid "Custom Solver Bias"
-msgstr ""
-
-#: scene/resources/skin.cpp
-msgid "Bind Count"
-msgstr ""
-
-#: scene/resources/skin.cpp
-msgid "Bind"
-msgstr ""
-
-#: scene/resources/skin.cpp
-msgid "Bone"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Radiance Size"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Panorama"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Top Color"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Horizon Color"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Bottom Color"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Angle Min"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Angle Max"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Content Margin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Expand Margin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Skew"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Corner Radius"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Corner Detail"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Grow Begin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Grow End"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Load Path"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Base Texture"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Image Size"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Side"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Front"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Back"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Storage Mode"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Lossy Storage Quality"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "From"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "To"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Base"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Current Frame"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Pause"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Which Feed"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Camera Is Active"
-msgstr ""
-
-#: scene/resources/theme.cpp
-msgid "Default Font"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Output Port For Preview"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Depth Draw"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Cull"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Diffuse"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Async"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Modes"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Input Name"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Uniform Name"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid ""
-"The sampler port is connected but not used. Consider changing the source to "
-"'SamplerPort'."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid source for preview."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid source for shader."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture Type"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Cube Map"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Default Value Enabled"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Default Value"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Color Default"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid comparison function for that type."
-msgstr ""
-
-#: scene/resources/world.cpp
-msgid "Fallback Environment"
-msgstr ""
-
-#: scene/resources/world.cpp
-msgid "Scenario"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Direct Space State"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Gravity Vector"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Linear Damp"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Angular Damp"
-msgstr ""
-
-#: scene/resources/world_2d.cpp
-msgid "Canvas"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Primary"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Initialized"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "AR"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Anchor Detection Enabled"
-msgstr ""
-
-#: servers/arvr_server.cpp
-msgid "Primary Interface"
-msgstr ""
-
-#: servers/audio/audio_stream.cpp
-msgid "Audio Stream"
-msgstr ""
-
-#: servers/audio/audio_stream.cpp
-msgid "Random Pitch"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_capture.cpp
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-#: servers/audio/effects/audio_stream_generator.cpp
-msgid "Buffer Length"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Voice Count"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Dry"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Wet"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Voice"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Rate Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Depth (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Level dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_panner.cpp
-msgid "Pan"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack (µs)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Sidechain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Tap 1"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Tap 2"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Feedback"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Low-pass"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Pre Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Keep Hf Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Drive"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Post Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Resonance"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Ceiling dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Threshold dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Soft Clip dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Soft Clip Ratio"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Range Min Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Range Max Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-msgid "Oversampling"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "FFT Size"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Room Size"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "High-pass"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Tap Back Pos"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Pan Pullout"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Surround"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Enable Audio Input"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Output Latency"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Channel Disable Threshold dB"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Channel Disable Time"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Video Delay Compensation (ms)"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Bus Count"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Capture Device"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Global Rate Scale"
-msgstr ""
-
-#: servers/camera/camera_feed.cpp
-msgid "Feed"
-msgstr ""
-
-#: servers/camera/camera_feed.cpp
-msgid "Is Active"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Sleep Threshold Linear"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Sleep Threshold Angular"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Time Before Sleep"
-msgstr ""
-
-#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "BP Hash Table Size"
-msgstr ""
-
-#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Large Object Surface Threshold In Cells"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Inverse Mass"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Inverse Inertia"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Angular Damp"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Linear Damp"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Gravity"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Linear Velocity"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Exclude"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Shape RID"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collide With Bodies"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collide With Areas"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Motion Remainder"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Point"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Normal"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Depth"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Safe Fraction"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Unsafe Fraction"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Physics Engine"
-msgstr ""
-
-#: servers/physics_server.cpp
-msgid "Center Of Mass"
-msgstr ""
-
-#: servers/physics_server.cpp
-msgid "Principal Inertia Axes"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Varying may not be assigned in the '%s' function."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid ""
-"Varyings which were assigned in 'vertex' function may not be reassigned in "
-"'fragment' or 'light'."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid ""
-"Varyings which were assigned in 'fragment' function may not be reassigned in "
-"'vertex' or 'light'."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Assignment to function."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Assignment to uniform."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Constants cannot be modified."
-msgstr ""
-
-#: servers/visual/visual_server_scene.cpp
-msgid "Spatial Partitioning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Render Loop Enabled"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "VRAM Compression"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import BPTC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import S3TC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import ETC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import ETC2"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import PVRTC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Lossless Compression"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force PNG"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "WebP Compression Level"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Time Rollover Secs"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Cubemap Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 0 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 1 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 2 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 3 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shadows"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Filter Mode"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Texture Array Reflections"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "High Quality GGX"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Irradiance Max Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shading"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Vertex Shading"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Lambert Over Burley"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Blinn Over GGX"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Mesh Storage"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Split Stream"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Physical Light Attenuation"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Depth Prepass"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Disable For Vendors"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Anisotropic Filter Level"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Nearest Mipmap Filter"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Software Skinning Fallback"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Software Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Software Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Ninepatch Mode"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "OpenGL"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batching Send Null"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batching Stream"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Legacy Orphan Buffers"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Legacy Stream"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batching"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Batching"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Batching In Editor"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Single Rect Fallback"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Join Item Commands"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Colored Vertex Format Threshold"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Scissor Area Threshold"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Join Items"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batch Buffer Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Item Reordering Lookahead"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Flash Batching"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Diagnose Frame"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "GLES2"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Compatibility"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Disable Half Float"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Enable High Float"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Precision"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "UV Contract"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "UV Contract Amount"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Simple PVS"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "PVS Logging"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Signals"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Remove Danglers"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Flip Imported Portals"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Occlusion Culling"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Active Spheres"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Active Polygons"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shader Compilation Mode"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Simultaneous Compiles"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Log Active Async Compiles Count"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shader Cache Size (MB)"
-msgstr ""
diff --git a/editor/translations/mk.po b/editor/translations/mk.po
index c75398aee6..c59b53c3e5 100644
--- a/editor/translations/mk.po
+++ b/editor/translations/mk.po
@@ -311,7 +311,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Нема доволно бајти за декодирање бајтови, или невалиден формат."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Невалидено внесување %i (не додадено) во израз"
#: core/math/expression.cpp
@@ -1011,6 +1012,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Слободно"
@@ -1027,7 +1029,7 @@ msgstr "Огледало"
msgid "Time:"
msgstr "Време:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Вредност:"
@@ -1271,10 +1273,69 @@ msgid "Remove this track."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
+msgstr "Време:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Анимација Промени Прелаз"
+
+#: editor/animation_track_editor.cpp
+msgid "Rotation:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Невалиден индекс од тип %s за основен тип %s"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Својства на анимацијата."
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Својства на анимацијата."
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr ""
@@ -1482,7 +1543,7 @@ msgid "Add Method Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2417,8 +2478,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -4765,11 +4826,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5655,10 +5718,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
@@ -6376,14 +6441,6 @@ msgid "Replace in Files"
msgstr ""
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6754,7 +6811,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -7561,10 +7618,12 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
@@ -7719,8 +7778,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "Анимација Промени Прелаз"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -7736,11 +7796,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8625,6 +8680,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8688,6 +8744,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9428,7 +9488,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -9811,13 +9871,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9826,10 +9879,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10516,13 +10565,16 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+msgid "Scaling:"
msgstr ""
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Анимација Промени Прелаз"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10545,11 +10597,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11056,15 +11103,15 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+msgid "Simplification:"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -14994,8 +15041,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Избриши невалидни клучеви"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -15972,7 +16020,8 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Библиотеки: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16793,7 +16842,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16801,7 +16850,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17161,7 +17210,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17169,7 +17218,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17322,12 +17371,14 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Невалидни аргументи на конструкт '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Невалидни аргументи на конструкт '%s'"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17338,11 +17389,11 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index 87197b2d24..f90d962f02 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -314,7 +314,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "തെറ്റായ ഫോർമാറ്റിങ് അല്ലെങ്കിൽ ഡീക്കോഡിങ്ങിനു ആവശ്യത്തിനു ബെറ്റുകൾ ഇല്ല."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "എക്സ്പ്രെഷനിൽ അസാധുവായ ഇൻപുട്ട് %i (പാസാക്കിയിട്ടില്ല)"
#: core/math/expression.cpp
@@ -1016,6 +1017,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "സൗജന്യം"
@@ -1032,7 +1034,7 @@ msgstr "കണ്ണാടി"
msgid "Time:"
msgstr "സമയം:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "വില:"
@@ -1277,10 +1279,70 @@ msgid "Remove this track."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
+msgstr "സമയം:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
msgstr ""
#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "അടിസ്ഥാന തരം% sഇനു അസാധുവായ സൂചിക തരം"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "വിളി രീതി നോക്കുക"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "ചലനരേഖകൾ:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr ""
@@ -1489,7 +1551,7 @@ msgid "Add Method Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2425,8 +2487,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -4778,11 +4840,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5667,10 +5731,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
@@ -6390,14 +6456,6 @@ msgid "Replace in Files"
msgstr ""
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6765,7 +6823,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -7576,10 +7634,12 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
@@ -7734,8 +7794,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "ചലനം ചുറ്റൽ"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -7751,11 +7812,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8640,6 +8696,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8703,6 +8760,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9446,7 +9507,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -9829,13 +9890,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9844,10 +9898,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10534,13 +10584,16 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+msgid "Scaling:"
msgstr ""
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "ചലനം ചുറ്റൽ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10563,11 +10616,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11074,15 +11122,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "ചലനം ചുറ്റൽ"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15013,8 +15062,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "ഗുണം നോക്കുക"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -15992,7 +16042,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16814,7 +16864,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16822,7 +16872,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17185,7 +17235,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17193,7 +17243,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17347,12 +17397,14 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "'%s' നിർമിക്കുവാൻ കിട്ടിയ വിവരങ്ങൾ തെറ്റാണ്"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "'%s' നിർമിക്കുവാൻ കിട്ടിയ വിവരങ്ങൾ തെറ്റാണ്"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17363,11 +17415,11 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/mr.po b/editor/translations/mr.po
index 1528f8eca7..1ec7cdfc99 100644
--- a/editor/translations/mr.po
+++ b/editor/translations/mr.po
@@ -313,7 +313,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "डिकोड करण्यासाठी पुरसे बाईटस् नाहित, किंवा अवैध फ़ोरमैट."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "एक्सप्रेशन मधे अवैध इनपुट %i (पास नाही झाले)"
#: core/math/expression.cpp
@@ -1019,6 +1020,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "मोफत"
@@ -1035,7 +1037,7 @@ msgstr ""
msgid "Time:"
msgstr "वेळ:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "मूल्य:"
@@ -1279,10 +1281,70 @@ msgid "Remove this track."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
+msgstr "वेळ:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "स्केल:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "बेस प्रकार %s साठी %s प्रकाराची अवैध अनुक्रमणिका"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "नोड हलवा"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "अ‍ॅनिमेशन नाव:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr ""
@@ -1490,7 +1552,7 @@ msgid "Add Method Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2425,8 +2487,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -4772,11 +4834,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5661,10 +5725,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
@@ -6383,14 +6449,6 @@ msgid "Replace in Files"
msgstr ""
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6762,7 +6820,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -7567,10 +7625,12 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
@@ -7725,7 +7785,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "शेवटचे अ‍ॅनिमेशन सेट करा. हे उप-संक्रमणांसाठी उपयुक्त आहे."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "संक्रमण: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -7742,11 +7803,6 @@ msgid "New name:"
msgstr "नवीन नाव:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "स्केल:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8630,6 +8686,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8693,6 +8750,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9434,7 +9495,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -9817,13 +9878,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9832,10 +9886,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10521,13 +10571,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "स्केल:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "संक्रमण: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10550,11 +10604,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11061,15 +11110,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "अ‍ॅनिमेशन ट्री"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15006,8 +15056,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "नोड काढला"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -15988,7 +16039,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16814,7 +16865,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16822,7 +16873,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17184,7 +17235,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17192,7 +17243,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17347,11 +17398,11 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+msgid "Invalid argument of type:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+msgid "Invalid arguments:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -17363,11 +17414,11 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index 02963f521b..e7a893dcef 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -334,7 +334,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Bait tidak mencukupi untuk menyahkod bait, atau format tidak sah."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Input %i tidak sah (tidak lulus) dalam ungkapan"
#: core/math/expression.cpp
@@ -1079,6 +1080,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Bebas"
@@ -1095,7 +1097,7 @@ msgstr "Cermin"
msgid "Time:"
msgstr "Masa:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Nilai:"
@@ -1344,10 +1346,73 @@ msgid "Remove this track."
msgstr "Keluarkan trek ini."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Masa (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Kedudukan Dok"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Langkah Putaran:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Skala:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Nama kumpulan tidak sah."
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Tetapkan Pemegang"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Tetapkan Pemegang"
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Mula Semula (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Pudar Masuk (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Set Peralihan ke:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Togol Trek Diaktifkan"
@@ -1560,7 +1625,8 @@ msgid "Add Method Track Key"
msgstr "Tambah Kunci Trek Kaedah"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Kaedah tidak ditemui dalam objek: "
#: editor/animation_track_editor.cpp
@@ -2530,8 +2596,9 @@ msgstr "Buka Susun Atur Bas Audio"
msgid "There is no '%s' file."
msgstr "Tiada fail '%s'."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Susun atur"
#: editor/editor_audio_buses.cpp
@@ -5064,11 +5131,14 @@ msgid "Selected node is not a Viewport!"
msgstr "Node yang dipilih bukan Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Saiz: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Saiz:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Halaman: "
#: editor/editor_properties_array_dict.cpp
@@ -6022,10 +6092,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6779,14 +6851,6 @@ msgid "Replace in Files"
msgstr "Gantikan dalam Fail-fail"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Cari: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Ganti: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Gantikan Semua (TIADA BUAT ASAL)"
@@ -7180,7 +7244,8 @@ msgid "Generating Lightmaps"
msgstr "Menjana Peta Cahaya"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Menjana untuk Mesh: "
#: editor/import/resource_importer_scene.cpp
@@ -8020,10 +8085,12 @@ msgstr "Pilihan Kulit Bawang"
msgid "Directions"
msgstr "Arah"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Sebelum"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Masa depan"
@@ -8182,7 +8249,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Tetapkan hujung animasi. Ini adalah berguna untuk sub-peralihan."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Peralihan: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8199,11 +8267,6 @@ msgid "New name:"
msgstr "Nama baru:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Skala:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Pudar Masuk (s):"
@@ -9112,6 +9175,7 @@ msgstr "Buat Tulang(-tulang) Tersuai dari Nod(-nod)"
msgid "Clear Custom Bones"
msgstr "Kosongkan Tulang Tersuai"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9177,6 +9241,10 @@ msgid "Preview Canvas Scale"
msgstr "Pratonton Skala Kanvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Susun atur"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Topeng terjemahan untuk memasukkan kekunci."
@@ -9928,8 +9996,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Topeng Emission"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10311,13 +10380,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10326,10 +10388,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -11029,13 +11087,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Skala:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Peralihan: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -11058,11 +11120,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr "Saiz:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11575,16 +11632,19 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Aksi"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
-msgstr ""
+#, fuzzy
+msgid "Shrink (Pixels):"
+msgstr "Piksel Pepejal"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
-msgstr ""
+#, fuzzy
+msgid "Grow (Pixels):"
+msgstr "Piksel Pepejal"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
@@ -15629,8 +15689,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Keluarkan"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -16664,7 +16725,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17539,7 +17600,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17547,7 +17608,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17918,7 +17979,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17926,7 +17987,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18094,12 +18155,14 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Argumen tidak sah untuk binaan '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Nama tidak sah."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -18111,12 +18174,14 @@ msgid "Var Name"
msgstr "Nama"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "Kaedah tidak ditemui dalam objek: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "Kaedah tidak ditemui dalam objek: "
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index f0d20130ed..2099d61e1c 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -331,7 +331,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Ikke nok bytes til å dekode, eller ugyldig format."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Ugyldig input %i (ikke bestått) i utrykket"
#: core/math/expression.cpp
@@ -1063,6 +1064,7 @@ msgstr "Høy Kvalitet"
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Fri"
@@ -1079,7 +1081,7 @@ msgstr "Speil"
msgid "Time:"
msgstr "Tid:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Verdi:"
@@ -1347,10 +1349,75 @@ msgid "Remove this track."
msgstr "Fjern dette sporet."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Tid (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Posisjon"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Rotasjon Steg:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Skala:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Type:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Håndter Eksportmaler"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Advarsel:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Sett Handle"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Sett Handle"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Legg til Element"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Omstart (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Fade Inn (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animasjoner"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Veksl Aktivering Av Spor"
@@ -1566,7 +1633,8 @@ msgid "Add Method Track Key"
msgstr "Legg til metode-spornøkkel"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metode ikke funnet i objekt: "
#: editor/animation_track_editor.cpp
@@ -2562,8 +2630,9 @@ msgstr "Åpne Audio Bus oppsett"
msgid "There is no '%s' file."
msgstr "Det finnes ingen «%s»-fil"
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Utforming"
#: editor/editor_audio_buses.cpp
@@ -5145,11 +5214,14 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Størrelse: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Størrelse:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Side: "
#: editor/editor_properties_array_dict.cpp
@@ -6119,10 +6191,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Prosjekthåndterer"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6925,14 +6999,6 @@ msgid "Replace in Files"
msgstr "Erstatt Alle"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Finn: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Erstatt: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Erstatt Alle"
@@ -7337,7 +7403,8 @@ msgid "Generating Lightmaps"
msgstr "Genererer lyskart"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Genererer for Maske: "
#: editor/import/resource_importer_scene.cpp
@@ -8222,10 +8289,12 @@ msgstr "Løk-lag"
msgid "Directions"
msgstr "Retninger"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Fortid"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Fremtid"
@@ -8391,7 +8460,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Overgang: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8409,11 +8479,6 @@ msgid "New name:"
msgstr "Nytt navn:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Skala:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fade Inn (s):"
@@ -9378,6 +9443,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr "Fjern Ben"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9447,6 +9513,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Utforming"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -10232,8 +10302,9 @@ msgid "Volume"
msgstr "Volum"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Synlige kollisjons-former"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10642,13 +10713,6 @@ msgid "Instance:"
msgstr "Instans:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Type:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Åpne i Redigeringsverktøy"
@@ -10657,11 +10721,6 @@ msgstr "Åpne i Redigeringsverktøy"
msgid "Load Resource"
msgstr "Last Ressurs"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#, fuzzy
-msgid "ResourcePreloader"
-msgstr "Ressurs"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -11393,12 +11452,16 @@ msgstr "Roter"
msgid "Translate"
msgstr "Oversett"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Skalerer: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Oversetter: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11423,11 +11486,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr "Størrelse:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11963,15 +12021,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Applikasjon"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -16222,7 +16281,7 @@ msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
-msgid "Remote "
+msgid "Remote %s:"
msgstr "Fjern-funksjon "
#: editor/script_editor_debugger.cpp
@@ -17289,8 +17348,9 @@ msgid "Disabled GDNative Singleton"
msgstr "Deaktiver Oppdateringsspinner"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
-msgstr ""
+#, fuzzy
+msgid "Libraries:"
+msgstr "Bibliotek"
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
@@ -18188,7 +18248,7 @@ msgstr ""
"Fiks noden din vær så snill."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -18196,7 +18256,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -18598,7 +18658,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Tilførseltype ikke itererbar: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18606,7 +18667,8 @@ msgid "Iterator became invalid"
msgstr "Iterator ble ugyldig"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Iterator ble ugyldig: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18777,11 +18839,13 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Ugyldig argument av type: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Ugyldige argumenter: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18794,12 +18858,14 @@ msgid "Var Name"
msgstr "Navn"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "Metode ikke funnet i objekt: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "Metode ikke funnet i objekt: "
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index ec5eaca8e9..4daa1292b9 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -397,7 +397,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Niet genoeg bytes voor het decoderen van bytes, of ongeldig formaat."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Ongeldige invoer %i (niet doorgegeven) in expressie"
#: core/math/expression.cpp
@@ -1158,6 +1159,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Vrij"
@@ -1174,7 +1176,7 @@ msgstr "Spiegel"
msgid "Time:"
msgstr "Tijd:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Waarde:"
@@ -1424,10 +1426,75 @@ msgid "Remove this track."
msgstr "Verwijder deze track."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Tijd (en): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Tabbladpositie"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Rotatie Stap:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Schaal:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Type:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Ongeldige export template:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "In-uit vloeien"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Stel Handgreep In"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Stel Handgreep In"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Radio Item"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Herstarten (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Fade-In (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animaties:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Track in-/uit schakelen"
@@ -1640,7 +1707,8 @@ msgid "Add Method Track Key"
msgstr "Voeg Methode Track sleutel toe"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Methode niet gevonden in object: "
#: editor/animation_track_editor.cpp
@@ -2614,8 +2682,9 @@ msgstr "Audiobusindeling openen"
msgid "There is no '%s' file."
msgstr "Het '%s' bestand bestaat niet."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Indeling"
#: editor/editor_audio_buses.cpp
@@ -5142,11 +5211,15 @@ msgid "Selected node is not a Viewport!"
msgstr "Geselecteerde knoop is geen Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Size:"
msgstr "Grootte: "
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Pagina: "
#: editor/editor_properties_array_dict.cpp
@@ -6127,10 +6200,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projectbeheer"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6918,14 +6993,6 @@ msgid "Replace in Files"
msgstr "Alles vervangen"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Zoeken: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Vervangen: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Alles vervangen"
@@ -7323,7 +7390,8 @@ msgid "Generating Lightmaps"
msgstr "Bouw Lightmappen"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Bouw voor Mesh: "
#: editor/import/resource_importer_scene.cpp
@@ -8165,10 +8233,12 @@ msgstr "Onion Skinning Opties"
msgid "Directions"
msgstr "Richtingen"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Verleden"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Toekomst"
@@ -8328,7 +8398,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Stel eindanimatie in. Dit is handig voor sub-transities."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Overgang: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8345,11 +8416,6 @@ msgid "New name:"
msgstr "Nieuwe naam:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Schaal:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fade-In (s):"
@@ -9270,6 +9336,7 @@ msgstr "Stel bot(ten) op uit knoop/knopen"
msgid "Clear Custom Bones"
msgstr "Aangepaste Botten Wissen"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9337,6 +9404,10 @@ msgid "Preview Canvas Scale"
msgstr "Voorbeeld Canvas Schaal"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Indeling"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Translatiemasker voor sleutelinvoer."
@@ -10119,7 +10190,8 @@ msgid "Volume"
msgstr "Volume"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Emissiebron: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10512,13 +10584,6 @@ msgid "Instance:"
msgstr "Instantie:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Type:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Openen in Editor"
@@ -10527,10 +10592,6 @@ msgstr "Openen in Editor"
msgid "Load Resource"
msgstr "Bron laden"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "Bronnen-voorlader"
-
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Flip Portals"
@@ -11253,12 +11314,16 @@ msgstr "Rotatiemodus"
msgid "Translate"
msgstr "Verplaats:"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Schaling: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Transitie: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11283,12 +11348,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
-msgid "Size:"
-msgstr "Grootte: "
-
-#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Objects Drawn:"
msgstr "Objecten Getekend"
@@ -11820,15 +11879,18 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Simplificatie: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Krimpen (Pixels): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Vergroot (Pixels): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -16104,7 +16166,8 @@ msgid "Attach Node Script"
msgstr "Verbind knoopscript"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Remote "
#: editor/script_editor_debugger.cpp
@@ -17167,7 +17230,8 @@ msgid "Disabled GDNative Singleton"
msgstr "Schakel GDNative Singleton uit"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Bibliotheken: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -18061,7 +18125,8 @@ msgstr ""
"zijn werkgeheugen! Repareer de knoop."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Knoop gaf een ongeldige sequentie uitvoer: "
#: modules/visual_script/visual_script.cpp
@@ -18071,7 +18136,8 @@ msgstr ""
"een bug!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Stapeloverloop met stapeldiepte: "
#: modules/visual_script/visual_script.cpp
@@ -18448,7 +18514,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Invoer type is niet iterabel: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18456,7 +18523,8 @@ msgid "Iterator became invalid"
msgstr "Iterator werd ongeldig"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Iterator werd ongeldig: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18630,11 +18698,13 @@ msgid "Operator"
msgstr "Overlap operator."
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Ongeldig argument van type: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Ongeldige argumenten: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18647,11 +18717,13 @@ msgid "Var Name"
msgstr "Naam"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet niet gevonden in script: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet niet gevonden in script: "
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/or.po b/editor/translations/or.po
deleted file mode 100644
index 1d6f22ae5f..0000000000
--- a/editor/translations/or.po
+++ /dev/null
@@ -1,25662 +0,0 @@
-# Odia translation of the Godot Engine editor
-# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
-# This file is distributed under the same license as the Godot source code.
-# Pro Neon <proneon267@gmail.com>, 2019.
-msgid ""
-msgstr ""
-"Project-Id-Version: Godot Engine editor\n"
-"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2019-08-11 10:23+0000\n"
-"Last-Translator: Pro Neon <proneon267@gmail.com>\n"
-"Language-Team: Odia <https://hosted.weblate.org/projects/godot-engine/godot/"
-"or/>\n"
-"Language: or\n"
-"Content-Type: text/plain; charset=UTF-8\n"
-"Content-Transfer-Encoding: 8-bit\n"
-"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.8-dev\n"
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Tablet Driver"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Clipboard"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Current Screen"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Exit Code"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "V-Sync Enabled"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Low Processor Usage Mode"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Min Window Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Max Window Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Screen Orientation"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
-#: platform/uwp/os_uwp.cpp
-msgid "Window"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/project_settings.cpp
-msgid "Borderless"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Per Pixel Transparency Enabled"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/project_settings.cpp
-msgid "Fullscreen"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Maximized"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Minimized"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
-#: scene/gui/graph_node.cpp
-msgid "Resizable"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
-#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Position"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
-#: main/main.cpp modules/gridmap/grid_map.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
-#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
-#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Endian Swap"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Editor Hint"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Print Error Messages"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Iterations Per Second"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Target FPS"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Time Scale"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Error String"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Error Line"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Result"
-msgstr ""
-
-#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
-msgid "Memory"
-msgstr ""
-
-#: core/command_queue_mt.cpp core/message_queue.cpp
-#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
-#: servers/visual_server.cpp
-msgid "Limits"
-msgstr ""
-
-#: core/command_queue_mt.cpp
-msgid "Command Queue"
-msgstr ""
-
-#: core/command_queue_mt.cpp
-msgid "Multithreading Queue Size (KB)"
-msgstr ""
-
-#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr ""
-
-#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Data"
-msgstr ""
-
-#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
-msgid "Network"
-msgstr ""
-
-#: core/io/file_access_network.cpp
-msgid "Remote FS"
-msgstr ""
-
-#: core/io/file_access_network.cpp
-msgid "Page Size"
-msgstr ""
-
-#: core/io/file_access_network.cpp
-msgid "Page Read Ahead"
-msgstr ""
-
-#: core/io/http_client.cpp
-msgid "Blocking Mode Enabled"
-msgstr ""
-
-#: core/io/http_client.cpp
-msgid "Connection"
-msgstr ""
-
-#: core/io/http_client.cpp
-msgid "Read Chunk Size"
-msgstr ""
-
-#: core/io/marshalls.cpp
-msgid "Object ID"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
-msgid "Allow Object Decoding"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-msgid "Refuse New Network Connections"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-msgid "Network Peer"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
-msgid "Root Node"
-msgstr ""
-
-#: core/io/networked_multiplayer_peer.cpp
-msgid "Refuse New Connections"
-msgstr ""
-
-#: core/io/networked_multiplayer_peer.cpp
-msgid "Transfer Mode"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Encode Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Input Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Output Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Stream Peer"
-msgstr ""
-
-#: core/io/stream_peer.cpp
-msgid "Big Endian"
-msgstr ""
-
-#: core/io/stream_peer.cpp
-msgid "Data Array"
-msgstr ""
-
-#: core/io/stream_peer_ssl.cpp
-msgid "Blocking Handshake"
-msgstr ""
-
-#: core/io/udp_server.cpp
-msgid "Max Pending Connections"
-msgstr ""
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "convert() କୁ ଅବୈଧ ପ୍ରକାର ଯୁକ୍ତି, ବ୍ୟବହାର କର TYPE_* ସ୍ଥିରାଙ୍କ |"
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-msgid "Expected a string of length 1 (a character)."
-msgstr ""
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-#: modules/mono/glue/gd_glue.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "self can't be used because instance is null (not passed)"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid index of type %s for base type %s"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid named index '%s' for base type %s"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid arguments to construct '%s'"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "On call to '%s':"
-msgstr ""
-
-#: core/math/random_number_generator.cpp
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Seed"
-msgstr ""
-
-#: core/math/random_number_generator.cpp
-msgid "State"
-msgstr ""
-
-#: core/message_queue.cpp
-msgid "Message Queue"
-msgstr ""
-
-#: core/message_queue.cpp
-msgid "Max Size (KB)"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: servers/audio_server.cpp
-msgid "Device"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Alt"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Shift"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Control"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Meta"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Command"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
-#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Pressed"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Scancode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Physical Scancode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Unicode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Echo"
-msgstr ""
-
-#: core/os/input_event.cpp scene/gui/base_button.cpp
-msgid "Button Mask"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
-msgid "Global Position"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Factor"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Button Index"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Doubleclick"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Tilt"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Pressure"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Relative"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
-#: scene/animation/animation_player.cpp scene/resources/environment.cpp
-#: scene/resources/particles_material.cpp
-msgid "Speed"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Axis Value"
-msgstr ""
-
-#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/touch_screen_button.cpp
-msgid "Action"
-msgstr ""
-
-#: core/os/input_event.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
-msgid "Strength"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Delta"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Channel"
-msgstr ""
-
-#: core/os/input_event.cpp main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Pitch"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
-msgid "Velocity"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Instrument"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Controller Number"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Controller Value"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Application"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp
-msgid "Config"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Project Settings Override"
-msgstr ""
-
-#: core/project_settings.cpp core/resource.cpp
-#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-#: modules/gdnative/nativescript/nativescript.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
-#: scene/resources/skin.cpp
-msgid "Name"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_help.cpp
-#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Description"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
-msgid "Run"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/run_settings_dialog.cpp main/main.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Disable stdout"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Disable stderr"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Use Hidden Project Data Directory"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Use Custom User Dir"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Custom User Dir Name"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp
-#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
-#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
-#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
-#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
-#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Test Width"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Test Height"
-msgstr ""
-
-#: core/project_settings.cpp editor/animation_track_editor.cpp
-#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
-msgid "Audio"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Default Bus Layout"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_export.cpp
-#: editor/editor_file_system.cpp editor/editor_node.cpp
-#: editor/editor_settings.cpp editor/script_create_dialog.cpp
-#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
-msgid "Editor"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Main Run Args"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Search In File Extensions"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Script Templates Search Path"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Plugin Name"
-msgstr ""
-
-#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
-#: scene/3d/collision_object.cpp scene/gui/control.cpp
-msgid "Input"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Accept"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Select"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Cancel"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Focus Next"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Focus Prev"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Left"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Right"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Up"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Down"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Page Up"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Page Down"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Home"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI End"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
-#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Physics"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
-#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
-#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp servers/physics_server.cpp
-msgid "3D"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Smooth Trimesh Collision"
-msgstr ""
-
-#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
-#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
-#: servers/visual_server.cpp
-msgid "Rendering"
-msgstr ""
-
-#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp scene/resources/environment.cpp
-#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
-#: servers/visual_server.cpp
-msgid "Quality"
-msgstr ""
-
-#: core/project_settings.cpp scene/gui/file_dialog.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
-msgid "Filters"
-msgstr ""
-
-#: core/project_settings.cpp scene/main/viewport.cpp
-msgid "Sharpen Intensity"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp main/main.cpp modules/gdscript/gdscript.cpp
-#: modules/visual_script/visual_script.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp scene/3d/room_manager.cpp
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-#: servers/visual_server.cpp
-msgid "Debug"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
-#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
-msgid "Settings"
-msgstr ""
-
-#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
-#: modules/mono/mono_gd/gd_mono.cpp
-msgid "Profiler"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Max Functions"
-msgstr ""
-
-#: core/project_settings.cpp scene/3d/vehicle_body.cpp
-msgid "Compression"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Formats"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Zstd"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Long Distance Matching"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Compression Level"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Window Log Size"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Zlib"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Gzip"
-msgstr ""
-
-#: core/project_settings.cpp platform/android/export/export.cpp
-msgid "Android"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Modules"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "TCP"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Connect Timeout Seconds"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Packet Peer Stream"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Max Buffer (Power of 2)"
-msgstr ""
-
-#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
-msgid "SSL"
-msgstr ""
-
-#: core/register_core_types.cpp main/main.cpp
-msgid "Certificates"
-msgstr ""
-
-#: core/resource.cpp editor/dependency_editor.cpp
-#: editor/editor_resource_picker.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource"
-msgstr ""
-
-#: core/resource.cpp
-msgid "Local To Scene"
-msgstr ""
-
-#: core/resource.cpp editor/dependency_editor.cpp
-#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
-#: core/script_language.cpp
-msgid "Source Code"
-msgstr ""
-
-#: core/translation.cpp editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: core/translation.cpp
-msgid "Test"
-msgstr ""
-
-#: core/translation.cpp scene/resources/font.cpp
-msgid "Fallback"
-msgstr ""
-
-#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
-msgid "B"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "KiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "MiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "GiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "TiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "PiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "EiB"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
-msgid "Buffers"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Canvas Polygon Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Canvas Polygon Index Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp main/main.cpp
-#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
-#: servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
-#: servers/visual_server.cpp
-msgid "2D"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Snapping"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Use GPU Pixel Snap"
-msgstr ""
-
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Immediate Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Lightmapping"
-msgstr ""
-
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Use Bicubic Sampling"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Elements"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Lights"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Reflections"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Lights Per Object"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Subsurface Scattering"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
-#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
-#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
-#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-msgid "Scale"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Follow Surface"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Weight Samples"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Voxel Cone Tracing"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
-msgid "High Quality"
-msgstr ""
-
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Blend Shape Max Buffer Size (KB)"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Free"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Balanced"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Mirror"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
-msgid "Time:"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Value:"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Insert Key Here"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Duplicate Selected Key(s)"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Delete Selected Key(s)"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Add Bezier Point"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Move Bezier Points"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
-msgid "Anim Delete Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Keyframe Time"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Transition"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Transform"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Keyframe Value"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Call"
-msgstr ""
-
-#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Frame"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
-#: platform/osx/export/export.cpp
-msgid "Location"
-msgstr ""
-
-#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
-#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
-msgid "Rotation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Arg Count"
-msgstr ""
-
-#: editor/animation_track_editor.cpp main/main.cpp
-#: modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "In Handle"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Out Handle"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Start Offset"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "End Offset"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Easing"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Keyframe Time"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Transition"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Transform"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Keyframe Value"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Call"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Length"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Property Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "3D Transform Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Call Method Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Bezier Curve Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Audio Playback Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation Playback Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation length (frames)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation length (seconds)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation Looping"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Audio Clips:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Clips:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Track Path"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Toggle this track on/off."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Update Mode (How this property is set)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
-msgid "Interpolation Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove this track."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Time (s): "
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Toggle Track Enabled"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Continuous"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Discrete"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Trigger"
-msgstr ""
-
-#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
-msgid "Capture"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Nearest"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp
-msgid "Linear"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Cubic"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clamp Loop Interp"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Wrap Loop Interp"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Duplicate Key(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add RESET Value(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Delete Key(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Update Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Interpolation Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Loop Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove Anim Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Editors"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-msgid "Confirm Insert Track"
-msgstr ""
-
-#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
-#: editor/animation_track_editor.cpp
-msgid "Create NEW track for %s and insert key?"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Create %d NEW tracks and insert keys?"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert"
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-msgid "node '%s'"
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-msgid "animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "AnimationPlayer can't animate itself, only other players."
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-msgid "property '%s'"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Create & Insert"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert Track & Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Step"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Rearrange Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"Audio tracks can only point to nodes of type:\n"
-"-AudioStreamPlayer\n"
-"-AudioStreamPlayer2D\n"
-"-AudioStreamPlayer3D"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Not possible to add a new track without a root"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Bezier Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Track path is invalid, so can't add a key."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Track is not of type Spatial, can't insert key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Transform Track Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Track Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Track path is invalid, so can't add a method key."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Method Track Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Move Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
-#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
-#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Bezier"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Scale Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"This option does not work for Bezier editing, as it's only a single track."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Add RESET Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"This animation belongs to an imported scene, so changes to imported tracks "
-"will not be saved.\n"
-"\n"
-"To enable the ability to add custom tracks, navigate to the scene's import "
-"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
-"Tracks\", then re-import.\n"
-"Alternatively, use an import preset that imports animations to separate "
-"files."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Warning: Editing imported animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Select an AnimationPlayer node to create and edit animations."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Only show tracks from nodes selected in tree."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Group tracks by node or display them as plain list."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Snap:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation step value."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Seconds"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
-#: scene/resources/texture.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_resource_picker.cpp editor/import/resource_importer_wav.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation properties."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Copy Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale Selection"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale From Cursor"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Duplicate Transposed"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Delete Selection"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Go to Next Step"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Go to Previous Step"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Apply Reset"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Optimize Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Pick the node that will be animated:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Use Bezier Curves"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Create RESET Track(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim. Optimizer"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max. Linear Error:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max. Angular Error:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max Optimizable Angle:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
-#: servers/visual_server.cpp
-msgid "Optimize"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove invalid keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove unresolved and empty tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-up all animations"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale Ratio:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Select Tracks to Copy"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_log.cpp
-#: editor/editor_resource_picker.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Select All/None"
-msgstr ""
-
-#: editor/animation_track_editor_plugins.cpp
-msgid "Add Audio Track Clip"
-msgstr ""
-
-#: editor/animation_track_editor_plugins.cpp
-msgid "Change Audio Track Clip Start Offset"
-msgstr ""
-
-#: editor/animation_track_editor_plugins.cpp
-msgid "Change Audio Track Clip End Offset"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Resize Array"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Change Array Value Type"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Change Array Value"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Go to Line"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line Number:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "%d replaced."
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
-msgid "%d match."
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
-msgid "%d matches."
-msgstr ""
-
-#: editor/code_editor.cpp editor/find_in_files.cpp
-msgid "Match Case"
-msgstr ""
-
-#: editor/code_editor.cpp editor/find_in_files.cpp
-msgid "Whole Words"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Replace"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Replace All"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Selection Only"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
-msgid "Standard"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom In"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom Out"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Reset Zoom"
-msgstr ""
-
-#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
-msgid "Warnings"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line and column numbers."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Method in target node must be specified."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Method name must be a valid identifier."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid ""
-"Target method not found. Specify a valid method or attach a script to the "
-"target node."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect to Node:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect to Script:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "From Signal:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Scene does not contain any script."
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/item_list_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-msgid "Add"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-msgid "Remove"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Add Extra Call Argument:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Extra Call Arguments:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Receiver Method:"
-msgstr ""
-
-#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
-#: servers/visual_server.cpp
-msgid "Advanced"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Deferred"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid ""
-"Defers the signal, storing it in a queue and only firing it at idle time."
-msgstr ""
-
-#: editor/connections_dialog.cpp scene/resources/texture.cpp
-msgid "Oneshot"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnects the signal after its first emission."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Cannot connect signal"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp editor/groups_editor.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Close"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Signal:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect '%s' to '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect all from signal: '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect..."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Disconnect"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect a Signal to a Method"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Edit Connection:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
-msgid "Signals"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Filter signals"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Are you sure you want to remove all connections from this signal?"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect All"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Edit..."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Go to Method"
-msgstr ""
-
-#: editor/create_dialog.cpp
-msgid "Change %s Type"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/project_settings_editor.cpp
-msgid "Change"
-msgstr ""
-
-#: editor/create_dialog.cpp
-msgid "Create New %s"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
-msgid "No results for \"%s\"."
-msgstr ""
-
-#: editor/create_dialog.cpp editor/property_selector.cpp
-msgid "No description available for %s."
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Search:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Matches:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_feature_profile.cpp
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Description:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Search Replacement For:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependencies For:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Scene '%s' is currently being edited.\n"
-"Changes will only take effect when reloaded."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Resource '%s' is in use.\n"
-"Changes will only take effect when reloaded."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependencies:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Fix Broken"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependency Editor"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Search Replacement Resource:"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
-#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Open"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Remove the selected files from the project? (Cannot be undone.)\n"
-"Depending on your filesystem configuration, the files will either be moved "
-"to the system trash or deleted permanently."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"The files being removed are required by other resources in order for them to "
-"work.\n"
-"Remove them anyway? (Cannot be undone.)\n"
-"Depending on your filesystem configuration, the files will either be moved "
-"to the system trash or deleted permanently."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Cannot remove:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Error loading:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Load failed due to missing dependencies:"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_node.cpp
-msgid "Open Anyway"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Which action should be taken?"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Fix Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Errors loading!"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Show Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Orphan Resource Explorer"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
-#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
-msgid "Delete"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Owns"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Resources Without Explicit Ownership:"
-msgstr ""
-
-#: editor/dictionary_property_edit.cpp
-msgid "Change Dictionary Key"
-msgstr ""
-
-#: editor/dictionary_property_edit.cpp
-msgid "Change Dictionary Value"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Thanks from the Godot community!"
-msgstr ""
-
-#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
-msgid "Click to copy."
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Godot Engine contributors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Project Founders"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Lead Developer"
-msgstr ""
-
-#. TRANSLATORS: This refers to a job title.
-#: editor/editor_about.cpp
-msgctxt "Job Title"
-msgid "Project Manager"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Developers"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Authors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Platinum Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Gold Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Silver Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Bronze Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Mini Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Gold Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Silver Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Bronze Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "License"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Third-party Licenses"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid ""
-"Godot Engine relies on a number of third-party free and open source "
-"libraries, all compatible with the terms of its MIT license. The following "
-"is an exhaustive list of all such third-party components with their "
-"respective copyright statements and license terms."
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "All Components"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Components"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Licenses"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Error opening asset file for \"%s\" (not in ZIP format)."
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "%s (already exists)"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Contents of asset \"%s\" - No files conflict with your project:"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Uncompressing Assets"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "The following files failed extraction from asset \"%s\":"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "(and %s more files)"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Asset \"%s\" installed successfully!"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Success!"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp editor/editor_node.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Asset Installer"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Speakers"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Rename Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Change Audio Bus Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Solo"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Mute"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Bypass Effects"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Select Audio Bus Send"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Audio Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Move Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Drag & drop to rearrange."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Solo"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Mute"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Bypass"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Bus Options"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Duplicate"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Reset Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Master bus can't be deleted!"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Duplicate Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Reset Bus Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Move Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save Audio Bus Layout As..."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Location for New Layout..."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Open Audio Bus Layout"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "There is no '%s' file."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Invalid file, not an audio bus layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Error saving file: %s"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add a new Audio Bus to this layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
-#: editor/script_create_dialog.cpp
-msgid "Load"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Load an existing Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save As"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save this Bus Layout to a file."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/import_dock.cpp
-msgid "Load Default"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Load the default Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Create a new Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Audio Bus Layout"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Invalid name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Cannot begin with a digit."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Valid characters:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing engine class name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing built-in type name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing global constant name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Keyword cannot be used as an autoload name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Autoload '%s' already exists!"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Rename Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Toggle AutoLoad Globals"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Move Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Remove Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/area.cpp scene/3d/physics_joint.cpp
-#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp servers/visual_server.cpp
-msgid "Enable"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Rearrange Autoloads"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Can't add autoload:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "%s is an invalid path. File does not exist."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "%s is an invalid path. Not in resource path (res://)."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: editor/editor_plugin_settings.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Path:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Node Name:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Global Variable"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Updating Scene"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Storing local changes..."
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Updating scene..."
-msgstr ""
-
-#: editor/editor_data.cpp editor/editor_resource_picker.cpp
-msgid "[empty]"
-msgstr ""
-
-#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "[unsaved]"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Please select a base directory first."
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Choose a Directory"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp editor/project_manager.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Create Folder"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
-msgid "Name:"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
-msgid "Could not create folder."
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Choose"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Storing File:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "No export template found at the expected path:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Packing"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
-"Etc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC2' texture compression for GLES3. Enable "
-"'Import Etc 2' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC' texture compression for the driver fallback "
-"to GLES2.\n"
-"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
-"Enabled'."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
-"'Import Pvrtc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
-"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'PVRTC' texture compression for the driver fallback "
-"to GLES2.\n"
-"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
-"Enabled'."
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-msgid "Custom Template"
-msgstr ""
-
-#: editor/editor_export.cpp editor/project_export.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Release"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Binary Format"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "64 Bits"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Embed PCK"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "Texture Format"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "BPTC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "S3TC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "ETC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "ETC2"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "No BPTC Fallbacks"
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-msgid "Custom debug template not found."
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-msgid "Custom release template not found."
-msgstr ""
-
-#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Convert Text Resources To Binary On Export"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "3D Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Script Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
-msgid "Asset Library"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Scene Tree Editing"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Node Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "FileSystem Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Import Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to view and edit 3D scenes."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to edit scripts using the integrated script editor."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Provides built-in access to the Asset Library."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows editing the node hierarchy in the Scene dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Allows to work with signals and groups of the node selected in the Scene "
-"dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to browse the local file system via a dedicated dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Allows to configure import settings for individual assets. Requires the "
-"FileSystem dock to function."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(current)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(none)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Remove currently selected profile, '%s'? Cannot be undone."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Profile must be a valid filename and must not contain '.'"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Profile with this name already exists."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(Editor Disabled, Properties Disabled)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(Properties Disabled)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(Editor Disabled)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Class Options:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Enable Contextual Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Class Properties:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Main Features:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Nodes and Classes:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "File '%s' format is invalid, import aborted."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Profile '%s' already exists. Remove it first before importing, import "
-"aborted."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Error saving profile to path: '%s'."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Reset to Default"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Current Profile:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Create Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Remove Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Available Profiles:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Make Current"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp editor/editor_node.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
-#: modules/fbx/editor_scene_importer_fbx.cpp
-msgid "Import"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Export"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Configure Selected Profile:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Extra Options:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Create or import a profile to edit available classes and properties."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "New profile name:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Godot Feature Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Import Profile(s)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Export Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Manage Editor Feature Profiles"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Default Feature Profile"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Select Current Folder"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "File exists, overwrite?"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Select This Folder"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "Copy Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "Open in File Manager"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/project_manager.cpp
-msgid "Show in File Manager"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "New Folder..."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
-msgid "Refresh"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "All Recognized"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "All Files (*)"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open File(s)"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a Directory"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a File or Directory"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp
-#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp
-msgid "Save"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Save a File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Access"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-msgid "Display Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
-#: scene/gui/control.cpp scene/gui/file_dialog.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-#: scene/resources/visual_shader.cpp
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current Dir"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Disable Overwrite Warning"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Back"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Forward"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Up"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Toggle Hidden Files"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Toggle Favorite"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
-#: scene/gui/base_button.cpp
-msgid "Toggle Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Focus Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Move Favorite Up"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Move Favorite Down"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go to previous folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go to next folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Go to parent folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Refresh files."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "(Un)favorite current folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Toggle the visibility of hidden files."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "View items as a list."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Directories & Files:"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
-#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
-msgid "Preview:"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp
-msgid "File:"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "ScanSources"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid ""
-"There are multiple importers for different types pointing to file %s, import "
-"aborted"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "(Re)Importing Assets"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "Reimport Missing Imported Files"
-msgstr ""
-
-#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-msgid "Top"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Class:"
-msgstr ""
-
-#: editor/editor_help.cpp editor/scene_tree_editor.cpp
-#: editor/script_create_dialog.cpp
-msgid "Inherits:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Inherited by:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Online Tutorials"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Properties"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "overrides %s:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "default:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Theme Properties"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/gradient.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constants"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#: platform/iphone/export/export.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Styles"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Property Descriptions"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "(value)"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid ""
-"There is currently no description for this property. Please help us by "
-"[color=$color][url=$url]contributing one[/url][/color]!"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Method Descriptions"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid ""
-"There is currently no description for this method. Please help us by "
-"[color=$color][url=$url]contributing one[/url][/color]!"
-msgstr ""
-
-#: editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-msgid "Text Editor"
-msgstr ""
-
-#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Sort Functions Alphabetically"
-msgstr ""
-
-#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Help"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Case Sensitive"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Show Hierarchy"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Display All"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Classes Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Methods Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Signals Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Constants Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Properties Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Theme Properties Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Member Type"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Class"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Method"
-msgstr ""
-
-#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Signal"
-msgstr ""
-
-#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Constant"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Property"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Theme Property"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
-msgid "Property:"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-msgid "Label"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Read Only"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
-msgid "Checkable"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Checked"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Draw Red"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Keying"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pin value"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid ""
-"Pinning a value forces it to be saved even if it's equal to the default."
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pin value [Disabled because '%s' is editor-only]"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Set %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Set Multiple:"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pinned %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Unpinned %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Copy Property"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Paste Property"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Copy Property Path"
-msgstr ""
-
-#: editor/editor_log.cpp
-msgid "Output:"
-msgstr ""
-
-#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
-msgid "Copy Selection"
-msgstr ""
-
-#: editor/editor_log.cpp editor/editor_network_profiler.cpp
-#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/property_editor.cpp editor/scene_tree_dock.cpp
-#: editor/script_editor_debugger.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Clear"
-msgstr ""
-
-#: editor/editor_log.cpp
-msgid "Clear Output"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: editor/editor_profiler.cpp
-msgid "Stop"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
-#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
-msgid "Start"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "%s/s"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Down"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Up"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Node"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Incoming RPC"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Incoming RSET"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Outgoing RPC"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Outgoing RSET"
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-msgid "New Window"
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Spins when the editor window redraws.\n"
-"Update Continuously is enabled, which can increase power usage. Click to "
-"disable it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Spins when the editor window redraws."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Imported resources can't be saved."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Error saving resource!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource can't be saved because it does not belong to the edited scene. "
-"Make it unique first."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save Resource As..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't open file for writing:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Requested file format unknown:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while saving."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while parsing '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unexpected end of file '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Missing '%s' or its dependencies."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while loading '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Saving Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Analyzing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Creating Thumbnail"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a tree root."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This scene can't be saved because there is a cyclic instancing inclusion.\n"
-"Please resolve it and then attempt to save again."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
-"be satisfied."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Could not save one or more scenes!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save All Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp editor/scene_tree_dock.cpp
-msgid "Can't overwrite scene that is still open!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't load MeshLibrary for merging!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error saving MeshLibrary!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't load TileSet for merging!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error saving TileSet!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"An error occurred while trying to save the editor layout.\n"
-"Make sure the editor's user data path is writable."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Default editor layout overridden.\n"
-"To restore the Default layout to its base settings, use the Delete Layout "
-"option and delete the Default layout."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Layout name not found!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Restored the Default layout to its base settings."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource belongs to a scene that was imported, so it's not editable.\n"
-"Please read the documentation relevant to importing scenes to better "
-"understand this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource belongs to a scene that was instanced or inherited.\n"
-"Changes to it won't be kept when saving the current scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource was imported, so it's not editable. Change its settings in the "
-"import panel and then re-import."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This scene was imported, so changes to it won't be kept.\n"
-"Instancing it or inheriting will allow making changes to it.\n"
-"Please read the documentation relevant to importing scenes to better "
-"understand this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This is a remote object, so changes to it won't be kept.\n"
-"Please read the documentation relevant to debugging to better understand "
-"this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "There is no defined scene to run."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save scene before running..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Could not start subprocess!"
-msgstr ""
-
-#: editor/editor_node.cpp editor/filesystem_dock.cpp
-msgid "Open Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Base Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open Script..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Reload"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to '%s' before reloading?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Close"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to '%s' before closing?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%s no longer exists! Please specify a new save location."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The current scene has no root node, but %d modified external resource(s) "
-"were saved anyway."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"A root node is required to save the scene. You can add a root node using the "
-"Scene tree dock."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Scene As..."
-msgstr ""
-
-#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "This operation can't be done without a scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export Mesh Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a root node."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export Tile Set"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a selected node."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Current scene not saved. Open anyway?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't undo while mouse buttons are pressed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Nothing to undo."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Undo: %s"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't redo while mouse buttons are pressed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Nothing to redo."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Redo: %s"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't reload a scene that was never saved."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reload Saved Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The current scene has unsaved changes.\n"
-"Reload the saved scene anyway? This action cannot be undone."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Run Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quit"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Yes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Exit the editor?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Project Manager?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before reloading?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Quit"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before quitting?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before opening Project Manager?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This option is deprecated. Situations where refresh must be forced are now "
-"considered a bug. Please report."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pick a Main Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reopen Closed Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to load addon script from path: '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to load addon script from path: '%s'. This might be due to a code "
-"error in that script.\n"
-"Disabling the addon at '%s' to prevent further errors."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Scene '%s' was automatically imported, so it can't be modified.\n"
-"To make changes to it, a new inherited scene can be created."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Error loading scene, it must be inside the project path. Use 'Import' to "
-"open the scene, then save it inside the project path."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene '%s' has broken dependencies:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Clear Recent Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"No main scene has ever been defined, select one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' does not exist, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' is not a scene file, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Layout"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Delete Layout"
-msgstr ""
-
-#: editor/editor_node.cpp editor/import_dock.cpp
-#: editor/script_create_dialog.cpp
-msgid "Default"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-msgid "Show in FileSystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play This Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Undo Close Tab"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Close Other Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Tabs to the Right"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close All Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Switch Scene Tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more files or folders"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more folders"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more files"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to write to file '%s', file in use, locked or lacking permissions."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
-#: servers/arvr/arvr_interface.cpp
-msgid "Interface"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Scene Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Always Show Close Button"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Resize If Many Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Minimum Width"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Clear Output On Play"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Open Output On Play"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Close Output On Stop"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save On Focus Loss"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Each Scene On Quit"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Quit Confirmation"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Show Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Vital Only"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Localize Settings"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Restore Scenes On Load"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Show Thumbnail On Hover"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Property Name Style"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Float Step"
-msgstr ""
-
-#: editor/editor_node.cpp scene/gui/tree.cpp
-msgid "Disable Folding"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Auto Unfold Foreign Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Horizontal Vector2 Editing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Horizontal Vector Types Editing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Resources In Current Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Resources To Open In New Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Color Picker Mode"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Dock Position"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_plugin.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Toggle distraction-free mode."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Add a new scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Go to previously opened scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Text"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Next tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Previous tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Filter Files..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Operations with scene files."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Inherited Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Open Recent"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Convert To..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "MeshLibrary..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "TileSet..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Undo"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Redo"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Miscellaneous project or scene-wide tools."
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
-msgid "Project"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Project Settings..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Set Up Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Shut Down Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Install Android Build Template..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open User Data Folder"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tools"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Orphan Resource Explorer..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reload Current Project"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quit to Project List"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Deploy with Remote Debug"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, using one-click deploy will make the executable "
-"attempt to connect to this computer's IP so the running project can be "
-"debugged.\n"
-"This option is intended to be used for remote debugging (typically with a "
-"mobile device).\n"
-"You don't need to enable it to use the GDScript debugger locally."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Small Deploy with Network Filesystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, using one-click deploy for Android will only "
-"export an executable without the project data.\n"
-"The filesystem will be provided from the project by the editor over the "
-"network.\n"
-"On Android, deploying will use the USB cable for faster performance. This "
-"option speeds up testing for projects with large assets."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Visible Collision Shapes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, collision shapes and raycast nodes (for 2D and "
-"3D) will be visible in the running project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Visible Navigation"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, navigation meshes and polygons will be visible "
-"in the running project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Force Shader Fallbacks"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, shaders will be used in their fallback form "
-"(either visible via an ubershader or hidden) during all the run time.\n"
-"This is useful for verifying the look and performance of fallbacks, which "
-"are normally displayed briefly.\n"
-"Asynchronous shader compilation must be enabled in the project settings for "
-"this option to make a difference."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Synchronize Scene Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, any changes made to the scene in the editor "
-"will be replicated in the running project.\n"
-"When used remotely on a device, this is more efficient when the network "
-"filesystem option is enabled."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Synchronize Script Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, any script that is saved will be reloaded in "
-"the running project.\n"
-"When used remotely on a device, this is more efficient when the network "
-"filesystem option is enabled."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Editor Settings..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Editor Layout"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Take Screenshot"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Screenshots are stored in the Editor Data/Settings Folder."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Toggle Fullscreen"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Data/Settings Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Data Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Settings Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Editor Features..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Export Templates..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Online Documentation"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Questions & Answers"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Report a Bug"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Suggest a Feature"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Send Docs Feedback"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
-msgid "Community"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "About Godot"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Support Godot Development"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play the project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pause the scene execution for debugging."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pause Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Stop the scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play the edited scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play custom scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play Custom Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Changing the video driver requires restarting the editor."
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_settings_editor.cpp
-#: editor/settings_config_dialog.cpp
-msgid "Save & Restart"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update All Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Vital Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Hide Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/fileserver/editor_file_server.cpp
-#: modules/fbx/editor_scene_importer_fbx.cpp
-msgid "FileSystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Expand Bottom Panel"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Don't Save"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Android build template is missing, please install relevant templates."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Templates"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Install from file"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Select android sources file"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This will set up your project for custom Android builds by installing the "
-"source template to \"res://android/build\".\n"
-"You can then apply modifications and build your own custom APK on export "
-"(adding modules, changing the AndroidManifest.xml, etc.).\n"
-"Note that in order to make custom builds instead of using pre-built APKs, "
-"the \"Use Custom Build\" option should be enabled in the Android export "
-"preset."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The Android build template is already installed in this project and it won't "
-"be overwritten.\n"
-"Remove the \"res://android/build\" directory manually before attempting this "
-"operation again."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Import Templates From ZIP File"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Template Package"
-msgstr ""
-
-#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Merge With Existing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Apply MeshInstance Transforms"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open & Run a Script"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Reload"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Resave"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Inherited"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Load Errors"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Select"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Select Current"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open 2D Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open 3D Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Script Editor"
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-msgid "Open Asset Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open the next Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open the previous Editor"
-msgstr ""
-
-#: editor/editor_node.h
-msgid "Warning!"
-msgstr ""
-
-#: editor/editor_path.cpp
-msgid "No sub-resources found."
-msgstr ""
-
-#: editor/editor_path.cpp
-msgid "Open a list of sub-resources."
-msgstr ""
-
-#: editor/editor_plugin.cpp
-msgid "Creating Mesh Previews"
-msgstr ""
-
-#: editor/editor_plugin.cpp
-msgid "Thumbnail..."
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Main Script:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Edit Plugin"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Installed Plugins:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-msgid "Update"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Version"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Author"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Status"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Measure:"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame Time (ms)"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Average Time (ms)"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame %"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Physics Frame %"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Inclusive"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Self"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid ""
-"Inclusive: Includes time from other functions called by this function.\n"
-"Use this to spot bottlenecks.\n"
-"\n"
-"Self: Only count the time spent in the function itself, not in other "
-"functions called by that function.\n"
-"Use this to find individual functions to optimize."
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame #:"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Calls"
-msgstr ""
-
-#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Profiler Frame History Size"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Profiler Frame Max Functions"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "Edit Text:"
-msgstr ""
-
-#: editor/editor_properties.cpp editor/script_create_dialog.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "On"
-msgstr ""
-
-#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: scene/main/canvas_layer.cpp
-msgid "Layer"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "Bit %d, value %d"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "[Empty]"
-msgstr ""
-
-#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign..."
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "Invalid RID"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid ""
-"Can't create a ViewportTexture on resources saved as a file.\n"
-"Resource needs to belong to a scene."
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid ""
-"Can't create a ViewportTexture on this resource because it's not set as "
-"local to scene.\n"
-"Please switch on the 'local to scene' property on it (and all resources "
-"containing it up to a node)."
-msgstr ""
-
-#: editor/editor_properties.cpp editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/editor_properties.cpp editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "New Key:"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "New Value:"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Add Key/Value Pair"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid ""
-"The selected resource (%s) does not match any type expected for this "
-"property (%s)."
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Quick Load"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "Make Unique"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "Convert to %s"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "New %s"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Edited Resource"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
-#: scene/gui/slider.cpp scene/gui/spin_box.cpp
-msgid "Editable"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "New Script"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
-msgid "Extend Script"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Script Owner"
-msgstr ""
-
-#: editor/editor_run_native.cpp
-msgid ""
-"No runnable export preset found for this platform.\n"
-"Please add a runnable preset in the Export menu or define an existing preset "
-"as runnable."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Write your logic in the _run() method."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "There is an edited scene already."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Couldn't instance script:"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Did you forget the 'tool' keyword?"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Couldn't run script:"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Did you forget the '_run' method?"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Editor Language"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Display Scale"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Custom Display Scale"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Antialiased"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Hinting"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font Bold"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Font"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Dim Editor On Dialog Popup"
-msgstr ""
-
-#: editor/editor_settings.cpp main/main.cpp
-msgid "Low Processor Mode Sleep (µsec)"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Unfocused Low Processor Mode Sleep (µsec)"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Separate Distraction Mode"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Max Array Dictionary Items Per Page"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
-#: scene/register_scene_types.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Icon And Font Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Base Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Accent Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/environment.cpp
-msgid "Contrast"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Relationship Line Opacity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Highlight Tabs"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Border Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Use Graph Node Headers"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Additional Spacing"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Custom Theme"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Script Button"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Directories"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Autoscan Project Path"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Project Path"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Compress Binary Resources"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Safe Save On Backup Then Rename"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "File Dialog"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Thumbnail Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Docks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scene Tree"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Start Create Dialog Fully Expanded"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Always Show Folders"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Property Editor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Refresh Interval"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Subresource Hue Tint"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Color Theme"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/3d/label_3d.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Line Spacing"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Highlighting"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Syntax Highlighting"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Highlight All Occurrences"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Highlight Current Line"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-msgid "Highlight Type Safe Lines"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Indent"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Convert Indent On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Draw Tabs"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Draw Spaces"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Smooth Scrolling"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "V Scroll Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Minimap"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Minimap Width"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Mouse Extra Buttons Navigate History"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Appearance"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Show Line Numbers"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Numbers Zero Padded"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Bookmark Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Breakpoint Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Info Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Folding"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Word Wrap"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Line Length Guidelines"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Soft Column"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Hard Column"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Script List"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Members Overview"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Trim Trailing Whitespace On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Autosave Interval Secs"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Restore Scripts On Load"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Create Signal Callbacks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Sort Members Outline Alphabetically"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Cursor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scroll Past End Of File"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Block Caret"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Caret Blink"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Caret Blink Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Right Click Moves Caret"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Completion"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Idle Parse Delay"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Brace Complete"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Complete Delay"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Put Callhint Tooltip Below Current Line"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Callhint Tooltip Offset"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Complete File Paths"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-msgid "Add Type Hints"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Use Single Quotes"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Help Index"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Source Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Title Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Pick Distance"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-msgid "Preview Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Primary Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Secondary Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Selection Box Color"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Instanced"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-msgid "Joint"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Primary Grid Steps"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Max"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Min"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Bias"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid XZ Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid XY Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid YZ Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default FOV"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Z Near"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Z Far"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Lightmap Baking Number Of CPU Threads"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Navigation Scheme"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Invert Y Axis"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Invert X Axis"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Zoom Style"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Emulate Numpad"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Emulate 3 Button Mouse"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Pan Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Zoom Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-msgid "Warped Mouse Panning"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Navigation Feel"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Sensitivity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Translation Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Zoom Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Navigation Scheme"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Sensitivity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Base Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Activation Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Speed Zoom Link"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-msgid "Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Guides Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Smart Snapping Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Width"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Color 1"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Color 2"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Selected Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone IK Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Outline Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Outline Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Viewport Border Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Constrain Editor View"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Simple Panning"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scroll To Pan"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Pan Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly Editor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Point Grab Radius"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Show Previous Outline"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
-msgid "Autorename Animation Tracks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Create Bezier Tracks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Create Reset Tracks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Onion Layers Past Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Onion Layers Future Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Visual Editors"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Minimap Opacity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Window Placement"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/control.cpp
-msgid "Rect"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Rect Custom Position"
-msgstr ""
-
-#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
-msgid "Screen"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Remote Host"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Remote Port"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Editor SSL Certificates"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "HTTP Proxy"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Host"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Port"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Project Manager"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Sorting Order"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Symbol Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Keyword Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Control Flow Keyword Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Base Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Engine Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "User Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Comment Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "String Color"
-msgstr ""
-
-#: editor/editor_settings.cpp platform/javascript/export/export.cpp
-#: platform/uwp/export/export.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Completion Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Completion Selected Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Completion Existing Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Completion Scroll Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Completion Font Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Text Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Line Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Safe Line Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Caret Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Caret Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Text Selected Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Selection Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Brace Mismatch Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Current Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Word Highlighted Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Function Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Member Variable Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Mark Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Bookmark Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Breakpoint Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Executing Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Code Folding Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Search Result Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Search Result Border Color"
-msgstr ""
-
-#: editor/editor_spin_slider.cpp
-msgid "Hold %s to round to integers. Hold Shift for more precise changes."
-msgstr ""
-
-#: editor/editor_spin_slider.cpp scene/gui/button.cpp
-msgid "Flat"
-msgstr ""
-
-#: editor/editor_spin_slider.cpp
-msgid "Hide Slider"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp
-msgid "Select Node(s) to Import"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp editor/project_manager.cpp
-msgid "Browse"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp
-msgid "Scene Path:"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp
-msgid "Import From Node:"
-msgstr ""
-
-#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
-#: editor/editor_vcs_interface.cpp
-msgid "%s Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open the folder containing these templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall these templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "There are no mirrors available."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Retrieving the mirror list..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Starting the download..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error requesting URL:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connecting to the mirror..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't resolve the requested address."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't connect to the mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "No response from the mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Request ended up in a redirect loop."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Request failed:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download complete; extracting templates..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Cannot remove temporary file:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"Templates installation failed.\n"
-"The problematic templates archives can be found at '%s'."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error getting the list of mirrors."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Best available mirror"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"No download links found for this version. Direct download is only available "
-"for official releases."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Disconnected"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Resolving"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't Resolve"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Connecting..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't Connect"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connected"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Requesting..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Downloading"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connection Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "SSL Handshake Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't open the export templates file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside the export templates file: %s."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "No version.txt found inside the export templates file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error creating path for extracting templates:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Extracting Export Templates"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Importing:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Remove templates for the version '%s'?"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uncompressing Android Build Sources"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export Template Manager"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Current Version:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export templates are missing. Download them or install from a file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export templates are installed and ready to be used."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open Folder"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open the folder containing installed templates for the current version."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall templates for the current version."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download from:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open in Web Browser"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Copy Mirror URL"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download and Install"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"Download and install templates for the current version from the best "
-"possible mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Official export templates aren't available for development builds."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Install from File"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Install templates from a local file."
-msgstr ""
-
-#: editor/export_template_manager.cpp editor/find_in_files.cpp
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Cancel the download of the templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Other Installed Versions:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall Template"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Select Template File"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Godot Export Templates"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"The templates will continue to download.\n"
-"You may experience a short editor freeze when they finish."
-msgstr ""
-
-#: editor/fileserver/editor_file_server.cpp
-msgid "File Server"
-msgstr ""
-
-#: editor/fileserver/editor_file_server.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Status: Import of file failed. Please fix file and reimport manually."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"Importing has been disabled for this file, so it can't be opened for editing."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Cannot move/rename resources root."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Cannot move a folder into itself."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Error moving:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Error duplicating:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Unable to update dependencies:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Provided name contains invalid characters."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "A file or folder with this name already exists."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Name contains invalid characters."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"This file extension is not recognized by the editor.\n"
-"If you want to rename it anyway, use your operating system's file manager.\n"
-"After renaming to an unknown extension, the file won't be shown in the "
-"editor anymore."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"The following files or folders conflict with items in the target location "
-"'%s':\n"
-"\n"
-"%s\n"
-"\n"
-"Do you wish to overwrite them?"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Renaming file:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Renaming folder:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Duplicating file:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Duplicating folder:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Inherited Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Set As Main Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Open Scenes"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Instance"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Add to Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Remove from Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Edit Dependencies..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "View Owners..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Move To..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Scene..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-msgid "New Script..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Resource..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Expand All"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Collapse All"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort files"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Name (Ascending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Name (Descending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Type (Ascending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Type (Descending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Last Modified"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by First Modified"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Rename..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Focus the search box"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Previous Folder/File"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Next Folder/File"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Toggle Split Mode"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Search files"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"Scanning Files,\n"
-"Please Wait..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Move"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/project_manager.cpp editor/rename_dialog.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Rename"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Overwrite"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Create Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Find in Files"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Find:"
-msgstr ""
-
-#: editor/find_in_files.cpp editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Folder:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Filters:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid ""
-"Include the files with the following extensions. Add or remove them in "
-"ProjectSettings."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Replace in Files"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace All (NO UNDO)"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Searching..."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d match in %d file."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d matches in %d file."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d matches in %d files."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Add to Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Remove from Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Group name already exists."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Invalid group name."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Rename Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Delete Group"
-msgstr ""
-
-#: editor/groups_editor.cpp editor/node_dock.cpp
-msgid "Groups"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Nodes Not in Group"
-msgstr ""
-
-#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
-#: editor/scene_tree_editor.cpp
-msgid "Filter nodes"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Nodes in Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Empty groups will be automatically removed."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Group Editor"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Manage Groups"
-msgstr ""
-
-#: editor/import/editor_import_collada.cpp
-msgid "Collada"
-msgstr ""
-
-#: editor/import/editor_import_collada.cpp
-msgid "Use Ambient"
-msgstr ""
-
-#: editor/import/resource_importer_bitmask.cpp
-msgid "Create From"
-msgstr ""
-
-#: editor/import/resource_importer_bitmask.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Threshold"
-msgstr ""
-
-#: editor/import/resource_importer_csv_translation.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp
-msgid "Compress"
-msgstr ""
-
-#: editor/import/resource_importer_csv_translation.cpp
-msgid "Delimiter"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-msgid "ColorCorrect"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-msgid "No BPTC If RGB"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
-msgid "Flags"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp
-#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-msgid "Filter"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "Mipmaps"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "Anisotropic"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "sRGB"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-msgid "Slices"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
-#: scene/resources/style_box.cpp
-msgid "Horizontal"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
-#: scene/resources/style_box.cpp
-msgid "Vertical"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Generate Tangents"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Scale Mesh"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Offset Mesh"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-#: editor/import/resource_importer_scene.cpp
-msgid "Octahedral Compression"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Optimize Mesh Flags"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Single Scene"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Materials+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Materials+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Multiple Scenes"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Multiple Scenes+Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-#: scene/3d/physics_joint.cpp
-msgid "Nodes"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Root Type"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Root Name"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Root Scale"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Custom Script"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
-msgid "Storage"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Use Legacy Names"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Keep On Reimport"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Meshes"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Ensure Tangents"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Light Baking"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Lightmap Texel Size"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Skins"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Use Named Skins"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "External Files"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Store In Subdir"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Filter Script"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Keep Custom Tracks"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Optimizer"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
-#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
-#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
-#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
-#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Enabled"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Max Linear Error"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Max Angular Error"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Max Angle"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Remove Unused Tracks"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Clips"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/particles.cpp scene/resources/environment.cpp
-msgid "Amount"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import Scene"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Importing Scene..."
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Generating Lightmaps"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Running Custom Script..."
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Couldn't load post-import script:"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Invalid/broken script for post-import (check console):"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Error running post-import script:"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Did you return a Node-derived object in the `post_import()` method?"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Saving..."
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "2D, Detect 3D"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "2D Pixel"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
-msgid "Lossy Quality"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "HDR Mode"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "BPTC LDR"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Process"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Fix Alpha Border"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Premult Alpha"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Hdr As Srgb"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Invert Color"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Normal Map Invert Y"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Size Limit"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Detect 3D"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "SVG"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid ""
-"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
-"texture will not display correctly on PC."
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Atlas File"
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Import Mode"
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Crop To Region"
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Trim Alpha Border From Region"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
-msgid "Force"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "8 Bit"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Mono"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Max Rate"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Max Rate Hz"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Trim"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Normalize"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop Mode"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop Begin"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop End"
-msgstr ""
-
-#: editor/import_defaults_editor.cpp
-msgid "Select Importer"
-msgstr ""
-
-#: editor/import_defaults_editor.cpp
-msgid "Importer:"
-msgstr ""
-
-#: editor/import_defaults_editor.cpp
-msgid "Reset to Defaults"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Keep File (No Import)"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "%d Files"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Reimport"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"You have pending changes that haven't been applied yet. Click Reimport to "
-"apply changes made to the import options.\n"
-"Selecting another resource in the FileSystem dock without clicking Reimport "
-"first will discard changes made in the Import dock."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Import As:"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Save Scenes, Re-Import, and Restart"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Changing the type of an imported file requires editor restart."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"WARNING: Assets exist that use this resource, they may stop loading properly."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"Select a resource file in the filesystem or in the inspector to adjust "
-"import settings."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Failed to load resource."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Property Name Style"
-msgstr ""
-
-#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
-msgid "Raw"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Capitalized"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Localized"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Localization not available for current language."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Copy Properties"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Paste Properties"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Save the currently edited resource."
-msgstr ""
-
-#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Save As..."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Extra resource options."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Edit Resource from Clipboard"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Copy Resource"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Make Resource Built-In"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Go to the previous edited object in history."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Go to the next edited object in history."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "History of recently edited objects."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Open documentation for this object."
-msgstr ""
-
-#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
-msgid "Open Documentation"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Filter properties"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Manage object properties."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Changes may be lost!"
-msgstr ""
-
-#: editor/multi_node_edit.cpp
-msgid "MultiNode Set"
-msgstr ""
-
-#: editor/node_dock.cpp
-msgid "Select a single node to edit its signals and groups."
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Edit a Plugin"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Create a Plugin"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Plugin Name:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Subfolder:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Author:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
-msgid "Language:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Script Name:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Activate now?"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Polygon"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Create points."
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid ""
-"Edit points.\n"
-"LMB: Move Point\n"
-"RMB: Erase Point"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Erase points."
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Edit Polygon"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Insert Point"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Edit Polygon (Remove Point)"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Remove Polygon And Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load..."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Move Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Change BlendSpace1D Limits"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Change BlendSpace1D Labels"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "This type of node can't be used. Only root nodes are allowed."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Add Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Add Animation Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Remove BlendSpace1D Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Move BlendSpace1D Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid ""
-"AnimationTree is inactive.\n"
-"Activate to enable playback, check node warnings if activation fails."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Set the blending position within the space"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Select and move points, create points with RMB."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Open Editor"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Open Animation Node"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Triangle already exists."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Add Triangle"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Change BlendSpace2D Limits"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Change BlendSpace2D Labels"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Remove BlendSpace2D Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Remove BlendSpace2D Triangle"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "No triangles exist, so no blending can take place."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Toggle Auto Triangles"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Create triangles by connecting points."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Erase points and triangles."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Generate blend triangles automatically (instead of manually)"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Parameter Changed:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Output node can't be added to the blend tree."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node to BlendTree"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Node Moved"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Unable to connect, port may be in use or connection may be invalid."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Nodes Connected"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Nodes Disconnected"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Set Animation"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Delete Node"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Delete Node(s)"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Toggle Filter On/Off"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Change Filter"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "No animation player set, so unable to retrieve track names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Player path set is invalid, so unable to retrieve track names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid ""
-"Animation player has no valid root node path, so unable to retrieve track "
-"names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Anim Clips"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Audio Clips"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Functions"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Node Renamed"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "Edit Filtered Tracks:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Enable Filtering"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Toggle Autoplay"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "New Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "New Anim"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Delete Animation?"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Remove Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Invalid animation name!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation name already exists!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Rename Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation resource on clipboard!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Pasted Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Paste Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation backwards from current pos. (A)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation backwards from end. (Shift+A)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Stop animation playback. (S)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation from start. (Shift+D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation from current pos. (D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation position (in seconds)."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Scale animation playback globally for the node."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "New"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Paste As Reference"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Transitions..."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Open in Inspector"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Enable Onion Skinning"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Onion Skinning Options"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Directions"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Past"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Future"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Depth"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "1 step"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "2 steps"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "3 steps"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Differences Only"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Force White Modulate"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Include Gizmos (3D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Pin AnimationPlayer"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create New Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-msgid "Error!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Times:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Next (Auto Queue):"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Cross-Animation Blend Times"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Move Node"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition exists!"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Add Transition"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "End"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Immediate"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: scene/animation/animation_blend_tree.cpp
-msgid "Sync"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "At End"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: scene/3d/vehicle_body.cpp
-msgid "Travel"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Start and end nodes are needed for a sub-transition."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "No playback resource set at path: %s."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Node Removed"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition Removed"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Set Start Node (Autoplay)"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid ""
-"Select and move nodes.\n"
-"RMB to add new nodes.\n"
-"Shift+LMB to create connections."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Create new nodes."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Connect nodes."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Toggle autoplay this animation on start, restart or seek to zero."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Set the end animation. This is useful for sub-transitions."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Play Mode:"
-msgstr ""
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "New name:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Fade In (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Fade Out (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
-msgid "Blend"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Auto Restart:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Restart (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Random Restart (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Start!"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Amount:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend 0:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend 1:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "X-Fade Time (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Input"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Clear Auto-Advance"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Set Auto-Advance"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Delete Input"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation tree is valid."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation tree is invalid."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "OneShot Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Mix Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend2 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend3 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend4 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "TimeScale Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "TimeSeek Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Transition Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Import Animations..."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Edit Node Filters"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Filters..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
-msgid "Use Threads"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Contents:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "View Files"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Connection error, please try again."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't connect."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't connect to host:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "No response from host:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "No response."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't resolve hostname:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't resolve."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, return code:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Cannot save response to:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Write error."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, too many redirects"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Redirect loop."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, timeout"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Timeout."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Bad download hash, assuming file has been tampered with."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Expected:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Got:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed SHA-256 hash check"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Asset Download Error:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Downloading (%s / %s)..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Downloading..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Resolving..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Error making request"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Idle"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Install..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Retry"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download Error"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Available URLs"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download for this asset is already in progress!"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Recently Updated"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Least Recently Updated"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Name (A-Z)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Name (Z-A)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "License (A-Z)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "License (Z-A)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "First"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "Previous"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "Next"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "Last"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Search templates, projects, and demos"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Search assets (excluding templates, projects, and demos)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Import..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Plugins..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
-msgid "Sort:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Category:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Site:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Support"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Official"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Testing"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed to get repository configuration."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Assets ZIP File"
-msgstr ""
-
-#: editor/plugins/audio_stream_editor_plugin.cpp
-msgid "Audio Preview Play/Pause"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Can't determine a save path for lightmap images.\n"
-"Save your scene and try again."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
-"In Baked Light' and 'Generate Lightmap' flags are on."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Failed creating lightmap images, make sure path is writable."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Failed determining lightmap size. Maximum lightmap size too small?"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Some mesh is invalid. Make sure the UV2 channel values are contained within "
-"the [0.0,1.0] square region."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Godot editor was built without ray tracing support, lightmaps can't be baked."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Bake Lightmaps"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "LightMap Bake"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Select lightmap bake file:"
-msgstr ""
-
-#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
-msgid "Preview"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Configure Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Grid Offset:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Grid Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Primary Line Every:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "steps"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation Offset:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Remove Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Horizontal Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Horizontal Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Remove Horizontal Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Horizontal and Vertical Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotate %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotate CanvasItem \"%s\" to %d degrees"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move CanvasItem \"%s\" Anchor"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale Node2D \"%s\" to (%s, %s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Resize Control \"%s\" to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale CanvasItem \"%s\" to (%s, %s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move CanvasItem \"%s\" to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Locked"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Grouped"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Children of containers have their anchors and margins values overridden by "
-"their parent."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Presets for the anchors and margins values of a Control node."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"When active, moving Control nodes changes their anchors instead of their "
-"margins."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Top Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Top Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Bottom Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Bottom Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Top"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Bottom"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Left Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Top Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Right Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Bottom Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "VCenter Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "HCenter Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Full Rect"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Keep Ratio"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Anchors only"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Anchors and Margins"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Anchors"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Project Camera Override\n"
-"Overrides the running project's camera with the editor viewport camera."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Project Camera Override\n"
-"No project instance running. Run the project from the editor to use this "
-"feature."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unlock Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Group Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Ungroup Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Paste Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Custom Bone(s) from Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Warning: Children of a container get their position and size determined only "
-"by their parent."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom Reset"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/tree.cpp
-msgid "Select Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Drag: Rotate selected node around pivot."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Alt+Drag: Move selected node."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Alt+Drag: Scale selected node."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "V: Set selected node's pivot position."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "RMB: Add node at position clicked."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Shift: Scale proportionally."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Show a list of all objects at the position clicked\n"
-"(same as Alt+RMB in select mode)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Click to change object's rotation pivot."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Pan Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Ruler Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle smart snapping."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Smart Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle grid snapping."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Grid Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Rotation Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Scale Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap Relative"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Pixel Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Smart Snapping"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Configure Snap..."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Parent"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Anchor"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Sides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Center"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Other Nodes"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock the selected object in place (can't be moved)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unlock the selected object (can be moved)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unlock Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Makes sure the object's children are not selectable."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Group Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Restores the object's children's ability to be selected."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Ungroup Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Skeleton Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Custom Bone(s) from Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Custom Bones"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show When Snapping"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Hide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle Grid"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Helpers"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Rulers"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Origin"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Viewport"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Group And Lock Icons"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Selection"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Frame Selection"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Preview Canvas Scale"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Translation mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert keys (based on mask)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Auto insert keys when objects are translated, rotated or scaled (based on "
-"mask).\n"
-"Keys are only added to existing tracks, no new tracks will be created.\n"
-"Keys must be inserted manually for the first time."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Auto Insert Key"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation Key and Pose Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key (Existing Tracks)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Copy Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Add Node Here"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Instance Scene Here"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Multiply grid step by 2"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Divide grid step by 2"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Pan View"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 3.125%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 6.25%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 12.5%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 25%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 50%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 100%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 200%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 400%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 800%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 1600%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Adding %s..."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Cannot instantiate multiple nodes without root."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Create Node"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Error instancing scene from %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Default Type"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Drag & drop + Shift : Add node as sibling\n"
-"Drag & drop + Alt : Change node type"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Create Polygon3D"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Edit Poly"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Edit Poly (Remove Point)"
-msgstr ""
-
-#: editor/plugins/collision_shape_2d_editor_plugin.cpp
-msgid "Set Handle"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Load Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Restart"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Clear Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-msgid "Particles"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generated Point Count:"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Solid Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Border Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Directed Border Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Capture from Pixel"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Emission Colors"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-msgid "CPUParticles"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat 0"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat 1"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
-msgid "Ease In"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
-msgid "Ease Out"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Smoothstep"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Modify Curve Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Modify Curve Tangent"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Load Curve Preset"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Add Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Remove Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Left Linear"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Right Linear"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Load Preset"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Remove Curve Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Toggle Curve Linear Tangent"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Hold Shift to edit tangents individually"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Right click to add point"
-msgstr ""
-
-#: editor/plugins/gi_probe_editor_plugin.cpp
-msgid "Bake GI Probe"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Gradient Edited"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Swap GradientTexture2D Fill Points"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Swap Gradient Fill Points"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Toggle Grid Snap"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
-#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Text"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "ID"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Separator"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "Item %d"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "Items"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "Item List Editor"
-msgstr ""
-
-#: editor/plugins/light_occluder_2d_editor_plugin.cpp
-msgid "Create Occluder Polygon"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh is empty!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create a Trimesh collision shape."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "This doesn't work on scene root!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Static Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Can't create a single convex collision shape for the scene root."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create a single convex collision shape."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Simplified Convex Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Single Convex Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Can't create multiple convex collision shapes for the scene root."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create any collision shapes."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Multiple Convex Shapes"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Navigation Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Contained Mesh is not of type ArrayMesh."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "UV Unwrap failed, mesh may not be manifold?"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "No mesh to debug."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh has no UV in layer %d."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "MeshInstance lacks a Mesh!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh has not surface to create outlines from!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Could not create outline!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
-#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Static Body"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a StaticBody and assigns a polygon-based collision shape to it "
-"automatically.\n"
-"This is the most accurate (but slowest) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a polygon-based collision shape.\n"
-"This is the most accurate (but slowest) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Single Convex Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a single convex collision shape.\n"
-"This is the fastest (but least accurate) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Simplified Convex Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a simplified convex collision shape.\n"
-"This is similar to single collision shape, but can result in a simpler "
-"geometry in some cases, at the cost of accuracy."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Multiple Convex Collision Siblings"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a polygon-based collision shape.\n"
-"This is a performance middle-ground between a single convex collision and a "
-"polygon-based collision."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline Mesh..."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a static outline mesh. The outline mesh will have its normals "
-"flipped automatically.\n"
-"This can be used instead of the SpatialMaterial Grow property when using "
-"that property isn't possible."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "View UV1"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "View UV2"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Unwrap UV2 for Lightmap/AO"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Outline Size:"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "UV Channel Debug"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid ""
-"Update from existing scene?:\n"
-"%s"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "MeshLibrary"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Add Item"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import from Scene (Ignore Transforms)"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import from Scene (Apply Transforms)"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Apply without Transforms"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Apply with Transforms"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No mesh source specified (and no MultiMesh set in node)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No mesh source specified (and MultiMesh contains no Mesh)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (invalid path)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (contains no Mesh resource)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No surface source specified."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (invalid path)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (no geometry)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (no faces)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Select a Source Mesh:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Select a Target Surface:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate Surface"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate MultiMesh"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Target Surface:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Source Mesh:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "X-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Y-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Z-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh Up Axis:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Rotation:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Tilt:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Scale:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate"
-msgstr ""
-
-#: editor/plugins/navigation_polygon_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Convert to CPUParticles"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generating Visibility Rect"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generate Visibility Rect"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Can only set point into a ParticlesMaterial process material"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Convert to CPUParticles2D"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generation Time (sec):"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "The geometry's faces don't contain any area."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "The geometry doesn't contain any faces."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't inherit from Spatial."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't contain face geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emitter"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Points:"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points+Normal (Directed)"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
-msgid "Volume"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generating AABB"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate Visibility AABB"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove Point from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove Out-Control from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove In-Control from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Add Point to Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Split Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move Point in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move In-Control in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move Out-Control in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Select Points"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Shift+Drag: Select Control Points"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Click: Add Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Left Click: Split Segment (in curve)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Right Click: Delete Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Select Control Points (Shift+Drag)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Add Point (in empty space)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Delete Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Close Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/theme_editor_preview.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
-#: main/main.cpp servers/visual_server.cpp
-msgid "Options"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Mirror Handle Angles"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Mirror Handle Lengths"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Curve Point #"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve Point Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve In Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve Out Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Split Path"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove Path Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove Out-Control Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove In-Control Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Split Segment (in curve)"
-msgstr ""
-
-#: editor/plugins/physical_bone_plugin.cpp
-msgid "Move Joint"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Sync Bones"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"No texture in this polygon.\n"
-"Set a texture to be able to edit UV."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create UV Map"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"Polygon 2D has internal vertices, so it can no longer be edited in the "
-"viewport."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Polygon & UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Internal Vertex"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Internal Vertex"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Custom Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Custom Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Transform UV Map"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Transform Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Paint Bone Weights"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Open Polygon 2D UV editor."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Polygon 2D UV Editor"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
-msgid "UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
-#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
-#: scene/resources/convex_polygon_shape_2d.cpp
-msgid "Points"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
-msgid "Polygons"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
-msgid "Bones"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Move Points"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Command: Rotate"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift: Move All"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift+Command: Scale"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Ctrl: Rotate"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift+Ctrl: Scale"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Move Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Rotate Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Scale Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create a custom polygon. Enables custom polygon rendering."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"Remove a custom polygon. If none remain, custom polygon rendering is "
-"disabled."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Paint weights with specified intensity."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Unpaint weights with specified intensity."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Radius:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Copy Polygon to UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Copy UV to Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Clear UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Settings"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Enable Snap"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Show Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Configure Grid:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Offset X:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Offset Y:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Step X:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Step Y:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Sync Bones to Polygon"
-msgstr ""
-
-#: editor/plugins/ray_cast_2d_editor_plugin.cpp
-msgid "Set cast_to"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ERROR: Couldn't load resource!"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Add Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Rename Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Delete Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Resource clipboard is empty!"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Load Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Flip Portals"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Room Generate Points"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Generate Points"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Flip Portal"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Occluder Set Transform"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Center Node"
-msgstr ""
-
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "AnimationTree has no path set to an AnimationPlayer"
-msgstr ""
-
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "Path to AnimationPlayer is invalid"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Clear Recent Files"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close and save changes?"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error writing TextFile:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Could not load file at:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error saving file!"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error while saving theme."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error Saving"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error importing theme."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error Importing"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "New Text File..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open File"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save File As..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Can't obtain the script for running."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script failed reloading, check console for errors."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script is not in tool mode, will not be able to run."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid ""
-"To run this script, it must inherit EditorScript and be set to tool mode."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Import Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error while saving theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error saving"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save Theme As..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "%s Class Reference"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find Next"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find Previous"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Filter scripts"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Toggle alphabetical sorting of the method list."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Filter methods"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
-msgid "Sort"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Move Up"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Move Down"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Next Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Previous Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "File"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Reopen Closed Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save All"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Copy Script Path"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "History Previous"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "History Next"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Import Theme..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Reload Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close All"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Step Into"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Step Over"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Break"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Continue"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Keep Debugger Open"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Debug with External Editor"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Online Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open Godot online documentation."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search the reference documentation."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Go to previous edited document."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Go to next edited document."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Discard"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open Dominant Script On Scene Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "External"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Use External Editor"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Exec Path"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script Temperature Enabled"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Highlight Current Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script Temperature History Size"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Current Script Background Color"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Group Help Pages"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Sort Scripts By"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "List Script Names As"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Exec Flags"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Clear Recent Scripts"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Connections to method:"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Source"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp
-#: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp
-msgid "Target"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid ""
-"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "[Ignore]"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Function"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Only resources from filesystem can be dropped."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't drop nodes because script '%s' is not used in this scene."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Lookup Symbol"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Convert Case"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/3d/label_3d.cpp scene/gui/label.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Uppercase"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Lowercase"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Capitalize"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Syntax Highlighter"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-msgid "Bookmarks"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Breakpoints"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-msgid "Go To"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Cut"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Select All"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Delete Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Indent Left"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Indent Right"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Toggle Comment"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Fold/Unfold Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Fold All Lines"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Unfold All Lines"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Complete Symbol"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Evaluate Selection"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Trim Trailing Whitespace"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Convert Indent to Spaces"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Convert Indent to Tabs"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Find in Files..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Replace in Files..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Contextual Help"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Toggle Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Next Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Previous Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Remove All Bookmarks"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Function..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Line..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Toggle Breakpoint"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Remove All Breakpoints"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Next Breakpoint"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Previous Breakpoint"
-msgstr ""
-
-#: editor/plugins/shader_editor_plugin.cpp
-msgid ""
-"This shader has been modified on on disk.\n"
-"What action should be taken?"
-msgstr ""
-
-#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
-msgid "Shader"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "This skeleton has no bones, create some children Bone2D nodes."
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Set Rest Pose to Bones"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Create Rest Pose from Bones"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Skeleton2D"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Reset to Rest Pose"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Overwrite Rest Pose"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp
-msgid "Create physical bones"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
-msgid "Skeleton"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp
-msgid "Create physical skeleton"
-msgstr ""
-
-#: editor/plugins/skeleton_ik_editor_plugin.cpp
-msgid "Play IK"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
-msgid "Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear Perspective"
-msgstr ""
-
-#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid " [auto]"
-msgstr ""
-
-#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid " [portals active]"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Aborted."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "X-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Y-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Z-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Plane Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp
-msgid "None"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
-msgid "Rotate"
-msgstr ""
-
-#. TRANSLATORS: This refers to the movement that changes the position of an object.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotating %s degrees."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Keying is disabled (no key inserted)."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Animation Key Inserted."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Pitch:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Yaw:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Objects Drawn:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Material Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Shader Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Surface Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Draw Calls:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Vertices:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS: %d (%s ms)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Transform with View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Rotation with View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "No parent to instance a child at."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "This operation requires a single selected node."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Auto Orthogonal Enabled"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock View Rotation"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Normal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Wireframe"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Overdraw"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Unshaded"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Environment"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Gizmos"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Information"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Half Resolution"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
-msgid "Audio Listener"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Enable Doppler"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Cinematic Preview"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "(Not in GLES2)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Left"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Right"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Forward"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Backwards"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Up"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Down"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Speed Modifier"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Slow Modifier"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Toggle Camera Preview"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"To zoom further, change the camera's clipping planes (View -> Settings...)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Convert Rooms"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "XForm Dialog"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Click to toggle between visibility states.\n"
-"\n"
-"Open eye: Gizmo is visible.\n"
-"Closed eye: Gizmo is hidden.\n"
-"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Nodes to Floor"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Couldn't find a solid floor to snap the selection to."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Use Local Space"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Use Snap"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Converts rooms for portal culling."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Down"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Left"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Right"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Up"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View 180"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Switch Perspective/Orthogonal View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Insert Animation Key"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Focus Origin"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Focus Selection"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Toggle Freelook"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Decrease Field of View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Increase Field of View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Reset Field of View to Default"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Object to Floor"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Dialog..."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "1 Viewport"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "2 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "2 Viewports (Alt)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "3 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "3 Viewports (Alt)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "4 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Gizmos"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Origin"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Grid"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Portal Culling"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Occlusion Culling"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Settings..."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Settings"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate Snap:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Snap (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale Snap (%):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Viewport Settings"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Perspective FOV (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Z-Near:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Z-Far:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Change"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale (ratio):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Type"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Pre"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Post"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Manipulator Gizmo Size"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Manipulator Gizmo Opacity"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Show Viewport Rotation Gizmo"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unnamed Gizmo"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create Mesh2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Mesh2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create Polygon2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Polygon2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create CollisionPolygon2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "CollisionPolygon2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create LightOccluder2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "LightOccluder2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Sprite is empty!"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Can't convert a sprite using animation frames to mesh."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't replace by mesh."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create polygon."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Polygon2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create collision polygon."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create CollisionPolygon2D Sibling"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create light occluder."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create LightOccluder2D Sibling"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Sprite"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Update Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Settings:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "No Frames Selected"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add %d Frame(s)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Frame"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Unable to load images"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "ERROR: Couldn't load frame resource!"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Resource clipboard is empty or not a texture!"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Paste Frame"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Empty"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation FPS"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "(empty)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Move Frame"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "New Animation"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Speed:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
-#: modules/minimp3/resource_importer_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp
-#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
-msgid "Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add a Texture from File"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Frames from a Sprite Sheet"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Insert Empty (Before)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Insert Empty (After)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Move (Before)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Move (After)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Select Frames"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Horizontal:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Vertical:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Select/Clear All Frames"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Create Frames from Sprite Sheet"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "SpriteFrames"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Set Region Rect"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Set Margin"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Snap Mode:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Pixel Snap"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Grid Snap"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Auto Slice"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Step:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "TextureRegion"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Styleboxes"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} color(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No colors found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} constant(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No constants found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} font(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No fonts found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} icon(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No icons found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} stylebox(es)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No styleboxes found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} currently selected"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Nothing was selected for the import."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Importing Theme Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Importing items {n}/{n}"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Updating the editor"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Finalizing"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Filter:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "With Data"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select by data type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible color items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible color items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible color items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible constant items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible constant items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible constant items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible font items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible font items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible font items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible icon items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible icon items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible icon items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible stylebox items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible stylebox items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible stylebox items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Caution: Adding icon data may considerably increase the size of your Theme "
-"resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Collapse types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Expand types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select With Data"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all Theme items with item data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect All"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Import Selected"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Import Items tab has some items selected. Selection will be lost upon "
-"closing this window.\n"
-"Close anyway?"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Select a theme type from the list to edit its items.\n"
-"You can add a custom type or import a type with its items from another theme."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Color Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Constant Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Font Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Icon Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All StyleBox Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"This theme type is empty.\n"
-"Add more items to it manually or by importing from another theme."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Theme Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Theme Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Color Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Constant Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Font Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Icon Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Stylebox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Color Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Constant Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Font Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Icon Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Stylebox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Invalid file, not a Theme resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Invalid file, same as the edited Theme resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Manage Theme Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Edit Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Types:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add StyleBox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Items:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Class Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Custom Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Theme Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Old Name:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Import Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Default Theme"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Editor Theme"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select Another Theme Resource:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme Resource"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Another Theme"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Filter the list of types or create a new custom type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Available Node-based types:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Type name is empty!"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Are you sure you want to create an empty type?"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Cancel Item Rename"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Set Variation Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Set Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Show Default"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Show default type items alongside items that have been overridden."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override All"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override all default type items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select the variation base type from a list of available types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"A type associated with a built-in class cannot be marked as a variation of "
-"another type."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Manage Items..."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add, remove, organize and import Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Preview"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Default Preview"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select UI Scene:"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid ""
-"Toggle the control picker, allowing to visually select control types for "
-"edit."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Toggle Button"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Disabled Button"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
-msgid "Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Disabled Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Check Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Checked Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Radio Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Checked Radio Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Named Separator"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Submenu"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subitem 1"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subitem 2"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Has"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Many"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Disabled LineEdit"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 1"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 2"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 3"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Editable Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subtree"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Has,Many,Options"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid path, the PackedScene resource was probably moved or removed."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid PackedScene resource, must have a Control node at its root."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid file, not a PackedScene resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Reload the scene to reflect its most actual state."
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase Selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Fix Invalid Tiles"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cut Selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Paint TileMap"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Line Draw"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Bucket Fill"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase TileMap"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Transpose"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Disable Autotile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Enable Priority"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Filter tiles"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Give a TileSet resource to this TileMap to use its tiles."
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Paint Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid ""
-"Shift+LMB: Line Draw\n"
-"Shift+Command+LMB: Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid ""
-"Shift+LMB: Line Draw\n"
-"Shift+Ctrl+LMB: Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Pick Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate Left"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate Right"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip Horizontally"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip Vertically"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Clear Transform"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Tile Map"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Palette Min Width"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item H Separation"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Show Tile Names"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Show Tile Ids"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Sort Tiles By Name"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Bucket Fill Preview"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Editor Side"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Display Grid"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Axis Color"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Texture(s) to TileSet."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected Texture from TileSet."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Single Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Autotile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Atlas"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Next Coordinate"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select the next shape, subtile, or Tile."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Previous Coordinate"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select the previous shape, subtile, or Tile."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
-msgid "Region"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
-#: scene/resources/shape_2d.cpp
-msgid "Collision"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Occlusion"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
-msgid "Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
-#: scene/3d/area.cpp scene/3d/physics_joint.cpp
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Priority"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
-msgid "Z Index"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Region Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Collision Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Occlusion Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Bitmask Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Priority Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
-msgid "Icon Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Z Index Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Copy bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Paste bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Erase bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create a new rectangle."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Rectangle"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create a new polygon."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Delete Selected Shape"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Keep polygon inside region Rect."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Display Tile Names (Hold Alt Key)"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Add or select a texture on the left panel to edit the tiles bound to it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture? This will remove all tiles which use it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "You haven't selected a texture to remove."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene? This will overwrite all current tiles."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Texture"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "%s file(s) were not added because was already on the list."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Drag handles to edit Rect.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Delete selected Rect."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select current edited sub-tile.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Delete polygon."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"LMB: Set bit on.\n"
-"RMB: Set bit off.\n"
-"Shift+LMB: Set wildcard bit.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to change its priority.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to change its z index.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Set Tile Region"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Set Tile Icon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Paste Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Clear Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Polygon Concave"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Polygon Convex"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Priority"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Z Index"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Convex"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Concave"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "This property can't be changed."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Snap Options"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
-#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
-#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
-#: scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Separation"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Selected Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
-#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
-#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
-#: scene/resources/material.cpp scene/resources/sky.cpp
-#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Texture"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tex Offset"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotile Bitmask Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Subtile Size"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Subtile Spacing"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Occluder Offset"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation Offset"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Shape Offset"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Shape Transform"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Selected Collision"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Selected Collision One Way"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Selected Collision One Way Margin"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Selected Navigation"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Selected Occlusion"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tileset Script"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "TileSet"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "No VCS plugins are available."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid ""
-"Remote settings are empty. VCS features that use the network may not work."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "No commit message was provided."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Staged Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unstaged Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Date:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Subtitle:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Do you want to remove the %s branch?"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Do you want to remove the %s remote?"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Apply"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control System"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Initialize"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remote Login"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Select SSH public key path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Select SSH private key path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Passphrase"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Detect new changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Discard all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Stage all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unstage all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit Message"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit List"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit list size"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Branches"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Create New Branch"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remove Branch"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Branch Name"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remotes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Create New Remote"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remove Remote"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remote Name"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remote URL"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Fetch"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Pull"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Push"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Force Push"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Modified"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Renamed"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Deleted"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Typechange"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unmerged"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "View:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Split"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unified"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(GLES3 only)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Output"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sampler"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add input port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add output port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change input port type"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change output port type"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change input port name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change output port name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Remove input port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Remove output port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set expression"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Resize VisualShader node"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set Uniform Name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set Input Default Port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node to Visual Shader"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Node(s) Moved"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Duplicate Nodes"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste Nodes"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Delete Nodes"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Visual Shader Input Type Changed"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "UniformRef Name Changed"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/light.cpp
-msgid "Light"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Show resulted shader code."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Create Shader Node"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Grayscale function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts HSV vector to RGB equivalent."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts RGB vector to HSV equivalent."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sepia function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Burn operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Darken operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Difference operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Dodge operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "HardLight operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Lighten operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Overlay operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Screen operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "SoftLight operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the boolean result of the %s comparison between two parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Equal (==)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Greater Than (>)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Greater Than or Equal (>=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated vector if the provided scalars are equal, greater or "
-"less."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between INF and a scalar "
-"parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between NaN and a scalar "
-"parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Less Than (<)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Less Than or Equal (<=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Not Equal (!=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated vector if the provided boolean value is true or false."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated scalar if the provided boolean value is true or false."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the boolean result of the comparison between two parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between INF (or NaN) and a "
-"scalar parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Input parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for fragment and light shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex and fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "E constant (2.718282). Represents the base of the natural logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Epsilon constant (0.00001). Smallest possible scalar number."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Phi constant (1.618034). Golden ratio."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi/4 constant (0.785398) or 45 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi/2 constant (1.570796) or 90 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi constant (3.141593) or 180 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Tau constant (6.283185) or 360 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sqrt2 constant (1.414214). Square root of 2."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the absolute value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-tangent of the parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Finds the nearest integer that is greater than or equal to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Constrains a value to lie between two further values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts a quantity in radians to degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-e Exponential."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-2 Exponential."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest integer less than or equal to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Computes the fractional part of the argument."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse of the square root of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Natural logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-2 logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the greater of two values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the lesser of two values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the opposite value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 - scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the value of the first parameter raised to the power of the second."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts a quantity in degrees to radians."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 / scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest integer to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest even integer to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Clamps the value between 0.0 and 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Extracts the sign of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the square root of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( scalar(edge), scalar(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the truncated value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Adds scalar to scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Divides scalar by scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies scalar by scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the remainder of the two scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Subtracts scalar from scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Perform the cubic texture lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Perform the texture lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Cubic texture uniform lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "2D texture uniform lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "2D texture uniform lookup with triplanar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Calculate the outer product of a pair of vectors.\n"
-"\n"
-"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
-"one column) and the second parameter 'r' as a row vector (matrix with one "
-"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
-"whose number of rows is the number of components in 'c' and whose number of "
-"columns is the number of components in 'r'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Composes transform from four vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Decomposes transform to four vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the determinant of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the inverse of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the transpose of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies transform by transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies vector by transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Composes vector from three scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Decomposes vector to three scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the cross product of two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the distance between two points."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the dot product of two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the vector that points in the same direction as a reference vector. "
-"The function has three vector parameters : N, the vector to orient, I, the "
-"incident vector, and Nref, the reference vector. If the dot product of I and "
-"Nref is smaller than zero the return value is N. Otherwise -N is returned."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the length of a vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two vectors using scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the normalize product of vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 - vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 / vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the vector that points in the direction of reflection ( a : incident "
-"vector, b : normal vector )."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the vector that points in the direction of refraction."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( vector(edge), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( scalar(edge), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Adds vector to vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Divides vector by vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies vector by vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the remainder of the two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Subtracts vector from vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Custom Godot Shader Language expression, with custom amount of input and "
-"output ports. This is a direct injection of code into the vertex/fragment/"
-"light function, do not use it to write the function declarations inside."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns falloff based on the dot product of surface normal and view "
-"direction of camera (pass associated inputs to it)."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Custom Godot Shader Language expression, which is placed on top of the "
-"resulted shader. You can place various function definitions inside and call "
-"it later in the Expressions. You can also declare varyings, uniforms and "
-"constants."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "A reference to an existing uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(Fragment/Light mode only) Scalar derivative function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(Fragment/Light mode only) Vector derivative function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
-"'y'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
-"'y'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "VisualShader"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Edit Visual Property:"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Visual Shader Mode Changed"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Runnable"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export the project for all the presets defined."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "All presets must have an export path defined for Export All to work."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Exporting All"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Presets"
-msgstr ""
-
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-msgid "Add..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"If checked, the preset will be available for use in one-click deploy.\n"
-"Only one preset per platform may be marked as runnable."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Resources"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export all resources in the project"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export selected scenes (and dependencies)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export selected resources (and dependencies)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Mode:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Resources to export:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Filters to export non-resource files/folders\n"
-"(comma-separated, e.g: *.json, *.txt, docs/*)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Filters to exclude files/folders from project\n"
-"(comma-separated, e.g: *.json, *.txt, docs/*)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Features"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Custom (comma-separated):"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Feature List:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Script"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "GDScript Export Mode:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Compiled Bytecode (Faster Loading)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Encrypted (Provide Key Below)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "GDScript Encryption Key (256-bits as hexadecimal):"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Note: Encryption key needs to be stored in the binary,\n"
-"you need to build the export templates from source."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "More Info..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export PCK/Zip..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Project..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export All"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Choose an export mode:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export All..."
-msgstr ""
-
-#: editor/project_export.cpp editor/project_manager.cpp
-msgid "ZIP File"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Godot Project Pack"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Manage Export Templates"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export With Debug"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "The path specified doesn't exist."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error opening package file (it's not in ZIP format)."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Please choose an empty folder."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Please choose a \"project.godot\" or \".zip\" file."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "This directory already contains a Godot project."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "New Game Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Imported Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Invalid project name."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't create folder."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "There is already a folder in this path with the specified name."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "It would be a good idea to name your project."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Invalid project path (changed anything?)."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't create project.godot in project path."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error opening package file, not in ZIP format."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "The following files failed extraction from package:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Package installed successfully!"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Rename Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import Existing Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Create New Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Create & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Install Project:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Install & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Name:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Path:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Installation Path:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Renderer:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "OpenGL ES 3.0"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Not supported by your GPU drivers."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Higher visual quality\n"
-"All features available\n"
-"Incompatible with older hardware\n"
-"Not recommended for web games"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "OpenGL ES 2.0"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Lower visual quality\n"
-"Some features not available\n"
-"Works on most hardware\n"
-"Recommended for web games"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Renderer can be changed later, but scenes may need to be adjusted."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Missing Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
-msgstr ""
-
-#: editor/project_manager.cpp editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Can't open project at '%s'."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Are you sure to open more than one project?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The following project settings file does not specify the version of Godot "
-"through which it was created.\n"
-"\n"
-"%s\n"
-"\n"
-"If you proceed with opening it, it will be converted to Godot's current "
-"configuration file format.\n"
-"Warning: You won't be able to open the project with previous versions of the "
-"engine anymore."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The following project settings file was generated by an older engine "
-"version, and needs to be converted for this version:\n"
-"\n"
-"%s\n"
-"\n"
-"Do you want to convert it?\n"
-"Warning: You won't be able to open the project with previous versions of the "
-"engine anymore."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The project settings were created by a newer engine version, whose settings "
-"are not compatible with this version."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Can't run project: no main scene defined.\n"
-"Please edit the project and set the main scene in the Project Settings under "
-"the \"Application\" category."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Can't run project: Assets need to be imported.\n"
-"Please edit the project to trigger the initial import."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Are you sure to run %d projects at once?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove %d projects from the list?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove this project from the list?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Remove all missing projects from the list?\n"
-"The project folders' contents won't be modified."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Language changed.\n"
-"The interface will update after restarting the editor or project manager."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Are you sure to scan %s folders for existing Godot projects?\n"
-"This could take a while."
-msgstr ""
-
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgctxt "Application"
-msgid "Project Manager"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Loading, please wait..."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Edit Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Run Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Scan"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Scan Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Select a Folder to Scan"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "New Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove Missing"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "About"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Restart Now"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove All"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Also delete project contents (no undo!)"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Can't run project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"You currently don't have any projects.\n"
-"Would you like to explore official example projects in the Asset Library?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Filter projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"This field filters projects by name and last path component.\n"
-"To filter projects by name and full path, the query must contain at least "
-"one `/` character."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Physical Key"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Key "
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joy Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joy Axis"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Mouse Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "An action with the name '%s' already exists."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Rename Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Change Action deadzone"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "All Devices"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid " (Physical)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Press a Key..."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Mouse Button Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Left Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Right Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Middle Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Up Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Down Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Left Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Right Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "X Button 1"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "X Button 2"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joypad Axis Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joypad Button Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Erase Input Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Erase Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Left Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Right Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Middle Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Up."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Down."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Global Property"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Select a setting item first!"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "No property '%s' exists."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Setting '%s' is internal, and it can't be deleted."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Delete Item"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Input Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Error saving settings."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Settings saved OK."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Moved Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Override for Feature"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add %d Translations"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Translation"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translation Resource Remap: Add %d Path(s)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translation Resource Remap: Add %d Remap(s)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Change Resource Remap Language"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Resource Remap"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Resource Remap Option"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Changed Locale Filter"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Changed Locale Filter Mode"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Project Settings (project.godot)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "General"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Override For..."
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "The editor must be restarted for changes to take effect."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Input Map"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Action:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
-msgid "Deadzone"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Device:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Localization"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translations"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translations:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remaps"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Resources:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remaps by Locale:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Locales Filter"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Show All Locales"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Show Selected Locales Only"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Filter mode:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Locales:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "AutoLoad"
-msgstr ""
-
-#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp
-msgid "Plugins"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Import Defaults"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Preset..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Zero"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Easing In-Out"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Easing Out-In"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "File..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Dir..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Assign"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Select Node"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Pick a Node"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Property"
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Method"
-msgstr ""
-
-#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
-msgid "Batch Rename"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Prefix:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Suffix:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Use Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Advanced Options"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Substitute"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node's parent name, if available"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node type"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Current scene name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Root node name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid ""
-"Sequential integer counter.\n"
-"Compare counter options."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Per-level Counter"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "If set, the counter restarts for each group of child nodes."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Initial value for the counter"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Amount by which counter is incremented for each node"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Padding"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid ""
-"Minimum number of digits for the counter.\n"
-"Missing digits are padded with leading zeros."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Post-Process"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Style"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Keep"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "PascalCase to snake_case"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "snake_case to PascalCase"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Case"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "To Lowercase"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "To Uppercase"
-msgstr ""
-
-#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Reset"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Regular Expression Error:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "At character %s"
-msgstr ""
-
-#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
-msgid "Reparent Node"
-msgstr ""
-
-#: editor/reparent_dialog.cpp
-msgid "Reparent Location (Select new Parent):"
-msgstr ""
-
-#: editor/reparent_dialog.cpp
-msgid "Keep Global Transform"
-msgstr ""
-
-#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
-msgid "Reparent"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Run Mode:"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
-msgid "Current Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Main Scene Arguments:"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Scene Run Settings"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "No parent to instance the scenes at."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error loading scene from %s"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Cannot instance the scene '%s' because the current scene exists within one "
-"of its nodes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instance Scene(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Replace with Branch Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instance Child Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't paste root node into the same scene."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Paste Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Detach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "This operation can't be done on the tree root."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Move Node In Parent"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Move Nodes In Parent"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Duplicate Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Node must belong to the edited scene to become root."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instantiated scenes can't become root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make node as Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete %d nodes and any children?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete %d nodes?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete the root node \"%s\"?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete node \"%s\" and its children?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete node \"%s\"?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Saving the branch as a scene requires having a scene open in the editor."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Saving the branch as a scene requires selecting only one node, but you have "
-"selected %d nodes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save the root node branch as an instanced scene.\n"
-"To create an editable copy of the current scene, duplicate it using the "
-"FileSystem dock context menu\n"
-"or create an inherited scene using Scene > New Inherited Scene... instead."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save the branch of an already instanced scene.\n"
-"To create a variation of a scene, you can make an inherited scene based on "
-"the instanced scene using Scene > New Inherited Scene... instead."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save a branch which is a child of an already instantiated scene.\n"
-"To save this branch into its own scene, open the original scene, right click "
-"on this branch, and select \"Save Branch as Scene\"."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save a branch which is part of an inherited scene.\n"
-"To save this branch into its own scene, open the original scene, right click "
-"on this branch, and select \"Save Branch as Scene\"."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Save New Scene As..."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Disabling \"editable_instance\" will cause all properties of the node to be "
-"reverted to their default."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
-"cause all properties of the node to be reverted to their default."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Enable Scene Unique Name"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Disable Scene Unique Name"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "New Scene Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Create Root Node:"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "2D Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "3D Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "User Interface"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Other Node"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't operate on nodes from a foreign scene!"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't operate on nodes the current scene inherits from!"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "This operation can't be done on instanced scenes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Cut Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Remove Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Change type of node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Couldn't save new scene. Likely dependencies (instances) couldn't be "
-"satisfied."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error saving scene."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error duplicating scene to save it."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Sub-Resources"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Access as Scene Unique Name"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Inheritance"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Editable Children"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Load As Placeholder"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Cannot attach a script: there are no languages registered.\n"
-"This is probably because this editor was built with all language modules "
-"disabled."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Add Child Node"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Expand/Collapse All"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Change Type"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Reparent to New Node"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make Scene Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Merge From Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
-msgid "Save Branch as Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
-msgid "Copy Node Path"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete (No Confirm)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Add/Create a New Node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Instance a scene file as a Node. Creates an inherited scene if no root node "
-"exists."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Attach a new or existing script to the selected node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Detach the script from the selected node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Remote"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"If selected, the Remote scene tree dock will cause the project to stutter "
-"every time it updates.\n"
-"Switch back to the Local scene tree dock to improve performance."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Inheritance? (No Undo!)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Show Scene Tree Root Selection"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Derive Script Globals By Name"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Use Favorites Root Selection"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Visible"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Unlock Node"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Button Group"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "(Connecting From)"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Node configuration warning:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"This node can be accessed from within anywhere in the scene by preceding it "
-"with the '%s' prefix in a node path.\n"
-"Click to disable this."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node has %s connection(s) and %s group(s).\n"
-"Click to show signals dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node has %s connection(s).\n"
-"Click to show signals dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node is in %s group(s).\n"
-"Click to show groups dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Open Script:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node is locked.\n"
-"Click to unlock it."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Children are not selectable.\n"
-"Click to make selectable."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Visibility"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"AnimationPlayer is pinned.\n"
-"Click to unpin."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Invalid node name, the following characters are not allowed:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Rename Node"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Scene Tree (Nodes):"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Node Configuration Warning!"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Select a Node"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Path is empty."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Filename is empty."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Path is not local."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid base path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "A directory with the same name exists."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "File does not exist."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid extension."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Wrong extension chosen."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error loading template '%s'"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error - Could not create script in filesystem."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error loading script from %s"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Overrides"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "N/A"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Open Script / Choose Location"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Open Script"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "File exists, it will be reused."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid class name."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid inherited parent name or path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Script path/name is valid."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Built-in script (into scene file)."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Will create a new script file."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Will load an existing script file."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Script file already exists."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid ""
-"Note: Built-in scripts have some limitations and can't be edited using an "
-"external editor."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid ""
-"Warning: Having the script name be the same as a built-in type is usually "
-"not desired."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Class Name:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Template:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Built-in Script:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Attach Node Script"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Bytes:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Warning:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Error:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Error"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Error:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Source"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Source:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Source:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Stack Trace"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Errors"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Child process connected."
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Copy Error"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Open C++ Source on GitHub"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Video RAM"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Skip Breakpoints"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Inspect Previous Instance"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Inspect Next Instance"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Stack Frames"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Filter stack variables"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Auto Switch To Remote Scene Tree"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote Scene Tree Refresh Interval"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote Inspect Refresh Interval"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Network Profiler"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Monitor"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Monitors"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Pick one or more items from the list to display the graph."
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "List of Video Memory Usage by Resource:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Total:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Export list to a CSV file"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
-#: servers/audio/effects/audio_effect_record.cpp
-msgid "Format"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
-msgid "Usage"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp servers/visual_server.cpp
-msgid "Misc"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Clicked Control:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Clicked Control Type:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Live Edit Root:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Set From Tree"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Export measures as CSV"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Erase Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Restore Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Change Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Editor Settings"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Shortcuts"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Binding"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Light Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Stream Player 3D"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change AudioStreamPlayer3D Emission Angle"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: platform/osx/export/export.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Camera"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Camera FOV"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Camera Size"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Visibility Notifier"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier AABB"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Reflection Probe"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "GI Probe"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Baked Indirect Light"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "Change Sphere Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "Change Box Shape Extents"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Capsule Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Capsule Shape Height"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Cylinder Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Cylinder Shape Height"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Edge Disabled"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Solid"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Solid Disabled"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Joint Body A"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Joint Body B"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Room Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Room Overlap"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Room Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
-msgid "Portal Margin"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Arrow"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Portal Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Front"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Back"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
-#: scene/2d/tile_map.cpp
-msgid "Occluder"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Sphere Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Sphere Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Polygon Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Hole Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Polygon Front"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Polygon Back"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Hole"
-msgstr ""
-
-#: main/main.cpp
-msgid "Godot Physics"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/visual/visual_server_scene.cpp
-msgid "Use BVH"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/visual/visual_server_scene.cpp
-msgid "BVH Collision Margin"
-msgstr ""
-
-#: main/main.cpp
-msgid "Crash Handler"
-msgstr ""
-
-#: main/main.cpp
-msgid "Multithreaded Server"
-msgstr ""
-
-#: main/main.cpp
-msgid "RID Pool Prealloc"
-msgstr ""
-
-#: main/main.cpp
-msgid "Debugger stdout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Chars Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Messages Per Frame"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Errors Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Warnings Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Flush stdout On Print"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "File Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "Enable File Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "Log Path"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Log Files"
-msgstr ""
-
-#: main/main.cpp
-msgid "Driver"
-msgstr ""
-
-#: main/main.cpp
-msgid "Driver Name"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fallback To GLES2"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use Nvidia Rect Flicker Workaround"
-msgstr ""
-
-#: main/main.cpp
-msgid "DPI"
-msgstr ""
-
-#: main/main.cpp
-msgid "Allow hiDPI"
-msgstr ""
-
-#: main/main.cpp
-msgid "V-Sync"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use V-Sync"
-msgstr ""
-
-#: main/main.cpp
-msgid "Per Pixel Transparency"
-msgstr ""
-
-#: main/main.cpp
-msgid "Allowed"
-msgstr ""
-
-#: main/main.cpp
-msgid "Intended Usage"
-msgstr ""
-
-#: main/main.cpp
-msgid "Framebuffer Allocation"
-msgstr ""
-
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Energy Saving"
-msgstr ""
-
-#: main/main.cpp
-msgid "Threads"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
-msgid "Thread Model"
-msgstr ""
-
-#: main/main.cpp
-msgid "Thread Safe BVH"
-msgstr ""
-
-#: main/main.cpp
-msgid "Handheld"
-msgstr ""
-
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Orientation"
-msgstr ""
-
-#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
-#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
-msgid "Common"
-msgstr ""
-
-#: main/main.cpp
-msgid "Physics FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Force FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Enable Pause Aware Picking"
-msgstr ""
-
-#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
-#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
-#: scene/main/viewport.cpp scene/register_scene_types.cpp
-msgid "GUI"
-msgstr ""
-
-#: main/main.cpp
-msgid "Drop Mouse On GUI Input Disabled"
-msgstr ""
-
-#: main/main.cpp
-msgid "stdout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Print FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Verbose stdout"
-msgstr ""
-
-#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
-#: main/main.cpp
-msgid "Enable Warnings"
-msgstr ""
-
-#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
-
-#: main/main.cpp
-msgid "Low Processor Mode"
-msgstr ""
-
-#: main/main.cpp
-msgid "Delta Sync After Draw"
-msgstr ""
-
-#: main/main.cpp
-msgid "iOS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Hide Home Indicator"
-msgstr ""
-
-#: main/main.cpp
-msgid "Input Devices"
-msgstr ""
-
-#: main/main.cpp
-msgid "Pointing"
-msgstr ""
-
-#: main/main.cpp
-msgid "Touch Delay"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "GLES3"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "Shaders"
-msgstr ""
-
-#: main/main.cpp
-msgid "Debug Shader Fallbacks"
-msgstr ""
-
-#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
-#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
-#: scene/resources/world.cpp
-msgid "Environment"
-msgstr ""
-
-#: main/main.cpp
-msgid "Default Clear Color"
-msgstr ""
-
-#: main/main.cpp
-msgid "Boot Splash"
-msgstr ""
-
-#: main/main.cpp
-msgid "Show Image"
-msgstr ""
-
-#: main/main.cpp
-msgid "Image"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullsize"
-msgstr ""
-
-#: main/main.cpp scene/resources/dynamic_font.cpp
-msgid "Use Filter"
-msgstr ""
-
-#: main/main.cpp scene/resources/style_box.cpp
-msgid "BG Color"
-msgstr ""
-
-#: main/main.cpp
-msgid "macOS Native Icon"
-msgstr ""
-
-#: main/main.cpp
-msgid "Windows Native Icon"
-msgstr ""
-
-#: main/main.cpp
-msgid "Buffering"
-msgstr ""
-
-#: main/main.cpp
-msgid "Agile Event Flushing"
-msgstr ""
-
-#: main/main.cpp
-msgid "Emulate Touch From Mouse"
-msgstr ""
-
-#: main/main.cpp
-msgid "Emulate Mouse From Touch"
-msgstr ""
-
-#: main/main.cpp
-msgid "Mouse Cursor"
-msgstr ""
-
-#: main/main.cpp
-msgid "Custom Image"
-msgstr ""
-
-#: main/main.cpp
-msgid "Custom Image Hotspot"
-msgstr ""
-
-#: main/main.cpp
-msgid "Tooltip Position Offset"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Debugger Agent"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Wait For Debugger"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Wait Timeout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Runtime"
-msgstr ""
-
-#: main/main.cpp
-msgid "Unhandled Exception Policy"
-msgstr ""
-
-#: main/main.cpp
-msgid "Main Loop Type"
-msgstr ""
-
-#: main/main.cpp scene/gui/texture_progress.cpp
-#: scene/gui/viewport_container.cpp
-msgid "Stretch"
-msgstr ""
-
-#: main/main.cpp
-msgid "Aspect"
-msgstr ""
-
-#: main/main.cpp
-msgid "Shrink"
-msgstr ""
-
-#: main/main.cpp scene/main/scene_tree.cpp
-msgid "Auto Accept Quit"
-msgstr ""
-
-#: main/main.cpp scene/main/scene_tree.cpp
-msgid "Quit On Go Back"
-msgstr ""
-
-#: main/main.cpp scene/main/viewport.cpp
-msgid "Snap Controls To Pixels"
-msgstr ""
-
-#: main/main.cpp
-msgid "Dynamic Fonts"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use Oversampling"
-msgstr ""
-
-#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
-msgid "Active Soft World"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "CSG"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Cylinder Radius"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Cylinder Height"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Torus Inner Radius"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Torus Outer Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Operation"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Calculate Tangents"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Use Collision"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
-msgid "Collision Layer"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
-#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
-#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
-msgid "Collision Mask"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Invert Faces"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
-#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
-#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
-#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/sphere_shape.cpp
-msgid "Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-msgid "Radial Segments"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-msgid "Rings"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Smooth Faces"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Cone"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Inner Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Outer Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Ring Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
-#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Spin Degrees"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Spin Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Node"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Interval Type"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Interval"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Simplify Angle"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Rotation"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Local"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Continuous U"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path U Distance"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Joined"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Compression Mode"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Transfer Channel"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Channel Count"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Always Ordered"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Server Relay"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "DTLS Verify"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "DTLS Hostname"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Use DTLS"
-msgstr ""
-
-#: modules/fbx/editor_scene_importer_fbx.cpp
-msgid "FBX"
-msgstr ""
-
-#: modules/fbx/editor_scene_importer_fbx.cpp
-msgid "Use FBX"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Config File"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Load Once"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Symbol Prefix"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Reloadable"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Library"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Select the dynamic library for this entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Select dependencies of the library for this entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Remove current entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Double click to create a new entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Platform:"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Platform"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Dynamic Library"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Add an architecture entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "GDNativeLibrary"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Enabled GDNative Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Disabled GDNative Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Class Name"
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class"
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Icon Path"
-msgstr ""
-
-#: modules/gdnative/register_types.cpp
-msgid "GDNative"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript.cpp
-msgid "GDScript"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Function Definition Color"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Node Path Color"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
-msgid "Max Call Stack"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Treat Warnings As Errors"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Exclude Addons"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Autocomplete Setters And Getters"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Step argument is zero!"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not a script with an instance"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not based on a script"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not based on a resource file"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (missing @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (can't load script at @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (invalid script at @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary (invalid subclasses)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Object can't provide a length."
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Language Server"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Enable Smart Resolve"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Show Native Symbols In Editor"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Use Thread"
-msgstr ""
-
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export Mesh GLTF2"
-msgstr ""
-
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export GLTF..."
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Component Type"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Normalized"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Count"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Min"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Max"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Count"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Component Type"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Values Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Values Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Buffer"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Length"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Stride"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Indices"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "FOV Size"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "Zfar"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "Znear"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
-#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
-#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/sky.cpp
-#: scene/resources/style_box.cpp
-msgid "Color"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
-#: scene/resources/environment.cpp
-msgid "Intensity"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
-msgid "Range"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp
-msgid "Inner Cone Angle"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp
-msgid "Outer Cone Angle"
-msgstr ""
-
-#: modules/gltf/gltf_mesh.cpp
-msgid "Blend Weights"
-msgstr ""
-
-#: modules/gltf/gltf_mesh.cpp
-msgid "Instance Materials"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
-msgid "Parent"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp
-msgid "Xform"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
-msgid "Skin"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
-msgid "Translation"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp
-msgid "Children"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
-msgid "Joints"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
-msgid "Roots"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
-msgid "Unique Names"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp
-msgid "Godot Bone Node"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Skin Root"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joints Original"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Inverse Binds"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Non Joints"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joint I To Bone I"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joint I To Name"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Godot Skin"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Diffuse Img"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Diffuse Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Gloss Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Specular Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Spec Gloss Img"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Json"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Major Version"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Minor Version"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "GLB Data"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Use Named Skin Binds"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Buffer Views"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Accessors"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Scene Name"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Root Nodes"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-msgid "Textures"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
-msgid "Images"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Cameras"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
-msgid "Lights"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Unique Animation Names"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Skeletons"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Skeleton To Node"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Animations"
-msgstr ""
-
-#: modules/gltf/gltf_texture.cpp
-msgid "Src Image"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Mesh Library"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Physics Material"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp
-msgid "Use In Baked Light"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
-msgid "Cell"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Octant Size"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Center X"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Center Y"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Center Z"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: scene/resources/material.cpp
-msgid "Mask"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Plane"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Plane"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Plane:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Floor:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Fill Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Paste Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Paint"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Disabled"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Above"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Below"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit X Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit Y Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit Z Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate X"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate Y"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate Z"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate X"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate Y"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate Z"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Clear Rotation"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Paste Selects"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clear Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Fill Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Settings"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Pick Distance:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Filter meshes"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Begin Bake"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Preparing data structures"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Generate buffers"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Direct lighting"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Indirect lighting"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Post processing"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Plotting lightmaps"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "CPU Lightmapper"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Low Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Medium Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "High Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Ultra Quality Ray Count"
-msgstr ""
-
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/minimp3/resource_importer_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
-msgid "Loop Offset"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Eye Height"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "IOD"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Display Width"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Display To Lens"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Oversample"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K1"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K2"
-msgstr ""
-
-#: modules/mono/csharp_script.cpp
-msgid "Class name can't be a reserved keyword"
-msgstr ""
-
-#: modules/mono/csharp_script.cpp
-msgid "Build Solution"
-msgstr ""
-
-#: modules/mono/editor/csharp_project.cpp
-msgid "Auto Update Project"
-msgstr ""
-
-#: modules/mono/mono_gd/gd_mono_utils.cpp
-msgid "End of inner exception stack trace"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-msgid "Bake NavMesh"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Seamless"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "As Normal Map"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Bump Strength"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Noise"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Noise Offset"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Octaves"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Period"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Persistence"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Lacunarity"
-msgstr ""
-
-#: modules/regex/regex.cpp
-msgid "Subject"
-msgstr ""
-
-#: modules/regex/regex.cpp
-msgid "Names"
-msgstr ""
-
-#: modules/regex/regex.cpp
-msgid "Strings"
-msgstr ""
-
-#: modules/upnp/upnp.cpp
-msgid "Discover Multicast If"
-msgstr ""
-
-#: modules/upnp/upnp.cpp
-msgid "Discover Local Port"
-msgstr ""
-
-#: modules/upnp/upnp.cpp
-msgid "Discover IPv6"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "Description URL"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "Service Type"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Control URL"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Service Type"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Our Addr"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Status"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"A node yielded without working memory, please read the docs on how to yield "
-"properly!"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"Node yielded, but did not return a function state in the first working "
-"memory."
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"Return value must be assigned to first element of node working memory! Fix "
-"your node please."
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Visual Script"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Signal Arguments"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Argument Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Argument name"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Set Variable Default Value"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Set Variable Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Input Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Output Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Port Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Port Name"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Override an existing built-in function."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new function."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Variables:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new variable."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Signals:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new signal."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Name is not a valid identifier:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Name already in use by another func/var/signal:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Delete input port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Input Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Output Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Expression"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Duplicate VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a simple reference to the node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a Variable Setter."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a Variable Setter."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Preload Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node(s)"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node(s) From Tree"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid ""
-"Can't drop properties because script '%s' is not used in this scene.\n"
-"Drop holding 'Shift' to just copy the signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Getter Property"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Setter Property"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Base Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Move Node(s)"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove VisualScript Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Disconnect Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Node Data"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Node Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Script already has function '%s'"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Input Value"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Resize Comment"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't create function with a function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't create function of nodes from nodes of multiple functions."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Select at least one node with sequence port."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Try to only have one sequence input in selection."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Signal:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Make Tool:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Members:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Base Type:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Nodes..."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Function..."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "function_name"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Select or create a function to edit its graph."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Delete Selected"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Find Node Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Copy Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Cut Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Make Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Refresh Graph"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Member"
-msgstr ""
-
-#: modules/visual_script/visual_script_expression.cpp
-#: scene/resources/visual_shader.cpp
-msgid "Expression"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Return Enabled"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Return Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "if (cond) is:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "while (cond):"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "for (elem) in (input):"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "in order:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Steps"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "'input' is:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Type Cast"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Is %s?"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Base Script"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "On %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "On Self"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Call Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Basic Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Node Path"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Use Default Args"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Validate"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "RPC Call Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Subtract %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Multiply %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Divide %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Mod %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "ShiftLeft %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "ShiftRight %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitAnd %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitOr %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitXor %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Set Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Assign Op"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Get %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Invalid index property name."
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Base object is not a Node!"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead to Node!"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Invalid index property name '%s' in node %s."
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Emit %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Operator"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "a if cond, else b"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Var Name"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Preload"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Set Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Global Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Class Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Basic Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Math Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Engine Singleton"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Scene Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Scene Tree"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Self"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "CustomNode"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Custom node has no _step() method, can't process graph."
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ""
-"Invalid return value from _step(), must be integer (seq out), or string "
-"(error)."
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "SubCall"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
-msgid "Title"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Construct %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Local Var"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Set Local Var"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Action %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Deconstruct %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Search VisualScript"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Yield"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Wait"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Next Frame"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Next Physics Frame"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "%s sec(s)"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitSignal"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitNodeSignal"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitInstanceSignal"
-msgstr ""
-
-#: modules/webrtc/webrtc_data_channel.cpp
-msgid "Write Mode"
-msgstr ""
-
-#: modules/webrtc/webrtc_data_channel.h
-msgid "WebRTC"
-msgstr ""
-
-#: modules/webrtc/webrtc_data_channel.h
-msgid "Max Channel In Buffer (KB)"
-msgstr ""
-
-#: modules/websocket/websocket_client.cpp
-msgid "Verify SSL"
-msgstr ""
-
-#: modules/websocket/websocket_client.cpp
-msgid "Trusted SSL Certificate"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "WebSocket Client"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "Max In Buffer (KB)"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "Max In Packets"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "Max Out Buffer (KB)"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "Max Out Packets"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "WebSocket Server"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Bind IP"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Private Key"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
-msgid "SSL Certificate"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "CA Chain"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Handshake Timeout"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Session Mode"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Required Features"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Optional Features"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Requested Reference Space Types"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Reference Space Type"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Visibility State"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Bounds Geometry"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "XR Standard Mapping"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Android SDK Path"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore User"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore Pass"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Force System User"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Shutdown ADB On Exit"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Launcher Icons"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Main 192 X 192"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Adaptive Foreground 432 X 432"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Adaptive Background 432 X 432"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package name is missing."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package segments must be of non-zero length."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The character '%s' is not allowed in Android application package names."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "A digit cannot be the first character in a package segment."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The character '%s' cannot be the first character in a package segment."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The package must have at least one '.' separator."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Use Custom Build"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Export Format"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-msgid "Architectures"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Keystore"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Debug User"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Debug Password"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release User"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release Password"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "One Click Deploy"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Clear Previous Install"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Code"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Min SDK"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Target SDK"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Package"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Unique Name"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signed"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Classify As Game"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Retain Data On Uninstall"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Exclude From Recents"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Graphics"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "OpenGL Debug"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "XR Features"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "XR Mode"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Hand Tracking"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Hand Tracking Frequency"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Passthrough"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Immersive Mode"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Small"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Normal"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Large"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Xlarge"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "User Data Backup"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Allow"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Command Line"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Extra Args"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "APK Expansion"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Salt"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Public Key"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Permissions"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Custom Permissions"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Select device from the list"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Running on %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Exporting APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Uninstalling..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Installing to device, please wait..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not install to device: %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Running on device..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not execute on device."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Android build template not installed in the project. Install it from the "
-"Project menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Either Debug Keystore, Debug User AND Debug Password settings must be "
-"configured OR none of them."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Debug keystore not configured in the Editor Settings nor in the preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Either Release Keystore, Release User AND Release Password settings must be "
-"configured OR none of them."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release keystore incorrectly configured in the export preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "A valid Android SDK path is required in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid Android SDK path in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Missing 'platform-tools' directory!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find Android SDK platform-tools' adb command."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Please check in the Android SDK directory specified in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Missing 'build-tools' directory!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find Android SDK build-tools' apksigner command."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid public key for APK expansion."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid package name:"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
-"project setting (changed in Godot 3.2.2).\n"
-"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
-"Note that the singleton was also renamed from \"GodotPayments\" to "
-"\"GodotGooglePlayBilling\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Use Custom Build\" must be enabled to use the plugins."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
-"or \"OpenXR\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
-"enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signing debug %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signing release %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not find keystore, unable to export."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "'apksigner' returned with error #%d"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Verifying %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "'apksigner' verification of %s failed."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Exporting for Android"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid filename! Android App Bundle requires the *.aab extension."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "APK Expansion not compatible with Android App Bundle."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid filename! Android APK requires the *.apk extension."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Trying to build from a custom built template, but no version info for it "
-"exists. Please reinstall from the 'Project' menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
-"Please reinstall Android build template from 'Project' menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not write expansion package file!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Building Android Project (gradle)"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Building of Android project failed, check output for the error.\n"
-"Alternatively visit docs.godotengine.org for Android build documentation."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Moving output"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Unable to copy and rename export file, check gradle project directory for "
-"outputs."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Creating APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
-"Please build a template with all required libraries, or uncheck the missing "
-"architectures in the export preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Adding files..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Aligning APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not unzip temporary unaligned APK."
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Identifier is missing."
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "The character '%s' is not allowed in Identifier."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Landscape Launch Screens"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 2436 X 1125"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 2208 X 1242"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 1024 X 768"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 2048 X 1536"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Portrait Launch Screens"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 640 X 960"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 640 X 1136"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 750 X 1334"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 1125 X 2436"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 768 X 1024"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 1536 X 2048"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 1242 X 2208"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "App Store Team ID"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Provisioning Profile UUID Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Code Sign Identity Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Export Method Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Provisioning Profile UUID Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Code Sign Identity Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Export Method Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Targeted Device Family"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Info"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Identifier"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Signature"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Short Version"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Copyright"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Capabilities"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Access Wi-Fi"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Push Notifications"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "User Data"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Accessible From Files App"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Accessible From iTunes Sharing"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Privacy"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Camera Usage Description"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Microphone Usage Description"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Photolibrary Usage Description"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 120 X 120"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 180 X 180"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 76 X 76"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 152 X 152"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 167 X 167"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "App Store 1024 X 1024"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Spotlight 40 X 40"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Spotlight 80 X 80"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Storyboard"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Use Launch Screen Storyboard"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Image Scale Mode"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Custom Image @2x"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Custom Image @3x"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Use Custom BG Color"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Custom BG Color"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "App Store Team ID not specified - cannot configure the project."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Invalid Identifier:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Stop HTTP Server"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Run in Browser"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Run exported HTML in the system's default browser."
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Variant"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Export Type"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "VRAM Texture Compression"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "For Desktop"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "For Mobile"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "HTML"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Export Icon"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Custom HTML Shell"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Head Include"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Canvas Resize Policy"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Focus Canvas On Start"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Experimental Virtual Keyboard"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Progressive Web App"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Offline Page"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 144 X 144"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 180 X 180"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 512 X 512"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Web"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "HTTP Host"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "HTTP Port"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Use SSL"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "SSL Key"
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Can't get filesystem access."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to get Info.plist hash."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, no exe name."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, no bundle id."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, can't load."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create \"%s\" subfolder."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to extract thin binary."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid binary format."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Already signed!"
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to process nested resources."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create _CodeSignature subfolder."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to get CodeResources hash."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
-msgid "Invalid entitlements file."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid executable file."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Can't resize signature load command."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create fat binary."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Unknown bundle type."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Unknown object type."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "App Category"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "High Res"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Location Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Address Book Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Calendar Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Photos Library Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Desktop Folder Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Documents Folder Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Downloads Folder Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Volumes Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Removable Volumes Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-msgid "Codesign"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Identity"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-msgid "Timestamp"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Hardened Runtime"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Replace Existing Signature"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Entitlements"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Custom File"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Allow JIT Code Execution"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Allow Unsigned Executable Memory"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Allow Dyld Environment Variables"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Disable Library Validation"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Audio Input"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Address Book"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Calendars"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Photos Library"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple Events"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Debugging"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "App Sandbox"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Server"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Client"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Device USB"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Device Bluetooth"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Downloads"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Pictures"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Music"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Movies"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-msgid "Custom Options"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple ID Name"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple ID Password"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple Team ID"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"You can check progress manually by opening a Terminal and running the "
-"following command:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Run the following command to staple the notarization ticket to the exported "
-"application (optional):"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "No identity found."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Creating app bundle"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Relative symlinks are not supported on this OS, the exported project might "
-"be broken!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
-"template archive."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making PKG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Ad-hoc signed applications require the 'Disable Library Validation' "
-"entitlement to load dynamic libraries."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Code signing bundle"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making DMG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Code signing DMG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making ZIP"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Notarization requires the app to be archived first, select the DMG or ZIP "
-"export format instead."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Sending archive for notarization"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Invalid bundle identifier:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
-"signing is limited to ad-hoc signature only."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Xcode command line tools are not installed, using built-in "
-"\"codesign\". Code signing is limited to ad-hoc signature only."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Notarization with an ad-hoc signature is not supported."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Code signing is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Hardened runtime is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Timestamp runtime is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Apple ID name not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Apple ID password not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Notarization is disabled. The exported project will be blocked by "
-"Gatekeeper if it's downloaded from an unknown source."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Code signing is disabled. The exported project will not run on Macs with "
-"enabled Gatekeeper and Apple Silicon powered Macs."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Hardened Runtime is not compatible with ad-hoc signature, and will be "
-"disabled!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Notarization is not supported from this OS. The exported project "
-"will be blocked by Gatekeeper if it's downloaded from an unknown source."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Microphone access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Camera access is enabled, but usage description is not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Location information access is enabled, but usage description is "
-"not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Address book access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Calendar access is enabled, but usage description is not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Photo library access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "macOS"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Force Builtin Codesign"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Architecture"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Display Name"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Short Name"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Publisher"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Publisher Display Name"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Product GUID"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Publisher GUID"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Signing"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Certificate"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Algorithm"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Major"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Minor"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Build"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Revision"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Landscape"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Portrait"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Landscape Flipped"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Portrait Flipped"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Store Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 44 X 44 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 71 X 71 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 150 X 150 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 310 X 310 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Wide 310 X 150 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Splash Screen"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Tiles"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Square 150 X 150"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Wide 310 X 150"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Square 310 X 310"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package short name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package unique name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package publisher display name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid product GUID."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid publisher GUID."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid background color."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid splash screen image dimensions (should be 620x300)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "UWP"
-msgstr ""
-
-#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
-msgid "Signtool"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Debug Certificate"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Debug Algorithm"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Identity Type"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Timestamp Server URL"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Digest Algorithm"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Modify Resources"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "File Version"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Product Version"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Company Name"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Product Name"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "File Description"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Trademarks"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid ""
-"The rcedit tool must be configured in the Editor Settings (Export > Windows "
-"> Rcedit) to change the icon or app information data."
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid icon path:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid file version:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid product version:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Windows"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Rcedit"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Osslsigncode"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Wine"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/texture.cpp
-msgid "Frames"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp
-msgid ""
-"A SpriteFrames resource must be created or set in the \"Frames\" property in "
-"order for AnimatedSprite to display frames."
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Centered"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-msgid "Flip H"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-msgid "Flip V"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Monitoring"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Monitorable"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Physics Overrides"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Space Override"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Point"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Distance Scale"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Vec"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Gravity"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Linear Damp"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Angular Damp"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Override"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
-msgid "Volume dB"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-msgid "Pitch Scale"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Stream Paused"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
-msgid "Max Distance"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
-msgid "Attenuation"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Bus"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-msgid "Area Mask"
-msgstr ""
-
-#: scene/2d/back_buffer_copy.cpp
-msgid "Copy Mode"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Anchor Mode"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Rotating"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
-#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
-msgid "Current"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
-msgid "Zoom"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
-msgid "Custom Viewport"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
-#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
-msgid "Process Mode"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Limit"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-msgid "Left"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-msgid "Right"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
-#: scene/resources/texture.cpp
-msgid "Bottom"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Smoothed"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Margin"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin H Enabled"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin V Enabled"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "H"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "V"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Screen"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Limits"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Drag Margin"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
-msgid "Blend Mode"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Light Mode"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Animation"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim H Frames"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim V Frames"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim Loop"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
-msgid "Visibility"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-msgid "Visible"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Self Modulate"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Show Behind Parent"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Show On Top"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
-#: scene/2d/tile_map.cpp
-msgid "Light Mask"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Use Parent Material"
-msgstr ""
-
-#: scene/2d/canvas_modulate.cpp
-msgid ""
-"Only one visible CanvasModulate is allowed per scene (or set of instanced "
-"scenes). The first created one will work, while the rest will be ignored."
-msgstr ""
-
-#: scene/2d/collision_object_2d.cpp
-msgid ""
-"This node has no shape, so it can't collide or interact with other objects.\n"
-"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
-"define its shape."
-msgstr ""
-
-#: scene/2d/collision_object_2d.cpp
-msgid "Pickable"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid ""
-"CollisionPolygon2D only serves to provide a collision shape to a "
-"CollisionObject2D derived node. Please only use it as a child of Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "An empty CollisionPolygon2D has no effect on collision."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-msgid ""
-"The One Way Collision property will be ignored when the parent is an Area2D."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Build Mode"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
-#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Disabled"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-msgid "One Way Collision"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-msgid "One Way Collision Margin"
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"CollisionShape2D only serves to provide a collision shape to a "
-"CollisionObject2D derived node. Please only use it as a child of Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"A shape must be provided for CollisionShape2D to function. Please create a "
-"shape resource for it!"
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"Polygon-based shapes are not meant be used nor edited directly through the "
-"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp
-msgid ""
-"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
-"\"Particles Animation\" enabled."
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Emitting"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Lifetime"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
-msgid "One Shot"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Explosiveness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Randomness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Lifetime Randomness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Fixed FPS"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Fract Delta"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Drawing"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Local Coords"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Draw Order"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Emission Shape"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Sphere Radius"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Rect Extents"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Normals"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Align Y"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Direction"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Spread"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Initial Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Velocity Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Angular Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Velocity Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Orbit Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Linear Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Accel Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Accel Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Radial Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Tangential Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#: scene/resources/particles_material.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Damping"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Damping Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Damping Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
-#: scene/resources/particles_material.cpp
-msgid "Angle"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Angle Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Angle Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Scale Amount"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Scale Amount Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Scale Amount Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Color Ramp"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Color Initial Ramp"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Hue Variation"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Variation"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Variation Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Variation Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Speed Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Speed Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Offset Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Offset Curve"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A and Node B must be PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A must be a PhysicsBody2D"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node B must be a PhysicsBody2D"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Joint is not connected to two PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A and Node B must be different PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-msgid "Node A"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-msgid "Node B"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-#: scene/resources/environment.cpp
-msgid "Bias"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Disable Collision"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-msgid "Softness"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
-msgid "Length"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Initial Offset"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
-msgid "Rest Length"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-msgid "Stiffness"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid ""
-"A texture with the shape of the light must be supplied to the \"Texture\" "
-"property."
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
-msgid "Editor Only"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Texture Scale"
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp scene/resources/sky.cpp
-msgid "Energy"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Z Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Z Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Layer Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Item Cull Mask"
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
-msgid "Shadow"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Gradient Length"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Filter Smooth"
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid "Closed"
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
-msgid "Cull Mode"
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid ""
-"An occluder polygon must be set (or drawn) for this occluder to take effect."
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Width Curve"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Default Color"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/resources/texture.cpp
-msgid "Fill"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/resources/texture.cpp
-msgid "Gradient"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Texture Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Capping"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Joint Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Begin Cap Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "End Cap Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
-msgid "Border"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Sharp Limit"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Round Precision"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/resources/dynamic_font.cpp
-msgid "Antialiased"
-msgstr ""
-
-#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
-msgid "Multimesh"
-msgstr ""
-
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
-#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
-#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
-msgid "Edge Connection Margin"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Target Desired Distance"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Neighbor Dist"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Max Neighbors"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Time Horizon"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Max Speed"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Path Max Distance"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Avoidance Enabled"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp
-msgid ""
-"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
-msgstr ""
-
-#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
-msgid "Estimate Radius"
-msgstr ""
-
-#: scene/2d/navigation_obstacle_2d.cpp
-msgid ""
-"The NavigationObstacle2D only serves to provide collision avoidance to a "
-"Node2D object."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid ""
-"A NavigationPolygon resource must be set or created for this node to work. "
-"Please set a property or draw a polygon."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
-#: scene/main/canvas_layer.cpp
-msgid "Rotation Degrees"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Rotation Degrees"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Scale"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Z As Relative"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Scroll"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Base Offset"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Base Scale"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Limit Begin"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Limit End"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Ignore Camera Zoom"
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp
-msgid ""
-"ParallaxLayer node only works when set as child of a ParallaxBackground node."
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Motion"
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp
-msgid "Mirroring"
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles2D node instead. You can use the \"Convert to "
-"CPUParticles2D\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"On macOS, Particles2D rendering is much slower than CPUParticles2D due to "
-"transform feedback being implemented on the CPU instead of the GPU.\n"
-"Consider using CPUParticles2D instead when targeting macOS.\n"
-"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
-"purpose."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
-msgid ""
-"A material to process the particles is not assigned, so no behavior is "
-"imprinted."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"Particles2D animation requires the usage of a CanvasItemMaterial with "
-"\"Particles Animation\" enabled."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid "Visibility Rect"
-msgstr ""
-
-#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
-msgid "Process Material"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
-#: scene/resources/texture.cpp
-msgid "Curve"
-msgstr ""
-
-#: scene/2d/path_2d.cpp
-msgid "PathFollow2D only works when set as a child of a Path2D node."
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp
-msgid "Unit Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-msgid "H Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-msgid "V Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp
-msgid "Cubic Interp"
-msgstr ""
-
-#: scene/2d/path_2d.cpp
-msgid "Lookahead"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
-msgid "Layers"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Constant Linear Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Constant Angular Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/resources/physics_material.cpp
-msgid "Friction"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/resources/physics_material.cpp
-msgid "Bounce"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Physics Material Override"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Gravity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid ""
-"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
-"by the physics engine when running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Mass"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Inertia"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Weight"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Gravity Scale"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Custom Integrator"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Continuous CD"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Contacts Reported"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Contact Monitor"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Sleeping"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Can Sleep"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Damp"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Angular"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Applied Forces"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Torque"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Safe Margin"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Sync To Physics"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Apply Velocity On Leave"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
-#: scene/resources/default_theme/default_theme.cpp
-#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
-msgid "Normal"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Remainder"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Local Shape"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider ID"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider RID"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Shape"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Shape Index"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Invert"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Vertex Colors"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Internal Vertex Count"
-msgstr ""
-
-#: scene/2d/position_2d.cpp
-msgid "Gizmo Extents"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Exclude Parent"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Cast To"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
-msgid "Areas"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
-msgid "Bodies"
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp
-msgid "Path property must point to a valid Node2D node to work."
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-msgid "Remote Path"
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-msgid "Use Global Coordinates"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
-msgid "Rest"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "Default Length"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "This Bone2D chain should end at a Skeleton2D node."
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid ""
-"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Hframes"
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Vframes"
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Frame Coords"
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/resources/texture.cpp
-msgid "Filter Clip"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid ""
-"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
-"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
-"KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Tile Set"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Quadrant Size"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Custom Transform"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Half Offset"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Tile Origin"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Y Sort"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Show Collision"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Compatibility Mode"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Centered Textures"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Cell Clip UV"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Use Parent"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Use Kinematic"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Shape Centered"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Shape Visible"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Passby Press"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Visibility Mode"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid ""
-"VisibilityEnabler2D works best when used with the edited scene root directly "
-"as parent."
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
-msgid "Pause Animations"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
-msgid "Freeze Bodies"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Pause Particles"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Pause Animated Sprites"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Process Parent"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Physics Process Parent"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Uniformity"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRCamera must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "Controller ID"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
-msgid "Rumble"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRController must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid ""
-"The controller ID must not be 0 or this controller won't be bound to an "
-"actual controller."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "Anchor ID"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRAnchor must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid ""
-"The anchor ID must not be 0 or this anchor won't be bound to an actual "
-"anchor."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVROrigin requires an ARVRCamera child node."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
-msgid "World Scale"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Model"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Unit dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Unit Size"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Max dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Out Of Range Mode"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Degrees"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Filter Attenuation dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Doppler"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Tracking"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/reflection_probe.cpp
-msgid "Interior"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Finding meshes and lights"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Preparing geometry (%d/%d)"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Preparing environment"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Generating capture"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Saving lightmaps"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Done"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
-#: scene/resources/rectangle_shape_2d.cpp
-msgid "Extents"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Tweaks"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Bounces"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Bounce Indirect Energy"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Use Denoiser"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Use HDR"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Use Color"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Generate"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Max Size"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Custom Sky"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Custom Sky Rotation Degrees"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
-msgid "Custom Color"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Custom Energy"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Min Light"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Propagation"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Image Path"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Light Data"
-msgstr ""
-
-#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
-msgid "Bone Name"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Keep Aspect"
-msgstr ""
-
-#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
-msgid "Cull Mask"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Doppler Tracking"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Projection"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "FOV"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Frustum Offset"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Near"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Far"
-msgstr ""
-
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
-#: scene/resources/texture.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Margin"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Clip To"
-msgstr ""
-
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-msgid "Ray Pickable"
-msgstr ""
-
-#: scene/3d/collision_object.cpp
-msgid "Capture On Drag"
-msgstr ""
-
-#: scene/3d/collision_object.cpp
-msgid ""
-"This node has no shape, so it can't collide or interact with other objects.\n"
-"Consider adding a CollisionShape or CollisionPolygon as a child to define "
-"its shape."
-msgstr ""
-
-#: scene/3d/collision_polygon.cpp
-msgid ""
-"CollisionPolygon only serves to provide a collision shape to a "
-"CollisionObject derived node. Please only use it as a child of Area, "
-"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
-msgstr ""
-
-#: scene/3d/collision_polygon.cpp
-msgid "An empty CollisionPolygon has no effect on collision."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"CollisionShape only serves to provide a collision shape to a CollisionObject "
-"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
-"KinematicBody, etc. to give them a shape."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"A shape must be provided for CollisionShape to function. Please create a "
-"shape resource for it."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"Plane shapes don't work well and will be removed in future versions. Please "
-"don't use them."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"ConcavePolygonShape doesn't support RigidBody in another mode than static."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has been assigned."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp
-msgid ""
-"CPUParticles animation requires the usage of a SpatialMaterial whose "
-"Billboard Mode is set to \"Particle Billboard\"."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Box Extents"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Radius"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Inner Radius"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Height"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Axis"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Rotate Y"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Disable Z"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Flatness"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp servers/visual_server.cpp
-msgid "Portals"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Portal Mode"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Include In Bound"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Allow Merging"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Plotting Meshes"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Finishing Plot"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid ""
-"GIProbes are not supported by the GLES2 video driver.\n"
-"Use a BakedLightmap instead."
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid ""
-"The GIProbe Compress property has been deprecated due to known bugs and no "
-"longer has any effect.\n"
-"To remove this warning, disable the GIProbe's Compress property."
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Subdiv"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-msgid "Shaded"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
-msgid "Fixed Size"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/3d/label_3d.cpp
-msgid "Outline Render Priority"
-msgstr ""
-
-#: scene/3d/label_3d.cpp
-msgid "Outline Modulate"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
-msgid "Font"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
-msgid "Horizontal Alignment"
-msgstr ""
-
-#: scene/3d/label_3d.cpp
-msgid "Vertical Alignment"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Indirect Energy"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Negative"
-msgstr ""
-
-#: scene/3d/light.cpp scene/resources/material.cpp
-#: scene/resources/visual_shader.cpp
-msgid "Specular"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Contact"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Reverse Cull Face"
-msgstr ""
-
-#: scene/3d/light.cpp servers/visual_server.cpp
-msgid "Directional Shadow"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Split 1"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Split 2"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Split 3"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Blend Splits"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Bias Split Scale"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Depth Range"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Omni"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Detail"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Spot"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Angle Attenuation"
-msgstr ""
-
-#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
-
-#: scene/3d/mesh_instance.cpp
-msgid "Transform Normals"
-msgstr ""
-
-#: scene/3d/navigation.cpp scene/resources/curve.cpp
-msgid "Up Vector"
-msgstr ""
-
-#: scene/3d/navigation.cpp
-msgid "Cell Height"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid "Agent Height Offset"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid "Ignore Y"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid ""
-"The NavigationAgent can be used only under a Spatial inheriting parent node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
-msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
-msgid "NavMesh"
-msgstr ""
-
-#: scene/3d/navigation_obstacle.cpp
-msgid ""
-"The NavigationObstacle only serves to provide collision avoidance to a "
-"Spatial inheriting parent object."
-msgstr ""
-
-#: scene/3d/occluder.cpp
-msgid "No shape is set."
-msgstr ""
-
-#: scene/3d/occluder.cpp
-msgid "Only uniform scales are supported."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to "
-"CPUParticles\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"On macOS, Particles rendering is much slower than CPUParticles due to "
-"transform feedback being implemented on the CPU instead of the GPU.\n"
-"Consider using CPUParticles instead when targeting macOS.\n"
-"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"Nothing is visible because meshes have not been assigned to draw passes."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"Particles animation requires the usage of a SpatialMaterial whose Billboard "
-"Mode is set to \"Particle Billboard\"."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Visibility AABB"
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Draw Passes"
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Passes"
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid "PathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid ""
-"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
-"parent Path's Curve resource."
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid "Rotation Mode"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid ""
-"Size changes to RigidBody (in character or rigid modes) will be overridden "
-"by the physics engine when running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Axis Lock"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Motion X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Motion Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Motion Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Joint Constraints"
-msgstr ""
-
-#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp
-msgid "Relaxation"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Enabled"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Upper"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Lower"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Bias"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Softness"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Relaxation"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Limit Upper"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Limit Lower"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Limit Softness"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Limit Restitution"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Limit Damping"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Restitution"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Damping"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Limit Enabled"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Spring Enabled"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Spring Stiffness"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Spring Damping"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Equilibrium Point"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Restitution"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Damping"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Restitution"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Damping"
-msgstr ""
-
-#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-msgid "ERP"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Spring Enabled"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Spring Stiffness"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Spring Damping"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Equilibrium Point"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Body Offset"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A and Node B must be PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A must be a PhysicsBody"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node B must be a PhysicsBody"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Joint is not connected to any PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A and Node B must be different PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Solver"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Exclude Nodes"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Params"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Motor"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Target Velocity"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Max Impulse"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper Distance"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower Distance"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Restitution"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motion"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Ortho"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper Angle"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower Angle"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motion"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Ortho"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Force Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Equilibrium Point"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring Z"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "The RoomManager should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "A Room should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "A RoomGroup should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Portal Active"
-msgstr ""
-
-#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
-msgid "Two Way"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Linked Room"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Use Default Margin"
-msgstr ""
-
-#: scene/3d/proximity_group.cpp
-msgid "Group Name"
-msgstr ""
-
-#: scene/3d/proximity_group.cpp
-msgid "Dispatch Mode"
-msgstr ""
-
-#: scene/3d/proximity_group.cpp
-msgid "Grid Radius"
-msgstr ""
-
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape"
-msgstr ""
-
-#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
-msgid "Update Mode"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Origin Offset"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Box Projection"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Enable Shadows"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Color"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Energy"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Contrib"
-msgstr ""
-
-#: scene/3d/remote_transform.cpp
-msgid ""
-"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
-"derived node to work."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "A Room cannot have another Room as a child or grandchild."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "The RoomManager should not be placed inside a Room."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "A RoomGroup should not be placed inside a Room."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid ""
-"Room convex hull contains a large number of planes.\n"
-"Consider simplifying the room bound in order to increase performance."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "Use Default Simplify"
-msgstr ""
-
-#: scene/3d/room.cpp scene/3d/room_manager.cpp
-msgid "Room Simplify"
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "Bound"
-msgstr ""
-
-#: scene/3d/room_group.cpp
-msgid "Roomgroup Priority"
-msgstr ""
-
-#: scene/3d/room_group.cpp
-msgid "The RoomManager should not be placed inside a RoomGroup."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "The RoomList has not been assigned."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "The RoomList node should be a Spatial (or derived from Spatial)."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Portal Depth Limit is set to Zero.\n"
-"Only the Room that the Camera is in will render."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "There should only be one RoomManager in the SceneTree."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Main"
-msgstr ""
-
-#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
-#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
-#: scene/animation/animation_tree_player.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Active"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Roomlist"
-msgstr ""
-
-#: scene/3d/room_manager.cpp servers/visual_server.cpp
-msgid "PVS"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "PVS Mode"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "PVS Filename"
-msgstr ""
-
-#: scene/3d/room_manager.cpp servers/visual_server.cpp
-msgid "Gameplay"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Gameplay Monitor"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Use Secondary PVS"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Merge Meshes"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Show Margins"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Debug Sprawl"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Overlap Warning Threshold"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Preview Camera"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Portal Depth Limit"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Default Portal Margin"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Roaming Expansion Margin"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"RoomList path is invalid.\n"
-"Please check the RoomList branch has been assigned in the RoomManager."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "RoomList contains no Rooms, aborting."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Misnamed nodes detected, check output log for details. Aborting."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Portal link room not found, check output log for details."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Portal autolink failed, check output log for details.\n"
-"Check the portal is facing outwards from the source room."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Room overlap detected, cameras may work incorrectly in overlapping area.\n"
-"Check output log for details."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Error calculating room bounds.\n"
-"Ensure all rooms contain geometry or manual bounds."
-msgstr ""
-
-#: scene/3d/skeleton.cpp scene/resources/skin.cpp
-msgid "Pose"
-msgstr ""
-
-#: scene/3d/skeleton.cpp
-msgid "Bound Children"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Pinned Points"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Attachments"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Point Index"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Spatial Attachment Path"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Physics Enabled"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Parent Collision Ignore"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Simulation Precision"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Total Mass"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Linear Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Areaangular Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Volume Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Pressure Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Damping Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Drag Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Pose Matching Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "This body will be ignored until you set a mesh."
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid ""
-"Size changes to SoftBody will be overridden by the physics engine when "
-"running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/3d/spatial.cpp
-msgid "Matrix"
-msgstr ""
-
-#: scene/3d/spatial.cpp
-msgid "Gizmo"
-msgstr ""
-
-#: scene/3d/spatial_velocity_tracker.cpp
-msgid "Track Physics Step"
-msgstr ""
-
-#: scene/3d/spring_arm.cpp
-msgid "Spring Length"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
-msgid "Opacity"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
-msgid "Transparent"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid ""
-"A SpriteFrames resource must be created or set in the \"Frames\" property in "
-"order for AnimatedSprite3D to display frames."
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid ""
-"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
-"it as a child of a VehicleBody."
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Per-Wheel Motion"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Engine Force"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Brake"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Steering"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "VehicleBody Motion"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Use As Traction"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Use As Steering"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Wheel"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Roll Influence"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Friction Slip"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Suspension"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Max Force"
-msgstr ""
-
-#: scene/3d/visibility_notifier.cpp
-msgid "AABB"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
-msgid "Geometry"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Material Override"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Material Overlay"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Cast Shadow"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Extra Cull Margin"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Baked Light"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Generate Lightmap"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
-#: scene/resources/material.cpp
-msgid "Min Distance"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Min Hysteresis"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Max Hysteresis"
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"WorldEnvironment requires its \"Environment\" property to contain an "
-"Environment to have a visible effect."
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
-"this environment's Background Mode to Canvas (for 2D scenes)."
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "On BlendTree node '%s', animation not found: '%s'"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Animation not found: '%s'"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Mix Mode"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Fadein Time"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Fadeout Time"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Auto Restart"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Delay"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Random Delay"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Add Amount"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Blend Amount"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Seek Position"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Input Count"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Xfade Time"
-msgstr ""
-
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Switch Mode"
-msgstr ""
-
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Auto Advance"
-msgstr ""
-
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Advance Condition"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Anim Apply Reset"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Current Animation"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Assigned Animation"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Reset On Save"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Current Animation Length"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Current Animation Position"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Options"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Method Call Mode"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "In node '%s', invalid animation: '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Invalid animation: '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Nothing connected to input '%s' of node '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "No root AnimationNode for the graph is set."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Path to an AnimationPlayer node containing animations is not set."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "The AnimationPlayer root node is not a valid node."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Tree Root"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Anim Player"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Root Motion"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Track"
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "This node has been deprecated. Use AnimationTree instead."
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Playback"
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Master Player"
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Base Path"
-msgstr ""
-
-#: scene/animation/root_motion_view.cpp
-msgid "Animation Path"
-msgstr ""
-
-#: scene/animation/root_motion_view.cpp
-msgid "Zero Y"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Root Bone"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Tip Bone"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Interpolation"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Override Tip Basis"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Use Magnet"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Magnet"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Target Node"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Max Iterations"
-msgstr ""
-
-#: scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/tween.cpp
-msgid "Playback Speed"
-msgstr ""
-
-#: scene/audio/audio_stream_player.cpp
-msgid "Mix Target"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
-#: scene/gui/texture_rect.cpp
-msgid "Stretch Mode"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
-msgid "Alignment"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Shortcut In Tooltip"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Action Mode"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Keep Pressed Outside"
-msgstr ""
-
-#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
-msgid "Shortcut"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Group"
-msgstr ""
-
-#: scene/gui/button.cpp scene/gui/label.cpp
-msgid "Clip Text"
-msgstr ""
-
-#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
-#: scene/gui/spin_box.cpp
-msgid "Align"
-msgstr ""
-
-#: scene/gui/button.cpp
-msgid "Icon Align"
-msgstr ""
-
-#: scene/gui/button.cpp
-msgid "Expand Icon"
-msgstr ""
-
-#: scene/gui/center_container.cpp
-msgid "Use Top Left"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid ""
-"Color: #%s\n"
-"LMB: Apply color\n"
-"RMB: Remove preset"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Edit Alpha"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "HSV Mode"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Raw Mode"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Deferred Mode"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Presets Enabled"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Presets Visible"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Pick a color from the editor window."
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "HSV"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Switch between hexadecimal and code values."
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Add current color as a preset."
-msgstr ""
-
-#: scene/gui/container.cpp
-msgid ""
-"Container by itself serves no purpose unless a script configures its "
-"children placement behavior.\n"
-"If you don't intend to add a script, use a plain Control node instead."
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Theme Overrides"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid ""
-"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
-"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Anchor"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Grow Direction"
-msgstr ""
-
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-msgid "Min Size"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Pivot Offset"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Clip Content"
-msgstr ""
-
-#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Hint"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Tooltip"
-msgstr ""
-
-#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Focus"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Left"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Top"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Right"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Bottom"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Next"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Previous"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Mouse"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Default Cursor Shape"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Pass On Modal Close Click"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Stretch Ratio"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Theme Type Variation"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Window Title"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Dialog"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Hide On OK"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Alert!"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Please Confirm..."
-msgstr ""
-
-#: scene/gui/file_dialog.cpp
-msgid "Mode Overrides Title"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp
-msgid "Must use a valid extension."
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Right Disconnects"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Scroll Offset"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Snap Distance"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Zoom Min"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Zoom Max"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Zoom Step"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Show Zoom Label"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Minimap"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Enable grid minimap."
-msgstr ""
-
-#: scene/gui/graph_node.cpp
-msgid "Show Close"
-msgstr ""
-
-#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Selected"
-msgstr ""
-
-#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Comment"
-msgstr ""
-
-#: scene/gui/graph_node.cpp
-msgid "Overlay"
-msgstr ""
-
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
-msgid "Columns"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
-#: scene/gui/tree.cpp scene/main/viewport.cpp
-msgid "Timers"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/tree.cpp
-msgid "Allow Reselect"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/tree.cpp
-msgid "Allow RMB Select"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Max Text Lines"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Auto Height"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Max Columns"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Same Column Width"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Fixed Column Width"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Icon Scale"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Fixed Icon Size"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "V Align"
-msgstr ""
-
-#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-msgid "Visible Characters"
-msgstr ""
-
-#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-msgid "Percent Visible"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "Lines Skipped"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "Max Lines Visible"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
-msgid "Max Length"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Secret"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Secret Character"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Expand To Text Length"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Context Menu Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Virtual Keyboard Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Clear Button Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Shortcut Keys Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Middle Mouse Paste Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Selecting Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/gui/text_edit.cpp
-msgid "Deselect On Focus Loss Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Right Icon"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Placeholder"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Alpha"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Caret"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Blink"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Blink Speed"
-msgstr ""
-
-#: scene/gui/link_button.cpp
-msgid "Underline"
-msgstr ""
-
-#: scene/gui/menu_button.cpp
-msgid "Switch On Hover"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Draw Center"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Region Rect"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp
-msgid ""
-"The Tile and Tile Fit options for Axis Stretch properties are only effective "
-"when using the GLES3 rendering backend.\n"
-"The GLES2 backend is currently in use, so these modes will act like Stretch "
-"instead."
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid "Popup"
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid "Exclusive"
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid ""
-"Popups will hide by default unless you call popup() or any of the popup*() "
-"functions. Making them visible for editing is fine, but they will hide upon "
-"running."
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Hide On Item Selection"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Hide On Checkable Item Selection"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Hide On State Item Selection"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Submenu Popup Delay"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Allow Search"
-msgstr ""
-
-#: scene/gui/progress_bar.cpp
-msgid "Percent"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
-msgstr ""
-
-#: scene/gui/range.cpp scene/resources/curve.cpp
-msgid "Min Value"
-msgstr ""
-
-#: scene/gui/range.cpp scene/resources/curve.cpp
-msgid "Max Value"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Page"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Exp Edit"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Rounded"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Allow Greater"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Allow Lesser"
-msgstr ""
-
-#: scene/gui/reference_rect.cpp
-msgid "Border Color"
-msgstr ""
-
-#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
-msgid "Border Width"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Relative Index"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Absolute Index"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Elapsed Time"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Env"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Character"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "BBCode"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Meta Underlined"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Tab Size"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Fit Content Height"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Scroll Active"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Scroll Following"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Selection Enabled"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Override Selected Font Color"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Custom Effects"
-msgstr ""
-
-#: scene/gui/scroll_bar.cpp
-msgid "Custom Step"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid ""
-"ScrollContainer is intended to work with a single child control.\n"
-"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
-"minimum size manually."
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Follow Focus"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Horizontal Enabled"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Vertical Enabled"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Default Scroll Deadzone"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Scrollable"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Tick Count"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Ticks On Borders"
-msgstr ""
-
-#: scene/gui/spin_box.cpp
-msgid "Prefix"
-msgstr ""
-
-#: scene/gui/spin_box.cpp
-msgid "Suffix"
-msgstr ""
-
-#: scene/gui/split_container.cpp
-msgid "Split Offset"
-msgstr ""
-
-#: scene/gui/split_container.cpp scene/gui/tree.cpp
-msgid "Collapsed"
-msgstr ""
-
-#: scene/gui/split_container.cpp
-msgid "Dragger Visibility"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Tab Align"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Current Tab"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "Tabs Visible"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "All Tabs In Front"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Drag To Rearrange Enabled"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "Use Hidden Tabs For Min Size"
-msgstr ""
-
-#: scene/gui/tabs.cpp
-msgid "Tab Close Display Policy"
-msgstr ""
-
-#: scene/gui/tabs.cpp
-msgid "Scrolling Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Readonly"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Bookmark Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Breakpoint Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Fold Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Hiding Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Wrap Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Scroll Vertical"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Scroll Horizontal"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Draw"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Block Mode"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Moving By Right Click"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect (sec)"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
-msgstr ""
-
-#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Hover"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Focused"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Click Mask"
-msgstr ""
-
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-#: scene/gui/video_player.cpp
-msgid "Expand"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Under"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Over"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Progress"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Progress Offset"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Fill Mode"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp scene/resources/material.cpp
-msgid "Tint"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Radial Fill"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Initial Angle"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Fill Degrees"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
-msgid "Center Offset"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Nine Patch Stretch"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Left"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Top"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Right"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Bottom"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Custom Minimum Height"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "(Other)"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Column Titles Visible"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Hide Folding"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Hide Root"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Drop Mode Flags"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-msgid "Audio Track"
-msgstr ""
-
-#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-msgid "Stream Position"
-msgstr ""
-
-#: scene/gui/viewport_container.cpp
-msgid "Stretch Shrink"
-msgstr ""
-
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Download File"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Download Chunk Size"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Body Size Limit"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Max Redirects"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Timeout"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid ""
-"Setting node name '%s' to be unique within scene for '%s', but it's already "
-"claimed by '%s'. This node is no longer set unique."
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Name Num Separator"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Name Casing"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Editor Description"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Pause Mode"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Physics Interpolation Mode"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Display Folded"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Filename"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Owner"
-msgstr ""
-
-#: scene/main/node.cpp scene/main/scene_tree.cpp
-msgid "Multiplayer"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Custom Multiplayer"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Process Priority"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/timer.cpp
-msgid "Time Left"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Debug Collisions Hint"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Debug Navigation Hint"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use Font Oversampling"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Edited Scene Root"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Root"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Multiplayer Poll"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
-#: scene/resources/shape_2d.cpp
-msgid "Shapes"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Shape Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Contact Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Geometry Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Disabled Geometry Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Max Contacts Displayed"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-msgid "Draw 2D Outlines"
-msgstr ""
-
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
-msgid "Reflections"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Atlas Size"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Atlas Subdiv"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "MSAA"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use FXAA"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use Debanding"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "HDR"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "Use 32 BPC Depth"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Default Environment"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid ""
-"Default Environment as specified in Project Settings (Rendering -> "
-"Environment -> Default Environment) could not be loaded."
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Enable Object Picking"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid ""
-"Very low timer wait times (< 0.05 seconds) may behave in significantly "
-"different ways depending on the rendered or physics frame rate.\n"
-"Consider using a script's process loop instead of relying on a Timer for "
-"very low wait times."
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Autostart"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Viewport Path"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid ""
-"This viewport is not set as render target. If you intend for it to display "
-"its contents directly to the screen, make it a child of a Control so it can "
-"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
-"texture to some node for display."
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid ""
-"The Viewport size must be greater than or equal to 2 pixels on both "
-"dimensions to render anything."
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "ARVR"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Size Override Stretch"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Own World"
-msgstr ""
-
-#: scene/main/viewport.cpp scene/resources/world_2d.cpp
-msgid "World"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "World 2D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Transparent BG"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Handle Input Locally"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "FXAA"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Debanding"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Disable 3D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Keep 3D Linear"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Render Direct To Screen"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Debug Draw"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Render Target"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "V Flip"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Clear Mode"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Enable 2D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Enable 3D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Object Picking"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Disable Input"
-msgstr ""
-
-#: scene/main/viewport.cpp servers/visual_server.cpp
-msgid "Shadow Atlas"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 0"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 1"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 2"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 3"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Canvas Transform"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Global Canvas Transform"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Tooltip Delay (sec)"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Swap OK Cancel"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Layer Names"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "2D Render"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "3D Render"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "2D Physics"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "3D Physics"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Use hiDPI"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Custom"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Custom Font"
-msgstr ""
-
-#: scene/resources/audio_stream_sample.cpp
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
-#: scene/resources/audio_stream_sample.cpp
-msgid "Stereo"
-msgstr ""
-
-#: scene/resources/concave_polygon_shape_2d.cpp
-msgid "Segments"
-msgstr ""
-
-#: scene/resources/curve.cpp
-msgid "Bake Resolution"
-msgstr ""
-
-#: scene/resources/curve.cpp
-msgid "Bake Interval"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Panel"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Hover"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Focus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "H Separation"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Underline Spacing"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Arrow"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Arrow Margin"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Hover Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Checked Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Unchecked"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Unchecked Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Radio Checked"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Radio Checked Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Radio Unchecked"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Radio Unchecked Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Hover Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Check V Adjust"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "On Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Off"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Off Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Shadow"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Outline Modulate"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Shadow Offset X"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Shadow Offset Y"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Shadow As Outline"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Selected"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Uneditable"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Cursor Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Clear Button Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Clear Button Color Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Minimum Spaces"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "BG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "FG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Tab"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Folded"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Fold"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Readonly"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Completion Lines"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Completion Max Width"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Completion Scroll Width"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Scroll Focus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grabber"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grabber Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grabber Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Increment"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Increment Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Increment Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Decrement"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Decrement Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Decrement Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Slider"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grabber Area"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grabber Area Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grabber Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Tick"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Updown"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Scaleborder Size"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Height"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Close Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Close H Offset"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Close V Offset"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Parent Folder"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Toggle Hidden"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Panel Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Labeled Separator Left"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Labeled Separator Right"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Separator"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Accel"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Separator"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "V Separation"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Selected Frame"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Default Frame"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Default Focus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Comment Focus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Breakpoint"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Resizer"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Close Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Resizer Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Offset"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Close Offset"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Port Offset"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "BG Focus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Selected Focus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Cursor Unfocused"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Button Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Button Normal"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Button Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Button Hover"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Custom Button"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Custom Button Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Custom Button Hover"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Select Arrow"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Arrow Collapsed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Button Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Button Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Guide Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Drop Position Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Relationship Line Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Custom Button Font Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Item Margin"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Button Margin"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Draw Relationship Lines"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Draw Guides"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Scroll Border"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Scroll Speed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Icon Margin"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Line Separation"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Tab FG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Tab BG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Tab Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Menu"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Menu Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color FG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color BG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Side Margin"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Top Margin"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Label V Align FG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Label V Align BG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Large"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Folder"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Folder Icon Modulate"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "File Icon Modulate"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Files Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "SV Width"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "SV Height"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "H Width"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Label Width"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Screen Picker"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Add Preset"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Color Hue"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Color Sample"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Preset BG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Overbright Indicator"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Preset FG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Preset BG Icon"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Normal Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Bold Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Italics Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Bold Italics Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Mono Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Table H Separation"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Table V Separation"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Margin Left"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Margin Top"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Margin Right"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Margin Bottom"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Autohide"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Minus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "More"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grid Minor"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grid Major"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Selection Fill"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Selection Stroke"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Activity"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Bezier Len Pos"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Bezier Len Neg"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Port Grab Distance Horizontal"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Port Grab Distance Vertical"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Override Oversampling"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font Path"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Outline Size"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Outline Color"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Use Mipmaps"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Extra Spacing"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Char"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font Data"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Background"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Custom FOV"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Orientation"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Rotation"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Rotation Degrees"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Canvas Max Layer"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/texture.cpp
-msgid "Camera Feed ID"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Contribution"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sun Color"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth End"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Transmit Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Transmit Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Min"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Max"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Exposure"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "White"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Min Luma"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Max Luma"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SS Reflections"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fade In"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Radius 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "AO Channel Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Edge Sharpness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DOF Far Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DOF Near Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Levels"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "1"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "3"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "4"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "5"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "6"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "7"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Bloom"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Luminance Cap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Scale"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Bicubic Upscale"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Adjustments"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Brightness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Saturation"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Color Correction"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Ascent"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Distance Field"
-msgstr ""
-
-#: scene/resources/gradient.cpp
-msgid "Raw Data"
-msgstr ""
-
-#: scene/resources/gradient.cpp
-msgid "Offsets"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Data"
-msgstr ""
-
-#: scene/resources/line_shape_2d.cpp
-msgid "D"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Next Pass"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use Shadow To Opacity"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Unshaded"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Vertex Lighting"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use Point Size"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "World Triplanar"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Albedo Tex Force sRGB"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Do Not Receive Shadows"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Disable Ambient Light"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Ensure Correct Normals"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Albedo Tex MSDF"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Vertex Color"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use As Albedo"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Is sRGB"
-msgstr ""
-
-#: scene/resources/material.cpp servers/visual_server.cpp
-msgid "Parameters"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Specular Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Depth Draw Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Line Width"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Point Size"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Billboard Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Billboard Keep Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Grow"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Grow Amount"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use Alpha Scissor"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "H Frames"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "V Frames"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Albedo"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "NormalMap"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Clearcoat"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Gloss"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Anisotropy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Flowmap"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Ambient Occlusion"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Deep Parallax"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Min Layers"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Max Layers"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Flip Tangent"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Flip Binormal"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Transmission"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction"
-msgstr ""
-
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
-msgid "Detail"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV Layer"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV1"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Triplanar"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Proximity Fade"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Async Mode"
-msgstr ""
-
-#: scene/resources/mesh.cpp
-msgid "Lightmap Size Hint"
-msgstr ""
-
-#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
-msgid "Custom AABB"
-msgstr ""
-
-#: scene/resources/mesh_library.cpp
-msgid "Mesh Transform"
-msgstr ""
-
-#: scene/resources/mesh_library.cpp
-msgid "NavMesh Transform"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Color Format"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Transform Format"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Format"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Instance Count"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Visible Instance Count"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Parsed Geometry Type"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Source Geometry Mode"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Source Group Name"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Merge Size"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Error"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Verts Per Poly"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Distance"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Max Error"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Low Hanging Obstacles"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Ledge Spans"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
-msgstr ""
-
-#: scene/resources/occluder_shape.cpp
-msgid "Spheres"
-msgstr ""
-
-#: scene/resources/occluder_shape.cpp
-msgid "OccluderShapeSphere Set Spheres"
-msgstr ""
-
-#: scene/resources/occluder_shape_polygon.cpp
-msgid "Polygon Points"
-msgstr ""
-
-#: scene/resources/occluder_shape_polygon.cpp
-msgid "Hole Points"
-msgstr ""
-
-#: scene/resources/packed_scene.cpp
-msgid "Bundled"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Trail"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Divisor"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Size Modifier"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Color Modifier"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Point Texture"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Normal Texture"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Color Texture"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Point Count"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Scale Random"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Scale Curve"
-msgstr ""
-
-#: scene/resources/physics_material.cpp
-msgid "Rough"
-msgstr ""
-
-#: scene/resources/physics_material.cpp
-msgid "Absorbent"
-msgstr ""
-
-#: scene/resources/plane_shape.cpp
-msgid "Plane"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Flip Faces"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Mid Height"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Width"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Height"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Depth"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Top Radius"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Bottom Radius"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Left To Right"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Is Hemisphere"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Curve Step"
-msgstr ""
-
-#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
-msgid "Slips On Slope"
-msgstr ""
-
-#: scene/resources/segment_shape_2d.cpp
-msgid "A"
-msgstr ""
-
-#: scene/resources/shape_2d.cpp
-msgid "Custom Solver Bias"
-msgstr ""
-
-#: scene/resources/skin.cpp
-msgid "Bind Count"
-msgstr ""
-
-#: scene/resources/skin.cpp
-msgid "Bind"
-msgstr ""
-
-#: scene/resources/skin.cpp
-msgid "Bone"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Radiance Size"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Panorama"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Top Color"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Horizon Color"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Bottom Color"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Angle Min"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Angle Max"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Content Margin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Expand Margin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Skew"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Corner Radius"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Corner Detail"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Grow Begin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Grow End"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Load Path"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Base Texture"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Image Size"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Side"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Front"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Back"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Storage Mode"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Lossy Storage Quality"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "From"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "To"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Base"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Current Frame"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Pause"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Which Feed"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Camera Is Active"
-msgstr ""
-
-#: scene/resources/theme.cpp
-msgid "Default Font"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Output Port For Preview"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Depth Draw"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Cull"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Diffuse"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Async"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Modes"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Input Name"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Uniform Name"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid ""
-"The sampler port is connected but not used. Consider changing the source to "
-"'SamplerPort'."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid source for preview."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid source for shader."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture Type"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Cube Map"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Default Value Enabled"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Default Value"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Color Default"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid comparison function for that type."
-msgstr ""
-
-#: scene/resources/world.cpp
-msgid "Fallback Environment"
-msgstr ""
-
-#: scene/resources/world.cpp
-msgid "Scenario"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Direct Space State"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Gravity Vector"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Linear Damp"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Angular Damp"
-msgstr ""
-
-#: scene/resources/world_2d.cpp
-msgid "Canvas"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Primary"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Initialized"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "AR"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Anchor Detection Enabled"
-msgstr ""
-
-#: servers/arvr_server.cpp
-msgid "Primary Interface"
-msgstr ""
-
-#: servers/audio/audio_stream.cpp
-msgid "Audio Stream"
-msgstr ""
-
-#: servers/audio/audio_stream.cpp
-msgid "Random Pitch"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_capture.cpp
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-#: servers/audio/effects/audio_stream_generator.cpp
-msgid "Buffer Length"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Voice Count"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Dry"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Wet"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Voice"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Rate Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Depth (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Level dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_panner.cpp
-msgid "Pan"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack (µs)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Sidechain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Tap 1"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Tap 2"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Feedback"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Low-pass"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Pre Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Keep Hf Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Drive"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Post Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Resonance"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Ceiling dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Threshold dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Soft Clip dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Soft Clip Ratio"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Range Min Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Range Max Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-msgid "Oversampling"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "FFT Size"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Room Size"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "High-pass"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Tap Back Pos"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Pan Pullout"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Surround"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Enable Audio Input"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Output Latency"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Channel Disable Threshold dB"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Channel Disable Time"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Video Delay Compensation (ms)"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Bus Count"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Capture Device"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Global Rate Scale"
-msgstr ""
-
-#: servers/camera/camera_feed.cpp
-msgid "Feed"
-msgstr ""
-
-#: servers/camera/camera_feed.cpp
-msgid "Is Active"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Sleep Threshold Linear"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Sleep Threshold Angular"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Time Before Sleep"
-msgstr ""
-
-#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "BP Hash Table Size"
-msgstr ""
-
-#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Large Object Surface Threshold In Cells"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Inverse Mass"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Inverse Inertia"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Angular Damp"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Linear Damp"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Gravity"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Linear Velocity"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Exclude"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Shape RID"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collide With Bodies"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collide With Areas"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Motion Remainder"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Point"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Normal"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Depth"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Safe Fraction"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Unsafe Fraction"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Physics Engine"
-msgstr ""
-
-#: servers/physics_server.cpp
-msgid "Center Of Mass"
-msgstr ""
-
-#: servers/physics_server.cpp
-msgid "Principal Inertia Axes"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Varying may not be assigned in the '%s' function."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid ""
-"Varyings which were assigned in 'vertex' function may not be reassigned in "
-"'fragment' or 'light'."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid ""
-"Varyings which were assigned in 'fragment' function may not be reassigned in "
-"'vertex' or 'light'."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Assignment to function."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Assignment to uniform."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Constants cannot be modified."
-msgstr ""
-
-#: servers/visual/visual_server_scene.cpp
-msgid "Spatial Partitioning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Render Loop Enabled"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "VRAM Compression"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import BPTC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import S3TC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import ETC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import ETC2"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import PVRTC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Lossless Compression"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force PNG"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "WebP Compression Level"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Time Rollover Secs"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Cubemap Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 0 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 1 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 2 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 3 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shadows"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Filter Mode"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Texture Array Reflections"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "High Quality GGX"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Irradiance Max Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shading"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Vertex Shading"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Lambert Over Burley"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Blinn Over GGX"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Mesh Storage"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Split Stream"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Physical Light Attenuation"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Depth Prepass"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Disable For Vendors"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Anisotropic Filter Level"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Nearest Mipmap Filter"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Software Skinning Fallback"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Software Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Software Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Ninepatch Mode"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "OpenGL"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batching Send Null"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batching Stream"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Legacy Orphan Buffers"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Legacy Stream"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batching"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Batching"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Batching In Editor"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Single Rect Fallback"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Join Item Commands"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Colored Vertex Format Threshold"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Scissor Area Threshold"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Join Items"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batch Buffer Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Item Reordering Lookahead"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Flash Batching"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Diagnose Frame"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "GLES2"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Compatibility"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Disable Half Float"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Enable High Float"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Precision"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "UV Contract"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "UV Contract Amount"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Simple PVS"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "PVS Logging"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Signals"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Remove Danglers"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Flip Imported Portals"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Occlusion Culling"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Active Spheres"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Active Polygons"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shader Compilation Mode"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Simultaneous Compiles"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Log Active Async Compiles Count"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shader Cache Size (MB)"
-msgstr ""
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index eb08161d67..67f94391e2 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -366,7 +366,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Niewystarczająca ilość bajtów dla bajtów dekodujących lub zły format."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Niewłaściwe dane %i (nie przekazane) w wyrażeniu"
#: core/math/expression.cpp
@@ -1071,6 +1072,7 @@ msgstr "Wysoka jakość"
msgid "Blend Shape Max Buffer Size (KB)"
msgstr "Maksymalny rozmiar bufora mieszania kształtów (KB)"
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Wolne"
@@ -1087,7 +1089,7 @@ msgstr "Odbij"
msgid "Time:"
msgstr "Czas:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Wartość:"
@@ -1337,10 +1339,75 @@ msgid "Remove this track."
msgstr "Usuń tę ścieżkę."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Czas (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Pozycja"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Krok obrotu:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Skala:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Typ:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Szablon eksportu nieprawidłowy:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Łagodne wejście-wyjście"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Ustaw uchwyt"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Ustaw uchwyt"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Członek transmisji"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Restart(y):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Zanikanie w (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animacje:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Przełącz aktywność ścieżki"
@@ -1552,7 +1619,8 @@ msgid "Add Method Track Key"
msgstr "Dodaj klucz ścieżki metody"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metoda nie znaleziona w obiekcie: "
#: editor/animation_track_editor.cpp
@@ -2516,8 +2584,9 @@ msgstr "Otwórz układ magistrali audio"
msgid "There is no '%s' file."
msgstr "Nie ma pliku \"%s\"."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Układ"
#: editor/editor_audio_buses.cpp
@@ -5042,11 +5111,14 @@ msgid "Selected node is not a Viewport!"
msgstr "Wybrany węzeł to nie Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Rozmiar: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Rozmiar:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Strona: "
#: editor/editor_properties_array_dict.cpp
@@ -6030,10 +6102,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Menedżer projektów"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6805,14 +6879,6 @@ msgid "Replace in Files"
msgstr "Zastąp w plikach"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Znajdź: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Zastąp: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Zastąp wszystkie (NIE MOŻNA COFNĄĆ)"
@@ -7209,7 +7275,8 @@ msgid "Generating Lightmaps"
msgstr "Generowanie Lightmapy"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Generowanie dla siatki: "
#: editor/import/resource_importer_scene.cpp
@@ -8053,10 +8120,12 @@ msgstr "Opcje trybu warstw cebuli"
msgid "Directions"
msgstr "Kierunki"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Poprzedni"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Przyszłe"
@@ -8216,7 +8285,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Ustaw koniec animacji. To jest przydatne dla podprzejść."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Przejście: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8233,11 +8303,6 @@ msgid "New name:"
msgstr "Nowa nazwa:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Skala:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Zanikanie w (s):"
@@ -9152,6 +9217,7 @@ msgstr "Utwórz własne kości z węzłów"
msgid "Clear Custom Bones"
msgstr "Wyczyść własne kości"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9218,6 +9284,10 @@ msgid "Preview Canvas Scale"
msgstr "Podejrzyj skalę płótna"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Układ"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Maska przesunięcia dla wstawiania kluczy."
@@ -9993,7 +10063,8 @@ msgid "Volume"
msgstr "Głośność"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Źródła emisji: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10382,13 +10453,6 @@ msgid "Instance:"
msgstr "Instancja:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Typ:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Otwórz w edytorze"
@@ -10397,10 +10461,6 @@ msgstr "Otwórz w edytorze"
msgid "Load Resource"
msgstr "Wczytaj zasób"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "Wstępny ładowacz zasobów"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Odbij portale"
@@ -11101,12 +11161,16 @@ msgstr "Obróć"
msgid "Translate"
msgstr "Przesuń"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Skalowanie: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Przesuwanie: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11130,11 +11194,6 @@ msgid "Yaw:"
msgstr "Odchylenie:"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr "Rozmiar:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Narysowane obiekty:"
@@ -11654,15 +11713,18 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Uproszczenie: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Zmniejsz (piksele): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Zwiększ (piksele): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15857,7 +15919,8 @@ msgid "Attach Node Script"
msgstr "Dołącz skrypt dla węzła"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Zdalny "
#: editor/script_editor_debugger.cpp
@@ -16918,7 +16981,8 @@ msgid "Disabled GDNative Singleton"
msgstr "Wyłączony singleton GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Biblioteki: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17812,7 +17876,8 @@ msgstr ""
"roboczej! Proszę naprawić swój węzeł."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Węzeł zwrócił niewłaściwą sekwencję wyjściową: "
#: modules/visual_script/visual_script.cpp
@@ -17820,7 +17885,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "Znaleziono bit sekwencji, ale nie węzeł na stosie, zgłoś błąd!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Przepełnienie stosu z głębokością stosu: "
#: modules/visual_script/visual_script.cpp
@@ -18190,7 +18256,8 @@ msgid "for (elem) in (input):"
msgstr "for (element) in (wejście):"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Typ danych wejściowych nie jest iterowalny: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18198,7 +18265,8 @@ msgid "Iterator became invalid"
msgstr "Iterator stał się nieprawidłowy"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Iterator stał się nieprawidłowy: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18362,11 +18430,13 @@ msgid "Operator"
msgstr "Iterator"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ":nieprawidłowy argument typu: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ":nieprawidłowe argumenty: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18379,11 +18449,13 @@ msgid "Var Name"
msgstr "Nazwa"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "Nie znaleziono VariableGet w skrypcie: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "Nie znaleziono VariableSet w skrypcie: "
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index 51d51cf391..b9eef8716d 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -333,7 +333,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nah enough bytes fer decodin' bytes, or ye got th' wrong ship."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Shiver me timbers! Ye input %i (not passed) in ye expression!"
#: core/math/expression.cpp
@@ -1052,6 +1053,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "O'en"
@@ -1068,7 +1070,7 @@ msgstr "See'in Double"
msgid "Time:"
msgstr "Sundial:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Grub:"
@@ -1329,10 +1331,70 @@ msgid "Remove this track."
msgstr "Discharge ye' Signal"
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
+msgstr "Sundial:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Discharge ye' Signal"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Slit th' Node"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Yer index property name be thrown overboard!"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Slit th' Node"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Yer functions:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr ""
@@ -1546,7 +1608,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr "VariableGet be in davy jones locker! Not in th' script: "
#: editor/animation_track_editor.cpp
@@ -2504,8 +2566,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -4929,11 +4991,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5855,10 +5919,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
@@ -6622,14 +6688,6 @@ msgid "Replace in Files"
msgstr "Find ye Node Type"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -7018,7 +7076,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -7865,10 +7923,12 @@ msgstr ""
msgid "Directions"
msgstr "Yer functions:"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
@@ -8028,8 +8088,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "Add Function"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -8046,11 +8107,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8965,6 +9021,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9029,6 +9086,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9783,8 +9844,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Swap yer Expression"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10178,13 +10240,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10193,10 +10248,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10919,13 +10970,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Slit th' Node"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Add Function"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10949,11 +11004,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11476,15 +11526,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Add Function"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15609,7 +15660,7 @@ msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
-msgid "Remote "
+msgid "Remote %s:"
msgstr "Discharge ye' Signal"
#: editor/script_editor_debugger.cpp
@@ -16634,7 +16685,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17504,7 +17555,8 @@ msgstr ""
"workin' memry'! Swab the decks!"
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Blow the man down! Yer node's booty got ye n' a evil sequence output: "
#: modules/visual_script/visual_script.cpp
@@ -17514,7 +17566,8 @@ msgstr ""
"Captain!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Avast! Yer stack has burst! Her depth be: "
#: modules/visual_script/visual_script.cpp
@@ -17917,7 +17970,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Yar! Yer input aint iterable: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17925,7 +17979,8 @@ msgid "Iterator became invalid"
msgstr "Yer Iterator be no good"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Yer Iterator be no good: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18087,11 +18142,13 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Evil argument of th' type: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Evil arguments: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18104,11 +18161,13 @@ msgid "Var Name"
msgstr "Change"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet be in davy jones locker! Not in th' script: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet be in davy jones locker! Not in th' script: "
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/pt.po b/editor/translations/pt.po
index efd5610480..8e8ce76454 100644
--- a/editor/translations/pt.po
+++ b/editor/translations/pt.po
@@ -337,7 +337,8 @@ msgstr ""
"Número de \"bytes\" insuficientes para descodificar, ou o formato é inválido."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Entrada inválida %i (não passada) na expressão"
#: core/math/expression.cpp
@@ -1072,6 +1073,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Livre"
@@ -1088,7 +1090,7 @@ msgstr "Espelho"
msgid "Time:"
msgstr "Tempo:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Valor:"
@@ -1338,10 +1340,75 @@ msgid "Remove this track."
msgstr "Remover esta Pista."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Tempo (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Posição"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Passo da rotação:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Escala:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Tipo:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Modelo de exportação inválido:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Easing In-Out"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Definir Manipulador"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Definir Manipulador"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Item Rádio"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Reinício (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Aparecer (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animações:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Alternar Pista Ativada"
@@ -1556,7 +1623,8 @@ msgid "Add Method Track Key"
msgstr "Adicionar Chave da Pista Método"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Método não encontrado no objeto: "
#: editor/animation_track_editor.cpp
@@ -2525,8 +2593,9 @@ msgstr "Abrir Modelo de barramento de áudio"
msgid "There is no '%s' file."
msgstr "Não existe ficheiro '%s'."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Esquema"
#: editor/editor_audio_buses.cpp
@@ -5043,11 +5112,14 @@ msgid "Selected node is not a Viewport!"
msgstr "Nó selecionado não é um Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Tamanho: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Tamanho:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Página: "
#: editor/editor_properties_array_dict.cpp
@@ -6013,10 +6085,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Gestor de Projetos"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr "Ordem de Classificação"
@@ -6781,14 +6855,6 @@ msgid "Replace in Files"
msgstr "Substituir em Ficheiros"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Localizar: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Substituir: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Substituir Tudo (DEFINITIVO)"
@@ -7175,7 +7241,8 @@ msgid "Generating Lightmaps"
msgstr "A gerar Lightmaps"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "A gerar para Malha: "
#: editor/import/resource_importer_scene.cpp
@@ -8013,10 +8080,12 @@ msgstr "Opções de Onion Skinning"
msgid "Directions"
msgstr "Direções"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Passado"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Futuro"
@@ -8175,7 +8244,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Definir a animação final. Útil para sub-transições."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Transição: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8192,11 +8262,6 @@ msgid "New name:"
msgstr "Novo nome:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Escala:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Aparecer (s):"
@@ -9106,6 +9171,7 @@ msgstr "Fazer Osso(s) Personalizados a partis de Nó(s)"
msgid "Clear Custom Bones"
msgstr "Apagar Ossos Personalizados"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9172,6 +9238,10 @@ msgid "Preview Canvas Scale"
msgstr "Pré-visualizar Escala do Canvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Esquema"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Máscara de translação para inserir chaves."
@@ -9943,7 +10013,8 @@ msgid "Volume"
msgstr "Volume"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Fonte de emissão: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10332,13 +10403,6 @@ msgid "Instance:"
msgstr "Instância:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Tipo:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Abrir no Editor"
@@ -10347,10 +10411,6 @@ msgstr "Abrir no Editor"
msgid "Load Resource"
msgstr "Carregar recurso"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "ResourcePreloader"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Inverter Portais"
@@ -11047,12 +11107,16 @@ msgstr "Rodar"
msgid "Translate"
msgstr "Translação"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "A escalar: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "A transladar: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11076,11 +11140,6 @@ msgid "Yaw:"
msgstr "Rotação:"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr "Tamanho:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Objetos Desenhados:"
@@ -11599,15 +11658,18 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Simplificação: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Encolher (Pixeis): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Aumentar (Pixeis): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15796,7 +15858,8 @@ msgid "Attach Node Script"
msgstr "Anexar Script de Nó"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Remoto "
#: editor/script_editor_debugger.cpp
@@ -16856,7 +16919,8 @@ msgid "Disabled GDNative Singleton"
msgstr "Instância única GDNative desativada"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Bibliotecas: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17747,7 +17811,8 @@ msgstr ""
"trabalho de nós! Corrija o seu nó por favor."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "O nó retornou uma sequência de saída incorreta: "
#: modules/visual_script/visual_script.cpp
@@ -17756,7 +17821,8 @@ msgstr ""
"Foi encontrada o bit da sequência mas não o nó na pilha, denuncie o bug!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Pilha cheia com a profundidade da pilha: "
#: modules/visual_script/visual_script.cpp
@@ -18125,7 +18191,8 @@ msgid "for (elem) in (input):"
msgstr "para (elem) em (input):"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Tipo de Input não iterável: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18133,7 +18200,8 @@ msgid "Iterator became invalid"
msgstr "O iterador tornou-se inválido"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "O iterador tornou-se inválido: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18297,11 +18365,13 @@ msgid "Operator"
msgstr "Iterador"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Argumento inválido de tipo: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Argumentos inválidos: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18314,11 +18384,13 @@ msgid "Var Name"
msgstr "Nome"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet não encontrado no script: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet não encontrado no script: "
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index 773c42e57e..74e61e14bc 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -144,8 +144,8 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2022-05-15 09:38+0000\n"
-"Last-Translator: José Miranda Neto <dodimi95@gmail.com>\n"
+"PO-Revision-Date: 2022-06-08 06:48+0000\n"
+"Last-Translator: Douglas Leão <djlsplays@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -443,7 +443,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Não há bytes suficientes para decodificar, ou o formato é inválido."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Entrada inválida %i (não passada) na expressão"
#: core/math/expression.cpp
@@ -1148,6 +1149,7 @@ msgstr "Alta qualidade"
msgid "Blend Shape Max Buffer Size (KB)"
msgstr "Tamanho máximo do buffer da forma de mistura (KB)"
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Gratuito"
@@ -1164,7 +1166,7 @@ msgstr "Espelhar"
msgid "Time:"
msgstr "Tempo:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Valor:"
@@ -1413,10 +1415,75 @@ msgid "Remove this track."
msgstr "Remover esta faixa."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Tempo (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Posição"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Rotação"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Escala:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Tipo:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Template de exportação inválido:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Facilitar Entrada-Saída"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Definir Manipulador"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Definir Manipulador"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Par de stream"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Reinício(s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "[i]Fade In[/i](s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animações:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Habilitar Faixa"
@@ -1630,7 +1697,8 @@ msgid "Add Method Track Key"
msgstr "Adicionar Chave de Trilha de Método"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Método não encontrado no objeto: "
#: editor/animation_track_editor.cpp
@@ -2597,8 +2665,9 @@ msgstr "Abrir Layout de Canais de Áudio"
msgid "There is no '%s' file."
msgstr "Não existe o arquivo '%s'."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Layout"
#: editor/editor_audio_buses.cpp
@@ -5111,11 +5180,14 @@ msgid "Selected node is not a Viewport!"
msgstr "O nó selecionado não é uma Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Tamanho: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Tamanho:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Página: "
#: editor/editor_properties_array_dict.cpp
@@ -6084,10 +6156,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Gerenciador de Projetos"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr "Ordem de Classificação"
@@ -6856,14 +6930,6 @@ msgid "Replace in Files"
msgstr "Substituir em Arquivos"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Encontrar: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Substituir: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Substituir tudo (SEM DESFAZER)"
@@ -7250,7 +7316,8 @@ msgid "Generating Lightmaps"
msgstr "Generando Lightmaps"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Generando para a Malha: "
#: editor/import/resource_importer_scene.cpp
@@ -8095,10 +8162,12 @@ msgstr "Opções do Onion Skinning"
msgid "Directions"
msgstr "Direções"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Passado"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Futuro"
@@ -8258,7 +8327,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Definir a animação final. Isso é útil para sub-transições."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Transição: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8275,11 +8345,6 @@ msgid "New name:"
msgstr "Novo nome:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Escala:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "[i]Fade In[/i](s):"
@@ -9193,6 +9258,7 @@ msgstr "Criar esqueleto(s) customizado do(s) nó(s)"
msgid "Clear Custom Bones"
msgstr "Limpar os ossos personalizados"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9259,6 +9325,10 @@ msgid "Preview Canvas Scale"
msgstr "Pré-visualização da escala do Canvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Layout"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Máscara de translação para inserção de chaves."
@@ -10032,7 +10102,8 @@ msgid "Volume"
msgstr "Volume"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Origem da Emissão: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10423,13 +10494,6 @@ msgid "Instance:"
msgstr "Instância:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Tipo:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Abrir no Editor"
@@ -10438,10 +10502,6 @@ msgstr "Abrir no Editor"
msgid "Load Resource"
msgstr "Carregar Recurso"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "ResourcePreloader"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Inverter Horizontalmente"
@@ -11138,12 +11198,16 @@ msgstr "Rotacionar"
msgid "Translate"
msgstr "Translação"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Escalonando: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Transladando: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11167,11 +11231,6 @@ msgid "Yaw:"
msgstr "Guinada:"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr "Tamanho:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Objetos Desenhados:"
@@ -11691,15 +11750,18 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Simplificação: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Diminuir (Pixels): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Produzir (Pixels): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15893,7 +15955,8 @@ msgid "Attach Node Script"
msgstr "Adicionar Script ao Nó"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Remoto "
#: editor/script_editor_debugger.cpp
@@ -16943,7 +17006,8 @@ msgid "Disabled GDNative Singleton"
msgstr "GDNative Singleton desativado"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Bibliotecas: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16965,9 +17029,8 @@ msgstr "GDNative"
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript.cpp
-#, fuzzy
msgid "GDScript"
-msgstr "Roteiro"
+msgstr "GDScript"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Function Definition Color"
@@ -17819,7 +17882,8 @@ msgstr ""
"corrente do nó! Conserte seu nó, por favor."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "O nó retornou uma saída de sequência inválida: "
#: modules/visual_script/visual_script.cpp
@@ -17827,7 +17891,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "Sequência encontrada mas o nó não está na pilha, reporte um bug!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Sobrecarga da pilha com profundidade: "
#: modules/visual_script/visual_script.cpp
@@ -18198,7 +18263,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Tipo de entrada não iterável: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18206,7 +18272,8 @@ msgid "Iterator became invalid"
msgstr "Iterador tornou-se inválido"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Iterador tornou-se inválido: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18377,11 +18444,13 @@ msgid "Operator"
msgstr "Iterador"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Argumento inválido do tipo: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Argumentos inválidos: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18394,11 +18463,13 @@ msgid "Var Name"
msgstr "Nome"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet não encontrada no script: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet não encontrada no script: "
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index 16a6481669..032dacd5c6 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -334,7 +334,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Insuficienți bytes pentru decodare bytes, sau format invalid."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Intrare invalida %i (nu a fost transmisă) in expresie"
#: core/math/expression.cpp
@@ -1077,6 +1078,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Gratis"
@@ -1093,7 +1095,7 @@ msgstr "Oglinda"
msgid "Time:"
msgstr "Timp:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Valoare:"
@@ -1343,10 +1345,74 @@ msgid "Remove this track."
msgstr "Ștergeți pista selectată."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Timp (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Poziție"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Pas Rotație:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Dimensiune:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Trebuie să utilizaţi o extensie valida."
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Setează Mâner"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Setează Mâner"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Închidere curbă"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Restartare (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Estompează (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animaţii:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Comută Pista Activată"
@@ -1559,7 +1625,8 @@ msgid "Add Method Track Key"
msgstr "Inserați Pistă și Cheie"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metoda nu a fost găsită în obiect: "
#: editor/animation_track_editor.cpp
@@ -2531,8 +2598,9 @@ msgstr "Deschide Schema Pistei Audio"
msgid "There is no '%s' file."
msgstr "Nu este niciun '%s' în filă."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Schemă"
#: editor/editor_audio_buses.cpp
@@ -5056,11 +5124,14 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Size:"
+msgstr "Dimensiunea Conturului:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -6017,10 +6088,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6789,14 +6862,6 @@ msgid "Replace in Files"
msgstr "Înlocuiți Tot"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Găsiți: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Înlocuiți: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Înlocuiți Tot"
@@ -7195,7 +7260,8 @@ msgid "Generating Lightmaps"
msgstr "Se Genereaza Lightmaps"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Se Generează pentru Mesh: "
#: editor/import/resource_importer_scene.cpp
@@ -8053,10 +8119,12 @@ msgstr "Onion Skinning"
msgid "Directions"
msgstr "Direcții"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Trecut"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Viitor"
@@ -8218,7 +8286,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Tranziție: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8235,11 +8304,6 @@ msgid "New name:"
msgstr "Nume nou:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Dimensiune:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Estompează (s):"
@@ -9199,6 +9263,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr "Curăță Oasele"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9265,6 +9330,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Schemă"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -10052,7 +10121,8 @@ msgid "Volume"
msgstr "Volum"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Sursă de Emisie: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10459,13 +10529,6 @@ msgid "Instance:"
msgstr "Instanță :"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Deschidere în Editor"
@@ -10474,10 +10537,6 @@ msgstr "Deschidere în Editor"
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -11210,13 +11269,17 @@ msgstr "Mod Rotație"
msgid "Translate"
msgstr "Tradu Snap:"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Dimensiune:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Tradu Snap:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -11239,12 +11302,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
-msgid "Size:"
-msgstr "Dimensiunea Conturului:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11778,15 +11835,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Acțiune"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15983,8 +16041,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Ștergeți"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -17040,7 +17099,7 @@ msgid "Disabled GDNative Singleton"
msgstr "Dezactivează Cercul de Actualizare"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17922,7 +17981,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17930,7 +17989,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -18314,7 +18373,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18322,7 +18381,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18491,12 +18550,14 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Argumente invalide pentru a construi '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Nume nevalid."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -18508,12 +18569,14 @@ msgid "Var Name"
msgstr "Nume"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "Metoda nu a fost găsită în obiect: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "Metoda nu a fost găsită în obiect: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 8b4b2a689a..512d3f8caa 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -120,7 +120,7 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-05-30 16:17+0000\n"
+"PO-Revision-Date: 2022-06-08 06:48+0000\n"
"Last-Translator: FuzzMix <fmwolfiechad@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
@@ -422,7 +422,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Недостаточно байтов для декодирования байтов или неверный формат."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Некорректный ввод %i (не подходит) в выражении"
#: core/math/expression.cpp
@@ -1121,6 +1122,7 @@ msgstr "Высокое качество"
msgid "Blend Shape Max Buffer Size (KB)"
msgstr "Максимальный размер буфера смешивания форм (KB)"
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Освободить"
@@ -1137,7 +1139,7 @@ msgstr "Отразить"
msgid "Time:"
msgstr "Время:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Значение:"
@@ -1384,10 +1386,75 @@ msgid "Remove this track."
msgstr "Удалить эту дорожку."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Время (сек.): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Позиция"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Поворот"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Масштаб:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Тип:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Неверный шаблон экспорта:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Переход В-ИЗ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Задать обработчик"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Задать обработчик"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Поток"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Перезапуск (сек.):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Проявление (сек.):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Анимации:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Включить/выключить дорожку"
@@ -1599,7 +1666,8 @@ msgid "Add Method Track Key"
msgstr "Добавить ключ дорожки для метода"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "В объекте нет такого метода: "
#: editor/animation_track_editor.cpp
@@ -2564,8 +2632,9 @@ msgstr "Открыть раскладку звуковой шины"
msgid "There is no '%s' file."
msgstr "Файла «%s» не существует."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Макет"
#: editor/editor_audio_buses.cpp
@@ -5062,11 +5131,14 @@ msgid "Selected node is not a Viewport!"
msgstr "Выбранный узел не Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Размер: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Размер:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Страница: "
#: editor/editor_properties_array_dict.cpp
@@ -5949,10 +6021,12 @@ msgstr "Хост"
msgid "Port"
msgstr "Порт"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Менеджер проектов"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr "Порядок сортировки"
@@ -6702,14 +6776,6 @@ msgid "Replace in Files"
msgstr "Заменить в файлах"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Найти: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Заменить: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Заменить всё (НЕЛЬЗЯ ОТМЕНИТЬ)"
@@ -7069,7 +7135,8 @@ msgid "Generating Lightmaps"
msgstr "Создание карт освещения"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Создание для полисетки: "
#: editor/import/resource_importer_scene.cpp
@@ -7893,10 +7960,12 @@ msgstr "Параметры режима кальки"
msgid "Directions"
msgstr "Направления"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Прошлые"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Будущие"
@@ -8056,7 +8125,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Установите конец анимации. Полезно для вспомогательных переходов."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Переход: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8073,11 +8143,6 @@ msgid "New name:"
msgstr "Новое имя:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Масштаб:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Проявление (сек.):"
@@ -8982,6 +9047,7 @@ msgstr "Сделать пользовательские кость(и) от уз
msgid "Clear Custom Bones"
msgstr "Очистить пользовательские кости"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9045,6 +9111,10 @@ msgid "Preview Canvas Scale"
msgstr "Предпросмотр масштаба холста"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Макет"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Маска трансформации для вставки ключей."
@@ -9811,7 +9881,8 @@ msgid "Volume"
msgstr "Объём"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Источник излучения: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10201,13 +10272,6 @@ msgid "Instance:"
msgstr "Экземпляр:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Тип:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Открыть в редакторе"
@@ -10216,10 +10280,6 @@ msgstr "Открыть в редакторе"
msgid "Load Resource"
msgstr "Загрузить ресурс"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "Предзагрузчик ресурсов"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Перевернуть порталы"
@@ -10914,12 +10974,16 @@ msgstr "Повернуть"
msgid "Translate"
msgstr "Сдвинуть"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Масштаб: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Перемещение: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -10943,11 +11007,6 @@ msgid "Yaw:"
msgstr "Рыскание:"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr "Размер:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Отрисовано объектов:"
@@ -11469,15 +11528,18 @@ msgid "Sprite"
msgstr "Спрайт"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Упрощение: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Сжатие (пиксели): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Рост (пиксели): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15659,7 +15721,8 @@ msgid "Attach Node Script"
msgstr "Прикрепить скрипт"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Удаленный "
#: editor/script_editor_debugger.cpp
@@ -16636,7 +16699,8 @@ msgid "Disabled GDNative Singleton"
msgstr "Выключен GDNative синглтон"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Библиотеки: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16955,7 +17019,7 @@ msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Json"
-msgstr ""
+msgstr "Json"
#: modules/gltf/gltf_state.cpp
msgid "Major Version"
@@ -17017,9 +17081,8 @@ msgid "Skeletons"
msgstr "Скелеты"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Skeleton To Node"
-msgstr "Выбрать узел"
+msgstr "Скелет в узел"
#: modules/gltf/gltf_state.cpp
msgid "Animations"
@@ -17480,7 +17543,8 @@ msgstr ""
"памяти! Исправьте узел пожалуйста."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Узел вернул ошибочную последовательность: "
#: modules/visual_script/visual_script.cpp
@@ -17489,7 +17553,8 @@ msgstr ""
"Найдена последовательность бит, но не узел в стеке, сообщение об ошибке!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Переполнение стека с глубиной стека: "
#: modules/visual_script/visual_script.cpp
@@ -17857,7 +17922,8 @@ msgid "for (elem) in (input):"
msgstr "для (элемент) в (вход):"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Входной тип не итерируемый: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17865,7 +17931,8 @@ msgid "Iterator became invalid"
msgstr "Итератор стал недействительным"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Итератор стал недействительным: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18020,11 +18087,13 @@ msgid "Operator"
msgstr "Оператор"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Недопустимый аргумент типа: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Недопустимые аргументы: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18036,11 +18105,13 @@ msgid "Var Name"
msgstr "Имя переменной"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet не найден в скрипте: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet не найден в скрипте: "
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/si.po b/editor/translations/si.po
index cab2f360b4..7e8a0475ec 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -318,7 +318,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "විකේතන බිටු සදහා ප්‍රමාණවත් බිටු නොමැත, හෝ වැරදි ආකෘතියක්."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "වැරදි ආදානයක් %i (යැවිය නොහැත)"
#: core/math/expression.cpp
@@ -1023,6 +1024,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "නිදහස්"
@@ -1039,7 +1041,7 @@ msgstr "කැඩපත"
msgid "Time:"
msgstr "කාලය:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "වටිනාකම:"
@@ -1292,10 +1294,70 @@ msgid "Remove this track."
msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "කාලය (තත්): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "ශ්‍රිත:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "නිවේශන මාදිලිය"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "%s වර්ගය %s මූල වර්ගය සදහා වැරදි සුචියක්"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "නිවේශන මාදිලිය"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "ශ්‍රිත:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr ""
@@ -1516,7 +1578,7 @@ msgid "Add Method Track Key"
msgstr "ඇමතීම් ක්‍රමය ලුහුබදින්න"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2455,8 +2517,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -4817,11 +4879,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5718,10 +5782,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
@@ -6445,14 +6511,6 @@ msgid "Replace in Files"
msgstr ""
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6832,7 +6890,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -7654,10 +7712,12 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
@@ -7814,8 +7874,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "Anim සංක්රමණය වෙනස් කරන්න"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -7832,11 +7893,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8730,6 +8786,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8793,6 +8850,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9541,7 +9602,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -9924,13 +9985,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9939,10 +9993,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10630,13 +10680,16 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+msgid "Scaling:"
msgstr ""
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Anim සංක්රමණය වෙනස් කරන්න"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10659,11 +10712,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11173,15 +11221,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "ශ්‍රිත:"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15163,8 +15212,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න."
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -16160,7 +16210,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16996,7 +17046,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17004,7 +17054,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17379,7 +17429,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17387,7 +17437,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17542,12 +17592,14 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "'%s' ගොඩනැගීමට වැරදි තර්ක"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "'%s' ගොඩනැගීමට වැරදි තර්ක"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17558,11 +17610,11 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index 3138362983..f1c71845f8 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -346,7 +346,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nedostatok bajtov na dekódovanie, alebo chybný formát."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Nesprávny vstup(input) %i (neschválený) v požiadavke"
#: core/math/expression.cpp
@@ -1098,6 +1099,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Voľný"
@@ -1114,7 +1116,7 @@ msgstr "Zrkadlový"
msgid "Time:"
msgstr "Čas:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Hodnota:"
@@ -1363,10 +1365,73 @@ msgid "Remove this track."
msgstr "Vymazať tento track."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Čas (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Pozícia Dock-u"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Krok Rotácie:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Veľkosť:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Nesprávna veľkosť písma."
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Nastaviť Rukoväť"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Nastaviť Rukoväť"
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Reštart (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Miznutie do (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Popis:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Zmena Tracku Povolená"
@@ -1581,7 +1646,8 @@ msgid "Add Method Track Key"
msgstr "Pridať Method Track Key"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metóda nebola nájdená v objekte: "
#: editor/animation_track_editor.cpp
@@ -2553,8 +2619,9 @@ msgstr "Otvoriť Audio Bus Layout"
msgid "There is no '%s' file."
msgstr "Není tu žiadny '%s' súbor."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Layout"
#: editor/editor_audio_buses.cpp
@@ -5082,11 +5149,15 @@ msgid "Selected node is not a Viewport!"
msgstr "Vybraný node není Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Size:"
msgstr "Veľkosť: "
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Strana: "
#: editor/editor_properties_array_dict.cpp
@@ -6041,10 +6112,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6826,14 +6899,6 @@ msgid "Replace in Files"
msgstr "Nahradiť Všetko"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Nájsť: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Nahradiť: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Nahradiť Všetko"
@@ -7230,7 +7295,8 @@ msgid "Generating Lightmaps"
msgstr "Generovanie Lightmaps"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Generovanie pre Mesh: "
#: editor/import/resource_importer_scene.cpp
@@ -8069,10 +8135,12 @@ msgstr "Onion Skinning Možnosti"
msgid "Directions"
msgstr "Smery"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Minulosť"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Budúcnosť"
@@ -8231,7 +8299,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Nastaviť koniec animácie. Toto je užitočné pre sub-prechody."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Prechody: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8248,11 +8317,6 @@ msgid "New name:"
msgstr "Nové Meno:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Veľkosť:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Miznutie do (s):"
@@ -9178,6 +9242,7 @@ msgstr "Vytvoriť Vlastnú Kosť(i) z Node-u(ou)"
msgid "Clear Custom Bones"
msgstr "Zmazať Vlastné Kosti"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9243,6 +9308,10 @@ msgid "Preview Canvas Scale"
msgstr "Predzobraziť Veľkosť Plátna"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Layout"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Prekladová maska na vkladanie kľúčov."
@@ -10012,8 +10081,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Emisná Maska"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10410,13 +10480,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10425,10 +10488,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -11154,13 +11213,17 @@ msgstr "Rotačný Režim"
msgid "Translate"
msgstr "Preložiť Preloženie:"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Veľkosť:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Preložiť Preloženie:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -11183,12 +11246,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
-msgid "Size:"
-msgstr "Veľkosť: "
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11717,16 +11774,19 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Všetky vybrané"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
-msgstr ""
+#, fuzzy
+msgid "Shrink (Pixels):"
+msgstr "Pevné Pixely"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
-msgstr ""
+#, fuzzy
+msgid "Grow (Pixels):"
+msgstr "Pevné Pixely"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
@@ -15908,7 +15968,8 @@ msgid "Attach Node Script"
msgstr "Popis:"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Diaľkový "
#: editor/script_editor_debugger.cpp
@@ -16963,7 +17024,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17844,7 +17905,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17852,7 +17913,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -18242,7 +18303,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18250,7 +18311,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18417,12 +18478,14 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Neplatné argumenty pre vytvorenie '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Neplatný Názov."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -18434,12 +18497,14 @@ msgid "Var Name"
msgstr "Meno"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "Metóda nebola nájdená v objekte: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "Metóda nebola nájdená v objekte: "
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index bdeb58cd83..35a8a11b06 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -11,15 +11,15 @@
# Andrej Poženel <andrej.pozenel@outlook.com>, 2019.
# Arnold Marko <arnold.marko@gmail.com>, 2019.
# Alex <alexrixhardson@gmail.com>, 2019.
-# Andrew Poženel <andrej.pozenel@outlook.com>, 2020.
+# Andrew Poženel <andrej.pozenel@outlook.com>, 2020, 2022.
# Jakob Tadej Vrtačnik <minecraftalka2@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-01 20:54+0000\n"
-"Last-Translator: Jakob Tadej Vrtačnik <minecraftalka2@gmail.com>\n"
+"PO-Revision-Date: 2022-06-04 10:56+0000\n"
+"Last-Translator: Andrew Poženel <andrej.pozenel@outlook.com>\n"
"Language-Team: Slovenian <https://hosted.weblate.org/projects/godot-engine/"
"godot/sl/>\n"
"Language: sl\n"
@@ -28,105 +28,97 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || "
"n%100==4 ? 2 : 3;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
-msgstr ""
+msgstr "Tablični gonilnik"
#: core/bind/core_bind.cpp
msgid "Clipboard"
-msgstr ""
+msgstr "Odložišče"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Current Screen"
-msgstr "Trenutna scena ni shranjena. Vseeno odprem?"
+msgstr "Trenutno okno"
#: core/bind/core_bind.cpp
msgid "Exit Code"
-msgstr ""
+msgstr "Izhodna koda"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "V-Sync Enabled"
-msgstr "Omogoči"
+msgstr "V-Sync Omogočen"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
-msgstr ""
+msgstr "V-Sync preko sestavljalca"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
-msgstr ""
+msgstr "Delta glajenje"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Low Processor Usage Mode"
-msgstr "Način Premika"
+msgstr "Minimalna uporaba procesorja"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
+msgstr "Minimalna uporaba procesorja spanje (µsec)"
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
msgid "Keep Screen On"
-msgstr ""
+msgstr "Pusti prižgan zaslon"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Min Window Size"
-msgstr "Zaženi Skripto"
+msgstr "Najmanjša velikost okna"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Max Window Size"
-msgstr "Zaženi Skripto"
+msgstr "največja velikost okna"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Screen Orientation"
-msgstr "Odpri Nedavne"
+msgstr "Orientacija zaslona"
#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
#: platform/uwp/os_uwp.cpp
msgid "Window"
-msgstr ""
+msgstr "Okno"
#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
-msgstr ""
+msgstr "Brezstranično"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
-msgstr ""
+msgstr "Prozornost na slikovno piko Omogočena"
#: core/bind/core_bind.cpp core/project_settings.cpp
-#, fuzzy
msgid "Fullscreen"
-msgstr "Preklopi na Celozaslonski Način"
+msgstr "Celozaslonski Način"
#: core/bind/core_bind.cpp
msgid "Maximized"
-msgstr ""
+msgstr "Maksimirano"
#: core/bind/core_bind.cpp
msgid "Minimized"
-msgstr ""
+msgstr "Minimirano"
#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
-msgstr ""
+msgstr "Spremenljiva velikost"
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Position"
-msgstr "Položaj Sidranja"
+msgstr "Pozicija"
#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
#: main/main.cpp modules/gridmap/grid_map.cpp
@@ -138,62 +130,55 @@ msgstr "Položaj Sidranja"
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
msgid "Size"
-msgstr ""
+msgstr "Velikost"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
-msgstr ""
+msgstr "Zamenjava Endian kodiranja"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Editor Hint"
-msgstr "Urejevalnik"
+msgstr "Namig urejevalnika"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
-msgstr ""
+msgstr "Izpiši sporočila napak"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Iterations Per Second"
-msgstr "Animacijski Gradnik"
+msgstr "Ponovitev na sekundo"
#: core/bind/core_bind.cpp
msgid "Target FPS"
-msgstr ""
+msgstr "Ciljni FPS (sličic na sekundo)"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Time Scale"
-msgstr "Gradnik ČasovnoMerilo"
+msgstr "Časovna lestvica"
#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
msgid "Physics Jitter Fix"
-msgstr "Fizikalni Okvir %"
+msgstr "Popravek tresenja"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
-msgstr ""
+msgstr "Napaka"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error String"
-msgstr "Napaka pri premikanju:"
+msgstr "Nit napake"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Error Line"
-msgstr "Napaka pri premikanju:"
+msgstr "Vrstica napake"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Result"
-msgstr "Išči Pomoč"
+msgstr "Rezultat"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
-msgstr ""
+msgstr "Spomin"
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
@@ -204,129 +189,118 @@ msgstr ""
#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
-msgstr ""
+msgstr "Omejitve"
#: core/command_queue_mt.cpp
-#, fuzzy
msgid "Command Queue"
-msgstr "Povleci: Vrtenje"
+msgstr "Čakalna vrsta ukazov"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
-msgstr ""
+msgstr "Velikost čakalne vrste za več niti (KB)"
#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Function"
-msgstr "Funkcije:"
+msgstr "Funkcija"
#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Data"
-msgstr ""
+msgstr "Podatki"
#: core/io/file_access_network.cpp core/register_core_types.cpp
#: editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
-#, fuzzy
msgid "Network"
-msgstr "Izvozi Projekt"
+msgstr "Omrežje"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Remote FS"
-msgstr "Upravljalnik "
+msgstr "Oddaljen datotečni sistem"
#: core/io/file_access_network.cpp
msgid "Page Size"
-msgstr ""
+msgstr "Velikost strani"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
-msgstr ""
+msgstr "Branje strani naprej"
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
-msgstr ""
+msgstr "Način blokiranja je omogočen"
#: core/io/http_client.cpp
-#, fuzzy
msgid "Connection"
-msgstr "Poveži"
+msgstr "Povezava"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
-msgstr ""
+msgstr "Velikost prebranega kosa"
#: core/io/marshalls.cpp
msgid "Object ID"
-msgstr ""
+msgstr "ID predmeta"
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
-#, fuzzy
msgid "Allow Object Decoding"
-msgstr "Omogoči Lupljenje Čebule"
+msgstr "Dovoli dekodiranje predmetov"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
-msgstr ""
+msgstr "Zavrni nove omrežne povezave"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-#, fuzzy
msgid "Network Peer"
-msgstr "Izvozi Projekt"
+msgstr "Omrežni vrstnik"
#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
-#, fuzzy
msgid "Root Node"
-msgstr "Preimenuj"
+msgstr "Korensko vozlišče"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Refuse New Connections"
-msgstr "Poveži"
+msgstr "Zavrni nove povezave"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Transfer Mode"
-msgstr "Način Plošče"
+msgstr "Način prenosa"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
-msgstr ""
+msgstr "Največja velikost medpomnilnika za odkodiranje"
#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
-msgstr ""
+msgstr "Največja velikost vhodnega predpomnilnika"
#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
-msgstr ""
+msgstr "Največja velikost izhodnega predpomnilnika"
#: core/io/packet_peer.cpp
msgid "Stream Peer"
-msgstr ""
+msgstr "Pretočni vrstnik"
#: core/io/stream_peer.cpp
msgid "Big Endian"
-msgstr ""
+msgstr "Veliki Endian"
#: core/io/stream_peer.cpp
msgid "Data Array"
-msgstr ""
+msgstr "Podatkovni niz"
#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
-msgstr ""
+msgstr "Blokiranje tresenja rok"
#: core/io/udp_server.cpp
-#, fuzzy
msgid "Max Pending Connections"
-msgstr "Napaka Pri Povezavi"
+msgstr "Največje število čakajočih povezav"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -344,7 +318,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Ni dovolj bajtov za dekodiranje, ali pa je neveljaven format."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Napačen vnos %i(ni podan) v izrazu"
#: core/math/expression.cpp
@@ -1097,6 +1072,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Prosto"
@@ -1113,7 +1089,7 @@ msgstr "Zrcali"
msgid "Time:"
msgstr "Čas:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Vrednost:"
@@ -1375,10 +1351,71 @@ msgstr "Odstrani izbrano sled."
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Time (s): "
+msgid "Time (s):"
msgstr "Čas X-Bledenja (s):"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Pozicija"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Rotacijski Korak:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Prilagodi Velikost:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Neveljavna izvozna predloga:"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Pretočni vrstnik"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Znova Zaženi (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Postopno Prikazovanje (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animacija"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr ""
@@ -1607,7 +1644,7 @@ msgstr "V Animacijo Vstavi Sled & Ključ"
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr "VariableGet ni najden v skripti: "
#: editor/animation_track_editor.cpp
@@ -2607,9 +2644,10 @@ msgstr "Odpri Zvočno Vodilo"
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
-msgstr ""
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
+msgstr "Shrani Postavitev"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
@@ -5182,11 +5220,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -6139,10 +6179,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Upravljalnik Projekta"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6935,16 +6977,6 @@ msgstr "Zamenjaj Vse"
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Find: "
-msgstr "Najdi"
-
-#: editor/find_in_files.cpp
-#, fuzzy
-msgid "Replace: "
-msgstr "Zamenjaj"
-
-#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Zamenjaj Vse"
@@ -7349,7 +7381,8 @@ msgid "Generating Lightmaps"
msgstr "Ustvarjanje Svetlobnih Kart"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Ustvarjanje za Model: "
#: editor/import/resource_importer_scene.cpp
@@ -8233,10 +8266,12 @@ msgstr "Lupljenje Čebule"
msgid "Directions"
msgstr "Smeri"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Preteklost"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Prihodnost"
@@ -8402,7 +8437,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Transition: "
+msgid "Transition:"
msgstr "Prehod"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8420,11 +8455,6 @@ msgid "New name:"
msgstr "Novo ime:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Prilagodi Velikost:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Postopno Prikazovanje (s):"
@@ -9397,6 +9427,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr "Zaženi Prizor po Meri"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9462,6 +9493,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -10235,8 +10270,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Vidne Oblike Trka"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10639,13 +10675,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10654,10 +10683,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -11402,13 +11427,17 @@ msgstr "Način Vrtenja"
msgid "Translate"
msgstr "Prestavi Zaskočenje:"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Prilagodi Velikost:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Prestavi Zaskočenje:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -11431,11 +11460,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11968,15 +11992,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Premakni Dejanje"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -16218,7 +16243,8 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Upravljalnik "
#: editor/script_editor_debugger.cpp
@@ -17273,7 +17299,7 @@ msgid "Disabled GDNative Singleton"
msgstr "Onemogoči Posodobitve Kolesca"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -18159,7 +18185,8 @@ msgstr ""
"vozlišča! Prosimo popravite vozlišče."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Vozlišče je vrnilo napačno sekvenco na izhodu: "
#: modules/visual_script/visual_script.cpp
@@ -18168,7 +18195,8 @@ msgstr ""
"Sekvenčni bit je bil najden, vozlišče na skladu pa ne; prijavite napako!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Sklad prepoln z stack depth: "
#: modules/visual_script/visual_script.cpp
@@ -18559,7 +18587,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Vhodni tip ni spremenljiv: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18567,7 +18596,8 @@ msgid "Iterator became invalid"
msgstr "Iterator je bil neveljaven"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Iterator je neveljaven: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18734,11 +18764,13 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Neveljaven argument od tipa: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Neveljavni argumenti: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18751,11 +18783,13 @@ msgid "Var Name"
msgstr "Ime"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet ni najden v skripti: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet ni najden v skripti: "
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
index dc327bf45b..f2095dee89 100644
--- a/editor/translations/sq.po
+++ b/editor/translations/sq.po
@@ -333,7 +333,8 @@ msgstr ""
"Bajte (byte) të pa mjaftueshem për çkodim të bajteve, ose format i gabuar."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Input i gabuar %i (nuk kaloi) në shprehje"
#: core/math/expression.cpp
@@ -1066,6 +1067,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Liro"
@@ -1082,7 +1084,7 @@ msgstr "Pasqyrë"
msgid "Time:"
msgstr "Koha:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
#, fuzzy
msgid "Value:"
msgstr "Vlerë e Re:"
@@ -1331,10 +1333,70 @@ msgid "Remove this track."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Koha (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Pozicioni i Dokut"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Konstantet"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Duhet të perdorësh një shtesë të lejuar."
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Fillo"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animacionet:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr ""
@@ -1544,7 +1606,8 @@ msgid "Add Method Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metoda nuk u gjet në objekt: "
#: editor/animation_track_editor.cpp
@@ -2520,9 +2583,10 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
-msgstr ""
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
+msgstr "Ruaj Faqosjen"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
@@ -5095,11 +5159,15 @@ msgid "Selected node is not a Viewport!"
msgstr "Nyja e zgjedhur nuk është një 'Viewport'!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Size:"
msgstr "Madhësia: "
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Faqja: "
#: editor/editor_properties_array_dict.cpp
@@ -6037,10 +6105,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6816,14 +6886,6 @@ msgid "Replace in Files"
msgstr "Hap Skedarët"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Gjej: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Zëvendëso: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Zëvendëso të gjitha (pa kthim pas)"
@@ -7222,7 +7284,8 @@ msgid "Generating Lightmaps"
msgstr "Duke Gjeneruar Hartat e Dritës"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Duke Gjeneruar për 'Mesh'-in: "
#: editor/import/resource_importer_scene.cpp
@@ -8058,10 +8121,12 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
@@ -8216,8 +8281,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "Animacionet:"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -8234,11 +8300,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -9149,6 +9210,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9213,6 +9275,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9971,8 +10037,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Format e Përplasjes të Dukshme"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10356,13 +10423,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10371,10 +10431,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -11088,13 +11144,16 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+msgid "Scaling:"
msgstr ""
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Shto Animacion"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -11117,12 +11176,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
-msgid "Size:"
-msgstr "Madhësia: "
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11648,15 +11701,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Animacionet:"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15762,8 +15816,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Hiq"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -16786,7 +16841,7 @@ msgid "Disabled GDNative Singleton"
msgstr "Çaktivizo Rrotulluesin e Përditësimit"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17649,7 +17704,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17657,7 +17712,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -18041,7 +18096,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18049,7 +18104,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18213,12 +18268,14 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Argumente të gabuar për të ndërtuar '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Emër i palejuar."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -18230,12 +18287,14 @@ msgid "Var Name"
msgstr "Emri"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "Metoda nuk u gjet në objekt: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "Metoda nuk u gjet në objekt: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index bc5d941bee..e3df7d0c64 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -345,7 +345,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Недовољно бајтова за дешифровање бајтова, или неважећи формат."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Неважећи унос %i (није прошао) у изразу"
#: core/math/expression.cpp
@@ -1112,6 +1113,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Слободно"
@@ -1128,7 +1130,7 @@ msgstr "Огледало"
msgid "Time:"
msgstr "Време:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Вредност:"
@@ -1410,11 +1412,75 @@ msgstr "Обриши одабрану траку."
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Time (s): "
+msgid "Time (s):"
msgstr "X-Fade време (сек.):"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Position:"
+msgstr "Позиција панела"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Ротације корака:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Скала:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Тип:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Неважећи извозни нацрт:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Ублажавање У-Од"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Постави дршку"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Постави дршку"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Додај ствар"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Рестартовање (сек.):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Појављивање (сек.):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Анимације"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Toggle Track Enabled"
msgstr "„Doppler“ режим"
@@ -1656,7 +1722,7 @@ msgstr "Уметни траку и кључ"
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr "Метода није нађена у објекту:"
#: editor/animation_track_editor.cpp
@@ -2692,8 +2758,9 @@ msgstr "Отвори распоред звучног баса"
msgid "There is no '%s' file."
msgstr "Нема '%s' фајла."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Распоред"
#: editor/editor_audio_buses.cpp
@@ -5382,13 +5449,15 @@ msgid "Selected node is not a Viewport!"
msgstr "Одабрани нод није Viewport!"
#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
-msgid "Size: "
+msgid "Size:"
msgstr "Величина:"
#: editor/editor_properties_array_dict.cpp
#, fuzzy
-msgid "Page: "
+msgid "Page:"
msgstr "Страна:"
#: editor/editor_properties_array_dict.cpp
@@ -6381,10 +6450,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Менаџер пројекта"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -7212,16 +7283,6 @@ msgstr "Замени све"
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Find: "
-msgstr "Нађи"
-
-#: editor/find_in_files.cpp
-#, fuzzy
-msgid "Replace: "
-msgstr "Замени"
-
-#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Замени све"
@@ -7634,7 +7695,7 @@ msgstr "Генерисање осног поравнаног граничнио
#: editor/import/resource_importer_scene.cpp
#, fuzzy
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr "Генерисање осног поравнаног граничниог оквира (AABB)"
#: editor/import/resource_importer_scene.cpp
@@ -8557,10 +8618,12 @@ msgstr "Опције Слојевитог Обмотавања"
msgid "Directions"
msgstr "Смерови"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Прошлост"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Будућност"
@@ -8742,7 +8805,7 @@ msgstr "Постави крај анимације. Ово је корисно
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Transition: "
+msgid "Transition:"
msgstr "Прелаз:"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8761,11 +8824,6 @@ msgid "New name:"
msgstr "Ново име:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Скала:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Појављивање (сек.):"
@@ -9765,6 +9823,7 @@ msgstr "Направи Произвољне Кости од Чворова"
msgid "Clear Custom Bones"
msgstr "Обриши Кости"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9835,6 +9894,10 @@ msgid "Preview Canvas Scale"
msgstr "Преглед Величине Платна"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Распоред"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Translation mask for inserting keys."
msgstr "Преводна маска за убацивање кључева."
@@ -10672,7 +10735,8 @@ msgid "Volume"
msgstr "Запремина"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Извор емисије: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -11101,13 +11165,6 @@ msgid "Instance:"
msgstr "Инстанца:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Тип:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open in Editor"
@@ -11117,11 +11174,6 @@ msgstr "Отвори у Уреднику"
msgid "Load Resource"
msgstr "Учитај ресурс"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#, fuzzy
-msgid "ResourcePreloader"
-msgstr "Ресурс"
-
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Flip Portals"
@@ -11912,12 +11964,16 @@ msgstr "Режим ротације"
msgid "Translate"
msgstr "Померај:"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Скала: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Померај: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11942,12 +11998,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
-msgid "Size:"
-msgstr "Величина:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Objects Drawn:"
msgstr "Нацртани објекти"
@@ -12508,17 +12558,17 @@ msgstr "Налепи оквир"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
-msgid "Simplification: "
+msgid "Simplification:"
msgstr "Поједностављено:"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr "Умањи (Пиксели):"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr "Увећај (Пиксели):"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -17375,7 +17425,8 @@ msgid "Attach Node Script"
msgstr "Припој Чвор Скрипту"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Удаљени уређај "
#: editor/script_editor_debugger.cpp
@@ -18507,7 +18558,7 @@ msgstr "Онемогућен GDNative Singleton"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#, fuzzy
-msgid "Libraries: "
+msgid "Libraries:"
msgstr "Библиотеке:"
#: modules/gdnative/nativescript/nativescript.cpp
@@ -19454,7 +19505,7 @@ msgstr ""
#: modules/visual_script/visual_script.cpp
#, fuzzy
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr "Члан вратио неважећи излаз секвенце:"
#: modules/visual_script/visual_script.cpp
@@ -19464,7 +19515,7 @@ msgstr "Пронађена секвенца битова али не члан н
#: modules/visual_script/visual_script.cpp
#, fuzzy
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr "Преоптерећење наслаге са дубином наслаге:"
#: modules/visual_script/visual_script.cpp
@@ -19874,7 +19925,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -19882,7 +19933,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -20057,12 +20108,14 @@ msgid "Operator"
msgstr "Прекриј оператор."
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Неважећи аргументи ка конструкту '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Неважеће име."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -20074,12 +20127,13 @@ msgid "Var Name"
msgstr "Име"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "СкупПроменљивих није нађен у скрипти:"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr "СкупПроменљивих није нађен у скрипти:"
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index c88ca69177..1ae8e98d5d 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -325,7 +325,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nema dovoljno bajtova za dekodiranje bajtova, ili nevažeći format."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Nevažeći unos %i (nije prenesen) u izrazu"
#: core/math/expression.cpp
@@ -1043,6 +1044,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Slobodno"
@@ -1059,7 +1061,7 @@ msgstr "Ogledalo"
msgid "Time:"
msgstr "Vreme:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Vrednost:"
@@ -1304,10 +1306,71 @@ msgid "Remove this track."
msgstr "Ukloni ovu traku."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Vreme (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Napravi"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Kontanta"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Nedozvoljen indeks tipa %s za bazu tipa %s"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Razdeli Krivu"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Napravi"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animacije:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Umogući/Onemogući Traku"
@@ -1521,7 +1584,8 @@ msgid "Add Method Track Key"
msgstr "Dodaj Ključ Metodne Trake"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metod nije nađen u objektu: "
#: editor/animation_track_editor.cpp
@@ -2476,8 +2540,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -4829,11 +4893,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5743,10 +5809,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
@@ -6474,14 +6542,6 @@ msgid "Replace in Files"
msgstr ""
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6864,7 +6924,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -7675,10 +7735,12 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
@@ -7833,7 +7895,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Tranzicija: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -7850,11 +7913,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8736,6 +8794,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8799,6 +8858,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9546,7 +9609,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -9929,13 +9992,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9944,10 +10000,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10634,13 +10686,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Razmera"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Tranzicija: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10663,11 +10719,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11175,15 +11226,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Sve sekcije"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15190,8 +15242,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Obriši Selekciju"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -16201,7 +16254,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17048,7 +17101,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17056,7 +17109,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17430,7 +17483,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17438,7 +17491,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17595,12 +17648,14 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Neispravni argumenti za konstrukciju '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Neispravni argumenti za konstrukciju '%s'"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17611,12 +17666,14 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "Metod nije nađen u objektu: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "Metod nije nađen u objektu: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 598df10056..c7d5e874e1 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -358,7 +358,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Inte nog med bytes för att avkoda, eller ogiltigt format."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Ogiltig indata %i (ej överförd) i uttrycket"
#: core/math/expression.cpp
@@ -1104,6 +1105,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Gratis"
@@ -1120,7 +1122,7 @@ msgstr "Spegla"
msgid "Time:"
msgstr "Tid:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Värde:"
@@ -1367,10 +1369,72 @@ msgid "Remove this track."
msgstr "Ta bort detta spår."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Tid (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Dockposition"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Ctrl: Rotera"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Skala:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Typ:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Måste använda en giltigt filändelse."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Varning:"
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Ljud-Lyssnare"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Starta"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animationer:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Växla Spår På"
@@ -1584,7 +1648,8 @@ msgid "Add Method Track Key"
msgstr "Lägg till metodspårnyckel"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metoden hittades inte i objektet: "
#: editor/animation_track_editor.cpp
@@ -2557,8 +2622,9 @@ msgstr "Öppna Ljud-Buss Layout"
msgid "There is no '%s' file."
msgstr "Det finns ingen '%s' fil."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Layout"
#: editor/editor_audio_buses.cpp
@@ -5099,11 +5165,14 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Storlek: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Storlek:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Sida: "
#: editor/editor_properties_array_dict.cpp
@@ -6060,10 +6129,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projektledare"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6853,14 +6924,6 @@ msgid "Replace in Files"
msgstr "Ersätt Alla"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Hitta: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Ersätt: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Ersätt Alla"
@@ -7265,7 +7328,8 @@ msgid "Generating Lightmaps"
msgstr "Genererar Lightmaps"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Generera för mesh: "
#: editor/import/resource_importer_scene.cpp
@@ -8127,11 +8191,13 @@ msgstr "Alternativ"
msgid "Directions"
msgstr "Riktningar"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Past"
msgstr "Klistra in"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
@@ -8293,7 +8359,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Övergång: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8310,11 +8377,6 @@ msgid "New name:"
msgstr "Nytt namn:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Skala:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -9240,6 +9302,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9304,6 +9367,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Layout"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -10086,8 +10153,9 @@ msgid "Volume"
msgstr "Volym"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Synliga Kollisionsformer"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10481,13 +10549,6 @@ msgid "Instance:"
msgstr "Instans:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Typ:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10496,11 +10557,6 @@ msgstr ""
msgid "Load Resource"
msgstr "Ladda Resurs"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#, fuzzy
-msgid "ResourcePreloader"
-msgstr "Resurs"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -11241,13 +11297,17 @@ msgstr "Ctrl: Rotera"
msgid "Translate"
msgstr "Översättningar"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Skalning: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Översättningar:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -11271,11 +11331,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr "Storlek:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11806,15 +11861,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Åtgärd"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15999,8 +16055,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Ta bort"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -17039,7 +17096,8 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Bibliotek: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17923,7 +17981,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17931,7 +17989,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -18311,7 +18369,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18319,7 +18377,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18489,12 +18547,14 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Ogiltiga argument för att bygga '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Ogiltigt namn."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -18506,11 +18566,13 @@ msgid "Var Name"
msgstr "Namn"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet hittades inte i Skript: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet hittades inte i Skript: "
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
deleted file mode 100644
index d8cf80246b..0000000000
--- a/editor/translations/ta.po
+++ /dev/null
@@ -1,26267 +0,0 @@
-# Tamil translation of the Godot Engine editor
-# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
-# This file is distributed under the same license as the Godot source code.
-#
-# Senthil Kumar K <logickumar@gmail.com>, 2017.
-# Survesh VRL <123survesh@gmail.com>, 2020.
-# Sridhar <sreeafmarketing@gmail.com>, 2020.
-msgid ""
-msgstr ""
-"Project-Id-Version: Godot Engine editor\n"
-"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-09-01 10:38+0000\n"
-"Last-Translator: Sridhar <sreeafmarketing@gmail.com>\n"
-"Language-Team: Tamil <https://hosted.weblate.org/projects/godot-engine/godot/"
-"ta/>\n"
-"Language: ta\n"
-"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=UTF-8\n"
-"Content-Transfer-Encoding: 8bit\n"
-"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.2.1-dev\n"
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Tablet Driver"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Clipboard"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-#, fuzzy
-msgid "Current Screen"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: core/bind/core_bind.cpp
-msgid "Exit Code"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "V-Sync Enabled"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Low Processor Usage Mode"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Min Window Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Max Window Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Screen Orientation"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
-#: platform/uwp/os_uwp.cpp
-msgid "Window"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/project_settings.cpp
-msgid "Borderless"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Per Pixel Transparency Enabled"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/project_settings.cpp
-msgid "Fullscreen"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Maximized"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Minimized"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
-#: scene/gui/graph_node.cpp
-msgid "Resizable"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
-#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Position"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
-#: main/main.cpp modules/gridmap/grid_map.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
-#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
-#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Endian Swap"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-#, fuzzy
-msgid "Editor Hint"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: core/bind/core_bind.cpp
-msgid "Print Error Messages"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Iterations Per Second"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Target FPS"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Time Scale"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-#, fuzzy
-msgid "Error String"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: core/bind/core_bind.cpp
-msgid "Error Line"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Result"
-msgstr ""
-
-#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
-msgid "Memory"
-msgstr ""
-
-#: core/command_queue_mt.cpp core/message_queue.cpp
-#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
-#: servers/visual_server.cpp
-msgid "Limits"
-msgstr ""
-
-#: core/command_queue_mt.cpp
-msgid "Command Queue"
-msgstr ""
-
-#: core/command_queue_mt.cpp
-msgid "Multithreading Queue Size (KB)"
-msgstr ""
-
-#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Data"
-msgstr ""
-
-#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
-msgid "Network"
-msgstr ""
-
-#: core/io/file_access_network.cpp
-#, fuzzy
-msgid "Remote FS"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: core/io/file_access_network.cpp
-msgid "Page Size"
-msgstr ""
-
-#: core/io/file_access_network.cpp
-msgid "Page Read Ahead"
-msgstr ""
-
-#: core/io/http_client.cpp
-msgid "Blocking Mode Enabled"
-msgstr ""
-
-#: core/io/http_client.cpp
-#, fuzzy
-msgid "Connection"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: core/io/http_client.cpp
-msgid "Read Chunk Size"
-msgstr ""
-
-#: core/io/marshalls.cpp
-msgid "Object ID"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
-msgid "Allow Object Decoding"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-msgid "Refuse New Network Connections"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-msgid "Network Peer"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Root Node"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
-msgid "Refuse New Connections"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: core/io/networked_multiplayer_peer.cpp
-msgid "Transfer Mode"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Encode Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Input Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Output Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Stream Peer"
-msgstr ""
-
-#: core/io/stream_peer.cpp
-msgid "Big Endian"
-msgstr ""
-
-#: core/io/stream_peer.cpp
-msgid "Data Array"
-msgstr ""
-
-#: core/io/stream_peer_ssl.cpp
-msgid "Blocking Handshake"
-msgstr ""
-
-#: core/io/udp_server.cpp
-#, fuzzy
-msgid "Max Pending Connections"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "தவறான வகை வாதம் மாற்று(), TYPE_ * மாறிலிகளைப் பயன்படுத்தவும்."
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-msgid "Expected a string of length 1 (a character)."
-msgstr "நீளமுள்ள சொல் (ஒரு எழுத்து) எதிர்பார்க்கப்படுகிறது."
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-#: modules/mono/glue/gd_glue.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "டிகோடிங் போதுமான பைட்டுகள் இல்லை, அல்லது தவறான வடிவத்தில் உள்ளது."
-
-#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
-msgstr "தவறான உள்ளீடு% i (அனுப்பப்படவில்லை) இல் வெளிப்பாட்டில்"
-
-#: core/math/expression.cpp
-#, fuzzy
-msgid "self can't be used because instance is null (not passed)"
-msgstr ""
-"சுயத்தை பயன்படுத்த முடியாது, ஏனெனில் உதாரணம்(instance) பூஜ்யமானது "
-"(நிறைவேற்றப்படவில்லை)"
-
-#: core/math/expression.cpp
-msgid "Invalid operands to operator %s, %s and %s."
-msgstr "ஆபரேட்டர்% s,% s மற்றும்% s க்கு தவறான செயல்பாடுகள் உள்ளது."
-
-#: core/math/expression.cpp
-msgid "Invalid index of type %s for base type %s"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid named index '%s' for base type %s"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid arguments to construct '%s'"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "On call to '%s':"
-msgstr ""
-
-#: core/math/random_number_generator.cpp
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Seed"
-msgstr ""
-
-#: core/math/random_number_generator.cpp
-msgid "State"
-msgstr ""
-
-#: core/message_queue.cpp
-msgid "Message Queue"
-msgstr ""
-
-#: core/message_queue.cpp
-msgid "Max Size (KB)"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: servers/audio_server.cpp
-msgid "Device"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Alt"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Shift"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Control"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Meta"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Command"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
-#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Pressed"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Scancode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Physical Scancode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Unicode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Echo"
-msgstr ""
-
-#: core/os/input_event.cpp scene/gui/base_button.cpp
-msgid "Button Mask"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
-#, fuzzy
-msgid "Global Position"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: core/os/input_event.cpp
-msgid "Factor"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Button Index"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Doubleclick"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Tilt"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Pressure"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Relative"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
-#: scene/animation/animation_player.cpp scene/resources/environment.cpp
-#: scene/resources/particles_material.cpp
-msgid "Speed"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Axis Value"
-msgstr ""
-
-#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/touch_screen_button.cpp
-#, fuzzy
-msgid "Action"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: core/os/input_event.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
-msgid "Strength"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Delta"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Channel"
-msgstr ""
-
-#: core/os/input_event.cpp main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Pitch"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
-msgid "Velocity"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Instrument"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Controller Number"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Controller Value"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/windows/export/export.cpp
-#, fuzzy
-msgid "Application"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: core/project_settings.cpp main/main.cpp
-msgid "Config"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Project Settings Override"
-msgstr ""
-
-#: core/project_settings.cpp core/resource.cpp
-#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-#: modules/gdnative/nativescript/nativescript.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
-#: scene/resources/skin.cpp
-msgid "Name"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_help.cpp
-#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Description"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
-msgid "Run"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/run_settings_dialog.cpp main/main.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: core/project_settings.cpp
-#, fuzzy
-msgid "Disable stdout"
-msgstr "முடக்கப்பட்டது"
-
-#: core/project_settings.cpp
-#, fuzzy
-msgid "Disable stderr"
-msgstr "முடக்கப்பட்டது"
-
-#: core/project_settings.cpp
-msgid "Use Hidden Project Data Directory"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Use Custom User Dir"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Custom User Dir Name"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp
-#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
-#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
-#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
-#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
-#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Test Width"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Test Height"
-msgstr ""
-
-#: core/project_settings.cpp editor/animation_track_editor.cpp
-#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
-msgid "Audio"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Default Bus Layout"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_export.cpp
-#: editor/editor_file_system.cpp editor/editor_node.cpp
-#: editor/editor_settings.cpp editor/script_create_dialog.cpp
-#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
-msgid "Editor"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Main Run Args"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Search In File Extensions"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Script Templates Search Path"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Plugin Name"
-msgstr ""
-
-#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
-#: scene/3d/collision_object.cpp scene/gui/control.cpp
-msgid "Input"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Accept"
-msgstr ""
-
-#: core/project_settings.cpp
-#, fuzzy
-msgid "UI Select"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: core/project_settings.cpp
-msgid "UI Cancel"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Focus Next"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Focus Prev"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Left"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Right"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Up"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Down"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Page Up"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Page Down"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Home"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI End"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
-#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Physics"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
-#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
-#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp servers/physics_server.cpp
-msgid "3D"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Smooth Trimesh Collision"
-msgstr ""
-
-#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
-#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
-#: servers/visual_server.cpp
-msgid "Rendering"
-msgstr ""
-
-#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp scene/resources/environment.cpp
-#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
-#: servers/visual_server.cpp
-msgid "Quality"
-msgstr ""
-
-#: core/project_settings.cpp scene/gui/file_dialog.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
-msgid "Filters"
-msgstr ""
-
-#: core/project_settings.cpp scene/main/viewport.cpp
-msgid "Sharpen Intensity"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp main/main.cpp modules/gdscript/gdscript.cpp
-#: modules/visual_script/visual_script.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp scene/3d/room_manager.cpp
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-#: servers/visual_server.cpp
-msgid "Debug"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
-#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Settings"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
-#: modules/mono/mono_gd/gd_mono.cpp
-msgid "Profiler"
-msgstr ""
-
-#: core/project_settings.cpp
-#, fuzzy
-msgid "Max Functions"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: core/project_settings.cpp scene/3d/vehicle_body.cpp
-msgid "Compression"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Formats"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Zstd"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Long Distance Matching"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Compression Level"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Window Log Size"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Zlib"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Gzip"
-msgstr ""
-
-#: core/project_settings.cpp platform/android/export/export.cpp
-msgid "Android"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Modules"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "TCP"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Connect Timeout Seconds"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Packet Peer Stream"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Max Buffer (Power of 2)"
-msgstr ""
-
-#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
-msgid "SSL"
-msgstr ""
-
-#: core/register_core_types.cpp main/main.cpp
-msgid "Certificates"
-msgstr ""
-
-#: core/resource.cpp editor/dependency_editor.cpp
-#: editor/editor_resource_picker.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource"
-msgstr ""
-
-#: core/resource.cpp
-msgid "Local To Scene"
-msgstr ""
-
-#: core/resource.cpp editor/dependency_editor.cpp
-#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
-#: core/script_language.cpp
-msgid "Source Code"
-msgstr ""
-
-#: core/translation.cpp editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: core/translation.cpp
-msgid "Test"
-msgstr ""
-
-#: core/translation.cpp scene/resources/font.cpp
-msgid "Fallback"
-msgstr ""
-
-#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
-msgid "B"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "KiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "MiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "GiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "TiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "PiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "EiB"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
-msgid "Buffers"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Canvas Polygon Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Canvas Polygon Index Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp main/main.cpp
-#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
-#: servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
-#: servers/visual_server.cpp
-msgid "2D"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Snapping"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Use GPU Pixel Snap"
-msgstr ""
-
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Immediate Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Lightmapping"
-msgstr ""
-
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Use Bicubic Sampling"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Elements"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Lights"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Reflections"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Lights Per Object"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Subsurface Scattering"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
-#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
-#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
-#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-msgid "Scale"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Follow Surface"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Weight Samples"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Voxel Cone Tracing"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
-msgid "High Quality"
-msgstr ""
-
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Blend Shape Max Buffer Size (KB)"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Free"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Balanced"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Mirror"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
-msgid "Time:"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Value:"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Insert Key Here"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-#, fuzzy
-msgid "Duplicate Selected Key(s)"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: editor/animation_bezier_editor.cpp
-msgid "Delete Selected Key(s)"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Add Bezier Point"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Move Bezier Points"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
-msgid "Anim Delete Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Anim Change Keyframe Time"
-msgstr "மாற்ற மதிப்பு அசைவூட்டு"
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Transition"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Transform"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Anim Change Keyframe Value"
-msgstr "மாற்ற மதிப்பு அசைவூட்டு"
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Call"
-msgstr "மாற்ற அழைப்பு அசைவூட்டு"
-
-#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
-#: platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
-#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
-msgid "Rotation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Arg Count"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/animation_track_editor.cpp main/main.cpp
-#: modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "In Handle"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Out Handle"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Start Offset"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "End Offset"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Easing"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Anim Multi Change Keyframe Time"
-msgstr "மாற்ற மதிப்பு அசைவூட்டு"
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Anim Multi Change Transition"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Anim Multi Change Transform"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Anim Multi Change Keyframe Value"
-msgstr "மாற்ற மதிப்பு அசைவூட்டு"
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Anim Multi Change Call"
-msgstr "மாற்ற அழைப்பு அசைவூட்டு"
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Length"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Property Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "3D Transform Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Call Method Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Bezier Curve Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Audio Playback Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation Playback Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation length (frames)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation length (seconds)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Add Track"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: editor/animation_track_editor.cpp
-msgid "Animation Looping"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Audio Clips:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Clips:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Track Path"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Toggle this track on/off."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Update Mode (How this property is set)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
-msgid "Interpolation Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Remove this track."
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/animation_track_editor.cpp
-msgid "Time (s): "
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Toggle Track Enabled"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Continuous"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Discrete"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Trigger"
-msgstr ""
-
-#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
-msgid "Capture"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Nearest"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp
-msgid "Linear"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Cubic"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clamp Loop Interp"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Wrap Loop Interp"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Duplicate Key(s)"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: editor/animation_track_editor.cpp
-msgid "Add RESET Value(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Delete Key(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Update Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Change Animation Interpolation Mode"
-msgstr "அசைவூட்டு பாதை [interpolation]யை மாற்று"
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Loop Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove Anim Track"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Editors"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-msgid "Confirm Insert Track"
-msgstr ""
-
-#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
-#: editor/animation_track_editor.cpp
-msgid "Create NEW track for %s and insert key?"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Create %d NEW tracks and insert keys?"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert"
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-msgid "node '%s'"
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "animation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/animation_track_editor.cpp
-msgid "AnimationPlayer can't animate itself, only other players."
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-msgid "property '%s'"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Create & Insert"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert Track & Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Change Animation Step"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: editor/animation_track_editor.cpp
-msgid "Rearrange Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"Audio tracks can only point to nodes of type:\n"
-"-AudioStreamPlayer\n"
-"-AudioStreamPlayer2D\n"
-"-AudioStreamPlayer3D"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Not possible to add a new track without a root"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Add Bezier Track"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: editor/animation_track_editor.cpp
-msgid "Track path is invalid, so can't add a key."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Track is not of type Spatial, can't insert key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Transform Track Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Add Track Key"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: editor/animation_track_editor.cpp
-msgid "Track path is invalid, so can't add a method key."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Add Method Track Key"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Move Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
-#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
-#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Bezier"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Scale Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"This option does not work for Bezier editing, as it's only a single track."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Add RESET Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"This animation belongs to an imported scene, so changes to imported tracks "
-"will not be saved.\n"
-"\n"
-"To enable the ability to add custom tracks, navigate to the scene's import "
-"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
-"Tracks\", then re-import.\n"
-"Alternatively, use an import preset that imports animations to separate "
-"files."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Warning: Editing imported animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Select an AnimationPlayer node to create and edit animations."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Only show tracks from nodes selected in tree."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Group tracks by node or display them as plain list."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Snap:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation step value."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Seconds"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
-#: scene/resources/texture.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_resource_picker.cpp editor/import/resource_importer_wav.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation properties."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Copy Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale Selection"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale From Cursor"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Duplicate Transposed"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Delete Selection"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/animation_track_editor.cpp
-msgid "Go to Next Step"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Go to Previous Step"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Apply Reset"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Optimize Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Pick the node that will be animated:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Use Bezier Curves"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Create RESET Track(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim. Optimizer"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max. Linear Error:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max. Angular Error:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max Optimizable Angle:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
-#: servers/visual_server.cpp
-msgid "Optimize"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove invalid keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove unresolved and empty tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-up all animations"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale Ratio:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Select Tracks to Copy"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_log.cpp
-#: editor/editor_resource_picker.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#, fuzzy
-msgid "Select All/None"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/animation_track_editor_plugins.cpp
-#, fuzzy
-msgid "Add Audio Track Clip"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: editor/animation_track_editor_plugins.cpp
-msgid "Change Audio Track Clip Start Offset"
-msgstr ""
-
-#: editor/animation_track_editor_plugins.cpp
-msgid "Change Audio Track Clip End Offset"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Resize Array"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Change Array Value Type"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Change Array Value"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Go to Line"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line Number:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "%d replaced."
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
-msgid "%d match."
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
-msgid "%d matches."
-msgstr ""
-
-#: editor/code_editor.cpp editor/find_in_files.cpp
-msgid "Match Case"
-msgstr ""
-
-#: editor/code_editor.cpp editor/find_in_files.cpp
-msgid "Whole Words"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Replace"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Replace All"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Selection Only"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
-msgid "Standard"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom In"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom Out"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Reset Zoom"
-msgstr ""
-
-#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
-msgid "Warnings"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line and column numbers."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Method in target node must be specified."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Method name must be a valid identifier."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid ""
-"Target method not found. Specify a valid method or attach a script to the "
-"target node."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect to Node:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect to Script:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "From Signal:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Scene does not contain any script."
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/item_list_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-msgid "Add"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-msgid "Remove"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Add Extra Call Argument:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Extra Call Arguments:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Receiver Method:"
-msgstr ""
-
-#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
-#: servers/visual_server.cpp
-msgid "Advanced"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Deferred"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid ""
-"Defers the signal, storing it in a queue and only firing it at idle time."
-msgstr ""
-
-#: editor/connections_dialog.cpp scene/resources/texture.cpp
-msgid "Oneshot"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnects the signal after its first emission."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Cannot connect signal"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp editor/groups_editor.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Close"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Signal:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect '%s' to '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect all from signal: '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect..."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Disconnect"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect a Signal to a Method"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-#, fuzzy
-msgid "Edit Connection:"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: editor/connections_dialog.cpp
-msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
-msgid "Signals"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Filter signals"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Are you sure you want to remove all connections from this signal?"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect All"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Edit..."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Go to Method"
-msgstr ""
-
-#: editor/create_dialog.cpp
-msgid "Change %s Type"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/project_settings_editor.cpp
-msgid "Change"
-msgstr ""
-
-#: editor/create_dialog.cpp
-msgid "Create New %s"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
-msgid "No results for \"%s\"."
-msgstr ""
-
-#: editor/create_dialog.cpp editor/property_selector.cpp
-msgid "No description available for %s."
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Search:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Matches:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_feature_profile.cpp
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Description:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Search Replacement For:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependencies For:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Scene '%s' is currently being edited.\n"
-"Changes will only take effect when reloaded."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Resource '%s' is in use.\n"
-"Changes will only take effect when reloaded."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependencies:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Fix Broken"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependency Editor"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Search Replacement Resource:"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
-#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Open"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Remove the selected files from the project? (Cannot be undone.)\n"
-"Depending on your filesystem configuration, the files will either be moved "
-"to the system trash or deleted permanently."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"The files being removed are required by other resources in order for them to "
-"work.\n"
-"Remove them anyway? (Cannot be undone.)\n"
-"Depending on your filesystem configuration, the files will either be moved "
-"to the system trash or deleted permanently."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Cannot remove:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Error loading:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Load failed due to missing dependencies:"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_node.cpp
-msgid "Open Anyway"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Which action should be taken?"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Fix Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Errors loading!"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Show Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Orphan Resource Explorer"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
-#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
-msgid "Delete"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Owns"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Resources Without Explicit Ownership:"
-msgstr ""
-
-#: editor/dictionary_property_edit.cpp
-msgid "Change Dictionary Key"
-msgstr ""
-
-#: editor/dictionary_property_edit.cpp
-msgid "Change Dictionary Value"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Thanks from the Godot community!"
-msgstr ""
-
-#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
-msgid "Click to copy."
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Godot Engine contributors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Project Founders"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Lead Developer"
-msgstr ""
-
-#. TRANSLATORS: This refers to a job title.
-#: editor/editor_about.cpp
-#, fuzzy
-msgctxt "Job Title"
-msgid "Project Manager"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: editor/editor_about.cpp
-msgid "Developers"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Authors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Platinum Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Gold Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Silver Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Bronze Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Mini Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Gold Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Silver Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Bronze Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "License"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Third-party Licenses"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid ""
-"Godot Engine relies on a number of third-party free and open source "
-"libraries, all compatible with the terms of its MIT license. The following "
-"is an exhaustive list of all such third-party components with their "
-"respective copyright statements and license terms."
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "All Components"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Components"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Licenses"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Error opening asset file for \"%s\" (not in ZIP format)."
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "%s (already exists)"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Contents of asset \"%s\" - No files conflict with your project:"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Uncompressing Assets"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "The following files failed extraction from asset \"%s\":"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "(and %s more files)"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Asset \"%s\" installed successfully!"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Success!"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp editor/editor_node.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Asset Installer"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Speakers"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Rename Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Change Audio Bus Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Solo"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Mute"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Bypass Effects"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Select Audio Bus Send"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Audio Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Move Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Drag & drop to rearrange."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Solo"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Mute"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Bypass"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-#, fuzzy
-msgid "Bus Options"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Duplicate"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Reset Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Master bus can't be deleted!"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Duplicate Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Reset Bus Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Move Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save Audio Bus Layout As..."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Location for New Layout..."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Open Audio Bus Layout"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "There is no '%s' file."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Invalid file, not an audio bus layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Error saving file: %s"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add a new Audio Bus to this layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
-#: editor/script_create_dialog.cpp
-msgid "Load"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Load an existing Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save As"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save this Bus Layout to a file."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/import_dock.cpp
-msgid "Load Default"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Load the default Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Create a new Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Audio Bus Layout"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Invalid name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Cannot begin with a digit."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Valid characters:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing engine class name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing built-in type name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing global constant name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Keyword cannot be used as an autoload name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Autoload '%s' already exists!"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Rename Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Toggle AutoLoad Globals"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Move Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Remove Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/area.cpp scene/3d/physics_joint.cpp
-#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp servers/visual_server.cpp
-msgid "Enable"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Rearrange Autoloads"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Can't add autoload:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "%s is an invalid path. File does not exist."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "%s is an invalid path. Not in resource path (res://)."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: editor/editor_plugin_settings.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Path:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Node Name:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Global Variable"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Updating Scene"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Storing local changes..."
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Updating scene..."
-msgstr ""
-
-#: editor/editor_data.cpp editor/editor_resource_picker.cpp
-msgid "[empty]"
-msgstr ""
-
-#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "[unsaved]"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Please select a base directory first."
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Choose a Directory"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp editor/project_manager.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Create Folder"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
-msgid "Name:"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
-msgid "Could not create folder."
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Choose"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Storing File:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "No export template found at the expected path:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Packing"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
-"Etc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC2' texture compression for GLES3. Enable "
-"'Import Etc 2' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC' texture compression for the driver fallback "
-"to GLES2.\n"
-"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
-"Enabled'."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
-"'Import Pvrtc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
-"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'PVRTC' texture compression for the driver fallback "
-"to GLES2.\n"
-"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
-"Enabled'."
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
-msgid "Custom Template"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: editor/editor_export.cpp editor/project_export.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Release"
-msgstr ""
-
-#: editor/editor_export.cpp
-#, fuzzy
-msgid "Binary Format"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: editor/editor_export.cpp
-msgid "64 Bits"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Embed PCK"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Texture Format"
-msgstr "முடக்கப்பட்டது"
-
-#: editor/editor_export.cpp
-msgid "BPTC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "S3TC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "ETC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "ETC2"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "No BPTC Fallbacks"
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-msgid "Custom debug template not found."
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-msgid "Custom release template not found."
-msgstr ""
-
-#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Convert Text Resources To Binary On Export"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "3D Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Script Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
-msgid "Asset Library"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Scene Tree Editing"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Node Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "FileSystem Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Import Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to view and edit 3D scenes."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to edit scripts using the integrated script editor."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Provides built-in access to the Asset Library."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows editing the node hierarchy in the Scene dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Allows to work with signals and groups of the node selected in the Scene "
-"dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to browse the local file system via a dedicated dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Allows to configure import settings for individual assets. Requires the "
-"FileSystem dock to function."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(current)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(none)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Remove currently selected profile, '%s'? Cannot be undone."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Profile must be a valid filename and must not contain '.'"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Profile with this name already exists."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(Editor Disabled, Properties Disabled)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(Properties Disabled)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-#, fuzzy
-msgid "(Editor Disabled)"
-msgstr "முடக்கப்பட்டது"
-
-#: editor/editor_feature_profile.cpp
-msgid "Class Options:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Enable Contextual Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Class Properties:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Main Features:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Nodes and Classes:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "File '%s' format is invalid, import aborted."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Profile '%s' already exists. Remove it first before importing, import "
-"aborted."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Error saving profile to path: '%s'."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Reset to Default"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Current Profile:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-#, fuzzy
-msgid "Create Profile"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/editor_feature_profile.cpp
-#, fuzzy
-msgid "Remove Profile"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/editor_feature_profile.cpp
-msgid "Available Profiles:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Make Current"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp editor/editor_node.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
-#: modules/fbx/editor_scene_importer_fbx.cpp
-msgid "Import"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Export"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Configure Selected Profile:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Extra Options:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Create or import a profile to edit available classes and properties."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "New profile name:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Godot Feature Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Import Profile(s)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Export Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Manage Editor Feature Profiles"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-#, fuzzy
-msgid "Default Feature Profile"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Select Current Folder"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "File exists, overwrite?"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Select This Folder"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "Copy Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "Open in File Manager"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/project_manager.cpp
-msgid "Show in File Manager"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "New Folder..."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
-msgid "Refresh"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "All Recognized"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "All Files (*)"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open File(s)"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a Directory"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a File or Directory"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp
-#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp
-msgid "Save"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Save a File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Access"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-msgid "Display Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
-#: scene/gui/control.cpp scene/gui/file_dialog.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-#: scene/resources/visual_shader.cpp
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current Dir"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Disable Overwrite Warning"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Back"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Forward"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Up"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Toggle Hidden Files"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Toggle Favorite"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
-#: scene/gui/base_button.cpp
-msgid "Toggle Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Focus Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Move Favorite Up"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Move Favorite Down"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go to previous folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go to next folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Go to parent folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Refresh files."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "(Un)favorite current folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Toggle the visibility of hidden files."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "View items as a list."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Directories & Files:"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
-#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
-msgid "Preview:"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp
-msgid "File:"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "ScanSources"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid ""
-"There are multiple importers for different types pointing to file %s, import "
-"aborted"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "(Re)Importing Assets"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "Reimport Missing Imported Files"
-msgstr ""
-
-#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-msgid "Top"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Class:"
-msgstr ""
-
-#: editor/editor_help.cpp editor/scene_tree_editor.cpp
-#: editor/script_create_dialog.cpp
-msgid "Inherits:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Inherited by:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Online Tutorials"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Properties"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "overrides %s:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "default:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Theme Properties"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/gradient.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constants"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#: platform/iphone/export/export.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Styles"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Property Descriptions"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "(value)"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid ""
-"There is currently no description for this property. Please help us by "
-"[color=$color][url=$url]contributing one[/url][/color]!"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Method Descriptions"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid ""
-"There is currently no description for this method. Please help us by "
-"[color=$color][url=$url]contributing one[/url][/color]!"
-msgstr ""
-
-#: editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-msgid "Text Editor"
-msgstr ""
-
-#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Sort Functions Alphabetically"
-msgstr ""
-
-#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Help"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Case Sensitive"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Show Hierarchy"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Display All"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Classes Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Methods Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Signals Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Constants Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Properties Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Theme Properties Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Member Type"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Class"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Method"
-msgstr ""
-
-#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Signal"
-msgstr ""
-
-#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Constant"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Property"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Theme Property"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
-msgid "Property:"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-msgid "Label"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Read Only"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
-msgid "Checkable"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Checked"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Draw Red"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Keying"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pin value"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid ""
-"Pinning a value forces it to be saved even if it's equal to the default."
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pin value [Disabled because '%s' is editor-only]"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Set %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Set Multiple:"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pinned %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Unpinned %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-#, fuzzy
-msgid "Copy Property"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/editor_inspector.cpp
-#, fuzzy
-msgid "Paste Property"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: editor/editor_inspector.cpp
-msgid "Copy Property Path"
-msgstr ""
-
-#: editor/editor_log.cpp
-msgid "Output:"
-msgstr ""
-
-#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
-msgid "Copy Selection"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/editor_log.cpp editor/editor_network_profiler.cpp
-#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/property_editor.cpp editor/scene_tree_dock.cpp
-#: editor/script_editor_debugger.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Clear"
-msgstr ""
-
-#: editor/editor_log.cpp
-msgid "Clear Output"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: editor/editor_profiler.cpp
-msgid "Stop"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
-#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
-msgid "Start"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "%s/s"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Down"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Up"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Node"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Incoming RPC"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Incoming RSET"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Outgoing RPC"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Outgoing RSET"
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-msgid "New Window"
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Spins when the editor window redraws.\n"
-"Update Continuously is enabled, which can increase power usage. Click to "
-"disable it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Spins when the editor window redraws."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Imported resources can't be saved."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Error saving resource!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource can't be saved because it does not belong to the edited scene. "
-"Make it unique first."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save Resource As..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't open file for writing:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Requested file format unknown:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while saving."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while parsing '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unexpected end of file '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Missing '%s' or its dependencies."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while loading '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Saving Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Analyzing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Creating Thumbnail"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a tree root."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This scene can't be saved because there is a cyclic instancing inclusion.\n"
-"Please resolve it and then attempt to save again."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
-"be satisfied."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Could not save one or more scenes!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save All Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp editor/scene_tree_dock.cpp
-msgid "Can't overwrite scene that is still open!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't load MeshLibrary for merging!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error saving MeshLibrary!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't load TileSet for merging!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error saving TileSet!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"An error occurred while trying to save the editor layout.\n"
-"Make sure the editor's user data path is writable."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Default editor layout overridden.\n"
-"To restore the Default layout to its base settings, use the Delete Layout "
-"option and delete the Default layout."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Layout name not found!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Restored the Default layout to its base settings."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource belongs to a scene that was imported, so it's not editable.\n"
-"Please read the documentation relevant to importing scenes to better "
-"understand this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource belongs to a scene that was instanced or inherited.\n"
-"Changes to it won't be kept when saving the current scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource was imported, so it's not editable. Change its settings in the "
-"import panel and then re-import."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This scene was imported, so changes to it won't be kept.\n"
-"Instancing it or inheriting will allow making changes to it.\n"
-"Please read the documentation relevant to importing scenes to better "
-"understand this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This is a remote object, so changes to it won't be kept.\n"
-"Please read the documentation relevant to debugging to better understand "
-"this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "There is no defined scene to run."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save scene before running..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Could not start subprocess!"
-msgstr ""
-
-#: editor/editor_node.cpp editor/filesystem_dock.cpp
-msgid "Open Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Base Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open Script..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Reload"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to '%s' before reloading?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Close"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to '%s' before closing?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%s no longer exists! Please specify a new save location."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The current scene has no root node, but %d modified external resource(s) "
-"were saved anyway."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"A root node is required to save the scene. You can add a root node using the "
-"Scene tree dock."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Scene As..."
-msgstr ""
-
-#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "This operation can't be done without a scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export Mesh Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a root node."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export Tile Set"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a selected node."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Current scene not saved. Open anyway?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't undo while mouse buttons are pressed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Nothing to undo."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Undo: %s"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't redo while mouse buttons are pressed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Nothing to redo."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Redo: %s"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't reload a scene that was never saved."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reload Saved Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The current scene has unsaved changes.\n"
-"Reload the saved scene anyway? This action cannot be undone."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Run Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quit"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Yes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Exit the editor?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Project Manager?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before reloading?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Quit"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before quitting?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before opening Project Manager?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This option is deprecated. Situations where refresh must be forced are now "
-"considered a bug. Please report."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pick a Main Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reopen Closed Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to load addon script from path: '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to load addon script from path: '%s'. This might be due to a code "
-"error in that script.\n"
-"Disabling the addon at '%s' to prevent further errors."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Scene '%s' was automatically imported, so it can't be modified.\n"
-"To make changes to it, a new inherited scene can be created."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Error loading scene, it must be inside the project path. Use 'Import' to "
-"open the scene, then save it inside the project path."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene '%s' has broken dependencies:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Clear Recent Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"No main scene has ever been defined, select one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' does not exist, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' is not a scene file, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Layout"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Delete Layout"
-msgstr ""
-
-#: editor/editor_node.cpp editor/import_dock.cpp
-#: editor/script_create_dialog.cpp
-msgid "Default"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-msgid "Show in FileSystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play This Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Undo Close Tab"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Close Other Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Tabs to the Right"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close All Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Switch Scene Tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more files or folders"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more folders"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more files"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to write to file '%s', file in use, locked or lacking permissions."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
-#: servers/arvr/arvr_interface.cpp
-msgid "Interface"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Scene Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Always Show Close Button"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Resize If Many Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Minimum Width"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Clear Output On Play"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Open Output On Play"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Close Output On Stop"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save On Focus Loss"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Each Scene On Quit"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Quit Confirmation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/editor_node.cpp
-msgid "Show Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Vital Only"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Localize Settings"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Restore Scenes On Load"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Show Thumbnail On Hover"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Property Name Style"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Float Step"
-msgstr ""
-
-#: editor/editor_node.cpp scene/gui/tree.cpp
-#, fuzzy
-msgid "Disable Folding"
-msgstr "முடக்கப்பட்டது"
-
-#: editor/editor_node.cpp
-msgid "Auto Unfold Foreign Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Horizontal Vector2 Editing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Horizontal Vector Types Editing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Resources In Current Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Resources To Open In New Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Color Picker Mode"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "அசைவூட்டு பாதைக்கு மறுபெயர் இடு"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Dock Position"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_plugin.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Toggle distraction-free mode."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Add a new scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Go to previously opened scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Copy Text"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/editor_node.cpp
-msgid "Next tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Previous tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Filter Files..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Operations with scene files."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Inherited Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Open Recent"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Convert To..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "MeshLibrary..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "TileSet..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Undo"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Redo"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Miscellaneous project or scene-wide tools."
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
-msgid "Project"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Project Settings..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Set Up Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Shut Down Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Install Android Build Template..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open User Data Folder"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tools"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Orphan Resource Explorer..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reload Current Project"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quit to Project List"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Deploy with Remote Debug"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, using one-click deploy will make the executable "
-"attempt to connect to this computer's IP so the running project can be "
-"debugged.\n"
-"This option is intended to be used for remote debugging (typically with a "
-"mobile device).\n"
-"You don't need to enable it to use the GDScript debugger locally."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Small Deploy with Network Filesystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, using one-click deploy for Android will only "
-"export an executable without the project data.\n"
-"The filesystem will be provided from the project by the editor over the "
-"network.\n"
-"On Android, deploying will use the USB cable for faster performance. This "
-"option speeds up testing for projects with large assets."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Visible Collision Shapes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, collision shapes and raycast nodes (for 2D and "
-"3D) will be visible in the running project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Visible Navigation"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, navigation meshes and polygons will be visible "
-"in the running project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Force Shader Fallbacks"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, shaders will be used in their fallback form "
-"(either visible via an ubershader or hidden) during all the run time.\n"
-"This is useful for verifying the look and performance of fallbacks, which "
-"are normally displayed briefly.\n"
-"Asynchronous shader compilation must be enabled in the project settings for "
-"this option to make a difference."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Synchronize Scene Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, any changes made to the scene in the editor "
-"will be replicated in the running project.\n"
-"When used remotely on a device, this is more efficient when the network "
-"filesystem option is enabled."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Synchronize Script Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, any script that is saved will be reloaded in "
-"the running project.\n"
-"When used remotely on a device, this is more efficient when the network "
-"filesystem option is enabled."
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Editor Settings..."
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/editor_node.cpp
-msgid "Editor Layout"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Take Screenshot"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Screenshots are stored in the Editor Data/Settings Folder."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Toggle Fullscreen"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Data/Settings Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Data Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Settings Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Editor Features..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Export Templates..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Online Documentation"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Questions & Answers"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Report a Bug"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Suggest a Feature"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Send Docs Feedback"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
-msgid "Community"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "About Godot"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Support Godot Development"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play the project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pause the scene execution for debugging."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pause Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Stop the scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play the edited scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play custom scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play Custom Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Changing the video driver requires restarting the editor."
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_settings_editor.cpp
-#: editor/settings_config_dialog.cpp
-msgid "Save & Restart"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update All Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Vital Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Hide Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/fileserver/editor_file_server.cpp
-#: modules/fbx/editor_scene_importer_fbx.cpp
-msgid "FileSystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Expand Bottom Panel"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Don't Save"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Android build template is missing, please install relevant templates."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Templates"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Install from file"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Select android sources file"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This will set up your project for custom Android builds by installing the "
-"source template to \"res://android/build\".\n"
-"You can then apply modifications and build your own custom APK on export "
-"(adding modules, changing the AndroidManifest.xml, etc.).\n"
-"Note that in order to make custom builds instead of using pre-built APKs, "
-"the \"Use Custom Build\" option should be enabled in the Android export "
-"preset."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The Android build template is already installed in this project and it won't "
-"be overwritten.\n"
-"Remove the \"res://android/build\" directory manually before attempting this "
-"operation again."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Import Templates From ZIP File"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Template Package"
-msgstr ""
-
-#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Merge With Existing"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Apply MeshInstance Transforms"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: editor/editor_node.cpp
-msgid "Open & Run a Script"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Reload"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Resave"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Inherited"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Load Errors"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Select"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Select Current"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: editor/editor_node.cpp
-msgid "Open 2D Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open 3D Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Script Editor"
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-msgid "Open Asset Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open the next Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open the previous Editor"
-msgstr ""
-
-#: editor/editor_node.h
-msgid "Warning!"
-msgstr ""
-
-#: editor/editor_path.cpp
-msgid "No sub-resources found."
-msgstr ""
-
-#: editor/editor_path.cpp
-msgid "Open a list of sub-resources."
-msgstr ""
-
-#: editor/editor_plugin.cpp
-msgid "Creating Mesh Previews"
-msgstr ""
-
-#: editor/editor_plugin.cpp
-msgid "Thumbnail..."
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Main Script:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Edit Plugin"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Installed Plugins:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-msgid "Update"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Version"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Author"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Status"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Measure:"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame Time (ms)"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Average Time (ms)"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame %"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Physics Frame %"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Inclusive"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Self"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid ""
-"Inclusive: Includes time from other functions called by this function.\n"
-"Use this to spot bottlenecks.\n"
-"\n"
-"Self: Only count the time spent in the function itself, not in other "
-"functions called by that function.\n"
-"Use this to find individual functions to optimize."
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame #:"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Calls"
-msgstr ""
-
-#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Profiler Frame History Size"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Profiler Frame Max Functions"
-msgstr ""
-
-#: editor/editor_properties.cpp
-#, fuzzy
-msgid "Edit Text:"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: editor/editor_properties.cpp editor/script_create_dialog.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "On"
-msgstr ""
-
-#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: scene/main/canvas_layer.cpp
-msgid "Layer"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "Bit %d, value %d"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "[Empty]"
-msgstr ""
-
-#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign..."
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "Invalid RID"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid ""
-"Can't create a ViewportTexture on resources saved as a file.\n"
-"Resource needs to belong to a scene."
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid ""
-"Can't create a ViewportTexture on this resource because it's not set as "
-"local to scene.\n"
-"Please switch on the 'local to scene' property on it (and all resources "
-"containing it up to a node)."
-msgstr ""
-
-#: editor/editor_properties.cpp editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/editor_properties.cpp editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "New Key:"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "New Value:"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Add Key/Value Pair"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid ""
-"The selected resource (%s) does not match any type expected for this "
-"property (%s)."
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Quick Load"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "Make Unique"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-#, fuzzy
-msgid "Convert to %s"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "New %s"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Edited Resource"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
-#: scene/gui/slider.cpp scene/gui/spin_box.cpp
-#, fuzzy
-msgid "Editable"
-msgstr "முடக்கப்பட்டது"
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "New Script"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
-msgid "Extend Script"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Script Owner"
-msgstr ""
-
-#: editor/editor_run_native.cpp
-msgid ""
-"No runnable export preset found for this platform.\n"
-"Please add a runnable preset in the Export menu or define an existing preset "
-"as runnable."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Write your logic in the _run() method."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "There is an edited scene already."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Couldn't instance script:"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Did you forget the 'tool' keyword?"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Couldn't run script:"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Did you forget the '_run' method?"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Editor Language"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Display Scale"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Custom Display Scale"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Antialiased"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Hinting"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font Bold"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Font"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Dim Editor On Dialog Popup"
-msgstr ""
-
-#: editor/editor_settings.cpp main/main.cpp
-msgid "Low Processor Mode Sleep (µsec)"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Unfocused Low Processor Mode Sleep (µsec)"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Separate Distraction Mode"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Max Array Dictionary Items Per Page"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
-#: scene/register_scene_types.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Icon And Font Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Base Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Accent Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/environment.cpp
-msgid "Contrast"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Relationship Line Opacity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Highlight Tabs"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Border Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Use Graph Node Headers"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Additional Spacing"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Custom Theme"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: editor/editor_settings.cpp
-msgid "Show Script Button"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Directories"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Autoscan Project Path"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Project Path"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Compress Binary Resources"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Safe Save On Backup Then Rename"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "File Dialog"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Thumbnail Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Docks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scene Tree"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Start Create Dialog Fully Expanded"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Always Show Folders"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Property Editor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Refresh Interval"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Subresource Hue Tint"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Color Theme"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: editor/editor_settings.cpp scene/3d/label_3d.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Line Spacing"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Highlighting"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Syntax Highlighting"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Highlight All Occurrences"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Highlight Current Line"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-msgid "Highlight Type Safe Lines"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Indent"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Convert Indent On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Draw Tabs"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Draw Spaces"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Smooth Scrolling"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "V Scroll Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Minimap"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Minimap Width"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Mouse Extra Buttons Navigate History"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Appearance"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Show Line Numbers"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Numbers Zero Padded"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Bookmark Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Breakpoint Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Info Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Folding"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Word Wrap"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Line Length Guidelines"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Soft Column"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Hard Column"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Script List"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Members Overview"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Trim Trailing Whitespace On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Autosave Interval Secs"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Restore Scripts On Load"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Create Signal Callbacks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Sort Members Outline Alphabetically"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Cursor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scroll Past End Of File"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Block Caret"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Caret Blink"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Caret Blink Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Right Click Moves Caret"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Completion"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/editor_settings.cpp
-msgid "Idle Parse Delay"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Brace Complete"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Complete Delay"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Put Callhint Tooltip Below Current Line"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Callhint Tooltip Offset"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Complete File Paths"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#, fuzzy
-msgid "Add Type Hints"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: editor/editor_settings.cpp
-msgid "Use Single Quotes"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Help Index"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Source Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Title Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Pick Distance"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: editor/editor_settings.cpp
-msgid "Primary Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Secondary Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Selection Box Color"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Instanced"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Primary Grid Steps"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Max"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Min"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Bias"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid XZ Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid XY Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid YZ Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default FOV"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Z Near"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Z Far"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Lightmap Baking Number Of CPU Threads"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Navigation Scheme"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Invert Y Axis"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Invert X Axis"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: editor/editor_settings.cpp
-msgid "Zoom Style"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Emulate Numpad"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Emulate 3 Button Mouse"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Pan Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Zoom Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-msgid "Warped Mouse Panning"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Navigation Feel"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Sensitivity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Translation Inertia"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/editor_settings.cpp
-msgid "Zoom Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Navigation Scheme"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Sensitivity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Base Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Activation Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Speed Zoom Link"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-msgid "Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Guides Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Smart Snapping Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Width"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Color 1"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Color 2"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Bone Selected Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/editor_settings.cpp
-msgid "Bone IK Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Outline Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Outline Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Viewport Border Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Constrain Editor View"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Simple Panning"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scroll To Pan"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Pan Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly Editor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Point Grab Radius"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Show Previous Outline"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Autorename Animation Tracks"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/editor_settings.cpp
-msgid "Default Create Bezier Tracks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Create Reset Tracks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Onion Layers Past Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Onion Layers Future Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Visual Editors"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Minimap Opacity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Window Placement"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/control.cpp
-msgid "Rect"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Rect Custom Position"
-msgstr ""
-
-#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
-msgid "Screen"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
-msgid "Remote Host"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/editor_settings.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
-msgid "Remote Port"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/editor_settings.cpp
-msgid "Editor SSL Certificates"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "HTTP Proxy"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Host"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Port"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Project Manager"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Sorting Order"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Symbol Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Keyword Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Control Flow Keyword Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Base Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Engine Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "User Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Comment Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "String Color"
-msgstr ""
-
-#: editor/editor_settings.cpp platform/javascript/export/export.cpp
-#: platform/uwp/export/export.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Completion Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Completion Selected Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Completion Existing Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Completion Scroll Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Completion Font Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Text Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Line Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Safe Line Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Caret Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Caret Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Text Selected Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Selection Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Brace Mismatch Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Current Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Word Highlighted Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Function Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Member Variable Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Mark Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Bookmark Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Breakpoint Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Executing Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Code Folding Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Search Result Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Search Result Border Color"
-msgstr ""
-
-#: editor/editor_spin_slider.cpp
-msgid "Hold %s to round to integers. Hold Shift for more precise changes."
-msgstr ""
-
-#: editor/editor_spin_slider.cpp scene/gui/button.cpp
-msgid "Flat"
-msgstr ""
-
-#: editor/editor_spin_slider.cpp
-#, fuzzy
-msgid "Hide Slider"
-msgstr "முடக்கப்பட்டது"
-
-#: editor/editor_sub_scene.cpp
-msgid "Select Node(s) to Import"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp editor/project_manager.cpp
-msgid "Browse"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp
-msgid "Scene Path:"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp
-msgid "Import From Node:"
-msgstr ""
-
-#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
-#: editor/editor_vcs_interface.cpp
-msgid "%s Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open the folder containing these templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall these templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "There are no mirrors available."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Retrieving the mirror list..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Starting the download..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error requesting URL:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connecting to the mirror..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't resolve the requested address."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't connect to the mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "No response from the mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Request ended up in a redirect loop."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Request failed:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download complete; extracting templates..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Cannot remove temporary file:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"Templates installation failed.\n"
-"The problematic templates archives can be found at '%s'."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error getting the list of mirrors."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Best available mirror"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"No download links found for this version. Direct download is only available "
-"for official releases."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Disconnected"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Resolving"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't Resolve"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Connecting..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't Connect"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connected"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Requesting..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Downloading"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connection Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "SSL Handshake Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't open the export templates file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside the export templates file: %s."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "No version.txt found inside the export templates file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error creating path for extracting templates:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Extracting Export Templates"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Importing:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Remove templates for the version '%s'?"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uncompressing Android Build Sources"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export Template Manager"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Current Version:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export templates are missing. Download them or install from a file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export templates are installed and ready to be used."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open Folder"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open the folder containing installed templates for the current version."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall templates for the current version."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download from:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open in Web Browser"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Copy Mirror URL"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download and Install"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"Download and install templates for the current version from the best "
-"possible mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Official export templates aren't available for development builds."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Install from File"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Install templates from a local file."
-msgstr ""
-
-#: editor/export_template_manager.cpp editor/find_in_files.cpp
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Cancel the download of the templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Other Installed Versions:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall Template"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Select Template File"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Godot Export Templates"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"The templates will continue to download.\n"
-"You may experience a short editor freeze when they finish."
-msgstr ""
-
-#: editor/fileserver/editor_file_server.cpp
-msgid "File Server"
-msgstr ""
-
-#: editor/fileserver/editor_file_server.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Status: Import of file failed. Please fix file and reimport manually."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"Importing has been disabled for this file, so it can't be opened for editing."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Cannot move/rename resources root."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Cannot move a folder into itself."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Error moving:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Error duplicating:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Unable to update dependencies:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Provided name contains invalid characters."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "A file or folder with this name already exists."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Name contains invalid characters."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"This file extension is not recognized by the editor.\n"
-"If you want to rename it anyway, use your operating system's file manager.\n"
-"After renaming to an unknown extension, the file won't be shown in the "
-"editor anymore."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"The following files or folders conflict with items in the target location "
-"'%s':\n"
-"\n"
-"%s\n"
-"\n"
-"Do you wish to overwrite them?"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Renaming file:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Renaming folder:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Duplicating file:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Duplicating folder:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Inherited Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Set As Main Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Open Scenes"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Instance"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Add to Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Remove from Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Edit Dependencies..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "View Owners..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Move To..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Scene..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-msgid "New Script..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Resource..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Expand All"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Collapse All"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort files"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Name (Ascending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Name (Descending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Type (Ascending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Type (Descending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Last Modified"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by First Modified"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
-msgid "Duplicate..."
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Rename..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Focus the search box"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Previous Folder/File"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Next Folder/File"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Toggle Split Mode"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Search files"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"Scanning Files,\n"
-"Please Wait..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Move"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/project_manager.cpp editor/rename_dialog.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Rename"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Overwrite"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Create Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Find in Files"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Find:"
-msgstr ""
-
-#: editor/find_in_files.cpp editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Folder:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Filters:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid ""
-"Include the files with the following extensions. Add or remove them in "
-"ProjectSettings."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Replace in Files"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace All (NO UNDO)"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Searching..."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d match in %d file."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d matches in %d file."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d matches in %d files."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Add to Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Remove from Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Group name already exists."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Invalid group name."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Rename Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-#, fuzzy
-msgid "Delete Group"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/groups_editor.cpp editor/node_dock.cpp
-msgid "Groups"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Nodes Not in Group"
-msgstr ""
-
-#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
-#: editor/scene_tree_editor.cpp
-msgid "Filter nodes"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Nodes in Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Empty groups will be automatically removed."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Group Editor"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Manage Groups"
-msgstr ""
-
-#: editor/import/editor_import_collada.cpp
-msgid "Collada"
-msgstr ""
-
-#: editor/import/editor_import_collada.cpp
-msgid "Use Ambient"
-msgstr ""
-
-#: editor/import/resource_importer_bitmask.cpp
-#, fuzzy
-msgid "Create From"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/import/resource_importer_bitmask.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Threshold"
-msgstr ""
-
-#: editor/import/resource_importer_csv_translation.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp
-msgid "Compress"
-msgstr ""
-
-#: editor/import/resource_importer_csv_translation.cpp
-msgid "Delimiter"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#, fuzzy
-msgid "ColorCorrect"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: editor/import/resource_importer_layered_texture.cpp
-msgid "No BPTC If RGB"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
-msgid "Flags"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp
-#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Filter"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "Mipmaps"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "Anisotropic"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "sRGB"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-msgid "Slices"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Horizontal"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
-#: scene/resources/style_box.cpp
-msgid "Vertical"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Generate Tangents"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Scale Mesh"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Offset Mesh"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-#: editor/import/resource_importer_scene.cpp
-msgid "Octahedral Compression"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Optimize Mesh Flags"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Single Scene"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Materials+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Materials+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Multiple Scenes"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Multiple Scenes+Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-#: scene/3d/physics_joint.cpp
-#, fuzzy
-msgid "Nodes"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: editor/import/resource_importer_scene.cpp
-#, fuzzy
-msgid "Root Type"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: editor/import/resource_importer_scene.cpp
-#, fuzzy
-msgid "Root Name"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: editor/import/resource_importer_scene.cpp
-#, fuzzy
-msgid "Root Scale"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: editor/import/resource_importer_scene.cpp
-#, fuzzy
-msgid "Custom Script"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
-msgid "Storage"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Use Legacy Names"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Keep On Reimport"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Meshes"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Ensure Tangents"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Light Baking"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Lightmap Texel Size"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Skins"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Use Named Skins"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "External Files"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Store In Subdir"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-#, fuzzy
-msgid "Filter Script"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/import/resource_importer_scene.cpp
-#, fuzzy
-msgid "Keep Custom Tracks"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Optimizer"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
-#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
-#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
-#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
-#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Enabled"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Max Linear Error"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Max Angular Error"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Max Angle"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-#, fuzzy
-msgid "Remove Unused Tracks"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/import/resource_importer_scene.cpp
-#, fuzzy
-msgid "Clips"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/particles.cpp scene/resources/environment.cpp
-msgid "Amount"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import Scene"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Importing Scene..."
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Generating Lightmaps"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Running Custom Script..."
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Couldn't load post-import script:"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Invalid/broken script for post-import (check console):"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Error running post-import script:"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Did you return a Node-derived object in the `post_import()` method?"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Saving..."
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "2D, Detect 3D"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "2D Pixel"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
-msgid "Lossy Quality"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-#, fuzzy
-msgid "HDR Mode"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: editor/import/resource_importer_texture.cpp
-msgid "BPTC LDR"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Process"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Fix Alpha Border"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Premult Alpha"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Hdr As Srgb"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-#, fuzzy
-msgid "Invert Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Normal Map Invert Y"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Size Limit"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Detect 3D"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "SVG"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid ""
-"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
-"texture will not display correctly on PC."
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Atlas File"
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
-msgid "Import Mode"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Crop To Region"
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Trim Alpha Border From Region"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
-msgid "Force"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "8 Bit"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Mono"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Max Rate"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Max Rate Hz"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Trim"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Normalize"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop Mode"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop Begin"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop End"
-msgstr ""
-
-#: editor/import_defaults_editor.cpp
-#, fuzzy
-msgid "Select Importer"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/import_defaults_editor.cpp
-msgid "Importer:"
-msgstr ""
-
-#: editor/import_defaults_editor.cpp
-msgid "Reset to Defaults"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Keep File (No Import)"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "%d Files"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Reimport"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"You have pending changes that haven't been applied yet. Click Reimport to "
-"apply changes made to the import options.\n"
-"Selecting another resource in the FileSystem dock without clicking Reimport "
-"first will discard changes made in the Import dock."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Import As:"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Save Scenes, Re-Import, and Restart"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Changing the type of an imported file requires editor restart."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"WARNING: Assets exist that use this resource, they may stop loading properly."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"Select a resource file in the filesystem or in the inspector to adjust "
-"import settings."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Failed to load resource."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Property Name Style"
-msgstr ""
-
-#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
-msgid "Raw"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-#, fuzzy
-msgid "Capitalized"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: editor/inspector_dock.cpp
-msgid "Localized"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Localization not available for current language."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Copy Properties"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-#, fuzzy
-msgid "Paste Properties"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: editor/inspector_dock.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Save the currently edited resource."
-msgstr ""
-
-#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Save As..."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Extra resource options."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Edit Resource from Clipboard"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Copy Resource"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Make Resource Built-In"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Go to the previous edited object in history."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Go to the next edited object in history."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "History of recently edited objects."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Open documentation for this object."
-msgstr ""
-
-#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
-msgid "Open Documentation"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Filter properties"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Manage object properties."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Changes may be lost!"
-msgstr ""
-
-#: editor/multi_node_edit.cpp
-msgid "MultiNode Set"
-msgstr ""
-
-#: editor/node_dock.cpp
-msgid "Select a single node to edit its signals and groups."
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Edit a Plugin"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Create a Plugin"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Plugin Name:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Subfolder:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Author:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
-msgid "Language:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Script Name:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Activate now?"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Polygon"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Create points."
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid ""
-"Edit points.\n"
-"LMB: Move Point\n"
-"RMB: Erase Point"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Erase points."
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Edit Polygon"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Insert Point"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Edit Polygon (Remove Point)"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Remove Polygon And Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load..."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Move Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Change BlendSpace1D Limits"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Change BlendSpace1D Labels"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "This type of node can't be used. Only root nodes are allowed."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Add Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
-msgid "Add Animation Point"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Remove BlendSpace1D Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Move BlendSpace1D Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid ""
-"AnimationTree is inactive.\n"
-"Activate to enable playback, check node warnings if activation fails."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Set the blending position within the space"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Select and move points, create points with RMB."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Open Editor"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Open Animation Node"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Triangle already exists."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
-msgid "Add Triangle"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Change BlendSpace2D Limits"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Change BlendSpace2D Labels"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Remove BlendSpace2D Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Remove BlendSpace2D Triangle"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "No triangles exist, so no blending can take place."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Toggle Auto Triangles"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Create triangles by connecting points."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Erase points and triangles."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Generate blend triangles automatically (instead of manually)"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Parameter Changed:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Output node can't be added to the blend tree."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node to BlendTree"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Node Moved"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Unable to connect, port may be in use or connection may be invalid."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Nodes Connected"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Nodes Disconnected"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
-msgid "Set Animation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Delete Node"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Delete Node(s)"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Toggle Filter On/Off"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Change Filter"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "No animation player set, so unable to retrieve track names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Player path set is invalid, so unable to retrieve track names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid ""
-"Animation player has no valid root node path, so unable to retrieve track "
-"names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Anim Clips"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
-msgid "Audio Clips"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
-msgid "Functions"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Node Renamed"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "Edit Filtered Tracks:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Enable Filtering"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Toggle Autoplay"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "New Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "New Anim"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Delete Animation?"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Remove Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Invalid animation name!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation name already exists!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Rename Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation resource on clipboard!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Pasted Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Paste Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation backwards from current pos. (A)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation backwards from end. (Shift+A)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Stop animation playback. (S)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation from start. (Shift+D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation from current pos. (D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation position (in seconds)."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Scale animation playback globally for the node."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "New"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Paste As Reference"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
-msgid "Edit Transitions..."
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Open in Inspector"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Enable Onion Skinning"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Onion Skinning Options"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Directions"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Past"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Future"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Depth"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "1 step"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "2 steps"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "3 steps"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Differences Only"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Force White Modulate"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Include Gizmos (3D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Pin AnimationPlayer"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create New Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-msgid "Error!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Times:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Next (Auto Queue):"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Cross-Animation Blend Times"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
-msgid "Move Node"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
-msgid "Transition exists!"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
-msgid "Add Transition"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "End"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Immediate"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: scene/animation/animation_blend_tree.cpp
-msgid "Sync"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "At End"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: scene/3d/vehicle_body.cpp
-msgid "Travel"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Start and end nodes are needed for a sub-transition."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "No playback resource set at path: %s."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Node Removed"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
-msgid "Transition Removed"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Set Start Node (Autoplay)"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid ""
-"Select and move nodes.\n"
-"RMB to add new nodes.\n"
-"Shift+LMB to create connections."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Create new nodes."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Connect nodes."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Toggle autoplay this animation on start, restart or seek to zero."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Set the end animation. This is useful for sub-transitions."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
-msgid "Transition: "
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Play Mode:"
-msgstr ""
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "New name:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Fade In (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Fade Out (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
-msgid "Blend"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Auto Restart:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Restart (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Random Restart (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Start!"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Amount:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend 0:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend 1:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "X-Fade Time (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Input"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Clear Auto-Advance"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Set Auto-Advance"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Delete Input"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation tree is valid."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation tree is invalid."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "OneShot Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Mix Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend2 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend3 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend4 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "TimeScale Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "TimeSeek Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Transition Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Import Animations..."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Edit Node Filters"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Filters..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
-msgid "Use Threads"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Contents:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "View Files"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Connection error, please try again."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't connect."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't connect to host:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "No response from host:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "No response."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't resolve hostname:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't resolve."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, return code:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Cannot save response to:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Write error."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, too many redirects"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Redirect loop."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, timeout"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Timeout."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Bad download hash, assuming file has been tampered with."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Expected:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Got:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed SHA-256 hash check"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Asset Download Error:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Downloading (%s / %s)..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Downloading..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Resolving..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Error making request"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Idle"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Install..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Retry"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download Error"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Available URLs"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download for this asset is already in progress!"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Recently Updated"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Least Recently Updated"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Name (A-Z)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Name (Z-A)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "License (A-Z)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "License (Z-A)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "First"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "Previous"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
-msgctxt "Pagination"
-msgid "Next"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "Last"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Search templates, projects, and demos"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Search assets (excluding templates, projects, and demos)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Import..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Plugins..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
-msgid "Sort:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Category:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Site:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Support"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Official"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Testing"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed to get repository configuration."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Assets ZIP File"
-msgstr ""
-
-#: editor/plugins/audio_stream_editor_plugin.cpp
-msgid "Audio Preview Play/Pause"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Can't determine a save path for lightmap images.\n"
-"Save your scene and try again."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
-"In Baked Light' and 'Generate Lightmap' flags are on."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Failed creating lightmap images, make sure path is writable."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Failed determining lightmap size. Maximum lightmap size too small?"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Some mesh is invalid. Make sure the UV2 channel values are contained within "
-"the [0.0,1.0] square region."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Godot editor was built without ray tracing support, lightmaps can't be baked."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Bake Lightmaps"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "LightMap Bake"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Select lightmap bake file:"
-msgstr ""
-
-#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
-msgid "Preview"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Configure Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Grid Offset:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Grid Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Primary Line Every:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "steps"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation Offset:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Remove Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Horizontal Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Horizontal Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
-msgid "Remove Horizontal Guide"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Horizontal and Vertical Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotate %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotate CanvasItem \"%s\" to %d degrees"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move CanvasItem \"%s\" Anchor"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale Node2D \"%s\" to (%s, %s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Resize Control \"%s\" to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale CanvasItem \"%s\" to (%s, %s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move CanvasItem \"%s\" to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Locked"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Grouped"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Children of containers have their anchors and margins values overridden by "
-"their parent."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Presets for the anchors and margins values of a Control node."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"When active, moving Control nodes changes their anchors instead of their "
-"margins."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Top Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Top Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Bottom Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Bottom Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Top"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Bottom"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Left Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Top Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Right Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Bottom Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "VCenter Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "HCenter Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Full Rect"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Keep Ratio"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Anchors only"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Anchors and Margins"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Anchors"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Project Camera Override\n"
-"Overrides the running project's camera with the editor viewport camera."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Project Camera Override\n"
-"No project instance running. Run the project from the editor to use this "
-"feature."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unlock Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Group Selected"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Ungroup Selected"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Paste Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
-msgid "Clear Guides"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Custom Bone(s) from Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
-msgid "Clear Bones"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Warning: Children of a container get their position and size determined only "
-"by their parent."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom Reset"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/tree.cpp
-msgid "Select Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Drag: Rotate selected node around pivot."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
-msgid "Alt+Drag: Move selected node."
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
-msgid "Alt+Drag: Scale selected node."
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "V: Set selected node's pivot position."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "RMB: Add node at position clicked."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Shift: Scale proportionally."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Show a list of all objects at the position clicked\n"
-"(same as Alt+RMB in select mode)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Click to change object's rotation pivot."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Pan Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Ruler Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle smart snapping."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Smart Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle grid snapping."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Grid Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Rotation Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Scale Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap Relative"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Pixel Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Smart Snapping"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Configure Snap..."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Parent"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Anchor"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Sides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Center"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Other Nodes"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock the selected object in place (can't be moved)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Lock Selected Node(s)"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unlock the selected object (can be moved)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Unlock Selected Node(s)"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Makes sure the object's children are not selectable."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Group Selected Node(s)"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Restores the object's children's ability to be selected."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Ungroup Selected Node(s)"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Skeleton Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Custom Bone(s) from Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Custom Bones"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show When Snapping"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Hide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle Grid"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Helpers"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Rulers"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Origin"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Viewport"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Group And Lock Icons"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Selection"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Frame Selection"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Preview Canvas Scale"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Translation mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert keys (based on mask)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Auto insert keys when objects are translated, rotated or scaled (based on "
-"mask).\n"
-"Keys are only added to existing tracks, no new tracks will be created.\n"
-"Keys must be inserted manually for the first time."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Auto Insert Key"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation Key and Pose Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key (Existing Tracks)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Copy Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Add Node Here"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Instance Scene Here"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Multiply grid step by 2"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Divide grid step by 2"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Pan View"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 3.125%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 6.25%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 12.5%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 25%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 50%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 100%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 200%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 400%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 800%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 1600%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Adding %s..."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Cannot instantiate multiple nodes without root."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Create Node"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Error instancing scene from %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Default Type"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Drag & drop + Shift : Add node as sibling\n"
-"Drag & drop + Alt : Change node type"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Create Polygon3D"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Edit Poly"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Edit Poly (Remove Point)"
-msgstr ""
-
-#: editor/plugins/collision_shape_2d_editor_plugin.cpp
-msgid "Set Handle"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Load Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Restart"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Clear Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-msgid "Particles"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generated Point Count:"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Solid Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Border Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Directed Border Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Capture from Pixel"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Emission Colors"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-msgid "CPUParticles"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat 0"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat 1"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
-msgid "Ease In"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
-msgid "Ease Out"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Smoothstep"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Modify Curve Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Modify Curve Tangent"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Load Curve Preset"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
-msgid "Add Point"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
-msgid "Remove Point"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Left Linear"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Right Linear"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Load Preset"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Remove Curve Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Toggle Curve Linear Tangent"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Hold Shift to edit tangents individually"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Right click to add point"
-msgstr ""
-
-#: editor/plugins/gi_probe_editor_plugin.cpp
-msgid "Bake GI Probe"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Gradient Edited"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Swap GradientTexture2D Fill Points"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Swap Gradient Fill Points"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Toggle Grid Snap"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
-#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Text"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "ID"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Separator"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "Item %d"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "Items"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "Item List Editor"
-msgstr ""
-
-#: editor/plugins/light_occluder_2d_editor_plugin.cpp
-msgid "Create Occluder Polygon"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh is empty!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create a Trimesh collision shape."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "This doesn't work on scene root!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Static Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Can't create a single convex collision shape for the scene root."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create a single convex collision shape."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Simplified Convex Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Single Convex Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Can't create multiple convex collision shapes for the scene root."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create any collision shapes."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Multiple Convex Shapes"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Navigation Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Contained Mesh is not of type ArrayMesh."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "UV Unwrap failed, mesh may not be manifold?"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "No mesh to debug."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh has no UV in layer %d."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "MeshInstance lacks a Mesh!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh has not surface to create outlines from!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Could not create outline!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
-#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Static Body"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a StaticBody and assigns a polygon-based collision shape to it "
-"automatically.\n"
-"This is the most accurate (but slowest) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a polygon-based collision shape.\n"
-"This is the most accurate (but slowest) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Single Convex Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a single convex collision shape.\n"
-"This is the fastest (but least accurate) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Simplified Convex Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a simplified convex collision shape.\n"
-"This is similar to single collision shape, but can result in a simpler "
-"geometry in some cases, at the cost of accuracy."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Multiple Convex Collision Siblings"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a polygon-based collision shape.\n"
-"This is a performance middle-ground between a single convex collision and a "
-"polygon-based collision."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline Mesh..."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a static outline mesh. The outline mesh will have its normals "
-"flipped automatically.\n"
-"This can be used instead of the SpatialMaterial Grow property when using "
-"that property isn't possible."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "View UV1"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "View UV2"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Unwrap UV2 for Lightmap/AO"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Outline Size:"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "UV Channel Debug"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid ""
-"Update from existing scene?:\n"
-"%s"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "MeshLibrary"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Add Item"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import from Scene (Ignore Transforms)"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import from Scene (Apply Transforms)"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
-msgid "Apply without Transforms"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
-msgid "Apply with Transforms"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No mesh source specified (and no MultiMesh set in node)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No mesh source specified (and MultiMesh contains no Mesh)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (invalid path)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (contains no Mesh resource)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No surface source specified."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (invalid path)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (no geometry)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (no faces)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Select a Source Mesh:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Select a Target Surface:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate Surface"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate MultiMesh"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Target Surface:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Source Mesh:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "X-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Y-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Z-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh Up Axis:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Rotation:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Tilt:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Scale:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate"
-msgstr ""
-
-#: editor/plugins/navigation_polygon_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Convert to CPUParticles"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generating Visibility Rect"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generate Visibility Rect"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Can only set point into a ParticlesMaterial process material"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Convert to CPUParticles2D"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generation Time (sec):"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "The geometry's faces don't contain any area."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "The geometry doesn't contain any faces."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't inherit from Spatial."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't contain face geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emitter"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Points:"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points+Normal (Directed)"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
-msgid "Volume"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generating AABB"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate Visibility AABB"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove Point from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove Out-Control from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove In-Control from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Add Point to Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Split Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move Point in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move In-Control in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move Out-Control in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Select Points"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Shift+Drag: Select Control Points"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Click: Add Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Left Click: Split Segment (in curve)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Right Click: Delete Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Select Control Points (Shift+Drag)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Add Point (in empty space)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Delete Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Close Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/theme_editor_preview.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
-#: main/main.cpp servers/visual_server.cpp
-msgid "Options"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Mirror Handle Angles"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Mirror Handle Lengths"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Curve Point #"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve Point Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve In Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve Out Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Split Path"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove Path Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove Out-Control Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove In-Control Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Split Segment (in curve)"
-msgstr ""
-
-#: editor/plugins/physical_bone_plugin.cpp
-#, fuzzy
-msgid "Move Joint"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Sync Bones"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"No texture in this polygon.\n"
-"Set a texture to be able to edit UV."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create UV Map"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"Polygon 2D has internal vertices, so it can no longer be edited in the "
-"viewport."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Polygon & UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Internal Vertex"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Internal Vertex"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Custom Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Custom Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Transform UV Map"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Transform Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Paint Bone Weights"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Open Polygon 2D UV editor."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Polygon 2D UV Editor"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
-msgid "UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
-#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
-#: scene/resources/convex_polygon_shape_2d.cpp
-msgid "Points"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
-msgid "Polygons"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
-msgid "Bones"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Move Points"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Command: Rotate"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift: Move All"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift+Command: Scale"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Ctrl: Rotate"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift+Ctrl: Scale"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Move Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Rotate Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Scale Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create a custom polygon. Enables custom polygon rendering."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"Remove a custom polygon. If none remain, custom polygon rendering is "
-"disabled."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Paint weights with specified intensity."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Unpaint weights with specified intensity."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Radius:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Copy Polygon to UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Copy UV to Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Clear UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Settings"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Enable Snap"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Show Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Configure Grid:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Offset X:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Offset Y:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Step X:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Step Y:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Sync Bones to Polygon"
-msgstr ""
-
-#: editor/plugins/ray_cast_2d_editor_plugin.cpp
-msgid "Set cast_to"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ERROR: Couldn't load resource!"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Add Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Rename Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Delete Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Resource clipboard is empty!"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Load Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Flip Portals"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Room Generate Points"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Generate Points"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Flip Portal"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
-msgid "Occluder Set Transform"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
-msgid "Center Node"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "AnimationTree has no path set to an AnimationPlayer"
-msgstr ""
-
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "Path to AnimationPlayer is invalid"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Clear Recent Files"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close and save changes?"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error writing TextFile:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Could not load file at:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error saving file!"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error while saving theme."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error Saving"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error importing theme."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error Importing"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "New Text File..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open File"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save File As..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Can't obtain the script for running."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script failed reloading, check console for errors."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script is not in tool mode, will not be able to run."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid ""
-"To run this script, it must inherit EditorScript and be set to tool mode."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Import Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error while saving theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error saving"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save Theme As..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "%s Class Reference"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find Next"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find Previous"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Filter scripts"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Toggle alphabetical sorting of the method list."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Filter methods"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
-msgid "Sort"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Move Up"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Move Down"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Next Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Previous Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "File"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Reopen Closed Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save All"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Copy Script Path"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "History Previous"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "History Next"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Import Theme..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Reload Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close All"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Step Into"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Step Over"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Break"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Continue"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Keep Debugger Open"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Debug with External Editor"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Online Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open Godot online documentation."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search the reference documentation."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Go to previous edited document."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Go to next edited document."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Discard"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open Dominant Script On Scene Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "External"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Use External Editor"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Exec Path"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script Temperature Enabled"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Highlight Current Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script Temperature History Size"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Current Script Background Color"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
-msgid "Group Help Pages"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Sort Scripts By"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "List Script Names As"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Exec Flags"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Clear Recent Scripts"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Connections to method:"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Source"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp
-#: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp
-msgid "Target"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid ""
-"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "[Ignore]"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Function"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Only resources from filesystem can be dropped."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't drop nodes because script '%s' is not used in this scene."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Lookup Symbol"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Convert Case"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/3d/label_3d.cpp scene/gui/label.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Uppercase"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Lowercase"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Capitalize"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Syntax Highlighter"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-msgid "Bookmarks"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Breakpoints"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-msgid "Go To"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Cut"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Select All"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Delete Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Indent Left"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Indent Right"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Toggle Comment"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Fold/Unfold Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Fold All Lines"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Unfold All Lines"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Complete Symbol"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#, fuzzy
-msgid "Evaluate Selection"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Trim Trailing Whitespace"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Convert Indent to Spaces"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Convert Indent to Tabs"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Find in Files..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Replace in Files..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Contextual Help"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Toggle Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Next Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Previous Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Remove All Bookmarks"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Function..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Line..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Toggle Breakpoint"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Remove All Breakpoints"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Next Breakpoint"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Previous Breakpoint"
-msgstr ""
-
-#: editor/plugins/shader_editor_plugin.cpp
-msgid ""
-"This shader has been modified on on disk.\n"
-"What action should be taken?"
-msgstr ""
-
-#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
-msgid "Shader"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "This skeleton has no bones, create some children Bone2D nodes."
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Set Rest Pose to Bones"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Create Rest Pose from Bones"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Skeleton2D"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Reset to Rest Pose"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Overwrite Rest Pose"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp
-msgid "Create physical bones"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
-msgid "Skeleton"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp
-msgid "Create physical skeleton"
-msgstr ""
-
-#: editor/plugins/skeleton_ik_editor_plugin.cpp
-msgid "Play IK"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
-msgid "Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear Perspective"
-msgstr ""
-
-#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid " [auto]"
-msgstr ""
-
-#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid " [portals active]"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Aborted."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "X-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Y-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Z-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Plane Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp
-msgid "None"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
-msgid "Rotate"
-msgstr ""
-
-#. TRANSLATORS: This refers to the movement that changes the position of an object.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotating %s degrees."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Keying is disabled (no key inserted)."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Animation Key Inserted."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Pitch:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Yaw:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Objects Drawn:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Material Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Shader Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Surface Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Draw Calls:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Vertices:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS: %d (%s ms)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Transform with View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Rotation with View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "No parent to instance a child at."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "This operation requires a single selected node."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Auto Orthogonal Enabled"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock View Rotation"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Normal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Wireframe"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Overdraw"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Unshaded"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Environment"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Gizmos"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Information"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Half Resolution"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
-msgid "Audio Listener"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Enable Doppler"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Cinematic Preview"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "(Not in GLES2)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Left"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Right"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Forward"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Backwards"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Up"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Down"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Speed Modifier"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Slow Modifier"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Toggle Camera Preview"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"To zoom further, change the camera's clipping planes (View -> Settings...)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Convert Rooms"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "XForm Dialog"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Click to toggle between visibility states.\n"
-"\n"
-"Open eye: Gizmo is visible.\n"
-"Closed eye: Gizmo is hidden.\n"
-"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Nodes to Floor"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Couldn't find a solid floor to snap the selection to."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Use Local Space"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Use Snap"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Converts rooms for portal culling."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Down"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Left"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Right"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Up"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View 180"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Switch Perspective/Orthogonal View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Insert Animation Key"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Focus Origin"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Focus Selection"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Toggle Freelook"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Decrease Field of View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Increase Field of View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Reset Field of View to Default"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Object to Floor"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Dialog..."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "1 Viewport"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "2 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "2 Viewports (Alt)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "3 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "3 Viewports (Alt)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "4 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Gizmos"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Origin"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Grid"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Portal Culling"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Occlusion Culling"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Settings..."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Settings"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate Snap:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Snap (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale Snap (%):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Viewport Settings"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Perspective FOV (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Z-Near:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Z-Far:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Change"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale (ratio):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Type"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Pre"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Post"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Manipulator Gizmo Size"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Manipulator Gizmo Opacity"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Show Viewport Rotation Gizmo"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unnamed Gizmo"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create Mesh2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Mesh2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
-msgid "Create Polygon2D"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Polygon2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create CollisionPolygon2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "CollisionPolygon2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create LightOccluder2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "LightOccluder2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Sprite is empty!"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Can't convert a sprite using animation frames to mesh."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't replace by mesh."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create polygon."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Polygon2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create collision polygon."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create CollisionPolygon2D Sibling"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create light occluder."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create LightOccluder2D Sibling"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Sprite"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Update Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Settings:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "No Frames Selected"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add %d Frame(s)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Frame"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Unable to load images"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "ERROR: Couldn't load frame resource!"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Resource clipboard is empty or not a texture!"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Paste Frame"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Empty"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation FPS"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "(empty)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
-msgid "Move Frame"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
-msgid "Animations:"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "New Animation"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Speed:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
-#: modules/minimp3/resource_importer_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp
-#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
-msgid "Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add a Texture from File"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Frames from a Sprite Sheet"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Insert Empty (Before)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Insert Empty (After)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Move (Before)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Move (After)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Select Frames"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Horizontal:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Vertical:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Select/Clear All Frames"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Create Frames from Sprite Sheet"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "SpriteFrames"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Set Region Rect"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Set Margin"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Snap Mode:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Pixel Snap"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Grid Snap"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Auto Slice"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Step:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "TextureRegion"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Styleboxes"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} color(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No colors found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} constant(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No constants found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} font(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No fonts found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} icon(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No icons found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} stylebox(es)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No styleboxes found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} currently selected"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Nothing was selected for the import."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Importing Theme Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Importing items {n}/{n}"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Updating the editor"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Finalizing"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Filter:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "With Data"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select by data type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible color items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible color items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible color items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible constant items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible constant items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible constant items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible font items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible font items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible font items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible icon items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible icon items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible icon items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible stylebox items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible stylebox items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible stylebox items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Caution: Adding icon data may considerably increase the size of your Theme "
-"resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Collapse types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Expand types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select With Data"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all Theme items with item data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Deselect All"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Import Selected"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Import Items tab has some items selected. Selection will be lost upon "
-"closing this window.\n"
-"Close anyway?"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Remove Type"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Select a theme type from the list to edit its items.\n"
-"You can add a custom type or import a type with its items from another theme."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Color Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Rename Item"
-msgstr "அசைவூட்டு பாதைக்கு மறுபெயர் இடு"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Constant Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Remove All Font Items"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Remove All Icon Items"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All StyleBox Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"This theme type is empty.\n"
-"Add more items to it manually or by importing from another theme."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Theme Type"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Remove Theme Type"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Color Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Constant Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Font Item"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Icon Item"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Stylebox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Color Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Constant Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Font Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Icon Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Stylebox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Invalid file, not a Theme resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Invalid file, same as the edited Theme resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Manage Theme Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Edit Items"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Types:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add StyleBox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Remove Items:"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Class Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Remove Custom Items"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Theme Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Old Name:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Import Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Default Theme"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Editor Theme"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select Another Theme Resource:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme Resource"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Another Theme"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Type"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Filter the list of types or create a new custom type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Available Node-based types:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Type name is empty!"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Are you sure you want to create an empty type?"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Cancel Item Rename"
-msgstr "அசைவூட்டு பாதைக்கு மறுபெயர் இடு"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Set Variation Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Set Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Show Default"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Show default type items alongside items that have been overridden."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override All"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override all default type items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select the variation base type from a list of available types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"A type associated with a built-in class cannot be marked as a variation of "
-"another type."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Manage Items..."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add, remove, organize and import Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Preview"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Default Preview"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select UI Scene:"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid ""
-"Toggle the control picker, allowing to visually select control types for "
-"edit."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Toggle Button"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-#, fuzzy
-msgid "Disabled Button"
-msgstr "முடக்கப்பட்டது"
-
-#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
-msgid "Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-#, fuzzy
-msgid "Disabled Item"
-msgstr "முடக்கப்பட்டது"
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Check Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Checked Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Radio Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Checked Radio Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Named Separator"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Submenu"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subitem 1"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subitem 2"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Has"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Many"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-#, fuzzy
-msgid "Disabled LineEdit"
-msgstr "முடக்கப்பட்டது"
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 1"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 2"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 3"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Editable Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subtree"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Has,Many,Options"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid path, the PackedScene resource was probably moved or removed."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid PackedScene resource, must have a Control node at its root."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid file, not a PackedScene resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Reload the scene to reflect its most actual state."
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase Selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Fix Invalid Tiles"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Cut Selection"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Paint TileMap"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Line Draw"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Bucket Fill"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase TileMap"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Transpose"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Disable Autotile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Enable Priority"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Filter tiles"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Give a TileSet resource to this TileMap to use its tiles."
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Paint Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid ""
-"Shift+LMB: Line Draw\n"
-"Shift+Command+LMB: Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid ""
-"Shift+LMB: Line Draw\n"
-"Shift+Ctrl+LMB: Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Pick Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate Left"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate Right"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip Horizontally"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip Vertically"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
-msgid "Clear Transform"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Tile Map"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Palette Min Width"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
-msgid "Palette Item H Separation"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Show Tile Names"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Show Tile Ids"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Sort Tiles By Name"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Bucket Fill Preview"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Editor Side"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Display Grid"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Axis Color"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Texture(s) to TileSet."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected Texture from TileSet."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Single Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Autotile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Atlas"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Next Coordinate"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select the next shape, subtile, or Tile."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Previous Coordinate"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select the previous shape, subtile, or Tile."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
-msgid "Region"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
-#: scene/resources/shape_2d.cpp
-msgid "Collision"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Occlusion"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
-msgid "Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
-#: scene/3d/area.cpp scene/3d/physics_joint.cpp
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Priority"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
-msgid "Z Index"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Region Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Collision Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Occlusion Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Bitmask Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Priority Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
-msgid "Icon Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Z Index Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Copy bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Paste bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Erase bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create a new rectangle."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Rectangle"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create a new polygon."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "New Polygon"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Delete Selected Shape"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Keep polygon inside region Rect."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Display Tile Names (Hold Alt Key)"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Add or select a texture on the left panel to edit the tiles bound to it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture? This will remove all tiles which use it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "You haven't selected a texture to remove."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene? This will overwrite all current tiles."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Texture"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "%s file(s) were not added because was already on the list."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Drag handles to edit Rect.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Delete selected Rect."
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select current edited sub-tile.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Delete polygon."
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"LMB: Set bit on.\n"
-"RMB: Set bit off.\n"
-"Shift+LMB: Set wildcard bit.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to change its priority.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to change its z index.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Set Tile Region"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Set Tile Icon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Paste Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Clear Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Polygon Concave"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Polygon Convex"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Priority"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Z Index"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Convex"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Concave"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "This property can't be changed."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Snap Options"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
-#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
-#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
-#: scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Separation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Selected Tile"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
-#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
-#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
-#: scene/resources/material.cpp scene/resources/sky.cpp
-#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Texture"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Tex Offset"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Tile Mode"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotile Bitmask Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Subtile Size"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Subtile Spacing"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Occluder Offset"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Navigation Offset"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Shape Offset"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Shape Transform"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Selected Collision"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Selected Collision One Way"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Selected Collision One Way Margin"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Selected Navigation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Selected Occlusion"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Tileset Script"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "TileSet"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "No VCS plugins are available."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid ""
-"Remote settings are empty. VCS features that use the network may not work."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "No commit message was provided."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Staged Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unstaged Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Date:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Subtitle:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Do you want to remove the %s branch?"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Do you want to remove the %s remote?"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Apply"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control System"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Initialize"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Remote Login"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Select SSH public key path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Select SSH private key path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Passphrase"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Detect new changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Discard all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Stage all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unstage all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit Message"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit List"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit list size"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Branches"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Create New Branch"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Remove Branch"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Branch Name"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Remotes"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Create New Remote"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Remove Remote"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remote Name"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remote URL"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Fetch"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Pull"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Push"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Force Push"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Modified"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Renamed"
-msgstr "அசைவூட்டு பாதைக்கு மறுபெயர் இடு"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Deleted"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Typechange"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unmerged"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "View:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Split"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unified"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(GLES3 only)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Output"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sampler"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add input port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add output port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Change input port type"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change output port type"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change input port name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change output port name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Remove input port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Remove output port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set expression"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Resize VisualShader node"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set Uniform Name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set Input Default Port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node to Visual Shader"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Node(s) Moved"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Duplicate Nodes"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste Nodes"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Delete Nodes"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Visual Shader Input Type Changed"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "UniformRef Name Changed"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/light.cpp
-msgid "Light"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Show resulted shader code."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Create Shader Node"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Grayscale function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts HSV vector to RGB equivalent."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts RGB vector to HSV equivalent."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sepia function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Burn operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Darken operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Difference operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Dodge operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "HardLight operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Lighten operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Overlay operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Screen operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "SoftLight operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Color uniform."
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the boolean result of the %s comparison between two parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Equal (==)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Greater Than (>)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Greater Than or Equal (>=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated vector if the provided scalars are equal, greater or "
-"less."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between INF and a scalar "
-"parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between NaN and a scalar "
-"parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Less Than (<)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Less Than or Equal (<=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Not Equal (!=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated vector if the provided boolean value is true or false."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated scalar if the provided boolean value is true or false."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the boolean result of the comparison between two parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between INF (or NaN) and a "
-"scalar parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Input parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for fragment and light shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex and fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "E constant (2.718282). Represents the base of the natural logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Epsilon constant (0.00001). Smallest possible scalar number."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Phi constant (1.618034). Golden ratio."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi/4 constant (0.785398) or 45 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi/2 constant (1.570796) or 90 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi constant (3.141593) or 180 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Tau constant (6.283185) or 360 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sqrt2 constant (1.414214). Square root of 2."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the absolute value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-tangent of the parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Finds the nearest integer that is greater than or equal to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Constrains a value to lie between two further values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts a quantity in radians to degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-e Exponential."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-2 Exponential."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest integer less than or equal to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Computes the fractional part of the argument."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse of the square root of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Natural logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-2 logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the greater of two values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the lesser of two values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the opposite value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 - scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the value of the first parameter raised to the power of the second."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts a quantity in degrees to radians."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 / scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest integer to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest even integer to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Clamps the value between 0.0 and 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Extracts the sign of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the square root of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( scalar(edge), scalar(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the truncated value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Adds scalar to scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Divides scalar by scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies scalar by scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the remainder of the two scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Subtracts scalar from scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Scalar uniform."
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Perform the cubic texture lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Perform the texture lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Cubic texture uniform lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "2D texture uniform lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "2D texture uniform lookup with triplanar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Calculate the outer product of a pair of vectors.\n"
-"\n"
-"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
-"one column) and the second parameter 'r' as a row vector (matrix with one "
-"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
-"whose number of rows is the number of components in 'c' and whose number of "
-"columns is the number of components in 'r'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Composes transform from four vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Decomposes transform to four vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the determinant of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the inverse of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the transpose of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies transform by transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies vector by transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Composes vector from three scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Decomposes vector to three scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the cross product of two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the distance between two points."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the dot product of two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the vector that points in the same direction as a reference vector. "
-"The function has three vector parameters : N, the vector to orient, I, the "
-"incident vector, and Nref, the reference vector. If the dot product of I and "
-"Nref is smaller than zero the return value is N. Otherwise -N is returned."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the length of a vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two vectors using scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the normalize product of vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 - vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 / vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the vector that points in the direction of reflection ( a : incident "
-"vector, b : normal vector )."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the vector that points in the direction of refraction."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( vector(edge), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( scalar(edge), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Adds vector to vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Divides vector by vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies vector by vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the remainder of the two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Subtracts vector from vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Custom Godot Shader Language expression, with custom amount of input and "
-"output ports. This is a direct injection of code into the vertex/fragment/"
-"light function, do not use it to write the function declarations inside."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns falloff based on the dot product of surface normal and view "
-"direction of camera (pass associated inputs to it)."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Custom Godot Shader Language expression, which is placed on top of the "
-"resulted shader. You can place various function definitions inside and call "
-"it later in the Expressions. You can also declare varyings, uniforms and "
-"constants."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "A reference to an existing uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(Fragment/Light mode only) Scalar derivative function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(Fragment/Light mode only) Vector derivative function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
-"'y'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
-"'y'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "VisualShader"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Edit Visual Property:"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Visual Shader Mode Changed"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Runnable"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export the project for all the presets defined."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "All presets must have an export path defined for Export All to work."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Exporting All"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Presets"
-msgstr ""
-
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-msgid "Add..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"If checked, the preset will be available for use in one-click deploy.\n"
-"Only one preset per platform may be marked as runnable."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Resources"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export all resources in the project"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export selected scenes (and dependencies)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export selected resources (and dependencies)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Mode:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Resources to export:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Filters to export non-resource files/folders\n"
-"(comma-separated, e.g: *.json, *.txt, docs/*)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Filters to exclude files/folders from project\n"
-"(comma-separated, e.g: *.json, *.txt, docs/*)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Features"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Custom (comma-separated):"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Feature List:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Script"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "GDScript Export Mode:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Compiled Bytecode (Faster Loading)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Encrypted (Provide Key Below)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "GDScript Encryption Key (256-bits as hexadecimal):"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Note: Encryption key needs to be stored in the binary,\n"
-"you need to build the export templates from source."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "More Info..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export PCK/Zip..."
-msgstr ""
-
-#: editor/project_export.cpp
-#, fuzzy
-msgid "Export Project..."
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: editor/project_export.cpp
-msgid "Export All"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Choose an export mode:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export All..."
-msgstr ""
-
-#: editor/project_export.cpp editor/project_manager.cpp
-msgid "ZIP File"
-msgstr ""
-
-#: editor/project_export.cpp
-#, fuzzy
-msgid "Godot Project Pack"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Manage Export Templates"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export With Debug"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "The path specified doesn't exist."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error opening package file (it's not in ZIP format)."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Please choose an empty folder."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Please choose a \"project.godot\" or \".zip\" file."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "This directory already contains a Godot project."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "New Game Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Imported Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Invalid project name."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't create folder."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "There is already a folder in this path with the specified name."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "It would be a good idea to name your project."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Invalid project path (changed anything?)."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't create project.godot in project path."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error opening package file, not in ZIP format."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "The following files failed extraction from package:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Package installed successfully!"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Rename Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import Existing Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Create New Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Create & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Install Project:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Install & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Name:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Path:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Installation Path:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Renderer:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "OpenGL ES 3.0"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Not supported by your GPU drivers."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Higher visual quality\n"
-"All features available\n"
-"Incompatible with older hardware\n"
-"Not recommended for web games"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "OpenGL ES 2.0"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Lower visual quality\n"
-"Some features not available\n"
-"Works on most hardware\n"
-"Recommended for web games"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Renderer can be changed later, but scenes may need to be adjusted."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Missing Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
-msgstr ""
-
-#: editor/project_manager.cpp editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Can't open project at '%s'."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Are you sure to open more than one project?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The following project settings file does not specify the version of Godot "
-"through which it was created.\n"
-"\n"
-"%s\n"
-"\n"
-"If you proceed with opening it, it will be converted to Godot's current "
-"configuration file format.\n"
-"Warning: You won't be able to open the project with previous versions of the "
-"engine anymore."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The following project settings file was generated by an older engine "
-"version, and needs to be converted for this version:\n"
-"\n"
-"%s\n"
-"\n"
-"Do you want to convert it?\n"
-"Warning: You won't be able to open the project with previous versions of the "
-"engine anymore."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The project settings were created by a newer engine version, whose settings "
-"are not compatible with this version."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Can't run project: no main scene defined.\n"
-"Please edit the project and set the main scene in the Project Settings under "
-"the \"Application\" category."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Can't run project: Assets need to be imported.\n"
-"Please edit the project to trigger the initial import."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Are you sure to run %d projects at once?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove %d projects from the list?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove this project from the list?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Remove all missing projects from the list?\n"
-"The project folders' contents won't be modified."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Language changed.\n"
-"The interface will update after restarting the editor or project manager."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Are you sure to scan %s folders for existing Godot projects?\n"
-"This could take a while."
-msgstr ""
-
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-#, fuzzy
-msgctxt "Application"
-msgid "Project Manager"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Loading, please wait..."
-msgstr ""
-
-#: editor/project_manager.cpp
-#, fuzzy
-msgid "Edit Project"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: editor/project_manager.cpp
-msgid "Run Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Scan"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Scan Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Select a Folder to Scan"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "New Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-#, fuzzy
-msgid "Remove Project"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: editor/project_manager.cpp
-msgid "Remove Missing"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "About"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Restart Now"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove All"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Also delete project contents (no undo!)"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Can't run project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"You currently don't have any projects.\n"
-"Would you like to explore official example projects in the Asset Library?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Filter projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"This field filters projects by name and last path component.\n"
-"To filter projects by name and full path, the query must contain at least "
-"one `/` character."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Physical Key"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Key "
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joy Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joy Axis"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Mouse Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "An action with the name '%s' already exists."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Rename Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Change Action deadzone"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "All Devices"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid " (Physical)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Press a Key..."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Mouse Button Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Left Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Right Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Middle Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Up Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Down Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Left Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Right Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "X Button 1"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "X Button 2"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joypad Axis Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joypad Button Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Erase Input Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Erase Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Left Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Right Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Middle Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Up."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Down."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Global Property"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Select a setting item first!"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "No property '%s' exists."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Setting '%s' is internal, and it can't be deleted."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Delete Item"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Input Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Error saving settings."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Settings saved OK."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Moved Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Override for Feature"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Add %d Translations"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Translation"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translation Resource Remap: Add %d Path(s)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translation Resource Remap: Add %d Remap(s)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Change Resource Remap Language"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Resource Remap"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Resource Remap Option"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Changed Locale Filter"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Changed Locale Filter Mode"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Project Settings (project.godot)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "General"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Override For..."
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "The editor must be restarted for changes to take effect."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Input Map"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Action:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
-msgid "Deadzone"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Device:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Localization"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translations"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translations:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remaps"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Resources:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remaps by Locale:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Locales Filter"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Show All Locales"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Show Selected Locales Only"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Filter mode:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Locales:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "AutoLoad"
-msgstr ""
-
-#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp
-msgid "Plugins"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Import Defaults"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Preset..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Zero"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Easing In-Out"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Easing Out-In"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "File..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Dir..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Assign"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Select Node"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Pick a Node"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Property"
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Method"
-msgstr ""
-
-#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Batch Rename"
-msgstr "அசைவூட்டு பாதைக்கு மறுபெயர் இடு"
-
-#: editor/rename_dialog.cpp
-msgid "Prefix:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Suffix:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Use Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Advanced Options"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Substitute"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node's parent name, if available"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node type"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Current scene name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Root node name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid ""
-"Sequential integer counter.\n"
-"Compare counter options."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Per-level Counter"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "If set, the counter restarts for each group of child nodes."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Initial value for the counter"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Amount by which counter is incremented for each node"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Padding"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid ""
-"Minimum number of digits for the counter.\n"
-"Missing digits are padded with leading zeros."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Post-Process"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Style"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Keep"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "PascalCase to snake_case"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "snake_case to PascalCase"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Case"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "To Lowercase"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "To Uppercase"
-msgstr ""
-
-#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Reset"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Regular Expression Error:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "At character %s"
-msgstr ""
-
-#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
-msgid "Reparent Node"
-msgstr ""
-
-#: editor/reparent_dialog.cpp
-msgid "Reparent Location (Select new Parent):"
-msgstr ""
-
-#: editor/reparent_dialog.cpp
-msgid "Keep Global Transform"
-msgstr ""
-
-#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
-msgid "Reparent"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Run Mode:"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
-msgid "Current Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Main Scene Arguments:"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Scene Run Settings"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "No parent to instance the scenes at."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error loading scene from %s"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Cannot instance the scene '%s' because the current scene exists within one "
-"of its nodes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instance Scene(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Replace with Branch Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instance Child Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't paste root node into the same scene."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Paste Node(s)"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: editor/scene_tree_dock.cpp
-msgid "Detach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "This operation can't be done on the tree root."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Move Node In Parent"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Move Nodes In Parent"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Duplicate Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Node must belong to the edited scene to become root."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instantiated scenes can't become root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make node as Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Delete %d nodes and any children?"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Delete %d nodes?"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete the root node \"%s\"?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete node \"%s\" and its children?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Delete node \"%s\"?"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Saving the branch as a scene requires having a scene open in the editor."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Saving the branch as a scene requires selecting only one node, but you have "
-"selected %d nodes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save the root node branch as an instanced scene.\n"
-"To create an editable copy of the current scene, duplicate it using the "
-"FileSystem dock context menu\n"
-"or create an inherited scene using Scene > New Inherited Scene... instead."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save the branch of an already instanced scene.\n"
-"To create a variation of a scene, you can make an inherited scene based on "
-"the instanced scene using Scene > New Inherited Scene... instead."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save a branch which is a child of an already instantiated scene.\n"
-"To save this branch into its own scene, open the original scene, right click "
-"on this branch, and select \"Save Branch as Scene\"."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save a branch which is part of an inherited scene.\n"
-"To save this branch into its own scene, open the original scene, right click "
-"on this branch, and select \"Save Branch as Scene\"."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Save New Scene As..."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Disabling \"editable_instance\" will cause all properties of the node to be "
-"reverted to their default."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
-"cause all properties of the node to be reverted to their default."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Enable Scene Unique Name"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-#, fuzzy
-msgid "Disable Scene Unique Name"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: editor/scene_tree_dock.cpp
-msgid "New Scene Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Create Root Node:"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "2D Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "3D Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "User Interface"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Other Node"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't operate on nodes from a foreign scene!"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't operate on nodes the current scene inherits from!"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "This operation can't be done on instanced scenes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Cut Node(s)"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: editor/scene_tree_dock.cpp
-msgid "Remove Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Change type of node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Couldn't save new scene. Likely dependencies (instances) couldn't be "
-"satisfied."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error saving scene."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error duplicating scene to save it."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Sub-Resources"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Access as Scene Unique Name"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Inheritance"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Editable Children"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Load As Placeholder"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Cannot attach a script: there are no languages registered.\n"
-"This is probably because this editor was built with all language modules "
-"disabled."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Add Child Node"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Expand/Collapse All"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Change Type"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Reparent to New Node"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make Scene Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Merge From Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
-msgid "Save Branch as Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
-msgid "Copy Node Path"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete (No Confirm)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Add/Create a New Node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Instance a scene file as a Node. Creates an inherited scene if no root node "
-"exists."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Attach a new or existing script to the selected node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Detach the script from the selected node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Remote"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"If selected, the Remote scene tree dock will cause the project to stutter "
-"every time it updates.\n"
-"Switch back to the Local scene tree dock to improve performance."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Inheritance? (No Undo!)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Show Scene Tree Root Selection"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Derive Script Globals By Name"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Use Favorites Root Selection"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Visible"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-#, fuzzy
-msgid "Unlock Node"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: editor/scene_tree_editor.cpp
-msgid "Button Group"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "(Connecting From)"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Node configuration warning:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"This node can be accessed from within anywhere in the scene by preceding it "
-"with the '%s' prefix in a node path.\n"
-"Click to disable this."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node has %s connection(s) and %s group(s).\n"
-"Click to show signals dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node has %s connection(s).\n"
-"Click to show signals dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node is in %s group(s).\n"
-"Click to show groups dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Open Script:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node is locked.\n"
-"Click to unlock it."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Children are not selectable.\n"
-"Click to make selectable."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Visibility"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"AnimationPlayer is pinned.\n"
-"Click to unpin."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Invalid node name, the following characters are not allowed:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Rename Node"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Scene Tree (Nodes):"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Node Configuration Warning!"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Select a Node"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Path is empty."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Filename is empty."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Path is not local."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid base path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "A directory with the same name exists."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "File does not exist."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid extension."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Wrong extension chosen."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error loading template '%s'"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error - Could not create script in filesystem."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error loading script from %s"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Overrides"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "N/A"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Open Script / Choose Location"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Open Script"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "File exists, it will be reused."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid class name."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid inherited parent name or path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Script path/name is valid."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Built-in script (into scene file)."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Will create a new script file."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Will load an existing script file."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Script file already exists."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid ""
-"Note: Built-in scripts have some limitations and can't be edited using an "
-"external editor."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid ""
-"Warning: Having the script name be the same as a built-in type is usually "
-"not desired."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Class Name:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Template:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Built-in Script:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Attach Node Script"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Bytes:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Warning:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Error:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Error"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Error:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Source"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Source:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Source:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Stack Trace"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Errors"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Child process connected."
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Copy Error"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Open C++ Source on GitHub"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Video RAM"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Skip Breakpoints"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Inspect Previous Instance"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Inspect Next Instance"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Stack Frames"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Filter stack variables"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Auto Switch To Remote Scene Tree"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote Scene Tree Refresh Interval"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote Inspect Refresh Interval"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Network Profiler"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Monitor"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Monitors"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Pick one or more items from the list to display the graph."
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "List of Video Memory Usage by Resource:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Total:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Export list to a CSV file"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
-#: servers/audio/effects/audio_effect_record.cpp
-msgid "Format"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
-msgid "Usage"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp servers/visual_server.cpp
-msgid "Misc"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Clicked Control:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Clicked Control Type:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Live Edit Root:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Set From Tree"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Export measures as CSV"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Erase Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Restore Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Change Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Editor Settings"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Shortcuts"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Binding"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Light Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Stream Player 3D"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change AudioStreamPlayer3D Emission Angle"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: platform/osx/export/export.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Camera"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Camera FOV"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Camera Size"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Visibility Notifier"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier AABB"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Reflection Probe"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "GI Probe"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Baked Indirect Light"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "Change Sphere Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "Change Box Shape Extents"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Capsule Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Capsule Shape Height"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Cylinder Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Cylinder Shape Height"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Edge Disabled"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Solid"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Solid Disabled"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Joint Body A"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Joint Body B"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Room Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Room Overlap"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Room Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
-msgid "Portal Margin"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Arrow"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Portal Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Front"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Back"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
-#: scene/2d/tile_map.cpp
-msgid "Occluder"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Sphere Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Sphere Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Polygon Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Hole Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Polygon Front"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Polygon Back"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Hole"
-msgstr ""
-
-#: main/main.cpp
-msgid "Godot Physics"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/visual/visual_server_scene.cpp
-msgid "Use BVH"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/visual/visual_server_scene.cpp
-msgid "BVH Collision Margin"
-msgstr ""
-
-#: main/main.cpp
-msgid "Crash Handler"
-msgstr ""
-
-#: main/main.cpp
-msgid "Multithreaded Server"
-msgstr ""
-
-#: main/main.cpp
-msgid "RID Pool Prealloc"
-msgstr ""
-
-#: main/main.cpp
-msgid "Debugger stdout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Chars Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Messages Per Frame"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Errors Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Warnings Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Flush stdout On Print"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "File Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "Enable File Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "Log Path"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Log Files"
-msgstr ""
-
-#: main/main.cpp
-msgid "Driver"
-msgstr ""
-
-#: main/main.cpp
-msgid "Driver Name"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fallback To GLES2"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use Nvidia Rect Flicker Workaround"
-msgstr ""
-
-#: main/main.cpp
-msgid "DPI"
-msgstr ""
-
-#: main/main.cpp
-msgid "Allow hiDPI"
-msgstr ""
-
-#: main/main.cpp
-msgid "V-Sync"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use V-Sync"
-msgstr ""
-
-#: main/main.cpp
-msgid "Per Pixel Transparency"
-msgstr ""
-
-#: main/main.cpp
-msgid "Allowed"
-msgstr ""
-
-#: main/main.cpp
-msgid "Intended Usage"
-msgstr ""
-
-#: main/main.cpp
-msgid "Framebuffer Allocation"
-msgstr ""
-
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Energy Saving"
-msgstr ""
-
-#: main/main.cpp
-msgid "Threads"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
-msgid "Thread Model"
-msgstr ""
-
-#: main/main.cpp
-msgid "Thread Safe BVH"
-msgstr ""
-
-#: main/main.cpp
-msgid "Handheld"
-msgstr ""
-
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/uwp/export/export.cpp
-#, fuzzy
-msgid "Orientation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
-#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
-msgid "Common"
-msgstr ""
-
-#: main/main.cpp
-msgid "Physics FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Force FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Enable Pause Aware Picking"
-msgstr ""
-
-#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
-#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
-#: scene/main/viewport.cpp scene/register_scene_types.cpp
-msgid "GUI"
-msgstr ""
-
-#: main/main.cpp
-msgid "Drop Mouse On GUI Input Disabled"
-msgstr ""
-
-#: main/main.cpp
-msgid "stdout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Print FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Verbose stdout"
-msgstr ""
-
-#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Enable Warnings"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
-
-#: main/main.cpp
-msgid "Low Processor Mode"
-msgstr ""
-
-#: main/main.cpp
-msgid "Delta Sync After Draw"
-msgstr ""
-
-#: main/main.cpp
-msgid "iOS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Hide Home Indicator"
-msgstr ""
-
-#: main/main.cpp
-msgid "Input Devices"
-msgstr ""
-
-#: main/main.cpp
-msgid "Pointing"
-msgstr ""
-
-#: main/main.cpp
-msgid "Touch Delay"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "GLES3"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "Shaders"
-msgstr ""
-
-#: main/main.cpp
-msgid "Debug Shader Fallbacks"
-msgstr ""
-
-#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
-#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
-#: scene/resources/world.cpp
-msgid "Environment"
-msgstr ""
-
-#: main/main.cpp
-msgid "Default Clear Color"
-msgstr ""
-
-#: main/main.cpp
-msgid "Boot Splash"
-msgstr ""
-
-#: main/main.cpp
-msgid "Show Image"
-msgstr ""
-
-#: main/main.cpp
-msgid "Image"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullsize"
-msgstr ""
-
-#: main/main.cpp scene/resources/dynamic_font.cpp
-msgid "Use Filter"
-msgstr ""
-
-#: main/main.cpp scene/resources/style_box.cpp
-msgid "BG Color"
-msgstr ""
-
-#: main/main.cpp
-msgid "macOS Native Icon"
-msgstr ""
-
-#: main/main.cpp
-msgid "Windows Native Icon"
-msgstr ""
-
-#: main/main.cpp
-msgid "Buffering"
-msgstr ""
-
-#: main/main.cpp
-msgid "Agile Event Flushing"
-msgstr ""
-
-#: main/main.cpp
-msgid "Emulate Touch From Mouse"
-msgstr ""
-
-#: main/main.cpp
-msgid "Emulate Mouse From Touch"
-msgstr ""
-
-#: main/main.cpp
-msgid "Mouse Cursor"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Custom Image"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: main/main.cpp
-msgid "Custom Image Hotspot"
-msgstr ""
-
-#: main/main.cpp
-msgid "Tooltip Position Offset"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Debugger Agent"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Wait For Debugger"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Wait Timeout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Runtime"
-msgstr ""
-
-#: main/main.cpp
-msgid "Unhandled Exception Policy"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Main Loop Type"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: main/main.cpp scene/gui/texture_progress.cpp
-#: scene/gui/viewport_container.cpp
-msgid "Stretch"
-msgstr ""
-
-#: main/main.cpp
-msgid "Aspect"
-msgstr ""
-
-#: main/main.cpp
-msgid "Shrink"
-msgstr ""
-
-#: main/main.cpp scene/main/scene_tree.cpp
-msgid "Auto Accept Quit"
-msgstr ""
-
-#: main/main.cpp scene/main/scene_tree.cpp
-msgid "Quit On Go Back"
-msgstr ""
-
-#: main/main.cpp scene/main/viewport.cpp
-msgid "Snap Controls To Pixels"
-msgstr ""
-
-#: main/main.cpp
-msgid "Dynamic Fonts"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use Oversampling"
-msgstr ""
-
-#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
-msgid "Active Soft World"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "CSG"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Cylinder Radius"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Cylinder Height"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Torus Inner Radius"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Torus Outer Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-#, fuzzy
-msgid "Operation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: modules/csg/csg_shape.cpp
-msgid "Calculate Tangents"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Use Collision"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
-msgid "Collision Layer"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
-#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
-#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
-msgid "Collision Mask"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-#, fuzzy
-msgid "Invert Faces"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
-#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
-#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
-#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/sphere_shape.cpp
-msgid "Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-msgid "Radial Segments"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-msgid "Rings"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Smooth Faces"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Cone"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Inner Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Outer Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Ring Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
-#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/csg/csg_shape.cpp
-msgid "Spin Degrees"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Spin Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-#, fuzzy
-msgid "Path Node"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Interval Type"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Interval"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Simplify Angle"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Rotation"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Local"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Continuous U"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path U Distance"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Joined"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Compression Mode"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Transfer Channel"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Channel Count"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Always Ordered"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Server Relay"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "DTLS Verify"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "DTLS Hostname"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Use DTLS"
-msgstr ""
-
-#: modules/fbx/editor_scene_importer_fbx.cpp
-msgid "FBX"
-msgstr ""
-
-#: modules/fbx/editor_scene_importer_fbx.cpp
-msgid "Use FBX"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Config File"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Load Once"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Symbol Prefix"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Reloadable"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Library"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Select the dynamic library for this entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Select dependencies of the library for this entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Remove current entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Double click to create a new entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Platform:"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Platform"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Dynamic Library"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Add an architecture entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "GDNativeLibrary"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Enabled GDNative Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Disabled GDNative Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Class Name"
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class"
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Icon Path"
-msgstr ""
-
-#: modules/gdnative/register_types.cpp
-msgid "GDNative"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript.cpp
-msgid "GDScript"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Function Definition Color"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Node Path Color"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
-msgid "Max Call Stack"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Treat Warnings As Errors"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Exclude Addons"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Autocomplete Setters And Getters"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Step argument is zero!"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not a script with an instance"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not based on a script"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not based on a resource file"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (missing @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (can't load script at @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (invalid script at @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary (invalid subclasses)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Object can't provide a length."
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Language Server"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Enable Smart Resolve"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Show Native Symbols In Editor"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Use Thread"
-msgstr ""
-
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export Mesh GLTF2"
-msgstr ""
-
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export GLTF..."
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
-msgid "Component Type"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Normalized"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
-msgid "Count"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Min"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Max"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
-msgid "Sparse Count"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Component Type"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Values Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Values Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Buffer"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Length"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Stride"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Indices"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "FOV Size"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "Zfar"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "Znear"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
-#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
-#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/sky.cpp
-#: scene/resources/style_box.cpp
-msgid "Color"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
-#: scene/resources/environment.cpp
-msgid "Intensity"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
-msgid "Range"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp
-msgid "Inner Cone Angle"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp
-msgid "Outer Cone Angle"
-msgstr ""
-
-#: modules/gltf/gltf_mesh.cpp
-msgid "Blend Weights"
-msgstr ""
-
-#: modules/gltf/gltf_mesh.cpp
-msgid "Instance Materials"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
-msgid "Parent"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp
-msgid "Xform"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
-msgid "Skin"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
-#, fuzzy
-msgid "Translation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: modules/gltf/gltf_node.cpp
-msgid "Children"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
-#, fuzzy
-msgid "Joints"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
-msgid "Roots"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
-msgid "Unique Names"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp
-#, fuzzy
-msgid "Godot Bone Node"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Skin Root"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joints Original"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Inverse Binds"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-#, fuzzy
-msgid "Non Joints"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joint I To Bone I"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joint I To Name"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Godot Skin"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Diffuse Img"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Diffuse Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Gloss Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Specular Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Spec Gloss Img"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Json"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Major Version"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Minor Version"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "GLB Data"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Use Named Skin Binds"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Buffer Views"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Accessors"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-#, fuzzy
-msgid "Scene Name"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/gltf/gltf_state.cpp
-#, fuzzy
-msgid "Root Nodes"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-msgid "Textures"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
-msgid "Images"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Cameras"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
-msgid "Lights"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-#, fuzzy
-msgid "Unique Animation Names"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: modules/gltf/gltf_state.cpp
-msgid "Skeletons"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-#, fuzzy
-msgid "Skeleton To Node"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/gltf/gltf_state.cpp
-#, fuzzy
-msgid "Animations"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: modules/gltf/gltf_texture.cpp
-msgid "Src Image"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Mesh Library"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Physics Material"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp
-msgid "Use In Baked Light"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
-msgid "Cell"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Octant Size"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-#, fuzzy
-msgid "Center X"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/gridmap/grid_map.cpp
-#, fuzzy
-msgid "Center Y"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/gridmap/grid_map.cpp
-#, fuzzy
-msgid "Center Z"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: scene/resources/material.cpp
-msgid "Mask"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Plane"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Plane"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Plane:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Floor:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "GridMap Fill Selection"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "GridMap Paste Selection"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Paint"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "GridMap Selection"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Disabled"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Above"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Below"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit X Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit Y Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit Z Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate X"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate Y"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate Z"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate X"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate Y"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate Z"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Clear Rotation"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Paste Selects"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clear Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Fill Selection"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Settings"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Pick Distance:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Filter meshes"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Begin Bake"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Preparing data structures"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Generate buffers"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Direct lighting"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Indirect lighting"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Post processing"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Plotting lightmaps"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "CPU Lightmapper"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Low Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Medium Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "High Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Ultra Quality Ray Count"
-msgstr ""
-
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/minimp3/resource_importer_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
-msgid "Loop Offset"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Eye Height"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "IOD"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Display Width"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Display To Lens"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Oversample"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K1"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K2"
-msgstr ""
-
-#: modules/mono/csharp_script.cpp
-msgid "Class name can't be a reserved keyword"
-msgstr ""
-
-#: modules/mono/csharp_script.cpp
-#, fuzzy
-msgid "Build Solution"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/mono/editor/csharp_project.cpp
-#, fuzzy
-msgid "Auto Update Project"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: modules/mono/mono_gd/gd_mono_utils.cpp
-msgid "End of inner exception stack trace"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-msgid "Bake NavMesh"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Seamless"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "As Normal Map"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Bump Strength"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Noise"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Noise Offset"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Octaves"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Period"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Persistence"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Lacunarity"
-msgstr ""
-
-#: modules/regex/regex.cpp
-msgid "Subject"
-msgstr ""
-
-#: modules/regex/regex.cpp
-#, fuzzy
-msgid "Names"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: modules/regex/regex.cpp
-#, fuzzy
-msgid "Strings"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: modules/upnp/upnp.cpp
-msgid "Discover Multicast If"
-msgstr ""
-
-#: modules/upnp/upnp.cpp
-msgid "Discover Local Port"
-msgstr ""
-
-#: modules/upnp/upnp.cpp
-msgid "Discover IPv6"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-#, fuzzy
-msgid "Description URL"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: modules/upnp/upnp_device.cpp
-msgid "Service Type"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Control URL"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Service Type"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Our Addr"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Status"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"A node yielded without working memory, please read the docs on how to yield "
-"properly!"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"Node yielded, but did not return a function state in the first working "
-"memory."
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"Return value must be assigned to first element of node working memory! Fix "
-"your node please."
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Visual Script"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Signal Arguments"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Argument Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Argument name"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Set Variable Default Value"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Set Variable Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Add Input Port"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Output Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Change Port Type"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Change Port Name"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Override an existing built-in function."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new function."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Variables:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new variable."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Signals:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new signal."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Name is not a valid identifier:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Name already in use by another func/var/signal:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Delete input port"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Remove Input Port"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Remove Output Port"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Expression"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Duplicate VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a simple reference to the node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a Variable Setter."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a Variable Setter."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Preload Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Add Node(s)"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node(s) From Tree"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid ""
-"Can't drop properties because script '%s' is not used in this scene.\n"
-"Drop holding 'Shift' to just copy the signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Getter Property"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Setter Property"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Base Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Move Node(s)"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove VisualScript Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Disconnect Nodes"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Node Data"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Node Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Script already has function '%s'"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Input Value"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Resize Comment"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't create function with a function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't create function of nodes from nodes of multiple functions."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Select at least one node with sequence port."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Try to only have one sequence input in selection."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Signal:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Make Tool:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Members:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Base Type:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Nodes..."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Add Function..."
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "function_name"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Select or create a function to edit its graph."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Delete Selected"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Find Node Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Copy Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Cut Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Make Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Refresh Graph"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Member"
-msgstr ""
-
-#: modules/visual_script/visual_script_expression.cpp
-#: scene/resources/visual_shader.cpp
-msgid "Expression"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
-msgid "Return Enabled"
-msgstr "முடக்கப்பட்டது"
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Return Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Condition"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "if (cond) is:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "while (cond):"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "for (elem) in (input):"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "in order:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Steps"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "'input' is:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Type Cast"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Is %s?"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Base Script"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "On %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "On Self"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Call Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Basic Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Node Path"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Use Default Args"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Validate"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "RPC Call Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Subtract %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Multiply %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Divide %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Mod %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "ShiftLeft %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "ShiftRight %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitAnd %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitOr %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitXor %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Set Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Assign Op"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Get %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Invalid index property name."
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Base object is not a Node!"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead to Node!"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Invalid index property name '%s' in node %s."
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Emit %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Operator"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "a if cond, else b"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Var Name"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Preload"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Set Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Global Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Class Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Basic Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Math Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Engine Singleton"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Get Scene Node"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Scene Tree"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Self"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "CustomNode"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Custom node has no _step() method, can't process graph."
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ""
-"Invalid return value from _step(), must be integer (seq out), or string "
-"(error)."
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "SubCall"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
-msgid "Title"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Construct %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Local Var"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Set Local Var"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Action %s"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Deconstruct %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Search VisualScript"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Yield"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Wait"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Next Frame"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Next Physics Frame"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "%s sec(s)"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitSignal"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitNodeSignal"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitInstanceSignal"
-msgstr ""
-
-#: modules/webrtc/webrtc_data_channel.cpp
-msgid "Write Mode"
-msgstr ""
-
-#: modules/webrtc/webrtc_data_channel.h
-msgid "WebRTC"
-msgstr ""
-
-#: modules/webrtc/webrtc_data_channel.h
-msgid "Max Channel In Buffer (KB)"
-msgstr ""
-
-#: modules/websocket/websocket_client.cpp
-msgid "Verify SSL"
-msgstr ""
-
-#: modules/websocket/websocket_client.cpp
-msgid "Trusted SSL Certificate"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "WebSocket Client"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "Max In Buffer (KB)"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "Max In Packets"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "Max Out Buffer (KB)"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "Max Out Packets"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "WebSocket Server"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Bind IP"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Private Key"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
-msgid "SSL Certificate"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "CA Chain"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Handshake Timeout"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Session Mode"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Required Features"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Optional Features"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Requested Reference Space Types"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Reference Space Type"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Visibility State"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Bounds Geometry"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "XR Standard Mapping"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Android SDK Path"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore User"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore Pass"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Force System User"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Shutdown ADB On Exit"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Launcher Icons"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Main 192 X 192"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Adaptive Foreground 432 X 432"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Adaptive Background 432 X 432"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package name is missing."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package segments must be of non-zero length."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The character '%s' is not allowed in Android application package names."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "A digit cannot be the first character in a package segment."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The character '%s' cannot be the first character in a package segment."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The package must have at least one '.' separator."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Use Custom Build"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-#, fuzzy
-msgid "Export Format"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-msgid "Architectures"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Keystore"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Debug User"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Debug Password"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release User"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release Password"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "One Click Deploy"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Clear Previous Install"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Code"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Min SDK"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-#, fuzzy
-msgid "Target SDK"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Package"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
-msgid "Unique Name"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signed"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Classify As Game"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Retain Data On Uninstall"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-#, fuzzy
-msgid "Exclude From Recents"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: platform/android/export/export_plugin.cpp
-msgid "Graphics"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "OpenGL Debug"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "XR Features"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-#, fuzzy
-msgid "XR Mode"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: platform/android/export/export_plugin.cpp
-#, fuzzy
-msgid "Hand Tracking"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: platform/android/export/export_plugin.cpp
-msgid "Hand Tracking Frequency"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Passthrough"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Immersive Mode"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Small"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Normal"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Large"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Xlarge"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "User Data Backup"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Allow"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Command Line"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Extra Args"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "APK Expansion"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Salt"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-#, fuzzy
-msgid "Public Key"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: platform/android/export/export_plugin.cpp
-#, fuzzy
-msgid "Permissions"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: platform/android/export/export_plugin.cpp
-#, fuzzy
-msgid "Custom Permissions"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: platform/android/export/export_plugin.cpp
-msgid "Select device from the list"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Running on %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Exporting APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Uninstalling..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Installing to device, please wait..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not install to device: %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Running on device..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not execute on device."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Android build template not installed in the project. Install it from the "
-"Project menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Either Debug Keystore, Debug User AND Debug Password settings must be "
-"configured OR none of them."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Debug keystore not configured in the Editor Settings nor in the preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Either Release Keystore, Release User AND Release Password settings must be "
-"configured OR none of them."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release keystore incorrectly configured in the export preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "A valid Android SDK path is required in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid Android SDK path in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Missing 'platform-tools' directory!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find Android SDK platform-tools' adb command."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Please check in the Android SDK directory specified in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Missing 'build-tools' directory!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find Android SDK build-tools' apksigner command."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid public key for APK expansion."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid package name:"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
-"project setting (changed in Godot 3.2.2).\n"
-"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
-"Note that the singleton was also renamed from \"GodotPayments\" to "
-"\"GodotGooglePlayBilling\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Use Custom Build\" must be enabled to use the plugins."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
-"or \"OpenXR\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
-"enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signing debug %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signing release %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not find keystore, unable to export."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "'apksigner' returned with error #%d"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Verifying %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "'apksigner' verification of %s failed."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Exporting for Android"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid filename! Android App Bundle requires the *.aab extension."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "APK Expansion not compatible with Android App Bundle."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid filename! Android APK requires the *.apk extension."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Trying to build from a custom built template, but no version info for it "
-"exists. Please reinstall from the 'Project' menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
-"Please reinstall Android build template from 'Project' menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not write expansion package file!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Building Android Project (gradle)"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Building of Android project failed, check output for the error.\n"
-"Alternatively visit docs.godotengine.org for Android build documentation."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Moving output"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Unable to copy and rename export file, check gradle project directory for "
-"outputs."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Creating APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
-"Please build a template with all required libraries, or uncheck the missing "
-"architectures in the export preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Adding files..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Aligning APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not unzip temporary unaligned APK."
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Identifier is missing."
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "The character '%s' is not allowed in Identifier."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Landscape Launch Screens"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 2436 X 1125"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 2208 X 1242"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 1024 X 768"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 2048 X 1536"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Portrait Launch Screens"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 640 X 960"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 640 X 1136"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 750 X 1334"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 1125 X 2436"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 768 X 1024"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 1536 X 2048"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 1242 X 2208"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "App Store Team ID"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Provisioning Profile UUID Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Code Sign Identity Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Export Method Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Provisioning Profile UUID Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Code Sign Identity Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Export Method Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Targeted Device Family"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Info"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Identifier"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Signature"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Short Version"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Copyright"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-#, fuzzy
-msgid "Capabilities"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: platform/iphone/export/export.cpp
-msgid "Access Wi-Fi"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Push Notifications"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "User Data"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Accessible From Files App"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Accessible From iTunes Sharing"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Privacy"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Camera Usage Description"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Microphone Usage Description"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: platform/iphone/export/export.cpp
-#, fuzzy
-msgid "Photolibrary Usage Description"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 120 X 120"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 180 X 180"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 76 X 76"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 152 X 152"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 167 X 167"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "App Store 1024 X 1024"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Spotlight 40 X 40"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Spotlight 80 X 80"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Storyboard"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Use Launch Screen Storyboard"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Image Scale Mode"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-#, fuzzy
-msgid "Custom Image @2x"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: platform/iphone/export/export.cpp
-#, fuzzy
-msgid "Custom Image @3x"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: platform/iphone/export/export.cpp
-#, fuzzy
-msgid "Use Custom BG Color"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: platform/iphone/export/export.cpp
-#, fuzzy
-msgid "Custom BG Color"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: platform/iphone/export/export.cpp
-msgid "App Store Team ID not specified - cannot configure the project."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Invalid Identifier:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Stop HTTP Server"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Run in Browser"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Run exported HTML in the system's default browser."
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-#, fuzzy
-msgid "Variant"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: platform/javascript/export/export.cpp
-#, fuzzy
-msgid "Export Type"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: platform/javascript/export/export.cpp
-msgid "VRAM Texture Compression"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "For Desktop"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "For Mobile"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "HTML"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Export Icon"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-#, fuzzy
-msgid "Custom HTML Shell"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: platform/javascript/export/export.cpp
-msgid "Head Include"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Canvas Resize Policy"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Focus Canvas On Start"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Experimental Virtual Keyboard"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Progressive Web App"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Offline Page"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 144 X 144"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 180 X 180"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 512 X 512"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Web"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "HTTP Host"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "HTTP Port"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Use SSL"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "SSL Key"
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Can't get filesystem access."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to get Info.plist hash."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, no exe name."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, no bundle id."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, can't load."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create \"%s\" subfolder."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to extract thin binary."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid binary format."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Already signed!"
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to process nested resources."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create _CodeSignature subfolder."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to get CodeResources hash."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
-msgid "Invalid entitlements file."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid executable file."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Can't resize signature load command."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create fat binary."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Unknown bundle type."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Unknown object type."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "App Category"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "High Res"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location Usage Description"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: platform/osx/export/export.cpp
-msgid "Address Book Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-#, fuzzy
-msgid "Calendar Usage Description"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: platform/osx/export/export.cpp
-#, fuzzy
-msgid "Photos Library Usage Description"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: platform/osx/export/export.cpp
-#, fuzzy
-msgid "Desktop Folder Usage Description"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: platform/osx/export/export.cpp
-msgid "Documents Folder Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Downloads Folder Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Volumes Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Removable Volumes Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
-msgid "Codesign"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Identity"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-msgid "Timestamp"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Hardened Runtime"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Replace Existing Signature"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Entitlements"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-#, fuzzy
-msgid "Custom File"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: platform/osx/export/export.cpp
-msgid "Allow JIT Code Execution"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Allow Unsigned Executable Memory"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Allow Dyld Environment Variables"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-#, fuzzy
-msgid "Disable Library Validation"
-msgstr "முடக்கப்பட்டது"
-
-#: platform/osx/export/export.cpp
-#, fuzzy
-msgid "Audio Input"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: platform/osx/export/export.cpp
-msgid "Address Book"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Calendars"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Photos Library"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple Events"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Debugging"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "App Sandbox"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Server"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Client"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Device USB"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Device Bluetooth"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Downloads"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Pictures"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Music"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Movies"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
-msgid "Custom Options"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: platform/osx/export/export.cpp
-#, fuzzy
-msgid "Notarization"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: platform/osx/export/export.cpp
-msgid "Apple ID Name"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple ID Password"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple Team ID"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"You can check progress manually by opening a Terminal and running the "
-"following command:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Run the following command to staple the notarization ticket to the exported "
-"application (optional):"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "No identity found."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Creating app bundle"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Relative symlinks are not supported on this OS, the exported project might "
-"be broken!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
-"template archive."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making PKG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Ad-hoc signed applications require the 'Disable Library Validation' "
-"entitlement to load dynamic libraries."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Code signing bundle"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making DMG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Code signing DMG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making ZIP"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Notarization requires the app to be archived first, select the DMG or ZIP "
-"export format instead."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Sending archive for notarization"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Invalid bundle identifier:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
-"signing is limited to ad-hoc signature only."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Xcode command line tools are not installed, using built-in "
-"\"codesign\". Code signing is limited to ad-hoc signature only."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Notarization with an ad-hoc signature is not supported."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Code signing is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Hardened runtime is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Timestamp runtime is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Apple ID name not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Apple ID password not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Notarization is disabled. The exported project will be blocked by "
-"Gatekeeper if it's downloaded from an unknown source."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Code signing is disabled. The exported project will not run on Macs with "
-"enabled Gatekeeper and Apple Silicon powered Macs."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Hardened Runtime is not compatible with ad-hoc signature, and will be "
-"disabled!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Notarization is not supported from this OS. The exported project "
-"will be blocked by Gatekeeper if it's downloaded from an unknown source."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Microphone access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Camera access is enabled, but usage description is not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Location information access is enabled, but usage description is "
-"not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Address book access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Calendar access is enabled, but usage description is not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Photo library access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "macOS"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Force Builtin Codesign"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Architecture"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Display Name"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-#, fuzzy
-msgid "Short Name"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: platform/uwp/export/export.cpp
-msgid "Publisher"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Publisher Display Name"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-#, fuzzy
-msgid "Product GUID"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: platform/uwp/export/export.cpp
-#, fuzzy
-msgid "Publisher GUID"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: platform/uwp/export/export.cpp
-msgid "Signing"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Certificate"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Algorithm"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Major"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Minor"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Build"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Revision"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Landscape"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Portrait"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Landscape Flipped"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Portrait Flipped"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Store Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 44 X 44 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 71 X 71 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 150 X 150 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 310 X 310 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Wide 310 X 150 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Splash Screen"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Tiles"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Square 150 X 150"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Wide 310 X 150"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Square 310 X 310"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package short name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package unique name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package publisher display name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid product GUID."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid publisher GUID."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid background color."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid splash screen image dimensions (should be 620x300)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "UWP"
-msgstr ""
-
-#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
-msgid "Signtool"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Debug Certificate"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Debug Algorithm"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Identity Type"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Timestamp Server URL"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Digest Algorithm"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Modify Resources"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "File Version"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Product Version"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-#, fuzzy
-msgid "Company Name"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: platform/windows/export/export.cpp
-#, fuzzy
-msgid "Product Name"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: platform/windows/export/export.cpp
-#, fuzzy
-msgid "File Description"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: platform/windows/export/export.cpp
-msgid "Trademarks"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid ""
-"The rcedit tool must be configured in the Editor Settings (Export > Windows "
-"> Rcedit) to change the icon or app information data."
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid icon path:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid file version:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid product version:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Windows"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Rcedit"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Osslsigncode"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Wine"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Frames"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: scene/2d/animated_sprite.cpp
-msgid ""
-"A SpriteFrames resource must be created or set in the \"Frames\" property in "
-"order for AnimatedSprite to display frames."
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Centered"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-msgid "Flip H"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-msgid "Flip V"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Monitoring"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Monitorable"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Physics Overrides"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Space Override"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Point"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Distance Scale"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Vec"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Gravity"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Linear Damp"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Angular Damp"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
-msgid "Audio Bus"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Override"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
-msgid "Volume dB"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-msgid "Pitch Scale"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Stream Paused"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
-msgid "Max Distance"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
-#, fuzzy
-msgid "Attenuation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Bus"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-msgid "Area Mask"
-msgstr ""
-
-#: scene/2d/back_buffer_copy.cpp
-#, fuzzy
-msgid "Copy Mode"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/2d/camera_2d.cpp
-msgid "Anchor Mode"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-#, fuzzy
-msgid "Rotating"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
-#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
-#, fuzzy
-msgid "Current"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
-msgid "Zoom"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
-msgid "Custom Viewport"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
-#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
-msgid "Process Mode"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Limit"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-msgid "Left"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-msgid "Right"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Bottom"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/2d/camera_2d.cpp
-msgid "Smoothed"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Margin"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin H Enabled"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin V Enabled"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "H"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "V"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Screen"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Limits"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Drag Margin"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
-msgid "Blend Mode"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Light Mode"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-#, fuzzy
-msgid "Particles Animation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim H Frames"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim V Frames"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim Loop"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
-msgid "Visibility"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-msgid "Visible"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Self Modulate"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Show Behind Parent"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Show On Top"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
-#: scene/2d/tile_map.cpp
-msgid "Light Mask"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Use Parent Material"
-msgstr ""
-
-#: scene/2d/canvas_modulate.cpp
-msgid ""
-"Only one visible CanvasModulate is allowed per scene (or set of instanced "
-"scenes). The first created one will work, while the rest will be ignored."
-msgstr ""
-
-#: scene/2d/collision_object_2d.cpp
-msgid ""
-"This node has no shape, so it can't collide or interact with other objects.\n"
-"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
-"define its shape."
-msgstr ""
-
-#: scene/2d/collision_object_2d.cpp
-msgid "Pickable"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid ""
-"CollisionPolygon2D only serves to provide a collision shape to a "
-"CollisionObject2D derived node. Please only use it as a child of Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "An empty CollisionPolygon2D has no effect on collision."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-msgid ""
-"The One Way Collision property will be ignored when the parent is an Area2D."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Build Mode"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
-#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Disabled"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-msgid "One Way Collision"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-msgid "One Way Collision Margin"
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"CollisionShape2D only serves to provide a collision shape to a "
-"CollisionObject2D derived node. Please only use it as a child of Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"A shape must be provided for CollisionShape2D to function. Please create a "
-"shape resource for it!"
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"Polygon-based shapes are not meant be used nor edited directly through the "
-"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp
-msgid ""
-"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
-"\"Particles Animation\" enabled."
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Emitting"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Lifetime"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
-msgid "One Shot"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Explosiveness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Randomness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Lifetime Randomness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Fixed FPS"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Fract Delta"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Drawing"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Local Coords"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Draw Order"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Emission Shape"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Sphere Radius"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Rect Extents"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Normals"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Align Y"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Direction"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Spread"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Initial Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Velocity Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Angular Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Velocity Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Orbit Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Linear Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Accel Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Accel Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Radial Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Tangential Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#: scene/resources/particles_material.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Damping"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Damping Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Damping Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
-#: scene/resources/particles_material.cpp
-msgid "Angle"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Angle Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Angle Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#, fuzzy
-msgid "Scale Amount"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Scale Amount Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#, fuzzy
-msgid "Scale Amount Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Color Ramp"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Color Initial Ramp"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Hue Variation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Variation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Variation Random"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Variation Curve"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Speed Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Speed Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Offset Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Offset Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A and Node B must be PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A must be a PhysicsBody2D"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node B must be a PhysicsBody2D"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Joint is not connected to two PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A and Node B must be different PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-#, fuzzy
-msgid "Node A"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-#, fuzzy
-msgid "Node B"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-#: scene/resources/environment.cpp
-msgid "Bias"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-#, fuzzy
-msgid "Disable Collision"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-msgid "Softness"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
-msgid "Length"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Initial Offset"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
-msgid "Rest Length"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-msgid "Stiffness"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid ""
-"A texture with the shape of the light must be supplied to the \"Texture\" "
-"property."
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
-#, fuzzy
-msgid "Editor Only"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: scene/2d/light_2d.cpp
-msgid "Texture Scale"
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp scene/resources/sky.cpp
-msgid "Energy"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Z Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Z Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Layer Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Item Cull Mask"
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
-msgid "Shadow"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Gradient Length"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Filter Smooth"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/2d/light_occluder_2d.cpp
-msgid "Closed"
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
-msgid "Cull Mode"
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid ""
-"An occluder polygon must be set (or drawn) for this occluder to take effect."
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-#, fuzzy
-msgid "Width Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Default Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/2d/line_2d.cpp scene/resources/texture.cpp
-msgid "Fill"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/resources/texture.cpp
-msgid "Gradient"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Texture Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Capping"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Joint Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Begin Cap Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "End Cap Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
-msgid "Border"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Sharp Limit"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Round Precision"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/resources/dynamic_font.cpp
-msgid "Antialiased"
-msgstr ""
-
-#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
-msgid "Multimesh"
-msgstr ""
-
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
-#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
-#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
-#, fuzzy
-msgid "Edge Connection Margin"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Target Desired Distance"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Neighbor Dist"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Max Neighbors"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Time Horizon"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Max Speed"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Path Max Distance"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
-msgid "Avoidance Enabled"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: scene/2d/navigation_agent_2d.cpp
-msgid ""
-"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
-msgstr ""
-
-#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
-msgid "Estimate Radius"
-msgstr ""
-
-#: scene/2d/navigation_obstacle_2d.cpp
-msgid ""
-"The NavigationObstacle2D only serves to provide collision avoidance to a "
-"Node2D object."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid ""
-"A NavigationPolygon resource must be set or created for this node to work. "
-"Please set a property or draw a polygon."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
-#: scene/main/canvas_layer.cpp
-msgid "Rotation Degrees"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Rotation Degrees"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Scale"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
-#, fuzzy
-msgid "Global Transform"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/2d/node_2d.cpp
-msgid "Z As Relative"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Scroll"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Base Offset"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Base Scale"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Limit Begin"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Limit End"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Ignore Camera Zoom"
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp
-msgid ""
-"ParallaxLayer node only works when set as child of a ParallaxBackground node."
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
-msgid "Motion"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/2d/parallax_layer.cpp
-msgid "Mirroring"
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles2D node instead. You can use the \"Convert to "
-"CPUParticles2D\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"On macOS, Particles2D rendering is much slower than CPUParticles2D due to "
-"transform feedback being implemented on the CPU instead of the GPU.\n"
-"Consider using CPUParticles2D instead when targeting macOS.\n"
-"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
-"purpose."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
-msgid ""
-"A material to process the particles is not assigned, so no behavior is "
-"imprinted."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"Particles2D animation requires the usage of a CanvasItemMaterial with "
-"\"Particles Animation\" enabled."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid "Visibility Rect"
-msgstr ""
-
-#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
-msgid "Process Material"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/2d/path_2d.cpp
-msgid "PathFollow2D only works when set as a child of a Path2D node."
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp
-msgid "Unit Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-msgid "H Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-msgid "V Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp
-msgid "Cubic Interp"
-msgstr ""
-
-#: scene/2d/path_2d.cpp
-msgid "Lookahead"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
-msgid "Layers"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Constant Linear Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Constant Angular Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/resources/physics_material.cpp
-#, fuzzy
-msgid "Friction"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/resources/physics_material.cpp
-msgid "Bounce"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Physics Material Override"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Gravity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid ""
-"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
-"by the physics engine when running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Mass"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Inertia"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Weight"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Gravity Scale"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Custom Integrator"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Continuous CD"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Contacts Reported"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Contact Monitor"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Sleeping"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Can Sleep"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Damp"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Angular"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Applied Forces"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Torque"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Safe Margin"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Sync To Physics"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Apply Velocity On Leave"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
-#: scene/resources/default_theme/default_theme.cpp
-#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
-msgid "Normal"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Remainder"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Local Shape"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider ID"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider RID"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Shape"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Shape Index"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Invert"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Vertex Colors"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Internal Vertex Count"
-msgstr ""
-
-#: scene/2d/position_2d.cpp
-msgid "Gizmo Extents"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Exclude Parent"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Cast To"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
-msgid "Areas"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
-msgid "Bodies"
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp
-msgid "Path property must point to a valid Node2D node to work."
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#, fuzzy
-msgid "Remote Path"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-msgid "Use Global Coordinates"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
-msgid "Rest"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "Default Length"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "This Bone2D chain should end at a Skeleton2D node."
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid ""
-"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Hframes"
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Vframes"
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Frame Coords"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: scene/2d/sprite.cpp scene/resources/texture.cpp
-#, fuzzy
-msgid "Filter Clip"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/2d/tile_map.cpp
-msgid ""
-"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
-"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
-"KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Tile Set"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Quadrant Size"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Custom Transform"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/2d/tile_map.cpp
-msgid "Half Offset"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Tile Origin"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Y Sort"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Show Collision"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-#, fuzzy
-msgid "Compatibility Mode"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/2d/tile_map.cpp
-msgid "Centered Textures"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Cell Clip UV"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Use Parent"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Use Kinematic"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Shape Centered"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Shape Visible"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Passby Press"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Visibility Mode"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid ""
-"VisibilityEnabler2D works best when used with the edited scene root directly "
-"as parent."
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
-#, fuzzy
-msgid "Pause Animations"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
-msgid "Freeze Bodies"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Pause Particles"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
-msgid "Pause Animated Sprites"
-msgstr "மாற்றம் அசைவூட்டு"
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Process Parent"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Physics Process Parent"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Uniformity"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRCamera must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "Controller ID"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
-msgid "Rumble"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRController must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid ""
-"The controller ID must not be 0 or this controller won't be bound to an "
-"actual controller."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "Anchor ID"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRAnchor must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid ""
-"The anchor ID must not be 0 or this anchor won't be bound to an actual "
-"anchor."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVROrigin requires an ARVRCamera child node."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
-msgid "World Scale"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Model"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Unit dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Unit Size"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Max dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Out Of Range Mode"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Degrees"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
-msgid "Filter Attenuation dB"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Doppler"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Tracking"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/reflection_probe.cpp
-msgid "Interior"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Finding meshes and lights"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Preparing geometry (%d/%d)"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Preparing environment"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Generating capture"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Saving lightmaps"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Done"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
-#: scene/resources/rectangle_shape_2d.cpp
-msgid "Extents"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Tweaks"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Bounces"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Bounce Indirect Energy"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Use Denoiser"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Use HDR"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Use Color"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Generate"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Max Size"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Custom Sky"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Custom Sky Rotation Degrees"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Custom Color"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Custom Energy"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Min Light"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Propagation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Image Path"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Light Data"
-msgstr ""
-
-#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
-msgid "Bone Name"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Keep Aspect"
-msgstr ""
-
-#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
-msgid "Cull Mask"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Doppler Tracking"
-msgstr ""
-
-#: scene/3d/camera.cpp
-#, fuzzy
-msgid "Projection"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: scene/3d/camera.cpp
-msgid "FOV"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Frustum Offset"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Near"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Far"
-msgstr ""
-
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
-#: scene/resources/texture.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Margin"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Clip To"
-msgstr ""
-
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-msgid "Ray Pickable"
-msgstr ""
-
-#: scene/3d/collision_object.cpp
-msgid "Capture On Drag"
-msgstr ""
-
-#: scene/3d/collision_object.cpp
-msgid ""
-"This node has no shape, so it can't collide or interact with other objects.\n"
-"Consider adding a CollisionShape or CollisionPolygon as a child to define "
-"its shape."
-msgstr ""
-
-#: scene/3d/collision_polygon.cpp
-msgid ""
-"CollisionPolygon only serves to provide a collision shape to a "
-"CollisionObject derived node. Please only use it as a child of Area, "
-"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
-msgstr ""
-
-#: scene/3d/collision_polygon.cpp
-msgid "An empty CollisionPolygon has no effect on collision."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"CollisionShape only serves to provide a collision shape to a CollisionObject "
-"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
-"KinematicBody, etc. to give them a shape."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"A shape must be provided for CollisionShape to function. Please create a "
-"shape resource for it."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"Plane shapes don't work well and will be removed in future versions. Please "
-"don't use them."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"ConcavePolygonShape doesn't support RigidBody in another mode than static."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has been assigned."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp
-msgid ""
-"CPUParticles animation requires the usage of a SpatialMaterial whose "
-"Billboard Mode is set to \"Particle Billboard\"."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Box Extents"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Radius"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Inner Radius"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Height"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Axis"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Rotate Y"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Disable Z"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Flatness"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp servers/visual_server.cpp
-msgid "Portals"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Portal Mode"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Include In Bound"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Allow Merging"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Plotting Meshes"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Finishing Plot"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid ""
-"GIProbes are not supported by the GLES2 video driver.\n"
-"Use a BakedLightmap instead."
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid ""
-"The GIProbe Compress property has been deprecated due to known bugs and no "
-"longer has any effect.\n"
-"To remove this warning, disable the GIProbe's Compress property."
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Subdiv"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-msgid "Shaded"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/3d/label_3d.cpp
-msgid "Outline Render Priority"
-msgstr ""
-
-#: scene/3d/label_3d.cpp
-#, fuzzy
-msgid "Outline Modulate"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
-msgid "Font"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Horizontal Alignment"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: scene/3d/label_3d.cpp
-msgid "Vertical Alignment"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Indirect Energy"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Negative"
-msgstr ""
-
-#: scene/3d/light.cpp scene/resources/material.cpp
-#: scene/resources/visual_shader.cpp
-msgid "Specular"
-msgstr ""
-
-#: scene/3d/light.cpp
-#, fuzzy
-msgid "Bake Mode"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/3d/light.cpp
-msgid "Contact"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Reverse Cull Face"
-msgstr ""
-
-#: scene/3d/light.cpp servers/visual_server.cpp
-msgid "Directional Shadow"
-msgstr ""
-
-#: scene/3d/light.cpp
-#, fuzzy
-msgid "Split 1"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/3d/light.cpp
-#, fuzzy
-msgid "Split 2"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/3d/light.cpp
-#, fuzzy
-msgid "Split 3"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/3d/light.cpp
-msgid "Blend Splits"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Bias Split Scale"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Depth Range"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Omni"
-msgstr ""
-
-#: scene/3d/light.cpp
-#, fuzzy
-msgid "Shadow Mode"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/3d/light.cpp
-msgid "Shadow Detail"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Spot"
-msgstr ""
-
-#: scene/3d/light.cpp
-#, fuzzy
-msgid "Angle Attenuation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
-
-#: scene/3d/mesh_instance.cpp
-msgid "Transform Normals"
-msgstr ""
-
-#: scene/3d/navigation.cpp scene/resources/curve.cpp
-msgid "Up Vector"
-msgstr ""
-
-#: scene/3d/navigation.cpp
-msgid "Cell Height"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid "Agent Height Offset"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid "Ignore Y"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid ""
-"The NavigationAgent can be used only under a Spatial inheriting parent node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
-msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
-msgid "NavMesh"
-msgstr ""
-
-#: scene/3d/navigation_obstacle.cpp
-msgid ""
-"The NavigationObstacle only serves to provide collision avoidance to a "
-"Spatial inheriting parent object."
-msgstr ""
-
-#: scene/3d/occluder.cpp
-msgid "No shape is set."
-msgstr ""
-
-#: scene/3d/occluder.cpp
-msgid "Only uniform scales are supported."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to "
-"CPUParticles\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"On macOS, Particles rendering is much slower than CPUParticles due to "
-"transform feedback being implemented on the CPU instead of the GPU.\n"
-"Consider using CPUParticles instead when targeting macOS.\n"
-"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"Nothing is visible because meshes have not been assigned to draw passes."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"Particles animation requires the usage of a SpatialMaterial whose Billboard "
-"Mode is set to \"Particle Billboard\"."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Visibility AABB"
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Draw Passes"
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Passes"
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid "PathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid ""
-"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
-"parent Path's Curve resource."
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid "Rotation Mode"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid ""
-"Size changes to RigidBody (in character or rigid modes) will be overridden "
-"by the physics engine when running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Axis Lock"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Motion X"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Motion Y"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Motion Z"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint Constraints"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Angular Limit Enabled"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Upper"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Angular Limit Lower"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Angular Limit Bias"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Angular Limit Softness"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Angular Limit Relaxation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Limit Upper"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Limit Lower"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Limit Softness"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Linear Limit Restitution"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Linear Limit Damping"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Angular Limit Restitution"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Angular Limit Damping"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/physics_body.cpp
-msgid "X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Linear Limit Enabled"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Linear Spring Enabled"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Spring Stiffness"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Linear Spring Damping"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Equilibrium Point"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Linear Restitution"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Linear Damping"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Angular Restitution"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Angular Damping"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-msgid "ERP"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Angular Spring Enabled"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Spring Stiffness"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Spring Damping"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Equilibrium Point"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Body Offset"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A and Node B must be PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A must be a PhysicsBody"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node B must be a PhysicsBody"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Joint is not connected to any PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A and Node B must be different PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Solver"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
-msgid "Exclude Nodes"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/3d/physics_joint.cpp
-msgid "Params"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Motor"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
-msgid "Target Velocity"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/3d/physics_joint.cpp
-msgid "Max Impulse"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper Distance"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower Distance"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
-msgid "Restitution"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
-msgid "Linear Motion"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Ortho"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper Angle"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower Angle"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
-msgid "Angular Motion"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Ortho"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Force Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Equilibrium Point"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring Z"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "The RoomManager should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "A Room should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "A RoomGroup should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Portal Active"
-msgstr ""
-
-#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
-msgid "Two Way"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Linked Room"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Use Default Margin"
-msgstr ""
-
-#: scene/3d/proximity_group.cpp
-#, fuzzy
-msgid "Group Name"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/3d/proximity_group.cpp
-msgid "Dispatch Mode"
-msgstr ""
-
-#: scene/3d/proximity_group.cpp
-msgid "Grid Radius"
-msgstr ""
-
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape"
-msgstr ""
-
-#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
-#, fuzzy
-msgid "Update Mode"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/3d/reflection_probe.cpp
-msgid "Origin Offset"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-#, fuzzy
-msgid "Box Projection"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: scene/3d/reflection_probe.cpp
-msgid "Enable Shadows"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Color"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Energy"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Contrib"
-msgstr ""
-
-#: scene/3d/remote_transform.cpp
-msgid ""
-"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
-"derived node to work."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "A Room cannot have another Room as a child or grandchild."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "The RoomManager should not be placed inside a Room."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "A RoomGroup should not be placed inside a Room."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid ""
-"Room convex hull contains a large number of planes.\n"
-"Consider simplifying the room bound in order to increase performance."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "Use Default Simplify"
-msgstr ""
-
-#: scene/3d/room.cpp scene/3d/room_manager.cpp
-msgid "Room Simplify"
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "Bound"
-msgstr ""
-
-#: scene/3d/room_group.cpp
-msgid "Roomgroup Priority"
-msgstr ""
-
-#: scene/3d/room_group.cpp
-msgid "The RoomManager should not be placed inside a RoomGroup."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "The RoomList has not been assigned."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "The RoomList node should be a Spatial (or derived from Spatial)."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Portal Depth Limit is set to Zero.\n"
-"Only the Room that the Camera is in will render."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "There should only be one RoomManager in the SceneTree."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Main"
-msgstr ""
-
-#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
-#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
-#: scene/animation/animation_tree_player.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-#, fuzzy
-msgid "Active"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/3d/room_manager.cpp
-msgid "Roomlist"
-msgstr ""
-
-#: scene/3d/room_manager.cpp servers/visual_server.cpp
-msgid "PVS"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "PVS Mode"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "PVS Filename"
-msgstr ""
-
-#: scene/3d/room_manager.cpp servers/visual_server.cpp
-msgid "Gameplay"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Gameplay Monitor"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Use Secondary PVS"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Merge Meshes"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Show Margins"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Debug Sprawl"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Overlap Warning Threshold"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-#, fuzzy
-msgid "Preview Camera"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: scene/3d/room_manager.cpp
-msgid "Portal Depth Limit"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-#, fuzzy
-msgid "Default Portal Margin"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/3d/room_manager.cpp
-msgid "Roaming Expansion Margin"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"RoomList path is invalid.\n"
-"Please check the RoomList branch has been assigned in the RoomManager."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "RoomList contains no Rooms, aborting."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Misnamed nodes detected, check output log for details. Aborting."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Portal link room not found, check output log for details."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Portal autolink failed, check output log for details.\n"
-"Check the portal is facing outwards from the source room."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Room overlap detected, cameras may work incorrectly in overlapping area.\n"
-"Check output log for details."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Error calculating room bounds.\n"
-"Ensure all rooms contain geometry or manual bounds."
-msgstr ""
-
-#: scene/3d/skeleton.cpp scene/resources/skin.cpp
-msgid "Pose"
-msgstr ""
-
-#: scene/3d/skeleton.cpp
-msgid "Bound Children"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-#, fuzzy
-msgid "Pinned Points"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/3d/soft_body.cpp
-msgid "Attachments"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-#, fuzzy
-msgid "Point Index"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: scene/3d/soft_body.cpp
-msgid "Spatial Attachment Path"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Physics Enabled"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Parent Collision Ignore"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Simulation Precision"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Total Mass"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Linear Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Areaangular Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Volume Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Pressure Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Damping Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Drag Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Pose Matching Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "This body will be ignored until you set a mesh."
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid ""
-"Size changes to SoftBody will be overridden by the physics engine when "
-"running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/3d/spatial.cpp
-msgid "Matrix"
-msgstr ""
-
-#: scene/3d/spatial.cpp
-msgid "Gizmo"
-msgstr ""
-
-#: scene/3d/spatial_velocity_tracker.cpp
-msgid "Track Physics Step"
-msgstr ""
-
-#: scene/3d/spring_arm.cpp
-msgid "Spring Length"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
-msgid "Opacity"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
-#, fuzzy
-msgid "Transparent"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/sprite_3d.cpp
-msgid ""
-"A SpriteFrames resource must be created or set in the \"Frames\" property in "
-"order for AnimatedSprite3D to display frames."
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid ""
-"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
-"it as a child of a VehicleBody."
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Per-Wheel Motion"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Engine Force"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Brake"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Steering"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "VehicleBody Motion"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Use As Traction"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/3d/vehicle_body.cpp
-msgid "Use As Steering"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Wheel"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Roll Influence"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Friction Slip"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/3d/vehicle_body.cpp
-msgid "Suspension"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Max Force"
-msgstr ""
-
-#: scene/3d/visibility_notifier.cpp
-msgid "AABB"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
-msgid "Geometry"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Material Override"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Material Overlay"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Cast Shadow"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Extra Cull Margin"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Baked Light"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Generate Lightmap"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
-#: scene/resources/material.cpp
-msgid "Min Distance"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Min Hysteresis"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Max Hysteresis"
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"WorldEnvironment requires its \"Environment\" property to contain an "
-"Environment to have a visible effect."
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
-"this environment's Background Mode to Canvas (for 2D scenes)."
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "On BlendTree node '%s', animation not found: '%s'"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Animation not found: '%s'"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Mix Mode"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Fadein Time"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Fadeout Time"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Auto Restart"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Delay"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Random Delay"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
-msgid "Add Amount"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
-msgid "Blend Amount"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
-msgid "Seek Position"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
-msgid "Input Count"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/animation/animation_blend_tree.cpp
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Xfade Time"
-msgstr ""
-
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Switch Mode"
-msgstr ""
-
-#: scene/animation/animation_node_state_machine.cpp
-#, fuzzy
-msgid "Auto Advance"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: scene/animation/animation_node_state_machine.cpp
-#, fuzzy
-msgid "Advance Condition"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/animation/animation_player.cpp
-msgid "Anim Apply Reset"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Current Animation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Assigned Animation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/animation/animation_player.cpp
-msgid "Reset On Save"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Current Animation Length"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Current Animation Position"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Options"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Method Call Mode"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "In node '%s', invalid animation: '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Invalid animation: '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Nothing connected to input '%s' of node '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "No root AnimationNode for the graph is set."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Path to an AnimationPlayer node containing animations is not set."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "The AnimationPlayer root node is not a valid node."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Tree Root"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Anim Player"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Root Motion"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Track"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: scene/animation/animation_tree_player.cpp
-msgid "This node has been deprecated. Use AnimationTree instead."
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Playback"
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Master Player"
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Base Path"
-msgstr ""
-
-#: scene/animation/root_motion_view.cpp
-#, fuzzy
-msgid "Animation Path"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/animation/root_motion_view.cpp
-msgid "Zero Y"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-#, fuzzy
-msgid "Root Bone"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Tip Bone"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Interpolation"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Override Tip Basis"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Use Magnet"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Magnet"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-#, fuzzy
-msgid "Target Node"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/animation/skeleton_ik.cpp
-#, fuzzy
-msgid "Max Iterations"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/tween.cpp
-msgid "Playback Speed"
-msgstr ""
-
-#: scene/audio/audio_stream_player.cpp
-msgid "Mix Target"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
-#: scene/gui/texture_rect.cpp
-msgid "Stretch Mode"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
-msgid "Alignment"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Shortcut In Tooltip"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-#, fuzzy
-msgid "Action Mode"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Keep Pressed Outside"
-msgstr ""
-
-#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
-msgid "Shortcut"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-#, fuzzy
-msgid "Group"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/gui/button.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Clip Text"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
-#: scene/gui/spin_box.cpp
-msgid "Align"
-msgstr ""
-
-#: scene/gui/button.cpp
-msgid "Icon Align"
-msgstr ""
-
-#: scene/gui/button.cpp
-msgid "Expand Icon"
-msgstr ""
-
-#: scene/gui/center_container.cpp
-msgid "Use Top Left"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid ""
-"Color: #%s\n"
-"LMB: Apply color\n"
-"RMB: Remove preset"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Edit Alpha"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "HSV Mode"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-#, fuzzy
-msgid "Raw Mode"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/gui/color_picker.cpp
-msgid "Deferred Mode"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Presets Enabled"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Presets Visible"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Pick a color from the editor window."
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "HSV"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Switch between hexadecimal and code values."
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Add current color as a preset."
-msgstr ""
-
-#: scene/gui/container.cpp
-msgid ""
-"Container by itself serves no purpose unless a script configures its "
-"children placement behavior.\n"
-"If you don't intend to add a script, use a plain Control node instead."
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Theme Overrides"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid ""
-"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
-"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Anchor"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Grow Direction"
-msgstr ""
-
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-msgid "Min Size"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Pivot Offset"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Clip Content"
-msgstr ""
-
-#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Hint"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Tooltip"
-msgstr ""
-
-#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Focus"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Left"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Top"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Right"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Bottom"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Next"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Previous"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Mouse"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Default Cursor Shape"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Pass On Modal Close Click"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags"
-msgstr ""
-
-#: scene/gui/control.cpp
-#, fuzzy
-msgid "Stretch Ratio"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/gui/control.cpp
-msgid "Theme Type Variation"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Window Title"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Dialog"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Hide On OK"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Alert!"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Please Confirm..."
-msgstr ""
-
-#: scene/gui/file_dialog.cpp
-msgid "Mode Overrides Title"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp
-msgid "Must use a valid extension."
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-#, fuzzy
-msgid "Right Disconnects"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/gui/graph_edit.cpp
-msgid "Scroll Offset"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Snap Distance"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Zoom Min"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Zoom Max"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-#, fuzzy
-msgid "Zoom Step"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/gui/graph_edit.cpp
-msgid "Show Zoom Label"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Minimap"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Enable grid minimap."
-msgstr ""
-
-#: scene/gui/graph_node.cpp
-msgid "Show Close"
-msgstr ""
-
-#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Selected"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Comment"
-msgstr ""
-
-#: scene/gui/graph_node.cpp
-msgid "Overlay"
-msgstr ""
-
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
-msgid "Columns"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
-#: scene/gui/tree.cpp scene/main/viewport.cpp
-msgid "Timers"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/tree.cpp
-msgid "Allow Reselect"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/tree.cpp
-#, fuzzy
-msgid "Allow RMB Select"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/gui/item_list.cpp
-msgid "Max Text Lines"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Auto Height"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Max Columns"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Same Column Width"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Fixed Column Width"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Icon Scale"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Fixed Icon Size"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "V Align"
-msgstr ""
-
-#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-msgid "Visible Characters"
-msgstr ""
-
-#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-msgid "Percent Visible"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "Lines Skipped"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "Max Lines Visible"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
-msgid "Max Length"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Secret"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Secret Character"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Expand To Text Length"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Context Menu Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Virtual Keyboard Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-#, fuzzy
-msgid "Clear Button Enabled"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Shortcut Keys Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Middle Mouse Paste Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#, fuzzy
-msgid "Selecting Enabled"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/gui/text_edit.cpp
-msgid "Deselect On Focus Loss Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Right Icon"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Placeholder"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Alpha"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Caret"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Blink"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Blink Speed"
-msgstr ""
-
-#: scene/gui/link_button.cpp
-msgid "Underline"
-msgstr ""
-
-#: scene/gui/menu_button.cpp
-msgid "Switch On Hover"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Draw Center"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Region Rect"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp
-msgid ""
-"The Tile and Tile Fit options for Axis Stretch properties are only effective "
-"when using the GLES3 rendering backend.\n"
-"The GLES2 backend is currently in use, so these modes will act like Stretch "
-"instead."
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid "Popup"
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid "Exclusive"
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid ""
-"Popups will hide by default unless you call popup() or any of the popup*() "
-"functions. Making them visible for editing is fine, but they will hide upon "
-"running."
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-#, fuzzy
-msgid "Hide On Item Selection"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/gui/popup_menu.cpp
-#, fuzzy
-msgid "Hide On Checkable Item Selection"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/gui/popup_menu.cpp
-#, fuzzy
-msgid "Hide On State Item Selection"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/gui/popup_menu.cpp
-msgid "Submenu Popup Delay"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Allow Search"
-msgstr ""
-
-#: scene/gui/progress_bar.cpp
-msgid "Percent"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
-msgstr ""
-
-#: scene/gui/range.cpp scene/resources/curve.cpp
-msgid "Min Value"
-msgstr ""
-
-#: scene/gui/range.cpp scene/resources/curve.cpp
-msgid "Max Value"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Page"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Exp Edit"
-msgstr ""
-
-#: scene/gui/range.cpp
-#, fuzzy
-msgid "Rounded"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/gui/range.cpp
-msgid "Allow Greater"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Allow Lesser"
-msgstr ""
-
-#: scene/gui/reference_rect.cpp
-msgid "Border Color"
-msgstr ""
-
-#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
-msgid "Border Width"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Relative Index"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Absolute Index"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Elapsed Time"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Env"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Character"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "BBCode"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Meta Underlined"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Tab Size"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Fit Content Height"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Scroll Active"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Scroll Following"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Selection Enabled"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-#, fuzzy
-msgid "Override Selected Font Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/gui/rich_text_label.cpp
-msgid "Custom Effects"
-msgstr ""
-
-#: scene/gui/scroll_bar.cpp
-#, fuzzy
-msgid "Custom Step"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/gui/scroll_container.cpp
-msgid ""
-"ScrollContainer is intended to work with a single child control.\n"
-"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
-"minimum size manually."
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Follow Focus"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-#, fuzzy
-msgid "Horizontal Enabled"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: scene/gui/scroll_container.cpp
-msgid "Vertical Enabled"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Default Scroll Deadzone"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Scrollable"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Tick Count"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Ticks On Borders"
-msgstr ""
-
-#: scene/gui/spin_box.cpp
-msgid "Prefix"
-msgstr ""
-
-#: scene/gui/spin_box.cpp
-msgid "Suffix"
-msgstr ""
-
-#: scene/gui/split_container.cpp
-#, fuzzy
-msgid "Split Offset"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/gui/split_container.cpp scene/gui/tree.cpp
-msgid "Collapsed"
-msgstr ""
-
-#: scene/gui/split_container.cpp
-msgid "Dragger Visibility"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Tab Align"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Current Tab"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "Tabs Visible"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "All Tabs In Front"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Drag To Rearrange Enabled"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "Use Hidden Tabs For Min Size"
-msgstr ""
-
-#: scene/gui/tabs.cpp
-msgid "Tab Close Display Policy"
-msgstr ""
-
-#: scene/gui/tabs.cpp
-msgid "Scrolling Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Readonly"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Bookmark Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Breakpoint Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Fold Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Hiding Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Wrap Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Scroll Vertical"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-#, fuzzy
-msgid "Scroll Horizontal"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: scene/gui/text_edit.cpp
-msgid "Draw"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-#, fuzzy
-msgid "Block Mode"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: scene/gui/text_edit.cpp
-msgid "Moving By Right Click"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect (sec)"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
-msgstr ""
-
-#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Hover"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Focused"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Click Mask"
-msgstr ""
-
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-#: scene/gui/video_player.cpp
-msgid "Expand"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Under"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Over"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Progress"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Progress Offset"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Fill Mode"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp scene/resources/material.cpp
-msgid "Tint"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Radial Fill"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Initial Angle"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Fill Degrees"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Center Offset"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/gui/texture_progress.cpp
-msgid "Nine Patch Stretch"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Stretch Margin Left"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Stretch Margin Top"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Stretch Margin Right"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/gui/texture_progress.cpp
-#, fuzzy
-msgid "Stretch Margin Bottom"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/gui/tree.cpp
-msgid "Custom Minimum Height"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "(Other)"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Column Titles Visible"
-msgstr ""
-
-#: scene/gui/tree.cpp
-#, fuzzy
-msgid "Hide Folding"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/gui/tree.cpp
-msgid "Hide Root"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Drop Mode Flags"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-#, fuzzy
-msgid "Audio Track"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-msgid "Stream Position"
-msgstr ""
-
-#: scene/gui/viewport_container.cpp
-msgid "Stretch Shrink"
-msgstr ""
-
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Download File"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Download Chunk Size"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Body Size Limit"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Max Redirects"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Timeout"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid ""
-"Setting node name '%s' to be unique within scene for '%s', but it's already "
-"claimed by '%s'. This node is no longer set unique."
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Name Num Separator"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Name Casing"
-msgstr ""
-
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Editor Description"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: scene/main/node.cpp
-msgid "Pause Mode"
-msgstr ""
-
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolation Mode"
-msgstr "அசைவூட்டு பாதை [interpolation]யை மாற்று"
-
-#: scene/main/node.cpp
-msgid "Display Folded"
-msgstr ""
-
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Filename"
-msgstr "அசைவூட்டு பாதைக்கு மறுபெயர் இடு"
-
-#: scene/main/node.cpp
-msgid "Owner"
-msgstr ""
-
-#: scene/main/node.cpp scene/main/scene_tree.cpp
-msgid "Multiplayer"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Custom Multiplayer"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Process Priority"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/timer.cpp
-msgid "Time Left"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Debug Collisions Hint"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Debug Navigation Hint"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use Font Oversampling"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Edited Scene Root"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Root"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Multiplayer Poll"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
-#: scene/resources/shape_2d.cpp
-msgid "Shapes"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Shape Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Contact Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Geometry Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-#, fuzzy
-msgid "Disabled Geometry Color"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/main/scene_tree.cpp
-msgid "Max Contacts Displayed"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-msgid "Draw 2D Outlines"
-msgstr ""
-
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Reflections"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/main/scene_tree.cpp
-msgid "Atlas Size"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Atlas Subdiv"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "MSAA"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use FXAA"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use Debanding"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "HDR"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "Use 32 BPC Depth"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Default Environment"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid ""
-"Default Environment as specified in Project Settings (Rendering -> "
-"Environment -> Default Environment) could not be loaded."
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Enable Object Picking"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid ""
-"Very low timer wait times (< 0.05 seconds) may behave in significantly "
-"different ways depending on the rendered or physics frame rate.\n"
-"Consider using a script's process loop instead of relying on a Timer for "
-"very low wait times."
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Autostart"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Viewport Path"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid ""
-"This viewport is not set as render target. If you intend for it to display "
-"its contents directly to the screen, make it a child of a Control so it can "
-"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
-"texture to some node for display."
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid ""
-"The Viewport size must be greater than or equal to 2 pixels on both "
-"dimensions to render anything."
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "ARVR"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Size Override Stretch"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Own World"
-msgstr ""
-
-#: scene/main/viewport.cpp scene/resources/world_2d.cpp
-msgid "World"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "World 2D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Transparent BG"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Handle Input Locally"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "FXAA"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Debanding"
-msgstr ""
-
-#: scene/main/viewport.cpp
-#, fuzzy
-msgid "Disable 3D"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/main/viewport.cpp
-msgid "Keep 3D Linear"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Render Direct To Screen"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Debug Draw"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Render Target"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "V Flip"
-msgstr ""
-
-#: scene/main/viewport.cpp
-#, fuzzy
-msgid "Clear Mode"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/main/viewport.cpp
-msgid "Enable 2D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Enable 3D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Object Picking"
-msgstr ""
-
-#: scene/main/viewport.cpp
-#, fuzzy
-msgid "Disable Input"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/main/viewport.cpp servers/visual_server.cpp
-msgid "Shadow Atlas"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 0"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 1"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 2"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 3"
-msgstr ""
-
-#: scene/main/viewport.cpp
-#, fuzzy
-msgid "Canvas Transform"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/main/viewport.cpp
-#, fuzzy
-msgid "Global Canvas Transform"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/main/viewport.cpp
-msgid "Tooltip Delay (sec)"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Swap OK Cancel"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-#, fuzzy
-msgid "Layer Names"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: scene/register_scene_types.cpp
-msgid "2D Render"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "3D Render"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "2D Physics"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "3D Physics"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Use hiDPI"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-#, fuzzy
-msgid "Custom"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/register_scene_types.cpp
-#, fuzzy
-msgid "Custom Font"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/resources/audio_stream_sample.cpp
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
-#: scene/resources/audio_stream_sample.cpp
-msgid "Stereo"
-msgstr ""
-
-#: scene/resources/concave_polygon_shape_2d.cpp
-msgid "Segments"
-msgstr ""
-
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Bake Resolution"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/curve.cpp
-msgid "Bake Interval"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Panel"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Font Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Font Color Hover"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Font Color Focus"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Font Color Disabled"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "H Separation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Underline Spacing"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Arrow"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Arrow Margin"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Hover Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Checked Disabled"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Unchecked"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Unchecked Disabled"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Radio Checked"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Radio Checked Disabled"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Radio Unchecked"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Radio Unchecked Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Hover Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Check V Adjust"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "On Disabled"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Off"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Off Disabled"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Shadow"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Outline Modulate"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Shadow Offset X"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Shadow Offset Y"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Shadow As Outline"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Font Color Selected"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Uneditable"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Cursor Color"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Clear Button Color"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Clear Button Color Pressed"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Minimum Spaces"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "BG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "FG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Tab"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Folded"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Fold"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Readonly"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Completion Lines"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Completion Max Width"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Completion Scroll Width"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Scroll Focus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grabber"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grabber Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grabber Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Increment"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Increment Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Increment Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Decrement"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Decrement Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Decrement Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Slider"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grabber Area"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grabber Area Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Grabber Disabled"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Tick"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Updown"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Scaleborder Size"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Title Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Height"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Close Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Close H Offset"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Close V Offset"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Parent Folder"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Toggle Hidden"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Panel Disabled"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Labeled Separator Left"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Labeled Separator Right"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Font Separator"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Font Color Accel"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Separator"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "V Separation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Selected Frame"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Default Frame"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Default Focus"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Comment Focus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Breakpoint"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Resizer"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Close Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Resizer Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Title Offset"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Close Offset"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Port Offset"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "BG Focus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Selected Focus"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Cursor Unfocused"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Button Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Title Button Normal"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Title Button Pressed"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Title Button Hover"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Custom Button"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Custom Button Pressed"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Custom Button Hover"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Select Arrow"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Arrow Collapsed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Title Button Font"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Title Button Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Guide Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Drop Position Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Relationship Line Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Custom Button Font Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Item Margin"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Button Margin"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Draw Relationship Lines"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Draw Guides"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Scroll Border"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Scroll Speed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Icon Margin"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Line Separation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Tab FG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Tab BG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Tab Disabled"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Menu"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Menu Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Font Color FG"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Font Color BG"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Side Margin"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Top Margin"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Label V Align FG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Label V Align BG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Large"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Folder"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Folder Icon Modulate"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "File Icon Modulate"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Files Disabled"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "SV Width"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "SV Height"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "H Width"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Label Width"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Screen Picker"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Add Preset"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Color Hue"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Color Sample"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Preset BG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Overbright Indicator"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Preset FG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Preset BG Icon"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Normal Font"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Bold Font"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Italics Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Bold Italics Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Mono Font"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Table H Separation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Table V Separation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Margin Left"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Margin Top"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Margin Right"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Margin Bottom"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Autohide"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Minus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "More"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grid Minor"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grid Major"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Selection Fill"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Selection Stroke"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Activity"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Bezier Len Pos"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Bezier Len Neg"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Port Grab Distance Horizontal"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Port Grab Distance Vertical"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Override Oversampling"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font Path"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Outline Size"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Outline Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/dynamic_font.cpp
-msgid "Use Mipmaps"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Extra Spacing"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Char"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font Data"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Background"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "Sky Custom FOV"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "Sky Orientation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "Sky Rotation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/environment.cpp
-msgid "Sky Rotation Degrees"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Canvas Max Layer"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/texture.cpp
-msgid "Camera Feed ID"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "Sky Contribution"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "Sun Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/environment.cpp
-msgid "Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth End"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "Depth Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/resources/environment.cpp
-msgid "Transmit Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "Transmit Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/resources/environment.cpp
-msgid "Height Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Min"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Max"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "Height Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Exposure"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "White"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Min Luma"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Max Luma"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "SS Reflections"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/environment.cpp
-msgid "Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fade In"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Radius 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "AO Channel Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Edge Sharpness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DOF Far Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "Transition"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/environment.cpp
-msgid "DOF Near Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Levels"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "1"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "3"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "4"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "5"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "6"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "7"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Bloom"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Luminance Cap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Scale"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Bicubic Upscale"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Adjustments"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Brightness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "Saturation"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/environment.cpp
-#, fuzzy
-msgid "Color Correction"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/resources/font.cpp
-msgid "Ascent"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Distance Field"
-msgstr ""
-
-#: scene/resources/gradient.cpp
-msgid "Raw Data"
-msgstr ""
-
-#: scene/resources/gradient.cpp
-msgid "Offsets"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Data"
-msgstr ""
-
-#: scene/resources/line_shape_2d.cpp
-msgid "D"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Next Pass"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: scene/resources/material.cpp
-msgid "Use Shadow To Opacity"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Unshaded"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Vertex Lighting"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Use Point Size"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: scene/resources/material.cpp
-msgid "World Triplanar"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Albedo Tex Force sRGB"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Do Not Receive Shadows"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Disable Ambient Light"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/resources/material.cpp
-msgid "Ensure Correct Normals"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Albedo Tex MSDF"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Vertex Color"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use As Albedo"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Is sRGB"
-msgstr ""
-
-#: scene/resources/material.cpp servers/visual_server.cpp
-msgid "Parameters"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Diffuse Mode"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/material.cpp
-msgid "Specular Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Depth Draw Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Line Width"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Point Size"
-msgstr "அசைவூட்டு பாதை சேர்"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Billboard Mode"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Billboard Keep Scale"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/material.cpp
-msgid "Grow"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Grow Amount"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: scene/resources/material.cpp
-msgid "Use Alpha Scissor"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "H Frames"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "V Frames"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: scene/resources/material.cpp
-msgid "Albedo"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "முடக்கப்பட்டது"
-
-#: scene/resources/material.cpp
-msgid "Emission"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "NormalMap"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/resources/material.cpp
-msgid "Gloss"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Anisotropy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Flowmap"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Ambient Occlusion"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Deep Parallax"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Min Layers"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Max Layers"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Flip Tangent"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Flip Binormal"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Transmission"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Refraction"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
-msgid "Detail"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV Layer"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV1"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Triplanar"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Proximity Fade"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Async Mode"
-msgstr ""
-
-#: scene/resources/mesh.cpp
-msgid "Lightmap Size Hint"
-msgstr ""
-
-#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
-msgid "Custom AABB"
-msgstr ""
-
-#: scene/resources/mesh_library.cpp
-#, fuzzy
-msgid "Mesh Transform"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/resources/mesh_library.cpp
-#, fuzzy
-msgid "NavMesh Transform"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Format"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/resources/multimesh.cpp
-msgid "Transform Format"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Format"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Instance Count"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Visible Instance Count"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Parsed Geometry Type"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Source Geometry Mode"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Source Group Name"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Merge Size"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Error"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Verts Per Poly"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Distance"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Max Error"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Low Hanging Obstacles"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Ledge Spans"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
-msgstr ""
-
-#: scene/resources/occluder_shape.cpp
-msgid "Spheres"
-msgstr ""
-
-#: scene/resources/occluder_shape.cpp
-msgid "OccluderShapeSphere Set Spheres"
-msgstr ""
-
-#: scene/resources/occluder_shape_polygon.cpp
-#, fuzzy
-msgid "Polygon Points"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/occluder_shape_polygon.cpp
-#, fuzzy
-msgid "Hole Points"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: scene/resources/packed_scene.cpp
-msgid "Bundled"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Trail"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Divisor"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Size Modifier"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Color Modifier"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Point Texture"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: scene/resources/particles_material.cpp
-msgid "Normal Texture"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Color Texture"
-msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
-
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Point Count"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/particles_material.cpp
-msgid "Scale Random"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-#, fuzzy
-msgid "Scale Curve"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/resources/physics_material.cpp
-msgid "Rough"
-msgstr ""
-
-#: scene/resources/physics_material.cpp
-msgid "Absorbent"
-msgstr ""
-
-#: scene/resources/plane_shape.cpp
-msgid "Plane"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Flip Faces"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Mid Height"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Width"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Height"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Depth"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Top Radius"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Bottom Radius"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Left To Right"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Is Hemisphere"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Curve Step"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
-msgid "Slips On Slope"
-msgstr ""
-
-#: scene/resources/segment_shape_2d.cpp
-msgid "A"
-msgstr ""
-
-#: scene/resources/shape_2d.cpp
-msgid "Custom Solver Bias"
-msgstr ""
-
-#: scene/resources/skin.cpp
-#, fuzzy
-msgid "Bind Count"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: scene/resources/skin.cpp
-msgid "Bind"
-msgstr ""
-
-#: scene/resources/skin.cpp
-#, fuzzy
-msgid "Bone"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: scene/resources/sky.cpp
-msgid "Radiance Size"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Panorama"
-msgstr ""
-
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Top Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Horizon Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Ground"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Bottom Color"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/sky.cpp
-msgid "Sun"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Angle Min"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Angle Max"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Content Margin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Expand Margin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Skew"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Corner Radius"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Corner Detail"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Grow Begin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Grow End"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Load Path"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Base Texture"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Image Size"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Side"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Front"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Back"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Storage Mode"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Lossy Storage Quality"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "From"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "To"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Base"
-msgstr ""
-
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Current Frame"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: scene/resources/texture.cpp
-msgid "Pause"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Which Feed"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Camera Is Active"
-msgstr ""
-
-#: scene/resources/theme.cpp
-msgid "Default Font"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Output Port For Preview"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Depth Draw"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: scene/resources/visual_shader.cpp
-msgid "Cull"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Diffuse"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/visual_shader.cpp
-msgid "Async"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Modes"
-msgstr "அசைவூட்டு போலிபச்சாவிகள்"
-
-#: scene/resources/visual_shader.cpp
-msgid "Input Name"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Uniform Name"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid ""
-"The sampler port is connected but not used. Consider changing the source to "
-"'SamplerPort'."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid source for preview."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid source for shader."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture Type"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Cube Map"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Default Value Enabled"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Default Value"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Color Default"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid comparison function for that type."
-msgstr ""
-
-#: scene/resources/world.cpp
-msgid "Fallback Environment"
-msgstr ""
-
-#: scene/resources/world.cpp
-msgid "Scenario"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Direct Space State"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Gravity Vector"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Linear Damp"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Angular Damp"
-msgstr ""
-
-#: scene/resources/world_2d.cpp
-msgid "Canvas"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Primary"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Initialized"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "AR"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Anchor Detection Enabled"
-msgstr ""
-
-#: servers/arvr_server.cpp
-msgid "Primary Interface"
-msgstr ""
-
-#: servers/audio/audio_stream.cpp
-msgid "Audio Stream"
-msgstr ""
-
-#: servers/audio/audio_stream.cpp
-msgid "Random Pitch"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_capture.cpp
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-#: servers/audio/effects/audio_stream_generator.cpp
-msgid "Buffer Length"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Voice Count"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Dry"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Wet"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Voice"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Rate Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Depth (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Level dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_panner.cpp
-msgid "Pan"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack (µs)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Sidechain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Tap 1"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Tap 2"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Feedback"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Low-pass"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Pre Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Keep Hf Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Drive"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Post Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Resonance"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Ceiling dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Threshold dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Soft Clip dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Soft Clip Ratio"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Range Min Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Range Max Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-msgid "Oversampling"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "FFT Size"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Room Size"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "High-pass"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Tap Back Pos"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Pan Pullout"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Surround"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Enable Audio Input"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Output Latency"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Channel Disable Threshold dB"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Channel Disable Time"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Video Delay Compensation (ms)"
-msgstr ""
-
-#: servers/audio_server.cpp
-#, fuzzy
-msgid "Bus Count"
-msgstr "மாற்றங்களை இதற்கு அமை:"
-
-#: servers/audio_server.cpp
-msgid "Capture Device"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Global Rate Scale"
-msgstr ""
-
-#: servers/camera/camera_feed.cpp
-msgid "Feed"
-msgstr ""
-
-#: servers/camera/camera_feed.cpp
-msgid "Is Active"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Sleep Threshold Linear"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Sleep Threshold Angular"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Time Before Sleep"
-msgstr ""
-
-#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "BP Hash Table Size"
-msgstr ""
-
-#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Large Object Surface Threshold In Cells"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Inverse Mass"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Inverse Inertia"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Angular Damp"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Linear Damp"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Gravity"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Linear Velocity"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Exclude"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Shape RID"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collide With Bodies"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collide With Areas"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Motion Remainder"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Point"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
-msgid "Collision Normal"
-msgstr "உருமாற்றம் அசைவூட்டு"
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Depth"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Safe Fraction"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Unsafe Fraction"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
-msgid "Physics Engine"
-msgstr "அசைவூட்டு பாதை [interpolation]யை மாற்று"
-
-#: servers/physics_server.cpp
-msgid "Center Of Mass"
-msgstr ""
-
-#: servers/physics_server.cpp
-msgid "Principal Inertia Axes"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Varying may not be assigned in the '%s' function."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid ""
-"Varyings which were assigned in 'vertex' function may not be reassigned in "
-"'fragment' or 'light'."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid ""
-"Varyings which were assigned in 'fragment' function may not be reassigned in "
-"'vertex' or 'light'."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Assignment to function."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Assignment to uniform."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Constants cannot be modified."
-msgstr ""
-
-#: servers/visual/visual_server_scene.cpp
-msgid "Spatial Partitioning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Render Loop Enabled"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "VRAM Compression"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import BPTC"
-msgstr ""
-
-#: servers/visual_server.cpp
-#, fuzzy
-msgid "Import S3TC"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: servers/visual_server.cpp
-msgid "Import ETC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import ETC2"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import PVRTC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Lossless Compression"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force PNG"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "WebP Compression Level"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Time Rollover Secs"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Cubemap Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 0 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 1 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 2 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 3 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shadows"
-msgstr ""
-
-#: servers/visual_server.cpp
-#, fuzzy
-msgid "Filter Mode"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: servers/visual_server.cpp
-msgid "Texture Array Reflections"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "High Quality GGX"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Irradiance Max Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shading"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Vertex Shading"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Lambert Over Burley"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Blinn Over GGX"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Mesh Storage"
-msgstr ""
-
-#: servers/visual_server.cpp
-#, fuzzy
-msgid "Split Stream"
-msgstr "கணு வளைவை[Node Curve] திருத்து"
-
-#: servers/visual_server.cpp
-msgid "Use Physical Light Attenuation"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Depth Prepass"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Disable For Vendors"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Anisotropic Filter Level"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Nearest Mipmap Filter"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Software Skinning Fallback"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Software Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Software Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Ninepatch Mode"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "OpenGL"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batching Send Null"
-msgstr ""
-
-#: servers/visual_server.cpp
-#, fuzzy
-msgid "Batching Stream"
-msgstr "அசைவூட்டு பாதைக்கு மறுபெயர் இடு"
-
-#: servers/visual_server.cpp
-msgid "Legacy Orphan Buffers"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Legacy Stream"
-msgstr ""
-
-#: servers/visual_server.cpp
-#, fuzzy
-msgid "Batching"
-msgstr "அசைவூட்டு பாதைக்கு மறுபெயர் இடு"
-
-#: servers/visual_server.cpp
-msgid "Use Batching"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Batching In Editor"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Single Rect Fallback"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Join Item Commands"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Colored Vertex Format Threshold"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Scissor Area Threshold"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Join Items"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batch Buffer Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Item Reordering Lookahead"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Flash Batching"
-msgstr ""
-
-#: servers/visual_server.cpp
-#, fuzzy
-msgid "Diagnose Frame"
-msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
-
-#: servers/visual_server.cpp
-msgid "GLES2"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Compatibility"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Disable Half Float"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Enable High Float"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Precision"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "UV Contract"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "UV Contract Amount"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Simple PVS"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "PVS Logging"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Signals"
-msgstr ""
-
-#: servers/visual_server.cpp
-#, fuzzy
-msgid "Remove Danglers"
-msgstr "அசைவூட்டு பாதையை நீக்கு"
-
-#: servers/visual_server.cpp
-msgid "Flip Imported Portals"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Occlusion Culling"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Active Spheres"
-msgstr ""
-
-#: servers/visual_server.cpp
-#, fuzzy
-msgid "Max Active Polygons"
-msgstr "அனைத்து தேர்வுகள்"
-
-#: servers/visual_server.cpp
-msgid "Shader Compilation Mode"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Simultaneous Compiles"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Log Active Async Compiles Count"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shader Cache Size (MB)"
-msgstr ""
diff --git a/editor/translations/te.po b/editor/translations/te.po
index a0e44749a5..9544d6f702 100644
--- a/editor/translations/te.po
+++ b/editor/translations/te.po
@@ -309,7 +309,7 @@ msgstr "డీకోడింగ్ బైట్లు కోసం తగిన
#: core/math/expression.cpp
#, fuzzy
-msgid "Invalid input %i (not passed) in expression"
+msgid "Invalid input %d (not passed) in expression"
msgstr "వ్యక్తీకరణలో చెల్లని ఇన్పుట్ %i (ఆమోదించబడలేదు)"
#: core/math/expression.cpp
@@ -1010,6 +1010,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr ""
@@ -1026,7 +1027,7 @@ msgstr ""
msgid "Time:"
msgstr ""
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr ""
@@ -1268,10 +1269,67 @@ msgid "Remove this track."
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+msgid "Time (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "స్థిరాంకాలు"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "స్థిరాంకాలు"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "(Invalid, expected type: %s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Start (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "గణనలు"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr ""
@@ -1478,7 +1536,7 @@ msgid "Add Method Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2413,8 +2471,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -4756,11 +4814,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5638,10 +5698,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
@@ -6360,14 +6422,6 @@ msgid "Replace in Files"
msgstr ""
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6733,7 +6787,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -7534,10 +7588,12 @@ msgstr ""
msgid "Directions"
msgstr ""
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
@@ -7692,8 +7748,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "గణనలు"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -7709,11 +7766,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8594,6 +8646,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8657,6 +8710,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9396,7 +9453,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -9779,13 +9836,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -9794,10 +9844,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10482,13 +10528,16 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+msgid "Scaling:"
msgstr ""
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "గణనలు"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10511,11 +10560,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11022,15 +11066,15 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+msgid "Simplification:"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -14952,7 +14996,7 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+msgid "Remote %s:"
msgstr ""
#: editor/script_editor_debugger.cpp
@@ -15935,7 +15979,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -16753,7 +16797,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -16761,7 +16805,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17121,7 +17165,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17129,7 +17173,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17282,11 +17326,11 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+msgid "Invalid argument of type:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+msgid "Invalid arguments:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -17298,11 +17342,11 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 77ad4a61c6..c291d5f337 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -352,7 +352,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "ไบต์ไม่เพียงพอหรือรูปแบบไม่ถูกต้องสำหรับการถอดรหัสไบต์"
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "อินพุต %i ใน expression ไม่ถูกต้อง (ไม่ส่งผ่าน)"
#: core/math/expression.cpp
@@ -1112,6 +1113,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "อิสระ"
@@ -1130,7 +1132,7 @@ msgstr "สะท้อน"
msgid "Time:"
msgstr "เวลา:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "ค่า:"
@@ -1383,10 +1385,75 @@ msgid "Remove this track."
msgstr "ลบแทร็กนี้"
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "เวลา (วินาที): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "ตำแหน่งแผง"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "ช่วงองศา:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "อัตราส่วน:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "ประเภท:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "เทมเพลตส่งออกไม่ถูกต้อง:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "เข้า-ออกนุ่มนวล"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "ปรับขนาดรูปร่าง"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "ปรับขนาดรูปร่าง"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "ไอเทมเรดิโอ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "เริ่มใหม่ (วิ):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "เฟดเข้า (วิ):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "แอนิเมชัน:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "เปิดการใช้งานการติดตามแทร็ก"
@@ -1602,7 +1669,8 @@ msgid "Add Method Track Key"
msgstr "เพิ่มคีย์แทร็กเมธอด"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "ไม่พบเมธอดในออบเจกต์: "
#: editor/animation_track_editor.cpp
@@ -2570,8 +2638,9 @@ msgstr "เปิดเลย์เอาต์ของบัสเสียง
msgid "There is no '%s' file."
msgstr "ไม่มีไฟล์ '%s'"
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "เลย์เอาต์"
#: editor/editor_audio_buses.cpp
@@ -5068,11 +5137,15 @@ msgid "Selected node is not a Viewport!"
msgstr "โหนดที่เลือกไม่ใช่วิวพอร์ต!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Size:"
msgstr "ขนาด: "
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "หน้า: "
#: editor/editor_properties_array_dict.cpp
@@ -6052,10 +6125,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "ตัวจัดการโปรเจกต์"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6837,14 +6912,6 @@ msgid "Replace in Files"
msgstr "แทนที่ทั้งหมด"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "ค้นหา: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "แทนที่: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "แทนที่ทั้งหมด"
@@ -7242,7 +7309,8 @@ msgid "Generating Lightmaps"
msgstr "กำลังสร้าง Lightmaps"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "สร้างสำหรับพื้นผิว: "
#: editor/import/resource_importer_scene.cpp
@@ -8077,10 +8145,12 @@ msgstr "ตั้งค่าโอเนี่ยนสกิน"
msgid "Directions"
msgstr "ทิศทาง"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "อดีต"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "อนาคต"
@@ -8238,7 +8308,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "ตั้งตอนจบของทรานสิชัน นี่จะมีประโยชน์สำหรับทรานสิชันย่อย"
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "ทรานสิชัน: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8255,11 +8326,6 @@ msgid "New name:"
msgstr "ชื่อใหม่:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "อัตราส่วน:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "เฟดเข้า (วิ):"
@@ -9166,6 +9232,7 @@ msgstr "สร้างโครงจากโหนด"
msgid "Clear Custom Bones"
msgstr "ลบโครง"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9232,6 +9299,10 @@ msgid "Preview Canvas Scale"
msgstr "ดูตัวอย่างขนาดแคนวาส"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "เลย์เอาต์"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "การแปลง mask สำหรับการใส่คีย์"
@@ -10007,7 +10078,8 @@ msgid "Volume"
msgstr "ระดับเสียง"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "แหล่งปะทุ: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10394,13 +10466,6 @@ msgid "Instance:"
msgstr "อินสแตนซ์:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "ประเภท:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "เปิดในโปรแกรมแก้ไข"
@@ -10409,10 +10474,6 @@ msgstr "เปิดในโปรแกรมแก้ไข"
msgid "Load Resource"
msgstr "โหลดรีซอร์ส"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "ตัวโหลดรีซอร์สล่วงหน้า"
-
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Flip Portals"
@@ -11134,12 +11195,16 @@ msgstr "รัฐ"
msgid "Translate"
msgstr "เคลื่อนย้าย:"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "อัตราส่วน: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "การเลื่อน: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11164,12 +11229,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
-msgid "Size:"
-msgstr "ขนาด: "
-
-#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Objects Drawn:"
msgstr "ออบเจกต์ที่วาด"
@@ -11699,15 +11758,18 @@ msgid "Sprite"
msgstr "สไปรต์"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "ลดความซับซ้อน: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "หด (พิกเซล): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "ขยาย (พิกเซล): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15916,7 +15978,8 @@ msgid "Attach Node Script"
msgstr "เชื่อมสคริปต์ให้โหนด"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "ควบคุม "
#: editor/script_editor_debugger.cpp
@@ -16979,7 +17042,8 @@ msgid "Disabled GDNative Singleton"
msgstr "ปิดการทำงานซิงเกิลตัน GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "ไลบรารี: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17867,7 +17931,8 @@ msgid ""
msgstr "ค่าที่คืนจะต้องกำหนดในหน่วยความจำทำงานแรก! กรุณาแก้ไขโหนด"
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "โหนดคืนค่าผิดลำดับ: "
#: modules/visual_script/visual_script.cpp
@@ -17875,7 +17940,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "พบบิตลำดับแต่ไม่พบโหนดในสแตค กรุณารายงานข้อผิดพลาด!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "สแตคล้น ความสูงสแตค: "
#: modules/visual_script/visual_script.cpp
@@ -18245,7 +18311,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "ตัวแปรประเภทนี้ใช้วนซ้ำไม่ได้: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18253,7 +18320,8 @@ msgid "Iterator became invalid"
msgstr "ตัววนซ้ำใช้ไม่ได้อีกต่อไป"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "ตัววนซ้ำใช้ไม่ได้: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18427,11 +18495,13 @@ msgid "Operator"
msgstr "ดำเนินการ Overlay"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": ประเภทตัวแปรไม่ถูกต้อง: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": ตัวแปรไม่ถูกต้อง: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18444,11 +18514,13 @@ msgid "Var Name"
msgstr "ชื่อ"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "ไม่พบ VariableGet ในสคริปต์: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "ไม่พบ VariableSet ในสคริปต์: "
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/tl.po b/editor/translations/tl.po
index 1cb649395d..5436a37303 100644
--- a/editor/translations/tl.po
+++ b/editor/translations/tl.po
@@ -329,7 +329,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Kulang na bytes para sa decoding bytes, o di-wastong format."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Di-wastong input %i (di naipasa) sa ekspresyon"
#: core/math/expression.cpp
@@ -1068,6 +1069,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Walang Bayad"
@@ -1084,7 +1086,7 @@ msgstr "Salamin"
msgid "Time:"
msgstr "Oras:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Halaga:"
@@ -1333,10 +1335,71 @@ msgid "Remove this track."
msgstr "Tanggalin ang track na ito."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Oras (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Idaong Ang Posisyon"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Mag-ikot"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Sukat:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Uri:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Di-wastong index ng uring %s para sa batayang uri %s"
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "(Mga) Muling Pagumpisa:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "(Mga) Palabong Pagpasok:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Mga Kabahagi ng Anim:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Pinapagana ang Pagpalit ng Track"
@@ -1552,7 +1615,8 @@ msgid "Add Method Track Key"
msgstr "Magdagdag ng Method Track Key"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Hindi mahanap ang Method sa object: "
#: editor/animation_track_editor.cpp
@@ -2515,8 +2579,9 @@ msgstr ""
msgid "There is no '%s' file."
msgstr "Walang file na '%s'."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Kaayusan"
#: editor/editor_audio_buses.cpp
@@ -4908,11 +4973,14 @@ msgid "Selected node is not a Viewport!"
msgstr "Ang piniling node ay hindi Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Laki: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Pahina: "
#: editor/editor_properties_array_dict.cpp
@@ -5857,10 +5925,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6596,14 +6666,6 @@ msgid "Replace in Files"
msgstr "Palitan Lahat"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Palitan Lahat"
@@ -6996,8 +7058,9 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
-msgstr ""
+#, fuzzy
+msgid "Generating for Mesh:"
+msgstr "Pinapalitan ang pangalan ng folder:"
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
@@ -7816,10 +7879,12 @@ msgstr ""
msgid "Directions"
msgstr "Mga Direksyon"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Nakaraan"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Hinaharap"
@@ -7978,7 +8043,8 @@ msgstr ""
"Itakda ang hulihan ng animasyon. Magagamit to para sa mga sub-transisyon."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Transisyon: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -7995,11 +8061,6 @@ msgid "New name:"
msgstr "Bagong pangalan:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Sukat:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "(Mga) Palabong Pagpasok:"
@@ -8896,6 +8957,7 @@ msgstr "Lumikha ng (Mga) Pasadyang Buto Galing sa (Mga) Node"
msgid "Clear Custom Bones"
msgstr "Alisin Ang Mga Pasadyang Buto"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8960,6 +9022,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Kaayusan"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9703,8 +9769,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "Nakikitang Collision Shapes"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10086,13 +10153,6 @@ msgid "Instance:"
msgstr "Instance:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Uri:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Buksan sa Editor"
@@ -10101,10 +10161,6 @@ msgstr "Buksan sa Editor"
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10794,13 +10850,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Sukat:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Transisyon: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10823,11 +10883,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11335,15 +11390,18 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "Animasyon"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Palitiin (Pa-pixel): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Palakihin (pa-Pixel): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15337,8 +15395,9 @@ msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Alisin"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -16358,7 +16417,8 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Mga Sanggunianan: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17223,7 +17283,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17231,7 +17291,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17594,7 +17654,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Hindi iterable ang uri ng input: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17602,8 +17663,9 @@ msgid "Iterator became invalid"
msgstr "Naging invalid ang Iterator"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
-msgstr ""
+#, fuzzy
+msgid "Iterator became invalid:"
+msgstr "Naging invalid ang Iterator"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
@@ -17768,12 +17830,14 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "Di-wastong mga argument para i-construct ang '%s'"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "Di-wastong pangalan."
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17785,12 +17849,14 @@ msgid "Var Name"
msgstr "Pangalan"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableGet not found in script:"
+msgstr "Hindi mahanap ang Method sa object: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
+#, fuzzy
+msgid "VariableSet not found in script:"
+msgstr "Hindi mahanap ang Method sa object: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 7e66d9509c..0a83a3a958 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -385,7 +385,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Baytları çözümlemek için yetersiz miktarda bayt ya da geçersiz format."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "İfadede geçersiz giriş %i (geçersiz)"
#: core/math/expression.cpp
@@ -1144,6 +1145,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Ücretsiz"
@@ -1160,7 +1162,7 @@ msgstr "Ayna"
msgid "Time:"
msgstr "Süre:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Değer:"
@@ -1410,10 +1412,75 @@ msgid "Remove this track."
msgstr "Bu izi sil."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Süre (sn): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Pozisyon"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Dönme Adımı:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Ölçekle:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Tür:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Geçersiz Dışa Aktarım Şablonu:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Açılma Kararma"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Tutamacı Ayarla"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Tutamacı Ayarla"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Radyo Ögesi"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Yeniden Başlat (sn):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Açılma (sn):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animasyonlar:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "İz Dönüştürücü Etkin"
@@ -1627,7 +1694,8 @@ msgid "Add Method Track Key"
msgstr "Yöntem İz Anahtarı Ekle"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Metot, nesne içinde bulunamadı: "
#: editor/animation_track_editor.cpp
@@ -2594,8 +2662,9 @@ msgstr "Audio Bus Yerleşim Düzenini Aç"
msgid "There is no '%s' file."
msgstr "'%s' dosyası bulunamadı."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Yerleşim Düzeni"
#: editor/editor_audio_buses.cpp
@@ -5129,11 +5198,14 @@ msgid "Selected node is not a Viewport!"
msgstr "Seçili düğüm bir Viewport değil!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Boyut: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Boyut:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Sayfa: "
#: editor/editor_properties_array_dict.cpp
@@ -6116,10 +6188,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Proje Yöneticisi"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6888,14 +6962,6 @@ msgid "Replace in Files"
msgstr "Dosyaiçlerinde Değiştir"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Bul: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Değiştir: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Tümünü Değiştir (GERİ ALMA YOK)"
@@ -7292,7 +7358,8 @@ msgid "Generating Lightmaps"
msgstr "Işık-haritaları Üretiliyor"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Örüntü için Üretiliyor: "
#: editor/import/resource_importer_scene.cpp
@@ -8135,10 +8202,12 @@ msgstr "Araları Doldurma Seçenekleri"
msgid "Directions"
msgstr "Yönler"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Geçmiş"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Gelecek"
@@ -8300,7 +8369,8 @@ msgstr ""
"olacaktır."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Geçiş: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8317,11 +8387,6 @@ msgid "New name:"
msgstr "Yeni ad:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Ölçekle:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Açılma (sn):"
@@ -9233,6 +9298,7 @@ msgstr "Düğüm[ler]den istenilen şekilde kemik[ler] yarat"
msgid "Clear Custom Bones"
msgstr "İsteğe bağlı kemikleri temizle"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9299,6 +9365,10 @@ msgid "Preview Canvas Scale"
msgstr "Tuval Ölçeğini Önizle"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Yerleşim Düzeni"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Anahtar Ekleme Çevirim Maskesi."
@@ -10068,7 +10138,8 @@ msgid "Volume"
msgstr "Oylum"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Emisyon Kaynağı: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10457,13 +10528,6 @@ msgid "Instance:"
msgstr "Örnek:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Tür:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Düzenleyicide Aç"
@@ -10472,10 +10536,6 @@ msgstr "Düzenleyicide Aç"
msgid "Load Resource"
msgstr "Kaynak Yükle"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "KaynakÖnyükleyici"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Portalları Çevir"
@@ -11175,12 +11235,16 @@ msgstr "Döndür"
msgid "Translate"
msgstr "Çevir"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Ölçekleniyor: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Çeviriliyor: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11204,11 +11268,6 @@ msgid "Yaw:"
msgstr "Sapma:"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr "Boyut:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Çizilmiş Nesneler:"
@@ -11727,15 +11786,18 @@ msgid "Sprite"
msgstr "HayaliÇizimlik"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Sadeleştirme: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Sıkıştır (Pikselleri): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Büyüt (Pikselleri): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15917,7 +15979,8 @@ msgid "Attach Node Script"
msgstr "Düğüm Betiği İliştir"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Uzak "
#: editor/script_editor_debugger.cpp
@@ -16978,7 +17041,8 @@ msgid "Disabled GDNative Singleton"
msgstr "GDNative İskeleti Pasifleştirildi"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Kütüphaneler: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17869,7 +17933,8 @@ msgstr ""
"Lütfen düğümünüzü düzeltin."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Düğüm geçersiz bir dizi çıktısı döndürdü: "
#: modules/visual_script/visual_script.cpp
@@ -17877,7 +17942,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "Bit dizisi bulundu fakat yığındaki düğüm değil, kusuru bildir!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Şu derinlikte yığın taşması: "
#: modules/visual_script/visual_script.cpp
@@ -18247,7 +18313,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Girdi türü yinelenebilir değil: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18255,7 +18322,8 @@ msgid "Iterator became invalid"
msgstr "Yineleyici geçersiz durumda"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Yineleyici geçersiz durumda: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18424,11 +18492,13 @@ msgid "Operator"
msgstr "Kaplama opeartörü."
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Şu tür için geçersiz değiştirgen: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Geçersiz değiştirgenler: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18441,11 +18511,13 @@ msgid "Var Name"
msgstr "İsim"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "VariableGet betikte bulunamadı: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "VariableSet betikte bulunamadı: "
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/tt.po b/editor/translations/tt.po
deleted file mode 100644
index 6b42edb7b0..0000000000
--- a/editor/translations/tt.po
+++ /dev/null
@@ -1,25676 +0,0 @@
-# Tatar translation of the Godot Engine editor.
-# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
-# This file is distributed under the same license as the Godot source code.
-#
-# Bualma Show <appleaidar6@gmail.com>, 2021.
-msgid ""
-msgstr ""
-"Project-Id-Version: Godot Engine editor\n"
-"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-06-07 23:43+0000\n"
-"Last-Translator: Bualma Show <appleaidar6@gmail.com>\n"
-"Language-Team: Tatar <https://hosted.weblate.org/projects/godot-engine/godot/"
-"tt/>\n"
-"Language: tt\n"
-"Content-Type: text/plain; charset=UTF-8\n"
-"Content-Transfer-Encoding: 8-bit\n"
-"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.7-dev\n"
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Tablet Driver"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Clipboard"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Current Screen"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Exit Code"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "V-Sync Enabled"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Low Processor Usage Mode"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Min Window Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Max Window Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Screen Orientation"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
-#: platform/uwp/os_uwp.cpp
-msgid "Window"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/project_settings.cpp
-msgid "Borderless"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Per Pixel Transparency Enabled"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/project_settings.cpp
-msgid "Fullscreen"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Maximized"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Minimized"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
-#: scene/gui/graph_node.cpp
-msgid "Resizable"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
-#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Position"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
-#: main/main.cpp modules/gridmap/grid_map.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
-#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
-#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Endian Swap"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Editor Hint"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Print Error Messages"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Iterations Per Second"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Target FPS"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Time Scale"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Error String"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Error Line"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Result"
-msgstr ""
-
-#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
-msgid "Memory"
-msgstr ""
-
-#: core/command_queue_mt.cpp core/message_queue.cpp
-#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
-#: servers/visual_server.cpp
-msgid "Limits"
-msgstr ""
-
-#: core/command_queue_mt.cpp
-msgid "Command Queue"
-msgstr ""
-
-#: core/command_queue_mt.cpp
-msgid "Multithreading Queue Size (KB)"
-msgstr ""
-
-#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr ""
-
-#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Data"
-msgstr ""
-
-#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
-msgid "Network"
-msgstr ""
-
-#: core/io/file_access_network.cpp
-msgid "Remote FS"
-msgstr ""
-
-#: core/io/file_access_network.cpp
-msgid "Page Size"
-msgstr ""
-
-#: core/io/file_access_network.cpp
-msgid "Page Read Ahead"
-msgstr ""
-
-#: core/io/http_client.cpp
-msgid "Blocking Mode Enabled"
-msgstr ""
-
-#: core/io/http_client.cpp
-msgid "Connection"
-msgstr ""
-
-#: core/io/http_client.cpp
-msgid "Read Chunk Size"
-msgstr ""
-
-#: core/io/marshalls.cpp
-msgid "Object ID"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
-msgid "Allow Object Decoding"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-msgid "Refuse New Network Connections"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-msgid "Network Peer"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
-msgid "Root Node"
-msgstr ""
-
-#: core/io/networked_multiplayer_peer.cpp
-msgid "Refuse New Connections"
-msgstr ""
-
-#: core/io/networked_multiplayer_peer.cpp
-msgid "Transfer Mode"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Encode Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Input Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Output Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Stream Peer"
-msgstr ""
-
-#: core/io/stream_peer.cpp
-msgid "Big Endian"
-msgstr ""
-
-#: core/io/stream_peer.cpp
-msgid "Data Array"
-msgstr ""
-
-#: core/io/stream_peer_ssl.cpp
-msgid "Blocking Handshake"
-msgstr ""
-
-#: core/io/udp_server.cpp
-msgid "Max Pending Connections"
-msgstr ""
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "convert() өчен яраксыз аргумент төре, TYPE_ * тотрыклы кулланыгыз."
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-msgid "Expected a string of length 1 (a character)."
-msgstr "Озынлык сызык 1 (ягъни символ) көтелгән иде."
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-#: modules/mono/glue/gd_glue.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-"Байтларны декодацияләү өчен байтлар җитәрлек түгел яки рөхсәт ителми торган "
-"формат."
-
-#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "self can't be used because instance is null (not passed)"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid index of type %s for base type %s"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid named index '%s' for base type %s"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid arguments to construct '%s'"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "On call to '%s':"
-msgstr ""
-
-#: core/math/random_number_generator.cpp
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Seed"
-msgstr ""
-
-#: core/math/random_number_generator.cpp
-msgid "State"
-msgstr ""
-
-#: core/message_queue.cpp
-msgid "Message Queue"
-msgstr ""
-
-#: core/message_queue.cpp
-msgid "Max Size (KB)"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: servers/audio_server.cpp
-msgid "Device"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Alt"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Shift"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Control"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Meta"
-msgstr ""
-
-#: core/os/input_event.cpp
-#, fuzzy
-msgid "Command"
-msgstr "Җәмәгать"
-
-#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
-#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Pressed"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Scancode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Physical Scancode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Unicode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Echo"
-msgstr ""
-
-#: core/os/input_event.cpp scene/gui/base_button.cpp
-msgid "Button Mask"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
-msgid "Global Position"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Factor"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Button Index"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Doubleclick"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Tilt"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Pressure"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Relative"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
-#: scene/animation/animation_player.cpp scene/resources/environment.cpp
-#: scene/resources/particles_material.cpp
-msgid "Speed"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Axis Value"
-msgstr ""
-
-#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/touch_screen_button.cpp
-msgid "Action"
-msgstr ""
-
-#: core/os/input_event.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
-msgid "Strength"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Delta"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Channel"
-msgstr ""
-
-#: core/os/input_event.cpp main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Pitch"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
-msgid "Velocity"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Instrument"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Controller Number"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Controller Value"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Application"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp
-msgid "Config"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Project Settings Override"
-msgstr ""
-
-#: core/project_settings.cpp core/resource.cpp
-#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-#: modules/gdnative/nativescript/nativescript.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
-#: scene/resources/skin.cpp
-msgid "Name"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_help.cpp
-#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Description"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
-msgid "Run"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/run_settings_dialog.cpp main/main.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Disable stdout"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Disable stderr"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Use Hidden Project Data Directory"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Use Custom User Dir"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Custom User Dir Name"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp
-#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
-#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
-#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
-#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
-#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Test Width"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Test Height"
-msgstr ""
-
-#: core/project_settings.cpp editor/animation_track_editor.cpp
-#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
-msgid "Audio"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Default Bus Layout"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_export.cpp
-#: editor/editor_file_system.cpp editor/editor_node.cpp
-#: editor/editor_settings.cpp editor/script_create_dialog.cpp
-#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
-msgid "Editor"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Main Run Args"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Search In File Extensions"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Script Templates Search Path"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Plugin Name"
-msgstr ""
-
-#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
-#: scene/3d/collision_object.cpp scene/gui/control.cpp
-msgid "Input"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Accept"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Select"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Cancel"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Focus Next"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Focus Prev"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Left"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Right"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Up"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Down"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Page Up"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Page Down"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Home"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI End"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
-#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Physics"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
-#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
-#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp servers/physics_server.cpp
-msgid "3D"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Smooth Trimesh Collision"
-msgstr ""
-
-#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
-#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
-#: servers/visual_server.cpp
-msgid "Rendering"
-msgstr ""
-
-#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp scene/resources/environment.cpp
-#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
-#: servers/visual_server.cpp
-msgid "Quality"
-msgstr ""
-
-#: core/project_settings.cpp scene/gui/file_dialog.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
-msgid "Filters"
-msgstr ""
-
-#: core/project_settings.cpp scene/main/viewport.cpp
-msgid "Sharpen Intensity"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp main/main.cpp modules/gdscript/gdscript.cpp
-#: modules/visual_script/visual_script.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp scene/3d/room_manager.cpp
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-#: servers/visual_server.cpp
-msgid "Debug"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
-#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
-msgid "Settings"
-msgstr ""
-
-#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
-#: modules/mono/mono_gd/gd_mono.cpp
-msgid "Profiler"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Max Functions"
-msgstr ""
-
-#: core/project_settings.cpp scene/3d/vehicle_body.cpp
-msgid "Compression"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Formats"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Zstd"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Long Distance Matching"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Compression Level"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Window Log Size"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Zlib"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Gzip"
-msgstr ""
-
-#: core/project_settings.cpp platform/android/export/export.cpp
-msgid "Android"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Modules"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "TCP"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Connect Timeout Seconds"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Packet Peer Stream"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Max Buffer (Power of 2)"
-msgstr ""
-
-#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
-msgid "SSL"
-msgstr ""
-
-#: core/register_core_types.cpp main/main.cpp
-msgid "Certificates"
-msgstr ""
-
-#: core/resource.cpp editor/dependency_editor.cpp
-#: editor/editor_resource_picker.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource"
-msgstr ""
-
-#: core/resource.cpp
-msgid "Local To Scene"
-msgstr ""
-
-#: core/resource.cpp editor/dependency_editor.cpp
-#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
-#: core/script_language.cpp
-msgid "Source Code"
-msgstr ""
-
-#: core/translation.cpp editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: core/translation.cpp
-msgid "Test"
-msgstr ""
-
-#: core/translation.cpp scene/resources/font.cpp
-msgid "Fallback"
-msgstr ""
-
-#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
-msgid "B"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "KiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "MiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "GiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "TiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "PiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "EiB"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
-msgid "Buffers"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Canvas Polygon Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Canvas Polygon Index Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp main/main.cpp
-#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
-#: servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
-#: servers/visual_server.cpp
-msgid "2D"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Snapping"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Use GPU Pixel Snap"
-msgstr ""
-
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Immediate Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Lightmapping"
-msgstr ""
-
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Use Bicubic Sampling"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Elements"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Lights"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Reflections"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Lights Per Object"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Subsurface Scattering"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
-#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
-#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
-#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-msgid "Scale"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Follow Surface"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Weight Samples"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Voxel Cone Tracing"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
-msgid "High Quality"
-msgstr ""
-
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Blend Shape Max Buffer Size (KB)"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Free"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Balanced"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Mirror"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
-msgid "Time:"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Value:"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Insert Key Here"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Duplicate Selected Key(s)"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Delete Selected Key(s)"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Add Bezier Point"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Move Bezier Points"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
-msgid "Anim Delete Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Keyframe Time"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Transition"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Transform"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Keyframe Value"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Call"
-msgstr ""
-
-#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Frame"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
-#: platform/osx/export/export.cpp
-msgid "Location"
-msgstr ""
-
-#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
-#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
-msgid "Rotation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Arg Count"
-msgstr ""
-
-#: editor/animation_track_editor.cpp main/main.cpp
-#: modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "In Handle"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Out Handle"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Start Offset"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "End Offset"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Easing"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Keyframe Time"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Transition"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Transform"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Keyframe Value"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Call"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Length"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Property Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "3D Transform Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Call Method Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Bezier Curve Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Audio Playback Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation Playback Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation length (frames)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation length (seconds)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation Looping"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Audio Clips:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Clips:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Track Path"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Toggle this track on/off."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Update Mode (How this property is set)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
-msgid "Interpolation Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove this track."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Time (s): "
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Toggle Track Enabled"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Continuous"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Discrete"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Trigger"
-msgstr ""
-
-#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
-msgid "Capture"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Nearest"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp
-msgid "Linear"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Cubic"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clamp Loop Interp"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Wrap Loop Interp"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Duplicate Key(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add RESET Value(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Delete Key(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Update Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Interpolation Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Loop Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove Anim Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Editors"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-msgid "Confirm Insert Track"
-msgstr ""
-
-#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
-#: editor/animation_track_editor.cpp
-msgid "Create NEW track for %s and insert key?"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Create %d NEW tracks and insert keys?"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert"
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-msgid "node '%s'"
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-msgid "animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "AnimationPlayer can't animate itself, only other players."
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-msgid "property '%s'"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Create & Insert"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert Track & Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Step"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Rearrange Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"Audio tracks can only point to nodes of type:\n"
-"-AudioStreamPlayer\n"
-"-AudioStreamPlayer2D\n"
-"-AudioStreamPlayer3D"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Not possible to add a new track without a root"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Bezier Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Track path is invalid, so can't add a key."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Track is not of type Spatial, can't insert key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Transform Track Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Track Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Track path is invalid, so can't add a method key."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Method Track Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Move Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
-#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
-#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Bezier"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Scale Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"This option does not work for Bezier editing, as it's only a single track."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Add RESET Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"This animation belongs to an imported scene, so changes to imported tracks "
-"will not be saved.\n"
-"\n"
-"To enable the ability to add custom tracks, navigate to the scene's import "
-"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
-"Tracks\", then re-import.\n"
-"Alternatively, use an import preset that imports animations to separate "
-"files."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Warning: Editing imported animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Select an AnimationPlayer node to create and edit animations."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Only show tracks from nodes selected in tree."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Group tracks by node or display them as plain list."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Snap:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation step value."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Seconds"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
-#: scene/resources/texture.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_resource_picker.cpp editor/import/resource_importer_wav.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation properties."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Copy Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale Selection"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale From Cursor"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Duplicate Transposed"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Delete Selection"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Go to Next Step"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Go to Previous Step"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Apply Reset"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Optimize Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Pick the node that will be animated:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Use Bezier Curves"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Create RESET Track(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim. Optimizer"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max. Linear Error:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max. Angular Error:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max Optimizable Angle:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
-#: servers/visual_server.cpp
-msgid "Optimize"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove invalid keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove unresolved and empty tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-up all animations"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale Ratio:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Select Tracks to Copy"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_log.cpp
-#: editor/editor_resource_picker.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Select All/None"
-msgstr ""
-
-#: editor/animation_track_editor_plugins.cpp
-msgid "Add Audio Track Clip"
-msgstr ""
-
-#: editor/animation_track_editor_plugins.cpp
-msgid "Change Audio Track Clip Start Offset"
-msgstr ""
-
-#: editor/animation_track_editor_plugins.cpp
-msgid "Change Audio Track Clip End Offset"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Resize Array"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Change Array Value Type"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Change Array Value"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Go to Line"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line Number:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "%d replaced."
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
-msgid "%d match."
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
-msgid "%d matches."
-msgstr ""
-
-#: editor/code_editor.cpp editor/find_in_files.cpp
-msgid "Match Case"
-msgstr ""
-
-#: editor/code_editor.cpp editor/find_in_files.cpp
-msgid "Whole Words"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Replace"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Replace All"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Selection Only"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
-msgid "Standard"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom In"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom Out"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Reset Zoom"
-msgstr ""
-
-#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
-msgid "Warnings"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line and column numbers."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Method in target node must be specified."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Method name must be a valid identifier."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid ""
-"Target method not found. Specify a valid method or attach a script to the "
-"target node."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect to Node:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect to Script:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "From Signal:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Scene does not contain any script."
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/item_list_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-msgid "Add"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-msgid "Remove"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Add Extra Call Argument:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Extra Call Arguments:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Receiver Method:"
-msgstr ""
-
-#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
-#: servers/visual_server.cpp
-msgid "Advanced"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Deferred"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid ""
-"Defers the signal, storing it in a queue and only firing it at idle time."
-msgstr ""
-
-#: editor/connections_dialog.cpp scene/resources/texture.cpp
-msgid "Oneshot"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnects the signal after its first emission."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Cannot connect signal"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp editor/groups_editor.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Close"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Signal:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect '%s' to '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect all from signal: '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect..."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Disconnect"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect a Signal to a Method"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Edit Connection:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
-msgid "Signals"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Filter signals"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Are you sure you want to remove all connections from this signal?"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect All"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Edit..."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Go to Method"
-msgstr ""
-
-#: editor/create_dialog.cpp
-msgid "Change %s Type"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/project_settings_editor.cpp
-msgid "Change"
-msgstr ""
-
-#: editor/create_dialog.cpp
-msgid "Create New %s"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
-msgid "No results for \"%s\"."
-msgstr ""
-
-#: editor/create_dialog.cpp editor/property_selector.cpp
-msgid "No description available for %s."
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Search:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Matches:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_feature_profile.cpp
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Description:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Search Replacement For:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependencies For:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Scene '%s' is currently being edited.\n"
-"Changes will only take effect when reloaded."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Resource '%s' is in use.\n"
-"Changes will only take effect when reloaded."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependencies:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Fix Broken"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependency Editor"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Search Replacement Resource:"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
-#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Open"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Remove the selected files from the project? (Cannot be undone.)\n"
-"Depending on your filesystem configuration, the files will either be moved "
-"to the system trash or deleted permanently."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"The files being removed are required by other resources in order for them to "
-"work.\n"
-"Remove them anyway? (Cannot be undone.)\n"
-"Depending on your filesystem configuration, the files will either be moved "
-"to the system trash or deleted permanently."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Cannot remove:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Error loading:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Load failed due to missing dependencies:"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_node.cpp
-msgid "Open Anyway"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Which action should be taken?"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Fix Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Errors loading!"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Show Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Orphan Resource Explorer"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
-#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
-msgid "Delete"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Owns"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Resources Without Explicit Ownership:"
-msgstr ""
-
-#: editor/dictionary_property_edit.cpp
-msgid "Change Dictionary Key"
-msgstr ""
-
-#: editor/dictionary_property_edit.cpp
-msgid "Change Dictionary Value"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Thanks from the Godot community!"
-msgstr ""
-
-#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
-msgid "Click to copy."
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Godot Engine contributors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Project Founders"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Lead Developer"
-msgstr ""
-
-#. TRANSLATORS: This refers to a job title.
-#: editor/editor_about.cpp
-msgctxt "Job Title"
-msgid "Project Manager"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Developers"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Authors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Platinum Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Gold Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Silver Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Bronze Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Mini Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Gold Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Silver Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Bronze Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "License"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Third-party Licenses"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid ""
-"Godot Engine relies on a number of third-party free and open source "
-"libraries, all compatible with the terms of its MIT license. The following "
-"is an exhaustive list of all such third-party components with their "
-"respective copyright statements and license terms."
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "All Components"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Components"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Licenses"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Error opening asset file for \"%s\" (not in ZIP format)."
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "%s (already exists)"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Contents of asset \"%s\" - No files conflict with your project:"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Uncompressing Assets"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "The following files failed extraction from asset \"%s\":"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "(and %s more files)"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Asset \"%s\" installed successfully!"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Success!"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp editor/editor_node.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Asset Installer"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Speakers"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Rename Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Change Audio Bus Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Solo"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Mute"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Bypass Effects"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Select Audio Bus Send"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Audio Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Move Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Drag & drop to rearrange."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Solo"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Mute"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Bypass"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Bus Options"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Duplicate"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Reset Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Master bus can't be deleted!"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Duplicate Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Reset Bus Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Move Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save Audio Bus Layout As..."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Location for New Layout..."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Open Audio Bus Layout"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "There is no '%s' file."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Invalid file, not an audio bus layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Error saving file: %s"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add a new Audio Bus to this layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
-#: editor/script_create_dialog.cpp
-msgid "Load"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Load an existing Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save As"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save this Bus Layout to a file."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/import_dock.cpp
-msgid "Load Default"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Load the default Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Create a new Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Audio Bus Layout"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Invalid name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Cannot begin with a digit."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Valid characters:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing engine class name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing built-in type name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing global constant name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Keyword cannot be used as an autoload name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Autoload '%s' already exists!"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Rename Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Toggle AutoLoad Globals"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Move Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Remove Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/area.cpp scene/3d/physics_joint.cpp
-#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp servers/visual_server.cpp
-msgid "Enable"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Rearrange Autoloads"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Can't add autoload:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "%s is an invalid path. File does not exist."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "%s is an invalid path. Not in resource path (res://)."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: editor/editor_plugin_settings.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Path:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Node Name:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Global Variable"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Updating Scene"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Storing local changes..."
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Updating scene..."
-msgstr ""
-
-#: editor/editor_data.cpp editor/editor_resource_picker.cpp
-msgid "[empty]"
-msgstr ""
-
-#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "[unsaved]"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Please select a base directory first."
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Choose a Directory"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp editor/project_manager.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Create Folder"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
-msgid "Name:"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
-msgid "Could not create folder."
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Choose"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Storing File:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "No export template found at the expected path:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Packing"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
-"Etc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC2' texture compression for GLES3. Enable "
-"'Import Etc 2' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC' texture compression for the driver fallback "
-"to GLES2.\n"
-"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
-"Enabled'."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
-"'Import Pvrtc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
-"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'PVRTC' texture compression for the driver fallback "
-"to GLES2.\n"
-"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
-"Enabled'."
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-msgid "Custom Template"
-msgstr ""
-
-#: editor/editor_export.cpp editor/project_export.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Release"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Binary Format"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "64 Bits"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Embed PCK"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "Texture Format"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "BPTC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "S3TC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "ETC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "ETC2"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "No BPTC Fallbacks"
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-msgid "Custom debug template not found."
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-msgid "Custom release template not found."
-msgstr ""
-
-#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Convert Text Resources To Binary On Export"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "3D Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Script Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
-msgid "Asset Library"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Scene Tree Editing"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Node Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "FileSystem Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Import Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to view and edit 3D scenes."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to edit scripts using the integrated script editor."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Provides built-in access to the Asset Library."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows editing the node hierarchy in the Scene dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Allows to work with signals and groups of the node selected in the Scene "
-"dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to browse the local file system via a dedicated dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Allows to configure import settings for individual assets. Requires the "
-"FileSystem dock to function."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(current)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(none)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Remove currently selected profile, '%s'? Cannot be undone."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Profile must be a valid filename and must not contain '.'"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Profile with this name already exists."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(Editor Disabled, Properties Disabled)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(Properties Disabled)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(Editor Disabled)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Class Options:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Enable Contextual Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Class Properties:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Main Features:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Nodes and Classes:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "File '%s' format is invalid, import aborted."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Profile '%s' already exists. Remove it first before importing, import "
-"aborted."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Error saving profile to path: '%s'."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Reset to Default"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Current Profile:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Create Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Remove Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Available Profiles:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Make Current"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp editor/editor_node.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
-#: modules/fbx/editor_scene_importer_fbx.cpp
-msgid "Import"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Export"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Configure Selected Profile:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Extra Options:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Create or import a profile to edit available classes and properties."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "New profile name:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Godot Feature Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Import Profile(s)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Export Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Manage Editor Feature Profiles"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Default Feature Profile"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Select Current Folder"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "File exists, overwrite?"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Select This Folder"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "Copy Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "Open in File Manager"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/project_manager.cpp
-msgid "Show in File Manager"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "New Folder..."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
-msgid "Refresh"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "All Recognized"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "All Files (*)"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open File(s)"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a Directory"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a File or Directory"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp
-#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp
-msgid "Save"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Save a File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Access"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-msgid "Display Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
-#: scene/gui/control.cpp scene/gui/file_dialog.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-#: scene/resources/visual_shader.cpp
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current Dir"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Disable Overwrite Warning"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Back"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Forward"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Up"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Toggle Hidden Files"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Toggle Favorite"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
-#: scene/gui/base_button.cpp
-msgid "Toggle Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Focus Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Move Favorite Up"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Move Favorite Down"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go to previous folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go to next folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Go to parent folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Refresh files."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "(Un)favorite current folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Toggle the visibility of hidden files."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "View items as a list."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Directories & Files:"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
-#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
-msgid "Preview:"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp
-msgid "File:"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "ScanSources"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid ""
-"There are multiple importers for different types pointing to file %s, import "
-"aborted"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "(Re)Importing Assets"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "Reimport Missing Imported Files"
-msgstr ""
-
-#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-msgid "Top"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Class:"
-msgstr ""
-
-#: editor/editor_help.cpp editor/scene_tree_editor.cpp
-#: editor/script_create_dialog.cpp
-msgid "Inherits:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Inherited by:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Online Tutorials"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Properties"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "overrides %s:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "default:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Theme Properties"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/gradient.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constants"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#: platform/iphone/export/export.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Styles"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Property Descriptions"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "(value)"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid ""
-"There is currently no description for this property. Please help us by "
-"[color=$color][url=$url]contributing one[/url][/color]!"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Method Descriptions"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid ""
-"There is currently no description for this method. Please help us by "
-"[color=$color][url=$url]contributing one[/url][/color]!"
-msgstr ""
-
-#: editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-msgid "Text Editor"
-msgstr ""
-
-#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Sort Functions Alphabetically"
-msgstr ""
-
-#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Help"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Case Sensitive"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Show Hierarchy"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Display All"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Classes Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Methods Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Signals Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Constants Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Properties Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Theme Properties Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Member Type"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Class"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Method"
-msgstr ""
-
-#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Signal"
-msgstr ""
-
-#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Constant"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Property"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Theme Property"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
-msgid "Property:"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-msgid "Label"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Read Only"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
-msgid "Checkable"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Checked"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Draw Red"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Keying"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pin value"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid ""
-"Pinning a value forces it to be saved even if it's equal to the default."
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pin value [Disabled because '%s' is editor-only]"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Set %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Set Multiple:"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pinned %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Unpinned %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Copy Property"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Paste Property"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Copy Property Path"
-msgstr ""
-
-#: editor/editor_log.cpp
-msgid "Output:"
-msgstr ""
-
-#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
-msgid "Copy Selection"
-msgstr ""
-
-#: editor/editor_log.cpp editor/editor_network_profiler.cpp
-#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/property_editor.cpp editor/scene_tree_dock.cpp
-#: editor/script_editor_debugger.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Clear"
-msgstr ""
-
-#: editor/editor_log.cpp
-msgid "Clear Output"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: editor/editor_profiler.cpp
-msgid "Stop"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
-#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
-msgid "Start"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "%s/s"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Down"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Up"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Node"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Incoming RPC"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Incoming RSET"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Outgoing RPC"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Outgoing RSET"
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-msgid "New Window"
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Spins when the editor window redraws.\n"
-"Update Continuously is enabled, which can increase power usage. Click to "
-"disable it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Spins when the editor window redraws."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Imported resources can't be saved."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Error saving resource!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource can't be saved because it does not belong to the edited scene. "
-"Make it unique first."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save Resource As..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't open file for writing:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Requested file format unknown:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while saving."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while parsing '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unexpected end of file '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Missing '%s' or its dependencies."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while loading '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Saving Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Analyzing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Creating Thumbnail"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a tree root."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This scene can't be saved because there is a cyclic instancing inclusion.\n"
-"Please resolve it and then attempt to save again."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
-"be satisfied."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Could not save one or more scenes!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save All Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp editor/scene_tree_dock.cpp
-msgid "Can't overwrite scene that is still open!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't load MeshLibrary for merging!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error saving MeshLibrary!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't load TileSet for merging!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error saving TileSet!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"An error occurred while trying to save the editor layout.\n"
-"Make sure the editor's user data path is writable."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Default editor layout overridden.\n"
-"To restore the Default layout to its base settings, use the Delete Layout "
-"option and delete the Default layout."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Layout name not found!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Restored the Default layout to its base settings."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource belongs to a scene that was imported, so it's not editable.\n"
-"Please read the documentation relevant to importing scenes to better "
-"understand this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource belongs to a scene that was instanced or inherited.\n"
-"Changes to it won't be kept when saving the current scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource was imported, so it's not editable. Change its settings in the "
-"import panel and then re-import."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This scene was imported, so changes to it won't be kept.\n"
-"Instancing it or inheriting will allow making changes to it.\n"
-"Please read the documentation relevant to importing scenes to better "
-"understand this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This is a remote object, so changes to it won't be kept.\n"
-"Please read the documentation relevant to debugging to better understand "
-"this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "There is no defined scene to run."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save scene before running..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Could not start subprocess!"
-msgstr ""
-
-#: editor/editor_node.cpp editor/filesystem_dock.cpp
-msgid "Open Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Base Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open Script..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Reload"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to '%s' before reloading?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Close"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to '%s' before closing?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%s no longer exists! Please specify a new save location."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The current scene has no root node, but %d modified external resource(s) "
-"were saved anyway."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"A root node is required to save the scene. You can add a root node using the "
-"Scene tree dock."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Scene As..."
-msgstr ""
-
-#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "This operation can't be done without a scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export Mesh Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a root node."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export Tile Set"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a selected node."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Current scene not saved. Open anyway?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't undo while mouse buttons are pressed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Nothing to undo."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Undo: %s"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't redo while mouse buttons are pressed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Nothing to redo."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Redo: %s"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't reload a scene that was never saved."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reload Saved Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The current scene has unsaved changes.\n"
-"Reload the saved scene anyway? This action cannot be undone."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Run Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quit"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Yes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Exit the editor?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Project Manager?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before reloading?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Quit"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before quitting?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before opening Project Manager?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This option is deprecated. Situations where refresh must be forced are now "
-"considered a bug. Please report."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pick a Main Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reopen Closed Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to load addon script from path: '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to load addon script from path: '%s'. This might be due to a code "
-"error in that script.\n"
-"Disabling the addon at '%s' to prevent further errors."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Scene '%s' was automatically imported, so it can't be modified.\n"
-"To make changes to it, a new inherited scene can be created."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Error loading scene, it must be inside the project path. Use 'Import' to "
-"open the scene, then save it inside the project path."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene '%s' has broken dependencies:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Clear Recent Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"No main scene has ever been defined, select one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' does not exist, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' is not a scene file, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Layout"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Delete Layout"
-msgstr ""
-
-#: editor/editor_node.cpp editor/import_dock.cpp
-#: editor/script_create_dialog.cpp
-msgid "Default"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-msgid "Show in FileSystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play This Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Undo Close Tab"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Close Other Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Tabs to the Right"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close All Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Switch Scene Tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more files or folders"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more folders"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more files"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to write to file '%s', file in use, locked or lacking permissions."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
-#: servers/arvr/arvr_interface.cpp
-msgid "Interface"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Scene Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Always Show Close Button"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Resize If Many Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Minimum Width"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Clear Output On Play"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Open Output On Play"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Close Output On Stop"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save On Focus Loss"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Each Scene On Quit"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Quit Confirmation"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Show Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Vital Only"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Localize Settings"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Restore Scenes On Load"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Show Thumbnail On Hover"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Property Name Style"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Float Step"
-msgstr ""
-
-#: editor/editor_node.cpp scene/gui/tree.cpp
-msgid "Disable Folding"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Auto Unfold Foreign Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Horizontal Vector2 Editing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Horizontal Vector Types Editing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Resources In Current Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Resources To Open In New Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Color Picker Mode"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Dock Position"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_plugin.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Toggle distraction-free mode."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Add a new scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Go to previously opened scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Text"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Next tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Previous tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Filter Files..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Operations with scene files."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Inherited Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Open Recent"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Convert To..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "MeshLibrary..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "TileSet..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Undo"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Redo"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Miscellaneous project or scene-wide tools."
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
-msgid "Project"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Project Settings..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Set Up Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Shut Down Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Install Android Build Template..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open User Data Folder"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tools"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Orphan Resource Explorer..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reload Current Project"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quit to Project List"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Deploy with Remote Debug"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, using one-click deploy will make the executable "
-"attempt to connect to this computer's IP so the running project can be "
-"debugged.\n"
-"This option is intended to be used for remote debugging (typically with a "
-"mobile device).\n"
-"You don't need to enable it to use the GDScript debugger locally."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Small Deploy with Network Filesystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, using one-click deploy for Android will only "
-"export an executable without the project data.\n"
-"The filesystem will be provided from the project by the editor over the "
-"network.\n"
-"On Android, deploying will use the USB cable for faster performance. This "
-"option speeds up testing for projects with large assets."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Visible Collision Shapes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, collision shapes and raycast nodes (for 2D and "
-"3D) will be visible in the running project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Visible Navigation"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, navigation meshes and polygons will be visible "
-"in the running project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Force Shader Fallbacks"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, shaders will be used in their fallback form "
-"(either visible via an ubershader or hidden) during all the run time.\n"
-"This is useful for verifying the look and performance of fallbacks, which "
-"are normally displayed briefly.\n"
-"Asynchronous shader compilation must be enabled in the project settings for "
-"this option to make a difference."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Synchronize Scene Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, any changes made to the scene in the editor "
-"will be replicated in the running project.\n"
-"When used remotely on a device, this is more efficient when the network "
-"filesystem option is enabled."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Synchronize Script Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, any script that is saved will be reloaded in "
-"the running project.\n"
-"When used remotely on a device, this is more efficient when the network "
-"filesystem option is enabled."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Editor Settings..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Editor Layout"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Take Screenshot"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Screenshots are stored in the Editor Data/Settings Folder."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Toggle Fullscreen"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Data/Settings Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Data Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Settings Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Editor Features..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Export Templates..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Online Documentation"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Questions & Answers"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Report a Bug"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Suggest a Feature"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Send Docs Feedback"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
-msgid "Community"
-msgstr "Җәмәгать"
-
-#: editor/editor_node.cpp
-msgid "About Godot"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Support Godot Development"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play the project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pause the scene execution for debugging."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pause Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Stop the scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play the edited scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play custom scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play Custom Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Changing the video driver requires restarting the editor."
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_settings_editor.cpp
-#: editor/settings_config_dialog.cpp
-msgid "Save & Restart"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update All Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Vital Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Hide Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/fileserver/editor_file_server.cpp
-#: modules/fbx/editor_scene_importer_fbx.cpp
-msgid "FileSystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Expand Bottom Panel"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Don't Save"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Android build template is missing, please install relevant templates."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Templates"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Install from file"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Select android sources file"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This will set up your project for custom Android builds by installing the "
-"source template to \"res://android/build\".\n"
-"You can then apply modifications and build your own custom APK on export "
-"(adding modules, changing the AndroidManifest.xml, etc.).\n"
-"Note that in order to make custom builds instead of using pre-built APKs, "
-"the \"Use Custom Build\" option should be enabled in the Android export "
-"preset."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The Android build template is already installed in this project and it won't "
-"be overwritten.\n"
-"Remove the \"res://android/build\" directory manually before attempting this "
-"operation again."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Import Templates From ZIP File"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Template Package"
-msgstr ""
-
-#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Merge With Existing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Apply MeshInstance Transforms"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open & Run a Script"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Reload"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Resave"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Inherited"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Load Errors"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Select"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Select Current"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open 2D Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open 3D Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Script Editor"
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-msgid "Open Asset Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open the next Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open the previous Editor"
-msgstr ""
-
-#: editor/editor_node.h
-msgid "Warning!"
-msgstr ""
-
-#: editor/editor_path.cpp
-msgid "No sub-resources found."
-msgstr ""
-
-#: editor/editor_path.cpp
-msgid "Open a list of sub-resources."
-msgstr ""
-
-#: editor/editor_plugin.cpp
-msgid "Creating Mesh Previews"
-msgstr ""
-
-#: editor/editor_plugin.cpp
-msgid "Thumbnail..."
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Main Script:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Edit Plugin"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Installed Plugins:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-msgid "Update"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Version"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Author"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Status"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Measure:"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame Time (ms)"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Average Time (ms)"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame %"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Physics Frame %"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Inclusive"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Self"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid ""
-"Inclusive: Includes time from other functions called by this function.\n"
-"Use this to spot bottlenecks.\n"
-"\n"
-"Self: Only count the time spent in the function itself, not in other "
-"functions called by that function.\n"
-"Use this to find individual functions to optimize."
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame #:"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Calls"
-msgstr ""
-
-#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Profiler Frame History Size"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Profiler Frame Max Functions"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "Edit Text:"
-msgstr ""
-
-#: editor/editor_properties.cpp editor/script_create_dialog.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "On"
-msgstr ""
-
-#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: scene/main/canvas_layer.cpp
-msgid "Layer"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "Bit %d, value %d"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "[Empty]"
-msgstr ""
-
-#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign..."
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "Invalid RID"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid ""
-"Can't create a ViewportTexture on resources saved as a file.\n"
-"Resource needs to belong to a scene."
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid ""
-"Can't create a ViewportTexture on this resource because it's not set as "
-"local to scene.\n"
-"Please switch on the 'local to scene' property on it (and all resources "
-"containing it up to a node)."
-msgstr ""
-
-#: editor/editor_properties.cpp editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/editor_properties.cpp editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "New Key:"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "New Value:"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Add Key/Value Pair"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid ""
-"The selected resource (%s) does not match any type expected for this "
-"property (%s)."
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Quick Load"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "Make Unique"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "Convert to %s"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "New %s"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Edited Resource"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
-#: scene/gui/slider.cpp scene/gui/spin_box.cpp
-msgid "Editable"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "New Script"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
-msgid "Extend Script"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Script Owner"
-msgstr ""
-
-#: editor/editor_run_native.cpp
-msgid ""
-"No runnable export preset found for this platform.\n"
-"Please add a runnable preset in the Export menu or define an existing preset "
-"as runnable."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Write your logic in the _run() method."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "There is an edited scene already."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Couldn't instance script:"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Did you forget the 'tool' keyword?"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Couldn't run script:"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Did you forget the '_run' method?"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Editor Language"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Display Scale"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Custom Display Scale"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Antialiased"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Hinting"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font Bold"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Font"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Dim Editor On Dialog Popup"
-msgstr ""
-
-#: editor/editor_settings.cpp main/main.cpp
-msgid "Low Processor Mode Sleep (µsec)"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Unfocused Low Processor Mode Sleep (µsec)"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Separate Distraction Mode"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Max Array Dictionary Items Per Page"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
-#: scene/register_scene_types.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Icon And Font Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Base Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Accent Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/environment.cpp
-msgid "Contrast"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Relationship Line Opacity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Highlight Tabs"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Border Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Use Graph Node Headers"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Additional Spacing"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Custom Theme"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Script Button"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Directories"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Autoscan Project Path"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Project Path"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Compress Binary Resources"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Safe Save On Backup Then Rename"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "File Dialog"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Thumbnail Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Docks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scene Tree"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Start Create Dialog Fully Expanded"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Always Show Folders"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Property Editor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Refresh Interval"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Subresource Hue Tint"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Color Theme"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/3d/label_3d.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Line Spacing"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Highlighting"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Syntax Highlighting"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Highlight All Occurrences"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Highlight Current Line"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-msgid "Highlight Type Safe Lines"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Indent"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Convert Indent On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Draw Tabs"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Draw Spaces"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Smooth Scrolling"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "V Scroll Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Minimap"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Minimap Width"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Mouse Extra Buttons Navigate History"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Appearance"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Show Line Numbers"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Numbers Zero Padded"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Bookmark Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Breakpoint Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Info Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Folding"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Word Wrap"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Line Length Guidelines"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Soft Column"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Hard Column"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
-msgid "Script List"
-msgstr "Җәмәгать"
-
-#: editor/editor_settings.cpp
-msgid "Show Members Overview"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Trim Trailing Whitespace On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Autosave Interval Secs"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Restore Scripts On Load"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Create Signal Callbacks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Sort Members Outline Alphabetically"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Cursor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scroll Past End Of File"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Block Caret"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Caret Blink"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Caret Blink Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Right Click Moves Caret"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Completion"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Idle Parse Delay"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Brace Complete"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Complete Delay"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Put Callhint Tooltip Below Current Line"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Callhint Tooltip Offset"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Complete File Paths"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-msgid "Add Type Hints"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Use Single Quotes"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Help Index"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Source Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Title Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Pick Distance"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-msgid "Preview Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Primary Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Secondary Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Selection Box Color"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Instanced"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-msgid "Joint"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Primary Grid Steps"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Max"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Min"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Bias"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid XZ Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid XY Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid YZ Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default FOV"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Z Near"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Z Far"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Lightmap Baking Number Of CPU Threads"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Navigation Scheme"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Invert Y Axis"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Invert X Axis"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Zoom Style"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Emulate Numpad"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Emulate 3 Button Mouse"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Pan Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Zoom Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-msgid "Warped Mouse Panning"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Navigation Feel"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Sensitivity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Translation Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Zoom Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Navigation Scheme"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Sensitivity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Base Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Activation Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Speed Zoom Link"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-msgid "Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Guides Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Smart Snapping Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Width"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Color 1"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Color 2"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Selected Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone IK Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Outline Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Outline Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Viewport Border Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Constrain Editor View"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Simple Panning"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scroll To Pan"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Pan Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly Editor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Point Grab Radius"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Show Previous Outline"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
-msgid "Autorename Animation Tracks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Create Bezier Tracks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Create Reset Tracks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Onion Layers Past Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Onion Layers Future Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Visual Editors"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Minimap Opacity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Window Placement"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/control.cpp
-msgid "Rect"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Rect Custom Position"
-msgstr ""
-
-#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
-msgid "Screen"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Remote Host"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Remote Port"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Editor SSL Certificates"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "HTTP Proxy"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Host"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Port"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Project Manager"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Sorting Order"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Symbol Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Keyword Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Control Flow Keyword Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Base Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Engine Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "User Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Comment Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "String Color"
-msgstr ""
-
-#: editor/editor_settings.cpp platform/javascript/export/export.cpp
-#: platform/uwp/export/export.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Completion Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Completion Selected Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Completion Existing Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Completion Scroll Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Completion Font Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Text Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Line Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Safe Line Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Caret Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Caret Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Text Selected Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Selection Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Brace Mismatch Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Current Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Word Highlighted Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Function Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Member Variable Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Mark Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Bookmark Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Breakpoint Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Executing Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Code Folding Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Search Result Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Search Result Border Color"
-msgstr ""
-
-#: editor/editor_spin_slider.cpp
-msgid "Hold %s to round to integers. Hold Shift for more precise changes."
-msgstr ""
-
-#: editor/editor_spin_slider.cpp scene/gui/button.cpp
-msgid "Flat"
-msgstr ""
-
-#: editor/editor_spin_slider.cpp
-msgid "Hide Slider"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp
-msgid "Select Node(s) to Import"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp editor/project_manager.cpp
-msgid "Browse"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp
-msgid "Scene Path:"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp
-msgid "Import From Node:"
-msgstr ""
-
-#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
-#: editor/editor_vcs_interface.cpp
-msgid "%s Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open the folder containing these templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall these templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "There are no mirrors available."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Retrieving the mirror list..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Starting the download..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error requesting URL:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connecting to the mirror..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't resolve the requested address."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't connect to the mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "No response from the mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Request ended up in a redirect loop."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Request failed:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download complete; extracting templates..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Cannot remove temporary file:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"Templates installation failed.\n"
-"The problematic templates archives can be found at '%s'."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error getting the list of mirrors."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Best available mirror"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"No download links found for this version. Direct download is only available "
-"for official releases."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Disconnected"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Resolving"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't Resolve"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Connecting..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't Connect"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connected"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Requesting..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Downloading"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connection Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "SSL Handshake Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't open the export templates file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside the export templates file: %s."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "No version.txt found inside the export templates file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error creating path for extracting templates:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Extracting Export Templates"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Importing:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Remove templates for the version '%s'?"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uncompressing Android Build Sources"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export Template Manager"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Current Version:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export templates are missing. Download them or install from a file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export templates are installed and ready to be used."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open Folder"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open the folder containing installed templates for the current version."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall templates for the current version."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download from:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open in Web Browser"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Copy Mirror URL"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download and Install"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"Download and install templates for the current version from the best "
-"possible mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Official export templates aren't available for development builds."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Install from File"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Install templates from a local file."
-msgstr ""
-
-#: editor/export_template_manager.cpp editor/find_in_files.cpp
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Cancel the download of the templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Other Installed Versions:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall Template"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Select Template File"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Godot Export Templates"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"The templates will continue to download.\n"
-"You may experience a short editor freeze when they finish."
-msgstr ""
-
-#: editor/fileserver/editor_file_server.cpp
-msgid "File Server"
-msgstr ""
-
-#: editor/fileserver/editor_file_server.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Status: Import of file failed. Please fix file and reimport manually."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"Importing has been disabled for this file, so it can't be opened for editing."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Cannot move/rename resources root."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Cannot move a folder into itself."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Error moving:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Error duplicating:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Unable to update dependencies:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Provided name contains invalid characters."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "A file or folder with this name already exists."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Name contains invalid characters."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"This file extension is not recognized by the editor.\n"
-"If you want to rename it anyway, use your operating system's file manager.\n"
-"After renaming to an unknown extension, the file won't be shown in the "
-"editor anymore."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"The following files or folders conflict with items in the target location "
-"'%s':\n"
-"\n"
-"%s\n"
-"\n"
-"Do you wish to overwrite them?"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Renaming file:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Renaming folder:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Duplicating file:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Duplicating folder:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Inherited Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Set As Main Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Open Scenes"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Instance"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Add to Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Remove from Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Edit Dependencies..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "View Owners..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Move To..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Scene..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-msgid "New Script..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Resource..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Expand All"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Collapse All"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort files"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Name (Ascending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Name (Descending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Type (Ascending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Type (Descending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Last Modified"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by First Modified"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Rename..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Focus the search box"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Previous Folder/File"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Next Folder/File"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Toggle Split Mode"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Search files"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"Scanning Files,\n"
-"Please Wait..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Move"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/project_manager.cpp editor/rename_dialog.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Rename"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Overwrite"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Create Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Find in Files"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Find:"
-msgstr ""
-
-#: editor/find_in_files.cpp editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Folder:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Filters:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid ""
-"Include the files with the following extensions. Add or remove them in "
-"ProjectSettings."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Replace in Files"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace All (NO UNDO)"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Searching..."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d match in %d file."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d matches in %d file."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d matches in %d files."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Add to Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Remove from Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Group name already exists."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Invalid group name."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Rename Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Delete Group"
-msgstr ""
-
-#: editor/groups_editor.cpp editor/node_dock.cpp
-msgid "Groups"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Nodes Not in Group"
-msgstr ""
-
-#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
-#: editor/scene_tree_editor.cpp
-msgid "Filter nodes"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Nodes in Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Empty groups will be automatically removed."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Group Editor"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Manage Groups"
-msgstr ""
-
-#: editor/import/editor_import_collada.cpp
-msgid "Collada"
-msgstr ""
-
-#: editor/import/editor_import_collada.cpp
-msgid "Use Ambient"
-msgstr ""
-
-#: editor/import/resource_importer_bitmask.cpp
-msgid "Create From"
-msgstr ""
-
-#: editor/import/resource_importer_bitmask.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Threshold"
-msgstr ""
-
-#: editor/import/resource_importer_csv_translation.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp
-msgid "Compress"
-msgstr ""
-
-#: editor/import/resource_importer_csv_translation.cpp
-msgid "Delimiter"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-msgid "ColorCorrect"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-msgid "No BPTC If RGB"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
-msgid "Flags"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp
-#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-msgid "Filter"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "Mipmaps"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "Anisotropic"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "sRGB"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-msgid "Slices"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
-#: scene/resources/style_box.cpp
-msgid "Horizontal"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
-#: scene/resources/style_box.cpp
-msgid "Vertical"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-#, fuzzy
-msgid "Generate Tangents"
-msgstr "Төп"
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Scale Mesh"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Offset Mesh"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-#: editor/import/resource_importer_scene.cpp
-msgid "Octahedral Compression"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Optimize Mesh Flags"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Single Scene"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Materials+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Materials+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Multiple Scenes"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Multiple Scenes+Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-#: scene/3d/physics_joint.cpp
-msgid "Nodes"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Root Type"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Root Name"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Root Scale"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Custom Script"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
-msgid "Storage"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Use Legacy Names"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Keep On Reimport"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Meshes"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Ensure Tangents"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Light Baking"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Lightmap Texel Size"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Skins"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Use Named Skins"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "External Files"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Store In Subdir"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Filter Script"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Keep Custom Tracks"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Optimizer"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
-#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
-#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
-#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
-#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Enabled"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Max Linear Error"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Max Angular Error"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Max Angle"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Remove Unused Tracks"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Clips"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/particles.cpp scene/resources/environment.cpp
-msgid "Amount"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import Scene"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Importing Scene..."
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Generating Lightmaps"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Running Custom Script..."
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Couldn't load post-import script:"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Invalid/broken script for post-import (check console):"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Error running post-import script:"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Did you return a Node-derived object in the `post_import()` method?"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Saving..."
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "2D, Detect 3D"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "2D Pixel"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
-msgid "Lossy Quality"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "HDR Mode"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "BPTC LDR"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Process"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Fix Alpha Border"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Premult Alpha"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Hdr As Srgb"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Invert Color"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Normal Map Invert Y"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Size Limit"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Detect 3D"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "SVG"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid ""
-"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
-"texture will not display correctly on PC."
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Atlas File"
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Import Mode"
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Crop To Region"
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Trim Alpha Border From Region"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
-msgid "Force"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "8 Bit"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Mono"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Max Rate"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Max Rate Hz"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Trim"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Normalize"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop Mode"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop Begin"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop End"
-msgstr ""
-
-#: editor/import_defaults_editor.cpp
-msgid "Select Importer"
-msgstr ""
-
-#: editor/import_defaults_editor.cpp
-msgid "Importer:"
-msgstr ""
-
-#: editor/import_defaults_editor.cpp
-msgid "Reset to Defaults"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Keep File (No Import)"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "%d Files"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Reimport"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"You have pending changes that haven't been applied yet. Click Reimport to "
-"apply changes made to the import options.\n"
-"Selecting another resource in the FileSystem dock without clicking Reimport "
-"first will discard changes made in the Import dock."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Import As:"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Save Scenes, Re-Import, and Restart"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Changing the type of an imported file requires editor restart."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"WARNING: Assets exist that use this resource, they may stop loading properly."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"Select a resource file in the filesystem or in the inspector to adjust "
-"import settings."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Failed to load resource."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Property Name Style"
-msgstr ""
-
-#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
-msgid "Raw"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Capitalized"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Localized"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Localization not available for current language."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Copy Properties"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Paste Properties"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Save the currently edited resource."
-msgstr ""
-
-#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Save As..."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Extra resource options."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Edit Resource from Clipboard"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Copy Resource"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Make Resource Built-In"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Go to the previous edited object in history."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Go to the next edited object in history."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "History of recently edited objects."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Open documentation for this object."
-msgstr ""
-
-#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
-msgid "Open Documentation"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Filter properties"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Manage object properties."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Changes may be lost!"
-msgstr ""
-
-#: editor/multi_node_edit.cpp
-msgid "MultiNode Set"
-msgstr ""
-
-#: editor/node_dock.cpp
-msgid "Select a single node to edit its signals and groups."
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Edit a Plugin"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Create a Plugin"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Plugin Name:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Subfolder:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Author:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
-msgid "Language:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Script Name:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Activate now?"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Polygon"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Create points."
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid ""
-"Edit points.\n"
-"LMB: Move Point\n"
-"RMB: Erase Point"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Erase points."
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Edit Polygon"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Insert Point"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Edit Polygon (Remove Point)"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Remove Polygon And Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load..."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Move Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Change BlendSpace1D Limits"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Change BlendSpace1D Labels"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "This type of node can't be used. Only root nodes are allowed."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Add Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Add Animation Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Remove BlendSpace1D Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Move BlendSpace1D Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid ""
-"AnimationTree is inactive.\n"
-"Activate to enable playback, check node warnings if activation fails."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Set the blending position within the space"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Select and move points, create points with RMB."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Open Editor"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Open Animation Node"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Triangle already exists."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Add Triangle"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Change BlendSpace2D Limits"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Change BlendSpace2D Labels"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Remove BlendSpace2D Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Remove BlendSpace2D Triangle"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "No triangles exist, so no blending can take place."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Toggle Auto Triangles"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Create triangles by connecting points."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Erase points and triangles."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Generate blend triangles automatically (instead of manually)"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Parameter Changed:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Output node can't be added to the blend tree."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node to BlendTree"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Node Moved"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Unable to connect, port may be in use or connection may be invalid."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Nodes Connected"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Nodes Disconnected"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Set Animation"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Delete Node"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Delete Node(s)"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Toggle Filter On/Off"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Change Filter"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "No animation player set, so unable to retrieve track names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Player path set is invalid, so unable to retrieve track names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid ""
-"Animation player has no valid root node path, so unable to retrieve track "
-"names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Anim Clips"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Audio Clips"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Functions"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Node Renamed"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "Edit Filtered Tracks:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Enable Filtering"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Toggle Autoplay"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "New Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "New Anim"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Delete Animation?"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Remove Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Invalid animation name!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation name already exists!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Rename Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation resource on clipboard!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Pasted Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Paste Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation backwards from current pos. (A)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation backwards from end. (Shift+A)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Stop animation playback. (S)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation from start. (Shift+D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation from current pos. (D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation position (in seconds)."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Scale animation playback globally for the node."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "New"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Paste As Reference"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Transitions..."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Open in Inspector"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Enable Onion Skinning"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Onion Skinning Options"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Directions"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Past"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Future"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Depth"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "1 step"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "2 steps"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "3 steps"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Differences Only"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Force White Modulate"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Include Gizmos (3D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Pin AnimationPlayer"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create New Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-msgid "Error!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Times:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Next (Auto Queue):"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Cross-Animation Blend Times"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Move Node"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition exists!"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Add Transition"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "End"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Immediate"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: scene/animation/animation_blend_tree.cpp
-msgid "Sync"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "At End"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: scene/3d/vehicle_body.cpp
-msgid "Travel"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Start and end nodes are needed for a sub-transition."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "No playback resource set at path: %s."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Node Removed"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition Removed"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Set Start Node (Autoplay)"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid ""
-"Select and move nodes.\n"
-"RMB to add new nodes.\n"
-"Shift+LMB to create connections."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Create new nodes."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Connect nodes."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Toggle autoplay this animation on start, restart or seek to zero."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Set the end animation. This is useful for sub-transitions."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Play Mode:"
-msgstr ""
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "New name:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Fade In (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Fade Out (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
-msgid "Blend"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Auto Restart:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Restart (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Random Restart (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Start!"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Amount:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend 0:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend 1:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "X-Fade Time (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Input"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Clear Auto-Advance"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Set Auto-Advance"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Delete Input"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation tree is valid."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation tree is invalid."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "OneShot Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Mix Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend2 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend3 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend4 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "TimeScale Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "TimeSeek Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Transition Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Import Animations..."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Edit Node Filters"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Filters..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
-msgid "Use Threads"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Contents:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "View Files"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Connection error, please try again."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't connect."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't connect to host:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "No response from host:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "No response."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't resolve hostname:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't resolve."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, return code:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Cannot save response to:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Write error."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, too many redirects"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Redirect loop."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, timeout"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Timeout."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Bad download hash, assuming file has been tampered with."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Expected:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Got:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed SHA-256 hash check"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Asset Download Error:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Downloading (%s / %s)..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Downloading..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Resolving..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Error making request"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Idle"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Install..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Retry"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download Error"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Available URLs"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download for this asset is already in progress!"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Recently Updated"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Least Recently Updated"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Name (A-Z)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Name (Z-A)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "License (A-Z)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "License (Z-A)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "First"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "Previous"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "Next"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "Last"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Search templates, projects, and demos"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Search assets (excluding templates, projects, and demos)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Import..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Plugins..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
-msgid "Sort:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Category:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Site:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Support"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Official"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Testing"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed to get repository configuration."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Assets ZIP File"
-msgstr ""
-
-#: editor/plugins/audio_stream_editor_plugin.cpp
-msgid "Audio Preview Play/Pause"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Can't determine a save path for lightmap images.\n"
-"Save your scene and try again."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
-"In Baked Light' and 'Generate Lightmap' flags are on."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Failed creating lightmap images, make sure path is writable."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Failed determining lightmap size. Maximum lightmap size too small?"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Some mesh is invalid. Make sure the UV2 channel values are contained within "
-"the [0.0,1.0] square region."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Godot editor was built without ray tracing support, lightmaps can't be baked."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Bake Lightmaps"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "LightMap Bake"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Select lightmap bake file:"
-msgstr ""
-
-#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
-msgid "Preview"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Configure Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Grid Offset:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Grid Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Primary Line Every:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "steps"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation Offset:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Remove Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Horizontal Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Horizontal Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Remove Horizontal Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Horizontal and Vertical Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotate %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotate CanvasItem \"%s\" to %d degrees"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move CanvasItem \"%s\" Anchor"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale Node2D \"%s\" to (%s, %s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Resize Control \"%s\" to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale CanvasItem \"%s\" to (%s, %s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move CanvasItem \"%s\" to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Locked"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Grouped"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Children of containers have their anchors and margins values overridden by "
-"their parent."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Presets for the anchors and margins values of a Control node."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"When active, moving Control nodes changes their anchors instead of their "
-"margins."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Top Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Top Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Bottom Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Bottom Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Top"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Bottom"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Left Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Top Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Right Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Bottom Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "VCenter Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "HCenter Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Full Rect"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Keep Ratio"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Anchors only"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Anchors and Margins"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Anchors"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Project Camera Override\n"
-"Overrides the running project's camera with the editor viewport camera."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Project Camera Override\n"
-"No project instance running. Run the project from the editor to use this "
-"feature."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unlock Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Group Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Ungroup Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Paste Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Custom Bone(s) from Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Warning: Children of a container get their position and size determined only "
-"by their parent."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom Reset"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/tree.cpp
-msgid "Select Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Drag: Rotate selected node around pivot."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Alt+Drag: Move selected node."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Alt+Drag: Scale selected node."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "V: Set selected node's pivot position."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "RMB: Add node at position clicked."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Shift: Scale proportionally."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Show a list of all objects at the position clicked\n"
-"(same as Alt+RMB in select mode)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Click to change object's rotation pivot."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Pan Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Ruler Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle smart snapping."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Smart Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle grid snapping."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Grid Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Rotation Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Scale Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap Relative"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Pixel Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Smart Snapping"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Configure Snap..."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Parent"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Anchor"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Sides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Center"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Other Nodes"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock the selected object in place (can't be moved)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unlock the selected object (can be moved)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unlock Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Makes sure the object's children are not selectable."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Group Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Restores the object's children's ability to be selected."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Ungroup Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Skeleton Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Custom Bone(s) from Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Custom Bones"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show When Snapping"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Hide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle Grid"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Helpers"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Rulers"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Origin"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Viewport"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Group And Lock Icons"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Selection"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Frame Selection"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Preview Canvas Scale"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Translation mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert keys (based on mask)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Auto insert keys when objects are translated, rotated or scaled (based on "
-"mask).\n"
-"Keys are only added to existing tracks, no new tracks will be created.\n"
-"Keys must be inserted manually for the first time."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Auto Insert Key"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation Key and Pose Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key (Existing Tracks)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Copy Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Add Node Here"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Instance Scene Here"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Multiply grid step by 2"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Divide grid step by 2"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Pan View"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 3.125%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 6.25%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 12.5%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 25%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 50%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 100%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 200%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 400%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 800%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 1600%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Adding %s..."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Cannot instantiate multiple nodes without root."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Create Node"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Error instancing scene from %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Default Type"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Drag & drop + Shift : Add node as sibling\n"
-"Drag & drop + Alt : Change node type"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Create Polygon3D"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Edit Poly"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Edit Poly (Remove Point)"
-msgstr ""
-
-#: editor/plugins/collision_shape_2d_editor_plugin.cpp
-msgid "Set Handle"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Load Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Restart"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Clear Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-msgid "Particles"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generated Point Count:"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Solid Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Border Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Directed Border Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Capture from Pixel"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Emission Colors"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-msgid "CPUParticles"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat 0"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat 1"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
-msgid "Ease In"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
-msgid "Ease Out"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Smoothstep"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Modify Curve Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Modify Curve Tangent"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Load Curve Preset"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Add Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Remove Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Left Linear"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Right Linear"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Load Preset"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Remove Curve Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Toggle Curve Linear Tangent"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Hold Shift to edit tangents individually"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Right click to add point"
-msgstr ""
-
-#: editor/plugins/gi_probe_editor_plugin.cpp
-msgid "Bake GI Probe"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Gradient Edited"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Swap GradientTexture2D Fill Points"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Swap Gradient Fill Points"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Toggle Grid Snap"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
-#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Text"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "ID"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Separator"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "Item %d"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "Items"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "Item List Editor"
-msgstr ""
-
-#: editor/plugins/light_occluder_2d_editor_plugin.cpp
-msgid "Create Occluder Polygon"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh is empty!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create a Trimesh collision shape."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "This doesn't work on scene root!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Static Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Can't create a single convex collision shape for the scene root."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create a single convex collision shape."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Simplified Convex Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Single Convex Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Can't create multiple convex collision shapes for the scene root."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create any collision shapes."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Multiple Convex Shapes"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Navigation Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Contained Mesh is not of type ArrayMesh."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "UV Unwrap failed, mesh may not be manifold?"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "No mesh to debug."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh has no UV in layer %d."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "MeshInstance lacks a Mesh!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh has not surface to create outlines from!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Could not create outline!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
-#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Static Body"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a StaticBody and assigns a polygon-based collision shape to it "
-"automatically.\n"
-"This is the most accurate (but slowest) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a polygon-based collision shape.\n"
-"This is the most accurate (but slowest) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Single Convex Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a single convex collision shape.\n"
-"This is the fastest (but least accurate) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Simplified Convex Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a simplified convex collision shape.\n"
-"This is similar to single collision shape, but can result in a simpler "
-"geometry in some cases, at the cost of accuracy."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Multiple Convex Collision Siblings"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a polygon-based collision shape.\n"
-"This is a performance middle-ground between a single convex collision and a "
-"polygon-based collision."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline Mesh..."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a static outline mesh. The outline mesh will have its normals "
-"flipped automatically.\n"
-"This can be used instead of the SpatialMaterial Grow property when using "
-"that property isn't possible."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "View UV1"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "View UV2"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Unwrap UV2 for Lightmap/AO"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Outline Size:"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "UV Channel Debug"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid ""
-"Update from existing scene?:\n"
-"%s"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "MeshLibrary"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Add Item"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import from Scene (Ignore Transforms)"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import from Scene (Apply Transforms)"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Apply without Transforms"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Apply with Transforms"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No mesh source specified (and no MultiMesh set in node)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No mesh source specified (and MultiMesh contains no Mesh)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (invalid path)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (contains no Mesh resource)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No surface source specified."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (invalid path)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (no geometry)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (no faces)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Select a Source Mesh:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Select a Target Surface:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate Surface"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate MultiMesh"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Target Surface:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Source Mesh:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "X-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Y-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Z-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh Up Axis:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Rotation:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Tilt:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Scale:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate"
-msgstr ""
-
-#: editor/plugins/navigation_polygon_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Convert to CPUParticles"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generating Visibility Rect"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generate Visibility Rect"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Can only set point into a ParticlesMaterial process material"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Convert to CPUParticles2D"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generation Time (sec):"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "The geometry's faces don't contain any area."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "The geometry doesn't contain any faces."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't inherit from Spatial."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't contain face geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emitter"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Points:"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points+Normal (Directed)"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
-msgid "Volume"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generating AABB"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate Visibility AABB"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove Point from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove Out-Control from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove In-Control from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Add Point to Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Split Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move Point in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move In-Control in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move Out-Control in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Select Points"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Shift+Drag: Select Control Points"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Click: Add Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Left Click: Split Segment (in curve)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Right Click: Delete Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Select Control Points (Shift+Drag)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Add Point (in empty space)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Delete Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Close Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/theme_editor_preview.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
-#: main/main.cpp servers/visual_server.cpp
-msgid "Options"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Mirror Handle Angles"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Mirror Handle Lengths"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Curve Point #"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve Point Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve In Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve Out Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Split Path"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove Path Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove Out-Control Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove In-Control Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Split Segment (in curve)"
-msgstr ""
-
-#: editor/plugins/physical_bone_plugin.cpp
-msgid "Move Joint"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Sync Bones"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"No texture in this polygon.\n"
-"Set a texture to be able to edit UV."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create UV Map"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"Polygon 2D has internal vertices, so it can no longer be edited in the "
-"viewport."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Polygon & UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Internal Vertex"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Internal Vertex"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Custom Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Custom Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Transform UV Map"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Transform Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Paint Bone Weights"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Open Polygon 2D UV editor."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Polygon 2D UV Editor"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
-msgid "UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
-#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
-#: scene/resources/convex_polygon_shape_2d.cpp
-msgid "Points"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
-msgid "Polygons"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
-msgid "Bones"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Move Points"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Command: Rotate"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift: Move All"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift+Command: Scale"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Ctrl: Rotate"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift+Ctrl: Scale"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Move Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Rotate Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Scale Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create a custom polygon. Enables custom polygon rendering."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"Remove a custom polygon. If none remain, custom polygon rendering is "
-"disabled."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Paint weights with specified intensity."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Unpaint weights with specified intensity."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Radius:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Copy Polygon to UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Copy UV to Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Clear UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Settings"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Enable Snap"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Show Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Configure Grid:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Offset X:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Offset Y:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Step X:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Step Y:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Sync Bones to Polygon"
-msgstr ""
-
-#: editor/plugins/ray_cast_2d_editor_plugin.cpp
-msgid "Set cast_to"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ERROR: Couldn't load resource!"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Add Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Rename Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Delete Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Resource clipboard is empty!"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Load Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Flip Portals"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Room Generate Points"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Generate Points"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Flip Portal"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Occluder Set Transform"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Center Node"
-msgstr ""
-
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "AnimationTree has no path set to an AnimationPlayer"
-msgstr ""
-
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "Path to AnimationPlayer is invalid"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Clear Recent Files"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close and save changes?"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error writing TextFile:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Could not load file at:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error saving file!"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error while saving theme."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error Saving"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error importing theme."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error Importing"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "New Text File..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open File"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save File As..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Can't obtain the script for running."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script failed reloading, check console for errors."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script is not in tool mode, will not be able to run."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid ""
-"To run this script, it must inherit EditorScript and be set to tool mode."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Import Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error while saving theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error saving"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save Theme As..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "%s Class Reference"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find Next"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find Previous"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Filter scripts"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Toggle alphabetical sorting of the method list."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Filter methods"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
-msgid "Sort"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Move Up"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Move Down"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Next Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Previous Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "File"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Reopen Closed Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save All"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Copy Script Path"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "History Previous"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "History Next"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Import Theme..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Reload Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close All"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Step Into"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Step Over"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Break"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Continue"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Keep Debugger Open"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Debug with External Editor"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Online Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open Godot online documentation."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search the reference documentation."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Go to previous edited document."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Go to next edited document."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Discard"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open Dominant Script On Scene Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "External"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Use External Editor"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Exec Path"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script Temperature Enabled"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Highlight Current Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script Temperature History Size"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Current Script Background Color"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Group Help Pages"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Sort Scripts By"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "List Script Names As"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Exec Flags"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Clear Recent Scripts"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Connections to method:"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Source"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp
-#: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp
-msgid "Target"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid ""
-"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "[Ignore]"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Function"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Only resources from filesystem can be dropped."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't drop nodes because script '%s' is not used in this scene."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Lookup Symbol"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Convert Case"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/3d/label_3d.cpp scene/gui/label.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Uppercase"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Lowercase"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Capitalize"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Syntax Highlighter"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-msgid "Bookmarks"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Breakpoints"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-msgid "Go To"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Cut"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Select All"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Delete Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Indent Left"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Indent Right"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Toggle Comment"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Fold/Unfold Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Fold All Lines"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Unfold All Lines"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Complete Symbol"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Evaluate Selection"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Trim Trailing Whitespace"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Convert Indent to Spaces"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Convert Indent to Tabs"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Find in Files..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Replace in Files..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Contextual Help"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Toggle Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Next Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Previous Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Remove All Bookmarks"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Function..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Line..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Toggle Breakpoint"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Remove All Breakpoints"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Next Breakpoint"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Previous Breakpoint"
-msgstr ""
-
-#: editor/plugins/shader_editor_plugin.cpp
-msgid ""
-"This shader has been modified on on disk.\n"
-"What action should be taken?"
-msgstr ""
-
-#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
-msgid "Shader"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "This skeleton has no bones, create some children Bone2D nodes."
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Set Rest Pose to Bones"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Create Rest Pose from Bones"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Skeleton2D"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Reset to Rest Pose"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Overwrite Rest Pose"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp
-msgid "Create physical bones"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
-msgid "Skeleton"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp
-msgid "Create physical skeleton"
-msgstr ""
-
-#: editor/plugins/skeleton_ik_editor_plugin.cpp
-msgid "Play IK"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
-msgid "Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear Perspective"
-msgstr ""
-
-#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid " [auto]"
-msgstr ""
-
-#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid " [portals active]"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Aborted."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "X-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Y-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Z-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Plane Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp
-msgid "None"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
-msgid "Rotate"
-msgstr ""
-
-#. TRANSLATORS: This refers to the movement that changes the position of an object.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotating %s degrees."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Keying is disabled (no key inserted)."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Animation Key Inserted."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Pitch:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Yaw:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Objects Drawn:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Material Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Shader Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Surface Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Draw Calls:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Vertices:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS: %d (%s ms)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Transform with View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Rotation with View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "No parent to instance a child at."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "This operation requires a single selected node."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Auto Orthogonal Enabled"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock View Rotation"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Normal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Wireframe"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Overdraw"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Unshaded"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Environment"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Gizmos"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Information"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Half Resolution"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
-msgid "Audio Listener"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Enable Doppler"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Cinematic Preview"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "(Not in GLES2)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Left"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Right"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Forward"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Backwards"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Up"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Down"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Speed Modifier"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Slow Modifier"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Toggle Camera Preview"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"To zoom further, change the camera's clipping planes (View -> Settings...)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Convert Rooms"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "XForm Dialog"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Click to toggle between visibility states.\n"
-"\n"
-"Open eye: Gizmo is visible.\n"
-"Closed eye: Gizmo is hidden.\n"
-"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Nodes to Floor"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Couldn't find a solid floor to snap the selection to."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Use Local Space"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Use Snap"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Converts rooms for portal culling."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Down"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Left"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Right"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Up"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View 180"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Switch Perspective/Orthogonal View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Insert Animation Key"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Focus Origin"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Focus Selection"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Toggle Freelook"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Decrease Field of View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Increase Field of View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Reset Field of View to Default"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Object to Floor"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Dialog..."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "1 Viewport"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "2 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "2 Viewports (Alt)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "3 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "3 Viewports (Alt)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "4 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Gizmos"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Origin"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Grid"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Portal Culling"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Occlusion Culling"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Settings..."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Settings"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate Snap:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Snap (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale Snap (%):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Viewport Settings"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Perspective FOV (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Z-Near:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Z-Far:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Change"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale (ratio):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Type"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Pre"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Post"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Manipulator Gizmo Size"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Manipulator Gizmo Opacity"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Show Viewport Rotation Gizmo"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unnamed Gizmo"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create Mesh2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Mesh2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create Polygon2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Polygon2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create CollisionPolygon2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "CollisionPolygon2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create LightOccluder2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "LightOccluder2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Sprite is empty!"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Can't convert a sprite using animation frames to mesh."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't replace by mesh."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create polygon."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Polygon2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create collision polygon."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create CollisionPolygon2D Sibling"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create light occluder."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create LightOccluder2D Sibling"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Sprite"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Update Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Settings:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "No Frames Selected"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add %d Frame(s)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Frame"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Unable to load images"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "ERROR: Couldn't load frame resource!"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Resource clipboard is empty or not a texture!"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Paste Frame"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Empty"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation FPS"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "(empty)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Move Frame"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "New Animation"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Speed:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
-#: modules/minimp3/resource_importer_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp
-#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
-msgid "Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add a Texture from File"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Frames from a Sprite Sheet"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Insert Empty (Before)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Insert Empty (After)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Move (Before)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Move (After)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Select Frames"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Horizontal:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Vertical:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Select/Clear All Frames"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Create Frames from Sprite Sheet"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "SpriteFrames"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Set Region Rect"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Set Margin"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Snap Mode:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Pixel Snap"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Grid Snap"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Auto Slice"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Step:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "TextureRegion"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Styleboxes"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} color(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No colors found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} constant(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No constants found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} font(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No fonts found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} icon(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No icons found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} stylebox(es)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No styleboxes found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} currently selected"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Nothing was selected for the import."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Importing Theme Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Importing items {n}/{n}"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Updating the editor"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Finalizing"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Filter:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "With Data"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select by data type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible color items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible color items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible color items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible constant items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible constant items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible constant items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible font items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible font items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible font items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible icon items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible icon items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible icon items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible stylebox items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible stylebox items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible stylebox items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Caution: Adding icon data may considerably increase the size of your Theme "
-"resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Collapse types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Expand types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select With Data"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all Theme items with item data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect All"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Import Selected"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Import Items tab has some items selected. Selection will be lost upon "
-"closing this window.\n"
-"Close anyway?"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Select a theme type from the list to edit its items.\n"
-"You can add a custom type or import a type with its items from another theme."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Color Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Constant Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Font Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Icon Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All StyleBox Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"This theme type is empty.\n"
-"Add more items to it manually or by importing from another theme."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Theme Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Theme Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Color Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Constant Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Font Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Icon Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Stylebox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Color Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Constant Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Font Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Icon Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Stylebox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Invalid file, not a Theme resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Invalid file, same as the edited Theme resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Manage Theme Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Edit Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Types:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add StyleBox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Items:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Class Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Custom Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Theme Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Old Name:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Import Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Default Theme"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Editor Theme"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select Another Theme Resource:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme Resource"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Another Theme"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Filter the list of types or create a new custom type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Available Node-based types:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Type name is empty!"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Are you sure you want to create an empty type?"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Cancel Item Rename"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Set Variation Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Set Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Show Default"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Show default type items alongside items that have been overridden."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override All"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override all default type items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select the variation base type from a list of available types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"A type associated with a built-in class cannot be marked as a variation of "
-"another type."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Manage Items..."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add, remove, organize and import Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Preview"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Default Preview"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select UI Scene:"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid ""
-"Toggle the control picker, allowing to visually select control types for "
-"edit."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Toggle Button"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Disabled Button"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
-msgid "Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Disabled Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Check Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Checked Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Radio Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Checked Radio Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Named Separator"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Submenu"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subitem 1"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subitem 2"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Has"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Many"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Disabled LineEdit"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 1"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 2"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 3"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Editable Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subtree"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Has,Many,Options"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid path, the PackedScene resource was probably moved or removed."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid PackedScene resource, must have a Control node at its root."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid file, not a PackedScene resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Reload the scene to reflect its most actual state."
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase Selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Fix Invalid Tiles"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cut Selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Paint TileMap"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Line Draw"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Bucket Fill"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase TileMap"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Transpose"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Disable Autotile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Enable Priority"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Filter tiles"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Give a TileSet resource to this TileMap to use its tiles."
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Paint Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid ""
-"Shift+LMB: Line Draw\n"
-"Shift+Command+LMB: Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid ""
-"Shift+LMB: Line Draw\n"
-"Shift+Ctrl+LMB: Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Pick Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate Left"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate Right"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip Horizontally"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip Vertically"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Clear Transform"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Tile Map"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Palette Min Width"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item H Separation"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Show Tile Names"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Show Tile Ids"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Sort Tiles By Name"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Bucket Fill Preview"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Editor Side"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Display Grid"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Axis Color"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Texture(s) to TileSet."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected Texture from TileSet."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Single Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Autotile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Atlas"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Next Coordinate"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select the next shape, subtile, or Tile."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Previous Coordinate"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select the previous shape, subtile, or Tile."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
-msgid "Region"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
-#: scene/resources/shape_2d.cpp
-msgid "Collision"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Occlusion"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
-msgid "Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
-#: scene/3d/area.cpp scene/3d/physics_joint.cpp
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Priority"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
-msgid "Z Index"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Region Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Collision Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Occlusion Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Bitmask Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Priority Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
-msgid "Icon Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Z Index Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Copy bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Paste bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Erase bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create a new rectangle."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Rectangle"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create a new polygon."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Delete Selected Shape"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Keep polygon inside region Rect."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Display Tile Names (Hold Alt Key)"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Add or select a texture on the left panel to edit the tiles bound to it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture? This will remove all tiles which use it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "You haven't selected a texture to remove."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene? This will overwrite all current tiles."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Texture"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "%s file(s) were not added because was already on the list."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Drag handles to edit Rect.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Delete selected Rect."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select current edited sub-tile.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Delete polygon."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"LMB: Set bit on.\n"
-"RMB: Set bit off.\n"
-"Shift+LMB: Set wildcard bit.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to change its priority.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to change its z index.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Set Tile Region"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Set Tile Icon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Paste Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Clear Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Polygon Concave"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Polygon Convex"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Priority"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Z Index"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Convex"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Concave"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "This property can't be changed."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Snap Options"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
-#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
-#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
-#: scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Separation"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Selected Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
-#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
-#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
-#: scene/resources/material.cpp scene/resources/sky.cpp
-#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Texture"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tex Offset"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotile Bitmask Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Subtile Size"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Subtile Spacing"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Occluder Offset"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation Offset"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Shape Offset"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Shape Transform"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Selected Collision"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Selected Collision One Way"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Selected Collision One Way Margin"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Selected Navigation"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Selected Occlusion"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tileset Script"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "TileSet"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "No VCS plugins are available."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid ""
-"Remote settings are empty. VCS features that use the network may not work."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "No commit message was provided."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Staged Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unstaged Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Commit:"
-msgstr "Җәмәгать"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Date:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Subtitle:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Do you want to remove the %s branch?"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Do you want to remove the %s remote?"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Apply"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control System"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Initialize"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remote Login"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Select SSH public key path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Select SSH private key path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Passphrase"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Detect new changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Discard all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Stage all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unstage all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit Message"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Commit List"
-msgstr "Җәмәгать"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit list size"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Branches"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Create New Branch"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remove Branch"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Branch Name"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remotes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Create New Remote"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remove Remote"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remote Name"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remote URL"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Fetch"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Pull"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Push"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Force Push"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Modified"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Renamed"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Deleted"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Typechange"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unmerged"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "View:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Split"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unified"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(GLES3 only)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Output"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sampler"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add input port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add output port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change input port type"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change output port type"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change input port name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change output port name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Remove input port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Remove output port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set expression"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Resize VisualShader node"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set Uniform Name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set Input Default Port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node to Visual Shader"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Node(s) Moved"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Duplicate Nodes"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste Nodes"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Delete Nodes"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Visual Shader Input Type Changed"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "UniformRef Name Changed"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/light.cpp
-msgid "Light"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Show resulted shader code."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Create Shader Node"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Grayscale function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts HSV vector to RGB equivalent."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts RGB vector to HSV equivalent."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sepia function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Burn operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Darken operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Difference operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Dodge operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "HardLight operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Lighten operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Overlay operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Screen operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "SoftLight operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the boolean result of the %s comparison between two parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Equal (==)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Greater Than (>)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Greater Than or Equal (>=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated vector if the provided scalars are equal, greater or "
-"less."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between INF and a scalar "
-"parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between NaN and a scalar "
-"parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Less Than (<)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Less Than or Equal (<=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Not Equal (!=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated vector if the provided boolean value is true or false."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated scalar if the provided boolean value is true or false."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the boolean result of the comparison between two parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between INF (or NaN) and a "
-"scalar parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Input parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for fragment and light shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex and fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "E constant (2.718282). Represents the base of the natural logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Epsilon constant (0.00001). Smallest possible scalar number."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Phi constant (1.618034). Golden ratio."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi/4 constant (0.785398) or 45 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi/2 constant (1.570796) or 90 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi constant (3.141593) or 180 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Tau constant (6.283185) or 360 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sqrt2 constant (1.414214). Square root of 2."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the absolute value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-tangent of the parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Finds the nearest integer that is greater than or equal to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Constrains a value to lie between two further values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts a quantity in radians to degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-e Exponential."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-2 Exponential."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest integer less than or equal to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Computes the fractional part of the argument."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse of the square root of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Natural logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-2 logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the greater of two values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the lesser of two values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the opposite value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 - scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the value of the first parameter raised to the power of the second."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts a quantity in degrees to radians."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 / scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest integer to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest even integer to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Clamps the value between 0.0 and 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Extracts the sign of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the square root of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( scalar(edge), scalar(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the truncated value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Adds scalar to scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Divides scalar by scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies scalar by scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the remainder of the two scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Subtracts scalar from scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Perform the cubic texture lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Perform the texture lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Cubic texture uniform lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "2D texture uniform lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "2D texture uniform lookup with triplanar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Calculate the outer product of a pair of vectors.\n"
-"\n"
-"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
-"one column) and the second parameter 'r' as a row vector (matrix with one "
-"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
-"whose number of rows is the number of components in 'c' and whose number of "
-"columns is the number of components in 'r'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Composes transform from four vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Decomposes transform to four vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the determinant of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the inverse of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the transpose of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies transform by transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies vector by transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Composes vector from three scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Decomposes vector to three scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the cross product of two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the distance between two points."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the dot product of two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the vector that points in the same direction as a reference vector. "
-"The function has three vector parameters : N, the vector to orient, I, the "
-"incident vector, and Nref, the reference vector. If the dot product of I and "
-"Nref is smaller than zero the return value is N. Otherwise -N is returned."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the length of a vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two vectors using scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the normalize product of vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 - vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 / vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the vector that points in the direction of reflection ( a : incident "
-"vector, b : normal vector )."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the vector that points in the direction of refraction."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( vector(edge), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( scalar(edge), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Adds vector to vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Divides vector by vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies vector by vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the remainder of the two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Subtracts vector from vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Custom Godot Shader Language expression, with custom amount of input and "
-"output ports. This is a direct injection of code into the vertex/fragment/"
-"light function, do not use it to write the function declarations inside."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns falloff based on the dot product of surface normal and view "
-"direction of camera (pass associated inputs to it)."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Custom Godot Shader Language expression, which is placed on top of the "
-"resulted shader. You can place various function definitions inside and call "
-"it later in the Expressions. You can also declare varyings, uniforms and "
-"constants."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "A reference to an existing uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(Fragment/Light mode only) Scalar derivative function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(Fragment/Light mode only) Vector derivative function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
-"'y'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
-"'y'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "VisualShader"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Edit Visual Property:"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Visual Shader Mode Changed"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Runnable"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export the project for all the presets defined."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "All presets must have an export path defined for Export All to work."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Exporting All"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Presets"
-msgstr ""
-
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-msgid "Add..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"If checked, the preset will be available for use in one-click deploy.\n"
-"Only one preset per platform may be marked as runnable."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Resources"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export all resources in the project"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export selected scenes (and dependencies)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export selected resources (and dependencies)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Mode:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Resources to export:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Filters to export non-resource files/folders\n"
-"(comma-separated, e.g: *.json, *.txt, docs/*)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Filters to exclude files/folders from project\n"
-"(comma-separated, e.g: *.json, *.txt, docs/*)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Features"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Custom (comma-separated):"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Feature List:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Script"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "GDScript Export Mode:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Compiled Bytecode (Faster Loading)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Encrypted (Provide Key Below)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "GDScript Encryption Key (256-bits as hexadecimal):"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Note: Encryption key needs to be stored in the binary,\n"
-"you need to build the export templates from source."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "More Info..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export PCK/Zip..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Project..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export All"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Choose an export mode:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export All..."
-msgstr ""
-
-#: editor/project_export.cpp editor/project_manager.cpp
-msgid "ZIP File"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Godot Project Pack"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Manage Export Templates"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export With Debug"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "The path specified doesn't exist."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error opening package file (it's not in ZIP format)."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Please choose an empty folder."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Please choose a \"project.godot\" or \".zip\" file."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "This directory already contains a Godot project."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "New Game Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Imported Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Invalid project name."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't create folder."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "There is already a folder in this path with the specified name."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "It would be a good idea to name your project."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Invalid project path (changed anything?)."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't create project.godot in project path."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error opening package file, not in ZIP format."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "The following files failed extraction from package:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Package installed successfully!"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Rename Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import Existing Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Create New Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Create & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Install Project:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Install & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Name:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Path:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Installation Path:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Renderer:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "OpenGL ES 3.0"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Not supported by your GPU drivers."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Higher visual quality\n"
-"All features available\n"
-"Incompatible with older hardware\n"
-"Not recommended for web games"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "OpenGL ES 2.0"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Lower visual quality\n"
-"Some features not available\n"
-"Works on most hardware\n"
-"Recommended for web games"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Renderer can be changed later, but scenes may need to be adjusted."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Missing Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
-msgstr ""
-
-#: editor/project_manager.cpp editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Can't open project at '%s'."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Are you sure to open more than one project?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The following project settings file does not specify the version of Godot "
-"through which it was created.\n"
-"\n"
-"%s\n"
-"\n"
-"If you proceed with opening it, it will be converted to Godot's current "
-"configuration file format.\n"
-"Warning: You won't be able to open the project with previous versions of the "
-"engine anymore."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The following project settings file was generated by an older engine "
-"version, and needs to be converted for this version:\n"
-"\n"
-"%s\n"
-"\n"
-"Do you want to convert it?\n"
-"Warning: You won't be able to open the project with previous versions of the "
-"engine anymore."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The project settings were created by a newer engine version, whose settings "
-"are not compatible with this version."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Can't run project: no main scene defined.\n"
-"Please edit the project and set the main scene in the Project Settings under "
-"the \"Application\" category."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Can't run project: Assets need to be imported.\n"
-"Please edit the project to trigger the initial import."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Are you sure to run %d projects at once?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove %d projects from the list?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove this project from the list?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Remove all missing projects from the list?\n"
-"The project folders' contents won't be modified."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Language changed.\n"
-"The interface will update after restarting the editor or project manager."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Are you sure to scan %s folders for existing Godot projects?\n"
-"This could take a while."
-msgstr ""
-
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgctxt "Application"
-msgid "Project Manager"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Loading, please wait..."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Edit Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Run Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Scan"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Scan Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Select a Folder to Scan"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "New Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove Missing"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "About"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Restart Now"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove All"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Also delete project contents (no undo!)"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Can't run project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"You currently don't have any projects.\n"
-"Would you like to explore official example projects in the Asset Library?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Filter projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"This field filters projects by name and last path component.\n"
-"To filter projects by name and full path, the query must contain at least "
-"one `/` character."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Physical Key"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Key "
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joy Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joy Axis"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Mouse Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "An action with the name '%s' already exists."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Rename Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Change Action deadzone"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "All Devices"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid " (Physical)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Press a Key..."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Mouse Button Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Left Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Right Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Middle Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Up Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Down Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Left Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Right Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "X Button 1"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "X Button 2"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joypad Axis Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joypad Button Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Erase Input Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Erase Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Left Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Right Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Middle Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Up."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Down."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Global Property"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Select a setting item first!"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "No property '%s' exists."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Setting '%s' is internal, and it can't be deleted."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Delete Item"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Input Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Error saving settings."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Settings saved OK."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Moved Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Override for Feature"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add %d Translations"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Translation"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translation Resource Remap: Add %d Path(s)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translation Resource Remap: Add %d Remap(s)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Change Resource Remap Language"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Resource Remap"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Resource Remap Option"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Changed Locale Filter"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Changed Locale Filter Mode"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Project Settings (project.godot)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "General"
-msgstr "Төп"
-
-#: editor/project_settings_editor.cpp
-msgid "Override For..."
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "The editor must be restarted for changes to take effect."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Input Map"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Action:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
-msgid "Deadzone"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Device:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Localization"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translations"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translations:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remaps"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Resources:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remaps by Locale:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Locales Filter"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Show All Locales"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Show Selected Locales Only"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Filter mode:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Locales:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "AutoLoad"
-msgstr ""
-
-#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp
-msgid "Plugins"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Import Defaults"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Preset..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Zero"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Easing In-Out"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Easing Out-In"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "File..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Dir..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Assign"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Select Node"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Pick a Node"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Property"
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Method"
-msgstr ""
-
-#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
-msgid "Batch Rename"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Prefix:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Suffix:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Use Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Advanced Options"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Substitute"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node's parent name, if available"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node type"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Current scene name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Root node name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid ""
-"Sequential integer counter.\n"
-"Compare counter options."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Per-level Counter"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "If set, the counter restarts for each group of child nodes."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Initial value for the counter"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Amount by which counter is incremented for each node"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Padding"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid ""
-"Minimum number of digits for the counter.\n"
-"Missing digits are padded with leading zeros."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Post-Process"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Style"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Keep"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "PascalCase to snake_case"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "snake_case to PascalCase"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Case"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "To Lowercase"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "To Uppercase"
-msgstr ""
-
-#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Reset"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Regular Expression Error:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "At character %s"
-msgstr ""
-
-#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
-msgid "Reparent Node"
-msgstr ""
-
-#: editor/reparent_dialog.cpp
-msgid "Reparent Location (Select new Parent):"
-msgstr ""
-
-#: editor/reparent_dialog.cpp
-msgid "Keep Global Transform"
-msgstr ""
-
-#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
-msgid "Reparent"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Run Mode:"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
-msgid "Current Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Main Scene Arguments:"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Scene Run Settings"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "No parent to instance the scenes at."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error loading scene from %s"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Cannot instance the scene '%s' because the current scene exists within one "
-"of its nodes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instance Scene(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Replace with Branch Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instance Child Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't paste root node into the same scene."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Paste Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Detach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "This operation can't be done on the tree root."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Move Node In Parent"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Move Nodes In Parent"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Duplicate Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Node must belong to the edited scene to become root."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instantiated scenes can't become root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make node as Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete %d nodes and any children?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete %d nodes?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete the root node \"%s\"?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete node \"%s\" and its children?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete node \"%s\"?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Saving the branch as a scene requires having a scene open in the editor."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Saving the branch as a scene requires selecting only one node, but you have "
-"selected %d nodes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save the root node branch as an instanced scene.\n"
-"To create an editable copy of the current scene, duplicate it using the "
-"FileSystem dock context menu\n"
-"or create an inherited scene using Scene > New Inherited Scene... instead."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save the branch of an already instanced scene.\n"
-"To create a variation of a scene, you can make an inherited scene based on "
-"the instanced scene using Scene > New Inherited Scene... instead."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save a branch which is a child of an already instantiated scene.\n"
-"To save this branch into its own scene, open the original scene, right click "
-"on this branch, and select \"Save Branch as Scene\"."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save a branch which is part of an inherited scene.\n"
-"To save this branch into its own scene, open the original scene, right click "
-"on this branch, and select \"Save Branch as Scene\"."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Save New Scene As..."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Disabling \"editable_instance\" will cause all properties of the node to be "
-"reverted to their default."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
-"cause all properties of the node to be reverted to their default."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Enable Scene Unique Name"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Disable Scene Unique Name"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "New Scene Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Create Root Node:"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "2D Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "3D Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "User Interface"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Other Node"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't operate on nodes from a foreign scene!"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't operate on nodes the current scene inherits from!"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "This operation can't be done on instanced scenes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Cut Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Remove Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Change type of node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Couldn't save new scene. Likely dependencies (instances) couldn't be "
-"satisfied."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error saving scene."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error duplicating scene to save it."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Sub-Resources"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Access as Scene Unique Name"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Inheritance"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Editable Children"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Load As Placeholder"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Cannot attach a script: there are no languages registered.\n"
-"This is probably because this editor was built with all language modules "
-"disabled."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Add Child Node"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Expand/Collapse All"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Change Type"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Reparent to New Node"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make Scene Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Merge From Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
-msgid "Save Branch as Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
-msgid "Copy Node Path"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete (No Confirm)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Add/Create a New Node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Instance a scene file as a Node. Creates an inherited scene if no root node "
-"exists."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Attach a new or existing script to the selected node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Detach the script from the selected node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Remote"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"If selected, the Remote scene tree dock will cause the project to stutter "
-"every time it updates.\n"
-"Switch back to the Local scene tree dock to improve performance."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Inheritance? (No Undo!)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Show Scene Tree Root Selection"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Derive Script Globals By Name"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Use Favorites Root Selection"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Visible"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Unlock Node"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Button Group"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "(Connecting From)"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Node configuration warning:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"This node can be accessed from within anywhere in the scene by preceding it "
-"with the '%s' prefix in a node path.\n"
-"Click to disable this."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node has %s connection(s) and %s group(s).\n"
-"Click to show signals dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node has %s connection(s).\n"
-"Click to show signals dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node is in %s group(s).\n"
-"Click to show groups dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Open Script:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node is locked.\n"
-"Click to unlock it."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Children are not selectable.\n"
-"Click to make selectable."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Visibility"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"AnimationPlayer is pinned.\n"
-"Click to unpin."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Invalid node name, the following characters are not allowed:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Rename Node"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Scene Tree (Nodes):"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Node Configuration Warning!"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Select a Node"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Path is empty."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Filename is empty."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Path is not local."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid base path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "A directory with the same name exists."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "File does not exist."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid extension."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Wrong extension chosen."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error loading template '%s'"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error - Could not create script in filesystem."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error loading script from %s"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Overrides"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "N/A"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Open Script / Choose Location"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Open Script"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "File exists, it will be reused."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid class name."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid inherited parent name or path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Script path/name is valid."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Built-in script (into scene file)."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Will create a new script file."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Will load an existing script file."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Script file already exists."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid ""
-"Note: Built-in scripts have some limitations and can't be edited using an "
-"external editor."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid ""
-"Warning: Having the script name be the same as a built-in type is usually "
-"not desired."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Class Name:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Template:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Built-in Script:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Attach Node Script"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Bytes:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Warning:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Error:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Error"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Error:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Source"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Source:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Source:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Stack Trace"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Errors"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Child process connected."
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Copy Error"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Open C++ Source on GitHub"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Video RAM"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Skip Breakpoints"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Inspect Previous Instance"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Inspect Next Instance"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Stack Frames"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Filter stack variables"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Auto Switch To Remote Scene Tree"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote Scene Tree Refresh Interval"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote Inspect Refresh Interval"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Network Profiler"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Monitor"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Monitors"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Pick one or more items from the list to display the graph."
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "List of Video Memory Usage by Resource:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Total:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Export list to a CSV file"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
-#: servers/audio/effects/audio_effect_record.cpp
-msgid "Format"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
-msgid "Usage"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp servers/visual_server.cpp
-msgid "Misc"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Clicked Control:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Clicked Control Type:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Live Edit Root:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Set From Tree"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Export measures as CSV"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Erase Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Restore Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Change Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Editor Settings"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Shortcuts"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Binding"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Light Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Stream Player 3D"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change AudioStreamPlayer3D Emission Angle"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: platform/osx/export/export.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Camera"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Camera FOV"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Camera Size"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Visibility Notifier"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier AABB"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Reflection Probe"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "GI Probe"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Baked Indirect Light"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "Change Sphere Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "Change Box Shape Extents"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Capsule Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Capsule Shape Height"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Cylinder Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Cylinder Shape Height"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Edge Disabled"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Solid"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Solid Disabled"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Joint Body A"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Joint Body B"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Room Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Room Overlap"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Room Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
-msgid "Portal Margin"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Arrow"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Portal Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Front"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Back"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
-#: scene/2d/tile_map.cpp
-msgid "Occluder"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Sphere Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Sphere Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Polygon Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Hole Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Polygon Front"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Polygon Back"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Hole"
-msgstr ""
-
-#: main/main.cpp
-msgid "Godot Physics"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/visual/visual_server_scene.cpp
-msgid "Use BVH"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/visual/visual_server_scene.cpp
-msgid "BVH Collision Margin"
-msgstr ""
-
-#: main/main.cpp
-msgid "Crash Handler"
-msgstr ""
-
-#: main/main.cpp
-msgid "Multithreaded Server"
-msgstr ""
-
-#: main/main.cpp
-msgid "RID Pool Prealloc"
-msgstr ""
-
-#: main/main.cpp
-msgid "Debugger stdout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Chars Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Messages Per Frame"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Errors Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Warnings Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Flush stdout On Print"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "File Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "Enable File Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "Log Path"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Log Files"
-msgstr ""
-
-#: main/main.cpp
-msgid "Driver"
-msgstr ""
-
-#: main/main.cpp
-msgid "Driver Name"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fallback To GLES2"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use Nvidia Rect Flicker Workaround"
-msgstr ""
-
-#: main/main.cpp
-msgid "DPI"
-msgstr ""
-
-#: main/main.cpp
-msgid "Allow hiDPI"
-msgstr ""
-
-#: main/main.cpp
-msgid "V-Sync"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use V-Sync"
-msgstr ""
-
-#: main/main.cpp
-msgid "Per Pixel Transparency"
-msgstr ""
-
-#: main/main.cpp
-msgid "Allowed"
-msgstr ""
-
-#: main/main.cpp
-msgid "Intended Usage"
-msgstr ""
-
-#: main/main.cpp
-msgid "Framebuffer Allocation"
-msgstr ""
-
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Energy Saving"
-msgstr ""
-
-#: main/main.cpp
-msgid "Threads"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
-msgid "Thread Model"
-msgstr ""
-
-#: main/main.cpp
-msgid "Thread Safe BVH"
-msgstr ""
-
-#: main/main.cpp
-msgid "Handheld"
-msgstr ""
-
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Orientation"
-msgstr ""
-
-#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
-#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
-#, fuzzy
-msgid "Common"
-msgstr "Җәмәгать"
-
-#: main/main.cpp
-msgid "Physics FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Force FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Enable Pause Aware Picking"
-msgstr ""
-
-#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
-#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
-#: scene/main/viewport.cpp scene/register_scene_types.cpp
-msgid "GUI"
-msgstr ""
-
-#: main/main.cpp
-msgid "Drop Mouse On GUI Input Disabled"
-msgstr ""
-
-#: main/main.cpp
-msgid "stdout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Print FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Verbose stdout"
-msgstr ""
-
-#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
-#: main/main.cpp
-msgid "Enable Warnings"
-msgstr ""
-
-#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
-
-#: main/main.cpp
-msgid "Low Processor Mode"
-msgstr ""
-
-#: main/main.cpp
-msgid "Delta Sync After Draw"
-msgstr ""
-
-#: main/main.cpp
-msgid "iOS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Hide Home Indicator"
-msgstr ""
-
-#: main/main.cpp
-msgid "Input Devices"
-msgstr ""
-
-#: main/main.cpp
-msgid "Pointing"
-msgstr ""
-
-#: main/main.cpp
-msgid "Touch Delay"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "GLES3"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "Shaders"
-msgstr ""
-
-#: main/main.cpp
-msgid "Debug Shader Fallbacks"
-msgstr ""
-
-#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
-#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
-#: scene/resources/world.cpp
-msgid "Environment"
-msgstr ""
-
-#: main/main.cpp
-msgid "Default Clear Color"
-msgstr ""
-
-#: main/main.cpp
-msgid "Boot Splash"
-msgstr ""
-
-#: main/main.cpp
-msgid "Show Image"
-msgstr ""
-
-#: main/main.cpp
-msgid "Image"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullsize"
-msgstr ""
-
-#: main/main.cpp scene/resources/dynamic_font.cpp
-msgid "Use Filter"
-msgstr ""
-
-#: main/main.cpp scene/resources/style_box.cpp
-msgid "BG Color"
-msgstr ""
-
-#: main/main.cpp
-msgid "macOS Native Icon"
-msgstr ""
-
-#: main/main.cpp
-msgid "Windows Native Icon"
-msgstr ""
-
-#: main/main.cpp
-msgid "Buffering"
-msgstr ""
-
-#: main/main.cpp
-msgid "Agile Event Flushing"
-msgstr ""
-
-#: main/main.cpp
-msgid "Emulate Touch From Mouse"
-msgstr ""
-
-#: main/main.cpp
-msgid "Emulate Mouse From Touch"
-msgstr ""
-
-#: main/main.cpp
-msgid "Mouse Cursor"
-msgstr ""
-
-#: main/main.cpp
-msgid "Custom Image"
-msgstr ""
-
-#: main/main.cpp
-msgid "Custom Image Hotspot"
-msgstr ""
-
-#: main/main.cpp
-msgid "Tooltip Position Offset"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Debugger Agent"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Wait For Debugger"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Wait Timeout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Runtime"
-msgstr ""
-
-#: main/main.cpp
-msgid "Unhandled Exception Policy"
-msgstr ""
-
-#: main/main.cpp
-msgid "Main Loop Type"
-msgstr ""
-
-#: main/main.cpp scene/gui/texture_progress.cpp
-#: scene/gui/viewport_container.cpp
-msgid "Stretch"
-msgstr ""
-
-#: main/main.cpp
-msgid "Aspect"
-msgstr ""
-
-#: main/main.cpp
-msgid "Shrink"
-msgstr ""
-
-#: main/main.cpp scene/main/scene_tree.cpp
-msgid "Auto Accept Quit"
-msgstr ""
-
-#: main/main.cpp scene/main/scene_tree.cpp
-msgid "Quit On Go Back"
-msgstr ""
-
-#: main/main.cpp scene/main/viewport.cpp
-msgid "Snap Controls To Pixels"
-msgstr ""
-
-#: main/main.cpp
-msgid "Dynamic Fonts"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use Oversampling"
-msgstr ""
-
-#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
-msgid "Active Soft World"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "CSG"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Cylinder Radius"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Cylinder Height"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Torus Inner Radius"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Torus Outer Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Operation"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Calculate Tangents"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Use Collision"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
-msgid "Collision Layer"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
-#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
-#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
-msgid "Collision Mask"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Invert Faces"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
-#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
-#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
-#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/sphere_shape.cpp
-msgid "Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-msgid "Radial Segments"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-msgid "Rings"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Smooth Faces"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Cone"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Inner Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Outer Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Ring Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
-#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Spin Degrees"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Spin Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Node"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Interval Type"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Interval"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Simplify Angle"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Rotation"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Local"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Continuous U"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path U Distance"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Joined"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Compression Mode"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Transfer Channel"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Channel Count"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Always Ordered"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Server Relay"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "DTLS Verify"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "DTLS Hostname"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Use DTLS"
-msgstr ""
-
-#: modules/fbx/editor_scene_importer_fbx.cpp
-msgid "FBX"
-msgstr ""
-
-#: modules/fbx/editor_scene_importer_fbx.cpp
-msgid "Use FBX"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Config File"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Load Once"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Symbol Prefix"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Reloadable"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Library"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Select the dynamic library for this entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Select dependencies of the library for this entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Remove current entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Double click to create a new entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Platform:"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Platform"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Dynamic Library"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Add an architecture entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "GDNativeLibrary"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Enabled GDNative Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Disabled GDNative Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Class Name"
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class"
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Icon Path"
-msgstr ""
-
-#: modules/gdnative/register_types.cpp
-msgid "GDNative"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript.cpp
-msgid "GDScript"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Function Definition Color"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Node Path Color"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
-msgid "Max Call Stack"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Treat Warnings As Errors"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Exclude Addons"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Autocomplete Setters And Getters"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Step argument is zero!"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not a script with an instance"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not based on a script"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not based on a resource file"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (missing @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (can't load script at @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (invalid script at @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary (invalid subclasses)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Object can't provide a length."
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Language Server"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Enable Smart Resolve"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Show Native Symbols In Editor"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Use Thread"
-msgstr ""
-
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export Mesh GLTF2"
-msgstr ""
-
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export GLTF..."
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Component Type"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Normalized"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Count"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Min"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Max"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Count"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Component Type"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Values Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Values Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Buffer"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Length"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Stride"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Indices"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "FOV Size"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "Zfar"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "Znear"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
-#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
-#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/sky.cpp
-#: scene/resources/style_box.cpp
-msgid "Color"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
-#: scene/resources/environment.cpp
-msgid "Intensity"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
-msgid "Range"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp
-msgid "Inner Cone Angle"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp
-msgid "Outer Cone Angle"
-msgstr ""
-
-#: modules/gltf/gltf_mesh.cpp
-msgid "Blend Weights"
-msgstr ""
-
-#: modules/gltf/gltf_mesh.cpp
-msgid "Instance Materials"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
-msgid "Parent"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp
-msgid "Xform"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
-msgid "Skin"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
-msgid "Translation"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp
-msgid "Children"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
-msgid "Joints"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
-msgid "Roots"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
-msgid "Unique Names"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp
-msgid "Godot Bone Node"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Skin Root"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joints Original"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Inverse Binds"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Non Joints"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joint I To Bone I"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joint I To Name"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Godot Skin"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Diffuse Img"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Diffuse Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Gloss Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Specular Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Spec Gloss Img"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Json"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Major Version"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Minor Version"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "GLB Data"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Use Named Skin Binds"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Buffer Views"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Accessors"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Scene Name"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Root Nodes"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-msgid "Textures"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
-msgid "Images"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Cameras"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
-msgid "Lights"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Unique Animation Names"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Skeletons"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Skeleton To Node"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Animations"
-msgstr ""
-
-#: modules/gltf/gltf_texture.cpp
-msgid "Src Image"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Mesh Library"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Physics Material"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp
-msgid "Use In Baked Light"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
-msgid "Cell"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Octant Size"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Center X"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Center Y"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Center Z"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: scene/resources/material.cpp
-msgid "Mask"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Plane"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Plane"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Plane:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Floor:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Fill Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Paste Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Paint"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Disabled"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Above"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Below"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit X Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit Y Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit Z Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate X"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate Y"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate Z"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate X"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate Y"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate Z"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Clear Rotation"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Paste Selects"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clear Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Fill Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Settings"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Pick Distance:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Filter meshes"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Begin Bake"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Preparing data structures"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Generate buffers"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Direct lighting"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Indirect lighting"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Post processing"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Plotting lightmaps"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "CPU Lightmapper"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Low Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Medium Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "High Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Ultra Quality Ray Count"
-msgstr ""
-
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/minimp3/resource_importer_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
-msgid "Loop Offset"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Eye Height"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "IOD"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Display Width"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Display To Lens"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Oversample"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K1"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K2"
-msgstr ""
-
-#: modules/mono/csharp_script.cpp
-msgid "Class name can't be a reserved keyword"
-msgstr ""
-
-#: modules/mono/csharp_script.cpp
-msgid "Build Solution"
-msgstr ""
-
-#: modules/mono/editor/csharp_project.cpp
-msgid "Auto Update Project"
-msgstr ""
-
-#: modules/mono/mono_gd/gd_mono_utils.cpp
-msgid "End of inner exception stack trace"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-msgid "Bake NavMesh"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Seamless"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "As Normal Map"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Bump Strength"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Noise"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Noise Offset"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Octaves"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Period"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Persistence"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Lacunarity"
-msgstr ""
-
-#: modules/regex/regex.cpp
-msgid "Subject"
-msgstr ""
-
-#: modules/regex/regex.cpp
-msgid "Names"
-msgstr ""
-
-#: modules/regex/regex.cpp
-msgid "Strings"
-msgstr ""
-
-#: modules/upnp/upnp.cpp
-msgid "Discover Multicast If"
-msgstr ""
-
-#: modules/upnp/upnp.cpp
-msgid "Discover Local Port"
-msgstr ""
-
-#: modules/upnp/upnp.cpp
-msgid "Discover IPv6"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "Description URL"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "Service Type"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Control URL"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Service Type"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Our Addr"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Status"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"A node yielded without working memory, please read the docs on how to yield "
-"properly!"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"Node yielded, but did not return a function state in the first working "
-"memory."
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"Return value must be assigned to first element of node working memory! Fix "
-"your node please."
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Visual Script"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Signal Arguments"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Argument Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Argument name"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Set Variable Default Value"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Set Variable Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Input Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Output Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Port Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Port Name"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Override an existing built-in function."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new function."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Variables:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new variable."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Signals:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new signal."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Name is not a valid identifier:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Name already in use by another func/var/signal:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Delete input port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Input Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Output Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Expression"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Duplicate VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a simple reference to the node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a Variable Setter."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a Variable Setter."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Preload Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node(s)"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node(s) From Tree"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid ""
-"Can't drop properties because script '%s' is not used in this scene.\n"
-"Drop holding 'Shift' to just copy the signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Getter Property"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Setter Property"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Base Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Move Node(s)"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove VisualScript Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Disconnect Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Node Data"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Node Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Script already has function '%s'"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Input Value"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Resize Comment"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't create function with a function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't create function of nodes from nodes of multiple functions."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Select at least one node with sequence port."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Try to only have one sequence input in selection."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Signal:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Make Tool:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Members:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Base Type:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Nodes..."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Function..."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "function_name"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Select or create a function to edit its graph."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Delete Selected"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Find Node Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Copy Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Cut Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Make Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Refresh Graph"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Member"
-msgstr ""
-
-#: modules/visual_script/visual_script_expression.cpp
-#: scene/resources/visual_shader.cpp
-msgid "Expression"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Return Enabled"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Return Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "if (cond) is:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "while (cond):"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "for (elem) in (input):"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "in order:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Steps"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "'input' is:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Type Cast"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Is %s?"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Base Script"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "On %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "On Self"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Call Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Basic Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Node Path"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Use Default Args"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Validate"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "RPC Call Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Subtract %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Multiply %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Divide %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Mod %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "ShiftLeft %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "ShiftRight %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitAnd %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitOr %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitXor %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Set Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Assign Op"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Get %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Invalid index property name."
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Base object is not a Node!"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead to Node!"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Invalid index property name '%s' in node %s."
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Emit %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Operator"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "a if cond, else b"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Var Name"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Preload"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Set Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Global Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Class Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Basic Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Math Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Engine Singleton"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Scene Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Scene Tree"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Self"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "CustomNode"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Custom node has no _step() method, can't process graph."
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ""
-"Invalid return value from _step(), must be integer (seq out), or string "
-"(error)."
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "SubCall"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
-msgid "Title"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Construct %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Local Var"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Set Local Var"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Action %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Deconstruct %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Search VisualScript"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Yield"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Wait"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Next Frame"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Next Physics Frame"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "%s sec(s)"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitSignal"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitNodeSignal"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitInstanceSignal"
-msgstr ""
-
-#: modules/webrtc/webrtc_data_channel.cpp
-msgid "Write Mode"
-msgstr ""
-
-#: modules/webrtc/webrtc_data_channel.h
-msgid "WebRTC"
-msgstr ""
-
-#: modules/webrtc/webrtc_data_channel.h
-msgid "Max Channel In Buffer (KB)"
-msgstr ""
-
-#: modules/websocket/websocket_client.cpp
-msgid "Verify SSL"
-msgstr ""
-
-#: modules/websocket/websocket_client.cpp
-msgid "Trusted SSL Certificate"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "WebSocket Client"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "Max In Buffer (KB)"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "Max In Packets"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "Max Out Buffer (KB)"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "Max Out Packets"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "WebSocket Server"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Bind IP"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Private Key"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
-msgid "SSL Certificate"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "CA Chain"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Handshake Timeout"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Session Mode"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Required Features"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Optional Features"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Requested Reference Space Types"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Reference Space Type"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Visibility State"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Bounds Geometry"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "XR Standard Mapping"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Android SDK Path"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore User"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore Pass"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Force System User"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Shutdown ADB On Exit"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Launcher Icons"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Main 192 X 192"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Adaptive Foreground 432 X 432"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Adaptive Background 432 X 432"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package name is missing."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package segments must be of non-zero length."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The character '%s' is not allowed in Android application package names."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "A digit cannot be the first character in a package segment."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The character '%s' cannot be the first character in a package segment."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The package must have at least one '.' separator."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Use Custom Build"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Export Format"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-msgid "Architectures"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Keystore"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Debug User"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Debug Password"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release User"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release Password"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "One Click Deploy"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Clear Previous Install"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Code"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Min SDK"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Target SDK"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Package"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Unique Name"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signed"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Classify As Game"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Retain Data On Uninstall"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Exclude From Recents"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Graphics"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "OpenGL Debug"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "XR Features"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "XR Mode"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Hand Tracking"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Hand Tracking Frequency"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Passthrough"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Immersive Mode"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Small"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Normal"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Large"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Xlarge"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "User Data Backup"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Allow"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
-msgid "Command Line"
-msgstr "Җәмәгать"
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Extra Args"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "APK Expansion"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Salt"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Public Key"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Permissions"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Custom Permissions"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Select device from the list"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Running on %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Exporting APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Uninstalling..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Installing to device, please wait..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not install to device: %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Running on device..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not execute on device."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Android build template not installed in the project. Install it from the "
-"Project menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Either Debug Keystore, Debug User AND Debug Password settings must be "
-"configured OR none of them."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Debug keystore not configured in the Editor Settings nor in the preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Either Release Keystore, Release User AND Release Password settings must be "
-"configured OR none of them."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release keystore incorrectly configured in the export preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "A valid Android SDK path is required in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid Android SDK path in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Missing 'platform-tools' directory!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find Android SDK platform-tools' adb command."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Please check in the Android SDK directory specified in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Missing 'build-tools' directory!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find Android SDK build-tools' apksigner command."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid public key for APK expansion."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid package name:"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
-"project setting (changed in Godot 3.2.2).\n"
-"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
-"Note that the singleton was also renamed from \"GodotPayments\" to "
-"\"GodotGooglePlayBilling\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Use Custom Build\" must be enabled to use the plugins."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
-"or \"OpenXR\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
-"enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signing debug %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signing release %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not find keystore, unable to export."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "'apksigner' returned with error #%d"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Verifying %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "'apksigner' verification of %s failed."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Exporting for Android"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid filename! Android App Bundle requires the *.aab extension."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "APK Expansion not compatible with Android App Bundle."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid filename! Android APK requires the *.apk extension."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Trying to build from a custom built template, but no version info for it "
-"exists. Please reinstall from the 'Project' menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
-"Please reinstall Android build template from 'Project' menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not write expansion package file!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Building Android Project (gradle)"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Building of Android project failed, check output for the error.\n"
-"Alternatively visit docs.godotengine.org for Android build documentation."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Moving output"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Unable to copy and rename export file, check gradle project directory for "
-"outputs."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Creating APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
-"Please build a template with all required libraries, or uncheck the missing "
-"architectures in the export preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Adding files..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Aligning APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not unzip temporary unaligned APK."
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Identifier is missing."
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "The character '%s' is not allowed in Identifier."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Landscape Launch Screens"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 2436 X 1125"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 2208 X 1242"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 1024 X 768"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 2048 X 1536"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Portrait Launch Screens"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 640 X 960"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 640 X 1136"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 750 X 1334"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 1125 X 2436"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 768 X 1024"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 1536 X 2048"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 1242 X 2208"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "App Store Team ID"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Provisioning Profile UUID Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Code Sign Identity Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Export Method Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Provisioning Profile UUID Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Code Sign Identity Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Export Method Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Targeted Device Family"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Info"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Identifier"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Signature"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Short Version"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Copyright"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Capabilities"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Access Wi-Fi"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Push Notifications"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "User Data"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Accessible From Files App"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Accessible From iTunes Sharing"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Privacy"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Camera Usage Description"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Microphone Usage Description"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Photolibrary Usage Description"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 120 X 120"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 180 X 180"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 76 X 76"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 152 X 152"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 167 X 167"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "App Store 1024 X 1024"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Spotlight 40 X 40"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Spotlight 80 X 80"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Storyboard"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Use Launch Screen Storyboard"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Image Scale Mode"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Custom Image @2x"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Custom Image @3x"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Use Custom BG Color"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Custom BG Color"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "App Store Team ID not specified - cannot configure the project."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Invalid Identifier:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Stop HTTP Server"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Run in Browser"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Run exported HTML in the system's default browser."
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Variant"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Export Type"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "VRAM Texture Compression"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "For Desktop"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "For Mobile"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "HTML"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Export Icon"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Custom HTML Shell"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Head Include"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Canvas Resize Policy"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Focus Canvas On Start"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Experimental Virtual Keyboard"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Progressive Web App"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Offline Page"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 144 X 144"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 180 X 180"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 512 X 512"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Web"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "HTTP Host"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "HTTP Port"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Use SSL"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "SSL Key"
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Can't get filesystem access."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to get Info.plist hash."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, no exe name."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, no bundle id."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, can't load."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create \"%s\" subfolder."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to extract thin binary."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid binary format."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Already signed!"
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to process nested resources."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create _CodeSignature subfolder."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to get CodeResources hash."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
-msgid "Invalid entitlements file."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid executable file."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Can't resize signature load command."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create fat binary."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Unknown bundle type."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Unknown object type."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "App Category"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "High Res"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Location Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Address Book Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Calendar Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Photos Library Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Desktop Folder Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Documents Folder Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Downloads Folder Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Volumes Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Removable Volumes Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-msgid "Codesign"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Identity"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-msgid "Timestamp"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Hardened Runtime"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Replace Existing Signature"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Entitlements"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Custom File"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Allow JIT Code Execution"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Allow Unsigned Executable Memory"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Allow Dyld Environment Variables"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Disable Library Validation"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Audio Input"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Address Book"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Calendars"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Photos Library"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple Events"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Debugging"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "App Sandbox"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Server"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Client"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Device USB"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Device Bluetooth"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Downloads"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Pictures"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Music"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Movies"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-msgid "Custom Options"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple ID Name"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple ID Password"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple Team ID"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"You can check progress manually by opening a Terminal and running the "
-"following command:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Run the following command to staple the notarization ticket to the exported "
-"application (optional):"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "No identity found."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Creating app bundle"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Relative symlinks are not supported on this OS, the exported project might "
-"be broken!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
-"template archive."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making PKG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Ad-hoc signed applications require the 'Disable Library Validation' "
-"entitlement to load dynamic libraries."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Code signing bundle"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making DMG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Code signing DMG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making ZIP"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Notarization requires the app to be archived first, select the DMG or ZIP "
-"export format instead."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Sending archive for notarization"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Invalid bundle identifier:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
-"signing is limited to ad-hoc signature only."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Xcode command line tools are not installed, using built-in "
-"\"codesign\". Code signing is limited to ad-hoc signature only."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Notarization with an ad-hoc signature is not supported."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Code signing is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Hardened runtime is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Timestamp runtime is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Apple ID name not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Apple ID password not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Notarization is disabled. The exported project will be blocked by "
-"Gatekeeper if it's downloaded from an unknown source."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Code signing is disabled. The exported project will not run on Macs with "
-"enabled Gatekeeper and Apple Silicon powered Macs."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Hardened Runtime is not compatible with ad-hoc signature, and will be "
-"disabled!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Notarization is not supported from this OS. The exported project "
-"will be blocked by Gatekeeper if it's downloaded from an unknown source."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Microphone access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Camera access is enabled, but usage description is not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Location information access is enabled, but usage description is "
-"not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Address book access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Calendar access is enabled, but usage description is not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Photo library access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "macOS"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Force Builtin Codesign"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Architecture"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Display Name"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Short Name"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Publisher"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Publisher Display Name"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Product GUID"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Publisher GUID"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Signing"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Certificate"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Algorithm"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Major"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Minor"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Build"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Revision"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Landscape"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Portrait"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Landscape Flipped"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Portrait Flipped"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Store Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 44 X 44 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 71 X 71 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 150 X 150 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 310 X 310 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Wide 310 X 150 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Splash Screen"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Tiles"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Square 150 X 150"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Wide 310 X 150"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Square 310 X 310"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package short name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package unique name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package publisher display name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid product GUID."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid publisher GUID."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid background color."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid splash screen image dimensions (should be 620x300)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "UWP"
-msgstr ""
-
-#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
-msgid "Signtool"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Debug Certificate"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Debug Algorithm"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Identity Type"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Timestamp Server URL"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Digest Algorithm"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Modify Resources"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "File Version"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Product Version"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Company Name"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Product Name"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "File Description"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Trademarks"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid ""
-"The rcedit tool must be configured in the Editor Settings (Export > Windows "
-"> Rcedit) to change the icon or app information data."
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid icon path:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid file version:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid product version:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Windows"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Rcedit"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Osslsigncode"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Wine"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/texture.cpp
-msgid "Frames"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp
-msgid ""
-"A SpriteFrames resource must be created or set in the \"Frames\" property in "
-"order for AnimatedSprite to display frames."
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Centered"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-msgid "Flip H"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-msgid "Flip V"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Monitoring"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Monitorable"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Physics Overrides"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Space Override"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Point"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Distance Scale"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Vec"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Gravity"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Linear Damp"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Angular Damp"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Override"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
-msgid "Volume dB"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-msgid "Pitch Scale"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Stream Paused"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
-msgid "Max Distance"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
-msgid "Attenuation"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Bus"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-msgid "Area Mask"
-msgstr ""
-
-#: scene/2d/back_buffer_copy.cpp
-msgid "Copy Mode"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Anchor Mode"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Rotating"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
-#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
-msgid "Current"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
-msgid "Zoom"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
-msgid "Custom Viewport"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
-#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
-msgid "Process Mode"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Limit"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-msgid "Left"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-msgid "Right"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
-#: scene/resources/texture.cpp
-msgid "Bottom"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Smoothed"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Margin"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin H Enabled"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin V Enabled"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "H"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "V"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Screen"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Limits"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Drag Margin"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
-msgid "Blend Mode"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Light Mode"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Animation"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim H Frames"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim V Frames"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim Loop"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
-msgid "Visibility"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-msgid "Visible"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Self Modulate"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Show Behind Parent"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Show On Top"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
-#: scene/2d/tile_map.cpp
-msgid "Light Mask"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Use Parent Material"
-msgstr ""
-
-#: scene/2d/canvas_modulate.cpp
-msgid ""
-"Only one visible CanvasModulate is allowed per scene (or set of instanced "
-"scenes). The first created one will work, while the rest will be ignored."
-msgstr ""
-
-#: scene/2d/collision_object_2d.cpp
-msgid ""
-"This node has no shape, so it can't collide or interact with other objects.\n"
-"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
-"define its shape."
-msgstr ""
-
-#: scene/2d/collision_object_2d.cpp
-msgid "Pickable"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid ""
-"CollisionPolygon2D only serves to provide a collision shape to a "
-"CollisionObject2D derived node. Please only use it as a child of Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "An empty CollisionPolygon2D has no effect on collision."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-msgid ""
-"The One Way Collision property will be ignored when the parent is an Area2D."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Build Mode"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
-#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Disabled"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-msgid "One Way Collision"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-msgid "One Way Collision Margin"
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"CollisionShape2D only serves to provide a collision shape to a "
-"CollisionObject2D derived node. Please only use it as a child of Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"A shape must be provided for CollisionShape2D to function. Please create a "
-"shape resource for it!"
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"Polygon-based shapes are not meant be used nor edited directly through the "
-"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp
-msgid ""
-"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
-"\"Particles Animation\" enabled."
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Emitting"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Lifetime"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
-msgid "One Shot"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Explosiveness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Randomness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Lifetime Randomness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Fixed FPS"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Fract Delta"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Drawing"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Local Coords"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Draw Order"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Emission Shape"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Sphere Radius"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Rect Extents"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Normals"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Align Y"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Direction"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Spread"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Initial Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Velocity Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Angular Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Velocity Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Orbit Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Linear Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Accel Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Accel Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Radial Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Tangential Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#: scene/resources/particles_material.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Damping"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Damping Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Damping Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
-#: scene/resources/particles_material.cpp
-msgid "Angle"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Angle Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Angle Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Scale Amount"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Scale Amount Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Scale Amount Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Color Ramp"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Color Initial Ramp"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Hue Variation"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Variation"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Variation Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Variation Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Speed Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Speed Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Offset Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Offset Curve"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A and Node B must be PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A must be a PhysicsBody2D"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node B must be a PhysicsBody2D"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Joint is not connected to two PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A and Node B must be different PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-msgid "Node A"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-msgid "Node B"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-#: scene/resources/environment.cpp
-msgid "Bias"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Disable Collision"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-msgid "Softness"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
-msgid "Length"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Initial Offset"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
-msgid "Rest Length"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-msgid "Stiffness"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid ""
-"A texture with the shape of the light must be supplied to the \"Texture\" "
-"property."
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
-msgid "Editor Only"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Texture Scale"
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp scene/resources/sky.cpp
-msgid "Energy"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Z Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Z Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Layer Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Item Cull Mask"
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
-msgid "Shadow"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Gradient Length"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Filter Smooth"
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid "Closed"
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
-msgid "Cull Mode"
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid ""
-"An occluder polygon must be set (or drawn) for this occluder to take effect."
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Width Curve"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Default Color"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/resources/texture.cpp
-msgid "Fill"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/resources/texture.cpp
-msgid "Gradient"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Texture Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Capping"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Joint Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Begin Cap Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "End Cap Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
-msgid "Border"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Sharp Limit"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Round Precision"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/resources/dynamic_font.cpp
-msgid "Antialiased"
-msgstr ""
-
-#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
-msgid "Multimesh"
-msgstr ""
-
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
-#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
-#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
-msgid "Edge Connection Margin"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Target Desired Distance"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Neighbor Dist"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Max Neighbors"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Time Horizon"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Max Speed"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Path Max Distance"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Avoidance Enabled"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp
-msgid ""
-"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
-msgstr ""
-
-#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
-msgid "Estimate Radius"
-msgstr ""
-
-#: scene/2d/navigation_obstacle_2d.cpp
-msgid ""
-"The NavigationObstacle2D only serves to provide collision avoidance to a "
-"Node2D object."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid ""
-"A NavigationPolygon resource must be set or created for this node to work. "
-"Please set a property or draw a polygon."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
-#: scene/main/canvas_layer.cpp
-msgid "Rotation Degrees"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Rotation Degrees"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Scale"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Z As Relative"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Scroll"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Base Offset"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Base Scale"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Limit Begin"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Limit End"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Ignore Camera Zoom"
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp
-msgid ""
-"ParallaxLayer node only works when set as child of a ParallaxBackground node."
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Motion"
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp
-msgid "Mirroring"
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles2D node instead. You can use the \"Convert to "
-"CPUParticles2D\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"On macOS, Particles2D rendering is much slower than CPUParticles2D due to "
-"transform feedback being implemented on the CPU instead of the GPU.\n"
-"Consider using CPUParticles2D instead when targeting macOS.\n"
-"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
-"purpose."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
-msgid ""
-"A material to process the particles is not assigned, so no behavior is "
-"imprinted."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"Particles2D animation requires the usage of a CanvasItemMaterial with "
-"\"Particles Animation\" enabled."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid "Visibility Rect"
-msgstr ""
-
-#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
-msgid "Process Material"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
-#: scene/resources/texture.cpp
-msgid "Curve"
-msgstr ""
-
-#: scene/2d/path_2d.cpp
-msgid "PathFollow2D only works when set as a child of a Path2D node."
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp
-msgid "Unit Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-msgid "H Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-msgid "V Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp
-msgid "Cubic Interp"
-msgstr ""
-
-#: scene/2d/path_2d.cpp
-msgid "Lookahead"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
-msgid "Layers"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Constant Linear Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Constant Angular Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/resources/physics_material.cpp
-msgid "Friction"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/resources/physics_material.cpp
-msgid "Bounce"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Physics Material Override"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Gravity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid ""
-"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
-"by the physics engine when running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Mass"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Inertia"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Weight"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Gravity Scale"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Custom Integrator"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Continuous CD"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Contacts Reported"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Contact Monitor"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Sleeping"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Can Sleep"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Damp"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Angular"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Applied Forces"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Torque"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Safe Margin"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Sync To Physics"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Apply Velocity On Leave"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
-#: scene/resources/default_theme/default_theme.cpp
-#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
-msgid "Normal"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Remainder"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Local Shape"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider ID"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider RID"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Shape"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Shape Index"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Invert"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Vertex Colors"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Internal Vertex Count"
-msgstr ""
-
-#: scene/2d/position_2d.cpp
-msgid "Gizmo Extents"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Exclude Parent"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Cast To"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
-msgid "Areas"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
-msgid "Bodies"
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp
-msgid "Path property must point to a valid Node2D node to work."
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-msgid "Remote Path"
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-msgid "Use Global Coordinates"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
-msgid "Rest"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "Default Length"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "This Bone2D chain should end at a Skeleton2D node."
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid ""
-"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Hframes"
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Vframes"
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Frame Coords"
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/resources/texture.cpp
-msgid "Filter Clip"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid ""
-"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
-"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
-"KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Tile Set"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Quadrant Size"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Custom Transform"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Half Offset"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Tile Origin"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Y Sort"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Show Collision"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Compatibility Mode"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Centered Textures"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Cell Clip UV"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Use Parent"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Use Kinematic"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Shape Centered"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Shape Visible"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Passby Press"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Visibility Mode"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid ""
-"VisibilityEnabler2D works best when used with the edited scene root directly "
-"as parent."
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
-msgid "Pause Animations"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
-msgid "Freeze Bodies"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Pause Particles"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Pause Animated Sprites"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Process Parent"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Physics Process Parent"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Uniformity"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRCamera must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "Controller ID"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
-msgid "Rumble"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRController must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid ""
-"The controller ID must not be 0 or this controller won't be bound to an "
-"actual controller."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "Anchor ID"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRAnchor must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid ""
-"The anchor ID must not be 0 or this anchor won't be bound to an actual "
-"anchor."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVROrigin requires an ARVRCamera child node."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
-msgid "World Scale"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Model"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Unit dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Unit Size"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Max dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Out Of Range Mode"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Degrees"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Filter Attenuation dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Doppler"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Tracking"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/reflection_probe.cpp
-msgid "Interior"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Finding meshes and lights"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Preparing geometry (%d/%d)"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Preparing environment"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Generating capture"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Saving lightmaps"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Done"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
-#: scene/resources/rectangle_shape_2d.cpp
-msgid "Extents"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Tweaks"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Bounces"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Bounce Indirect Energy"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Use Denoiser"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Use HDR"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Use Color"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Generate"
-msgstr "Төп"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Max Size"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Custom Sky"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Custom Sky Rotation Degrees"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
-msgid "Custom Color"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Custom Energy"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Min Light"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Propagation"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Image Path"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Light Data"
-msgstr ""
-
-#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
-msgid "Bone Name"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Keep Aspect"
-msgstr ""
-
-#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
-msgid "Cull Mask"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Doppler Tracking"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Projection"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "FOV"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Frustum Offset"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Near"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Far"
-msgstr ""
-
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
-#: scene/resources/texture.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Margin"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Clip To"
-msgstr ""
-
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-msgid "Ray Pickable"
-msgstr ""
-
-#: scene/3d/collision_object.cpp
-msgid "Capture On Drag"
-msgstr ""
-
-#: scene/3d/collision_object.cpp
-msgid ""
-"This node has no shape, so it can't collide or interact with other objects.\n"
-"Consider adding a CollisionShape or CollisionPolygon as a child to define "
-"its shape."
-msgstr ""
-
-#: scene/3d/collision_polygon.cpp
-msgid ""
-"CollisionPolygon only serves to provide a collision shape to a "
-"CollisionObject derived node. Please only use it as a child of Area, "
-"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
-msgstr ""
-
-#: scene/3d/collision_polygon.cpp
-msgid "An empty CollisionPolygon has no effect on collision."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"CollisionShape only serves to provide a collision shape to a CollisionObject "
-"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
-"KinematicBody, etc. to give them a shape."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"A shape must be provided for CollisionShape to function. Please create a "
-"shape resource for it."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"Plane shapes don't work well and will be removed in future versions. Please "
-"don't use them."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"ConcavePolygonShape doesn't support RigidBody in another mode than static."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has been assigned."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp
-msgid ""
-"CPUParticles animation requires the usage of a SpatialMaterial whose "
-"Billboard Mode is set to \"Particle Billboard\"."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Box Extents"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Radius"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Inner Radius"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Height"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Axis"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Rotate Y"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Disable Z"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Flatness"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp servers/visual_server.cpp
-msgid "Portals"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Portal Mode"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Include In Bound"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Allow Merging"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Plotting Meshes"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Finishing Plot"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid ""
-"GIProbes are not supported by the GLES2 video driver.\n"
-"Use a BakedLightmap instead."
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid ""
-"The GIProbe Compress property has been deprecated due to known bugs and no "
-"longer has any effect.\n"
-"To remove this warning, disable the GIProbe's Compress property."
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Subdiv"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-msgid "Shaded"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
-msgid "Fixed Size"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/3d/label_3d.cpp
-msgid "Outline Render Priority"
-msgstr ""
-
-#: scene/3d/label_3d.cpp
-msgid "Outline Modulate"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
-msgid "Font"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
-msgid "Horizontal Alignment"
-msgstr ""
-
-#: scene/3d/label_3d.cpp
-msgid "Vertical Alignment"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Indirect Energy"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Negative"
-msgstr ""
-
-#: scene/3d/light.cpp scene/resources/material.cpp
-#: scene/resources/visual_shader.cpp
-msgid "Specular"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Contact"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Reverse Cull Face"
-msgstr ""
-
-#: scene/3d/light.cpp servers/visual_server.cpp
-msgid "Directional Shadow"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Split 1"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Split 2"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Split 3"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Blend Splits"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Bias Split Scale"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Depth Range"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Omni"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Detail"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Spot"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Angle Attenuation"
-msgstr ""
-
-#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
-
-#: scene/3d/mesh_instance.cpp
-msgid "Transform Normals"
-msgstr ""
-
-#: scene/3d/navigation.cpp scene/resources/curve.cpp
-msgid "Up Vector"
-msgstr ""
-
-#: scene/3d/navigation.cpp
-msgid "Cell Height"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid "Agent Height Offset"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid "Ignore Y"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid ""
-"The NavigationAgent can be used only under a Spatial inheriting parent node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
-msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
-msgid "NavMesh"
-msgstr ""
-
-#: scene/3d/navigation_obstacle.cpp
-msgid ""
-"The NavigationObstacle only serves to provide collision avoidance to a "
-"Spatial inheriting parent object."
-msgstr ""
-
-#: scene/3d/occluder.cpp
-msgid "No shape is set."
-msgstr ""
-
-#: scene/3d/occluder.cpp
-msgid "Only uniform scales are supported."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to "
-"CPUParticles\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"On macOS, Particles rendering is much slower than CPUParticles due to "
-"transform feedback being implemented on the CPU instead of the GPU.\n"
-"Consider using CPUParticles instead when targeting macOS.\n"
-"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"Nothing is visible because meshes have not been assigned to draw passes."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"Particles animation requires the usage of a SpatialMaterial whose Billboard "
-"Mode is set to \"Particle Billboard\"."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Visibility AABB"
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Draw Passes"
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Passes"
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid "PathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid ""
-"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
-"parent Path's Curve resource."
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid "Rotation Mode"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid ""
-"Size changes to RigidBody (in character or rigid modes) will be overridden "
-"by the physics engine when running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Axis Lock"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Motion X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Motion Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Motion Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Joint Constraints"
-msgstr ""
-
-#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp
-msgid "Relaxation"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Enabled"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Upper"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Lower"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Bias"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Softness"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Relaxation"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Limit Upper"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Limit Lower"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Limit Softness"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Limit Restitution"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Limit Damping"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Restitution"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Damping"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Limit Enabled"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Spring Enabled"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Spring Stiffness"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Spring Damping"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Equilibrium Point"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Restitution"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Damping"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Restitution"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Damping"
-msgstr ""
-
-#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-msgid "ERP"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Spring Enabled"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Spring Stiffness"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Spring Damping"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Equilibrium Point"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Body Offset"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A and Node B must be PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A must be a PhysicsBody"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node B must be a PhysicsBody"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Joint is not connected to any PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A and Node B must be different PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Solver"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Exclude Nodes"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Params"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Motor"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Target Velocity"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Max Impulse"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper Distance"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower Distance"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Restitution"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motion"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Ortho"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper Angle"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower Angle"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motion"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Ortho"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Force Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Equilibrium Point"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring Z"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "The RoomManager should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "A Room should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "A RoomGroup should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Portal Active"
-msgstr ""
-
-#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
-msgid "Two Way"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Linked Room"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Use Default Margin"
-msgstr ""
-
-#: scene/3d/proximity_group.cpp
-msgid "Group Name"
-msgstr ""
-
-#: scene/3d/proximity_group.cpp
-msgid "Dispatch Mode"
-msgstr ""
-
-#: scene/3d/proximity_group.cpp
-msgid "Grid Radius"
-msgstr ""
-
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape"
-msgstr ""
-
-#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
-msgid "Update Mode"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Origin Offset"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Box Projection"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Enable Shadows"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Color"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Energy"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Contrib"
-msgstr ""
-
-#: scene/3d/remote_transform.cpp
-msgid ""
-"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
-"derived node to work."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "A Room cannot have another Room as a child or grandchild."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "The RoomManager should not be placed inside a Room."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "A RoomGroup should not be placed inside a Room."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid ""
-"Room convex hull contains a large number of planes.\n"
-"Consider simplifying the room bound in order to increase performance."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "Use Default Simplify"
-msgstr ""
-
-#: scene/3d/room.cpp scene/3d/room_manager.cpp
-msgid "Room Simplify"
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "Bound"
-msgstr ""
-
-#: scene/3d/room_group.cpp
-msgid "Roomgroup Priority"
-msgstr ""
-
-#: scene/3d/room_group.cpp
-msgid "The RoomManager should not be placed inside a RoomGroup."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "The RoomList has not been assigned."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "The RoomList node should be a Spatial (or derived from Spatial)."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Portal Depth Limit is set to Zero.\n"
-"Only the Room that the Camera is in will render."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "There should only be one RoomManager in the SceneTree."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Main"
-msgstr ""
-
-#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
-#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
-#: scene/animation/animation_tree_player.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Active"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Roomlist"
-msgstr ""
-
-#: scene/3d/room_manager.cpp servers/visual_server.cpp
-msgid "PVS"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "PVS Mode"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "PVS Filename"
-msgstr ""
-
-#: scene/3d/room_manager.cpp servers/visual_server.cpp
-msgid "Gameplay"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Gameplay Monitor"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Use Secondary PVS"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Merge Meshes"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Show Margins"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Debug Sprawl"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Overlap Warning Threshold"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Preview Camera"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Portal Depth Limit"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Default Portal Margin"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Roaming Expansion Margin"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"RoomList path is invalid.\n"
-"Please check the RoomList branch has been assigned in the RoomManager."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "RoomList contains no Rooms, aborting."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Misnamed nodes detected, check output log for details. Aborting."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Portal link room not found, check output log for details."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Portal autolink failed, check output log for details.\n"
-"Check the portal is facing outwards from the source room."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Room overlap detected, cameras may work incorrectly in overlapping area.\n"
-"Check output log for details."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Error calculating room bounds.\n"
-"Ensure all rooms contain geometry or manual bounds."
-msgstr ""
-
-#: scene/3d/skeleton.cpp scene/resources/skin.cpp
-msgid "Pose"
-msgstr ""
-
-#: scene/3d/skeleton.cpp
-msgid "Bound Children"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Pinned Points"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Attachments"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Point Index"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Spatial Attachment Path"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Physics Enabled"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Parent Collision Ignore"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Simulation Precision"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Total Mass"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Linear Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Areaangular Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Volume Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Pressure Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Damping Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Drag Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Pose Matching Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "This body will be ignored until you set a mesh."
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid ""
-"Size changes to SoftBody will be overridden by the physics engine when "
-"running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/3d/spatial.cpp
-msgid "Matrix"
-msgstr ""
-
-#: scene/3d/spatial.cpp
-msgid "Gizmo"
-msgstr ""
-
-#: scene/3d/spatial_velocity_tracker.cpp
-msgid "Track Physics Step"
-msgstr ""
-
-#: scene/3d/spring_arm.cpp
-msgid "Spring Length"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
-msgid "Opacity"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
-msgid "Transparent"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid ""
-"A SpriteFrames resource must be created or set in the \"Frames\" property in "
-"order for AnimatedSprite3D to display frames."
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid ""
-"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
-"it as a child of a VehicleBody."
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Per-Wheel Motion"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Engine Force"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Brake"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Steering"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "VehicleBody Motion"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Use As Traction"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Use As Steering"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Wheel"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Roll Influence"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Friction Slip"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Suspension"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Max Force"
-msgstr ""
-
-#: scene/3d/visibility_notifier.cpp
-msgid "AABB"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
-msgid "Geometry"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Material Override"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Material Overlay"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Cast Shadow"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Extra Cull Margin"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Baked Light"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Generate Lightmap"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
-#: scene/resources/material.cpp
-msgid "Min Distance"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Min Hysteresis"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Max Hysteresis"
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"WorldEnvironment requires its \"Environment\" property to contain an "
-"Environment to have a visible effect."
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
-"this environment's Background Mode to Canvas (for 2D scenes)."
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "On BlendTree node '%s', animation not found: '%s'"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Animation not found: '%s'"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Mix Mode"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Fadein Time"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Fadeout Time"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Auto Restart"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Delay"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Random Delay"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Add Amount"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Blend Amount"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Seek Position"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Input Count"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Xfade Time"
-msgstr ""
-
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Switch Mode"
-msgstr ""
-
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Auto Advance"
-msgstr ""
-
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Advance Condition"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Anim Apply Reset"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Current Animation"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Assigned Animation"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Reset On Save"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Current Animation Length"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Current Animation Position"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Options"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Method Call Mode"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "In node '%s', invalid animation: '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Invalid animation: '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Nothing connected to input '%s' of node '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "No root AnimationNode for the graph is set."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Path to an AnimationPlayer node containing animations is not set."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "The AnimationPlayer root node is not a valid node."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Tree Root"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Anim Player"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Root Motion"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Track"
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "This node has been deprecated. Use AnimationTree instead."
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Playback"
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Master Player"
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Base Path"
-msgstr ""
-
-#: scene/animation/root_motion_view.cpp
-msgid "Animation Path"
-msgstr ""
-
-#: scene/animation/root_motion_view.cpp
-msgid "Zero Y"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Root Bone"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Tip Bone"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Interpolation"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Override Tip Basis"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Use Magnet"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Magnet"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Target Node"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Max Iterations"
-msgstr ""
-
-#: scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/tween.cpp
-msgid "Playback Speed"
-msgstr ""
-
-#: scene/audio/audio_stream_player.cpp
-msgid "Mix Target"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
-#: scene/gui/texture_rect.cpp
-msgid "Stretch Mode"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
-msgid "Alignment"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Shortcut In Tooltip"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Action Mode"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Keep Pressed Outside"
-msgstr ""
-
-#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
-msgid "Shortcut"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Group"
-msgstr ""
-
-#: scene/gui/button.cpp scene/gui/label.cpp
-msgid "Clip Text"
-msgstr ""
-
-#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
-#: scene/gui/spin_box.cpp
-msgid "Align"
-msgstr ""
-
-#: scene/gui/button.cpp
-msgid "Icon Align"
-msgstr ""
-
-#: scene/gui/button.cpp
-msgid "Expand Icon"
-msgstr ""
-
-#: scene/gui/center_container.cpp
-msgid "Use Top Left"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid ""
-"Color: #%s\n"
-"LMB: Apply color\n"
-"RMB: Remove preset"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Edit Alpha"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "HSV Mode"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Raw Mode"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Deferred Mode"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Presets Enabled"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Presets Visible"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Pick a color from the editor window."
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "HSV"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Switch between hexadecimal and code values."
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Add current color as a preset."
-msgstr ""
-
-#: scene/gui/container.cpp
-msgid ""
-"Container by itself serves no purpose unless a script configures its "
-"children placement behavior.\n"
-"If you don't intend to add a script, use a plain Control node instead."
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Theme Overrides"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid ""
-"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
-"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Anchor"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Grow Direction"
-msgstr ""
-
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-msgid "Min Size"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Pivot Offset"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Clip Content"
-msgstr ""
-
-#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Hint"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Tooltip"
-msgstr ""
-
-#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Focus"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Left"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Top"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Right"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Bottom"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Next"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Previous"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Mouse"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Default Cursor Shape"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Pass On Modal Close Click"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Stretch Ratio"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Theme Type Variation"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Window Title"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Dialog"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Hide On OK"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Alert!"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Please Confirm..."
-msgstr ""
-
-#: scene/gui/file_dialog.cpp
-msgid "Mode Overrides Title"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp
-msgid "Must use a valid extension."
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Right Disconnects"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Scroll Offset"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Snap Distance"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Zoom Min"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Zoom Max"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Zoom Step"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Show Zoom Label"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Minimap"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Enable grid minimap."
-msgstr ""
-
-#: scene/gui/graph_node.cpp
-msgid "Show Close"
-msgstr ""
-
-#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Selected"
-msgstr ""
-
-#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Comment"
-msgstr "Җәмәгать"
-
-#: scene/gui/graph_node.cpp
-msgid "Overlay"
-msgstr ""
-
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
-msgid "Columns"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
-#: scene/gui/tree.cpp scene/main/viewport.cpp
-msgid "Timers"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/tree.cpp
-msgid "Allow Reselect"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/tree.cpp
-msgid "Allow RMB Select"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Max Text Lines"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Auto Height"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Max Columns"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Same Column Width"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Fixed Column Width"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Icon Scale"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Fixed Icon Size"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "V Align"
-msgstr ""
-
-#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-msgid "Visible Characters"
-msgstr ""
-
-#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-msgid "Percent Visible"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "Lines Skipped"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "Max Lines Visible"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
-msgid "Max Length"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Secret"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Secret Character"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Expand To Text Length"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Context Menu Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Virtual Keyboard Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Clear Button Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Shortcut Keys Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Middle Mouse Paste Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Selecting Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/gui/text_edit.cpp
-msgid "Deselect On Focus Loss Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Right Icon"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Placeholder"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Alpha"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Caret"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Blink"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Blink Speed"
-msgstr ""
-
-#: scene/gui/link_button.cpp
-msgid "Underline"
-msgstr ""
-
-#: scene/gui/menu_button.cpp
-msgid "Switch On Hover"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Draw Center"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Region Rect"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp
-msgid ""
-"The Tile and Tile Fit options for Axis Stretch properties are only effective "
-"when using the GLES3 rendering backend.\n"
-"The GLES2 backend is currently in use, so these modes will act like Stretch "
-"instead."
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid "Popup"
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid "Exclusive"
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid ""
-"Popups will hide by default unless you call popup() or any of the popup*() "
-"functions. Making them visible for editing is fine, but they will hide upon "
-"running."
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Hide On Item Selection"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Hide On Checkable Item Selection"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Hide On State Item Selection"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Submenu Popup Delay"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Allow Search"
-msgstr ""
-
-#: scene/gui/progress_bar.cpp
-msgid "Percent"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
-msgstr ""
-
-#: scene/gui/range.cpp scene/resources/curve.cpp
-msgid "Min Value"
-msgstr ""
-
-#: scene/gui/range.cpp scene/resources/curve.cpp
-msgid "Max Value"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Page"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Exp Edit"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Rounded"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Allow Greater"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Allow Lesser"
-msgstr ""
-
-#: scene/gui/reference_rect.cpp
-msgid "Border Color"
-msgstr ""
-
-#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
-msgid "Border Width"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Relative Index"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Absolute Index"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Elapsed Time"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Env"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Character"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "BBCode"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Meta Underlined"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Tab Size"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Fit Content Height"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Scroll Active"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Scroll Following"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Selection Enabled"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Override Selected Font Color"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Custom Effects"
-msgstr ""
-
-#: scene/gui/scroll_bar.cpp
-msgid "Custom Step"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid ""
-"ScrollContainer is intended to work with a single child control.\n"
-"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
-"minimum size manually."
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Follow Focus"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Horizontal Enabled"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Vertical Enabled"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Default Scroll Deadzone"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Scrollable"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Tick Count"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Ticks On Borders"
-msgstr ""
-
-#: scene/gui/spin_box.cpp
-msgid "Prefix"
-msgstr ""
-
-#: scene/gui/spin_box.cpp
-msgid "Suffix"
-msgstr ""
-
-#: scene/gui/split_container.cpp
-msgid "Split Offset"
-msgstr ""
-
-#: scene/gui/split_container.cpp scene/gui/tree.cpp
-msgid "Collapsed"
-msgstr ""
-
-#: scene/gui/split_container.cpp
-msgid "Dragger Visibility"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Tab Align"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Current Tab"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "Tabs Visible"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "All Tabs In Front"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Drag To Rearrange Enabled"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "Use Hidden Tabs For Min Size"
-msgstr ""
-
-#: scene/gui/tabs.cpp
-msgid "Tab Close Display Policy"
-msgstr ""
-
-#: scene/gui/tabs.cpp
-msgid "Scrolling Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Readonly"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Bookmark Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Breakpoint Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Fold Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Hiding Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Wrap Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Scroll Vertical"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Scroll Horizontal"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Draw"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Block Mode"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Moving By Right Click"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect (sec)"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
-msgstr ""
-
-#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Hover"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Focused"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Click Mask"
-msgstr ""
-
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-#: scene/gui/video_player.cpp
-msgid "Expand"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Under"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Over"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Progress"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Progress Offset"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Fill Mode"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp scene/resources/material.cpp
-msgid "Tint"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Radial Fill"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Initial Angle"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Fill Degrees"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
-msgid "Center Offset"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Nine Patch Stretch"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Left"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Top"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Right"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Bottom"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Custom Minimum Height"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "(Other)"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Column Titles Visible"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Hide Folding"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Hide Root"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Drop Mode Flags"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-msgid "Audio Track"
-msgstr ""
-
-#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-msgid "Stream Position"
-msgstr ""
-
-#: scene/gui/viewport_container.cpp
-msgid "Stretch Shrink"
-msgstr ""
-
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Download File"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Download Chunk Size"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Body Size Limit"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Max Redirects"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Timeout"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid ""
-"Setting node name '%s' to be unique within scene for '%s', but it's already "
-"claimed by '%s'. This node is no longer set unique."
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Name Num Separator"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Name Casing"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Editor Description"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Pause Mode"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Physics Interpolation Mode"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Display Folded"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Filename"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Owner"
-msgstr ""
-
-#: scene/main/node.cpp scene/main/scene_tree.cpp
-msgid "Multiplayer"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Custom Multiplayer"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Process Priority"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/timer.cpp
-msgid "Time Left"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Debug Collisions Hint"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Debug Navigation Hint"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use Font Oversampling"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Edited Scene Root"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Root"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Multiplayer Poll"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
-#: scene/resources/shape_2d.cpp
-msgid "Shapes"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Shape Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Contact Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Geometry Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Disabled Geometry Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Max Contacts Displayed"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-msgid "Draw 2D Outlines"
-msgstr ""
-
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
-msgid "Reflections"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Atlas Size"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Atlas Subdiv"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "MSAA"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use FXAA"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use Debanding"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "HDR"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "Use 32 BPC Depth"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Default Environment"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid ""
-"Default Environment as specified in Project Settings (Rendering -> "
-"Environment -> Default Environment) could not be loaded."
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Enable Object Picking"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid ""
-"Very low timer wait times (< 0.05 seconds) may behave in significantly "
-"different ways depending on the rendered or physics frame rate.\n"
-"Consider using a script's process loop instead of relying on a Timer for "
-"very low wait times."
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Autostart"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Viewport Path"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid ""
-"This viewport is not set as render target. If you intend for it to display "
-"its contents directly to the screen, make it a child of a Control so it can "
-"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
-"texture to some node for display."
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid ""
-"The Viewport size must be greater than or equal to 2 pixels on both "
-"dimensions to render anything."
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "ARVR"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Size Override Stretch"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Own World"
-msgstr ""
-
-#: scene/main/viewport.cpp scene/resources/world_2d.cpp
-msgid "World"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "World 2D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Transparent BG"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Handle Input Locally"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "FXAA"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Debanding"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Disable 3D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Keep 3D Linear"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Render Direct To Screen"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Debug Draw"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Render Target"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "V Flip"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Clear Mode"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Enable 2D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Enable 3D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Object Picking"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Disable Input"
-msgstr ""
-
-#: scene/main/viewport.cpp servers/visual_server.cpp
-msgid "Shadow Atlas"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 0"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 1"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 2"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 3"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Canvas Transform"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Global Canvas Transform"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Tooltip Delay (sec)"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Swap OK Cancel"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Layer Names"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "2D Render"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "3D Render"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "2D Physics"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "3D Physics"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Use hiDPI"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Custom"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Custom Font"
-msgstr ""
-
-#: scene/resources/audio_stream_sample.cpp
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
-#: scene/resources/audio_stream_sample.cpp
-msgid "Stereo"
-msgstr ""
-
-#: scene/resources/concave_polygon_shape_2d.cpp
-msgid "Segments"
-msgstr ""
-
-#: scene/resources/curve.cpp
-msgid "Bake Resolution"
-msgstr ""
-
-#: scene/resources/curve.cpp
-msgid "Bake Interval"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Panel"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Hover"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Focus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "H Separation"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Underline Spacing"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Arrow"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Arrow Margin"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Hover Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Checked Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Unchecked"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Unchecked Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Radio Checked"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Radio Checked Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Radio Unchecked"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Radio Unchecked Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Hover Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Check V Adjust"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "On Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Off"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Off Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Shadow"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Outline Modulate"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Shadow Offset X"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Shadow Offset Y"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Shadow As Outline"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Selected"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Uneditable"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Cursor Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Clear Button Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Clear Button Color Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Minimum Spaces"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "BG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "FG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Tab"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Folded"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Fold"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Readonly"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Completion Lines"
-msgstr "Җәмәгать"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Completion Max Width"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Completion Scroll Width"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Scroll Focus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grabber"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grabber Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grabber Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Increment"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Increment Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Increment Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Decrement"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Decrement Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Decrement Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Slider"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grabber Area"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grabber Area Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grabber Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Tick"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Updown"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Scaleborder Size"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Height"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Close Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Close H Offset"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Close V Offset"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Parent Folder"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Toggle Hidden"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Panel Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Labeled Separator Left"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Labeled Separator Right"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Separator"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Accel"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Separator"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "V Separation"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Selected Frame"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Default Frame"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Default Focus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Comment Focus"
-msgstr "Җәмәгать"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Breakpoint"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Resizer"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Close Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Resizer Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Offset"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Close Offset"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Port Offset"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "BG Focus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Selected Focus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Cursor Unfocused"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Button Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Button Normal"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Button Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Button Hover"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Custom Button"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Custom Button Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Custom Button Hover"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Select Arrow"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Arrow Collapsed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Button Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Button Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Guide Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Drop Position Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Relationship Line Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Custom Button Font Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Item Margin"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Button Margin"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Draw Relationship Lines"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Draw Guides"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Scroll Border"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Scroll Speed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Icon Margin"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Line Separation"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Tab FG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Tab BG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Tab Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Menu"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Menu Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color FG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color BG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Side Margin"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Top Margin"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Label V Align FG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Label V Align BG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Large"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Folder"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Folder Icon Modulate"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "File Icon Modulate"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Files Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "SV Width"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "SV Height"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "H Width"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Label Width"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Screen Picker"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Add Preset"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Color Hue"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Color Sample"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Preset BG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Overbright Indicator"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Preset FG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Preset BG Icon"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Normal Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Bold Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Italics Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Bold Italics Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Mono Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Table H Separation"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Table V Separation"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Margin Left"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Margin Top"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Margin Right"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Margin Bottom"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Autohide"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Minus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "More"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grid Minor"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grid Major"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Selection Fill"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Selection Stroke"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Activity"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Bezier Len Pos"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Bezier Len Neg"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Port Grab Distance Horizontal"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Port Grab Distance Vertical"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Override Oversampling"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font Path"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Outline Size"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Outline Color"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Use Mipmaps"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Extra Spacing"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Char"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font Data"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Background"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Custom FOV"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Orientation"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Rotation"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Rotation Degrees"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Canvas Max Layer"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/texture.cpp
-msgid "Camera Feed ID"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Contribution"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sun Color"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth End"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Transmit Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Transmit Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Min"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Max"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Exposure"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "White"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Min Luma"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Max Luma"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SS Reflections"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fade In"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Radius 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "AO Channel Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Edge Sharpness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DOF Far Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DOF Near Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Levels"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "1"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "3"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "4"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "5"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "6"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "7"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Bloom"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Luminance Cap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Scale"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Bicubic Upscale"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Adjustments"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Brightness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Saturation"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Color Correction"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Ascent"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Distance Field"
-msgstr ""
-
-#: scene/resources/gradient.cpp
-msgid "Raw Data"
-msgstr ""
-
-#: scene/resources/gradient.cpp
-msgid "Offsets"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Data"
-msgstr ""
-
-#: scene/resources/line_shape_2d.cpp
-msgid "D"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Next Pass"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use Shadow To Opacity"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Unshaded"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Vertex Lighting"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use Point Size"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "World Triplanar"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Albedo Tex Force sRGB"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Do Not Receive Shadows"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Disable Ambient Light"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Ensure Correct Normals"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Albedo Tex MSDF"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Vertex Color"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use As Albedo"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Is sRGB"
-msgstr ""
-
-#: scene/resources/material.cpp servers/visual_server.cpp
-msgid "Parameters"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Specular Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Depth Draw Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Line Width"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Point Size"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Billboard Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Billboard Keep Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Grow"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Grow Amount"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use Alpha Scissor"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "H Frames"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "V Frames"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Albedo"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "NormalMap"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Clearcoat"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Gloss"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Anisotropy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Flowmap"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Ambient Occlusion"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Deep Parallax"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Min Layers"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Max Layers"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Flip Tangent"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Flip Binormal"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Transmission"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction"
-msgstr ""
-
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
-msgid "Detail"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV Layer"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV1"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Triplanar"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Proximity Fade"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Async Mode"
-msgstr ""
-
-#: scene/resources/mesh.cpp
-msgid "Lightmap Size Hint"
-msgstr ""
-
-#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
-msgid "Custom AABB"
-msgstr ""
-
-#: scene/resources/mesh_library.cpp
-msgid "Mesh Transform"
-msgstr ""
-
-#: scene/resources/mesh_library.cpp
-msgid "NavMesh Transform"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Color Format"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Transform Format"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Format"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Instance Count"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Visible Instance Count"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Parsed Geometry Type"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Source Geometry Mode"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Source Group Name"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Merge Size"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Error"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Verts Per Poly"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Distance"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Max Error"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Low Hanging Obstacles"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Ledge Spans"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
-msgstr ""
-
-#: scene/resources/occluder_shape.cpp
-msgid "Spheres"
-msgstr ""
-
-#: scene/resources/occluder_shape.cpp
-msgid "OccluderShapeSphere Set Spheres"
-msgstr ""
-
-#: scene/resources/occluder_shape_polygon.cpp
-msgid "Polygon Points"
-msgstr ""
-
-#: scene/resources/occluder_shape_polygon.cpp
-msgid "Hole Points"
-msgstr ""
-
-#: scene/resources/packed_scene.cpp
-msgid "Bundled"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Trail"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Divisor"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Size Modifier"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Color Modifier"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Point Texture"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Normal Texture"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Color Texture"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Point Count"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Scale Random"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Scale Curve"
-msgstr ""
-
-#: scene/resources/physics_material.cpp
-msgid "Rough"
-msgstr ""
-
-#: scene/resources/physics_material.cpp
-msgid "Absorbent"
-msgstr ""
-
-#: scene/resources/plane_shape.cpp
-msgid "Plane"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Flip Faces"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Mid Height"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Width"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Height"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Depth"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Top Radius"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Bottom Radius"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Left To Right"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Is Hemisphere"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Curve Step"
-msgstr ""
-
-#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
-msgid "Slips On Slope"
-msgstr ""
-
-#: scene/resources/segment_shape_2d.cpp
-msgid "A"
-msgstr ""
-
-#: scene/resources/shape_2d.cpp
-msgid "Custom Solver Bias"
-msgstr ""
-
-#: scene/resources/skin.cpp
-msgid "Bind Count"
-msgstr ""
-
-#: scene/resources/skin.cpp
-msgid "Bind"
-msgstr ""
-
-#: scene/resources/skin.cpp
-msgid "Bone"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Radiance Size"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Panorama"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Top Color"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Horizon Color"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Bottom Color"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Angle Min"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Angle Max"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Content Margin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Expand Margin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Skew"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Corner Radius"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Corner Detail"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Grow Begin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Grow End"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Load Path"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Base Texture"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Image Size"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Side"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Front"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Back"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Storage Mode"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Lossy Storage Quality"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "From"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "To"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Base"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Current Frame"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Pause"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Which Feed"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Camera Is Active"
-msgstr ""
-
-#: scene/resources/theme.cpp
-msgid "Default Font"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Output Port For Preview"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Depth Draw"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Cull"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Diffuse"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Async"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Modes"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Input Name"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Uniform Name"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid ""
-"The sampler port is connected but not used. Consider changing the source to "
-"'SamplerPort'."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid source for preview."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid source for shader."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture Type"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Cube Map"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Default Value Enabled"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Default Value"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Color Default"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid comparison function for that type."
-msgstr ""
-
-#: scene/resources/world.cpp
-msgid "Fallback Environment"
-msgstr ""
-
-#: scene/resources/world.cpp
-msgid "Scenario"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Direct Space State"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Gravity Vector"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Linear Damp"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Angular Damp"
-msgstr ""
-
-#: scene/resources/world_2d.cpp
-msgid "Canvas"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Primary"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Initialized"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "AR"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Anchor Detection Enabled"
-msgstr ""
-
-#: servers/arvr_server.cpp
-msgid "Primary Interface"
-msgstr ""
-
-#: servers/audio/audio_stream.cpp
-msgid "Audio Stream"
-msgstr ""
-
-#: servers/audio/audio_stream.cpp
-msgid "Random Pitch"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_capture.cpp
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-#: servers/audio/effects/audio_stream_generator.cpp
-msgid "Buffer Length"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Voice Count"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Dry"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Wet"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Voice"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Rate Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Depth (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Level dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_panner.cpp
-msgid "Pan"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack (µs)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Sidechain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Tap 1"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Tap 2"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Feedback"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Low-pass"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Pre Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Keep Hf Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Drive"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Post Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Resonance"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Ceiling dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Threshold dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Soft Clip dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Soft Clip Ratio"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Range Min Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Range Max Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-msgid "Oversampling"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "FFT Size"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Room Size"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "High-pass"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Tap Back Pos"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Pan Pullout"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Surround"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Enable Audio Input"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Output Latency"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Channel Disable Threshold dB"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Channel Disable Time"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Video Delay Compensation (ms)"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Bus Count"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Capture Device"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Global Rate Scale"
-msgstr ""
-
-#: servers/camera/camera_feed.cpp
-msgid "Feed"
-msgstr ""
-
-#: servers/camera/camera_feed.cpp
-msgid "Is Active"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Sleep Threshold Linear"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Sleep Threshold Angular"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Time Before Sleep"
-msgstr ""
-
-#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "BP Hash Table Size"
-msgstr ""
-
-#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Large Object Surface Threshold In Cells"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Inverse Mass"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Inverse Inertia"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Angular Damp"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Linear Damp"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Gravity"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Linear Velocity"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Exclude"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Shape RID"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collide With Bodies"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collide With Areas"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Motion Remainder"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Point"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Normal"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Depth"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Safe Fraction"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Unsafe Fraction"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Physics Engine"
-msgstr ""
-
-#: servers/physics_server.cpp
-msgid "Center Of Mass"
-msgstr ""
-
-#: servers/physics_server.cpp
-msgid "Principal Inertia Axes"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Varying may not be assigned in the '%s' function."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid ""
-"Varyings which were assigned in 'vertex' function may not be reassigned in "
-"'fragment' or 'light'."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid ""
-"Varyings which were assigned in 'fragment' function may not be reassigned in "
-"'vertex' or 'light'."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Assignment to function."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Assignment to uniform."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Constants cannot be modified."
-msgstr ""
-
-#: servers/visual/visual_server_scene.cpp
-msgid "Spatial Partitioning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Render Loop Enabled"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "VRAM Compression"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import BPTC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import S3TC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import ETC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import ETC2"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import PVRTC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Lossless Compression"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force PNG"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "WebP Compression Level"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Time Rollover Secs"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Cubemap Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 0 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 1 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 2 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 3 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shadows"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Filter Mode"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Texture Array Reflections"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "High Quality GGX"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Irradiance Max Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shading"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Vertex Shading"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Lambert Over Burley"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Blinn Over GGX"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Mesh Storage"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Split Stream"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Physical Light Attenuation"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Depth Prepass"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Disable For Vendors"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Anisotropic Filter Level"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Nearest Mipmap Filter"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Software Skinning Fallback"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Software Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Software Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Ninepatch Mode"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "OpenGL"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batching Send Null"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batching Stream"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Legacy Orphan Buffers"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Legacy Stream"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batching"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Batching"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Batching In Editor"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Single Rect Fallback"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Join Item Commands"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Colored Vertex Format Threshold"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Scissor Area Threshold"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Join Items"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batch Buffer Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Item Reordering Lookahead"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Flash Batching"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Diagnose Frame"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "GLES2"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Compatibility"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Disable Half Float"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Enable High Float"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Precision"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "UV Contract"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "UV Contract Amount"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Simple PVS"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "PVS Logging"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Signals"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Remove Danglers"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Flip Imported Portals"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Occlusion Culling"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Active Spheres"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Active Polygons"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shader Compilation Mode"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Simultaneous Compiles"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Log Active Async Compiles Count"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shader Cache Size (MB)"
-msgstr ""
diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po
deleted file mode 100644
index e4f200a564..0000000000
--- a/editor/translations/tzm.po
+++ /dev/null
@@ -1,25683 +0,0 @@
-# Central Atlas Tamazight translation of the Godot Engine editor
-# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
-# This file is distributed under the same license as the Godot source code.
-#
-# Hakim Oubouali <hakim.oubouali.skr@gmail.com>, 2020.
-msgid ""
-msgstr ""
-"Project-Id-Version: Godot Engine editor\n"
-"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2020-10-18 14:21+0000\n"
-"Last-Translator: Hakim Oubouali <hakim.oubouali.skr@gmail.com>\n"
-"Language-Team: Central Atlas Tamazight <https://hosted.weblate.org/projects/"
-"godot-engine/godot/tzm/>\n"
-"Language: tzm\n"
-"Content-Type: text/plain; charset=UTF-8\n"
-"Content-Transfer-Encoding: 8-bit\n"
-"Plural-Forms: nplurals=2; plural=n >= 2 && (n < 11 || n > 99);\n"
-"X-Generator: Weblate 4.3.1-dev\n"
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Tablet Driver"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Clipboard"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Current Screen"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Exit Code"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "V-Sync Enabled"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Low Processor Usage Mode"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Min Window Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Max Window Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Screen Orientation"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
-#: platform/uwp/os_uwp.cpp
-msgid "Window"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/project_settings.cpp
-msgid "Borderless"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Per Pixel Transparency Enabled"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/project_settings.cpp
-msgid "Fullscreen"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Maximized"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Minimized"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
-#: scene/gui/graph_node.cpp
-msgid "Resizable"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
-#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Position"
-msgstr ""
-
-#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
-#: main/main.cpp modules/gridmap/grid_map.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
-#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
-#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Endian Swap"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Editor Hint"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Print Error Messages"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Iterations Per Second"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Target FPS"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Time Scale"
-msgstr ""
-
-#: core/bind/core_bind.cpp main/main.cpp
-msgid "Physics Jitter Fix"
-msgstr ""
-
-#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Error String"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Error Line"
-msgstr ""
-
-#: core/bind/core_bind.cpp
-msgid "Result"
-msgstr ""
-
-#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
-msgid "Memory"
-msgstr ""
-
-#: core/command_queue_mt.cpp core/message_queue.cpp
-#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
-#: servers/visual_server.cpp
-msgid "Limits"
-msgstr ""
-
-#: core/command_queue_mt.cpp
-msgid "Command Queue"
-msgstr ""
-
-#: core/command_queue_mt.cpp
-msgid "Multithreading Queue Size (KB)"
-msgstr ""
-
-#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Function"
-msgstr ""
-
-#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Data"
-msgstr ""
-
-#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
-msgid "Network"
-msgstr ""
-
-#: core/io/file_access_network.cpp
-msgid "Remote FS"
-msgstr ""
-
-#: core/io/file_access_network.cpp
-msgid "Page Size"
-msgstr ""
-
-#: core/io/file_access_network.cpp
-msgid "Page Read Ahead"
-msgstr ""
-
-#: core/io/http_client.cpp
-msgid "Blocking Mode Enabled"
-msgstr ""
-
-#: core/io/http_client.cpp
-msgid "Connection"
-msgstr ""
-
-#: core/io/http_client.cpp
-msgid "Read Chunk Size"
-msgstr ""
-
-#: core/io/marshalls.cpp
-msgid "Object ID"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
-msgid "Allow Object Decoding"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-msgid "Refuse New Network Connections"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-msgid "Network Peer"
-msgstr ""
-
-#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
-msgid "Root Node"
-msgstr ""
-
-#: core/io/networked_multiplayer_peer.cpp
-msgid "Refuse New Connections"
-msgstr ""
-
-#: core/io/networked_multiplayer_peer.cpp
-msgid "Transfer Mode"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Encode Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Input Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Output Buffer Max Size"
-msgstr ""
-
-#: core/io/packet_peer.cpp
-msgid "Stream Peer"
-msgstr ""
-
-#: core/io/stream_peer.cpp
-msgid "Big Endian"
-msgstr ""
-
-#: core/io/stream_peer.cpp
-msgid "Data Array"
-msgstr ""
-
-#: core/io/stream_peer_ssl.cpp
-msgid "Blocking Handshake"
-msgstr ""
-
-#: core/io/udp_server.cpp
-msgid "Max Pending Connections"
-msgstr ""
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-msgid "Expected a string of length 1 (a character)."
-msgstr ""
-
-#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-#: modules/mono/glue/gd_glue.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "self can't be used because instance is null (not passed)"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid index of type %s for base type %s"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid named index '%s' for base type %s"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "Invalid arguments to construct '%s'"
-msgstr ""
-
-#: core/math/expression.cpp
-msgid "On call to '%s':"
-msgstr ""
-
-#: core/math/random_number_generator.cpp
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Seed"
-msgstr ""
-
-#: core/math/random_number_generator.cpp
-msgid "State"
-msgstr ""
-
-#: core/message_queue.cpp
-msgid "Message Queue"
-msgstr ""
-
-#: core/message_queue.cpp
-msgid "Max Size (KB)"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: servers/audio_server.cpp
-msgid "Device"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Alt"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Shift"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Control"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Meta"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Command"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
-#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Pressed"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Scancode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Physical Scancode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Unicode"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Echo"
-msgstr ""
-
-#: core/os/input_event.cpp scene/gui/base_button.cpp
-msgid "Button Mask"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
-msgid "Global Position"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Factor"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Button Index"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Doubleclick"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Tilt"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Pressure"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Relative"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
-#: scene/animation/animation_player.cpp scene/resources/environment.cpp
-#: scene/resources/particles_material.cpp
-msgid "Speed"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: scene/3d/sprite_3d.cpp
-msgid "Axis"
-msgstr ""
-
-#: core/os/input_event.cpp
-#, fuzzy
-msgid "Axis Value"
-msgstr "Azal:"
-
-#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: core/os/input_event.cpp editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/touch_screen_button.cpp
-msgid "Action"
-msgstr ""
-
-#: core/os/input_event.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
-msgid "Strength"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Delta"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Channel"
-msgstr ""
-
-#: core/os/input_event.cpp main/main.cpp
-msgid "Message"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Pitch"
-msgstr ""
-
-#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
-msgid "Velocity"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Instrument"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Controller Number"
-msgstr ""
-
-#: core/os/input_event.cpp
-msgid "Controller Value"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Application"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp
-msgid "Config"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Project Settings Override"
-msgstr ""
-
-#: core/project_settings.cpp core/resource.cpp
-#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-#: modules/gdnative/nativescript/nativescript.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
-#: scene/resources/skin.cpp
-msgid "Name"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_help.cpp
-#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Description"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
-msgid "Run"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/run_settings_dialog.cpp main/main.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Disable stdout"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Disable stderr"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Use Hidden Project Data Directory"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Use Custom User Dir"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Custom User Dir Name"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp
-#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
-#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
-#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
-#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
-#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Test Width"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Test Height"
-msgstr ""
-
-#: core/project_settings.cpp editor/animation_track_editor.cpp
-#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
-msgid "Audio"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Default Bus Layout"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_export.cpp
-#: editor/editor_file_system.cpp editor/editor_node.cpp
-#: editor/editor_settings.cpp editor/script_create_dialog.cpp
-#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
-msgid "Editor"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Main Run Args"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Search In File Extensions"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Script Templates Search Path"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Plugin Name"
-msgstr ""
-
-#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
-#: scene/3d/collision_object.cpp scene/gui/control.cpp
-msgid "Input"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Accept"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Select"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Cancel"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Focus Next"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Focus Prev"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Left"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Right"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Up"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Down"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Page Up"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Page Down"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI Home"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "UI End"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
-#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Physics"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
-#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
-#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp servers/physics_server.cpp
-msgid "3D"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Smooth Trimesh Collision"
-msgstr ""
-
-#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
-#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
-#: servers/visual_server.cpp
-msgid "Rendering"
-msgstr ""
-
-#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
-#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp scene/resources/environment.cpp
-#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
-#: servers/visual_server.cpp
-msgid "Quality"
-msgstr ""
-
-#: core/project_settings.cpp scene/gui/file_dialog.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
-msgid "Filters"
-msgstr ""
-
-#: core/project_settings.cpp scene/main/viewport.cpp
-msgid "Sharpen Intensity"
-msgstr ""
-
-#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp main/main.cpp modules/gdscript/gdscript.cpp
-#: modules/visual_script/visual_script.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp scene/3d/room_manager.cpp
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-#: servers/visual_server.cpp
-msgid "Debug"
-msgstr ""
-
-#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
-#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
-msgid "Settings"
-msgstr ""
-
-#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
-#: modules/mono/mono_gd/gd_mono.cpp
-msgid "Profiler"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Max Functions"
-msgstr ""
-
-#: core/project_settings.cpp scene/3d/vehicle_body.cpp
-msgid "Compression"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Formats"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Zstd"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Long Distance Matching"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Compression Level"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Window Log Size"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Zlib"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Gzip"
-msgstr ""
-
-#: core/project_settings.cpp platform/android/export/export.cpp
-msgid "Android"
-msgstr ""
-
-#: core/project_settings.cpp
-msgid "Modules"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "TCP"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Connect Timeout Seconds"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Packet Peer Stream"
-msgstr ""
-
-#: core/register_core_types.cpp
-msgid "Max Buffer (Power of 2)"
-msgstr ""
-
-#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
-msgid "SSL"
-msgstr ""
-
-#: core/register_core_types.cpp main/main.cpp
-msgid "Certificates"
-msgstr ""
-
-#: core/resource.cpp editor/dependency_editor.cpp
-#: editor/editor_resource_picker.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource"
-msgstr ""
-
-#: core/resource.cpp
-msgid "Local To Scene"
-msgstr ""
-
-#: core/resource.cpp editor/dependency_editor.cpp
-#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr ""
-
-#: core/script_language.cpp
-msgid "Source Code"
-msgstr ""
-
-#: core/translation.cpp editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr ""
-
-#: core/translation.cpp
-msgid "Test"
-msgstr ""
-
-#: core/translation.cpp scene/resources/font.cpp
-msgid "Fallback"
-msgstr ""
-
-#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
-msgid "B"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "KiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "MiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "GiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "TiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "PiB"
-msgstr ""
-
-#: core/ustring.cpp
-msgid "EiB"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
-msgid "Buffers"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Canvas Polygon Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Canvas Polygon Index Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp main/main.cpp
-#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
-#: servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
-#: servers/visual_server.cpp
-msgid "2D"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Snapping"
-msgstr ""
-
-#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
-#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-msgid "Use GPU Pixel Snap"
-msgstr ""
-
-#: drivers/gles2/rasterizer_scene_gles2.cpp
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Immediate Buffer Size (KB)"
-msgstr ""
-
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Lightmapping"
-msgstr ""
-
-#: drivers/gles2/rasterizer_storage_gles2.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Use Bicubic Sampling"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Elements"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Lights"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Renderable Reflections"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Max Lights Per Object"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Subsurface Scattering"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
-#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
-#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
-#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-msgid "Scale"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Follow Surface"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Weight Samples"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp
-msgid "Voxel Cone Tracing"
-msgstr ""
-
-#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
-msgid "High Quality"
-msgstr ""
-
-#: drivers/gles3/rasterizer_storage_gles3.cpp
-msgid "Blend Shape Max Buffer Size (KB)"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Free"
-msgstr "Amcix"
-
-#: editor/animation_bezier_editor.cpp
-msgid "Balanced"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Mirror"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
-msgid "Time:"
-msgstr "Akud:"
-
-#: editor/animation_bezier_editor.cpp
-msgid "Value:"
-msgstr "Azal:"
-
-#: editor/animation_bezier_editor.cpp
-msgid "Insert Key Here"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Duplicate Selected Key(s)"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Delete Selected Key(s)"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Add Bezier Point"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp
-msgid "Move Bezier Points"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr ""
-
-#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
-msgid "Anim Delete Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Keyframe Time"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Transition"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Transform"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Keyframe Value"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Change Call"
-msgstr ""
-
-#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Frame"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
-#: platform/osx/export/export.cpp
-msgid "Location"
-msgstr ""
-
-#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
-#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
-msgid "Rotation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Arg Count"
-msgstr ""
-
-#: editor/animation_track_editor.cpp main/main.cpp
-#: modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "In Handle"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Out Handle"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Start Offset"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "End Offset"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Easing"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Keyframe Time"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Transition"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Transform"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Keyframe Value"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Multi Change Call"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Length"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Property Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "3D Transform Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Call Method Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Bezier Curve Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Audio Playback Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation Playback Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation length (frames)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation length (seconds)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation Looping"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Audio Clips:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Clips:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Track Path"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Toggle this track on/off."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Update Mode (How this property is set)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
-msgid "Interpolation Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove this track."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Time (s): "
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Toggle Track Enabled"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Continuous"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Discrete"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Trigger"
-msgstr ""
-
-#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
-msgid "Capture"
-msgstr "Amẓ"
-
-#: editor/animation_track_editor.cpp
-msgid "Nearest"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp
-msgid "Linear"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Cubic"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clamp Loop Interp"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Wrap Loop Interp"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Duplicate Key(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add RESET Value(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Delete Key(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Update Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Interpolation Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Loop Mode"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove Anim Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Editors"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-msgid "Confirm Insert Track"
-msgstr ""
-
-#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
-#: editor/animation_track_editor.cpp
-msgid "Create NEW track for %s and insert key?"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Create %d NEW tracks and insert keys?"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert"
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-msgid "node '%s'"
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-msgid "animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "AnimationPlayer can't animate itself, only other players."
-msgstr ""
-
-#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
-#: editor/animation_track_editor.cpp
-msgid "property '%s'"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Create & Insert"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert Track & Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Insert Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Change Animation Step"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Rearrange Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"Audio tracks can only point to nodes of type:\n"
-"-AudioStreamPlayer\n"
-"-AudioStreamPlayer2D\n"
-"-AudioStreamPlayer3D"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Not possible to add a new track without a root"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Bezier Track"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Track path is invalid, so can't add a key."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Track is not of type Spatial, can't insert key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Transform Track Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Track Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Track path is invalid, so can't add a method key."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Add Method Track Key"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Move Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
-#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
-#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Transform"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_help.cpp
-msgid "Methods"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Bezier"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Clipboard is empty!"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Paste Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Scale Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"This option does not work for Bezier editing, as it's only a single track."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim Add RESET Keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid ""
-"This animation belongs to an imported scene, so changes to imported tracks "
-"will not be saved.\n"
-"\n"
-"To enable the ability to add custom tracks, navigate to the scene's import "
-"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
-"Tracks\", then re-import.\n"
-"Alternatively, use an import preset that imports animations to separate "
-"files."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Warning: Editing imported animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Select an AnimationPlayer node to create and edit animations."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Only show tracks from nodes selected in tree."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Group tracks by node or display them as plain list."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Snap:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation step value."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Seconds"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
-#: scene/resources/texture.cpp
-msgid "FPS"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_resource_picker.cpp editor/import/resource_importer_wav.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Animation properties."
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Copy Tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale Selection"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale From Cursor"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Duplicate Transposed"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Delete Selection"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Go to Next Step"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Go to Previous Step"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Apply Reset"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Optimize Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Pick the node that will be animated:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Use Bezier Curves"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Create RESET Track(s)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Anim. Optimizer"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max. Linear Error:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max. Angular Error:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Max Optimizable Angle:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
-#: servers/visual_server.cpp
-msgid "Optimize"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove invalid keys"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Remove unresolved and empty tracks"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-up all animations"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Clean-Up"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Scale Ratio:"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Select Tracks to Copy"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_log.cpp
-#: editor/editor_resource_picker.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr ""
-
-#: editor/animation_track_editor.cpp
-msgid "Select All/None"
-msgstr ""
-
-#: editor/animation_track_editor_plugins.cpp
-msgid "Add Audio Track Clip"
-msgstr ""
-
-#: editor/animation_track_editor_plugins.cpp
-msgid "Change Audio Track Clip Start Offset"
-msgstr ""
-
-#: editor/animation_track_editor_plugins.cpp
-msgid "Change Audio Track Clip End Offset"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Resize Array"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Change Array Value Type"
-msgstr ""
-
-#: editor/array_property_edit.cpp
-msgid "Change Array Value"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Go to Line"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line Number:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "%d replaced."
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
-msgid "%d match."
-msgstr ""
-
-#: editor/code_editor.cpp editor/editor_help.cpp
-msgid "%d matches."
-msgstr ""
-
-#: editor/code_editor.cpp editor/find_in_files.cpp
-msgid "Match Case"
-msgstr ""
-
-#: editor/code_editor.cpp editor/find_in_files.cpp
-msgid "Whole Words"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Replace"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Replace All"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Selection Only"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
-msgid "Standard"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom In"
-msgstr ""
-
-#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom Out"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Reset Zoom"
-msgstr ""
-
-#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
-msgid "Warnings"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line and column numbers."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Method in target node must be specified."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Method name must be a valid identifier."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid ""
-"Target method not found. Specify a valid method or attach a script to the "
-"target node."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect to Node:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect to Script:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "From Signal:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Scene does not contain any script."
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
-#: editor/groups_editor.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/item_list_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-msgid "Add"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-msgid "Remove"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Add Extra Call Argument:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Extra Call Arguments:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Receiver Method:"
-msgstr ""
-
-#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
-#: servers/visual_server.cpp
-msgid "Advanced"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Deferred"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid ""
-"Defers the signal, storing it in a queue and only firing it at idle time."
-msgstr ""
-
-#: editor/connections_dialog.cpp scene/resources/texture.cpp
-msgid "Oneshot"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnects the signal after its first emission."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Cannot connect signal"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp editor/groups_editor.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Close"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Signal:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect '%s' to '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect all from signal: '%s'"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect..."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Disconnect"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Connect a Signal to a Method"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Edit Connection:"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr ""
-
-#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
-msgid "Signals"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Filter signals"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Are you sure you want to remove all connections from this signal?"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Disconnect All"
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Edit..."
-msgstr ""
-
-#: editor/connections_dialog.cpp
-msgid "Go to Method"
-msgstr ""
-
-#: editor/create_dialog.cpp
-msgid "Change %s Type"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/project_settings_editor.cpp
-msgid "Change"
-msgstr ""
-
-#: editor/create_dialog.cpp
-msgid "Create New %s"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
-msgid "No results for \"%s\"."
-msgstr ""
-
-#: editor/create_dialog.cpp editor/property_selector.cpp
-msgid "No description available for %s."
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Search:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Matches:"
-msgstr ""
-
-#: editor/create_dialog.cpp editor/editor_feature_profile.cpp
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Description:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Search Replacement For:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependencies For:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Scene '%s' is currently being edited.\n"
-"Changes will only take effect when reloaded."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Resource '%s' is in use.\n"
-"Changes will only take effect when reloaded."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependencies:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Fix Broken"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Dependency Editor"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Search Replacement Resource:"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
-#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Open"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"Remove the selected files from the project? (Cannot be undone.)\n"
-"Depending on your filesystem configuration, the files will either be moved "
-"to the system trash or deleted permanently."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid ""
-"The files being removed are required by other resources in order for them to "
-"work.\n"
-"Remove them anyway? (Cannot be undone.)\n"
-"Depending on your filesystem configuration, the files will either be moved "
-"to the system trash or deleted permanently."
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Cannot remove:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Error loading:"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Load failed due to missing dependencies:"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_node.cpp
-msgid "Open Anyway"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Which action should be taken?"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Fix Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Errors loading!"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Show Dependencies"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Orphan Resource Explorer"
-msgstr ""
-
-#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
-#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
-msgid "Delete"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Owns"
-msgstr ""
-
-#: editor/dependency_editor.cpp
-msgid "Resources Without Explicit Ownership:"
-msgstr ""
-
-#: editor/dictionary_property_edit.cpp
-msgid "Change Dictionary Key"
-msgstr ""
-
-#: editor/dictionary_property_edit.cpp
-msgid "Change Dictionary Value"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Thanks from the Godot community!"
-msgstr ""
-
-#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
-msgid "Click to copy."
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Godot Engine contributors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Project Founders"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Lead Developer"
-msgstr ""
-
-#. TRANSLATORS: This refers to a job title.
-#: editor/editor_about.cpp
-msgctxt "Job Title"
-msgid "Project Manager"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Developers"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Authors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Platinum Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Gold Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Silver Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Bronze Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Mini Sponsors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Gold Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Silver Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Bronze Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Donors"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "License"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Third-party Licenses"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid ""
-"Godot Engine relies on a number of third-party free and open source "
-"libraries, all compatible with the terms of its MIT license. The following "
-"is an exhaustive list of all such third-party components with their "
-"respective copyright statements and license terms."
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "All Components"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Components"
-msgstr ""
-
-#: editor/editor_about.cpp
-msgid "Licenses"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Error opening asset file for \"%s\" (not in ZIP format)."
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "%s (already exists)"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Contents of asset \"%s\" - No files conflict with your project:"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Uncompressing Assets"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "The following files failed extraction from asset \"%s\":"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "(and %s more files)"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Asset \"%s\" installed successfully!"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Success!"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp editor/editor_node.cpp
-msgid "Install"
-msgstr ""
-
-#: editor/editor_asset_installer.cpp
-msgid "Asset Installer"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Speakers"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Rename Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Change Audio Bus Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Solo"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Mute"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Toggle Audio Bus Bypass Effects"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Select Audio Bus Send"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Audio Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Move Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Bus Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Drag & drop to rearrange."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Solo"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Mute"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Bypass"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Bus Options"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Duplicate"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Reset Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Effect"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Master bus can't be deleted!"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Delete Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Duplicate Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Reset Bus Volume"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Move Audio Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save Audio Bus Layout As..."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Location for New Layout..."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Open Audio Bus Layout"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "There is no '%s' file."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Invalid file, not an audio bus layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Error saving file: %s"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add Bus"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Add a new Audio Bus to this layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
-#: editor/script_create_dialog.cpp
-msgid "Load"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Load an existing Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save As"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Save this Bus Layout to a file."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp editor/import_dock.cpp
-msgid "Load Default"
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Load the default Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Create a new Bus Layout."
-msgstr ""
-
-#: editor/editor_audio_buses.cpp
-msgid "Audio Bus Layout"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Invalid name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Cannot begin with a digit."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Valid characters:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing engine class name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing built-in type name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing global constant name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Keyword cannot be used as an autoload name."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Autoload '%s' already exists!"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Rename Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Toggle AutoLoad Globals"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Move Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Remove Autoload"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/area.cpp scene/3d/physics_joint.cpp
-#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp servers/visual_server.cpp
-msgid "Enable"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Rearrange Autoloads"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Can't add autoload:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "%s is an invalid path. File does not exist."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "%s is an invalid path. Not in resource path (res://)."
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: editor/editor_plugin_settings.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Path:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Node Name:"
-msgstr ""
-
-#: editor/editor_autoload_settings.cpp
-msgid "Global Variable"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Updating Scene"
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Storing local changes..."
-msgstr ""
-
-#: editor/editor_data.cpp
-msgid "Updating scene..."
-msgstr ""
-
-#: editor/editor_data.cpp editor/editor_resource_picker.cpp
-msgid "[empty]"
-msgstr ""
-
-#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "[unsaved]"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Please select a base directory first."
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Choose a Directory"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp editor/project_manager.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Create Folder"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-#: editor/script_create_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
-msgid "Name:"
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
-msgid "Could not create folder."
-msgstr ""
-
-#: editor/editor_dir_dialog.cpp
-msgid "Choose"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Storing File:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "No export template found at the expected path:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Packing"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
-"Etc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC2' texture compression for GLES3. Enable "
-"'Import Etc 2' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC' texture compression for the driver fallback "
-"to GLES2.\n"
-"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
-"Enabled'."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
-"'Import Pvrtc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
-"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid ""
-"Target platform requires 'PVRTC' texture compression for the driver fallback "
-"to GLES2.\n"
-"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
-"Enabled'."
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-msgid "Custom Template"
-msgstr ""
-
-#: editor/editor_export.cpp editor/project_export.cpp
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Release"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Binary Format"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "64 Bits"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Embed PCK"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "Texture Format"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "BPTC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "S3TC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "ETC"
-msgstr ""
-
-#: editor/editor_export.cpp platform/osx/export/export.cpp
-msgid "ETC2"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "No BPTC Fallbacks"
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-msgid "Custom debug template not found."
-msgstr ""
-
-#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-msgid "Custom release template not found."
-msgstr ""
-
-#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
-msgstr ""
-
-#: editor/editor_export.cpp
-msgid "Convert Text Resources To Binary On Export"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "3D Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Script Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
-msgid "Asset Library"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Scene Tree Editing"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Node Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "FileSystem Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Import Dock"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to view and edit 3D scenes."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to edit scripts using the integrated script editor."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Provides built-in access to the Asset Library."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows editing the node hierarchy in the Scene dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Allows to work with signals and groups of the node selected in the Scene "
-"dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Allows to browse the local file system via a dedicated dock."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Allows to configure import settings for individual assets. Requires the "
-"FileSystem dock to function."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(current)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(none)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Remove currently selected profile, '%s'? Cannot be undone."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Profile must be a valid filename and must not contain '.'"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Profile with this name already exists."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(Editor Disabled, Properties Disabled)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(Properties Disabled)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "(Editor Disabled)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Class Options:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Enable Contextual Editor"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Class Properties:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Main Features:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Nodes and Classes:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "File '%s' format is invalid, import aborted."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid ""
-"Profile '%s' already exists. Remove it first before importing, import "
-"aborted."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Error saving profile to path: '%s'."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Reset to Default"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Current Profile:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Create Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Remove Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Available Profiles:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Make Current"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp editor/editor_node.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
-#: modules/fbx/editor_scene_importer_fbx.cpp
-msgid "Import"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Export"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Configure Selected Profile:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Extra Options:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Create or import a profile to edit available classes and properties."
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "New profile name:"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Godot Feature Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Import Profile(s)"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Export Profile"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Manage Editor Feature Profiles"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Default Feature Profile"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Select Current Folder"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "File exists, overwrite?"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Select This Folder"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "Copy Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "Open in File Manager"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/project_manager.cpp
-msgid "Show in File Manager"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "New Folder..."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
-msgid "Refresh"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "All Recognized"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "All Files (*)"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open File(s)"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a Directory"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Open a File or Directory"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp
-#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp
-msgid "Save"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Save a File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Access"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-msgid "Display Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
-#: scene/gui/control.cpp scene/gui/file_dialog.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-#: scene/resources/visual_shader.cpp
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current Dir"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current File"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Current Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-#: scene/gui/file_dialog.cpp
-msgid "Show Hidden Files"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Disable Overwrite Warning"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Back"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Forward"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go Up"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Toggle Hidden Files"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Toggle Favorite"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
-#: scene/gui/base_button.cpp
-msgid "Toggle Mode"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Focus Path"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Move Favorite Up"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Move Favorite Down"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go to previous folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "Go to next folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Go to parent folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Refresh files."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-msgid "(Un)favorite current folder."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Toggle the visibility of hidden files."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-msgid "View items as a list."
-msgstr ""
-
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Directories & Files:"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
-#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
-msgid "Preview:"
-msgstr ""
-
-#: editor/editor_file_dialog.cpp
-#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp
-msgid "File:"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "ScanSources"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid ""
-"There are multiple importers for different types pointing to file %s, import "
-"aborted"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "(Re)Importing Assets"
-msgstr ""
-
-#: editor/editor_file_system.cpp
-msgid "Reimport Missing Imported Files"
-msgstr ""
-
-#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-msgid "Top"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Class:"
-msgstr ""
-
-#: editor/editor_help.cpp editor/scene_tree_editor.cpp
-#: editor/script_create_dialog.cpp
-msgid "Inherits:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Inherited by:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Online Tutorials"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Properties"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "overrides %s:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "default:"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Theme Properties"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/gradient.cpp
-msgid "Colors"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constants"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Fonts"
-msgstr ""
-
-#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#: platform/iphone/export/export.cpp
-msgid "Icons"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Styles"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Enumerations"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Property Descriptions"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "(value)"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid ""
-"There is currently no description for this property. Please help us by "
-"[color=$color][url=$url]contributing one[/url][/color]!"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Method Descriptions"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid ""
-"There is currently no description for this method. Please help us by "
-"[color=$color][url=$url]contributing one[/url][/color]!"
-msgstr ""
-
-#: editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-msgid "Text Editor"
-msgstr ""
-
-#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
-#: editor/editor_help.cpp
-msgid "Sort Functions Alphabetically"
-msgstr ""
-
-#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Help"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Case Sensitive"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Show Hierarchy"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Display All"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Classes Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Methods Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Signals Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Constants Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Properties Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Theme Properties Only"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Member Type"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Class"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Method"
-msgstr ""
-
-#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Signal"
-msgstr ""
-
-#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Constant"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Property"
-msgstr ""
-
-#: editor/editor_help_search.cpp
-msgid "Theme Property"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
-msgid "Property:"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-msgid "Label"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Read Only"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
-msgid "Checkable"
-msgstr ""
-
-#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Checked"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Draw Red"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Keying"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pin value"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid ""
-"Pinning a value forces it to be saved even if it's equal to the default."
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pin value [Disabled because '%s' is editor-only]"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Set %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Set Multiple:"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Pinned %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Unpinned %s"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Copy Property"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Paste Property"
-msgstr ""
-
-#: editor/editor_inspector.cpp
-msgid "Copy Property Path"
-msgstr ""
-
-#: editor/editor_log.cpp
-msgid "Output:"
-msgstr ""
-
-#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
-msgid "Copy Selection"
-msgstr ""
-
-#: editor/editor_log.cpp editor/editor_network_profiler.cpp
-#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/property_editor.cpp editor/scene_tree_dock.cpp
-#: editor/script_editor_debugger.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Clear"
-msgstr ""
-
-#: editor/editor_log.cpp
-msgid "Clear Output"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: editor/editor_profiler.cpp
-msgid "Stop"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
-#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
-msgid "Start"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "%s/s"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Down"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Up"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp editor/editor_node.cpp
-#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Node"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Incoming RPC"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Incoming RSET"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Outgoing RPC"
-msgstr ""
-
-#: editor/editor_network_profiler.cpp
-msgid "Outgoing RSET"
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-msgid "New Window"
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Spins when the editor window redraws.\n"
-"Update Continuously is enabled, which can increase power usage. Click to "
-"disable it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Spins when the editor window redraws."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Imported resources can't be saved."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Error saving resource!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource can't be saved because it does not belong to the edited scene. "
-"Make it unique first."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save Resource As..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't open file for writing:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Requested file format unknown:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while saving."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while parsing '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unexpected end of file '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Missing '%s' or its dependencies."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error while loading '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Saving Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Analyzing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Creating Thumbnail"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a tree root."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This scene can't be saved because there is a cyclic instancing inclusion.\n"
-"Please resolve it and then attempt to save again."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
-"be satisfied."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Could not save one or more scenes!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save All Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp editor/scene_tree_dock.cpp
-msgid "Can't overwrite scene that is still open!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't load MeshLibrary for merging!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error saving MeshLibrary!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't load TileSet for merging!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Error saving TileSet!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"An error occurred while trying to save the editor layout.\n"
-"Make sure the editor's user data path is writable."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Default editor layout overridden.\n"
-"To restore the Default layout to its base settings, use the Delete Layout "
-"option and delete the Default layout."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Layout name not found!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Restored the Default layout to its base settings."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource belongs to a scene that was imported, so it's not editable.\n"
-"Please read the documentation relevant to importing scenes to better "
-"understand this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource belongs to a scene that was instanced or inherited.\n"
-"Changes to it won't be kept when saving the current scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This resource was imported, so it's not editable. Change its settings in the "
-"import panel and then re-import."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This scene was imported, so changes to it won't be kept.\n"
-"Instancing it or inheriting will allow making changes to it.\n"
-"Please read the documentation relevant to importing scenes to better "
-"understand this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This is a remote object, so changes to it won't be kept.\n"
-"Please read the documentation relevant to debugging to better understand "
-"this workflow."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "There is no defined scene to run."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save scene before running..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Could not start subprocess!"
-msgstr ""
-
-#: editor/editor_node.cpp editor/filesystem_dock.cpp
-msgid "Open Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Base Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Open Script..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Reload"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to '%s' before reloading?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Close"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to '%s' before closing?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%s no longer exists! Please specify a new save location."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The current scene has no root node, but %d modified external resource(s) "
-"were saved anyway."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"A root node is required to save the scene. You can add a root node using the "
-"Scene tree dock."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Scene As..."
-msgstr ""
-
-#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "This operation can't be done without a scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export Mesh Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a root node."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export Tile Set"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "This operation can't be done without a selected node."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Current scene not saved. Open anyway?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't undo while mouse buttons are pressed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Nothing to undo."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Undo: %s"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't redo while mouse buttons are pressed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Nothing to redo."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Redo: %s"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Can't reload a scene that was never saved."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reload Saved Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The current scene has unsaved changes.\n"
-"Reload the saved scene anyway? This action cannot be undone."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quick Run Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quit"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Yes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Exit the editor?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Project Manager?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before reloading?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save & Quit"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before quitting?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save changes to the following scene(s) before opening Project Manager?"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This option is deprecated. Situations where refresh must be forced are now "
-"considered a bug. Please report."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pick a Main Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reopen Closed Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to load addon script from path: '%s'."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to load addon script from path: '%s'. This might be due to a code "
-"error in that script.\n"
-"Disabling the addon at '%s' to prevent further errors."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Scene '%s' was automatically imported, so it can't be modified.\n"
-"To make changes to it, a new inherited scene can be created."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Error loading scene, it must be inside the project path. Use 'Import' to "
-"open the scene, then save it inside the project path."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene '%s' has broken dependencies:"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Clear Recent Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"No main scene has ever been defined, select one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' does not exist, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' is not a scene file, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Layout"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Delete Layout"
-msgstr ""
-
-#: editor/editor_node.cpp editor/import_dock.cpp
-#: editor/script_create_dialog.cpp
-msgid "Default"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_resource_picker.cpp
-#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-msgid "Show in FileSystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play This Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Undo Close Tab"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Close Other Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close Tabs to the Right"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Close All Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Switch Scene Tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more files or folders"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more folders"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "%d more files"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Unable to write to file '%s', file in use, locked or lacking permissions."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
-#: servers/arvr/arvr_interface.cpp
-msgid "Interface"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Scene Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Always Show Close Button"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Resize If Many Tabs"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Minimum Width"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Output"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Clear Output On Play"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Open Output On Play"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Always Close Output On Stop"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save On Focus Loss"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Save Each Scene On Quit"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Quit Confirmation"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Show Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Vital Only"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Localize Settings"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Restore Scenes On Load"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Show Thumbnail On Hover"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Property Name Style"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Float Step"
-msgstr ""
-
-#: editor/editor_node.cpp scene/gui/tree.cpp
-msgid "Disable Folding"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Auto Unfold Foreign Scenes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Horizontal Vector2 Editing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Horizontal Vector Types Editing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Resources In Current Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Resources To Open In New Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Default Color Picker Mode"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Username"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Dock Position"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_plugin.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Toggle distraction-free mode."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Add a new scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Go to previously opened scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Text"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Next tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Previous tab"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Filter Files..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Operations with scene files."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Inherited Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Scene..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Open Recent"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Convert To..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "MeshLibrary..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "TileSet..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Undo"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Redo"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Miscellaneous project or scene-wide tools."
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
-msgid "Project"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Project Settings..."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Set Up Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Shut Down Version Control"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Export..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Install Android Build Template..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open User Data Folder"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tools"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Orphan Resource Explorer..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Reload Current Project"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Quit to Project List"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Deploy with Remote Debug"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, using one-click deploy will make the executable "
-"attempt to connect to this computer's IP so the running project can be "
-"debugged.\n"
-"This option is intended to be used for remote debugging (typically with a "
-"mobile device).\n"
-"You don't need to enable it to use the GDScript debugger locally."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Small Deploy with Network Filesystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, using one-click deploy for Android will only "
-"export an executable without the project data.\n"
-"The filesystem will be provided from the project by the editor over the "
-"network.\n"
-"On Android, deploying will use the USB cable for faster performance. This "
-"option speeds up testing for projects with large assets."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Visible Collision Shapes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, collision shapes and raycast nodes (for 2D and "
-"3D) will be visible in the running project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Visible Navigation"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, navigation meshes and polygons will be visible "
-"in the running project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Force Shader Fallbacks"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, shaders will be used in their fallback form "
-"(either visible via an ubershader or hidden) during all the run time.\n"
-"This is useful for verifying the look and performance of fallbacks, which "
-"are normally displayed briefly.\n"
-"Asynchronous shader compilation must be enabled in the project settings for "
-"this option to make a difference."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Synchronize Scene Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, any changes made to the scene in the editor "
-"will be replicated in the running project.\n"
-"When used remotely on a device, this is more efficient when the network "
-"filesystem option is enabled."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Synchronize Script Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"When this option is enabled, any script that is saved will be reloaded in "
-"the running project.\n"
-"When used remotely on a device, this is more efficient when the network "
-"filesystem option is enabled."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Editor Settings..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Editor Layout"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Take Screenshot"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Screenshots are stored in the Editor Data/Settings Folder."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Toggle Fullscreen"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Data/Settings Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Data Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Editor Settings Folder"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Editor Features..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Export Templates..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Online Documentation"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Questions & Answers"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Report a Bug"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Suggest a Feature"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Send Docs Feedback"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
-msgid "Community"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "About Godot"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Support Godot Development"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play the project."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pause the scene execution for debugging."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Pause Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Stop the scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play the edited scene."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play custom scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Play Custom Scene"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Changing the video driver requires restarting the editor."
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_settings_editor.cpp
-#: editor/settings_config_dialog.cpp
-msgid "Save & Restart"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update All Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Vital Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Hide Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#: editor/fileserver/editor_file_server.cpp
-#: modules/fbx/editor_scene_importer_fbx.cpp
-msgid "FileSystem"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Expand Bottom Panel"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Don't Save"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Android build template is missing, please install relevant templates."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Manage Templates"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Install from file"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Select android sources file"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"This will set up your project for custom Android builds by installing the "
-"source template to \"res://android/build\".\n"
-"You can then apply modifications and build your own custom APK on export "
-"(adding modules, changing the AndroidManifest.xml, etc.).\n"
-"Note that in order to make custom builds instead of using pre-built APKs, "
-"the \"Use Custom Build\" option should be enabled in the Android export "
-"preset."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The Android build template is already installed in this project and it won't "
-"be overwritten.\n"
-"Remove the \"res://android/build\" directory manually before attempting this "
-"operation again."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Import Templates From ZIP File"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Template Package"
-msgstr ""
-
-#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Merge With Existing"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Apply MeshInstance Transforms"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open & Run a Script"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Reload"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Resave"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "New Inherited"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Load Errors"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Select"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Select Current"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open 2D Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open 3D Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open Script Editor"
-msgstr ""
-
-#: editor/editor_node.cpp editor/project_manager.cpp
-msgid "Open Asset Library"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open the next Editor"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open the previous Editor"
-msgstr ""
-
-#: editor/editor_node.h
-msgid "Warning!"
-msgstr ""
-
-#: editor/editor_path.cpp
-msgid "No sub-resources found."
-msgstr ""
-
-#: editor/editor_path.cpp
-msgid "Open a list of sub-resources."
-msgstr ""
-
-#: editor/editor_plugin.cpp
-msgid "Creating Mesh Previews"
-msgstr ""
-
-#: editor/editor_plugin.cpp
-msgid "Thumbnail..."
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Main Script:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Edit Plugin"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Installed Plugins:"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-msgid "Update"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Version"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-msgid "Author"
-msgstr ""
-
-#: editor/editor_plugin_settings.cpp
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Status"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Measure:"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame Time (ms)"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Average Time (ms)"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame %"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Physics Frame %"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Inclusive"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Self"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid ""
-"Inclusive: Includes time from other functions called by this function.\n"
-"Use this to spot bottlenecks.\n"
-"\n"
-"Self: Only count the time spent in the function itself, not in other "
-"functions called by that function.\n"
-"Use this to find individual functions to optimize."
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Frame #:"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Calls"
-msgstr ""
-
-#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Profiler Frame History Size"
-msgstr ""
-
-#: editor/editor_profiler.cpp
-msgid "Profiler Frame Max Functions"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "Edit Text:"
-msgstr ""
-
-#: editor/editor_properties.cpp editor/script_create_dialog.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "On"
-msgstr ""
-
-#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: scene/main/canvas_layer.cpp
-msgid "Layer"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "Bit %d, value %d"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "[Empty]"
-msgstr ""
-
-#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign..."
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid "Invalid RID"
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid ""
-"Can't create a ViewportTexture on resources saved as a file.\n"
-"Resource needs to belong to a scene."
-msgstr ""
-
-#: editor/editor_properties.cpp
-msgid ""
-"Can't create a ViewportTexture on this resource because it's not set as "
-"local to scene.\n"
-"Please switch on the 'local to scene' property on it (and all resources "
-"containing it up to a node)."
-msgstr ""
-
-#: editor/editor_properties.cpp editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/editor_properties.cpp editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "New Key:"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "New Value:"
-msgstr ""
-
-#: editor/editor_properties_array_dict.cpp
-msgid "Add Key/Value Pair"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid ""
-"The selected resource (%s) does not match any type expected for this "
-"property (%s)."
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Quick Load"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "Make Unique"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
-#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "Convert to %s"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "New %s"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Base Type"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Edited Resource"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
-#: scene/gui/slider.cpp scene/gui/spin_box.cpp
-msgid "Editable"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-msgid "New Script"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
-msgid "Extend Script"
-msgstr ""
-
-#: editor/editor_resource_picker.cpp
-msgid "Script Owner"
-msgstr ""
-
-#: editor/editor_run_native.cpp
-msgid ""
-"No runnable export preset found for this platform.\n"
-"Please add a runnable preset in the Export menu or define an existing preset "
-"as runnable."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Write your logic in the _run() method."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "There is an edited scene already."
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Couldn't instance script:"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Did you forget the 'tool' keyword?"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Couldn't run script:"
-msgstr ""
-
-#: editor/editor_run_script.cpp
-msgid "Did you forget the '_run' method?"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Editor Language"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Display Scale"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Custom Display Scale"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Antialiased"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Hinting"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Main Font Bold"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Font"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Dim Editor On Dialog Popup"
-msgstr ""
-
-#: editor/editor_settings.cpp main/main.cpp
-msgid "Low Processor Mode Sleep (µsec)"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Unfocused Low Processor Mode Sleep (µsec)"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Separate Distraction Mode"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Max Array Dictionary Items Per Page"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
-#: scene/register_scene_types.cpp
-msgid "Theme"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/import_dock.cpp
-msgid "Preset"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Icon And Font Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Base Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Accent Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/environment.cpp
-msgid "Contrast"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Relationship Line Opacity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Highlight Tabs"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Border Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Use Graph Node Headers"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Additional Spacing"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Custom Theme"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Script Button"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Directories"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Autoscan Project Path"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Project Path"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Compress Binary Resources"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Safe Save On Backup Then Rename"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "File Dialog"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Thumbnail Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Docks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scene Tree"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Start Create Dialog Fully Expanded"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Always Show Folders"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Property Editor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Refresh Interval"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Subresource Hue Tint"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Color Theme"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/3d/label_3d.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Line Spacing"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Highlighting"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Syntax Highlighting"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Highlight All Occurrences"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Highlight Current Line"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-msgid "Highlight Type Safe Lines"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Indent"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Convert Indent On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Draw Tabs"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Draw Spaces"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
-msgid "Navigation"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Smooth Scrolling"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "V Scroll Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Minimap"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Minimap Width"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Mouse Extra Buttons Navigate History"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Appearance"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-msgid "Show Line Numbers"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Numbers Zero Padded"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Bookmark Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Breakpoint Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Info Gutter"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Folding"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Word Wrap"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Line Length Guidelines"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Soft Column"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Hard Column"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Script List"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Members Overview"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Files"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Trim Trailing Whitespace On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Autosave Interval Secs"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Restore Scripts On Load"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Create Signal Callbacks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Sort Members Outline Alphabetically"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Cursor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scroll Past End Of File"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Block Caret"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Caret Blink"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Caret Blink Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Right Click Moves Caret"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Completion"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Idle Parse Delay"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Brace Complete"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Code Complete Delay"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Put Callhint Tooltip Below Current Line"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Callhint Tooltip Offset"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Complete File Paths"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-msgid "Add Type Hints"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Use Single Quotes"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Show Help Index"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Source Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Help Title Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Pick Distance"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-msgid "Preview Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Primary Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Secondary Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Selection Box Color"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "3D Gizmos"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "Gizmo Colors"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Instanced"
-msgstr ""
-
-#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-msgid "Joint"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Primary Grid Steps"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Max"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Min"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid Division Level Bias"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid XZ Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid XY Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Grid YZ Plane"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default FOV"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Z Near"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Z Far"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Lightmap Baking Number Of CPU Threads"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Navigation Scheme"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Invert Y Axis"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Invert X Axis"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Zoom Style"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Emulate Numpad"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Emulate 3 Button Mouse"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Pan Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Zoom Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-msgid "Warped Mouse Panning"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Navigation Feel"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Sensitivity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Orbit Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Translation Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Zoom Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Freelook"
-msgstr "Amcix"
-
-#: editor/editor_settings.cpp
-msgid "Freelook Navigation Scheme"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Sensitivity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Inertia"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Base Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Activation Modifier"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Freelook Speed Zoom Link"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-msgid "Grid Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Guides Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Smart Snapping Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Width"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Color 1"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Color 2"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Selected Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone IK Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Outline Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Bone Outline Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Viewport Border Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Constrain Editor View"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Simple Panning"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Scroll To Pan"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Pan Speed"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly Editor"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Point Grab Radius"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Show Previous Outline"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
-msgid "Autorename Animation Tracks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Create Bezier Tracks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Default Create Reset Tracks"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Onion Layers Past Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Onion Layers Future Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Visual Editors"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Minimap Opacity"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Window Placement"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/control.cpp
-msgid "Rect"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Rect Custom Position"
-msgstr ""
-
-#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
-msgid "Screen"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Auto Save"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Save Before Running"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Font Size"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Remote Host"
-msgstr ""
-
-#: editor/editor_settings.cpp
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Remote Port"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Editor SSL Certificates"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "HTTP Proxy"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Host"
-msgstr ""
-
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Port"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Project Manager"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Sorting Order"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Symbol Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Keyword Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Control Flow Keyword Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Base Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Engine Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "User Type Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Comment Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "String Color"
-msgstr ""
-
-#: editor/editor_settings.cpp platform/javascript/export/export.cpp
-#: platform/uwp/export/export.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Completion Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Completion Selected Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Completion Existing Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Completion Scroll Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Completion Font Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Text Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Line Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Safe Line Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Caret Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Caret Background Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Text Selected Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Selection Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Brace Mismatch Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Current Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Line Length Guideline Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Word Highlighted Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Number Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Function Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Member Variable Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Mark Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Bookmark Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Breakpoint Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Executing Line Color"
-msgstr ""
-
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Code Folding Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Search Result Color"
-msgstr ""
-
-#: editor/editor_settings.cpp
-msgid "Search Result Border Color"
-msgstr ""
-
-#: editor/editor_spin_slider.cpp
-msgid "Hold %s to round to integers. Hold Shift for more precise changes."
-msgstr ""
-
-#: editor/editor_spin_slider.cpp scene/gui/button.cpp
-msgid "Flat"
-msgstr ""
-
-#: editor/editor_spin_slider.cpp
-msgid "Hide Slider"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp
-msgid "Select Node(s) to Import"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp editor/project_manager.cpp
-msgid "Browse"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp
-msgid "Scene Path:"
-msgstr ""
-
-#: editor/editor_sub_scene.cpp
-msgid "Import From Node:"
-msgstr ""
-
-#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
-#: editor/editor_vcs_interface.cpp
-msgid "%s Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open the folder containing these templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall these templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "There are no mirrors available."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Retrieving the mirror list..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Starting the download..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error requesting URL:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connecting to the mirror..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't resolve the requested address."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't connect to the mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "No response from the mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Request ended up in a redirect loop."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Request failed:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download complete; extracting templates..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Cannot remove temporary file:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"Templates installation failed.\n"
-"The problematic templates archives can be found at '%s'."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error getting the list of mirrors."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Best available mirror"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"No download links found for this version. Direct download is only available "
-"for official releases."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Disconnected"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Resolving"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't Resolve"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Connecting..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't Connect"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connected"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Requesting..."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Downloading"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Connection Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "SSL Handshake Error"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't open the export templates file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside the export templates file: %s."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "No version.txt found inside the export templates file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Error creating path for extracting templates:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Extracting Export Templates"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Importing:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Remove templates for the version '%s'?"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uncompressing Android Build Sources"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export Template Manager"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Current Version:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export templates are missing. Download them or install from a file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Export templates are installed and ready to be used."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open Folder"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open the folder containing installed templates for the current version."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall templates for the current version."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download from:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Open in Web Browser"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Copy Mirror URL"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Download and Install"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"Download and install templates for the current version from the best "
-"possible mirror."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Official export templates aren't available for development builds."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Install from File"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Install templates from a local file."
-msgstr ""
-
-#: editor/export_template_manager.cpp editor/find_in_files.cpp
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Cancel the download of the templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Other Installed Versions:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Uninstall Template"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Select Template File"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Godot Export Templates"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"The templates will continue to download.\n"
-"You may experience a short editor freeze when they finish."
-msgstr ""
-
-#: editor/fileserver/editor_file_server.cpp
-msgid "File Server"
-msgstr ""
-
-#: editor/fileserver/editor_file_server.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Status: Import of file failed. Please fix file and reimport manually."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"Importing has been disabled for this file, so it can't be opened for editing."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Cannot move/rename resources root."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Cannot move a folder into itself."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Error moving:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Error duplicating:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Unable to update dependencies:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Provided name contains invalid characters."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "A file or folder with this name already exists."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Name contains invalid characters."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"This file extension is not recognized by the editor.\n"
-"If you want to rename it anyway, use your operating system's file manager.\n"
-"After renaming to an unknown extension, the file won't be shown in the "
-"editor anymore."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"The following files or folders conflict with items in the target location "
-"'%s':\n"
-"\n"
-"%s\n"
-"\n"
-"Do you wish to overwrite them?"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Renaming file:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Renaming folder:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Duplicating file:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Duplicating folder:"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Inherited Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Set As Main Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Open Scenes"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Instance"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Add to Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Remove from Favorites"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Edit Dependencies..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "View Owners..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Move To..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Scene..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-msgid "New Script..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "New Resource..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Expand All"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Collapse All"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort files"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Name (Ascending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Name (Descending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Type (Ascending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Type (Descending)"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by Last Modified"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Sort by First Modified"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Rename..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Focus the search box"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Previous Folder/File"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Next Folder/File"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Toggle Split Mode"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Search files"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid ""
-"Scanning Files,\n"
-"Please Wait..."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Move"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/project_manager.cpp editor/rename_dialog.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Rename"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Overwrite"
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-msgid "Create Scene"
-msgstr ""
-
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Find in Files"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Find:"
-msgstr ""
-
-#: editor/find_in_files.cpp editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Folder:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Filters:"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid ""
-"Include the files with the following extensions. Add or remove them in "
-"ProjectSettings."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr ""
-
-#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Replace in Files"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace All (NO UNDO)"
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Searching..."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d match in %d file."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d matches in %d file."
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "%d matches in %d files."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Add to Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Remove from Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Group name already exists."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Invalid group name."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Rename Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Delete Group"
-msgstr ""
-
-#: editor/groups_editor.cpp editor/node_dock.cpp
-msgid "Groups"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Nodes Not in Group"
-msgstr ""
-
-#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
-#: editor/scene_tree_editor.cpp
-msgid "Filter nodes"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Nodes in Group"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Empty groups will be automatically removed."
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Group Editor"
-msgstr ""
-
-#: editor/groups_editor.cpp
-msgid "Manage Groups"
-msgstr ""
-
-#: editor/import/editor_import_collada.cpp
-msgid "Collada"
-msgstr ""
-
-#: editor/import/editor_import_collada.cpp
-msgid "Use Ambient"
-msgstr ""
-
-#: editor/import/resource_importer_bitmask.cpp
-msgid "Create From"
-msgstr ""
-
-#: editor/import/resource_importer_bitmask.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Threshold"
-msgstr ""
-
-#: editor/import/resource_importer_csv_translation.cpp
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/import/resource_importer_texture.cpp
-#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp
-msgid "Compress"
-msgstr ""
-
-#: editor/import/resource_importer_csv_translation.cpp
-msgid "Delimiter"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-msgid "ColorCorrect"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-msgid "No BPTC If RGB"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
-msgid "Flags"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp
-#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-msgid "Filter"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "Mipmaps"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "Anisotropic"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: editor/import/resource_importer_texture.cpp
-msgid "sRGB"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-msgid "Slices"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
-#: scene/resources/style_box.cpp
-msgid "Horizontal"
-msgstr ""
-
-#: editor/import/resource_importer_layered_texture.cpp
-#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
-#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
-#: scene/resources/style_box.cpp
-msgid "Vertical"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Generate Tangents"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Scale Mesh"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Offset Mesh"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-#: editor/import/resource_importer_scene.cpp
-msgid "Octahedral Compression"
-msgstr ""
-
-#: editor/import/resource_importer_obj.cpp
-msgid "Optimize Mesh Flags"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Single Scene"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Materials+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import with Separate Objects+Materials+Animations"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Multiple Scenes"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Import as Multiple Scenes+Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-#: scene/3d/physics_joint.cpp
-msgid "Nodes"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Root Type"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Root Name"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Root Scale"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Custom Script"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
-msgid "Storage"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Use Legacy Names"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Materials"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Keep On Reimport"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Meshes"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Ensure Tangents"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Light Baking"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Lightmap Texel Size"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-msgid "Skins"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Use Named Skins"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "External Files"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Store In Subdir"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Filter Script"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Keep Custom Tracks"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Optimizer"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
-#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
-#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
-#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
-#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Enabled"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Max Linear Error"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Max Angular Error"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-#, fuzzy
-msgid "Max Angle"
-msgstr "Azal:"
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Remove Unused Tracks"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Clips"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/particles.cpp scene/resources/environment.cpp
-msgid "Amount"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import Scene"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Importing Scene..."
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Generating Lightmaps"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Running Custom Script..."
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Couldn't load post-import script:"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Invalid/broken script for post-import (check console):"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Error running post-import script:"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Did you return a Node-derived object in the `post_import()` method?"
-msgstr ""
-
-#: editor/import/resource_importer_scene.cpp
-msgid "Saving..."
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "2D, Detect 3D"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "2D Pixel"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
-msgid "Lossy Quality"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "HDR Mode"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "BPTC LDR"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Process"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Fix Alpha Border"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Premult Alpha"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Hdr As Srgb"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Invert Color"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Normal Map Invert Y"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Size Limit"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "Detect 3D"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid "SVG"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
-msgid ""
-"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
-"texture will not display correctly on PC."
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Atlas File"
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Import Mode"
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Crop To Region"
-msgstr ""
-
-#: editor/import/resource_importer_texture_atlas.cpp
-msgid "Trim Alpha Border From Region"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
-msgid "Force"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "8 Bit"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Mono"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#, fuzzy
-msgid "Max Rate"
-msgstr "Azal:"
-
-#: editor/import/resource_importer_wav.cpp
-#, fuzzy
-msgid "Max Rate Hz"
-msgstr "Azal:"
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Trim"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-msgid "Normalize"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop Mode"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop Begin"
-msgstr ""
-
-#: editor/import/resource_importer_wav.cpp
-#: scene/resources/audio_stream_sample.cpp
-msgid "Loop End"
-msgstr ""
-
-#: editor/import_defaults_editor.cpp
-msgid "Select Importer"
-msgstr ""
-
-#: editor/import_defaults_editor.cpp
-msgid "Importer:"
-msgstr ""
-
-#: editor/import_defaults_editor.cpp
-msgid "Reset to Defaults"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Keep File (No Import)"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "%d Files"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Reimport"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"You have pending changes that haven't been applied yet. Click Reimport to "
-"apply changes made to the import options.\n"
-"Selecting another resource in the FileSystem dock without clicking Reimport "
-"first will discard changes made in the Import dock."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Import As:"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Save Scenes, Re-Import, and Restart"
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid "Changing the type of an imported file requires editor restart."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"WARNING: Assets exist that use this resource, they may stop loading properly."
-msgstr ""
-
-#: editor/import_dock.cpp
-msgid ""
-"Select a resource file in the filesystem or in the inspector to adjust "
-"import settings."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Failed to load resource."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Property Name Style"
-msgstr ""
-
-#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
-msgid "Raw"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Capitalized"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Localized"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Localization not available for current language."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Copy Properties"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Paste Properties"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Save the currently edited resource."
-msgstr ""
-
-#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Save As..."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Extra resource options."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Edit Resource from Clipboard"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Copy Resource"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Make Resource Built-In"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Go to the previous edited object in history."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Go to the next edited object in history."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "History of recently edited objects."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Open documentation for this object."
-msgstr ""
-
-#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
-msgid "Open Documentation"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Filter properties"
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Manage object properties."
-msgstr ""
-
-#: editor/inspector_dock.cpp
-msgid "Changes may be lost!"
-msgstr ""
-
-#: editor/multi_node_edit.cpp
-msgid "MultiNode Set"
-msgstr ""
-
-#: editor/node_dock.cpp
-msgid "Select a single node to edit its signals and groups."
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Edit a Plugin"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Create a Plugin"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Plugin Name:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Subfolder:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Author:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Version:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
-msgid "Language:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Script Name:"
-msgstr ""
-
-#: editor/plugin_config_dialog.cpp
-msgid "Activate now?"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Polygon"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Create points."
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid ""
-"Edit points.\n"
-"LMB: Move Point\n"
-"RMB: Erase Point"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Erase points."
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Edit Polygon"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Insert Point"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Edit Polygon (Remove Point)"
-msgstr ""
-
-#: editor/plugins/abstract_polygon_2d_editor.cpp
-msgid "Remove Polygon And Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load..."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Move Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Change BlendSpace1D Limits"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Change BlendSpace1D Labels"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "This type of node can't be used. Only root nodes are allowed."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Add Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Add Animation Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Remove BlendSpace1D Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-msgid "Move BlendSpace1D Node Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid ""
-"AnimationTree is inactive.\n"
-"Activate to enable playback, check node warnings if activation fails."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Set the blending position within the space"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Select and move points, create points with RMB."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Open Editor"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_1d_editor.cpp
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Open Animation Node"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Triangle already exists."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Add Triangle"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Change BlendSpace2D Limits"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Change BlendSpace2D Labels"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Remove BlendSpace2D Point"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Remove BlendSpace2D Triangle"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "No triangles exist, so no blending can take place."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Toggle Auto Triangles"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Create triangles by connecting points."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Erase points and triangles."
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Generate blend triangles automatically (instead of manually)"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Parameter Changed:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Output node can't be added to the blend tree."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node to BlendTree"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Node Moved"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Unable to connect, port may be in use or connection may be invalid."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Nodes Connected"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Nodes Disconnected"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Set Animation"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Delete Node"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Delete Node(s)"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Toggle Filter On/Off"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Change Filter"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "No animation player set, so unable to retrieve track names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Player path set is invalid, so unable to retrieve track names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid ""
-"Animation player has no valid root node path, so unable to retrieve track "
-"names."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Anim Clips"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Audio Clips"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Functions"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Node Renamed"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "Edit Filtered Tracks:"
-msgstr ""
-
-#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Enable Filtering"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Toggle Autoplay"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "New Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "New Anim"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Delete Animation?"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Remove Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Invalid animation name!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation name already exists!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Rename Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "No animation resource on clipboard!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Pasted Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Paste Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation backwards from current pos. (A)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation backwards from end. (Shift+A)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Stop animation playback. (S)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation from start. (Shift+D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation from current pos. (D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation position (in seconds)."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Scale animation playback globally for the node."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "New"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Paste As Reference"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Transitions..."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Open in Inspector"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Enable Onion Skinning"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Onion Skinning Options"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Directions"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Past"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Future"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Depth"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "1 step"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "2 steps"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "3 steps"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Differences Only"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Force White Modulate"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Include Gizmos (3D)"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Pin AnimationPlayer"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create New Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Name:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-msgid "Error!"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Times:"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Next (Auto Queue):"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Cross-Animation Blend Times"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Move Node"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition exists!"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Add Transition"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "End"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Immediate"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: scene/animation/animation_blend_tree.cpp
-msgid "Sync"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "At End"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: scene/3d/vehicle_body.cpp
-msgid "Travel"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Start and end nodes are needed for a sub-transition."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "No playback resource set at path: %s."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Node Removed"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition Removed"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Set Start Node (Autoplay)"
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid ""
-"Select and move nodes.\n"
-"RMB to add new nodes.\n"
-"Shift+LMB to create connections."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Create new nodes."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Connect nodes."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Toggle autoplay this animation on start, restart or seek to zero."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Set the end animation. This is useful for sub-transitions."
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
-
-#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Play Mode:"
-msgstr ""
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "New name:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Fade In (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Fade Out (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
-msgid "Blend"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Auto Restart:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Restart (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Random Restart (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Start!"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Amount:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend 0:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend 1:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "X-Fade Time (s):"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Input"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Clear Auto-Advance"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Set Auto-Advance"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Delete Input"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation tree is valid."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation tree is invalid."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Animation Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "OneShot Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Mix Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend2 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend3 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend4 Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "TimeScale Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "TimeSeek Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Transition Node"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Import Animations..."
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Edit Node Filters"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Filters..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
-msgid "Use Threads"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Contents:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "View Files"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Connection error, please try again."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't connect."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't connect to host:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "No response from host:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "No response."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't resolve hostname:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Can't resolve."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, return code:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Cannot save response to:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Write error."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, too many redirects"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Redirect loop."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Request failed, timeout"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Timeout."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Bad download hash, assuming file has been tampered with."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Expected:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Got:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed SHA-256 hash check"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Asset Download Error:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Downloading (%s / %s)..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Downloading..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Resolving..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Error making request"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Idle"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Install..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Retry"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download Error"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Available URLs"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Download for this asset is already in progress!"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Recently Updated"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Least Recently Updated"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Name (A-Z)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Name (Z-A)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "License (A-Z)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "License (Z-A)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "First"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "Previous"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "Next"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgctxt "Pagination"
-msgid "Last"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Search templates, projects, and demos"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Search assets (excluding templates, projects, and demos)"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Import..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Plugins..."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
-msgid "Sort:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Category:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Site:"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Support"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Official"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Testing"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Failed to get repository configuration."
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Assets ZIP File"
-msgstr ""
-
-#: editor/plugins/audio_stream_editor_plugin.cpp
-msgid "Audio Preview Play/Pause"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Can't determine a save path for lightmap images.\n"
-"Save your scene and try again."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
-"In Baked Light' and 'Generate Lightmap' flags are on."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Failed creating lightmap images, make sure path is writable."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Failed determining lightmap size. Maximum lightmap size too small?"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Some mesh is invalid. Make sure the UV2 channel values are contained within "
-"the [0.0,1.0] square region."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Godot editor was built without ray tracing support, lightmaps can't be baked."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Bake Lightmaps"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "LightMap Bake"
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid "Select lightmap bake file:"
-msgstr ""
-
-#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
-msgid "Preview"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Configure Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Grid Offset:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Grid Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Primary Line Every:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "steps"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation Offset:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale Step:"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Remove Vertical Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Horizontal Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Horizontal Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Remove Horizontal Guide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Horizontal and Vertical Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotate %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotate CanvasItem \"%s\" to %d degrees"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move CanvasItem \"%s\" Anchor"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale Node2D \"%s\" to (%s, %s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Resize Control \"%s\" to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale CanvasItem \"%s\" to (%s, %s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move %d CanvasItems"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move CanvasItem \"%s\" to (%d, %d)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Locked"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Grouped"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Children of containers have their anchors and margins values overridden by "
-"their parent."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Presets for the anchors and margins values of a Control node."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"When active, moving Control nodes changes their anchors instead of their "
-"margins."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Top Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Top Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Bottom Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
-msgid "Bottom Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Left"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Top"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Right"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Bottom"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Left Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Top Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Right Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Bottom Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "VCenter Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "HCenter Wide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Full Rect"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Keep Ratio"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Anchors only"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Anchors and Margins"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Anchors"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Project Camera Override\n"
-"Overrides the running project's camera with the editor viewport camera."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Project Camera Override\n"
-"No project instance running. Run the project from the editor to use this "
-"feature."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unlock Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Group Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Ungroup Selected"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Paste Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Create Custom Bone(s) from Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Warning: Children of a container get their position and size determined only "
-"by their parent."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Zoom Reset"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/tree.cpp
-msgid "Select Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Drag: Rotate selected node around pivot."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Alt+Drag: Move selected node."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Alt+Drag: Scale selected node."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "V: Set selected node's pivot position."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "RMB: Add node at position clicked."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Shift: Scale proportionally."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Show a list of all objects at the position clicked\n"
-"(same as Alt+RMB in select mode)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Click to change object's rotation pivot."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Pan Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Ruler Mode"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle smart snapping."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Smart Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle grid snapping."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Grid Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Rotation Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Scale Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap Relative"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Pixel Snap"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Smart Snapping"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Configure Snap..."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Parent"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Anchor"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Sides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Node Center"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Other Nodes"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock the selected object in place (can't be moved)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unlock the selected object (can be moved)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unlock Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Makes sure the object's children are not selectable."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Group Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Restores the object's children's ability to be selected."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Ungroup Selected Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Skeleton Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Custom Bone(s) from Node(s)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Custom Bones"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show When Snapping"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Hide"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggle Grid"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Helpers"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Rulers"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Guides"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Origin"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Viewport"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Group And Lock Icons"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Selection"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Frame Selection"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Preview Canvas Scale"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Translation mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Scale mask for inserting keys."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert keys (based on mask)."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Auto insert keys when objects are translated, rotated or scaled (based on "
-"mask).\n"
-"Keys are only added to existing tracks, no new tracks will be created.\n"
-"Keys must be inserted manually for the first time."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Auto Insert Key"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation Key and Pose Options"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key (Existing Tracks)"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Copy Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Pose"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Add Node Here"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Instance Scene Here"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Multiply grid step by 2"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Divide grid step by 2"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Pan View"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 3.125%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 6.25%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 12.5%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 25%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 50%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 100%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 200%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 400%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 800%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom to 1600%"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Adding %s..."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Cannot instantiate multiple nodes without root."
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Create Node"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Error instancing scene from %s"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Default Type"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Drag & drop + Shift : Add node as sibling\n"
-"Drag & drop + Alt : Change node type"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Create Polygon3D"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Edit Poly"
-msgstr ""
-
-#: editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Edit Poly (Remove Point)"
-msgstr ""
-
-#: editor/plugins/collision_shape_2d_editor_plugin.cpp
-msgid "Set Handle"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Load Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Restart"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Clear Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-msgid "Particles"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generated Point Count:"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Emission Mask"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Solid Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Border Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Directed Border Pixels"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Capture from Pixel"
-msgstr ""
-
-#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Emission Colors"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-msgid "CPUParticles"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr ""
-
-#: editor/plugins/cpu_particles_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat 0"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat 1"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
-msgid "Ease In"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
-msgid "Ease Out"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Smoothstep"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Modify Curve Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Modify Curve Tangent"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Load Curve Preset"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Add Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Remove Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Left Linear"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Right Linear"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Load Preset"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Remove Curve Point"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Toggle Curve Linear Tangent"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Hold Shift to edit tangents individually"
-msgstr ""
-
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Right click to add point"
-msgstr ""
-
-#: editor/plugins/gi_probe_editor_plugin.cpp
-msgid "Bake GI Probe"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Gradient Edited"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Swap GradientTexture2D Fill Points"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Swap Gradient Fill Points"
-msgstr ""
-
-#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-msgid "Toggle Grid Snap"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
-#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Text"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "ID"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Separator"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "Item %d"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "Items"
-msgstr ""
-
-#: editor/plugins/item_list_editor_plugin.cpp
-msgid "Item List Editor"
-msgstr ""
-
-#: editor/plugins/light_occluder_2d_editor_plugin.cpp
-msgid "Create Occluder Polygon"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh is empty!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create a Trimesh collision shape."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "This doesn't work on scene root!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Static Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Can't create a single convex collision shape for the scene root."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create a single convex collision shape."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Simplified Convex Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Single Convex Shape"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Can't create multiple convex collision shapes for the scene root."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Couldn't create any collision shapes."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Multiple Convex Shapes"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Navigation Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Contained Mesh is not of type ArrayMesh."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "UV Unwrap failed, mesh may not be manifold?"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "No mesh to debug."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh has no UV in layer %d."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "MeshInstance lacks a Mesh!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh has not surface to create outlines from!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Could not create outline!"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
-#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Static Body"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a StaticBody and assigns a polygon-based collision shape to it "
-"automatically.\n"
-"This is the most accurate (but slowest) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a polygon-based collision shape.\n"
-"This is the most accurate (but slowest) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Single Convex Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a single convex collision shape.\n"
-"This is the fastest (but least accurate) option for collision detection."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Simplified Convex Collision Sibling"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a simplified convex collision shape.\n"
-"This is similar to single collision shape, but can result in a simpler "
-"geometry in some cases, at the cost of accuracy."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Multiple Convex Collision Siblings"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a polygon-based collision shape.\n"
-"This is a performance middle-ground between a single convex collision and a "
-"polygon-based collision."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline Mesh..."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid ""
-"Creates a static outline mesh. The outline mesh will have its normals "
-"flipped automatically.\n"
-"This can be used instead of the SpatialMaterial Grow property when using "
-"that property isn't possible."
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "View UV1"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "View UV2"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Unwrap UV2 for Lightmap/AO"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline Mesh"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Outline Size:"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "UV Channel Debug"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid ""
-"Update from existing scene?:\n"
-"%s"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "MeshLibrary"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Add Item"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import from Scene (Ignore Transforms)"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Import from Scene (Apply Transforms)"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Apply without Transforms"
-msgstr ""
-
-#: editor/plugins/mesh_library_editor_plugin.cpp
-msgid "Apply with Transforms"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No mesh source specified (and no MultiMesh set in node)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No mesh source specified (and MultiMesh contains no Mesh)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (invalid path)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (contains no Mesh resource)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "No surface source specified."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (invalid path)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (no geometry)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (no faces)."
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Select a Source Mesh:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Select a Target Surface:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate Surface"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate MultiMesh"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Target Surface:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Source Mesh:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "X-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Y-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Z-Axis"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh Up Axis:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Rotation:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Tilt:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Scale:"
-msgstr ""
-
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate"
-msgstr ""
-
-#: editor/plugins/navigation_polygon_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Convert to CPUParticles"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generating Visibility Rect"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generate Visibility Rect"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Can only set point into a ParticlesMaterial process material"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Convert to CPUParticles2D"
-msgstr ""
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generation Time (sec):"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "The geometry's faces don't contain any area."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "The geometry doesn't contain any faces."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't inherit from Spatial."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "\"%s\" doesn't contain face geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emitter"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Points:"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points+Normal (Directed)"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
-msgid "Volume"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generating AABB"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate Visibility AABB"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove Point from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove Out-Control from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove In-Control from Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Add Point to Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Split Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move Point in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move In-Control in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move Out-Control in Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Select Points"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Shift+Drag: Select Control Points"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Click: Add Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Left Click: Split Segment (in curve)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Right Click: Delete Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-msgid "Select Control Points (Shift+Drag)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Add Point (in empty space)"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Delete Point"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Close Curve"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/theme_editor_preview.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
-#: main/main.cpp servers/visual_server.cpp
-msgid "Options"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Mirror Handle Angles"
-msgstr ""
-
-#: editor/plugins/path_2d_editor_plugin.cpp
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Mirror Handle Lengths"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Curve Point #"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve Point Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve In Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve Out Position"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Split Path"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove Path Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove Out-Control Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Remove In-Control Point"
-msgstr ""
-
-#: editor/plugins/path_editor_plugin.cpp
-msgid "Split Segment (in curve)"
-msgstr ""
-
-#: editor/plugins/physical_bone_plugin.cpp
-msgid "Move Joint"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Sync Bones"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"No texture in this polygon.\n"
-"Set a texture to be able to edit UV."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create UV Map"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"Polygon 2D has internal vertices, so it can no longer be edited in the "
-"viewport."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Polygon & UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Internal Vertex"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Internal Vertex"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Custom Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Custom Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Transform UV Map"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Transform Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Paint Bone Weights"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Open Polygon 2D UV editor."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Polygon 2D UV Editor"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
-msgid "UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
-#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
-#: scene/resources/convex_polygon_shape_2d.cpp
-msgid "Points"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
-msgid "Polygons"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
-msgid "Bones"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Move Points"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Command: Rotate"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift: Move All"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift+Command: Scale"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Ctrl: Rotate"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift+Ctrl: Scale"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Move Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Rotate Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Scale Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create a custom polygon. Enables custom polygon rendering."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid ""
-"Remove a custom polygon. If none remain, custom polygon rendering is "
-"disabled."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Paint weights with specified intensity."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Unpaint weights with specified intensity."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Radius:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Copy Polygon to UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Copy UV to Polygon"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Clear UV"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Settings"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Enable Snap"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Show Grid"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Configure Grid:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Offset X:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Offset Y:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Step X:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Step Y:"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Sync Bones to Polygon"
-msgstr ""
-
-#: editor/plugins/ray_cast_2d_editor_plugin.cpp
-msgid "Set cast_to"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ERROR: Couldn't load resource!"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Add Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Rename Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Delete Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Resource clipboard is empty!"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Load Resource"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Flip Portals"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Room Generate Points"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Generate Points"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Flip Portal"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Occluder Set Transform"
-msgstr ""
-
-#: editor/plugins/room_manager_editor_plugin.cpp
-msgid "Center Node"
-msgstr ""
-
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "AnimationTree has no path set to an AnimationPlayer"
-msgstr ""
-
-#: editor/plugins/root_motion_editor_plugin.cpp
-msgid "Path to AnimationPlayer is invalid"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Clear Recent Files"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close and save changes?"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error writing TextFile:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Could not load file at:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error saving file!"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error while saving theme."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error Saving"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error importing theme."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error Importing"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "New Text File..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open File"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save File As..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Can't obtain the script for running."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script failed reloading, check console for errors."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script is not in tool mode, will not be able to run."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid ""
-"To run this script, it must inherit EditorScript and be set to tool mode."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Import Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error while saving theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Error saving"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save Theme As..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "%s Class Reference"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find Next"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find Previous"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Filter scripts"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Toggle alphabetical sorting of the method list."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Filter methods"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
-msgid "Sort"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Move Up"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Move Down"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Next Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Previous Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "File"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Reopen Closed Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save All"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Copy Script Path"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "History Previous"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "History Next"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Import Theme..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Reload Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Save Theme"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close All"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Search"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Step Into"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Step Over"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Break"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Continue"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Keep Debugger Open"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Debug with External Editor"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Online Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open Godot online documentation."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search the reference documentation."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Go to previous edited document."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Go to next edited document."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Discard"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?:"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Results"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Open Dominant Script On Scene Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "External"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Use External Editor"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Exec Path"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script Temperature Enabled"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Highlight Current Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Script Temperature History Size"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Current Script Background Color"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Group Help Pages"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Sort Scripts By"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "List Script Names As"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Exec Flags"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Clear Recent Scripts"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Connections to method:"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Source"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp
-#: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp
-msgid "Target"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid ""
-"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "[Ignore]"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Function"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Only resources from filesystem can be dropped."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't drop nodes because script '%s' is not used in this scene."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Lookup Symbol"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Convert Case"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/3d/label_3d.cpp scene/gui/label.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Uppercase"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Lowercase"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Capitalize"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Syntax Highlighter"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-msgid "Bookmarks"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Breakpoints"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-msgid "Go To"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Cut"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Select All"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Delete Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Indent Left"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Indent Right"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Toggle Comment"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Fold/Unfold Line"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Fold All Lines"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Unfold All Lines"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Complete Symbol"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Evaluate Selection"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Trim Trailing Whitespace"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Convert Indent to Spaces"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Convert Indent to Tabs"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Find in Files..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Replace in Files..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Contextual Help"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Toggle Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Next Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Previous Bookmark"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Remove All Bookmarks"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Function..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Line..."
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Toggle Breakpoint"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Remove All Breakpoints"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Next Breakpoint"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Go to Previous Breakpoint"
-msgstr ""
-
-#: editor/plugins/shader_editor_plugin.cpp
-msgid ""
-"This shader has been modified on on disk.\n"
-"What action should be taken?"
-msgstr ""
-
-#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
-msgid "Shader"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "This skeleton has no bones, create some children Bone2D nodes."
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Set Rest Pose to Bones"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Create Rest Pose from Bones"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Skeleton2D"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Reset to Rest Pose"
-msgstr ""
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Overwrite Rest Pose"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp
-msgid "Create physical bones"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
-msgid "Skeleton"
-msgstr ""
-
-#: editor/plugins/skeleton_editor_plugin.cpp
-msgid "Create physical skeleton"
-msgstr ""
-
-#: editor/plugins/skeleton_ik_editor_plugin.cpp
-msgid "Play IK"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
-msgid "Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front Perspective"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear Orthogonal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear Perspective"
-msgstr ""
-
-#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid " [auto]"
-msgstr ""
-
-#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid " [portals active]"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Aborted."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "X-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Y-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Z-Axis Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Plane Transform."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp
-msgid "None"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
-msgid "Rotate"
-msgstr ""
-
-#. TRANSLATORS: This refers to the movement that changes the position of an object.
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotating %s degrees."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Keying is disabled (no key inserted)."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Animation Key Inserted."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Pitch:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Yaw:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Objects Drawn:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Material Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Shader Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Surface Changes:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Draw Calls:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Vertices:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "FPS: %d (%s ms)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear View."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Transform with View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Rotation with View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "No parent to instance a child at."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "This operation requires a single selected node."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Auto Orthogonal Enabled"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Lock View Rotation"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Normal"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Wireframe"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Overdraw"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Unshaded"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Environment"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Gizmos"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Information"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View FPS"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Half Resolution"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
-msgid "Audio Listener"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Enable Doppler"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Cinematic Preview"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "(Not in GLES2)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Left"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Right"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Forward"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Backwards"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Up"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Down"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Speed Modifier"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Freelook Slow Modifier"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Toggle Camera Preview"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"To zoom further, change the camera's clipping planes (View -> Settings...)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Convert Rooms"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "XForm Dialog"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Click to toggle between visibility states.\n"
-"\n"
-"Open eye: Gizmo is visible.\n"
-"Closed eye: Gizmo is hidden.\n"
-"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Nodes to Floor"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Couldn't find a solid floor to snap the selection to."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Use Local Space"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
-msgid "Use Snap"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Converts rooms for portal culling."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Top View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Front View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Left View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Right View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Down"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Left"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Right"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View Up"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Orbit View 180"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Switch Perspective/Orthogonal View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Insert Animation Key"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Focus Origin"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Focus Selection"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Toggle Freelook"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Decrease Field of View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Increase Field of View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Reset Field of View to Default"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Object to Floor"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Dialog..."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "1 Viewport"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "2 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "2 Viewports (Alt)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "3 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "3 Viewports (Alt)"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "4 Viewports"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Gizmos"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Origin"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Grid"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Portal Culling"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Occlusion Culling"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Settings..."
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Settings"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate Snap:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Snap (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale Snap (%):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Viewport Settings"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Perspective FOV (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Z-Near:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Z-Far:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Change"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate (deg.):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale (ratio):"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Type"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Pre"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Post"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Manipulator Gizmo Size"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Manipulator Gizmo Opacity"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Show Viewport Rotation Gizmo"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Unnamed Gizmo"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create Mesh2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Mesh2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create Polygon2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Polygon2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create CollisionPolygon2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "CollisionPolygon2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create LightOccluder2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "LightOccluder2D Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Sprite is empty!"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Can't convert a sprite using animation frames to mesh."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't replace by mesh."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create polygon."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Polygon2D"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create collision polygon."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create CollisionPolygon2D Sibling"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create light occluder."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Create LightOccluder2D Sibling"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Sprite"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Update Preview"
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Settings:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "No Frames Selected"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add %d Frame(s)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Frame"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Unable to load images"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "ERROR: Couldn't load frame resource!"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Resource clipboard is empty or not a texture!"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Paste Frame"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Empty"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation FPS"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "(empty)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Move Frame"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "New Animation"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Speed:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
-#: modules/minimp3/resource_importer_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp
-#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
-msgid "Loop"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add a Texture from File"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Frames from a Sprite Sheet"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Insert Empty (Before)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Insert Empty (After)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Move (Before)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Move (After)"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Select Frames"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Horizontal:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Vertical:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Select/Clear All Frames"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Create Frames from Sprite Sheet"
-msgstr ""
-
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "SpriteFrames"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Set Region Rect"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Set Margin"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Snap Mode:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Pixel Snap"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Grid Snap"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Auto Slice"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Step:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "TextureRegion"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Styleboxes"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} color(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No colors found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} constant(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No constants found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} font(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No fonts found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} icon(s)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No icons found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} stylebox(es)"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "No styleboxes found."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "{num} currently selected"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Nothing was selected for the import."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Importing Theme Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Importing items {n}/{n}"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Updating the editor"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Finalizing"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Filter:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "With Data"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select by data type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible color items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible color items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible color items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible constant items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible constant items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible constant items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible font items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible font items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible font items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible icon items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible icon items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible icon items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible stylebox items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all visible stylebox items and their data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all visible stylebox items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Caution: Adding icon data may considerably increase the size of your Theme "
-"resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Collapse types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Expand types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select With Data"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select all Theme items with item data."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect All"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Deselect all Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Import Selected"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Import Items tab has some items selected. Selection will be lost upon "
-"closing this window.\n"
-"Close anyway?"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Select a theme type from the list to edit its items.\n"
-"You can add a custom type or import a type with its items from another theme."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Color Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Constant Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Font Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Icon Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All StyleBox Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"This theme type is empty.\n"
-"Add more items to it manually or by importing from another theme."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Theme Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Theme Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Color Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Constant Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Font Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Icon Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Stylebox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Color Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Constant Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Font Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Icon Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Rename Stylebox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Invalid file, not a Theme resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Invalid file, same as the edited Theme resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Manage Theme Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Edit Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Types:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add StyleBox Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Items:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Class Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Custom Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove All Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Theme Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Old Name:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Import Items"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Default Theme"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Editor Theme"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select Another Theme Resource:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme Resource"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Another Theme"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Filter the list of types or create a new custom type:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Available Node-based types:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Type name is empty!"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Are you sure you want to create an empty type?"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Confirm Item Rename"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Cancel Item Rename"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Unpin this StyleBox as a main style."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"Pin this StyleBox as a main style. Editing its properties will update the "
-"same properties in all other StyleBoxes of this type."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Set Variation Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Set Base Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Show Default"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Show default type items alongside items that have been overridden."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override All"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Override all default type items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select the variation base type from a list of available types."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid ""
-"A type associated with a built-in class cannot be marked as a variation of "
-"another type."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme:"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Manage Items..."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add, remove, organize and import Theme items."
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Preview"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Default Preview"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Select UI Scene:"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid ""
-"Toggle the control picker, allowing to visually select control types for "
-"edit."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Toggle Button"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Disabled Button"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
-msgid "Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Disabled Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Check Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Checked Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Radio Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Checked Radio Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Named Separator"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Submenu"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subitem 1"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subitem 2"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Has"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Many"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Disabled LineEdit"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 1"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 2"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Tab 3"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Editable Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Subtree"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Has,Many,Options"
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid path, the PackedScene resource was probably moved or removed."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid PackedScene resource, must have a Control node at its root."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Invalid file, not a PackedScene resource."
-msgstr ""
-
-#: editor/plugins/theme_editor_preview.cpp
-msgid "Reload the scene to reflect its most actual state."
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase Selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Fix Invalid Tiles"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cut Selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Paint TileMap"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Line Draw"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Bucket Fill"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase TileMap"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Transpose"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Disable Autotile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Enable Priority"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Filter tiles"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Give a TileSet resource to this TileMap to use its tiles."
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Paint Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid ""
-"Shift+LMB: Line Draw\n"
-"Shift+Command+LMB: Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid ""
-"Shift+LMB: Line Draw\n"
-"Shift+Ctrl+LMB: Rectangle Paint"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Pick Tile"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate Left"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate Right"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip Horizontally"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip Vertically"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Clear Transform"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Tile Map"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Palette Min Width"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Palette Item H Separation"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Show Tile Names"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Show Tile Ids"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Sort Tiles By Name"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Bucket Fill Preview"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Editor Side"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Display Grid"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Axis Color"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Texture(s) to TileSet."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected Texture from TileSet."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Single Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Autotile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Atlas"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Next Coordinate"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select the next shape, subtile, or Tile."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Previous Coordinate"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select the previous shape, subtile, or Tile."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
-msgid "Region"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
-#: scene/resources/shape_2d.cpp
-msgid "Collision"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Occlusion"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
-msgid "Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
-#: scene/3d/area.cpp scene/3d/physics_joint.cpp
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Priority"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
-msgid "Z Index"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Region Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Collision Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Occlusion Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Bitmask Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Priority Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
-msgid "Icon Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Z Index Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Copy bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Paste bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Erase bitmask."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create a new rectangle."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Rectangle"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create a new polygon."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "New Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Delete Selected Shape"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Keep polygon inside region Rect."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Display Tile Names (Hold Alt Key)"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Add or select a texture on the left panel to edit the tiles bound to it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture? This will remove all tiles which use it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "You haven't selected a texture to remove."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene? This will overwrite all current tiles."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Texture"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "%s file(s) were not added because was already on the list."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Drag handles to edit Rect.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Delete selected Rect."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select current edited sub-tile.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Delete polygon."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"LMB: Set bit on.\n"
-"RMB: Set bit off.\n"
-"Shift+LMB: Set wildcard bit.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to change its priority.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid ""
-"Select sub-tile to change its z index.\n"
-"Click on another Tile to edit it."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Set Tile Region"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Set Tile Icon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Paste Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Clear Tile Bitmask"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Polygon Concave"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Polygon Convex"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Navigation Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Priority"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Edit Tile Z Index"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Convex"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Make Concave"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Collision Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create Occlusion Polygon"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "This property can't be changed."
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Snap Options"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
-#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
-#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
-#: scene/main/canvas_layer.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
-#: scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Separation"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Selected Tile"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
-#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
-#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
-#: scene/resources/material.cpp scene/resources/sky.cpp
-#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Texture"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tex Offset"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotile Bitmask Mode"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Subtile Size"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Subtile Spacing"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Occluder Offset"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation Offset"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Shape Offset"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Shape Transform"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Selected Collision"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Selected Collision One Way"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Selected Collision One Way Margin"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Selected Navigation"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Selected Occlusion"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tileset Script"
-msgstr ""
-
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "TileSet"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "No VCS plugins are available."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid ""
-"Remote settings are empty. VCS features that use the network may not work."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "No commit message was provided."
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Staged Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unstaged Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Date:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Subtitle:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Do you want to remove the %s branch?"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Do you want to remove the %s remote?"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Apply"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control System"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Initialize"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remote Login"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Select SSH public key path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Select SSH private key path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Passphrase"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Detect new changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Discard all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Stage all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unstage all changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit Message"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit Changes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit List"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Commit list size"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Branches"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Create New Branch"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remove Branch"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Branch Name"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remotes"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Create New Remote"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remove Remote"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remote Name"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Remote URL"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Fetch"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Pull"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Push"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Force Push"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Modified"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Renamed"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Deleted"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Typechange"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unmerged"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "View:"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Split"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Unified"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(GLES3 only)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Output"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sampler"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add input port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add output port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change input port type"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change output port type"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change input port name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Change output port name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Remove input port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Remove output port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set expression"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Resize VisualShader node"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set Uniform Name"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Set Input Default Port"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node to Visual Shader"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Node(s) Moved"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Duplicate Nodes"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste Nodes"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Delete Nodes"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Visual Shader Input Type Changed"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "UniformRef Name Changed"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/light.cpp
-msgid "Light"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Show resulted shader code."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Create Shader Node"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Grayscale function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts HSV vector to RGB equivalent."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts RGB vector to HSV equivalent."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sepia function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Burn operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Darken operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Difference operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Dodge operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "HardLight operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Lighten operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Overlay operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Screen operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "SoftLight operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Color uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the boolean result of the %s comparison between two parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Equal (==)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Greater Than (>)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Greater Than or Equal (>=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated vector if the provided scalars are equal, greater or "
-"less."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between INF and a scalar "
-"parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between NaN and a scalar "
-"parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Less Than (<)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Less Than or Equal (<=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Not Equal (!=)"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated vector if the provided boolean value is true or false."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns an associated scalar if the provided boolean value is true or false."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the boolean result of the comparison between two parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the boolean result of the comparison between INF (or NaN) and a "
-"scalar parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Boolean uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Input parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for fragment and light shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'%s' input parameter for vertex and fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "E constant (2.718282). Represents the base of the natural logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Epsilon constant (0.00001). Smallest possible scalar number."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Phi constant (1.618034). Golden ratio."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi/4 constant (0.785398) or 45 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi/2 constant (1.570796) or 90 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Pi constant (3.141593) or 180 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Tau constant (6.283185) or 360 degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Sqrt2 constant (1.414214). Square root of 2."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the absolute value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the arc-tangent of the parameters."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse hyperbolic tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Finds the nearest integer that is greater than or equal to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Constrains a value to lie between two further values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic cosine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts a quantity in radians to degrees."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-e Exponential."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-2 Exponential."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest integer less than or equal to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Computes the fractional part of the argument."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the inverse of the square root of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Natural logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Base-2 logarithm."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the greater of two values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the lesser of two values."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the opposite value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 - scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the value of the first parameter raised to the power of the second."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Converts a quantity in degrees to radians."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 / scalar"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest integer to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the nearest even integer to the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Clamps the value between 0.0 and 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Extracts the sign of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic sine of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the square root of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( scalar(edge), scalar(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the hyperbolic tangent of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Finds the truncated value of the parameter."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Adds scalar to scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Divides scalar by scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies scalar by scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the remainder of the two scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Subtracts scalar from scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Scalar uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Perform the cubic texture lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Perform the texture lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Cubic texture uniform lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "2D texture uniform lookup."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "2D texture uniform lookup with triplanar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Calculate the outer product of a pair of vectors.\n"
-"\n"
-"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
-"one column) and the second parameter 'r' as a row vector (matrix with one "
-"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
-"whose number of rows is the number of components in 'c' and whose number of "
-"columns is the number of components in 'r'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Composes transform from four vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Decomposes transform to four vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the determinant of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the inverse of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the transpose of a transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies transform by transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies vector by transform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector operator."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Composes vector from three scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Decomposes vector to three scalars."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the cross product of two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the distance between two points."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the dot product of two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the vector that points in the same direction as a reference vector. "
-"The function has three vector parameters : N, the vector to orient, I, the "
-"incident vector, and Nref, the reference vector. If the dot product of I and "
-"Nref is smaller than zero the return value is N. Otherwise -N is returned."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the length of a vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Linear interpolation between two vectors using scalar."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Calculates the normalize product of vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 - vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "1.0 / vector"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns the vector that points in the direction of reflection ( a : incident "
-"vector, b : normal vector )."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the vector that points in the direction of refraction."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
-"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
-"using Hermite polynomials."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( vector(edge), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Step function( scalar(edge), vector(x) ).\n"
-"\n"
-"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Adds vector to vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Divides vector by vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Multiplies vector by vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Returns the remainder of the two vectors."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Subtracts vector from vector."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector constant."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Vector uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Custom Godot Shader Language expression, with custom amount of input and "
-"output ports. This is a direct injection of code into the vertex/fragment/"
-"light function, do not use it to write the function declarations inside."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Returns falloff based on the dot product of surface normal and view "
-"direction of camera (pass associated inputs to it)."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"Custom Godot Shader Language expression, which is placed on top of the "
-"resulted shader. You can place various function definitions inside and call "
-"it later in the Expressions. You can also declare varyings, uniforms and "
-"constants."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "A reference to an existing uniform."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(Fragment/Light mode only) Scalar derivative function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "(Fragment/Light mode only) Vector derivative function."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
-"differencing."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
-"'y'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid ""
-"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
-"'y'."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "VisualShader"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Edit Visual Property:"
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Visual Shader Mode Changed"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Runnable"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export the project for all the presets defined."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "All presets must have an export path defined for Export All to work."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Exporting All"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Presets"
-msgstr ""
-
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-msgid "Add..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"If checked, the preset will be available for use in one-click deploy.\n"
-"Only one preset per platform may be marked as runnable."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Resources"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export all resources in the project"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export selected scenes (and dependencies)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export selected resources (and dependencies)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Mode:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Resources to export:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Filters to export non-resource files/folders\n"
-"(comma-separated, e.g: *.json, *.txt, docs/*)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Filters to exclude files/folders from project\n"
-"(comma-separated, e.g: *.json, *.txt, docs/*)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Features"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Custom (comma-separated):"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Feature List:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Script"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "GDScript Export Mode:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Compiled Bytecode (Faster Loading)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Encrypted (Provide Key Below)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "GDScript Encryption Key (256-bits as hexadecimal):"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid ""
-"Note: Encryption key needs to be stored in the binary,\n"
-"you need to build the export templates from source."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "More Info..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export PCK/Zip..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export Project..."
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export All"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Choose an export mode:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export All..."
-msgstr ""
-
-#: editor/project_export.cpp editor/project_manager.cpp
-msgid "ZIP File"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Godot Project Pack"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing:"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Manage Export Templates"
-msgstr ""
-
-#: editor/project_export.cpp
-msgid "Export With Debug"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "The path specified doesn't exist."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error opening package file (it's not in ZIP format)."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Please choose an empty folder."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Please choose a \"project.godot\" or \".zip\" file."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "This directory already contains a Godot project."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "New Game Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Imported Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Invalid project name."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't create folder."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "There is already a folder in this path with the specified name."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "It would be a good idea to name your project."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Invalid project path (changed anything?)."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Couldn't load project.godot in project path (error %d). It may be missing or "
-"corrupted."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't edit project.godot in project path."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Couldn't create project.godot in project path."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error opening package file, not in ZIP format."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "The following files failed extraction from package:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Package installed successfully!"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Rename Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import Existing Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Create New Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Create & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Install Project:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Install & Edit"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Name:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Path:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Project Installation Path:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Renderer:"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "OpenGL ES 3.0"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Not supported by your GPU drivers."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Higher visual quality\n"
-"All features available\n"
-"Incompatible with older hardware\n"
-"Not recommended for web games"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "OpenGL ES 2.0"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Lower visual quality\n"
-"Some features not available\n"
-"Works on most hardware\n"
-"Recommended for web games"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Renderer can be changed later, but scenes may need to be adjusted."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Missing Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Error: Project is missing on the filesystem."
-msgstr ""
-
-#: editor/project_manager.cpp editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Can't open project at '%s'."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Are you sure to open more than one project?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The following project settings file does not specify the version of Godot "
-"through which it was created.\n"
-"\n"
-"%s\n"
-"\n"
-"If you proceed with opening it, it will be converted to Godot's current "
-"configuration file format.\n"
-"Warning: You won't be able to open the project with previous versions of the "
-"engine anymore."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The following project settings file was generated by an older engine "
-"version, and needs to be converted for this version:\n"
-"\n"
-"%s\n"
-"\n"
-"Do you want to convert it?\n"
-"Warning: You won't be able to open the project with previous versions of the "
-"engine anymore."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"The project settings were created by a newer engine version, whose settings "
-"are not compatible with this version."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Can't run project: no main scene defined.\n"
-"Please edit the project and set the main scene in the Project Settings under "
-"the \"Application\" category."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Can't run project: Assets need to be imported.\n"
-"Please edit the project to trigger the initial import."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Are you sure to run %d projects at once?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove %d projects from the list?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove this project from the list?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Remove all missing projects from the list?\n"
-"The project folders' contents won't be modified."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Language changed.\n"
-"The interface will update after restarting the editor or project manager."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"Are you sure to scan %s folders for existing Godot projects?\n"
-"This could take a while."
-msgstr ""
-
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/project_manager.cpp
-msgctxt "Application"
-msgid "Project Manager"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Loading, please wait..."
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Edit Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Run Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Scan"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Scan Projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Select a Folder to Scan"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "New Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Import Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove Project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove Missing"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "About"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Restart Now"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Remove All"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Also delete project contents (no undo!)"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Can't run project"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"You currently don't have any projects.\n"
-"Would you like to explore official example projects in the Asset Library?"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid "Filter projects"
-msgstr ""
-
-#: editor/project_manager.cpp
-msgid ""
-"This field filters projects by name and last path component.\n"
-"To filter projects by name and full path, the query must contain at least "
-"one `/` character."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Physical Key"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Key "
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joy Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joy Axis"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Mouse Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "An action with the name '%s' already exists."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Rename Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Change Action deadzone"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "All Devices"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid " (Physical)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Press a Key..."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Mouse Button Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Left Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Right Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Middle Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Up Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Down Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Left Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Right Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "X Button 1"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "X Button 2"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joypad Axis Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Joypad Button Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Erase Input Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Erase Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Button"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Left Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Right Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Middle Button."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Up."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Wheel Down."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Global Property"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Select a setting item first!"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "No property '%s' exists."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Setting '%s' is internal, and it can't be deleted."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Delete Item"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add Input Action"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Error saving settings."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Settings saved OK."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Moved Input Action Event"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Override for Feature"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Add %d Translations"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Translation"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translation Resource Remap: Add %d Path(s)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translation Resource Remap: Add %d Remap(s)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Change Resource Remap Language"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Resource Remap"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remove Resource Remap Option"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Changed Locale Filter"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Changed Locale Filter Mode"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Project Settings (project.godot)"
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "General"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Override For..."
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "The editor must be restarted for changes to take effect."
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Input Map"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Action:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
-msgid "Deadzone"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Device:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Index:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Localization"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translations"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Translations:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remaps"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Resources:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Remaps by Locale:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Locales Filter"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Show All Locales"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Show Selected Locales Only"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Filter mode:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Locales:"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "AutoLoad"
-msgstr ""
-
-#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
-#: platform/iphone/export/export.cpp
-msgid "Plugins"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Import Defaults"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Preset..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Zero"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Easing In-Out"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Easing Out-In"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "File..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Dir..."
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Assign"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Select Node"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Pick a Node"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Property"
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
-msgstr ""
-
-#: editor/property_selector.cpp
-msgid "Select Method"
-msgstr ""
-
-#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
-msgid "Batch Rename"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Prefix:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Suffix:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Use Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Advanced Options"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Substitute"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node's parent name, if available"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Node type"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Current scene name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Root node name"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid ""
-"Sequential integer counter.\n"
-"Compare counter options."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Per-level Counter"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "If set, the counter restarts for each group of child nodes."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Initial value for the counter"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Amount by which counter is incremented for each node"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Padding"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid ""
-"Minimum number of digits for the counter.\n"
-"Missing digits are padded with leading zeros."
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Post-Process"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Style"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Keep"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "PascalCase to snake_case"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "snake_case to PascalCase"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Case"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "To Lowercase"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "To Uppercase"
-msgstr ""
-
-#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Reset"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "Regular Expression Error:"
-msgstr ""
-
-#: editor/rename_dialog.cpp
-msgid "At character %s"
-msgstr ""
-
-#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
-msgid "Reparent Node"
-msgstr ""
-
-#: editor/reparent_dialog.cpp
-msgid "Reparent Location (Select new Parent):"
-msgstr ""
-
-#: editor/reparent_dialog.cpp
-msgid "Keep Global Transform"
-msgstr ""
-
-#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
-msgid "Reparent"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Run Mode:"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
-msgid "Current Scene"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Main Scene Arguments:"
-msgstr ""
-
-#: editor/run_settings_dialog.cpp
-msgid "Scene Run Settings"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "No parent to instance the scenes at."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error loading scene from %s"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Cannot instance the scene '%s' because the current scene exists within one "
-"of its nodes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instance Scene(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Replace with Branch Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instance Child Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't paste root node into the same scene."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Paste Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Detach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "This operation can't be done on the tree root."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Move Node In Parent"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Move Nodes In Parent"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Duplicate Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Node must belong to the edited scene to become root."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Instantiated scenes can't become root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make node as Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete %d nodes and any children?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete %d nodes?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete the root node \"%s\"?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete node \"%s\" and its children?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete node \"%s\"?"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Saving the branch as a scene requires having a scene open in the editor."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Saving the branch as a scene requires selecting only one node, but you have "
-"selected %d nodes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save the root node branch as an instanced scene.\n"
-"To create an editable copy of the current scene, duplicate it using the "
-"FileSystem dock context menu\n"
-"or create an inherited scene using Scene > New Inherited Scene... instead."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save the branch of an already instanced scene.\n"
-"To create a variation of a scene, you can make an inherited scene based on "
-"the instanced scene using Scene > New Inherited Scene... instead."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save a branch which is a child of an already instantiated scene.\n"
-"To save this branch into its own scene, open the original scene, right click "
-"on this branch, and select \"Save Branch as Scene\"."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Can't save a branch which is part of an inherited scene.\n"
-"To save this branch into its own scene, open the original scene, right click "
-"on this branch, and select \"Save Branch as Scene\"."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Save New Scene As..."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Disabling \"editable_instance\" will cause all properties of the node to be "
-"reverted to their default."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
-"cause all properties of the node to be reverted to their default."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Enable Scene Unique Name"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Disable Scene Unique Name"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "New Scene Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Create Root Node:"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "2D Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "3D Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "User Interface"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Other Node"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't operate on nodes from a foreign scene!"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Can't operate on nodes the current scene inherits from!"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "This operation can't be done on instanced scenes."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Cut Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Remove Node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Change type of node(s)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Couldn't save new scene. Likely dependencies (instances) couldn't be "
-"satisfied."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error saving scene."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Error duplicating scene to save it."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Sub-Resources"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Access as Scene Unique Name"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Inheritance"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Editable Children"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Load As Placeholder"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Cannot attach a script: there are no languages registered.\n"
-"This is probably because this editor was built with all language modules "
-"disabled."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Add Child Node"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Expand/Collapse All"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Change Type"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Reparent to New Node"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Make Scene Root"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Merge From Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
-msgid "Save Branch as Scene"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
-msgid "Copy Node Path"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Delete (No Confirm)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Add/Create a New Node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"Instance a scene file as a Node. Creates an inherited scene if no root node "
-"exists."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Attach a new or existing script to the selected node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Detach the script from the selected node."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Remote"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid ""
-"If selected, the Remote scene tree dock will cause the project to stutter "
-"every time it updates.\n"
-"Switch back to the Local scene tree dock to improve performance."
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Inheritance? (No Undo!)"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Show Scene Tree Root Selection"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Derive Script Globals By Name"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Use Favorites Root Selection"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Visible"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Unlock Node"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Button Group"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "(Connecting From)"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Node configuration warning:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"This node can be accessed from within anywhere in the scene by preceding it "
-"with the '%s' prefix in a node path.\n"
-"Click to disable this."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node has %s connection(s) and %s group(s).\n"
-"Click to show signals dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node has %s connection(s).\n"
-"Click to show signals dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node is in %s group(s).\n"
-"Click to show groups dock."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Open Script:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Node is locked.\n"
-"Click to unlock it."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"Children are not selectable.\n"
-"Click to make selectable."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Visibility"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid ""
-"AnimationPlayer is pinned.\n"
-"Click to unpin."
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Invalid node name, the following characters are not allowed:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Rename Node"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Scene Tree (Nodes):"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Node Configuration Warning!"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Select a Node"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Path is empty."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Filename is empty."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Path is not local."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid base path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "A directory with the same name exists."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "File does not exist."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid extension."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Wrong extension chosen."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error loading template '%s'"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error - Could not create script in filesystem."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Error loading script from %s"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Overrides"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "N/A"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Open Script / Choose Location"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Open Script"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "File exists, it will be reused."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid class name."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Invalid inherited parent name or path."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Script path/name is valid."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Built-in script (into scene file)."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Will create a new script file."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Will load an existing script file."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Script file already exists."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid ""
-"Note: Built-in scripts have some limitations and can't be edited using an "
-"external editor."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid ""
-"Warning: Having the script name be the same as a built-in type is usually "
-"not desired."
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Class Name:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Template:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Built-in Script:"
-msgstr ""
-
-#: editor/script_create_dialog.cpp
-msgid "Attach Node Script"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Bytes:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Warning:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Error:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Error"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Error:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Source"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Source:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "C++ Source:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Stack Trace"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Errors"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Child process connected."
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Copy Error"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Open C++ Source on GitHub"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Video RAM"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Skip Breakpoints"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Inspect Previous Instance"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Inspect Next Instance"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Stack Frames"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Filter stack variables"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Auto Switch To Remote Scene Tree"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote Scene Tree Refresh Interval"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Remote Inspect Refresh Interval"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Network Profiler"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Monitor"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Monitors"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Pick one or more items from the list to display the graph."
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "List of Video Memory Usage by Resource:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Total:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Export list to a CSV file"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
-#: servers/audio/effects/audio_effect_record.cpp
-msgid "Format"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
-msgid "Usage"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp servers/visual_server.cpp
-msgid "Misc"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Clicked Control:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Clicked Control Type:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Live Edit Root:"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Set From Tree"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
-msgid "Export measures as CSV"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Erase Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Restore Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Change Shortcut"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Editor Settings"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Shortcuts"
-msgstr ""
-
-#: editor/settings_config_dialog.cpp
-msgid "Binding"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Light Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Stream Player 3D"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change AudioStreamPlayer3D Emission Angle"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: platform/osx/export/export.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Camera"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Camera FOV"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Camera Size"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Visibility Notifier"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier AABB"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Reflection Probe"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "GI Probe"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Baked Indirect Light"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "Change Sphere Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-msgid "Change Box Shape Extents"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Capsule Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Capsule Shape Height"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Cylinder Shape Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Cylinder Shape Height"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Edge Disabled"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Solid"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Navigation Solid Disabled"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Joint Body A"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Joint Body B"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Room Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Room Overlap"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Room Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
-msgid "Portal Margin"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Edge"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Arrow"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Portal Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Front"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Portal Back"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
-#: scene/2d/tile_map.cpp
-msgid "Occluder"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Sphere Radius"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Sphere Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Polygon Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Set Occluder Hole Point Position"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Polygon Front"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Polygon Back"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Occluder Hole"
-msgstr ""
-
-#: main/main.cpp
-msgid "Godot Physics"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/visual/visual_server_scene.cpp
-msgid "Use BVH"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
-#: servers/visual/visual_server_scene.cpp
-msgid "BVH Collision Margin"
-msgstr ""
-
-#: main/main.cpp
-msgid "Crash Handler"
-msgstr ""
-
-#: main/main.cpp
-msgid "Multithreaded Server"
-msgstr ""
-
-#: main/main.cpp
-msgid "RID Pool Prealloc"
-msgstr ""
-
-#: main/main.cpp
-msgid "Debugger stdout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Chars Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Messages Per Frame"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Errors Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Warnings Per Second"
-msgstr ""
-
-#: main/main.cpp
-msgid "Flush stdout On Print"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "File Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "Enable File Logging"
-msgstr ""
-
-#: main/main.cpp
-msgid "Log Path"
-msgstr ""
-
-#: main/main.cpp
-msgid "Max Log Files"
-msgstr ""
-
-#: main/main.cpp
-msgid "Driver"
-msgstr ""
-
-#: main/main.cpp
-msgid "Driver Name"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fallback To GLES2"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use Nvidia Rect Flicker Workaround"
-msgstr ""
-
-#: main/main.cpp
-msgid "DPI"
-msgstr ""
-
-#: main/main.cpp
-msgid "Allow hiDPI"
-msgstr ""
-
-#: main/main.cpp
-msgid "V-Sync"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use V-Sync"
-msgstr ""
-
-#: main/main.cpp
-msgid "Per Pixel Transparency"
-msgstr ""
-
-#: main/main.cpp
-msgid "Allowed"
-msgstr ""
-
-#: main/main.cpp
-msgid "Intended Usage"
-msgstr ""
-
-#: main/main.cpp
-msgid "Framebuffer Allocation"
-msgstr ""
-
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Energy Saving"
-msgstr ""
-
-#: main/main.cpp
-msgid "Threads"
-msgstr ""
-
-#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
-msgid "Thread Model"
-msgstr ""
-
-#: main/main.cpp
-msgid "Thread Safe BVH"
-msgstr ""
-
-#: main/main.cpp
-msgid "Handheld"
-msgstr ""
-
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/uwp/export/export.cpp
-msgid "Orientation"
-msgstr ""
-
-#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
-#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
-msgid "Common"
-msgstr ""
-
-#: main/main.cpp
-msgid "Physics FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Force FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Enable Pause Aware Picking"
-msgstr ""
-
-#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
-#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
-#: scene/main/viewport.cpp scene/register_scene_types.cpp
-msgid "GUI"
-msgstr ""
-
-#: main/main.cpp
-msgid "Drop Mouse On GUI Input Disabled"
-msgstr ""
-
-#: main/main.cpp
-msgid "stdout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Print FPS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Verbose stdout"
-msgstr ""
-
-#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-msgid "Physics Interpolation"
-msgstr ""
-
-#: main/main.cpp
-msgid "Enable Warnings"
-msgstr ""
-
-#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
-
-#: main/main.cpp
-msgid "Low Processor Mode"
-msgstr ""
-
-#: main/main.cpp
-msgid "Delta Sync After Draw"
-msgstr ""
-
-#: main/main.cpp
-msgid "iOS"
-msgstr ""
-
-#: main/main.cpp
-msgid "Hide Home Indicator"
-msgstr ""
-
-#: main/main.cpp
-msgid "Input Devices"
-msgstr ""
-
-#: main/main.cpp
-msgid "Pointing"
-msgstr ""
-
-#: main/main.cpp
-msgid "Touch Delay"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "GLES3"
-msgstr ""
-
-#: main/main.cpp servers/visual_server.cpp
-msgid "Shaders"
-msgstr ""
-
-#: main/main.cpp
-msgid "Debug Shader Fallbacks"
-msgstr ""
-
-#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
-#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
-#: scene/resources/world.cpp
-msgid "Environment"
-msgstr ""
-
-#: main/main.cpp
-msgid "Default Clear Color"
-msgstr ""
-
-#: main/main.cpp
-msgid "Boot Splash"
-msgstr ""
-
-#: main/main.cpp
-msgid "Show Image"
-msgstr ""
-
-#: main/main.cpp
-msgid "Image"
-msgstr ""
-
-#: main/main.cpp
-msgid "Fullsize"
-msgstr ""
-
-#: main/main.cpp scene/resources/dynamic_font.cpp
-msgid "Use Filter"
-msgstr ""
-
-#: main/main.cpp scene/resources/style_box.cpp
-msgid "BG Color"
-msgstr ""
-
-#: main/main.cpp
-msgid "macOS Native Icon"
-msgstr ""
-
-#: main/main.cpp
-msgid "Windows Native Icon"
-msgstr ""
-
-#: main/main.cpp
-msgid "Buffering"
-msgstr ""
-
-#: main/main.cpp
-msgid "Agile Event Flushing"
-msgstr ""
-
-#: main/main.cpp
-msgid "Emulate Touch From Mouse"
-msgstr ""
-
-#: main/main.cpp
-msgid "Emulate Mouse From Touch"
-msgstr ""
-
-#: main/main.cpp
-msgid "Mouse Cursor"
-msgstr ""
-
-#: main/main.cpp
-msgid "Custom Image"
-msgstr ""
-
-#: main/main.cpp
-msgid "Custom Image Hotspot"
-msgstr ""
-
-#: main/main.cpp
-msgid "Tooltip Position Offset"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Debugger Agent"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Wait For Debugger"
-msgstr ""
-
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Wait Timeout"
-msgstr ""
-
-#: main/main.cpp
-msgid "Runtime"
-msgstr ""
-
-#: main/main.cpp
-msgid "Unhandled Exception Policy"
-msgstr ""
-
-#: main/main.cpp
-msgid "Main Loop Type"
-msgstr ""
-
-#: main/main.cpp scene/gui/texture_progress.cpp
-#: scene/gui/viewport_container.cpp
-msgid "Stretch"
-msgstr ""
-
-#: main/main.cpp
-msgid "Aspect"
-msgstr ""
-
-#: main/main.cpp
-msgid "Shrink"
-msgstr ""
-
-#: main/main.cpp scene/main/scene_tree.cpp
-msgid "Auto Accept Quit"
-msgstr ""
-
-#: main/main.cpp scene/main/scene_tree.cpp
-msgid "Quit On Go Back"
-msgstr ""
-
-#: main/main.cpp scene/main/viewport.cpp
-msgid "Snap Controls To Pixels"
-msgstr ""
-
-#: main/main.cpp
-msgid "Dynamic Fonts"
-msgstr ""
-
-#: main/main.cpp
-msgid "Use Oversampling"
-msgstr ""
-
-#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
-msgid "Active Soft World"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "CSG"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Cylinder Radius"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Cylinder Height"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Torus Inner Radius"
-msgstr ""
-
-#: modules/csg/csg_gizmos.cpp
-msgid "Change Torus Outer Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Operation"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Calculate Tangents"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Use Collision"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
-msgid "Collision Layer"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
-#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
-#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
-msgid "Collision Mask"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Invert Faces"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
-#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
-#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
-#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/sphere_shape.cpp
-msgid "Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-msgid "Radial Segments"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-msgid "Rings"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Smooth Faces"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Cone"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Inner Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Outer Radius"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Ring Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
-#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
-msgid "Polygon"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Spin Degrees"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Spin Sides"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Node"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Interval Type"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Interval"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Simplify Angle"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Rotation"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Local"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Continuous U"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path U Distance"
-msgstr ""
-
-#: modules/csg/csg_shape.cpp
-msgid "Path Joined"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Compression Mode"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Transfer Channel"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Channel Count"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Always Ordered"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Server Relay"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "DTLS Verify"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "DTLS Hostname"
-msgstr ""
-
-#: modules/enet/networked_multiplayer_enet.cpp
-msgid "Use DTLS"
-msgstr ""
-
-#: modules/fbx/editor_scene_importer_fbx.cpp
-msgid "FBX"
-msgstr ""
-
-#: modules/fbx/editor_scene_importer_fbx.cpp
-msgid "Use FBX"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Config File"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Load Once"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Symbol Prefix"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-msgid "Reloadable"
-msgstr ""
-
-#: modules/gdnative/gdnative.cpp
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Library"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Select the dynamic library for this entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Select dependencies of the library for this entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Remove current entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Double click to create a new entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Platform:"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Platform"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Dynamic Library"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "Add an architecture entry"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
-msgid "GDNativeLibrary"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Enabled GDNative Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Disabled GDNative Singleton"
-msgstr ""
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Class Name"
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class"
-msgstr ""
-
-#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Icon Path"
-msgstr ""
-
-#: modules/gdnative/register_types.cpp
-msgid "GDNative"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript.cpp
-msgid "GDScript"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Function Definition Color"
-msgstr ""
-
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-msgid "Node Path Color"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
-msgid "Max Call Stack"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Treat Warnings As Errors"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Exclude Addons"
-msgstr ""
-
-#: modules/gdscript/gdscript.cpp
-msgid "Autocomplete Setters And Getters"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Step argument is zero!"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not a script with an instance"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not based on a script"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Not based on a resource file"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (missing @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (can't load script at @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary format (invalid script at @path)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Invalid instance dictionary (invalid subclasses)"
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
-msgid "Object can't provide a length."
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Language Server"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Enable Smart Resolve"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Show Native Symbols In Editor"
-msgstr ""
-
-#: modules/gdscript/language_server/gdscript_language_server.cpp
-msgid "Use Thread"
-msgstr ""
-
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export Mesh GLTF2"
-msgstr ""
-
-#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
-msgid "Export GLTF..."
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Component Type"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Normalized"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Count"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Min"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Max"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Count"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Indices Component Type"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Values Buffer View"
-msgstr ""
-
-#: modules/gltf/gltf_accessor.cpp
-msgid "Sparse Values Byte Offset"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Buffer"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Length"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Byte Stride"
-msgstr ""
-
-#: modules/gltf/gltf_buffer_view.cpp
-msgid "Indices"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "FOV Size"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "Zfar"
-msgstr ""
-
-#: modules/gltf/gltf_camera.cpp
-msgid "Znear"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
-#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
-#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
-#: scene/resources/particles_material.cpp scene/resources/sky.cpp
-#: scene/resources/style_box.cpp
-msgid "Color"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
-#: scene/resources/environment.cpp
-msgid "Intensity"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
-msgid "Range"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp
-msgid "Inner Cone Angle"
-msgstr ""
-
-#: modules/gltf/gltf_light.cpp
-msgid "Outer Cone Angle"
-msgstr ""
-
-#: modules/gltf/gltf_mesh.cpp
-msgid "Blend Weights"
-msgstr ""
-
-#: modules/gltf/gltf_mesh.cpp
-msgid "Instance Materials"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
-msgid "Parent"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp
-msgid "Xform"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
-msgid "Skin"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
-msgid "Translation"
-msgstr ""
-
-#: modules/gltf/gltf_node.cpp
-msgid "Children"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
-msgid "Joints"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
-msgid "Roots"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
-msgid "Unique Names"
-msgstr ""
-
-#: modules/gltf/gltf_skeleton.cpp
-msgid "Godot Bone Node"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Skin Root"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joints Original"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Inverse Binds"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Non Joints"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joint I To Bone I"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Joint I To Name"
-msgstr ""
-
-#: modules/gltf/gltf_skin.cpp
-msgid "Godot Skin"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Diffuse Img"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Diffuse Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Gloss Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Specular Factor"
-msgstr ""
-
-#: modules/gltf/gltf_spec_gloss.cpp
-msgid "Spec Gloss Img"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Json"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Major Version"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Minor Version"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "GLB Data"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Use Named Skin Binds"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Buffer Views"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Accessors"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Scene Name"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Root Nodes"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-msgid "Textures"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
-msgid "Images"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Cameras"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
-msgid "Lights"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Unique Animation Names"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Skeletons"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Skeleton To Node"
-msgstr ""
-
-#: modules/gltf/gltf_state.cpp
-msgid "Animations"
-msgstr ""
-
-#: modules/gltf/gltf_texture.cpp
-msgid "Src Image"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Mesh Library"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Physics Material"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp
-msgid "Use In Baked Light"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
-msgid "Cell"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Octant Size"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Center X"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Center Y"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp
-msgid "Center Z"
-msgstr ""
-
-#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: scene/resources/material.cpp
-msgid "Mask"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Plane"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Plane"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Plane:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Floor:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Fill Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Paste Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Paint"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Disabled"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Above"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clip Below"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit X Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit Y Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Edit Z Axis"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate X"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate Y"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Rotate Z"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate X"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate Y"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Back Rotate Z"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Cursor Clear Rotation"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Paste Selects"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Clear Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Fill Selection"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Settings"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Pick Distance:"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Filter meshes"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Begin Bake"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Preparing data structures"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Generate buffers"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Direct lighting"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Indirect lighting"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Post processing"
-msgstr ""
-
-#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-msgid "Plotting lightmaps"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "CPU Lightmapper"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Low Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Medium Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "High Quality Ray Count"
-msgstr ""
-
-#: modules/lightmapper_cpu/register_types.cpp
-msgid "Ultra Quality Ray Count"
-msgstr ""
-
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/minimp3/resource_importer_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
-msgid "Loop Offset"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Eye Height"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "IOD"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Display Width"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Display To Lens"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Oversample"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K1"
-msgstr ""
-
-#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K2"
-msgstr ""
-
-#: modules/mono/csharp_script.cpp
-msgid "Class name can't be a reserved keyword"
-msgstr ""
-
-#: modules/mono/csharp_script.cpp
-msgid "Build Solution"
-msgstr ""
-
-#: modules/mono/editor/csharp_project.cpp
-msgid "Auto Update Project"
-msgstr ""
-
-#: modules/mono/mono_gd/gd_mono_utils.cpp
-msgid "End of inner exception stack trace"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-msgid "Bake NavMesh"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: modules/navigation/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Seamless"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "As Normal Map"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Bump Strength"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Noise"
-msgstr ""
-
-#: modules/opensimplex/noise_texture.cpp
-msgid "Noise Offset"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Octaves"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Period"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Persistence"
-msgstr ""
-
-#: modules/opensimplex/open_simplex_noise.cpp
-msgid "Lacunarity"
-msgstr ""
-
-#: modules/regex/regex.cpp
-msgid "Subject"
-msgstr ""
-
-#: modules/regex/regex.cpp
-msgid "Names"
-msgstr ""
-
-#: modules/regex/regex.cpp
-msgid "Strings"
-msgstr ""
-
-#: modules/upnp/upnp.cpp
-msgid "Discover Multicast If"
-msgstr ""
-
-#: modules/upnp/upnp.cpp
-msgid "Discover Local Port"
-msgstr ""
-
-#: modules/upnp/upnp.cpp
-msgid "Discover IPv6"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "Description URL"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "Service Type"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Control URL"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Service Type"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Our Addr"
-msgstr ""
-
-#: modules/upnp/upnp_device.cpp
-msgid "IGD Status"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"A node yielded without working memory, please read the docs on how to yield "
-"properly!"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"Node yielded, but did not return a function state in the first working "
-"memory."
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"Return value must be assigned to first element of node working memory! Fix "
-"your node please."
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Visual Script"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Signal Arguments"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Argument Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Argument name"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Set Variable Default Value"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Set Variable Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Input Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Output Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Port Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Port Name"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Override an existing built-in function."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new function."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Variables:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new variable."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Signals:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create a new signal."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Name is not a valid identifier:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Name already in use by another func/var/signal:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Delete input port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Input Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Output Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Expression"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't copy the function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Duplicate VisualScript Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a simple reference to the node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold %s to drop a Variable Setter."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a Variable Setter."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Preload Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node(s)"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node(s) From Tree"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid ""
-"Can't drop properties because script '%s' is not used in this scene.\n"
-"Drop holding 'Shift' to just copy the signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Getter Property"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Setter Property"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Base Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Move Node(s)"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove VisualScript Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Disconnect Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Node Data"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Connect Node Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Script already has function '%s'"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Input Value"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Resize Comment"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't create function with a function node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't create function of nodes from nodes of multiple functions."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Select at least one node with sequence port."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Try to only have one sequence input in selection."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Create Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Signal:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Make Tool:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Members:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Base Type:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Nodes..."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Function..."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "function_name"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Select or create a function to edit its graph."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Delete Selected"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Find Node Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Copy Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Cut Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Make Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Refresh Graph"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Member"
-msgstr ""
-
-#: modules/visual_script/visual_script_expression.cpp
-#: scene/resources/visual_shader.cpp
-msgid "Expression"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Return Enabled"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Return Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "if (cond) is:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "while (cond):"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "for (elem) in (input):"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "in order:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Steps"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "'input' is:"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Type Cast"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Is %s?"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Base Script"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "On %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "On Self"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Call Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Basic Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Node Path"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Use Default Args"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Validate"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "RPC Call Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Subtract %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Multiply %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Divide %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Mod %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "ShiftLeft %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "ShiftRight %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitAnd %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitOr %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "BitXor %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Set Mode"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Assign Op"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Get %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Invalid index property name."
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Base object is not a Node!"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead to Node!"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Invalid index property name '%s' in node %s."
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Emit %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Compose Array"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Operator"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "a if cond, else b"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Var Name"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Preload"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Set Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Global Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Class Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Basic Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Math Constant"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Engine Singleton"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Scene Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Scene Tree"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Self"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "CustomNode"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Custom node has no _step() method, can't process graph."
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ""
-"Invalid return value from _step(), must be integer (seq out), or string "
-"(error)."
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "SubCall"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
-msgid "Title"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Construct %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Get Local Var"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Set Local Var"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Action %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Deconstruct %s"
-msgstr ""
-
-#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Search VisualScript"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Yield"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Wait"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Next Frame"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "Next Physics Frame"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "%s sec(s)"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
-msgid "Wait Time"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitSignal"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitNodeSignal"
-msgstr ""
-
-#: modules/visual_script/visual_script_yield_nodes.cpp
-msgid "WaitInstanceSignal"
-msgstr ""
-
-#: modules/webrtc/webrtc_data_channel.cpp
-msgid "Write Mode"
-msgstr ""
-
-#: modules/webrtc/webrtc_data_channel.h
-msgid "WebRTC"
-msgstr ""
-
-#: modules/webrtc/webrtc_data_channel.h
-msgid "Max Channel In Buffer (KB)"
-msgstr ""
-
-#: modules/websocket/websocket_client.cpp
-msgid "Verify SSL"
-msgstr ""
-
-#: modules/websocket/websocket_client.cpp
-msgid "Trusted SSL Certificate"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "WebSocket Client"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "Max In Buffer (KB)"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "Max In Packets"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "Max Out Buffer (KB)"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "Max Out Packets"
-msgstr ""
-
-#: modules/websocket/websocket_macros.h
-msgid "WebSocket Server"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Bind IP"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Private Key"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
-msgid "SSL Certificate"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "CA Chain"
-msgstr ""
-
-#: modules/websocket/websocket_server.cpp
-msgid "Handshake Timeout"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Session Mode"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Required Features"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Optional Features"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Requested Reference Space Types"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Reference Space Type"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Visibility State"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "Bounds Geometry"
-msgstr ""
-
-#: modules/webxr/webxr_interface.cpp
-msgid "XR Standard Mapping"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Android SDK Path"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore User"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Debug Keystore Pass"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Force System User"
-msgstr ""
-
-#: platform/android/export/export.cpp
-msgid "Shutdown ADB On Exit"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Launcher Icons"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Main 192 X 192"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Adaptive Foreground 432 X 432"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Adaptive Background 432 X 432"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package name is missing."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package segments must be of non-zero length."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The character '%s' is not allowed in Android application package names."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "A digit cannot be the first character in a package segment."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The character '%s' cannot be the first character in a package segment."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "The package must have at least one '.' separator."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Use Custom Build"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Export Format"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-msgid "Architectures"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Keystore"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Debug User"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Debug Password"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release User"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release Password"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "One Click Deploy"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Clear Previous Install"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Code"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Min SDK"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Target SDK"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Package"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Unique Name"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signed"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Classify As Game"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Retain Data On Uninstall"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Exclude From Recents"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Graphics"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "OpenGL Debug"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "XR Features"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "XR Mode"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Hand Tracking"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Hand Tracking Frequency"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Passthrough"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Immersive Mode"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Small"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Normal"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Large"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Support Xlarge"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "User Data Backup"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Allow"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Command Line"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-msgid "Extra Args"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "APK Expansion"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Salt"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Public Key"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Permissions"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Custom Permissions"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Select device from the list"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Running on %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Exporting APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Uninstalling..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Installing to device, please wait..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not install to device: %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Running on device..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not execute on device."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Android build template not installed in the project. Install it from the "
-"Project menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Either Debug Keystore, Debug User AND Debug Password settings must be "
-"configured OR none of them."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Debug keystore not configured in the Editor Settings nor in the preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Either Release Keystore, Release User AND Release Password settings must be "
-"configured OR none of them."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Release keystore incorrectly configured in the export preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "A valid Android SDK path is required in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid Android SDK path in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Missing 'platform-tools' directory!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find Android SDK platform-tools' adb command."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Please check in the Android SDK directory specified in Editor Settings."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Missing 'build-tools' directory!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unable to find Android SDK build-tools' apksigner command."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid public key for APK expansion."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid package name:"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
-"project setting (changed in Godot 3.2.2).\n"
-"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
-"Note that the singleton was also renamed from \"GodotPayments\" to "
-"\"GodotGooglePlayBilling\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Use Custom Build\" must be enabled to use the plugins."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
-"or \"OpenXR\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
-"enabled."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signing debug %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Signing release %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not find keystore, unable to export."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "'apksigner' returned with error #%d"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Verifying %s..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "'apksigner' verification of %s failed."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Exporting for Android"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid filename! Android App Bundle requires the *.aab extension."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "APK Expansion not compatible with Android App Bundle."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Invalid filename! Android APK requires the *.apk extension."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Trying to build from a custom built template, but no version info for it "
-"exists. Please reinstall from the 'Project' menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
-"Please reinstall Android build template from 'Project' menu."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not write expansion package file!"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Building Android Project (gradle)"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Building of Android project failed, check output for the error.\n"
-"Alternatively visit docs.godotengine.org for Android build documentation."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Moving output"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Unable to copy and rename export file, check gradle project directory for "
-"outputs."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Package not found: %s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Creating APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
-"Please build a template with all required libraries, or uncheck the missing "
-"architectures in the export preset."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Adding files..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Aligning APK..."
-msgstr ""
-
-#: platform/android/export/export_plugin.cpp
-msgid "Could not unzip temporary unaligned APK."
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Identifier is missing."
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "The character '%s' is not allowed in Identifier."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Landscape Launch Screens"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 2436 X 1125"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 2208 X 1242"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 1024 X 768"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 2048 X 1536"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Portrait Launch Screens"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 640 X 960"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 640 X 1136"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 750 X 1334"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 1125 X 2436"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 768 X 1024"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 1536 X 2048"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 1242 X 2208"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "App Store Team ID"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Provisioning Profile UUID Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Code Sign Identity Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Export Method Debug"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Provisioning Profile UUID Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Code Sign Identity Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Export Method Release"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Targeted Device Family"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Info"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Identifier"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Signature"
-msgstr "Amẓ"
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Short Version"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Copyright"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Capabilities"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Access Wi-Fi"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Push Notifications"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "User Data"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Accessible From Files App"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Accessible From iTunes Sharing"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Privacy"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Camera Usage Description"
-msgstr ""
-
-#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-msgid "Microphone Usage Description"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Photolibrary Usage Description"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 120 X 120"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPhone 180 X 180"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 76 X 76"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 152 X 152"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "iPad 167 X 167"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "App Store 1024 X 1024"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Spotlight 40 X 40"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Spotlight 80 X 80"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Storyboard"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Use Launch Screen Storyboard"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Image Scale Mode"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Custom Image @2x"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Custom Image @3x"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Use Custom BG Color"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Custom BG Color"
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "App Store Team ID not specified - cannot configure the project."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "Invalid Identifier:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Stop HTTP Server"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Run in Browser"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Run exported HTML in the system's default browser."
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Variant"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Export Type"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "VRAM Texture Compression"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "For Desktop"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "For Mobile"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "HTML"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Export Icon"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Custom HTML Shell"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Head Include"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Canvas Resize Policy"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Focus Canvas On Start"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Experimental Virtual Keyboard"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Progressive Web App"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Offline Page"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 144 X 144"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 180 X 180"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Icon 512 X 512"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not read HTML shell:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Web"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "HTTP Host"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "HTTP Port"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "Use SSL"
-msgstr ""
-
-#: platform/javascript/export/export.cpp
-msgid "SSL Key"
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Can't get filesystem access."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to get Info.plist hash."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, no exe name."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, no bundle id."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid Info.plist, can't load."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create \"%s\" subfolder."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to extract thin binary."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid binary format."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Already signed!"
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to process nested resources."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create _CodeSignature subfolder."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to get CodeResources hash."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
-msgid "Invalid entitlements file."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Invalid executable file."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Can't resize signature load command."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Failed to create fat binary."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Unknown bundle type."
-msgstr ""
-
-#: platform/osx/export/codesign.cpp
-msgid "Unknown object type."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "App Category"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "High Res"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Location Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Address Book Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Calendar Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Photos Library Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Desktop Folder Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Documents Folder Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Downloads Folder Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Volumes Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Removable Volumes Usage Description"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-msgid "Codesign"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
-msgid "Identity"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
-msgid "Timestamp"
-msgstr "Akud:"
-
-#: platform/osx/export/export.cpp
-msgid "Hardened Runtime"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Replace Existing Signature"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Entitlements"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Custom File"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Allow JIT Code Execution"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Allow Unsigned Executable Memory"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Allow Dyld Environment Variables"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Disable Library Validation"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Audio Input"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Address Book"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Calendars"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Photos Library"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple Events"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Debugging"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "App Sandbox"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Server"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Network Client"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Device USB"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Device Bluetooth"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Downloads"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Pictures"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Music"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Files Movies"
-msgstr ""
-
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-msgid "Custom Options"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple ID Name"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple ID Password"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Apple Team ID"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"You can check progress manually by opening a Terminal and running the "
-"following command:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Run the following command to staple the notarization ticket to the exported "
-"application (optional):"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "No identity found."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Creating app bundle"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Relative symlinks are not supported on this OS, the exported project might "
-"be broken!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
-"template archive."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making PKG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Ad-hoc signed applications require the 'Disable Library Validation' "
-"entitlement to load dynamic libraries."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Code signing bundle"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making DMG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Code signing DMG"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Making ZIP"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Notarization requires the app to be archived first, select the DMG or ZIP "
-"export format instead."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Sending archive for notarization"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Invalid bundle identifier:"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
-"signing is limited to ad-hoc signature only."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Xcode command line tools are not installed, using built-in "
-"\"codesign\". Code signing is limited to ad-hoc signature only."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Notarization with an ad-hoc signature is not supported."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Code signing is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Hardened runtime is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Timestamp runtime is required for notarization."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Apple ID name not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Notarization: Apple ID password not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Notarization is disabled. The exported project will be blocked by "
-"Gatekeeper if it's downloaded from an unknown source."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Code signing is disabled. The exported project will not run on Macs with "
-"enabled Gatekeeper and Apple Silicon powered Macs."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Hardened Runtime is not compatible with ad-hoc signature, and will be "
-"disabled!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Warning: Notarization is not supported from this OS. The exported project "
-"will be blocked by Gatekeeper if it's downloaded from an unknown source."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Microphone access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Camera access is enabled, but usage description is not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Location information access is enabled, but usage description is "
-"not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Address book access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Calendar access is enabled, but usage description is not specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid ""
-"Privacy: Photo library access is enabled, but usage description is not "
-"specified."
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "macOS"
-msgstr ""
-
-#: platform/osx/export/export.cpp
-msgid "Force Builtin Codesign"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Architecture"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Display Name"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Short Name"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Publisher"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Publisher Display Name"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Product GUID"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Publisher GUID"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Signing"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Certificate"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Algorithm"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Major"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Minor"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Build"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Revision"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Landscape"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Portrait"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Landscape Flipped"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Portrait Flipped"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Store Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 44 X 44 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 71 X 71 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 150 X 150 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Square 310 X 310 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Wide 310 X 150 Logo"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Splash Screen"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Tiles"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Square 150 X 150"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Wide 310 X 150"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Show Name On Square 310 X 310"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package short name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package unique name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid package publisher display name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid product GUID."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid publisher GUID."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid background color."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid splash screen image dimensions (should be 620x300)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "UWP"
-msgstr ""
-
-#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
-msgid "Signtool"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Debug Certificate"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Debug Algorithm"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Identity Type"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Timestamp Server URL"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Digest Algorithm"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Modify Resources"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "File Version"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Product Version"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Company Name"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Product Name"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "File Description"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Trademarks"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid ""
-"The rcedit tool must be configured in the Editor Settings (Export > Windows "
-"> Rcedit) to change the icon or app information data."
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid icon path:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid file version:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Invalid product version:"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Windows"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Rcedit"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Osslsigncode"
-msgstr ""
-
-#: platform/windows/export/export.cpp
-msgid "Wine"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/texture.cpp
-msgid "Frames"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp
-msgid ""
-"A SpriteFrames resource must be created or set in the \"Frames\" property in "
-"order for AnimatedSprite to display frames."
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Speed Scale"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Playing"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Centered"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-msgid "Flip H"
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-msgid "Flip V"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Monitoring"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Monitorable"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Physics Overrides"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Space Override"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Point"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Distance Scale"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Gravity Vec"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Gravity"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Linear Damp"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Angular Damp"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Audio Bus"
-msgstr ""
-
-#: scene/2d/area_2d.cpp scene/3d/area.cpp
-msgid "Override"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
-msgid "Volume dB"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-msgid "Pitch Scale"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Autoplay"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
-msgid "Stream Paused"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
-msgid "Max Distance"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
-msgid "Attenuation"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Bus"
-msgstr ""
-
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-msgid "Area Mask"
-msgstr ""
-
-#: scene/2d/back_buffer_copy.cpp
-msgid "Copy Mode"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Anchor Mode"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Rotating"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
-#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
-msgid "Current"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
-msgid "Zoom"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
-msgid "Custom Viewport"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
-#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
-msgid "Process Mode"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Limit"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-msgid "Left"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp scene/resources/texture.cpp
-msgid "Right"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
-#: scene/resources/texture.cpp
-msgid "Bottom"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Smoothed"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Margin"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin H Enabled"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin V Enabled"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "H"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "V"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Drag Margin"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Screen"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Limits"
-msgstr ""
-
-#: scene/2d/camera_2d.cpp
-msgid "Draw Drag Margin"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
-msgid "Blend Mode"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Light Mode"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Animation"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim H Frames"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim V Frames"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Particles Anim Loop"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
-msgid "Visibility"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-msgid "Visible"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Self Modulate"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Show Behind Parent"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Show On Top"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
-#: scene/2d/tile_map.cpp
-msgid "Light Mask"
-msgstr ""
-
-#: scene/2d/canvas_item.cpp
-msgid "Use Parent Material"
-msgstr ""
-
-#: scene/2d/canvas_modulate.cpp
-msgid ""
-"Only one visible CanvasModulate is allowed per scene (or set of instanced "
-"scenes). The first created one will work, while the rest will be ignored."
-msgstr ""
-
-#: scene/2d/collision_object_2d.cpp
-msgid ""
-"This node has no shape, so it can't collide or interact with other objects.\n"
-"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
-"define its shape."
-msgstr ""
-
-#: scene/2d/collision_object_2d.cpp
-msgid "Pickable"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid ""
-"CollisionPolygon2D only serves to provide a collision shape to a "
-"CollisionObject2D derived node. Please only use it as a child of Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "An empty CollisionPolygon2D has no effect on collision."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-msgid ""
-"The One Way Collision property will be ignored when the parent is an Area2D."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "Build Mode"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
-#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
-#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Disabled"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-msgid "One Way Collision"
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-msgid "One Way Collision Margin"
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"CollisionShape2D only serves to provide a collision shape to a "
-"CollisionObject2D derived node. Please only use it as a child of Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"A shape must be provided for CollisionShape2D to function. Please create a "
-"shape resource for it!"
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"Polygon-based shapes are not meant be used nor edited directly through the "
-"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp
-msgid ""
-"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
-"\"Particles Animation\" enabled."
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Emitting"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Lifetime"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
-msgid "One Shot"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Explosiveness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Randomness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Lifetime Randomness"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Fixed FPS"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Fract Delta"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Drawing"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Local Coords"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Draw Order"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Emission Shape"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Sphere Radius"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Rect Extents"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Normals"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Align Y"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Direction"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Spread"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Initial Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Velocity Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Angular Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Velocity Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Orbit Velocity"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Linear Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Accel Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Accel Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Radial Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Tangential Accel"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#: scene/resources/particles_material.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Damping"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Damping Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Damping Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
-#: scene/resources/particles_material.cpp
-msgid "Angle"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Angle Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Angle Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Scale Amount"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Scale Amount Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-msgid "Scale Amount Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Color Ramp"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Color Initial Ramp"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Hue Variation"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Variation"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Variation Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Variation Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Speed Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Speed Curve"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Offset Random"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
-msgid "Offset Curve"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A and Node B must be PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A must be a PhysicsBody2D"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node B must be a PhysicsBody2D"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Joint is not connected to two PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Node A and Node B must be different PhysicsBody2Ds"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-msgid "Node A"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-msgid "Node B"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-#: scene/resources/environment.cpp
-msgid "Bias"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Disable Collision"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-msgid "Softness"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
-msgid "Length"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp
-msgid "Initial Offset"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
-msgid "Rest Length"
-msgstr ""
-
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-msgid "Stiffness"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid ""
-"A texture with the shape of the light must be supplied to the \"Texture\" "
-"property."
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
-msgid "Editor Only"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Texture Scale"
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp scene/resources/sky.cpp
-msgid "Energy"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Z Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Z Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Layer Min"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Layer Max"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Item Cull Mask"
-msgstr ""
-
-#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
-msgid "Shadow"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Gradient Length"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Filter Smooth"
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid "Closed"
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
-msgid "Cull Mode"
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid ""
-"An occluder polygon must be set (or drawn) for this occluder to take effect."
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Width Curve"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Default Color"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/resources/texture.cpp
-msgid "Fill"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/resources/texture.cpp
-msgid "Gradient"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Texture Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Capping"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Joint Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Begin Cap Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "End Cap Mode"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
-msgid "Border"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Sharp Limit"
-msgstr ""
-
-#: scene/2d/line_2d.cpp
-msgid "Round Precision"
-msgstr ""
-
-#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/resources/dynamic_font.cpp
-msgid "Antialiased"
-msgstr ""
-
-#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
-msgid "Multimesh"
-msgstr ""
-
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
-#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
-#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
-msgid "Edge Connection Margin"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Target Desired Distance"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Neighbor Dist"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Max Neighbors"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Time Horizon"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Max Speed"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Path Max Distance"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Avoidance Enabled"
-msgstr ""
-
-#: scene/2d/navigation_agent_2d.cpp
-msgid ""
-"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
-msgstr ""
-
-#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
-msgid "Estimate Radius"
-msgstr ""
-
-#: scene/2d/navigation_obstacle_2d.cpp
-msgid ""
-"The NavigationObstacle2D only serves to provide collision avoidance to a "
-"Node2D object."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid ""
-"A NavigationPolygon resource must be set or created for this node to work. "
-"Please set a property or draw a polygon."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid "Navpoly"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
-#: scene/main/canvas_layer.cpp
-msgid "Rotation Degrees"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Rotation"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Rotation Degrees"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Global Scale"
-msgstr ""
-
-#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/2d/node_2d.cpp
-msgid "Z As Relative"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Scroll"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Base Offset"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Base Scale"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Limit Begin"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Limit End"
-msgstr ""
-
-#: scene/2d/parallax_background.cpp
-msgid "Ignore Camera Zoom"
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp
-msgid ""
-"ParallaxLayer node only works when set as child of a ParallaxBackground node."
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
-#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Motion"
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp
-msgid "Mirroring"
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles2D node instead. You can use the \"Convert to "
-"CPUParticles2D\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"On macOS, Particles2D rendering is much slower than CPUParticles2D due to "
-"transform feedback being implemented on the CPU instead of the GPU.\n"
-"Consider using CPUParticles2D instead when targeting macOS.\n"
-"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
-"purpose."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
-msgid ""
-"A material to process the particles is not assigned, so no behavior is "
-"imprinted."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid ""
-"Particles2D animation requires the usage of a CanvasItemMaterial with "
-"\"Particles Animation\" enabled."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid "Visibility Rect"
-msgstr ""
-
-#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
-msgid "Process Material"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
-#: scene/resources/texture.cpp
-msgid "Curve"
-msgstr ""
-
-#: scene/2d/path_2d.cpp
-msgid "PathFollow2D only works when set as a child of a Path2D node."
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp
-msgid "Unit Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-msgid "H Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-msgid "V Offset"
-msgstr ""
-
-#: scene/2d/path_2d.cpp scene/3d/path.cpp
-msgid "Cubic Interp"
-msgstr ""
-
-#: scene/2d/path_2d.cpp
-msgid "Lookahead"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
-msgid "Layers"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Constant Linear Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Constant Angular Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/resources/physics_material.cpp
-msgid "Friction"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/resources/physics_material.cpp
-msgid "Bounce"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Physics Material Override"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Gravity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid ""
-"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
-"by the physics engine when running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Mass"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Inertia"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Weight"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Gravity Scale"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Custom Integrator"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Continuous CD"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Contacts Reported"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Contact Monitor"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Sleeping"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Can Sleep"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Damp"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Angular"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Applied Forces"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp
-msgid "Torque"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Safe Margin"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Sync To Physics"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Apply Velocity On Leave"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
-#: scene/resources/default_theme/default_theme.cpp
-#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
-msgid "Normal"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Remainder"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Local Shape"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider ID"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider RID"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Shape"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Shape Index"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Velocity"
-msgstr ""
-
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Invert"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Vertex Colors"
-msgstr ""
-
-#: scene/2d/polygon_2d.cpp
-msgid "Internal Vertex Count"
-msgstr ""
-
-#: scene/2d/position_2d.cpp
-msgid "Gizmo Extents"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Exclude Parent"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Cast To"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
-msgid "Areas"
-msgstr ""
-
-#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
-msgid "Bodies"
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp
-msgid "Path property must point to a valid Node2D node to work."
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-msgid "Remote Path"
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-msgid "Use Global Coordinates"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
-msgid "Rest"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "Default Length"
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "This Bone2D chain should end at a Skeleton2D node."
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
-msgstr ""
-
-#: scene/2d/skeleton_2d.cpp
-msgid ""
-"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Hframes"
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Vframes"
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-msgid "Frame Coords"
-msgstr ""
-
-#: scene/2d/sprite.cpp scene/resources/texture.cpp
-msgid "Filter Clip"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid ""
-"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
-"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
-"KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Tile Set"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Quadrant Size"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Custom Transform"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Half Offset"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Tile Origin"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Y Sort"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Show Collision"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Compatibility Mode"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Centered Textures"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Cell Clip UV"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Use Parent"
-msgstr ""
-
-#: scene/2d/tile_map.cpp
-msgid "Use Kinematic"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Shape Centered"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Shape Visible"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Passby Press"
-msgstr ""
-
-#: scene/2d/touch_screen_button.cpp
-msgid "Visibility Mode"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid ""
-"VisibilityEnabler2D works best when used with the edited scene root directly "
-"as parent."
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
-msgid "Pause Animations"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
-msgid "Freeze Bodies"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Pause Particles"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Pause Animated Sprites"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Process Parent"
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid "Physics Process Parent"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus"
-msgstr ""
-
-#: scene/3d/area.cpp
-msgid "Uniformity"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRCamera must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "Controller ID"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
-msgid "Rumble"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRController must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid ""
-"The controller ID must not be 0 or this controller won't be bound to an "
-"actual controller."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "Anchor ID"
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVRAnchor must have an ARVROrigin node as its parent."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid ""
-"The anchor ID must not be 0 or this anchor won't be bound to an actual "
-"anchor."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp
-msgid "ARVROrigin requires an ARVRCamera child node."
-msgstr ""
-
-#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
-msgid "World Scale"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Model"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Unit dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Unit Size"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Max dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Out Of Range Mode"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Degrees"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Filter Attenuation dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Doppler"
-msgstr ""
-
-#: scene/3d/audio_stream_player_3d.cpp
-msgid "Tracking"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/reflection_probe.cpp
-msgid "Interior"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Finding meshes and lights"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Preparing geometry (%d/%d)"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Preparing environment"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Generating capture"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Saving lightmaps"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Done"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
-#: scene/resources/rectangle_shape_2d.cpp
-msgid "Extents"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Tweaks"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Bounces"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Bounce Indirect Energy"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Use Denoiser"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Use HDR"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Use Color"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Default Texels Per Unit"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Generate"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Max Size"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Custom Sky"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Custom Sky Rotation Degrees"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
-msgid "Custom Color"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Custom Energy"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Min Light"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Propagation"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Image Path"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Light Data"
-msgstr ""
-
-#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
-msgid "Bone Name"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Keep Aspect"
-msgstr ""
-
-#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
-msgid "Cull Mask"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Doppler Tracking"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Projection"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "FOV"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Frustum Offset"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Near"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Far"
-msgstr ""
-
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
-#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
-#: scene/resources/texture.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Margin"
-msgstr ""
-
-#: scene/3d/camera.cpp
-msgid "Clip To"
-msgstr ""
-
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-msgid "Ray Pickable"
-msgstr ""
-
-#: scene/3d/collision_object.cpp
-#, fuzzy
-msgid "Capture On Drag"
-msgstr "Amẓ"
-
-#: scene/3d/collision_object.cpp
-msgid ""
-"This node has no shape, so it can't collide or interact with other objects.\n"
-"Consider adding a CollisionShape or CollisionPolygon as a child to define "
-"its shape."
-msgstr ""
-
-#: scene/3d/collision_polygon.cpp
-msgid ""
-"CollisionPolygon only serves to provide a collision shape to a "
-"CollisionObject derived node. Please only use it as a child of Area, "
-"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
-msgstr ""
-
-#: scene/3d/collision_polygon.cpp
-msgid "An empty CollisionPolygon has no effect on collision."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"CollisionShape only serves to provide a collision shape to a CollisionObject "
-"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
-"KinematicBody, etc. to give them a shape."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"A shape must be provided for CollisionShape to function. Please create a "
-"shape resource for it."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"Plane shapes don't work well and will be removed in future versions. Please "
-"don't use them."
-msgstr ""
-
-#: scene/3d/collision_shape.cpp
-msgid ""
-"ConcavePolygonShape doesn't support RigidBody in another mode than static."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has been assigned."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp
-msgid ""
-"CPUParticles animation requires the usage of a SpatialMaterial whose "
-"Billboard Mode is set to \"Particle Billboard\"."
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Box Extents"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Radius"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Inner Radius"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Height"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Ring Axis"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Rotate Y"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Disable Z"
-msgstr ""
-
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Flatness"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp servers/visual_server.cpp
-msgid "Portals"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Portal Mode"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Include In Bound"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Allow Merging"
-msgstr ""
-
-#: scene/3d/cull_instance.cpp
-msgid "Autoplace Priority"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Plotting Meshes"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Finishing Plot"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid ""
-"GIProbes are not supported by the GLES2 video driver.\n"
-"Use a BakedLightmap instead."
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid ""
-"The GIProbe Compress property has been deprecated due to known bugs and no "
-"longer has any effect.\n"
-"To remove this warning, disable the GIProbe's Compress property."
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Subdiv"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-msgid "Dynamic Range"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-msgid "Shaded"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
-msgid "Fixed Size"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
-msgid "Render Priority"
-msgstr ""
-
-#: scene/3d/label_3d.cpp
-msgid "Outline Render Priority"
-msgstr ""
-
-#: scene/3d/label_3d.cpp
-msgid "Outline Modulate"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
-msgid "Font"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
-msgid "Horizontal Alignment"
-msgstr ""
-
-#: scene/3d/label_3d.cpp
-msgid "Vertical Alignment"
-msgstr ""
-
-#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
-msgid "Autowrap"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Indirect Energy"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Negative"
-msgstr ""
-
-#: scene/3d/light.cpp scene/resources/material.cpp
-#: scene/resources/visual_shader.cpp
-msgid "Specular"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Contact"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Reverse Cull Face"
-msgstr ""
-
-#: scene/3d/light.cpp servers/visual_server.cpp
-msgid "Directional Shadow"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Split 1"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Split 2"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Split 3"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Blend Splits"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Bias Split Scale"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Depth Range"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Omni"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Shadow Detail"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Spot"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Angle Attenuation"
-msgstr ""
-
-#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
-
-#: scene/3d/mesh_instance.cpp
-msgid "Transform Normals"
-msgstr ""
-
-#: scene/3d/navigation.cpp scene/resources/curve.cpp
-msgid "Up Vector"
-msgstr ""
-
-#: scene/3d/navigation.cpp
-msgid "Cell Height"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid "Agent Height Offset"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid "Ignore Y"
-msgstr ""
-
-#: scene/3d/navigation_agent.cpp
-msgid ""
-"The NavigationAgent can be used only under a Spatial inheriting parent node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
-msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
-msgid "NavMesh"
-msgstr ""
-
-#: scene/3d/navigation_obstacle.cpp
-msgid ""
-"The NavigationObstacle only serves to provide collision avoidance to a "
-"Spatial inheriting parent object."
-msgstr ""
-
-#: scene/3d/occluder.cpp
-msgid "No shape is set."
-msgstr ""
-
-#: scene/3d/occluder.cpp
-msgid "Only uniform scales are supported."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to "
-"CPUParticles\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"On macOS, Particles rendering is much slower than CPUParticles due to "
-"transform feedback being implemented on the CPU instead of the GPU.\n"
-"Consider using CPUParticles instead when targeting macOS.\n"
-"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"Nothing is visible because meshes have not been assigned to draw passes."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid ""
-"Particles animation requires the usage of a SpatialMaterial whose Billboard "
-"Mode is set to \"Particle Billboard\"."
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Visibility AABB"
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Draw Passes"
-msgstr ""
-
-#: scene/3d/particles.cpp
-msgid "Passes"
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid "PathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid ""
-"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
-"parent Path's Curve resource."
-msgstr ""
-
-#: scene/3d/path.cpp
-msgid "Rotation Mode"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid ""
-"Size changes to RigidBody (in character or rigid modes) will be overridden "
-"by the physics engine when running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Axis Lock"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Motion X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Motion Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Motion Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Joint Constraints"
-msgstr ""
-
-#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-msgid "Swing Span"
-msgstr ""
-
-#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp
-msgid "Relaxation"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Enabled"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Upper"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Lower"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Bias"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Softness"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Relaxation"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Limit Upper"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Limit Lower"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Limit Softness"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Limit Restitution"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Limit Damping"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Restitution"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Limit Damping"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "X"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Y"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Z"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Limit Enabled"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Spring Enabled"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Spring Stiffness"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Spring Damping"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Equilibrium Point"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Restitution"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Linear Damping"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Restitution"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Damping"
-msgstr ""
-
-#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-msgid "ERP"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Spring Enabled"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Spring Stiffness"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Spring Damping"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Angular Equilibrium Point"
-msgstr ""
-
-#: scene/3d/physics_body.cpp
-msgid "Body Offset"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A and Node B must be PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A must be a PhysicsBody"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node B must be a PhysicsBody"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Joint is not connected to any PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Node A and Node B must be different PhysicsBodies"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Solver"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Exclude Nodes"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Params"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Motor"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Target Velocity"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
-msgid "Max Impulse"
-msgstr "Azal:"
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper Distance"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower Distance"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Restitution"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motion"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Ortho"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Upper Angle"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Lower Angle"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motion"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Ortho"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Force Limit"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Equilibrium Point"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring X"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring Y"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Limit Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Motor Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Linear Spring Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Limit Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Motor Z"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-msgid "Angular Spring Z"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "The RoomManager should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "A Room should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "A RoomGroup should not be a child or grandchild of a Portal."
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Portal Active"
-msgstr ""
-
-#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
-msgid "Two Way"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Linked Room"
-msgstr ""
-
-#: scene/3d/portal.cpp
-msgid "Use Default Margin"
-msgstr ""
-
-#: scene/3d/proximity_group.cpp
-msgid "Group Name"
-msgstr ""
-
-#: scene/3d/proximity_group.cpp
-msgid "Dispatch Mode"
-msgstr ""
-
-#: scene/3d/proximity_group.cpp
-msgid "Grid Radius"
-msgstr ""
-
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape"
-msgstr ""
-
-#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
-msgid "Update Mode"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Origin Offset"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Box Projection"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Enable Shadows"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Color"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Energy"
-msgstr ""
-
-#: scene/3d/reflection_probe.cpp
-msgid "Ambient Contrib"
-msgstr ""
-
-#: scene/3d/remote_transform.cpp
-msgid ""
-"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
-"derived node to work."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "A Room cannot have another Room as a child or grandchild."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "The RoomManager should not be placed inside a Room."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "A RoomGroup should not be placed inside a Room."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid ""
-"Room convex hull contains a large number of planes.\n"
-"Consider simplifying the room bound in order to increase performance."
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "Use Default Simplify"
-msgstr ""
-
-#: scene/3d/room.cpp scene/3d/room_manager.cpp
-msgid "Room Simplify"
-msgstr ""
-
-#: scene/3d/room.cpp
-msgid "Bound"
-msgstr ""
-
-#: scene/3d/room_group.cpp
-msgid "Roomgroup Priority"
-msgstr ""
-
-#: scene/3d/room_group.cpp
-msgid "The RoomManager should not be placed inside a RoomGroup."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "The RoomList has not been assigned."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "The RoomList node should be a Spatial (or derived from Spatial)."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Portal Depth Limit is set to Zero.\n"
-"Only the Room that the Camera is in will render."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "There should only be one RoomManager in the SceneTree."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Main"
-msgstr ""
-
-#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
-#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
-#: scene/animation/animation_tree_player.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Active"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Roomlist"
-msgstr ""
-
-#: scene/3d/room_manager.cpp servers/visual_server.cpp
-msgid "PVS"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "PVS Mode"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "PVS Filename"
-msgstr ""
-
-#: scene/3d/room_manager.cpp servers/visual_server.cpp
-msgid "Gameplay"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Gameplay Monitor"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Use Secondary PVS"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Merge Meshes"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Show Margins"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Debug Sprawl"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Overlap Warning Threshold"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Preview Camera"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Portal Depth Limit"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Default Portal Margin"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Roaming Expansion Margin"
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"RoomList path is invalid.\n"
-"Please check the RoomList branch has been assigned in the RoomManager."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "RoomList contains no Rooms, aborting."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Misnamed nodes detected, check output log for details. Aborting."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid "Portal link room not found, check output log for details."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Portal autolink failed, check output log for details.\n"
-"Check the portal is facing outwards from the source room."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Room overlap detected, cameras may work incorrectly in overlapping area.\n"
-"Check output log for details."
-msgstr ""
-
-#: scene/3d/room_manager.cpp
-msgid ""
-"Error calculating room bounds.\n"
-"Ensure all rooms contain geometry or manual bounds."
-msgstr ""
-
-#: scene/3d/skeleton.cpp scene/resources/skin.cpp
-msgid "Pose"
-msgstr ""
-
-#: scene/3d/skeleton.cpp
-msgid "Bound Children"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Pinned Points"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Attachments"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Point Index"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Spatial Attachment Path"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Physics Enabled"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Parent Collision Ignore"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Simulation Precision"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Total Mass"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Linear Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Areaangular Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Volume Stiffness"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Pressure Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Damping Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Drag Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "Pose Matching Coefficient"
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid "This body will be ignored until you set a mesh."
-msgstr ""
-
-#: scene/3d/soft_body.cpp
-msgid ""
-"Size changes to SoftBody will be overridden by the physics engine when "
-"running.\n"
-"Change the size in children collision shapes instead."
-msgstr ""
-
-#: scene/3d/spatial.cpp
-msgid "Matrix"
-msgstr ""
-
-#: scene/3d/spatial.cpp
-msgid "Gizmo"
-msgstr ""
-
-#: scene/3d/spatial_velocity_tracker.cpp
-msgid "Track Physics Step"
-msgstr ""
-
-#: scene/3d/spring_arm.cpp
-msgid "Spring Length"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
-msgid "Opacity"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
-msgid "Transparent"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid ""
-"A SpriteFrames resource must be created or set in the \"Frames\" property in "
-"order for AnimatedSprite3D to display frames."
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid ""
-"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
-"it as a child of a VehicleBody."
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Per-Wheel Motion"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Engine Force"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Brake"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Steering"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "VehicleBody Motion"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Use As Traction"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Use As Steering"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Wheel"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Roll Influence"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Friction Slip"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Suspension"
-msgstr ""
-
-#: scene/3d/vehicle_body.cpp
-msgid "Max Force"
-msgstr ""
-
-#: scene/3d/visibility_notifier.cpp
-msgid "AABB"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
-msgid "Geometry"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Material Override"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Material Overlay"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Cast Shadow"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Extra Cull Margin"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Baked Light"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Generate Lightmap"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "LOD"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
-#: scene/resources/material.cpp
-msgid "Min Distance"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Min Hysteresis"
-msgstr ""
-
-#: scene/3d/visual_instance.cpp
-msgid "Max Hysteresis"
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"WorldEnvironment requires its \"Environment\" property to contain an "
-"Environment to have a visible effect."
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
-msgstr ""
-
-#: scene/3d/world_environment.cpp
-msgid ""
-"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
-"this environment's Background Mode to Canvas (for 2D scenes)."
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "On BlendTree node '%s', animation not found: '%s'"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Animation not found: '%s'"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Mix Mode"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Fadein Time"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Fadeout Time"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Auto Restart"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Delay"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Random Delay"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Add Amount"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Blend Amount"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Seek Position"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-msgid "Input Count"
-msgstr ""
-
-#: scene/animation/animation_blend_tree.cpp
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Xfade Time"
-msgstr ""
-
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Switch Mode"
-msgstr ""
-
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Auto Advance"
-msgstr ""
-
-#: scene/animation/animation_node_state_machine.cpp
-msgid "Advance Condition"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Anim Apply Reset"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Current Animation"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Assigned Animation"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Reset On Save"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Current Animation Length"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Current Animation Position"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Options"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Method Call Mode"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "In node '%s', invalid animation: '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Invalid animation: '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Nothing connected to input '%s' of node '%s'."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "No root AnimationNode for the graph is set."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Path to an AnimationPlayer node containing animations is not set."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "The AnimationPlayer root node is not a valid node."
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Tree Root"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Anim Player"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Root Motion"
-msgstr ""
-
-#: scene/animation/animation_tree.cpp
-msgid "Track"
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "This node has been deprecated. Use AnimationTree instead."
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Playback"
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Master Player"
-msgstr ""
-
-#: scene/animation/animation_tree_player.cpp
-msgid "Base Path"
-msgstr ""
-
-#: scene/animation/root_motion_view.cpp
-msgid "Animation Path"
-msgstr ""
-
-#: scene/animation/root_motion_view.cpp
-msgid "Zero Y"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Root Bone"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Tip Bone"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Interpolation"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Override Tip Basis"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Use Magnet"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Magnet"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Target Node"
-msgstr ""
-
-#: scene/animation/skeleton_ik.cpp
-msgid "Max Iterations"
-msgstr ""
-
-#: scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/tween.cpp
-msgid "Playback Speed"
-msgstr ""
-
-#: scene/audio/audio_stream_player.cpp
-msgid "Mix Target"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Ratio"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
-#: scene/gui/texture_rect.cpp
-msgid "Stretch Mode"
-msgstr ""
-
-#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
-msgid "Alignment"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Shortcut In Tooltip"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Action Mode"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Keep Pressed Outside"
-msgstr ""
-
-#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
-msgid "Shortcut"
-msgstr ""
-
-#: scene/gui/base_button.cpp
-msgid "Group"
-msgstr ""
-
-#: scene/gui/button.cpp scene/gui/label.cpp
-msgid "Clip Text"
-msgstr ""
-
-#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
-#: scene/gui/spin_box.cpp
-msgid "Align"
-msgstr ""
-
-#: scene/gui/button.cpp
-msgid "Icon Align"
-msgstr ""
-
-#: scene/gui/button.cpp
-msgid "Expand Icon"
-msgstr ""
-
-#: scene/gui/center_container.cpp
-msgid "Use Top Left"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid ""
-"Color: #%s\n"
-"LMB: Apply color\n"
-"RMB: Remove preset"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Edit Alpha"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "HSV Mode"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Raw Mode"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Deferred Mode"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Presets Enabled"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Presets Visible"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Pick a color from the editor window."
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "HSV"
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Switch between hexadecimal and code values."
-msgstr ""
-
-#: scene/gui/color_picker.cpp
-msgid "Add current color as a preset."
-msgstr ""
-
-#: scene/gui/container.cpp
-msgid ""
-"Container by itself serves no purpose unless a script configures its "
-"children placement behavior.\n"
-"If you don't intend to add a script, use a plain Control node instead."
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Theme Overrides"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid ""
-"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
-"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Anchor"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Grow Direction"
-msgstr ""
-
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-msgid "Min Size"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Pivot Offset"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Clip Content"
-msgstr ""
-
-#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
-msgid "Hint"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Tooltip"
-msgstr ""
-
-#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Focus"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Left"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Top"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Right"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Neighbour Bottom"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Next"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Previous"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Mouse"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Default Cursor Shape"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Pass On Modal Close Click"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Stretch Ratio"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Theme Type Variation"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Window Title"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Dialog"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Hide On OK"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Alert!"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Please Confirm..."
-msgstr ""
-
-#: scene/gui/file_dialog.cpp
-msgid "Mode Overrides Title"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp
-msgid "Must use a valid extension."
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Right Disconnects"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Scroll Offset"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Snap Distance"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Zoom Min"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Zoom Max"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Zoom Step"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Show Zoom Label"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Minimap"
-msgstr ""
-
-#: scene/gui/graph_edit.cpp
-msgid "Enable grid minimap."
-msgstr ""
-
-#: scene/gui/graph_node.cpp
-msgid "Show Close"
-msgstr ""
-
-#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Selected"
-msgstr ""
-
-#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Comment"
-msgstr ""
-
-#: scene/gui/graph_node.cpp
-msgid "Overlay"
-msgstr ""
-
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
-msgid "Columns"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
-#: scene/gui/tree.cpp scene/main/viewport.cpp
-#, fuzzy
-msgid "Timers"
-msgstr "Akud:"
-
-#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/tree.cpp
-msgid "Allow Reselect"
-msgstr ""
-
-#: scene/gui/item_list.cpp scene/gui/tree.cpp
-msgid "Allow RMB Select"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Max Text Lines"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Auto Height"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Max Columns"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Same Column Width"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Fixed Column Width"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Icon Scale"
-msgstr ""
-
-#: scene/gui/item_list.cpp
-msgid "Fixed Icon Size"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "V Align"
-msgstr ""
-
-#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-msgid "Visible Characters"
-msgstr ""
-
-#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-msgid "Percent Visible"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "Lines Skipped"
-msgstr ""
-
-#: scene/gui/label.cpp
-msgid "Max Lines Visible"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
-msgid "Max Length"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Secret"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Secret Character"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Expand To Text Length"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Context Menu Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Virtual Keyboard Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Clear Button Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Shortcut Keys Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Middle Mouse Paste Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Selecting Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/gui/text_edit.cpp
-msgid "Deselect On Focus Loss Enabled"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Right Icon"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Placeholder"
-msgstr ""
-
-#: scene/gui/line_edit.cpp
-msgid "Alpha"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Caret"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Blink"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Blink Speed"
-msgstr ""
-
-#: scene/gui/link_button.cpp
-msgid "Underline"
-msgstr ""
-
-#: scene/gui/menu_button.cpp
-msgid "Switch On Hover"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Draw Center"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Region Rect"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
-msgstr ""
-
-#: scene/gui/nine_patch_rect.cpp
-msgid ""
-"The Tile and Tile Fit options for Axis Stretch properties are only effective "
-"when using the GLES3 rendering backend.\n"
-"The GLES2 backend is currently in use, so these modes will act like Stretch "
-"instead."
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid "Popup"
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid "Exclusive"
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid ""
-"Popups will hide by default unless you call popup() or any of the popup*() "
-"functions. Making them visible for editing is fine, but they will hide upon "
-"running."
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Hide On Item Selection"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Hide On Checkable Item Selection"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Hide On State Item Selection"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Submenu Popup Delay"
-msgstr ""
-
-#: scene/gui/popup_menu.cpp
-msgid "Allow Search"
-msgstr ""
-
-#: scene/gui/progress_bar.cpp
-msgid "Percent"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
-msgstr ""
-
-#: scene/gui/range.cpp scene/resources/curve.cpp
-#, fuzzy
-msgid "Min Value"
-msgstr "Azal:"
-
-#: scene/gui/range.cpp scene/resources/curve.cpp
-#, fuzzy
-msgid "Max Value"
-msgstr "Azal:"
-
-#: scene/gui/range.cpp
-msgid "Page"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Exp Edit"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Rounded"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Allow Greater"
-msgstr ""
-
-#: scene/gui/range.cpp
-msgid "Allow Lesser"
-msgstr ""
-
-#: scene/gui/reference_rect.cpp
-msgid "Border Color"
-msgstr ""
-
-#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
-msgid "Border Width"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Relative Index"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Absolute Index"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Elapsed Time"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Env"
-msgstr ""
-
-#: scene/gui/rich_text_effect.cpp
-msgid "Character"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "BBCode"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Meta Underlined"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Tab Size"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Fit Content Height"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Scroll Active"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Scroll Following"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Selection Enabled"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Override Selected Font Color"
-msgstr ""
-
-#: scene/gui/rich_text_label.cpp
-msgid "Custom Effects"
-msgstr ""
-
-#: scene/gui/scroll_bar.cpp
-msgid "Custom Step"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid ""
-"ScrollContainer is intended to work with a single child control.\n"
-"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
-"minimum size manually."
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Follow Focus"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Horizontal Enabled"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Vertical Enabled"
-msgstr ""
-
-#: scene/gui/scroll_container.cpp
-msgid "Default Scroll Deadzone"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Scrollable"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Tick Count"
-msgstr ""
-
-#: scene/gui/slider.cpp
-msgid "Ticks On Borders"
-msgstr ""
-
-#: scene/gui/spin_box.cpp
-msgid "Prefix"
-msgstr ""
-
-#: scene/gui/spin_box.cpp
-msgid "Suffix"
-msgstr ""
-
-#: scene/gui/split_container.cpp
-msgid "Split Offset"
-msgstr ""
-
-#: scene/gui/split_container.cpp scene/gui/tree.cpp
-msgid "Collapsed"
-msgstr ""
-
-#: scene/gui/split_container.cpp
-msgid "Dragger Visibility"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Tab Align"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Current Tab"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "Tabs Visible"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "All Tabs In Front"
-msgstr ""
-
-#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-msgid "Drag To Rearrange Enabled"
-msgstr ""
-
-#: scene/gui/tab_container.cpp
-msgid "Use Hidden Tabs For Min Size"
-msgstr ""
-
-#: scene/gui/tabs.cpp
-msgid "Tab Close Display Policy"
-msgstr ""
-
-#: scene/gui/tabs.cpp
-msgid "Scrolling Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Readonly"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Bookmark Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Breakpoint Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Fold Gutter"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Hiding Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Wrap Enabled"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Scroll Vertical"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Scroll Horizontal"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Draw"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Block Mode"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Moving By Right Click"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect (sec)"
-msgstr ""
-
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
-msgstr ""
-
-#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
-msgid "Hover"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Focused"
-msgstr ""
-
-#: scene/gui/texture_button.cpp
-msgid "Click Mask"
-msgstr ""
-
-#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
-#: scene/gui/video_player.cpp
-msgid "Expand"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Under"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Over"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Progress"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Progress Offset"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Fill Mode"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp scene/resources/material.cpp
-msgid "Tint"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Radial Fill"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Initial Angle"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Fill Degrees"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
-msgid "Center Offset"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Nine Patch Stretch"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Left"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Top"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Right"
-msgstr ""
-
-#: scene/gui/texture_progress.cpp
-msgid "Stretch Margin Bottom"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Custom Minimum Height"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "(Other)"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Column Titles Visible"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Hide Folding"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Hide Root"
-msgstr ""
-
-#: scene/gui/tree.cpp
-msgid "Drop Mode Flags"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-msgid "Audio Track"
-msgstr ""
-
-#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
-msgstr ""
-
-#: scene/gui/video_player.cpp
-msgid "Stream Position"
-msgstr ""
-
-#: scene/gui/viewport_container.cpp
-msgid "Stretch Shrink"
-msgstr ""
-
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Download File"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Download Chunk Size"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Body Size Limit"
-msgstr ""
-
-#: scene/main/http_request.cpp
-msgid "Max Redirects"
-msgstr ""
-
-#: scene/main/http_request.cpp
-#, fuzzy
-msgid "Timeout"
-msgstr "Akud:"
-
-#: scene/main/node.cpp
-msgid ""
-"Setting node name '%s' to be unique within scene for '%s', but it's already "
-"claimed by '%s'. This node is no longer set unique."
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Name Num Separator"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Name Casing"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Editor Description"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Pause Mode"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Physics Interpolation Mode"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Display Folded"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Filename"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Owner"
-msgstr ""
-
-#: scene/main/node.cpp scene/main/scene_tree.cpp
-msgid "Multiplayer"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Custom Multiplayer"
-msgstr ""
-
-#: scene/main/node.cpp
-msgid "Process Priority"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/timer.cpp
-msgid "Time Left"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Debug Collisions Hint"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Debug Navigation Hint"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use Font Oversampling"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Edited Scene Root"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Root"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Multiplayer Poll"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
-#: scene/resources/shape_2d.cpp
-msgid "Shapes"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Shape Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Contact Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Geometry Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Disabled Geometry Color"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Max Contacts Displayed"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
-msgid "Draw 2D Outlines"
-msgstr ""
-
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
-msgid "Reflections"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Atlas Size"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Atlas Subdiv"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "MSAA"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use FXAA"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Use Debanding"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "HDR"
-msgstr ""
-
-#: scene/main/scene_tree.cpp scene/main/viewport.cpp
-msgid "Use 32 BPC Depth"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Default Environment"
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid ""
-"Default Environment as specified in Project Settings (Rendering -> "
-"Environment -> Default Environment) could not be loaded."
-msgstr ""
-
-#: scene/main/scene_tree.cpp
-msgid "Enable Object Picking"
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid ""
-"Very low timer wait times (< 0.05 seconds) may behave in significantly "
-"different ways depending on the rendered or physics frame rate.\n"
-"Consider using a script's process loop instead of relying on a Timer for "
-"very low wait times."
-msgstr ""
-
-#: scene/main/timer.cpp
-msgid "Autostart"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Viewport Path"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid ""
-"This viewport is not set as render target. If you intend for it to display "
-"its contents directly to the screen, make it a child of a Control so it can "
-"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
-"texture to some node for display."
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid ""
-"The Viewport size must be greater than or equal to 2 pixels on both "
-"dimensions to render anything."
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "ARVR"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Size Override Stretch"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Own World"
-msgstr ""
-
-#: scene/main/viewport.cpp scene/resources/world_2d.cpp
-msgid "World"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "World 2D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Transparent BG"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Handle Input Locally"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "FXAA"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Debanding"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Disable 3D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Keep 3D Linear"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Render Direct To Screen"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Debug Draw"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Render Target"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "V Flip"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Clear Mode"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Enable 2D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Enable 3D"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Object Picking"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Disable Input"
-msgstr ""
-
-#: scene/main/viewport.cpp servers/visual_server.cpp
-msgid "Shadow Atlas"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 0"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 1"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 2"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Quad 3"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Canvas Transform"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Global Canvas Transform"
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid "Tooltip Delay (sec)"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Swap OK Cancel"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Layer Names"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "2D Render"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "3D Render"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "2D Physics"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "3D Physics"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Use hiDPI"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Custom"
-msgstr ""
-
-#: scene/register_scene_types.cpp
-msgid "Custom Font"
-msgstr ""
-
-#: scene/resources/audio_stream_sample.cpp
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
-#: scene/resources/audio_stream_sample.cpp
-msgid "Stereo"
-msgstr ""
-
-#: scene/resources/concave_polygon_shape_2d.cpp
-msgid "Segments"
-msgstr ""
-
-#: scene/resources/curve.cpp
-msgid "Bake Resolution"
-msgstr ""
-
-#: scene/resources/curve.cpp
-msgid "Bake Interval"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Panel"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Hover"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Focus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "H Separation"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Underline Spacing"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Arrow"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Arrow Margin"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Hover Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Checked Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Unchecked"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Unchecked Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Radio Checked"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Radio Checked Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Radio Unchecked"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Radio Unchecked Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Hover Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Check V Adjust"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "On Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Off"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Off Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Shadow"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Outline Modulate"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Shadow Offset X"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Shadow Offset Y"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Shadow As Outline"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Selected"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Uneditable"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Cursor Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Clear Button Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Clear Button Color Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Minimum Spaces"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "BG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "FG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Tab"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
-#: scene/resources/world_2d.cpp
-msgid "Space"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Folded"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Fold"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Readonly"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Completion Lines"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Completion Max Width"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Completion Scroll Width"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Scroll Focus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grabber"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grabber Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grabber Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Increment"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Increment Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Increment Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Decrement"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Decrement Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Decrement Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Slider"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grabber Area"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grabber Area Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grabber Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Tick"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Updown"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Scaleborder Size"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Height"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Close Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Close H Offset"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Close V Offset"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Parent Folder"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Toggle Hidden"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Panel Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Labeled Separator Left"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Labeled Separator Right"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Separator"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Accel"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color Separator"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "V Separation"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Selected Frame"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Default Frame"
-msgstr "Azal:"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Default Focus"
-msgstr "Azal:"
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Comment Focus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Breakpoint"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Resizer"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Close Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Resizer Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Offset"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Close Offset"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Port Offset"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "BG Focus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Selected Focus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Cursor Unfocused"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Button Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Button Normal"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Button Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Button Hover"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Custom Button"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Custom Button Pressed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Custom Button Hover"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Select Arrow"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Arrow Collapsed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Button Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Title Button Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Guide Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Drop Position Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Relationship Line Color"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Custom Button Font Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Item Margin"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Button Margin"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Draw Relationship Lines"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Draw Guides"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Scroll Border"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Scroll Speed"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Icon Margin"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Line Separation"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Tab FG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Tab BG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Tab Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Menu"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Menu Highlight"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color FG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Font Color BG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Side Margin"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Top Margin"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Label V Align FG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Label V Align BG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Large"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Folder"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Folder Icon Modulate"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "File Icon Modulate"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Files Disabled"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "SV Width"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "SV Height"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "H Width"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Label Width"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Screen Picker"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Add Preset"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Color Hue"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Color Sample"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Preset BG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Overbright Indicator"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Preset FG"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Preset BG Icon"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Normal Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Bold Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Italics Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Bold Italics Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Mono Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Table H Separation"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Table V Separation"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Margin Left"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Margin Top"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Margin Right"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Margin Bottom"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Autohide"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Minus"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "More"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grid Minor"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Grid Major"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Selection Fill"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Selection Stroke"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Activity"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Bezier Len Pos"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Bezier Len Neg"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Port Grab Distance Horizontal"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
-msgid "Port Grab Distance Vertical"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Hinting"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Override Oversampling"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font Path"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Outline Size"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Outline Color"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Use Mipmaps"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Extra Spacing"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Char"
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-msgid "Font Data"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Background"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Custom FOV"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Orientation"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Rotation"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Rotation Degrees"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Canvas Max Layer"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/texture.cpp
-msgid "Camera Feed ID"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ambient Light"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sky Contribution"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sun Color"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Sun Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Begin"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth End"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Transmit Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Transmit Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Enabled"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Min"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Max"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Height Curve"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Exposure"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "White"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Min Luma"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Max Luma"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SS Reflections"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fade In"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Radius 2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Intensity 2"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Light Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "AO Channel Affect"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Edge Sharpness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DOF Far Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp scene/resources/material.cpp
-msgid "Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DOF Near Blur"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Levels"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "1"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "2"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "3"
-msgstr ""
-
-#: scene/resources/environment.cpp
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "4"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "5"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "6"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "7"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Bloom"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Luminance Cap"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "HDR Scale"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Bicubic Upscale"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Adjustments"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Brightness"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Saturation"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Color Correction"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Ascent"
-msgstr ""
-
-#: scene/resources/font.cpp
-msgid "Distance Field"
-msgstr ""
-
-#: scene/resources/gradient.cpp
-msgid "Raw Data"
-msgstr ""
-
-#: scene/resources/gradient.cpp
-msgid "Offsets"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Width"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Depth"
-msgstr ""
-
-#: scene/resources/height_map_shape.cpp
-msgid "Map Data"
-msgstr ""
-
-#: scene/resources/line_shape_2d.cpp
-msgid "D"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Next Pass"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use Shadow To Opacity"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Unshaded"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Vertex Lighting"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use Point Size"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "World Triplanar"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Albedo Tex Force sRGB"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Do Not Receive Shadows"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Disable Ambient Light"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Ensure Correct Normals"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Albedo Tex MSDF"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Vertex Color"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use As Albedo"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Is sRGB"
-msgstr ""
-
-#: scene/resources/material.cpp servers/visual_server.cpp
-msgid "Parameters"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Specular Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Depth Draw Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Line Width"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Point Size"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Billboard Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Billboard Keep Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Grow"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Grow Amount"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Use Alpha Scissor"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Particles Anim"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "H Frames"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "V Frames"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Albedo"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Metallic"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "NormalMap"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Rim"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Clearcoat"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Gloss"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Anisotropy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Flowmap"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Ambient Occlusion"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Deep Parallax"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Min Layers"
-msgstr "Azal:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Max Layers"
-msgstr "Azal:"
-
-#: scene/resources/material.cpp
-msgid "Flip Tangent"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Flip Binormal"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Transmission"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction"
-msgstr ""
-
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
-msgid "Detail"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV Layer"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV1"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Triplanar"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Proximity Fade"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Async Mode"
-msgstr ""
-
-#: scene/resources/mesh.cpp
-msgid "Lightmap Size Hint"
-msgstr ""
-
-#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
-msgid "Custom AABB"
-msgstr ""
-
-#: scene/resources/mesh_library.cpp
-msgid "Mesh Transform"
-msgstr ""
-
-#: scene/resources/mesh_library.cpp
-msgid "NavMesh Transform"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Color Format"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Transform Format"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Format"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Instance Count"
-msgstr ""
-
-#: scene/resources/multimesh.cpp
-msgid "Visible Instance Count"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Partition Type"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Parsed Geometry Type"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Source Geometry Mode"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Source Group Name"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Climb"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Slope"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Merge Size"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Max Error"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Verts Per Poly"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Distance"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Sample Max Error"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Low Hanging Obstacles"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Ledge Spans"
-msgstr ""
-
-#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
-msgstr ""
-
-#: scene/resources/occluder_shape.cpp
-msgid "Spheres"
-msgstr ""
-
-#: scene/resources/occluder_shape.cpp
-msgid "OccluderShapeSphere Set Spheres"
-msgstr ""
-
-#: scene/resources/occluder_shape_polygon.cpp
-msgid "Polygon Points"
-msgstr ""
-
-#: scene/resources/occluder_shape_polygon.cpp
-msgid "Hole Points"
-msgstr ""
-
-#: scene/resources/packed_scene.cpp
-msgid "Bundled"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Trail"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Divisor"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Size Modifier"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Color Modifier"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Point Texture"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Normal Texture"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Color Texture"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Point Count"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Scale Random"
-msgstr ""
-
-#: scene/resources/particles_material.cpp
-msgid "Scale Curve"
-msgstr ""
-
-#: scene/resources/physics_material.cpp
-msgid "Rough"
-msgstr ""
-
-#: scene/resources/physics_material.cpp
-msgid "Absorbent"
-msgstr ""
-
-#: scene/resources/plane_shape.cpp
-msgid "Plane"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Flip Faces"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Mid Height"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Width"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Height"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Subdivide Depth"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Top Radius"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Bottom Radius"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Left To Right"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Is Hemisphere"
-msgstr ""
-
-#: scene/resources/primitive_meshes.cpp
-msgid "Curve Step"
-msgstr ""
-
-#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
-msgid "Slips On Slope"
-msgstr ""
-
-#: scene/resources/segment_shape_2d.cpp
-msgid "A"
-msgstr ""
-
-#: scene/resources/shape_2d.cpp
-msgid "Custom Solver Bias"
-msgstr ""
-
-#: scene/resources/skin.cpp
-msgid "Bind Count"
-msgstr ""
-
-#: scene/resources/skin.cpp
-msgid "Bind"
-msgstr ""
-
-#: scene/resources/skin.cpp
-msgid "Bone"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Radiance Size"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Panorama"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Top Color"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Horizon Color"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Bottom Color"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Longitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Angle Min"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Angle Max"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Content Margin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Expand Margin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Skew"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Corner Radius"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Corner Detail"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Anti Aliasing"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Grow Begin"
-msgstr ""
-
-#: scene/resources/style_box.cpp
-msgid "Grow End"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Load Path"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Base Texture"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Image Size"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Side"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Front"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Back"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Storage Mode"
-msgstr ""
-
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Lossy Storage Quality"
-msgstr "Amẓ"
-
-#: scene/resources/texture.cpp
-msgid "From"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "To"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Base"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Current Frame"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Pause"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Which Feed"
-msgstr ""
-
-#: scene/resources/texture.cpp
-msgid "Camera Is Active"
-msgstr ""
-
-#: scene/resources/theme.cpp
-msgid "Default Font"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Output Port For Preview"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Depth Draw"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Cull"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Diffuse"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Async"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Modes"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Input Name"
-msgstr ""
-
-#: scene/resources/visual_shader.cpp
-msgid "Uniform Name"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid ""
-"The sampler port is connected but not used. Consider changing the source to "
-"'SamplerPort'."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid source for preview."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid source for shader."
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Texture Type"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Cube Map"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Default Value Enabled"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Default Value"
-msgstr "Azal:"
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Color Default"
-msgstr ""
-
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Invalid comparison function for that type."
-msgstr ""
-
-#: scene/resources/world.cpp
-msgid "Fallback Environment"
-msgstr ""
-
-#: scene/resources/world.cpp
-msgid "Scenario"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Direct Space State"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Gravity Vector"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Linear Damp"
-msgstr ""
-
-#: scene/resources/world.cpp scene/resources/world_2d.cpp
-msgid "Default Angular Damp"
-msgstr ""
-
-#: scene/resources/world_2d.cpp
-msgid "Canvas"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Primary"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Initialized"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "AR"
-msgstr ""
-
-#: servers/arvr/arvr_interface.cpp
-msgid "Is Anchor Detection Enabled"
-msgstr ""
-
-#: servers/arvr_server.cpp
-msgid "Primary Interface"
-msgstr ""
-
-#: servers/audio/audio_stream.cpp
-msgid "Audio Stream"
-msgstr ""
-
-#: servers/audio/audio_stream.cpp
-msgid "Random Pitch"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_capture.cpp
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-#: servers/audio/effects/audio_stream_generator.cpp
-msgid "Buffer Length"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Voice Count"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Dry"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Wet"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Voice"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Rate Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-msgid "Depth (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Level dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_chorus.cpp
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_panner.cpp
-msgid "Pan"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack (µs)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Mix"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Sidechain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Tap 1"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Tap 2"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Feedback"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Low-pass"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Pre Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Keep Hf Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Drive"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_distortion.cpp
-msgid "Post Gain"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Resonance"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Ceiling dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Threshold dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Soft Clip dB"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_limiter.cpp
-msgid "Soft Clip Ratio"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Range Min Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_phaser.cpp
-msgid "Range Max Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-msgid "Oversampling"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_pitch_shift.cpp
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "FFT Size"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Msec"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Room Size"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "High-pass"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Tap Back Pos"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Pan Pullout"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Time Pullout (ms)"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-msgid "Surround"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Enable Audio Input"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Output Latency"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Channel Disable Threshold dB"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Channel Disable Time"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Video Delay Compensation (ms)"
-msgstr ""
-
-#: servers/audio_server.cpp
-msgid "Bus Count"
-msgstr ""
-
-#: servers/audio_server.cpp
-#, fuzzy
-msgid "Capture Device"
-msgstr "Amẓ"
-
-#: servers/audio_server.cpp
-msgid "Global Rate Scale"
-msgstr ""
-
-#: servers/camera/camera_feed.cpp
-msgid "Feed"
-msgstr ""
-
-#: servers/camera/camera_feed.cpp
-msgid "Is Active"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Sleep Threshold Linear"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Sleep Threshold Angular"
-msgstr ""
-
-#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
-msgid "Time Before Sleep"
-msgstr ""
-
-#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "BP Hash Table Size"
-msgstr ""
-
-#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Large Object Surface Threshold In Cells"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Inverse Mass"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Inverse Inertia"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Angular Damp"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Linear Damp"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Total Gravity"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Linear Velocity"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Exclude"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Shape RID"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collide With Bodies"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collide With Areas"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Motion Remainder"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Point"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Normal"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Depth"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Safe Fraction"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collision Unsafe Fraction"
-msgstr ""
-
-#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Physics Engine"
-msgstr ""
-
-#: servers/physics_server.cpp
-msgid "Center Of Mass"
-msgstr ""
-
-#: servers/physics_server.cpp
-msgid "Principal Inertia Axes"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Varying may not be assigned in the '%s' function."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid ""
-"Varyings which were assigned in 'vertex' function may not be reassigned in "
-"'fragment' or 'light'."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid ""
-"Varyings which were assigned in 'fragment' function may not be reassigned in "
-"'vertex' or 'light'."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Assignment to function."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Assignment to uniform."
-msgstr ""
-
-#: servers/visual/shader_language.cpp
-msgid "Constants cannot be modified."
-msgstr ""
-
-#: servers/visual/visual_server_scene.cpp
-msgid "Spatial Partitioning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Render Loop Enabled"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "VRAM Compression"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import BPTC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import S3TC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import ETC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import ETC2"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Import PVRTC"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Lossless Compression"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force PNG"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "WebP Compression Level"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Time Rollover Secs"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Cubemap Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 0 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 1 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 2 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Quadrant 3 Subdiv"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shadows"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Filter Mode"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Texture Array Reflections"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "High Quality GGX"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Irradiance Max Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shading"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Vertex Shading"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Lambert Over Burley"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Blinn Over GGX"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Mesh Storage"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Split Stream"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Physical Light Attenuation"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Depth Prepass"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Disable For Vendors"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Anisotropic Filter Level"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Nearest Mipmap Filter"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Software Skinning Fallback"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Force Software Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Software Skinning"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Ninepatch Mode"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "OpenGL"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batching Send Null"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batching Stream"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Legacy Orphan Buffers"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Legacy Stream"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batching"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Batching"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Batching In Editor"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Single Rect Fallback"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Join Item Commands"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Colored Vertex Format Threshold"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Scissor Area Threshold"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Join Items"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Batch Buffer Size"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Item Reordering Lookahead"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Flash Batching"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Diagnose Frame"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "GLES2"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Compatibility"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Disable Half Float"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Enable High Float"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Precision"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "UV Contract"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "UV Contract Amount"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Simple PVS"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "PVS Logging"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Use Signals"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Remove Danglers"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Flip Imported Portals"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Occlusion Culling"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Active Spheres"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Active Polygons"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shader Compilation Mode"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Max Simultaneous Compiles"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Log Active Async Compiles Count"
-msgstr ""
-
-#: servers/visual_server.cpp
-msgid "Shader Cache Size (MB)"
-msgstr ""
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index 1d7d85c39e..f796d5c6a5 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -28,8 +28,8 @@ msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-05-30 16:17+0000\n"
-"Last-Translator: Мирослав <hlopukmyroslav@gmail.com>\n"
+"PO-Revision-Date: 2022-06-03 02:51+0000\n"
+"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
"Language: uk\n"
@@ -330,7 +330,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Недостатньо байтів для їх декодування або вказано некоректний формат."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Некоректні вхідні дані %i (не передано) у виразі"
#: core/math/expression.cpp
@@ -1030,6 +1031,7 @@ msgstr "Висока якість"
msgid "Blend Shape Max Buffer Size (KB)"
msgstr "Макс. розмір буфера форми злиття (кБ)"
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Вільні"
@@ -1046,7 +1048,7 @@ msgstr "Віддзеркалені"
msgid "Time:"
msgstr "Час:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Значення:"
@@ -1128,9 +1130,8 @@ msgid "Value"
msgstr "Значення"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Arg Count"
-msgstr "Кількість"
+msgstr "Кількість аргументів"
#: editor/animation_track_editor.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
@@ -1145,14 +1146,12 @@ msgid "Type"
msgstr "Тип"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "In Handle"
-msgstr "Встановити обробник"
+msgstr "Дескриптор входу"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Out Handle"
-msgstr "Встановити обробник"
+msgstr "Дескриптор виходу"
#: editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
@@ -1162,14 +1161,12 @@ msgid "Stream"
msgstr "Потік"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Start Offset"
-msgstr "Відступ точки обертання"
+msgstr "Початковий відступ"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "End Offset"
-msgstr "Гор. зміщення"
+msgstr "Кінцевий відступ"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/import/resource_importer_scene.cpp
@@ -1182,9 +1179,8 @@ msgid "Animation"
msgstr "Анімація"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Easing"
-msgstr "Перейти у-з"
+msgstr "Пом'якшення"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
@@ -1293,10 +1289,75 @@ msgid "Remove this track."
msgstr "Вилучити цю доріжку."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Час (с): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Розташування"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Обертання"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Масштаб:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Тип:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Неправильний шаблон експорту:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Пом'якшення"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Дескриптор входу"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Дескриптор виходу"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Потік"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Перезапустити (сек.):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Наростання (с):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Анімації:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Увімкнути/Вимкнути доріжку"
@@ -1509,7 +1570,8 @@ msgid "Add Method Track Key"
msgstr "Додати ключ доріжки методів"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Не знайдено метод у об'єкті: "
#: editor/animation_track_editor.cpp
@@ -2478,8 +2540,9 @@ msgstr "Відкрити компонування аудіо шини"
msgid "There is no '%s' file."
msgstr "Немає файла «%s»."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Макет"
#: editor/editor_audio_buses.cpp
@@ -4982,11 +5045,14 @@ msgid "Selected node is not a Viewport!"
msgstr "Позначений вузол не є панеллю перегляду!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Розмір: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Розмір:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Сторінка: "
#: editor/editor_properties_array_dict.cpp
@@ -5871,10 +5937,12 @@ msgstr "Вузол"
msgid "Port"
msgstr "Порт"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Керування проєктами"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr "Режим упорядковування"
@@ -6625,14 +6693,6 @@ msgid "Replace in Files"
msgstr "Замінити у файлах"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Знайти: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Замінити: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "Замінити всі (БЕЗ СКАСУВАННЯ)"
@@ -6992,7 +7052,8 @@ msgid "Generating Lightmaps"
msgstr "Створення карт освітлення"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Створення для сітки: "
#: editor/import/resource_importer_scene.cpp
@@ -7821,10 +7882,12 @@ msgstr "Параметри калькування"
msgid "Directions"
msgstr "Напрямки"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Минулі"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Майбутні"
@@ -7984,7 +8047,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Встановити кінець анімації. Корисно для допоміжних переходів."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Перехід: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8001,11 +8065,6 @@ msgid "New name:"
msgstr "Нова назва:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Масштаб:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Наростання (с):"
@@ -8914,6 +8973,7 @@ msgstr "Створити нетипові кістки з вузлів"
msgid "Clear Custom Bones"
msgstr "Очистити нетипові кістки"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8977,6 +9037,10 @@ msgid "Preview Canvas Scale"
msgstr "Попередній перегляд масштабованого полотна"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Макет"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Маска перенесення для вставляння ключових кадрів."
@@ -9308,9 +9372,8 @@ msgid "Icon"
msgstr "Піктограма"
#: editor/plugins/item_list_editor_plugin.cpp
-#, fuzzy
msgid "ID"
-msgstr "IOD"
+msgstr "Ідентифікатор"
#: editor/plugins/item_list_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
@@ -9745,7 +9808,8 @@ msgid "Volume"
msgstr "Об'єм"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Джерело випромінювання: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10135,13 +10199,6 @@ msgid "Instance:"
msgstr "Екземпляр:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Тип:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Відкрити в редакторі"
@@ -10150,10 +10207,6 @@ msgstr "Відкрити в редакторі"
msgid "Load Resource"
msgstr "Завантажити ресурс"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "Передзавантажувач ресурсів"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Віддзеркалити портали"
@@ -10850,12 +10903,16 @@ msgstr "Обертати"
msgid "Translate"
msgstr "Пересунути"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Масштаб: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Перенесення: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -10879,11 +10936,6 @@ msgid "Yaw:"
msgstr "Рискання:"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr "Розмір:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Намальовано об'єктів:"
@@ -11404,15 +11456,18 @@ msgid "Sprite"
msgstr "Спрайт"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Спрощення: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Стискання (пікселі): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Зростання (пікселі): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -12650,9 +12705,8 @@ msgid "This property can't be changed."
msgstr "Значення цієї властивості не можна змінювати."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Snap Options"
-msgstr "Параметри прив'язки"
+msgstr "Параметри прилипання"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
@@ -12679,9 +12733,8 @@ msgid "Separation"
msgstr "Розділення"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Tile"
-msgstr "Позначено"
+msgstr "Позначена плитка"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
@@ -12694,9 +12747,8 @@ msgid "Texture"
msgstr "Текстура"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Tex Offset"
-msgstr "Відступ заголовка"
+msgstr "Відступ текстури"
#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
@@ -12710,49 +12762,40 @@ msgid "Modulate"
msgstr "модуляція"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Tile Mode"
-msgstr "Перемкнути режим"
+msgstr "Режим плитки"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Autotile Bitmask Mode"
-msgstr "Режим бітової маски"
+msgstr "Режим бітової маски автоплитки"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Subtile Size"
-msgstr "Розмір обведення"
+msgstr "Розмір субтитрів"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Subtile Spacing"
-msgstr "Інтервал між рядками"
+msgstr "Інтервал субтитрів"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Occluder Offset"
-msgstr "Створено затінювальний полігон"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Navigation Offset"
-msgstr "Поведінка навігації"
+msgstr "Відступ навігації"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Shape Offset"
-msgstr "Базове зміщення"
+msgstr "Відступ форми"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Shape Transform"
-msgstr "Перетворення"
+msgstr "Перетворення форми"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Collision"
-msgstr "Зіткнення"
+msgstr "Позначене зіткнення"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -12765,14 +12808,12 @@ msgid "Selected Collision One Way Margin"
msgstr "Поле зіткнення BVH"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Navigation"
-msgstr "Видимі навігації"
+msgstr "Позначена навігація"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Occlusion"
-msgstr "Фокус позначення"
+msgstr "Позначене зіткнення"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -15603,7 +15644,8 @@ msgid "Attach Node Script"
msgstr "Долучити скрипт вузла"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Віддалений "
#: editor/script_editor_debugger.cpp
@@ -16579,7 +16621,8 @@ msgid "Disabled GDNative Singleton"
msgstr "Вимкнений одинак GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Бібліотеки: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17404,7 +17447,8 @@ msgstr ""
"вузла! Будь ласка, виправте ваш вузол."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Вузлом повернуто некоректну послідовність даних: "
#: modules/visual_script/visual_script.cpp
@@ -17413,7 +17457,8 @@ msgstr ""
"Виявлено біт послідовності, але не вузол у стеку. Повідомте про цю ваду!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Переповнення стека, глибина стека: "
#: modules/visual_script/visual_script.cpp
@@ -17782,7 +17827,8 @@ msgid "for (elem) in (input):"
msgstr "для (elem) у (input):"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Тип вводу не ітерабельний: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17790,7 +17836,8 @@ msgid "Iterator became invalid"
msgstr "Ітератор став недійсним"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Ітератор став недійсним: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17943,11 +17990,13 @@ msgid "Operator"
msgstr "Оператор"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Неправильний тип аргументу: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Неприпустимі аргументи: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -17959,11 +18008,13 @@ msgid "Var Name"
msgstr "Назва змінної"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "Не знайдено VariableGet у скрипті: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "Не знайдено VariableSet у скрипті: "
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index 52abe6a0a3..da5aea8eef 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -328,7 +328,7 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "یا تو ڈیکوڈ کرنے کے لئے بائیٹس کم ہیں یا پھر ناقص فارمیٹ ھے."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+msgid "Invalid input %d (not passed) in expression"
msgstr ""
#: core/math/expression.cpp
@@ -1044,6 +1044,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr ""
@@ -1060,7 +1061,7 @@ msgstr ""
msgid "Time:"
msgstr ""
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr ""
@@ -1308,10 +1309,68 @@ msgid "Remove this track."
msgstr ".تمام کا انتخاب"
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+msgid "Time (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr ".تمام کا انتخاب"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "مستقل"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "(Invalid, expected type: %s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "ایکشن منتقل کریں"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr ""
@@ -1521,7 +1580,7 @@ msgid "Add Method Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2474,8 +2533,8 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -4881,11 +4940,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5803,10 +5864,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
@@ -6552,14 +6615,6 @@ msgid "Replace in Files"
msgstr "سب سکریپشن بنائیں"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr ""
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr ""
@@ -6942,7 +6997,7 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+msgid "Generating for Mesh:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
@@ -7781,10 +7836,12 @@ msgstr ""
msgid "Directions"
msgstr "سب سکریپشن بنائیں"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
@@ -7943,8 +8000,9 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
-msgstr ""
+#, fuzzy
+msgid "Transition:"
+msgstr "سب سکریپشن بنائیں"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -7961,11 +8019,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8880,6 +8933,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr ""
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8943,6 +8997,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9698,7 +9756,7 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Emission Source:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -10094,13 +10152,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10109,10 +10160,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10819,13 +10866,17 @@ msgstr ""
msgid "Translate"
msgstr ""
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "ایکشن منتقل کریں"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "سب سکریپشن بنائیں"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -10848,11 +10899,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11375,15 +11421,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "ایکشن منتقل کریں"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15474,7 +15521,8 @@ msgid "Attach Node Script"
msgstr "سب سکریپشن بنائیں"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "ریموٹ "
#: editor/script_editor_debugger.cpp
@@ -16497,7 +16545,7 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+msgid "Libraries:"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17352,7 +17400,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17360,7 +17408,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17745,7 +17793,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17753,7 +17801,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17912,12 +17960,14 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "'%s' کی تعمیر کے لیے غلط دلائل"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "'%s' کی تعمیر کے لیے غلط دلائل"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -17928,11 +17978,11 @@ msgid "Var Name"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index e39ad0f94a..3fb7a375c8 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -331,7 +331,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Không đủ byte để giải mã, hoặc định dạng không hợp lệ."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Đầu vào %i không hợp lệ (không được thông qua) trong biểu thức"
#: core/math/expression.cpp
@@ -1045,6 +1046,7 @@ msgstr "Chất lượng cao"
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Tự do"
@@ -1061,7 +1063,7 @@ msgstr "Phản chiếu"
msgid "Time:"
msgstr "Thời gian:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Giá trị:"
@@ -1310,10 +1312,75 @@ msgid "Remove this track."
msgstr "Bỏ track này."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Thời gian (s): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "Vị trí"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Bước xoay:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Tỷ lệ:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Kiểu:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Bản mẫu xuất không hợp lệ:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Cảnh báo:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Đặt tay nắm"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Đặt tay nắm"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Trình nghe âm thanh"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Khởi động lại (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Mờ dần (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Các hoạt hình:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Bật tắt kích hoạt Track"
@@ -1525,7 +1592,8 @@ msgid "Add Method Track Key"
msgstr "Thêm khoá Method Track"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Không tìm thấy phương thức trong đối tượng: "
#: editor/animation_track_editor.cpp
@@ -2492,8 +2560,9 @@ msgstr "Mở bố cục Bus âm thanh"
msgid "There is no '%s' file."
msgstr "Không có tệp tin '%s'."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Bố cục"
#: editor/editor_audio_buses.cpp
@@ -4946,11 +5015,15 @@ msgid "Selected node is not a Viewport!"
msgstr "Nút được chọn không phải Cổng xem!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Size:"
msgstr "Kích thước: "
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Trang: "
#: editor/editor_properties_array_dict.cpp
@@ -5889,10 +5962,12 @@ msgstr ""
msgid "Port"
msgstr "Cổng"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Trình quản lý Dự án"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6674,14 +6749,6 @@ msgid "Replace in Files"
msgstr "Thay thế tất cả"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Tìm: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Thay thế: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Thay thế tất cả"
@@ -7075,7 +7142,8 @@ msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Tạo cho lưới: "
#: editor/import/resource_importer_scene.cpp
@@ -7911,10 +7979,12 @@ msgstr "Khung hình Liên tiếp"
msgid "Directions"
msgstr "Hướng đi"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Quá khứ"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Tương lai"
@@ -8074,7 +8144,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Đặt kết thúc hoạt ảnh. Hữu dụng cho sub-transitions."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Chuyển tiếp: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8091,11 +8162,6 @@ msgid "New name:"
msgstr "Tên mới:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Tỷ lệ:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Mờ dần (s):"
@@ -9003,6 +9069,7 @@ msgstr "Tạo xương tuỳ chọn từ các nút"
msgid "Clear Custom Bones"
msgstr "Xoá sạch các xương tuỳ chỉnh"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9069,6 +9136,10 @@ msgid "Preview Canvas Scale"
msgstr "Xem trước tỉ lệ bức vẽ"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Bố cục"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9846,7 +9917,8 @@ msgid "Volume"
msgstr "Âm lượng"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Nguồn phát ra: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10236,13 +10308,6 @@ msgid "Instance:"
msgstr "Thế:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Kiểu:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Mở trong Trình biên soạn"
@@ -10251,10 +10316,6 @@ msgstr "Mở trong Trình biên soạn"
msgid "Load Resource"
msgstr "Nạp tài nguyên"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr ""
-
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Flip Portals"
@@ -10979,13 +11040,17 @@ msgstr "Chế độ Xoay"
msgid "Translate"
msgstr "Bản dịch"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "Tỷ lệ:"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
-msgstr ""
+#, fuzzy
+msgid "Translating:"
+msgstr "Bản dịch:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -11008,12 +11073,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
-msgid "Size:"
-msgstr "Kích thước: "
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11539,15 +11598,18 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Đơn giản hóa: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Thu nhỏ (Điểm ảnh): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Phóng to (Điểm ảnh): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15769,8 +15831,9 @@ msgid "Attach Node Script"
msgstr "Đính kèm tập lệnh của nút"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
-msgstr ""
+#, fuzzy
+msgid "Remote %s:"
+msgstr "Từ xa"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -16828,7 +16891,8 @@ msgid "Disabled GDNative Singleton"
msgstr "Tắt đơn nhất GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Thư viện: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17720,7 +17784,8 @@ msgstr ""
"nút! Sửa lại nút của bạn."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Nút trả về chuỗi không hợp lệ: "
#: modules/visual_script/visual_script.cpp
@@ -17729,7 +17794,8 @@ msgstr ""
"Tìm thấy chuỗi bit nhưng không phải là nút trong ngăn xếp, báo cáo lỗi!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Tràn ngăn xếp ở ngăn xếp tầng: "
#: modules/visual_script/visual_script.cpp
@@ -18095,7 +18161,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Kiểu đầu vào không lặp được: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18103,7 +18170,8 @@ msgid "Iterator became invalid"
msgstr "Trỏ lặp không còn hợp lệ"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Trỏ lặp không còn hợp lệ: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18275,11 +18343,13 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Tham số có loại không hợp lệ: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Tham số không hợp lệ: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18292,12 +18362,13 @@ msgid "Var Name"
msgstr "Tên"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "Không tìm thấy VariableGet trong tệp lệnh: "
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr "Không tìm thấy VariableSet trong tệp lệnh: "
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 445a2def36..493d0dad63 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -89,7 +89,7 @@ msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2022-05-27 04:48+0000\n"
+"PO-Revision-Date: 2022-06-01 10:42+0000\n"
"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
@@ -388,7 +388,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "解码字节数不够,或格式无效。"
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "表达式的输入 %i 无效(未传递)"
#: core/math/expression.cpp
@@ -1086,6 +1087,7 @@ msgstr "高质量"
msgid "Blend Shape Max Buffer Size (KB)"
msgstr "混合形状最大缓冲区大小(KB)"
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "自由"
@@ -1102,7 +1104,7 @@ msgstr "镜像"
msgid "Time:"
msgstr "时间:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "值:"
@@ -1343,10 +1345,75 @@ msgid "Remove this track."
msgstr "移除该轨道。"
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "时间(秒): "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "位置"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "旋转"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "缩放:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "类型:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "导出模板无效:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "缓入缓出"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "入点手柄"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "出点手柄"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "流"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "重新开始(秒):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "淡入(秒):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "动画:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "启用/禁用轨道"
@@ -1557,7 +1624,8 @@ msgid "Add Method Track Key"
msgstr "添加方法轨道帧"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "对象方法未找到: "
#: editor/animation_track_editor.cpp
@@ -2509,8 +2577,9 @@ msgstr "打开音频总线布局"
msgid "There is no '%s' file."
msgstr "文件 “%s” 不存在。"
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "布局"
#: editor/editor_audio_buses.cpp
@@ -4929,11 +4998,14 @@ msgid "Selected node is not a Viewport!"
msgstr "选定节点不是 Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "大小: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "大小:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "页: "
#: editor/editor_properties_array_dict.cpp
@@ -5812,10 +5884,12 @@ msgstr "主机"
msgid "Port"
msgstr "端口"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "项目管理器"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr "排序方式"
@@ -6547,14 +6621,6 @@ msgid "Replace in Files"
msgstr "在文件中替换"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "查找: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "替换: "
-
-#: editor/find_in_files.cpp
msgid "Replace All (NO UNDO)"
msgstr "全部替换(无法撤销)"
@@ -6914,7 +6980,8 @@ msgid "Generating Lightmaps"
msgstr "正在生成光照贴图"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "正在生成网格: "
#: editor/import/resource_importer_scene.cpp
@@ -7723,10 +7790,12 @@ msgstr "洋葱皮选项"
msgid "Directions"
msgstr "方向"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "过去"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "未来"
@@ -7884,7 +7953,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "设置终点结束动画。适用于子过渡动画。"
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "过渡: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -7901,11 +7971,6 @@ msgid "New name:"
msgstr "新名称:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "缩放:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "淡入(秒):"
@@ -8797,6 +8862,7 @@ msgstr "从节点制作自定义骨骼"
msgid "Clear Custom Bones"
msgstr "清除自定义骨骼"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -8860,6 +8926,10 @@ msgid "Preview Canvas Scale"
msgstr "预览画布缩放"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "布局"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "用于插入键的转换掩码。"
@@ -9618,7 +9688,8 @@ msgid "Volume"
msgstr "体积"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "发射源: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10003,13 +10074,6 @@ msgid "Instance:"
msgstr "实例:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "类型:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "在编辑器中打开"
@@ -10018,10 +10082,6 @@ msgstr "在编辑器中打开"
msgid "Load Resource"
msgstr "加载资源"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "预加载资源"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "翻转入口"
@@ -10710,12 +10770,16 @@ msgstr "旋转"
msgid "Translate"
msgstr "平移"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "缩放: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "移动: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -10739,11 +10803,6 @@ msgid "Yaw:"
msgstr "偏航角:"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr "大小:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "绘制对象:"
@@ -11257,15 +11316,18 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "简化: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "收缩(像素): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "扩展(像素): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -13640,11 +13702,11 @@ msgstr "可执行的"
#: editor/project_export.cpp
msgid "Export the project for all the presets defined."
-msgstr ""
+msgstr "为定义的每一个预设导出该项目。"
#: editor/project_export.cpp
msgid "All presets must have an export path defined for Export All to work."
-msgstr ""
+msgstr "所有预设必须都定义导出路径,才能进行“全部导出”。"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
@@ -13788,37 +13850,32 @@ msgid "More Info..."
msgstr "更多信息..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export PCK/Zip..."
-msgstr "导出 PCK/ZIP"
+msgstr "导出 PCK/Zip..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Project..."
-msgstr "导出项目"
+msgstr "导出项目..."
#: editor/project_export.cpp
msgid "Export All"
msgstr "全部导出"
#: editor/project_export.cpp
-#, fuzzy
msgid "Choose an export mode:"
-msgstr "请选择空文件夹。"
+msgstr "请选择导出模式:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export All..."
-msgstr "全部导出"
+msgstr "全部导出..."
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr "ZIP 文件"
#: editor/project_export.cpp
-#, fuzzy
msgid "Godot Project Pack"
-msgstr "Godot 游戏包"
+msgstr "Godot 项目包"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@@ -15325,7 +15382,8 @@ msgid "Attach Node Script"
msgstr "设置节点的脚本"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "远程 "
#: editor/script_editor_debugger.cpp
@@ -16301,7 +16359,8 @@ msgid "Disabled GDNative Singleton"
msgstr "禁用的 GDNative 单例"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "库: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17118,7 +17177,8 @@ msgid ""
msgstr "节点工作内存的第一个节点的返回值必须被赋值!请修正节点。"
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "节点返回了一个无效的连续输出: "
#: modules/visual_script/visual_script.cpp
@@ -17126,7 +17186,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "在非堆栈中的节点中找到连续比特,请回报 Bug!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "堆栈深度溢出: "
#: modules/visual_script/visual_script.cpp
@@ -17488,7 +17549,8 @@ msgid "for (elem) in (input):"
msgstr "对 input 中的每一个 elem:"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "输入类型不可迭代: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17496,7 +17558,8 @@ msgid "Iterator became invalid"
msgstr "迭代器失效"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "迭代器失效: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17648,11 +17711,13 @@ msgid "Operator"
msgstr "操作符"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": 无效参数类型: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": 无效参数: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -17664,11 +17729,13 @@ msgid "Var Name"
msgstr "变量名称"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "脚本中未找到 VariableGet: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "脚本中未找到 VariableSet: "
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index 4387b39d1b..205fb3e882 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -335,7 +335,7 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+msgid "Invalid input %d (not passed) in expression"
msgstr ""
#: core/math/expression.cpp
@@ -1075,6 +1075,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "自由"
@@ -1091,7 +1092,7 @@ msgstr "對稱"
msgid "Time:"
msgstr "時間:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr ""
@@ -1353,11 +1354,72 @@ msgstr "移除被選取的軌迹。"
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Time (s): "
+msgid "Time (s):"
msgstr "時間:"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Position:"
+msgstr "只限選中"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "本地化"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "管理輸出範本"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "翻譯:"
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "編輯Node Curve"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "移動模式"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "新增動畫"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Toggle Track Enabled"
msgstr "啟用"
@@ -1588,7 +1650,7 @@ msgid "Add Method Track Key"
msgstr "插入軌跡和關鍵幀"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2583,8 +2645,9 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "佈局"
#: editor/editor_audio_buses.cpp
@@ -5109,11 +5172,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -6069,10 +6134,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6874,14 +6941,6 @@ msgid "Replace in Files"
msgstr "全部取代"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "尋找: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "取代: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "全部取代"
@@ -7281,7 +7340,8 @@ msgid "Generating Lightmaps"
msgstr "光照圖生成中"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "為Mesh生成中: "
#: editor/import/resource_importer_scene.cpp
@@ -8160,11 +8220,13 @@ msgstr "選項"
msgid "Directions"
msgstr "描述:"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Past"
msgstr "貼上"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
@@ -8330,7 +8392,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Transition: "
+msgid "Transition:"
msgstr "過渡"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8349,11 +8411,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -9293,6 +9350,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr "運行場景"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9357,6 +9415,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "佈局"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -10134,8 +10196,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "可見碰撞圖形"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10533,13 +10596,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10548,11 +10604,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#, fuzzy
-msgid "ResourcePreloader"
-msgstr "資源"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -11305,13 +11356,16 @@ msgstr ""
msgid "Translate"
msgstr "翻譯"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "選擇模式"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Translating: "
+msgid "Translating:"
msgstr "翻譯:"
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11335,11 +11389,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11877,15 +11926,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "行為"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -16137,7 +16187,7 @@ msgstr "下一個腳本"
#: editor/script_editor_debugger.cpp
#, fuzzy
-msgid "Remote "
+msgid "Remote %s:"
msgstr "移除"
#: editor/script_editor_debugger.cpp
@@ -17184,8 +17234,9 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
-msgstr ""
+#, fuzzy
+msgid "Libraries:"
+msgstr "MeshLibrary..."
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
@@ -18064,7 +18115,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -18072,7 +18123,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -18470,7 +18521,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18478,7 +18529,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18640,12 +18691,14 @@ msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "無效字型"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "無效名稱。"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -18657,11 +18710,11 @@ msgid "Var Name"
msgstr "名稱"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index 8f3f1374ea..3bf8ad4e07 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -352,7 +352,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "位元組長度不足以進行解碼或或格式無效。"
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "運算式中的輸入 %i 無效 (未傳遞)"
#: core/math/expression.cpp
@@ -1093,6 +1094,7 @@ msgstr "高品質"
msgid "Blend Shape Max Buffer Size (KB)"
msgstr "混合形狀最大緩衝區大小(KB)"
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "不受限"
@@ -1109,7 +1111,7 @@ msgstr "鏡像"
msgid "Time:"
msgstr "時間:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "數值:"
@@ -1359,10 +1361,75 @@ msgid "Remove this track."
msgstr "移除該動畫軌。"
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "時間(秒) : "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "位置"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "旋轉步長:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "縮放:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "型別:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "無效的輸出樣板:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "緩入緩出"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "設定處理程式"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "設定處理程式"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "串流使用者"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "重新開始(秒):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "淡入(秒):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "動畫:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "啟用/禁用軌道"
@@ -1576,7 +1643,8 @@ msgid "Add Method Track Key"
msgstr "新增方法軌道關鍵畫格"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "在物件中找不到方法: "
#: editor/animation_track_editor.cpp
@@ -2530,8 +2598,9 @@ msgstr "開啟音訊匯流排配置"
msgid "There is no '%s' file."
msgstr "檔案「%s」不存在。"
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "畫面配置"
#: editor/editor_audio_buses.cpp
@@ -5004,11 +5073,14 @@ msgid "Selected node is not a Viewport!"
msgstr "所選節點並非 Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "大小: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "大小:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "頁: "
#: editor/editor_properties_array_dict.cpp
@@ -6006,10 +6078,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "專案管理員"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6763,14 +6837,6 @@ msgid "Replace in Files"
msgstr "取代全部"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "搜尋: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "取代: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "取代全部"
@@ -7168,7 +7234,8 @@ msgid "Generating Lightmaps"
msgstr "正在產生光照圖"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "正在產生網格: "
#: editor/import/resource_importer_scene.cpp
@@ -7998,10 +8065,12 @@ msgstr "描圖紙選項"
msgid "Directions"
msgstr "方向"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "過去"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "未來"
@@ -8159,7 +8228,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "設定結尾動畫。適用於子轉場。"
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "轉場: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8176,11 +8246,6 @@ msgid "New name:"
msgstr "新名稱:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "縮放:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "淡入(秒):"
@@ -9081,6 +9146,7 @@ msgstr "自節點建立自定骨骼"
msgid "Clear Custom Bones"
msgstr "清除自定義骨骼"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9147,6 +9213,10 @@ msgid "Preview Canvas Scale"
msgstr "預覽畫布比例"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "畫面配置"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "轉換遮罩以插入關鍵影格。"
@@ -9910,7 +9980,8 @@ msgid "Volume"
msgstr "體積"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "發射源: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10295,13 +10366,6 @@ msgid "Instance:"
msgstr "實體:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "型別:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "在編輯器中開啟"
@@ -10310,10 +10374,6 @@ msgstr "在編輯器中開啟"
msgid "Load Resource"
msgstr "載入資源"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "資源預先載入器"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "翻轉入口"
@@ -11010,12 +11070,16 @@ msgstr "旋轉"
msgid "Translate"
msgstr "移動"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "縮放: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "移動: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11039,11 +11103,6 @@ msgid "Yaw:"
msgstr "偏擺:"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr "大小:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "繪製的物件:"
@@ -11560,15 +11619,18 @@ msgid "Sprite"
msgstr "拼合圖"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "簡化: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "收縮(像素): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "擴展(像素): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -15691,7 +15753,8 @@ msgid "Attach Node Script"
msgstr "附加節點腳本"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "遠端 "
#: editor/script_editor_debugger.cpp
@@ -16749,7 +16812,8 @@ msgid "Disabled GDNative Singleton"
msgstr "禁用 GDNative 單例"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "函式庫: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17632,7 +17696,8 @@ msgid ""
msgstr "回傳值需被指定為運算記憶體節點的第一個元素!請修正該節點。"
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "節點回傳了一個無效的連續輸出: "
#: modules/visual_script/visual_script.cpp
@@ -17640,7 +17705,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "發現了連續位元 (Sequance Bit) 但並非在堆疊中的節點,請回報該錯誤!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "堆疊深度的堆疊溢出: "
#: modules/visual_script/visual_script.cpp
@@ -18008,7 +18074,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "輸入型別非可迭代型別: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18016,7 +18083,8 @@ msgid "Iterator became invalid"
msgstr "迭代器已不可用"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "迭代器已不可用: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18190,11 +18258,13 @@ msgid "Operator"
msgstr "疊加運算子。"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": 無效的引數型別: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": 無效的引數: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18207,11 +18277,13 @@ msgid "Var Name"
msgstr "名稱"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "腳本中未找到 VariableGet(取得變數): "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "腳本中未找到 VariableSet(設定變數): "
#: modules/visual_script/visual_script_nodes.cpp
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 24bb22960e..30b64d0a7b 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -1528,7 +1528,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
// If no exit bit was set, and has sequence outputs, guess next node.
if (output >= node->sequence_output_count) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
- error_str = RTR("Node returned an invalid sequence output: ") + itos(output);
+ error_str = RTR("Node returned an invalid sequence output:") + " " + itos(output);
error = true;
break;
}
@@ -1594,7 +1594,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
// Check for stack overflow.
if (flow_stack_pos + 1 >= flow_max) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
- error_str = RTR("Stack overflow with stack depth: ") + itos(output);
+ error_str = RTR("Stack overflow with stack depth:") + " " + itos(output);
error = true;
break;
}
diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp
index 0e63753720..bbbb995635 100644
--- a/modules/visual_script/visual_script_flow_control.cpp
+++ b/modules/visual_script/visual_script_flow_control.cpp
@@ -391,7 +391,7 @@ public:
if (!valid) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
- r_error_str = RTR("Input type not iterable: ") + Variant::get_type_name(p_inputs[0]->get_type());
+ r_error_str = RTR("Input type not iterable:") + " " + Variant::get_type_name(p_inputs[0]->get_type());
return 0;
}
@@ -414,7 +414,7 @@ public:
if (!valid) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
- r_error_str = RTR("Iterator became invalid: ") + Variant::get_type_name(p_inputs[0]->get_type());
+ r_error_str = RTR("Iterator became invalid:") + " " + Variant::get_type_name(p_inputs[0]->get_type());
return 0;
}
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index ac33526ddc..2dfc6da181 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -1116,9 +1116,9 @@ public:
r_error_str = *p_outputs[0];
} else {
if (unary) {
- r_error_str = String(Variant::get_operator_name(op)) + RTR(": Invalid argument of type: ") + Variant::get_type_name(p_inputs[0]->get_type());
+ r_error_str = String(Variant::get_operator_name(op)) + ": " + RTR("Invalid argument of type:") + " " + Variant::get_type_name(p_inputs[0]->get_type());
} else {
- r_error_str = String(Variant::get_operator_name(op)) + RTR(": Invalid arguments: ") + "A: " + Variant::get_type_name(p_inputs[0]->get_type()) + " B: " + Variant::get_type_name(p_inputs[1]->get_type());
+ r_error_str = String(Variant::get_operator_name(op)) + ": " + RTR("Invalid arguments:") + " A: " + Variant::get_type_name(p_inputs[0]->get_type()) + ", B: " + Variant::get_type_name(p_inputs[1]->get_type());
}
}
}
@@ -1335,7 +1335,7 @@ public:
virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) override {
if (!instance->get_variable(variable, p_outputs[0])) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
- r_error_str = RTR("VariableGet not found in script: ") + "'" + String(variable) + "'";
+ r_error_str = RTR("VariableGet not found in script:") + " '" + String(variable) + "'";
return 0;
}
return 0;
@@ -1447,7 +1447,7 @@ public:
virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) override {
if (!instance->set_variable(variable, *p_inputs[0])) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
- r_error_str = RTR("VariableSet not found in script: ") + "'" + String(variable) + "'";
+ r_error_str = RTR("VariableSet not found in script:") + " '" + String(variable) + "'";
}
return 0;