diff options
140 files changed, 12271 insertions, 135550 deletions
diff --git a/core/math/expression.cpp b/core/math/expression.cpp index 97dc175d94..5a90f68b66 100644 --- a/core/math/expression.cpp +++ b/core/math/expression.cpp @@ -1245,7 +1245,7 @@ bool Expression::_execute(const Array &p_inputs, Object *p_instance, Expression: case Expression::ENode::TYPE_INPUT: { const Expression::InputNode *in = static_cast<const Expression::InputNode *>(p_node); if (in->index < 0 || in->index >= p_inputs.size()) { - r_error_str = vformat(RTR("Invalid input %i (not passed) in expression"), in->index); + r_error_str = vformat(RTR("Invalid input %d (not passed) in expression"), in->index); return true; } r_ret = p_inputs[in->index]; diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index d5a62d2d75..59ad104ad1 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -157,10 +157,10 @@ Constructs a color from an [url=https://en.wikipedia.org/wiki/HSL_and_HSV]HSV profile[/url]. [code]h[/code] (hue), [code]s[/code] (saturation), and [code]v[/code] (value) are typically between 0 and 1. [codeblocks] [gdscript] - var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) + var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) [/gdscript] [csharp] - var c = Color.FromHsv(0.58f, 0.5f, 0.79f, 0.8f); + var color = Color.FromHsv(0.58f, 0.5f, 0.79f, 0.8f); [/csharp] [/codeblocks] </description> @@ -175,10 +175,10 @@ Constructs a color from an [url=https://bottosson.github.io/posts/colorpicker/]OK HSL profile[/url]. [code]h[/code] (hue), [code]s[/code] (saturation), and [code]v[/code] (value) are typically between 0 and 1. [codeblocks] [gdscript] - var c = Color.from_ok_hsl(0.58, 0.5, 0.79, 0.8) + var color = Color.from_ok_hsl(0.58, 0.5, 0.79, 0.8) [/gdscript] [csharp] - var c = Color.FromOkHsl(0.58f, 0.5f, 0.79f, 0.8f); + var color = Color.FromOkHsl(0.58f, 0.5f, 0.79f, 0.8f); [/csharp] [/codeblocks] </description> diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index 7bbb2ae26c..48d0636df4 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -479,7 +479,7 @@ <method name="get_script_create_dialog"> <return type="ScriptCreateDialog" /> <description> - Gets the Editor's dialogue used for making scripts. + Gets the Editor's dialog used for making scripts. [b]Note:[/b] Users can configure it before use. [b]Warning:[/b] Removing and freeing this node will render a part of the editor useless and may cause a crash. </description> diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml index 0d286a20b7..00c5dcaa3d 100644 --- a/doc/classes/NodePath.xml +++ b/doc/classes/NodePath.xml @@ -107,7 +107,7 @@ <return type="StringName" /> <argument index="0" name="idx" type="int" /> <description> - Gets the node name indicated by [code]idx[/code] (0 to [method get_name_count]). + Gets the node name indicated by [code]idx[/code] (0 to [method get_name_count] - 1). [codeblocks] [gdscript] var node_path = NodePath("Path2D/PathFollow2D/Sprite2D") diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 266a2573de..2512dec4b3 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -550,7 +550,7 @@ Requests the OS to open a resource with the most appropriate program. For example: - [code]OS.shell_open("C:\\Users\name\Downloads")[/code] on Windows opens the file explorer at the user's Downloads folder. - [code]OS.shell_open("https://godotengine.org")[/code] opens the default web browser on the official Godot website. - - [code]OS.shell_open("mailto:example@example.com")[/code] opens the default email client with the "To" field set to [code]example@example.com[/code]. See [url=https://blog.escapecreative.com/customizing-mailto-links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields that can be added. + - [code]OS.shell_open("mailto:example@example.com")[/code] opens the default email client with the "To" field set to [code]example@example.com[/code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The [code]mailto[/code] URL scheme[/url] for a list of fields that can be added. Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] or [code]user://[/code] path into a system path for use with this method. [b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS and Windows. </description> diff --git a/doc/classes/Range.xml b/doc/classes/Range.xml index df6efd155a..22793e75d8 100644 --- a/doc/classes/Range.xml +++ b/doc/classes/Range.xml @@ -4,7 +4,7 @@ Abstract base class for range-based controls. </brief_description> <description> - Range is a base class for [Control] nodes that change a floating-point [i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/i] and [i]page[/i], for example a [ScrollBar]. + Range is a base class for [Control] nodes that change a floating-point [member value] between a [member min_value] and [member max_value], using a configured [member step] and [member page] size. See e.g. [ScrollBar] and [Slider] for examples of higher level nodes using Range. </description> <tutorials> </tutorials> diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 841e792d31..d92121a950 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -3035,7 +3035,7 @@ $Viewport.set_attach_to_screen_rect(Rect2(0, 0, 600, 600)) [/gdscript] [/codeblocks] - Using this can result in significant optimization, especially on lower-end devices. However, it comes at the cost of having to manage your viewports manually. For a further optimization see, [method viewport_set_render_direct_to_screen]. + Using this can result in significant optimization, especially on lower-end devices. However, it comes at the cost of having to manage your viewports manually. For further optimization, see [method viewport_set_render_direct_to_screen]. </description> </method> <method name="viewport_create"> diff --git a/doc/classes/SceneTreeTimer.xml b/doc/classes/SceneTreeTimer.xml index 427608ead3..2e9aeebceb 100644 --- a/doc/classes/SceneTreeTimer.xml +++ b/doc/classes/SceneTreeTimer.xml @@ -22,7 +22,7 @@ } [/csharp] [/codeblocks] - The timer will be automatically freed after its time elapses. + The timer will be automatically freed after its time elapses, so be aware that any reference you might have kept to it will become invalid. </description> <tutorials> </tutorials> diff --git a/doc/translations/ar.po b/doc/translations/ar.po index 4f588d5122..e611dbc51d 100644 --- a/doc/translations/ar.po +++ b/doc/translations/ar.po @@ -12528,7 +12528,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14253,7 +14253,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14291,9 +14291,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14312,8 +14312,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14329,8 +14329,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14421,9 +14421,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21491,7 +21491,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -23805,11 +23805,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -35708,11 +35708,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36666,11 +36670,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38619,7 +38627,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -40780,9 +40788,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -44911,7 +44919,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45065,7 +45073,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45120,7 +45128,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45173,7 +45181,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45222,7 +45230,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45274,7 +45282,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45326,7 +45334,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -49764,8 +49772,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -51769,8 +51778,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53297,7 +53306,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -65612,8 +65622,8 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" #: doc/classes/Viewport.xml @@ -69988,7 +69998,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/ca.po b/doc/translations/ca.po index 4b3e2f27f1..ebf220d30b 100644 --- a/doc/translations/ca.po +++ b/doc/translations/ca.po @@ -12469,7 +12469,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14194,7 +14194,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14232,9 +14232,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14253,8 +14253,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14270,8 +14270,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14362,9 +14362,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21421,7 +21421,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -23733,11 +23733,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -35614,11 +35614,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36552,11 +36556,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38501,7 +38509,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -40654,9 +40662,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -44766,7 +44774,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44920,7 +44928,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44975,7 +44983,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45028,7 +45036,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45077,7 +45085,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45129,7 +45137,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45181,7 +45189,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -49616,8 +49624,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -51619,8 +51628,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53147,7 +53156,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -65439,8 +65449,8 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" #: doc/classes/Viewport.xml @@ -69798,7 +69808,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot index fcaab07a2f..30133154a8 100644 --- a/doc/translations/classes.pot +++ b/doc/translations/classes.pot @@ -12349,7 +12349,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14074,7 +14074,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14112,9 +14112,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14133,8 +14133,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14150,8 +14150,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14242,9 +14242,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21301,7 +21301,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -23610,11 +23610,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -35491,11 +35491,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36429,11 +36433,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38378,7 +38386,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -40531,9 +40539,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -44643,7 +44651,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44797,7 +44805,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44852,7 +44860,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44905,7 +44913,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44954,7 +44962,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45006,7 +45014,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45058,7 +45066,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -49493,8 +49501,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -51496,8 +51505,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53024,7 +53033,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -65316,8 +65326,8 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" #: doc/classes/Viewport.xml @@ -69675,7 +69685,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/cs.po b/doc/translations/cs.po index 540e9fea2d..8673936d3f 100644 --- a/doc/translations/cs.po +++ b/doc/translations/cs.po @@ -12875,7 +12875,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14602,7 +14602,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14640,9 +14640,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14661,8 +14661,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14678,8 +14678,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14770,9 +14770,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21870,7 +21870,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -24189,11 +24189,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -36103,11 +36103,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -37064,11 +37068,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -39017,7 +39025,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -41187,9 +41195,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -45320,7 +45328,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45477,7 +45485,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45532,7 +45540,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45585,7 +45593,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45634,7 +45642,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45687,7 +45695,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45739,7 +45747,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -50182,8 +50190,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -52190,8 +52199,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53719,7 +53728,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -66083,10 +66093,11 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml +#, fuzzy msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." -msgstr "" +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." +msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false." #: doc/classes/Viewport.xml msgid "" @@ -70466,7 +70477,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/de.po b/doc/translations/de.po index d6a5bab648..fd65d8b4bf 100644 --- a/doc/translations/de.po +++ b/doc/translations/de.po @@ -14438,7 +14438,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -16227,7 +16227,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -16265,9 +16265,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -16286,8 +16286,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -16303,8 +16303,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -16395,9 +16395,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -23583,7 +23583,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -25919,11 +25919,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -37910,11 +37910,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38899,11 +38903,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -40856,7 +40864,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -43041,9 +43049,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -47191,7 +47199,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -47358,7 +47366,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -47421,7 +47429,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -47483,7 +47491,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -47537,7 +47545,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -47597,7 +47605,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -47654,7 +47662,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -52138,8 +52146,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -54167,8 +54176,8 @@ msgstr "" #: doc/classes/RigidBody.xml #, fuzzy msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -55711,7 +55720,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -68342,8 +68352,8 @@ msgstr "" #: doc/classes/Viewport.xml #, fuzzy msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" "Gibt [code]true[/code] zurück wenn der Skript Bereich lädt, ansonsten " "[code]false[/code]." @@ -72791,7 +72801,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/el.po b/doc/translations/el.po index ffe896e14a..41e4925578 100644 --- a/doc/translations/el.po +++ b/doc/translations/el.po @@ -12373,7 +12373,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14098,7 +14098,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14136,9 +14136,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14157,8 +14157,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14174,8 +14174,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14266,9 +14266,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21336,7 +21336,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -23650,11 +23650,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -35547,11 +35547,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36505,11 +36509,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38458,7 +38466,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -40619,9 +40627,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -44737,7 +44745,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44891,7 +44899,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44946,7 +44954,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44999,7 +45007,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45048,7 +45056,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45100,7 +45108,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45152,7 +45160,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -49590,8 +49598,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -51595,8 +51604,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53123,7 +53132,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -65438,8 +65448,8 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" #: doc/classes/Viewport.xml @@ -69814,7 +69824,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/es.po b/doc/translations/es.po index 1fa0223e9b..ced2e2ad3e 100644 --- a/doc/translations/es.po +++ b/doc/translations/es.po @@ -16199,8 +16199,9 @@ msgstr "" "siguiente carácter." #: doc/classes/CanvasItem.xml +#, fuzzy msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -16208,6 +16209,9 @@ msgid "" "create an AntialiasedRegularPolygon2D node. That node relies on a texture " "with custom mipmaps to perform antialiasing." msgstr "" +"Dibuja múltiples líneas paralelas con un [code]width[/code] uniforme y " +"coloración segmento por segmento. Los colores asignados a los segmentos de " +"línea coinciden por índice entre [code]points[/code] y [code]colors[/code]." #: doc/classes/CanvasItem.xml msgid "" @@ -18475,7 +18479,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" "Construye un color a partir de un entero de 32 bits (cada byte representa un " @@ -18534,12 +18538,13 @@ msgstr "" "[/codeblock]" #: doc/classes/Color.xml +#, fuzzy msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" "Devuelve el color más contrastado.\n" @@ -18566,12 +18571,13 @@ msgstr "" "[/codeblock]" #: doc/classes/Color.xml +#, fuzzy msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" "Construye un color a partir de un perfil de HSV. [code]h[/code], [code]s[/" @@ -18594,8 +18600,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" "Devuelve el color invertido [code](1 - r, 1 - g, 1 - b, a)[/code].\n" @@ -18740,15 +18746,16 @@ msgstr "" "[/codeblock]" #: doc/classes/Color.xml +#, fuzzy msgid "" "Returns the color's HTML hexadecimal color string in ARGB format (ex: " "[code]ff34f822[/code]).\n" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" "Devuelve la cadena de color hexadecimal HTML del color en formato ARGB (ex: " @@ -28173,7 +28180,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml #, fuzzy msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -31251,14 +31258,14 @@ msgstr "" #: doc/classes/Environment.xml #, fuzzy -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" "Desenfoque de 1×1 para el efecto de oclusión ambiental del espacio de la " "pantalla." #: doc/classes/Environment.xml #, fuzzy -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" "No hay desenfoque para el efecto de oclusión ambiental del espacio de la " "pantalla (más rápido)." @@ -47018,11 +47025,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -48096,11 +48107,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -50940,7 +50955,7 @@ msgstr "" #, fuzzy msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -53858,6 +53873,7 @@ msgid "" msgstr "" #: doc/classes/OS.xml +#, fuzzy msgid "" "Requests the OS to open a resource with the most appropriate program. For " "example:\n" @@ -53867,9 +53883,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -59346,6 +59362,7 @@ msgid "A pooled array of bytes." msgstr "Un paquete [Array] de bytes." #: doc/classes/PoolByteArray.xml +#, fuzzy msgid "" "An array specifically designed to hold bytes. Optimized for memory usage, " "does not fragment the memory.\n" @@ -59356,7 +59373,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -59368,6 +59385,17 @@ msgid "" "print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n" "[/codeblock]" msgstr "" +"Un [Array] diseñado específicamente para mantener valores enteros de 32 " +"bits. Empaqueta los datos de forma ajustada, por lo que ahorra memoria para " +"los tamaños de arrays grandes.\n" +"[b]Nota:[/b] Este tipo se pasa por valor y no por referencia.\n" +"[b]Nota:[/b] Este tipo almacena enteros de 32 bits con signo, lo que " +"significa que puede tomar valores en el intervalo [code][-2^31, 2^31 - 1][/" +"code], es decir, [code][-2147483648, 2147483647][/code]. Exceder esos " +"límites volvera los valores al minimo inicial. En comparación, [int] usa " +"enteros de 64 bits con signo, que pueden contener valores mucho mayores. Si " +"necesitas empaquetar los enteros de 64 bits de forma apretada, mira " +"[PackedInt64Array]." #: doc/classes/PoolByteArray.xml #, fuzzy @@ -59540,6 +59568,7 @@ msgid "A pooled array of [Color]s." msgstr "Un paquete de [Array] de [Color]s." #: doc/classes/PoolColorArray.xml +#, fuzzy msgid "" "An array specifically designed to hold [Color]. Optimized for memory usage, " "does not fragment the memory.\n" @@ -59550,7 +59579,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -59563,6 +59592,17 @@ msgid "" "inside an Array)\n" "[/codeblock]" msgstr "" +"Un [Array] diseñado específicamente para mantener valores enteros de 32 " +"bits. Empaqueta los datos de forma ajustada, por lo que ahorra memoria para " +"los tamaños de arrays grandes.\n" +"[b]Nota:[/b] Este tipo se pasa por valor y no por referencia.\n" +"[b]Nota:[/b] Este tipo almacena enteros de 32 bits con signo, lo que " +"significa que puede tomar valores en el intervalo [code][-2^31, 2^31 - 1][/" +"code], es decir, [code][-2147483648, 2147483647][/code]. Exceder esos " +"límites volvera los valores al minimo inicial. En comparación, [int] usa " +"enteros de 64 bits con signo, que pueden contener valores mucho mayores. Si " +"necesitas empaquetar los enteros de 64 bits de forma apretada, mira " +"[PackedInt64Array]." #: doc/classes/PoolColorArray.xml #, fuzzy @@ -59613,7 +59653,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -59677,6 +59717,7 @@ msgid "A pooled array of real numbers ([float])." msgstr "Un paquete de [Array] de [Color]s." #: doc/classes/PoolRealArray.xml +#, fuzzy msgid "" "An array specifically designed to hold floating-point values. Optimized for " "memory usage, does not fragment the memory.\n" @@ -59687,7 +59728,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -59706,6 +59747,17 @@ msgid "" "store [float]s will use roughly 6 times more memory compared to a " "[PoolRealArray]." msgstr "" +"Un [Array] diseñado específicamente para mantener valores enteros de 32 " +"bits. Empaqueta los datos de forma ajustada, por lo que ahorra memoria para " +"los tamaños de arrays grandes.\n" +"[b]Nota:[/b] Este tipo se pasa por valor y no por referencia.\n" +"[b]Nota:[/b] Este tipo almacena enteros de 32 bits con signo, lo que " +"significa que puede tomar valores en el intervalo [code][-2^31, 2^31 - 1][/" +"code], es decir, [code][-2147483648, 2147483647][/code]. Exceder esos " +"límites volvera los valores al minimo inicial. En comparación, [int] usa " +"enteros de 64 bits con signo, que pueden contener valores mucho mayores. Si " +"necesitas empaquetar los enteros de 64 bits de forma apretada, mira " +"[PackedInt64Array]." #: doc/classes/PoolRealArray.xml #, fuzzy @@ -59731,6 +59783,7 @@ msgid "A pooled array of [String]s." msgstr "Un paquete de [Array] de [String]s." #: doc/classes/PoolStringArray.xml +#, fuzzy msgid "" "An array specifically designed to hold [String]s. Optimized for memory " "usage, does not fragment the memory.\n" @@ -59741,7 +59794,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -59753,6 +59806,17 @@ msgid "" "print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n" "[/codeblock]" msgstr "" +"Un [Array] diseñado específicamente para mantener valores enteros de 32 " +"bits. Empaqueta los datos de forma ajustada, por lo que ahorra memoria para " +"los tamaños de arrays grandes.\n" +"[b]Nota:[/b] Este tipo se pasa por valor y no por referencia.\n" +"[b]Nota:[/b] Este tipo almacena enteros de 32 bits con signo, lo que " +"significa que puede tomar valores en el intervalo [code][-2^31, 2^31 - 1][/" +"code], es decir, [code][-2147483648, 2147483647][/code]. Exceder esos " +"límites volvera los valores al minimo inicial. En comparación, [int] usa " +"enteros de 64 bits con signo, que pueden contener valores mucho mayores. Si " +"necesitas empaquetar los enteros de 64 bits de forma apretada, mira " +"[PackedInt64Array]." #: doc/classes/PoolStringArray.xml #, fuzzy @@ -59789,6 +59853,7 @@ msgid "A pooled array of [Vector2]s." msgstr "Un empaquetado de [Array] de [Vector2]s." #: doc/classes/PoolVector2Array.xml +#, fuzzy msgid "" "An array specifically designed to hold [Vector2]. Optimized for memory " "usage, does not fragment the memory.\n" @@ -59799,7 +59864,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -59812,6 +59877,17 @@ msgid "" "Array)\n" "[/codeblock]" msgstr "" +"Un [Array] diseñado específicamente para mantener valores enteros de 32 " +"bits. Empaqueta los datos de forma ajustada, por lo que ahorra memoria para " +"los tamaños de arrays grandes.\n" +"[b]Nota:[/b] Este tipo se pasa por valor y no por referencia.\n" +"[b]Nota:[/b] Este tipo almacena enteros de 32 bits con signo, lo que " +"significa que puede tomar valores en el intervalo [code][-2^31, 2^31 - 1][/" +"code], es decir, [code][-2147483648, 2147483647][/code]. Exceder esos " +"límites volvera los valores al minimo inicial. En comparación, [int] usa " +"enteros de 64 bits con signo, que pueden contener valores mucho mayores. Si " +"necesitas empaquetar los enteros de 64 bits de forma apretada, mira " +"[PackedInt64Array]." #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml @@ -59846,6 +59922,7 @@ msgid "A pooled array of [Vector3]." msgstr "Un empaquetado [Array] de [Vector3]s." #: doc/classes/PoolVector3Array.xml +#, fuzzy msgid "" "An array specifically designed to hold [Vector3]. Optimized for memory " "usage, does not fragment the memory.\n" @@ -59856,7 +59933,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -59869,6 +59946,17 @@ msgid "" "Array)\n" "[/codeblock]" msgstr "" +"Un [Array] diseñado específicamente para mantener valores enteros de 32 " +"bits. Empaqueta los datos de forma ajustada, por lo que ahorra memoria para " +"los tamaños de arrays grandes.\n" +"[b]Nota:[/b] Este tipo se pasa por valor y no por referencia.\n" +"[b]Nota:[/b] Este tipo almacena enteros de 32 bits con signo, lo que " +"significa que puede tomar valores en el intervalo [code][-2^31, 2^31 - 1][/" +"code], es decir, [code][-2147483648, 2147483647][/code]. Exceder esos " +"límites volvera los valores al minimo inicial. En comparación, [int] usa " +"enteros de 64 bits con signo, que pueden contener valores mucho mayores. Si " +"necesitas empaquetar los enteros de 64 bits de forma apretada, mira " +"[PackedInt64Array]." #: doc/classes/PoolVector3Array.xml #, fuzzy @@ -65432,10 +65520,12 @@ msgid "Abstract base class for range-based controls." msgstr "Clase base abstracta para controles basados en el rango." #: doc/classes/Range.xml +#, fuzzy msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" "Rango es una clase base para los nodos [Control] que cambian un [i]valor[/i] " "real entre un [i]mínimo[/i] y un [i]máximo[/i], usando [i]paso[/i] y " @@ -68197,8 +68287,8 @@ msgstr "Bloquea el eje lineal o rotacional especificado." #: doc/classes/RigidBody.xml #, fuzzy msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -70131,7 +70221,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" "Un temporizador de un solo uso gestionado por el árbol de la escena, que " "emite [signal timeout] al finalizar. Véase también [method SceneTree." @@ -85966,8 +86057,8 @@ msgstr "" #: doc/classes/Viewport.xml #, fuzzy msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" "Si [code]true[/code], el viewport utilizará el [World] definido en [member " "world_3d]." @@ -91666,7 +91757,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" "Copia el viewport a una región de la pantalla especificada por [code]rect[/" diff --git a/doc/translations/fa.po b/doc/translations/fa.po index 895a54a49e..8f5ee45c36 100644 --- a/doc/translations/fa.po +++ b/doc/translations/fa.po @@ -12788,7 +12788,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14513,7 +14513,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14551,9 +14551,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14572,8 +14572,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14589,8 +14589,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14681,9 +14681,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21740,7 +21740,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -24052,11 +24052,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -35939,11 +35939,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36877,11 +36881,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38826,7 +38834,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -40979,9 +40987,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -45103,7 +45111,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45257,7 +45265,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45312,7 +45320,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45365,7 +45373,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45414,7 +45422,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45466,7 +45474,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45518,7 +45526,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -49957,8 +49965,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -51960,8 +51969,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53488,7 +53497,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -65780,8 +65790,8 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" #: doc/classes/Viewport.xml @@ -70139,7 +70149,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/fi.po b/doc/translations/fi.po index 4f165869ff..316c56f70e 100644 --- a/doc/translations/fi.po +++ b/doc/translations/fi.po @@ -12448,7 +12448,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14174,7 +14174,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14212,9 +14212,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14233,8 +14233,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14250,8 +14250,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14342,9 +14342,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21412,7 +21412,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -23726,11 +23726,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -35631,11 +35631,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36590,11 +36594,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38543,7 +38551,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -40704,9 +40712,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -44822,7 +44830,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44976,7 +44984,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45031,7 +45039,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45084,7 +45092,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45133,7 +45141,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45185,7 +45193,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45237,7 +45245,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -49675,8 +49683,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -51680,8 +51689,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53208,7 +53217,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -65531,8 +65541,8 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" #: doc/classes/Viewport.xml @@ -69909,7 +69919,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/fil.po b/doc/translations/fil.po index 04cc07a298..7da7a394ca 100644 --- a/doc/translations/fil.po +++ b/doc/translations/fil.po @@ -12365,7 +12365,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14090,7 +14090,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14128,9 +14128,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14149,8 +14149,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14166,8 +14166,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14258,9 +14258,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21317,7 +21317,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -23629,11 +23629,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -35510,11 +35510,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36448,11 +36452,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38397,7 +38405,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -40550,9 +40558,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -44662,7 +44670,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44816,7 +44824,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44871,7 +44879,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44924,7 +44932,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44973,7 +44981,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45025,7 +45033,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45077,7 +45085,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -49512,8 +49520,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -51515,8 +51524,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53043,7 +53052,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -65335,8 +65345,8 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" #: doc/classes/Viewport.xml @@ -69694,7 +69704,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/fr.po b/doc/translations/fr.po index 96010072b7..587e9e0512 100644 --- a/doc/translations/fr.po +++ b/doc/translations/fr.po @@ -61,7 +61,7 @@ msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-05-31 22:35+0000\n" +"PO-Revision-Date: 2022-06-08 05:20+0000\n" "Last-Translator: Maxime Leroy <lisacintosh@gmail.com>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/fr/>\n" @@ -3881,9 +3881,8 @@ msgid "Gamepad DPad right." msgstr "DPad droite de la manette." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "Gamepad SDL guide button." -msgstr "Bouton guide du contrôleur de jeu SDL." +msgstr "Bouton guide de la manette SDL." #: doc/classes/@GlobalScope.xml msgid "Gamepad SDL miscellaneous button." @@ -4414,6 +4413,11 @@ msgid "" "arbitrary values and can be empty. The list of values serves to suggest " "possible values." msgstr "" +"Indique qu'une propriété peut être une valeur parmi une liste spécifiée via " +"une chaîne de caractères telle que [code]\"Bonjour,Salut,Autre\"[/code].\n" +"Contrairement à [constant PROPERTY_HINT_ENUM] une propriété accepte toujours " +"des valeurs arbitraires et peut être vide. La liste des valeurs permet donc " +"de suggérer des valeurs possibles." #: doc/classes/@GlobalScope.xml msgid "" @@ -5372,10 +5376,22 @@ msgid "" "code] will make it so the [code]run[/code] animation uses normal and " "specular maps." msgstr "" +"[AnimatedSprite] est semblable au nœud [Sprite], sauf qu'il contient " +"plusieurs textures comme des trames d'animation. Les animations sont créées " +"à l'aide d'une ressource [SpriteFrames] qui vous permet d'importer des " +"fichiers d'image (ou un dossier contenant ces fichiers) pour fournir les " +"trames d'animation pour le sprite. La ressource [SpriteFrames] peut être " +"configurée dans l'éditeur via le panneau de fond SpriteFrames.\n" +"[b]Note :[/b] Vous pouvez associer un ensemble de cartes normales ou " +"speculaires en créant des ressources supplémentaires [SpriteFrames] avec un " +"suffixe [code]_normal[/code] ou [code]_specular[/code]. Par exemple, avoir 3 " +"[SpriteFrames] ressources [code]run[/code], [code]run_normal[/code], et " +"[code]run_specular[/code] le fera ainsi l'animation [code]run[/code] utilise " +"des cartes normales et speculaires." #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml msgid "2D Sprite animation" -msgstr "" +msgstr "Animation Sprite 2D" #: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml #: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml @@ -5403,13 +5419,12 @@ msgstr "" "Arrête l'animation actuelle (ne remit pas à zéro le compteur de trames)." #: doc/classes/AnimatedSprite.xml -#, fuzzy msgid "" "The current animation from the [member frames] resource. If this value " "changes, the [code]frame[/code] counter is reset." msgstr "" -"L'animation actuelle de la ressource [code]frames[/code]. S'il y a un " -"changement dans la valeur, le compteur [code]frame[/code] est remis à zéro." +"L'animation actuelle de la ressource [member frames]. Si cette valeur " +"change, le compteur [code]frame[/code] est remis à zéro." #: doc/classes/AnimatedSprite.xml doc/classes/SpriteBase3D.xml msgid "If [code]true[/code], texture will be centered." @@ -5437,6 +5452,9 @@ msgid "" "option to load, edit, clear, make unique and save the states of the " "[SpriteFrames] resource." msgstr "" +"La ressource [SpriteFrames] contenant les animations. Vous permet de " +"charger, modifier, effacer, rendre unique et sauvegarder les états de la " +"ressource [SpriteFrames]." #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml #: doc/classes/SpriteBase3D.xml @@ -5656,14 +5674,13 @@ msgstr "" "d'où c'était pausé quand cette propriété est mise à [code]false[/code]." #: doc/classes/AnimatedTexture.xml -#, fuzzy msgid "" "The maximum number of frames supported by [AnimatedTexture]. If you need " "more frames in your animation, use [AnimationPlayer] or [AnimatedSprite]." msgstr "" "Le nombre maximum de trames supporté par [AnimatedTexture]. Si vous avez " "besoin de plus de trames dans votre animation, utilisez [AnimationPlayer] ou " -"[AnimatedSprite2D]." +"[AnimatedSprite]." #: doc/classes/Animation.xml msgid "Contains data used to animate everything in the engine." @@ -6417,7 +6434,6 @@ msgid "Adds or removes a path for the filter." msgstr "Ajoute ou supprime un chemin pour le filtre." #: doc/classes/AnimationNode.xml -#, fuzzy msgid "" "Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." @@ -6542,7 +6558,7 @@ msgstr "AnimationTree" #: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml #: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml msgid "Third Person Shooter Demo" -msgstr "" +msgstr "Démo de tir à la troisième personne" #: doc/classes/AnimationNodeAnimation.xml msgid "Input animation to use in an [AnimationNodeBlendTree]." @@ -6567,7 +6583,7 @@ msgstr "" #: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml #: doc/classes/ProjectSettings.xml doc/classes/Transform.xml msgid "3D Platformer Demo" -msgstr "" +msgstr "Démo de jeu de plateforme en 3D" #: doc/classes/AnimationNodeAnimation.xml msgid "" @@ -6880,12 +6896,16 @@ msgid "" "The blend space plays the animation of the node the blending position is " "closest to. Useful for frame-by-frame 2D animations." msgstr "" +"L'espace de mélange joue l'animation du nœud la position de mélange le plus " +"proche. Utilisable pour les animations 2D trame par trame." #: doc/classes/AnimationNodeBlendSpace2D.xml msgid "" "Similar to [constant BLEND_MODE_DISCRETE], but starts the new animation at " "the last animation's playback position." msgstr "" +"Semblable à [constant BLEND_MODE_DISCRETE], mais commence la nouvelle " +"animation à la dernière position de lecture de l'animation suivante." #: doc/classes/AnimationNodeBlendTree.xml msgid "[AnimationTree] node resource that contains many blend type nodes." @@ -6899,18 +6919,27 @@ msgid "" "An [AnimationNodeOutput] node named [code]output[/code] is created by " "default." msgstr "" +"Ce nœud peut contenir une sous-arborescence d'autres nœuds de type " +"mélangeur, tels que les [AnimationNodeTransition], [AnimationNodeBlend2], " +"[AnimationNodeBlend3], [AnimationNodeOneShot], etc. C'est l'une des racines " +"les plus couramment utilisées.\n" +"Un nœud [AnimationNodeOutput] nommé [code]output[/code] est créé par défaut." #: doc/classes/AnimationNodeBlendTree.xml msgid "" "Adds an [AnimationNode] at the given [code]position[/code]. The [code]name[/" "code] is used to identify the created sub-node later." msgstr "" +"Ajoute un [AnimationNode] à la [code]position[/code] donnée. Le nom " +"[code]name[/code] est utilisé pour identifier le sous-node créé plus tard." #: doc/classes/AnimationNodeBlendTree.xml msgid "" "Connects the output of an [AnimationNode] as input for another " "[AnimationNode], at the input port specified by [code]input_index[/code]." msgstr "" +"Connecte la sortie d'un [AnimationNode] à l'entrée d'un autre " +"[AnimationNode], au port d'entrée spécifié par [code]input_index[/code]." #: doc/classes/AnimationNodeBlendTree.xml msgid "Disconnects the node connected to the specified input." @@ -6982,6 +7011,9 @@ msgid "" "sub-animation and return once it finishes. Blend times for fading in and out " "can be customized, as well as filters." msgstr "" +"Une ressource à ajouter à un [AnimationNodeBlendTree]. Ce nœud exécutera une " +"sous-animation et retournera quand il aura fini. Les temps de foudu entrant " +"et sortant peuvent être personnalisés, ainsi que les filtres." #: doc/classes/AnimationNodeOneShot.xml msgid "" @@ -7070,6 +7102,8 @@ msgstr "Retourne le nom du nœud d'animation donné." #: doc/classes/AnimationNodeStateMachine.xml msgid "Returns the given node's coordinates. Used for display in the editor." msgstr "" +"Retourne les coordonnées du node donnée. Utilisé pour l'affichage dans " +"l'éditeur." #: doc/classes/AnimationNodeStateMachine.xml msgid "Returns the given transition." @@ -7095,6 +7129,7 @@ msgstr "Retourne [code]true[/code] si le graphe contient le nœud spécifié." msgid "" "Returns [code]true[/code] if there is a transition between the given nodes." msgstr "" +"Retourne [code]true[/code] s'il y a une transition entre les nœuds spécifiés." #: doc/classes/AnimationNodeStateMachine.xml msgid "Deletes the given node from the graph." @@ -7207,12 +7242,24 @@ msgid "" "(linear_velocity.x == 0)\n" "[/codeblock]" msgstr "" +"Active l'avance automatique lorsque cette condition est définie. Le nom " +"fourni deviendra un paramètre booléen pour le [AnimationTree] qui peut être " +"contrôlé à partir du code (voir [url=$DOCS_URL/tutorials/animation/tree." +"html#controlling-from-code][/url]). Par exemple, si [membre AnimationTree." +"tree_root] est un [AnimationNodeStateMachine] et que [member " +"advance_condition] est définit à [code]\"idle\"[/code] :\n" +"[codeblock]\n" +"$animation_tree[\"parameters/conditions/idle\"] = is_on_floor and " +"(linear_velocity.x == 0)\n" +"[/codeblock]" #: doc/classes/AnimationNodeStateMachineTransition.xml msgid "" "Turn on the transition automatically when this state is reached. This works " "best with [constant SWITCH_MODE_AT_END]." msgstr "" +"Active la transition automatiquement lorsque cet état est atteint. Cela " +"fonctionne mieux avec [constant SWITCH_MODE_AT_END]." #: doc/classes/AnimationNodeStateMachineTransition.xml msgid "" @@ -7228,6 +7275,9 @@ msgid "" "via [method AnimationNodeStateMachinePlayback.travel] or [member " "auto_advance]." msgstr "" +"Les transitions les moins prioritaires sont préférées lorsque vous voyagez à " +"travers l'arborescence via [method AnimationNodeStateMachinePlayback.travel] " +"ou [membre auto_advance]." #: doc/classes/AnimationNodeStateMachineTransition.xml msgid "The transition type." @@ -7246,18 +7296,24 @@ msgid "" "Switch to the next state immediately. The current state will end and blend " "into the beginning of the new one." msgstr "" +"Passe à l'état suivant immédiatement. L'état actuel se terminera et se " +"fondra au début du nouveau." #: doc/classes/AnimationNodeStateMachineTransition.xml msgid "" "Switch to the next state immediately, but will seek the new state to the " "playback position of the old state." msgstr "" +"Passe immédiatement à l'état suivant, mais cherchera le nouvel état à la " +"position de lecture de l'ancien état." #: doc/classes/AnimationNodeStateMachineTransition.xml msgid "" "Wait for the current state playback to end, then switch to the beginning of " "the next state animation." msgstr "" +"Attend que la lecture de l'état actuelle se termine, puis passe au début de " +"la prochaine animation de l'état." #: doc/classes/AnimationNodeTimeScale.xml msgid "A time-scaling animation node to be used with [AnimationTree]." @@ -7269,6 +7325,8 @@ msgid "" "Allows scaling the speed of the animation (or reversing it) in any children " "nodes. Setting it to 0 will pause the animation." msgstr "" +"Permet de changer la vitesse de l'animation (ou de l'inverser) dans " +"n'importe quel nœud enfant. Définir cette valeur à 0 arrêtera l'animation." #: doc/classes/AnimationNodeTimeSeek.xml msgid "A time-seeking animation node to be used with [AnimationTree]." @@ -7296,6 +7354,23 @@ msgid "" "animation_tree[\"parameters/Seek/seek_position\"] = 12.0\n" "[/codeblock]" msgstr "" +"Ce nœud peut être utilisé pour avancer la lecture de n'importe quel autre " +"nœud enfant du graphe d'animation. Utilisez ce type de nœud pour jouer une " +"[Animation] depuis le début ou à une certaine position dans le " +"[AnimationNodeBlendTree]. Après avoir défini le temps et changé la lecture " +"de l'animation, le nœud s'arrêtera automatiquement à la trame suivante en " +"définissant sa [code]seek_position[/code] à la valeur [code]-1.0[/code].\n" +"[codeblock]\n" +"# Jouer l'animation enfant depuis le début.\n" +"animation_tree.set(\"parameters/Seek/seek_position\", 0.0)\n" +"# Syntaxe alternative (avec le même résultat qu'au-dessus).\n" +"animation_tree[\"parameters/Seek/seek_position\"] = 0.0\n" +"\n" +"# Jouer l'animation enfant à la 12ème seconde.\n" +"animation_tree.set(\"parameters/Seek/seek_position\", 12.0)\n" +"# Syntaxe alternative (avec le même résultat qu'au-dessus).\n" +"animation_tree[\"parameters/Seek/seek_position\"] = 12.0\n" +"[/codeblock]" #: doc/classes/AnimationNodeTransition.xml msgid "A generic animation transition node for [AnimationTree]." @@ -7307,6 +7382,9 @@ msgid "" "[AnimationNodeStateMachine]. Animations can be connected to the inputs and " "transition times can be specified." msgstr "" +"Une simple machine à états pour les cas qui n'exigent pas une " +"[AnimationNodeStateMachine] plus avancée. Les animations peuvent être " +"connectées aux entrées et les temps de transition peuvent être spécifiés." #: doc/classes/AnimationNodeTransition.xml msgid "The number of available input ports for this node." @@ -7335,6 +7413,19 @@ msgid "" "a [Tween] node, but it requires doing everything by code.\n" "Updating the target properties of animations occurs at process time." msgstr "" +"Un lecteur d'animation est utilisé pour la lecture générale des ressources " +"[Animation]. Il contient un dictionnaire d'animations (chacune référencée " +"par nom) et des temps de mélange personnalisés entre leurs transitions. De " +"plus, les animations peuvent être jouées et mélangées dans différents " +"canaux.\n" +"[AnimationPlayer] est plus adapté que [Tween] pour les animations où vous " +"connaissez les valeurs finales à l'avance. Par exemple, la transition à " +"l'écran est plus facile avec un nœud [AnimationPlayer] grâce aux outils " +"d'animation fournis par l'éditeur. Cet exemple particulier peut également " +"être mis en œuvre avec un nœud [Tween], mais il nécessite de la faire " +"complètement par le code.\n" +"La mise à jour des propriétés cibles des animations se produit au moment du " +"processus." #: doc/classes/AnimationPlayer.xml #, fuzzy @@ -7354,6 +7445,10 @@ msgid "" "animation. [code]delta[/code] is the time in seconds to shift. Events " "between the current frame and [code]delta[/code] are handled." msgstr "" +"Déplace la position dans le ligne temporelle de l'animation et met " +"immédiatement à jour l'animation. [code]delta[/code] est le moment en " +"secondes à changer. Les événements entre la trame actuele et [code]delta[/" +"code] sont gérés." #: doc/classes/AnimationPlayer.xml msgid "Returns the name of the next animation in the queue." @@ -7372,6 +7467,9 @@ msgid "" "[AnimationPlayer] caches animated nodes. It may not notice if a node " "disappears; [method clear_caches] forces it to update the cache again." msgstr "" +"[AnimationPlayer] met en cache des nœuds animés. Il peut ne pas remarquer si " +"un nœud disparaît ; [méthode clear_caches] le force à mettre à jour le cache " +"à nouveau." #: doc/classes/AnimationPlayer.xml msgid "Clears all queued, unplayed animations." @@ -7388,6 +7486,8 @@ msgid "" "Returns the [Animation] with key [code]name[/code] or [code]null[/code] if " "not found." msgstr "" +"Retourne le [Animation] avec la clé [code]name[/code] ou [code]null[/code] " +"s'il n'est pas trouvé." #: doc/classes/AnimationPlayer.xml msgid "Returns the list of stored animation names." @@ -7408,6 +7508,10 @@ msgid "" "[code]custom_speed[/code] argument specified when calling the [method play] " "method." msgstr "" +"Retourne la vitesse réelle de lecture de l'animation actuelle ou 0 si n'est " +"pas jouée. Cette vitesse est la propriété [member playback_speed] multipliée " +"par l'argument [code]custom_speed[/code] spécifié lors de l'appel de la " +"méthode [method play]." #: doc/classes/AnimationPlayer.xml msgid "" @@ -7421,6 +7525,8 @@ msgid "" "Returns [code]true[/code] if the [AnimationPlayer] stores an [Animation] " "with key [code]name[/code]." msgstr "" +"Retourne [code]true[/code] si [AnimationPlayer] stocke une [Animation] avec " +"la clé [code]name[/code]." #: doc/classes/AnimationPlayer.xml msgid "Returns [code]true[/code] if playing an animation." @@ -7451,6 +7557,10 @@ msgid "" "code] and [code]from_end = true[/code], so see its description for more " "information." msgstr "" +"Joue à l'envers l'animation avec la clé [code]name[/code].\n" +"Cette méthode est un raccourci pour [method play] avec [code]custom_speed = " +"-1.0[/code] et [code]from_end = true[/code], ainsi voir sa description pour " +"plus d'informations." #: doc/classes/AnimationPlayer.xml msgid "" @@ -7458,6 +7568,10 @@ msgid "" "[b]Note:[/b] If a looped animation is currently playing, the queued " "animation will never play unless the looped animation is stopped somehow." msgstr "" +"Ajouter une animation pour être lue une fois que l'actuelle est terminée.\n" +"[b]Note :[/b] Si une animation en boucle joue actuellement, l'animation " +"ajoutée ne sera jamais joué à moins que l'animation en boucle ne soit " +"arrêtée." #: doc/classes/AnimationPlayer.xml msgid "Removes the animation with key [code]name[/code]." @@ -7500,6 +7614,13 @@ msgid "" "[method play_backwards] without arguments or with the same animation name as " "[member assigned_animation] will resume the animation." msgstr "" +"Arrête ou met en pause l'animation en cours. Si [code]reset[/code] est " +"[code]true[/code], la position de l'animation est réinitialisée à [code]0[/" +"code] et la vitesse de lecture est réinitialisée à [code]1.0[/code].\n" +"Si [code]reset[/code] est [code]false[/code], la [membre " +"current_animation_position] sera gardée et appeller [method play] ou [method " +"play_backwards] sans arguments ou avec le même nom d'animation que [member " +"assigned_animation] reprendra l'animation à cette position." #: doc/classes/AnimationPlayer.xml msgid "" @@ -7513,7 +7634,7 @@ msgstr "" #: doc/classes/AnimationPlayer.xml msgid "The name of the animation to play when the scene loads." -msgstr "" +msgstr "Le nom de l'animation à jouer dès que la scène est chargée." #: doc/classes/AnimationPlayer.xml msgid "" @@ -7526,6 +7647,15 @@ msgid "" "get the currently playing animation, and internally for animation playback " "tracks. For more information, see [Animation]." msgstr "" +"Le nom de l'animation en cours. Si aucune animation n'est jouée, la valeur " +"de la propriété est une chaîne de caractères vide. Changer cette valeur ne " +"redémarre pas l'animation. Voir [methode play] pour plus d'informations sur " +"les animations.\n" +"[b]Note :[/b] Bien que cette propriété apparaisse dans l'inspecteur, elle " +"n'était pas censée être modifiée et n'est pas enregistrée. Cette propriété " +"est principalement utilisée pour obtenir l'animation en cours, et en interne " +"pour les pistes de lecture d'animation. Pour plus d'informations, voir " +"[Animation]." #: doc/classes/AnimationPlayer.xml msgid "The length (in seconds) of the currently being played animation." @@ -7537,23 +7667,28 @@ msgstr "La position (en secondes) de l'animation actuellement jouée." #: doc/classes/AnimationPlayer.xml msgid "The call mode to use for Call Method tracks." -msgstr "" +msgstr "Le mode d'appel à utiliser pour les pistes \"Call Method\"." #: doc/classes/AnimationPlayer.xml msgid "" "If [code]true[/code], updates animations in response to process-related " "notifications." msgstr "" +"Si [code]true[/code], met à jour les animations en réponse aux notifications " +"liées au processus." #: doc/classes/AnimationPlayer.xml msgid "" "The default time in which to blend animations. Ranges from 0 to 4096 with " "0.01 precision." msgstr "" +"Le moment par défaut où les animations sont mélangées. L'intervalle va de 0 " +"à 4096 avec une précision de 0,01." #: doc/classes/AnimationPlayer.xml msgid "The process notification in which to update animations." msgstr "" +"La notification de processus dans laquelle mettre à jour les animations." #: doc/classes/AnimationPlayer.xml msgid "" @@ -7561,6 +7696,9 @@ msgid "" "animation plays at normal speed. If it's 0.5, then it plays at half speed. " "If it's 2, then it plays at double speed." msgstr "" +"Le rapport d'échelle de vitesse. Par exemple, si cette valeur est 1, alors " +"l'animation joue à la vitesse normale. À 0,5, elle est joué à deux fois " +"moins vite. À 2, elle est jouée deux fois plus vite." #: doc/classes/AnimationPlayer.xml msgid "" @@ -7571,10 +7709,16 @@ msgid "" "defined by the reset animation, if any, with the editor keeping the values " "that the nodes had before saving." msgstr "" +"Ceci est utilisé par l'éditeur. Si défini à [code]true[/code], la scène sera " +"sauvegardée avec les effets de l'animation réinitialisée appliquée (comme si " +"elle avait été cherchée à temps 0), puis rétablie après l'enregistrement.\n" +"En d'autres termes, le fichier de scène sauvegardé contiendra la \"pose par " +"défaut\", telle que définie par l'animation réinitialisée, le cas échéant, " +"avec l'éditeur gardant les valeurs que les nœuds avaient avant de sauver." #: doc/classes/AnimationPlayer.xml msgid "The node from which node path references will travel." -msgstr "" +msgstr "Le nœud à partir duquel les références de chemin de nœud vont aller." #: doc/classes/AnimationPlayer.xml msgid "" @@ -7583,6 +7727,10 @@ msgid "" "[b]Note:[/b] The signal is not emitted when the animation is changed via " "[method play] or from [AnimationTree]." msgstr "" +"Émis lorsqu'une animation ajouté à la file jouera après la fin de " +"l'animation précédente. Voir [methode queue].\n" +"[b]Note :[/b] Le signal n'est pas émis lorsque l'animation est changée via " +"[method play] ou depuis le [AnimationTree]." #: doc/classes/AnimationPlayer.xml msgid "Notifies when an animation finished playing." @@ -7597,6 +7745,8 @@ msgid "" "Notifies when the caches have been cleared, either automatically, or " "manually via [method clear_caches]." msgstr "" +"Notifie quand les caches ont été effacées, soit automatiquement ou soit " +"manuellement par [méthode clear_caches]." #: doc/classes/AnimationPlayer.xml doc/classes/AnimationTreePlayer.xml msgid "" @@ -7649,6 +7799,14 @@ msgid "" "[AnimationPlayer] node should be used solely for adding, deleting, and " "editing animations." msgstr "" +"Un nœud à utiliser pour des transitions d'animation complexes dans un " +"[AnimationPlayer].\n" +"[b]Note :[/b] Quand lié à un [AnimationPlayer], plusieurs propriétés et " +"méthodes du [AnimationPlayer] correspondant ne fonctionneront pas comme " +"prévu. La lecture et les transitions doivent être gérées en utilisant " +"seulement le [AnimationTree] et son [AnimationNode]. Le nœud " +"[AnimationPlayer] doit être utilisé uniquement pour ajouter, supprimer et " +"éditer des animations." #: doc/classes/AnimationTree.xml msgid "Using AnimationTree" @@ -7666,6 +7824,11 @@ msgid "" "track of type [constant Animation.TYPE_TRANSFORM], returns an identity " "transformation. See also [member root_motion_track] and [RootMotionView]." msgstr "" +"Récupére le mouvement du [membre root_motion_track] sous forme de " +"[Transform] qui peut être utilisée ailleurs. Si [member root_motion_track] " +"n'est pas un chemin vers une piste de type [constant Animation." +"TYPE_TRANSFORM], retourne la transformation d'identité. Voir aussi [membrer " +"root_motion_track] et [RootMotionView]." #: doc/classes/AnimationTree.xml msgid "If [code]true[/code], the [AnimationTree] will be processing." @@ -7680,6 +7843,8 @@ msgid "" "The process mode of this [AnimationTree]. See [enum AnimationProcessMode] " "for available modes." msgstr "" +"Le mode de processus de ce [AnimationTree]. Voir [enum AnimationProcessMode] " +"pour les modes disponibles." #: doc/classes/AnimationTree.xml msgid "" @@ -7715,12 +7880,16 @@ msgid "" "The animations will progress during the physics frame (i.e. [method Node." "_physics_process])." msgstr "" +"Les animations progresseront pendant les trames physiques (dans [méthode " +"Node._physics_process)]" #: doc/classes/AnimationTree.xml msgid "" "The animations will progress during the idle frame (i.e. [method Node." "_process])." msgstr "" +"Les animations progresseront pendant les trames d'inactivité (dans [méthode " +"Node._process)]" #: doc/classes/AnimationTree.xml msgid "The animations will only progress manually (see [method advance])." @@ -7733,6 +7902,8 @@ msgid "" "[i]Deprecated.[/i] Animation player that uses a node graph for blending " "animations. Superseded by [AnimationTree]." msgstr "" +"[i]Obsolète.[/i] Le lecteur d'animation qui utilise un graph de nœuds pour " +"mélanger des animations. Remplacé par [AnimationTree]." #: doc/classes/AnimationTreePlayer.xml msgid "" @@ -7744,6 +7915,13 @@ msgid "" "depending on the graph.\n" "See [AnimationTree] for a more full-featured replacement of this node." msgstr "" +"[i]Obsolète[/i]. Un outil de graph de nœuds pour mélanger plusieurs " +"animations liées à un [AnimationPlayer]. particulièrement utile pour animer " +"des personnages ou d'autres éléments à base de squelette. Il peut combiner " +"plusieurs animations pour former la pose souhaitée.\n" +"Il prend des [Animation] d'un nœud [AnimationPlayer] et les mélange selon ce " +"graph.\n" +"Voir [AnimationTree] pour un remplacement plus complet de ce nœud." #: doc/classes/AnimationTreePlayer.xml msgid "Adds a [code]type[/code] node to the graph with name [code]id[/code]." @@ -7762,12 +7940,16 @@ msgid "" "Returns the [AnimationPlayer]'s [Animation] bound to the " "[AnimationTreePlayer]'s animation node with name [code]id[/code]." msgstr "" +"Retourne la [Animation] du [AnimationPlayer] lié au nœud d'animation du " +"[AnimationTreePlayer] nommé [code]id[/code]." #: doc/classes/AnimationTreePlayer.xml msgid "" "Returns the name of the [member master_player]'s [Animation] bound to this " "animation node." msgstr "" +"Retourne le nom de la [Animation] du [member master_player] lié à ce nœud " +"d'animation." #: doc/classes/AnimationTreePlayer.xml msgid "" @@ -7789,6 +7971,9 @@ msgid "" "[code]id[/code] turns off the track modifying the property at [code]path[/" "code]. The modified node's children continue to animate." msgstr "" +"Si [code]enable[/code] est [code]true[/code], le nœud d'animation avec " +"l'identifiant [code]id[/code] désactive la piste en modifiant la propriété " +"[code]path[/code]. Les enfants modifiés du node's continuent d'être animés." #: doc/classes/AnimationTreePlayer.xml msgid "" @@ -7817,6 +8002,12 @@ msgid "" "At 0, output is input A. Towards 1, the influence of A gets lessened, the " "influence of B gets raised. At 1, output is input B." msgstr "" +"Définit la quantité de mélange d'un nœud Blend2 à partir de son nom et sa " +"valeur.\n" +"Un nœud Blend2 mélange deux animations (A et B) avec une quantité entre 0 et " +"1.\n" +"À 0, la sortie est l'entrée A. Jusqu'à 1, l'influence de A baisse, et celle " +"de B augmente. À 1, la sortie est l'entrée B." #: doc/classes/AnimationTreePlayer.xml msgid "" @@ -7824,6 +8015,9 @@ msgid "" "[code]id[/code] turns off the track modifying the property at [code]path[/" "code]. The modified node's children continue to animate." msgstr "" +"Si [code]enable[/code] est [code]true[/code], le nœud Blend2 avec le nom " +"[code]id[/code] désactive la piste en modifiant la propriété [code]path[/" +"code]. Les enfants modifiés du node's continuent d'être animés." #: doc/classes/AnimationTreePlayer.xml #, fuzzy @@ -7840,6 +8034,13 @@ msgid "" "input A. From 0 to 1, the influence of A gets lessened, the influence of B+ " "gets raised and the influence of B+ is 0. At 1, output is input B+." msgstr "" +"Définit la quantité de mélange d'un nœud Blend3 donné son nom et sa valeur.\n" +"A Blend3 Node mélange trois animations (A, B-, B+) avec la quantité entre -1 " +"et 1.\n" +"À -1, la sortie est l'entrée B-. De -1 à 0, l'influence de B- se réduit, et " +"celle de A augmente pendant que cette de B+ est à 0. À 0, la sortie est " +"l'entrée A. De 0 à 1, l'influence d'A diminue, celle de B+ augmente et celle " +"de B+ est à 0. À 1, la sortie est l'entrée B+." #: doc/classes/AnimationTreePlayer.xml #, fuzzy @@ -7852,6 +8053,9 @@ msgid "" "A Blend4 Node blends two pairs of animations.\n" "The two pairs are blended like Blend2 and then added together." msgstr "" +"Définit la quantité de mélange d'un nœud Blend4 donné son nom et sa valeur.\n" +"A Blend4 Node mélange deux paires d'animations.\n" +"Les deux paires sont mélangées comme Blend2 et ensuite ajoutées ensemble." #: doc/classes/AnimationTreePlayer.xml msgid "" @@ -7865,6 +8069,8 @@ msgstr "" msgid "" "Disconnects nodes connected to [code]id[/code] at the specified input slot." msgstr "" +"Déconnecte les nœuds connectés à [code]id[/code] à l'emplacement d'entrée " +"spécifié." #: doc/classes/AnimationTreePlayer.xml msgid "Returns a [PoolStringArray] containing the name of all nodes." @@ -7880,6 +8086,9 @@ msgid "" "Sets the mix amount of a Mix node given its name and value.\n" "A Mix node adds input b to input a by the amount given by ratio." msgstr "" +"Définit la quantité de mélange d'un nœud Mix donné son nom et sa valeur.\n" +"Un nœud Mix ajoute l'entrée b à l'entrée a suivan la quantité donnée sous " +"forme de ratio." #: doc/classes/AnimationTreePlayer.xml msgid "Check if a node exists (by name)." @@ -7898,9 +8107,8 @@ msgid "Returns the input source for a given node input." msgstr "Retourne la source entrante pour l'entrée spécifiée du nœud." #: doc/classes/AnimationTreePlayer.xml -#, fuzzy msgid "Returns position of a node in the graph given its name." -msgstr "Retourne la position du nœud spécifié dans le graphique du nuanceur." +msgstr "Retourne la position du nœud spécifié dans son nom dans le graph." #: doc/classes/AnimationTreePlayer.xml msgid "Gets the node type, will return from [enum NodeType] enum." @@ -7979,6 +8187,9 @@ msgid "" "[code]id[/code] turns off the track modifying the property at [code]path[/" "code]. The modified node's children continue to animate." msgstr "" +"Si [code]enable[/code] est [code]true[/code], le nœud OneShot avec " +"l'identifiant [code]id[/code] désactive la piste en modifiant la propriété à " +"[code]path[/code]. Les enfants modifiés du node's continuent d'être animés." #: doc/classes/AnimationTreePlayer.xml msgid "Starts a OneShot node given its name." @@ -7994,6 +8205,9 @@ msgid "" "animation nodes. Needed when external sources modify the animation nodes' " "state." msgstr "" +"Recalcule manuellement le cache des informations générées de la piste à " +"partir de nœuds d'animation. Nécessaire quand des sources extérieures " +"modifient l'état des nœuds d'animation." #: doc/classes/AnimationTreePlayer.xml msgid "Removes the animation node with name [code]id[/code]." @@ -8017,6 +8231,12 @@ msgid "" "If applied after a blend or mix, affects all input animations to that blend " "or mix." msgstr "" +"Définit l'échelle temporelle du nœud TimeScale avec le nom [code]id[/code] à " +"[code]scale[/code].\n" +"Le nœud TimeScale est utilisé pour accélérer [Animation] si l'échelle est " +"supérieure à 1 ou la ralentir si elle est inférieure à 1.\n" +"S'il est appliqué après un mélange, affecte toutes les animations d'entrée " +"de ce mélange." #: doc/classes/AnimationTreePlayer.xml msgid "" @@ -8174,7 +8394,7 @@ msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml #: doc/classes/ViewportTexture.xml msgid "GUI in 3D Demo" -msgstr "" +msgstr "Démo des interfaces en 3D" #: doc/classes/Area.xml msgid "" @@ -8185,6 +8405,13 @@ msgid "" "list is modified once during the physics step, not immediately after objects " "are moved. Consider using signals instead." msgstr "" +"Retourne une liste de [Area] qui sont en collision. Le calque [membre " +"CollisionObject.collision_layer] de l'aire de chevauchement doit faire " +"partie [membre CollisionObject.collision_mask] pour être détectée.\n" +"Pour des raisons de performance (les collisions sont toutes traitées en même " +"temps) cette liste est modifiée une fois pendant l'étape physique, pas " +"immédiatement après le déplacement des objets. Considérez plutôt utiliser " +"des signaux." #: doc/classes/Area.xml msgid "" @@ -8195,6 +8422,13 @@ msgid "" "list is modified once during the physics step, not immediately after objects " "are moved. Consider using signals instead." msgstr "" +"Retourne une liste de [PhysicsBody] qui sont en collision. Le calque [membre " +"CollisionObject.collision_layer] du corps de chevauchement doit faire partie " +"[membre CollisionObject.collision_mask] pour être détecté.\n" +"Pour des raisons de performance (les collisions sont toutes traitées en même " +"temps) cette liste est modifiée une fois pendant l'étape physique, pas " +"immédiatement après le déplacement des objets. Considérez plutôt utiliser " +"des signaux." #: doc/classes/Area.xml msgid "" @@ -8203,6 +8437,11 @@ msgid "" "For performance, list of overlaps is updated once per frame and before the " "physics step. Consider using signals instead." msgstr "" +"Si [code]true[/code], la zone donnée recouvre la Area.\n" +"[b]Note :[/b] Le résultat de ce test n'est pas immédiat après le déplacement " +"des objets. Pour la performance, la liste des chevauchements est mise à jour " +"une fois par trame et avant l'étape physique. Considérez plutôt utiliser des " +"signaux." #: doc/classes/Area.xml msgid "" @@ -8214,6 +8453,15 @@ msgid "" "instance (while GridMaps are not physics body themselves, they register " "their tiles with collision shapes as a virtual physics body)." msgstr "" +"Si [code]true[/code], le corps physique donné recouvre la Area.\n" +"[b]Note :[/b] Le résultat de ce test n'est pas immédiat après le déplacement " +"des objets. Pour la performance, la liste des chevauchements est mise à jour " +"une fois par cadre et avant l'étape physique. Considérez plutôt utiliser des " +"signaux.\n" +"L'argument [code]body[/code] peut être soit un [PhysicsBody] ou une instance " +"[GridMap] (bien que GridMap ne sont pas le corps physique eux-mêmes, ils " +"enregistrent leurs tuiles avec des formes de collision comme un corps " +"physique virtuel)." #: doc/classes/Area.xml msgid "" @@ -8256,6 +8504,8 @@ msgid "" "The area's gravity vector (not normalized). If gravity is a point (see " "[member gravity_point]), this will be the point of attraction." msgstr "" +"Le vecteur de gravité (non normalisé). Si la gravité est un point (voir " +"[membre gravité_point,)], ce sera le point d'attraction." #: doc/classes/Area.xml msgid "" @@ -8339,6 +8589,17 @@ msgid "" "the [PhysicsServer]. Get the [CollisionShape] node with [code]self." "shape_owner_get_owner(local_shape_index)[/code]." msgstr "" +"Émis lorsque l'une des [Shape] de l'autre Area entre dans l'une des [Shape] " +"de cette Area. Nécessite [member monitoring] à [code]true[/code].\n" +"[code]area_rid[/code] est le [RID] du [CollisionObject] de l'autre Area " +"utilisée par le [PhysicsServer].\n" +"[code]area[/code] l'autre Area.\n" +"[code]area_shape_index[/code] est l'index de la [Shape] de l'autre Area " +"utilisée par le [PhysicsServer]. Obtenez le nœud [CollisionShape] avec " +"[code]area.shape_owner_get_owner(area_shape_index)[/code].\n" +"[code]local_shape_index[/code] est l'index de la [Shape] de cette Area " +"utilisée par le [PhysicsServer]. Obtenez le nœud [CollisionShape] avec " +"[code]self.shape_owner_get_owner(local_shape_index)[/code]." #: doc/classes/Area.xml msgid "" @@ -8348,6 +8609,11 @@ msgid "" "[code]body[/code] the [Node], if it exists in the tree, of the other " "[PhysicsBody] or [GridMap]." msgstr "" +"Émis quand un [PhysicsBody] ou un [GridMap] entre dans cette Area. Nécessite " +"[member monitoring] d'être définie à [code]true[/code]. Les [GridMap] sont " +"détectés si la [MeshLibrary] à des [Shape] de collision.\n" +"Le [code]body[/code] est le [Node], s'il exist dans l'arborescence, de " +"l'autre [PhysicsBody] ou [GridMap]." #: doc/classes/Area.xml msgid "" @@ -8357,6 +8623,11 @@ msgid "" "[code]body[/code] the [Node], if it exists in the tree, of the other " "[PhysicsBody] or [GridMap]." msgstr "" +"Émis quand un [PhysicsBody] ou un [GridMap] quitte cette Area. Nécessite " +"[member monitoring] d'être définie à [code]true[/code]. Les [GridMap] sont " +"détectés si la [MeshLibrary] à des [Shape] de collision.\n" +"Le [code]body[/code] est le [Node], s'il exist dans l'arborescence, de " +"l'autre [PhysicsBody] ou [GridMap]." #: doc/classes/Area.xml msgid "" @@ -8467,6 +8738,15 @@ msgid "" "[TileMap] instance (while TileMaps are not physics bodies themselves, they " "register their tiles with collision shapes as a virtual physics body)." msgstr "" +"Si [code]true[/code], le corps physique donné recouvre la zone2D.\n" +"[b]Note :[/b] Le résultat de ce test n'est pas immédiat après le déplacement " +"des objets. Pour des raisons de performance, la liste des chevauchements est " +"mise à jour une fois par trame et avant l'étape physique. Considérez plutôt " +"l'utilisateur de signaux.\n" +"L'argument [code]body[/code] peut soit être un [PhysicsBody2D] ou une " +"instance [TileMap] (même si les TileMap ne sont pas des corps de physique en " +"soit, ils enregistrent leurs tuiles avec des formes de collision comme un " +"corps de physique virtuel)." #: doc/classes/Area2D.xml msgid "" @@ -8475,6 +8755,10 @@ msgid "" "See [member ProjectSettings.physics/2d/default_angular_damp] for more " "details about damping." msgstr "" +"La vitesse à laquelle les objets arrêtent de tourner dans cette zone. " +"Représente la vitesse angulaire perdue par seconde.\n" +"Voir [membre ProjectSettings.physics/2d/default_angular_damp] pour plus de " +"détails sur l'amortissement." #: doc/classes/Area2D.xml msgid "" @@ -8482,6 +8766,9 @@ msgid "" "multiplies the gravity vector. This is useful to alter the force of gravity " "without altering its direction." msgstr "" +"L'intensité de gravité (en pixels par seconde au carré). Cette valeur " +"multiplie le vecteur de gravité. Ceci est utile pour modifier la force de la " +"gravité sans modifier sa direction." #: doc/classes/Area2D.xml msgid "" @@ -8858,6 +9145,14 @@ msgid "" "element is close to the beginning of the array (index 0). This is because " "all elements placed after the removed element have to be reindexed." msgstr "" +"Retire le première apparition de la valeur du tableau. Si la valeur n'est " +"pas présente, rien ne se produit. Pour retirer un élément à partir de sa " +"position, utilisez plutôt [method remove].\n" +"[b]Note :[/b] Cette méthode se contente de retirer l'élément et ne retourne " +"aucune valeur.\n" +"[b]Note :[/b] Pour les grands tableaux, cette méthode sera lente si la " +"position de l'insertion est proche du début (index 0). C'est parce que tous " +"les éléments placés après devront tous être décalés." #: doc/classes/Array.xml msgid "" @@ -8870,6 +9165,14 @@ msgid "" "array.fill(0) # Initialize the 10 elements to 0.\n" "[/codeblock]" msgstr "" +"Assigne la valeur donnée à tous les éléments du tableau. C'est souvent " +"utilisé avec [method resize] pour créer un tableau d'une taille donnée avec " +"tous ses éléments initialisés:\n" +"[codeblock]\n" +"var array = []\n" +"array.resize(10)\n" +"array.fill(0) # Initialise les 10 éléments avec 0.\n" +"[/codeblock]" #: doc/classes/Array.xml doc/classes/PoolByteArray.xml #: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml @@ -8890,6 +9193,8 @@ msgid "" "Searches the array in reverse order for a value and returns its index or " "[code]-1[/code] if not found." msgstr "" +"Recherche la valeur dans le tableau en sens inverse et retourne sa position " +"ou [code]-1[/code] si n'est pas présent." #: doc/classes/Array.xml msgid "" @@ -8917,6 +9222,20 @@ msgid "" " pass\n" "[/codeblock]" msgstr "" +"Retourne [code]true[/code] si le tableau contient la valeur donnée.\n" +"[codeblock]\n" +"[\"inside\", 7].has(\"inside\") # True\n" +"[\"inside\", 7].has(\"outside\") # False\n" +"[\"inside\", 7].has(7) # True\n" +"[\"inside\", 7].has(\"7\") # False\n" +"[/codeblock]\n" +"[b]Note :[/b] C'est équivalent à utiliser l'opérateur [code]in[/code] comme " +"suit :\n" +"[codeblock]\n" +"# Sera évalué à `true`.\n" +"if 2 in [2, 4, 6, 8]:\n" +" pass\n" +"[/codeblock]" #: doc/classes/Array.xml msgid "" @@ -8937,6 +9256,13 @@ msgid "" "element is close to the beginning of the array (index 0). This is because " "all elements placed after the newly inserted element have to be reindexed." msgstr "" +"Insère un nouvel élément à la position spécifiée du tableau. La position " +"doit être valide, ou à la fin du tableau ([code]pos == size()[/code]).\n" +"[b]Note :[/b] Cette méthode se contente d'insérer l'élément et ne retourne " +"aucune valeur.\n" +"[b]Note :[/b] Pour les grands tableaux, cette méthode sera lente si la " +"position de l'insertion est proche du début (index 0). C'est parce que tous " +"les éléments placés après devront tous être décalés." #: doc/classes/Array.xml doc/classes/PoolByteArray.xml #: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml @@ -9540,12 +9866,11 @@ msgid "" msgstr "" #: doc/classes/ARVRController.xml -#, fuzzy msgid "" "If provided by the [ARVRInterface], this returns a mesh associated with the " "controller. This can be used to visualize the controller." msgstr "" -"Si fourni par l'[XRInterface], ceci renvoie un maillage associé au " +"Si fourni par la [ARVRInterface], ceci renvoie un maillage associé au " "contrôleur. Ceci peut être utilisé pour visualiser le contrôleur." #: doc/classes/ARVRController.xml @@ -9725,6 +10050,12 @@ msgid "" "[method get_render_targetsize]). Using a separate viewport node frees up the " "main viewport for other purposes." msgstr "" +"Cette interface génère un périphérique externe. Si le port principal est " +"utilisé, la sortie à l'écran est une mémoire tampon non modifié soit de " +"l'œil gauche ou du droit (retaillé si la taille du viseur n'est pas changée " +"au même rapport d'aspect que [method get_render_targetsize)]. L'utilisation " +"d'un nœud de fenêtre d'affichage séparé libère le port principal pour être " +"utilisé à d'autres choses." #: doc/classes/ARVRInterface.xml msgid "" @@ -9804,6 +10135,21 @@ msgid "" "be a child node of this car. Or, if you're implementing a teleport system to " "move your character, you should change the position of this node." msgstr "" +"C'est un nœud spécial dans le système AR/VR qui cartographie l'emplacement " +"physique du centre de notre espace de suivi à l'emplacement virtuel dans " +"notre monde de jeu.\n" +"Il ne devrait y avoir qu'un de ces nœuds dans votre scène et vous devez en " +"avoir un. Tous les nœuds ARVRCamera, ARVRController et ARVRAnchor devraient " +"être des enfants directs de ce nœud pour que le suivi spatial fonctionne " +"correctement.\n" +"C'est la position de ce nœud que vous mettez à jour lorsque votre personnage " +"a besoin de passer à travers votre monde de jeu alors qu'il ne se déplace " +"pas dans le monde réel. Le mouvement dans le monde réel est toujours en " +"relation avec ce point d'origine.\n" +"Par exemple, si votre personnage conduit une voiture, le nœud ARVROrigin " +"devrait être un nœud enfant de cette voiture. Ou, si vous appliquez un " +"système de téléportation pour déplacer votre personnage, vous devriez " +"changer la position de ce nœud." #: doc/classes/ARVROrigin.xml msgid "" @@ -9829,6 +10175,17 @@ msgid "" "hood objects that make this all work. These are mostly exposed so that " "GDNative-based interfaces can interact with them." msgstr "" +"Une instance de cet objet représente un dispositif qui est suivi, comme un " +"contrôleur ou un point d'ancrage. Les HMD ne sont pas représentés ici car " +"ils sont gérés en interne.\n" +"Comme les contrôleurs sont activés et que l'interface AR/VR les détecte, les " +"instances de cet objet sont automatiquement ajoutées à cette liste d'objets " +"de suivi actifs et sont accessibles via [ARVRServer].\n" +"Les [ARVRController] et [ARVRAnchor] consomment tous deux des objets de ce " +"type et doivent être utilisés dans votre projet. Les suivant de position " +"sont juste des objets en interne qui font fonctionner cela. Ceux-ci sont " +"généralement exposés de sorte que les interfaces basées sur GDNative " +"puissent interagir avec eux." #: doc/classes/ARVRPositionalTracker.xml msgid "" @@ -9923,6 +10280,8 @@ msgid "" "Registers a new [ARVRPositionalTracker] that tracks a spatial location in " "real space." msgstr "" +"Enregistre un nouveau [ARVRPositionalTracker] qui suit un emplacement " +"spatial dans l'espace réel." #: doc/classes/ARVRServer.xml msgid "" @@ -9946,6 +10305,26 @@ msgid "" "button on a controller for a short period of time, or when implementing a " "teleport mechanism." msgstr "" +"C'est une fonction importante qu'il faut comprendre correctement. Les plates-" +"formes AR et VR gèrent les positions légèrement différemment.\n" +"Pour les plateformes qui n'offrent pas de suivi spatial, notre point " +"d'origine (0,0,0) est l'emplacement de notre HMD, mais vous avez peu de " +"contrôle sur la direction que le joueur fait face dans le monde réel.\n" +"Pour les plateformes qui offrent un suivi spatial, notre point d'origine " +"dépend beaucoup du système. Pour OpenVR, notre point d'origine est " +"généralement le centre de l'espace de suivi, au sol. Pour d'autres plates-" +"formes, il s'agit souvent de l'emplacement de la caméra de suivi.\n" +"Cette méthode vous permet de centrer votre traceur sur l'emplacement du HMD. " +"Il prendra l'emplacement actuel de l'HMD et l'utilisera pour ajuster toutes " +"vos données de suivi ; c'est-à-dire réaligner le monde réel à la position " +"actuelle de votre joueur dans le monde du jeu.\n" +"Pour que cette méthode produise des résultats utilisables, des informations " +"de suivi doivent être disponibles. Cela prend souvent quelques trames après " +"le démarrage de votre jeu.\n" +"Vous devriez appeler cette méthode après quelques secondes. Par exemple, " +"lorsque l'utilisateur demande un réalignement de l'écran tenant un bouton " +"désigné sur un contrôleur pendant une courte période, ou lors de la mise en " +"œuvre d'un mécanisme de téléportation." #: doc/classes/ARVRServer.xml msgid "" @@ -9958,6 +10337,9 @@ msgid "" "capabilities of an AR/VR platform, you can find the interface for that " "platform by name and initialize it." msgstr "" +"Trouve une interface par son nom. Par exemple, si votre projet utilise des " +"capacités d'une plateforme AR/VR, vous pouvez trouver l'interface pour cette " +"plate-forme par son nom et ensuite l'initialiser." #: doc/classes/ARVRServer.xml msgid "Returns the primary interface's transformation." @@ -9978,6 +10360,11 @@ msgid "" "try to initialize each interface and use the first one that returns " "[code]true[/code]." msgstr "" +"Retourne le nombre d'interfaces actuellement enregistrées avec le serveur AR/" +"VR. Si votre projet prend en charge plusieurs plateformes AR/VR, vous pouvez " +"lister les interfaces disponibles, et présenter à l'utilisateur une " +"sélection ou simplement essayer d'initialiser chaque interface et utiliser " +"la première interface qui retourne [code]true[/code]." #: doc/classes/ARVRServer.xml msgid "" @@ -10038,6 +10425,8 @@ msgid "" "Allows you to adjust the scale to your game's units. Most AR/VR platforms " "assume a scale of 1 game world unit = 1 real world meter." msgstr "" +"Vous permet d'ajuster l'échelle des unités de votre jeu. La plupart des " +"plateformes AR/VR assument une échelle de 1 unité de jeu = 1 mètre réel." #: doc/classes/ARVRServer.xml msgid "Emitted when a new interface has been added." @@ -10261,6 +10650,49 @@ msgid "" "[code]1.0[/code], then this equals the sum of Euclidean distances of all " "segments in the path." msgstr "" +"A* (A star) est un algorithme informatique qui est largement utilisé dans le " +"cheminement et la traversée du graph, le processus de traçage des chemins " +"courts parmi les sommets (points) passant par un ensemble donné de bords " +"(segments). Il profite d'une utilisation généralisée en raison de sa " +"performance et de sa précision. L'implémentation dans Godot de A* utilise " +"par défaut des points dans un espace tridimensionnel et des distances " +"euclidiennes.\n" +"Vous devez ajouter des points manuellement avec [method add_point] et créer " +"des segments manuellement avec [method connect_points]. Ensuite, vous pouvez " +"tester s'il y a un chemin entre deux points avec la fonction [method " +"are_points_connected], obtenir un chemin contenant des indices par [method " +"get_id_path], ou un contenant des coordonnées réelles avec [method " +"get_point_path].\n" +"Il est également possible d'utiliser des distances non éuclidiennes. Pour ce " +"faire, créez une classe qui hérite de [code]AStar[/code] et surchargez les " +"méthodes [method compute_cost] et [method estimate_cost]. Prenez deux " +"indices et retournez une longueur, comme le montre l'exemple suivant.\n" +"[codeblock]\n" +"clas MyAStar:\n" +" extends AStar\n" +"\n" +" func _compute_cost(u, v):\n" +" return abs(u - v)\n" +"\n" +" func _estimate_cost(u, v):\n" +" return min(0, abs(u - v) - 1)\n" +"[/codeblock]\n" +"[method estimate_cost] doit retourne la valeur minimale de la distance, soit " +"[code]_estimate_cost(u, v) <= compute_cost(u, v)[ /code]. Cela sert d'indice " +"pour l'algorithme la méthode [code]_compute_cost[/code] peut être longue à " +"calculer. Si ce n'est pas le cas, utilisez [method estimate_cost] pour " +"retourner la même valeur que [method compute_cost] pour fournir à " +"l'algorithme les informations les plus précises.\n" +"Si les méthodes par défaut [method estimate_cost] et [method compute_cost] " +"sont utilisées, ou si la méthode [method estimate_cost] fournie retourne une " +"limite inférieure du coût du chemin, les chemins retournés par A* seront les " +"chemins les moins coûteux. Ici, le coût d'un chemin correspond à la somme " +"des résultats [méthode compute_cost] de tous les segments dans le chemin " +"multiplié par le [code]weight_scale[/code]s des paramètres de fin des " +"segments respectifs. Si les méthodes par défaut sont utilisées et que le " +"[code]weight_scale[/code] de tous les points est [code]1.0[/code], ça " +"correspond à la somme des distances euclidiennes de tous les segments du " +"chemin." #: doc/classes/AStar.xml msgid "" @@ -10299,6 +10731,21 @@ msgid "" "If there already exists a point for the given [code]id[/code], its position " "and weight scale are updated to the given values." msgstr "" +"Ajouter un nouveau point à la position spécifiée avec l'identifiant donné. " +"L'identifiant [code]id[/code] doit être supérieur ou égal à 0, et le facteur " +"[code]weight_scale[/code] doit être 0.0 ou supérieur.\n" +"Le facteur [code]weight_scale[/code] est multiplié par le résultat de " +"[method _compute_cost] pour déterminer le coût global d'une traversée d'un " +"segment depuis un voisin jusqu'à ce point. Alors, si la distance est la " +"même, l'algorithme préfèrera les points avec le facteur de poids " +"[code]weight_scale[/code] le plus bas pour construire le chemin.\n" +"[codeblock]\n" +"var astar = AStar.new()\n" +"astar.add_point(1, Vector3(1, 0, 0), 4) # Ajoute le point (1, 0, 0) avec le " +"\"weight_scale\" à 4 et l'identifiant 1\n" +"[/codeblock]\n" +"Si un point existe déjà pour l'identifiant [code]id[/code] donné, sa " +"position et sont facteur de poids seront mis à jour avec la valeur donnée." #: doc/classes/AStar.xml msgid "" @@ -10517,6 +10964,8 @@ msgid "" "Removes the point associated with the given [code]id[/code] from the points " "pool." msgstr "" +"Retire le point associé à l'identifiant [code]id[/code] donné de la liste " +"des points." #: doc/classes/AStar.xml doc/classes/AStar2D.xml msgid "" @@ -10593,6 +11042,21 @@ msgid "" "If there already exists a point for the given [code]id[/code], its position " "and weight scale are updated to the given values." msgstr "" +"Ajouter un nouveau point à la position spécifiée avec l'identifiant donné. " +"L'identifiant [code]id[/code] doit être supérieur ou égal à 0, et le facteur " +"[code]weight_scale[/code] doit être 0.0 ou supérieur.\n" +"Le facteur [code]weight_scale[/code] est multiplié par le résultat de " +"[method _compute_cost] pour déterminer le coût global d'une traversée d'un " +"segment depuis un voisin jusqu'à ce point. Alors, si la distance est la " +"même, l'algorithme préfèrera les points avec le facteur de poids " +"[code]weight_scale[/code] le plus bas pour construire le chemin.\n" +"[codeblock]\n" +"var astar = AStar2D.new()\n" +"astar.add_point(1, Vector2(1, 0), 4) # Ajoute le point (1, 0) avec le " +"\"weight_scale\" à 4 et l'identifiant 1\n" +"[/codeblock]\n" +"Si un point existe déjà pour l'identifiant [code]id[/code] donné, sa " +"position et sont facteur de poids seront mis à jour avec la valeur donnée." #: doc/classes/AStar2D.xml msgid "Returns whether there is a connection/segment between the given points." @@ -10997,6 +11461,9 @@ msgid "" "level. The higher the ratio, the more the loud parts of the audio will be " "compressed. Value can range from 1 to 48." msgstr "" +"La quantité de compression appliquée à l'audio après avoir franchi le seuil. " +"Plus le rapport est élevé, plus les parties hautes de l'audio seront " +"comprimées. La valeur peut aller de 1 à 48." #: doc/classes/AudioEffectCompressor.xml msgid "" @@ -11007,12 +11474,16 @@ msgstr "" #: doc/classes/AudioEffectCompressor.xml msgid "Reduce the sound level using another audio bus for threshold detection." msgstr "" +"Réduit le niveau sonore en utilisant un autre bus audio pour détecter les " +"seuils." #: doc/classes/AudioEffectCompressor.xml msgid "" "The level above which compression is applied to the audio. Value can range " "from -60 to 0." msgstr "" +"Le niveau au-dessus duquel la compression est appliquée à l'audio. La valeur " +"peut aller de -60 à 0." #: doc/classes/AudioEffectDelay.xml msgid "" @@ -11020,6 +11491,9 @@ msgid "" "period of time.\n" "Two tap delay and feedback options." msgstr "" +"Ajoute un effet audio de retard à un bus audio. Joue le signal d'entrée " +"après une période de temps.\n" +"Deux options de retard et de rétroaction." #: doc/classes/AudioEffectDelay.xml msgid "" @@ -11475,6 +11949,10 @@ msgid "" "(infinitely low pitch, inaudible) to [code]16[/code] (16 times higher than " "the initial pitch)." msgstr "" +"L'échelle de pitch à utiliser. [code]1.0[/code] est le pitch par défaut et " +"joue des sons non modifiés. [member pitch_scale] peut aller de [code]0.0[/" +"code] (une hauteur infiniment basse, inaudible) à [code]16[/code] (16 fois " +"supérieur à la hauteur initiale)." #: doc/classes/AudioEffectPitchShift.xml #: doc/classes/AudioEffectSpectrumAnalyzer.xml @@ -11543,10 +12021,19 @@ msgid "" "16-bit, or compressed). It checks whether or not the recording is active, " "and if it is, records the sound. It then returns the recorded sample." msgstr "" +"Permet à l'utilisateur d'enregistrer le son d'un bus audio. Cela peut " +"inclure toutes les sorties audio de Godot lorsqu'elles sont utilisées sur le " +"bus audio \"Master\".\n" +"Peut être utilisé (avec un [AudioStreamMicrophone)] pour enregistrer un " +"microphone.\n" +"Il définit et obtient le format dans lequel le fichier audio sera enregistré " +"(8-bit, 16-bit ou compressé). Il vérifie si l'enregistrement est actif ou " +"non, et si c'est le cas, enregistre le son. Il retourne ensuite " +"l'échantillon enregistré." #: doc/classes/AudioEffectRecord.xml msgid "Recording with microphone" -msgstr "" +msgstr "L'enregistrement avec le microphone" #: doc/classes/AudioEffectRecord.xml msgid "Returns the recorded sample." @@ -11561,12 +12048,16 @@ msgid "" "If [code]true[/code], the sound will be recorded. Note that restarting the " "recording will remove the previously recorded sample." msgstr "" +"Si [code]true[/code], le son sera enregistré. Notez que le redémarrage de " +"l'enregistrement supprimera l'échantillon précédemment enregistré." #: doc/classes/AudioEffectRecord.xml msgid "" "Specifies the format in which the sample will be recorded. See [enum " "AudioStreamSample.Format] for available formats." msgstr "" +"Spécifie le format dans lequel l'échantillon sera enregistré. Voir [enum " +"AudioStreamSample.Format] pour les formats disponibles." #: doc/classes/AudioEffectReverb.xml msgid "" @@ -11574,6 +12065,9 @@ msgid "" "Simulates the sound of acoustic environments such as rooms, concert halls, " "caverns, or an open spaces." msgstr "" +"Ajoute un effet audio de réverbération à un bus audio.\n" +"Simule le son des environnements acoustiques tels que les chambres, les " +"salles de concert, les cavernes ou les espaces ouverts." #: doc/classes/AudioEffectReverb.xml msgid "" @@ -14733,7 +15227,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14956,6 +15450,20 @@ msgid "" "[/codeblock]\n" "See also [method Font.draw]." msgstr "" +"Dessine le [code]text[/code] en utilisant la police [code]font[/code] " +"spécifiée à la [code]position[/code] (le coin bas-gauche correspond à la " +"ligne de base de la police). Le texte aura sa couleur multipliée par " +"[code]modulate[/code]. Si [code]clip_w[/code] est supérieur ou égale à 0, le " +"texte sera tronqué s'il dépasse cette valeur en pixels.\n" +"[b]Exemple en utilisant la police par défaut du projet :[/b]\n" +"[codeblock]\n" +"# Si cette méthode est appelée souvent, déplacer la déclaration de\n" +"# `default_font` dans une variable assignée dans `_ready()`\n" +"# pour que le Control ne soit créé qu'une seule fois.\n" +"var default_font = Control.new().get_font(\"font\")\n" +"draw_string(default_font, Vector2(64, 64), \"Hello world\")\n" +"[/codeblock]\n" +"Voi aussi [method Font.draw]." #: doc/classes/CanvasItem.xml msgid "Draws a styled rectangle." @@ -15673,21 +16181,25 @@ msgid "The check icon to display when the [CheckBox] is checked." msgstr "L'icône de la coche à afficher quand la [CheckBox] est cochée." #: doc/classes/CheckBox.xml -#, fuzzy msgid "The check icon to display when the [CheckBox] is checked and disabled." -msgstr "Icône à afficher lorsque le [CheckButton] est coché et désactivé." +msgstr "" +"L'icône de la coche à afficher quand la [CheckBox] est coché et désactivé." #: doc/classes/CheckBox.xml msgid "" "If the [CheckBox] is configured as a radio button, the icon to display when " "the [CheckBox] is checked." msgstr "" +"Si la [CheckBox] est configurée pour être un bouton radio, l'icône à " +"afficher quand la [CheckBox] est cochée." #: doc/classes/CheckBox.xml msgid "" "If the [CheckBox] is configured as a radio button, the icon to display when " "the [CheckBox] is unchecked." msgstr "" +"Si la [CheckBox] est configurée pour être un bouton radio, l'icône à " +"afficher quand la [CheckBox] est décochée." #: doc/classes/CheckBox.xml msgid "The check icon to display when the [CheckBox] is unchecked." @@ -16643,13 +17155,13 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" "Construit une couleur à partir d'un entier de 32 bits au format RGBA (chaque " "octet représente un canal de couleur).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" #: doc/classes/Color.xml @@ -16703,11 +17215,16 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" +"Retourne la couleur inversée [code](1 - r, 1 - g, 1 - b, a)[/code].\n" +"[codeblock]\n" +"var color = Color(0,3, 0,4, 0,9)\n" +"var inverted_color = color.inverted () # Équivalent à Color(0.7, 0.6, 0.1)\n" +"[/codeblock]" #: doc/classes/Color.xml msgid "" @@ -16724,14 +17241,14 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" "Construit une couleur à partir d’un profil HSV. [code]h[/code], [code]s[/" "code], et [code]v[/code] sont des valeurs comprises entre 0 et 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0,58, 0,5, 0,79, 0,8) # Équivalent au HSV (210, 50, " +"var color = Color.from_hsv(0,58, 0,5, 0,79, 0,8) # Équivalent au HSV (210, 50, " "79, 0,8) ou au Color8 (100, 151, 201, 0,8)\n" "[/codeblock]" @@ -16747,15 +17264,15 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" "Retourne la représentation en niveaux de gris.\n" "La valeur de gris est calculé avec [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = c.gray() # Une valeur de 0.466667\n" "[/codeblock]" #: doc/classes/Color.xml @@ -16814,7 +17331,7 @@ msgstr "" "[codeblock]\n" "var c1 = Color(1.0, 0.0, 0.0)\n" "var c2 = Color(0.0, 1.0, 0.0)\n" -"var li_c = c1.linear_interpolate(c2, 0.5) # Equivalent to Color(0.5, 0.5, " +"var li_c = c1.linear_interpolate(c2, 0.5) # Équivalent à Color(0.5, 0.5, " "0.0)\n" "[/codeblock]" @@ -16895,9 +17412,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -16915,7 +17432,7 @@ msgstr "" "Godot.\n" "[codeblock]\n" "var color = Color(1, 0.5, 0.2)\n" -"print(color.to_rgba32()) # Imprime 4281565439\n" +"print(color.to_rgba32()) # Affiche 4281565439\n" "[/codeblock]" #: doc/classes/Color.xml @@ -16932,7 +17449,7 @@ msgstr "" "Godot.\n" "[codeblock]\n" "var color = Color(1, 0.5, 0.2)\n" -"print(color.to_rgba64()) # Imprime -140736629309441\n" +"print(color.to_rgba64()) # Affiche -140736629309441\n" "[/codeblock]" #: doc/classes/Color.xml @@ -20867,6 +21384,10 @@ msgid "" "[b]Note:[/b] The maximum size of accepted ciphertext is limited by the key " "size." msgstr "" +"Décrypte le texte crypté [code]ciphertext[/code] donné avec le clé publique " +"[code]key[/code] fournie.\n" +"[b]Note :[/b] La taille maximale pour le texte est limitée par la taille de " +"la clé." #: doc/classes/Crypto.xml msgid "" @@ -20875,6 +21396,10 @@ msgid "" "[b]Note:[/b] The maximum size of accepted plaintext is limited by the key " "size." msgstr "" +"Crypte le texte [code]plaintext[/code] donné avec le clé publique [code]key[/" +"code] fournie.\n" +"[b]Note :[/b] La taille maximale pour le texte est limitée par la taille de " +"la clé." #: doc/classes/Crypto.xml msgid "" @@ -20909,6 +21434,24 @@ msgid "" "Game Company,C=IT\")\n" "[/codeblock]" msgstr "" +"Génère un [X509Certificate] auto-signé avec la clé [CryptoKey] et le nom " +"[code]issuer_name[/code]. La date de validité du certificat est définie par " +"[code]not_before[/code] et [code]not_after[/code] (la date de début et de " +"fin de validité). Le nom [code]issuer_name[/code] doit contenir au moins " +"\"CN=\" (le nom commun, par exemple le nom de domaine), " +"\"O=\" (l'organisation, par exemple le nom de votre entreprise) et " +"\"C=\" (le pays, un code ISO-3166 à deux lettres du pays où l'entreprise est " +"située).\n" +"Un court exemple pour générer une clé RSA avec un certificat X509 auto-" +"signé.\n" +"[codeblock]\n" +"var crypto = Crypto.new()\n" +"# Générer un clé RSA 4096 bits.\n" +"var key = crypto.generate_rsa(4096)\n" +"# Générer un certificat auto-signé à partir de la clé donnée.\n" +"var cert = crypto.generate_self_signed_certificate(key, \"CN=example.com," +"O=Mon Studio de Jeux,C=FR\")\n" +"[/codeblock]" #: doc/classes/Crypto.xml msgid "" @@ -22351,7 +22894,6 @@ msgid "Dictionary type." msgstr "Le type dictionnaire." #: doc/classes/Dictionary.xml -#, fuzzy msgid "" "Dictionary type. Associative container which contains values referenced by " "unique keys. Dictionaries are composed of pairs of keys (which must be " @@ -23213,6 +23755,33 @@ msgid "" "In FontForge, use [b]File > Generate Fonts[/b], click [b]Options[/b], choose " "the desired features then generate the font." msgstr "" +"DynamicFont fait le rendu d'un fichier de police vectorielle dynamiquement " +"au lancement du jeu plutôt que d'utiliser une texture de pré-rendu comme " +"[BitmapFont]. La lenteur de chargement par rapport à [BitmapFont] est " +"compensée par la possibilité de modifier les paramètres de la police comme " +"sa taille ou son espacement à partir du lancement. [DynamicFontData] est " +"utilisée pour le chemin du fichier de police. DynamicFont permet aussi de " +"définir une ou plusieurs polices de repli, qui seront utilisée pour " +"l'affichage de tout caractère qui n'est pas présent dans la police " +"principale.\n" +"DynamicFont utilise la bibliothèque [url=https://www.freetype.org/]FreeType[/" +"url] pour la rasterization. Les formats supportés sont TrueType ([code].ttf[/" +"code]), OpenType ([code].otf[/code]), Web Open Font Format 1 ([code].woff[/" +"code]), et Web Open Font Format 2 ([code].woff2[/code]).\n" +"[codeblock]\n" +"var dynamic_font = DynamicFont.new()\n" +"dynamic_font.font_data = load(\"res://BarlowCondensed-Bold.ttf\")\n" +"dynamic_font.size = 64\n" +"$\"Label\".set(\"custom_fonts/font\", dynamic_font)\n" +"[/codeblock]\n" +"[b]Note :[/b] DynamicFont ne supporte par certaines fonctionnalités comme le " +"kerning, l'écriture de droite à gauche, les ligatures, les formes de texte, " +"les tailles variable et d'autres fonctionnalités pour le moment. Si vous " +"souhaitez faire un pré-rendu de certaines fonctionnalités dans le fichier de " +"police TTF, vous pouvez utiliser [url=https://fontforge.org/]FontForge[/url] " +"pour cela. Dans FontForge, utilisez [b]Fichier > Polices Générales[/b], " +"cliquez sur [b]Options[/b], puis choisissez la fonctionnalité voulue lors de " +"la génération de la police" #: doc/classes/DynamicFont.xml msgid "Adds a fallback font." @@ -24113,6 +24682,20 @@ msgid "" "[/codeblock]\n" "Return [code]true[/code] to make all options always visible." msgstr "" +"Cette méthode peut être surchargée pour masquer certaines options " +"d'importation si des conditions sont réunies. C'est principalement utile " +"pour masquer des options qui dépendre d'autres options. Par exemple :\n" +"[codeblock]\n" +"func get_option_visibility(option, options):\n" +" # N'afficher que le réglage de qualité de perte (\"lossy\") si le mode " +"de compression est à \"Lossy\".\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/" +"mode\"):\n" +" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" +"\n" +" return true\n" +"[/codeblock]\n" +"Retourne [code]true[/code] pour toujours rendre toutes les options visibles." #: doc/classes/EditorImportPlugin.xml msgid "" @@ -24900,6 +25483,8 @@ msgid "" "Returns the [EditorInterface] object that gives you control over Godot " "editor's window and its functionalities." msgstr "" +"Retourne l'objet [EditorInterface] qui vous donne le contrôle sur la fenêtre " +"de l'éditeur Godot et de ses fonctionnalités." #: doc/classes/EditorPlugin.xml msgid "" @@ -24918,6 +25503,20 @@ msgid "" "\"EditorIcons\")\n" "[/codeblock]" msgstr "" +"Surchargez cette méthode dans votre greffon pour retourner une [Texture] " +"afin de lui donner une icône.\n" +"Pour les greffons d'écran principal, cela apparaît en haut de l'écran, à " +"droite des boutons \"2D\", \"3D\", \"Script\" et \"AssetLib\".\n" +"Idéalement, l'icône de greffon doit être blanche avec un fond transparent et " +"16x16 pixels en taille.\n" +"[codeblock]\n" +"func get_greffon_icon():\n" +" # Vous pouvez utiliser une icône personnalisée :\n" +" return preload(\"res://addons/mon_greffon/icone_de_mon_greffon.svg\")\n" +" # Ou utilisez une icône intégrée :\n" +" return get_editor_interface().get_base_control().get_icon(\"Node\", " +"\"EditorIcons\")\n" +"[/codeblock]" #: doc/classes/EditorPlugin.xml msgid "" @@ -24926,14 +25525,22 @@ msgid "" "For main screen plugins, this appears at the top of the screen, to the right " "of the \"2D\", \"3D\", \"Script\", and \"AssetLib\" buttons." msgstr "" +"Surchargez cette méthode dans votre greffon pour fournir le nom du greffon " +"lorsque affiché dans l'éditeur Godot.\n" +"Pour les greffons d'écran principal, cela apparaît en haut de l'écran, à " +"droite des boutons \"2D\", \"3D\", \"Script\" et \"AssetLib\"." #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." msgstr "" +"Obtient le dialogue de l'éditeur utilisé pour faire des scripts.\n" +"[b]Note :[/b] Les utilisateurs peuvent le configurer avant d'utiliser.\n" +"[b]Attention :[/b] Supprimer et libérer ce nœud rend une partie de l'éditeur " +"inutile et peut causer un accident." #: doc/classes/EditorPlugin.xml msgid "" @@ -24941,12 +25548,18 @@ msgid "" "state is kept when opening it again) and for switching tabs (so state can be " "restored when the tab returns)." msgstr "" +"Retourne l'état de votre greffon de l'éditeur. Ceci est utilisé pour sauver " +"la scène (ainsi l'état est maintenu lors de l'ouverture à nouveau) et pour " +"les onglets (pour que l'état puisse être restauré lorsque l'onglet retourne)." #: doc/classes/EditorPlugin.xml msgid "" "Gets the undo/redo object. Most actions in the editor can be undoable, so " "use this object to make sure this happens when it's worth it." msgstr "" +"Obtient l'objet annuler/refaire. La plupart des actions de l'éditeur peuvent " +"être inutilisables, alors utilisez cet objet pour s'assurer que cela se " +"produit quand ça en vaut la peine." #: doc/classes/EditorPlugin.xml msgid "" @@ -24954,6 +25567,9 @@ msgid "" "layout when [method queue_save_layout] is called or the editor layout was " "changed(For example changing the position of a dock)." msgstr "" +"Retourne la mise en page de l'interface du greffon. Ceci permet " +"d'enregistrer la mise en page de l'éditeur du projet lorsqu'il s'agit d'un " +"fichier d'éditeur (par exemple en changeant la position d'un dock)." #: doc/classes/EditorPlugin.xml msgid "" @@ -24964,6 +25580,12 @@ msgid "" "forward_canvas_gui_input] and [method forward_spatial_gui_input] these will " "be called too." msgstr "" +"Implémentez cette fonction si votre greffon modifie un type spécifique " +"d'objet (Resource ou Node). Si vous retournez [code]true[/code], alors vous " +"obtiendrez les fonctions [method edit] et [method make_visible] appelé " +"lorsque l'éditeur les demande. Si vous avez déclaré les méthodes [method " +"forward_canvas_gui_input] et [method forward_spatial_gui_input] ceux-ci " +"seront également appelés." #: doc/classes/EditorPlugin.xml msgid "" @@ -27461,15 +28083,15 @@ msgstr "" "rapide)." #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" -"La qualité la plus basse pour l'effet d’occlusion ambiante dans l’espace de " +"La qualité moyenne pour l'effet d’occlusion ambiante dans l’espace de " "l’écran." #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" -"La qualité la plus basse de l’occlusion ambiante d’espace d’écran (la plus " +"La qualité la plus haute de l’occlusion ambiante d’espace d’écran (la plus " "lente)." #: doc/classes/Expression.xml @@ -27736,9 +28358,10 @@ msgstr "" "Le texte est interprété comme étant encodé en UTF-8." #: doc/classes/File.xml -#, fuzzy msgid "Returns next [code]len[/code] bytes of the file as a [PoolByteArray]." -msgstr "Retourne [code]true[/code] (vrai) si la chaîne de caractères est vide." +msgstr "" +"Retourne les [code]len[/code] prochains octets du fichier sous forme de " +"[PoolByteArray]." #: doc/classes/File.xml msgid "" @@ -27762,6 +28385,28 @@ msgid "" "[code]\"\"[/code] for each quotation mark that needs to be interpreted as " "such instead of the end of a text value." msgstr "" +"Retourne la prochaine valeur du fichier au format CSV (\"Comma-Separated " +"Values\"). Vous pouvez utiliser un autre délimiteur [code]delim[/code] à la " +"place de la virgule [code]\",\"[/code] (\"comma\") par défaut. Ce délimiteur " +"doit ne faire qu'un seul caractère de long, et ne peut pas être des " +"guillemets (\").\n" +"Le texte est interprété comme étant encodé en UTF-8. Les textes doivent être " +"entourés de guillemets si elles contiennent une caractère délimiteur. Les " +"guillemets dans un texte doivent être doublées pour être échappées " +"correctement.\n" +"Par exemple, les lignes CSV suivantes sont valides et sont correctement " +"interprétées comme deux textes pour chaque ligne :\n" +"[codeblock]\n" +"Alice,\"Salut, Bob !\"\n" +"Bob,Alice! Quelle Surprise !\n" +"Alice,\"Je pensais que tu me répondrais \"\"Salut, Monde !\"\".\"\n" +"[/codeblock]\n" +"Notez que les guillemets ne sont pas nécessaires pour la deuxième ligne " +"puisque le délimiteur (\",\") n'est pas présent dans les deux textes. Mais " +"il est aussi bien [i]possible[/i] d'ajouter des guillemets autour chaque " +"texte, ça n'était qu'un exemple pour montrer les possibilités. Le deuxième " +"texte de la troisième ligne doit être entourée de guillemets [code]\"\"[/" +"code] pour échapper les guillemets présentes dans le texte." #: doc/classes/File.xml msgid "Returns the next 64 bits from the file as a floating-point number." @@ -28072,13 +28717,12 @@ msgstr "" "du fichier." #: doc/classes/File.xml -#, fuzzy msgid "" "Opens the file for write operations. The file is created if it does not " "exist, and truncated if it does." msgstr "" -"Ouvre le fichier pour les opérations d’écriture. Créez-le si le fichier " -"n’existe pas et tronquer s’il existe." +"Ouvre le fichier en écriture. Crée le fichier s'il n’existe pas, et le " +"tronque s’il existe déjà." #: doc/classes/File.xml msgid "" @@ -31152,7 +31796,6 @@ msgstr "" "itérations." #: doc/classes/HashingContext.xml -#, fuzzy msgid "" "The HashingContext class provides an interface for computing cryptographic " "hashes over multiple iterations. This is useful for example when computing " @@ -31209,8 +31852,7 @@ msgstr "" " var res = ctx.finish()\n" " # Afficher le résultat sous forme hexadécimal et en tableau.\n" " printt(res.hex_encode(), Array(res))\n" -"[/codeblock]\n" -"[b]Note :[/b] N'est pas disponible pour les exports HTML5." +"[/codeblock]" #: doc/classes/HashingContext.xml msgid "Closes the current context, and return the computed hash." @@ -34800,6 +35442,9 @@ msgid "" "the controller number, otherwise this is zero. Controllers include devices " "such as pedals and levers." msgstr "" +"Si le message est [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], ça indique le " +"numéro du contrôleur, sinon c'est zéro. Les contrôleurs inclus les appareils " +"comme les pédales et les leviers." #: doc/classes/InputEventMIDI.xml msgid "" @@ -34807,6 +35452,9 @@ msgid "" "the controller value, otherwise this is zero. Controllers include devices " "such as pedals and levers." msgstr "" +"Si le message est [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], ça indique la " +"valeur du contrôleur, sinon c'est zéro. Les contrôleurs inclus les appareils " +"comme les pédales et les leviers." #: doc/classes/InputEventMIDI.xml msgid "" @@ -34848,6 +35496,8 @@ msgid "" "The pressure of the MIDI signal. This value ranges from 0 to 127. For many " "devices, this value is always zero." msgstr "" +"La pression du signal MIDI. Cette valeur va de 0 à 127. Pour plusieurs " +"périphériques, cette valeur est toujours 0." #: doc/classes/InputEventMIDI.xml msgid "" @@ -38203,6 +38853,9 @@ msgid "" "If [code]true[/code], the [LineEdit] will show a clear button if [code]text[/" "code] is not empty, which can be used to clear the text quickly." msgstr "" +"Si [code]true[/code], le [LineEdit] affichera un bouton effacer si le " +"[code]text[/code] n'est pas vide, ce qui permet d'effacer rapidement le " +"texte." #: doc/classes/LineEdit.xml msgid "If [code]true[/code], the context menu will appear when right-clicked." @@ -38252,6 +38905,24 @@ msgid "" "# `text_change_rejected` is emitted with \"bye\" as parameter.\n" "[/codeblock]" msgstr "" +"La quantité maximale de caractères qui peuvent être entré dans ce " +"[LineEdit]. Si [code]0[/code], il n'y a aucune limite.\n" +"Quand une limite est définie, le texte est tronqué aux [member max_length] " +"premiers caractères. Ça arrive pour le [member text] existant lorsque la " +"longueur maximale est définie, ou quand un nouveau texte est inséré dans le " +"[LineEdit], en étant par exemple collé. Si le texte est tronqué, le signal " +"[signal text_change_rejected] est émis avec le reste du texte tronqué passé " +"en paramètre.\n" +"[b]Example:[/b]\n" +"[codeblock]\n" +"text = \"Salut le monde\"\n" +"max_length = 5\n" +"# `text` est tronqué à \"Salut\".\n" +"max_length = 11\n" +"text += \" l'univers\"\n" +"# `text` becomes \"Salut l'uni\".\n" +"# `text_change_rejected` est émis avec \"vers\" passé en paramètre.\n" +"[/codeblock]" #: doc/classes/LineEdit.xml doc/classes/TextEdit.xml msgid "" @@ -40705,15 +41376,20 @@ msgid "Server interface for low-level 2D navigation access." msgstr "Interface de serveur pour l'accès audio de bas niveau." #: doc/classes/Navigation2DServer.xml +#, fuzzy msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -41702,15 +42378,20 @@ msgid "Server interface for low-level 3D navigation access." msgstr "Interface de serveur pour l'accès audio de bas niveau." #: doc/classes/NavigationServer.xml +#, fuzzy msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -43874,7 +44555,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -43883,7 +44564,7 @@ msgid "" "[/codeblock]" msgstr "" "Retourne le nom du nœud à l'index [code]idx[/code] (la valeur est entre 0 et " -"[method get_name_count]).\n" +"[method get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -44204,6 +44885,16 @@ msgid "" "where you should use the same convention as in the C# source (typically " "PascalCase)." msgstr "" +"Appelle la [code]method[/code] sur l'objet pendant un temps de repos. Cette " +"méthode supporte un nombre variable d'arguments, ces paramètres étant passés " +"dans une liste séparé par une virgule. Exemple :\n" +"[codeblock]\n" +"call_deferred(\"set\", \"position\", Vector2(42.0, 0.0))\n" +"[/codeblock]\n" +"[b]Note :[/b] En C#, le nom de la méthode doit être spécifiée en snake_case " +"si c'est une méthode définie par les nœuds Godot. Ça ne s'applique pas aux " +"méthodes définies par l'utilisateur qui devraient toujours utiliser la même " +"convention du langage C# (typiquement en PascalCase)." #: doc/classes/Object.xml msgid "" @@ -46326,6 +47017,7 @@ msgstr "" "Windows." #: doc/classes/OS.xml +#, fuzzy msgid "" "Requests the OS to open a resource with the most appropriate program. For " "example:\n" @@ -46335,9 +47027,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -50069,7 +50761,6 @@ msgid "" msgstr "" #: doc/classes/PhysicsServer.xml -#, fuzzy msgid "" "The strength with which the pinned objects try to stay in velocity relation " "to each other.\n" @@ -50739,6 +51430,7 @@ msgid "A pooled array of bytes." msgstr "Un tableau compacté d'octets." #: doc/classes/PoolByteArray.xml +#, fuzzy msgid "" "An array specifically designed to hold bytes. Optimized for memory usage, " "does not fragment the memory.\n" @@ -50749,7 +51441,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -50761,6 +51453,27 @@ msgid "" "print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n" "[/codeblock]" msgstr "" +"Un tableau spécialement prévu pour contenir des octets. Optimisé pour la " +"mémoire, il ne se fragmente pas.\n" +"[b]Note :[/b] Ce type est passé par valeur et non par référence. Ça veut " +"dire que lors des [i]modifications[/i] d'un [PoolByteArray] ou d'un " +"[PoolByteArray] dans un [Array] ou [Dictionary], ces modifications seront " +"perdues :\n" +"[codeblock]\n" +"var array = [PoolByteArray()]\n" +"array[0].push_back(123) # Accède à une copie du PoolByteArray\n" +"print(array) # [[]] (Un PoolByteArray vide dans un Array vide)\n" +"[/codeblock]\n" +"Au lieu de ça, le [PoolByteArray] en entier doit être [i]réassigné[/i] avec " +"[code]=[/code] pour que sa modification soit prise en compte :\n" +"[codeblock]\n" +"var array = [PoolByteArray()]\n" +"var pool_array = array[0] # Crée une copie du PoolByteArray, puis assigne " +"cette copie\n" +"pool_array.push_back(123)\n" +"array[0] = pool_array\n" +"print(array) # [[123]] (Un PoolByteArray avec 1 élément dans un Array)\n" +"[/codeblock]" #: doc/classes/PoolByteArray.xml msgid "" @@ -50898,6 +51611,7 @@ msgid "A pooled array of [Color]s." msgstr "Un tableau compacté de [Color]." #: doc/classes/PoolColorArray.xml +#, fuzzy msgid "" "An array specifically designed to hold [Color]. Optimized for memory usage, " "does not fragment the memory.\n" @@ -50908,7 +51622,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -50921,6 +51635,29 @@ msgid "" "inside an Array)\n" "[/codeblock]" msgstr "" +"Un tableau spécialement prévu pour contenir des [Color]. Optimisé pour la " +"mémoire, il ne se fragmente pas.\n" +"[b]Note :[/b] Ce type est passé par valeur et non par référence. Ça veut " +"dire que lors des [i]modifications[/i] d'un [PoolColorArray] ou d'un " +"[PoolColorArray] dans un [Array] ou [Dictionary], ces modifications seront " +"perdues :\n" +"[codeblock]\n" +"var array = [PoolColorArray()]\n" +"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4)) # Accède à une copie du " +"PoolColorArray\n" +"print(array) # [[]] (Un PoolColorArray vide dans un Array vide)\n" +"[/codeblock]\n" +"Au lieu de ça, le [PoolColorArray] en entier doit être [i]réassigné[/i] avec " +"[code]=[/code] pour que sa modification soit prise en compte :\n" +"[codeblock]\n" +"var array = [PoolColorArray()]\n" +"var pool_array = array[0] # Crée une copie du PoolColorArray, puis assigne " +"cette copie\n" +"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n" +"array[0] = pool_array\n" +"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (Un PoolColorArray avec 1 élément " +"dans un Array)\n" +"[/codeblock]" #: doc/classes/PoolColorArray.xml msgid "" @@ -50953,6 +51690,7 @@ msgid "A pooled array of integers ([int])." msgstr "Un tableau compacté d'entiers ([int])." #: doc/classes/PoolIntArray.xml +#, fuzzy msgid "" "An array specifically designed to hold integer values ([int]). Optimized for " "memory usage, does not fragment the memory.\n" @@ -50963,7 +51701,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -50980,6 +51718,32 @@ msgid "" "around. In comparison, [int] uses signed 64-bit integers which can hold much " "larger values." msgstr "" +"Un tableau spécialement prévu pour contenir des entier ([int]). Optimisé " +"pour la mémoire, il ne se fragmente pas.\n" +"[b]Note :[/b] Ce type est passé par valeur et non par référence. Ça veut " +"dire que lors des [i]modifications[/i] d'un [PoolIntArray] ou d'un " +"[PoolIntArray] dans un [Array] ou [Dictionary], ces modifications seront " +"perdues :\n" +"[codeblock]\n" +"var array = [PoolIntArray()]\n" +"array[0].push_back(1234) # Accède à une copie du PoolIntArray\n" +"print(array) # [[]] (Un PoolIntArray vide dans un Array vide)\n" +"[/codeblock]\n" +"Au lieu de ça, le [PoolIntArray] en entier doit être [i]réassigné[/i] avec " +"[code]=[/code] pour que sa modification soit prise en compte :\n" +"[codeblock]\n" +"var array = [PoolIntArray()]\n" +"var pool_array = array[0] # Crée une copie du PoolIntArray, puis assigne " +"cette copie\n" +"pool_array.push_back(1234)\n" +"array[0] = pool_array\n" +"print(array) # [[1234]] (Un PoolIntArray avec 1 élément dans un Array)\n" +"[/codeblock]\n" +"[b]Note :[/b] Ce type est limité aux entiers signés de 32 bit, ce qui peut " +"dire que l'intervalle des valeurs possibles est [code][-2^31, 2^31 - 1][/" +"code], soit [code][-2147483648, 2147483647][/code]. Tout dépassement " +"bouclera. En comparaison, un tableau générique [int] utilise des entiers de " +"64 bit qui peuvent donc contenir des valeurs bien plus grandes." #: doc/classes/PoolIntArray.xml msgid "" @@ -51012,6 +51776,7 @@ msgid "A pooled array of real numbers ([float])." msgstr "Un tableau compacté de flottants ([float])." #: doc/classes/PoolRealArray.xml +#, fuzzy msgid "" "An array specifically designed to hold floating-point values. Optimized for " "memory usage, does not fragment the memory.\n" @@ -51022,7 +51787,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -51041,6 +51806,35 @@ msgid "" "store [float]s will use roughly 6 times more memory compared to a " "[PoolRealArray]." msgstr "" +"Un tableau spécialement prévu pour contenir des flottants. Optimisé pour la " +"mémoire, il ne se fragmente pas.\n" +"[b]Note :[/b] Ce type est passé par valeur et non par référence. Ça veut " +"dire que lors des [i]modifications[/i] d'un [PoolRealArray] ou d'un " +"[PoolRealArray] dans un [Array] ou [Dictionary], ces modifications seront " +"perdues :\n" +"[codeblock]\n" +"var array = [PoolRealArray()]\n" +"array[0].push_back(12.34) # Accède à une copie du PoolRealArray\n" +"print(array) # [[]] (Un PoolRealArray vide dans un Array vide)\n" +"[/codeblock]\n" +"Au lieu de ça, le [PoolRealArray] en entier doit être [i]réassigné[/i] avec " +"[code]=[/code] pour que sa modification soit prise en compte :\n" +"[codeblock]\n" +"var array = [PoolRealArray()]\n" +"var pool_array = array[0] # Crée une copie du PoolRealArray, puis assigne " +"cette copie\n" +"pool_array.push_back(12.34)\n" +"array[0] = pool_array\n" +"print(array) # [[12.34]] (Un PoolRealArray avec 1 élément dans un Array)\n" +"[/codeblock]\n" +"[b]Note :[/b] Contrairement aux [float] qui sont en 64 bits, les nombres " +"enregistrés dans les [PoolRealArray] ne sont que en 32 bits. Ça veut donc " +"dire que les flottants dans les [PoolRealArray] ont une précision plus " +"faible que les [float]. Si vous avez besoin d'enregistrer des flottants en " +"64 bits dans un tableau, utilisez un [Array] standard avec des éléments " +"[float] qui seront bien en 64 bits. En comparaison, un [Array] avec des " +"[float] consomme approximativement 6 fois plus de mémoire qu'un " +"[PoolRealArray]." #: doc/classes/PoolRealArray.xml msgid "" @@ -51064,6 +51858,7 @@ msgid "A pooled array of [String]s." msgstr "Un tableau compacté de [String]." #: doc/classes/PoolStringArray.xml +#, fuzzy msgid "" "An array specifically designed to hold [String]s. Optimized for memory " "usage, does not fragment the memory.\n" @@ -51074,7 +51869,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -51086,6 +51881,28 @@ msgid "" "print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n" "[/codeblock]" msgstr "" +"Un tableau spécialement prévu pour contenir des [String]. Optimisé pour la " +"mémoire, il ne se fragmente pas.\n" +"[b]Note :[/b] Ce type est passé par valeur et non par référence. Ça veut " +"dire que lors des [i]modifications[/i] d'un [PoolRealArray] ou d'un " +"[PoolRealArray] dans un [Array] ou [Dictionary], ces modifications seront " +"perdues :\n" +"[codeblock]\n" +"var array = [PoolStringArray()]\n" +"array[0].push_back(\"hello\") # Accède à une copie du PoolStringArray\n" +"print(array) # [[]] (Un PoolStringArray vide dans un Array vide)\n" +"[/codeblock]\n" +"Au lieu de ça, le [PoolStringArray] en entier doit être [i]réassigné[/i] " +"avec [code]=[/code] pour que sa modification soit prise en compte :\n" +"[codeblock]\n" +"var array = [PoolStringArray()]\n" +"var pool_array = array[0] # Crée une copie du PoolStringArray, puis assigne " +"cette copie\n" +"pool_array.push_back(\"hello\")\n" +"array[0] = pool_array\n" +"print(array) # [[\"hello\"]] (Un PoolStringArray avec 1 élément dans un " +"Array)\n" +"[/codeblock]" #: doc/classes/PoolStringArray.xml msgid "" @@ -51121,6 +51938,7 @@ msgid "A pooled array of [Vector2]s." msgstr "Un tableau compacté de [Vector2]." #: doc/classes/PoolVector2Array.xml +#, fuzzy msgid "" "An array specifically designed to hold [Vector2]. Optimized for memory " "usage, does not fragment the memory.\n" @@ -51131,7 +51949,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -51144,6 +51962,29 @@ msgid "" "Array)\n" "[/codeblock]" msgstr "" +"Un tableau spécialement prévu pour contenir des [Vector2]. Optimisé pour la " +"mémoire, il ne se fragmente pas.\n" +"[b]Note :[/b] Ce type est passé par valeur et non par référence. Ça veut " +"dire que lors des [i]modifications[/i] d'un [PoolVector2Array] ou d'un " +"[PoolVector2Array] dans un [Array] ou [Dictionary], ces modifications seront " +"perdues :\n" +"[codeblock]\n" +"var array = [PoolVector2Array()]\n" +"array[0].push_back(Vector2(12, 34)) # Accède à une copie du " +"PoolVector2Array\n" +"print(array) # [[]] (Un PoolVector2Array vide dans un Array vide)\n" +"[/codeblock]\n" +"Au lieu de ça, le [PoolVector2Array] en entier doit être [i]réassigné[/i] " +"avec [code]=[/code] pour que sa modification soit prise en compte :\n" +"[codeblock]\n" +"var array = [PoolVector2Array()]\n" +"var pool_array = array[0] # Crée une copie du PoolVector2Array, puis assigne " +"cette copie\n" +"pool_array.push_back(Vector2(12, 34))\n" +"array[0] = pool_array\n" +"print(array) # [[(12, 34)]] (Un PoolVector2Array avec 1 élément dans un " +"Array)\n" +"[/codeblock]" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml @@ -51175,6 +52016,7 @@ msgid "A pooled array of [Vector3]." msgstr "Un tableau compacté de [Vector3]." #: doc/classes/PoolVector3Array.xml +#, fuzzy msgid "" "An array specifically designed to hold [Vector3]. Optimized for memory " "usage, does not fragment the memory.\n" @@ -51185,7 +52027,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -51198,6 +52040,29 @@ msgid "" "Array)\n" "[/codeblock]" msgstr "" +"Un tableau spécialement prévu pour contenir des [Vector3]. Optimisé pour la " +"mémoire, il ne se fragmente pas.\n" +"[b]Note :[/b] Ce type est passé par valeur et non par référence. Ça veut " +"dire que lors des [i]modifications[/i] d'un [PoolVector3Array] ou d'un " +"[PoolVector3Array] dans un [Array] ou [Dictionary], ces modifications seront " +"perdues :\n" +"[codeblock]\n" +"var array = [PoolVector3Array()]\n" +"array[0].push_back(Vector3(12, 34, 56)) # Accède à une copie du " +"PoolColorArray\n" +"print(array) # [[]] (Un PoolVector3Array vide dans un Array vide)\n" +"[/codeblock]\n" +"Au lieu de ça, le [PoolVector3Array] en entier doit être [i]réassigné[/i] " +"avec [code]=[/code] pour que sa modification soit prise en compte :\n" +"[codeblock]\n" +"var array = [PoolVector3Array()]\n" +"var pool_array = array[0] # Crée une copie du PoolVector3Array, puis assigne " +"cette copie\n" +"pool_array.push_back(Vector3(12, 34, 56))\n" +"array[0] = pool_array\n" +"print(array) # [[(12, 34, 56)]] (Un PoolVector3Array avec 1 élément dans un " +"Array)\n" +"[/codeblock]" #: doc/classes/PoolVector3Array.xml msgid "" @@ -55693,15 +56558,14 @@ msgid "Returns the inverse of the quaternion." msgstr "Retourne l'inverse du quaternion." #: doc/classes/Quat.xml -#, fuzzy msgid "" "Returns [code]true[/code] if this quaternion and [code]quat[/code] are " "approximately equal, by running [method @GDScript.is_equal_approx] on each " "component." msgstr "" -"Retourne [code]true[/code] si cette couleur et [code]color[/code] sont " -"approximativement égales, en exécutant [method @GDScript.is_equal_approx] " -"sur chaque composant." +"Retourne [code]true[/code] si ce quaternion et [code]quat[/code] sont " +"approximativement égaux, en exécutant [method @GDScript.is_equal_approx] sur " +"chaque composant." #: doc/classes/Quat.xml msgid "Returns whether the quaternion is normalized or not." @@ -55958,10 +56822,12 @@ msgid "Abstract base class for range-based controls." msgstr "Classe de base abstraite pour les contrôles basés sur la portée." #: doc/classes/Range.xml +#, fuzzy msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" "Range est une classe de base des nœuds [Control] qui change une [code]value[/" "code] flottante entre le [code]minimum[/code] et le [code]maximum[/code], " @@ -58133,12 +58999,17 @@ msgid "Locks the specified linear or rotational axis." msgstr "Verrouille l'axe linéaire et de rotation spécifié." #: doc/classes/RigidBody.xml +#, fuzzy msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" +"La vitesse à laquelle les objets arrêtent de tourner dans cette zone. " +"Représente la vitesse angulaire perdue par seconde.\n" +"Voir [membre ProjectSettings.physics/2d/default_angular_damp] pour plus de " +"détails sur l'amortissement." #: doc/classes/RigidBody.xml msgid "Lock the body's rotation in the X axis." @@ -59722,6 +60593,7 @@ msgid "One-shot timer." msgstr "Minuteur à un coup." #: doc/classes/SceneTreeTimer.xml +#, fuzzy msgid "" "A one-shot timer managed by the scene tree, which emits [signal timeout] on " "completion. See also [method SceneTree.create_timer].\n" @@ -59733,8 +60605,21 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" +"Un minuteur à un coup géré par l'arborescence, qui émet le signal [signal " +"timeout] quand il se termine. Voir aussi [method SceneTree.create_timer].\n" +"Contrairement aux [Timer], il ne nécessaire pas d'instancier un nœud. Il " +"n'est souvent utilisé pour créer des minuteurs uniques comme dans l'exemple " +"suivant :\n" +"[codeblock]\n" +"func some_function():\n" +" print(\"Lancement du minuteur.\")\n" +" yield(get_tree().create_timer(1.0), \"timeout\")\n" +" print(\"Minuteur terminé.\")\n" +"[/codeblock]\n" +"Le minuteur sera automatiquement une fois terminé." #: doc/classes/SceneTreeTimer.xml msgid "The time remaining (in seconds)." @@ -59824,6 +60709,82 @@ msgid "" "prevent a [SceneTreeTween] from autostarting, you can call [method stop] " "immediately after it was created." msgstr "" +"[SceneTreeTween] est un tween géré par l'arborescence. Contrairement à un " +"[Tween], il ne nécessite pas la création d'un nœud.\n" +"Les [SceneTreeTween] sont plus légers que les [AnimationPlayer], et sont " +"donc plus adaptés pour les simples animations et les tâches générales qui ne " +"nécessitent pas d'ajustements visuels depuis l'éditeur. Ils peuvent être " +"utilisés de manière ponctuelles pour certaines logiques qui serait " +"normalement faites par le code. Par exemple vous pouvez faire qu'un objet " +"tire régulièrement avec une boucle qui crée un [CallbackTweener] avec le " +"délai nécessaire.\n" +"Un [SceneTreeTween] peut être créer soit avec [method SceneTree." +"create_tween] ou [method Node.create_tween]. Les [SceneTreeTween] créés " +"manuellement (avec [code]Tween.new()[/code]) sont invalides. Ils ne peuvent " +"être utilisés pour interpoler les valeurs, sauf manuellement avec [method " +"interpolate_value].\n" +"Une animation de [SceneTreeTween] est composée d'une séquence de [Tweener], " +"qui par défaut sont exécutés l'un après l'autre. Vous pouvez créer une " +"séquence en ajoutant des [Tweener] au [SceneTreeTween]. Un exemple de " +"séquence de [Tweener] peut être comme suit :\n" +"[codeblock]\n" +"var tween = get_tree().create_tween()\n" +"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n" +"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n" +"tween.tween_callback($Sprite, \"queue_free\")\n" +"[/codeblock]\n" +"Cette séquence changera [code]$Sprite[/code] en rouge, puis le réduira " +"jusqu'à le faire disparaitre et enfin [method Node.queue_free] sera appelée " +"pour supprimer le nœud. Voir les méthodes [method tween_property], [method " +"tween_interval], [method tween_callback] et [method tween_method] pour plus " +"d'informations.\n" +"Quand un [Tweener] est créé avec une des méthodes [code]tween_*[/code], une " +"méthode peut être enchainée pour ajuster les propriétés de ce [Tweener]. Par " +"exemple, si vous souhaitez définir un autre type de transition dans " +"l'exemple précédent, vous pouvez faire :\n" +"[codeblock]\n" +"var tween = get_tree().create_tween()\n" +"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween." +"TRANS_SINE)\n" +"tween.tween_property($Sprite, \"scale\", Vector2(), 1).set_trans(Tween." +"TRANS_BOUNCE)\n" +"tween.tween_callback($Sprite, \"queue_free\")\n" +"[/codeblock]\n" +"La plupart des méthodes [SceneTreeTween] peuvent être enchainées de cette " +"façon. Dans cet exemple, le [SceneTreeTween] est lié et aura donc une " +"transition par défaut :\n" +"[codeblock]\n" +"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween." +"TRANS_ELASTIC)\n" +"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n" +"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n" +"tween.tween_callback($Sprite, \"queue_free\")\n" +"[/codeblock]\n" +"Un autre usage intéressant des [SceneTreeTween] est l'animation d'un " +"ensemble arbitraire d'objets :\n" +"[codeblock]\n" +"var tween = create_tween()\n" +"for sprite in get_children():\n" +" tween.tween_property(sprite, \"position\", Vector2(), 1)\n" +"[/codeblock]\n" +"Dans l'exemple au-dessus, tous les enfants d'un nœud sont déplacés à leur " +"tour à la position (0, 0).\n" +"Certains [Tweener] utilisent des transitions et ralentissements. Les " +"transitions fonctionnent avec les constantes de [enum Tween.TransitionType], " +"et définissent la courbe de temps de l'animation (voir [url=https://easings." +"net/]easings.net[/url] pour quelques exemples). Les ralentissements " +"fonctionnent avec les constantes de [enum Tween.EaseType], et contrôle comme " +"la transition [code]trans_type[/code] varie durant le temps écoulé de " +"l'animation (au début, à la fin, ou les deux). Si vous ne savez pas quel " +"comportement choisir, vous pouvez essayer différentes valeurs de [enum Tween." +"TransitionType] avec [constant Tween.EASE_IN_OUT], et utilisez celle qui " +"vous semble la meilleure.\n" +"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/" +"tween_cheatsheet.png]Antisèche des types de transitions et de ralentissement " +"des Tween[/url]\n" +"[b]Note :[/b] Tous les [SceneTreeTween] seront automatiquement démarrés par " +"défaut. Pour éviter qu'un [SceneTreeTween] démarre automatiquement, vous " +"pouvez appeler [method stop] immédiatement après sa création." #: doc/classes/SceneTreeTween.xml msgid "" @@ -59849,6 +60810,15 @@ msgid "" "tween.chain().tween_property(...) # Will run after two above are finished.\n" "[/codeblock]" msgstr "" +"Utiliser pour ajouter deux [Tweener] après que [method set_parallel] est " +"appelé avec [code]true[/code].\n" +"[codeblock]\n" +"var tween = create_tween().set_parallel(true)\n" +"tween.tween_property(...)\n" +"tween.tween_property(...) # Sera lancé en parallèle avec l'appel au-dessus.\n" +"tween.chain().tween_property(...) # Sera lancé que quand les deux appels au-" +"dessus seront terminés.\n" +"[/codeblock]" #: doc/classes/SceneTreeTween.xml msgid "" @@ -62938,6 +63908,25 @@ msgid "" "[LineEdit], you can use [method Control.set_drag_forwarding] on the node " "returned by [method get_line_edit]." msgstr "" +"SpinBox est un champs de texte pour les valeurs numériques. Il permet " +"d'entrer des valeurs entières ou à virgule.\n" +"[b]Exemple :[/b]\n" +"[codeblock]\n" +"var spin_box = SpinBox.new()\n" +"add_child(spin_box)\n" +"var line_edit = spin_box.get_line_edit()\n" +"line_edit.context_menu_enabled = false\n" +"spin_box.align = LineEdit.ALIGN_RIGHT\n" +"[/codeblock]\n" +"Le code ci-dessus créera un [SpinBox], désactivant son menu contextuel " +"désactivé et alignant le text sur la droite.\n" +"Voir la classe [Range] pour plus d'options pour les [SpinBox].\n" +"[b]Note :[/b] [SpinBox] utilise en interne un nœud [LineEdit]. Pour changer " +"le thème de l'arrière-plan d'un [SpinBox], ajoutez un élément de thème à " +"personnaliser pour les [LineEdit].\n" +"[b]Note :[/b] Si vous souhaitez implémenter le déposé-glissé sur le " +"[LineEdit] utilisé, vous pouvez utiliser [method Control." +"set_drag_forwarding] sur le nœud retourné par [method get_line_edit]." #: doc/classes/SpinBox.xml msgid "Applies the current value of this [SpinBox]." @@ -62951,6 +63940,11 @@ msgid "" "may cause a crash. If you wish to hide it or any of its children, use their " "[member CanvasItem.visible] property." msgstr "" +"Retourne l'instance [LineEdit] utilisé pour ce [SpinBox]. Vous pouvez " +"l'utiliser pour accéder au propriétés et méthodes de ce [LineEdit].\n" +"[b]Avertissement :[/b] Cette instance est nécessaire en interne, la retirer " +"ou la libérer peut provoquer un crash. Si vous voulez la masquer elle ou ses " +"enfants, préférez leur propriété [member CanvasItem.visible]." #: doc/classes/SpinBox.xml msgid "Sets the text alignment of the [SpinBox]." @@ -62983,6 +63977,8 @@ msgstr "" #: doc/classes/SpinBox.xml msgid "Sets a custom [Texture] for up and down arrows of the [SpinBox]." msgstr "" +"Définir une [Texture] personnalisée pour les flèches haut et bas de ce " +"[SpinBox]." #: doc/classes/SplitContainer.xml msgid "Container for splitting and adjusting." @@ -63482,6 +64478,13 @@ msgid "" "static body, so even if it doesn't move, it affects other bodies as if it " "was moving (this is useful for simulating conveyor belts or conveyor wheels)." msgstr "" +"Un corps statique pour la physique 3D. Un corps statique est un simple corps " +"qui n'est pas prévu pour être déplacé. Contrairement au [RigidBody], ils ne " +"consomment aucune ressource du CPU tant qu'ils ne sont pas déplacés.\n" +"De plus, une vitesse linéaire ou angulaire constante peut être définie pour " +"ce corps statique, de sorte que même s'il ne bouge pas, il affecte d'autres " +"corps comme s'il se déplaçait (c'est utile pour simuler les tapis ou des " +"roues roulants)." #: doc/classes/StaticBody.xml msgid "" @@ -63501,6 +64504,9 @@ msgid "" "Deprecated, use [member PhysicsMaterial.friction] instead via [member " "physics_material_override]." msgstr "" +"Le frottement du corps, de 0 (sans frottement) à 1 (frottement complet).\n" +"Obsolète, utilisez plutôt [membre PhysicsMaterial.friction] via [membre " +"physique_material_override]." #: doc/classes/StaticBody2D.xml msgid "Static body for 2D physics." @@ -63515,6 +64521,12 @@ msgid "" "static body, which will affect colliding bodies as if it were moving (for " "example, a conveyor belt)." msgstr "" +"Un corps statique pour la physique 2D. Un StaticBody2D est un corps qui " +"n'est pas prévu pour être déplacé. C'est idéal pour implémenter des objets " +"dans un environnement, quand des murs ou des plateformes.\n" +"De plus, une vitesse linéaire ou angulaire constante peut être définie pour " +"ce corps statique, de sorte que même s'il ne bouge pas, il affecte d'autres " +"corps comme s'il se déplaçait (par exemple pour simuler des tapis roulants)." #: doc/classes/StaticBody2D.xml msgid "" @@ -64135,13 +65147,13 @@ msgid "" msgstr "" #: doc/classes/String.xml -#, fuzzy msgid "" "Returns a copy of the string with indentation (leading tabs and spaces) " "removed. See also [method indent] to add indentation." msgstr "" -"Retourne une copie de la chaîne de caractères avec indentation (tabulations " -"et espaces antéposés)." +"Retourne une copie de la chaîne de caractères avec l'indentation (les " +"tabulations et les espaces) retirée. Voir aussi [method indent] pour ajouter " +"une indentation." #: doc/classes/String.xml msgid "" @@ -65065,12 +66077,35 @@ msgid "" "corner_radius_bottom_left: 20\n" "[/codeblock]" msgstr "" +"Cette [StyleBox] peut être utilisée pour afficher différents rendus sans " +"avoir besoin d'une texture. Les propriétés suivantes peuvent être " +"personnalisées :\n" +"- La couleur\n" +"- La largueur de la bordure (pour chaque bordure séparément)\n" +"- L'arrondi des coins (un rayon différent pour chaque coin)\n" +"- L'ombre (la rayon et le décalage)\n" +"Utiliser un grand rayon pour les coins est permis. Dès que les coins " +"enchevêtrerons, la stylebox passera à une mesure relative. Par exemple :\n" +"[codeblock]\n" +"height = 30\n" +"corner_radius_top_left = 50\n" +"corner_radius_bottom_left = 100\n" +"[/codeblock]\n" +"La mesure relative donnera un ratio de 1:2 pour les deux coins gauches pour " +"calculer l'actuelle largeur des coins. Ces deux coins ajoutés ne seront " +"[b]jamais[/b] plus grands que la hauteur. Voici le résultat :\n" +"[codeblock]\n" +"corner_radius_top_left: 10\n" +"corner_radius_bottom_left: 20\n" +"[/codeblock]" #: doc/classes/StyleBoxFlat.xml msgid "" "Returns the given [code]margin[/code]'s border width. See [enum Margin] for " "possible values." msgstr "" +"Retourne la taille de la largueur de la bordure de la marge [code]margin[/" +"code]. Voir [enum Margin] pour les valeurs possibles." #: doc/classes/StyleBoxFlat.xml msgid "Returns the smallest border width out of all four borders." @@ -65089,6 +66124,8 @@ msgid "" "Returns the size of the given [code]margin[/code]'s expand margin. See [enum " "Margin] for possible values." msgstr "" +"Retourne la taille de la marge d'expansion de la marge [code]margin[/code]. " +"Voir [enum Margin] pour les valeurs possibles." #: doc/classes/StyleBoxFlat.xml msgid "" @@ -65254,6 +66291,14 @@ msgid "" "user may try to click an area of the StyleBox that cannot actually receive " "clicks." msgstr "" +"Étend la boite en dehors du rectangle du contrôle pour la bordure du bas. " +"Utile avec [member border_width_bottom] pour afficher une bordure en dehors " +"du rectangle du contrôle.\n" +"[b]Note :[/b] Contrairement à [member StyleBox.content_margin_bottom], " +"[member expand_margin_bottom] n'étend [i]pas[/i] la taille de la zone qui " +"peut être cliquée du [Control]. Ça peut avoir un impact négatif sur " +"l’accessibilité si c'est mal réglé, puisque l'utilisateur peut vouloir " +"cliquer sur cette zone de la boite qui ne reçoit pas les clics." #: doc/classes/StyleBoxFlat.xml msgid "" @@ -65266,6 +66311,14 @@ msgid "" "user may try to click an area of the StyleBox that cannot actually receive " "clicks." msgstr "" +"Étend la boite en dehors du rectangle du contrôle pour la bordure de gauche. " +"Utile avec [member border_width_left] pour afficher une bordure en dehors du " +"rectangle du contrôle.\n" +"[b]Note :[/b] Contrairement à [member StyleBox.content_margin_left], [member " +"expand_margin_left] n'étend [i]pas[/i] la taille de la zone qui peut être " +"cliquée du [Control]. Ça peut avoir un impact négatif sur l’accessibilité si " +"c'est mal réglé, puisque l'utilisateur peut vouloir cliquer sur cette zone " +"de la boite qui ne reçoit pas les clics." #: doc/classes/StyleBoxFlat.xml msgid "" @@ -65278,6 +66331,14 @@ msgid "" "user may try to click an area of the StyleBox that cannot actually receive " "clicks." msgstr "" +"Étend la boite en dehors du rectangle du contrôle pour la bordure de droite. " +"Utile avec [member border_width_right] pour afficher une bordure en dehors " +"du rectangle du contrôle.\n" +"[b]Note :[/b] Contrairement à [member StyleBox.content_margin_right], " +"[member expand_margin_right] n'étend [i]pas[/i] la taille de la zone qui " +"peut être cliquée du [Control]. Ça peut avoir un impact négatif sur " +"l’accessibilité si c'est mal réglé, puisque l'utilisateur peut vouloir " +"cliquer sur cette zone de la boite qui ne reçoit pas les clics." #: doc/classes/StyleBoxFlat.xml msgid "" @@ -65289,6 +66350,14 @@ msgid "" "[Control]s. This can negatively impact usability if used wrong, as the user " "may try to click an area of the StyleBox that cannot actually receive clicks." msgstr "" +"Étend la boite en dehors du rectangle du contrôle pour la bordure du haut. " +"Utile avec [member border_width_top] pour afficher une bordure en dehors du " +"rectangle du contrôle.\n" +"[b]Note :[/b] Contrairement à [member StyleBox.content_margin_top], [member " +"expand_margin_top] n'étend [i]pas[/i] la taille de la zone qui peut être " +"cliquée du [Control]. Ça peut avoir un impact négatif sur l’accessibilité si " +"c'est mal réglé, puisque l'utilisateur peut vouloir cliquer sur cette zone " +"de la boite qui ne reçoit pas les clics." #: doc/classes/StyleBoxFlat.xml msgid "" @@ -65824,12 +66893,12 @@ msgstr "" "Retourne [code]true[/code] si la piste à l'index [code]idx[/code] est active." #: doc/classes/TabContainer.xml doc/classes/Tabs.xml -#, fuzzy msgid "" "Returns the [Texture] for the tab at index [code]tab_idx[/code] or " "[code]null[/code] if the tab has no [Texture]." msgstr "" -"Retourne [code]true[/code] si la piste à l'index [code]idx[/code] est active." +"Retourne la [Texture] pour l'onglet à l'index [code]tab_idx[/code] ou " +"[code]null[/code] si l'onglet n'a pas de [Texture]." #: doc/classes/TabContainer.xml msgid "" @@ -67895,14 +68964,14 @@ msgstr "" "Retourne l'index de l'élément avec l'identifiant [code]id[/code] spécifié." #: doc/classes/Theme.xml -#, fuzzy msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." msgstr "" -"Retourne [code]true[/code] si le paramètre spécifié par [code]name[/code] " -"existe, [code]false[/code] autrement." +"Retourne [code]true[/code] si la [Color] nommée [code]name[/code] est dans " +"[code]node_type[/code].\n" +"Retourne [code]false[/code] si le thème n'a pas de [code]node_type[/code]." #: doc/classes/Theme.xml msgid "" @@ -67921,14 +68990,14 @@ msgstr "" "la chaîne égale à [code]0[/code])." #: doc/classes/Theme.xml -#, fuzzy msgid "" "Returns [code]true[/code] if [Font] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." msgstr "" -"Retourne [code]true[/code] si le paramètre spécifié par [code]name[/code] " -"existe, [code]false[/code] autrement." +"Retourne [code]true[/code] si la [Font] nommée [code]name[/code] est dans " +"[code]node_type[/code].\n" +"Retourne [code]false[/code] si le thème n'a pas de [code]node_type[/code]." #: doc/classes/Theme.xml msgid "" @@ -73325,9 +74394,10 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml +#, fuzzy msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" "Si [code]true[/code], la fenêtre d'affichage utilisera le [World] défini par " "la propriété [code]world[/code]." @@ -77559,6 +78629,9 @@ msgid "" "Particles.draw_pass_1], [member Particles.draw_pass_2], [member Particles." "draw_pass_3], and [member Particles.draw_pass_4]." msgstr "" +"Définit le maillage à utiliser pour les passes d'affichages spécifiées. " +"Équivalent à [member Particles.draw_pass_1], [member Particles.draw_pass_2], " +"[member Particles.draw_pass_3], et [member Particles.draw_pass_4]." #: doc/classes/VisualServer.xml msgid "" @@ -78144,6 +79217,7 @@ msgid "Sets a viewport's canvas." msgstr "Définit le canevas de la fenêtre d'affichage." #: doc/classes/VisualServer.xml +#, fuzzy msgid "" "Copies viewport to a region of the screen specified by [code]rect[/code]. If " "[member Viewport.render_direct_to_screen] is [code]true[/code], then " @@ -78161,7 +79235,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" "Copie la fenêtre d'affichage dans une région de l'écran spécifiée par " diff --git a/doc/translations/gl.po b/doc/translations/gl.po index 03df6b11aa..15aec4b4e1 100644 --- a/doc/translations/gl.po +++ b/doc/translations/gl.po @@ -12357,7 +12357,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14082,7 +14082,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14120,9 +14120,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14141,8 +14141,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14158,8 +14158,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14250,9 +14250,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21309,7 +21309,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -23618,11 +23618,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -35499,11 +35499,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36437,11 +36441,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38386,7 +38394,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -40539,9 +40547,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -44651,7 +44659,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44805,7 +44813,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44860,7 +44868,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44913,7 +44921,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44962,7 +44970,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45014,7 +45022,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45066,7 +45074,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -49501,8 +49509,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -51504,8 +51513,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53032,7 +53041,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -65324,8 +65334,8 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" #: doc/classes/Viewport.xml @@ -69683,7 +69693,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/hi.po b/doc/translations/hi.po index edf5814da1..021e1463f6 100644 --- a/doc/translations/hi.po +++ b/doc/translations/hi.po @@ -12356,7 +12356,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14081,7 +14081,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14119,9 +14119,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14140,8 +14140,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14157,8 +14157,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14249,9 +14249,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21308,7 +21308,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -23617,11 +23617,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -35498,11 +35498,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36436,11 +36440,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38385,7 +38393,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -40538,9 +40546,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -44650,7 +44658,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44804,7 +44812,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44859,7 +44867,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44912,7 +44920,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44961,7 +44969,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45013,7 +45021,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45065,7 +45073,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -49500,8 +49508,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -51503,8 +51512,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53031,7 +53040,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -65323,8 +65333,8 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" #: doc/classes/Viewport.xml @@ -69682,7 +69692,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/hu.po b/doc/translations/hu.po index 6e6aea6e84..7ff6d66bf1 100644 --- a/doc/translations/hu.po +++ b/doc/translations/hu.po @@ -12374,7 +12374,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14099,7 +14099,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14137,9 +14137,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14158,8 +14158,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14175,8 +14175,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14267,9 +14267,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21326,7 +21326,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -23635,11 +23635,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -35516,11 +35516,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36454,11 +36458,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38403,7 +38411,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -40556,9 +40564,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -44668,7 +44676,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44822,7 +44830,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44877,7 +44885,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44930,7 +44938,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44979,7 +44987,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45031,7 +45039,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45083,7 +45091,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -49518,8 +49526,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -51521,8 +51530,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53049,7 +53058,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -65341,8 +65351,8 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" #: doc/classes/Viewport.xml @@ -69700,7 +69710,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/id.po b/doc/translations/id.po index 73baa1212c..6e3e57b9e1 100644 --- a/doc/translations/id.po +++ b/doc/translations/id.po @@ -12769,7 +12769,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14494,7 +14494,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14532,9 +14532,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14553,8 +14553,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14570,8 +14570,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14662,9 +14662,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21721,7 +21721,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -24034,11 +24034,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -35928,11 +35928,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36874,11 +36878,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38825,7 +38833,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -40981,9 +40989,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -45108,7 +45116,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45262,7 +45270,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45317,7 +45325,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45370,7 +45378,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45419,7 +45427,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45471,7 +45479,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45523,7 +45531,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -49960,8 +49968,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -51964,8 +51973,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53492,7 +53501,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -65791,8 +65801,8 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" #: doc/classes/Viewport.xml @@ -70155,7 +70165,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/is.po b/doc/translations/is.po index 7346554061..34704b5dd4 100644 --- a/doc/translations/is.po +++ b/doc/translations/is.po @@ -12356,7 +12356,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14081,7 +14081,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14119,9 +14119,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14140,8 +14140,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14157,8 +14157,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14249,9 +14249,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21308,7 +21308,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -23617,11 +23617,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -35498,11 +35498,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36436,11 +36440,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38385,7 +38393,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -40538,9 +40546,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -44650,7 +44658,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44804,7 +44812,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44859,7 +44867,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44912,7 +44920,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44961,7 +44969,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45013,7 +45021,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45065,7 +45073,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -49500,8 +49508,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -51503,8 +51512,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53031,7 +53040,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -65323,8 +65333,8 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" #: doc/classes/Viewport.xml @@ -69682,7 +69692,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/it.po b/doc/translations/it.po index 3b4e6090e9..55dae12030 100644 --- a/doc/translations/it.po +++ b/doc/translations/it.po @@ -13393,7 +13393,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -15122,7 +15122,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -15160,9 +15160,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -15181,8 +15181,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -15198,8 +15198,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -15290,9 +15290,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -22448,7 +22448,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -24768,11 +24768,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -36718,11 +36718,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -37685,11 +37689,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -39643,7 +39651,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -41814,9 +41822,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -45956,7 +45964,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -46111,7 +46119,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -46166,7 +46174,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -46219,7 +46227,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -46268,7 +46276,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -46321,7 +46329,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -46373,7 +46381,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -50815,8 +50823,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -52824,8 +52833,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -54354,7 +54363,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -66746,8 +66756,8 @@ msgstr "" #: doc/classes/Viewport.xml #, fuzzy msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero." #: doc/classes/Viewport.xml @@ -71138,7 +71148,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/ja.po b/doc/translations/ja.po index edea8834b6..2be2d3b27e 100644 --- a/doc/translations/ja.po +++ b/doc/translations/ja.po @@ -15323,7 +15323,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -17115,7 +17115,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -17153,9 +17153,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -17174,8 +17174,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -17191,8 +17191,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -17283,9 +17283,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -24444,7 +24444,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -26781,12 +26781,14 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." -msgstr "" +#, fuzzy +msgid "Medium quality for the screen-space ambient occlusion effect." +msgstr "ピクセル単位でアンビエントオクルージョン値を指定するテクスチャです。" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." -msgstr "" +#, fuzzy +msgid "High quality for the screen-space ambient occlusion effect (slowest)." +msgstr "ピクセル単位でアンビエントオクルージョン値を指定するテクスチャです。" #: doc/classes/Expression.xml msgid "A class that stores an expression you can execute." @@ -38827,11 +38829,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -39813,11 +39819,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -41770,7 +41780,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -43958,9 +43968,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -48108,7 +48118,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -48265,7 +48275,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -48321,7 +48331,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -48379,7 +48389,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -48429,7 +48439,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -48483,7 +48493,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -48536,7 +48546,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -53007,8 +53017,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -55036,8 +55047,8 @@ msgstr "" #: doc/classes/RigidBody.xml #, fuzzy msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -56579,7 +56590,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -69324,8 +69336,8 @@ msgstr "" #: doc/classes/Viewport.xml #, fuzzy msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" "[code]true[/code] の場合、インデックス [code]bus_idx[/code] のバスをミュート" "します。" @@ -73784,7 +73796,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/ko.po b/doc/translations/ko.po index af8e0e7503..5c301f3f22 100644 --- a/doc/translations/ko.po +++ b/doc/translations/ko.po @@ -12494,7 +12494,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14220,7 +14220,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" "기존 색상에서 사용자 지정 알파 값으로 색상을 생성한다.\n" @@ -14274,9 +14274,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14297,14 +14297,19 @@ msgstr "" "[/codeblock]" #: doc/classes/Color.xml +#, fuzzy msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" +"기존 색상에서 사용자 지정 알파 값으로 색상을 생성한다.\n" +"[codeblock]\n" +"var red = Color(Color.red, 0.5) # 50% 투명한 빨간색.\n" +"[/codeblock]" #: doc/classes/Color.xml msgid "" @@ -14318,8 +14323,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14416,9 +14421,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21547,7 +21552,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -23861,11 +23866,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -35772,11 +35777,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36730,11 +36739,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38808,7 +38821,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -40970,9 +40983,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -45100,7 +45113,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45254,7 +45267,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45309,7 +45322,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45362,7 +45375,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45411,7 +45424,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45463,7 +45476,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45515,7 +45528,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -49953,8 +49966,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -51958,8 +51972,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53486,7 +53500,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -65813,8 +65828,8 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" #: doc/classes/Viewport.xml @@ -70189,7 +70204,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/lt.po b/doc/translations/lt.po index ea25f328bf..751cdb6809 100644 --- a/doc/translations/lt.po +++ b/doc/translations/lt.po @@ -12366,7 +12366,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14091,7 +14091,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14129,9 +14129,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14150,8 +14150,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14167,8 +14167,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14259,9 +14259,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21318,7 +21318,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -23627,11 +23627,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -35508,11 +35508,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36446,11 +36450,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38395,7 +38403,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -40548,9 +40556,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -44660,7 +44668,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44814,7 +44822,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44869,7 +44877,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44922,7 +44930,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44971,7 +44979,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45023,7 +45031,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45075,7 +45083,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -49510,8 +49518,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -51513,8 +51522,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53041,7 +53050,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -65333,8 +65343,8 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" #: doc/classes/Viewport.xml @@ -69692,7 +69702,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/lv.po b/doc/translations/lv.po index fec1aa6082..4d637de366 100644 --- a/doc/translations/lv.po +++ b/doc/translations/lv.po @@ -12371,7 +12371,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14096,7 +14096,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14134,9 +14134,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14155,8 +14155,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14172,8 +14172,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14264,9 +14264,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21323,7 +21323,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -23635,11 +23635,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -35516,11 +35516,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36454,11 +36458,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38403,7 +38411,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -40556,9 +40564,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -44668,7 +44676,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44822,7 +44830,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44877,7 +44885,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44930,7 +44938,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44979,7 +44987,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45031,7 +45039,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45083,7 +45091,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -49518,8 +49526,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -51521,8 +51530,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53049,7 +53058,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -65341,8 +65351,8 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" #: doc/classes/Viewport.xml @@ -69700,7 +69710,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/mr.po b/doc/translations/mr.po index 3e7d519563..2583c332b6 100644 --- a/doc/translations/mr.po +++ b/doc/translations/mr.po @@ -12354,7 +12354,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14079,7 +14079,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14117,9 +14117,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14138,8 +14138,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14155,8 +14155,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14247,9 +14247,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21306,7 +21306,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -23615,11 +23615,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -35496,11 +35496,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36434,11 +36438,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38383,7 +38391,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -40536,9 +40544,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -44648,7 +44656,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44802,7 +44810,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44857,7 +44865,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44910,7 +44918,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44959,7 +44967,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45011,7 +45019,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45063,7 +45071,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -49498,8 +49506,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -51501,8 +51510,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53029,7 +53038,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -65321,8 +65331,8 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" #: doc/classes/Viewport.xml @@ -69680,7 +69690,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/nb.po b/doc/translations/nb.po index 31c31b2ce0..8adbf00ffc 100644 --- a/doc/translations/nb.po +++ b/doc/translations/nb.po @@ -12366,7 +12366,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14091,7 +14091,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14129,9 +14129,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14150,8 +14150,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14167,8 +14167,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14259,9 +14259,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21318,7 +21318,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -23627,11 +23627,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -35508,11 +35508,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36446,11 +36450,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38395,7 +38403,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -40548,9 +40556,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -44660,7 +44668,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44814,7 +44822,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44869,7 +44877,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44922,7 +44930,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44971,7 +44979,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45023,7 +45031,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45075,7 +45083,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -49510,8 +49518,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -51513,8 +51522,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53041,7 +53050,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -65333,8 +65343,8 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" #: doc/classes/Viewport.xml @@ -69692,7 +69702,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/ne.po b/doc/translations/ne.po index 4b1cc1dfec..cb95b78393 100644 --- a/doc/translations/ne.po +++ b/doc/translations/ne.po @@ -12354,7 +12354,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14079,7 +14079,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14117,9 +14117,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14138,8 +14138,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14155,8 +14155,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14247,9 +14247,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21306,7 +21306,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -23615,11 +23615,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -35496,11 +35496,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36434,11 +36438,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38383,7 +38391,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -40536,9 +40544,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -44648,7 +44656,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44802,7 +44810,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44857,7 +44865,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44910,7 +44918,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44959,7 +44967,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45011,7 +45019,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45063,7 +45071,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -49498,8 +49506,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -51501,8 +51510,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53029,7 +53038,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -65321,8 +65331,8 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" #: doc/classes/Viewport.xml @@ -69680,7 +69690,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/nl.po b/doc/translations/nl.po index c44c11d582..2e334d337a 100644 --- a/doc/translations/nl.po +++ b/doc/translations/nl.po @@ -12423,7 +12423,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14148,7 +14148,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14186,9 +14186,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14207,8 +14207,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14224,8 +14224,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14316,9 +14316,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21375,7 +21375,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -23687,11 +23687,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -35568,11 +35568,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36506,11 +36510,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38455,7 +38463,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -40608,9 +40616,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -44720,7 +44728,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44874,7 +44882,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44929,7 +44937,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44982,7 +44990,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45031,7 +45039,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45083,7 +45091,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45135,7 +45143,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -49570,8 +49578,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -51574,8 +51583,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53102,7 +53111,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -65394,8 +65404,8 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" #: doc/classes/Viewport.xml @@ -69753,7 +69763,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/pl.po b/doc/translations/pl.po index e3f01e9b86..0610d7bdaa 100644 --- a/doc/translations/pl.po +++ b/doc/translations/pl.po @@ -12875,7 +12875,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14601,7 +14601,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14639,9 +14639,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14660,8 +14660,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14677,8 +14677,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14769,9 +14769,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21848,7 +21848,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -24167,11 +24167,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -36111,11 +36111,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -37085,11 +37089,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -39038,7 +39046,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -41210,9 +41218,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -45351,7 +45359,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45505,7 +45513,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45560,7 +45568,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45613,7 +45621,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45662,7 +45670,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45714,7 +45722,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45766,7 +45774,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -50209,8 +50217,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -52217,8 +52226,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53748,7 +53757,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -66083,10 +66093,13 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml +#, fuzzy msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" +"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest " +"wyłączone." #: doc/classes/Viewport.xml msgid "" @@ -70467,7 +70480,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/pt.po b/doc/translations/pt.po index 01ab730cd0..b4505ad2b5 100644 --- a/doc/translations/pt.po +++ b/doc/translations/pt.po @@ -13153,7 +13153,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14902,7 +14902,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14948,9 +14948,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14969,8 +14969,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14986,8 +14986,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -15078,9 +15078,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -22152,7 +22152,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -24470,11 +24470,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -36376,11 +36376,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -37338,11 +37342,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -39290,7 +39298,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -41448,9 +41456,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -45560,7 +45568,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45714,7 +45722,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45769,7 +45777,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45822,7 +45830,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45871,7 +45879,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45923,7 +45931,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45975,7 +45983,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -50414,8 +50422,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -52418,8 +52427,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53948,7 +53957,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -66285,8 +66295,8 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" #: doc/classes/Viewport.xml @@ -70647,7 +70657,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/pt_BR.po b/doc/translations/pt_BR.po index 1b0664fac2..6ce8037a77 100644 --- a/doc/translations/pt_BR.po +++ b/doc/translations/pt_BR.po @@ -13417,7 +13417,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -15183,7 +15183,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" "Constrói uma cor a partir de um inteiro 32-bit no formato RGBA (cada byte " @@ -15246,9 +15246,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -15263,14 +15263,20 @@ msgid "" msgstr "" #: doc/classes/Color.xml +#, fuzzy msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" +"Constrói uma cor a partir de um perfil RGB usando valores de 0 a 1. O valor " +"Alfa sempre será 1.\n" +"[codeblock]\n" +"var c = Color(0.2, 1.0, 0.7) # Equivalente a RGBA(51, 255, 178, 255)\n" +"[/codeblock]" #: doc/classes/Color.xml msgid "" @@ -15284,8 +15290,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -15376,9 +15382,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -22455,7 +22461,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -24780,11 +24786,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -36738,11 +36744,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -37711,11 +37721,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -39664,7 +39678,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -41832,9 +41846,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -45979,7 +45993,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -46133,7 +46147,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -46188,7 +46202,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -46241,7 +46255,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -46290,7 +46304,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -46342,7 +46356,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -46394,7 +46408,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -50840,8 +50854,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -52848,8 +52863,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -54379,7 +54394,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -66755,10 +66771,13 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml +#, fuzzy msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" +"Se [code]true[/code], os nós filhos são organizados, do contrário, a " +"organização é desabilitada." #: doc/classes/Viewport.xml msgid "" @@ -71142,7 +71161,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/ro.po b/doc/translations/ro.po index fb527767a3..af828f619b 100644 --- a/doc/translations/ro.po +++ b/doc/translations/ro.po @@ -12386,7 +12386,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14111,7 +14111,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14149,9 +14149,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14170,8 +14170,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14187,8 +14187,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14279,9 +14279,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21338,7 +21338,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -23650,11 +23650,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -35531,11 +35531,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36469,11 +36473,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38418,7 +38426,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -40571,9 +40579,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -44683,7 +44691,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44837,7 +44845,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44892,7 +44900,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44945,7 +44953,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44994,7 +45002,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45046,7 +45054,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45098,7 +45106,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -49533,8 +49541,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -51536,8 +51545,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53064,7 +53073,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -65356,8 +65366,8 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" #: doc/classes/Viewport.xml @@ -69715,7 +69725,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/ru.po b/doc/translations/ru.po index eba76dd6d2..afb3693b6a 100644 --- a/doc/translations/ru.po +++ b/doc/translations/ru.po @@ -47,11 +47,12 @@ # Smadjavul <o1985af@gmail.com>, 2022. # Bozhko Artyom Dmitrievich <jek_sun@mail.ru>, 2022. # FuzzMix <fmwolfiechad@gmail.com>, 2022. +# МАН69К <weblate@mah69k.net>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-05-29 02:36+0000\n" +"PO-Revision-Date: 2022-06-08 06:47+0000\n" "Last-Translator: FuzzMix <fmwolfiechad@gmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/ru/>\n" @@ -310,24 +311,25 @@ msgid "" "[/codeblock]" msgstr "" "Проверяет, что [code]condition[/code] равно [code]true[/code]. Если " -"[code]condition[/code] равно [code]false[/code], будет сгенерирована ошибка " -"и программа приостановится, пока вы не продолжите её. Эта функция " -"выполняется только в отладочных сборках, или когда игра запускается в " -"редакторе. Используйте её для целей отладки, чтобы убедиться, что выражение " -"остаётся [code]true[/code] в течение разработки.\n" +"[code]condition[/code] равно [code]false[/code], будет сгенерирована ошибка. " +"Если запущено из редактора, запущенный проект приостановится, пока вы не " +"продолжите его. Это может быть использовано как более сильная форма [method " +"push_error] для сообщения об ошибках разработчикам проекта или пользователям " +"дополнений.\n" "[b]Примечание:[/b] В целях оптимизации код внутри [method assert] " -"исполняется только в debug-сборках или при запуске из редактора. Не " +"исполняется только в отладочных сборках или при запуске из редактора. Не " "добавляйте дополнительную логику в вызов [method assert]. В противном случае " "релизная сборка будет иметь иное поведение.\n" "Если задан необязательный аргумент [code]message[/code], то он будет показан " -"в дополнении к сообщению \"Assertion failed\". В нём вы можете предоставить " -"дополнительные сведения о том, почему проверка была неудачной.\n" +"в дополнении к сообщению \"Assertion failed\". Вы можете использовать его " +"для предоставления дополнительных сведений о том, почему проверка была " +"неудачной.\n" "[codeblock]\n" -"# Предположим, что вы хотите, чтобы скорость (speed) была между 0 и 20\n" +"# Предположим, что вы хотите, чтобы скорость (speed) была между 0 и 20.\n" "speed = -10\n" "assert(speed < 20) # True, программа продолжит выполнение\n" "assert(speed >= 0) # False, программа будет остановлена\n" -"assert(speed >= 0 && speed < 20) # Вы можете комбинировать два условных " +"assert(speed >= 0 and speed < 20) # Вы можете комбинировать два условных " "выражения в одной проверке\n" "assert(speed < 20, \"speed = %f, но лимит скорости равен 20\" % speed) # " "Показывает сообщение с уточняющими деталями\n" @@ -1483,7 +1485,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Pushes an error message to Godot's built-in debugger and to the OS " "terminal.\n" @@ -1499,7 +1500,11 @@ msgstr "" "[codeblock].\n" "push_error(\"test error\") # Выводит \"test error\" в отладчик и терминал " "как вызов ошибки\n" -"[/codeblock]" +"[/codeblock]\n" +"[b]Примечание:[/b] Ошибки выведенные таким способом не приостанавливают " +"выполнение проекта. Что бы вывести сообщение об ошибке и приостановить " +"выполнение проекта в отладочных сборках - используйте [code]assert(false, " +"\"test error\")[/code]." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -1531,7 +1536,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns a random floating point value between [code]from[/code] and " "[code]to[/code] (both endpoints inclusive).\n" @@ -1540,12 +1544,14 @@ msgid "" "[/codeblock]\n" "[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]." msgstr "" -"Случайное значение с плавающей запятой между [code]from[/code] и [code]to[/" -"code].\n" +"Возвращает случайное значение с плавающей запятой между [code]from[/code] и " +"[code]to[/code] (включительно).\n" "[codeblock]\n" -"prints(rand_range(0, 1), rand_range(0, 1)) # Выведет, напр., 0.135591 " +"prints(rand_range(0, 1), rand_range(0, 1)) # Выведет, например, 0.135591 " "0.405263\n" -"[/codeblock]" +"[/codeblock]\n" +"[b]Примечание:[/b] Это эквивалентно [code]randf() * (to - from) + from[/" +"code]." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -10643,17 +10649,19 @@ msgstr "" #: doc/classes/AudioEffectDistortion.xml msgid "Distortion power. Value can range from 0 to 1." -msgstr "" +msgstr "Сила искажения. Значение может варьироваться от 0 до 1." #: doc/classes/AudioEffectDistortion.xml msgid "" "High-pass filter, in Hz. Frequencies higher than this value will not be " "affected by the distortion. Value can range from 1 to 20000." msgstr "" +"Фильтр высоких частот, в Гц. Частоты выше этого значения не будут подвержены " +"искажением. Значение может варьироваться от 1 до 20000." #: doc/classes/AudioEffectDistortion.xml msgid "Distortion type." -msgstr "" +msgstr "Тип искажения." #: doc/classes/AudioEffectDistortion.xml msgid "" @@ -14007,7 +14015,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -15750,7 +15758,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -15788,9 +15796,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -15809,8 +15817,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -15826,8 +15834,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -15918,9 +15926,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -23105,7 +23113,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -25432,11 +25440,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -37398,11 +37406,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38370,11 +38382,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -40407,7 +40423,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -42585,9 +42601,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -46733,7 +46749,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -46892,7 +46908,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -46948,7 +46964,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -47006,7 +47022,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -47057,7 +47073,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -47112,7 +47128,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -47165,7 +47181,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -51673,8 +51689,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -53688,8 +53705,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -55217,7 +55234,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -67763,10 +67781,11 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml +#, fuzzy msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." -msgstr "" +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." +msgstr "Если [code]true[/code], текстура будет центрирована." #: doc/classes/Viewport.xml msgid "" @@ -72170,7 +72189,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" @@ -76314,6 +76333,8 @@ msgid "" "Default environment properties for the entire scene (post-processing " "effects, lighting and background settings)." msgstr "" +"Свойства среды по умолчанию для всей сцены (эффекты постобработки, настройки " +"освещения и фона)." #: doc/classes/WorldEnvironment.xml msgid "" @@ -76334,10 +76355,12 @@ msgid "" "The [Environment] resource used by this [WorldEnvironment], defining the " "default properties." msgstr "" +"Ресурс [Environment], используемый этим [WorldEnvironment], определяющий " +"свойства по умолчанию." #: doc/classes/X509Certificate.xml msgid "An X509 certificate (e.g. for SSL)." -msgstr "" +msgstr "Сертификат X509 (например, для SSL)." #: doc/classes/X509Certificate.xml msgid "" @@ -76351,19 +76374,23 @@ msgstr "" #: doc/classes/X509Certificate.xml msgid "Loads a certificate from [code]path[/code] (\"*.crt\" file)." -msgstr "" +msgstr "Загружает сертификат из [code]пути[/code] (файл \"*.crt\")." #: doc/classes/X509Certificate.xml msgid "" "Saves a certificate to the given [code]path[/code] (should be a \"*.crt\" " "file)." msgstr "" +"Сохраняет сертификат по заданному [code]пути[/code] (должно быть \"*.crt\" " +"файлом)." #: doc/classes/XMLParser.xml msgid "" "Low-level class for creating parsers for [url=https://en.wikipedia.org/wiki/" "XML]XML[/url] files." msgstr "" +"Низкоуровневый класс для создания парсеров для [url=https://ru.wikipedia.org/" +"wiki/XML]XML[/url] файлов." #: doc/classes/XMLParser.xml msgid "" @@ -76391,24 +76418,32 @@ msgstr "" #: doc/classes/XMLParser.xml msgid "Gets the current line in the parsed file (currently not implemented)." msgstr "" +"Получает текущую строку в проанализированном файле (в настоящее время не " +"реализовано)." #: doc/classes/XMLParser.xml msgid "" "Gets the value of a certain attribute of the current element by name. This " "will raise an error if the element has no such attribute." msgstr "" +"Получает значение определенного атрибута текущего элемента по имени. Это " +"приведет к ошибке, если элемент не имеет такого атрибута." #: doc/classes/XMLParser.xml msgid "" "Gets the value of a certain attribute of the current element by name. This " "will return an empty [String] if the attribute is not found." msgstr "" +"Получает значение определенного атрибута текущего элемента по имени. Это " +"вернет пустой [String], если атрибут не найден." #: doc/classes/XMLParser.xml msgid "" "Gets the contents of a text node. This will raise an error in any other type " "of node." msgstr "" +"Получает содержимое из текстового узла. Это вызовет ошибку в любом другом " +"типе узла." #: doc/classes/XMLParser.xml msgid "" @@ -76430,13 +76465,15 @@ msgstr "" #: doc/classes/XMLParser.xml msgid "Check whether the current element has a certain attribute." -msgstr "" +msgstr "Проверяет, имеет ли текущий элемент определенный атрибут." #: doc/classes/XMLParser.xml msgid "" "Check whether the current element is empty (this only works for completely " "empty tags, e.g. [code]<element \\>[/code])." msgstr "" +"Проверяет, является ли текущий элемент пустым (это работает только для " +"полностью пустых тегов, например, [code]<element \\>[/code])." #: doc/classes/XMLParser.xml msgid "Opens an XML file for parsing. This returns an error code." diff --git a/doc/translations/sk.po b/doc/translations/sk.po index 08756b79d0..8229fd93a9 100644 --- a/doc/translations/sk.po +++ b/doc/translations/sk.po @@ -12357,7 +12357,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14082,7 +14082,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14120,9 +14120,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14141,8 +14141,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14158,8 +14158,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14250,9 +14250,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21309,7 +21309,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -23621,11 +23621,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -35502,11 +35502,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36440,11 +36444,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38389,7 +38397,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -40542,9 +40550,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -44654,7 +44662,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44808,7 +44816,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44863,7 +44871,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44916,7 +44924,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44965,7 +44973,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45017,7 +45025,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45069,7 +45077,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -49504,8 +49512,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -51507,8 +51516,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53035,7 +53044,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -65327,8 +65337,8 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" #: doc/classes/Viewport.xml @@ -69686,7 +69696,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/sr_Cyrl.po b/doc/translations/sr_Cyrl.po index d5e188a57f..1dd374ba2b 100644 --- a/doc/translations/sr_Cyrl.po +++ b/doc/translations/sr_Cyrl.po @@ -12368,7 +12368,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14093,7 +14093,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14131,9 +14131,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14152,8 +14152,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14169,8 +14169,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14261,9 +14261,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21320,7 +21320,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -23632,11 +23632,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -35513,11 +35513,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36451,11 +36455,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38400,7 +38408,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -40553,9 +40561,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -44665,7 +44673,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44819,7 +44827,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44874,7 +44882,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44927,7 +44935,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44976,7 +44984,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45028,7 +45036,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45080,7 +45088,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -49515,8 +49523,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -51518,8 +51527,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53046,7 +53055,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -65338,8 +65348,8 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" #: doc/classes/Viewport.xml @@ -69697,7 +69707,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/sv.po b/doc/translations/sv.po index e44a073cde..afe8cf34ae 100644 --- a/doc/translations/sv.po +++ b/doc/translations/sv.po @@ -12357,7 +12357,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14082,7 +14082,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14120,9 +14120,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14141,8 +14141,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14158,8 +14158,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14250,9 +14250,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21309,7 +21309,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -23618,11 +23618,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -35499,11 +35499,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36437,11 +36441,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38386,7 +38394,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -40539,9 +40547,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -44651,7 +44659,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44805,7 +44813,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44860,7 +44868,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44913,7 +44921,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44962,7 +44970,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45014,7 +45022,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45066,7 +45074,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -49501,8 +49509,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -51504,8 +51513,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53032,7 +53041,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -65324,8 +65334,8 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" #: doc/classes/Viewport.xml @@ -69683,7 +69693,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/th.po b/doc/translations/th.po index 11607b058a..919ed35041 100644 --- a/doc/translations/th.po +++ b/doc/translations/th.po @@ -12465,7 +12465,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14190,7 +14190,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14228,9 +14228,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14249,8 +14249,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14266,8 +14266,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14358,9 +14358,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21418,7 +21418,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -23731,11 +23731,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -35671,11 +35671,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36618,11 +36622,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38620,7 +38628,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -40777,9 +40785,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -44894,7 +44902,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45048,7 +45056,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45103,7 +45111,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45156,7 +45164,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45205,7 +45213,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45257,7 +45265,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45309,7 +45317,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -49752,8 +49760,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -51757,8 +51766,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53285,7 +53294,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -65597,8 +65607,8 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" #: doc/classes/Viewport.xml @@ -69960,7 +69970,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/tl.po b/doc/translations/tl.po index 311ce61df8..7a862413b9 100644 --- a/doc/translations/tl.po +++ b/doc/translations/tl.po @@ -12440,7 +12440,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14165,7 +14165,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14203,9 +14203,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14224,8 +14224,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14241,8 +14241,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14333,9 +14333,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21395,7 +21395,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -23707,11 +23707,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -35600,11 +35600,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36544,11 +36548,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38493,7 +38501,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -40649,9 +40657,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -44761,7 +44769,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44915,7 +44923,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -44970,7 +44978,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45023,7 +45031,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45072,7 +45080,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45124,7 +45132,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45176,7 +45184,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -49611,8 +49619,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -51614,8 +51623,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53142,7 +53151,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -65440,8 +65450,8 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" #: doc/classes/Viewport.xml @@ -69799,7 +69809,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/tr.po b/doc/translations/tr.po index 6934fd1940..47aadf8b43 100644 --- a/doc/translations/tr.po +++ b/doc/translations/tr.po @@ -13145,7 +13145,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14870,7 +14870,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14908,9 +14908,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14929,8 +14929,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14946,8 +14946,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -15038,9 +15038,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -22111,7 +22111,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -24428,11 +24428,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -36350,11 +36350,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -37314,11 +37318,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -39267,7 +39275,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -41429,9 +41437,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -45569,7 +45577,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45723,7 +45731,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45778,7 +45786,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45831,7 +45839,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45880,7 +45888,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45932,7 +45940,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45984,7 +45992,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -50427,8 +50435,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -52434,8 +52443,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53962,7 +53971,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -66281,10 +66291,12 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml +#, fuzzy msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" +"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz." #: doc/classes/Viewport.xml msgid "" @@ -70660,7 +70672,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/uk.po b/doc/translations/uk.po index 6fe0b45ed0..fff6590fd7 100644 --- a/doc/translations/uk.po +++ b/doc/translations/uk.po @@ -17,7 +17,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-05-29 02:36+0000\n" +"PO-Revision-Date: 2022-06-05 10:12+0000\n" "Last-Translator: Мирослав <hlopukmyroslav@gmail.com>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/uk/>\n" @@ -3926,7 +3926,7 @@ msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml msgid "Vector math" -msgstr "" +msgstr "Векторна математика" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml @@ -12524,7 +12524,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14250,7 +14250,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14288,9 +14288,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14309,8 +14309,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14326,8 +14326,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14418,9 +14418,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21488,7 +21488,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -23799,11 +23799,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -30530,7 +30530,7 @@ msgstr "" #: doc/classes/InputEventMouseMotion.xml msgid "Mouse and input coordinates" -msgstr "" +msgstr "Мишка і координати введення" #: doc/classes/InputEventMouseMotion.xml msgid "" @@ -35711,11 +35711,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36670,11 +36674,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38623,7 +38631,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -40784,9 +40792,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -44916,7 +44924,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45070,7 +45078,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45125,7 +45133,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45178,7 +45186,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45227,7 +45235,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45279,7 +45287,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45331,7 +45339,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -49769,8 +49777,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -51774,8 +51783,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53302,7 +53311,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -60902,7 +60912,7 @@ msgstr "" #: doc/classes/Thread.xml msgid "Using multiple threads" -msgstr "" +msgstr "Використання кількох потоків" #: doc/classes/Thread.xml msgid "Thread-safe APIs" @@ -65623,8 +65633,8 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" #: doc/classes/Viewport.xml @@ -70001,7 +70011,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/vi.po b/doc/translations/vi.po index 2a636437bd..0cda534d16 100644 --- a/doc/translations/vi.po +++ b/doc/translations/vi.po @@ -12820,7 +12820,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14546,7 +14546,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14584,9 +14584,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14605,8 +14605,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14622,8 +14622,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14714,9 +14714,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21787,7 +21787,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -24101,11 +24101,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -36010,11 +36010,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36972,11 +36976,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38925,7 +38933,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -41086,9 +41094,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -45226,7 +45234,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45380,7 +45388,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45435,7 +45443,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45488,7 +45496,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45537,7 +45545,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45589,7 +45597,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45641,7 +45649,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -50086,8 +50094,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -52093,8 +52102,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53621,7 +53630,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -65947,10 +65957,11 @@ msgid "" msgstr "" #: doc/classes/Viewport.xml +#, fuzzy msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." -msgstr "" +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." +msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm." #: doc/classes/Viewport.xml msgid "" @@ -70332,7 +70343,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/doc/translations/zh_CN.po b/doc/translations/zh_CN.po index af21d97dab..d037281462 100644 --- a/doc/translations/zh_CN.po +++ b/doc/translations/zh_CN.po @@ -62,7 +62,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-05-24 13:02+0000\n" +"PO-Revision-Date: 2022-06-08 06:47+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot-class-reference/zh_Hans/>\n" @@ -15269,8 +15269,9 @@ msgstr "" "与可选的下一个字符的字偶距。" #: doc/classes/CanvasItem.xml +#, fuzzy msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -17378,11 +17379,12 @@ msgstr "" "[/codeblock]" #: doc/classes/Color.xml +#, fuzzy msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" "从 RGBA 格式的 32 位整数构造颜色,每个字节代表一个颜色通道。\n" @@ -17437,12 +17439,13 @@ msgstr "" "[/codeblock]" #: doc/classes/Color.xml +#, fuzzy msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" "返回对比度最高的颜色。\n" @@ -17468,12 +17471,13 @@ msgstr "" "[/codeblock]" #: doc/classes/Color.xml +#, fuzzy msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" "从 HSV 配置文件中构建一个颜色。[code]h[/code]、[code]s[/code]和[code]v[/code]" @@ -17493,12 +17497,13 @@ msgstr "" "可以用来确定颜色是亮色还是暗色。一般认为亮度小于 0.5 的颜色是暗色。" #: doc/classes/Color.xml +#, fuzzy msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" "返回颜色的灰度表示。\n" @@ -17632,15 +17637,16 @@ msgstr "" "[/codeblock]" #: doc/classes/Color.xml +#, fuzzy msgid "" "Returns the color's HTML hexadecimal color string in ARGB format (ex: " "[code]ff34f822[/code]).\n" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" "返回 ARGB 格式的 HTML 十六进制颜色字符串(例如:[code]ff34f822[/code])。\n" @@ -17739,7 +17745,7 @@ msgstr "爱丽丝蓝。" #: doc/classes/Color.xml msgid "Antique white color." -msgstr "古色古香的白色。" +msgstr "古董白。" #: doc/classes/Color.xml msgid "Aqua color." @@ -17787,7 +17793,7 @@ msgstr "癭木色。" #: doc/classes/Color.xml msgid "Cadet blue color." -msgstr "军校学生的蓝色。" +msgstr "军服蓝。" #: doc/classes/Color.xml msgid "Chartreuse color." @@ -18111,7 +18117,7 @@ msgstr "鹿皮鞋颜色。" #: doc/classes/Color.xml msgid "Navajo white color." -msgstr "那瓦伙族人白。" +msgstr "纳瓦白。" #: doc/classes/Color.xml msgid "Navy blue color." @@ -18119,7 +18125,7 @@ msgstr "藏青色。" #: doc/classes/Color.xml msgid "Old lace color." -msgstr "旧蕾丝颜色。" +msgstr "旧蕾丝色。" #: doc/classes/Color.xml msgid "Olive color." @@ -22156,7 +22162,6 @@ msgid "A cryptographic key (RSA)." msgstr "加密密钥(RSA)。" #: doc/classes/CryptoKey.xml -#, fuzzy msgid "" "The CryptoKey class represents a cryptographic key. Keys can be loaded and " "saved like any other [Resource].\n" @@ -22164,11 +22169,11 @@ msgid "" "Crypto.generate_self_signed_certificate] and as private key in [method " "StreamPeerSSL.accept_stream] along with the appropriate certificate." msgstr "" -"CryptoKey类表示加密密钥。可以像其他任何[Resource]一样加载和保存键。\n" -"它们可用于通过[method Crypto.generate_self_signed_certificate]生成自签名" -"[X509Certificate],并可作为[method StreamPeerSSL.accept_stream]中的私钥以及相" -"应的证书。\n" -"[b]注意:[/b]在HTML5导出中不可用。" +"CryptoKey 类表示加密密钥。密钥可以像其他任何 [Resource] 一样进行加载和保" +"存。\n" +"密钥可以通过 [method Crypto.generate_self_signed_certificate] 生成自签名 " +"[X509Certificate],并可作为 [method StreamPeerSSL.accept_stream] 中的私钥以及" +"相应的证书。" #: doc/classes/CryptoKey.xml msgid "" @@ -23840,7 +23845,6 @@ msgid "Dictionary type." msgstr "字典类型。" #: doc/classes/Dictionary.xml -#, fuzzy msgid "" "Dictionary type. Associative container which contains values referenced by " "unique keys. Dictionaries are composed of pairs of keys (which must be " @@ -26728,8 +26732,9 @@ msgstr "" "侧。" #: doc/classes/EditorPlugin.xml +#, fuzzy msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -29666,11 +29671,13 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "低质量的屏幕空间环境遮挡效果(最快)。" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +#, fuzzy +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "低质量的屏幕空间环境遮挡效果。" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +#, fuzzy +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "低质量的屏幕空间环境遮挡效果(最慢)。" #: doc/classes/Expression.xml @@ -31738,7 +31745,6 @@ msgstr "" "code],否则返回 [code]false[/code]。" #: doc/classes/Geometry.xml -#, fuzzy msgid "" "Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and " "([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the " @@ -31746,10 +31752,10 @@ msgid "" "[code]null[/code].\n" "[b]Note:[/b] The lines are specified using direction vectors, not end points." msgstr "" -"检查两行([code]from_a[/code],[code]dir_a[/code])和([code]from_b[/code]," -"[code]dir_b[/code])是否相交。如果是,则将相交点返回为[Vector2]。如果没有交" -"叉,则返回一个空的[Variant]。\n" -"[b]注意:[/b]线是使用方向向量而不是终点指定的。" +"检查两条直线([code]from_a[/code], [code]dir_a[/code]) 和 ([code]from_b[/" +"code], [code]dir_b[/code]) 是否相交。如果相交,则返回 [Vector2] 形式的相交" +"点。如果不相交,则返回 [code]null[/code]。\n" +"[b]注意:[/b]直线是使用方向向量而不是终点指定的。" #: doc/classes/Geometry.xml msgid "" @@ -31906,16 +31912,15 @@ msgstr "" "交点的法线。" #: doc/classes/Geometry.xml -#, fuzzy msgid "" "Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and " "([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point " "of intersection as [Vector2]. If no intersection takes place, returns " "[code]null[/code]." msgstr "" -"检查两段([code]from_a[/code], [code]to_a[/code])和([code]from_b[/code], " -"[code]to_b[/code])是否相交。如果是,返回相交点为[Vector2]。如果没有发生相" -"交,返回一个空的[Variant]。" +"检查两条线段 ([code]from_a[/code], [code]to_a[/code]) 和 ([code]from_b[/" +"code], [code]to_b[/code]) 是否相交。如果相交,则返回 [Vector2] 形式的相交点。" +"如果不相交,则返回 [code]null[/code]。" #: doc/classes/Geometry.xml msgid "" @@ -33841,7 +33846,6 @@ msgid "Context to compute cryptographic hashes over multiple iterations." msgstr "在多次迭代中计算加密哈希的上下文。" #: doc/classes/HashingContext.xml -#, fuzzy msgid "" "The HashingContext class provides an interface for computing cryptographic " "hashes over multiple iterations. This is useful for example when computing " @@ -33894,8 +33898,7 @@ msgstr "" " var res = ctx.finish()\n" " # 以十六进制字符串和数组的形式打印结果。\n" " printt(res.hex_encode(), Array(res))\n" -"[/codeblock]\n" -"[b]注意:[/b]这在导出为 HTML5 时是不可用的。" +"[/codeblock]" #: doc/classes/HashingContext.xml msgid "Closes the current context, and return the computed hash." @@ -44566,15 +44569,20 @@ msgid "Server interface for low-level 2D navigation access." msgstr "访问底层 2D 导航的服务器接口。" #: doc/classes/Navigation2DServer.xml +#, fuzzy msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -45386,7 +45394,7 @@ msgstr "" "染的停滞。一般而言,可解析对象的总数与它们各自的大小和复杂度之间应该达到平" "衡,防止出现帧率问题和超长的烘焙时间。合并后的网格后续会被交给 Recast 导航对" "象,通过在网格的包围区域周边创建体素世界,来检查原始几何体中适合 " -"[Navigationmesh] 代理行走的地形。\n" +"[NavigationMesh] 代理行走的地形。\n" "然后就会返回最终的导航网格,保存在 [NavigationMesh] 中,即可交付 " "[NavigationMeshInstance] 使用。" @@ -45690,15 +45698,20 @@ msgid "Server interface for low-level 3D navigation access." msgstr "访问底层 3D 导航的服务器接口。" #: doc/classes/NavigationServer.xml +#, fuzzy msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -47163,7 +47176,7 @@ msgid "" "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" -"如果这个 Node 设置了物理插值标志,则返回 [code]true[/code](见 [method " +"如果这个 Node 设置了物理插值标志,则返回 [code]true[/code](见 [member " "physics_interpolation_mode])。\n" "[b]注意:[/b]只有在设置了标志[b]并且[/b]该 [SceneTree] 启用了物理插值时,才会" "启用插值。可以使用 [method is_physics_interpolated_and_enabled] 进行检查。" @@ -47177,7 +47190,7 @@ msgid "" "See [member SceneTree.physics_interpolation] and [member ProjectSettings." "physics/common/physics_interpolation]." msgstr "" -"如果启用了物理插值(见 [method physics_interpolation_mode])[b]并且[/b]该 " +"如果启用了物理插值(见 [member physics_interpolation_mode])[b]并且[/b]该 " "[SceneTree] 也启用了物理插值,则返回 [code]true[/code]。\n" "这是 [method is_physics_interpolated] 的简便版本,还会检查是否全局启用了物理" "插值。\n" @@ -47445,7 +47458,6 @@ msgstr "" "[b]注意:[/b]这个函数应该在移动节点[b]之后[/b]调用,而不是之前。" #: doc/classes/Node.xml -#, fuzzy msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " @@ -47465,7 +47477,7 @@ msgstr "" "可选择将所有附加参数作为参数发送给 RPC 调用的方法。调用请求将只被具有相同 " "[NodePath] 的节点接收,包括完全相同的节点名称。行为取决于给定方法的 RPC 配" "置,见 [method rpc_config]。方法在默认情况下不会暴露给 RPC。参阅 [method " -"rset] 和[method rset_config] 的属性。返回一个空的 [Variant]。\n" +"rset] 和[method rset_config] 的属性。返回 [code]null[/code]。\n" "[b]注意:[/b]只有在你从 [SceneTree] 收到 [code]connected_to_server[/code] 信" "号之后,你才能安全地在客户端使用 RPC。你还需要跟踪连接状态,可以通过 " "[code]server_disconnected[/code] 等 [SceneTree] 信号或者检查 [code]SceneTree." @@ -47489,31 +47501,28 @@ msgstr "" "rset_config] 的属性。" #: doc/classes/Node.xml -#, fuzzy msgid "" "Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] " "(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/" "code]." msgstr "" -"向由[code]peer_id[/code]确定的特定peer发送一个[method rpc](见[method " -"NetworkedMultiplayerPeer.set_target_peer])。返回一个空的[Variant]。" +"向由 [code]peer_id[/code] 确定的特定对等体发送一个 [method rpc](见 [method " +"NetworkedMultiplayerPeer.set_target_peer])。返回 [code]null[/code]。" #: doc/classes/Node.xml -#, fuzzy msgid "" "Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]." -msgstr "使用一个不可靠的协议发送一个[method rpc]。返回一个空的[Variant]。" +msgstr "使用不可靠的协议发送一个 [method rpc]。返回 [code]null[/code]。" #: doc/classes/Node.xml -#, fuzzy msgid "" "Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] " "using an unreliable protocol (see [method NetworkedMultiplayerPeer." "set_target_peer]). Returns [code]null[/code]." msgstr "" -"使用不可靠的协议(见[method NetworkedMultiplayerPeer.set_target_peer])向由" -"[code]peer_id[/code]标识的特定peer发送一个[method rpc]。返回一个空的" -"[Variant]。" +"使用不可靠的协议(见 [method NetworkedMultiplayerPeer.set_target_peer])向由 " +"[code]peer_id[/code] 标识的特定对等体发送一个 [method rpc]。返回 [code]null[/" +"code]。" #: doc/classes/Node.xml msgid "" @@ -48345,9 +48354,10 @@ msgstr "" "[/codeblock]" #: doc/classes/NodePath.xml +#, fuzzy msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -51261,6 +51271,7 @@ msgstr "" "[b]注意:[/b]该方法在 HTML5、Linux、macOS 和 Windows 上实现。" #: doc/classes/OS.xml +#, fuzzy msgid "" "Requests the OS to open a resource with the most appropriate program. For " "example:\n" @@ -51270,9 +51281,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -56176,6 +56187,7 @@ msgid "A pooled array of bytes." msgstr "字节池数组。" #: doc/classes/PoolByteArray.xml +#, fuzzy msgid "" "An array specifically designed to hold bytes. Optimized for memory usage, " "does not fragment the memory.\n" @@ -56186,7 +56198,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -56198,6 +56210,24 @@ msgid "" "print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n" "[/codeblock]" msgstr "" +"专门为存储字节设计的数组。针对内存使用进行了优化,不会产生内存碎片。\n" +"[b]注意:[/b]这个类型是按值传递的,不会按引用传递。也就是说,如果对某个类的 " +"[PoolByteArray] 类型的属性进行了[i]修改[/i],或者对 [Array] 或 [Dictionary] " +"中的 [PoolByteArray] 进行了修改,那么这些修改就会丢失:\n" +"[codeblock]\n" +"var array = [PoolByteArray()]\n" +"array[0].push_back(123)\n" +"print(array) # [[]](空 Array 中包含了空的 PoolByteArray)\n" +"[/codeblock]\n" +"整个 [PoolByteArray] 属性必须使用 [code]=[/code] 进行[i]重新赋值[/i],才会发" +"生变化:\n" +"[codeblock]\n" +"var array = [PoolByteArray()]\n" +"var pool_array = array[0]\n" +"pool_array.push_back(123)\n" +"array[0] = pool_array\n" +"print(array) # [[123]](Array 中包含了含有 1 个元素的 PoolByteArray)\n" +"[/codeblock]" #: doc/classes/PoolByteArray.xml msgid "" @@ -56362,11 +56392,11 @@ msgstr "" "负的索引都被认为是从数组的末端开始的。" #: doc/classes/PoolColorArray.xml -#, fuzzy msgid "A pooled array of [Color]s." msgstr "[Color] 池数组。" #: doc/classes/PoolColorArray.xml +#, fuzzy msgid "" "An array specifically designed to hold [Color]. Optimized for memory usage, " "does not fragment the memory.\n" @@ -56377,7 +56407,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -56390,6 +56420,25 @@ msgid "" "inside an Array)\n" "[/codeblock]" msgstr "" +"专门为存储 [Color] 设计的数组。针对内存使用进行了优化,不会产生内存碎片。\n" +"[b]注意:[/b]这个类型是按值传递的,不会按引用传递。也就是说,如果对某个类的 " +"[PoolColorArray] 类型的属性进行了[i]修改[/i],或者对 [Array] 或 [Dictionary] " +"中的 [PoolColorArray] 进行了修改,那么这些修改就会丢失:\n" +"[codeblock]\n" +"var array = [PoolColorArray()]\n" +"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" +"print(array) # [[]](空 Array 中包含了空的 PoolColorArray)\n" +"[/codeblock]\n" +"整个 [PoolColorArray] 属性必须使用 [code]=[/code] 进行[i]重新赋值[/i],才会发" +"生变化:\n" +"[codeblock]\n" +"var array = [PoolColorArray()]\n" +"var pool_array = array[0]\n" +"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n" +"array[0] = pool_array\n" +"print(array) # [[(0.1, 0.2, 0.3, 0.4)]](Array 中包含了含有 1 个元素的 " +"PoolColorArray)\n" +"[/codeblock]" #: doc/classes/PoolColorArray.xml msgid "" @@ -56436,7 +56485,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -56453,9 +56502,25 @@ msgid "" "around. In comparison, [int] uses signed 64-bit integers which can hold much " "larger values." msgstr "" -"专门用于保存整数值([int])的数组。对内存的使用进行了优化,不会使内存碎片" -"化。\n" -"[b]注意:[/b]这种类型是通过值传递的,而不是引用。\n" +"专门为存储整数([int])设计的数组。针对内存使用进行了优化,不会产生内存碎" +"片。\n" +"[b]注意:[/b]这个类型是按值传递的,不会按引用传递。也就是说,如果对某个类的 " +"[PoolIntArray] 类型的属性进行了[i]修改[/i],或者对 [Array] 或 [Dictionary] 中" +"的 [PoolIntArray] 进行了修改,那么这些修改就会丢失:\n" +"[codeblock]\n" +"var array = [PoolIntArray()]\n" +"array[0].push_back(1234)\n" +"print(array) # [[]](空 Array 中包含了空的 PoolIntArray)\n" +"[/codeblock]\n" +"整个 [PoolIntArray] 属性必须使用 [code]=[/code] 进行[i]重新赋值[/i],才会发生" +"变化:\n" +"[codeblock]\n" +"var array = [PoolIntArray()]\n" +"var pool_array = array[0]\n" +"pool_array.push_back(1234)\n" +"array[0] = pool_array\n" +"print(array) # [[1234]](Array 中包含了含有 1 个元素的 PoolIntArray)\n" +"[/codeblock]\n" "[b]注意:[/b]这个类型仅限于有符号的 32 位整数,这意味着它只能在 [code]" "[-2^31, 2^31 - 1][/code] 的区间取值,即 [code][-2147483648, 2147483647][/" "code]。超过这些界限就会被包起来。相比之下,[int] 使用有符号的 64 位整数,可以" @@ -56484,7 +56549,6 @@ msgid "Changes the int at the given index." msgstr "更改给定索引处的 int。" #: doc/classes/PoolRealArray.xml -#, fuzzy msgid "A pooled array of real numbers ([float])." msgstr "实数([float])池数组。" @@ -56500,7 +56564,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -56519,8 +56583,24 @@ msgid "" "store [float]s will use roughly 6 times more memory compared to a " "[PoolRealArray]." msgstr "" -"专门设计用于保存浮点值的数组。针对内存使用进行了优化,不会造成内存碎片。\n" -"[b]注意:[/b]这种类型是按值传递而不是按引用传递。\n" +"专门为存储浮点数设计的数组。针对内存使用进行了优化,不会产生内存碎片。\n" +"[b]注意:[/b]这个类型是按值传递的,不会按引用传递。也就是说,如果对某个类的 " +"[PoolRealArray] 类型的属性进行了[i]修改[/i],或者对 [Array] 或 [Dictionary] " +"中的 [PoolRealArray] 进行了修改,那么这些修改就会丢失:\n" +"[codeblock]\n" +"var array = [PoolIntArray()]\n" +"array[0].push_back(12.34)\n" +"print(array) # [[]](空 Array 中包含了空的 PoolRealArray)\n" +"[/codeblock]\n" +"整个 [PoolRealArray] 属性必须使用 [code]=[/code] 进行[i]重新赋值[/i],才会发" +"生变化:\n" +"[codeblock]\n" +"var array = [PoolRealArray()]\n" +"var pool_array = array[0]\n" +"pool_array.push_back(12.34)\n" +"array[0] = pool_array\n" +"print(array) # [[12.34]](Array 中包含了含有 1 个元素的 PoolRealArray)\n" +"[/codeblock]\n" "[b]注意:[/b]与 64 位原始 [float] 不同,存储在 [PoolRealArray] 中的数字是 32 " "位浮点数。这意味着与原始 [float] 相比,存储在 [PoolRealArray] 中的值具有较低" "的精度。如果您需要在数组中存储 64 位浮点数,请使用具有 [float] 元素的通用 " @@ -56542,11 +56622,11 @@ msgid "Changes the float at the given index." msgstr "更改给定索引处的浮点数。" #: doc/classes/PoolStringArray.xml -#, fuzzy msgid "A pooled array of [String]s." msgstr "[String] 池数组。" #: doc/classes/PoolStringArray.xml +#, fuzzy msgid "" "An array specifically designed to hold [String]s. Optimized for memory " "usage, does not fragment the memory.\n" @@ -56557,7 +56637,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -56569,6 +56649,24 @@ msgid "" "print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n" "[/codeblock]" msgstr "" +"专门为存储 [String] 设计的数组。针对内存使用进行了优化,不会产生内存碎片。\n" +"[b]注意:[/b]这个类型是按值传递的,不会按引用传递。也就是说,如果对某个类的 " +"[PoolStringArray] 类型的属性进行了[i]修改[/i],或者对 [Array] 或 " +"[Dictionary] 中的 [PoolStringArray] 进行了修改,那么这些修改就会丢失:\n" +"[codeblock]\n" +"var array = [PoolStringArray()]\n" +"array[0].push_back(\"hello\")\n" +"print(array) # [[]](空 Array 中包含了空的 PoolStringArray)\n" +"[/codeblock]\n" +"整个 [PoolStringArray] 属性必须使用 [code]=[/code] 进行[i]重新赋值[/i],才会" +"发生变化:\n" +"[codeblock]\n" +"var array = [PoolStringArray()]\n" +"var pool_array = array[0]\n" +"pool_array.push_back(\"hello\")\n" +"array[0] = pool_array\n" +"print(array) # [[hello]](Array 中包含了含有 1 个元素的 PoolStringArray)\n" +"[/codeblock]" #: doc/classes/PoolStringArray.xml msgid "" @@ -56597,11 +56695,11 @@ msgid "Changes the [String] at the given index." msgstr "更改给定索引处的[String]。" #: doc/classes/PoolVector2Array.xml -#, fuzzy msgid "A pooled array of [Vector2]s." msgstr "[Vector2] 池数组。" #: doc/classes/PoolVector2Array.xml +#, fuzzy msgid "" "An array specifically designed to hold [Vector2]. Optimized for memory " "usage, does not fragment the memory.\n" @@ -56612,7 +56710,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -56625,6 +56723,25 @@ msgid "" "Array)\n" "[/codeblock]" msgstr "" +"专门为存储 [Vector2] 设计的数组。针对内存使用进行了优化,不会产生内存碎片。\n" +"[b]注意:[/b]这个类型是按值传递的,不会按引用传递。也就是说,如果对某个类的 " +"[PoolVector2Array] 类型的属性进行了[i]修改[/i],或者对 [Array] 或 " +"[Dictionary] 中的 [PoolVector2Array] 进行了修改,那么这些修改就会丢失:\n" +"[codeblock]\n" +"var array = [PoolVector2Array()]\n" +"array[0].push_back(Vector2(12, 34))\n" +"print(array) # [[]](空 Array 中包含了空的 PoolVector2Array)\n" +"[/codeblock]\n" +"整个 [PoolVector2Array] 属性必须使用 [code]=[/code] 进行[i]重新赋值[/i],才会" +"发生变化:\n" +"[codeblock]\n" +"var array = [PoolVector2Array()]\n" +"var pool_array = array[0]\n" +"pool_array.push_back(Vector2(12, 34))\n" +"array[0] = pool_array\n" +"print(array) # [[(12, 34)]](Array 中包含了含有 1 个元素的 " +"PoolVector2Array)\n" +"[/codeblock]" #: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml @@ -56655,6 +56772,7 @@ msgid "A pooled array of [Vector3]." msgstr "[Vector3] 池数组。" #: doc/classes/PoolVector3Array.xml +#, fuzzy msgid "" "An array specifically designed to hold [Vector3]. Optimized for memory " "usage, does not fragment the memory.\n" @@ -56665,7 +56783,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -56678,6 +56796,25 @@ msgid "" "Array)\n" "[/codeblock]" msgstr "" +"专门为存储 [Vector3] 设计的数组。针对内存使用进行了优化,不会产生内存碎片。\n" +"[b]注意:[/b]这个类型是按值传递的,不会按引用传递。也就是说,如果对某个类的 " +"[PoolVector3Array] 类型的属性进行了[i]修改[/i],或者对 [Array] 或 " +"[Dictionary] 中的 [PoolVector3Array] 进行了修改,那么这些修改就会丢失:\n" +"[codeblock]\n" +"var array = [PoolVector3Array()]\n" +"array[0].push_back(Vector3(12, 34, 56))\n" +"print(array) # [[]](空 Array 中包含了空的 PoolVector3Array)\n" +"[/codeblock]\n" +"整个 [PoolVector3Array] 属性必须使用 [code]=[/code] 进行[i]重新赋值[/i],才会" +"发生变化:\n" +"[codeblock]\n" +"var array = [PoolVector3Array()]\n" +"var pool_array = array[0]\n" +"pool_array.push_back(Vector3(12, 34, 56))\n" +"array[0] = pool_array\n" +"print(array) # [[(12, 34, 56)]](Array 中包含了含有 1 个元素的 " +"PoolVector3Array)\n" +"[/codeblock]" #: doc/classes/PoolVector3Array.xml msgid "" @@ -62390,10 +62527,12 @@ msgid "Abstract base class for range-based controls." msgstr "基于范围的控件的抽象基类。" #: doc/classes/Range.xml +#, fuzzy msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" "Range是一个用于[Control]节点的基类,它在[i]最小值[/i]和[i]最大值[/i]之间改变" "一个浮点[i]值[/i],用于[i]步进[/i]和[i]页面[/i],例如[ScrollBar]。" @@ -64947,39 +65086,39 @@ msgstr "锁定指定的线性或旋转轴。" #: doc/classes/RigidBody.xml #, fuzzy msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" -"实体的线性阻尼。不能小于-1.0。如果这个值与-1.0不同,任何从世界或区域派生的线" -"性阻尼将被覆盖。\n" -"关于阻尼的更多细节,请参阅[member ProjectSettings.physics/3d/" -"default_linear_damp]。" +"对 RigidBody 的旋转力进行阻尼运算。如果这个值与 -1.0 不同,将会追加到任何从世" +"界或区域派生的线性阻尼中。\n" +"关于阻尼的更多细节,请参阅 [member ProjectSettings.physics/3d/" +"default_angular_damp]。" #: doc/classes/RigidBody.xml msgid "Lock the body's rotation in the X axis." -msgstr "锁定实体在X轴上的旋转。" +msgstr "锁定实体在 X 轴上的旋转。" #: doc/classes/RigidBody.xml msgid "Lock the body's rotation in the Y axis." -msgstr "锁定实体在Y轴上的旋转。" +msgstr "锁定实体在 Y 轴上的旋转。" #: doc/classes/RigidBody.xml msgid "Lock the body's rotation in the Z axis." -msgstr "锁定实体在Z轴上的旋转。" +msgstr "锁定实体在 Z 轴上的旋转。" #: doc/classes/RigidBody.xml msgid "Lock the body's movement in the X axis." -msgstr "锁定实体在X轴上的移动。" +msgstr "锁定实体在 X 轴上的移动。" #: doc/classes/RigidBody.xml msgid "Lock the body's movement in the Y axis." -msgstr "锁定实体在Y轴上的移动。" +msgstr "锁定实体在 Y 轴上的移动。" #: doc/classes/RigidBody.xml msgid "Lock the body's movement in the Z axis." -msgstr "锁定实体在Z轴上的移动。" +msgstr "锁定实体在 Z 轴上的移动。" #: doc/classes/RigidBody.xml doc/classes/RigidBody2D.xml #: doc/classes/StaticBody.xml doc/classes/StaticBody2D.xml @@ -65061,7 +65200,7 @@ msgid "" "Deprecated, use [member PhysicsMaterial.friction] instead via [member " "physics_material_override]." msgstr "" -"实体的摩擦力,从 0(无摩擦)到 1(最大摩擦)。\n" +"该实体的摩擦力,从 0(无摩擦)到 1(最大摩擦)。\n" "已废弃,请通过 [member physics_material_override] 使用 [member " "PhysicsMaterial.friction] 代替。" @@ -65072,12 +65211,11 @@ msgid "" "example, a value of 1 will be normal gravity, 2 will apply double gravity, " "and 0.5 will apply half gravity to this object." msgstr "" -"这与在[b]项目 > 项目设置 > Physics > 3d[/b] 中找到的全局 3D 重力设置相乘,产" -"生 RigidBody 的重力。例如,1 的值将是正常的重力,2 将应用双倍的重力,0.5 将对" -"这个物体应用一半的重力。" +"这与在[b]项目 > 项目设置 > 物理 > 3D[/b] 中找到的全局 3D 重力设置相乘,产生 " +"RigidBody 的重力。例如,1 的值将是正常的重力,2 将应用双倍的重力,0.5 将对这" +"个物体应用一半的重力。" #: doc/classes/RigidBody.xml -#, fuzzy msgid "" "The body's linear damp. Cannot be less than -1.0. If this value is different " "from -1.0 it will be added to any linear damp derived from the world or " @@ -65085,9 +65223,9 @@ msgid "" "See [member ProjectSettings.physics/3d/default_linear_damp] for more details " "about damping." msgstr "" -"实体的线性阻尼。不能小于-1.0。如果这个值与-1.0不同,任何从世界或区域派生的线" -"性阻尼将被覆盖。\n" -"关于阻尼的更多细节,请参阅[member ProjectSettings.physics/3d/" +"该实体的线性阻尼。不能小于 -1.0。如果这个值与 -1.0 不同,将会追加到任何从世界" +"或区域派生的线性阻尼中。\n" +"关于阻尼的更多细节,请参阅 [member ProjectSettings.physics/3d/" "default_linear_damp]。" #: doc/classes/RigidBody.xml @@ -65385,7 +65523,6 @@ msgstr "" "话)。" #: doc/classes/RigidBody2D.xml -#, fuzzy msgid "" "Damps the body's [member angular_velocity]. If [code]-1[/code], the body " "will use the [b]Default Angular Damp[/b] defined in [b]Project > Project " @@ -65394,8 +65531,9 @@ msgid "" "See [member ProjectSettings.physics/2d/default_angular_damp] for more " "details about damping." msgstr "" -"对物体的 [member angular_velocity] 进行阻尼运算。如果为 [code]-1[/code],物体" -"将使用[b]项目 > 项目设置 > 物理 > 2D[/b] 中定义的[b]默认角度阻尼[/b]。\n" +"对该实体的 [member angular_velocity] 进行阻尼运算。如果为 [code]-1[/code],物" +"体将使用[b]项目 > 项目设置 > 物理 > 2D[/b] 中定义的[b]默认角度阻尼[/b]。如果" +"大于 [code]-1[/code],会加入到项目默认值之上。\n" "有关阻尼的更多详细信息,请参阅 [member ProjectSettings.physics/2d/" "default_angular_damp]。" @@ -65494,12 +65632,11 @@ msgid "" "this function allows you to set a custom value. Set 0 inertia to return to " "automatically computing it." msgstr "" -"物体的惯性力矩。这就像质量,但对于旋转来说:它决定了旋转物体需要多大的力矩。" -"惯性力矩通常是由质量和形状自动计算出来的,但是这个函数允许你设置一个自定义" -"值。设置0惯性会切换回自动计算。" +"该实体的惯性力矩。类似于质量,但是针对旋转的:它决定了旋转物体需要多大的力" +"矩。惯性力矩通常是由质量和形状自动计算出来的,但是这个函数允许你设置一个自定" +"义值。设置 0 惯性会切换回自动计算。" #: doc/classes/RigidBody2D.xml -#, fuzzy msgid "" "Damps the body's [member linear_velocity]. If [code]-1[/code], the body will " "use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > " @@ -65508,9 +65645,9 @@ msgid "" "See [member ProjectSettings.physics/2d/default_linear_damp] for more details " "about damping." msgstr "" -"对物体的[member linear_velocity]进行阻尼运算。如果[code]-1[/code],物体将使用" -"[b]项目 > 项目设置 > Physics > 2d[/b] 中的 [b]Default Linear Damp[/b](默认线" -"性阻尼)。\n" +"对该实体的 [member linear_velocity] 进行阻尼运算。如果为 [code]-1[/code],物" +"体将使用[b]项目 > 项目设置 > 物理 > 2D[/b] 中的[b]默认线性阻尼[/b]。如果大于 " +"[code]-1[/code],会加入到项目默认值之上。\n" "有关阻尼的更多详细信息,请参阅 [member ProjectSettings.physics/2d/" "default_linear_damp]。" @@ -65521,21 +65658,21 @@ msgid "" "thread and runs at a different granularity. Use [method _integrate_forces] " "as your process loop for precise control of the body state." msgstr "" -"物体的线速度,单位为像素每秒。可以偶尔使用,但是[b]不要每一帧都设置它[/b],因" -"为物理可能在另一个线程中运行,并且以不同的间隔。使用 [method " +"该实体的线速度,单位为像素每秒。可以偶尔使用,但是[b]不要每一帧都设置它[/b]," +"因为物理可能在另一个线程中运行,并且以不同的间隔。使用 [method " "_integrate_forces] 作为你的进程循环,以精确控制物体状态。" #: doc/classes/RigidBody2D.xml msgid "The body's mode. See [enum Mode] for possible values." -msgstr "物体的模式。可能的值见[enum Mode]。" +msgstr "该实体的模式。可能的取值见 [enum Mode]。" #: doc/classes/RigidBody2D.xml msgid "" "The body's weight based on its mass and the [b]Default Gravity[/b] value in " "[b]Project > Project Settings > Physics > 2d[/b]." msgstr "" -"物体的重量基于其质量和[b]项目 > 项目设置 > Physics > 2d[/b] 中的 [b]Default " -"Gravity[/b](默认重力)值。" +"该实体的重量,基于其质量和[b]项目 > 项目设置 > 物理 > 2D[/b] 中的[b]默认重力" +"[/b]值。" #: doc/classes/RigidBody2D.xml msgid "" @@ -66995,6 +67132,7 @@ msgid "One-shot timer." msgstr "一次性定时器。" #: doc/classes/SceneTreeTimer.xml +#, fuzzy msgid "" "A one-shot timer managed by the scene tree, which emits [signal timeout] on " "completion. See also [method SceneTree.create_timer].\n" @@ -67006,7 +67144,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" "由场景树管理的一次性定时器,它在完成时发[signal timeout] 信号。请参阅 " "[method SceneTree.create_timer]。\n" @@ -79636,14 +79775,13 @@ msgid "Stops animation and removes all tweens." msgstr "停止动画,并删除所有补间。" #: doc/classes/Tween.xml -#, fuzzy msgid "" "Resets a tween to its initial value (the one given, not the one before the " "tween), given its object and property/method pair. By default, all tweens " "are reset, unless [code]key[/code] is specified." msgstr "" "将补间重置到它的初始值,即给定的值,而不是补间之前的值,指定其对象和属性或方" -"法的对。默认情况下,除非指定了[code]key[/code],否则所有的补间都被移除。" +"法的对。默认情况下,除非指定了[code]key[/code],否则所有的补间都会被重置。" #: doc/classes/Tween.xml msgid "" @@ -82286,9 +82424,10 @@ msgstr "" "是针对非常高端的系统,否则数值为4是最好的。" #: doc/classes/Viewport.xml +#, fuzzy msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" "如果为 [code]true[/code],该视窗将使用 [code]world[/code] 属性中定义的 " "[World]。" @@ -82383,13 +82522,13 @@ msgstr "" #: doc/classes/Viewport.xml msgid "If [code]true[/code], the size override affects stretch as well." -msgstr "如果[code]true[/code],尺寸重写也会影响拉伸。" +msgstr "如果为 [code]true[/code],尺寸重写也会影响拉伸。" #: doc/classes/Viewport.xml msgid "" "If [code]true[/code], the viewport should render its background as " "transparent." -msgstr "如果 [code]true[/code],视窗应使其背景渲染为透明。" +msgstr "如果为 [code]true[/code],该视窗应使其背景渲染为透明。" #: doc/classes/Viewport.xml msgid "The rendering mode of viewport." @@ -82415,11 +82554,11 @@ msgstr "" #: doc/classes/Viewport.xml msgid "The custom [World] which can be used as 3D environment source." -msgstr "自定义的[World],可以作为3D环境源。" +msgstr "自定义的 [World],可以作为 3D 环境源。" #: doc/classes/Viewport.xml msgid "The custom [World2D] which can be used as 2D environment source." -msgstr "自定义的[World2D],可以作为2D环境源。" +msgstr "自定义的 [World2D],可以作为 2D 环境源。" #: doc/classes/Viewport.xml msgid "Emitted when a Control node grabs keyboard focus." @@ -86399,11 +86538,10 @@ msgid "Returns the value of a certain material's parameter." msgstr "返回特定材质的参数值。" #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Returns the default value for the param if available. Returns [code]null[/" "code] otherwise." -msgstr "如果可用,返回参数的默认值。否则返回一个空的 [Variant]。" +msgstr "如果可用,返回参数的默认值。否则返回 [code]null[/code]。" #: doc/classes/VisualServer.xml msgid "" @@ -87368,6 +87506,7 @@ msgid "Sets a viewport's canvas." msgstr "设置视窗的画布。" #: doc/classes/VisualServer.xml +#, fuzzy msgid "" "Copies viewport to a region of the screen specified by [code]rect[/code]. If " "[member Viewport.render_direct_to_screen] is [code]true[/code], then " @@ -87385,7 +87524,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" "将视窗复制到屏幕上由[code]rect[/code]指定的区域。如果[member Viewport." @@ -92408,7 +92547,6 @@ msgid "An X509 certificate (e.g. for SSL)." msgstr "X509 证书(例如用于 SSL)。" #: doc/classes/X509Certificate.xml -#, fuzzy msgid "" "The X509Certificate class represents an X509 certificate. Certificates can " "be loaded and saved like any other [Resource].\n" @@ -92421,8 +92559,7 @@ msgstr "" "加载和保存。\n" "它们可以作为 [method StreamPeerSSL.accept_stream] 中的服务器证书,与适当的 " "[CryptoKey] 一起使用,并指定通过 [method StreamPeerSSL.connect_to_stream] 连" -"接到 SSL 服务器时应该接受的唯一证书。\n" -"[b]注意:[/b]在 HTML5 导出中不可用。" +"接到 SSL 服务器时应该接受的唯一证书。" #: doc/classes/X509Certificate.xml msgid "Loads a certificate from [code]path[/code] (\"*.crt\" file)." diff --git a/doc/translations/zh_TW.po b/doc/translations/zh_TW.po index 82786a4963..50436013ff 100644 --- a/doc/translations/zh_TW.po +++ b/doc/translations/zh_TW.po @@ -12479,7 +12479,7 @@ msgstr "" #: doc/classes/CanvasItem.xml msgid "" -"Draws a colored, unfilled circle. See also [method draw_arc], [method " +"Draws a colored, filled circle. See also [method draw_arc], [method " "draw_polyline] and [method draw_polygon].\n" "[b]Note:[/b] Built-in antialiasing is not provided for [method draw_circle]. " "As a workaround, install the [url=https://github.com/godot-extended-" @@ -14205,7 +14205,7 @@ msgid "" "Constructs a color from a 32-bit integer in RGBA format (each byte " "represents a color channel).\n" "[codeblock]\n" -"var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" +"var color = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07)\n" "[/codeblock]" msgstr "" @@ -14243,9 +14243,9 @@ msgstr "" msgid "" "Returns the most contrasting color.\n" "[codeblock]\n" -"var c = Color(0.3, 0.4, 0.9)\n" -"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, " -"255)\n" +"var color = Color(0.3, 0.4, 0.9)\n" +"var contrasted_color = color.contrasted() # Equivalent to RGBA(204, 229, " +"102, 255)\n" "[/codeblock]" msgstr "" @@ -14264,8 +14264,8 @@ msgid "" "Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and " "[code]v[/code] are values between 0 and 1.\n" "[codeblock]\n" -"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, " -"79, 0.8) or Color8(100, 151, 201, 0.8)\n" +"var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, " +"50, 79, 0.8) or Color8(100, 151, 201, 0.8)\n" "[/codeblock]" msgstr "" @@ -14281,8 +14281,8 @@ msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0.2, 0.45, 0.82)\n" -"var gray = c.gray() # A value of 0.466667\n" +"var color = Color(0.2, 0.45, 0.82)\n" +"var gray = color.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" @@ -14373,9 +14373,9 @@ msgid "" "Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from " "the hexadecimal string.\n" "[codeblock]\n" -"var c = Color(1, 1, 1, 0.5)\n" -"var s1 = c.to_html() # Returns \"7fffffff\"\n" -"var s2 = c.to_html(false) # Returns \"ffffff\"\n" +"var color = Color(1, 1, 1, 0.5)\n" +"var s1 = color.to_html() # Returns \"7fffffff\"\n" +"var s2 = color.to_html(false) # Returns \"ffffff\"\n" "[/codeblock]" msgstr "" @@ -21443,7 +21443,7 @@ msgstr "" #: doc/classes/EditorPlugin.xml msgid "" -"Gets the Editor's dialogue used for making scripts.\n" +"Gets the Editor's dialog used for making scripts.\n" "[b]Note:[/b] Users can configure it before use.\n" "[b]Warning:[/b] Removing and freeing this node will render a part of the " "editor useless and may cause a crash." @@ -23757,11 +23757,11 @@ msgid "Low quality for the screen-space ambient occlusion effect (fastest)." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect." +msgid "Medium quality for the screen-space ambient occlusion effect." msgstr "" #: doc/classes/Environment.xml -msgid "Low quality for the screen-space ambient occlusion effect (slowest)." +msgid "High quality for the screen-space ambient occlusion effect (slowest)." msgstr "" #: doc/classes/Expression.xml @@ -35668,11 +35668,15 @@ msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation polygons. " -"Together, they define the navigable areas in the 2D world. For two regions " -"to be connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"Together, they define the navigable areas in the 2D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -36627,11 +36631,15 @@ msgid "" "NavigationServer is the server responsible for all 3D navigation. It handles " "several objects, namely maps, regions and agents.\n" "Maps are made up of regions, which are made of navigation meshes. Together, " -"they define the navigable areas in the 3D world. For two regions to be " -"connected to each other, they must share a similar edge. An edge is " -"considered connected to another if both of its two vertices are at a " -"distance less than [member Navigation.edge_connection_margin] to the " -"respective other edge's vertex.\n" +"they define the navigable areas in the 3D world.\n" +"[b]Note:[/b] Most NavigationServer changes take effect after the next " +"physics frame and not immediately. This includes all changes made to maps, " +"regions or agents by navigation related Nodes in the SceneTree or made " +"through scripts.\n" +"For two regions to be connected to each other, they must share a similar " +"edge. An edge is considered connected to another if both of its two vertices " +"are at a distance less than [member Navigation.edge_connection_margin] to " +"the respective other edge's vertex.\n" "To use the collision avoidance system, you may use agents. You can set an " "agent's target velocity, then the servers will emit a callback with a " "modified velocity.\n" @@ -38580,7 +38588,7 @@ msgstr "" #: doc/classes/NodePath.xml msgid "" "Gets the node name indicated by [code]idx[/code] (0 to [method " -"get_name_count]).\n" +"get_name_count] - 1).\n" "[codeblock]\n" "var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n" "print(node_path.get_name(0)) # Path2D\n" @@ -40741,9 +40749,9 @@ msgid "" "web browser on the official Godot website.\n" "- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the " "default email client with the \"To\" field set to [code]example@example.com[/" -"code]. See [url=https://blog.escapecreative.com/customizing-mailto-" -"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields " -"that can be added.\n" +"code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The " +"[code]mailto[/code] URL scheme[/url] for a list of fields that can be " +"added.\n" "Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] " "or [code]user://[/code] path into a system path for use with this method.\n" "[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS " @@ -44871,7 +44879,7 @@ msgid "" "[codeblock]\n" "var array = [PoolByteArray()]\n" "array[0].push_back(123)\n" -"print(array) # [[]] (empty PoolByteArray within an empty Array)\n" +"print(array) # [[]] (empty PoolByteArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45025,7 +45033,7 @@ msgid "" "[codeblock]\n" "var array = [PoolColorArray()]\n" "array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n" -"print(array) # [[]] (empty PoolColorArray within an empty Array)\n" +"print(array) # [[]] (empty PoolColorArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45080,7 +45088,7 @@ msgid "" "[codeblock]\n" "var array = [PoolIntArray()]\n" "array[0].push_back(1234)\n" -"print(array) # [[]] (empty PoolIntArray within an empty Array)\n" +"print(array) # [[]] (empty PoolIntArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45133,7 +45141,7 @@ msgid "" "[codeblock]\n" "var array = [PoolRealArray()]\n" "array[0].push_back(12.34)\n" -"print(array) # [[]] (empty PoolRealArray within an empty Array)\n" +"print(array) # [[]] (empty PoolRealArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with " "[code]=[/code] for it to be changed:\n" @@ -45182,7 +45190,7 @@ msgid "" "[codeblock]\n" "var array = [PoolStringArray()]\n" "array[0].push_back(\"hello\")\n" -"print(array) # [[]] (empty PoolStringArray within an empty Array)\n" +"print(array) # [[]] (empty PoolStringArray within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45234,7 +45242,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector2Array()]\n" "array[0].push_back(Vector2(12, 34))\n" -"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector2Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -45286,7 +45294,7 @@ msgid "" "[codeblock]\n" "var array = [PoolVector3Array()]\n" "array[0].push_back(Vector3(12, 34, 56))\n" -"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n" +"print(array) # [[]] (empty PoolVector3Array within an Array)\n" "[/codeblock]\n" "Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] " "with [code]=[/code] for it to be changed:\n" @@ -49724,8 +49732,9 @@ msgstr "" #: doc/classes/Range.xml msgid "" "Range is a base class for [Control] nodes that change a floating-point " -"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/" -"i] and [i]page[/i], for example a [ScrollBar]." +"[member value] between a [member min_value] and [member max_value], using a " +"configured [member step] and [member page] size. See e.g. [ScrollBar] and " +"[Slider] for examples of higher level nodes using Range." msgstr "" #: doc/classes/Range.xml @@ -51729,8 +51738,8 @@ msgstr "" #: doc/classes/RigidBody.xml msgid "" -"Damps RigidBody's rotational forces. If this value is different from -1.0 it " -"will be added to any linear damp derived from the world or areas.\n" +"Damps the body's rotational forces. If this value is different from -1.0 it " +"will be added to any angular damp derived from the world or areas.\n" "See [member ProjectSettings.physics/3d/default_angular_damp] for more " "details about damping." msgstr "" @@ -53257,7 +53266,8 @@ msgid "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"Timer ended.\")\n" "[/codeblock]\n" -"The timer will be automatically freed after its time elapses." +"The timer will be automatically freed after its time elapses, so be aware " +"that any reference you might have kept to it will become invalid." msgstr "" #: doc/classes/SceneTreeTimer.xml @@ -65580,8 +65590,8 @@ msgstr "" #: doc/classes/Viewport.xml msgid "" -"If [code]true[/code], the viewport will use [World] defined in [code]world[/" -"code] property." +"If [code]true[/code], the viewport will use a unique copy of the [World] " +"defined in [member world]." msgstr "" #: doc/classes/Viewport.xml @@ -69958,7 +69968,7 @@ msgid "" "[/codeblock]\n" "Using this can result in significant optimization, especially on lower-end " "devices. However, it comes at the cost of having to manage your viewports " -"manually. For a further optimization see, [method " +"manually. For further optimization, see [method " "viewport_set_render_direct_to_screen]." msgstr "" diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index e01e6e1811..d81d629780 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -2619,34 +2619,33 @@ String AnimationTrackEdit::get_tooltip(const Point2 &p_pos) const { } if (key_idx != -1) { - String text = TTR("Time (s): ") + rtos(animation->track_get_key_time(track, key_idx)) + "\n"; + String text = TTR("Time (s):") + " " + rtos(animation->track_get_key_time(track, key_idx)) + "\n"; switch (animation->track_get_type(track)) { case Animation::TYPE_POSITION_3D: { Vector3 t = animation->track_get_key_value(track, key_idx); - text += "Position: " + String(t) + "\n"; + text += TTR("Position:") + " " + String(t) + "\n"; } break; case Animation::TYPE_ROTATION_3D: { Quaternion t = animation->track_get_key_value(track, key_idx); - text += "Rotation: " + String(t) + "\n"; + text += TTR("Rotation:") + " " + String(t) + "\n"; } break; case Animation::TYPE_SCALE_3D: { Vector3 t = animation->track_get_key_value(track, key_idx); - text += "Scale: " + String(t) + "\n"; + text += TTR("Scale:") + " " + String(t) + "\n"; } break; case Animation::TYPE_BLEND_SHAPE: { float t = animation->track_get_key_value(track, key_idx); - text += "Blend Shape: " + itos(t) + "\n"; + text += TTR("Blend Shape:") + " " + itos(t) + "\n"; } break; case Animation::TYPE_VALUE: { const Variant &v = animation->track_get_key_value(track, key_idx); - text += "Type: " + Variant::get_type_name(v.get_type()) + "\n"; + text += TTR("Type:") + " " + Variant::get_type_name(v.get_type()) + "\n"; Variant::Type valid_type = Variant::NIL; + text += TTR("Value:") + " " + String(v); if (!_is_value_key_valid(v, valid_type)) { - text += "Value: " + String(v) + " (Invalid, expected type: " + Variant::get_type_name(valid_type) + ")\n"; - } else { - text += "Value: " + String(v) + "\n"; + text += " " + vformat(TTR("(Invalid, expected type: %s)"), Variant::get_type_name(valid_type)); } - text += "Easing: " + rtos(animation->track_get_key_transition(track, key_idx)); + text += "\n" + TTR("Easing:") + " " + rtos(animation->track_get_key_transition(track, key_idx)); } break; case Animation::TYPE_METHOD: { @@ -2670,22 +2669,20 @@ String AnimationTrackEdit::get_tooltip(const Point2 &p_pos) const { } break; case Animation::TYPE_BEZIER: { float h = animation->bezier_track_get_key_value(track, key_idx); - text += "Value: " + rtos(h) + "\n"; + text += TTR("Value:") + " " + rtos(h) + "\n"; Vector2 ih = animation->bezier_track_get_key_in_handle(track, key_idx); - text += "In-Handle: " + ih + "\n"; + text += TTR("In-Handle:") + " " + ih + "\n"; Vector2 oh = animation->bezier_track_get_key_out_handle(track, key_idx); - text += "Out-Handle: " + oh + "\n"; + text += TTR("Out-Handle:") + " " + oh + "\n"; int hm = animation->bezier_track_get_key_handle_mode(track, key_idx); - text += "Handle mode: "; switch (hm) { case Animation::HANDLE_MODE_FREE: { - text += "Free"; + text += TTR("Handle mode: Free\n"); } break; case Animation::HANDLE_MODE_BALANCED: { - text += "Balanced"; + text += TTR("Handle mode: Balanced\n"); } break; } - text += "\n"; } break; case Animation::TYPE_AUDIO: { String stream_name = "null"; @@ -2700,15 +2697,15 @@ String AnimationTrackEdit::get_tooltip(const Point2 &p_pos) const { } } - text += "Stream: " + stream_name + "\n"; + text += TTR("Stream:") + " " + stream_name + "\n"; float so = animation->audio_track_get_key_start_offset(track, key_idx); - text += "Start (s): " + rtos(so) + "\n"; + text += TTR("Start (s):") + " " + rtos(so) + "\n"; float eo = animation->audio_track_get_key_end_offset(track, key_idx); - text += "End (s): " + rtos(eo) + "\n"; + text += TTR("End (s):") + " " + rtos(eo) + "\n"; } break; case Animation::TYPE_ANIMATION: { String name = animation->animation_track_get_key_animation(track, key_idx); - text += "Animation Clip: " + name + "\n"; + text += TTR("Animation Clip:") + " " + name + "\n"; } break; } return text; @@ -5073,7 +5070,7 @@ void AnimationTrackEditor::_add_method_key(const String &p_method) { } } - EditorNode::get_singleton()->show_warning(TTR("Method not found in object: ") + p_method); + EditorNode::get_singleton()->show_warning(TTR("Method not found in object:") + " " + p_method); } void AnimationTrackEditor::_key_selected(int p_key, bool p_single, int p_track) { diff --git a/editor/debugger/editor_debugger_inspector.cpp b/editor/debugger/editor_debugger_inspector.cpp index c5093494c6..0e3d424a4b 100644 --- a/editor/debugger/editor_debugger_inspector.cpp +++ b/editor/debugger/editor_debugger_inspector.cpp @@ -68,7 +68,7 @@ void EditorDebuggerRemoteObject::_get_property_list(List<PropertyInfo> *p_list) String EditorDebuggerRemoteObject::get_title() { if (remote_object_id.is_valid()) { - return TTR("Remote ") + String(type_name) + ": " + itos(remote_object_id); + return vformat(TTR("Remote %s:"), String(type_name)) + " " + itos(remote_object_id); } else { return "<null>"; } diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp index 8cb984af1b..9184846408 100644 --- a/editor/debugger/script_editor_debugger.cpp +++ b/editor/debugger/script_editor_debugger.cpp @@ -1486,7 +1486,7 @@ void ScriptEditorDebugger::_breakpoints_item_rmb_selected(const Vector2 &p_pos, breakpoints_menu->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete Breakpoint"), ACTION_DELETE_BREAKPOINT); file = selected->get_parent()->get_text(0); } - breakpoints_menu->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete All Breakpoints in: ") + file, ACTION_DELETE_BREAKPOINTS_IN_FILE); + breakpoints_menu->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete All Breakpoints in:") + " " + file, ACTION_DELETE_BREAKPOINTS_IN_FILE); breakpoints_menu->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete All Breakpoints"), ACTION_DELETE_ALL_BREAKPOINTS); breakpoints_menu->set_position(breakpoints_tree->get_global_position() + p_pos); diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index 083f7cdc6c..89dc106717 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -1215,7 +1215,7 @@ void EditorAudioBuses::_load_default_layout() { } edited_path = layout_path; - file->set_text(String(TTR("Layout")) + ": " + layout_path.get_file()); + file->set_text(String(TTR("Layout:")) + " " + layout_path.get_file()); AudioServer::get_singleton()->set_bus_layout(state); _update_buses(); EditorNode::get_singleton()->get_undo_redo()->clear_history(); @@ -1231,7 +1231,7 @@ void EditorAudioBuses::_file_dialog_callback(const String &p_string) { } edited_path = p_string; - file->set_text(String(TTR("Layout")) + ": " + p_string.get_file()); + file->set_text(String(TTR("Layout:")) + " " + p_string.get_file()); AudioServer::get_singleton()->set_bus_layout(state); _update_buses(); EditorNode::get_singleton()->get_undo_redo()->clear_history(); @@ -1252,7 +1252,7 @@ void EditorAudioBuses::_file_dialog_callback(const String &p_string) { } edited_path = p_string; - file->set_text(String(TTR("Layout")) + ": " + p_string.get_file()); + file->set_text(String(TTR("Layout:")) + " " + p_string.get_file()); _update_buses(); EditorNode::get_singleton()->get_undo_redo()->clear_history(); call_deferred(SNAME("_select_layout")); @@ -1272,7 +1272,7 @@ EditorAudioBuses::EditorAudioBuses() { file = memnew(Label); String layout_path = ProjectSettings::get_singleton()->get("audio/buses/default_bus_layout"); - file->set_text(String(TTR("Layout")) + ": " + layout_path.get_file()); + file->set_text(String(TTR("Layout:")) + " " + layout_path.get_file()); file->set_clip_text(true); file->set_h_size_flags(SIZE_EXPAND_FILL); top_hb->add_child(file); diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp index cdbe2fa1d3..b3a1f35218 100644 --- a/editor/editor_properties_array_dict.cpp +++ b/editor/editor_properties_array_dict.cpp @@ -249,7 +249,7 @@ void EditorPropertyArray::update_property() { HBoxContainer *hbox = memnew(HBoxContainer); vbox->add_child(hbox); - Label *label = memnew(Label(TTR("Size: "))); + Label *label = memnew(Label(TTR("Size:"))); label->set_h_size_flags(SIZE_EXPAND_FILL); hbox->add_child(label); diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index e682db69d1..db9193db06 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -723,6 +723,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { /* Extra config */ + // TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "project_manager/sorting_order", 0, "Last Edited,Name,Path") if (p_extra_config.is_valid()) { diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp index d60e336f0f..e1c9689f73 100644 --- a/editor/find_in_files.cpp +++ b/editor/find_in_files.cpp @@ -566,7 +566,7 @@ FindInFilesPanel::FindInFilesPanel() { HBoxContainer *hbc = memnew(HBoxContainer); Label *find_label = memnew(Label); - find_label->set_text(TTR("Find: ")); + find_label->set_text(TTR("Find:")); hbc->add_child(find_label); _search_text_label = memnew(Label); @@ -614,7 +614,7 @@ FindInFilesPanel::FindInFilesPanel() { _replace_container = memnew(HBoxContainer); Label *replace_label = memnew(Label); - replace_label->set_text(TTR("Replace: ")); + replace_label->set_text(TTR("Replace:")); _replace_container->add_child(replace_label); _replace_line_edit = memnew(LineEdit); diff --git a/editor/import/dynamic_font_import_settings.cpp b/editor/import/dynamic_font_import_settings.cpp index 97892e47d4..b361dcd036 100644 --- a/editor/import/dynamic_font_import_settings.cpp +++ b/editor/import/dynamic_font_import_settings.cpp @@ -625,7 +625,7 @@ void DynamicFontImportSettings::_change_text_opts() { void DynamicFontImportSettings::_glyph_clear() { selected_glyphs.clear(); - label_glyphs->set_text(TTR("Preloaded glyphs: ") + itos(selected_glyphs.size())); + label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(selected_glyphs.size())); _range_selected(); } @@ -654,7 +654,7 @@ void DynamicFontImportSettings::_glyph_text_selected() { } } TS->free_rid(text_rid); - label_glyphs->set_text(TTR("Preloaded glyphs: ") + itos(selected_glyphs.size())); + label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(selected_glyphs.size())); } _range_selected(); } @@ -681,7 +681,7 @@ void DynamicFontImportSettings::_glyph_selected() { item->clear_custom_bg_color(glyph_table->get_selected_column()); } } - label_glyphs->set_text(TTR("Preloaded glyphs: ") + itos(selected_glyphs.size())); + label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(selected_glyphs.size())); item = glyph_tree->get_selected(); ERR_FAIL_NULL(item); @@ -769,7 +769,7 @@ void DynamicFontImportSettings::_edit_range(int32_t p_start, int32_t p_end) { col = 0; } } - label_glyphs->set_text(TTR("Preloaded glyphs: ") + itos(selected_glyphs.size())); + label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(selected_glyphs.size())); } bool DynamicFontImportSettings::_char_update(int32_t p_char) { @@ -1292,7 +1292,7 @@ void DynamicFontImportSettings::open_settings(const String &p_path) { } } } - label_glyphs->set_text(TTR("Preloaded glyphs: ") + itos(selected_glyphs.size())); + label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(selected_glyphs.size())); import_settings_data->options = options_general; inspector_general->edit(import_settings_data.ptr()); @@ -1556,7 +1556,7 @@ DynamicFontImportSettings::DynamicFontImportSettings() { label_glyphs = memnew(Label); text_hb->add_child(label_glyphs); - label_glyphs->set_text(TTR("Preloaded glyphs: ") + itos(0)); + label_glyphs->set_text(TTR("Preloaded glyphs:") + " " + itos(0)); label_glyphs->set_custom_minimum_size(Size2(50 * EDSCALE, 0)); Button *btn_fill = memnew(Button); diff --git a/editor/import/resource_importer_imagefont.cpp b/editor/import/resource_importer_imagefont.cpp index bbcd336575..30c349d0f2 100644 --- a/editor/import/resource_importer_imagefont.cpp +++ b/editor/import/resource_importer_imagefont.cpp @@ -107,7 +107,7 @@ Error ResourceImporterImageFont::import(const String &p_source_file, const Strin Ref<Image> img; img.instantiate(); Error err = ImageLoader::load_image(p_source_file, img); - ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_CANT_READ, TTR("Can't load font texture: ") + "\"" + p_source_file + "\"."); + ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_CANT_READ, TTR("Can't load font texture:") + " \"" + p_source_file + "\"."); font->set_texture_image(0, Vector2i(base_size, 0), 0, img); int count = columns * rows; diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp index d9ff4f79de..99d1658405 100644 --- a/editor/import/scene_import_settings.cpp +++ b/editor/import/scene_import_settings.cpp @@ -1354,7 +1354,7 @@ SceneImportSettings::SceneImportSettings() { HBoxContainer *extension_hb = memnew(HBoxContainer); save_path->get_vbox()->add_child(extension_hb); extension_hb->add_spacer(); - extension_hb->add_child(memnew(Label(TTR("Save Extension: ")))); + extension_hb->add_child(memnew(Label(TTR("Save Extension:")))); external_extension_type = memnew(OptionButton); extension_hb->add_child(external_extension_type); external_extension_type->add_item(TTR("Text: *.tres")); diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 765d963846..32c7a5db4d 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -1639,8 +1639,10 @@ AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plug onion_skinning = memnew(MenuButton); onion_skinning->set_tooltip(TTR("Onion Skinning Options")); onion_skinning->get_popup()->add_separator(TTR("Directions")); + // TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. onion_skinning->get_popup()->add_check_item(TTR("Past"), ONION_SKINNING_PAST); onion_skinning->get_popup()->set_item_checked(-1, true); + // TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. onion_skinning->get_popup()->add_check_item(TTR("Future"), ONION_SKINNING_FUTURE); onion_skinning->get_popup()->add_separator(TTR("Depth")); onion_skinning->get_popup()->add_radio_check_item(TTR("1 step"), ONION_SKINNING_1_STEP); diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index ece0c6a0ce..2ba2466646 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -1943,7 +1943,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() { tool_erase_hb->add_child(tool_erase); top_hb->add_child(memnew(VSeparator)); - top_hb->add_child(memnew(Label(TTR("Transition: ")))); + top_hb->add_child(memnew(Label(TTR("Transition:")))); transition_mode = memnew(OptionButton); top_hb->add_child(transition_mode); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 224d97795b..40894cdb8b 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -5171,11 +5171,12 @@ CanvasItemEditor::CanvasItemEditor() { hb->add_child(memnew(VSeparator)); view_menu = memnew(MenuButton); - view_menu->set_shortcut_context(this); + // TRANSLATORS: Noun, name of the 2D/3D View menus. view_menu->set_text(TTR("View")); + view_menu->set_switch_on_hover(true); + view_menu->set_shortcut_context(this); hb->add_child(view_menu); view_menu->get_popup()->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_popup_callback)); - view_menu->set_switch_on_hover(true); p = view_menu->get_popup(); p->set_hide_on_checkable_item_selection(false); diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp index b022fcc1c9..fa971679e6 100644 --- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp +++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp @@ -213,7 +213,7 @@ GPUParticles3DEditorBase::GPUParticles3DEditorBase() { emission_fill->add_item(TTR("Surface Points")); emission_fill->add_item(TTR("Surface Points+Normal (Directed)")); emission_fill->add_item(TTR("Volume")); - emd_vb->add_margin_child(TTR("Emission Source: "), emission_fill); + emd_vb->add_margin_child(TTR("Emission Source:"), emission_fill); emission_dialog->get_ok_button()->set_text(TTR("Create")); emission_dialog->connect("confirmed", callable_mp(this, &GPUParticles3DEditorBase::_generate_emission_points)); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 0a3303390a..ef31e132b3 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -4167,7 +4167,8 @@ void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) { Vector3 motion_snapped = motion; motion_snapped.snap(Vector3(snap, snap, snap)); // This might not be necessary anymore after issue #288 is solved (in 4.0?). - set_message(TTR("Scaling: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " + + // TRANSLATORS: Refers to changing the scale of a node in the 3D editor. + set_message(TTR("Scaling:") + " (" + String::num(motion_snapped.x, snap_step_decimals) + ", " + String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")"); motion = _edit.original.basis.inverse().xform(motion); @@ -4267,7 +4268,8 @@ void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) { } Vector3 motion_snapped = motion; motion_snapped.snap(Vector3(snap, snap, snap)); - set_message(TTR("Translating: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " + + // TRANSLATORS: Refers to changing the position of a node in the 3D editor. + set_message(TTR("Translating:") + " (" + String::num(motion_snapped.x, snap_step_decimals) + ", " + String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")"); motion = spatial_editor->get_gizmo_transform().basis.inverse().xform(motion); @@ -7711,6 +7713,7 @@ Node3DEditor::Node3DEditor() { p->connect("id_pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed)); view_menu = memnew(MenuButton); + // TRANSLATORS: Noun, name of the 2D/3D View menus. view_menu->set_text(TTR("View")); view_menu->set_switch_on_hover(true); view_menu->set_shortcut_context(this); diff --git a/editor/plugins/occluder_instance_3d_editor_plugin.cpp b/editor/plugins/occluder_instance_3d_editor_plugin.cpp index 79cf4c394e..d5fc51aea4 100644 --- a/editor/plugins/occluder_instance_3d_editor_plugin.cpp +++ b/editor/plugins/occluder_instance_3d_editor_plugin.cpp @@ -63,7 +63,7 @@ void OccluderInstance3DEditorPlugin::_bake_select_file(const String &p_file) { break; } case OccluderInstance3D::BAKE_ERROR_CANT_SAVE: { - EditorNode::get_singleton()->show_warning(TTR("Could not save the new occluder at the specified path: ") + p_file); + EditorNode::get_singleton()->show_warning(TTR("Could not save the new occluder at the specified path:") + " " + p_file); break; } default: { diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp index 16e874d7e2..79fc304242 100644 --- a/editor/plugins/resource_preloader_editor_plugin.cpp +++ b/editor/plugins/resource_preloader_editor_plugin.cpp @@ -420,11 +420,8 @@ ResourcePreloaderEditorPlugin::ResourcePreloaderEditorPlugin() { preloader_editor = memnew(ResourcePreloaderEditor); preloader_editor->set_custom_minimum_size(Size2(0, 250) * EDSCALE); - button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("ResourcePreloader"), preloader_editor); + button = EditorNode::get_singleton()->add_bottom_panel_item("ResourcePreloader", preloader_editor); button->hide(); - - //preloader_editor->set_anchor( MARGIN_TOP, Control::ANCHOR_END); - //preloader_editor->set_margin( MARGIN_TOP, 120 ); } ResourcePreloaderEditorPlugin::~ResourcePreloaderEditorPlugin() { diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp index 6a63875324..ad817f9a41 100644 --- a/editor/plugins/sprite_2d_editor_plugin.cpp +++ b/editor/plugins/sprite_2d_editor_plugin.cpp @@ -546,7 +546,7 @@ Sprite2DEditor::Sprite2DEditor() { debug_uv_dialog->connect("confirmed", callable_mp(this, &Sprite2DEditor::_create_node)); HBoxContainer *hb = memnew(HBoxContainer); - hb->add_child(memnew(Label(TTR("Simplification: ")))); + hb->add_child(memnew(Label(TTR("Simplification:")))); simplification = memnew(SpinBox); simplification->set_min(0.01); simplification->set_max(10.00); @@ -554,7 +554,7 @@ Sprite2DEditor::Sprite2DEditor() { simplification->set_value(2); hb->add_child(simplification); hb->add_spacer(); - hb->add_child(memnew(Label(TTR("Shrink (Pixels): ")))); + hb->add_child(memnew(Label(TTR("Shrink (Pixels):")))); shrink_pixels = memnew(SpinBox); shrink_pixels->set_min(0); shrink_pixels->set_max(10); @@ -562,7 +562,7 @@ Sprite2DEditor::Sprite2DEditor() { shrink_pixels->set_value(0); hb->add_child(shrink_pixels); hb->add_spacer(); - hb->add_child(memnew(Label(TTR("Grow (Pixels): ")))); + hb->add_child(memnew(Label(TTR("Grow (Pixels):")))); grow_pixels = memnew(SpinBox); grow_pixels->set_min(0); grow_pixels->set_max(10); diff --git a/editor/translations/af.po b/editor/translations/af.po index ee71474337..6f644867b8 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -332,7 +332,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Nie genoeg bytes om bytes te dekodeer nie, of ongeldige formaat." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Ongeldige toevoer %i (nie geslaag nie) in uitdrukking" #: core/math/expression.cpp @@ -1062,6 +1063,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Bevry / Verniet" @@ -1078,7 +1080,7 @@ msgstr "Spieel" msgid "Time:" msgstr "Tyd:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Waarde:" @@ -1330,10 +1332,70 @@ msgstr "Verwyder geselekteerde baan." #: editor/animation_track_editor.cpp #, fuzzy -msgid "Time (s): " +msgid "Time (s):" msgstr "Tree (s):" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Skep Nuwe" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Konstant" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Moet 'n geldige uitbreiding gebruik." + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Wysig Nodus Kurwe" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Wissel Modus" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animasie Zoem." + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "" @@ -1555,7 +1617,7 @@ msgid "Add Method Track Key" msgstr "Anim Voeg Baan & Sleutel By" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +msgid "Method not found in object:" msgstr "" #: editor/animation_track_editor.cpp @@ -2555,8 +2617,8 @@ msgstr "Oop Oudio-Bus Uitleg" msgid "There is no '%s' file." msgstr "" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +msgid "Layout:" msgstr "" #: editor/editor_audio_buses.cpp @@ -5018,11 +5080,13 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp @@ -5956,10 +6020,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Projek Bestuurder" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6730,16 +6796,6 @@ msgstr "Vervang Alles" #: editor/find_in_files.cpp #, fuzzy -msgid "Find: " -msgstr "Vind" - -#: editor/find_in_files.cpp -#, fuzzy -msgid "Replace: " -msgstr "Vervang" - -#: editor/find_in_files.cpp -#, fuzzy msgid "Replace All (NO UNDO)" msgstr "Vervang Alles" @@ -7137,7 +7193,7 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +msgid "Generating for Mesh:" msgstr "" #: editor/import/resource_importer_scene.cpp @@ -7992,10 +8048,12 @@ msgstr "" msgid "Directions" msgstr "Beskrywing" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" @@ -8161,7 +8219,7 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy -msgid "Transition: " +msgid "Transition:" msgstr "Oorgang" #: editor/plugins/animation_state_machine_editor.cpp @@ -8180,11 +8238,6 @@ msgid "New name:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -9100,6 +9153,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9164,6 +9218,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9935,8 +9993,9 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "" +#, fuzzy +msgid "Emission Source:" +msgstr "Hulpbron" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -10327,13 +10386,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -10342,11 +10394,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -#, fuzzy -msgid "ResourcePreloader" -msgstr "Hulpbron" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -11081,13 +11128,17 @@ msgstr "" msgid "Translate" msgstr "" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" +#, fuzzy +msgid "Scaling:" +msgstr "Wissel Modus" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "Oorgang" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -11110,11 +11161,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11638,15 +11684,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "Alle Seleksie" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -15787,8 +15834,9 @@ msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" +#, fuzzy +msgid "Remote %s:" +msgstr "Verwyder" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -16812,7 +16860,7 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -17671,7 +17719,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17679,7 +17727,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -18066,7 +18114,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -18074,7 +18122,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -18238,12 +18286,14 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "Ongeldige argument om '%s' te genereer" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "Ongeldige naam." #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -18255,11 +18305,11 @@ msgid "Var Name" msgstr "Naam" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +msgid "VariableGet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +msgid "VariableSet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 34de06e8cf..faed43ac8f 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -403,7 +403,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "ليس هنالك بايتات كافية من أجل فك البايتات، أو الصيغة غير صحيحة." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "مدخلات خاطئة %i (لم يتم تمريره) في التعبير" #: core/math/expression.cpp @@ -1162,6 +1163,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "فارغ" @@ -1178,7 +1180,7 @@ msgstr "انعكاس" msgid "Time:" msgstr "الوقت:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "القيمة:" @@ -1429,10 +1431,75 @@ msgid "Remove this track." msgstr "إزالة هذا المسار." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "الوقت(ثواني): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "مكان الرصيف" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "خطوة الدوران:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "تغيير الأبعاد:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "نوع:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "إدارة قوالب التصدير:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "تسارع بعد بداية بطيئة" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "حدد المعامل" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "حدد المعامل" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "عنصر خِيار" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "إعادة تشغيل (ثواني):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "تلاشي في البداية (ثواني):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "الرسومات المتحركة:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "ترجيح المسار المُفعل" @@ -1646,7 +1713,8 @@ msgid "Add Method Track Key" msgstr "أضْف مفتاح لمقطع الدالة (Method Track)" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "دالة لم توجد في الكائن: " #: editor/animation_track_editor.cpp @@ -2607,8 +2675,9 @@ msgstr "إفتح نسق مسار الصوت" msgid "There is no '%s' file." msgstr "لا يوجد ملف '%s'." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "المخطط" #: editor/editor_audio_buses.cpp @@ -5109,11 +5178,14 @@ msgid "Selected node is not a Viewport!" msgstr "العُقدة المختارة ليست إطار عرض Viewport!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "الحجم: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "الحجم:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "الصفحة: " #: editor/editor_properties_array_dict.cpp @@ -6094,10 +6166,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "مدير المشروع" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6860,14 +6934,6 @@ msgid "Replace in Files" msgstr "إستبدل في كل المفات" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "جدْ: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "إستبدال: " - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "إستبدال الكل (لا رجوع)" @@ -7264,7 +7330,8 @@ msgid "Generating Lightmaps" msgstr "انشاء خارطة الضوء" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "انشاء من اجل المجسم: " #: editor/import/resource_importer_scene.cpp @@ -8103,10 +8170,12 @@ msgstr "إعدادت شفافية طبقات البصل" msgid "Directions" msgstr "الاتجاهات" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "الماضي" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "المستقبل" @@ -8267,7 +8336,8 @@ msgstr "" "تحديد الرسومية المتحركة الخاصة بالنهاية. سيكون ذلك مفيداً للحركات الفرعية." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "الانتقال: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8284,11 +8354,6 @@ msgid "New name:" msgstr "إسم جديد:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "تغيير الأبعاد:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "تلاشي في البداية (ثواني):" @@ -9192,6 +9257,7 @@ msgstr "إنشاء عظمة (عظام) مخصوصة من عُقدة (عُقد)" msgid "Clear Custom Bones" msgstr "مسح العظام المخصوصة" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9258,6 +9324,10 @@ msgid "Preview Canvas Scale" msgstr "إظهار تحجيم اللوحة Canvas" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "المخطط" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "قناع الترجمة لأجل إدخال المفاتيح." @@ -10026,7 +10096,8 @@ msgid "Volume" msgstr "حجم" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "مصدر الانبعاث: " #: editor/plugins/particles_editor_plugin.cpp @@ -10416,13 +10487,6 @@ msgid "Instance:" msgstr "نمذجة:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "نوع:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "افتح في المُحرر" @@ -10431,10 +10495,6 @@ msgstr "افتح في المُحرر" msgid "Load Resource" msgstr "تحميل المورد" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "مورد محمل سلفاً" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "إقلبْ البوابات" @@ -11134,12 +11194,16 @@ msgstr "تدوير" msgid "Translate" msgstr "ترجم" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "يُحجم: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "يترجم: " #: editor/plugins/spatial_editor_plugin.cpp @@ -11163,11 +11227,6 @@ msgid "Yaw:" msgstr "ياو:" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "الحجم:" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "كائنات مرسومة:" @@ -11689,15 +11748,18 @@ msgid "Sprite" msgstr "رسومية" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#, fuzzy +msgid "Simplification:" msgstr "التبسيط: " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +#, fuzzy +msgid "Shrink (Pixels):" msgstr "التقلص (Pixels): " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +#, fuzzy +msgid "Grow (Pixels):" msgstr "التكبير (Pixels): " #: editor/plugins/sprite_editor_plugin.cpp @@ -15909,7 +15971,8 @@ msgid "Attach Node Script" msgstr "ألحق نص برمجي للعُقدة" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "من بعد " #: editor/script_editor_debugger.cpp @@ -16974,7 +17037,8 @@ msgid "Disabled GDNative Singleton" msgstr "تعطيل نمط البرمجة Singleton ل GDNative" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "مكتبات: " #: modules/gdnative/nativescript/nativescript.cpp @@ -17871,7 +17935,8 @@ msgstr "" "أصلح العقدة من فضلك." #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "أرجعت العُقدة تسلسلاً مُخرجاً غير صالح: " #: modules/visual_script/visual_script.cpp @@ -17879,7 +17944,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "عثر على تسلسل بت ولكن ليس العقدة في المكدس ,ارفع تقرير عن الخطأ!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "حدوث تجاوز للتكدس ( Stack overflow) مع عمق التكدس: " #: modules/visual_script/visual_script.cpp @@ -18254,7 +18320,8 @@ msgid "for (elem) in (input):" msgstr "لكل (عنصر) في (معلومات-الإدخال):" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "نوع الإدخال غير متوقع: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18262,7 +18329,8 @@ msgid "Iterator became invalid" msgstr "أصبح المُكرر غير صالحاً" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "أصبح المُكرر غير صالحاً: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18435,11 +18503,13 @@ msgid "Operator" msgstr "مُشغل التراكم." #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": معامل النوع غير صحيح: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": معاملات غير صالحة: " #: modules/visual_script/visual_script_nodes.cpp @@ -18452,11 +18522,13 @@ msgid "Var Name" msgstr "الأسم" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "لم يتم إيجاد VariableGet في النص البرمجي: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "لم يتم إيجاد (مُحدد المُتغير) VariableSet في النص البرمجي: " #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/az.po b/editor/translations/az.po index 844ee425d3..f6269e61aa 100644 --- a/editor/translations/az.po +++ b/editor/translations/az.po @@ -324,7 +324,8 @@ msgstr "" "format." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "İfadədə uyğunsuz giriş %d (ötürülmədi)" #: core/math/expression.cpp @@ -1034,6 +1035,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Free" @@ -1051,7 +1053,7 @@ msgstr "Güzgü" msgid "Time:" msgstr "Vaxt:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Dəyər:" @@ -1309,10 +1311,70 @@ msgid "Remove this track." msgstr "Bu izi sil." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Vaxt (sn): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Animasiyanı Təmizləmə" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "İnterpolasiya rejimi" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "%s baza növü üçün %s növünün səhv indeksi" + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Stream:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "%s növünü dəyişdirin" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animasiyalar:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "İz funksiyasını aktiv edin" @@ -1535,7 +1597,8 @@ msgid "Add Method Track Key" msgstr "Metod İz Açarı əlavə edin" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Metod obyektdə tapılmadı: " #: editor/animation_track_editor.cpp @@ -2518,8 +2581,8 @@ msgstr "" msgid "There is no '%s' file." msgstr "" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +msgid "Layout:" msgstr "" #: editor/editor_audio_buses.cpp @@ -4877,11 +4940,13 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp @@ -5785,10 +5850,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "" @@ -6513,14 +6580,6 @@ msgid "Replace in Files" msgstr "Hamısını Əvəz Et" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "" - -#: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "Hamısını Əvəz Et" @@ -6900,7 +6959,7 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +msgid "Generating for Mesh:" msgstr "" #: editor/import/resource_importer_scene.cpp @@ -7712,10 +7771,12 @@ msgstr "" msgid "Directions" msgstr "" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" @@ -7870,8 +7931,9 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " -msgstr "" +#, fuzzy +msgid "Transition:" +msgstr "Animasiyanı Təmizləmə" #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" @@ -7887,11 +7949,6 @@ msgid "New name:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -8777,6 +8834,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -8840,6 +8898,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9590,7 +9652,7 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +msgid "Emission Source:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp @@ -9973,13 +10035,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -9988,10 +10043,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -10683,13 +10734,17 @@ msgstr "" msgid "Translate" msgstr "" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" +#, fuzzy +msgid "Scaling:" +msgstr "Ölçüm Nisbəti:" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "Animasiyanı Təmizləmə" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -10712,11 +10767,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11223,15 +11273,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "Seçiləni Çoxalt" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -15189,8 +15240,9 @@ msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" +#, fuzzy +msgid "Remote %s:" +msgstr "Sil" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -16180,7 +16232,7 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -17012,7 +17064,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17020,7 +17072,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17386,7 +17438,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17394,7 +17446,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17552,12 +17604,14 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "'%s' qurmaq üçün etibarsız arqumentlər" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "'%s' qurmaq üçün etibarsız arqumentlər" #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -17568,12 +17622,14 @@ msgid "Var Name" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableGet not found in script:" +msgstr "Metod obyektdə tapılmadı: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableSet not found in script:" +msgstr "Metod obyektdə tapılmadı: " #: modules/visual_script/visual_script_nodes.cpp msgid "Preload" diff --git a/editor/translations/bg.po b/editor/translations/bg.po index d43358bac8..b7dc36f666 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -349,7 +349,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Недостатъчно байтове за разкодиране или неправилен формат." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Неправилен входен параметър %i (не е подаден) в израза" #: core/math/expression.cpp @@ -1088,6 +1089,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Свободно" @@ -1104,7 +1106,7 @@ msgstr "Огледално" msgid "Time:" msgstr "Време:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Стойност:" @@ -1352,10 +1354,71 @@ msgid "Remove this track." msgstr "Премахване на тази пътечка." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Време (сек): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Създаване на функция" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Стъпка при завъртане:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Мащаб:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Тип:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Неправилно разширение." + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "Предупреждение:" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Stream:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Отместване на мрежата:" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Анимации:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Включване/изключване на пътечката" @@ -1572,7 +1635,7 @@ msgid "Add Method Track Key" msgstr "Добавяне на ключ за пътечка с метод" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +msgid "Method not found in object:" msgstr "" #: editor/animation_track_editor.cpp @@ -2519,8 +2582,8 @@ msgstr "" msgid "There is no '%s' file." msgstr "" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +msgid "Layout:" msgstr "" #: editor/editor_audio_buses.cpp @@ -4934,11 +4997,13 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "" +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "Размер:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp @@ -5896,10 +5961,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Управление на проектите" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6633,14 +6700,6 @@ msgid "Replace in Files" msgstr "Замяна във файловете" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Търсене: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Замяна: " - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "Замяна на всички (НЕОБРАТИМО)" @@ -7033,7 +7092,8 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "Създаване за полигонна мрежа: " #: editor/import/resource_importer_scene.cpp @@ -7860,10 +7920,12 @@ msgstr "Настройки на режима с избледняващи кад msgid "Directions" msgstr "Направления" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Минало" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Бъдеще" @@ -8018,7 +8080,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Преход: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8035,11 +8098,6 @@ msgid "New name:" msgstr "Ново име:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Мащаб:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -8943,6 +9001,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "Изчистване на персонализираните кости" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9007,6 +9066,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9767,7 +9830,8 @@ msgid "Volume" msgstr "Обем" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "Източник на излъчването: " #: editor/plugins/particles_editor_plugin.cpp @@ -10150,13 +10214,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Тип:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -10165,10 +10222,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -10868,12 +10921,16 @@ msgstr "Ротация" msgid "Translate" msgstr "Транслиране" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "Скалиране: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "Транслиране: " #: editor/plugins/spatial_editor_plugin.cpp @@ -10897,11 +10954,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "Размер:" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "Изчертани обекти:" @@ -11422,15 +11474,18 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#, fuzzy +msgid "Simplification:" msgstr "Опростяване: " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +#, fuzzy +msgid "Shrink (Pixels):" msgstr "Смаляване (пиксели): " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +#, fuzzy +msgid "Grow (Pixels):" msgstr "Уголемяване (пиксели): " #: editor/plugins/sprite_editor_plugin.cpp @@ -15412,7 +15467,8 @@ msgid "Attach Node Script" msgstr "Закачане на скрипт" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "Отдалечено " #: editor/script_editor_debugger.cpp @@ -16453,8 +16509,9 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " -msgstr "" +#, fuzzy +msgid "Libraries:" +msgstr "Библиотека" #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy @@ -17331,7 +17388,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17339,7 +17396,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17701,7 +17758,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17709,7 +17766,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17870,12 +17927,14 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "Неправилни аргументи за изграждане на „%s“" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "Неправилно име." #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -17887,11 +17946,11 @@ msgid "Var Name" msgstr "Име" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +msgid "VariableGet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +msgid "VariableSet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 4ec4e68f08..21de62a1af 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -348,7 +348,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "ডিকোডিং বাইট, বা অবৈধ বিন্যাসের জন্য পর্যাপ্ত পরিমাণে বাইট নেই।" #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "অবৈধ ইনপুট %i (পাস করা হয়নি) প্রকাশে" #: core/math/expression.cpp @@ -1108,6 +1109,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "মুক্ত করে দিন" @@ -1124,7 +1126,7 @@ msgstr "প্রতিবিম্ব" msgid "Time:" msgstr "সময়:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "মান:" @@ -1375,10 +1377,75 @@ msgid "Remove this track." msgstr "নির্বাচিত ট্র্যাক/পথ অপসারণ করুন।" #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "সময় (সেঃ): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "ড্ক পজিশন" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "ঘূর্ণায়নের পদক্ষেপ:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "স্কেল/মাপ:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "ধরণ:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "এক্সপোর্টের টেমপ্লেটসমূহ ইন্সটল করুন" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "আগমন-গমন সহজ/আলগা করন" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "হ্যান্ডেল স্থাপন করুন" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "হ্যান্ডেল স্থাপন করুন" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "বস্তু যোগ করুন" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "পুনরারম্ভ (সেঃ):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "অন্তঃস্থ ফেড/বিলীন (সেঃ):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "অ্যানিমেশনসমূহ" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "ট্র্যাক সক্রিয় করুন" @@ -1596,7 +1663,8 @@ msgid "Add Method Track Key" msgstr "Method Track Key যুক্ত করুন" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Object এ Method পাওয়া যায় নি: " #: editor/animation_track_editor.cpp @@ -2601,9 +2669,9 @@ msgstr "অডিও বাস লেআউট ওপেন করুন" msgid "There is no '%s' file." msgstr "" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/editor_audio_buses.cpp #, fuzzy -msgid "Layout" +msgid "Layout:" msgstr "লেআউট/নকশা সংরক্ষণ করুন" #: editor/editor_audio_buses.cpp @@ -5245,12 +5313,15 @@ msgid "Selected node is not a Viewport!" msgstr "ইম্পোর্টের জন্য নোড(সমূহ) নির্বাচন করুন" #: editor/editor_properties_array_dict.cpp +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy -msgid "Size: " +msgid "Size:" msgstr "সেল (Cell)-এর আকার:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "পাতা: " #: editor/editor_properties_array_dict.cpp @@ -6234,10 +6305,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "প্রজেক্ট ম্যানেজার" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -7067,16 +7140,6 @@ msgstr "সমস্তগুলি প্রতিস্থাপন করু #: editor/find_in_files.cpp #, fuzzy -msgid "Find: " -msgstr "সন্ধান করুন" - -#: editor/find_in_files.cpp -#, fuzzy -msgid "Replace: " -msgstr "প্রতিস্থাপন করুন" - -#: editor/find_in_files.cpp -#, fuzzy msgid "Replace All (NO UNDO)" msgstr "সমস্তগুলি প্রতিস্থাপন করুন" @@ -7491,7 +7554,7 @@ msgstr "লাইট্ম্যাপে হস্তান্তর করু #: editor/import/resource_importer_scene.cpp #, fuzzy -msgid "Generating for Mesh: " +msgid "Generating for Mesh:" msgstr "AABB উৎপন্ন করুন" #: editor/import/resource_importer_scene.cpp @@ -8388,11 +8451,13 @@ msgstr "অ্যানিমেশনের সিদ্ধান্তসম msgid "Directions" msgstr "অংশাদি:" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Past" msgstr "প্রতিলেপন/পেস্ট করুন" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Future" @@ -8560,7 +8625,7 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy -msgid "Transition: " +msgid "Transition:" msgstr "ট্র্যানজিশন/স্থানান্তরণ" #: editor/plugins/animation_state_machine_editor.cpp @@ -8579,11 +8644,6 @@ msgid "New name:" msgstr "নতুন নাম:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "স্কেল/মাপ:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "অন্তঃস্থ ফেড/বিলীন (সেঃ):" @@ -9565,6 +9625,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "বোন্/হাড় পরিষ্কার করুন" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9637,6 +9698,11 @@ msgid "Preview Canvas Scale" msgstr "এটলাস/মানচিত্রাবলী প্রিভিউ" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Layout" +msgstr "লেআউট/নকশা সংরক্ষণ করুন" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -10443,7 +10509,7 @@ msgstr "আয়তন" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy -msgid "Emission Source: " +msgid "Emission Source:" msgstr "Emission পূরণ:" #: editor/plugins/particles_editor_plugin.cpp @@ -10861,13 +10927,6 @@ msgid "Instance:" msgstr "ইন্সট্যান্স:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "ধরণ:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "এডিটরে খুলুন" @@ -10876,11 +10935,6 @@ msgstr "এডিটরে খুলুন" msgid "Load Resource" msgstr "রিসোর্স লোড করুন" -#: editor/plugins/resource_preloader_editor_plugin.cpp -#, fuzzy -msgid "ResourcePreloader" -msgstr "রিসোর্স-এর পথ" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -11655,14 +11709,16 @@ msgstr "প্রদেশ/রাজ্য" msgid "Translate" msgstr "স্থানান্তর (Translate):" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy -msgid "Scaling: " +msgid "Scaling:" msgstr "স্কেল/মাপ:" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy -msgid "Translating: " +msgid "Translating:" msgstr "অনুবাদসমূহ:" #: editor/plugins/spatial_editor_plugin.cpp @@ -11687,12 +11743,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy -msgid "Size:" -msgstr "সেল (Cell)-এর আকার:" - -#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Objects Drawn:" msgstr "অবজেক্ট আঁকা হয়েছে" @@ -12249,17 +12299,18 @@ msgid "Sprite" msgstr "ফ্রেমসমূহ স্তূপ করুন" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#, fuzzy +msgid "Simplification:" msgstr "সরলীকরণ: " #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "স্ন্যাপ (পিক্সেলসমূহ):" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "স্ন্যাপ (পিক্সেলসমূহ):" #: editor/plugins/sprite_editor_plugin.cpp @@ -16670,7 +16721,7 @@ msgstr "নোড স্ক্রিপ্ট সংযুক্ত করুন #: editor/script_editor_debugger.cpp #, fuzzy -msgid "Remote " +msgid "Remote %s:" msgstr "অপসারণ করুন" #: editor/script_editor_debugger.cpp @@ -17760,7 +17811,8 @@ msgid "Disabled GDNative Singleton" msgstr "হাল-নাগাদকারী ঘূর্ণক নিষ্ক্রিয় করুন" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "লাইব্রেরি: " #: modules/gdnative/nativescript/nativescript.cpp @@ -18687,7 +18739,8 @@ msgstr "" "করে আপনার নোডটি মেরামত করুন।" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "নোড অনিয়মিত ক্রমের ফলাফল পাঠিয়েছে: " #: modules/visual_script/visual_script.cpp @@ -18696,7 +18749,8 @@ msgstr "" "ক্রম বিট (bit) পাওয়া গিয়েছে কিন্তু নোডটি স্ট্যাক/তাক-এ নেই, সমস্যাটি রিপোর্ট করুন!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "স্ট্যাক/তাক-এর গভীরতায় স্ট্যাক/তাক অধিপ্রবাহিত/প্লাবিত হয়েছে: " #: modules/visual_script/visual_script.cpp @@ -19114,7 +19168,8 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "যোগান/ইনপুট-এর ধরণ পুনরাবৃত্তিমূলক নয়: " #: modules/visual_script/visual_script_flow_control.cpp @@ -19122,7 +19177,8 @@ msgid "Iterator became invalid" msgstr "পুনরাবৃত্তকারী অকার্যকর হয়ে পড়েছে" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "পুনরাবৃত্তকারী অকার্যকর হয়ে পড়েছে: " #: modules/visual_script/visual_script_flow_control.cpp @@ -19293,11 +19349,13 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": অগ্রহনযোগ্য মান/আর্গুমেন্ট-এর ধরণ: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": অগ্রহনযোগ্য মান/আর্গুমেন্ট-সমূহ: " #: modules/visual_script/visual_script_nodes.cpp @@ -19310,11 +19368,13 @@ msgid "Var Name" msgstr "নাম" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "স্ক্রিপ্টে চলক-প্রাপক (VariableGet) পাওয়া যায়নি: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "স্ক্রিপ্টে চলক-স্থাপক (VariableSet) পাওয়া যায়নি: " #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/br.po b/editor/translations/br.po index 8fe333055b..c98db2ab4a 100644 --- a/editor/translations/br.po +++ b/editor/translations/br.po @@ -317,7 +317,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Re nebeut a oktedoù evit diskodiñ, pe formad fall." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Enkas fall %i (ket tremenet) en eztaol" #: core/math/expression.cpp @@ -1019,6 +1020,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Dieub" @@ -1035,7 +1037,7 @@ msgstr "Melezour" msgid "Time:" msgstr "Amzer :" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Talvoud :" @@ -1280,10 +1282,70 @@ msgid "Remove this track." msgstr "Dilemel ar roudenn-se." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Amzer (s) : " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Tro Fiñvskeudenn" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Mod Interpoladur" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Indeks fall a dip %s evit an tip diazez %s" + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Stream:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Mod Interpoladur" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Lodennoù Fiñvskeudenn :" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Aktivañ ar Roudenn" @@ -1501,7 +1563,8 @@ msgid "Add Method Track Key" msgstr "Ouzhpenn Alc'hwez Roudenn Metodenn" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "N'eus ket deus ar metodenn en objed : " #: editor/animation_track_editor.cpp @@ -2440,8 +2503,8 @@ msgstr "" msgid "There is no '%s' file." msgstr "" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +msgid "Layout:" msgstr "" #: editor/editor_audio_buses.cpp @@ -4791,11 +4854,13 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp @@ -5684,10 +5749,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "" @@ -6406,14 +6473,6 @@ msgid "Replace in Files" msgstr "" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "" - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "" @@ -6787,7 +6846,7 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +msgid "Generating for Mesh:" msgstr "" #: editor/import/resource_importer_scene.cpp @@ -7593,10 +7652,12 @@ msgstr "" msgid "Directions" msgstr "" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" @@ -7751,8 +7812,9 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " -msgstr "" +#, fuzzy +msgid "Transition:" +msgstr "Tro Fiñvskeudenn" #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" @@ -7768,11 +7830,6 @@ msgid "New name:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -8657,6 +8714,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -8720,6 +8778,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9463,7 +9525,7 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +msgid "Emission Source:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp @@ -9846,13 +9908,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -9861,10 +9916,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -10551,13 +10602,16 @@ msgstr "" msgid "Translate" msgstr "" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +msgid "Scaling:" msgstr "" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "Tro Fiñvskeudenn" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -10580,11 +10634,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11091,15 +11140,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "Tro Fiñvskeudenn" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -15031,8 +15081,9 @@ msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" +#, fuzzy +msgid "Remote %s:" +msgstr "Dilemel ar Roudenn Fiñvskeudenn" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -16013,7 +16064,7 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -16836,7 +16887,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -16844,7 +16895,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17207,7 +17258,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17215,7 +17266,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17369,12 +17420,14 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "Argumant fall evit sevel '%s'" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "Argumant fall evit sevel '%s'" #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -17385,12 +17438,14 @@ msgid "Var Name" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableGet not found in script:" +msgstr "N'eus ket deus ar metodenn en objed : " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableSet not found in script:" +msgstr "N'eus ket deus ar metodenn en objed : " #: modules/visual_script/visual_script_nodes.cpp msgid "Preload" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index c892b3f5ec..142ea75e28 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -329,7 +329,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Manquen bytes per a descodificar els bytes, o el format no és vàlid." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "L'entrada %i en l'expressió no és vàlida (no transmesa)" #: core/math/expression.cpp @@ -1065,6 +1066,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Allibera" @@ -1081,7 +1083,7 @@ msgstr "Emmiralla" msgid "Time:" msgstr "Temps:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Valor:" @@ -1331,10 +1333,75 @@ msgid "Remove this track." msgstr "Treu la Pista." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Temps (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Posició" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Pas de la Rotació:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Escala:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Tipus:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Plantilla d'exportació no vàlida:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "Esmorteeix Entrada-Sortida" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "Estableix la Nansa" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "Estableix la Nansa" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Element de ràdio" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Reinici (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "Fosa d'entrada (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animacions:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Pista de commutació activada" @@ -1550,7 +1617,8 @@ msgid "Add Method Track Key" msgstr "Afegir Clau de Pista de Mètode" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "No s'ha trobat el mètode en l'objecte: " #: editor/animation_track_editor.cpp @@ -2531,8 +2599,9 @@ msgstr "Obre un Disseny de Bus d'Àudio" msgid "There is no '%s' file." msgstr "No hi ha cap fitxer '%s'." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Desar Disseny" #: editor/editor_audio_buses.cpp @@ -5087,11 +5156,14 @@ msgid "Selected node is not a Viewport!" msgstr "El Node seleccionat no és una Vista!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "Mida: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "Mida:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Pàgina: " #: editor/editor_properties_array_dict.cpp @@ -6076,10 +6148,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Gestor del Projecte" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6881,14 +6955,6 @@ msgid "Replace in Files" msgstr "Reemplaça-hoTot" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Cerca: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Reemplaça: " - -#: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "Reemplaça-hoTot" @@ -7293,7 +7359,8 @@ msgid "Generating Lightmaps" msgstr "S'estan generant els Lightmaps" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "S'està generant per a la Malla: " #: editor/import/resource_importer_scene.cpp @@ -8144,10 +8211,12 @@ msgstr "Opcions Paper Ceba" msgid "Directions" msgstr "Direccions" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Passat" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Futur" @@ -8307,7 +8376,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "Definiu l'animació final. Això és útil per a sub-transicions." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Transició: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8324,11 +8394,6 @@ msgid "New name:" msgstr "Nou nom:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Escala:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Fosa d'entrada (s):" @@ -9275,6 +9340,7 @@ msgstr "Crear os(sos) personalitzat(s) a partir de Node(s)" msgid "Clear Custom Bones" msgstr "Restablir Ossos Personalitzats" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9341,6 +9407,10 @@ msgid "Preview Canvas Scale" msgstr "Vista prèvia de l'Escala del Llenç" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Desar Disseny" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "Mascara de translació per a inserir claus." @@ -10125,7 +10195,8 @@ msgid "Volume" msgstr "Volum" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "Font d'Emissió: " #: editor/plugins/particles_editor_plugin.cpp @@ -10520,13 +10591,6 @@ msgid "Instance:" msgstr "Instància:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Tipus:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Obre en l'Editor" @@ -10535,10 +10599,6 @@ msgstr "Obre en l'Editor" msgid "Load Resource" msgstr "Carrega un Recurs" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "ResourcePreloader" - #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy msgid "Flip Portals" @@ -11268,12 +11328,16 @@ msgstr "Rotar" msgid "Translate" msgstr "Translació" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "Escala: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "Translació: " #: editor/plugins/spatial_editor_plugin.cpp @@ -11298,11 +11362,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "Mida:" - -#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Objects Drawn:" msgstr "Objectes Dibuixats:" @@ -11837,15 +11896,18 @@ msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#, fuzzy +msgid "Simplification:" msgstr "Simplificació: " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +#, fuzzy +msgid "Shrink (Pixels):" msgstr "Redueix (Píxels): " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +#, fuzzy +msgid "Grow (Pixels):" msgstr "Engrandeix (Píxels): " #: editor/plugins/sprite_editor_plugin.cpp @@ -16224,7 +16286,8 @@ msgid "Attach Node Script" msgstr "Adjunta un Script de Node" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "Remot " #: editor/script_editor_debugger.cpp @@ -17303,7 +17366,8 @@ msgid "Disabled GDNative Singleton" msgstr "Desactiva l'Indicador d'Actualització" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "Biblioteques: " #: modules/gdnative/nativescript/nativescript.cpp @@ -18211,7 +18275,8 @@ msgstr "" "treball de nodes! Repareu el node." #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "El node ha retornat un seqüencia de sortida que no és vàlida: " #: modules/visual_script/visual_script.cpp @@ -18221,7 +18286,8 @@ msgstr "" "el bug!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "Pila desbordada (stack overflow) amb profunditat de Pila: " #: modules/visual_script/visual_script.cpp @@ -18619,7 +18685,8 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "Tipus d'entrada no iterable: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18627,7 +18694,8 @@ msgid "Iterator became invalid" msgstr "L'Iterador ja no és vàlid" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "L'Iterador ja no és vàlid: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18801,11 +18869,13 @@ msgid "Operator" msgstr "Operador de superposició." #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": Argument no vàlid del tipus: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": Arguments no vàlids: " #: modules/visual_script/visual_script_nodes.cpp @@ -18818,11 +18888,13 @@ msgid "Var Name" msgstr "Nom" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "Variable Get no trobada en l'Script: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "Variable Set no trobada en l'Script: " #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 8990dd908f..2a02b432f7 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -367,7 +367,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Nedostatek bajtů pro dekódování bajtů, nebo neplatný formát." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Neplatný vstup %i (nepředán) ve výrazu" #: core/math/expression.cpp @@ -1126,6 +1127,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Volný" @@ -1142,7 +1144,7 @@ msgstr "Zrcadlit" msgid "Time:" msgstr "Čas:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Hodnota:" @@ -1392,11 +1394,76 @@ msgid "Remove this track." msgstr "Odstranit tuto stopu." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Čas (s): " #: editor/animation_track_editor.cpp #, fuzzy +msgid "Position:" +msgstr "Pozice doku" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Krok rotace:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Zvětšení:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Typ:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Neplatná šablona pro export:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "Hladký vstup-výstup" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "Nastavit úchyt" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "Nastavit úchyt" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Položka volby" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Restart (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "Objevení za (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animace:" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Toggle Track Enabled" msgstr "Povolit stopu" @@ -1611,7 +1678,8 @@ msgid "Add Method Track Key" msgstr "Přidat stopu volání metody" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Tato metoda nebyla v objektu nalezena: " #: editor/animation_track_editor.cpp @@ -2579,8 +2647,9 @@ msgstr "Otevřít rozložení audio sběrnice" msgid "There is no '%s' file." msgstr "Neexistuje '%s' soubor." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Rozložení" #: editor/editor_audio_buses.cpp @@ -5094,11 +5163,14 @@ msgid "Selected node is not a Viewport!" msgstr "Vybraný uzel není Viewport!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "Velikost: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "Velikost:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Strana: " #: editor/editor_properties_array_dict.cpp @@ -6081,10 +6153,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Správce projektů" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6854,14 +6928,6 @@ msgid "Replace in Files" msgstr "Nahradit všechny" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Najít: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Nahradit: " - -#: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "Nahradit všechny" @@ -7259,7 +7325,8 @@ msgid "Generating Lightmaps" msgstr "Generování světelné mapy" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "Generování pro síť: " #: editor/import/resource_importer_scene.cpp @@ -8095,10 +8162,12 @@ msgstr "Onion Skinning možnosti" msgid "Directions" msgstr "Směry" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Předcházející" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Budoucí" @@ -8258,7 +8327,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "Nastavit koncovou animaci. Užitečné pro pod-přechody." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Přechod: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8275,11 +8345,6 @@ msgid "New name:" msgstr "Nové jméno:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Zvětšení:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Objevení za (s):" @@ -9195,6 +9260,7 @@ msgstr "Vytvořit kosti z uzlů" msgid "Clear Custom Bones" msgstr "Vymazat kosti" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9261,6 +9327,10 @@ msgid "Preview Canvas Scale" msgstr "Náhled měřítka plátna" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Rozložení" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "Offset maska pro vkládání klíčů." @@ -10032,7 +10102,8 @@ msgid "Volume" msgstr "Hlasitost" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "Zdroje emisí: " #: editor/plugins/particles_editor_plugin.cpp @@ -10419,13 +10490,6 @@ msgid "Instance:" msgstr "Instance:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Typ:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Otevřít v editoru" @@ -10434,10 +10498,6 @@ msgstr "Otevřít v editoru" msgid "Load Resource" msgstr "Načíst zdroj" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "Zdroj" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "Převrátit portály" @@ -11150,12 +11210,16 @@ msgstr "Otočit" msgid "Translate" msgstr "Posunout" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "Škálování: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "Posun: " #: editor/plugins/spatial_editor_plugin.cpp @@ -11179,11 +11243,6 @@ msgid "Yaw:" msgstr "Odklon (Yaw):" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "Velikost:" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "Kreslené objekty:" @@ -11705,15 +11764,18 @@ msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#, fuzzy +msgid "Simplification:" msgstr "Zjednodušení: " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +#, fuzzy +msgid "Shrink (Pixels):" msgstr "Zmenšení (pixely): " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +#, fuzzy +msgid "Grow (Pixels):" msgstr "Zvětšení (pixely): " #: editor/plugins/sprite_editor_plugin.cpp @@ -15925,7 +15987,8 @@ msgid "Attach Node Script" msgstr "Připojit script k uzlu" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "Vzdálený " #: editor/script_editor_debugger.cpp @@ -16988,7 +17051,8 @@ msgid "Disabled GDNative Singleton" msgstr "Vypnutý GDNative Singleton" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "Knihovny: " #: modules/gdnative/nativescript/nativescript.cpp @@ -17880,7 +17944,8 @@ msgstr "" "Opravte prosím váš uzel." #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "Uzel vrátil neplatnou posloupnost výstupu: " #: modules/visual_script/visual_script.cpp @@ -17888,7 +17953,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "Nalezen bit posloupnosti ale ne uzel v zásobníku. Nahlaste chybu!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "Přetečení zásobníku s hloubkou: " #: modules/visual_script/visual_script.cpp @@ -18260,7 +18326,8 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "Vstupním typem nelze iterovat: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18268,7 +18335,8 @@ msgid "Iterator became invalid" msgstr "Iterátor se stal neplatným" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "Iterátor se stal neplatným: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18441,11 +18509,13 @@ msgid "Operator" msgstr "Operátor překrytí." #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": Neplatný argument typu: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": Neplatné argumenty: " #: modules/visual_script/visual_script_nodes.cpp @@ -18458,11 +18528,13 @@ msgid "Var Name" msgstr "Název" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "Proměnná pro získání nebyla ve skriptu nalezena: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "Proměnná pro nastavení nebyla ve skriptu nalezena: " #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/da.po b/editor/translations/da.po index 77b2a6a110..73819a0c91 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -339,7 +339,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Ikke nok bytes til afkodning af bytes, eller ugyldigt format." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Ugyldigt input %i (mislykket) i udtrykket" #: core/math/expression.cpp @@ -1084,6 +1085,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Fri" @@ -1100,7 +1102,7 @@ msgstr "Spejl" msgid "Time:" msgstr "Tid:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Værdi:" @@ -1352,10 +1354,73 @@ msgid "Remove this track." msgstr "Fjern spor." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Tid (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Position" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Konstant" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Skalér:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Ugyldigt eksport skabelon:\n" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "Advarsler:" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Rediger Node Kurve" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Genstart:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "Fade ind (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Tilføj animation" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Skift bane slået til" @@ -1579,7 +1644,8 @@ msgid "Add Method Track Key" msgstr "Kald metode spor" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Metode ikke fundet i objekt: " #: editor/animation_track_editor.cpp @@ -2584,8 +2650,9 @@ msgstr "Åben Audio Bus Layout" msgid "There is no '%s' file." msgstr "Der er ingen '%s' fil." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Layout" #: editor/editor_audio_buses.cpp @@ -5157,11 +5224,14 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "" +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Size:" +msgstr "Skrifttype Størrelse:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp @@ -6112,10 +6182,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Projekt Manager" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6915,16 +6987,6 @@ msgstr "Erstat Alle" #: editor/find_in_files.cpp #, fuzzy -msgid "Find: " -msgstr "Find" - -#: editor/find_in_files.cpp -#, fuzzy -msgid "Replace: " -msgstr "Erstat" - -#: editor/find_in_files.cpp -#, fuzzy msgid "Replace All (NO UNDO)" msgstr "Erstat Alle" @@ -7328,7 +7390,8 @@ msgid "Generating Lightmaps" msgstr "Generering af lightmaps" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "Generering til Mesh: " #: editor/import/resource_importer_scene.cpp @@ -8201,11 +8264,13 @@ msgstr "Onion Skin Muligheder" msgid "Directions" msgstr "Retninger" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Past" msgstr "Indsæt" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Fremtid" @@ -8366,7 +8431,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "Sæt slut animation. Dette er nyttigt ved under-overgange." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Overgang: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8383,11 +8449,6 @@ msgid "New name:" msgstr "Nyt navn:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Skalér:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Fade ind (s):" @@ -9330,6 +9391,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "Spil Brugerdefineret Scene" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9394,6 +9456,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Layout" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -10170,8 +10236,9 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "" +#, fuzzy +msgid "Emission Source:" +msgstr "Synlig Kollisionsformer" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -10572,13 +10639,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -10587,11 +10647,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -#, fuzzy -msgid "ResourcePreloader" -msgstr "Ressource" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -11337,12 +11392,16 @@ msgstr "" msgid "Translate" msgstr "Oversætter: " +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" +#, fuzzy +msgid "Scaling:" +msgstr "Skalér:" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "Oversætter: " #: editor/plugins/spatial_editor_plugin.cpp @@ -11366,12 +11425,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy -msgid "Size:" -msgstr "Skrifttype Størrelse:" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11901,15 +11954,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "Tilføj Funktion" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -16152,7 +16206,7 @@ msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy -msgid "Remote " +msgid "Remote %s:" msgstr "Fjern" #: editor/script_editor_debugger.cpp @@ -17202,7 +17256,7 @@ msgid "Disabled GDNative Singleton" msgstr "Slå Opdaterings Snurrer Fra" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -18086,7 +18140,8 @@ msgstr "" "din node venligst." #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "Node returnerede en ugyldig sekvens output: " #: modules/visual_script/visual_script.cpp @@ -18094,7 +18149,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "Fundet sekvens bit men ikke noden i stakken, reporter bug!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "Stakoverløb med stak dybde: " #: modules/visual_script/visual_script.cpp @@ -18487,7 +18543,8 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "Input type ikke iterabel: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18495,7 +18552,8 @@ msgid "Iterator became invalid" msgstr "Iterator blev ugyldig" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "Iterator blev ugyldig: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18662,11 +18720,13 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": Ugyldigt argument af typen: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": Ugyldige argumenter: " #: modules/visual_script/visual_script_nodes.cpp @@ -18679,11 +18739,13 @@ msgid "Var Name" msgstr "Navn" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "VariableGet blev ikke fundet i scriptet: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "VariableSet blev ikke fundet i scriptet: " #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/de.po b/editor/translations/de.po index 4a7e350480..3e5f75a75d 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -87,8 +87,8 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-05-30 16:17+0000\n" -"Last-Translator: Tobias Jacobs <tobi@jacobs.rocks>\n" +"PO-Revision-Date: 2022-06-03 02:51+0000\n" +"Last-Translator: So Wieso <sowieso@dukun.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" "Language: de\n" @@ -386,7 +386,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Nicht genügend Bytes zur Dekodierung oder ungültiges Format." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Ungültige Eingabe %i (nicht übergeben) im Ausdruck" #: core/math/expression.cpp @@ -1085,6 +1086,7 @@ msgstr "Hohe Qualität" msgid "Blend Shape Max Buffer Size (KB)" msgstr "Blend-Shape Maximale Puffergröße (KB)" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Kostenlos" @@ -1101,7 +1103,7 @@ msgstr "Gespiegelt" msgid "Time:" msgstr "Zeit:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Wert:" @@ -1215,11 +1217,11 @@ msgstr "Stream" #: editor/animation_track_editor.cpp msgid "Start Offset" -msgstr "Beginn Offset" +msgstr "Startversatz" #: editor/animation_track_editor.cpp msgid "End Offset" -msgstr "Ende Offset" +msgstr "Endeversatz" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/import/resource_importer_scene.cpp @@ -1342,10 +1344,75 @@ msgid "Remove this track." msgstr "Diese Spur entfernen." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Zeit (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Position" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Rotation" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Skalierung:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Typ:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Ungültige Exportvorlage:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "Glätten Ein-Aus" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "Eingehender Handle" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "Ausgehender Handle" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Stream" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Neu starten (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "Einblenden (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animationen:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Spur ein-/ausschalten" @@ -1558,7 +1625,8 @@ msgid "Add Method Track Key" msgstr "Methodenaufrufsspurschlüssel hinzufügen" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Methode nicht im Objekt gefunden: " #: editor/animation_track_editor.cpp @@ -2532,8 +2600,9 @@ msgstr "Öffne Audiobus-Layout" msgid "There is no '%s' file." msgstr "Datei ‚%s‘ existiert nicht." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Layout" #: editor/editor_audio_buses.cpp @@ -5051,11 +5120,14 @@ msgid "Selected node is not a Viewport!" msgstr "Ausgewähltes Node ist kein Viewport!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "Größe: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "Größe:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Seite: " #: editor/editor_properties_array_dict.cpp @@ -5936,10 +6008,12 @@ msgstr "Hostname" msgid "Port" msgstr "Port" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Projektverwaltung" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "Sortierreihenfolge" @@ -6690,14 +6764,6 @@ msgid "Replace in Files" msgstr "In Dateien ersetzen" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Suche: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Ersetzen: " - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "Alle ersetzen (KEIN RÜCKGÄNGIG MACHEN)" @@ -7057,7 +7123,8 @@ msgid "Generating Lightmaps" msgstr "Generiere Lightmaps" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "Generierung für Mesh: " #: editor/import/resource_importer_scene.cpp @@ -7888,10 +7955,12 @@ msgstr "Zwiebelhaut-Einstellungen" msgid "Directions" msgstr "Richtungen" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Vergangenheit" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Zukunft" @@ -8051,7 +8120,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "End-Animation festlegen. Hilfreich bei Sub-Transitionen." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Übergang: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8068,11 +8138,6 @@ msgid "New name:" msgstr "Neuer Name:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Skalierung:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Einblenden (s):" @@ -8984,6 +9049,7 @@ msgstr "Erstelle eigenständige(n) Knochen aus Node(s)" msgid "Clear Custom Bones" msgstr "Spezielle Knochen löschen" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9047,6 +9113,10 @@ msgid "Preview Canvas Scale" msgstr "Vorschau Canvas-Skalierung" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Layout" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "Verschiebungsmaske für Schlüsselbildeingabe." @@ -9820,7 +9890,8 @@ msgid "Volume" msgstr "Volumen" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "Emissionsquelle: " #: editor/plugins/particles_editor_plugin.cpp @@ -10177,7 +10248,7 @@ msgstr "Knochen mit Polygon synchronisieren" #: editor/plugins/ray_cast_2d_editor_plugin.cpp msgid "Set cast_to" -msgstr "Setze cast_to" +msgstr "cast_to festlegen" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" @@ -10210,13 +10281,6 @@ msgid "Instance:" msgstr "Instanz:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Typ:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Im Editor öffnen" @@ -10225,10 +10289,6 @@ msgstr "Im Editor öffnen" msgid "Load Resource" msgstr "Ressource laden" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "Ressourcen-Vorlader" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "Portale umdrehen" @@ -10925,12 +10985,16 @@ msgstr "Rotierung" msgid "Translate" msgstr "Verschiebung" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "Skalierung: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "Verschiebe: " #: editor/plugins/spatial_editor_plugin.cpp @@ -10954,11 +11018,6 @@ msgid "Yaw:" msgstr "Gierung:" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "Größe:" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "Gezeichnete Objekte:" @@ -11482,15 +11541,18 @@ msgid "Sprite" msgstr "Bild" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#, fuzzy +msgid "Simplification:" msgstr "Vereinfachung: " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +#, fuzzy +msgid "Shrink (Pixels):" msgstr "Schrumpfen (Pixel): " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +#, fuzzy +msgid "Grow (Pixels):" msgstr "Wachsen (Pixel): " #: editor/plugins/sprite_editor_plugin.cpp @@ -12757,7 +12819,7 @@ msgstr "Trennung" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Selected Tile" -msgstr "Ausgewähltes Tile" +msgstr "Ausgewählte Kachel" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp @@ -12786,23 +12848,23 @@ msgstr "Modulierung" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Tile Mode" -msgstr "Tile Modus" +msgstr "Kachelmodus" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Autotile Bitmask Mode" -msgstr "Autotile Bitmask Modus" +msgstr "Autotile-Bitmask-Modus" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Subtile Size" -msgstr "Kachelgröße" +msgstr "Subkachelgröße" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Subtile Spacing" -msgstr "Subtile Abstand" +msgstr "Subkachelabstand" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Occluder Offset" -msgstr "Abdeckung Versatz" +msgstr "Verdeckungsversatz" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Navigation Offset" @@ -12814,7 +12876,7 @@ msgstr "Formabstand" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Shape Transform" -msgstr "Form verändern" +msgstr "Form-Transform" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Selected Collision" @@ -12826,7 +12888,7 @@ msgstr "Ausgewählte Kollision nur in eine Richtung" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Selected Collision One Way Margin" -msgstr "Abstand der einseitigen ausgewählten Kollision" +msgstr "Ausgewählter einseitiger Kollisionsabstand" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Selected Navigation" @@ -12838,7 +12900,7 @@ msgstr "Ausgewählte Verdeckung" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Tileset Script" -msgstr "Tileset Skript" +msgstr "Tileset-Skript" #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" @@ -13929,11 +13991,13 @@ msgstr "Soforteinsatz" #: editor/project_export.cpp msgid "Export the project for all the presets defined." -msgstr "" +msgstr "Dieses Projekt durch alle festgelegten Exportvorlagen exportieren." #: editor/project_export.cpp msgid "All presets must have an export path defined for Export All to work." msgstr "" +"Alle Exportvorlagen müssen einen Export-Pfad festlegen damit „Alle " +"exportieren“ funktioniert." #: editor/project_export.cpp msgid "Delete preset '%s'?" @@ -14080,37 +14144,32 @@ msgid "More Info..." msgstr "Mehr Infos…" #: editor/project_export.cpp -#, fuzzy msgid "Export PCK/Zip..." -msgstr "Exportiere PCK/Zip" +msgstr "PCK/Zip exportieren…" #: editor/project_export.cpp -#, fuzzy msgid "Export Project..." -msgstr "Projekt exportieren" +msgstr "Projekt exportieren…" #: editor/project_export.cpp msgid "Export All" msgstr "Alles exportieren" #: editor/project_export.cpp -#, fuzzy msgid "Choose an export mode:" -msgstr "Bitte einen leeren Ordner auswählen." +msgstr "Export-Modus auswählen:" #: editor/project_export.cpp -#, fuzzy msgid "Export All..." -msgstr "Alles exportieren" +msgstr "Alle exportieren…" #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" msgstr "ZIP-Datei" #: editor/project_export.cpp -#, fuzzy msgid "Godot Project Pack" -msgstr "Godot-Game-Pack" +msgstr "Godot-Projekt-Pack" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -15243,11 +15302,11 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Enable Scene Unique Name" -msgstr "Einzigartigen Namen der Szene aktivieren" +msgstr "Szenen-eindeutigen Namen aktivieren" #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Disable Scene Unique Name" -msgstr "Deaktiviere eindeutigen Szenennamen" +msgstr "Szenen-eindeutigen Namen deaktivieren" #: editor/scene_tree_dock.cpp msgid "New Scene Root" @@ -15323,7 +15382,7 @@ msgstr "Unter-Ressourcen" #: editor/scene_tree_dock.cpp msgid "Access as Scene Unique Name" -msgstr "Zugriff auf den eindeutigen Szenennamen" +msgstr "Über Szenen-eindeutigen Namen zugreifen" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" @@ -15459,9 +15518,9 @@ msgid "" "with the '%s' prefix in a node path.\n" "Click to disable this." msgstr "" -"Der Node kann an jeder beliebigen Stelle in der Szene, unter der Verwendung " -"des Prefix „%s“, im Node-Pfad aufgerufen werden.\n" -"Klicke hier, um die Funktion zu deaktivieren." +"Dieses Node kann an jeder beliebigen Stelle der Szene, unter der Verwendung " +"des Präfix ‚%s‘ im Node-Pfad, aufgerufen werden.\n" +"Zum deaktivieren, hier klicken." #: editor/scene_tree_editor.cpp msgid "" @@ -15673,7 +15732,8 @@ msgid "Attach Node Script" msgstr "Node-Skript hinzufügen" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "Fern " #: editor/script_editor_debugger.cpp @@ -16217,7 +16277,7 @@ msgstr "Physikinterpolation" #: main/main.cpp msgid "Enable Warnings" -msgstr "Aktiviere Warnhinweise" +msgstr "Warnhinweise aktivieren" #: main/main.cpp msgid "Frame Delay Msec" @@ -16649,7 +16709,8 @@ msgid "Disabled GDNative Singleton" msgstr "GDNative Singleton wurde deaktiviert" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "Bibliotheken: " #: modules/gdnative/nativescript/nativescript.cpp @@ -17474,7 +17535,8 @@ msgstr "" "sein! Bitte entsprechendes Node anpassen." #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "Node gab ungültige Sequenzausgabe zurück: " #: modules/visual_script/visual_script.cpp @@ -17484,7 +17546,8 @@ msgstr "" "melden Sie den Bug!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "Stack-Overflow mit Stack-Tiefe: " #: modules/visual_script/visual_script.cpp @@ -17854,7 +17917,8 @@ msgid "for (elem) in (input):" msgstr "for (Element) in (Eingabe):" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "Eingabetyp nicht wiederholbar: " #: modules/visual_script/visual_script_flow_control.cpp @@ -17862,7 +17926,8 @@ msgid "Iterator became invalid" msgstr "Iterator wurde ungültig" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "Iterator wurde ungültig: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18014,11 +18079,13 @@ msgid "Operator" msgstr "Operator" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": Ungültiger Parameter vom Typ: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": Ungültige Parameter: " #: modules/visual_script/visual_script_nodes.cpp @@ -18030,11 +18097,13 @@ msgid "Var Name" msgstr "Variablenname" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "VariableGet nicht im Skript gefunden: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "VariableSet nicht im Skript gefunden: " #: modules/visual_script/visual_script_nodes.cpp @@ -22162,11 +22231,11 @@ msgstr "Z" #: scene/3d/physics_body.cpp msgid "Linear Limit Enabled" -msgstr "Aktiviere lineares Limit" +msgstr "Lineare Grenze aktiviert" #: scene/3d/physics_body.cpp msgid "Linear Spring Enabled" -msgstr "Lineare Funktion aktivieren" +msgstr "Lineare Feder aktiviert" #: scene/3d/physics_body.cpp msgid "Linear Spring Stiffness" @@ -22670,11 +22739,11 @@ msgstr "Stellung kopieren" #: scene/3d/skeleton.cpp msgid "Bound Children" -msgstr "Angebundene Komponenten" +msgstr "Gebundene Komponenten" #: scene/3d/soft_body.cpp msgid "Pinned Points" -msgstr "Fixiertes Element" +msgstr "Angeheftete Elemente" #: scene/3d/soft_body.cpp msgid "Attachments" @@ -22943,11 +23012,11 @@ msgstr "Auto-Neustarten" #: scene/animation/animation_blend_tree.cpp msgid "Delay" -msgstr "Zeitverzögerung (ms)" +msgstr "Zeitverzögerung" #: scene/animation/animation_blend_tree.cpp msgid "Random Delay" -msgstr "Zufällige Zeitverzögerung (ms)" +msgstr "Zufällige Zeitverzögerung" #: scene/animation/animation_blend_tree.cpp msgid "Add Amount" @@ -22959,7 +23028,7 @@ msgstr "Abbildungsmenge" #: scene/animation/animation_blend_tree.cpp msgid "Seek Position" -msgstr "Standortsuche" +msgstr "Position aufsuchen" #: scene/animation/animation_blend_tree.cpp msgid "Input Count" @@ -24040,9 +24109,9 @@ msgid "" "Setting node name '%s' to be unique within scene for '%s', but it's already " "claimed by '%s'. This node is no longer set unique." msgstr "" -"Der verwendete Node Name '%s' wurde als einzigartig in der Szene '%s' " -"deklariert, jedoch wurde der Name bereits von '%s' verwendet. Der Node ist " -"nicht mehr einzigartig." +"Der verwendete Node-Name '%s' wurde als einzigartig in der Szene '%s' " +"deklariert, jedoch wurde der Name bereits von '%s' verwendet. Das Node wird " +"nicht mehr als einzigartig geführt." #: scene/main/node.cpp msgid "Name Num Separator" @@ -24062,7 +24131,7 @@ msgstr "Pausiermodus" #: scene/main/node.cpp msgid "Physics Interpolation Mode" -msgstr "Physikinterpolations Modus" +msgstr "Physikinterpolationsmodus" #: scene/main/node.cpp msgid "Display Folded" @@ -25851,7 +25920,7 @@ msgstr "Zuordnung" #: scene/resources/skin.cpp msgid "Bone" -msgstr "Skelett" +msgstr "Knochen" #: scene/resources/sky.cpp msgid "Radiance Size" @@ -25983,7 +26052,7 @@ msgstr "Pause" #: scene/resources/texture.cpp msgid "Which Feed" -msgstr "Welche Zulauf" +msgstr "Welcher Zulauf" #: scene/resources/texture.cpp msgid "Camera Is Active" @@ -26440,16 +26509,16 @@ msgid "" "Varyings which were assigned in 'vertex' function may not be reassigned in " "'fragment' or 'light'." msgstr "" -"Variationen, die der Funktion 'Vertex' zugewiesen wurden, dürfen der " -"'fragment' oder 'licht' Funktion nicht neu zugewiesen werden." +"Variationen, welche in einer ‚vertex‘-Funktion zugewiesen wurden, dürfen " +"innerhalb ‚fragment‘- oder ‚light‘-Funktionen nicht erneut zugewiesen werden." #: servers/visual/shader_language.cpp msgid "" "Varyings which were assigned in 'fragment' function may not be reassigned in " "'vertex' or 'light'." msgstr "" -"Variationen, die der Funktion 'Fragment' zugewiesen wurden, dürfen der " -"'vertex' oder 'licht' Funktion nicht neu zugewiesen werden." +"Variationen, welche in einer ‚fragment‘-Funktion zugewiesen wurden, dürfen " +"innerhalb ‚vertex‘- oder ‚light‘-Funktionen nicht erneut zugewiesen werden." #: servers/visual/shader_language.cpp msgid "Assignment to function." diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index ad634b8986..e3c129d482 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -302,7 +302,7 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +msgid "Invalid input %d (not passed) in expression" msgstr "" #: core/math/expression.cpp @@ -1000,6 +1000,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -1016,7 +1017,7 @@ msgstr "" msgid "Time:" msgstr "" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "" @@ -1257,7 +1258,61 @@ msgid "Remove this track." msgstr "" #: editor/animation_track_editor.cpp -msgid "Time (s): " +msgid "Time (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Position:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Rotation:" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "(Invalid, expected type: %s)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Stream:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Start (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation Clip:" msgstr "" #: editor/animation_track_editor.cpp @@ -1467,7 +1522,7 @@ msgid "Add Method Track Key" msgstr "" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +msgid "Method not found in object:" msgstr "" #: editor/animation_track_editor.cpp @@ -2402,8 +2457,8 @@ msgstr "" msgid "There is no '%s' file." msgstr "" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +msgid "Layout:" msgstr "" #: editor/editor_audio_buses.cpp @@ -4744,11 +4799,13 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp @@ -5625,10 +5682,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "" @@ -6346,14 +6405,6 @@ msgid "Replace in Files" msgstr "" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "" - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "" @@ -6713,7 +6764,7 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +msgid "Generating for Mesh:" msgstr "" #: editor/import/resource_importer_scene.cpp @@ -7513,10 +7564,12 @@ msgstr "" msgid "Directions" msgstr "" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" @@ -7671,7 +7724,7 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +msgid "Transition:" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp @@ -7688,11 +7741,6 @@ msgid "New name:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -8573,6 +8621,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -8636,6 +8685,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9375,7 +9428,7 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +msgid "Emission Source:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp @@ -9758,13 +9811,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -9773,10 +9819,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -10461,12 +10503,14 @@ msgstr "" msgid "Translate" msgstr "" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +msgid "Scaling:" msgstr "" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +msgid "Translating:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -10490,11 +10534,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11001,15 +11040,15 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +msgid "Simplification:" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -14924,7 +14963,7 @@ msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Remote " +msgid "Remote %s:" msgstr "" #: editor/script_editor_debugger.cpp @@ -15900,7 +15939,7 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -16715,7 +16754,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -16723,7 +16762,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17083,7 +17122,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17091,7 +17130,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17243,11 +17282,11 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +msgid "Invalid argument of type:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +msgid "Invalid arguments:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp @@ -17259,11 +17298,11 @@ msgid "Var Name" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +msgid "VariableGet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +msgid "VariableSet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/el.po b/editor/translations/el.po index 294f137a1e..fba8b485a6 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -327,7 +327,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Δεν υπάρχουν αρκετά byte για την αποκωδικοποίηση, ή άκυρη μορφή." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Άκυρη είσοδος %i (δεν πέρασε) στην έκφραση" #: core/math/expression.cpp @@ -1063,6 +1064,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Ελεύθερο" @@ -1079,7 +1081,7 @@ msgstr "Κατοπτρισμός" msgid "Time:" msgstr "Χρόνος:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Τιμή:" @@ -1329,10 +1331,75 @@ msgid "Remove this track." msgstr "Αφαίρεση κομματιού." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Χρόνος (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Θέση" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Βήμα Περιστροφής:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Κλιμάκωση:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Τύπος:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Άκυρο προτύπο εξαγωγής:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "Ομαλή κίνηση από μέσα προς τα έξω" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "Ορισμός λαβής" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "Ορισμός λαβής" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Στοιχείο επιλογής" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Επανεκκίνηση (δευτερόλεπτα):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "Εμφάνιση σε (δευτερόλεπτα):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Κινήσεις:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "(Απ)ενεργοποίηση Κομματιού" @@ -1551,7 +1618,8 @@ msgid "Add Method Track Key" msgstr "Προσθήκη κλειδιού μεθόδου" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Δεν βρέθηκε η μέθοδος στο αντικείμενο: " #: editor/animation_track_editor.cpp @@ -2535,8 +2603,9 @@ msgstr "Άνοιγμα διάταξης διαύλων ήχου" msgid "There is no '%s' file." msgstr "Δεν υπάρχει αρχείο «%s»." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Διάταξη" #: editor/editor_audio_buses.cpp @@ -5075,11 +5144,15 @@ msgid "Selected node is not a Viewport!" msgstr "Ο επιλεγμένος κόμβος δεν είναι Viewport!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Size:" msgstr "Μέγεθος: " #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Σελίδα: " #: editor/editor_properties_array_dict.cpp @@ -6059,10 +6132,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Διαχειριστής" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6856,14 +6931,6 @@ msgid "Replace in Files" msgstr "Αντικατάσταση όλων" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Εύρεση: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Αντικατάσταση: " - -#: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "Αντικατάσταση όλων" @@ -7261,7 +7328,8 @@ msgid "Generating Lightmaps" msgstr "Δημιουργία χαρτών φωτός" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "Δημιουρία για πλέγμα: " #: editor/import/resource_importer_scene.cpp @@ -8111,10 +8179,12 @@ msgstr "Επιλογές Ξεφλουδίσματος Κρεμμυδιού" msgid "Directions" msgstr "Κατευθήνσεις" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Παρελθόν" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Μέλλον" @@ -8274,7 +8344,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "Ορισμός τελικής κίνησης. Χρήσιμο για υπο-μεταβάσεις." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Μετάβαση: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8291,11 +8362,6 @@ msgid "New name:" msgstr "Νέο όνομα:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Κλιμάκωση:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Εμφάνιση σε (δευτερόλεπτα):" @@ -9226,6 +9292,7 @@ msgstr "Δημιουργία Προσαρμοσμένου(ων) Οστού(ών) msgid "Clear Custom Bones" msgstr "Εκκαθάριση Προσαρμοσμένων Οστών" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9292,6 +9359,10 @@ msgid "Preview Canvas Scale" msgstr "Προεπισκόπηση Κλιμάκωσης Καμβά" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Διάταξη" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "Μάσκα μεταγλώττισης για εισαγόμενα κλειδιά." @@ -10081,7 +10152,8 @@ msgid "Volume" msgstr "Ένταση" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "Πηγή εκπομπής: " #: editor/plugins/particles_editor_plugin.cpp @@ -10476,13 +10548,6 @@ msgid "Instance:" msgstr "Στιγμιότυπο:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Τύπος:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Άνοιγμα στον επεξεργαστή" @@ -10491,10 +10556,6 @@ msgstr "Άνοιγμα στον επεξεργαστή" msgid "Load Resource" msgstr "Φόρτωση πόρου" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "Πρόφραμμα προφόρτωσης" - #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy msgid "Flip Portals" @@ -11226,12 +11287,16 @@ msgstr "Λειτουργία Περιστροφής" msgid "Translate" msgstr "Μετατόπιση:" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "Κλιμάκωση: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "Μετακίνηση: " #: editor/plugins/spatial_editor_plugin.cpp @@ -11257,12 +11322,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy -msgid "Size:" -msgstr "Μέγεθος: " - -#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Objects Drawn:" msgstr "Ζωγραφισμένα αντικείμενα" @@ -11795,15 +11854,18 @@ msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#, fuzzy +msgid "Simplification:" msgstr "Απλοποίηση: " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +#, fuzzy +msgid "Shrink (Pixels):" msgstr "Σμίκρυνση (Εικονοστοιχεία): " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +#, fuzzy +msgid "Grow (Pixels):" msgstr "Αύξηση (Εικονοστοιχεία): " #: editor/plugins/sprite_editor_plugin.cpp @@ -16063,7 +16125,8 @@ msgid "Attach Node Script" msgstr "Σύνδεση Δέσμης Ενεργειών Κόμβου" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "Απομακρυσμένο " #: editor/script_editor_debugger.cpp @@ -17128,7 +17191,8 @@ msgid "Disabled GDNative Singleton" msgstr "Απενεργοποίηση Μονοσυνόλου GDNative" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "Βιβλιοθήκες: " #: modules/gdnative/nativescript/nativescript.cpp @@ -18030,7 +18094,8 @@ msgstr "" "εργασίας του κόμβου! Παρακαλούμε διορθώστε τον κόμβο σας." #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "Ο κόμβος επέστρεψε μία άκυρη ακολουθία ως έξοδο: " #: modules/visual_script/visual_script.cpp @@ -18040,7 +18105,8 @@ msgstr "" "αναφέρετε το bug!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "Υπερχείλιση στοίβας με βάθος στοίβας: " #: modules/visual_script/visual_script.cpp @@ -18419,7 +18485,8 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "Δεν μπορεί να γίνει επανάληψη στον εισηγμένο τύπο: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18427,7 +18494,8 @@ msgid "Iterator became invalid" msgstr "Ο επαναλήπτης έγινε άκυρος" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "Ο επαναλήπτης έγινε άκυρος: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18601,11 +18669,13 @@ msgid "Operator" msgstr "Τελεστής επικάλυψης." #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": Άκυρη παράμετρος τύπου: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": Άκυροι παράμετροι: " #: modules/visual_script/visual_script_nodes.cpp @@ -18618,11 +18688,13 @@ msgid "Var Name" msgstr "Όνομα" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "Το VariableGet δεν βρέθηκε στη δέσμη ενεργειών: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "Το VariableSet δεν βρέθηκε στη δέσμη ενεργειών: " #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/en_Shaw.po b/editor/translations/en_Shaw.po index 9e0b207e53..174dfff1aa 100644 --- a/editor/translations/en_Shaw.po +++ b/editor/translations/en_Shaw.po @@ -311,7 +311,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "𐑯𐑪𐑑 𐑦𐑯𐑳𐑓 𐑚𐑲𐑑𐑕 𐑓 𐑛𐑰𐑒𐑴𐑛𐑦𐑙 𐑚𐑲𐑑𐑕, 𐑹 𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑓𐑹𐑥𐑨𐑑." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑦𐑯𐑐𐑫𐑑 %i (𐑯𐑪𐑑 𐑐𐑭𐑕𐑑) 𐑦𐑯 𐑦𐑒𐑕𐑐𐑮𐑧𐑖𐑩𐑯" #: core/math/expression.cpp @@ -1011,6 +1012,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "𐑓𐑮𐑰" @@ -1027,7 +1029,7 @@ msgstr "𐑥𐑦𐑮𐑼" msgid "Time:" msgstr "𐑑𐑲𐑥:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "𐑝𐑨𐑤𐑿:" @@ -1271,10 +1273,70 @@ msgid "Remove this track." msgstr "𐑮𐑦𐑥𐑵𐑝 𐑞𐑦𐑕 𐑑𐑮𐑨𐑒." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "𐑑𐑲𐑥(𐑟): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑦𐑯𐑛𐑧𐑒𐑕 𐑝 𐑑𐑲𐑐 %s 𐑓 𐑚𐑱𐑕 𐑑𐑲𐑐 %s" + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Stream:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑤𐑦𐑐𐑕:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛" @@ -1481,7 +1543,7 @@ msgid "Add Method Track Key" msgstr "" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +msgid "Method not found in object:" msgstr "" #: editor/animation_track_editor.cpp @@ -2416,8 +2478,8 @@ msgstr "" msgid "There is no '%s' file." msgstr "" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +msgid "Layout:" msgstr "" #: editor/editor_audio_buses.cpp @@ -4760,11 +4822,13 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp @@ -5646,10 +5710,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "" @@ -6368,14 +6434,6 @@ msgid "Replace in Files" msgstr "" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "" - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "" @@ -6745,7 +6803,7 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +msgid "Generating for Mesh:" msgstr "" #: editor/import/resource_importer_scene.cpp @@ -7551,10 +7609,12 @@ msgstr "" msgid "Directions" msgstr "" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" @@ -7709,8 +7769,9 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " -msgstr "" +#, fuzzy +msgid "Transition:" +msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:" #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" @@ -7726,11 +7787,6 @@ msgid "New name:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -8611,6 +8667,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -8674,6 +8731,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9415,7 +9476,7 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +msgid "Emission Source:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp @@ -9798,13 +9859,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -9813,10 +9867,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -10501,13 +10551,16 @@ msgstr "" msgid "Translate" msgstr "" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +msgid "Scaling:" msgstr "" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -10530,11 +10583,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11041,15 +11089,15 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +msgid "Simplification:" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -14975,7 +15023,7 @@ msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Remote " +msgid "Remote %s:" msgstr "" #: editor/script_editor_debugger.cpp @@ -15953,7 +16001,7 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -16771,7 +16819,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -16779,7 +16827,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17140,7 +17188,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17148,7 +17196,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17302,12 +17350,14 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑸𐑜𐑘𐑩𐑥𐑩𐑯𐑑𐑕 𐑑 𐑒𐑩𐑯𐑕𐑑𐑮𐑳𐑒𐑑 '%s'" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑸𐑜𐑘𐑩𐑥𐑩𐑯𐑑𐑕 𐑑 𐑒𐑩𐑯𐑕𐑑𐑮𐑳𐑒𐑑 '%s'" #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -17318,11 +17368,11 @@ msgid "Var Name" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +msgid "VariableGet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +msgid "VariableSet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/eo.po b/editor/translations/eo.po index 3ecc0d5fab..ac769e5242 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -14,42 +14,41 @@ # mourning20s <mourning20s@protonmail.com>, 2021. # Manuel González <mgoopazo@gmail.com>, 2021. # Wang Tseryui <2251439097@qq.com>, 2021. +# Kedr <lava20121991@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2021-10-06 00:12+0000\n" -"Last-Translator: Manuel González <mgoopazo@gmail.com>\n" +"PO-Revision-Date: 2022-06-03 02:51+0000\n" +"Last-Translator: Kedr <lava20121991@gmail.com>\n" "Language-Team: Esperanto <https://hosted.weblate.org/projects/godot-engine/" "godot/eo/>\n" "Language: eo\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.9-dev\n" +"X-Generator: Weblate 4.13-dev\n" #: core/bind/core_bind.cpp main/main.cpp +#, fuzzy msgid "Tablet Driver" -msgstr "" +msgstr "Pelilo de tabulo" #: core/bind/core_bind.cpp -#, fuzzy msgid "Clipboard" -msgstr "La tondujo estas malplena!" +msgstr "Tondujo" #: core/bind/core_bind.cpp -#, fuzzy msgid "Current Screen" -msgstr "Aktuala sceno" +msgstr "Kuranta ekrano" #: core/bind/core_bind.cpp msgid "Exit Code" -msgstr "" +msgstr "Kodo de eliro" #: core/bind/core_bind.cpp -#, fuzzy msgid "V-Sync Enabled" -msgstr "Ŝaltita" +msgstr "V-sync ŝaltita" #: core/bind/core_bind.cpp main/main.cpp msgid "V-Sync Via Compositor" @@ -348,7 +347,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Ne sufiĉas bitokoj por malĉifri bitokojn, aŭ nevalida formo." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Nevalida enigo %i (ne pasitis) en esprimo" #: core/math/expression.cpp @@ -1101,6 +1101,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Senkosta" @@ -1117,7 +1118,7 @@ msgstr "Spegulo" msgid "Time:" msgstr "Tempo:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Valoro:" @@ -1366,10 +1367,74 @@ msgid "Remove this track." msgstr "Forigi ĉi tiun trakon." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Fojo (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Pozicio de doko" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Rotacia paŝo:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Skalo:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Nevalida kromprogramo." + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "Averto:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "Defini stirilon" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "Defini stirilon" + +#: editor/animation_track_editor.cpp +msgid "Stream:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Komenci" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "Maldissolvo (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animado Filmitaĵero:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Ŝalti/malŝalti trakon" @@ -1582,7 +1647,8 @@ msgid "Add Method Track Key" msgstr "Aldoni metodan trakan ŝlosilon" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Metodon ne trovis en objekto: " #: editor/animation_track_editor.cpp @@ -2552,8 +2618,9 @@ msgstr "Malfermi aranĝon de aŭdia buso" msgid "There is no '%s' file." msgstr "Estas neniu dosiero '%s'." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Aranĝo" #: editor/editor_audio_buses.cpp @@ -5074,11 +5141,15 @@ msgid "Selected node is not a Viewport!" msgstr "Elektinta nodo ne estas Viewport!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Size:" msgstr "Grando: " #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Paĝo: " #: editor/editor_properties_array_dict.cpp @@ -6045,10 +6116,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Mastrumilo de Projektoj" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6840,14 +6913,6 @@ msgid "Replace in Files" msgstr "Anstataŭigi Ĉiujn" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Trovi: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Anstataŭigi: " - -#: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "Anstataŭigi Ĉiujn" @@ -7244,7 +7309,8 @@ msgid "Generating Lightmaps" msgstr "Naskas lummapojn" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "Naskas por maŝo: " #: editor/import/resource_importer_scene.cpp @@ -8089,10 +8155,12 @@ msgstr "Cepo-haŭtadaj opcioj" msgid "Directions" msgstr "Direktoj" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Pasinteco" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Estonteco" @@ -8253,7 +8321,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "Difinu la finan animacion. Tio ĉi estas utila por sub-transpasoj." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Transpaso: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8270,11 +8339,6 @@ msgid "New name:" msgstr "Nova nomo:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Skalo:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Maldissolvo (s):" @@ -9187,6 +9251,7 @@ msgstr "Krei propra(j)n osto(j)n el nodo(j)" msgid "Clear Custom Bones" msgstr "Vakigi proprajn ostojn" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9252,6 +9317,10 @@ msgid "Preview Canvas Scale" msgstr "Antaŭvidi la skalon de kanvaso" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Aranĝo" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "Translacia masko por enmeti ŝlosilojn." @@ -10029,8 +10098,9 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "" +#, fuzzy +msgid "Emission Source:" +msgstr "Emisia masko" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -10413,13 +10483,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Malfermi en la Redaktilo" @@ -10428,10 +10491,6 @@ msgstr "Malfermi en la Redaktilo" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -11138,13 +11197,17 @@ msgstr "Rotaciada reĝimo" msgid "Translate" msgstr "Tradukoj" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" +#, fuzzy +msgid "Scaling:" +msgstr "Skalo:" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "Tradukoj:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -11167,12 +11230,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy -msgid "Size:" -msgstr "Grando: " - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11696,16 +11753,19 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "Faro" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " -msgstr "" +#, fuzzy +msgid "Shrink (Pixels):" +msgstr "Solidaj rastumeroj" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " -msgstr "" +#, fuzzy +msgid "Grow (Pixels):" +msgstr "Solidaj rastumeroj" #: editor/plugins/sprite_editor_plugin.cpp msgid "Update Preview" @@ -15822,7 +15882,8 @@ msgid "Attach Node Script" msgstr "Alligi Noda Skripto" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "Fora " #: editor/script_editor_debugger.cpp @@ -16870,7 +16931,7 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -17745,7 +17806,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17753,7 +17814,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -18131,7 +18192,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -18139,7 +18200,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -18309,12 +18370,14 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "Malvalidaj argumentoj por konstrui '%s'" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "Malvalida nomo." #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -18326,12 +18389,14 @@ msgid "Var Name" msgstr "Nomo" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableGet not found in script:" +msgstr "Metodon ne trovis en objekto: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableSet not found in script:" +msgstr "Metodon ne trovis en objekto: " #: modules/visual_script/visual_script_nodes.cpp #, fuzzy diff --git a/editor/translations/es.po b/editor/translations/es.po index 2d7c46ae36..7b51bbe077 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -78,13 +78,14 @@ # Luis Alberto Flores Baca <betofloresbaca@gmail.com>, 2022. # losfroger <emilioranita@gmail.com>, 2022. # Ventura Pérez García <vetu@protonmail.com>, 2022. +# David Martínez <goddrinksjava@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-05-27 16:15+0000\n" -"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" +"PO-Revision-Date: 2022-06-08 06:48+0000\n" +"Last-Translator: David Martínez <goddrinksjava@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" "Language: es\n" @@ -385,7 +386,8 @@ msgstr "" "inválido." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Entrada inválida %i (no aprobada) en la expresión" #: core/math/expression.cpp @@ -640,15 +642,14 @@ msgstr "Nombre de Directorio de Usuario Personalizado" #: core/project_settings.cpp main/main.cpp #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #: platform/uwp/os_uwp.cpp -#, fuzzy msgid "Display" -msgstr "Mostrar Todos" +msgstr "Monitor" #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp #: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" -msgstr "" +msgstr "Anchura" #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp @@ -656,23 +657,20 @@ msgstr "" #: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp #: scene/resources/font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp -#, fuzzy msgid "Height" -msgstr "Luz" +msgstr "Altura" #: core/project_settings.cpp msgid "Always On Top" -msgstr "" +msgstr "Siempre Visible" #: core/project_settings.cpp -#, fuzzy msgid "Test Width" -msgstr "Ancho Izquierda" +msgstr "Anchura de Prueba" #: core/project_settings.cpp -#, fuzzy msgid "Test Height" -msgstr "Prueba" +msgstr "Altura de Prueba" #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp @@ -1087,6 +1085,7 @@ msgstr "Calidad Alta" msgid "Blend Shape Max Buffer Size (KB)" msgstr "Tamaño Máximo del Búfer de Blend Shape" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Libre" @@ -1103,7 +1102,7 @@ msgstr "Reflejar" msgid "Time:" msgstr "Tiempo:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Valor:" @@ -1158,9 +1157,8 @@ msgstr "Cambiar Llamada de Animación" #: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Frame" -msgstr "Fotograma %" +msgstr "Fotograma" #: editor/animation_track_editor.cpp editor/editor_profiler.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp @@ -1171,9 +1169,8 @@ msgstr "Tiempo" #: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp #: platform/osx/export/export.cpp -#, fuzzy msgid "Location" -msgstr "Traducciones" +msgstr "Ubicación" #: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp #: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp @@ -1194,7 +1191,7 @@ msgstr "Cuenta" #: editor/animation_track_editor.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp msgid "Args" -msgstr "" +msgstr "Argumentos" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp @@ -1221,14 +1218,12 @@ msgid "Stream" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Start Offset" -msgstr "Pivote de Desplazamiento" +msgstr "Desplazamiento de Inicio" #: editor/animation_track_editor.cpp -#, fuzzy msgid "End Offset" -msgstr "Desplazamiento H" +msgstr "Desplazamiento Final" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/import/resource_importer_scene.cpp @@ -1352,10 +1347,75 @@ msgid "Remove this track." msgstr "Eliminar esta pista." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Tiempo (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Posición" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Rotación" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Escala:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Tipo:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Plantilla de exportación inválida:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "Entrada-Salida Suave" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "Establecer Manipulador" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "Establecer Manipulador" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Stream Peer" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Reiniciar (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "Fundido de entrada (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animaciones:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Act./Desact. Pista" @@ -1570,7 +1630,8 @@ msgid "Add Method Track Key" msgstr "Añadir Clave de Pista de Método" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Método no encontrado en el objeto: " #: editor/animation_track_editor.cpp @@ -1657,7 +1718,7 @@ msgstr "Agrupar las pistas por nodo o mostrarlas como una lista plana." #: editor/animation_track_editor.cpp msgid "Snap:" -msgstr "Ajuste:" +msgstr "Snap:" #: editor/animation_track_editor.cpp msgid "Animation step value." @@ -2540,8 +2601,9 @@ msgstr "Abrir Layout de Bus de Audio" msgid "There is no '%s' file." msgstr "No hay ningún archivo `%s'." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Layout" #: editor/editor_audio_buses.cpp @@ -5052,11 +5114,14 @@ msgid "Selected node is not a Viewport!" msgstr "¡El nodo seleccionado no es un Viewport!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "Tamaño: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "Tamaño:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Página: " #: editor/editor_properties_array_dict.cpp @@ -5358,9 +5423,8 @@ msgid "Subresource Hue Tint" msgstr "Sub-Recursos" #: editor/editor_settings.cpp -#, fuzzy msgid "Color Theme" -msgstr "Editor de Themes" +msgstr "Tema de Color" #: editor/editor_settings.cpp scene/3d/label_3d.cpp #: scene/resources/default_theme/default_theme.cpp @@ -5386,7 +5450,7 @@ msgstr "Resaltar la Línea Actual" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Highlight Type Safe Lines" -msgstr "" +msgstr "Resaltar Líneas con Tipado Seguro" #: editor/editor_settings.cpp msgid "Indent" @@ -5397,9 +5461,8 @@ msgid "Auto Indent" msgstr "Auto Sangría" #: editor/editor_settings.cpp -#, fuzzy msgid "Convert Indent On Save" -msgstr "Convertir Sangría en Espacios" +msgstr "Convertir Sangría al Guardar" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" @@ -5448,20 +5511,19 @@ msgstr "Números de Línea con Cero Relleno" #: editor/editor_settings.cpp msgid "Show Bookmark Gutter" -msgstr "" +msgstr "Mostrar Margen de Marcador" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Breakpoint Gutter" -msgstr "Saltar Breakpoints" +msgstr "Mostrar Margen de Puntos de Interrupción" #: editor/editor_settings.cpp msgid "Show Info Gutter" -msgstr "" +msgstr "Mostrar Margen de Información" #: editor/editor_settings.cpp msgid "Code Folding" -msgstr "" +msgstr "Plegado de Código" #: editor/editor_settings.cpp msgid "Word Wrap" @@ -5469,7 +5531,7 @@ msgstr "" #: editor/editor_settings.cpp msgid "Show Line Length Guidelines" -msgstr "" +msgstr "Mostrar Guías de Longitud de Línea" #: editor/editor_settings.cpp msgid "Line Length Guideline Soft Column" @@ -5485,7 +5547,7 @@ msgstr "Lista de Scripts" #: editor/editor_settings.cpp msgid "Show Members Overview" -msgstr "" +msgstr "Mostrar Vista General de Miembros" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp msgid "Files" @@ -5497,19 +5559,19 @@ msgstr "Eliminar Espacios Sobrantes al Guardar" #: editor/editor_settings.cpp msgid "Autosave Interval Secs" -msgstr "" +msgstr "Segundos de Intervalo de Autoguardado" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp msgid "Restore Scripts On Load" -msgstr "" +msgstr "Restablecer Scripts al Cargar" #: editor/editor_settings.cpp msgid "Auto Reload And Parse Scripts On Save" -msgstr "" +msgstr "Recarga Automática y Análisis de Scripts al Guardar" #: editor/editor_settings.cpp msgid "Auto Reload Scripts On External Change" -msgstr "" +msgstr "Recarga Automática de Scripts en Caso de Cambio Externo" #: editor/editor_settings.cpp msgid "Create Signal Callbacks" @@ -5517,27 +5579,27 @@ msgstr "Crear Llamadas de la Señal" #: editor/editor_settings.cpp msgid "Sort Members Outline Alphabetically" -msgstr "" +msgstr "Ordenar el Esquema de Miembros Alfabéticamente" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Cursor" -msgstr "" +msgstr "Cursor" #: editor/editor_settings.cpp msgid "Scroll Past End Of File" -msgstr "" +msgstr "Desplazarse Más Allá del Final del Archivo" #: editor/editor_settings.cpp msgid "Block Caret" -msgstr "" +msgstr "Caret de Bloque" #: editor/editor_settings.cpp msgid "Caret Blink" -msgstr "" +msgstr "Parpadeo de Caret" #: editor/editor_settings.cpp msgid "Caret Blink Speed" -msgstr "" +msgstr "Velocidad de Parpadeo de Caret" #: editor/editor_settings.cpp msgid "Right Click Moves Caret" @@ -5551,23 +5613,23 @@ msgstr "Completar" #: editor/editor_settings.cpp msgid "Idle Parse Delay" -msgstr "" +msgstr "Espera de Análisis Después de Inactividad" #: editor/editor_settings.cpp msgid "Auto Brace Complete" -msgstr "" +msgstr "Autocompletar Paréntesis" #: editor/editor_settings.cpp msgid "Code Complete Delay" -msgstr "" +msgstr "Espera de Completado de Código" #: editor/editor_settings.cpp msgid "Put Callhint Tooltip Below Current Line" -msgstr "" +msgstr "Colocar la Información Sobre la Llamada Debajo de la Línea Actual" #: editor/editor_settings.cpp msgid "Callhint Tooltip Offset" -msgstr "" +msgstr "Desplazamiento de la Información Sobre la Llamada" #: editor/editor_settings.cpp msgid "Complete File Paths" @@ -5588,15 +5650,15 @@ msgstr "Mostrar Índice de Ayuda" #: editor/editor_settings.cpp msgid "Help Font Size" -msgstr "" +msgstr "Tamaño de Fuente de Ayuda" #: editor/editor_settings.cpp msgid "Help Source Font Size" -msgstr "" +msgstr "Tamaño de Fuente de Código de Ayuda" #: editor/editor_settings.cpp msgid "Help Title Font Size" -msgstr "" +msgstr "Tamaño de Fuente del Título de Ayuda" #: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" @@ -5607,17 +5669,16 @@ msgid "Pick Distance" msgstr "Distancia de Selección" #: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Preview Size" -msgstr "Vista Previa" +msgstr "Tamaño de Vista Previa" #: editor/editor_settings.cpp msgid "Primary Grid Color" -msgstr "" +msgstr "Color Primario de Cuadrícula" #: editor/editor_settings.cpp msgid "Secondary Grid Color" -msgstr "" +msgstr "Color Secundario de Cuadrícula" #: editor/editor_settings.cpp msgid "Selection Box Color" @@ -5625,26 +5686,22 @@ msgstr "Color de Caja de Selección" #: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -#, fuzzy msgid "3D Gizmos" -msgstr "Gizmos" +msgstr "Gizmos 3D" #: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Gizmo Colors" -msgstr "Colores de Emisión" +msgstr "Colores de Gizmo" #: editor/editor_settings.cpp -#, fuzzy msgid "Instanced" -msgstr "Instanciar" +msgstr "Instanciado" #: editor/editor_settings.cpp modules/gltf/gltf_node.cpp #: scene/3d/physics_body.cpp -#, fuzzy msgid "Joint" -msgstr "Punto" +msgstr "Articulación" #: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp @@ -5653,7 +5710,7 @@ msgstr "Punto" #: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" -msgstr "" +msgstr "Forma" #: editor/editor_settings.cpp msgid "Primary Grid Steps" @@ -5665,11 +5722,11 @@ msgstr "Tamaño de la Cuadrícula" #: editor/editor_settings.cpp msgid "Grid Division Level Max" -msgstr "" +msgstr "Nivel Máximo de División de Cuadrícula" #: editor/editor_settings.cpp msgid "Grid Division Level Min" -msgstr "" +msgstr "Nivel Mínimo de División de Cuadrícula" #: editor/editor_settings.cpp msgid "Grid Division Level Bias" @@ -5700,8 +5757,9 @@ msgid "Default Z Far" msgstr "Z Lejana por Defecto" #: editor/editor_settings.cpp +#, fuzzy msgid "Lightmap Baking Number Of CPU Threads" -msgstr "" +msgstr "Número de Hilos de la CPU para Baking de Mapa de Luz" #: editor/editor_settings.cpp msgid "Navigation Scheme" @@ -5721,16 +5779,15 @@ msgstr "Estilo de Zoom" #: editor/editor_settings.cpp msgid "Emulate Numpad" -msgstr "" +msgstr "Emular Teclado Numérico" #: editor/editor_settings.cpp msgid "Emulate 3 Button Mouse" -msgstr "" +msgstr "Emular Mouse de 3 Botones" #: editor/editor_settings.cpp -#, fuzzy msgid "Orbit Modifier" -msgstr "Ordenar por Primera Modificación" +msgstr "Modificador de Órbita" #: editor/editor_settings.cpp #, fuzzy @@ -5753,11 +5810,11 @@ msgstr "Modo de Navegación" #: editor/editor_settings.cpp msgid "Orbit Sensitivity" -msgstr "" +msgstr "Sensibilidad de Órbita" #: editor/editor_settings.cpp msgid "Orbit Inertia" -msgstr "" +msgstr "Inercia de Órbita" #: editor/editor_settings.cpp msgid "Translation Inertia" @@ -5805,13 +5862,12 @@ msgid "Guides Color" msgstr "Color de Guías" #: editor/editor_settings.cpp -#, fuzzy msgid "Smart Snapping Line Color" -msgstr "Ajuste Inteligente" +msgstr "Color de Línea de Snapping Inteligente" #: editor/editor_settings.cpp msgid "Bone Width" -msgstr "" +msgstr "Anchura de Hueso" #: editor/editor_settings.cpp msgid "Bone Color 1" @@ -5826,12 +5882,13 @@ msgid "Bone Selected Color" msgstr "Selección del Color de los Huesos" #: editor/editor_settings.cpp +#, fuzzy msgid "Bone IK Color" -msgstr "" +msgstr "Color IK Hueso" #: editor/editor_settings.cpp msgid "Bone Outline Color" -msgstr "" +msgstr "Color del Contorno del Hueso" #: editor/editor_settings.cpp msgid "Bone Outline Size" @@ -5839,7 +5896,7 @@ msgstr "Tamaño de Contorno de Hueso" #: editor/editor_settings.cpp msgid "Viewport Border Color" -msgstr "" +msgstr "Color del Borde del Viewport" #: editor/editor_settings.cpp msgid "Constrain Editor View" @@ -5847,11 +5904,11 @@ msgstr "" #: editor/editor_settings.cpp msgid "Simple Panning" -msgstr "" +msgstr "Paneo Simple" #: editor/editor_settings.cpp msgid "Scroll To Pan" -msgstr "" +msgstr "Desplazar Para Arrastrar" #: editor/editor_settings.cpp msgid "Pan Speed" @@ -5863,7 +5920,7 @@ msgstr "Editor de Polígonos" #: editor/editor_settings.cpp msgid "Point Grab Radius" -msgstr "" +msgstr "Radio del Punto de Agarre" #: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Previous Outline" @@ -5875,7 +5932,7 @@ msgstr "Autorrenombrar Pistas de Animación" #: editor/editor_settings.cpp msgid "Default Create Bezier Tracks" -msgstr "" +msgstr "Crear Pistas Bézier Predeterminadas" #: editor/editor_settings.cpp msgid "Default Create Reset Tracks" @@ -5883,11 +5940,11 @@ msgstr "Crear Pistas de Reinicio por Defecto" #: editor/editor_settings.cpp msgid "Onion Layers Past Color" -msgstr "" +msgstr "Color de Capas de Cebolla Pasadas" #: editor/editor_settings.cpp msgid "Onion Layers Future Color" -msgstr "" +msgstr "Color de Capas de Cebolla Futuras" #: editor/editor_settings.cpp msgid "Visual Editors" @@ -5895,11 +5952,11 @@ msgstr "Editores Visuales" #: editor/editor_settings.cpp msgid "Minimap Opacity" -msgstr "" +msgstr "Opacidad del Minimapa" #: editor/editor_settings.cpp msgid "Window Placement" -msgstr "" +msgstr "Ubicación de la Ventana" #: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp #: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp @@ -5915,7 +5972,7 @@ msgstr "Establecer Posición de Salida de Curva" #: editor/editor_settings.cpp platform/android/export/export_plugin.cpp msgid "Screen" -msgstr "" +msgstr "Pantalla" #: editor/editor_settings.cpp msgid "Auto Save" @@ -5945,33 +6002,35 @@ msgstr "Editor de Certificados SSL" #: editor/editor_settings.cpp msgid "HTTP Proxy" -msgstr "" +msgstr "Proxy HTTP" #: editor/editor_settings.cpp msgid "Host" -msgstr "" +msgstr "Host" #: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Port" -msgstr "" +msgstr "Puerto" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Administrador de Proyectos" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "Orden de Ordenamiento" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Symbol Color" -msgstr "" +msgstr "Color del Símbolo" #: editor/editor_settings.cpp msgid "Keyword Color" -msgstr "" +msgstr "Color de Palabra Clave" #: editor/editor_settings.cpp msgid "Control Flow Keyword Color" @@ -6095,9 +6154,8 @@ msgid "Bookmark Color" msgstr "Marcadores" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Breakpoint Color" -msgstr "Puntos de interrupción" +msgstr "Puntos de Interrupción" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Executing Line Color" @@ -6728,14 +6786,6 @@ msgid "Replace in Files" msgstr "Reemplazar en Archivos" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Buscar: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Reemplazar: " - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "Reemplazar Todo (NO SE PUEDE DESHACER)" @@ -7121,7 +7171,8 @@ msgid "Generating Lightmaps" msgstr "Generando Lightmaps" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "Generando para la Malla: " #: editor/import/resource_importer_scene.cpp @@ -7643,7 +7694,7 @@ msgstr "Seleccionar y mover puntos, crear puntos con clic derecho." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." -msgstr "Activar ajuste y mostrar cuadrícula." +msgstr "Activar snap y mostrar cuadrícula." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -7967,10 +8018,12 @@ msgstr "Opciones de Papel Cebolla" msgid "Directions" msgstr "Direcciones" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Anterior" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Posterior" @@ -8130,7 +8183,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "Asignar la animación de fin. Esto es útil para sub-transiciones." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Transición: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8147,11 +8201,6 @@ msgid "New name:" msgstr "Nuevo nombre:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Escala:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Fundido de entrada (s):" @@ -8578,7 +8627,7 @@ msgstr "Vista Previa" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" -msgstr "Configurar Ajuste" +msgstr "Configurar Snap" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" @@ -8943,48 +8992,48 @@ msgstr "Modo de Regla" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle smart snapping." -msgstr "Act./Desact. ajuste inteligente." +msgstr "Act./Desact. snap inteligente." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Smart Snap" -msgstr "Usar Ajuste Inteligente" +msgstr "Usar Snap Inteligente" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle grid snapping." -msgstr "Act./Desact. ajuste de cuadrícula." +msgstr "Act./Desact. snapping de cuadrícula." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Grid Snap" -msgstr "Usar Ajuste de Cuadrícula" +msgstr "Usar Snap de Cuadrícula" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" -msgstr "Opciones de Ajuste" +msgstr "Opciones de Snapping" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" -msgstr "Usar Ajuste de Rotación" +msgstr "Usar Snap de Rotación" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Scale Snap" -msgstr "Usar Ajuste de Escalado" +msgstr "Usar Snap de Escala" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" -msgstr "Ajuste Relativo" +msgstr "Snap Relativo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" -msgstr "Usar Ajuste de Píxeles" +msgstr "Usar Snap de Píxeles" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart Snapping" -msgstr "Ajuste Inteligente" +msgstr "Snapping Inteligente" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap..." -msgstr "Configurar Ajuste..." +msgstr "Configurar Snap..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Parent" @@ -9066,6 +9115,7 @@ msgstr "Crear Hueso(s) Personalizados a partir de Nodo(s)" msgid "Clear Custom Bones" msgstr "Borrar Huesos Personalizados" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9077,9 +9127,8 @@ msgid "Show" msgstr "Ver Cuadrícula" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Show When Snapping" -msgstr "Ajuste Inteligente" +msgstr "Mostrar Al Ajustar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Hide" @@ -9132,6 +9181,10 @@ msgid "Preview Canvas Scale" msgstr "Previsualizar Escala de Canvas" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Layout" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "Máscara de desplazamiento para insertar claves." @@ -9443,9 +9496,8 @@ msgid "Swap Gradient Fill Points" msgstr "" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp -#, fuzzy msgid "Toggle Grid Snap" -msgstr "Cambiar Modo" +msgstr "Cambiar Snap de Cuadrícula" #: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp #: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp @@ -9911,7 +9963,8 @@ msgid "Volume" msgstr "Volumen" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "Fuente de Emisión: " #: editor/plugins/particles_editor_plugin.cpp @@ -10233,11 +10286,11 @@ msgstr "Configuración de la Cuadrícula" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Snap" -msgstr "Ajuste" +msgstr "Snap" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" -msgstr "Activar Ajuste" +msgstr "Activar Snap" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" @@ -10302,13 +10355,6 @@ msgid "Instance:" msgstr "Instancia:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Tipo:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Abrir en el Editor" @@ -10317,10 +10363,6 @@ msgstr "Abrir en el Editor" msgid "Load Resource" msgstr "Cargar Recurso" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "Precargador de Recursos" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "Voltear Portales" @@ -10746,7 +10788,7 @@ msgstr "Marcadores" #: editor/plugins/script_text_editor.cpp msgid "Breakpoints" -msgstr "Puntos de interrupción" +msgstr "Puntos de Interrupción" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp @@ -11019,12 +11061,16 @@ msgstr "Rotar" msgid "Translate" msgstr "Mover" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "Escalado: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "Trasladar: " #: editor/plugins/spatial_editor_plugin.cpp @@ -11048,11 +11094,6 @@ msgid "Yaw:" msgstr "Eje de guiñada:" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "Tamaño:" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "Objetos Dibujados:" @@ -11573,15 +11614,18 @@ msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#, fuzzy +msgid "Simplification:" msgstr "Simplificación: " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +#, fuzzy +msgid "Shrink (Pixels):" msgstr "Encoger (Píxeles): " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +#, fuzzy +msgid "Grow (Pixels):" msgstr "Crecer (Pixeles): " #: editor/plugins/sprite_editor_plugin.cpp @@ -14202,28 +14246,24 @@ msgid "More Info..." msgstr "Mover a..." #: editor/project_export.cpp -#, fuzzy msgid "Export PCK/Zip..." -msgstr "Exportar PCK/Zip" +msgstr "Exportar PCK/Zip..." #: editor/project_export.cpp -#, fuzzy msgid "Export Project..." -msgstr "Exportar Proyecto" +msgstr "Exportar Proyecto..." #: editor/project_export.cpp msgid "Export All" msgstr "Exportar Todo" #: editor/project_export.cpp -#, fuzzy msgid "Choose an export mode:" -msgstr "Por favor elija una carpeta vacía." +msgstr "Elige un modo de exportación:" #: editor/project_export.cpp -#, fuzzy msgid "Export All..." -msgstr "Exportar Todo" +msgstr "Exportar Todo..." #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" @@ -15791,7 +15831,8 @@ msgid "Attach Node Script" msgstr "Añadir Script de Nodo" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "Remoto " #: editor/script_editor_debugger.cpp @@ -16838,7 +16879,8 @@ msgid "Disabled GDNative Singleton" msgstr "GDNative Singleton desactivado" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "Bibliotecas: " #: modules/gdnative/nativescript/nativescript.cpp @@ -17718,7 +17760,8 @@ msgstr "" "trabajo de nodos. Prueba arreglando el nodo." #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "El nodo devolvió una secuencia de salida incorrecta: " #: modules/visual_script/visual_script.cpp @@ -17728,7 +17771,8 @@ msgstr "" "problema!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "Desbordamiento de pila en el nivel: " #: modules/visual_script/visual_script.cpp @@ -18099,7 +18143,8 @@ msgid "for (elem) in (input):" msgstr "for (elem) in (input):" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "El tipo de entrada no es iterable: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18107,7 +18152,8 @@ msgid "Iterator became invalid" msgstr "El iterador ya no es correcto" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "El iterador ya no es correcto: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18270,11 +18316,13 @@ msgid "Operator" msgstr "Iterador" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": Argumento incorrecto de tipo: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": Argumentos incorrectos: " #: modules/visual_script/visual_script_nodes.cpp @@ -18287,11 +18335,13 @@ msgid "Var Name" msgstr "Nombre" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "VariableGet no encontrado en el script: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "VariableSet no encontrado en el script: " #: modules/visual_script/visual_script_nodes.cpp @@ -24116,9 +24166,8 @@ msgid "Scroll Offset" msgstr "Desplazamiento de Cuadrícula:" #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Snap Distance" -msgstr "Seleccionar Distancia:" +msgstr "Ajustar Distancia" #: scene/gui/graph_edit.cpp #, fuzzy @@ -25929,23 +25978,20 @@ msgid "Preset BG Icon" msgstr "Preajuste" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Normal Font" -msgstr "Formato" +msgstr "Fuente Normal" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Bold Font" -msgstr "Código Fuente" +msgstr "Fuente Negrita" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Italics Font" -msgstr "Fuente Principal" +msgstr "Fuente Cursiva" #: scene/resources/default_theme/default_theme.cpp msgid "Bold Italics Font" -msgstr "" +msgstr "Fuente Negrita y Cursiva" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25963,24 +26009,20 @@ msgid "Table V Separation" msgstr "Separación:" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Margin Left" -msgstr "Asignar Margen" +msgstr "Margen Izquierdo" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Margin Top" -msgstr "Asignar Margen" +msgstr "Margen Superior" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Margin Right" -msgstr "Indentar a la Derecha" +msgstr "Margen Derecho" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Margin Bottom" -msgstr "Modo de Selección" +msgstr "Margen Inferior" #: scene/resources/default_theme/default_theme.cpp #, fuzzy diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index f523a9f4a8..0ee8ba09ff 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -360,7 +360,8 @@ msgstr "" "No hay suficientes bytes para decodificar bytes, o el formato es inválido." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Entrada inválida %i (no se transmitió) en la expresión" #: core/math/expression.cpp @@ -1119,6 +1120,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Gratis" @@ -1135,7 +1137,7 @@ msgstr "Espejar" msgid "Time:" msgstr "Tiempo:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Valor:" @@ -1385,10 +1387,75 @@ msgid "Remove this track." msgstr "Quitar esta pista." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Tiempo (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Posición del Panel" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Step de Rotación:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Escala:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Tipo:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Plantilla de exportación inválida:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "Easing In-Out" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "Setear Handle" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "Setear Handle" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Radio Ítem" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Reiniciar (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "Fade In (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animaciones:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Activar/Desactivar Pista" @@ -1603,7 +1670,8 @@ msgid "Add Method Track Key" msgstr "Agregar Clave de Pista de Método" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Método no encontrado en el objeto: " #: editor/animation_track_editor.cpp @@ -2575,8 +2643,9 @@ msgstr "Abrir Layout de Bus de Audio" msgid "There is no '%s' file." msgstr "No hay ningún archivo '%s'." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Layout" #: editor/editor_audio_buses.cpp @@ -5120,11 +5189,14 @@ msgid "Selected node is not a Viewport!" msgstr "El nodo seleccionado no es un Viewport!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "Tamaño: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "Tamaño:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Página: " #: editor/editor_properties_array_dict.cpp @@ -6108,10 +6180,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Gestor de Proyectos" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6891,14 +6965,6 @@ msgid "Replace in Files" msgstr "eemplazar en Archivos" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Encontrar: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Reemplazar: " - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "Reemplazar Todo (NO SE PUEDE DESHACER)" @@ -7295,7 +7361,8 @@ msgid "Generating Lightmaps" msgstr "Generando Lightmaps" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "Generando para Mesh: " #: editor/import/resource_importer_scene.cpp @@ -8145,10 +8212,12 @@ msgstr "Opciones de Papel Cebolla" msgid "Directions" msgstr "Direcciones" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Pasado" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Posterior" @@ -8308,7 +8377,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "Asignar la animación de fin. Esto es útil para sub-transiciones." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Transición: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8325,11 +8395,6 @@ msgid "New name:" msgstr "Nuevo nombre:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Escala:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Fade In (s):" @@ -9244,6 +9309,7 @@ msgstr "Crear Hueso(s) Personalizados a partir de Nodo(s)" msgid "Clear Custom Bones" msgstr "Restablecer Huesos Personalizados" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9310,6 +9376,10 @@ msgid "Preview Canvas Scale" msgstr "Vista Previa de Escala de Canvas" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Layout" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "Máscara de traslación para insertar claves." @@ -10085,7 +10155,8 @@ msgid "Volume" msgstr "Volumen" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "Fuente de Emisión: " #: editor/plugins/particles_editor_plugin.cpp @@ -10476,13 +10547,6 @@ msgid "Instance:" msgstr "Instancia:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Tipo:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Abrir en Editor" @@ -10491,10 +10555,6 @@ msgstr "Abrir en Editor" msgid "Load Resource" msgstr "Cargar Recurso" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "ResourcePreloader" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "Invertir Portales" @@ -11195,12 +11255,16 @@ msgstr "Rotar" msgid "Translate" msgstr "Trasladar" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "Escalando: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "Trasladar: " #: editor/plugins/spatial_editor_plugin.cpp @@ -11224,11 +11288,6 @@ msgid "Yaw:" msgstr "Guiñada:" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "Tamaño:" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "Objetos Dibujados:" @@ -11747,15 +11806,18 @@ msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#, fuzzy +msgid "Simplification:" msgstr "Simplificación: " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +#, fuzzy +msgid "Shrink (Pixels):" msgstr "Achicar (Pixeles): " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +#, fuzzy +msgid "Grow (Pixels):" msgstr "Crecer (Pixeles): " #: editor/plugins/sprite_editor_plugin.cpp @@ -15969,7 +16031,8 @@ msgid "Attach Node Script" msgstr "Adjuntar Script de Nodo" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "Remoto " #: editor/script_editor_debugger.cpp @@ -17028,7 +17091,8 @@ msgid "Disabled GDNative Singleton" msgstr "GDNative Singleton desactivado" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "Bibliotecas: " #: modules/gdnative/nativescript/nativescript.cpp @@ -17921,7 +17985,8 @@ msgstr "" "trabajo nodos! Arreglá tu nodo, por favor." #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "El nodo retornó una secuencia de salida inválida: " #: modules/visual_script/visual_script.cpp @@ -17930,7 +17995,8 @@ msgstr "" "Se encontró un bit de secuencia pero no el nodo en el stack, reportá el bug!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "Stack overflow con la profundidad del stack: " #: modules/visual_script/visual_script.cpp @@ -18301,7 +18367,8 @@ msgid "for (elem) in (input):" msgstr "for (elem) in (input):" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "Tipo de input no iterable: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18309,7 +18376,8 @@ msgid "Iterator became invalid" msgstr "El iterador se volvió inválido" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "El iterador se volvió inválido: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18473,11 +18541,13 @@ msgid "Operator" msgstr "Iterador" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": Argumento inválido de tipo: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": Argumentos inválidos: " #: modules/visual_script/visual_script_nodes.cpp @@ -18490,11 +18560,13 @@ msgid "Var Name" msgstr "Nombre" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "VariableGet no encontrado en el script: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "VariableSet no encontrado en el script: " #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/et.po b/editor/translations/et.po index 96324c4d91..daf3807192 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -334,7 +334,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Ebapiisav kogus baite nende dekodeerimiseks või kehtetu formaat." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Väljendis on kehtetu sisend %i (mitte edastatud)" #: core/math/expression.cpp @@ -1065,6 +1066,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Vaba" @@ -1081,7 +1083,7 @@ msgstr "Peegel" msgid "Time:" msgstr "Aeg:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Väärtus:" @@ -1328,10 +1330,71 @@ msgid "Remove this track." msgstr "Eemalda see rada." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Aeg (sek): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Doki asukoht" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Pööramisrežiim" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Tüüp:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Vigane nimi." + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Heli kuulaja" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Käivita" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animatsiooni klipid:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Lülita rada sisse" @@ -1546,7 +1609,8 @@ msgid "Add Method Track Key" msgstr "Lisa meetodi raja võti" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Meetod ei ole leitud objektis: " #: editor/animation_track_editor.cpp @@ -2492,8 +2556,9 @@ msgstr "Ava heliliinide paigutus" msgid "There is no '%s' file." msgstr "Faili '%s' ei ole eksisteeri." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Paigutus" #: editor/editor_audio_buses.cpp @@ -4931,11 +4996,14 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Size:" msgstr "Suurus: " #: editor/editor_properties_array_dict.cpp -msgid "Page: " +msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp @@ -5865,10 +5933,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "projektihaldur" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6603,14 +6673,6 @@ msgid "Replace in Files" msgstr "Ava fail(id)" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "" - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "" @@ -7000,7 +7062,7 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +msgid "Generating for Mesh:" msgstr "" #: editor/import/resource_importer_scene.cpp @@ -7826,10 +7888,12 @@ msgstr "" msgid "Directions" msgstr "" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" @@ -7984,8 +8048,9 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " -msgstr "" +#, fuzzy +msgid "Transition:" +msgstr "Tõlked" #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" @@ -8001,11 +8066,6 @@ msgid "New name:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -8894,6 +8954,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -8958,6 +9019,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Paigutus" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9701,7 +9766,7 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +msgid "Emission Source:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp @@ -10084,13 +10149,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Tüüp:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -10099,10 +10157,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -10805,13 +10859,17 @@ msgstr "Pööramisrežiim" msgid "Translate" msgstr "Tõlked" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" +#, fuzzy +msgid "Scaling:" +msgstr "Skaleerimisrežiim" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "Tõlked:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -10835,12 +10893,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy -msgid "Size:" -msgstr "Suurus: " - -#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Objects Drawn:" msgstr "Objekte kuvatud" @@ -11359,15 +11411,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "Animatsioon" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -15393,8 +15446,9 @@ msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" +#, fuzzy +msgid "Remote %s:" +msgstr "Eemalda" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -16406,7 +16460,8 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "Teegid: " #: modules/gdnative/nativescript/nativescript.cpp @@ -17270,7 +17325,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17278,7 +17333,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17645,7 +17700,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17653,7 +17708,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17816,12 +17871,14 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "Kehtetud argumendid '%s' ehitamise jaoks" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "Vigane nimi." #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -17833,12 +17890,14 @@ msgid "Var Name" msgstr "Nimi" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableGet not found in script:" +msgstr "Meetod ei ole leitud objektis: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableSet not found in script:" +msgstr "Meetod ei ole leitud objektis: " #: modules/visual_script/visual_script_nodes.cpp msgid "Preload" diff --git a/editor/translations/eu.po b/editor/translations/eu.po index 4ac224b8c8..ce0906409e 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -311,7 +311,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Ez daude byte nahikoa byteak deskodetzeko, edo formatua ez da zuzena." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "%i (onartu gabea) sarrera baliogabea espresioan" #: core/math/expression.cpp @@ -1027,6 +1028,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Libre" @@ -1043,7 +1045,7 @@ msgstr "Ispilua" msgid "Time:" msgstr "Denbora:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Balioa:" @@ -1290,10 +1292,70 @@ msgid "Remove this track." msgstr "Pista hau ezabatu." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Denbora (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Kokapena" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Erabili biraketa atxikitzea" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Animazio izen baliogabea!" + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Stream:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Atxikitze modua:" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animazio klipak:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Pista Akt./Desakt." @@ -1510,7 +1572,7 @@ msgid "Add Method Track Key" msgstr "" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +msgid "Method not found in object:" msgstr "" #: editor/animation_track_editor.cpp @@ -2462,8 +2524,8 @@ msgstr "" msgid "There is no '%s' file." msgstr "" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +msgid "Layout:" msgstr "" #: editor/editor_audio_buses.cpp @@ -4847,11 +4909,13 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp @@ -5766,10 +5830,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "" @@ -6512,14 +6578,6 @@ msgid "Replace in Files" msgstr "Ireki fitxategia(k)" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "" - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "" @@ -6902,7 +6960,7 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +msgid "Generating for Mesh:" msgstr "" #: editor/import/resource_importer_scene.cpp @@ -7723,10 +7781,12 @@ msgstr "" msgid "Directions" msgstr "" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" @@ -7881,8 +7941,9 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " -msgstr "" +#, fuzzy +msgid "Transition:" +msgstr "Trantsizio nodoa" #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" @@ -7898,11 +7959,6 @@ msgid "New name:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -8791,6 +8847,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -8856,6 +8913,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9602,8 +9663,9 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "" +#, fuzzy +msgid "Emission Source:" +msgstr "Talka formak ikusgai" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -9985,13 +10047,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -10000,10 +10055,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -10697,13 +10748,16 @@ msgstr "" msgid "Translate" msgstr "Translazio atzikitzea:" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +msgid "Scaling:" msgstr "" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "Translazio atzikitzea:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -10726,11 +10780,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11240,15 +11289,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "Bikoiztu animazioa" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -15260,8 +15310,9 @@ msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" +#, fuzzy +msgid "Remote %s:" +msgstr "Kendu elementu guztiak" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -16267,7 +16318,7 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -17116,7 +17167,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17124,7 +17175,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17490,7 +17541,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17498,7 +17549,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17657,12 +17708,14 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "'%s' eraikitzeko argumentu baliogabeak" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "'%s' eraikitzeko argumentu baliogabeak" #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -17673,11 +17726,11 @@ msgid "Var Name" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +msgid "VariableGet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +msgid "VariableSet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/fa.po b/editor/translations/fa.po index c46d6a56a2..f28fc02819 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -356,7 +356,8 @@ msgstr "" "است ." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "ورودی نامعتبر i% (تایید نشده) در عبارت" #: core/math/expression.cpp @@ -1097,6 +1098,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "آزاد کردن" @@ -1113,7 +1115,7 @@ msgstr "بازتاب" msgid "Time:" msgstr "زمان:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "مقدار:" @@ -1361,10 +1363,72 @@ msgid "Remove this track." msgstr "این ترک را حذف کن." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "زمان(s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "برداشتن موج" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "وضعیت:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "نام دارایی ایندکس نامعتبر." + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "انتقال" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "افزودن مورد" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "شروع" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "گره انیمیشن" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "ضامن ترک فعال است" @@ -1577,7 +1641,8 @@ msgid "Add Method Track Key" msgstr "افزودن تابع کلید میسر" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "تابع در شئ یافت نشد: " #: editor/animation_track_editor.cpp @@ -2541,8 +2606,9 @@ msgstr "چیدمان اتوبوس صوتی را باز کنید" msgid "There is no '%s' file." msgstr "پرونده '٪ s' وجود ندارد." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "چیدمان" #: editor/editor_audio_buses.cpp @@ -4978,11 +5044,13 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp @@ -5937,10 +6005,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "مدیر پروژه" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6732,16 +6802,6 @@ msgstr "جایگزینی همه" #: editor/find_in_files.cpp #, fuzzy -msgid "Find: " -msgstr "یافتن" - -#: editor/find_in_files.cpp -#, fuzzy -msgid "Replace: " -msgstr "جایگزینی" - -#: editor/find_in_files.cpp -#, fuzzy msgid "Replace All (NO UNDO)" msgstr "جایگزینی همه" @@ -7142,7 +7202,7 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +msgid "Generating for Mesh:" msgstr "" #: editor/import/resource_importer_scene.cpp @@ -8008,11 +8068,13 @@ msgstr "" msgid "Directions" msgstr "توضیح" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Past" msgstr "چسباندن" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" @@ -8178,7 +8240,7 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy -msgid "Transition: " +msgid "Transition:" msgstr "انتقال" #: editor/plugins/animation_state_machine_editor.cpp @@ -8197,11 +8259,6 @@ msgid "New name:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -9137,6 +9194,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "پخش سفارشی صحنه" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9201,6 +9259,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "چیدمان" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9980,8 +10042,9 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "" +#, fuzzy +msgid "Emission Source:" +msgstr "انتقال را در انیمیشن تغییر بده" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -10380,13 +10443,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "گشودن در ویرایشگر" @@ -10395,11 +10451,6 @@ msgstr "گشودن در ویرایشگر" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -#, fuzzy -msgid "ResourcePreloader" -msgstr "منبع" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -11149,13 +11200,16 @@ msgstr "وضعیت:" msgid "Translate" msgstr "ترجمهها" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" +#, fuzzy +msgid "Scaling:" +msgstr "بومی" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy -msgid "Translating: " +msgid "Translating:" msgstr "انتقال" #: editor/plugins/spatial_editor_plugin.cpp @@ -11180,11 +11234,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11722,15 +11771,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "افزودن وظیفه" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -15995,7 +16045,7 @@ msgstr "صحنه جدید" #: editor/script_editor_debugger.cpp #, fuzzy -msgid "Remote " +msgid "Remote %s:" msgstr "برداشتن" #: editor/script_editor_debugger.cpp @@ -17041,8 +17091,9 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " -msgstr "" +#, fuzzy +msgid "Libraries:" +msgstr "صادکردن فایل کتابخانه ای" #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy @@ -17931,7 +17982,7 @@ msgstr "" #: modules/visual_script/visual_script.cpp #, fuzzy -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "گره ، یک سلسله خروجی نامعتبر را برگردانده است: " #: modules/visual_script/visual_script.cpp @@ -17941,7 +17992,7 @@ msgstr "بیت دنباله پیدا شد ولی گره موجود در پشته #: modules/visual_script/visual_script.cpp #, fuzzy -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "سرریزی پشته با عمق پشته: " #: modules/visual_script/visual_script.cpp @@ -18339,7 +18390,8 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "نوع ورودی قابل تکرار نیست: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18349,7 +18401,7 @@ msgstr "تکرارگر نامعتبر شد" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "تکرارگر نامعتبر شد: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18518,11 +18570,13 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": آرگومان نوع نامعتبر " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": آرگومانهای نامعتبر: " #: modules/visual_script/visual_script_nodes.cpp @@ -18535,11 +18589,13 @@ msgid "Var Name" msgstr "نام" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "VariableGet در اسکریپت پیدا نشد: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "VariableSet در اسکریپت پیدا نشد: " #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/fi.po b/editor/translations/fi.po index f7c3603a1c..20220ffecd 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -352,7 +352,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Ei tarpeeksi tavuja tavujen purkamiseksi tai virheellinen formaatti." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Virheellinen syöte %i (ei välitetty) lausekkeessa" #: core/math/expression.cpp @@ -1111,6 +1112,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Vapauta" @@ -1127,7 +1129,7 @@ msgstr "Peilaa" msgid "Time:" msgstr "Aika:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Arvo:" @@ -1377,10 +1379,75 @@ msgid "Remove this track." msgstr "Poista tämä raita." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Aika (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Telakan sijainti" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Kierron välistys:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Skaalaus:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Tyyppi:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Virheellinen vientimalli:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "Helpotus sisään-ulos" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "Aseta kahva" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "Aseta kahva" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Valintapainike" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Aloita uudelleen (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "Häivytys sisään (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animaatiot:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Aseta raita päälle" @@ -1593,7 +1660,8 @@ msgid "Add Method Track Key" msgstr "Lisää metodikutsuraidan avainruutu" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Metodia ei löydy objektista: " #: editor/animation_track_editor.cpp @@ -2559,8 +2627,9 @@ msgstr "Avaa ääniväylän asettelu" msgid "There is no '%s' file." msgstr "Tiedostoa '%s' ei ole." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Asettelu" #: editor/editor_audio_buses.cpp @@ -5091,11 +5160,14 @@ msgid "Selected node is not a Viewport!" msgstr "Valittu solmu ei ole Viewport!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "Koko: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "Koko:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Sivu: " #: editor/editor_properties_array_dict.cpp @@ -6077,10 +6149,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Projektinhallinta" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6851,14 +6925,6 @@ msgid "Replace in Files" msgstr "Korvaa tiedostoissa" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Etsi: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Korvaa: " - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "Korvaa kaikki (EI VOI KUMOTA)" @@ -7255,7 +7321,8 @@ msgid "Generating Lightmaps" msgstr "Luodaan Lightmappeja" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "Luodaan meshille: " #: editor/import/resource_importer_scene.cpp @@ -8102,10 +8169,12 @@ msgstr "Onion skinning -valinnat" msgid "Directions" msgstr "Suunnat" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Mennyt" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Tuleva" @@ -8265,7 +8334,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "Aseta loppuanimaatio. Tämä on hyödyllistä alisiirtymiä varten." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Siirtymä: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8282,11 +8352,6 @@ msgid "New name:" msgstr "Uusi nimi:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Skaalaus:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Häivytys sisään (s):" @@ -9200,6 +9265,7 @@ msgstr "Luo mukautetut luut solmuista" msgid "Clear Custom Bones" msgstr "Poista mukautetut luut" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9266,6 +9332,10 @@ msgid "Preview Canvas Scale" msgstr "Esikatsele kankaan skaalausta" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Asettelu" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "Siirrosmaski avainruutujen lisäämiseen." @@ -10040,7 +10110,8 @@ msgid "Volume" msgstr "Tilavuus" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "Emission lähde: " #: editor/plugins/particles_editor_plugin.cpp @@ -10430,13 +10501,6 @@ msgid "Instance:" msgstr "Ilmentymä:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Tyyppi:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Avaa editorissa" @@ -10445,10 +10509,6 @@ msgstr "Avaa editorissa" msgid "Load Resource" msgstr "Lataa resurssi" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "Resurssien esilataaja" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "Käännä portaalit" @@ -11149,12 +11209,16 @@ msgstr "Kierrä" msgid "Translate" msgstr "Siirrä" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "Skaalataan: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "Siirretään: " #: editor/plugins/spatial_editor_plugin.cpp @@ -11178,11 +11242,6 @@ msgid "Yaw:" msgstr "Kääntymiskulma:" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "Koko:" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "Objekteja piirretty:" @@ -11702,15 +11761,18 @@ msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#, fuzzy +msgid "Simplification:" msgstr "Yksinkertaistus: " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +#, fuzzy +msgid "Shrink (Pixels):" msgstr "Kutista (pikseleissä): " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +#, fuzzy +msgid "Grow (Pixels):" msgstr "Suurrennus (pikseleissä): " #: editor/plugins/sprite_editor_plugin.cpp @@ -15907,7 +15969,8 @@ msgid "Attach Node Script" msgstr "Liitä solmun skripti" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "Etäinen " #: editor/script_editor_debugger.cpp @@ -16965,7 +17028,8 @@ msgid "Disabled GDNative Singleton" msgstr "GDNative singleton on poistettu käytöstä" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "Kirjastot: " #: modules/gdnative/nativescript/nativescript.cpp @@ -17861,7 +17925,8 @@ msgstr "" "korjaa solmusi." #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "Solmu palautti virheellisen jakson tulosteen: " #: modules/visual_script/visual_script.cpp @@ -17869,7 +17934,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "Jaksobitti löytyi, mutta solmua ei löydy pinosta, raportoi bugi!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "Pinon ylivuoto pinosyvyydellä: " #: modules/visual_script/visual_script.cpp @@ -18240,7 +18306,8 @@ msgid "for (elem) in (input):" msgstr "kullekin (elementille) (syötteessä):" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "Syötetyyppi ei ole iteroitavissa: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18248,7 +18315,8 @@ msgid "Iterator became invalid" msgstr "Iteraattori muuttui epäkelvoksi" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "Iteraattori muuttui epäkelvoksi: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18412,11 +18480,13 @@ msgid "Operator" msgstr "Iteraattori" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": Virheellinen argumentti tyyppiä: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": Virheelliset argumentit: " #: modules/visual_script/visual_script_nodes.cpp @@ -18429,11 +18499,13 @@ msgid "Var Name" msgstr "Nimi" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "VariableGet ei löytynyt skriptistä: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "VariableSet ei löytynyt skriptistä: " #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/fil.po b/editor/translations/fil.po index f5db6cafc2..54f9216a48 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -312,7 +312,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Kulang sa bytes para i-decode ang bytes, o invalid na format." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Invalid na input %i (di pinasa) sa expression" #: core/math/expression.cpp @@ -1010,6 +1011,7 @@ msgstr "Mataas na Kalidad" msgid "Blend Shape Max Buffer Size (KB)" msgstr "Max na Laki ng Buffer ng Blend Shape (KB)" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Libre" @@ -1026,7 +1028,7 @@ msgstr "Salamin" msgid "Time:" msgstr "Oras:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Value:" @@ -1271,10 +1273,71 @@ msgid "Remove this track." msgstr "Tanggalin ang track na ito." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Oras (seg): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Posisyon" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Pagulit ng Animation" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Invalid na index ng type na %s para sa base type na %s" + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Stream Peer" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Kopya" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Mga Anim Clip:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Nakabukas ang Toggle Track" @@ -1482,7 +1545,7 @@ msgid "Add Method Track Key" msgstr "" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +msgid "Method not found in object:" msgstr "" #: editor/animation_track_editor.cpp @@ -2418,8 +2481,8 @@ msgstr "" msgid "There is no '%s' file." msgstr "" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +msgid "Layout:" msgstr "" #: editor/editor_audio_buses.cpp @@ -4779,11 +4842,14 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Pahina: " #: editor/editor_properties_array_dict.cpp @@ -5674,10 +5740,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "" @@ -6403,14 +6471,6 @@ msgid "Replace in Files" msgstr "Palitan ang Lahat" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "" - -#: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "Palitan ang Lahat" @@ -6786,7 +6846,7 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +msgid "Generating for Mesh:" msgstr "" #: editor/import/resource_importer_scene.cpp @@ -7594,10 +7654,12 @@ msgstr "" msgid "Directions" msgstr "" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" @@ -7752,8 +7814,9 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " -msgstr "" +#, fuzzy +msgid "Transition:" +msgstr "Pagulit ng Animation" #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" @@ -7769,11 +7832,6 @@ msgid "New name:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -8660,6 +8718,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -8723,6 +8782,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9467,7 +9530,7 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +msgid "Emission Source:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp @@ -9851,13 +9914,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -9866,10 +9922,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -10558,13 +10610,17 @@ msgstr "" msgid "Translate" msgstr "" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" +#, fuzzy +msgid "Scaling:" +msgstr "Iskala" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "Pagulit ng Animation" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -10587,11 +10643,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11098,15 +11149,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "Application" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -15061,8 +15113,9 @@ msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" +#, fuzzy +msgid "Remote %s:" +msgstr "Alisin" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -16050,7 +16103,7 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -16884,7 +16937,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -16892,7 +16945,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17259,7 +17312,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17267,7 +17320,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17420,12 +17473,14 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "Mga invalid na argumento para i-construct ang '%s'" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "Mga invalid na argumento para i-construct ang '%s'" #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -17436,11 +17491,11 @@ msgid "Var Name" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +msgid "VariableGet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +msgid "VariableSet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 2dd863df5b..6bd4ffa0eb 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -405,8 +405,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Pas assez d’octets pour le décodage, ou format invalide." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" -msgstr "Entrée non valide %i (non transmise) dans l’expression" +msgid "Invalid input %d (not passed) in expression" +msgstr "Entrée non valide %d (non transmise) dans l’expression" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -1131,6 +1131,7 @@ msgstr "Haute Qualité" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Libre" @@ -1147,7 +1148,7 @@ msgstr "Miroir" msgid "Time:" msgstr "Temps :" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Valeur :" @@ -1395,8 +1396,70 @@ msgid "Remove this track." msgstr "Supprime cette piste." #: editor/animation_track_editor.cpp -msgid "Time (s): " -msgstr "Temps (s) : " +msgid "Time (s):" +msgstr "Temps (s) :" + +#: editor/animation_track_editor.cpp +msgid "Position:" +msgstr "Position :" + +#: editor/animation_track_editor.cpp +msgid "Rotation:" +msgstr "Rotation :" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Échelle :" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Type :" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Modèle d'exportation non valide :" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "Ease in-out" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "Définir la poignée" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "Définir la poignée" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Item radio" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Redémarrer (s) :" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "Fondu entrant (s) :" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animations :" #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" @@ -1615,8 +1678,8 @@ msgid "Add Method Track Key" msgstr "Ajouter une clé de méthode" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " -msgstr "Méthode introuvable dans l’objet : " +msgid "Method not found in object:" +msgstr "Méthode introuvable dans l’objet :" #: editor/animation_track_editor.cpp msgid "Anim Move Keys" @@ -2589,9 +2652,9 @@ msgstr "Ouvrir une disposition de bus audio" msgid "There is no '%s' file." msgstr "'%s' n'existe pas." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" -msgstr "Disposition sur l'écran" +#: editor/editor_audio_buses.cpp +msgid "Layout:" +msgstr "Disposition :" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." @@ -5135,12 +5198,14 @@ msgid "Selected node is not a Viewport!" msgstr "Le nœud sélectionné n'est pas un Viewport !" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "Taille : " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "Taille :" #: editor/editor_properties_array_dict.cpp -msgid "Page: " -msgstr "Page : " +msgid "Page:" +msgstr "Page :" #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -6097,10 +6162,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Gestionnaire de projets" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "Ordre de Tri" @@ -6873,14 +6940,6 @@ msgid "Replace in Files" msgstr "Remplacer dans les fichiers" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Rechercher : " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Remplacer : " - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "Remplacer tout (IRRÉVERSIBLE)" @@ -7262,8 +7321,8 @@ msgid "Generating Lightmaps" msgstr "Génération des lightmaps" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " -msgstr "Génération pour le Mesh : " +msgid "Generating for Mesh:" +msgstr "Génération pour le Mesh :" #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." @@ -8113,10 +8172,12 @@ msgstr "Options effet pelure d'oignon" msgid "Directions" msgstr "Directions" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Passé" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Futur" @@ -8277,8 +8338,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "Définir l'animation de fin. Ceci est utile pour les sous-transitions." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " -msgstr "Transition : " +msgid "Transition:" +msgstr "Transition :" #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" @@ -8294,11 +8355,6 @@ msgid "New name:" msgstr "Nouveau nom :" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Échelle :" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Fondu entrant (s) :" @@ -9212,6 +9268,7 @@ msgstr "Créer des os personnalisés à partir d'un ou de plusieurs nœuds" msgid "Clear Custom Bones" msgstr "Effacer les os personnalisés" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9278,6 +9335,10 @@ msgid "Preview Canvas Scale" msgstr "Prévisualiser l'échelle du Canvas" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Disposition sur l'écran" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "Masque de translation pour l'insertion des clés." @@ -10064,8 +10125,8 @@ msgid "Volume" msgstr "Volume" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "Source d'émission : " +msgid "Emission Source:" +msgstr "Source d'émission :" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -10455,13 +10516,6 @@ msgid "Instance:" msgstr "Instance :" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Type :" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Ouvrir dans l'éditeur" @@ -10470,10 +10524,6 @@ msgstr "Ouvrir dans l'éditeur" msgid "Load Resource" msgstr "Charger une ressource" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "ResourcePreloader" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "Retourner les Portals" @@ -11174,13 +11224,15 @@ msgstr "Rotation" msgid "Translate" msgstr "Translation" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "Échelle : " +msgid "Scaling:" +msgstr "Mise à l'échelle :" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "Translation : " +msgid "Translating:" +msgstr "Translation :" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -11203,11 +11255,6 @@ msgid "Yaw:" msgstr "Azimuth :" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "Taille :" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "Objets dessinés :" @@ -11731,16 +11778,16 @@ msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "Simplification : " +msgid "Simplification:" +msgstr "Simplification :" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " -msgstr "Rétrécir (Pixels) : " +msgid "Shrink (Pixels):" +msgstr "Rétrécir (Pixels) :" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " -msgstr "Croissance (Pixels) : " +msgid "Grow (Pixels):" +msgstr "Agrandir (Pixels) :" #: editor/plugins/sprite_editor_plugin.cpp msgid "Update Preview" @@ -15968,8 +16015,8 @@ msgid "Attach Node Script" msgstr "Attacher un script au nœud" #: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "Distant " +msgid "Remote %s:" +msgstr "%s distant :" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -17026,8 +17073,8 @@ msgid "Disabled GDNative Singleton" msgstr "Désactiver le Singleton GDNative" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " -msgstr "Bibliothèques : " +msgid "Libraries:" +msgstr "Bibliothèques :" #: modules/gdnative/nativescript/nativescript.cpp msgid "Class Name" @@ -17913,8 +17960,8 @@ msgstr "" "travail du nœud ! Veuillez rectifier votre nœud." #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "Le nœud a retourné une séquence de sortie invalide : " +msgid "Node returned an invalid sequence output:" +msgstr "Le nœud a retourné une séquence de sortie invalide :" #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" @@ -17923,8 +17970,8 @@ msgstr "" "le bug !" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "Débordement de pile avec profondeur de pile : " +msgid "Stack overflow with stack depth:" +msgstr "Débordement de pile avec profondeur de pile :" #: modules/visual_script/visual_script.cpp #, fuzzy @@ -18295,16 +18342,16 @@ msgid "for (elem) in (input):" msgstr "for (elem) in (input) :" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "Type d'entrée non itérable : " +msgid "Input type not iterable:" +msgstr "Type d'entrée non itérable :" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" msgstr "L'itérateur est devenu invalide" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "L'itérateur est devenu invalide : " +msgid "Iterator became invalid:" +msgstr "L'itérateur est devenu invalide :" #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" @@ -18466,12 +18513,12 @@ msgid "Operator" msgstr "Itérateur" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr ": Argument invalide de type : " +msgid "Invalid argument of type:" +msgstr "Argument invalide de type :" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr ": Arguments invalides : " +msgid "Invalid arguments:" +msgstr "Arguments invalides :" #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -18483,12 +18530,12 @@ msgid "Var Name" msgstr "Nom" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "VariableGet introuvable dans le script : " +msgid "VariableGet not found in script:" +msgstr "VariableGet introuvable dans le script :" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "VariableSet introuvable dans le script : " +msgid "VariableSet not found in script:" +msgstr "VariableSet introuvable dans le script :" #: modules/visual_script/visual_script_nodes.cpp msgid "Preload" diff --git a/editor/translations/ga.po b/editor/translations/ga.po index f7e27900d0..aad48c8156 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -313,7 +313,7 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +msgid "Invalid input %d (not passed) in expression" msgstr "" #: core/math/expression.cpp @@ -1022,6 +1022,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Saor" @@ -1038,7 +1039,7 @@ msgstr "" msgid "Time:" msgstr "" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "" @@ -1283,10 +1284,68 @@ msgid "Remove this track." msgstr "" #: editor/animation_track_editor.cpp -msgid "Time (s): " +msgid "Time (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Cruthaigh" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Nód Beochana" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Scála:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" msgstr "" #: editor/animation_track_editor.cpp +msgid "(Invalid, expected type: %s)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Stream:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Nód Cumaisc2" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "CrannBeochan" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "" @@ -1494,7 +1553,7 @@ msgid "Add Method Track Key" msgstr "" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +msgid "Method not found in object:" msgstr "" #: editor/animation_track_editor.cpp @@ -2431,8 +2490,8 @@ msgstr "" msgid "There is no '%s' file." msgstr "" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +msgid "Layout:" msgstr "" #: editor/editor_audio_buses.cpp @@ -4780,11 +4839,13 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp @@ -5667,10 +5728,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "" @@ -6390,14 +6453,6 @@ msgid "Replace in Files" msgstr "" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "" - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "" @@ -6772,7 +6827,7 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +msgid "Generating for Mesh:" msgstr "" #: editor/import/resource_importer_scene.cpp @@ -7580,10 +7635,12 @@ msgstr "" msgid "Directions" msgstr "" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" @@ -7739,7 +7796,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Athrú: " #: editor/plugins/animation_state_machine_editor.cpp @@ -7756,11 +7814,6 @@ msgid "New name:" msgstr "Ainm nua:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Scála:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -8642,6 +8695,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -8705,6 +8759,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9445,8 +9503,9 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "" +#, fuzzy +msgid "Emission Source:" +msgstr "Acmhainn" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -9828,13 +9887,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -9843,10 +9895,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -10533,13 +10581,17 @@ msgstr "" msgid "Translate" msgstr "" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" +#, fuzzy +msgid "Scaling:" +msgstr "Scála:" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "Athrú: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -10562,11 +10614,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11073,15 +11120,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "CrannBeochan" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -15024,8 +15072,9 @@ msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" +#, fuzzy +msgid "Remote %s:" +msgstr "Cosán" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -16009,7 +16058,7 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -16842,7 +16891,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -16850,7 +16899,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17216,7 +17265,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17224,7 +17273,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17377,11 +17426,11 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +msgid "Invalid argument of type:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +msgid "Invalid arguments:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp @@ -17393,11 +17442,11 @@ msgid "Var Name" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +msgid "VariableGet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +msgid "VariableSet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/gl.po b/editor/translations/gl.po index ee1362388b..de85fe0a68 100644 --- a/editor/translations/gl.po +++ b/editor/translations/gl.po @@ -340,7 +340,8 @@ msgstr "" "Non hai insuficientes \"bytes\" para descodificar, ou o formato é inválido." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Entrada inválida %i (non pasada) na expresión" #: core/math/expression.cpp @@ -1090,6 +1091,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Libre" @@ -1106,7 +1108,7 @@ msgstr "Espello" msgid "Time:" msgstr "Tempo:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Valor:" @@ -1353,10 +1355,72 @@ msgid "Remove this track." msgstr "Eliminar esta pista." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Tempo (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Posición do Panel" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Modo Rotación" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Escala:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Tipo:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Extensión inválida." + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "Aviso:" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Oínte de Son" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Reiniciar (s):" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animacións:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Act./Desact. Pista" @@ -1570,7 +1634,8 @@ msgid "Add Method Track Key" msgstr "Engadir Chave de Pista de Método" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Método non encontrado no obxecto: " #: editor/animation_track_editor.cpp @@ -2549,8 +2614,9 @@ msgstr "Abrir Disposición do Bus de Son" msgid "There is no '%s' file." msgstr "Non hai ningún arquivo '%s'." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Disposición" #: editor/editor_audio_buses.cpp @@ -5077,11 +5143,15 @@ msgid "Selected node is not a Viewport!" msgstr "O nodo seleccionado non é unha Mini-Ventá (Viewport)!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Size:" msgstr "Tamaño: " #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Páxina: " #: editor/editor_properties_array_dict.cpp @@ -6046,10 +6116,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Administrador de Proxectos" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6817,14 +6889,6 @@ msgid "Replace in Files" msgstr "Substituír Todo" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Buscar: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Substituír: " - -#: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "Substituír Todo" @@ -7221,8 +7285,9 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " -msgstr "" +#, fuzzy +msgid "Generating for Mesh:" +msgstr "Renomeando Cartafol:" #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." @@ -8054,10 +8119,12 @@ msgstr "" msgid "Directions" msgstr "Direccións" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Pasado" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Futuro" @@ -8212,7 +8279,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Transición: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8229,11 +8297,6 @@ msgid "New name:" msgstr "Novo nome:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Escala:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -9139,6 +9202,7 @@ msgstr "Crear Óso(s) Personalizados a partir de Nodo(s)" msgid "Clear Custom Bones" msgstr "" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9205,6 +9269,10 @@ msgid "Preview Canvas Scale" msgstr "Vista Previa da Escala do Lenzo (Canvas)" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Disposición" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9978,8 +10046,9 @@ msgid "Volume" msgstr "Volume" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "" +#, fuzzy +msgid "Emission Source:" +msgstr "Fonte:" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -10365,13 +10434,6 @@ msgid "Instance:" msgstr "Instancia:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Tipo:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -10380,10 +10442,6 @@ msgstr "" msgid "Load Resource" msgstr "Cargar Recurso" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -11097,12 +11155,16 @@ msgstr "Modo Rotación" msgid "Translate" msgstr "Trasladar:" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "Escalado: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "Trasladando: " #: editor/plugins/spatial_editor_plugin.cpp @@ -11127,12 +11189,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy -msgid "Size:" -msgstr "Tamaño: " - -#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Objects Drawn:" msgstr "Obxectos Debuxados" @@ -11663,15 +11719,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#, fuzzy +msgid "Simplification:" msgstr "Simplificación: " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -15828,7 +15885,8 @@ msgid "Attach Node Script" msgstr "Adxuntar Script de Nodo" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "Remoto " #: editor/script_editor_debugger.cpp @@ -16869,7 +16927,8 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "Bibliotecas: " #: modules/gdnative/nativescript/nativescript.cpp @@ -17747,7 +17806,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17755,7 +17814,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -18122,7 +18181,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -18130,7 +18189,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -18299,12 +18358,14 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "Argumentos inválidos para construir '%s'" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "Nome inválido." #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -18316,12 +18377,14 @@ msgid "Var Name" msgstr "Nome" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableGet not found in script:" +msgstr "Método non encontrado no obxecto: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableSet not found in script:" +msgstr "Método non encontrado no obxecto: " #: modules/visual_script/visual_script_nodes.cpp #, fuzzy diff --git a/editor/translations/he.po b/editor/translations/he.po index 0de1aa709a..e1019a21f7 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -21,13 +21,14 @@ # Omer I.S. <omeritzicschwartz@gmail.com>, 2021. # Ram Tourgeman <ramtorgeman@gmail.com>, 2021. # Shailee Eliyahu <dev.sle.il@gmail.com>, 2021. +# Mati Borlak <matiborlak@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-11-29 20:38+0000\n" -"Last-Translator: Shailee Eliyahu <dev.sle.il@gmail.com>\n" +"PO-Revision-Date: 2022-06-08 06:48+0000\n" +"Last-Translator: Mati Borlak <matiborlak@gmail.com>\n" "Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/" "godot/he/>\n" "Language: he\n" @@ -36,25 +37,23 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n == 2) ? 1 : ((n > 10 && " "n % 10 == 0) ? 2 : 3));\n" -"X-Generator: Weblate 4.10-dev\n" +"X-Generator: Weblate 4.13-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" -msgstr "" +msgstr "דריבר טבלט" #: core/bind/core_bind.cpp -#, fuzzy msgid "Clipboard" -msgstr "לוח העתקה ריק!" +msgstr "לוח העתקה" #: core/bind/core_bind.cpp -#, fuzzy msgid "Current Screen" -msgstr "שם סצנה נוכחית" +msgstr "מסך נוכחית" #: core/bind/core_bind.cpp msgid "Exit Code" -msgstr "" +msgstr "קוד יציאה" #: core/bind/core_bind.cpp #, fuzzy @@ -79,66 +78,58 @@ msgid "Low Processor Usage Mode Sleep (µsec)" msgstr "" #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy msgid "Keep Screen On" -msgstr "להשאיר את מנפה השגיאות פתוח" +msgstr "לשמור את המסך" #: core/bind/core_bind.cpp -#, fuzzy msgid "Min Window Size" -msgstr "מבט קדמי" +msgstr "גודל חלון מינימלי" #: core/bind/core_bind.cpp -#, fuzzy msgid "Max Window Size" -msgstr "מבט קדמי" +msgstr "גודל חלון מקסימלי" #: core/bind/core_bind.cpp -#, fuzzy msgid "Screen Orientation" -msgstr "פתיחת התיעוד" +msgstr "כוון מסך" #: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp #: platform/uwp/os_uwp.cpp -#, fuzzy msgid "Window" -msgstr "חלון חדש" +msgstr "חלון" #: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" -msgstr "" +msgstr "בלי קצה" #: core/bind/core_bind.cpp msgid "Per Pixel Transparency Enabled" msgstr "" #: core/bind/core_bind.cpp core/project_settings.cpp -#, fuzzy msgid "Fullscreen" -msgstr "הפעלת/ביטול מסך מלא" +msgstr "מסך מלא" #: core/bind/core_bind.cpp msgid "Maximized" -msgstr "" +msgstr "מקסימלי" #: core/bind/core_bind.cpp -#, fuzzy msgid "Minimized" -msgstr "הגדלת אות ראשונה" +msgstr "מינימלי" #: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" -msgstr "" +msgstr "אפשר לשנות את הגודל" #: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp #: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp #: scene/gui/control.cpp scene/gui/line_edit.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Position" -msgstr "מיקום הפנל" +msgstr "מיקום" #: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp #: main/main.cpp modules/gridmap/grid_map.cpp @@ -149,27 +140,24 @@ msgstr "מיקום הפנל" #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp #: scene/resources/visual_shader.cpp servers/visual_server.cpp -#, fuzzy msgid "Size" -msgstr "מבט קדמי" +msgstr "גודל" #: core/bind/core_bind.cpp msgid "Endian Swap" msgstr "" #: core/bind/core_bind.cpp -#, fuzzy msgid "Editor Hint" -msgstr "עורך" +msgstr "רמז עורך" #: core/bind/core_bind.cpp msgid "Print Error Messages" -msgstr "" +msgstr "תדפיס הודעות שגיאה" #: core/bind/core_bind.cpp -#, fuzzy msgid "Iterations Per Second" -msgstr "מצב אינטרפולציה" +msgstr "איטרציות לשניה" #: core/bind/core_bind.cpp #, fuzzy @@ -188,7 +176,7 @@ msgstr "שקופית פיזיקלית %" #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" -msgstr "" +msgstr "שגיאה" #: core/bind/core_bind.cpp #, fuzzy @@ -196,18 +184,16 @@ msgid "Error String" msgstr "שגיאה בשמירה" #: core/bind/core_bind.cpp -#, fuzzy msgid "Error Line" -msgstr "שגיאה בשמירה" +msgstr "שורת שגיאה" #: core/bind/core_bind.cpp -#, fuzzy msgid "Result" -msgstr "חיפוש בעזרה" +msgstr "תוצאה" #: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp msgid "Memory" -msgstr "" +msgstr "זכרון" #: core/command_queue_mt.cpp core/message_queue.cpp #: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp @@ -218,12 +204,11 @@ msgstr "" #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h #: servers/visual_server.cpp msgid "Limits" -msgstr "" +msgstr "תחום" #: core/command_queue_mt.cpp -#, fuzzy msgid "Command Queue" -msgstr "Ctrl: הטייה" +msgstr "תור פיקוד" #: core/command_queue_mt.cpp msgid "Multithreading Queue Size (KB)" @@ -233,22 +218,20 @@ msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Function" -msgstr "פונקציות" +msgstr "פונקציה" #: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Data" -msgstr "" +msgstr "מידע" #: core/io/file_access_network.cpp core/register_core_types.cpp #: editor/editor_settings.cpp main/main.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h -#, fuzzy msgid "Network" -msgstr "מאפיין רשת" +msgstr "רשת" #: core/io/file_access_network.cpp #, fuzzy @@ -257,7 +240,7 @@ msgstr "מרוחק " #: core/io/file_access_network.cpp msgid "Page Size" -msgstr "" +msgstr "גודל דף" #: core/io/file_access_network.cpp msgid "Page Read Ahead" @@ -268,9 +251,8 @@ msgid "Blocking Mode Enabled" msgstr "" #: core/io/http_client.cpp -#, fuzzy msgid "Connection" -msgstr "התחברות" +msgstr "חיבור" #: core/io/http_client.cpp msgid "Read Chunk Size" @@ -278,7 +260,7 @@ msgstr "" #: core/io/marshalls.cpp msgid "Object ID" -msgstr "" +msgstr "זהות אוביקט" #: core/io/multiplayer_api.cpp core/io/packet_peer.cpp #, fuzzy @@ -358,7 +340,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "אין מספיק בתים לפענוח בתים, או פורמט לא תקין." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "קלט שגוי %i (לא הועבר) בתוך הביטוי" #: core/math/expression.cpp @@ -391,22 +374,21 @@ msgid "Seed" msgstr "" #: core/math/random_number_generator.cpp -#, fuzzy msgid "State" -msgstr "הטיית מצולע" +msgstr "מצב" #: core/message_queue.cpp msgid "Message Queue" -msgstr "" +msgstr "תור הוראות" #: core/message_queue.cpp msgid "Max Size (KB)" -msgstr "" +msgstr "גודל מקסימלי (KB)" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: servers/audio_server.cpp msgid "Device" -msgstr "התקן" +msgstr "מכשיר" #: core/os/input_event.cpp #, fuzzy @@ -427,16 +409,14 @@ msgid "Meta" msgstr "" #: core/os/input_event.cpp -#, fuzzy msgid "Command" -msgstr "קהילה" +msgstr "פיקוד" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Pressed" -msgstr "ערכה מוגדרת…" +msgstr "לחוץ" #: core/os/input_event.cpp #, fuzzy @@ -466,9 +446,8 @@ msgid "Global Position" msgstr "קבוע" #: core/os/input_event.cpp -#, fuzzy msgid "Factor" -msgstr "חוקר" +msgstr "פקטור" #: core/os/input_event.cpp #, fuzzy @@ -484,9 +463,8 @@ msgid "Tilt" msgstr "" #: core/os/input_event.cpp -#, fuzzy msgid "Pressure" -msgstr "ערכה מוגדרת…" +msgstr "לחץ" #: core/os/input_event.cpp #, fuzzy @@ -497,14 +475,13 @@ msgstr "GDNative" #: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp #: scene/animation/animation_player.cpp scene/resources/environment.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Speed" -msgstr "מהירות (FPS):" +msgstr "מהירות" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: scene/3d/sprite_3d.cpp msgid "Axis" -msgstr "" +msgstr "ציר" #: core/os/input_event.cpp #, fuzzy @@ -512,35 +489,31 @@ msgid "Axis Value" msgstr "(ערך)" #: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Index" -msgstr "הזחה אוטומטית" +msgstr "אנדקס" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp #: scene/2d/touch_screen_button.cpp -#, fuzzy msgid "Action" -msgstr "כל הבחירה" +msgstr "פעלה" #: core/os/input_event.cpp scene/resources/environment.cpp #: scene/resources/material.cpp msgid "Strength" -msgstr "" +msgstr "כח" #: core/os/input_event.cpp msgid "Delta" -msgstr "" +msgstr "דלתא" #: core/os/input_event.cpp -#, fuzzy msgid "Channel" -msgstr "שינוי" +msgstr "ערוץ" #: core/os/input_event.cpp main/main.cpp -#, fuzzy msgid "Message" -msgstr "סנכרון השינויים בסקריפט" +msgstr "מסר" #: core/os/input_event.cpp #, fuzzy @@ -556,23 +529,21 @@ msgstr "הגדלת אות ראשונה" #: core/os/input_event.cpp msgid "Instrument" -msgstr "" +msgstr "כלי" #: core/os/input_event.cpp -#, fuzzy msgid "Controller Number" -msgstr "שורה מספר:" +msgstr "מספר שלט" #: core/os/input_event.cpp msgid "Controller Value" -msgstr "" +msgstr "ערך שלט" #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp -#, fuzzy msgid "Application" -msgstr "כל הבחירה" +msgstr "אפליקציה" #: core/project_settings.cpp main/main.cpp #, fuzzy @@ -647,7 +618,7 @@ msgstr "הצג הכל" #: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp #: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" -msgstr "" +msgstr "רחב" #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp @@ -655,23 +626,20 @@ msgstr "" #: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp #: scene/resources/font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp -#, fuzzy msgid "Height" -msgstr "ימין" +msgstr "גבה" #: core/project_settings.cpp msgid "Always On Top" msgstr "" #: core/project_settings.cpp -#, fuzzy msgid "Test Width" -msgstr "מבט שמאלי" +msgstr "רחב בדיקה" #: core/project_settings.cpp -#, fuzzy msgid "Test Height" -msgstr "בבדיקה" +msgstr "גבה בדיקה" #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp @@ -718,9 +686,8 @@ msgstr "שם המפרק:" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp #: scene/3d/collision_object.cpp scene/gui/control.cpp -#, fuzzy msgid "Input" -msgstr "הוספת קלט" +msgstr "קלט" #: core/project_settings.cpp msgid "UI Accept" @@ -789,9 +756,8 @@ msgstr "בסוף" #: servers/physics_2d/physics_2d_server_wrap_mt.h #: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp -#, fuzzy msgid "Physics" -msgstr "שקופית פיזיקלית %" +msgstr "פיזיקה" #: core/project_settings.cpp editor/editor_settings.cpp #: editor/import/resource_importer_layered_texture.cpp @@ -801,7 +767,7 @@ msgstr "שקופית פיזיקלית %" #: scene/3d/physics_body.cpp scene/resources/world.cpp #: servers/physics/space_sw.cpp servers/physics_server.cpp msgid "3D" -msgstr "" +msgstr "3D" #: core/project_settings.cpp msgid "Smooth Trimesh Collision" @@ -827,13 +793,12 @@ msgstr "" #: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" -msgstr "" +msgstr "איכות" #: core/project_settings.cpp scene/gui/file_dialog.cpp #: scene/main/scene_tree.cpp servers/visual_server.cpp -#, fuzzy msgid "Filters" -msgstr "מסננים..." +msgstr "מסננים" #: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" @@ -903,7 +868,7 @@ msgstr "" #: core/project_settings.cpp platform/android/export/export.cpp msgid "Android" -msgstr "" +msgstr "Android" #: core/project_settings.cpp msgid "Modules" @@ -963,9 +928,8 @@ msgid "Locale" msgstr "" #: core/translation.cpp -#, fuzzy msgid "Test" -msgstr "בבדיקה" +msgstr "בדיקה" #: core/translation.cpp scene/resources/font.cpp msgid "Fallback" @@ -1027,7 +991,7 @@ msgstr "" #: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp #: servers/visual_server.cpp msgid "2D" -msgstr "" +msgstr "2D" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp @@ -1088,9 +1052,8 @@ msgstr "" #: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp #: scene/main/canvas_layer.cpp scene/resources/environment.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp -#, fuzzy msgid "Scale" -msgstr "קנה מידה:" +msgstr "קנה מידה" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Follow Surface" @@ -1106,12 +1069,13 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" -msgstr "" +msgstr "איכות גבוה" #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "חופשי" @@ -1128,7 +1092,7 @@ msgstr "מראה" msgid "Time:" msgstr "זמן:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "ערך:" @@ -1183,9 +1147,8 @@ msgstr "שינוי קריאת אנימציה" #: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Frame" -msgstr "שקופית %" +msgstr "שקופית" #: editor/animation_track_editor.cpp editor/editor_profiler.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp @@ -1203,9 +1166,8 @@ msgstr "צעד סיבוב:" #: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp #: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp #: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp -#, fuzzy msgid "Rotation" -msgstr "צעד סיבוב:" +msgstr "צעד סיבוב" #: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp @@ -1375,10 +1337,73 @@ msgid "Remove this track." msgstr "הסרת רצועה." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "זמן (שניות): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "מיקום" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "צעד סיבוב" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "קנה מידה:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "תבנית יצוא שגויה:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "אזהרה:" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "מאזין לשמע" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "התחלה(ות) מחדש:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "דהייה/יות:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "אנימציות" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "הפעלת/ביטול רצועה" @@ -1460,9 +1485,8 @@ msgstr "מחיקת רצועת הנפשה" #: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Editors" -msgstr "עורך" +msgstr "עורכים" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #, fuzzy @@ -1591,7 +1615,8 @@ msgid "Add Method Track Key" msgstr "הוסף מפתח רצועת שיטה" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "לא נמצאה מתודה בעצם: " #: editor/animation_track_editor.cpp @@ -1612,7 +1637,7 @@ msgstr "מתודות" #: editor/animation_track_editor.cpp msgid "Bezier" -msgstr "" +msgstr "Bezier" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -2547,8 +2572,9 @@ msgstr "פתיחת פריסת אפיקי שמע" msgid "There is no '%s' file." msgstr "קובץ '%s' אינו קיים." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "פריסה" #: editor/editor_audio_buses.cpp @@ -5033,11 +5059,14 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "" +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Size:" +msgstr "מבט קדמי" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp @@ -5999,10 +6028,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "מנהל המיזמים" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6789,14 +6820,6 @@ msgid "Replace in Files" msgstr "להחליף הכול" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "איתור " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "להחליף " - -#: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "להחליף הכול" @@ -7202,8 +7225,9 @@ msgid "Generating Lightmaps" msgstr "נוצרות מפות תאורה" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " -msgstr "" +#, fuzzy +msgid "Generating for Mesh:" +msgstr "נוצרות מפות תאורה" #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." @@ -8062,10 +8086,12 @@ msgstr "הגדרות שכבות בצל" msgid "Directions" msgstr "כיוונים" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "עבר" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "עתיד" @@ -8223,7 +8249,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "קביעת הנפשת הסיום. זה שימושי למעברי משנה." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "מעברון: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8240,11 +8267,6 @@ msgid "New name:" msgstr "שם חדש:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "קנה מידה:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp #, fuzzy msgid "Fade In (s):" msgstr "דהייה/יות:" @@ -9184,6 +9206,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "נגינת סצנה בהתאמה אישית" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9248,6 +9271,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "פריסה" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -10022,8 +10049,9 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "" +#, fuzzy +msgid "Emission Source:" +msgstr "צורות התנגשות גלויים" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -10421,13 +10449,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -10436,10 +10457,6 @@ msgstr "" msgid "Load Resource" msgstr "טעינת משאב" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -11180,13 +11197,17 @@ msgstr "הטיית מצולע" msgid "Translate" msgstr "" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" +#, fuzzy +msgid "Scaling:" +msgstr "קנה מידה:" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "מעברון: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -11209,12 +11230,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy -msgid "Size:" -msgstr "מבט קדמי" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11751,15 +11766,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "אפליקציה" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -15982,7 +15998,8 @@ msgid "Attach Node Script" msgstr "חיבור סקריפט למפרק" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "מרוחק " #: editor/script_editor_debugger.cpp @@ -17022,7 +17039,8 @@ msgid "Disabled GDNative Singleton" msgstr "סינגלטון GDNative לא מאופשר" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "ספריות: " #: modules/gdnative/nativescript/nativescript.cpp @@ -17911,7 +17929,8 @@ msgstr "" "המפרק בבקשה." #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "מפרק החזיר פלט סדר (sequence) לא חוקי: " #: modules/visual_script/visual_script.cpp @@ -17919,7 +17938,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "סיבית הסדר (sequence bit) נמצאה אבל המפרק לא במחסנית, דווח על שגיאה!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "גלישת מחסנית עם עומק מחסנית: " #: modules/visual_script/visual_script.cpp @@ -18291,7 +18311,8 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "סוג הקלט לא זמין למחזוריות: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18299,7 +18320,8 @@ msgid "Iterator became invalid" msgstr "איטרטור הפך ללא חוקי" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "איטרטור הפך ללא חוקי: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18468,11 +18490,13 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": ארגומנט שגוי מסוג: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": ארגומנטים שגויים: " #: modules/visual_script/visual_script_nodes.cpp @@ -18485,11 +18509,13 @@ msgid "Var Name" msgstr "שם" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "לא נמצא VariableGet בסקריפט: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "לא נמצא VariableSet בסקריפט: " #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 07aed65ddd..ec193d7f2d 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -15,13 +15,14 @@ # l4KKY <greenforcesave@gmail.com>, 2020. # harvinder rathor <harvinderr09@gmail.com>, 2021. # Sumanyu Aggarwal <sumanyu.code@gmail.com>, 2021. +# Arin <upadhyay.arin@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-10-28 22:09+0000\n" -"Last-Translator: Sumanyu Aggarwal <sumanyu.code@gmail.com>\n" +"PO-Revision-Date: 2022-06-08 06:48+0000\n" +"Last-Translator: Arin <upadhyay.arin@gmail.com>\n" "Language-Team: Hindi <https://hosted.weblate.org/projects/godot-engine/godot/" "hi/>\n" "Language: hi\n" @@ -29,105 +30,97 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.9-dev\n" +"X-Generator: Weblate 4.13-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" -msgstr "" +msgstr "टैब ड्राइवर" #: core/bind/core_bind.cpp msgid "Clipboard" -msgstr "" +msgstr "क्लिपबोर्ड" #: core/bind/core_bind.cpp -#, fuzzy msgid "Current Screen" -msgstr "अगला टैब" +msgstr "वर्तमान स्क्रीन" #: core/bind/core_bind.cpp msgid "Exit Code" -msgstr "" +msgstr "निकास कोड" #: core/bind/core_bind.cpp -#, fuzzy msgid "V-Sync Enabled" -msgstr "सक्रिय करे" +msgstr "वि-सिंक सक्रिय" #: core/bind/core_bind.cpp main/main.cpp msgid "V-Sync Via Compositor" -msgstr "" +msgstr "वि-सिंक कंपोज़ीटर के द्वारा" #: core/bind/core_bind.cpp main/main.cpp msgid "Delta Smoothing" -msgstr "" +msgstr "डेल्टा समरेखण" #: core/bind/core_bind.cpp -#, fuzzy msgid "Low Processor Usage Mode" -msgstr "मोड टॉगल कीजिये" +msgstr "कम प्रोसेसर प्रयोग मोड" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode Sleep (µsec)" -msgstr "" +msgstr "कम प्रोसेसर प्रयोग मोड निद्रा (µसेकंड्स)" #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp msgid "Keep Screen On" -msgstr "" +msgstr "स्क्रीन को चालू रखें" #: core/bind/core_bind.cpp -#, fuzzy msgid "Min Window Size" -msgstr "आकार: " +msgstr "न्यूनतम विंडो माप" #: core/bind/core_bind.cpp -#, fuzzy msgid "Max Window Size" -msgstr "आकार: " +msgstr "अधिकतम विंडो माप" #: core/bind/core_bind.cpp msgid "Screen Orientation" -msgstr "" +msgstr "स्क्रीन अनुस्थापन" #: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp #: platform/uwp/os_uwp.cpp -#, fuzzy msgid "Window" -msgstr "नया विंडो" +msgstr "विंडो" #: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" -msgstr "" +msgstr "सीमा के बिना" #: core/bind/core_bind.cpp msgid "Per Pixel Transparency Enabled" -msgstr "" +msgstr "प्रति पिक्सेल पारदर्शिता सक्रिय" #: core/bind/core_bind.cpp core/project_settings.cpp -#, fuzzy msgid "Fullscreen" -msgstr "पूर्णस्क्रीन चालू करें" +msgstr "पूर्णस्क्रीन" #: core/bind/core_bind.cpp msgid "Maximized" -msgstr "" +msgstr "अधिकतम" #: core/bind/core_bind.cpp msgid "Minimized" -msgstr "" +msgstr "न्यूनतम" #: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" -msgstr "" +msgstr "आकार बदलने योग्य" #: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp #: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp #: scene/gui/control.cpp scene/gui/line_edit.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Position" -msgstr "डॉक पोजीशन" +msgstr "स्थान" #: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp #: main/main.cpp modules/gridmap/grid_map.cpp @@ -138,64 +131,56 @@ msgstr "डॉक पोजीशन" #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp #: scene/resources/visual_shader.cpp servers/visual_server.cpp -#, fuzzy msgid "Size" -msgstr "आकार: " +msgstr "माप" #: core/bind/core_bind.cpp msgid "Endian Swap" -msgstr "" +msgstr "एन्डियन विनिमय" #: core/bind/core_bind.cpp -#, fuzzy msgid "Editor Hint" -msgstr "संपादक" +msgstr "एडीटर संकेत" #: core/bind/core_bind.cpp msgid "Print Error Messages" -msgstr "" +msgstr "प्रिंट एरर संदेश" #: core/bind/core_bind.cpp -#, fuzzy msgid "Iterations Per Second" -msgstr "इंटरपोलेशन मोड" +msgstr "यात्रा प्रति सेकंड" #: core/bind/core_bind.cpp msgid "Target FPS" -msgstr "" +msgstr "लक्ष्य FPS" #: core/bind/core_bind.cpp -#, fuzzy msgid "Time Scale" -msgstr "एनिमेटेड स्केल कुंजी" +msgstr "समय पैमाना" #: core/bind/core_bind.cpp main/main.cpp -#, fuzzy msgid "Physics Jitter Fix" -msgstr "फिजिक्स फ्रेम %" +msgstr "भौतिक जिटर फिक्स" #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" -msgstr "" +msgstr "एरर" #: core/bind/core_bind.cpp -#, fuzzy msgid "Error String" -msgstr "लोड होने मे त्रुटि:" +msgstr "एरर स्ट्रिंग" #: core/bind/core_bind.cpp -#, fuzzy msgid "Error Line" -msgstr "लोड होने मे त्रुटि:" +msgstr "एरर पंक्ति" #: core/bind/core_bind.cpp -#, fuzzy msgid "Result" -msgstr "खोज के परिणाम" +msgstr "परिणाम" #: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp msgid "Memory" -msgstr "" +msgstr "स्मृति" #: core/command_queue_mt.cpp core/message_queue.cpp #: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp @@ -206,58 +191,54 @@ msgstr "" #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h #: servers/visual_server.cpp msgid "Limits" -msgstr "" +msgstr "सीमाएं" #: core/command_queue_mt.cpp msgid "Command Queue" -msgstr "" +msgstr "कमांड कतार" #: core/command_queue_mt.cpp msgid "Multithreading Queue Size (KB)" -msgstr "" +msgstr "मल्टीथ्रेडिंग कतार आकार (KB)" #: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Function" -msgstr "कार्यों" +msgstr "कार्य" #: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Data" -msgstr "" +msgstr "डेटा" #: core/io/file_access_network.cpp core/register_core_types.cpp #: editor/editor_settings.cpp main/main.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h msgid "Network" -msgstr "" +msgstr "संजाल" #: core/io/file_access_network.cpp -#, fuzzy msgid "Remote FS" -msgstr "मिटाइये" +msgstr "रिमोट FS" #: core/io/file_access_network.cpp -#, fuzzy msgid "Page Size" -msgstr "पृष्ठ: " +msgstr "पृष्ठ: माप" #: core/io/file_access_network.cpp msgid "Page Read Ahead" -msgstr "" +msgstr "पृष्ठ: आगे पढ़ें" #: core/io/http_client.cpp msgid "Blocking Mode Enabled" -msgstr "" +msgstr "अवरुद्ध मोड सक्रिय" #: core/io/http_client.cpp -#, fuzzy msgid "Connection" -msgstr "जोड़िये" +msgstr "संबंध" #: core/io/http_client.cpp msgid "Read Chunk Size" @@ -343,7 +324,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "अमान्य फ़ोर्मैट, या बाइट्स डिकोडिंग के लिए पर्याप्त बाइट्स नहीं।" #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "एक्सप्रेशन मे अमान्य इनपुट %i (पास नहीं हो पाया)" #: core/math/expression.cpp @@ -1074,6 +1056,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "मुफ्त" @@ -1090,7 +1073,7 @@ msgstr "आइना" msgid "Time:" msgstr "समय:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "मूल्य :" @@ -1336,10 +1319,71 @@ msgid "Remove this track." msgstr "इस ट्रैक को हटा दें।" #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "समय (एस): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "स्थान" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "कोन्स्टन्ट" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "गलत फॉण्ट का आकार |" + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "नोड वक्र संपादित करें" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "शुरू कीजिये" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "कार्यों:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "टॉगल ट्रैक सक्षम" @@ -1554,7 +1598,8 @@ msgid "Add Method Track Key" msgstr "विधि ट्रैक कुंजी जोड़ें" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "ऑब्जेक्ट में नहीं पाया गया विधि: " #: editor/animation_track_editor.cpp @@ -2525,8 +2570,9 @@ msgstr "ऑडियो बस लेआउट खोलिये" msgid "There is no '%s' file." msgstr "कोई '%s' फ़ाइल नहीं." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "लेआउट" #: editor/editor_audio_buses.cpp @@ -5025,11 +5071,15 @@ msgid "Selected node is not a Viewport!" msgstr "चयनित नोड व्यूपोर्ट नहीं है!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Size:" msgstr "आकार: " #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "पृष्ठ: " #: editor/editor_properties_array_dict.cpp @@ -5973,10 +6023,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "प्रोजेक्ट मैनेजर" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6747,14 +6799,6 @@ msgid "Replace in Files" msgstr "सबको बदली करें" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "तलाशिये: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "बदली करे: " - -#: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "सबको बदली करें" @@ -7144,7 +7188,8 @@ msgid "Generating Lightmaps" msgstr "लाईटमॅप बना रहा है" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "मेश के लिये बना रहा है: " #: editor/import/resource_importer_scene.cpp @@ -7966,10 +8011,12 @@ msgstr "" msgid "Directions" msgstr "निर्देशों" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" @@ -8124,7 +8171,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "संक्रमण: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8141,11 +8189,6 @@ msgid "New name:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -9039,6 +9082,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9103,6 +9147,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "लेआउट" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9863,8 +9911,9 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "" +#, fuzzy +msgid "Emission Source:" +msgstr "दृश्यमान टकराव आकार" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -10252,13 +10301,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -10267,11 +10309,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -#, fuzzy -msgid "ResourcePreloader" -msgstr "संसाधन" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -10983,13 +11020,17 @@ msgstr "" msgid "Translate" msgstr "" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" +#, fuzzy +msgid "Scaling:" +msgstr "स्केल अनुपात:" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "संक्रमण: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -11012,12 +11053,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy -msgid "Size:" -msgstr "आकार: " - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11539,15 +11574,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "कार्य" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -15661,8 +15697,9 @@ msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" +#, fuzzy +msgid "Remote %s:" +msgstr "मिटाइये" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -16687,7 +16724,7 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -17550,7 +17587,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17558,7 +17595,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17939,7 +17976,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17947,7 +17984,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -18111,12 +18148,14 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "'%s' बनाने के लिए अवैध तर्क" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "अमान्य नाम." #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -18128,12 +18167,14 @@ msgid "Var Name" msgstr "नाम" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableGet not found in script:" +msgstr "ऑब्जेक्ट में नहीं पाया गया विधि: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableSet not found in script:" +msgstr "ऑब्जेक्ट में नहीं पाया गया विधि: " #: modules/visual_script/visual_script_nodes.cpp #, fuzzy diff --git a/editor/translations/hr.po b/editor/translations/hr.po index b903b4afab..23e730f0a2 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -327,7 +327,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Nedovoljno bajtova za dekodiranje ili neispravan format." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Neispravan unos %i (nije uspio) u izrazu" #: core/math/expression.cpp @@ -1041,6 +1042,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Slobodno" @@ -1057,7 +1059,7 @@ msgstr "Zrcalo" msgid "Time:" msgstr "Vrijeme:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Vrijednost:" @@ -1303,10 +1305,71 @@ msgid "Remove this track." msgstr "Ukloni ovu stazu." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Vrijeme/vremena: " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Stvori" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Zalijepi Animaciju" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Nevažeće ime." + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "Upozorenje:" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Stream:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Način Interpolacije" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animacijski Klipovi:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Upali/Ugasi Stazu" @@ -1516,7 +1579,8 @@ msgid "Add Method Track Key" msgstr "Dodaj Ključ Metode Staze" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Metoda nije nađena u objektu: " #: editor/animation_track_editor.cpp @@ -2472,8 +2536,8 @@ msgstr "" msgid "There is no '%s' file." msgstr "Datoteka '%s' ne postoji." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +msgid "Layout:" msgstr "" #: editor/editor_audio_buses.cpp @@ -4854,11 +4918,13 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp @@ -5780,10 +5846,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "" @@ -6516,14 +6584,6 @@ msgid "Replace in Files" msgstr "Zamijeni sve" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "" - -#: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "Zamijeni sve" @@ -6913,7 +6973,7 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +msgid "Generating for Mesh:" msgstr "" #: editor/import/resource_importer_scene.cpp @@ -7732,10 +7792,12 @@ msgstr "\"Onion Skinning\" Opcije" msgid "Directions" msgstr "Direkcije" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Prošlost" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Budućnost" @@ -7890,8 +7952,9 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " -msgstr "" +#, fuzzy +msgid "Transition:" +msgstr "Animacija" #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" @@ -7907,11 +7970,6 @@ msgid "New name:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -8799,6 +8857,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -8863,6 +8922,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9613,8 +9676,9 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "" +#, fuzzy +msgid "Emission Source:" +msgstr "Izvor:" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -9996,13 +10060,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -10011,10 +10068,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -10709,13 +10762,17 @@ msgstr "" msgid "Translate" msgstr "" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" +#, fuzzy +msgid "Scaling:" +msgstr "Upozorenje:" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "Uredi Tranzicije..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -10738,11 +10795,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11253,15 +11305,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "Animacija" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -15265,8 +15318,9 @@ msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" +#, fuzzy +msgid "Remote %s:" +msgstr "Ukloni" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -16275,7 +16329,7 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -17125,7 +17179,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17133,7 +17187,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17506,7 +17560,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17514,7 +17568,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17675,12 +17729,14 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "Neispravni argumenti za konstrukciju '%s'" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "Nevažeće ime." #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -17692,12 +17748,14 @@ msgid "Var Name" msgstr "Ime" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableGet not found in script:" +msgstr "Metoda nije nađena u objektu: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableSet not found in script:" +msgstr "Metoda nije nađena u objektu: " #: modules/visual_script/visual_script_nodes.cpp msgid "Preload" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index 6be9342287..dc2f97cc7d 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -22,13 +22,14 @@ # Andras Virag <snowflake71@gmail.com>, 2021. # balintmaci <balintmaci@gmail.com>, 2021. # Balázs Püspök-Kiss <pkblazsak@gmail.com>, 2021. +# Mr.Catfood <sipos22@msn.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-12-23 15:30+0000\n" -"Last-Translator: Balázs Püspök-Kiss <pkblazsak@gmail.com>\n" +"PO-Revision-Date: 2022-06-03 02:51+0000\n" +"Last-Translator: Mr.Catfood <sipos22@msn.com>\n" "Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/" "godot/hu/>\n" "Language: hu\n" @@ -36,21 +37,19 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.10.1\n" +"X-Generator: Weblate 4.13-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" msgstr "" #: core/bind/core_bind.cpp -#, fuzzy msgid "Clipboard" -msgstr "A vágólap üres!" +msgstr "Vágólap" #: core/bind/core_bind.cpp -#, fuzzy msgid "Current Screen" -msgstr "Jelenlegi Jelenet" +msgstr "Aktuális képernyő" #: core/bind/core_bind.cpp msgid "Exit Code" @@ -70,9 +69,8 @@ msgid "Delta Smoothing" msgstr "" #: core/bind/core_bind.cpp -#, fuzzy msgid "Low Processor Usage Mode" -msgstr "Mozgató Mód" +msgstr "Alacsony processzorhasználati mód" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode Sleep (µsec)" @@ -361,7 +359,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Nincs elég bájt a bájtok dekódolására, vagy hibás formátum." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Érvénytelen bemenet %i (nem átadott) a kifejezésben" #: core/math/expression.cpp @@ -1115,6 +1114,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Szabad" @@ -1131,7 +1131,7 @@ msgstr "Tükör" msgid "Time:" msgstr "Idő:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Érték:" @@ -1380,10 +1380,74 @@ msgid "Remove this track." msgstr "Jelen sáv eltávolítása." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Idő (mp): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Dokk Pozíció" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Forgatási Léptetés:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Skála:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Típus:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Érvénytelen kiterjesztés." + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "Fogantyú Beállítása" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "Fogantyú Beállítása" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Rádió Elem" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Újraindítás (mp):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "Előtűnés (mp):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animációk:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Sáv Engedélyezés Kapcsolása" @@ -1600,7 +1664,8 @@ msgid "Add Method Track Key" msgstr "Metódus Sáv Kulcs Hozzáadása" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "A metódus nem található az objektumban: " #: editor/animation_track_editor.cpp @@ -2569,8 +2634,9 @@ msgstr "Hangbusz Elrendezés Megnyitása" msgid "There is no '%s' file." msgstr "Nincs '%s' fájl." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Elrendezés" #: editor/editor_audio_buses.cpp @@ -5106,11 +5172,15 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Size:" msgstr "Méret: " #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Oldal: " #: editor/editor_properties_array_dict.cpp @@ -6075,10 +6145,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Projektkezelő" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6852,14 +6924,6 @@ msgid "Replace in Files" msgstr "Összes cseréje" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Keres: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Csere: " - -#: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "Összes cseréje" @@ -7257,7 +7321,8 @@ msgid "Generating Lightmaps" msgstr "Fénytérképek Létrehozása" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "Létrehozás a Következő Hálóhoz: " #: editor/import/resource_importer_scene.cpp @@ -8093,10 +8158,12 @@ msgstr "" msgid "Directions" msgstr "Irányok" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Múlt" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Jövő" @@ -8251,7 +8318,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Átmenet: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8268,11 +8336,6 @@ msgid "New name:" msgstr "Új név:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Skála:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Előtűnés (mp):" @@ -9191,6 +9254,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "Egyéni csontok törlése" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9257,6 +9321,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Elrendezés" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -10020,7 +10088,8 @@ msgid "Volume" msgstr "Mennyiség" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "Kibocsátási Forrás: " #: editor/plugins/particles_editor_plugin.cpp @@ -10403,13 +10472,6 @@ msgid "Instance:" msgstr "Példány:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Típus:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Megnyitás Szerkesztőben" @@ -10418,10 +10480,6 @@ msgstr "Megnyitás Szerkesztőben" msgid "Load Resource" msgstr "Erőforrás Betöltése" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "ForrásElőtöltö" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -11138,13 +11196,17 @@ msgstr "Forgató Mód" msgid "Translate" msgstr "Fordítások" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" +#, fuzzy +msgid "Scaling:" +msgstr "Skála:" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "Fordítások:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -11167,12 +11229,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy -msgid "Size:" -msgstr "Méret: " - -#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Objects Drawn:" msgstr "Rajzolt objektumok" @@ -11691,15 +11747,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "Művelet" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -15767,8 +15824,9 @@ msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" +#, fuzzy +msgid "Remote %s:" +msgstr "Eltávolítás" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -16822,7 +16880,7 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -17708,7 +17766,8 @@ msgstr "" "értéke! Javítsa ki a node-ját." #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "Node egy érvénytelen szekvencia kimenettel tért vissza: " #: modules/visual_script/visual_script.cpp @@ -17716,7 +17775,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -18084,7 +18143,8 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "Beviteli típus nem iterálható: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18092,7 +18152,8 @@ msgid "Iterator became invalid" msgstr "Az iterátor érvénytelenné vált" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "Az iterátor érvénytelenné vált: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18262,11 +18323,13 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": Érvénytelen típusargumentum: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": Érvénytelen argumentumok: " #: modules/visual_script/visual_script_nodes.cpp @@ -18279,11 +18342,13 @@ msgid "Var Name" msgstr "Név" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "VariableGet nem található a szkriptben: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "VariableSet nem található a szkriptben: " #: modules/visual_script/visual_script_nodes.cpp @@ -20518,9 +20583,8 @@ msgid "Show Behind Parent" msgstr "" #: scene/2d/canvas_item.cpp -#, fuzzy msgid "Show On Top" -msgstr "Origó Megjelenítése" +msgstr "Megjelenítés felül" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp #: scene/2d/tile_map.cpp diff --git a/editor/translations/id.po b/editor/translations/id.po index 67d2d8de86..c60a3ce184 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -343,7 +343,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Tidak cukup byte untuk decoding byte, atau format tidak valid." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Masukkan tidak sah %i (tidak diberikan) dalam ekspresi" #: core/math/expression.cpp @@ -1049,6 +1050,7 @@ msgstr "Kualitas Tinggi" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Bebas" @@ -1065,7 +1067,7 @@ msgstr "Cermin" msgid "Time:" msgstr "Waktu:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Nilai:" @@ -1314,10 +1316,75 @@ msgid "Remove this track." msgstr "Hapus track ini." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Waktu (d): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Posisi" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Rotasi" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Skala:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Jenis:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Templat ekspor tidak valid:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "Mempermudah Masuk-Keluar" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "Atur Pegangan" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "Atur Pegangan" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Item Radio" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Mulai Ulang:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "Memudar Masuk (d):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animasi:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Aktifkan Trek Beralih" @@ -1532,7 +1599,8 @@ msgid "Add Method Track Key" msgstr "Tambah Kunci Track Metode" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Metode tidak ditemukan dalam objek: " #: editor/animation_track_editor.cpp @@ -2498,8 +2566,9 @@ msgstr "Buka Layout Suara Bus" msgid "There is no '%s' file." msgstr "Tidak ada berkas '%s'." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Tata Letak" #: editor/editor_audio_buses.cpp @@ -5033,11 +5102,14 @@ msgid "Selected node is not a Viewport!" msgstr "Node yang terpilih bukanlah Viewport!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "Ukuran: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "Ukuran:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Halaman: " #: editor/editor_properties_array_dict.cpp @@ -5997,10 +6069,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Manajer Proyek" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "Urutan Penyortiran" @@ -6758,14 +6832,6 @@ msgid "Replace in Files" msgstr "Ganti Semua" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Cari: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Ganti: " - -#: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "Ganti Semua" @@ -7154,7 +7220,8 @@ msgid "Generating Lightmaps" msgstr "Membuat Pemetaan Cahaya" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "Menghasilkan untuk Mesh: " #: editor/import/resource_importer_scene.cpp @@ -7994,10 +8061,12 @@ msgstr "Opsi Onion Skinning" msgid "Directions" msgstr "Arah" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Sebelum" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Masa depan" @@ -8155,7 +8224,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "Terapkan akhir pada animasi. Berguna untuk sub-transisi." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Transisi: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8172,11 +8242,6 @@ msgid "New name:" msgstr "Nama baru:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Skala:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Memudar Masuk (d):" @@ -9091,6 +9156,7 @@ msgstr "Buat Tulang Kustom(satu/lebih) dari Node(satu/lebih)" msgid "Clear Custom Bones" msgstr "Bersihkan Pertulangan Kustom" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9157,6 +9223,10 @@ msgid "Preview Canvas Scale" msgstr "Pratinjau Skala Kanvas" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Tata Letak" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "Masker translasi untuk menyisipkan key." @@ -9933,7 +10003,8 @@ msgid "Volume" msgstr "Volume" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "Sumber Emisi: " #: editor/plugins/particles_editor_plugin.cpp @@ -10322,13 +10393,6 @@ msgid "Instance:" msgstr "Instansi:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Jenis:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Buka dalam Editor" @@ -10337,10 +10401,6 @@ msgstr "Buka dalam Editor" msgid "Load Resource" msgstr "Muat Resource" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "ResourcePreloader" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "Balikkan Portal" @@ -11041,12 +11101,16 @@ msgstr "Putar" msgid "Translate" msgstr "Translasi" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "Penskalaan: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "Mentranslasi: " #: editor/plugins/spatial_editor_plugin.cpp @@ -11070,11 +11134,6 @@ msgid "Yaw:" msgstr "Yaw:" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "Ukuran:" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "Objek Digambar:" @@ -11599,15 +11658,18 @@ msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#, fuzzy +msgid "Simplification:" msgstr "Penyederhanaan: " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +#, fuzzy +msgid "Shrink (Pixels):" msgstr "Penciutan (Piksel): " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +#, fuzzy +msgid "Grow (Pixels):" msgstr "Pertumbuhan (Piksel): " #: editor/plugins/sprite_editor_plugin.cpp @@ -15899,7 +15961,8 @@ msgid "Attach Node Script" msgstr "Lampirkan Skrip Node" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "Remot " #: editor/script_editor_debugger.cpp @@ -16941,7 +17004,8 @@ msgid "Disabled GDNative Singleton" msgstr "Dinonaktifkan Singleton GDNative" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "Pustaka: " #: modules/gdnative/nativescript/nativescript.cpp @@ -17804,7 +17868,8 @@ msgstr "" "memori! Silahkan perbaiki node anda." #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "Node mengembalikan sebuah keluaran urutan yang tidak sah: " #: modules/visual_script/visual_script.cpp @@ -17814,7 +17879,8 @@ msgstr "" "besar, laporkan bug!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "Tumpukan melimpah dengan kedalaman tumpukan: " #: modules/visual_script/visual_script.cpp @@ -18188,7 +18254,8 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "Tipe masukan tidak iterable: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18196,7 +18263,8 @@ msgid "Iterator became invalid" msgstr "Iterator menjadi tidak sah" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "Iterator menjadi tidak sah: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18365,11 +18433,13 @@ msgid "Operator" msgstr "Operator overlay." #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": Argumen tidak sah dari tipe: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": Argumen-argumen tidak sah: " #: modules/visual_script/visual_script_nodes.cpp @@ -18382,11 +18452,13 @@ msgid "Var Name" msgstr "Nama" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "VariableGet tidak ditemukan dalam script: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "VariableSet tidak ditemukan dalam script: " #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/is.po b/editor/translations/is.po index 4c6bb7d744..c9cdcef9bb 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -320,7 +320,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Ekki nægt minni til að umskrá bæti eða ógilt snið." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Ógild inntak % i (ekki sent áfram)" #: core/math/expression.cpp @@ -1033,6 +1034,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -1049,7 +1051,7 @@ msgstr "" msgid "Time:" msgstr "" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "" @@ -1308,10 +1310,69 @@ msgid "Remove this track." msgstr "Fjarlægja Anim track" #: editor/animation_track_editor.cpp -msgid "Time (s): " +msgid "Time (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Val á kvarða" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Breyta Viðbót" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "(Invalid, expected type: %s)" msgstr "" #: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Breyta hnútnum Ferill" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Breyta Viðbót" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Stillið breyting á:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "" @@ -1531,7 +1592,7 @@ msgid "Add Method Track Key" msgstr "Anim bæta við lag" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +msgid "Method not found in object:" msgstr "" #: editor/animation_track_editor.cpp @@ -2478,8 +2539,8 @@ msgstr "" msgid "There is no '%s' file." msgstr "" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +msgid "Layout:" msgstr "" #: editor/editor_audio_buses.cpp @@ -4851,11 +4912,13 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp @@ -5757,10 +5820,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Verkefna Stjóri" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "" @@ -6485,14 +6550,6 @@ msgid "Replace in Files" msgstr "" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "" - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "" @@ -6870,7 +6927,7 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +msgid "Generating for Mesh:" msgstr "" #: editor/import/resource_importer_scene.cpp @@ -7690,10 +7747,12 @@ msgstr "" msgid "Directions" msgstr "" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" @@ -7854,7 +7913,7 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy -msgid "Transition: " +msgid "Transition:" msgstr "Stillið breyting á:" #: editor/plugins/animation_state_machine_editor.cpp @@ -7871,11 +7930,6 @@ msgid "New name:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -8773,6 +8827,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -8836,6 +8891,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9583,7 +9642,7 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +msgid "Emission Source:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp @@ -9971,13 +10030,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -9986,10 +10038,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -10678,13 +10726,17 @@ msgstr "" msgid "Translate" msgstr "" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" +#, fuzzy +msgid "Scaling:" +msgstr "Val á kvarða" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "Stillið breyting á:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -10707,11 +10759,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11223,15 +11270,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "Allt úrvalið" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -15251,8 +15299,9 @@ msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" +#, fuzzy +msgid "Remote %s:" +msgstr "Fjarlægja val" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -16247,7 +16296,7 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -17091,7 +17140,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17099,7 +17148,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17474,7 +17523,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17482,7 +17531,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17636,11 +17685,11 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +msgid "Invalid argument of type:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +msgid "Invalid arguments:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp @@ -17652,11 +17701,11 @@ msgid "Var Name" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +msgid "VariableGet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +msgid "VariableSet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/it.po b/editor/translations/it.po index d7d47b9430..e01ce11900 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -73,8 +73,8 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-05-30 16:17+0000\n" -"Last-Translator: Alessandro Casalino <alessandro.casalino93@gmail.com>\n" +"PO-Revision-Date: 2022-06-08 06:48+0000\n" +"Last-Translator: Mirko <miknsop@gmail.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -372,7 +372,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Byte insufficienti per decodificarli o formato non valido." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Input %i non valido (assente) nell'espressione" #: core/math/expression.cpp @@ -1072,6 +1073,7 @@ msgstr "Alta Qualità" msgid "Blend Shape Max Buffer Size (KB)" msgstr "Dimensione Massima Buffer del Blend Shape (KB)" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Libere" @@ -1088,7 +1090,7 @@ msgstr "Specchiate" msgid "Time:" msgstr "Tempo:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Valore:" @@ -1332,10 +1334,75 @@ msgid "Remove this track." msgstr "Rimuovi questa traccia." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Tempo (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Posizione" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Rotazione" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Scala:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Tipo:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Template di esportazione non valido:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "Easing" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "Imposta Maniglia" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "Imposta Maniglia" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Stream" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Riavvia (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "Fade In (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animazioni:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Abilita/Disabilita una traccia" @@ -1551,7 +1618,8 @@ msgid "Add Method Track Key" msgstr "Aggiungi una chiave a una traccia di chiamate metodi" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Metodo non trovato nell'oggetto: " #: editor/animation_track_editor.cpp @@ -2520,8 +2588,9 @@ msgstr "Apri la disposizione di un bus audio" msgid "There is no '%s' file." msgstr "File \"%s\" assente." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Disposizione" #: editor/editor_audio_buses.cpp @@ -5033,11 +5102,14 @@ msgid "Selected node is not a Viewport!" msgstr "Il nodo selezionato non è un Viewport!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "Dimensione: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "Dimensione:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Pagina: " #: editor/editor_properties_array_dict.cpp @@ -5796,8 +5868,9 @@ msgid "Bone Selected Color" msgstr "Colore Osso Selezionato" #: editor/editor_settings.cpp +#, fuzzy msgid "Bone IK Color" -msgstr "" +msgstr "Colore IK Osso" #: editor/editor_settings.cpp msgid "Bone Outline Color" @@ -5927,10 +6000,12 @@ msgstr "Host" msgid "Port" msgstr "Porta" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Gestore dei progetti" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "Tipo di Ordinamento" @@ -6685,14 +6760,6 @@ msgid "Replace in Files" msgstr "Sostituisci nei file" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Trova: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Sostituisci: " - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "Sostituisci tutto (NESSUN ANNULLA)" @@ -6808,7 +6875,6 @@ msgstr "No BPTC Se RGB" #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp #: scene/resources/texture.cpp scene/resources/visual_shader.cpp -#, fuzzy msgid "Flags" msgstr "Flags" @@ -6826,7 +6892,6 @@ msgstr "Filtro" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Mipmaps" msgstr "Mipmaps" @@ -7055,7 +7120,8 @@ msgid "Generating Lightmaps" msgstr "Generando Lightmap" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "Generazione della Mesh: " #: editor/import/resource_importer_scene.cpp @@ -7100,8 +7166,9 @@ msgid "HDR Mode" msgstr "Modalità HDR" #: editor/import/resource_importer_texture.cpp +#, fuzzy msgid "BPTC LDR" -msgstr "" +msgstr "BPTC LDR" #: editor/import/resource_importer_texture.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp @@ -7308,7 +7375,7 @@ msgstr "Locale" #: editor/inspector_dock.cpp msgid "Localization not available for current language." -msgstr "Localizzazione non disponibile per la lingua attuale" +msgstr "Localizzazione non disponibile per la lingua attuale." #: editor/inspector_dock.cpp msgid "Copy Properties" @@ -7885,10 +7952,12 @@ msgstr "Opzioni dell'Onion Skinning" msgid "Directions" msgstr "Direzioni" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Passato" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Futuro" @@ -8048,7 +8117,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "Assegna l'animazione finale. Utile per le sotto-transizioni." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Transizione: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8065,11 +8135,6 @@ msgid "New name:" msgstr "Nuovo nome:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Scala:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Fade In (s):" @@ -8980,6 +9045,7 @@ msgstr "Crea ossa personalizzate a partire da uno o più nodi" msgid "Clear Custom Bones" msgstr "Cancella Ossa Personalizzate" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9043,6 +9109,10 @@ msgid "Preview Canvas Scale" msgstr "Anteprima Dimensione Canvas" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Disposizione" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "Maschera di traslazione per inserimento chiavi." @@ -9373,8 +9443,9 @@ msgid "Icon" msgstr "Icona" #: editor/plugins/item_list_editor_plugin.cpp +#, fuzzy msgid "ID" -msgstr "" +msgstr "ID" #: editor/plugins/item_list_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp @@ -9821,7 +9892,8 @@ msgid "Volume" msgstr "Volume" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "Sorgente Emissione: " #: editor/plugins/particles_editor_plugin.cpp @@ -10212,13 +10284,6 @@ msgid "Instance:" msgstr "Istanza:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Tipo:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Apri nell'editor" @@ -10227,10 +10292,6 @@ msgstr "Apri nell'editor" msgid "Load Resource" msgstr "Carica risorsa" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "ResourcePreloader" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "Ribalta Portali" @@ -10927,12 +10988,16 @@ msgstr "Ruota" msgid "Translate" msgstr "Trasla" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "Scalatura: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "Traslazione: " #: editor/plugins/spatial_editor_plugin.cpp @@ -10956,11 +11021,6 @@ msgid "Yaw:" msgstr "Imbardata:" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "Dimensione:" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "Oggetti disegnati:" @@ -11226,7 +11286,7 @@ msgstr "Orbita la visuale in giù" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Left" -msgstr "Orbita la visuale in su" +msgstr "Orbita la visuale a sinistra" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Right" @@ -11235,7 +11295,7 @@ msgstr "Orbita la visuale a destra" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Orbit View Up" -msgstr "Vista frontale" +msgstr "Orbita la visuale in sù" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View 180" @@ -11488,15 +11548,18 @@ msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#, fuzzy +msgid "Simplification:" msgstr "Semplificazione: " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +#, fuzzy +msgid "Shrink (Pixels):" msgstr "Rimpicciolisci (Pixels): " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +#, fuzzy +msgid "Grow (Pixels):" msgstr "Ingrandisci (Pixels): " #: editor/plugins/sprite_editor_plugin.cpp @@ -12770,7 +12833,6 @@ msgstr "Mattonella Selezionata" #: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp #: scene/resources/material.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Texture" msgstr "Texture" @@ -14096,12 +14158,12 @@ msgstr "Maggiori Informazioni..." #: editor/project_export.cpp #, fuzzy msgid "Export PCK/Zip..." -msgstr "Esporta PCK/Zip" +msgstr "Esporta PCK/Zip..." #: editor/project_export.cpp #, fuzzy msgid "Export Project..." -msgstr "Esporta Progetto" +msgstr "Esporta Progetto..." #: editor/project_export.cpp msgid "Export All" @@ -14110,12 +14172,12 @@ msgstr "Esporta Tutto" #: editor/project_export.cpp #, fuzzy msgid "Choose an export mode:" -msgstr "Si prega di scegliere una cartella vuota." +msgstr "Si prega di scegliere una cartella vuota:" #: editor/project_export.cpp #, fuzzy msgid "Export All..." -msgstr "Esporta Tutto" +msgstr "Esporta Tutto..." #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" @@ -15679,7 +15741,8 @@ msgid "Attach Node Script" msgstr "Allega Script Nodo" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "Remoto " #: editor/script_editor_debugger.cpp @@ -16207,8 +16270,9 @@ msgid "Drop Mouse On GUI Input Disabled" msgstr "" #: main/main.cpp +#, fuzzy msgid "stdout" -msgstr "" +msgstr "stdout" #: main/main.cpp msgid "Print FPS" @@ -16240,7 +16304,7 @@ msgstr "" #: main/main.cpp msgid "iOS" -msgstr "" +msgstr "iOS" #: main/main.cpp msgid "Hide Home Indicator" @@ -16260,8 +16324,9 @@ msgid "Touch Delay" msgstr "Delay Tocco" #: main/main.cpp servers/visual_server.cpp +#, fuzzy msgid "GLES3" -msgstr "" +msgstr "GLES3" #: main/main.cpp servers/visual_server.cpp msgid "Shaders" @@ -16409,8 +16474,9 @@ msgid "Active Soft World" msgstr "" #: modules/csg/csg_gizmos.cpp +#, fuzzy msgid "CSG" -msgstr "" +msgstr "CSG" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" @@ -16663,7 +16729,8 @@ msgid "Disabled GDNative Singleton" msgstr "Singleton GDNative disabilitato" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "Librerie: " #: modules/gdnative/nativescript/nativescript.cpp @@ -17500,7 +17567,8 @@ msgstr "" "memoria di lavoro del nodo! Si prega di correggere il nodo." #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "Il nodo ha ritornato una sequenza di output invalida: " #: modules/visual_script/visual_script.cpp @@ -17508,7 +17576,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "Trovato bit di sequenza ma non il nodo nello stack, segnalare il bug!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "Overflow dello stack con profondità dello stack: " #: modules/visual_script/visual_script.cpp @@ -17878,7 +17947,8 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "Il tipo di input non è iterabile: " #: modules/visual_script/visual_script_flow_control.cpp @@ -17886,7 +17956,8 @@ msgid "Iterator became invalid" msgstr "L'iteratore è diventato invalido" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "L'iteratore è diventato invalido: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18046,11 +18117,13 @@ msgid "Operator" msgstr "Operatore" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": Argomento invalido di tipo: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": Argomenti invalidi: " #: modules/visual_script/visual_script_nodes.cpp @@ -18062,11 +18135,13 @@ msgid "Var Name" msgstr "Var Nome" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "VariableGet non trovato nello script: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "VariableSet non trovato nello script: " #: modules/visual_script/visual_script_nodes.cpp @@ -19238,7 +19313,7 @@ msgstr "Errore all'avvio del server HTTP:" #: platform/javascript/export/export.cpp msgid "Web" -msgstr "" +msgstr "Web" #: platform/javascript/export/export.cpp msgid "HTTP Host" @@ -19751,7 +19826,7 @@ msgstr "Nome Visualizzato del Publisher" #: platform/uwp/export/export.cpp #, fuzzy msgid "Product GUID" -msgstr "GUID prodotto invalido." +msgstr "GUID del prodotto" #: platform/uwp/export/export.cpp #, fuzzy @@ -19922,8 +19997,9 @@ msgstr "" "620x300)." #: platform/uwp/export/export.cpp +#, fuzzy msgid "UWP" -msgstr "" +msgstr "UWP" #: platform/uwp/export/export.cpp platform/windows/export/export.cpp #, fuzzy @@ -20005,21 +20081,23 @@ msgid "Invalid product version:" msgstr "Versione prodotto non valida:" #: platform/windows/export/export.cpp -#, fuzzy msgid "Windows" -msgstr "Nuova Finestra" +msgstr "Windows" #: platform/windows/export/export.cpp +#, fuzzy msgid "Rcedit" -msgstr "" +msgstr "Rcedit" #: platform/windows/export/export.cpp +#, fuzzy msgid "Osslsigncode" -msgstr "" +msgstr "Osslsigncode" #: platform/windows/export/export.cpp +#, fuzzy msgid "Wine" -msgstr "" +msgstr "Wine" #: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp #: scene/resources/texture.cpp @@ -20207,8 +20285,9 @@ msgid "Process Mode" msgstr "Modalità spostamento" #: scene/2d/camera_2d.cpp +#, fuzzy msgid "Limit" -msgstr "" +msgstr "Limite" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -20761,12 +20840,12 @@ msgstr "Nodo A e Nodo B devono essere PhysicsBody2D diversi" #: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Node A" -msgstr "Nodo" +msgstr "Nodo A" #: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Node B" -msgstr "Nodo" +msgstr "Nodo B" #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp @@ -21785,7 +21864,6 @@ msgid "Default Texels Per Unit" msgstr "Tema Predefinito" #: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp -#, fuzzy msgid "Atlas" msgstr "Atlas" @@ -25390,7 +25468,7 @@ msgstr "Chiamato Separatore" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Separator" -msgstr "Operatore colore." +msgstr "Separatore di caratteri" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25400,7 +25478,7 @@ msgstr "Colore Osso 1" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Color Separator" -msgstr "Operatore colore." +msgstr "Separatore del colore del carattere" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -26252,7 +26330,7 @@ msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Disable Ambient Light" -msgstr "Indenta a destra" +msgstr "Disattiva la luce ambientale" #: scene/resources/material.cpp #, fuzzy diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 6481a3d1d2..e3f760a17d 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -38,12 +38,14 @@ # Hiroki Taira <hrk4649@gmail.com>, 2022. # Juto <mvobujd237@gmail.com>, 2022. # jp.owo.Manda <admin@alterbaum.net>, 2022. +# KokiOgawa <mupimupicandy@gmail.com>, 2022. +# cacapon <takuma.tsubo@amazingengine.co.jp>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-05-22 05:53+0000\n" +"PO-Revision-Date: 2022-06-06 01:50+0000\n" "Last-Translator: nitenook <admin@alterbaum.net>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" @@ -80,7 +82,7 @@ msgstr "コンポジターで垂直同期する" #: core/bind/core_bind.cpp main/main.cpp msgid "Delta Smoothing" -msgstr "" +msgstr "デルタスムージング" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode" @@ -166,7 +168,7 @@ msgstr "エディターのヒント" #: core/bind/core_bind.cpp msgid "Print Error Messages" -msgstr "" +msgstr "エラーメッセージを表示" #: core/bind/core_bind.cpp #, fuzzy @@ -217,7 +219,7 @@ msgstr "メモリー" #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h #: servers/visual_server.cpp msgid "Limits" -msgstr "" +msgstr "制限" #: core/command_queue_mt.cpp msgid "Command Queue" @@ -256,7 +258,7 @@ msgstr "ページサイズ" #: core/io/file_access_network.cpp msgid "Page Read Ahead" -msgstr "" +msgstr "ページの先読み" #: core/io/http_client.cpp msgid "Blocking Mode Enabled" @@ -323,8 +325,9 @@ msgid "Data Array" msgstr "データ配列" #: core/io/stream_peer_ssl.cpp +#, fuzzy msgid "Blocking Handshake" -msgstr "" +msgstr "ハンドシェイクを阻止すること" #: core/io/udp_server.cpp msgid "Max Pending Connections" @@ -346,7 +349,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "デコードするにはバイトが足りないか、または無効な形式です。" #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "式中の無効な入力 %i (渡されていません)" #: core/math/expression.cpp @@ -590,15 +594,16 @@ msgstr "stderrを無効化" #: core/project_settings.cpp msgid "Use Hidden Project Data Directory" -msgstr "" +msgstr "非表示のプロジェクトデータディレクトリを使用" #: core/project_settings.cpp msgid "Use Custom User Dir" -msgstr "" +msgstr "カスタムユーザディレクトリを使用" #: core/project_settings.cpp +#, fuzzy msgid "Custom User Dir Name" -msgstr "" +msgstr "カスタムユーザディレクトリ名" #: core/project_settings.cpp main/main.cpp #: platform/javascript/export/export.cpp platform/osx/export/export.cpp @@ -659,11 +664,11 @@ msgstr "メインシーンの引数:" #: core/project_settings.cpp msgid "Search In File Extensions" -msgstr "" +msgstr "ファイル拡張子で検索" #: core/project_settings.cpp msgid "Script Templates Search Path" -msgstr "" +msgstr "スクリプトテンプレートの検索パス" #: core/project_settings.cpp editor/editor_node.cpp #: editor/plugins/version_control_editor_plugin.cpp @@ -672,7 +677,7 @@ msgstr "バージョンコントロール" #: core/project_settings.cpp msgid "Autoload On Startup" -msgstr "" +msgstr "起動時の自動読み込み" #: core/project_settings.cpp msgid "Plugin Name" @@ -710,39 +715,41 @@ msgstr "パスにフォーカス" #: core/project_settings.cpp #, fuzzy msgid "UI Left" -msgstr "左上" +msgstr "左" #: core/project_settings.cpp #, fuzzy msgid "UI Right" -msgstr "右上" +msgstr "右" #: core/project_settings.cpp +#, fuzzy msgid "UI Up" -msgstr "" +msgstr "上" #: core/project_settings.cpp #, fuzzy msgid "UI Down" -msgstr "下り" +msgstr "下" #: core/project_settings.cpp #, fuzzy msgid "UI Page Up" -msgstr "ページ: " +msgstr "ページアップ" #: core/project_settings.cpp +#, fuzzy msgid "UI Page Down" -msgstr "" +msgstr "ページダウン" #: core/project_settings.cpp msgid "UI Home" -msgstr "" +msgstr "ホーム" #: core/project_settings.cpp #, fuzzy msgid "UI End" -msgstr "終りに" +msgstr "エンド" #: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp #: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp @@ -844,7 +851,7 @@ msgstr "Zstd" #: core/project_settings.cpp msgid "Long Distance Matching" -msgstr "" +msgstr "遠距離マッチング" #: core/project_settings.cpp msgid "Compression Level" @@ -1029,7 +1036,7 @@ msgstr "オブジェクトごとのライト数の上限" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Subsurface Scattering" -msgstr "" +msgstr "サブサーフェススキャタリング" #: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp @@ -1051,7 +1058,7 @@ msgstr "サーフェスを投入する" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Weight Samples" -msgstr "" +msgstr "重量サンプル" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Voxel Cone Tracing" @@ -1065,6 +1072,7 @@ msgstr "高品質" msgid "Blend Shape Max Buffer Size (KB)" msgstr "ブレンドシェイプのバッファサイズの上限 (KB)" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "自由" @@ -1081,7 +1089,7 @@ msgstr "ミラー" msgid "Time:" msgstr "時間:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "値:" @@ -1331,10 +1339,75 @@ msgid "Remove this track." msgstr "このトラックを除去する。" #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "時間 (秒): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "位置" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "回転のステップ:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "スケール:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "型:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "無効なエクスポート テンプレート:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "イージング(In-Out)" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "ハンドルを設定する" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "ハンドルを設定する" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "ストリーム" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "リスタート:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "フェードイン:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "アニメーション:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "トラックを有効 / 無効" @@ -1547,7 +1620,8 @@ msgid "Add Method Track Key" msgstr "メソッドトラックキーの追加" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "オブジェクトにメソッドが見つかりません: " #: editor/animation_track_editor.cpp @@ -2513,8 +2587,9 @@ msgstr "オーディオバスのレイアウトを開く" msgid "There is no '%s' file." msgstr "'%s' ファイルがありません。" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "レイアウト" #: editor/editor_audio_buses.cpp @@ -5015,11 +5090,14 @@ msgid "Selected node is not a Viewport!" msgstr "選択したノードはビューポートではありません!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "サイズ: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "サイズ:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "ページ: " #: editor/editor_properties_array_dict.cpp @@ -5939,10 +6017,12 @@ msgstr "ホスト" msgid "Port" msgstr "ポート" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "プロジェクトマネージャー" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "ソート順" @@ -6694,14 +6774,6 @@ msgid "Replace in Files" msgstr "複数ファイル内で置換" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "検索: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "置換: " - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "すべて置換 (元に戻せません)" @@ -7097,7 +7169,8 @@ msgid "Generating Lightmaps" msgstr "ライトマップの生成" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "メッシュの生成: " #: editor/import/resource_importer_scene.cpp @@ -7935,10 +8008,12 @@ msgstr "オニオンスキンオプション" msgid "Directions" msgstr "方向" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "過去" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "未来" @@ -8098,7 +8173,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "終了アニメーションを設定する。これはサブトランジションに便利です。" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "トランジション: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8115,11 +8191,6 @@ msgid "New name:" msgstr "新しい名前:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "スケール:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "フェードイン:" @@ -9031,6 +9102,7 @@ msgstr "ノードからカスタムボーンを作成" msgid "Clear Custom Bones" msgstr "カスタム ボーンをクリア" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9094,6 +9166,10 @@ msgid "Preview Canvas Scale" msgstr "キャンバススケールのプレビュー" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "レイアウト" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "キーを挿入するための変換マスク。" @@ -9866,7 +9942,8 @@ msgid "Volume" msgstr "ボリューム" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "放出源: " #: editor/plugins/particles_editor_plugin.cpp @@ -10253,13 +10330,6 @@ msgid "Instance:" msgstr "インスタンス:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "型:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "エディターで開く" @@ -10268,10 +10338,6 @@ msgstr "エディターで開く" msgid "Load Resource" msgstr "リソースを読み込む" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "ResourcePreloader" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "ポータルを反転" @@ -10969,12 +11035,16 @@ msgstr "回転" msgid "Translate" msgstr "移動" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "縮尺: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "位置の変更: " #: editor/plugins/spatial_editor_plugin.cpp @@ -10998,11 +11068,6 @@ msgid "Yaw:" msgstr "ヨー:" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "サイズ:" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "描画されたオブジェクト:" @@ -11521,15 +11586,18 @@ msgid "Sprite" msgstr "スプライト" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#, fuzzy +msgid "Simplification:" msgstr "簡略化: " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +#, fuzzy +msgid "Shrink (Pixels):" msgstr "縮小 (ピクセル): " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +#, fuzzy +msgid "Grow (Pixels):" msgstr "拡大(ピクセル): " #: editor/plugins/sprite_editor_plugin.cpp @@ -15707,7 +15775,8 @@ msgid "Attach Node Script" msgstr "ノードにスクリプトをアタッチする" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "リモート " #: editor/script_editor_debugger.cpp @@ -16723,7 +16792,8 @@ msgid "Disabled GDNative Singleton" msgstr "無効なGDNativeシングルトン" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "ライブラリ: " #: modules/gdnative/nativescript/nativescript.cpp @@ -17600,7 +17670,8 @@ msgstr "" "を修正してください。" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "ノードは無効なシーケンス出力を返しました: " #: modules/visual_script/visual_script.cpp @@ -17610,7 +17681,8 @@ msgstr "" "を!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "スタックオーバーフロー発生 スタックの深さ: " #: modules/visual_script/visual_script.cpp @@ -17958,16 +18030,18 @@ msgstr "Return(戻り値)" #: modules/visual_script/visual_script_flow_control.cpp #: scene/resources/visual_shader_nodes.cpp +#, fuzzy msgid "Condition" -msgstr "" +msgstr "コンディション" #: modules/visual_script/visual_script_flow_control.cpp msgid "if (cond) is:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy msgid "While" -msgstr "" +msgstr "一方" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" @@ -17982,7 +18056,8 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "入力タイプは反復可能ではありません: " #: modules/visual_script/visual_script_flow_control.cpp @@ -17990,12 +18065,13 @@ msgid "Iterator became invalid" msgstr "イテレーターが無効になりました" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "イテレーターが無効になりました: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" -msgstr "" +msgstr "シーケンス" #: modules/visual_script/visual_script_flow_control.cpp msgid "in order:" @@ -18156,11 +18232,13 @@ msgid "Operator" msgstr "イテレータ" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ":無効な引数 引数の型: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": 無効な引数: " #: modules/visual_script/visual_script_nodes.cpp @@ -18173,11 +18251,13 @@ msgid "Var Name" msgstr "名前" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "VariableGetがスクリプト内にありません: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "VariableSetがスクリプト内にありません: " #: modules/visual_script/visual_script_nodes.cpp @@ -26028,8 +26108,9 @@ msgid "Sky Contribution" msgstr "" #: scene/resources/environment.cpp +#, fuzzy msgid "Fog" -msgstr "" +msgstr "Fog(霧)" #: scene/resources/environment.cpp #, fuzzy diff --git a/editor/translations/ka.po b/editor/translations/ka.po index 1616665c3b..875dfbd491 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -328,7 +328,7 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +msgid "Invalid input %d (not passed) in expression" msgstr "" #: core/math/expression.cpp @@ -1051,6 +1051,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "თავისუფალი" @@ -1067,7 +1068,7 @@ msgstr "სარკე" msgid "Time:" msgstr "" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "" @@ -1333,10 +1334,70 @@ msgstr "მონიშნული ჩანაწერის წაშლა. #: editor/animation_track_editor.cpp #, fuzzy -msgid "Time (s): " +msgid "Time (s):" msgstr "დრო (წამი): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "ახალი %s შექმნა" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "მუდმივი" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "არასწორი ფონტის ზომა." + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "კვანძის მრუდის რედაქტირება" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "მასშტაბის თანაფარდობა:" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "ფუნქციები:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "" @@ -1564,7 +1625,8 @@ msgid "Add Method Track Key" msgstr "მეთოდის გამოძახების დაკვირვება" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "მეთოდი ვერ მოიძებნა ობიექტში: " #: editor/animation_track_editor.cpp @@ -2554,8 +2616,8 @@ msgstr "" msgid "There is no '%s' file." msgstr "" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +msgid "Layout:" msgstr "" #: editor/editor_audio_buses.cpp @@ -4966,11 +5028,13 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp @@ -5893,10 +5957,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "" @@ -6648,15 +6714,6 @@ msgid "Replace in Files" msgstr "ყველას ჩანაცვლება" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -#, fuzzy -msgid "Replace: " -msgstr "ჩანაცვლება" - -#: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "ყველას ჩანაცვლება" @@ -7050,7 +7107,7 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +msgid "Generating for Mesh:" msgstr "" #: editor/import/resource_importer_scene.cpp @@ -7888,10 +7945,12 @@ msgstr "" msgid "Directions" msgstr "" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" @@ -8054,7 +8113,7 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy -msgid "Transition: " +msgid "Transition:" msgstr "გარდასვლა" #: editor/plugins/animation_state_machine_editor.cpp @@ -8072,11 +8131,6 @@ msgid "New name:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -8990,6 +9044,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9053,6 +9108,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9819,8 +9878,9 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "" +#, fuzzy +msgid "Emission Source:" +msgstr "რესურსი" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -10208,13 +10268,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -10223,10 +10276,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -10946,13 +10995,17 @@ msgstr "" msgid "Translate" msgstr "" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" +#, fuzzy +msgid "Scaling:" +msgstr "მასშტაბის თანაფარდობა:" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "გარდასვლა" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -10975,11 +11028,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11499,15 +11547,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "ყველა მონიშნვა" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -15607,8 +15656,9 @@ msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" +#, fuzzy +msgid "Remote %s:" +msgstr "მოშორება" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -16626,7 +16676,7 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -17480,7 +17530,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17488,7 +17538,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17872,7 +17922,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17880,7 +17930,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -18041,12 +18091,14 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "არასწორი ფონტის ზომა." #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "არასწორი ფონტის ზომა." #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -18057,12 +18109,14 @@ msgid "Var Name" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableGet not found in script:" +msgstr "მეთოდი ვერ მოიძებნა ობიექტში: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableSet not found in script:" +msgstr "მეთოდი ვერ მოიძებნა ობიექტში: " #: modules/visual_script/visual_script_nodes.cpp msgid "Preload" diff --git a/editor/translations/km.po b/editor/translations/km.po index b28f3d5d5d..b08b57906d 100644 --- a/editor/translations/km.po +++ b/editor/translations/km.po @@ -306,7 +306,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "ចំនួន bytes សម្រាប់ decoding bytes មិនគ្រប់គ្រាន់ ឬ format មិនត្រឹមត្រូវ." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "ការបញ្ចូល %i មានបញ្ហា (មិនបានបញ្ចូល) ក្នុង expression" #: core/math/expression.cpp @@ -1005,6 +1006,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Free" @@ -1021,7 +1023,7 @@ msgstr "កញ្ចក់" msgid "Time:" msgstr "ពេលវេលា:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "តម្លៃ:" @@ -1264,7 +1266,64 @@ msgid "Remove this track." msgstr "" #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" +msgstr "ពេលវេលា:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Anim ផ្លាស់ប្តូរ Transition" + +#: editor/animation_track_editor.cpp +msgid "Rotation:" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "index នៃ type %s សម្រាប់ base type %s មិនត្រឺមត្រូវទេ" + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Stream:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Start (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation Clip:" msgstr "" #: editor/animation_track_editor.cpp @@ -1474,7 +1533,7 @@ msgid "Add Method Track Key" msgstr "" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +msgid "Method not found in object:" msgstr "" #: editor/animation_track_editor.cpp @@ -2409,8 +2468,8 @@ msgstr "" msgid "There is no '%s' file." msgstr "" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +msgid "Layout:" msgstr "" #: editor/editor_audio_buses.cpp @@ -4752,11 +4811,13 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp @@ -5637,10 +5698,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "" @@ -6358,14 +6421,6 @@ msgid "Replace in Files" msgstr "" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "" - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "" @@ -6730,7 +6785,7 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +msgid "Generating for Mesh:" msgstr "" #: editor/import/resource_importer_scene.cpp @@ -7532,10 +7587,12 @@ msgstr "" msgid "Directions" msgstr "" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" @@ -7690,8 +7747,9 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " -msgstr "" +#, fuzzy +msgid "Transition:" +msgstr "Anim ផ្លាស់ប្តូរ Transition" #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" @@ -7707,11 +7765,6 @@ msgid "New name:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -8596,6 +8649,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -8659,6 +8713,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9401,7 +9459,7 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +msgid "Emission Source:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp @@ -9784,13 +9842,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -9799,10 +9850,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -10489,13 +10536,16 @@ msgstr "" msgid "Translate" msgstr "" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +msgid "Scaling:" msgstr "" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "Anim ផ្លាស់ប្តូរ Transition" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -10518,11 +10568,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11029,15 +11074,15 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +msgid "Simplification:" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -14961,7 +15006,7 @@ msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Remote " +msgid "Remote %s:" msgstr "" #: editor/script_editor_debugger.cpp @@ -15938,7 +15983,7 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -16757,7 +16802,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -16765,7 +16810,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17125,7 +17170,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17133,7 +17178,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17285,12 +17330,14 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "arguments ដែលប្រើសំរាប់រៀប '%s' មិនត្រឹមត្រូវទេ" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "arguments ដែលប្រើសំរាប់រៀប '%s' មិនត្រឹមត្រូវទេ" #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -17301,11 +17348,11 @@ msgid "Var Name" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +msgid "VariableGet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +msgid "VariableSet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 9a79b0e35b..9dde50266e 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -337,7 +337,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "디코딩할 바이트가 모자라거나 잘못된 형식입니다." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "표현식의 입력 %i (전달되지 않음) 이(가) 올바르지 않습니다" #: core/math/expression.cpp @@ -1035,6 +1036,7 @@ msgstr "고품질" msgid "Blend Shape Max Buffer Size (KB)" msgstr "블렌드 도형 최대 버퍼 크기 (KB)" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "자유" @@ -1051,7 +1053,7 @@ msgstr "거울" msgid "Time:" msgstr "시간:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "값:" @@ -1292,10 +1294,75 @@ msgid "Remove this track." msgstr "이 트랙을 제거합니다." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "시간 (초): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "위치" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "회전" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "스케일:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "타입:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "잘못된 내보내기 템플릿:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "속도 완화" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "입력 핸들" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "출력 핸들" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "스트림" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "재시작 (초):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "페이드 인 (초):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "애니메이션:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "트랙 활성화 토글" @@ -1508,7 +1575,8 @@ msgid "Add Method Track Key" msgstr "메서드 트랙 키 추가" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "오브젝트에 메서드가 없음: " #: editor/animation_track_editor.cpp @@ -2469,8 +2537,9 @@ msgstr "오디오 버스 레이아웃 열기" msgid "There is no '%s' file." msgstr "'%s' 파일이 없습니다." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "레이아웃" #: editor/editor_audio_buses.cpp @@ -4943,11 +5012,14 @@ msgid "Selected node is not a Viewport!" msgstr "선택된 노드는 뷰포트가 아닙니다!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "크기: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "크기:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "페이지: " #: editor/editor_properties_array_dict.cpp @@ -5857,10 +5929,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "프로젝트 매니저" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6623,14 +6697,6 @@ msgid "Replace in Files" msgstr "모두 바꾸기" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "찾기: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "바꾸기: " - -#: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "모두 바꾸기" @@ -7028,7 +7094,8 @@ msgid "Generating Lightmaps" msgstr "라이트맵 생성 중" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "메시 용으로 생성 중: " #: editor/import/resource_importer_scene.cpp @@ -7867,10 +7934,12 @@ msgstr "어니언 스키닝 설정" msgid "Directions" msgstr "방향" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "과거" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "미래" @@ -8029,7 +8098,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "끝 애니메이션을 설정합니다. 이것은 하위 전환에 유용합니다." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "전환: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8046,11 +8116,6 @@ msgid "New name:" msgstr "새 이름:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "스케일:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "페이드 인 (초):" @@ -8958,6 +9023,7 @@ msgstr "노드에서 커스텀 본 만들기" msgid "Clear Custom Bones" msgstr "커스텀 본 지우기" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9024,6 +9090,10 @@ msgid "Preview Canvas Scale" msgstr "캔버스 스케일 미리보기" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "레이아웃" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "키를 삽입하기 위한 전환 마스크." @@ -9794,7 +9864,8 @@ msgid "Volume" msgstr "볼륨" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "방출 소스: " #: editor/plugins/particles_editor_plugin.cpp @@ -10182,13 +10253,6 @@ msgid "Instance:" msgstr "인스턴스:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "타입:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "에디터에서 열기" @@ -10197,10 +10261,6 @@ msgstr "에디터에서 열기" msgid "Load Resource" msgstr "리소스 불러오기" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "리소스 프리로더" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "포털 뒤집기" @@ -10902,12 +10962,16 @@ msgstr "회전" msgid "Translate" msgstr "이동" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "크기 조절 중: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "이동 중: " #: editor/plugins/spatial_editor_plugin.cpp @@ -10931,11 +10995,6 @@ msgid "Yaw:" msgstr "Yaw:" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "크기:" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "그려진 오브젝트:" @@ -11452,15 +11511,18 @@ msgid "Sprite" msgstr "스프라이트" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#, fuzzy +msgid "Simplification:" msgstr "단순화: " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +#, fuzzy +msgid "Shrink (Pixels):" msgstr "수축 (픽셀): " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +#, fuzzy +msgid "Grow (Pixels):" msgstr "성장 (픽셀): " #: editor/plugins/sprite_editor_plugin.cpp @@ -15630,7 +15692,8 @@ msgid "Attach Node Script" msgstr "노드 스크립트 붙이기" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "원격 " #: editor/script_editor_debugger.cpp @@ -16689,7 +16752,8 @@ msgid "Disabled GDNative Singleton" msgstr "비활성화된 GDNative 싱글톤" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "라이브러리: " #: modules/gdnative/nativescript/nativescript.cpp @@ -17578,7 +17642,8 @@ msgstr "" "쳐주세요." #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "잘못된 시퀀스 출력을 반환한 노드: " #: modules/visual_script/visual_script.cpp @@ -17587,7 +17652,8 @@ msgstr "" "시퀀스 비트를 발견했지만 스택 안의 노드에는 없습니다. 버그를 신고하세요!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "스택 깊이로 오버플로우한 스택: " #: modules/visual_script/visual_script.cpp @@ -17959,7 +18025,8 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "반복할 수 없는 입력 타입: " #: modules/visual_script/visual_script_flow_control.cpp @@ -17967,7 +18034,8 @@ msgid "Iterator became invalid" msgstr "Iterator가 잘못되었습니다" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "Iterator가 잘못됨: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18141,11 +18209,13 @@ msgid "Operator" msgstr "오버레이 연산자." #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": 잘못된 인수 타입: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": 잘못된 인수: " #: modules/visual_script/visual_script_nodes.cpp @@ -18158,11 +18228,13 @@ msgid "Var Name" msgstr "이름" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "VariableGet을 스크립트에서 찾을 수 없음: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "VariableSet을 스크립트에서 찾을 수 없음: " #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/lt.po b/editor/translations/lt.po index f3472fc6b9..f611fab612 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -334,7 +334,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Nepakanka baitų iššifruoti baitams, arba netinkamas formatas." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Netinkama įvestis išraiškoje %i (nepraleista)" #: core/math/expression.cpp @@ -1061,6 +1062,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Nemokama" @@ -1077,7 +1079,7 @@ msgstr "Atspindėti" msgid "Time:" msgstr "Trukmė:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Reikšmė:" @@ -1331,10 +1333,70 @@ msgid "Remove this track." msgstr "Panaikinti šį įrašą." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Laikas (-ai): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Sukurti Naują" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Konstanta" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Skalė:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Netinkamas šrifto dydis." + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Stream:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Pradėti!" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animacija" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Koreguoti įrašą į įjungtas" @@ -1549,7 +1611,7 @@ msgid "Add Method Track Key" msgstr "Animacija: Pridėti Takelį" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +msgid "Method not found in object:" msgstr "" #: editor/animation_track_editor.cpp @@ -2513,8 +2575,8 @@ msgstr "" msgid "There is no '%s' file." msgstr "" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +msgid "Layout:" msgstr "" #: editor/editor_audio_buses.cpp @@ -4938,11 +5000,13 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp @@ -5869,10 +5933,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "" @@ -6634,14 +6700,6 @@ msgid "Replace in Files" msgstr "Pakeisti Visus" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "" - -#: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "Pakeisti Visus" @@ -7031,7 +7089,7 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +msgid "Generating for Mesh:" msgstr "" #: editor/import/resource_importer_scene.cpp @@ -7873,10 +7931,12 @@ msgstr "" msgid "Directions" msgstr "Aprašymas:" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" @@ -8041,7 +8101,7 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy -msgid "Transition: " +msgid "Transition:" msgstr "Transition Nodas" #: editor/plugins/animation_state_machine_editor.cpp @@ -8060,11 +8120,6 @@ msgid "New name:" msgstr "Naujas pavadinimas:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Skalė:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -8978,6 +9033,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9041,6 +9097,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9805,7 +9865,7 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +msgid "Emission Source:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp @@ -10199,13 +10259,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -10214,10 +10267,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -10934,13 +10983,17 @@ msgstr "" msgid "Translate" msgstr "" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" +#, fuzzy +msgid "Scaling:" +msgstr "Skalė:" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "Transition Nodas" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -10963,11 +11016,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11487,15 +11535,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "Animacija" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -15598,8 +15647,9 @@ msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" +#, fuzzy +msgid "Remote %s:" +msgstr "Panaikinti" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -16616,7 +16666,7 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -17478,7 +17528,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17486,7 +17536,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17868,7 +17918,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17876,7 +17926,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -18035,12 +18085,14 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "Netinkami argumentai sukurti '%s'" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "Netinkamas šrifto dydis." #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -18052,11 +18104,11 @@ msgid "Var Name" msgstr "Vardas" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +msgid "VariableGet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +msgid "VariableSet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 31c69fd929..8f5d1e471a 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -335,7 +335,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Nepietiekams skaits baitu lai dekodētu baitus vai nepareizs formāts." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Nederīga ievade %i (nav padota) izteikumā" #: core/math/expression.cpp @@ -1073,6 +1074,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Bezmaksas" @@ -1089,7 +1091,7 @@ msgstr "Spogulis" msgid "Time:" msgstr "Laiks:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Vērtība:" @@ -1336,10 +1338,71 @@ msgid "Remove this track." msgstr "Noņemt šo celiņu." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Laiks (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Doka pozīcija" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Lokalizācija" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Mērogs:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Tips:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Nederīgs paplašinājums." + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "Mērogs: " + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Stream:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Sākt" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animācijas:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Pārslēgt Celiņu uz Iespējotu" @@ -1552,7 +1615,8 @@ msgid "Add Method Track Key" msgstr "Pievienot Celiņa Metodes Atslēgu" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Metode objektā netika atrasta: " #: editor/animation_track_editor.cpp @@ -2519,8 +2583,9 @@ msgstr "Atvērt audio kopnes izkārtojumu" msgid "There is no '%s' file." msgstr "Fails '%s' neeksistē." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Izkārtojums" #: editor/editor_audio_buses.cpp @@ -4998,11 +5063,14 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "Izmērs: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Lapa: " #: editor/editor_properties_array_dict.cpp @@ -5941,10 +6009,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6684,14 +6754,6 @@ msgid "Replace in Files" msgstr "Aizvietot failos" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Aizvietot: " - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "Aizvietot visu (Nevar atsaukt)" @@ -7081,7 +7143,7 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +msgid "Generating for Mesh:" msgstr "" #: editor/import/resource_importer_scene.cpp @@ -7897,10 +7959,12 @@ msgstr "" msgid "Directions" msgstr "Virzieni" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Pagātne" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Nākotne" @@ -8055,8 +8119,9 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " -msgstr "" +#, fuzzy +msgid "Transition:" +msgstr "Pievienot Pāreju" #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" @@ -8072,11 +8137,6 @@ msgid "New name:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Mērogs:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -8964,6 +9024,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9028,6 +9089,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Izkārtojums" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9772,8 +9837,9 @@ msgid "Volume" msgstr "Tilpums" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "" +#, fuzzy +msgid "Emission Source:" +msgstr "Redzamas sadursmes formas" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -10155,13 +10221,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Tips:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -10170,10 +10229,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -10866,13 +10921,17 @@ msgstr "" msgid "Translate" msgstr "" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "Mērogs: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "Pāreja eksistē!" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -10895,11 +10954,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11407,15 +11461,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "Darbība" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -15390,8 +15445,9 @@ msgid "Attach Node Script" msgstr "Pievienot mezgla skriptu" #: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" +#, fuzzy +msgid "Remote %s:" +msgstr "Noņemt" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -16416,7 +16472,8 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "Bibliotēkas: " #: modules/gdnative/nativescript/nativescript.cpp @@ -17274,7 +17331,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17282,7 +17339,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17646,7 +17703,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17654,7 +17711,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17821,12 +17878,14 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "Nederīgs arguments, lai izveidotu '%s'" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "Nederīgs nosaukums." #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -17838,12 +17897,14 @@ msgid "Var Name" msgstr "Nosaukums" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableGet not found in script:" +msgstr "Metode objektā netika atrasta: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableSet not found in script:" +msgstr "Metode objektā netika atrasta: " #: modules/visual_script/visual_script_nodes.cpp #, fuzzy diff --git a/editor/translations/mi.po b/editor/translations/mi.po deleted file mode 100644 index 3d793d8bab..0000000000 --- a/editor/translations/mi.po +++ /dev/null @@ -1,25656 +0,0 @@ -# Māori translation of the Godot Engine editor -# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). -# This file is distributed under the same license as the Godot source code. -# follower <follower@rancidbacon.com>, 2019. -msgid "" -msgstr "" -"Project-Id-Version: Godot Engine editor\n" -"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"Language: mi\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Content-Transfer-Encoding: 8-bit\n" - -#: core/bind/core_bind.cpp main/main.cpp -msgid "Tablet Driver" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Clipboard" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Current Screen" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Exit Code" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "V-Sync Enabled" -msgstr "" - -#: core/bind/core_bind.cpp main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - -#: core/bind/core_bind.cpp main/main.cpp -msgid "Delta Smoothing" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Low Processor Usage Mode" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Low Processor Usage Mode Sleep (µsec)" -msgstr "" - -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Min Window Size" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Max Window Size" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Screen Orientation" -msgstr "" - -#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp -#: platform/uwp/os_uwp.cpp -msgid "Window" -msgstr "" - -#: core/bind/core_bind.cpp core/project_settings.cpp -msgid "Borderless" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Per Pixel Transparency Enabled" -msgstr "" - -#: core/bind/core_bind.cpp core/project_settings.cpp -msgid "Fullscreen" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Maximized" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Minimized" -msgstr "" - -#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp -#: scene/gui/graph_node.cpp -msgid "Resizable" -msgstr "" - -#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp -#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp -#: scene/gui/control.cpp scene/gui/line_edit.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Position" -msgstr "" - -#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp -#: main/main.cpp modules/gridmap/grid_map.cpp -#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp -#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp -#: scene/gui/graph_edit.cpp scene/main/viewport.cpp -#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp -#: scene/resources/style_box.cpp scene/resources/texture.cpp -#: scene/resources/visual_shader.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Endian Swap" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Editor Hint" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Print Error Messages" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Iterations Per Second" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Target FPS" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Time Scale" -msgstr "" - -#: core/bind/core_bind.cpp main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - -#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "Error" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Error String" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Error Line" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Result" -msgstr "" - -#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp -msgid "Memory" -msgstr "" - -#: core/command_queue_mt.cpp core/message_queue.cpp -#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles2/rasterizer_scene_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp -#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h -#: servers/visual_server.cpp -msgid "Limits" -msgstr "" - -#: core/command_queue_mt.cpp -msgid "Command Queue" -msgstr "" - -#: core/command_queue_mt.cpp -msgid "Multithreading Queue Size (KB)" -msgstr "" - -#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Function" -msgstr "" - -#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Data" -msgstr "" - -#: core/io/file_access_network.cpp core/register_core_types.cpp -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/language_server/gdscript_language_server.cpp -#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h -msgid "Network" -msgstr "" - -#: core/io/file_access_network.cpp -msgid "Remote FS" -msgstr "" - -#: core/io/file_access_network.cpp -msgid "Page Size" -msgstr "" - -#: core/io/file_access_network.cpp -msgid "Page Read Ahead" -msgstr "" - -#: core/io/http_client.cpp -msgid "Blocking Mode Enabled" -msgstr "" - -#: core/io/http_client.cpp -msgid "Connection" -msgstr "" - -#: core/io/http_client.cpp -msgid "Read Chunk Size" -msgstr "" - -#: core/io/marshalls.cpp -msgid "Object ID" -msgstr "" - -#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp -msgid "Allow Object Decoding" -msgstr "" - -#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp -msgid "Refuse New Network Connections" -msgstr "" - -#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp -msgid "Network Peer" -msgstr "" - -#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp -msgid "Root Node" -msgstr "" - -#: core/io/networked_multiplayer_peer.cpp -msgid "Refuse New Connections" -msgstr "" - -#: core/io/networked_multiplayer_peer.cpp -msgid "Transfer Mode" -msgstr "" - -#: core/io/packet_peer.cpp -msgid "Encode Buffer Max Size" -msgstr "" - -#: core/io/packet_peer.cpp -msgid "Input Buffer Max Size" -msgstr "" - -#: core/io/packet_peer.cpp -msgid "Output Buffer Max Size" -msgstr "" - -#: core/io/packet_peer.cpp -msgid "Stream Peer" -msgstr "" - -#: core/io/stream_peer.cpp -msgid "Big Endian" -msgstr "" - -#: core/io/stream_peer.cpp -msgid "Data Array" -msgstr "" - -#: core/io/stream_peer_ssl.cpp -msgid "Blocking Handshake" -msgstr "" - -#: core/io/udp_server.cpp -msgid "Max Pending Connections" -msgstr "" - -#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" - -#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp -#: modules/mono/glue/gd_glue.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" - -#: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" -msgstr "" - -#: core/math/expression.cpp -msgid "self can't be used because instance is null (not passed)" -msgstr "" - -#: core/math/expression.cpp -msgid "Invalid operands to operator %s, %s and %s." -msgstr "" - -#: core/math/expression.cpp -msgid "Invalid index of type %s for base type %s" -msgstr "" - -#: core/math/expression.cpp -msgid "Invalid named index '%s' for base type %s" -msgstr "" - -#: core/math/expression.cpp -msgid "Invalid arguments to construct '%s'" -msgstr "" - -#: core/math/expression.cpp -msgid "On call to '%s':" -msgstr "" - -#: core/math/random_number_generator.cpp -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Seed" -msgstr "" - -#: core/math/random_number_generator.cpp -msgid "State" -msgstr "" - -#: core/message_queue.cpp -msgid "Message Queue" -msgstr "" - -#: core/message_queue.cpp -msgid "Max Size (KB)" -msgstr "" - -#: core/os/input_event.cpp editor/project_settings_editor.cpp -#: servers/audio_server.cpp -msgid "Device" -msgstr "" - -#: core/os/input_event.cpp -msgid "Alt" -msgstr "" - -#: core/os/input_event.cpp -msgid "Shift" -msgstr "" - -#: core/os/input_event.cpp -msgid "Control" -msgstr "" - -#: core/os/input_event.cpp -msgid "Meta" -msgstr "" - -#: core/os/input_event.cpp -msgid "Command" -msgstr "" - -#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp -#: scene/gui/base_button.cpp scene/gui/texture_button.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Pressed" -msgstr "" - -#: core/os/input_event.cpp -msgid "Scancode" -msgstr "" - -#: core/os/input_event.cpp -msgid "Physical Scancode" -msgstr "" - -#: core/os/input_event.cpp -msgid "Unicode" -msgstr "" - -#: core/os/input_event.cpp -msgid "Echo" -msgstr "" - -#: core/os/input_event.cpp scene/gui/base_button.cpp -msgid "Button Mask" -msgstr "" - -#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp -msgid "Global Position" -msgstr "" - -#: core/os/input_event.cpp -msgid "Factor" -msgstr "" - -#: core/os/input_event.cpp -msgid "Button Index" -msgstr "" - -#: core/os/input_event.cpp -msgid "Doubleclick" -msgstr "" - -#: core/os/input_event.cpp -msgid "Tilt" -msgstr "" - -#: core/os/input_event.cpp -msgid "Pressure" -msgstr "" - -#: core/os/input_event.cpp -msgid "Relative" -msgstr "" - -#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp -#: scene/animation/animation_player.cpp scene/resources/environment.cpp -#: scene/resources/particles_material.cpp -msgid "Speed" -msgstr "" - -#: core/os/input_event.cpp editor/project_settings_editor.cpp -#: scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - -#: core/os/input_event.cpp -msgid "Axis Value" -msgstr "" - -#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - -#: core/os/input_event.cpp editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/2d/touch_screen_button.cpp -msgid "Action" -msgstr "" - -#: core/os/input_event.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp -msgid "Strength" -msgstr "" - -#: core/os/input_event.cpp -msgid "Delta" -msgstr "" - -#: core/os/input_event.cpp -msgid "Channel" -msgstr "" - -#: core/os/input_event.cpp main/main.cpp -msgid "Message" -msgstr "" - -#: core/os/input_event.cpp -msgid "Pitch" -msgstr "" - -#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp -msgid "Velocity" -msgstr "" - -#: core/os/input_event.cpp -msgid "Instrument" -msgstr "" - -#: core/os/input_event.cpp -msgid "Controller Number" -msgstr "" - -#: core/os/input_event.cpp -msgid "Controller Value" -msgstr "" - -#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#: platform/windows/export/export.cpp -msgid "Application" -msgstr "" - -#: core/project_settings.cpp main/main.cpp -msgid "Config" -msgstr "" - -#: core/project_settings.cpp -msgid "Project Settings Override" -msgstr "" - -#: core/project_settings.cpp core/resource.cpp -#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp -#: editor/project_manager.cpp editor/settings_config_dialog.cpp -#: modules/gdnative/nativescript/nativescript.cpp -#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp -#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp -#: scene/resources/skin.cpp -msgid "Name" -msgstr "" - -#: core/project_settings.cpp editor/editor_help.cpp -#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp -#: platform/windows/export/export.cpp -msgid "Description" -msgstr "" - -#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp -#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp -#: main/main.cpp -msgid "Run" -msgstr "" - -#: core/project_settings.cpp editor/editor_node.cpp -#: editor/run_settings_dialog.cpp main/main.cpp -msgid "Main Scene" -msgstr "" - -#: core/project_settings.cpp -msgid "Disable stdout" -msgstr "" - -#: core/project_settings.cpp -msgid "Disable stderr" -msgstr "" - -#: core/project_settings.cpp -msgid "Use Hidden Project Data Directory" -msgstr "" - -#: core/project_settings.cpp -msgid "Use Custom User Dir" -msgstr "" - -#: core/project_settings.cpp -msgid "Custom User Dir Name" -msgstr "" - -#: core/project_settings.cpp main/main.cpp -#: platform/javascript/export/export.cpp platform/osx/export/export.cpp -#: platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp -#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp -#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp -#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp -#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: core/project_settings.cpp -msgid "Always On Top" -msgstr "" - -#: core/project_settings.cpp -msgid "Test Width" -msgstr "" - -#: core/project_settings.cpp -msgid "Test Height" -msgstr "" - -#: core/project_settings.cpp editor/animation_track_editor.cpp -#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp -msgid "Audio" -msgstr "" - -#: core/project_settings.cpp -msgid "Default Bus Layout" -msgstr "" - -#: core/project_settings.cpp editor/editor_export.cpp -#: editor/editor_file_system.cpp editor/editor_node.cpp -#: editor/editor_settings.cpp editor/script_create_dialog.cpp -#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp -msgid "Editor" -msgstr "" - -#: core/project_settings.cpp -msgid "Main Run Args" -msgstr "" - -#: core/project_settings.cpp -msgid "Search In File Extensions" -msgstr "" - -#: core/project_settings.cpp -msgid "Script Templates Search Path" -msgstr "" - -#: core/project_settings.cpp editor/editor_node.cpp -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Version Control" -msgstr "" - -#: core/project_settings.cpp -msgid "Autoload On Startup" -msgstr "" - -#: core/project_settings.cpp -msgid "Plugin Name" -msgstr "" - -#: core/project_settings.cpp scene/2d/collision_object_2d.cpp -#: scene/3d/collision_object.cpp scene/gui/control.cpp -msgid "Input" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Accept" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Select" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Cancel" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Focus Next" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Focus Prev" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Left" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Right" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Up" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Down" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Page Up" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Page Down" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Home" -msgstr "" - -#: core/project_settings.cpp -msgid "UI End" -msgstr "" - -#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp -#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp -#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp -#: scene/resources/world.cpp scene/resources/world_2d.cpp -#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp -#: servers/physics_2d/physics_2d_server_wrap_mt.h -#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Physics" -msgstr "" - -#: core/project_settings.cpp editor/editor_settings.cpp -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp -#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp -#: scene/3d/physics_body.cpp scene/resources/world.cpp -#: servers/physics/space_sw.cpp servers/physics_server.cpp -msgid "3D" -msgstr "" - -#: core/project_settings.cpp -msgid "Smooth Trimesh Collision" -msgstr "" - -#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles2/rasterizer_scene_gles2.cpp -#: drivers/gles2/rasterizer_storage_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp -#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp -#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp -#: servers/visual_server.cpp -msgid "Rendering" -msgstr "" - -#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp -#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp scene/resources/environment.cpp -#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp -#: servers/visual_server.cpp -msgid "Quality" -msgstr "" - -#: core/project_settings.cpp scene/gui/file_dialog.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp -msgid "Filters" -msgstr "" - -#: core/project_settings.cpp scene/main/viewport.cpp -msgid "Sharpen Intensity" -msgstr "" - -#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#: editor/project_export.cpp main/main.cpp modules/gdscript/gdscript.cpp -#: modules/visual_script/visual_script.cpp -#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -#: platform/javascript/export/export.cpp platform/osx/export/export.cpp -#: platform/uwp/export/export.cpp scene/3d/room_manager.cpp -#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp -#: servers/visual_server.cpp -msgid "Debug" -msgstr "" - -#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp -#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp -msgid "Settings" -msgstr "" - -#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp -#: modules/mono/mono_gd/gd_mono.cpp -msgid "Profiler" -msgstr "" - -#: core/project_settings.cpp -msgid "Max Functions" -msgstr "" - -#: core/project_settings.cpp scene/3d/vehicle_body.cpp -msgid "Compression" -msgstr "" - -#: core/project_settings.cpp -msgid "Formats" -msgstr "" - -#: core/project_settings.cpp -msgid "Zstd" -msgstr "" - -#: core/project_settings.cpp -msgid "Long Distance Matching" -msgstr "" - -#: core/project_settings.cpp -msgid "Compression Level" -msgstr "" - -#: core/project_settings.cpp -msgid "Window Log Size" -msgstr "" - -#: core/project_settings.cpp -msgid "Zlib" -msgstr "" - -#: core/project_settings.cpp -msgid "Gzip" -msgstr "" - -#: core/project_settings.cpp platform/android/export/export.cpp -msgid "Android" -msgstr "" - -#: core/project_settings.cpp -msgid "Modules" -msgstr "" - -#: core/register_core_types.cpp -msgid "TCP" -msgstr "" - -#: core/register_core_types.cpp -msgid "Connect Timeout Seconds" -msgstr "" - -#: core/register_core_types.cpp -msgid "Packet Peer Stream" -msgstr "" - -#: core/register_core_types.cpp -msgid "Max Buffer (Power of 2)" -msgstr "" - -#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp -msgid "SSL" -msgstr "" - -#: core/register_core_types.cpp main/main.cpp -msgid "Certificates" -msgstr "" - -#: core/resource.cpp editor/dependency_editor.cpp -#: editor/editor_resource_picker.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Resource" -msgstr "" - -#: core/resource.cpp -msgid "Local To Scene" -msgstr "" - -#: core/resource.cpp editor/dependency_editor.cpp -#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "" - -#: core/script_language.cpp -msgid "Source Code" -msgstr "" - -#: core/translation.cpp editor/project_settings_editor.cpp -msgid "Locale" -msgstr "" - -#: core/translation.cpp -msgid "Test" -msgstr "" - -#: core/translation.cpp scene/resources/font.cpp -msgid "Fallback" -msgstr "" - -#: core/ustring.cpp scene/resources/segment_shape_2d.cpp -msgid "B" -msgstr "" - -#: core/ustring.cpp -msgid "KiB" -msgstr "" - -#: core/ustring.cpp -msgid "MiB" -msgstr "" - -#: core/ustring.cpp -msgid "GiB" -msgstr "" - -#: core/ustring.cpp -msgid "TiB" -msgstr "" - -#: core/ustring.cpp -msgid "PiB" -msgstr "" - -#: core/ustring.cpp -msgid "EiB" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles2/rasterizer_scene_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp -msgid "Buffers" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -msgid "Canvas Polygon Buffer Size (KB)" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -msgid "Canvas Polygon Index Buffer Size (KB)" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp main/main.cpp -#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp -#: servers/physics_2d/physics_2d_server_sw.cpp -#: servers/physics_2d/physics_2d_server_wrap_mt.h -#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp -#: servers/visual_server.cpp -msgid "2D" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -msgid "Snapping" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -msgid "Use GPU Pixel Snap" -msgstr "" - -#: drivers/gles2/rasterizer_scene_gles2.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Immediate Buffer Size (KB)" -msgstr "" - -#: drivers/gles2/rasterizer_storage_gles2.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp -msgid "Lightmapping" -msgstr "" - -#: drivers/gles2/rasterizer_storage_gles2.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp -msgid "Use Bicubic Sampling" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Max Renderable Elements" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Max Renderable Lights" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Max Renderable Reflections" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Max Lights Per Object" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Subsurface Scattering" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp -#: editor/import/resource_importer_texture.cpp -#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp -#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp -#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp -#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp -#: scene/main/canvas_layer.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp scene/resources/particles_material.cpp -msgid "Scale" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Follow Surface" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Weight Samples" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Voxel Cone Tracing" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp -msgid "High Quality" -msgstr "" - -#: drivers/gles3/rasterizer_storage_gles3.cpp -msgid "Blend Shape Max Buffer Size (KB)" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Free" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Balanced" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Mirror" -msgstr "" - -#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp -msgid "Time:" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Value:" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Insert Key Here" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Duplicate Selected Key(s)" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Delete Selected Key(s)" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Add Bezier Point" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Move Bezier Points" -msgstr "" - -#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp -msgid "Anim Duplicate Keys" -msgstr "" - -#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp -msgid "Anim Delete Keys" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Change Keyframe Time" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Change Transition" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Change Transform" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Change Keyframe Value" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Change Call" -msgstr "" - -#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp -#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Frame" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_profiler.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#: scene/resources/particles_material.cpp servers/visual_server.cpp -msgid "Time" -msgstr "" - -#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp -#: platform/osx/export/export.cpp -msgid "Location" -msgstr "" - -#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp -#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp -#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp -msgid "Rotation" -msgstr "" - -#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp -msgid "Value" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Arg Count" -msgstr "" - -#: editor/animation_track_editor.cpp main/main.cpp -#: modules/mono/mono_gd/gd_mono.cpp -msgid "Args" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp -#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp -#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp -msgid "Type" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "In Handle" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Out Handle" -msgstr "" - -#: editor/animation_track_editor.cpp -#: editor/import/resource_importer_texture.cpp -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -msgid "Stream" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Start Offset" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "End Offset" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp -#: scene/animation/animation_blend_tree.cpp -#: scene/resources/particles_material.cpp -msgid "Animation" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Easing" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Multi Change Keyframe Time" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Multi Change Transition" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Multi Change Transform" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Multi Change Keyframe Value" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Multi Change Call" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Animation Length" -msgstr "" - -#: editor/animation_track_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Property Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "3D Transform Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Call Method Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Bezier Curve Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Audio Playback Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation Playback Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation length (frames)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation length (seconds)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation Looping" -msgstr "" - -#: editor/animation_track_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Audio Clips:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Clips:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Track Path" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Toggle this track on/off." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Update Mode (How this property is set)" -msgstr "" - -#: editor/animation_track_editor.cpp scene/resources/gradient.cpp -msgid "Interpolation Mode" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Remove this track." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Time (s): " -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Toggle Track Enabled" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Continuous" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Discrete" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Trigger" -msgstr "" - -#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp -msgid "Capture" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Nearest" -msgstr "" - -#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp -#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp -#: scene/3d/physics_body.cpp -msgid "Linear" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Cubic" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clamp Loop Interp" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Wrap Loop Interp" -msgstr "" - -#: editor/animation_track_editor.cpp -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Duplicate Key(s)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add RESET Value(s)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Delete Key(s)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Animation Update Mode" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Animation Interpolation Mode" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Animation Loop Mode" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Remove Anim Track" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp -#: editor/plugins/path_editor_plugin.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Editors" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp -msgid "Confirm Insert Track" -msgstr "" - -#. TRANSLATORS: %s will be replaced by a phrase describing the target of track. -#: editor/animation_track_editor.cpp -msgid "Create NEW track for %s and insert key?" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Create %d NEW tracks and insert keys?" -msgstr "" - -#: editor/animation_track_editor.cpp editor/create_dialog.cpp -#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp -#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp -#: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/mesh_instance_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -#: editor/plugins/version_control_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: editor/script_create_dialog.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Create" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Insert" -msgstr "" - -#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. -#: editor/animation_track_editor.cpp -msgid "node '%s'" -msgstr "" - -#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. -#: editor/animation_track_editor.cpp -msgid "animation" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "AnimationPlayer can't animate itself, only other players." -msgstr "" - -#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. -#: editor/animation_track_editor.cpp -msgid "property '%s'" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Create & Insert" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Insert Track & Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Insert Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Animation Step" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Rearrange Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "" -"Audio tracks can only point to nodes of type:\n" -"-AudioStreamPlayer\n" -"-AudioStreamPlayer2D\n" -"-AudioStreamPlayer3D" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Not possible to add a new track without a root" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add Bezier Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Track path is invalid, so can't add a key." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Track is not of type Spatial, can't insert key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add Transform Track Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add Track Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Track path is invalid, so can't add a method key." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add Method Track Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Method not found in object: " -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Move Keys" -msgstr "" - -#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp -#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp -#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Transform" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_help.cpp -msgid "Methods" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Bezier" -msgstr "" - -#: editor/animation_track_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Clipboard is empty!" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Scale Keys" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "" -"This option does not work for Bezier editing, as it's only a single track." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Add RESET Keys" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "" -"This animation belongs to an imported scene, so changes to imported tracks " -"will not be saved.\n" -"\n" -"To enable the ability to add custom tracks, navigate to the scene's import " -"settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " -"Tracks\", then re-import.\n" -"Alternatively, use an import preset that imports animations to separate " -"files." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Warning: Editing imported animation" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Select an AnimationPlayer node to create and edit animations." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Only show tracks from nodes selected in tree." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Group tracks by node or display them as plain list." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Snap:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation step value." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Seconds" -msgstr "" - -#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp -#: scene/resources/texture.cpp -msgid "FPS" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp -#: editor/editor_resource_picker.cpp editor/import/resource_importer_wav.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp editor/property_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation properties." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Copy Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Scale Selection" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Scale From Cursor" -msgstr "" - -#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Duplicate Selection" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Duplicate Transposed" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Delete Selection" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Go to Next Step" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Go to Previous Step" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Apply Reset" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Optimize Animation" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clean-Up Animation" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Pick the node that will be animated:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Use Bezier Curves" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Create RESET Track(s)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim. Optimizer" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Max. Linear Error:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Max. Angular Error:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Max Optimizable Angle:" -msgstr "" - -#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp -#: servers/visual_server.cpp -msgid "Optimize" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Remove invalid keys" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Remove unresolved and empty tracks" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clean-up all animations" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clean-Up Animation(s) (NO UNDO!)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clean-Up" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Scale Ratio:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Select Tracks to Copy" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_log.cpp -#: editor/editor_resource_picker.cpp -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp -#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Copy" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Select All/None" -msgstr "" - -#: editor/animation_track_editor_plugins.cpp -msgid "Add Audio Track Clip" -msgstr "" - -#: editor/animation_track_editor_plugins.cpp -msgid "Change Audio Track Clip Start Offset" -msgstr "" - -#: editor/animation_track_editor_plugins.cpp -msgid "Change Audio Track Clip End Offset" -msgstr "" - -#: editor/array_property_edit.cpp -msgid "Resize Array" -msgstr "" - -#: editor/array_property_edit.cpp -msgid "Change Array Value Type" -msgstr "" - -#: editor/array_property_edit.cpp -msgid "Change Array Value" -msgstr "" - -#: editor/code_editor.cpp -msgid "Go to Line" -msgstr "" - -#: editor/code_editor.cpp -msgid "Line Number:" -msgstr "" - -#: editor/code_editor.cpp -msgid "%d replaced." -msgstr "" - -#: editor/code_editor.cpp editor/editor_help.cpp -msgid "%d match." -msgstr "" - -#: editor/code_editor.cpp editor/editor_help.cpp -msgid "%d matches." -msgstr "" - -#: editor/code_editor.cpp editor/find_in_files.cpp -msgid "Match Case" -msgstr "" - -#: editor/code_editor.cpp editor/find_in_files.cpp -msgid "Whole Words" -msgstr "" - -#: editor/code_editor.cpp -msgid "Replace" -msgstr "" - -#: editor/code_editor.cpp -msgid "Replace All" -msgstr "" - -#: editor/code_editor.cpp -msgid "Selection Only" -msgstr "" - -#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp -#: editor/plugins/text_editor.cpp -msgid "Standard" -msgstr "" - -#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -msgid "Zoom In" -msgstr "" - -#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -msgid "Zoom Out" -msgstr "" - -#: editor/code_editor.cpp -msgid "Reset Zoom" -msgstr "" - -#: editor/code_editor.cpp modules/gdscript/gdscript.cpp -msgid "Warnings" -msgstr "" - -#: editor/code_editor.cpp -msgid "Line and column numbers." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Method in target node must be specified." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Method name must be a valid identifier." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "" -"Target method not found. Specify a valid method or attach a script to the " -"target node." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect to Node:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect to Script:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "From Signal:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Scene does not contain any script." -msgstr "" - -#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp -#: editor/groups_editor.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/item_list_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -msgid "Add" -msgstr "" - -#: editor/connections_dialog.cpp editor/dependency_editor.cpp -#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/version_control_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -msgid "Remove" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Add Extra Call Argument:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Extra Call Arguments:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Receiver Method:" -msgstr "" - -#: editor/connections_dialog.cpp scene/3d/room_manager.cpp -#: servers/visual_server.cpp -msgid "Advanced" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Deferred" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "" -"Defers the signal, storing it in a queue and only firing it at idle time." -msgstr "" - -#: editor/connections_dialog.cpp scene/resources/texture.cpp -msgid "Oneshot" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Disconnects the signal after its first emission." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Cannot connect signal" -msgstr "" - -#: editor/connections_dialog.cpp editor/dependency_editor.cpp -#: editor/export_template_manager.cpp editor/groups_editor.cpp -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp -#: editor/project_settings_editor.cpp editor/property_editor.cpp -#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp -#: modules/visual_script/visual_script_editor.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Close" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Signal:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect '%s' to '%s'" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Disconnect '%s' from '%s'" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Disconnect all from signal: '%s'" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect..." -msgstr "" - -#: editor/connections_dialog.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Disconnect" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect a Signal to a Method" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Edit Connection:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "" - -#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp -msgid "Signals" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Filter signals" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Are you sure you want to remove all connections from this signal?" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Disconnect All" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Edit..." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Go to Method" -msgstr "" - -#: editor/create_dialog.cpp -msgid "Change %s Type" -msgstr "" - -#: editor/create_dialog.cpp editor/project_settings_editor.cpp -msgid "Change" -msgstr "" - -#: editor/create_dialog.cpp -msgid "Create New %s" -msgstr "" - -#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp -msgid "No results for \"%s\"." -msgstr "" - -#: editor/create_dialog.cpp editor/property_selector.cpp -msgid "No description available for %s." -msgstr "" - -#: editor/create_dialog.cpp editor/editor_file_dialog.cpp -#: editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: editor/create_dialog.cpp editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Search:" -msgstr "" - -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Matches:" -msgstr "" - -#: editor/create_dialog.cpp editor/editor_feature_profile.cpp -#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Description:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Search Replacement For:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Dependencies For:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "" -"Scene '%s' is currently being edited.\n" -"Changes will only take effect when reloaded." -msgstr "" - -#: editor/dependency_editor.cpp -msgid "" -"Resource '%s' is in use.\n" -"Changes will only take effect when reloaded." -msgstr "" - -#: editor/dependency_editor.cpp -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Dependencies" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Dependencies:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Fix Broken" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Dependency Editor" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Search Replacement Resource:" -msgstr "" - -#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp -#: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp -#: editor/script_create_dialog.cpp -#: modules/visual_script/visual_script_property_selector.cpp -#: scene/gui/file_dialog.cpp -msgid "Open" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Owners Of:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "" -"Remove the selected files from the project? (Cannot be undone.)\n" -"Depending on your filesystem configuration, the files will either be moved " -"to the system trash or deleted permanently." -msgstr "" - -#: editor/dependency_editor.cpp -msgid "" -"The files being removed are required by other resources in order for them to " -"work.\n" -"Remove them anyway? (Cannot be undone.)\n" -"Depending on your filesystem configuration, the files will either be moved " -"to the system trash or deleted permanently." -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Cannot remove:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Error loading:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Load failed due to missing dependencies:" -msgstr "" - -#: editor/dependency_editor.cpp editor/editor_node.cpp -msgid "Open Anyway" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Which action should be taken?" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Fix Dependencies" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Errors loading!" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Show Dependencies" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Orphan Resource Explorer" -msgstr "" - -#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp -#: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp -#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp -msgid "Delete" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Owns" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Resources Without Explicit Ownership:" -msgstr "" - -#: editor/dictionary_property_edit.cpp -msgid "Change Dictionary Key" -msgstr "" - -#: editor/dictionary_property_edit.cpp -msgid "Change Dictionary Value" -msgstr "" - -#: editor/editor_about.cpp -msgid "Thanks from the Godot community!" -msgstr "" - -#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp -msgid "Click to copy." -msgstr "" - -#: editor/editor_about.cpp -msgid "Godot Engine contributors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Project Founders" -msgstr "" - -#: editor/editor_about.cpp -msgid "Lead Developer" -msgstr "" - -#. TRANSLATORS: This refers to a job title. -#: editor/editor_about.cpp -msgctxt "Job Title" -msgid "Project Manager" -msgstr "" - -#: editor/editor_about.cpp -msgid "Developers" -msgstr "" - -#: editor/editor_about.cpp -msgid "Authors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Platinum Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Gold Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Silver Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Bronze Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Mini Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Gold Donors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Silver Donors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Bronze Donors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Donors" -msgstr "" - -#: editor/editor_about.cpp -msgid "License" -msgstr "" - -#: editor/editor_about.cpp -msgid "Third-party Licenses" -msgstr "" - -#: editor/editor_about.cpp -msgid "" -"Godot Engine relies on a number of third-party free and open source " -"libraries, all compatible with the terms of its MIT license. The following " -"is an exhaustive list of all such third-party components with their " -"respective copyright statements and license terms." -msgstr "" - -#: editor/editor_about.cpp -msgid "All Components" -msgstr "" - -#: editor/editor_about.cpp -msgid "Components" -msgstr "" - -#: editor/editor_about.cpp -msgid "Licenses" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Error opening asset file for \"%s\" (not in ZIP format)." -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "%s (already exists)" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Contents of asset \"%s\" - No files conflict with your project:" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Uncompressing Assets" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "The following files failed extraction from asset \"%s\":" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "(and %s more files)" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Asset \"%s\" installed successfully!" -msgstr "" - -#: editor/editor_asset_installer.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Success!" -msgstr "" - -#: editor/editor_asset_installer.cpp editor/editor_node.cpp -msgid "Install" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Asset Installer" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Speakers" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Rename Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Change Audio Bus Volume" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Toggle Audio Bus Solo" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Toggle Audio Bus Mute" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Toggle Audio Bus Bypass Effects" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Select Audio Bus Send" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add Audio Bus Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Move Bus Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Delete Bus Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Drag & drop to rearrange." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Solo" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Mute" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Bypass" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Bus Options" -msgstr "" - -#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/scene_tree_dock.cpp -msgid "Duplicate" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Reset Volume" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Delete Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Master bus can't be deleted!" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Delete Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Duplicate Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Reset Bus Volume" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Move Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Save Audio Bus Layout As..." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Location for New Layout..." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Open Audio Bus Layout" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "There is no '%s' file." -msgstr "" - -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Invalid file, not an audio bus layout." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Error saving file: %s" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add a new Audio Bus to this layout." -msgstr "" - -#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp -#: editor/script_create_dialog.cpp -msgid "Load" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Load an existing Bus Layout." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Save As" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Save this Bus Layout to a file." -msgstr "" - -#: editor/editor_audio_buses.cpp editor/import_dock.cpp -msgid "Load Default" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Load the default Bus Layout." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Audio Bus Layout" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Invalid name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Cannot begin with a digit." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Valid characters:" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing engine class name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing built-in type name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing global constant name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Keyword cannot be used as an autoload name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Autoload '%s' already exists!" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Rename Autoload" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Toggle AutoLoad Globals" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Move Autoload" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Remove Autoload" -msgstr "" - -#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -#: scene/2d/polygon_2d.cpp scene/3d/area.cpp scene/3d/physics_joint.cpp -#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp -#: scene/resources/material.cpp servers/visual_server.cpp -msgid "Enable" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Rearrange Autoloads" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Can't add autoload:" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "%s is an invalid path. File does not exist." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "%s is an invalid path. Not in resource path (res://)." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Add AutoLoad" -msgstr "" - -#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp -#: editor/editor_plugin_settings.cpp -#: editor/plugins/animation_tree_editor_plugin.cpp -#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp -msgid "Path:" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Node Name:" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Global Variable" -msgstr "" - -#: editor/editor_data.cpp -msgid "Paste Params" -msgstr "" - -#: editor/editor_data.cpp -msgid "Updating Scene" -msgstr "" - -#: editor/editor_data.cpp -msgid "Storing local changes..." -msgstr "" - -#: editor/editor_data.cpp -msgid "Updating scene..." -msgstr "" - -#: editor/editor_data.cpp editor/editor_resource_picker.cpp -msgid "[empty]" -msgstr "" - -#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp -#: editor/plugins/text_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "[unsaved]" -msgstr "" - -#: editor/editor_dir_dialog.cpp -msgid "Please select a base directory first." -msgstr "" - -#: editor/editor_dir_dialog.cpp -msgid "Choose a Directory" -msgstr "" - -#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp -#: editor/filesystem_dock.cpp editor/project_manager.cpp -#: scene/gui/file_dialog.cpp -msgid "Create Folder" -msgstr "" - -#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp -#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp -#: editor/script_create_dialog.cpp -#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp -msgid "Name:" -msgstr "" - -#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp -#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp -msgid "Could not create folder." -msgstr "" - -#: editor/editor_dir_dialog.cpp -msgid "Choose" -msgstr "" - -#: editor/editor_export.cpp -msgid "Storing File:" -msgstr "" - -#: editor/editor_export.cpp -msgid "No export template found at the expected path:" -msgstr "" - -#: editor/editor_export.cpp -msgid "Packing" -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " -"Etc' in Project Settings." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'ETC2' texture compression for GLES3. Enable " -"'Import Etc 2' in Project Settings." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'ETC' texture compression for the driver fallback " -"to GLES2.\n" -"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " -"Enabled'." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'PVRTC' texture compression for GLES2. Enable " -"'Import Pvrtc' in Project Settings." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " -"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'PVRTC' texture compression for the driver fallback " -"to GLES2.\n" -"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " -"Enabled'." -msgstr "" - -#: editor/editor_export.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -msgid "Custom Template" -msgstr "" - -#: editor/editor_export.cpp editor/project_export.cpp -#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -#: platform/javascript/export/export.cpp platform/osx/export/export.cpp -#: platform/uwp/export/export.cpp -msgid "Release" -msgstr "" - -#: editor/editor_export.cpp -msgid "Binary Format" -msgstr "" - -#: editor/editor_export.cpp -msgid "64 Bits" -msgstr "" - -#: editor/editor_export.cpp -msgid "Embed PCK" -msgstr "" - -#: editor/editor_export.cpp platform/osx/export/export.cpp -msgid "Texture Format" -msgstr "" - -#: editor/editor_export.cpp -msgid "BPTC" -msgstr "" - -#: editor/editor_export.cpp platform/osx/export/export.cpp -msgid "S3TC" -msgstr "" - -#: editor/editor_export.cpp platform/osx/export/export.cpp -msgid "ETC" -msgstr "" - -#: editor/editor_export.cpp platform/osx/export/export.cpp -msgid "ETC2" -msgstr "" - -#: editor/editor_export.cpp -msgid "No BPTC Fallbacks" -msgstr "" - -#: editor/editor_export.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -msgid "Custom debug template not found." -msgstr "" - -#: editor/editor_export.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -msgid "Custom release template not found." -msgstr "" - -#: editor/editor_export.cpp platform/javascript/export/export.cpp -msgid "Template file not found:" -msgstr "" - -#: editor/editor_export.cpp -msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." -msgstr "" - -#: editor/editor_export.cpp -msgid "Convert Text Resources To Binary On Export" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "3D Editor" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Script Editor" -msgstr "" - -#: editor/editor_feature_profile.cpp -#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp -msgid "Asset Library" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Scene Tree Editing" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Node Dock" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "FileSystem Dock" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Import Dock" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Allows to view and edit 3D scenes." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Allows to edit scripts using the integrated script editor." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Provides built-in access to the Asset Library." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Allows editing the node hierarchy in the Scene dock." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "" -"Allows to work with signals and groups of the node selected in the Scene " -"dock." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Allows to browse the local file system via a dedicated dock." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "" -"Allows to configure import settings for individual assets. Requires the " -"FileSystem dock to function." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "(current)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "(none)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Remove currently selected profile, '%s'? Cannot be undone." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Profile must be a valid filename and must not contain '.'" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Profile with this name already exists." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "(Editor Disabled, Properties Disabled)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "(Properties Disabled)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "(Editor Disabled)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Class Options:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Enable Contextual Editor" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Class Properties:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Main Features:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Nodes and Classes:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "File '%s' format is invalid, import aborted." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "" -"Profile '%s' already exists. Remove it first before importing, import " -"aborted." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Error saving profile to path: '%s'." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Reset to Default" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Current Profile:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Create Profile" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Remove Profile" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Available Profiles:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Make Current" -msgstr "" - -#: editor/editor_feature_profile.cpp editor/editor_node.cpp -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp -#: modules/fbx/editor_scene_importer_fbx.cpp -msgid "Import" -msgstr "" - -#: editor/editor_feature_profile.cpp editor/project_export.cpp -#: platform/android/export/export.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#: platform/windows/export/export.cpp -msgid "Export" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Configure Selected Profile:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Extra Options:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Create or import a profile to edit available classes and properties." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "New profile name:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Godot Feature Profile" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Import Profile(s)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Export Profile" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Manage Editor Feature Profiles" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Default Feature Profile" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Select Current Folder" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "File exists, overwrite?" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Select This Folder" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "Copy Path" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "Open in File Manager" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/project_manager.cpp -msgid "Show in File Manager" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "New Folder..." -msgstr "" - -#: editor/editor_file_dialog.cpp editor/find_in_files.cpp -msgid "Refresh" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "All Recognized" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "All Files (*)" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp -#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp -msgid "Save" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Save a File" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Access" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_settings.cpp -msgid "Display Mode" -msgstr "" - -#: editor/editor_file_dialog.cpp -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -#: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp -#: scene/gui/control.cpp scene/gui/file_dialog.cpp -#: scene/resources/environment.cpp scene/resources/material.cpp -#: scene/resources/visual_shader.cpp -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Mode" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Current Dir" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Current File" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Current Path" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_settings.cpp -#: scene/gui/file_dialog.cpp -msgid "Show Hidden Files" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Disable Overwrite Warning" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go Back" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go Forward" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go Up" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Toggle Hidden Files" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Toggle Favorite" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp -#: scene/gui/base_button.cpp -msgid "Toggle Mode" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Focus Path" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Move Favorite Up" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Move Favorite Down" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go to previous folder." -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go to next folder." -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Go to parent folder." -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Refresh files." -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "(Un)favorite current folder." -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Toggle the visibility of hidden files." -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "View items as a grid of thumbnails." -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "View items as a list." -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Directories & Files:" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp -#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp -msgid "Preview:" -msgstr "" - -#: editor/editor_file_dialog.cpp -#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp -msgid "File:" -msgstr "" - -#: editor/editor_file_system.cpp -msgid "ScanSources" -msgstr "" - -#: editor/editor_file_system.cpp -msgid "" -"There are multiple importers for different types pointing to file %s, import " -"aborted" -msgstr "" - -#: editor/editor_file_system.cpp -msgid "(Re)Importing Assets" -msgstr "" - -#: editor/editor_file_system.cpp -msgid "Reimport Missing Imported Files" -msgstr "" - -#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp -#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp -#: scene/resources/style_box.cpp scene/resources/texture.cpp -msgid "Top" -msgstr "" - -#: editor/editor_help.cpp -msgid "Class:" -msgstr "" - -#: editor/editor_help.cpp editor/scene_tree_editor.cpp -#: editor/script_create_dialog.cpp -msgid "Inherits:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Inherited by:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials" -msgstr "" - -#: editor/editor_help.cpp -msgid "Properties" -msgstr "" - -#: editor/editor_help.cpp -msgid "overrides %s:" -msgstr "" - -#: editor/editor_help.cpp -msgid "default:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Theme Properties" -msgstr "" - -#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/gradient.cpp -msgid "Colors" -msgstr "" - -#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -msgid "Constants" -msgstr "" - -#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -msgid "Fonts" -msgstr "" - -#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -#: platform/iphone/export/export.cpp -msgid "Icons" -msgstr "" - -#: editor/editor_help.cpp -msgid "Styles" -msgstr "" - -#: editor/editor_help.cpp -msgid "Enumerations" -msgstr "" - -#: editor/editor_help.cpp -msgid "Property Descriptions" -msgstr "" - -#: editor/editor_help.cpp -msgid "(value)" -msgstr "" - -#: editor/editor_help.cpp -msgid "" -"There is currently no description for this property. Please help us by " -"[color=$color][url=$url]contributing one[/url][/color]!" -msgstr "" - -#: editor/editor_help.cpp -msgid "Method Descriptions" -msgstr "" - -#: editor/editor_help.cpp -msgid "" -"There is currently no description for this method. Please help us by " -"[color=$color][url=$url]contributing one[/url][/color]!" -msgstr "" - -#: editor/editor_help.cpp editor/editor_settings.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: modules/gdscript/editor/gdscript_highlighter.cpp -#: modules/gdscript/gdscript_editor.cpp -msgid "Text Editor" -msgstr "" - -#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Help" -msgstr "" - -#: editor/editor_help.cpp -msgid "Sort Functions Alphabetically" -msgstr "" - -#: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/plugins/script_editor_plugin.cpp -msgid "Search Help" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Case Sensitive" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Show Hierarchy" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Display All" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Classes Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Methods Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Signals Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Constants Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Properties Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Theme Properties Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Member Type" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Class" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Method" -msgstr "" - -#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Signal" -msgstr "" - -#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Constant" -msgstr "" - -#: editor/editor_help_search.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Property" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Theme Property" -msgstr "" - -#: editor/editor_inspector.cpp editor/project_settings_editor.cpp -msgid "Property:" -msgstr "" - -#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp -msgid "Label" -msgstr "" - -#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Read Only" -msgstr "" - -#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp -msgid "Checkable" -msgstr "" - -#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Checked" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Draw Red" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Keying" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Pin value" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "" -"Pinning a value forces it to be saved even if it's equal to the default." -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Pin value [Disabled because '%s' is editor-only]" -msgstr "" - -#: editor/editor_inspector.cpp -#: editor/plugins/gradient_texture_2d_editor_plugin.cpp -#: editor/scene_tree_dock.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Set %s" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Set Multiple:" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Pinned %s" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Unpinned %s" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Copy Property" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Paste Property" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Copy Property Path" -msgstr "" - -#: editor/editor_log.cpp -msgid "Output:" -msgstr "" - -#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp -msgid "Copy Selection" -msgstr "" - -#: editor/editor_log.cpp editor/editor_network_profiler.cpp -#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/property_editor.cpp editor/scene_tree_dock.cpp -#: editor/script_editor_debugger.cpp -#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp -msgid "Clear" -msgstr "" - -#: editor/editor_log.cpp -msgid "Clear Output" -msgstr "" - -#: editor/editor_network_profiler.cpp editor/editor_node.cpp -#: editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - -#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp -#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp -msgid "Start" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "%s/s" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Down" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Up" -msgstr "" - -#: editor/editor_network_profiler.cpp editor/editor_node.cpp -#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp -msgid "Node" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Incoming RPC" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Incoming RSET" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Outgoing RPC" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Outgoing RSET" -msgstr "" - -#: editor/editor_node.cpp editor/project_manager.cpp -msgid "New Window" -msgstr "" - -#: editor/editor_node.cpp editor/project_manager.cpp -msgid "Unnamed Project" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Spins when the editor window redraws.\n" -"Update Continuously is enabled, which can increase power usage. Click to " -"disable it." -msgstr "" - -#: editor/editor_node.cpp -msgid "Spins when the editor window redraws." -msgstr "" - -#: editor/editor_node.cpp -msgid "Imported resources can't be saved." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp -#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp -msgid "OK" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Error saving resource!" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This resource can't be saved because it does not belong to the edited scene. " -"Make it unique first." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Save Resource As..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't open file for writing:" -msgstr "" - -#: editor/editor_node.cpp -msgid "Requested file format unknown:" -msgstr "" - -#: editor/editor_node.cpp -msgid "Error while saving." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -msgid "Can't open '%s'. The file could have been moved or deleted." -msgstr "" - -#: editor/editor_node.cpp -msgid "Error while parsing '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "Unexpected end of file '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "Missing '%s' or its dependencies." -msgstr "" - -#: editor/editor_node.cpp -msgid "Error while loading '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "Saving Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Analyzing" -msgstr "" - -#: editor/editor_node.cpp -msgid "Creating Thumbnail" -msgstr "" - -#: editor/editor_node.cpp -msgid "This operation can't be done without a tree root." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This scene can't be saved because there is a cyclic instancing inclusion.\n" -"Please resolve it and then attempt to save again." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " -"be satisfied." -msgstr "" - -#: editor/editor_node.cpp -msgid "Could not save one or more scenes!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save All Scenes" -msgstr "" - -#: editor/editor_node.cpp editor/scene_tree_dock.cpp -msgid "Can't overwrite scene that is still open!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't load MeshLibrary for merging!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Error saving MeshLibrary!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't load TileSet for merging!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Error saving TileSet!" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"An error occurred while trying to save the editor layout.\n" -"Make sure the editor's user data path is writable." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Default editor layout overridden.\n" -"To restore the Default layout to its base settings, use the Delete Layout " -"option and delete the Default layout." -msgstr "" - -#: editor/editor_node.cpp -msgid "Layout name not found!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Restored the Default layout to its base settings." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This resource belongs to a scene that was imported, so it's not editable.\n" -"Please read the documentation relevant to importing scenes to better " -"understand this workflow." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This resource belongs to a scene that was instanced or inherited.\n" -"Changes to it won't be kept when saving the current scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This resource was imported, so it's not editable. Change its settings in the " -"import panel and then re-import." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This scene was imported, so changes to it won't be kept.\n" -"Instancing it or inheriting will allow making changes to it.\n" -"Please read the documentation relevant to importing scenes to better " -"understand this workflow." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This is a remote object, so changes to it won't be kept.\n" -"Please read the documentation relevant to debugging to better understand " -"this workflow." -msgstr "" - -#: editor/editor_node.cpp -msgid "There is no defined scene to run." -msgstr "" - -#: editor/editor_node.cpp -msgid "Save scene before running..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Could not start subprocess!" -msgstr "" - -#: editor/editor_node.cpp editor/filesystem_dock.cpp -msgid "Open Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Base Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Quick Open..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Quick Open Scene..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Quick Open Script..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Save & Reload" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to '%s' before reloading?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save & Close" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to '%s' before closing?" -msgstr "" - -#: editor/editor_node.cpp -msgid "%s no longer exists! Please specify a new save location." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"The current scene has no root node, but %d modified external resource(s) " -"were saved anyway." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"A root node is required to save the scene. You can add a root node using the " -"Scene tree dock." -msgstr "" - -#: editor/editor_node.cpp -msgid "Save Scene As..." -msgstr "" - -#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp -msgid "This operation can't be done without a scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "Export Mesh Library" -msgstr "" - -#: editor/editor_node.cpp -msgid "This operation can't be done without a root node." -msgstr "" - -#: editor/editor_node.cpp -msgid "Export Tile Set" -msgstr "" - -#: editor/editor_node.cpp -msgid "This operation can't be done without a selected node." -msgstr "" - -#: editor/editor_node.cpp -msgid "Current scene not saved. Open anyway?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't undo while mouse buttons are pressed." -msgstr "" - -#: editor/editor_node.cpp -msgid "Nothing to undo." -msgstr "" - -#: editor/editor_node.cpp -msgid "Undo: %s" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't redo while mouse buttons are pressed." -msgstr "" - -#: editor/editor_node.cpp -msgid "Nothing to redo." -msgstr "" - -#: editor/editor_node.cpp -msgid "Redo: %s" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't reload a scene that was never saved." -msgstr "" - -#: editor/editor_node.cpp -msgid "Reload Saved Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"The current scene has unsaved changes.\n" -"Reload the saved scene anyway? This action cannot be undone." -msgstr "" - -#: editor/editor_node.cpp -msgid "Quick Run Scene..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Quit" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "Exit the editor?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Project Manager?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to the following scene(s) before reloading?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save & Quit" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to the following scene(s) before quitting?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to the following scene(s) before opening Project Manager?" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This option is deprecated. Situations where refresh must be forced are now " -"considered a bug. Please report." -msgstr "" - -#: editor/editor_node.cpp -msgid "Pick a Main Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Close Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Reopen Closed Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Unable to enable addon plugin at: '%s' parsing of config failed." -msgstr "" - -#: editor/editor_node.cpp -msgid "Unable to find script field for addon plugin at: '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "Unable to load addon script from path: '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Unable to load addon script from path: '%s'. This might be due to a code " -"error in that script.\n" -"Disabling the addon at '%s' to prevent further errors." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Unable to load addon script from path: '%s' Base type is not EditorPlugin." -msgstr "" - -#: editor/editor_node.cpp -msgid "Unable to load addon script from path: '%s' Script is not in tool mode." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Scene '%s' was automatically imported, so it can't be modified.\n" -"To make changes to it, a new inherited scene can be created." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Error loading scene, it must be inside the project path. Use 'Import' to " -"open the scene, then save it inside the project path." -msgstr "" - -#: editor/editor_node.cpp -msgid "Scene '%s' has broken dependencies:" -msgstr "" - -#: editor/editor_node.cpp -msgid "Clear Recent Scenes" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"No main scene has ever been defined, select one?\n" -"You can change it later in \"Project Settings\" under the 'application' " -"category." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Selected scene '%s' does not exist, select a valid one?\n" -"You can change it later in \"Project Settings\" under the 'application' " -"category." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Selected scene '%s' is not a scene file, select a valid one?\n" -"You can change it later in \"Project Settings\" under the 'application' " -"category." -msgstr "" - -#: editor/editor_node.cpp -msgid "Save Layout" -msgstr "" - -#: editor/editor_node.cpp -msgid "Delete Layout" -msgstr "" - -#: editor/editor_node.cpp editor/import_dock.cpp -#: editor/script_create_dialog.cpp -msgid "Default" -msgstr "" - -#: editor/editor_node.cpp editor/editor_resource_picker.cpp -#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp -msgid "Show in FileSystem" -msgstr "" - -#: editor/editor_node.cpp -msgid "Play This Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Close Tab" -msgstr "" - -#: editor/editor_node.cpp -msgid "Undo Close Tab" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -msgid "Close Other Tabs" -msgstr "" - -#: editor/editor_node.cpp -msgid "Close Tabs to the Right" -msgstr "" - -#: editor/editor_node.cpp -msgid "Close All Tabs" -msgstr "" - -#: editor/editor_node.cpp -msgid "Switch Scene Tab" -msgstr "" - -#: editor/editor_node.cpp -msgid "%d more files or folders" -msgstr "" - -#: editor/editor_node.cpp -msgid "%d more folders" -msgstr "" - -#: editor/editor_node.cpp -msgid "%d more files" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Unable to write to file '%s', file in use, locked or lacking permissions." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp -msgid "Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Scene Naming" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp -#: servers/arvr/arvr_interface.cpp -msgid "Interface" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Scene Tabs" -msgstr "" - -#: editor/editor_node.cpp -msgid "Always Show Close Button" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Resize If Many Tabs" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Minimum Width" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Output" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Always Clear Output On Play" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Always Open Output On Play" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Always Close Output On Stop" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save On Focus Loss" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Save Each Scene On Quit" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Quit Confirmation" -msgstr "" - -#: editor/editor_node.cpp -msgid "Show Update Spinner" -msgstr "" - -#: editor/editor_node.cpp -msgid "Update Continuously" -msgstr "" - -#: editor/editor_node.cpp -msgid "Update Vital Only" -msgstr "" - -#: editor/editor_node.cpp -msgid "Localize Settings" -msgstr "" - -#: editor/editor_node.cpp -msgid "Restore Scenes On Load" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Show Thumbnail On Hover" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Inspector" -msgstr "" - -#: editor/editor_node.cpp -msgid "Default Property Name Style" -msgstr "" - -#: editor/editor_node.cpp -msgid "Default Float Step" -msgstr "" - -#: editor/editor_node.cpp scene/gui/tree.cpp -msgid "Disable Folding" -msgstr "" - -#: editor/editor_node.cpp -msgid "Auto Unfold Foreign Scenes" -msgstr "" - -#: editor/editor_node.cpp -msgid "Horizontal Vector2 Editing" -msgstr "" - -#: editor/editor_node.cpp -msgid "Horizontal Vector Types Editing" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Resources In Current Inspector" -msgstr "" - -#: editor/editor_node.cpp -msgid "Resources To Open In New Inspector" -msgstr "" - -#: editor/editor_node.cpp -msgid "Default Color Picker Mode" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "Username" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "SSH Public Key Path" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "SSH Private Key Path" -msgstr "" - -#: editor/editor_node.cpp -msgid "Dock Position" -msgstr "" - -#: editor/editor_node.cpp editor/editor_plugin.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: editor/editor_node.cpp -msgid "Toggle distraction-free mode." -msgstr "" - -#: editor/editor_node.cpp -msgid "Add a new scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "Go to previously opened scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "Copy Text" -msgstr "" - -#: editor/editor_node.cpp -msgid "Next tab" -msgstr "" - -#: editor/editor_node.cpp -msgid "Previous tab" -msgstr "" - -#: editor/editor_node.cpp -msgid "Filter Files..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Operations with scene files." -msgstr "" - -#: editor/editor_node.cpp -msgid "New Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "New Inherited Scene..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Scene..." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -msgid "Open Recent" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Convert To..." -msgstr "" - -#: editor/editor_node.cpp -msgid "MeshLibrary..." -msgstr "" - -#: editor/editor_node.cpp -msgid "TileSet..." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Undo" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Redo" -msgstr "" - -#: editor/editor_node.cpp -msgid "Miscellaneous project or scene-wide tools." -msgstr "" - -#: editor/editor_node.cpp editor/project_manager.cpp -#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp -msgid "Project" -msgstr "" - -#: editor/editor_node.cpp -msgid "Project Settings..." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "Set Up Version Control" -msgstr "" - -#: editor/editor_node.cpp -msgid "Shut Down Version Control" -msgstr "" - -#: editor/editor_node.cpp -msgid "Export..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Install Android Build Template..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Open User Data Folder" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Tools" -msgstr "" - -#: editor/editor_node.cpp -msgid "Orphan Resource Explorer..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Reload Current Project" -msgstr "" - -#: editor/editor_node.cpp -msgid "Quit to Project List" -msgstr "" - -#: editor/editor_node.cpp -msgid "Deploy with Remote Debug" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, using one-click deploy will make the executable " -"attempt to connect to this computer's IP so the running project can be " -"debugged.\n" -"This option is intended to be used for remote debugging (typically with a " -"mobile device).\n" -"You don't need to enable it to use the GDScript debugger locally." -msgstr "" - -#: editor/editor_node.cpp -msgid "Small Deploy with Network Filesystem" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, using one-click deploy for Android will only " -"export an executable without the project data.\n" -"The filesystem will be provided from the project by the editor over the " -"network.\n" -"On Android, deploying will use the USB cable for faster performance. This " -"option speeds up testing for projects with large assets." -msgstr "" - -#: editor/editor_node.cpp -msgid "Visible Collision Shapes" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, collision shapes and raycast nodes (for 2D and " -"3D) will be visible in the running project." -msgstr "" - -#: editor/editor_node.cpp -msgid "Visible Navigation" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, navigation meshes and polygons will be visible " -"in the running project." -msgstr "" - -#: editor/editor_node.cpp -msgid "Force Shader Fallbacks" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, shaders will be used in their fallback form " -"(either visible via an ubershader or hidden) during all the run time.\n" -"This is useful for verifying the look and performance of fallbacks, which " -"are normally displayed briefly.\n" -"Asynchronous shader compilation must be enabled in the project settings for " -"this option to make a difference." -msgstr "" - -#: editor/editor_node.cpp -msgid "Synchronize Scene Changes" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, any changes made to the scene in the editor " -"will be replicated in the running project.\n" -"When used remotely on a device, this is more efficient when the network " -"filesystem option is enabled." -msgstr "" - -#: editor/editor_node.cpp -msgid "Synchronize Script Changes" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, any script that is saved will be reloaded in " -"the running project.\n" -"When used remotely on a device, this is more efficient when the network " -"filesystem option is enabled." -msgstr "" - -#: editor/editor_node.cpp -msgid "Editor Settings..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Editor Layout" -msgstr "" - -#: editor/editor_node.cpp -msgid "Take Screenshot" -msgstr "" - -#: editor/editor_node.cpp -msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "" - -#: editor/editor_node.cpp -msgid "Toggle Fullscreen" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Editor Data/Settings Folder" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Editor Data Folder" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Editor Settings Folder" -msgstr "" - -#: editor/editor_node.cpp -msgid "Manage Editor Features..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Manage Export Templates..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Online Documentation" -msgstr "" - -#: editor/editor_node.cpp -msgid "Questions & Answers" -msgstr "" - -#: editor/editor_node.cpp -msgid "Report a Bug" -msgstr "" - -#: editor/editor_node.cpp -msgid "Suggest a Feature" -msgstr "" - -#: editor/editor_node.cpp -msgid "Send Docs Feedback" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp -msgid "Community" -msgstr "" - -#: editor/editor_node.cpp -msgid "About Godot" -msgstr "" - -#: editor/editor_node.cpp -msgid "Support Godot Development" -msgstr "" - -#: editor/editor_node.cpp -msgid "Play the project." -msgstr "" - -#: editor/editor_node.cpp -msgid "Play" -msgstr "" - -#: editor/editor_node.cpp -msgid "Pause the scene execution for debugging." -msgstr "" - -#: editor/editor_node.cpp -msgid "Pause Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Stop the scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "Play the edited scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "Play Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Play custom scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Play Custom Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Changing the video driver requires restarting the editor." -msgstr "" - -#: editor/editor_node.cpp editor/project_settings_editor.cpp -#: editor/settings_config_dialog.cpp -msgid "Save & Restart" -msgstr "" - -#: editor/editor_node.cpp -msgid "Update All Changes" -msgstr "" - -#: editor/editor_node.cpp -msgid "Update Vital Changes" -msgstr "" - -#: editor/editor_node.cpp -msgid "Hide Update Spinner" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -#: editor/fileserver/editor_file_server.cpp -#: modules/fbx/editor_scene_importer_fbx.cpp -msgid "FileSystem" -msgstr "" - -#: editor/editor_node.cpp -msgid "Expand Bottom Panel" -msgstr "" - -#: editor/editor_node.cpp -msgid "Don't Save" -msgstr "" - -#: editor/editor_node.cpp -msgid "Android build template is missing, please install relevant templates." -msgstr "" - -#: editor/editor_node.cpp -msgid "Manage Templates" -msgstr "" - -#: editor/editor_node.cpp -msgid "Install from file" -msgstr "" - -#: editor/editor_node.cpp -msgid "Select android sources file" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This will set up your project for custom Android builds by installing the " -"source template to \"res://android/build\".\n" -"You can then apply modifications and build your own custom APK on export " -"(adding modules, changing the AndroidManifest.xml, etc.).\n" -"Note that in order to make custom builds instead of using pre-built APKs, " -"the \"Use Custom Build\" option should be enabled in the Android export " -"preset." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"The Android build template is already installed in this project and it won't " -"be overwritten.\n" -"Remove the \"res://android/build\" directory manually before attempting this " -"operation again." -msgstr "" - -#: editor/editor_node.cpp -msgid "Import Templates From ZIP File" -msgstr "" - -#: editor/editor_node.cpp -msgid "Template Package" -msgstr "" - -#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp -msgid "Export Library" -msgstr "" - -#: editor/editor_node.cpp -msgid "Merge With Existing" -msgstr "" - -#: editor/editor_node.cpp -msgid "Apply MeshInstance Transforms" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open & Run a Script" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"The following files are newer on disk.\n" -"What action should be taken?" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Reload" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - -#: editor/editor_node.cpp -msgid "New Inherited" -msgstr "" - -#: editor/editor_node.cpp -msgid "Load Errors" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Select" -msgstr "" - -#: editor/editor_node.cpp -msgid "Select Current" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open 2D Editor" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open 3D Editor" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Script Editor" -msgstr "" - -#: editor/editor_node.cpp editor/project_manager.cpp -msgid "Open Asset Library" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open the next Editor" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open the previous Editor" -msgstr "" - -#: editor/editor_node.h -msgid "Warning!" -msgstr "" - -#: editor/editor_path.cpp -msgid "No sub-resources found." -msgstr "" - -#: editor/editor_path.cpp -msgid "Open a list of sub-resources." -msgstr "" - -#: editor/editor_plugin.cpp -msgid "Creating Mesh Previews" -msgstr "" - -#: editor/editor_plugin.cpp -msgid "Thumbnail..." -msgstr "" - -#: editor/editor_plugin_settings.cpp -msgid "Main Script:" -msgstr "" - -#: editor/editor_plugin_settings.cpp -msgid "Edit Plugin" -msgstr "" - -#: editor/editor_plugin_settings.cpp -msgid "Installed Plugins:" -msgstr "" - -#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp -#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -msgid "Update" -msgstr "" - -#: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#: platform/uwp/export/export.cpp -msgid "Version" -msgstr "" - -#: editor/editor_plugin_settings.cpp -msgid "Author" -msgstr "" - -#: editor/editor_plugin_settings.cpp -#: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Measure:" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Frame Time (ms)" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Average Time (ms)" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Frame %" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Physics Frame %" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Inclusive" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Self" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "" -"Inclusive: Includes time from other functions called by this function.\n" -"Use this to spot bottlenecks.\n" -"\n" -"Self: Only count the time spent in the function itself, not in other " -"functions called by that function.\n" -"Use this to find individual functions to optimize." -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Frame #:" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Calls" -msgstr "" - -#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp -#: editor/script_editor_debugger.cpp -msgid "Debugger" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Profiler Frame History Size" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Profiler Frame Max Functions" -msgstr "" - -#: editor/editor_properties.cpp -msgid "Edit Text:" -msgstr "" - -#: editor/editor_properties.cpp editor/script_create_dialog.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "On" -msgstr "" - -#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: scene/main/canvas_layer.cpp -msgid "Layer" -msgstr "" - -#: editor/editor_properties.cpp -msgid "Bit %d, value %d" -msgstr "" - -#: editor/editor_properties.cpp -msgid "[Empty]" -msgstr "" - -#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp -msgid "Assign..." -msgstr "" - -#: editor/editor_properties.cpp -msgid "Invalid RID" -msgstr "" - -#: editor/editor_properties.cpp -msgid "" -"Can't create a ViewportTexture on resources saved as a file.\n" -"Resource needs to belong to a scene." -msgstr "" - -#: editor/editor_properties.cpp -msgid "" -"Can't create a ViewportTexture on this resource because it's not set as " -"local to scene.\n" -"Please switch on the 'local to scene' property on it (and all resources " -"containing it up to a node)." -msgstr "" - -#: editor/editor_properties.cpp editor/property_editor.cpp -msgid "Pick a Viewport" -msgstr "" - -#: editor/editor_properties.cpp editor/property_editor.cpp -msgid "Selected node is not a Viewport!" -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "Page: " -msgstr "" - -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "New Key:" -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "New Value:" -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" -msgstr "" - -#: editor/editor_resource_picker.cpp -msgid "" -"The selected resource (%s) does not match any type expected for this " -"property (%s)." -msgstr "" - -#: editor/editor_resource_picker.cpp -msgid "Quick Load" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/property_editor.cpp -msgid "Make Unique" -msgstr "" - -#: editor/editor_resource_picker.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp -#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Paste" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/property_editor.cpp -msgid "Convert to %s" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/property_editor.cpp -msgid "New %s" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "" - -#: editor/editor_resource_picker.cpp -msgid "Edited Resource" -msgstr "" - -#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp -#: scene/gui/slider.cpp scene/gui/spin_box.cpp -msgid "Editable" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/property_editor.cpp -msgid "New Script" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp -msgid "Extend Script" -msgstr "" - -#: editor/editor_resource_picker.cpp -msgid "Script Owner" -msgstr "" - -#: editor/editor_run_native.cpp -msgid "" -"No runnable export preset found for this platform.\n" -"Please add a runnable preset in the Export menu or define an existing preset " -"as runnable." -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Write your logic in the _run() method." -msgstr "" - -#: editor/editor_run_script.cpp -msgid "There is an edited scene already." -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Couldn't instance script:" -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Did you forget the 'tool' keyword?" -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Couldn't run script:" -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Did you forget the '_run' method?" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Editor Language" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Display Scale" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Custom Display Scale" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Main Font Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Code Font Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Font Antialiased" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Font Hinting" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Main Font" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Main Font Bold" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Code Font" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Dim Editor On Dialog Popup" -msgstr "" - -#: editor/editor_settings.cpp main/main.cpp -msgid "Low Processor Mode Sleep (µsec)" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Unfocused Low Processor Mode Sleep (µsec)" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Separate Distraction Mode" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Automatically Open Screenshots" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Max Array Dictionary Items Per Page" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp -#: scene/register_scene_types.cpp -msgid "Theme" -msgstr "" - -#: editor/editor_settings.cpp editor/import_dock.cpp -msgid "Preset" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Icon And Font Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Base Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Accent Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/environment.cpp -msgid "Contrast" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Relationship Line Opacity" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Highlight Tabs" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Border Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Use Graph Node Headers" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Additional Spacing" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Custom Theme" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Script Button" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Directories" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Autoscan Project Path" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default Project Path" -msgstr "" - -#: editor/editor_settings.cpp -msgid "On Save" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Compress Binary Resources" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Safe Save On Backup Then Rename" -msgstr "" - -#: editor/editor_settings.cpp -msgid "File Dialog" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Thumbnail Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Docks" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Scene Tree" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Start Create Dialog Fully Expanded" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Always Show Folders" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Property Editor" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Refresh Interval" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Subresource Hue Tint" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Color Theme" -msgstr "" - -#: editor/editor_settings.cpp scene/3d/label_3d.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Line Spacing" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp -#: modules/gdscript/editor/gdscript_highlighter.cpp -msgid "Highlighting" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Syntax Highlighting" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Highlight All Occurrences" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Highlight Current Line" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp -msgid "Highlight Type Safe Lines" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Indent" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp -msgid "Auto Indent" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Convert Indent On Save" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Draw Tabs" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Draw Spaces" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp -msgid "Navigation" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Smooth Scrolling" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "V Scroll Speed" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Minimap" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Minimap Width" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Mouse Extra Buttons Navigate History" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Appearance" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Show Line Numbers" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Line Numbers Zero Padded" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Bookmark Gutter" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Breakpoint Gutter" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Info Gutter" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Code Folding" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Word Wrap" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Line Length Guidelines" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Line Length Guideline Soft Column" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Line Length Guideline Hard Column" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -msgid "Script List" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Members Overview" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -msgid "Files" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Trim Trailing Whitespace On Save" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Autosave Interval Secs" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -msgid "Restore Scripts On Load" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Reload And Parse Scripts On Save" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Reload Scripts On External Change" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Create Signal Callbacks" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Sort Members Outline Alphabetically" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Cursor" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Scroll Past End Of File" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Block Caret" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Caret Blink" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Caret Blink Speed" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Right Click Moves Caret" -msgstr "" - -#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp -#: modules/gdscript/gdscript_editor.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Completion" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Idle Parse Delay" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Brace Complete" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Code Complete Delay" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Put Callhint Tooltip Below Current Line" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Callhint Tooltip Offset" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Complete File Paths" -msgstr "" - -#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp -msgid "Add Type Hints" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Use Single Quotes" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Help Index" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Help Font Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Help Source Font Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Help Title Font Size" -msgstr "" - -#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp -msgid "Grid Map" -msgstr "" - -#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp -msgid "Pick Distance" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp -msgid "Preview Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Primary Grid Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Secondary Grid Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Selection Box Color" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -msgid "3D Gizmos" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -msgid "Gizmo Colors" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Instanced" -msgstr "" - -#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp -#: scene/3d/physics_body.cpp -msgid "Joint" -msgstr "" - -#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp -#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp -#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Shape" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Primary Grid Steps" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid Division Level Max" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid Division Level Min" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid Division Level Bias" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid XZ Plane" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid XY Plane" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid YZ Plane" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default FOV" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default Z Near" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default Z Far" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Lightmap Baking Number Of CPU Threads" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Navigation Scheme" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Invert Y Axis" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Invert X Axis" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Zoom Style" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Emulate Numpad" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Emulate 3 Button Mouse" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Orbit Modifier" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Pan Modifier" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Zoom Modifier" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp -msgid "Warped Mouse Panning" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Navigation Feel" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Orbit Sensitivity" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Orbit Inertia" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Translation Inertia" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Zoom Inertia" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Navigation Scheme" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Sensitivity" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Inertia" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Base Speed" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Activation Modifier" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Speed Zoom Link" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp -msgid "Grid Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Guides Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Smart Snapping Line Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Width" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Color 1" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Color 2" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Selected Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone IK Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Outline Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Outline Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Viewport Border Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Constrain Editor View" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Simple Panning" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Scroll To Pan" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Pan Speed" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Poly Editor" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Point Grab Radius" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Show Previous Outline" -msgstr "" - -#: editor/editor_settings.cpp editor/scene_tree_dock.cpp -msgid "Autorename Animation Tracks" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default Create Bezier Tracks" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default Create Reset Tracks" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Onion Layers Past Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Onion Layers Future Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Visual Editors" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Minimap Opacity" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Window Placement" -msgstr "" - -#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp -#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp -#: scene/gui/control.cpp -msgid "Rect" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Rect Custom Position" -msgstr "" - -#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp -msgid "Screen" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Save" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Save Before Running" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Font Size" -msgstr "" - -#: editor/editor_settings.cpp -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Remote Host" -msgstr "" - -#: editor/editor_settings.cpp -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Remote Port" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Editor SSL Certificates" -msgstr "" - -#: editor/editor_settings.cpp -msgid "HTTP Proxy" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Host" -msgstr "" - -#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Port" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Project Manager" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Sorting Order" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Symbol Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Keyword Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Control Flow Keyword Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Base Type Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Engine Type Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "User Type Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Comment Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "String Color" -msgstr "" - -#: editor/editor_settings.cpp platform/javascript/export/export.cpp -#: platform/uwp/export/export.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Background Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Completion Background Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Completion Selected Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Completion Existing Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Completion Scroll Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Completion Font Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Text Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Line Number Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Safe Line Number Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Caret Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Caret Background Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Text Selected Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Selection Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Brace Mismatch Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Current Line Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Line Length Guideline Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Word Highlighted Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Number Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Function Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Member Variable Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Mark Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Bookmark Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Breakpoint Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Executing Line Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Code Folding Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Search Result Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Search Result Border Color" -msgstr "" - -#: editor/editor_spin_slider.cpp -msgid "Hold %s to round to integers. Hold Shift for more precise changes." -msgstr "" - -#: editor/editor_spin_slider.cpp scene/gui/button.cpp -msgid "Flat" -msgstr "" - -#: editor/editor_spin_slider.cpp -msgid "Hide Slider" -msgstr "" - -#: editor/editor_sub_scene.cpp -msgid "Select Node(s) to Import" -msgstr "" - -#: editor/editor_sub_scene.cpp editor/project_manager.cpp -msgid "Browse" -msgstr "" - -#: editor/editor_sub_scene.cpp -msgid "Scene Path:" -msgstr "" - -#: editor/editor_sub_scene.cpp -msgid "Import From Node:" -msgstr "" - -#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). -#: editor/editor_vcs_interface.cpp -msgid "%s Error" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Open the folder containing these templates." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uninstall these templates." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "There are no mirrors available." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Retrieving the mirror list..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Starting the download..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Error requesting URL:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Connecting to the mirror..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't resolve the requested address." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't connect to the mirror." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "No response from the mirror." -msgstr "" - -#: editor/export_template_manager.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Request failed." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Request ended up in a redirect loop." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Request failed:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Download complete; extracting templates..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Cannot remove temporary file:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "" -"Templates installation failed.\n" -"The problematic templates archives can be found at '%s'." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Error getting the list of mirrors." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Error parsing JSON with the list of mirrors. Please report this issue!" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Best available mirror" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "" -"No download links found for this version. Direct download is only available " -"for official releases." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Disconnected" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Resolving" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't Resolve" -msgstr "" - -#: editor/export_template_manager.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Connecting..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't Connect" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Connected" -msgstr "" - -#: editor/export_template_manager.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Requesting..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Downloading" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Connection Error" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "SSL Handshake Error" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't open the export templates file." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Invalid version.txt format inside the export templates file: %s." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "No version.txt found inside the export templates file." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Error creating path for extracting templates:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Extracting Export Templates" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Importing:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Remove templates for the version '%s'?" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uncompressing Android Build Sources" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Export Template Manager" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Current Version:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Export templates are missing. Download them or install from a file." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Export templates are installed and ready to be used." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Open Folder" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Open the folder containing installed templates for the current version." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uninstall" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uninstall templates for the current version." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Download from:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Open in Web Browser" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Copy Mirror URL" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Download and Install" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "" -"Download and install templates for the current version from the best " -"possible mirror." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Official export templates aren't available for development builds." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Install from File" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Install templates from a local file." -msgstr "" - -#: editor/export_template_manager.cpp editor/find_in_files.cpp -#: editor/progress_dialog.cpp scene/gui/dialogs.cpp -msgid "Cancel" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Cancel the download of the templates." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Other Installed Versions:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uninstall Template" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Select Template File" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Godot Export Templates" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "" -"The templates will continue to download.\n" -"You may experience a short editor freeze when they finish." -msgstr "" - -#: editor/fileserver/editor_file_server.cpp -msgid "File Server" -msgstr "" - -#: editor/fileserver/editor_file_server.cpp -#: editor/plugins/version_control_editor_plugin.cpp -#: platform/uwp/export/export.cpp platform/windows/export/export.cpp -msgid "Password" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Favorites" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Status: Import of file failed. Please fix file and reimport manually." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "" -"Importing has been disabled for this file, so it can't be opened for editing." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Cannot move/rename resources root." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Cannot move a folder into itself." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Error moving:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Error duplicating:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Unable to update dependencies:" -msgstr "" - -#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp -msgid "No name provided." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Provided name contains invalid characters." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "A file or folder with this name already exists." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Name contains invalid characters." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "" -"This file extension is not recognized by the editor.\n" -"If you want to rename it anyway, use your operating system's file manager.\n" -"After renaming to an unknown extension, the file won't be shown in the " -"editor anymore." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "" -"The following files or folders conflict with items in the target location " -"'%s':\n" -"\n" -"%s\n" -"\n" -"Do you wish to overwrite them?" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Renaming file:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Renaming folder:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicating file:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicating folder:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "New Inherited Scene" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Set As Main Scene" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Open Scenes" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Instance" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Add to Favorites" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Remove from Favorites" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Edit Dependencies..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "View Owners..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Move To..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "New Scene..." -msgstr "" - -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -msgid "New Script..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "New Resource..." -msgstr "" - -#: editor/filesystem_dock.cpp editor/inspector_dock.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: editor/script_editor_debugger.cpp -msgid "Expand All" -msgstr "" - -#: editor/filesystem_dock.cpp editor/inspector_dock.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: editor/script_editor_debugger.cpp -msgid "Collapse All" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort files" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Name (Ascending)" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Name (Descending)" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Type (Ascending)" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Type (Descending)" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Last Modified" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by First Modified" -msgstr "" - -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate..." -msgstr "" - -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Focus the search box" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Previous Folder/File" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Next Folder/File" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Re-Scan Filesystem" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Toggle Split Mode" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Search files" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "" -"Scanning Files,\n" -"Please Wait..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Move" -msgstr "" - -#: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Overwrite" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Create Scene" -msgstr "" - -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -msgid "Create Script" -msgstr "" - -#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -msgid "Find in Files" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Find:" -msgstr "" - -#: editor/find_in_files.cpp editor/rename_dialog.cpp -msgid "Replace:" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Folder:" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Filters:" -msgstr "" - -#: editor/find_in_files.cpp -msgid "" -"Include the files with the following extensions. Add or remove them in " -"ProjectSettings." -msgstr "" - -#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -msgid "Find..." -msgstr "" - -#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp -msgid "Replace..." -msgstr "" - -#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -msgid "Replace in Files" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace All (NO UNDO)" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Searching..." -msgstr "" - -#: editor/find_in_files.cpp -msgid "%d match in %d file." -msgstr "" - -#: editor/find_in_files.cpp -msgid "%d matches in %d file." -msgstr "" - -#: editor/find_in_files.cpp -msgid "%d matches in %d files." -msgstr "" - -#: editor/groups_editor.cpp -msgid "Add to Group" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Remove from Group" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Group name already exists." -msgstr "" - -#: editor/groups_editor.cpp -msgid "Invalid group name." -msgstr "" - -#: editor/groups_editor.cpp -msgid "Rename Group" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Delete Group" -msgstr "" - -#: editor/groups_editor.cpp editor/node_dock.cpp -msgid "Groups" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Nodes Not in Group" -msgstr "" - -#: editor/groups_editor.cpp editor/scene_tree_dock.cpp -#: editor/scene_tree_editor.cpp -msgid "Filter nodes" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Nodes in Group" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Empty groups will be automatically removed." -msgstr "" - -#: editor/groups_editor.cpp -msgid "Group Editor" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Manage Groups" -msgstr "" - -#: editor/import/editor_import_collada.cpp -msgid "Collada" -msgstr "" - -#: editor/import/editor_import_collada.cpp -msgid "Use Ambient" -msgstr "" - -#: editor/import/resource_importer_bitmask.cpp -msgid "Create From" -msgstr "" - -#: editor/import/resource_importer_bitmask.cpp -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Threshold" -msgstr "" - -#: editor/import/resource_importer_csv_translation.cpp -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_scene.cpp -#: editor/import/resource_importer_texture.cpp -#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp -msgid "Compress" -msgstr "" - -#: editor/import/resource_importer_csv_translation.cpp -msgid "Delimiter" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -msgid "ColorCorrect" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -msgid "No BPTC If RGB" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -#: scene/resources/material.cpp scene/resources/particles_material.cpp -#: scene/resources/texture.cpp scene/resources/visual_shader.cpp -msgid "Flags" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp -#: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp -#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp -msgid "Filter" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -msgid "Mipmaps" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -msgid "Anisotropic" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -msgid "sRGB" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -msgid "Slices" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp -#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp -#: scene/resources/style_box.cpp -msgid "Horizontal" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp -#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp -#: scene/resources/style_box.cpp -msgid "Vertical" -msgstr "" - -#: editor/import/resource_importer_obj.cpp -msgid "Generate Tangents" -msgstr "" - -#: editor/import/resource_importer_obj.cpp -msgid "Scale Mesh" -msgstr "" - -#: editor/import/resource_importer_obj.cpp -msgid "Offset Mesh" -msgstr "" - -#: editor/import/resource_importer_obj.cpp -#: editor/import/resource_importer_scene.cpp -msgid "Octahedral Compression" -msgstr "" - -#: editor/import/resource_importer_obj.cpp -msgid "Optimize Mesh Flags" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import as Single Scene" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Animations" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Materials" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Objects" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Objects+Materials" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Objects+Animations" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Materials+Animations" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Objects+Materials+Animations" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import as Multiple Scenes" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import as Multiple Scenes+Materials" -msgstr "" - -#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -#: scene/3d/physics_joint.cpp -msgid "Nodes" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Root Type" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Root Name" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Root Scale" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Custom Script" -msgstr "" - -#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp -msgid "Storage" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Use Legacy Names" -msgstr "" - -#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -msgid "Materials" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Keep On Reimport" -msgstr "" - -#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -msgid "Meshes" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Ensure Tangents" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Light Baking" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Lightmap Texel Size" -msgstr "" - -#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -msgid "Skins" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Use Named Skins" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "External Files" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Store In Subdir" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Filter Script" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Keep Custom Tracks" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Optimizer" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp -#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp -#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp -#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp -#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp -#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp -#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp -#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp -#: scene/resources/environment.cpp scene/resources/material.cpp -msgid "Enabled" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Max Linear Error" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Max Angular Error" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Max Angle" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Remove Unused Tracks" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Clips" -msgstr "" - -#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp -#: scene/3d/particles.cpp scene/resources/environment.cpp -msgid "Amount" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Import Scene" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Importing Scene..." -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Generating Lightmaps" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Running Custom Script..." -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Couldn't load post-import script:" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Invalid/broken script for post-import (check console):" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Error running post-import script:" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Did you return a Node-derived object in the `post_import()` method?" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Saving..." -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "2D, Detect 3D" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "2D Pixel" -msgstr "" - -#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp -msgid "Lossy Quality" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "HDR Mode" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "BPTC LDR" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Process" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Fix Alpha Border" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Premult Alpha" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Hdr As Srgb" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Invert Color" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Normal Map Invert Y" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Size Limit" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Detect 3D" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "SVG" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "" -"Warning, no suitable PC VRAM compression enabled in Project Settings. This " -"texture will not display correctly on PC." -msgstr "" - -#: editor/import/resource_importer_texture_atlas.cpp -msgid "Atlas File" -msgstr "" - -#: editor/import/resource_importer_texture_atlas.cpp -msgid "Import Mode" -msgstr "" - -#: editor/import/resource_importer_texture_atlas.cpp -msgid "Crop To Region" -msgstr "" - -#: editor/import/resource_importer_texture_atlas.cpp -msgid "Trim Alpha Border From Region" -msgstr "" - -#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp -msgid "Force" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -msgid "8 Bit" -msgstr "" - -#: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Mono" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -msgid "Max Rate" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -msgid "Max Rate Hz" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -msgid "Trim" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -msgid "Normalize" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -#: scene/resources/audio_stream_sample.cpp -msgid "Loop Mode" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -#: scene/resources/audio_stream_sample.cpp -msgid "Loop Begin" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -#: scene/resources/audio_stream_sample.cpp -msgid "Loop End" -msgstr "" - -#: editor/import_defaults_editor.cpp -msgid "Select Importer" -msgstr "" - -#: editor/import_defaults_editor.cpp -msgid "Importer:" -msgstr "" - -#: editor/import_defaults_editor.cpp -msgid "Reset to Defaults" -msgstr "" - -#: editor/import_dock.cpp -msgid "Keep File (No Import)" -msgstr "" - -#: editor/import_dock.cpp -msgid "%d Files" -msgstr "" - -#: editor/import_dock.cpp -msgid "Set as Default for '%s'" -msgstr "" - -#: editor/import_dock.cpp -msgid "Clear Default for '%s'" -msgstr "" - -#: editor/import_dock.cpp -msgid "Reimport" -msgstr "" - -#: editor/import_dock.cpp -msgid "" -"You have pending changes that haven't been applied yet. Click Reimport to " -"apply changes made to the import options.\n" -"Selecting another resource in the FileSystem dock without clicking Reimport " -"first will discard changes made in the Import dock." -msgstr "" - -#: editor/import_dock.cpp -msgid "Import As:" -msgstr "" - -#: editor/import_dock.cpp -msgid "Save Scenes, Re-Import, and Restart" -msgstr "" - -#: editor/import_dock.cpp -msgid "Changing the type of an imported file requires editor restart." -msgstr "" - -#: editor/import_dock.cpp -msgid "" -"WARNING: Assets exist that use this resource, they may stop loading properly." -msgstr "" - -#: editor/import_dock.cpp -msgid "" -"Select a resource file in the filesystem or in the inspector to adjust " -"import settings." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Failed to load resource." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Property Name Style" -msgstr "" - -#: editor/inspector_dock.cpp scene/gui/color_picker.cpp -msgid "Raw" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Capitalized" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Localized" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Localization not available for current language." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Copy Properties" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Paste Properties" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Make Sub-Resources Unique" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Create a new resource in memory and edit it." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Load an existing resource from disk and edit it." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Save the currently edited resource." -msgstr "" - -#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Save As..." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Extra resource options." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Edit Resource from Clipboard" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Copy Resource" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Make Resource Built-In" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Go to the previous edited object in history." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Go to the next edited object in history." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "History of recently edited objects." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Open documentation for this object." -msgstr "" - -#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp -msgid "Open Documentation" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Filter properties" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Manage object properties." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Changes may be lost!" -msgstr "" - -#: editor/multi_node_edit.cpp -msgid "MultiNode Set" -msgstr "" - -#: editor/node_dock.cpp -msgid "Select a single node to edit its signals and groups." -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Edit a Plugin" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Create a Plugin" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Plugin Name:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Subfolder:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Author:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Version:" -msgstr "" - -#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp -msgid "Language:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Script Name:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Activate now?" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create Polygon" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Create points." -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "" -"Edit points.\n" -"LMB: Move Point\n" -"RMB: Erase Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Erase points." -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Animation" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_state_machine_editor.cpp -#: editor/plugins/canvas_item_editor_plugin.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Add %s" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Load..." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Move Node Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Change BlendSpace1D Limits" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Change BlendSpace1D Labels" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "This type of node can't be used. Only root nodes are allowed." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Add Node Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Add Animation Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Remove BlendSpace1D Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Move BlendSpace1D Node Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "" -"AnimationTree is inactive.\n" -"Activate to enable playback, check node warnings if activation fails." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Set the blending position within the space" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Select and move points, create points with RMB." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp -msgid "Enable snap and show grid." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Open Editor" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Open Animation Node" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Triangle already exists." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Add Triangle" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Change BlendSpace2D Limits" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Change BlendSpace2D Labels" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Remove BlendSpace2D Point" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Remove BlendSpace2D Triangle" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "BlendSpace2D does not belong to an AnimationTree node." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "No triangles exist, so no blending can take place." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Toggle Auto Triangles" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Create triangles by connecting points." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Erase points and triangles." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Generate blend triangles automatically (instead of manually)" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend:" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Parameter Changed:" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Edit Filters" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Output node can't be added to the blend tree." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Add Node to BlendTree" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Node Moved" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Unable to connect, port may be in use or connection may be invalid." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Nodes Connected" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Nodes Disconnected" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Set Animation" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Delete Node" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Toggle Filter On/Off" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Change Filter" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "No animation player set, so unable to retrieve track names." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Player path set is invalid, so unable to retrieve track names." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/root_motion_editor_plugin.cpp -msgid "" -"Animation player has no valid root node path, so unable to retrieve track " -"names." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Anim Clips" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Audio Clips" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Functions" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Node Renamed" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add Node..." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/root_motion_editor_plugin.cpp -msgid "Edit Filtered Tracks:" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Enable Filtering" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Toggle Autoplay" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "New Animation Name:" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "New Anim" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Animation Name:" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Delete Animation?" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Remove Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Invalid animation name!" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation name already exists!" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Rename Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "No animation resource on clipboard!" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Pasted Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Paste Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation backwards from current pos. (A)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation backwards from end. (Shift+A)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Stop animation playback. (S)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation from start. (Shift+D)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation from current pos. (D)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation position (in seconds)." -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Scale animation playback globally for the node." -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation Tools" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/version_control_editor_plugin.cpp -msgid "New" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Paste As Reference" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Edit Transitions..." -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Open in Inspector" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Display list of animations in player." -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Autoplay on Load" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Enable Onion Skinning" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Onion Skinning Options" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Directions" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Past" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Future" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp -#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp -#: servers/audio/effects/audio_effect_phaser.cpp -msgid "Depth" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "1 step" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "2 steps" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "3 steps" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Differences Only" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Force White Modulate" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Include Gizmos (3D)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Pin AnimationPlayer" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Create New Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation Name:" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp -msgid "Error!" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Times:" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Next (Auto Queue):" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Cross-Animation Blend Times" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Move Node" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition exists!" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Add Transition" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "End" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Immediate" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -#: scene/animation/animation_blend_tree.cpp -msgid "Sync" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "At End" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: scene/3d/vehicle_body.cpp -msgid "Travel" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Start and end nodes are needed for a sub-transition." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "No playback resource set at path: %s." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Node Removed" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition Removed" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Set Start Node (Autoplay)" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "" -"Select and move nodes.\n" -"RMB to add new nodes.\n" -"Shift+LMB to create connections." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Create new nodes." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Connect nodes." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Remove selected node or transition." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Toggle autoplay this animation on start, restart or seek to zero." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Set the end animation. This is useful for sub-transitions." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Play Mode:" -msgstr "" - -#: editor/plugins/animation_tree_editor_plugin.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "AnimationTree" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "New name:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Fade In (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Fade Out (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp -msgid "Blend" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Auto Restart:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Restart (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Random Restart (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Start!" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Amount:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend 0:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend 1:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "X-Fade Time (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Input" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Clear Auto-Advance" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Set Auto-Advance" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Delete Input" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Animation tree is valid." -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Animation tree is invalid." -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Animation Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "OneShot Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Mix Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend2 Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend3 Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend4 Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "TimeScale Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "TimeSeek Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Transition Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Import Animations..." -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Edit Node Filters" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Filters..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp -msgid "Use Threads" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Contents:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "View Files" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Download" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Connection error, please try again." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Can't connect." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Can't connect to host:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "No response from host:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "No response." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Can't resolve hostname:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Can't resolve." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Request failed, return code:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Cannot save response to:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Write error." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Request failed, too many redirects" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Redirect loop." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Request failed, timeout" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Timeout." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Failed:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Bad download hash, assuming file has been tampered with." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Expected:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Got:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Failed SHA-256 hash check" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Asset Download Error:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Downloading (%s / %s)..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Downloading..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Resolving..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Error making request" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Idle" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Install..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Retry" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Download Error" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Available URLs" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Download for this asset is already in progress!" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Recently Updated" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Least Recently Updated" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Name (A-Z)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Name (Z-A)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "License (A-Z)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "License (Z-A)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Loading..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgctxt "Pagination" -msgid "First" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgctxt "Pagination" -msgid "Previous" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgctxt "Pagination" -msgid "Next" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgctxt "Pagination" -msgid "Last" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "All" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Search templates, projects, and demos" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Search assets (excluding templates, projects, and demos)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Import..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Plugins..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp -msgid "Sort:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Category:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Site:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Support" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Official" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Testing" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Failed to get repository configuration." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Assets ZIP File" -msgstr "" - -#: editor/plugins/audio_stream_editor_plugin.cpp -msgid "Audio Preview Play/Pause" -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "" -"Can't determine a save path for lightmap images.\n" -"Save your scene and try again." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " -"In Baked Light' and 'Generate Lightmap' flags are on." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "Failed creating lightmap images, make sure path is writable." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "Failed determining lightmap size. Maximum lightmap size too small?" -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "" -"Some mesh is invalid. Make sure the UV2 channel values are contained within " -"the [0.0,1.0] square region." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "" -"Godot editor was built without ray tracing support, lightmaps can't be baked." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "Bake Lightmaps" -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "LightMap Bake" -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "Select lightmap bake file:" -msgstr "" - -#: editor/plugins/camera_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp -msgid "Preview" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Configure Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Grid Offset:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Grid Step:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Primary Line Every:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "steps" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Offset:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Step:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale Step:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Vertical Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create Vertical Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove Vertical Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Horizontal Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create Horizontal Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove Horizontal Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create Horizontal and Vertical Guides" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotate %d CanvasItems" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotate CanvasItem \"%s\" to %d degrees" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move CanvasItem \"%s\" Anchor" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale Node2D \"%s\" to (%s, %s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Resize Control \"%s\" to (%d, %d)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale %d CanvasItems" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale CanvasItem \"%s\" to (%s, %s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move %d CanvasItems" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move CanvasItem \"%s\" to (%d, %d)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Locked" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Grouped" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Children of containers have their anchors and margins values overridden by " -"their parent." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Presets for the anchors and margins values of a Control node." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"When active, moving Control nodes changes their anchors instead of their " -"margins." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp -msgid "Top Left" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp -msgid "Top Right" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp -msgid "Bottom Right" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp -msgid "Bottom Left" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Left" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Top" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Right" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Bottom" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Left Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Top Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Right Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Bottom Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "VCenter Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "HCenter Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Full Rect" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Keep Ratio" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Anchors only" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Anchors and Margins" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Anchors" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Project Camera Override\n" -"Overrides the running project's camera with the editor viewport camera." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Project Camera Override\n" -"No project instance running. Run the project from the editor to use this " -"feature." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Lock Selected" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Unlock Selected" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Group Selected" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Ungroup Selected" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Paste Pose" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Guides" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create Custom Bone(s) from Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Bones" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make IK Chain" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear IK Chain" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Warning: Children of a container get their position and size determined only " -"by their parent." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -msgid "Zoom Reset" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp -#: scene/gui/tree.cpp -msgid "Select Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Drag: Rotate selected node around pivot." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Alt+Drag: Move selected node." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Alt+Drag: Scale selected node." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "V: Set selected node's pivot position." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Alt+RMB: Show list of all nodes at position clicked, including locked." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "RMB: Add node at position clicked." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Move Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Scale Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Shift: Scale proportionally." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Show a list of all objects at the position clicked\n" -"(same as Alt+RMB in select mode)." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Click to change object's rotation pivot." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Pan Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Ruler Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Toggle smart snapping." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Smart Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Toggle grid snapping." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Grid Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snapping Options" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Rotation Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Scale Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap Relative" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Pixel Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Smart Snapping" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Configure Snap..." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Parent" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Node Anchor" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Node Sides" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Node Center" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Other Nodes" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Guides" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Lock the selected object in place (can't be moved)." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Lock Selected Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Unlock the selected object (can be moved)." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Unlock Selected Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Makes sure the object's children are not selectable." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Group Selected Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Restores the object's children's ability to be selected." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Ungroup Selected Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Skeleton Options" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Bones" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make Custom Bone(s) from Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Custom Bones" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show When Snapping" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Hide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Toggle Grid" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Helpers" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Rulers" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Guides" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Origin" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Viewport" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Group And Lock Icons" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Selection" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Frame Selection" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Preview Canvas Scale" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Translation mask for inserting keys." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation mask for inserting keys." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale mask for inserting keys." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys (based on mask)." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Auto insert keys when objects are translated, rotated or scaled (based on " -"mask).\n" -"Keys are only added to existing tracks, no new tracks will be created.\n" -"Keys must be inserted manually for the first time." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Auto Insert Key" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Animation Key and Pose Options" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key (Existing Tracks)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Copy Pose" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Pose" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Add Node Here" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Instance Scene Here" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Multiply grid step by 2" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Divide grid step by 2" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Pan View" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 3.125%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 6.25%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 12.5%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 25%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 50%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 100%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 200%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 400%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 800%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 1600%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Adding %s..." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Cannot instantiate multiple nodes without root." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "Create Node" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "Error instancing scene from %s" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Default Type" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Drag & drop + Shift : Add node as sibling\n" -"Drag & drop + Alt : Change node type" -msgstr "" - -#: editor/plugins/collision_polygon_editor_plugin.cpp -msgid "Create Polygon3D" -msgstr "" - -#: editor/plugins/collision_polygon_editor_plugin.cpp -msgid "Edit Poly" -msgstr "" - -#: editor/plugins/collision_polygon_editor_plugin.cpp -msgid "Edit Poly (Remove Point)" -msgstr "" - -#: editor/plugins/collision_shape_2d_editor_plugin.cpp -msgid "Set Handle" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/cpu_particles_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Restart" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Solid Pixels" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Border Pixels" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Directed Border Pixels" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - -#: editor/plugins/cpu_particles_editor_plugin.cpp -msgid "CPUParticles" -msgstr "" - -#: editor/plugins/cpu_particles_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Create Emission Points From Mesh" -msgstr "" - -#: editor/plugins/cpu_particles_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Create Emission Points From Node" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Flat 0" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Flat 1" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp -msgid "Ease In" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp -msgid "Ease Out" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Smoothstep" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Modify Curve Point" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Modify Curve Tangent" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Load Curve Preset" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Add Point" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Remove Point" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Left Linear" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Right Linear" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Load Preset" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Remove Curve Point" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Toggle Curve Linear Tangent" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Hold Shift to edit tangents individually" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Right click to add point" -msgstr "" - -#: editor/plugins/gi_probe_editor_plugin.cpp -msgid "Bake GI Probe" -msgstr "" - -#: editor/plugins/gradient_editor_plugin.cpp -msgid "Gradient Edited" -msgstr "" - -#: editor/plugins/gradient_texture_2d_editor_plugin.cpp -msgid "Swap GradientTexture2D Fill Points" -msgstr "" - -#: editor/plugins/gradient_texture_2d_editor_plugin.cpp -msgid "Swap Gradient Fill Points" -msgstr "" - -#: editor/plugins/gradient_texture_2d_editor_plugin.cpp -msgid "Toggle Grid Snap" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp -#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp -#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp -#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp -#: scene/resources/primitive_meshes.cpp -msgid "Text" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -#: scene/gui/button.cpp scene/gui/item_list.cpp -msgid "Icon" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -msgid "ID" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Separator" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -msgid "Item %d" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -msgid "Items" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -msgid "Item List Editor" -msgstr "" - -#: editor/plugins/light_occluder_2d_editor_plugin.cpp -msgid "Create Occluder Polygon" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh is empty!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Couldn't create a Trimesh collision shape." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "This doesn't work on scene root!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Static Shape" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Can't create a single convex collision shape for the scene root." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Couldn't create a single convex collision shape." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Simplified Convex Shape" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Single Convex Shape" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Can't create multiple convex collision shapes for the scene root." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Couldn't create any collision shapes." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Multiple Convex Shapes" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Navigation Mesh" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Contained Mesh is not of type ArrayMesh." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "UV Unwrap failed, mesh may not be manifold?" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "No mesh to debug." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh has no UV in layer %d." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "MeshInstance lacks a Mesh!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh has not surface to create outlines from!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Could not create outline!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp -#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp -#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp -#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Mesh" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Static Body" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a StaticBody and assigns a polygon-based collision shape to it " -"automatically.\n" -"This is the most accurate (but slowest) option for collision detection." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Collision Sibling" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a polygon-based collision shape.\n" -"This is the most accurate (but slowest) option for collision detection." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Single Convex Collision Sibling" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a single convex collision shape.\n" -"This is the fastest (but least accurate) option for collision detection." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Simplified Convex Collision Sibling" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a simplified convex collision shape.\n" -"This is similar to single collision shape, but can result in a simpler " -"geometry in some cases, at the cost of accuracy." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Multiple Convex Collision Siblings" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a polygon-based collision shape.\n" -"This is a performance middle-ground between a single convex collision and a " -"polygon-based collision." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh..." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a static outline mesh. The outline mesh will have its normals " -"flipped automatically.\n" -"This can be used instead of the SpatialMaterial Grow property when using " -"that property isn't possible." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "View UV1" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "View UV2" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Unwrap UV2 for Lightmap/AO" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Outline Size:" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "UV Channel Debug" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Remove item %d?" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "" -"Update from existing scene?:\n" -"%s" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "MeshLibrary" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Add Item" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Remove Selected Item" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Import from Scene (Ignore Transforms)" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Import from Scene (Apply Transforms)" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Update from Scene" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Apply without Transforms" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Apply with Transforms" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "No mesh source specified (and no MultiMesh set in node)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "No mesh source specified (and MultiMesh contains no Mesh)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh source is invalid (invalid path)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh source is invalid (not a MeshInstance)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh source is invalid (contains no Mesh resource)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "No surface source specified." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Surface source is invalid (invalid path)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Surface source is invalid (no geometry)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Surface source is invalid (no faces)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Select a Source Mesh:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Select a Target Surface:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Populate Surface" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Populate MultiMesh" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Target Surface:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Source Mesh:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "X-Axis" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Y-Axis" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Z-Axis" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh Up Axis:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Random Rotation:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Random Tilt:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Random Scale:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Populate" -msgstr "" - -#: editor/plugins/navigation_polygon_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create Navigation Polygon" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Convert to CPUParticles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generating Visibility Rect" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generate Visibility Rect" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Can only set point into a ParticlesMaterial process material" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Convert to CPUParticles2D" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generation Time (sec):" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "The geometry's faces don't contain any area." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "The geometry doesn't contain any faces." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "\"%s\" doesn't contain geometry." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "\"%s\" doesn't contain face geometry." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Points:" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Surface Points" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Surface Points+Normal (Directed)" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp -msgid "Volume" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "A processor material of type 'ParticlesMaterial' is required." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generating AABB" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate Visibility AABB" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove Point from Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove Out-Control from Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove In-Control from Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Add Point to Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Split Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Point in Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Move In-Control in Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Out-Control in Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Left Click: Split Segment (in curve)" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Select Control Points (Shift+Drag)" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Close Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -#: editor/plugins/theme_editor_preview.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp -#: main/main.cpp servers/visual_server.cpp -msgid "Options" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Mirror Handle Angles" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Mirror Handle Lengths" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Curve Point #" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Point Position" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Set Curve In Position" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Out Position" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Split Path" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Remove Path Point" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Remove Out-Control Point" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Remove In-Control Point" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Split Segment (in curve)" -msgstr "" - -#: editor/plugins/physical_bone_plugin.cpp -msgid "Move Joint" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "" -"The skeleton property of the Polygon2D does not point to a Skeleton2D node" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Sync Bones" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "" -"No texture in this polygon.\n" -"Set a texture to be able to edit UV." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create UV Map" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "" -"Polygon 2D has internal vertices, so it can no longer be edited in the " -"viewport." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create Polygon & UV" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create Internal Vertex" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Remove Internal Vertex" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Invalid Polygon (need 3 different vertices)" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Add Custom Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Remove Custom Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Transform UV Map" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Transform Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Paint Bone Weights" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Open Polygon 2D UV editor." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Polygon 2D UV Editor" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp -msgid "UV" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp -#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp -#: scene/resources/convex_polygon_shape_2d.cpp -msgid "Points" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp -msgid "Polygons" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp -msgid "Bones" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Points" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Command: Rotate" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift: Move All" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift+Command: Scale" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Ctrl: Rotate" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift+Ctrl: Scale" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Rotate Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Scale Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create a custom polygon. Enables custom polygon rendering." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "" -"Remove a custom polygon. If none remain, custom polygon rendering is " -"disabled." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Paint weights with specified intensity." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Unpaint weights with specified intensity." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Radius:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Copy Polygon to UV" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Copy UV to Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Clear UV" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Settings" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Snap" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Enable Snap" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Show Grid" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Configure Grid:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Offset X:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Offset Y:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Step X:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Step Y:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Sync Bones to Polygon" -msgstr "" - -#: editor/plugins/ray_cast_2d_editor_plugin.cpp -msgid "Set cast_to" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ERROR: Couldn't load resource!" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Add Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Rename Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Delete Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Resource clipboard is empty!" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Paste Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/scene_tree_editor.cpp -msgid "Instance:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Open in Editor" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Load Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Flip Portals" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Room Generate Points" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Generate Points" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Flip Portal" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Occluder Set Transform" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Center Node" -msgstr "" - -#: editor/plugins/root_motion_editor_plugin.cpp -msgid "AnimationTree has no path set to an AnimationPlayer" -msgstr "" - -#: editor/plugins/root_motion_editor_plugin.cpp -msgid "Path to AnimationPlayer is invalid" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Clear Recent Files" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Close and save changes?" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error writing TextFile:" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Could not load file at:" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error saving file!" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error while saving theme." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error Saving" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error importing theme." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error Importing" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "New Text File..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Open File" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Save File As..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Can't obtain the script for running." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Script failed reloading, check console for errors." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Script is not in tool mode, will not be able to run." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "" -"To run this script, it must inherit EditorScript and be set to tool mode." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Import Theme" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error while saving theme" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error saving" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Save Theme As..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "%s Class Reference" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -msgid "Find Next" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -msgid "Find Previous" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Filter scripts" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Toggle alphabetical sorting of the method list." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Filter methods" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp -msgid "Sort" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Move Up" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Move Down" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Next Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Previous Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "File" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Open..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Reopen Closed Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Save All" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Soft Reload Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Copy Script Path" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "History Previous" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "History Next" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Import Theme..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Reload Theme" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Save Theme" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Close All" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Close Docs" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Search" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Break" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp -#: editor/script_editor_debugger.cpp -msgid "Continue" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Keep Debugger Open" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Debug with External Editor" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Online Docs" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Open Godot online documentation." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Search the reference documentation." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Go to previous edited document." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Go to next edited document." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Discard" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "" -"The following files are newer on disk.\n" -"What action should be taken?:" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Search Results" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Open Dominant Script On Scene Change" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "External" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Use External Editor" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Exec Path" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Script Temperature Enabled" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Highlight Current Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Script Temperature History Size" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Current Script Background Color" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Group Help Pages" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Sort Scripts By" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "List Script Names As" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Exec Flags" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Clear Recent Scripts" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Connections to method:" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Source" -msgstr "" - -#: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp -#: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp -msgid "Target" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "" -"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "[Ignore]" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Line" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Function" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Only resources from filesystem can be dropped." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Lookup Symbol" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Pick Color" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Convert Case" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -#: scene/3d/label_3d.cpp scene/gui/label.cpp -#: scene/resources/primitive_meshes.cpp -msgid "Uppercase" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Lowercase" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Capitalize" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Syntax Highlighter" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -msgid "Bookmarks" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Breakpoints" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -msgid "Go To" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Cut" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Delete Line" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Indent Left" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Indent Right" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Toggle Comment" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Fold/Unfold Line" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Fold All Lines" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Unfold All Lines" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Complete Symbol" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Evaluate Selection" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Trim Trailing Whitespace" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Convert Indent to Spaces" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Convert Indent to Tabs" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Find in Files..." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Replace in Files..." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Contextual Help" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Toggle Bookmark" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Next Bookmark" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Previous Bookmark" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Remove All Bookmarks" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Function..." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Line..." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Toggle Breakpoint" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Remove All Breakpoints" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Next Breakpoint" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Previous Breakpoint" -msgstr "" - -#: editor/plugins/shader_editor_plugin.cpp -msgid "" -"This shader has been modified on on disk.\n" -"What action should be taken?" -msgstr "" - -#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp -msgid "Shader" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "This skeleton has no bones, create some children Bone2D nodes." -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Set Rest Pose to Bones" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Create Rest Pose from Bones" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Skeleton2D" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Reset to Rest Pose" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Overwrite Rest Pose" -msgstr "" - -#: editor/plugins/skeleton_editor_plugin.cpp -msgid "Create physical bones" -msgstr "" - -#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp -#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp -msgid "Skeleton" -msgstr "" - -#: editor/plugins/skeleton_editor_plugin.cpp -msgid "Create physical skeleton" -msgstr "" - -#: editor/plugins/skeleton_ik_editor_plugin.cpp -msgid "Play IK" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp -msgid "Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Top Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Top Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Left Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Left Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Right Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Right Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Front Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Front Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rear Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rear Perspective" -msgstr "" - -#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled. -#: editor/plugins/spatial_editor_plugin.cpp -msgid " [auto]" -msgstr "" - -#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled. -#: editor/plugins/spatial_editor_plugin.cpp -msgid " [portals active]" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Aborted." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "X-Axis Transform." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Y-Axis Transform." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Z-Axis Transform." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Plane Transform." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp -msgid "None" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp -msgid "Rotate" -msgstr "" - -#. TRANSLATORS: This refers to the movement that changes the position of an object. -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Translate" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotating %s degrees." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Keying is disabled (no key inserted)." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Animation Key Inserted." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Pitch:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Yaw:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Objects Drawn:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Material Changes:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Shader Changes:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Surface Changes:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Draw Calls:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Vertices:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS: %d (%s ms)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Top View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Left View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Right View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Front View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rear View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Align Transform with View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Align Rotation with View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "No parent to instance a child at." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "This operation requires a single selected node." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Auto Orthogonal Enabled" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Lock View Rotation" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Normal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Wireframe" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Overdraw" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Unshaded" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Environment" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Gizmos" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Information" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Half Resolution" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp -msgid "Audio Listener" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Enable Doppler" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Cinematic Preview" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "(Not in GLES2)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Debug draw modes are only available when using the GLES3 renderer, not GLES2." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Left" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Right" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Forward" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Backwards" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Up" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Down" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Speed Modifier" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Slow Modifier" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Toggle Camera Preview" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Rotation Locked" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"To zoom further, change the camera's clipping planes (View -> Settings...)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Note: The FPS value displayed is the editor's framerate.\n" -"It cannot be used as a reliable indication of in-game performance." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Convert Rooms" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "XForm Dialog" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Click to toggle between visibility states.\n" -"\n" -"Open eye: Gizmo is visible.\n" -"Closed eye: Gizmo is hidden.\n" -"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Snap Nodes to Floor" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Use Local Space" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp -msgid "Use Snap" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Converts rooms for portal culling." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Top View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rear View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Front View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Left View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Right View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View Down" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View Left" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View Right" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View Up" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View 180" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Switch Perspective/Orthogonal View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Insert Animation Key" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Focus Origin" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Focus Selection" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Toggle Freelook" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Decrease Field of View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Increase Field of View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Reset Field of View to Default" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Snap Object to Floor" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Dialog..." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "1 Viewport" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "2 Viewports" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "2 Viewports (Alt)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "3 Viewports" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "3 Viewports (Alt)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "4 Viewports" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Gizmos" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Origin" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Grid" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Portal Culling" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Occlusion Culling" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Settings..." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Snap Settings" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Translate Snap:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate Snap (deg.):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Scale Snap (%):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Viewport Settings" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Perspective FOV (deg.):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Z-Near:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Z-Far:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Change" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Translate:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate (deg.):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Scale (ratio):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Type" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Pre" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Post" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Manipulator Gizmo Size" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Manipulator Gizmo Opacity" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Show Viewport Rotation Gizmo" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Unnamed Gizmo" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create Mesh2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Mesh2D Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create Polygon2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Polygon2D Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create CollisionPolygon2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "CollisionPolygon2D Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create LightOccluder2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "LightOccluder2D Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Sprite is empty!" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Can't convert a sprite using animation frames to mesh." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't replace by mesh." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to Mesh2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't create polygon." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to Polygon2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't create collision polygon." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create CollisionPolygon2D Sibling" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't create light occluder." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create LightOccluder2D Sibling" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Sprite" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Update Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Settings:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "No Frames Selected" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add %d Frame(s)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Frame" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Unable to load images" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "ERROR: Couldn't load frame resource!" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Resource clipboard is empty or not a texture!" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Paste Frame" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Empty" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation FPS" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "(empty)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Move Frame" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "New Animation" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Speed:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp -#: modules/minimp3/resource_importer_mp3.cpp -#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp -#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp -#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp -msgid "Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add a Texture from File" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Frames from a Sprite Sheet" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Insert Empty (Before)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Insert Empty (After)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Move (Before)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Move (After)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Select Frames" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Horizontal:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Vertical:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Separation:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Offset:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Select/Clear All Frames" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Create Frames from Sprite Sheet" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "SpriteFrames" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Set Region Rect" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Set Margin" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Snap Mode:" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Pixel Snap" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Grid Snap" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Auto Slice" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Step:" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "TextureRegion" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Styleboxes" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} color(s)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No colors found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} constant(s)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No constants found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} font(s)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No fonts found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} icon(s)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No icons found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} stylebox(es)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No styleboxes found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} currently selected" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Nothing was selected for the import." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Importing Theme Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Importing items {n}/{n}" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Updating the editor" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Finalizing" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Filter:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "With Data" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select by data type:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible color items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible color items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible color items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible constant items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible constant items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible constant items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible font items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible font items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible font items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible icon items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible icon items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible icon items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible stylebox items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible stylebox items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible stylebox items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Caution: Adding icon data may considerably increase the size of your Theme " -"resource." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Collapse types." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Expand types." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all Theme items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select With Data" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all Theme items with item data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect All" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all Theme items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Import Selected" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Import Items tab has some items selected. Selection will be lost upon " -"closing this window.\n" -"Close anyway?" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Select a theme type from the list to edit its items.\n" -"You can add a custom type or import a type with its items from another theme." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Color Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Constant Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Font Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Icon Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All StyleBox Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"This theme type is empty.\n" -"Add more items to it manually or by importing from another theme." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Theme Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Theme Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Color Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Constant Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Font Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Icon Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Stylebox Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Color Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Constant Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Font Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Icon Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Stylebox Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Invalid file, not a Theme resource." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Invalid file, same as the edited Theme resource." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Manage Theme Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Edit Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Types:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Type:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add StyleBox Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Items:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Class Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Custom Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Theme Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Old Name:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Import Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Default Theme" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Editor Theme" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select Another Theme Resource:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Theme Resource" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Another Theme" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Filter the list of types or create a new custom type:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Available Node-based types:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Type name is empty!" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Are you sure you want to create an empty type?" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Confirm Item Rename" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Cancel Item Rename" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Override Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Unpin this StyleBox as a main style." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Pin this StyleBox as a main style. Editing its properties will update the " -"same properties in all other StyleBoxes of this type." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Set Variation Base Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Set Base Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Show Default" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Show default type items alongside items that have been overridden." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Override All" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Override all default type items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select the variation base type from a list of available types." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"A type associated with a built-in class cannot be marked as a variation of " -"another type." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Theme:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Manage Items..." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add, remove, organize and import Theme items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Preview" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Default Preview" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select UI Scene:" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "" -"Toggle the control picker, allowing to visually select control types for " -"edit." -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Toggle Button" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Disabled Button" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp -msgid "Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Disabled Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Check Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Checked Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Radio Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Checked Radio Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Named Separator" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Submenu" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Subitem 1" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Subitem 2" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Has" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Many" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Disabled LineEdit" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Tab 1" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Tab 2" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Tab 3" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Editable Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Subtree" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Has,Many,Options" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Invalid path, the PackedScene resource was probably moved or removed." -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Invalid PackedScene resource, must have a Control node at its root." -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Invalid file, not a PackedScene resource." -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Reload the scene to reflect its most actual state." -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase Selection" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Fix Invalid Tiles" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cut Selection" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Paint TileMap" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Line Draw" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Rectangle Paint" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Bucket Fill" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase TileMap" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Find Tile" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Transpose" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Disable Autotile" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Enable Priority" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Filter tiles" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Give a TileSet resource to this TileMap to use its tiles." -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Paint Tile" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "" -"Shift+LMB: Line Draw\n" -"Shift+Command+LMB: Rectangle Paint" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "" -"Shift+LMB: Line Draw\n" -"Shift+Ctrl+LMB: Rectangle Paint" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Pick Tile" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate Left" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate Right" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Flip Horizontally" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Flip Vertically" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Clear Transform" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Tile Map" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Palette Min Width" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Palette Item H Separation" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Show Tile Names" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Show Tile Ids" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Sort Tiles By Name" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Bucket Fill Preview" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Editor Side" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Display Grid" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Axis Color" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Add Texture(s) to TileSet." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove selected Texture from TileSet." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create from Scene" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Merge from Scene" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Single Tile" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Autotile" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Atlas" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Next Coordinate" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Select the next shape, subtile, or Tile." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Previous Coordinate" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Select the previous shape, subtile, or Tile." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp -#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/texture.cpp -msgid "Region" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp -#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp -#: scene/resources/shape_2d.cpp -msgid "Collision" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Occlusion" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp -msgid "Bitmask" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp -#: scene/3d/area.cpp scene/3d/physics_joint.cpp -#: scene/animation/animation_node_state_machine.cpp -msgid "Priority" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp -msgid "Z Index" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Region Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Collision Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Occlusion Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Navigation Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Bitmask Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Priority Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp -msgid "Icon Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Z Index Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Copy bitmask." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Paste bitmask." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Erase bitmask." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create a new rectangle." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Rectangle" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create a new polygon." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Delete Selected Shape" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Keep polygon inside region Rect." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Enable snap and show grid (configurable via the Inspector)." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Display Tile Names (Hold Alt Key)" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Add or select a texture on the left panel to edit the tiles bound to it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove selected texture? This will remove all tiles which use it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "You haven't selected a texture to remove." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create from scene? This will overwrite all current tiles." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Merge from scene?" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Texture" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "%s file(s) were not added because was already on the list." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Drag handles to edit Rect.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Delete selected Rect." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Select current edited sub-tile.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Delete polygon." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"LMB: Set bit on.\n" -"RMB: Set bit off.\n" -"Shift+LMB: Set wildcard bit.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Select sub-tile to use as icon, this will be also used on invalid autotile " -"bindings.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Select sub-tile to change its priority.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Select sub-tile to change its z index.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Set Tile Region" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create Tile" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Set Tile Icon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Tile Bitmask" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Collision Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Occlusion Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Navigation Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Paste Tile Bitmask" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Clear Tile Bitmask" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Make Polygon Concave" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Make Polygon Convex" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Tile" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Collision Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Occlusion Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Navigation Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Tile Priority" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Tile Z Index" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Make Convex" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Make Concave" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create Collision Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create Occlusion Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "This property can't be changed." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Snap Options" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp -#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp -#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp -#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp -#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp -#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp -msgid "Offset" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp -#: scene/gui/range.cpp scene/resources/animation.cpp -#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Step" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Separation" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Tile" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp -#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp -#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp -#: scene/resources/material.cpp scene/resources/sky.cpp -#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp -msgid "Texture" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Tex Offset" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp -#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp -msgid "Material" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Tile Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Autotile Bitmask Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Subtile Size" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Subtile Spacing" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Occluder Offset" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Navigation Offset" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Shape Offset" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Shape Transform" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Collision" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Collision One Way" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Collision One Way Margin" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Navigation" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Occlusion" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Tileset Script" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "TileSet" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "No VCS plugins are available." -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "" -"Remote settings are empty. VCS features that use the network may not work." -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided." -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Staged Changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Unstaged Changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit:" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Date:" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Subtitle:" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Do you want to remove the %s branch?" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Do you want to remove the %s remote?" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Apply" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Version Control System" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Initialize" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remote Login" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Select SSH public key path" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Select SSH private key path" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "SSH Passphrase" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Detect new changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Discard all changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Stage all changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Unstage all changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit Message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit Changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit List" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit list size" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Branches" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Create New Branch" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remove Branch" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Branch Name" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remotes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Create New Remote" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remove Remote" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remote Name" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remote URL" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Fetch" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Pull" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Push" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Force Push" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Modified" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Renamed" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Deleted" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Typechange" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Unmerged" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "View:" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Split" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Unified" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add Output" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Boolean" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Sampler" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add input port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add output port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Change input port type" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Change output port type" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Change input port name" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Change output port name" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Remove input port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Remove output port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Set expression" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Resize VisualShader node" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Set Uniform Name" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Set Input Default Port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add Node to Visual Shader" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Node(s) Moved" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Duplicate Nodes" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste Nodes" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Delete Nodes" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Visual Shader Input Type Changed" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "UniformRef Name Changed" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vertex" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Fragment" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp -#: scene/3d/light.cpp -msgid "Light" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Show resulted shader code." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Create Shader Node" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Color function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Color operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Grayscale function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Converts HSV vector to RGB equivalent." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Converts RGB vector to HSV equivalent." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Sepia function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Burn operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Darken operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Difference operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Dodge operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Lighten operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Overlay operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Screen operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "SoftLight operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Color constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Color uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the boolean result of the %s comparison between two parameters." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Equal (==)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Greater Than (>)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Greater Than or Equal (>=)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns an associated vector if the provided scalars are equal, greater or " -"less." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the boolean result of the comparison between INF and a scalar " -"parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the boolean result of the comparison between NaN and a scalar " -"parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Less Than (<)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Less Than or Equal (<=)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Not Equal (!=)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns an associated vector if the provided boolean value is true or false." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns an associated scalar if the provided boolean value is true or false." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the boolean result of the comparison between two parameters." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the boolean result of the comparison between INF (or NaN) and a " -"scalar parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Boolean constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Boolean uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Input parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "E constant (2.718282). Represents the base of the natural logarithm." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Epsilon constant (0.00001). Smallest possible scalar number." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Phi constant (1.618034). Golden ratio." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Pi/4 constant (0.785398) or 45 degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Pi/2 constant (1.570796) or 90 degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Pi constant (3.141593) or 180 degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Tau constant (6.283185) or 360 degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Sqrt2 constant (1.414214). Square root of 2." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the absolute value of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the arc-cosine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the inverse hyperbolic cosine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the arc-sine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the inverse hyperbolic sine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the arc-tangent of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the arc-tangent of the parameters." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the inverse hyperbolic tangent of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Finds the nearest integer that is greater than or equal to the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Constrains a value to lie between two further values." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the cosine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the hyperbolic cosine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Converts a quantity in radians to degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Base-e Exponential." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Base-2 Exponential." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Finds the nearest integer less than or equal to the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Computes the fractional part of the argument." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the inverse of the square root of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Natural logarithm." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Base-2 logarithm." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the greater of two values." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the lesser of two values." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Linear interpolation between two scalars." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the opposite value of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "1.0 - scalar" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the value of the first parameter raised to the power of the second." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Converts a quantity in degrees to radians." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "1.0 / scalar" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Finds the nearest integer to the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Finds the nearest even integer to the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Clamps the value between 0.0 and 1.0." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Extracts the sign of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the sine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the hyperbolic sine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the square root of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than " -"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " -"using Hermite polynomials." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Step function( scalar(edge), scalar(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the tangent of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the hyperbolic tangent of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Finds the truncated value of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Adds scalar to scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Divides scalar by scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Multiplies scalar by scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the remainder of the two scalars." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Subtracts scalar from scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Perform the cubic texture lookup." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Perform the texture lookup." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform lookup." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform lookup." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform lookup with triplanar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Transform function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Calculate the outer product of a pair of vectors.\n" -"\n" -"OuterProduct treats the first parameter 'c' as a column vector (matrix with " -"one column) and the second parameter 'r' as a row vector (matrix with one " -"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " -"whose number of rows is the number of components in 'c' and whose number of " -"columns is the number of components in 'r'." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Composes transform from four vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Decomposes transform to four vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the determinant of a transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the inverse of a transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the transpose of a transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Multiplies transform by transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Multiplies vector by transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Transform constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Transform uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Composes vector from three scalars." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Decomposes vector to three scalars." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the cross product of two vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the distance between two points." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the dot product of two vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the vector that points in the same direction as a reference vector. " -"The function has three vector parameters : N, the vector to orient, I, the " -"incident vector, and Nref, the reference vector. If the dot product of I and " -"Nref is smaller than zero the return value is N. Otherwise -N is returned." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the length of a vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Linear interpolation between two vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Linear interpolation between two vectors using scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the normalize product of vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "1.0 - vector" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "1.0 / vector" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the vector that points in the direction of reflection ( a : incident " -"vector, b : normal vector )." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the vector that points in the direction of refraction." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " -"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " -"using Hermite polynomials." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " -"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " -"using Hermite polynomials." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Step function( vector(edge), vector(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Step function( scalar(edge), vector(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Adds vector to vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Divides vector by vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Multiplies vector by vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the remainder of the two vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Subtracts vector from vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Custom Godot Shader Language expression, with custom amount of input and " -"output ports. This is a direct injection of code into the vertex/fragment/" -"light function, do not use it to write the function declarations inside." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns falloff based on the dot product of surface normal and view " -"direction of camera (pass associated inputs to it)." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Custom Godot Shader Language expression, which is placed on top of the " -"resulted shader. You can place various function definitions inside and call " -"it later in the Expressions. You can also declare varyings, uniforms and " -"constants." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "A reference to an existing uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(Fragment/Light mode only) Scalar derivative function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(Fragment/Light mode only) Vector derivative function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " -"differencing." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " -"differencing." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " -"differencing." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " -"differencing." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " -"'y'." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " -"'y'." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "VisualShader" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Edit Visual Property:" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Visual Shader Mode Changed" -msgstr "" - -#: editor/project_export.cpp -msgid "Runnable" -msgstr "" - -#: editor/project_export.cpp -msgid "Export the project for all the presets defined." -msgstr "" - -#: editor/project_export.cpp -msgid "All presets must have an export path defined for Export All to work." -msgstr "" - -#: editor/project_export.cpp -msgid "Delete preset '%s'?" -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Failed to export the project for platform '%s'.\n" -"Export templates seem to be missing or invalid." -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Failed to export the project for platform '%s'.\n" -"This might be due to a configuration issue in the export preset or your " -"export settings." -msgstr "" - -#: editor/project_export.cpp -msgid "Exporting All" -msgstr "" - -#: editor/project_export.cpp -msgid "The given export path doesn't exist:" -msgstr "" - -#: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" -msgstr "" - -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - -#: editor/project_export.cpp -msgid "Presets" -msgstr "" - -#: editor/project_export.cpp editor/project_settings_editor.cpp -msgid "Add..." -msgstr "" - -#: editor/project_export.cpp -msgid "" -"If checked, the preset will be available for use in one-click deploy.\n" -"Only one preset per platform may be marked as runnable." -msgstr "" - -#: editor/project_export.cpp -msgid "Resources" -msgstr "" - -#: editor/project_export.cpp -msgid "Export all resources in the project" -msgstr "" - -#: editor/project_export.cpp -msgid "Export selected scenes (and dependencies)" -msgstr "" - -#: editor/project_export.cpp -msgid "Export selected resources (and dependencies)" -msgstr "" - -#: editor/project_export.cpp -msgid "Export Mode:" -msgstr "" - -#: editor/project_export.cpp -msgid "Resources to export:" -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Filters to export non-resource files/folders\n" -"(comma-separated, e.g: *.json, *.txt, docs/*)" -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Filters to exclude files/folders from project\n" -"(comma-separated, e.g: *.json, *.txt, docs/*)" -msgstr "" - -#: editor/project_export.cpp -msgid "Features" -msgstr "" - -#: editor/project_export.cpp -msgid "Custom (comma-separated):" -msgstr "" - -#: editor/project_export.cpp -msgid "Feature List:" -msgstr "" - -#: editor/project_export.cpp -msgid "Script" -msgstr "" - -#: editor/project_export.cpp -msgid "GDScript Export Mode:" -msgstr "" - -#: editor/project_export.cpp -msgid "Compiled Bytecode (Faster Loading)" -msgstr "" - -#: editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "" - -#: editor/project_export.cpp -msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)" -msgstr "" - -#: editor/project_export.cpp -msgid "GDScript Encryption Key (256-bits as hexadecimal):" -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Note: Encryption key needs to be stored in the binary,\n" -"you need to build the export templates from source." -msgstr "" - -#: editor/project_export.cpp -msgid "More Info..." -msgstr "" - -#: editor/project_export.cpp -msgid "Export PCK/Zip..." -msgstr "" - -#: editor/project_export.cpp -msgid "Export Project..." -msgstr "" - -#: editor/project_export.cpp -msgid "Export All" -msgstr "" - -#: editor/project_export.cpp -msgid "Choose an export mode:" -msgstr "" - -#: editor/project_export.cpp -msgid "Export All..." -msgstr "" - -#: editor/project_export.cpp editor/project_manager.cpp -msgid "ZIP File" -msgstr "" - -#: editor/project_export.cpp -msgid "Godot Project Pack" -msgstr "" - -#: editor/project_export.cpp -msgid "Export templates for this platform are missing:" -msgstr "" - -#: editor/project_export.cpp -msgid "Manage Export Templates" -msgstr "" - -#: editor/project_export.cpp -msgid "Export With Debug" -msgstr "" - -#: editor/project_manager.cpp -msgid "The path specified doesn't exist." -msgstr "" - -#: editor/project_manager.cpp -msgid "Error opening package file (it's not in ZIP format)." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." -msgstr "" - -#: editor/project_manager.cpp -msgid "Please choose an empty folder." -msgstr "" - -#: editor/project_manager.cpp -msgid "Please choose a \"project.godot\" or \".zip\" file." -msgstr "" - -#: editor/project_manager.cpp -msgid "This directory already contains a Godot project." -msgstr "" - -#: editor/project_manager.cpp -msgid "New Game Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Imported Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Invalid project name." -msgstr "" - -#: editor/project_manager.cpp -msgid "Couldn't create folder." -msgstr "" - -#: editor/project_manager.cpp -msgid "There is already a folder in this path with the specified name." -msgstr "" - -#: editor/project_manager.cpp -msgid "It would be a good idea to name your project." -msgstr "" - -#: editor/project_manager.cpp -msgid "Invalid project path (changed anything?)." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." -msgstr "" - -#: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "" - -#: editor/project_manager.cpp -msgid "Couldn't create project.godot in project path." -msgstr "" - -#: editor/project_manager.cpp -msgid "Error opening package file, not in ZIP format." -msgstr "" - -#: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Package installed successfully!" -msgstr "" - -#: editor/project_manager.cpp -msgid "Rename Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Import Existing Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Import & Edit" -msgstr "" - -#: editor/project_manager.cpp -msgid "Create New Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Create & Edit" -msgstr "" - -#: editor/project_manager.cpp -msgid "Install Project:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Install & Edit" -msgstr "" - -#: editor/project_manager.cpp -msgid "Project Name:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Project Path:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Project Installation Path:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Renderer:" -msgstr "" - -#: editor/project_manager.cpp -msgid "OpenGL ES 3.0" -msgstr "" - -#: editor/project_manager.cpp -msgid "Not supported by your GPU drivers." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Higher visual quality\n" -"All features available\n" -"Incompatible with older hardware\n" -"Not recommended for web games" -msgstr "" - -#: editor/project_manager.cpp -msgid "OpenGL ES 2.0" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Lower visual quality\n" -"Some features not available\n" -"Works on most hardware\n" -"Recommended for web games" -msgstr "" - -#: editor/project_manager.cpp -msgid "Renderer can be changed later, but scenes may need to be adjusted." -msgstr "" - -#: editor/project_manager.cpp -msgid "Missing Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Error: Project is missing on the filesystem." -msgstr "" - -#: editor/project_manager.cpp editor/scene_tree_dock.cpp -msgid "Local" -msgstr "" - -#: editor/project_manager.cpp -msgid "Local Projects" -msgstr "" - -#: editor/project_manager.cpp -msgid "Asset Library Projects" -msgstr "" - -#: editor/project_manager.cpp -msgid "Can't open project at '%s'." -msgstr "" - -#: editor/project_manager.cpp -msgid "Are you sure to open more than one project?" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"The following project settings file does not specify the version of Godot " -"through which it was created.\n" -"\n" -"%s\n" -"\n" -"If you proceed with opening it, it will be converted to Godot's current " -"configuration file format.\n" -"Warning: You won't be able to open the project with previous versions of the " -"engine anymore." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"The following project settings file was generated by an older engine " -"version, and needs to be converted for this version:\n" -"\n" -"%s\n" -"\n" -"Do you want to convert it?\n" -"Warning: You won't be able to open the project with previous versions of the " -"engine anymore." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"The project settings were created by a newer engine version, whose settings " -"are not compatible with this version." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Can't run project: no main scene defined.\n" -"Please edit the project and set the main scene in the Project Settings under " -"the \"Application\" category." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Can't run project: Assets need to be imported.\n" -"Please edit the project to trigger the initial import." -msgstr "" - -#: editor/project_manager.cpp -msgid "Are you sure to run %d projects at once?" -msgstr "" - -#: editor/project_manager.cpp -msgid "Remove %d projects from the list?" -msgstr "" - -#: editor/project_manager.cpp -msgid "Remove this project from the list?" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Remove all missing projects from the list?\n" -"The project folders' contents won't be modified." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Language changed.\n" -"The interface will update after restarting the editor or project manager." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Are you sure to scan %s folders for existing Godot projects?\n" -"This could take a while." -msgstr "" - -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/project_manager.cpp -msgctxt "Application" -msgid "Project Manager" -msgstr "" - -#: editor/project_manager.cpp -msgid "Last Modified" -msgstr "" - -#: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "" - -#: editor/project_manager.cpp -msgid "Edit Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Run Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Scan" -msgstr "" - -#: editor/project_manager.cpp -msgid "Scan Projects" -msgstr "" - -#: editor/project_manager.cpp -msgid "Select a Folder to Scan" -msgstr "" - -#: editor/project_manager.cpp -msgid "New Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Import Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Remove Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Remove Missing" -msgstr "" - -#: editor/project_manager.cpp -msgid "About" -msgstr "" - -#: editor/project_manager.cpp -msgid "Restart Now" -msgstr "" - -#: editor/project_manager.cpp -msgid "Remove All" -msgstr "" - -#: editor/project_manager.cpp -msgid "Also delete project contents (no undo!)" -msgstr "" - -#: editor/project_manager.cpp -msgid "Can't run project" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"You currently don't have any projects.\n" -"Would you like to explore official example projects in the Asset Library?" -msgstr "" - -#: editor/project_manager.cpp -msgid "Filter projects" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"This field filters projects by name and last path component.\n" -"To filter projects by name and full path, the query must contain at least " -"one `/` character." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Physical Key" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Key " -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Joy Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Joy Axis" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Mouse Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "" -"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " -"'\"'" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "An action with the name '%s' already exists." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Rename Input Action Event" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Change Action deadzone" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Add Input Action Event" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "All Devices" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid " (Physical)" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Press a Key..." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Mouse Button Index:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Left Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Right Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Middle Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Up Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Down Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Left Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Right Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "X Button 1" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "X Button 2" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Joypad Axis Index:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Joypad Button Index:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Erase Input Action" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Erase Input Action Event" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Add Event" -msgstr "" - -#: editor/project_settings_editor.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Left Button." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Right Button." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Middle Button." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Up." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Down." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Add Global Property" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Select a setting item first!" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "No property '%s' exists." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Setting '%s' is internal, and it can't be deleted." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Delete Item" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "" -"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " -"'\"'." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Add Input Action" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Error saving settings." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Settings saved OK." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Moved Input Action Event" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Override for Feature" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Add %d Translations" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Remove Translation" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Translation Resource Remap: Add %d Path(s)" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Translation Resource Remap: Add %d Remap(s)" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Change Resource Remap Language" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Remove Resource Remap" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Remove Resource Remap Option" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Changed Locale Filter" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Changed Locale Filter Mode" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Project Settings (project.godot)" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "General" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Override For..." -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "The editor must be restarted for changes to take effect." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Input Map" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Action:" -msgstr "" - -#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp -msgid "Deadzone" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Device:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Index:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Localization" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Translations" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Translations:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Remaps" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Resources:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Remaps by Locale:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Locales Filter" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Show All Locales" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Show Selected Locales Only" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Filter mode:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Locales:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "AutoLoad" -msgstr "" - -#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp -msgid "Plugins" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Import Defaults" -msgstr "" - -#: editor/property_editor.cpp -msgid "Preset..." -msgstr "" - -#: editor/property_editor.cpp -msgid "Zero" -msgstr "" - -#: editor/property_editor.cpp -msgid "Easing In-Out" -msgstr "" - -#: editor/property_editor.cpp -msgid "Easing Out-In" -msgstr "" - -#: editor/property_editor.cpp -msgid "File..." -msgstr "" - -#: editor/property_editor.cpp -msgid "Dir..." -msgstr "" - -#: editor/property_editor.cpp -msgid "Assign" -msgstr "" - -#: editor/property_editor.cpp -msgid "Select Node" -msgstr "" - -#: editor/property_editor.cpp -msgid "Error loading file: Not a resource!" -msgstr "" - -#: editor/property_editor.cpp -msgid "Pick a Node" -msgstr "" - -#: editor/property_editor.cpp -msgid "Bit %d, val %d." -msgstr "" - -#: editor/property_selector.cpp -msgid "Select Property" -msgstr "" - -#: editor/property_selector.cpp -msgid "Select Virtual Method" -msgstr "" - -#: editor/property_selector.cpp -msgid "Select Method" -msgstr "" - -#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp -msgid "Batch Rename" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Prefix:" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Suffix:" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Use Regular Expressions" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Advanced Options" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Substitute" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Node name" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Node's parent name, if available" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Node type" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Current scene name" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Root node name" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "" -"Sequential integer counter.\n" -"Compare counter options." -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Per-level Counter" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "If set, the counter restarts for each group of child nodes." -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Initial value for the counter" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Amount by which counter is incremented for each node" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Padding" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "" -"Minimum number of digits for the counter.\n" -"Missing digits are padded with leading zeros." -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Post-Process" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Style" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Keep" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "PascalCase to snake_case" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "snake_case to PascalCase" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Case" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "To Lowercase" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "To Uppercase" -msgstr "" - -#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp -msgid "Reset" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Regular Expression Error:" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "At character %s" -msgstr "" - -#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp -msgid "Reparent Node" -msgstr "" - -#: editor/reparent_dialog.cpp -msgid "Reparent Location (Select new Parent):" -msgstr "" - -#: editor/reparent_dialog.cpp -msgid "Keep Global Transform" -msgstr "" - -#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp -msgid "Reparent" -msgstr "" - -#: editor/run_settings_dialog.cpp -msgid "Run Mode:" -msgstr "" - -#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp -msgid "Current Scene" -msgstr "" - -#: editor/run_settings_dialog.cpp -msgid "Main Scene Arguments:" -msgstr "" - -#: editor/run_settings_dialog.cpp -msgid "Scene Run Settings" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "No parent to instance the scenes at." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Error loading scene from %s" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Cannot instance the scene '%s' because the current scene exists within one " -"of its nodes." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Instance Scene(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Replace with Branch Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Instance Child Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Can't paste root node into the same scene." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Paste Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Detach Script" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "This operation can't be done on the tree root." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Move Node In Parent" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Move Nodes In Parent" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Duplicate Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Node must belong to the edited scene to become root." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Instantiated scenes can't become root" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Make node as Root" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete %d nodes and any children?" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete %d nodes?" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete the root node \"%s\"?" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete node \"%s\" and its children?" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete node \"%s\"?" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Saving the branch as a scene requires having a scene open in the editor." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Saving the branch as a scene requires selecting only one node, but you have " -"selected %d nodes." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Can't save the root node branch as an instanced scene.\n" -"To create an editable copy of the current scene, duplicate it using the " -"FileSystem dock context menu\n" -"or create an inherited scene using Scene > New Inherited Scene... instead." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Can't save the branch of an already instanced scene.\n" -"To create a variation of a scene, you can make an inherited scene based on " -"the instanced scene using Scene > New Inherited Scene... instead." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Can't save a branch which is a child of an already instantiated scene.\n" -"To save this branch into its own scene, open the original scene, right click " -"on this branch, and select \"Save Branch as Scene\"." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Can't save a branch which is part of an inherited scene.\n" -"To save this branch into its own scene, open the original scene, right click " -"on this branch, and select \"Save Branch as Scene\"." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Save New Scene As..." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Disabling \"editable_instance\" will cause all properties of the node to be " -"reverted to their default." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " -"cause all properties of the node to be reverted to their default." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Make Local" -msgstr "" - -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Enable Scene Unique Name" -msgstr "" - -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Disable Scene Unique Name" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "New Scene Root" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Create Root Node:" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "2D Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "3D Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "User Interface" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Other Node" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Can't operate on nodes from a foreign scene!" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Can't operate on nodes the current scene inherits from!" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "This operation can't be done on instanced scenes." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Attach Script" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Cut Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Remove Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Change type of node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Couldn't save new scene. Likely dependencies (instances) couldn't be " -"satisfied." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Error saving scene." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Error duplicating scene to save it." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Sub-Resources" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Access as Scene Unique Name" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Clear Inheritance" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Editable Children" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Load As Placeholder" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Cannot attach a script: there are no languages registered.\n" -"This is probably because this editor was built with all language modules " -"disabled." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Add Child Node" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Expand/Collapse All" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Change Type" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Reparent to New Node" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Make Scene Root" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Merge From Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp -msgid "Save Branch as Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp -msgid "Copy Node Path" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete (No Confirm)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Instance a scene file as a Node. Creates an inherited scene if no root node " -"exists." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Attach a new or existing script to the selected node." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Detach the script from the selected node." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Remote" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"If selected, the Remote scene tree dock will cause the project to stutter " -"every time it updates.\n" -"Switch back to the Local scene tree dock to improve performance." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Clear Inheritance? (No Undo!)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Show Scene Tree Root Selection" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Derive Script Globals By Name" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Use Favorites Root Selection" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Toggle Visible" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Unlock Node" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Button Group" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "(Connecting From)" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Node configuration warning:" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"This node can be accessed from within anywhere in the scene by preceding it " -"with the '%s' prefix in a node path.\n" -"Click to disable this." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Node has %s connection(s) and %s group(s).\n" -"Click to show signals dock." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Node has %s connection(s).\n" -"Click to show signals dock." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Node is in %s group(s).\n" -"Click to show groups dock." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Open Script:" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Node is locked.\n" -"Click to unlock it." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Children are not selectable.\n" -"Click to make selectable." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Toggle Visibility" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"AnimationPlayer is pinned.\n" -"Click to unpin." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Invalid node name, the following characters are not allowed:" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Rename Node" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Scene Tree (Nodes):" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Node Configuration Warning!" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Select a Node" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Path is empty." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Filename is empty." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Path is not local." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid base path." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "A directory with the same name exists." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "File does not exist." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid extension." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Wrong extension chosen." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Error loading template '%s'" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Error - Could not create script in filesystem." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Error loading script from %s" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Overrides" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "N/A" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Open Script / Choose Location" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Open Script" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "File exists, it will be reused." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid path." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid class name." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid inherited parent name or path." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Script path/name is valid." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9, _ and ." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Built-in script (into scene file)." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Will create a new script file." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Will load an existing script file." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Script file already exists." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "" -"Note: Built-in scripts have some limitations and can't be edited using an " -"external editor." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "" -"Warning: Having the script name be the same as a built-in type is usually " -"not desired." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Class Name:" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Template:" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Built-in Script:" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Attach Node Script" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Bytes:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Warning:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Error:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "C++ Error" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "C++ Error:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "C++ Source" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Source:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "C++ Source:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Errors" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Child process connected." -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Copy Error" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Open C++ Source on GitHub" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Video RAM" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Skip Breakpoints" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Inspect Previous Instance" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Inspect Next Instance" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Stack Frames" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Filter stack variables" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Auto Switch To Remote Scene Tree" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Remote Scene Tree Refresh Interval" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Remote Inspect Refresh Interval" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Network Profiler" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Monitor" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Monitors" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "List of Video Memory Usage by Resource:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Total:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Export list to a CSV file" -msgstr "" - -#: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "" - -#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp -#: servers/audio/effects/audio_effect_record.cpp -msgid "Format" -msgstr "" - -#: editor/script_editor_debugger.cpp scene/main/viewport.cpp -msgid "Usage" -msgstr "" - -#: editor/script_editor_debugger.cpp servers/visual_server.cpp -msgid "Misc" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Clicked Control:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Clicked Control Type:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Live Edit Root:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Set From Tree" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Export measures as CSV" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Erase Shortcut" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Restore Shortcut" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Change Shortcut" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Editor Settings" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Shortcuts" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Binding" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Light Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Stream Player 3D" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change AudioStreamPlayer3D Emission Angle" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp -#: platform/osx/export/export.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Camera" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Camera FOV" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Camera Size" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Visibility Notifier" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Notifier AABB" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Particles AABB" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Reflection Probe" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Probe Extents" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "GI Probe" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Baked Indirect Light" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -msgid "Change Sphere Shape Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -msgid "Change Box Shape Extents" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Height" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Cylinder Shape Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Cylinder Shape Height" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Ray Shape Length" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Navigation Edge" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Navigation Edge Disabled" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Navigation Solid" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Navigation Solid Disabled" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Joint Body A" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Joint Body B" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Room Edge" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Room Overlap" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Room Point Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp -msgid "Portal Margin" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Portal Edge" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Portal Arrow" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Portal Point Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Portal Front" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Portal Back" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp -#: scene/2d/tile_map.cpp -msgid "Occluder" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Occluder Sphere Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Occluder Sphere Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Occluder Polygon Point Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Occluder Hole Point Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Occluder Polygon Front" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Occluder Polygon Back" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Occluder Hole" -msgstr "" - -#: main/main.cpp -msgid "Godot Physics" -msgstr "" - -#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp -#: servers/visual/visual_server_scene.cpp -msgid "Use BVH" -msgstr "" - -#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp -#: servers/visual/visual_server_scene.cpp -msgid "BVH Collision Margin" -msgstr "" - -#: main/main.cpp -msgid "Crash Handler" -msgstr "" - -#: main/main.cpp -msgid "Multithreaded Server" -msgstr "" - -#: main/main.cpp -msgid "RID Pool Prealloc" -msgstr "" - -#: main/main.cpp -msgid "Debugger stdout" -msgstr "" - -#: main/main.cpp -msgid "Max Chars Per Second" -msgstr "" - -#: main/main.cpp -msgid "Max Messages Per Frame" -msgstr "" - -#: main/main.cpp -msgid "Max Errors Per Second" -msgstr "" - -#: main/main.cpp -msgid "Max Warnings Per Second" -msgstr "" - -#: main/main.cpp -msgid "Flush stdout On Print" -msgstr "" - -#: main/main.cpp servers/visual_server.cpp -msgid "Logging" -msgstr "" - -#: main/main.cpp -msgid "File Logging" -msgstr "" - -#: main/main.cpp -msgid "Enable File Logging" -msgstr "" - -#: main/main.cpp -msgid "Log Path" -msgstr "" - -#: main/main.cpp -msgid "Max Log Files" -msgstr "" - -#: main/main.cpp -msgid "Driver" -msgstr "" - -#: main/main.cpp -msgid "Driver Name" -msgstr "" - -#: main/main.cpp -msgid "Fallback To GLES2" -msgstr "" - -#: main/main.cpp -msgid "Use Nvidia Rect Flicker Workaround" -msgstr "" - -#: main/main.cpp -msgid "DPI" -msgstr "" - -#: main/main.cpp -msgid "Allow hiDPI" -msgstr "" - -#: main/main.cpp -msgid "V-Sync" -msgstr "" - -#: main/main.cpp -msgid "Use V-Sync" -msgstr "" - -#: main/main.cpp -msgid "Per Pixel Transparency" -msgstr "" - -#: main/main.cpp -msgid "Allowed" -msgstr "" - -#: main/main.cpp -msgid "Intended Usage" -msgstr "" - -#: main/main.cpp -msgid "Framebuffer Allocation" -msgstr "" - -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Energy Saving" -msgstr "" - -#: main/main.cpp -msgid "Threads" -msgstr "" - -#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h -msgid "Thread Model" -msgstr "" - -#: main/main.cpp -msgid "Thread Safe BVH" -msgstr "" - -#: main/main.cpp -msgid "Handheld" -msgstr "" - -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/uwp/export/export.cpp -msgid "Orientation" -msgstr "" - -#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp -#: scene/main/scene_tree.cpp scene/register_scene_types.cpp -msgid "Common" -msgstr "" - -#: main/main.cpp -msgid "Physics FPS" -msgstr "" - -#: main/main.cpp -msgid "Force FPS" -msgstr "" - -#: main/main.cpp -msgid "Enable Pause Aware Picking" -msgstr "" - -#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp -#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp -#: scene/main/viewport.cpp scene/register_scene_types.cpp -msgid "GUI" -msgstr "" - -#: main/main.cpp -msgid "Drop Mouse On GUI Input Disabled" -msgstr "" - -#: main/main.cpp -msgid "stdout" -msgstr "" - -#: main/main.cpp -msgid "Print FPS" -msgstr "" - -#: main/main.cpp -msgid "Verbose stdout" -msgstr "" - -#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp -msgid "Physics Interpolation" -msgstr "" - -#: main/main.cpp -msgid "Enable Warnings" -msgstr "" - -#: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" - -#: main/main.cpp -msgid "Low Processor Mode" -msgstr "" - -#: main/main.cpp -msgid "Delta Sync After Draw" -msgstr "" - -#: main/main.cpp -msgid "iOS" -msgstr "" - -#: main/main.cpp -msgid "Hide Home Indicator" -msgstr "" - -#: main/main.cpp -msgid "Input Devices" -msgstr "" - -#: main/main.cpp -msgid "Pointing" -msgstr "" - -#: main/main.cpp -msgid "Touch Delay" -msgstr "" - -#: main/main.cpp servers/visual_server.cpp -msgid "GLES3" -msgstr "" - -#: main/main.cpp servers/visual_server.cpp -msgid "Shaders" -msgstr "" - -#: main/main.cpp -msgid "Debug Shader Fallbacks" -msgstr "" - -#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp -#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp -#: scene/resources/world.cpp -msgid "Environment" -msgstr "" - -#: main/main.cpp -msgid "Default Clear Color" -msgstr "" - -#: main/main.cpp -msgid "Boot Splash" -msgstr "" - -#: main/main.cpp -msgid "Show Image" -msgstr "" - -#: main/main.cpp -msgid "Image" -msgstr "" - -#: main/main.cpp -msgid "Fullsize" -msgstr "" - -#: main/main.cpp scene/resources/dynamic_font.cpp -msgid "Use Filter" -msgstr "" - -#: main/main.cpp scene/resources/style_box.cpp -msgid "BG Color" -msgstr "" - -#: main/main.cpp -msgid "macOS Native Icon" -msgstr "" - -#: main/main.cpp -msgid "Windows Native Icon" -msgstr "" - -#: main/main.cpp -msgid "Buffering" -msgstr "" - -#: main/main.cpp -msgid "Agile Event Flushing" -msgstr "" - -#: main/main.cpp -msgid "Emulate Touch From Mouse" -msgstr "" - -#: main/main.cpp -msgid "Emulate Mouse From Touch" -msgstr "" - -#: main/main.cpp -msgid "Mouse Cursor" -msgstr "" - -#: main/main.cpp -msgid "Custom Image" -msgstr "" - -#: main/main.cpp -msgid "Custom Image Hotspot" -msgstr "" - -#: main/main.cpp -msgid "Tooltip Position Offset" -msgstr "" - -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Debugger Agent" -msgstr "" - -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Wait For Debugger" -msgstr "" - -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Wait Timeout" -msgstr "" - -#: main/main.cpp -msgid "Runtime" -msgstr "" - -#: main/main.cpp -msgid "Unhandled Exception Policy" -msgstr "" - -#: main/main.cpp -msgid "Main Loop Type" -msgstr "" - -#: main/main.cpp scene/gui/texture_progress.cpp -#: scene/gui/viewport_container.cpp -msgid "Stretch" -msgstr "" - -#: main/main.cpp -msgid "Aspect" -msgstr "" - -#: main/main.cpp -msgid "Shrink" -msgstr "" - -#: main/main.cpp scene/main/scene_tree.cpp -msgid "Auto Accept Quit" -msgstr "" - -#: main/main.cpp scene/main/scene_tree.cpp -msgid "Quit On Go Back" -msgstr "" - -#: main/main.cpp scene/main/viewport.cpp -msgid "Snap Controls To Pixels" -msgstr "" - -#: main/main.cpp -msgid "Dynamic Fonts" -msgstr "" - -#: main/main.cpp -msgid "Use Oversampling" -msgstr "" - -#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp -msgid "Active Soft World" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "CSG" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "Change Cylinder Radius" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "Change Cylinder Height" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "Change Torus Inner Radius" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "Change Torus Outer Radius" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Operation" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Calculate Tangents" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Use Collision" -msgstr "" - -#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp -msgid "Collision Layer" -msgstr "" - -#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp -#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp -#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp -msgid "Collision Mask" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Invert Faces" -msgstr "" - -#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp -#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp -#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp -#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/sphere_shape.cpp -msgid "Radius" -msgstr "" - -#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp -msgid "Radial Segments" -msgstr "" - -#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp -msgid "Rings" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Smooth Faces" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Sides" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Cone" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Inner Radius" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Outer Radius" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Ring Sides" -msgstr "" - -#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp -#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp -#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp -msgid "Polygon" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Spin Degrees" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Spin Sides" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Node" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Interval Type" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Interval" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Simplify Angle" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Rotation" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Local" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Continuous U" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path U Distance" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Joined" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Compression Mode" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Transfer Channel" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Channel Count" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Always Ordered" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Server Relay" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "DTLS Verify" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "DTLS Hostname" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Use DTLS" -msgstr "" - -#: modules/fbx/editor_scene_importer_fbx.cpp -msgid "FBX" -msgstr "" - -#: modules/fbx/editor_scene_importer_fbx.cpp -msgid "Use FBX" -msgstr "" - -#: modules/gdnative/gdnative.cpp -msgid "Config File" -msgstr "" - -#: modules/gdnative/gdnative.cpp -msgid "Load Once" -msgstr "" - -#: modules/gdnative/gdnative.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Singleton" -msgstr "" - -#: modules/gdnative/gdnative.cpp -msgid "Symbol Prefix" -msgstr "" - -#: modules/gdnative/gdnative.cpp -msgid "Reloadable" -msgstr "" - -#: modules/gdnative/gdnative.cpp -#: modules/gdnative/gdnative_library_singleton_editor.cpp -#: modules/gdnative/nativescript/nativescript.cpp -msgid "Library" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Select the dynamic library for this entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Select dependencies of the library for this entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Remove current entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Double click to create a new entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Platform:" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Platform" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Dynamic Library" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Add an architecture entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "GDNativeLibrary" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Enabled GDNative Singleton" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Disabled GDNative Singleton" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " -msgstr "" - -#: modules/gdnative/nativescript/nativescript.cpp -msgid "Class Name" -msgstr "" - -#: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class" -msgstr "" - -#: modules/gdnative/nativescript/nativescript.cpp -msgid "Icon Path" -msgstr "" - -#: modules/gdnative/register_types.cpp -msgid "GDNative" -msgstr "" - -#: modules/gdscript/editor/gdscript_highlighter.cpp -#: modules/gdscript/gdscript.cpp -msgid "GDScript" -msgstr "" - -#: modules/gdscript/editor/gdscript_highlighter.cpp -msgid "Function Definition Color" -msgstr "" - -#: modules/gdscript/editor/gdscript_highlighter.cpp -msgid "Node Path Color" -msgstr "" - -#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp -msgid "Max Call Stack" -msgstr "" - -#: modules/gdscript/gdscript.cpp -msgid "Treat Warnings As Errors" -msgstr "" - -#: modules/gdscript/gdscript.cpp -msgid "Exclude Addons" -msgstr "" - -#: modules/gdscript/gdscript.cpp -msgid "Autocomplete Setters And Getters" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Step argument is zero!" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Not a script with an instance" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Not based on a script" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Not based on a resource file" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Object can't provide a length." -msgstr "" - -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Language Server" -msgstr "" - -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Enable Smart Resolve" -msgstr "" - -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Show Native Symbols In Editor" -msgstr "" - -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Use Thread" -msgstr "" - -#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp -msgid "Export Mesh GLTF2" -msgstr "" - -#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp -msgid "Export GLTF..." -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Buffer View" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp -msgid "Byte Offset" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Component Type" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Normalized" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Count" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp -msgid "Min" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp -msgid "Max" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Count" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Indices Buffer View" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Indices Byte Offset" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Indices Component Type" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Values Buffer View" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Values Byte Offset" -msgstr "" - -#: modules/gltf/gltf_buffer_view.cpp -msgid "Buffer" -msgstr "" - -#: modules/gltf/gltf_buffer_view.cpp -msgid "Byte Length" -msgstr "" - -#: modules/gltf/gltf_buffer_view.cpp -msgid "Byte Stride" -msgstr "" - -#: modules/gltf/gltf_buffer_view.cpp -msgid "Indices" -msgstr "" - -#: modules/gltf/gltf_camera.cpp -msgid "FOV Size" -msgstr "" - -#: modules/gltf/gltf_camera.cpp -msgid "Zfar" -msgstr "" - -#: modules/gltf/gltf_camera.cpp -msgid "Znear" -msgstr "" - -#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/light.cpp -#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp -#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp -#: scene/resources/environment.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/sky.cpp -#: scene/resources/style_box.cpp -msgid "Color" -msgstr "" - -#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp -#: scene/resources/environment.cpp -msgid "Intensity" -msgstr "" - -#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp -msgid "Range" -msgstr "" - -#: modules/gltf/gltf_light.cpp -msgid "Inner Cone Angle" -msgstr "" - -#: modules/gltf/gltf_light.cpp -msgid "Outer Cone Angle" -msgstr "" - -#: modules/gltf/gltf_mesh.cpp -msgid "Blend Weights" -msgstr "" - -#: modules/gltf/gltf_mesh.cpp -msgid "Instance Materials" -msgstr "" - -#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp -msgid "Parent" -msgstr "" - -#: modules/gltf/gltf_node.cpp -msgid "Xform" -msgstr "" - -#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp -msgid "Skin" -msgstr "" - -#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp -msgid "Translation" -msgstr "" - -#: modules/gltf/gltf_node.cpp -msgid "Children" -msgstr "" - -#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp -msgid "Joints" -msgstr "" - -#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp -msgid "Roots" -msgstr "" - -#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp -msgid "Unique Names" -msgstr "" - -#: modules/gltf/gltf_skeleton.cpp -msgid "Godot Bone Node" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Skin Root" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Joints Original" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Inverse Binds" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Non Joints" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Joint I To Bone I" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Joint I To Name" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Godot Skin" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Diffuse Img" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Diffuse Factor" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Gloss Factor" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Specular Factor" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Spec Gloss Img" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Json" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Major Version" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Minor Version" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "GLB Data" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Use Named Skin Binds" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Buffer Views" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Accessors" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Scene Name" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Root Nodes" -msgstr "" - -#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp -#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp -msgid "Textures" -msgstr "" - -#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp -msgid "Images" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Cameras" -msgstr "" - -#: modules/gltf/gltf_state.cpp servers/visual_server.cpp -msgid "Lights" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Unique Animation Names" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Skeletons" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Skeleton To Node" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Animations" -msgstr "" - -#: modules/gltf/gltf_texture.cpp -msgid "Src Image" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Mesh Library" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Physics Material" -msgstr "" - -#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp -msgid "Use In Baked Light" -msgstr "" - -#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp -#: scene/resources/navigation_mesh.cpp -msgid "Cell" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Octant Size" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Center X" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Center Y" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Center Z" -msgstr "" - -#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: scene/resources/material.cpp -msgid "Mask" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Next Plane" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Previous Plane" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Plane:" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Next Floor" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Previous Floor" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Floor:" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Delete Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Fill Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Paste Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Paint" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Snap View" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Clip Disabled" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Clip Above" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Clip Below" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Edit X Axis" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Edit Y Axis" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Edit Z Axis" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Rotate X" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Rotate Y" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Rotate Z" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Back Rotate X" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Back Rotate Y" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Back Rotate Z" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Clear Rotation" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Paste Selects" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Clear Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Fill Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Settings" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Pick Distance:" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Filter meshes" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Give a MeshLibrary resource to this GridMap to use its meshes." -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Begin Bake" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Preparing data structures" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Generate buffers" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Direct lighting" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Indirect lighting" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Post processing" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Plotting lightmaps" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "CPU Lightmapper" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "Low Quality Ray Count" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "Medium Quality Ray Count" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "High Quality Ray Count" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "Ultra Quality Ray Count" -msgstr "" - -#: modules/minimp3/audio_stream_mp3.cpp -#: modules/minimp3/resource_importer_mp3.cpp -#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp -#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp -msgid "Loop Offset" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Eye Height" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "IOD" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Display Width" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Display To Lens" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Oversample" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K1" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K2" -msgstr "" - -#: modules/mono/csharp_script.cpp -msgid "Class name can't be a reserved keyword" -msgstr "" - -#: modules/mono/csharp_script.cpp -msgid "Build Solution" -msgstr "" - -#: modules/mono/editor/csharp_project.cpp -msgid "Auto Update Project" -msgstr "" - -#: modules/mono/mono_gd/gd_mono_utils.cpp -msgid "End of inner exception stack trace" -msgstr "" - -#: modules/navigation/navigation_mesh_editor_plugin.cpp -#: scene/3d/navigation_mesh_instance.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" - -#: modules/navigation/navigation_mesh_editor_plugin.cpp -msgid "Bake NavMesh" -msgstr "" - -#: modules/navigation/navigation_mesh_editor_plugin.cpp -msgid "Clear the navigation mesh." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Setting up Configuration..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Calculating grid size..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Creating heightfield..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Marking walkable triangles..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Constructing compact heightfield..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Eroding walkable area..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Partitioning..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Creating contours..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Creating polymesh..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Converting to native navigation mesh..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Navigation Mesh Generator Setup:" -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Parsing Geometry..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Done!" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "Seamless" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "As Normal Map" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "Bump Strength" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "Noise" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "Noise Offset" -msgstr "" - -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Octaves" -msgstr "" - -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Period" -msgstr "" - -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Persistence" -msgstr "" - -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Lacunarity" -msgstr "" - -#: modules/regex/regex.cpp -msgid "Subject" -msgstr "" - -#: modules/regex/regex.cpp -msgid "Names" -msgstr "" - -#: modules/regex/regex.cpp -msgid "Strings" -msgstr "" - -#: modules/upnp/upnp.cpp -msgid "Discover Multicast If" -msgstr "" - -#: modules/upnp/upnp.cpp -msgid "Discover Local Port" -msgstr "" - -#: modules/upnp/upnp.cpp -msgid "Discover IPv6" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "Description URL" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "Service Type" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "IGD Control URL" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "IGD Service Type" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "IGD Our Addr" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "IGD Status" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Visual Script" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Signal Arguments" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Argument Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Argument name" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Set Variable Default Value" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Set Variable Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Input Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Port Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Port Name" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Override an existing built-in function." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Create a new function." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Create a new variable." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Create a new signal." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete input port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Input Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Output Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Can't copy the function node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste VisualScript Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove VisualScript Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Duplicate VisualScript Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold %s to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold %s to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Preload Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s)" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "" -"Can't drop properties because script '%s' is not used in this scene.\n" -"Drop holding 'Shift' to just copy the signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Base Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Move Node(s)" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove VisualScript Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Connect Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Disconnect Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Connect Node Data" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Connect Node Sequence" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Script already has function '%s'" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Input Value" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Resize Comment" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Can't create function with a function node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Can't create function of nodes from nodes of multiple functions." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select at least one node with sequence port." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Try to only have one sequence input in selection." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Create Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Make Tool:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Members:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Base Type:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Nodes..." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function..." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "function_name" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit its graph." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Make Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Refresh Graph" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Member" -msgstr "" - -#: modules/visual_script/visual_script_expression.cpp -#: scene/resources/visual_shader.cpp -msgid "Expression" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Return" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Return Enabled" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Return Type" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Condition" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "if (cond) is:" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "While" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "while (cond):" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "for (elem) in (input):" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Sequence" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "in order:" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Steps" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Switch" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "'input' is:" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Type Cast" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Is %s?" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base Script" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "On %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "On Self" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Call Mode" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Basic Type" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Node Path" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Use Default Args" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Validate" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "RPC Call Mode" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Subtract %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Multiply %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Divide %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Mod %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "ShiftLeft %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "ShiftRight %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "BitAnd %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "BitOr %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "BitXor %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Set Mode" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Assign Op" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Get %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead to Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Emit %s" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Compose Array" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Operator" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "a if cond, else b" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Var Name" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Preload" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Index" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Set Index" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Global Constant" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Class Constant" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Basic Constant" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Math Constant" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Engine Singleton" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Scene Node" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Scene Tree" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Self" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "CustomNode" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "SubCall" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp -msgid "Title" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Construct %s" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Local Var" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Set Local Var" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Action %s" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Deconstruct %s" -msgstr "" - -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Search VisualScript" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Yield" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Wait" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Next Frame" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Next Physics Frame" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "%s sec(s)" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp -msgid "Wait Time" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "WaitSignal" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "WaitNodeSignal" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "WaitInstanceSignal" -msgstr "" - -#: modules/webrtc/webrtc_data_channel.cpp -msgid "Write Mode" -msgstr "" - -#: modules/webrtc/webrtc_data_channel.h -msgid "WebRTC" -msgstr "" - -#: modules/webrtc/webrtc_data_channel.h -msgid "Max Channel In Buffer (KB)" -msgstr "" - -#: modules/websocket/websocket_client.cpp -msgid "Verify SSL" -msgstr "" - -#: modules/websocket/websocket_client.cpp -msgid "Trusted SSL Certificate" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "WebSocket Client" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "Max In Buffer (KB)" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "Max In Packets" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "Max Out Buffer (KB)" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "Max Out Packets" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "WebSocket Server" -msgstr "" - -#: modules/websocket/websocket_server.cpp -msgid "Bind IP" -msgstr "" - -#: modules/websocket/websocket_server.cpp -msgid "Private Key" -msgstr "" - -#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp -msgid "SSL Certificate" -msgstr "" - -#: modules/websocket/websocket_server.cpp -msgid "CA Chain" -msgstr "" - -#: modules/websocket/websocket_server.cpp -msgid "Handshake Timeout" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Session Mode" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Required Features" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Optional Features" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Requested Reference Space Types" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Reference Space Type" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Visibility State" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Bounds Geometry" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "XR Standard Mapping" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Android SDK Path" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Debug Keystore" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Debug Keystore User" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Debug Keystore Pass" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Force System User" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Shutdown ADB On Exit" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Launcher Icons" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Main 192 X 192" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Adaptive Foreground 432 X 432" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Adaptive Background 432 X 432" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Package name is missing." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Package segments must be of non-zero length." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "The character '%s' is not allowed in Android application package names." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "A digit cannot be the first character in a package segment." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "The character '%s' cannot be the first character in a package segment." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "The package must have at least one '.' separator." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Use Custom Build" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Export Format" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -msgid "Architectures" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Keystore" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Debug User" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -msgid "Debug Password" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Release User" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Release Password" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "One Click Deploy" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Clear Previous Install" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Code" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Min SDK" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Target SDK" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -msgid "Package" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -msgid "Unique Name" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Signed" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Classify As Game" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Retain Data On Uninstall" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Exclude From Recents" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Graphics" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "OpenGL Debug" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "XR Features" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "XR Mode" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Hand Tracking" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Hand Tracking Frequency" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Passthrough" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Immersive Mode" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Support Small" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Support Normal" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Support Large" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Support Xlarge" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "User Data Backup" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Allow" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -msgid "Command Line" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -msgid "Extra Args" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "APK Expansion" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Salt" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Public Key" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Permissions" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Custom Permissions" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Select device from the list" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Running on %s" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Exporting APK..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Uninstalling..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Installing to device, please wait..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not install to device: %s" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Running on device..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not execute on device." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Unable to find the 'apksigner' tool." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Either Debug Keystore, Debug User AND Debug Password settings must be " -"configured OR none of them." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Debug keystore not configured in the Editor Settings nor in the preset." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Either Release Keystore, Release User AND Release Password settings must be " -"configured OR none of them." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Release keystore incorrectly configured in the export preset." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "A valid Android SDK path is required in Editor Settings." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid Android SDK path in Editor Settings." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Missing 'platform-tools' directory!" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Unable to find Android SDK platform-tools' adb command." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Please check in the Android SDK directory specified in Editor Settings." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Unable to find Android SDK build-tools' apksigner command." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid public key for APK expansion." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid package name:" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " -"project setting (changed in Godot 3.2.2).\n" -"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" -"Note that the singleton was also renamed from \"GodotPayments\" to " -"\"GodotGooglePlayBilling\"." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "\"Use Custom Build\" must be enabled to use the plugins." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " -"or \"OpenXR\"." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " -"enabled." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"'apksigner' could not be found.\n" -"Please check the command is available in the Android SDK build-tools " -"directory.\n" -"The resulting %s is unsigned." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Signing debug %s..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Signing release %s..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not find keystore, unable to export." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "'apksigner' returned with error #%d" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Verifying %s..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "'apksigner' verification of %s failed." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Exporting for Android" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid filename! Android App Bundle requires the *.aab extension." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "APK Expansion not compatible with Android App Bundle." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid filename! Android APK requires the *.apk extension." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Unsupported export format!\n" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Trying to build from a custom built template, but no version info for it " -"exists. Please reinstall from the 'Project' menu." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Android build version mismatch:\n" -" Template installed: %s\n" -" Godot Version: %s\n" -"Please reinstall Android build template from 'Project' menu." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Unable to overwrite res://android/build/res/*.xml files with project name" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not export project files to gradle project\n" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not write expansion package file!" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Building Android Project (gradle)" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Building of Android project failed, check output for the error.\n" -"Alternatively visit docs.godotengine.org for Android build documentation." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Moving output" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Unable to copy and rename export file, check gradle project directory for " -"outputs." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Package not found: %s" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Creating APK..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Could not find template APK to export:\n" -"%s" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Missing libraries in the export template for the selected architectures: " -"%s.\n" -"Please build a template with all required libraries, or uncheck the missing " -"architectures in the export preset." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Adding files..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not export project files" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not unzip temporary unaligned APK." -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Identifier is missing." -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "The character '%s' is not allowed in Identifier." -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Landscape Launch Screens" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 2436 X 1125" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 2208 X 1242" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 1024 X 768" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 2048 X 1536" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Portrait Launch Screens" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 640 X 960" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 640 X 1136" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 750 X 1334" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 1125 X 2436" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 768 X 1024" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 1536 X 2048" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 1242 X 2208" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "App Store Team ID" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Provisioning Profile UUID Debug" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Code Sign Identity Debug" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Export Method Debug" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Provisioning Profile UUID Release" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Code Sign Identity Release" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Export Method Release" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Targeted Device Family" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Info" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Identifier" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Signature" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Short Version" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#: platform/windows/export/export.cpp -msgid "Copyright" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Capabilities" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Access Wi-Fi" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Push Notifications" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "User Data" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Accessible From Files App" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Accessible From iTunes Sharing" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Privacy" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Camera Usage Description" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Microphone Usage Description" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Photolibrary Usage Description" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 120 X 120" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 180 X 180" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 76 X 76" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 152 X 152" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 167 X 167" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "App Store 1024 X 1024" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Spotlight 40 X 40" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Spotlight 80 X 80" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Storyboard" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Use Launch Screen Storyboard" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Image Scale Mode" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Custom Image @2x" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Custom Image @3x" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Use Custom BG Color" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Custom BG Color" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "App Store Team ID not specified - cannot configure the project." -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Invalid Identifier:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Stop HTTP Server" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Run in Browser" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Run exported HTML in the system's default browser." -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not open template for export:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Invalid export template:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not write file:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not read file:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Variant" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Export Type" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "VRAM Texture Compression" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "For Desktop" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "For Mobile" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "HTML" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Export Icon" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Custom HTML Shell" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Head Include" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Canvas Resize Policy" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Focus Canvas On Start" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Experimental Virtual Keyboard" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Progressive Web App" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Offline Page" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Icon 144 X 144" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Icon 180 X 180" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Icon 512 X 512" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not read HTML shell:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not create HTTP server directory:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Error starting HTTP server:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Web" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "HTTP Host" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "HTTP Port" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Use SSL" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "SSL Key" -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Can't get filesystem access." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to get Info.plist hash." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid Info.plist, no exe name." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid Info.plist, no bundle id." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid Info.plist, can't load." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to create \"%s\" subfolder." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to extract thin binary." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid binary format." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Already signed!" -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to process nested resources." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to create _CodeSignature subfolder." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to get CodeResources hash." -msgstr "" - -#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp -msgid "Invalid entitlements file." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid executable file." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Can't resize signature load command." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to create fat binary." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Unknown bundle type." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Unknown object type." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "App Category" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "High Res" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Location Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Address Book Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Calendar Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Photos Library Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Desktop Folder Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Documents Folder Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Downloads Folder Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Network Volumes Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Removable Volumes Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -msgid "Codesign" -msgstr "" - -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#: platform/windows/export/export.cpp -msgid "Identity" -msgstr "" - -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -msgid "Timestamp" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Hardened Runtime" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Replace Existing Signature" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Entitlements" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Custom File" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Allow JIT Code Execution" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Allow Unsigned Executable Memory" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Allow Dyld Environment Variables" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Disable Library Validation" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Audio Input" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Address Book" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Calendars" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Photos Library" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Apple Events" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Debugging" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "App Sandbox" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Network Server" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Network Client" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Device USB" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Device Bluetooth" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Files Downloads" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Files Pictures" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Files Music" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Files Movies" -msgstr "" - -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -msgid "Custom Options" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Apple ID Name" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Apple ID Password" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Apple Team ID" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Note: The notarization process generally takes less than an hour. When the " -"process is completed, you'll receive an email." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"You can check progress manually by opening a Terminal and running the " -"following command:" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Run the following command to staple the notarization ticket to the exported " -"application (optional):" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "No identity found." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Creating app bundle" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Could not find template app to export:" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Relative symlinks are not supported on this OS, the exported project might " -"be broken!" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Requested template binary '%s' not found. It might be missing from your " -"template archive." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Making PKG" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Ad-hoc signed applications require the 'Disable Library Validation' " -"entitlement to load dynamic libraries." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Code signing bundle" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Making DMG" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Code signing DMG" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Making ZIP" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Notarization requires the app to be archived first, select the DMG or ZIP " -"export format instead." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Sending archive for notarization" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Invalid bundle identifier:" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " -"signing is limited to ad-hoc signature only." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Warning: Xcode command line tools are not installed, using built-in " -"\"codesign\". Code signing is limited to ad-hoc signature only." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Notarization with an ad-hoc signature is not supported." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Code signing is required for notarization." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Hardened runtime is required for notarization." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Timestamp runtime is required for notarization." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Apple ID name not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Apple ID password not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Warning: Notarization is disabled. The exported project will be blocked by " -"Gatekeeper if it's downloaded from an unknown source." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Code signing is disabled. The exported project will not run on Macs with " -"enabled Gatekeeper and Apple Silicon powered Macs." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Hardened Runtime is not compatible with ad-hoc signature, and will be " -"disabled!" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Timestamping is not compatible with ad-hoc signature, and will be disabled!" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Warning: Notarization is not supported from this OS. The exported project " -"will be blocked by Gatekeeper if it's downloaded from an unknown source." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Microphone access is enabled, but usage description is not " -"specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Camera access is enabled, but usage description is not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Location information access is enabled, but usage description is " -"not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Address book access is enabled, but usage description is not " -"specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Calendar access is enabled, but usage description is not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Photo library access is enabled, but usage description is not " -"specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "macOS" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Force Builtin Codesign" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Architecture" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Display Name" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Short Name" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Publisher" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Publisher Display Name" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Product GUID" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Publisher GUID" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Signing" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Certificate" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Algorithm" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Major" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Minor" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Build" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Revision" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Landscape" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Portrait" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Landscape Flipped" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Portrait Flipped" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Store Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Square 44 X 44 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Square 71 X 71 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Square 150 X 150 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Square 310 X 310 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Wide 310 X 150 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Splash Screen" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Tiles" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Show Name On Square 150 X 150" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Show Name On Wide 310 X 150" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Show Name On Square 310 X 310" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid package short name." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid package unique name." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid package publisher display name." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid product GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "UWP" -msgstr "" - -#: platform/uwp/export/export.cpp platform/windows/export/export.cpp -msgid "Signtool" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Debug Certificate" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Debug Algorithm" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Identity Type" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Timestamp Server URL" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Digest Algorithm" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Modify Resources" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "File Version" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Product Version" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Company Name" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Product Name" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "File Description" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Trademarks" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "" -"The rcedit tool must be configured in the Editor Settings (Export > Windows " -"> Rcedit) to change the icon or app information data." -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Invalid icon path:" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Invalid file version:" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Invalid product version:" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Windows" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Rcedit" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Osslsigncode" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Wine" -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp -#: scene/resources/texture.cpp -msgid "Frames" -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the \"Frames\" property in " -"order for AnimatedSprite to display frames." -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Speed Scale" -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp -#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -msgid "Centered" -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp -msgid "Flip H" -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp -msgid "Flip V" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Monitoring" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Monitorable" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Physics Overrides" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Space Override" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Gravity Point" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Gravity Distance Scale" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Gravity Vec" -msgstr "" - -#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Gravity" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Linear Damp" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Angular Damp" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Audio Bus" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Override" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp -#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp -msgid "Volume dB" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -#: servers/audio/effects/audio_effect_pitch_shift.cpp -msgid "Pitch Scale" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -msgid "Autoplay" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Stream Paused" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/light.cpp scene/3d/reflection_probe.cpp -#: scene/3d/visual_instance.cpp scene/resources/material.cpp -msgid "Max Distance" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp -msgid "Attenuation" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -msgid "Bus" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -msgid "Area Mask" -msgstr "" - -#: scene/2d/back_buffer_copy.cpp -msgid "Copy Mode" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Anchor Mode" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Rotating" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp -#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp -msgid "Current" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp -msgid "Zoom" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp -msgid "Custom Viewport" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp -#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp -msgid "Process Mode" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Limit" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/style_box.cpp scene/resources/texture.cpp -msgid "Left" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/style_box.cpp scene/resources/texture.cpp -msgid "Right" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp -#: scene/resources/texture.cpp -msgid "Bottom" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Smoothed" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Draw Margin" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Drag Margin H Enabled" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Drag Margin V Enabled" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Smoothing" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "V" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Drag Margin" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Draw Screen" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Draw Limits" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Draw Drag Margin" -msgstr "" - -#: scene/2d/canvas_item.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp -msgid "Blend Mode" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Light Mode" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Particles Animation" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Particles Anim H Frames" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Particles Anim V Frames" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Particles Anim Loop" -msgstr "" - -#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp -msgid "Visibility" -msgstr "" - -#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp -#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp -msgid "Visible" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Self Modulate" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Show Behind Parent" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Show On Top" -msgstr "" - -#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp -#: scene/2d/tile_map.cpp -msgid "Light Mask" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Use Parent Material" -msgstr "" - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" - -#: scene/2d/collision_object_2d.cpp -msgid "" -"This node has no shape, so it can't collide or interact with other objects.\n" -"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " -"define its shape." -msgstr "" - -#: scene/2d/collision_object_2d.cpp -msgid "Pickable" -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -msgid "" -"The One Way Collision property will be ignored when the parent is an Area2D." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "Build Mode" -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp -#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp -#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp -msgid "Disabled" -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -msgid "One Way Collision" -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -msgid "One Way Collision Margin" -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"Polygon-based shapes are not meant be used nor edited directly through the " -"CollisionShape2D node. Please use the CollisionPolygon2D node instead." -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp -msgid "" -"CPUParticles2D animation requires the usage of a CanvasItemMaterial with " -"\"Particles Animation\" enabled." -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Emitting" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Lifetime" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp -msgid "One Shot" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Explosiveness" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Randomness" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Lifetime Randomness" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Fixed FPS" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Fract Delta" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Drawing" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Local Coords" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Draw Order" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Emission Shape" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Sphere Radius" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp -msgid "Rect Extents" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -msgid "Normals" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Align Y" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Direction" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Spread" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Initial Velocity" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Velocity Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Angular Velocity" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Velocity Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Orbit Velocity" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Linear Accel" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Accel" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Accel Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Accel Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Radial Accel" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Tangential Accel" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp -#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp -#: scene/resources/particles_material.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Damping" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Damping Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Damping Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp -#: scene/resources/particles_material.cpp -msgid "Angle" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Angle Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Angle Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -msgid "Scale Amount" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -msgid "Scale Amount Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -msgid "Scale Amount Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color Ramp" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color Initial Ramp" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Hue Variation" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Variation" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Variation Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Variation Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Speed Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Speed Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Offset Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Offset Curve" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Node A must be a PhysicsBody2D" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Node B must be a PhysicsBody2D" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp -msgid "Node A" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp -msgid "Node B" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -#: scene/resources/environment.cpp -msgid "Bias" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Disable Collision" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "Softness" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp -msgid "Length" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Initial Offset" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp -msgid "Rest Length" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp -msgid "Stiffness" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the \"Texture\" " -"property." -msgstr "" - -#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp -msgid "Editor Only" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Texture Scale" -msgstr "" - -#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/light.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp scene/resources/sky.cpp -msgid "Energy" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Z Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Z Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Item Cull Mask" -msgstr "" - -#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp -msgid "Shadow" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Gradient Length" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Filter Smooth" -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "Closed" -msgstr "" - -#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp -msgid "Cull Mode" -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon." -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Width Curve" -msgstr "" - -#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp -msgid "Default Color" -msgstr "" - -#: scene/2d/line_2d.cpp scene/resources/texture.cpp -msgid "Fill" -msgstr "" - -#: scene/2d/line_2d.cpp scene/resources/texture.cpp -msgid "Gradient" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Texture Mode" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Capping" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Joint Mode" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Begin Cap Mode" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "End Cap Mode" -msgstr "" - -#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp -msgid "Border" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Sharp Limit" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Round Precision" -msgstr "" - -#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp -#: scene/resources/dynamic_font.cpp -msgid "Antialiased" -msgstr "" - -#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp -msgid "Multimesh" -msgstr "" - -#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp -#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - -#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp -msgid "Edge Connection Margin" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Target Desired Distance" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Neighbor Dist" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Max Neighbors" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Time Horizon" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Max Speed" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Path Max Distance" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Avoidance Enabled" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp -msgid "" -"The NavigationAgent2D can be used only under a Node2D inheriting parent node." -msgstr "" - -#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp -msgid "Estimate Radius" -msgstr "" - -#: scene/2d/navigation_obstacle_2d.cpp -msgid "" -"The NavigationObstacle2D only serves to provide collision avoidance to a " -"Node2D object." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "Navpoly" -msgstr "" - -#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp -#: scene/main/canvas_layer.cpp -msgid "Rotation Degrees" -msgstr "" - -#: scene/2d/node_2d.cpp -msgid "Global Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp -msgid "Global Rotation Degrees" -msgstr "" - -#: scene/2d/node_2d.cpp -msgid "Global Scale" -msgstr "" - -#: scene/2d/node_2d.cpp scene/3d/spatial.cpp -msgid "Global Transform" -msgstr "" - -#: scene/2d/node_2d.cpp -msgid "Z As Relative" -msgstr "" - -#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Scroll" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Base Offset" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Base Scale" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Limit Begin" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Limit End" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Ignore Camera Zoom" -msgstr "" - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" - -#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp -#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Motion" -msgstr "" - -#: scene/2d/parallax_layer.cpp -msgid "Mirroring" -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "" -"GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles2D node instead. You can use the \"Convert to " -"CPUParticles2D\" toolbar option for this purpose." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "" -"On macOS, Particles2D rendering is much slower than CPUParticles2D due to " -"transform feedback being implemented on the CPU instead of the GPU.\n" -"Consider using CPUParticles2D instead when targeting macOS.\n" -"You can use the \"Convert to CPUParticles2D\" toolbar option for this " -"purpose." -msgstr "" - -#: scene/2d/particles_2d.cpp scene/3d/particles.cpp -msgid "" -"A material to process the particles is not assigned, so no behavior is " -"imprinted." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "" -"Particles2D animation requires the usage of a CanvasItemMaterial with " -"\"Particles Animation\" enabled." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "Visibility Rect" -msgstr "" - -#: scene/2d/particles_2d.cpp scene/3d/particles.cpp -msgid "Process Material" -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp -#: scene/resources/texture.cpp -msgid "Curve" -msgstr "" - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/path.cpp -msgid "Unit Offset" -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp -msgid "H Offset" -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp -msgid "V Offset" -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/path.cpp -msgid "Cubic Interp" -msgstr "" - -#: scene/2d/path_2d.cpp -msgid "Lookahead" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp -msgid "Layers" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Constant Linear Velocity" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Constant Angular Velocity" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/resources/physics_material.cpp -msgid "Friction" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/resources/physics_material.cpp -msgid "Bounce" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Physics Material Override" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Default Gravity" -msgstr "" - -#: scene/2d/physics_body_2d.cpp -msgid "" -"Size changes to RigidBody2D (in character or rigid modes) will be overridden " -"by the physics engine when running.\n" -"Change the size in children collision shapes instead." -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Mass" -msgstr "" - -#: scene/2d/physics_body_2d.cpp -msgid "Inertia" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Weight" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Gravity Scale" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Custom Integrator" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Continuous CD" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Contacts Reported" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Contact Monitor" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Sleeping" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Can Sleep" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Damp" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Angular" -msgstr "" - -#: scene/2d/physics_body_2d.cpp -msgid "Applied Forces" -msgstr "" - -#: scene/2d/physics_body_2d.cpp -msgid "Torque" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Safe Margin" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Sync To Physics" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Apply Velocity On Leave" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp -#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp -#: scene/resources/default_theme/default_theme.cpp -#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp -msgid "Normal" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Remainder" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Local Shape" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider ID" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider RID" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Shape" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Collider Shape Index" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Velocity" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Collider Metadata" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Invert" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Vertex Colors" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Internal Vertex Count" -msgstr "" - -#: scene/2d/position_2d.cpp -msgid "Gizmo Extents" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Exclude Parent" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Cast To" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp -msgid "Areas" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp -msgid "Bodies" -msgstr "" - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" - -#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -msgid "Remote Path" -msgstr "" - -#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -msgid "Use Global Coordinates" -msgstr "" - -#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp -msgid "Rest" -msgstr "" - -#: scene/2d/skeleton_2d.cpp -msgid "Default Length" -msgstr "" - -#: scene/2d/skeleton_2d.cpp -msgid "This Bone2D chain should end at a Skeleton2D node." -msgstr "" - -#: scene/2d/skeleton_2d.cpp -msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." -msgstr "" - -#: scene/2d/skeleton_2d.cpp -msgid "" -"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." -msgstr "" - -#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -msgid "Hframes" -msgstr "" - -#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -msgid "Vframes" -msgstr "" - -#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -msgid "Frame Coords" -msgstr "" - -#: scene/2d/sprite.cpp scene/resources/texture.cpp -msgid "Filter Clip" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "" -"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " -"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " -"KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Tile Set" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Custom Transform" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Half Offset" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Tile Origin" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Y Sort" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Show Collision" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Compatibility Mode" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Centered Textures" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Clip UV" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Use Parent" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Use Kinematic" -msgstr "" - -#: scene/2d/touch_screen_button.cpp -msgid "Shape Centered" -msgstr "" - -#: scene/2d/touch_screen_button.cpp -msgid "Shape Visible" -msgstr "" - -#: scene/2d/touch_screen_button.cpp -msgid "Passby Press" -msgstr "" - -#: scene/2d/touch_screen_button.cpp -msgid "Visibility Mode" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnabler2D works best when used with the edited scene root directly " -"as parent." -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp -msgid "Pause Animations" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp -msgid "Freeze Bodies" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "Pause Particles" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "Pause Animated Sprites" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "Process Parent" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "Physics Process Parent" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus" -msgstr "" - -#: scene/3d/area.cpp -msgid "Uniformity" -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "ARVRCamera must have an ARVROrigin node as its parent." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "Controller ID" -msgstr "" - -#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp -msgid "Rumble" -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "ARVRController must have an ARVROrigin node as its parent." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "" -"The controller ID must not be 0 or this controller won't be bound to an " -"actual controller." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "Anchor ID" -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "ARVRAnchor must have an ARVROrigin node as its parent." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "" -"The anchor ID must not be 0 or this anchor won't be bound to an actual " -"anchor." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "ARVROrigin requires an ARVRCamera child node." -msgstr "" - -#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp -msgid "World Scale" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Model" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Unit dB" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Unit Size" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Max dB" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Out Of Range Mode" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Degrees" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Filter Attenuation dB" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -#: servers/audio/effects/audio_effect_filter.cpp -msgid "dB" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Doppler" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Tracking" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Finding meshes and lights" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Preparing geometry (%d/%d)" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Preparing environment" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Generating capture" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Saving lightmaps" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Done" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp -#: scene/resources/rectangle_shape_2d.cpp -msgid "Extents" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Tweaks" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Bounces" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Bounce Indirect Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Use Denoiser" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp -msgid "Use HDR" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Use Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Default Texels Per Unit" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp -msgid "Atlas" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Generate" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Max Size" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Custom Sky Rotation Degrees" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp -msgid "Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Min Light" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Propagation" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Image Path" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Light Data" -msgstr "" - -#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp -msgid "Bone Name" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Keep Aspect" -msgstr "" - -#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp -msgid "Cull Mask" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Doppler Tracking" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Projection" -msgstr "" - -#: scene/3d/camera.cpp -msgid "FOV" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Frustum Offset" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Near" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Far" -msgstr "" - -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp -#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp -#: scene/resources/texture.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Margin" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Clip To" -msgstr "" - -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -msgid "Ray Pickable" -msgstr "" - -#: scene/3d/collision_object.cpp -msgid "Capture On Drag" -msgstr "" - -#: scene/3d/collision_object.cpp -msgid "" -"This node has no shape, so it can't collide or interact with other objects.\n" -"Consider adding a CollisionShape or CollisionPolygon as a child to define " -"its shape." -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "" - -#: scene/3d/collision_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/collision_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it." -msgstr "" - -#: scene/3d/collision_shape.cpp -msgid "" -"Plane shapes don't work well and will be removed in future versions. Please " -"don't use them." -msgstr "" - -#: scene/3d/collision_shape.cpp -msgid "" -"ConcavePolygonShape doesn't support RigidBody in another mode than static." -msgstr "" - -#: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has been assigned." -msgstr "" - -#: scene/3d/cpu_particles.cpp -msgid "" -"CPUParticles animation requires the usage of a SpatialMaterial whose " -"Billboard Mode is set to \"Particle Billboard\"." -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Box Extents" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Ring Radius" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Ring Inner Radius" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Ring Height" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Ring Axis" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Rotate Y" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Disable Z" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Flatness" -msgstr "" - -#: scene/3d/cull_instance.cpp servers/visual_server.cpp -msgid "Portals" -msgstr "" - -#: scene/3d/cull_instance.cpp -msgid "Portal Mode" -msgstr "" - -#: scene/3d/cull_instance.cpp -msgid "Include In Bound" -msgstr "" - -#: scene/3d/cull_instance.cpp -msgid "Allow Merging" -msgstr "" - -#: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "Plotting Meshes" -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "" -"GIProbes are not supported by the GLES2 video driver.\n" -"Use a BakedLightmap instead." -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "" -"The GIProbe Compress property has been deprecated due to known bugs and no " -"longer has any effect.\n" -"To remove this warning, disable the GIProbe's Compress property." -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "Subdiv" -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "Dynamic Range" -msgstr "" - -#: scene/3d/gi_probe.cpp scene/3d/light.cpp -msgid "Normal Bias" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -#: scene/resources/primitive_meshes.cpp -msgid "Pixel Size" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -msgid "Billboard" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -msgid "Shaded" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -msgid "Double Sided" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp -msgid "No Depth Test" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp -msgid "Fixed Size" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -msgid "Alpha Cut" -msgstr "" - -#: scene/3d/label_3d.cpp scene/resources/material.cpp -msgid "Alpha Scissor Threshold" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp -msgid "Render Priority" -msgstr "" - -#: scene/3d/label_3d.cpp -msgid "Outline Render Priority" -msgstr "" - -#: scene/3d/label_3d.cpp -msgid "Outline Modulate" -msgstr "" - -#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp -#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp -msgid "Font" -msgstr "" - -#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp -msgid "Horizontal Alignment" -msgstr "" - -#: scene/3d/label_3d.cpp -msgid "Vertical Alignment" -msgstr "" - -#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp -msgid "Autowrap" -msgstr "" - -#: scene/3d/light.cpp -msgid "Indirect Energy" -msgstr "" - -#: scene/3d/light.cpp -msgid "Negative" -msgstr "" - -#: scene/3d/light.cpp scene/resources/material.cpp -#: scene/resources/visual_shader.cpp -msgid "Specular" -msgstr "" - -#: scene/3d/light.cpp -msgid "Bake Mode" -msgstr "" - -#: scene/3d/light.cpp -msgid "Contact" -msgstr "" - -#: scene/3d/light.cpp -msgid "Reverse Cull Face" -msgstr "" - -#: scene/3d/light.cpp servers/visual_server.cpp -msgid "Directional Shadow" -msgstr "" - -#: scene/3d/light.cpp -msgid "Split 1" -msgstr "" - -#: scene/3d/light.cpp -msgid "Split 2" -msgstr "" - -#: scene/3d/light.cpp -msgid "Split 3" -msgstr "" - -#: scene/3d/light.cpp -msgid "Blend Splits" -msgstr "" - -#: scene/3d/light.cpp -msgid "Bias Split Scale" -msgstr "" - -#: scene/3d/light.cpp -msgid "Depth Range" -msgstr "" - -#: scene/3d/light.cpp -msgid "Omni" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Mode" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Detail" -msgstr "" - -#: scene/3d/light.cpp -msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." -msgstr "" - -#: scene/3d/light.cpp -msgid "Spot" -msgstr "" - -#: scene/3d/light.cpp -msgid "Angle Attenuation" -msgstr "" - -#: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" - -#: scene/3d/mesh_instance.cpp -msgid "Transform Normals" -msgstr "" - -#: scene/3d/navigation.cpp scene/resources/curve.cpp -msgid "Up Vector" -msgstr "" - -#: scene/3d/navigation.cpp -msgid "Cell Height" -msgstr "" - -#: scene/3d/navigation_agent.cpp -msgid "Agent Height Offset" -msgstr "" - -#: scene/3d/navigation_agent.cpp -msgid "Ignore Y" -msgstr "" - -#: scene/3d/navigation_agent.cpp -msgid "" -"The NavigationAgent can be used only under a Spatial inheriting parent node." -msgstr "" - -#: scene/3d/navigation_mesh_instance.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" - -#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp -msgid "NavMesh" -msgstr "" - -#: scene/3d/navigation_obstacle.cpp -msgid "" -"The NavigationObstacle only serves to provide collision avoidance to a " -"Spatial inheriting parent object." -msgstr "" - -#: scene/3d/occluder.cpp -msgid "No shape is set." -msgstr "" - -#: scene/3d/occluder.cpp -msgid "Only uniform scales are supported." -msgstr "" - -#: scene/3d/particles.cpp -msgid "" -"GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to " -"CPUParticles\" toolbar option for this purpose." -msgstr "" - -#: scene/3d/particles.cpp -msgid "" -"On macOS, Particles rendering is much slower than CPUParticles due to " -"transform feedback being implemented on the CPU instead of the GPU.\n" -"Consider using CPUParticles instead when targeting macOS.\n" -"You can use the \"Convert to CPUParticles\" toolbar option for this purpose." -msgstr "" - -#: scene/3d/particles.cpp -msgid "" -"Nothing is visible because meshes have not been assigned to draw passes." -msgstr "" - -#: scene/3d/particles.cpp -msgid "" -"Particles animation requires the usage of a SpatialMaterial whose Billboard " -"Mode is set to \"Particle Billboard\"." -msgstr "" - -#: scene/3d/particles.cpp -msgid "Visibility AABB" -msgstr "" - -#: scene/3d/particles.cpp -msgid "Draw Passes" -msgstr "" - -#: scene/3d/particles.cpp -msgid "Passes" -msgstr "" - -#: scene/3d/path.cpp -msgid "PathFollow only works when set as a child of a Path node." -msgstr "" - -#: scene/3d/path.cpp -msgid "" -"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " -"parent Path's Curve resource." -msgstr "" - -#: scene/3d/path.cpp -msgid "Rotation Mode" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "" -"Size changes to RigidBody (in character or rigid modes) will be overridden " -"by the physics engine when running.\n" -"Change the size in children collision shapes instead." -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Axis Lock" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear X" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Y" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Z" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular X" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Y" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Z" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Motion X" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Motion Y" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Motion Z" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Joint Constraints" -msgstr "" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "Impulse Clamp" -msgstr "" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "Swing Span" -msgstr "" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "Twist Span" -msgstr "" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -#: scene/3d/vehicle_body.cpp -msgid "Relaxation" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Enabled" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Upper" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Lower" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Bias" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Softness" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Relaxation" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Upper" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Lower" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Softness" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Restitution" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Damping" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Restitution" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Damping" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "X" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Y" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Z" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Enabled" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Spring Enabled" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Spring Stiffness" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Spring Damping" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Equilibrium Point" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Restitution" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Damping" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Restitution" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Damping" -msgstr "" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "ERP" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Spring Enabled" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Spring Stiffness" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Spring Damping" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Equilibrium Point" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Body Offset" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Node A and Node B must be PhysicsBodies" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Node A must be a PhysicsBody" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Node B must be a PhysicsBody" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Joint is not connected to any PhysicsBodies" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Solver" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Exclude Nodes" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Params" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Limit" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Upper" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Lower" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Motor" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Target Velocity" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Max Impulse" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Limit" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Upper Distance" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Lower Distance" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Restitution" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Motion" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Ortho" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Upper Angle" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Lower Angle" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Motion" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Ortho" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Limit X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Motor X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Force Limit" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Spring X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Equilibrium Point" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Limit X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Motor X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Spring X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Limit Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Motor Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Spring Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Limit Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Motor Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Spring Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Limit Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Motor Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Spring Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Limit Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Motor Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Spring Z" -msgstr "" - -#: scene/3d/portal.cpp -msgid "The RoomManager should not be a child or grandchild of a Portal." -msgstr "" - -#: scene/3d/portal.cpp -msgid "A Room should not be a child or grandchild of a Portal." -msgstr "" - -#: scene/3d/portal.cpp -msgid "A RoomGroup should not be a child or grandchild of a Portal." -msgstr "" - -#: scene/3d/portal.cpp -msgid "Portal Active" -msgstr "" - -#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp -msgid "Two Way" -msgstr "" - -#: scene/3d/portal.cpp -msgid "Linked Room" -msgstr "" - -#: scene/3d/portal.cpp -msgid "Use Default Margin" -msgstr "" - -#: scene/3d/proximity_group.cpp -msgid "Group Name" -msgstr "" - -#: scene/3d/proximity_group.cpp -msgid "Dispatch Mode" -msgstr "" - -#: scene/3d/proximity_group.cpp -msgid "Grid Radius" -msgstr "" - -#: scene/3d/ray_cast.cpp -msgid "Debug Shape" -msgstr "" - -#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - -#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp -msgid "Update Mode" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Origin Offset" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Box Projection" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Enable Shadows" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Ambient Color" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Ambient Energy" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Ambient Contrib" -msgstr "" - -#: scene/3d/remote_transform.cpp -msgid "" -"The \"Remote Path\" property must point to a valid Spatial or Spatial-" -"derived node to work." -msgstr "" - -#: scene/3d/room.cpp -msgid "A Room cannot have another Room as a child or grandchild." -msgstr "" - -#: scene/3d/room.cpp -msgid "The RoomManager should not be placed inside a Room." -msgstr "" - -#: scene/3d/room.cpp -msgid "A RoomGroup should not be placed inside a Room." -msgstr "" - -#: scene/3d/room.cpp -msgid "" -"Room convex hull contains a large number of planes.\n" -"Consider simplifying the room bound in order to increase performance." -msgstr "" - -#: scene/3d/room.cpp -msgid "Use Default Simplify" -msgstr "" - -#: scene/3d/room.cpp scene/3d/room_manager.cpp -msgid "Room Simplify" -msgstr "" - -#: scene/3d/room.cpp -msgid "Bound" -msgstr "" - -#: scene/3d/room_group.cpp -msgid "Roomgroup Priority" -msgstr "" - -#: scene/3d/room_group.cpp -msgid "The RoomManager should not be placed inside a RoomGroup." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "The RoomList has not been assigned." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "The RoomList node should be a Spatial (or derived from Spatial)." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"Portal Depth Limit is set to Zero.\n" -"Only the Room that the Camera is in will render." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "There should only be one RoomManager in the SceneTree." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Main" -msgstr "" - -#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp -#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp -#: scene/animation/animation_tree_player.cpp -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Active" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Roomlist" -msgstr "" - -#: scene/3d/room_manager.cpp servers/visual_server.cpp -msgid "PVS" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "PVS Mode" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "PVS Filename" -msgstr "" - -#: scene/3d/room_manager.cpp servers/visual_server.cpp -msgid "Gameplay" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Gameplay Monitor" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Use Secondary PVS" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Merge Meshes" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Show Margins" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Debug Sprawl" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Overlap Warning Threshold" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Preview Camera" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Portal Depth Limit" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Default Portal Margin" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Roaming Expansion Margin" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"RoomList path is invalid.\n" -"Please check the RoomList branch has been assigned in the RoomManager." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "RoomList contains no Rooms, aborting." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Misnamed nodes detected, check output log for details. Aborting." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Portal link room not found, check output log for details." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"Portal autolink failed, check output log for details.\n" -"Check the portal is facing outwards from the source room." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"Room overlap detected, cameras may work incorrectly in overlapping area.\n" -"Check output log for details." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"Error calculating room bounds.\n" -"Ensure all rooms contain geometry or manual bounds." -msgstr "" - -#: scene/3d/skeleton.cpp scene/resources/skin.cpp -msgid "Pose" -msgstr "" - -#: scene/3d/skeleton.cpp -msgid "Bound Children" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Pinned Points" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Attachments" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Point Index" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Spatial Attachment Path" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Physics Enabled" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Parent Collision Ignore" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Simulation Precision" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Total Mass" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Linear Stiffness" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Areaangular Stiffness" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Volume Stiffness" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Pressure Coefficient" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Damping Coefficient" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Drag Coefficient" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Pose Matching Coefficient" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "This body will be ignored until you set a mesh." -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "" -"Size changes to SoftBody will be overridden by the physics engine when " -"running.\n" -"Change the size in children collision shapes instead." -msgstr "" - -#: scene/3d/spatial.cpp -msgid "Matrix" -msgstr "" - -#: scene/3d/spatial.cpp -msgid "Gizmo" -msgstr "" - -#: scene/3d/spatial_velocity_tracker.cpp -msgid "Track Physics Step" -msgstr "" - -#: scene/3d/spring_arm.cpp -msgid "Spring Length" -msgstr "" - -#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp -msgid "Opacity" -msgstr "" - -#: scene/3d/sprite_3d.cpp scene/resources/material.cpp -msgid "Transparent" -msgstr "" - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the \"Frames\" property in " -"order for AnimatedSprite3D to display frames." -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "" -"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " -"it as a child of a VehicleBody." -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Per-Wheel Motion" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Engine Force" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Brake" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Steering" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "VehicleBody Motion" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Use As Traction" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Use As Steering" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Wheel" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Roll Influence" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Friction Slip" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Suspension" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Max Force" -msgstr "" - -#: scene/3d/visibility_notifier.cpp -msgid "AABB" -msgstr "" - -#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp -msgid "Geometry" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Material Override" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Material Overlay" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Cast Shadow" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Extra Cull Margin" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Baked Light" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Generate Lightmap" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Lightmap Scale" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD" -msgstr "" - -#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp -#: scene/resources/material.cpp -msgid "Min Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Max Hysteresis" -msgstr "" - -#: scene/3d/world_environment.cpp -msgid "" -"WorldEnvironment requires its \"Environment\" property to contain an " -"Environment to have a visible effect." -msgstr "" - -#: scene/3d/world_environment.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/world_environment.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "On BlendTree node '%s', animation not found: '%s'" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Animation not found: '%s'" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Mix Mode" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Fadein Time" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Fadeout Time" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Auto Restart" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Autorestart" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Delay" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Random Delay" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Add Amount" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Blend Amount" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Seek Position" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Input Count" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -#: scene/animation/animation_node_state_machine.cpp -msgid "Xfade Time" -msgstr "" - -#: scene/animation/animation_node_state_machine.cpp -msgid "Switch Mode" -msgstr "" - -#: scene/animation/animation_node_state_machine.cpp -msgid "Auto Advance" -msgstr "" - -#: scene/animation/animation_node_state_machine.cpp -msgid "Advance Condition" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Anim Apply Reset" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Current Animation" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Assigned Animation" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Reset On Save" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Current Animation Length" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Current Animation Position" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Options" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Method Call Mode" -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "In node '%s', invalid animation: '%s'." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Invalid animation: '%s'." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Nothing connected to input '%s' of node '%s'." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "No root AnimationNode for the graph is set." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Path to an AnimationPlayer node containing animations is not set." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "The AnimationPlayer root node is not a valid node." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Tree Root" -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Anim Player" -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Root Motion" -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Track" -msgstr "" - -#: scene/animation/animation_tree_player.cpp -msgid "This node has been deprecated. Use AnimationTree instead." -msgstr "" - -#: scene/animation/animation_tree_player.cpp -msgid "Playback" -msgstr "" - -#: scene/animation/animation_tree_player.cpp -msgid "Master Player" -msgstr "" - -#: scene/animation/animation_tree_player.cpp -msgid "Base Path" -msgstr "" - -#: scene/animation/root_motion_view.cpp -msgid "Animation Path" -msgstr "" - -#: scene/animation/root_motion_view.cpp -msgid "Zero Y" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Root Bone" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Tip Bone" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Interpolation" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Override Tip Basis" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Use Magnet" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Magnet" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Target Node" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Max Iterations" -msgstr "" - -#: scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/tween.cpp -msgid "Playback Speed" -msgstr "" - -#: scene/audio/audio_stream_player.cpp -msgid "Mix Target" -msgstr "" - -#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" -msgstr "" - -#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp -#: scene/gui/texture_rect.cpp -msgid "Stretch Mode" -msgstr "" - -#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp -msgid "Alignment" -msgstr "" - -#: scene/gui/base_button.cpp -msgid "Shortcut In Tooltip" -msgstr "" - -#: scene/gui/base_button.cpp -msgid "Action Mode" -msgstr "" - -#: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" -msgstr "" - -#: scene/gui/base_button.cpp -msgid "Keep Pressed Outside" -msgstr "" - -#: scene/gui/base_button.cpp scene/gui/shortcut.cpp -msgid "Shortcut" -msgstr "" - -#: scene/gui/base_button.cpp -msgid "Group" -msgstr "" - -#: scene/gui/button.cpp scene/gui/label.cpp -msgid "Clip Text" -msgstr "" - -#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp -#: scene/gui/spin_box.cpp -msgid "Align" -msgstr "" - -#: scene/gui/button.cpp -msgid "Icon Align" -msgstr "" - -#: scene/gui/button.cpp -msgid "Expand Icon" -msgstr "" - -#: scene/gui/center_container.cpp -msgid "Use Top Left" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "" -"Color: #%s\n" -"LMB: Apply color\n" -"RMB: Remove preset" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Edit Alpha" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "HSV Mode" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Raw Mode" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Deferred Mode" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Presets Enabled" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Presets Visible" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Pick a color from the editor window." -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "HSV" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Switch between hexadecimal and code values." -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Add current color as a preset." -msgstr "" - -#: scene/gui/container.cpp -msgid "" -"Container by itself serves no purpose unless a script configures its " -"children placement behavior.\n" -"If you don't intend to add a script, use a plain Control node instead." -msgstr "" - -#: scene/gui/control.cpp -msgid "Theme Overrides" -msgstr "" - -#: scene/gui/control.cpp -msgid "" -"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " -"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." -msgstr "" - -#: scene/gui/control.cpp -msgid "Anchor" -msgstr "" - -#: scene/gui/control.cpp -msgid "Grow Direction" -msgstr "" - -#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp -msgid "Min Size" -msgstr "" - -#: scene/gui/control.cpp -msgid "Pivot Offset" -msgstr "" - -#: scene/gui/control.cpp -msgid "Clip Content" -msgstr "" - -#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp -msgid "Hint" -msgstr "" - -#: scene/gui/control.cpp -msgid "Tooltip" -msgstr "" - -#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp -msgid "Focus" -msgstr "" - -#: scene/gui/control.cpp -msgid "Neighbour Left" -msgstr "" - -#: scene/gui/control.cpp -msgid "Neighbour Top" -msgstr "" - -#: scene/gui/control.cpp -msgid "Neighbour Right" -msgstr "" - -#: scene/gui/control.cpp -msgid "Neighbour Bottom" -msgstr "" - -#: scene/gui/control.cpp -msgid "Next" -msgstr "" - -#: scene/gui/control.cpp -msgid "Previous" -msgstr "" - -#: scene/gui/control.cpp -msgid "Mouse" -msgstr "" - -#: scene/gui/control.cpp -msgid "Default Cursor Shape" -msgstr "" - -#: scene/gui/control.cpp -msgid "Pass On Modal Close Click" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags" -msgstr "" - -#: scene/gui/control.cpp -msgid "Stretch Ratio" -msgstr "" - -#: scene/gui/control.cpp -msgid "Theme Type Variation" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Window Title" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Dialog" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Hide On OK" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Mode Overrides Title" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Right Disconnects" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Scroll Offset" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Snap Distance" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Zoom Min" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Zoom Max" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Zoom Step" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Show Zoom Label" -msgstr "" - -#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Minimap" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Enable grid minimap." -msgstr "" - -#: scene/gui/graph_node.cpp -msgid "Show Close" -msgstr "" - -#: scene/gui/graph_node.cpp scene/gui/option_button.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Selected" -msgstr "" - -#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp -msgid "Comment" -msgstr "" - -#: scene/gui/graph_node.cpp -msgid "Overlay" -msgstr "" - -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp -msgid "Columns" -msgstr "" - -#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp -#: scene/gui/tree.cpp scene/main/viewport.cpp -msgid "Timers" -msgstr "" - -#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" -msgstr "" - -#: scene/gui/item_list.cpp scene/gui/tree.cpp -msgid "Allow Reselect" -msgstr "" - -#: scene/gui/item_list.cpp scene/gui/tree.cpp -msgid "Allow RMB Select" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Max Text Lines" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Auto Height" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Max Columns" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Same Column Width" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Fixed Column Width" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Icon Scale" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Fixed Icon Size" -msgstr "" - -#: scene/gui/label.cpp -msgid "V Align" -msgstr "" - -#: scene/gui/label.cpp scene/gui/rich_text_label.cpp -msgid "Visible Characters" -msgstr "" - -#: scene/gui/label.cpp scene/gui/rich_text_label.cpp -msgid "Percent Visible" -msgstr "" - -#: scene/gui/label.cpp -msgid "Lines Skipped" -msgstr "" - -#: scene/gui/label.cpp -msgid "Max Lines Visible" -msgstr "" - -#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp -msgid "Max Length" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Secret" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Secret Character" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Expand To Text Length" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Context Menu Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Virtual Keyboard Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Clear Button Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Shortcut Keys Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Middle Mouse Paste Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Selecting Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp -#: scene/gui/text_edit.cpp -msgid "Deselect On Focus Loss Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Right Icon" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Placeholder" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Alpha" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Caret" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Blink" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Blink Speed" -msgstr "" - -#: scene/gui/link_button.cpp -msgid "Underline" -msgstr "" - -#: scene/gui/menu_button.cpp -msgid "Switch On Hover" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Draw Center" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Region Rect" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp -msgid "Patch Margin" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp -msgid "" -"The Tile and Tile Fit options for Axis Stretch properties are only effective " -"when using the GLES3 rendering backend.\n" -"The GLES2 backend is currently in use, so these modes will act like Stretch " -"instead." -msgstr "" - -#: scene/gui/popup.cpp -msgid "Popup" -msgstr "" - -#: scene/gui/popup.cpp -msgid "Exclusive" -msgstr "" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine, but they will hide upon " -"running." -msgstr "" - -#: scene/gui/popup_menu.cpp -msgid "Hide On Item Selection" -msgstr "" - -#: scene/gui/popup_menu.cpp -msgid "Hide On Checkable Item Selection" -msgstr "" - -#: scene/gui/popup_menu.cpp -msgid "Hide On State Item Selection" -msgstr "" - -#: scene/gui/popup_menu.cpp -msgid "Submenu Popup Delay" -msgstr "" - -#: scene/gui/popup_menu.cpp -msgid "Allow Search" -msgstr "" - -#: scene/gui/progress_bar.cpp -msgid "Percent" -msgstr "" - -#: scene/gui/range.cpp -msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." -msgstr "" - -#: scene/gui/range.cpp scene/resources/curve.cpp -msgid "Min Value" -msgstr "" - -#: scene/gui/range.cpp scene/resources/curve.cpp -msgid "Max Value" -msgstr "" - -#: scene/gui/range.cpp -msgid "Page" -msgstr "" - -#: scene/gui/range.cpp -msgid "Exp Edit" -msgstr "" - -#: scene/gui/range.cpp -msgid "Rounded" -msgstr "" - -#: scene/gui/range.cpp -msgid "Allow Greater" -msgstr "" - -#: scene/gui/range.cpp -msgid "Allow Lesser" -msgstr "" - -#: scene/gui/reference_rect.cpp -msgid "Border Color" -msgstr "" - -#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp -msgid "Border Width" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Relative Index" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Absolute Index" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Elapsed Time" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Env" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Character" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "BBCode" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Meta Underlined" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Tab Size" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Fit Content Height" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Scroll Active" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Scroll Following" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Selection Enabled" -msgstr "" - -#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp -msgid "Override Selected Font Color" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Custom Effects" -msgstr "" - -#: scene/gui/scroll_bar.cpp -msgid "Custom Step" -msgstr "" - -#: scene/gui/scroll_container.cpp -msgid "" -"ScrollContainer is intended to work with a single child control.\n" -"Use a container as child (VBox, HBox, etc.), or a Control and set the custom " -"minimum size manually." -msgstr "" - -#: scene/gui/scroll_container.cpp -msgid "Follow Focus" -msgstr "" - -#: scene/gui/scroll_container.cpp -msgid "Horizontal Enabled" -msgstr "" - -#: scene/gui/scroll_container.cpp -msgid "Vertical Enabled" -msgstr "" - -#: scene/gui/scroll_container.cpp -msgid "Default Scroll Deadzone" -msgstr "" - -#: scene/gui/slider.cpp -msgid "Scrollable" -msgstr "" - -#: scene/gui/slider.cpp -msgid "Tick Count" -msgstr "" - -#: scene/gui/slider.cpp -msgid "Ticks On Borders" -msgstr "" - -#: scene/gui/spin_box.cpp -msgid "Prefix" -msgstr "" - -#: scene/gui/spin_box.cpp -msgid "Suffix" -msgstr "" - -#: scene/gui/split_container.cpp -msgid "Split Offset" -msgstr "" - -#: scene/gui/split_container.cpp scene/gui/tree.cpp -msgid "Collapsed" -msgstr "" - -#: scene/gui/split_container.cpp -msgid "Dragger Visibility" -msgstr "" - -#: scene/gui/tab_container.cpp scene/gui/tabs.cpp -msgid "Tab Align" -msgstr "" - -#: scene/gui/tab_container.cpp scene/gui/tabs.cpp -msgid "Current Tab" -msgstr "" - -#: scene/gui/tab_container.cpp -msgid "Tabs Visible" -msgstr "" - -#: scene/gui/tab_container.cpp -msgid "All Tabs In Front" -msgstr "" - -#: scene/gui/tab_container.cpp scene/gui/tabs.cpp -msgid "Drag To Rearrange Enabled" -msgstr "" - -#: scene/gui/tab_container.cpp -msgid "Use Hidden Tabs For Min Size" -msgstr "" - -#: scene/gui/tabs.cpp -msgid "Tab Close Display Policy" -msgstr "" - -#: scene/gui/tabs.cpp -msgid "Scrolling Enabled" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Readonly" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Bookmark Gutter" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Breakpoint Gutter" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Fold Gutter" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Hiding Enabled" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Wrap Enabled" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Scroll Vertical" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Scroll Horizontal" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Draw" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Block Mode" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Moving By Right Click" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect (sec)" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Text Edit Undo Stack Max Size" -msgstr "" - -#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp -msgid "Hover" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp -#: scene/gui/video_player.cpp -msgid "Expand" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Under" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Over" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Progress" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Progress Offset" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Fill Mode" -msgstr "" - -#: scene/gui/texture_progress.cpp scene/resources/material.cpp -msgid "Tint" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Radial Fill" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Initial Angle" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Fill Degrees" -msgstr "" - -#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp -msgid "Center Offset" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Nine Patch Stretch" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Stretch Margin Left" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Stretch Margin Top" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Stretch Margin Right" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Stretch Margin Bottom" -msgstr "" - -#: scene/gui/tree.cpp -msgid "Custom Minimum Height" -msgstr "" - -#: scene/gui/tree.cpp -msgid "(Other)" -msgstr "" - -#: scene/gui/tree.cpp -msgid "Column Titles Visible" -msgstr "" - -#: scene/gui/tree.cpp -msgid "Hide Folding" -msgstr "" - -#: scene/gui/tree.cpp -msgid "Hide Root" -msgstr "" - -#: scene/gui/tree.cpp -msgid "Drop Mode Flags" -msgstr "" - -#: scene/gui/video_player.cpp -msgid "Audio Track" -msgstr "" - -#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/gui/video_player.cpp -msgid "Buffering Msec" -msgstr "" - -#: scene/gui/video_player.cpp -msgid "Stream Position" -msgstr "" - -#: scene/gui/viewport_container.cpp -msgid "Stretch Shrink" -msgstr "" - -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" -msgstr "" - -#: scene/main/http_request.cpp -msgid "Download File" -msgstr "" - -#: scene/main/http_request.cpp -msgid "Download Chunk Size" -msgstr "" - -#: scene/main/http_request.cpp -msgid "Body Size Limit" -msgstr "" - -#: scene/main/http_request.cpp -msgid "Max Redirects" -msgstr "" - -#: scene/main/http_request.cpp -msgid "Timeout" -msgstr "" - -#: scene/main/node.cpp -msgid "" -"Setting node name '%s' to be unique within scene for '%s', but it's already " -"claimed by '%s'. This node is no longer set unique." -msgstr "" - -#: scene/main/node.cpp -msgid "Name Num Separator" -msgstr "" - -#: scene/main/node.cpp -msgid "Name Casing" -msgstr "" - -#: scene/main/node.cpp -msgid "Editor Description" -msgstr "" - -#: scene/main/node.cpp -msgid "Pause Mode" -msgstr "" - -#: scene/main/node.cpp -msgid "Physics Interpolation Mode" -msgstr "" - -#: scene/main/node.cpp -msgid "Display Folded" -msgstr "" - -#: scene/main/node.cpp -msgid "Filename" -msgstr "" - -#: scene/main/node.cpp -msgid "Owner" -msgstr "" - -#: scene/main/node.cpp scene/main/scene_tree.cpp -msgid "Multiplayer" -msgstr "" - -#: scene/main/node.cpp -msgid "Custom Multiplayer" -msgstr "" - -#: scene/main/node.cpp -msgid "Process Priority" -msgstr "" - -#: scene/main/scene_tree.cpp scene/main/timer.cpp -msgid "Time Left" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Debug Collisions Hint" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Debug Navigation Hint" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Use Font Oversampling" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Edited Scene Root" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Root" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Multiplayer Poll" -msgstr "" - -#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp -#: scene/resources/shape_2d.cpp -msgid "Shapes" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Shape Color" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Contact Color" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Geometry Color" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Disabled Geometry Color" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Max Contacts Displayed" -msgstr "" - -#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp -msgid "Draw 2D Outlines" -msgstr "" - -#: scene/main/scene_tree.cpp servers/visual_server.cpp -msgid "Reflections" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Atlas Size" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Atlas Subdiv" -msgstr "" - -#: scene/main/scene_tree.cpp scene/main/viewport.cpp -msgid "MSAA" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Use FXAA" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Use Debanding" -msgstr "" - -#: scene/main/scene_tree.cpp scene/main/viewport.cpp -msgid "HDR" -msgstr "" - -#: scene/main/scene_tree.cpp scene/main/viewport.cpp -msgid "Use 32 BPC Depth" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Default Environment" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "" -"Default Environment as specified in Project Settings (Rendering -> " -"Environment -> Default Environment) could not be loaded." -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Enable Object Picking" -msgstr "" - -#: scene/main/timer.cpp -msgid "" -"Very low timer wait times (< 0.05 seconds) may behave in significantly " -"different ways depending on the rendered or physics frame rate.\n" -"Consider using a script's process loop instead of relying on a Timer for " -"very low wait times." -msgstr "" - -#: scene/main/timer.cpp -msgid "Autostart" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Viewport Path" -msgstr "" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" - -#: scene/main/viewport.cpp -msgid "" -"The Viewport size must be greater than or equal to 2 pixels on both " -"dimensions to render anything." -msgstr "" - -#: scene/main/viewport.cpp -msgid "ARVR" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Size Override Stretch" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Own World" -msgstr "" - -#: scene/main/viewport.cpp scene/resources/world_2d.cpp -msgid "World" -msgstr "" - -#: scene/main/viewport.cpp -msgid "World 2D" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Transparent BG" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Handle Input Locally" -msgstr "" - -#: scene/main/viewport.cpp -msgid "FXAA" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Debanding" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Disable 3D" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Keep 3D Linear" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Render Direct To Screen" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Debug Draw" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Render Target" -msgstr "" - -#: scene/main/viewport.cpp -msgid "V Flip" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Clear Mode" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Enable 2D" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Enable 3D" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Object Picking" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Disable Input" -msgstr "" - -#: scene/main/viewport.cpp servers/visual_server.cpp -msgid "Shadow Atlas" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Quad 0" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Quad 1" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Quad 2" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Quad 3" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Canvas Transform" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Global Canvas Transform" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Tooltip Delay (sec)" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "Swap OK Cancel" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "Layer Names" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "2D Render" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "3D Render" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "2D Physics" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "3D Physics" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "Use hiDPI" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "Custom" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "Custom Font" -msgstr "" - -#: scene/resources/audio_stream_sample.cpp -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - -#: scene/resources/audio_stream_sample.cpp -msgid "Stereo" -msgstr "" - -#: scene/resources/concave_polygon_shape_2d.cpp -msgid "Segments" -msgstr "" - -#: scene/resources/curve.cpp -msgid "Bake Resolution" -msgstr "" - -#: scene/resources/curve.cpp -msgid "Bake Interval" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Panel" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Hover" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "H Separation" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Underline Spacing" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Arrow" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Arrow Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Hover Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Checked Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Unchecked" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Unchecked Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Radio Checked" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Radio Checked Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Radio Unchecked" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Radio Unchecked Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Hover Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Check V Adjust" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "On Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Off" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Off Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Shadow" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Outline Modulate" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Shadow Offset X" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Shadow Offset Y" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Shadow As Outline" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Selected" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Uneditable" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Cursor Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Clear Button Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Clear Button Color Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Minimum Spaces" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "BG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "FG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Tab" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#: scene/resources/dynamic_font.cpp scene/resources/world.cpp -#: scene/resources/world_2d.cpp -msgid "Space" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Folded" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Fold" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Readonly" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Completion Lines" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Completion Max Width" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Completion Scroll Width" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Scroll Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Increment" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Increment Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Increment Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Decrement" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Decrement Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Decrement Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Slider" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber Area" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber Area Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Tick" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Updown" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Scaleborder Size" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Height" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Close Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Close H Offset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Close V Offset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Parent Folder" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Toggle Hidden" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Panel Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Labeled Separator Left" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Labeled Separator Right" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Separator" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Accel" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Separator" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "V Separation" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Selected Frame" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Default Frame" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Default Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Comment Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Breakpoint" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Resizer" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Close Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Resizer Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Offset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Close Offset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Port Offset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "BG Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Selected Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Cursor Unfocused" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Button Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Button Normal" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Button Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Button Hover" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Custom Button" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Custom Button Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Custom Button Hover" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Select Arrow" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Arrow Collapsed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Button Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Button Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Guide Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Drop Position Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Relationship Line Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Custom Button Font Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Item Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Button Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Draw Relationship Lines" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Draw Guides" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Scroll Border" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Scroll Speed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Icon Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Line Separation" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Tab FG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Tab BG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Tab Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Menu" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Menu Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color FG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color BG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Side Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Top Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Label V Align FG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Label V Align BG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Large" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Folder" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Folder Icon Modulate" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "File Icon Modulate" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Files Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "SV Width" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "SV Height" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "H Width" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Label Width" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Screen Picker" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Add Preset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Color Hue" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Color Sample" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Preset BG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Overbright Indicator" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Preset FG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Preset BG Icon" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Normal Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Bold Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Italics Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Bold Italics Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Mono Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Table H Separation" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Table V Separation" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Margin Left" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Margin Top" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Margin Right" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Margin Bottom" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Autohide" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Minus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "More" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grid Minor" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grid Major" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Selection Fill" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Selection Stroke" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Activity" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Bezier Len Pos" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Bezier Len Neg" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Port Grab Distance Horizontal" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Port Grab Distance Vertical" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Hinting" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Override Oversampling" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Font Path" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Outline Size" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Outline Color" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Use Mipmaps" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Extra Spacing" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Char" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Font Data" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/sky.cpp -msgid "Sky" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sky Orientation" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sky Rotation" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sky Rotation Degrees" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/texture.cpp -msgid "Camera Feed ID" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sky Contribution" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sun Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Depth Enabled" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Depth End" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Depth Curve" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Transmit Enabled" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Transmit Curve" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Height Enabled" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Height Min" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Height Max" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Height Curve" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "White" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SS Reflections" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Max Steps" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fade In" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fade Out" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Depth Tolerance" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/material.cpp -msgid "Roughness" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Radius 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/material.cpp -msgid "Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Edge Sharpness" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DOF Far Blur" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/material.cpp -msgid "Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DOF Near Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Levels" -msgstr "" - -#: scene/resources/environment.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "1" -msgstr "" - -#: scene/resources/environment.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "2" -msgstr "" - -#: scene/resources/environment.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "3" -msgstr "" - -#: scene/resources/environment.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "4" -msgstr "" - -#: scene/resources/environment.cpp -msgid "5" -msgstr "" - -#: scene/resources/environment.cpp -msgid "6" -msgstr "" - -#: scene/resources/environment.cpp -msgid "7" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Bloom" -msgstr "" - -#: scene/resources/environment.cpp -msgid "HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "HDR Scale" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Bicubic Upscale" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Adjustments" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Brightness" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Saturation" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Color Correction" -msgstr "" - -#: scene/resources/font.cpp -msgid "Ascent" -msgstr "" - -#: scene/resources/font.cpp -msgid "Distance Field" -msgstr "" - -#: scene/resources/gradient.cpp -msgid "Raw Data" -msgstr "" - -#: scene/resources/gradient.cpp -msgid "Offsets" -msgstr "" - -#: scene/resources/height_map_shape.cpp -msgid "Map Width" -msgstr "" - -#: scene/resources/height_map_shape.cpp -msgid "Map Depth" -msgstr "" - -#: scene/resources/height_map_shape.cpp -msgid "Map Data" -msgstr "" - -#: scene/resources/line_shape_2d.cpp -msgid "D" -msgstr "" - -#: scene/resources/material.cpp -msgid "Next Pass" -msgstr "" - -#: scene/resources/material.cpp -msgid "Use Shadow To Opacity" -msgstr "" - -#: scene/resources/material.cpp -msgid "Unshaded" -msgstr "" - -#: scene/resources/material.cpp -msgid "Vertex Lighting" -msgstr "" - -#: scene/resources/material.cpp -msgid "Use Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "World Triplanar" -msgstr "" - -#: scene/resources/material.cpp -msgid "Albedo Tex Force sRGB" -msgstr "" - -#: scene/resources/material.cpp -msgid "Do Not Receive Shadows" -msgstr "" - -#: scene/resources/material.cpp -msgid "Disable Ambient Light" -msgstr "" - -#: scene/resources/material.cpp -msgid "Ensure Correct Normals" -msgstr "" - -#: scene/resources/material.cpp -msgid "Albedo Tex MSDF" -msgstr "" - -#: scene/resources/material.cpp -msgid "Vertex Color" -msgstr "" - -#: scene/resources/material.cpp -msgid "Use As Albedo" -msgstr "" - -#: scene/resources/material.cpp -msgid "Is sRGB" -msgstr "" - -#: scene/resources/material.cpp servers/visual_server.cpp -msgid "Parameters" -msgstr "" - -#: scene/resources/material.cpp -msgid "Diffuse Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Specular Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Billboard Keep Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Grow" -msgstr "" - -#: scene/resources/material.cpp -msgid "Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Use Alpha Scissor" -msgstr "" - -#: scene/resources/material.cpp -msgid "Particles Anim" -msgstr "" - -#: scene/resources/material.cpp -msgid "H Frames" -msgstr "" - -#: scene/resources/material.cpp -msgid "V Frames" -msgstr "" - -#: scene/resources/material.cpp -msgid "Albedo" -msgstr "" - -#: scene/resources/material.cpp -msgid "Metallic" -msgstr "" - -#: scene/resources/material.cpp -msgid "Texture Channel" -msgstr "" - -#: scene/resources/material.cpp -msgid "Emission" -msgstr "" - -#: scene/resources/material.cpp -msgid "On UV2" -msgstr "" - -#: scene/resources/material.cpp -msgid "NormalMap" -msgstr "" - -#: scene/resources/material.cpp -msgid "Rim" -msgstr "" - -#: scene/resources/material.cpp -msgid "Clearcoat" -msgstr "" - -#: scene/resources/material.cpp -msgid "Gloss" -msgstr "" - -#: scene/resources/material.cpp -msgid "Anisotropy" -msgstr "" - -#: scene/resources/material.cpp -msgid "Flowmap" -msgstr "" - -#: scene/resources/material.cpp -msgid "Ambient Occlusion" -msgstr "" - -#: scene/resources/material.cpp -msgid "Deep Parallax" -msgstr "" - -#: scene/resources/material.cpp -msgid "Min Layers" -msgstr "" - -#: scene/resources/material.cpp -msgid "Max Layers" -msgstr "" - -#: scene/resources/material.cpp -msgid "Flip Tangent" -msgstr "" - -#: scene/resources/material.cpp -msgid "Flip Binormal" -msgstr "" - -#: scene/resources/material.cpp -msgid "Subsurf Scatter" -msgstr "" - -#: scene/resources/material.cpp -msgid "Transmission" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction" -msgstr "" - -#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp -msgid "Detail" -msgstr "" - -#: scene/resources/material.cpp -msgid "UV Layer" -msgstr "" - -#: scene/resources/material.cpp -msgid "UV1" -msgstr "" - -#: scene/resources/material.cpp -msgid "Triplanar" -msgstr "" - -#: scene/resources/material.cpp -msgid "Triplanar Sharpness" -msgstr "" - -#: scene/resources/material.cpp -msgid "UV2" -msgstr "" - -#: scene/resources/material.cpp -msgid "Proximity Fade" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade" -msgstr "" - -#: scene/resources/material.cpp -msgid "Async Mode" -msgstr "" - -#: scene/resources/mesh.cpp -msgid "Lightmap Size Hint" -msgstr "" - -#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp -msgid "Custom AABB" -msgstr "" - -#: scene/resources/mesh_library.cpp -msgid "Mesh Transform" -msgstr "" - -#: scene/resources/mesh_library.cpp -msgid "NavMesh Transform" -msgstr "" - -#: scene/resources/multimesh.cpp -msgid "Color Format" -msgstr "" - -#: scene/resources/multimesh.cpp -msgid "Transform Format" -msgstr "" - -#: scene/resources/multimesh.cpp -msgid "Custom Data Format" -msgstr "" - -#: scene/resources/multimesh.cpp -msgid "Instance Count" -msgstr "" - -#: scene/resources/multimesh.cpp -msgid "Visible Instance Count" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Sample Partition Type" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Parsed Geometry Type" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Source Geometry Mode" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Source Group Name" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Agent" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Max Climb" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Max Slope" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Merge Size" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Edge" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Max Error" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Verts Per Poly" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Sample Distance" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Sample Max Error" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Low Hanging Obstacles" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Ledge Spans" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Filter Walkable Low Height Spans" -msgstr "" - -#: scene/resources/occluder_shape.cpp -msgid "Spheres" -msgstr "" - -#: scene/resources/occluder_shape.cpp -msgid "OccluderShapeSphere Set Spheres" -msgstr "" - -#: scene/resources/occluder_shape_polygon.cpp -msgid "Polygon Points" -msgstr "" - -#: scene/resources/occluder_shape_polygon.cpp -msgid "Hole Points" -msgstr "" - -#: scene/resources/packed_scene.cpp -msgid "Bundled" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Trail" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Divisor" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Size Modifier" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Color Modifier" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Point Texture" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Normal Texture" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Color Texture" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Point Count" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Scale Random" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Scale Curve" -msgstr "" - -#: scene/resources/physics_material.cpp -msgid "Rough" -msgstr "" - -#: scene/resources/physics_material.cpp -msgid "Absorbent" -msgstr "" - -#: scene/resources/plane_shape.cpp -msgid "Plane" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Flip Faces" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Mid Height" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Subdivide Width" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Subdivide Height" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Subdivide Depth" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Top Radius" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Bottom Radius" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Left To Right" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Is Hemisphere" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Curve Step" -msgstr "" - -#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp -msgid "Slips On Slope" -msgstr "" - -#: scene/resources/segment_shape_2d.cpp -msgid "A" -msgstr "" - -#: scene/resources/shape_2d.cpp -msgid "Custom Solver Bias" -msgstr "" - -#: scene/resources/skin.cpp -msgid "Bind Count" -msgstr "" - -#: scene/resources/skin.cpp -msgid "Bind" -msgstr "" - -#: scene/resources/skin.cpp -msgid "Bone" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Radiance Size" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Panorama" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Top Color" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Horizon Color" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Bottom Color" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Latitude" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Longitude" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Angle Min" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Angle Max" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Content Margin" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Expand Margin" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Skew" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Corner Radius" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Corner Detail" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Anti Aliasing" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Grow Begin" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Grow End" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Load Path" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Base Texture" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Image Size" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Side" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Front" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Back" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Storage Mode" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Lossy Storage Quality" -msgstr "" - -#: scene/resources/texture.cpp -msgid "From" -msgstr "" - -#: scene/resources/texture.cpp -msgid "To" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Base" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Current Frame" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Pause" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Which Feed" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Camera Is Active" -msgstr "" - -#: scene/resources/theme.cpp -msgid "Default Font" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Output Port For Preview" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Depth Draw" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Cull" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Diffuse" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Async" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Modes" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Input Name" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Uniform Name" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "" -"The sampler port is connected but not used. Consider changing the source to " -"'SamplerPort'." -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Invalid source for preview." -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Invalid source for shader." -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Texture Type" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Cube Map" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Default Value Enabled" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Default Value" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Color Default" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Invalid comparison function for that type." -msgstr "" - -#: scene/resources/world.cpp -msgid "Fallback Environment" -msgstr "" - -#: scene/resources/world.cpp -msgid "Scenario" -msgstr "" - -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Direct Space State" -msgstr "" - -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Default Gravity Vector" -msgstr "" - -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Default Linear Damp" -msgstr "" - -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Default Angular Damp" -msgstr "" - -#: scene/resources/world_2d.cpp -msgid "Canvas" -msgstr "" - -#: servers/arvr/arvr_interface.cpp -msgid "Is Primary" -msgstr "" - -#: servers/arvr/arvr_interface.cpp -msgid "Is Initialized" -msgstr "" - -#: servers/arvr/arvr_interface.cpp -msgid "AR" -msgstr "" - -#: servers/arvr/arvr_interface.cpp -msgid "Is Anchor Detection Enabled" -msgstr "" - -#: servers/arvr_server.cpp -msgid "Primary Interface" -msgstr "" - -#: servers/audio/audio_stream.cpp -msgid "Audio Stream" -msgstr "" - -#: servers/audio/audio_stream.cpp -msgid "Random Pitch" -msgstr "" - -#: servers/audio/effects/audio_effect_capture.cpp -#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -#: servers/audio/effects/audio_stream_generator.cpp -msgid "Buffer Length" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "Voice Count" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_delay.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Dry" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Wet" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "Voice" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay (ms)" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_phaser.cpp -msgid "Rate Hz" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "Depth (ms)" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Level dB" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_delay.cpp -#: servers/audio/effects/audio_effect_panner.cpp -msgid "Pan" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Gain" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack (µs)" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release (ms)" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Mix" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Sidechain" -msgstr "" - -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Tap 1" -msgstr "" - -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Tap 2" -msgstr "" - -#: servers/audio/effects/audio_effect_delay.cpp -#: servers/audio/effects/audio_effect_phaser.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Feedback" -msgstr "" - -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Low-pass" -msgstr "" - -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Pre Gain" -msgstr "" - -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Keep Hf Hz" -msgstr "" - -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Drive" -msgstr "" - -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Post Gain" -msgstr "" - -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Resonance" -msgstr "" - -#: servers/audio/effects/audio_effect_limiter.cpp -msgid "Ceiling dB" -msgstr "" - -#: servers/audio/effects/audio_effect_limiter.cpp -msgid "Threshold dB" -msgstr "" - -#: servers/audio/effects/audio_effect_limiter.cpp -msgid "Soft Clip dB" -msgstr "" - -#: servers/audio/effects/audio_effect_limiter.cpp -msgid "Soft Clip Ratio" -msgstr "" - -#: servers/audio/effects/audio_effect_phaser.cpp -msgid "Range Min Hz" -msgstr "" - -#: servers/audio/effects/audio_effect_phaser.cpp -msgid "Range Max Hz" -msgstr "" - -#: servers/audio/effects/audio_effect_pitch_shift.cpp -msgid "Oversampling" -msgstr "" - -#: servers/audio/effects/audio_effect_pitch_shift.cpp -#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "FFT Size" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Msec" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Room Size" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "High-pass" -msgstr "" - -#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Tap Back Pos" -msgstr "" - -#: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Pan Pullout" -msgstr "" - -#: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout (ms)" -msgstr "" - -#: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Surround" -msgstr "" - -#: servers/audio_server.cpp -msgid "Enable Audio Input" -msgstr "" - -#: servers/audio_server.cpp -msgid "Output Latency" -msgstr "" - -#: servers/audio_server.cpp -msgid "Channel Disable Threshold dB" -msgstr "" - -#: servers/audio_server.cpp -msgid "Channel Disable Time" -msgstr "" - -#: servers/audio_server.cpp -msgid "Video Delay Compensation (ms)" -msgstr "" - -#: servers/audio_server.cpp -msgid "Bus Count" -msgstr "" - -#: servers/audio_server.cpp -msgid "Capture Device" -msgstr "" - -#: servers/audio_server.cpp -msgid "Global Rate Scale" -msgstr "" - -#: servers/camera/camera_feed.cpp -msgid "Feed" -msgstr "" - -#: servers/camera/camera_feed.cpp -msgid "Is Active" -msgstr "" - -#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp -msgid "Sleep Threshold Linear" -msgstr "" - -#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp -msgid "Sleep Threshold Angular" -msgstr "" - -#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp -msgid "Time Before Sleep" -msgstr "" - -#: servers/physics_2d/physics_2d_server_sw.cpp -msgid "BP Hash Table Size" -msgstr "" - -#: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Large Object Surface Threshold In Cells" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Inverse Mass" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Inverse Inertia" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Total Angular Damp" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Total Linear Damp" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Total Gravity" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Linear Velocity" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Exclude" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Shape RID" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collide With Bodies" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collide With Areas" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Motion Remainder" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collision Point" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collision Normal" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collision Depth" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collision Safe Fraction" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collision Unsafe Fraction" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Physics Engine" -msgstr "" - -#: servers/physics_server.cpp -msgid "Center Of Mass" -msgstr "" - -#: servers/physics_server.cpp -msgid "Principal Inertia Axes" -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "Varying may not be assigned in the '%s' function." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "" -"Varyings which were assigned in 'vertex' function may not be reassigned in " -"'fragment' or 'light'." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "" -"Varyings which were assigned in 'fragment' function may not be reassigned in " -"'vertex' or 'light'." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "Assignment to function." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "Assignment to uniform." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "Constants cannot be modified." -msgstr "" - -#: servers/visual/visual_server_scene.cpp -msgid "Spatial Partitioning" -msgstr "" - -#: servers/visual_server.cpp -msgid "Render Loop Enabled" -msgstr "" - -#: servers/visual_server.cpp -msgid "VRAM Compression" -msgstr "" - -#: servers/visual_server.cpp -msgid "Import BPTC" -msgstr "" - -#: servers/visual_server.cpp -msgid "Import S3TC" -msgstr "" - -#: servers/visual_server.cpp -msgid "Import ETC" -msgstr "" - -#: servers/visual_server.cpp -msgid "Import ETC2" -msgstr "" - -#: servers/visual_server.cpp -msgid "Import PVRTC" -msgstr "" - -#: servers/visual_server.cpp -msgid "Lossless Compression" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force PNG" -msgstr "" - -#: servers/visual_server.cpp -msgid "WebP Compression Level" -msgstr "" - -#: servers/visual_server.cpp -msgid "Time Rollover Secs" -msgstr "" - -#: servers/visual_server.cpp -msgid "Cubemap Size" -msgstr "" - -#: servers/visual_server.cpp -msgid "Quadrant 0 Subdiv" -msgstr "" - -#: servers/visual_server.cpp -msgid "Quadrant 1 Subdiv" -msgstr "" - -#: servers/visual_server.cpp -msgid "Quadrant 2 Subdiv" -msgstr "" - -#: servers/visual_server.cpp -msgid "Quadrant 3 Subdiv" -msgstr "" - -#: servers/visual_server.cpp -msgid "Shadows" -msgstr "" - -#: servers/visual_server.cpp -msgid "Filter Mode" -msgstr "" - -#: servers/visual_server.cpp -msgid "Texture Array Reflections" -msgstr "" - -#: servers/visual_server.cpp -msgid "High Quality GGX" -msgstr "" - -#: servers/visual_server.cpp -msgid "Irradiance Max Size" -msgstr "" - -#: servers/visual_server.cpp -msgid "Shading" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force Vertex Shading" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force Lambert Over Burley" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force Blinn Over GGX" -msgstr "" - -#: servers/visual_server.cpp -msgid "Mesh Storage" -msgstr "" - -#: servers/visual_server.cpp -msgid "Split Stream" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Physical Light Attenuation" -msgstr "" - -#: servers/visual_server.cpp -msgid "Depth Prepass" -msgstr "" - -#: servers/visual_server.cpp -msgid "Disable For Vendors" -msgstr "" - -#: servers/visual_server.cpp -msgid "Anisotropic Filter Level" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Nearest Mipmap Filter" -msgstr "" - -#: servers/visual_server.cpp -msgid "Skinning" -msgstr "" - -#: servers/visual_server.cpp -msgid "Software Skinning Fallback" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force Software Skinning" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Software Skinning" -msgstr "" - -#: servers/visual_server.cpp -msgid "Ninepatch Mode" -msgstr "" - -#: servers/visual_server.cpp -msgid "OpenGL" -msgstr "" - -#: servers/visual_server.cpp -msgid "Batching Send Null" -msgstr "" - -#: servers/visual_server.cpp -msgid "Batching Stream" -msgstr "" - -#: servers/visual_server.cpp -msgid "Legacy Orphan Buffers" -msgstr "" - -#: servers/visual_server.cpp -msgid "Legacy Stream" -msgstr "" - -#: servers/visual_server.cpp -msgid "Batching" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Batching" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Batching In Editor" -msgstr "" - -#: servers/visual_server.cpp -msgid "Single Rect Fallback" -msgstr "" - -#: servers/visual_server.cpp -msgid "Max Join Item Commands" -msgstr "" - -#: servers/visual_server.cpp -msgid "Colored Vertex Format Threshold" -msgstr "" - -#: servers/visual_server.cpp -msgid "Scissor Area Threshold" -msgstr "" - -#: servers/visual_server.cpp -msgid "Max Join Items" -msgstr "" - -#: servers/visual_server.cpp -msgid "Batch Buffer Size" -msgstr "" - -#: servers/visual_server.cpp -msgid "Item Reordering Lookahead" -msgstr "" - -#: servers/visual_server.cpp -msgid "Flash Batching" -msgstr "" - -#: servers/visual_server.cpp -msgid "Diagnose Frame" -msgstr "" - -#: servers/visual_server.cpp -msgid "GLES2" -msgstr "" - -#: servers/visual_server.cpp -msgid "Compatibility" -msgstr "" - -#: servers/visual_server.cpp -msgid "Disable Half Float" -msgstr "" - -#: servers/visual_server.cpp -msgid "Enable High Float" -msgstr "" - -#: servers/visual_server.cpp -msgid "Precision" -msgstr "" - -#: servers/visual_server.cpp -msgid "UV Contract" -msgstr "" - -#: servers/visual_server.cpp -msgid "UV Contract Amount" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Simple PVS" -msgstr "" - -#: servers/visual_server.cpp -msgid "PVS Logging" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Signals" -msgstr "" - -#: servers/visual_server.cpp -msgid "Remove Danglers" -msgstr "" - -#: servers/visual_server.cpp -msgid "Flip Imported Portals" -msgstr "" - -#: servers/visual_server.cpp -msgid "Occlusion Culling" -msgstr "" - -#: servers/visual_server.cpp -msgid "Max Active Spheres" -msgstr "" - -#: servers/visual_server.cpp -msgid "Max Active Polygons" -msgstr "" - -#: servers/visual_server.cpp -msgid "Shader Compilation Mode" -msgstr "" - -#: servers/visual_server.cpp -msgid "Max Simultaneous Compiles" -msgstr "" - -#: servers/visual_server.cpp -msgid "Log Active Async Compiles Count" -msgstr "" - -#: servers/visual_server.cpp -msgid "Shader Cache Size (MB)" -msgstr "" diff --git a/editor/translations/mk.po b/editor/translations/mk.po index c75398aee6..c59b53c3e5 100644 --- a/editor/translations/mk.po +++ b/editor/translations/mk.po @@ -311,7 +311,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Нема доволно бајти за декодирање бајтови, или невалиден формат." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Невалидено внесување %i (не додадено) во израз" #: core/math/expression.cpp @@ -1011,6 +1012,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Слободно" @@ -1027,7 +1029,7 @@ msgstr "Огледало" msgid "Time:" msgstr "Време:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Вредност:" @@ -1271,10 +1273,69 @@ msgid "Remove this track." msgstr "" #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" +msgstr "Време:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Анимација Промени Прелаз" + +#: editor/animation_track_editor.cpp +msgid "Rotation:" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Невалиден индекс од тип %s за основен тип %s" + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Stream:" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Својства на анимацијата." + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Својства на анимацијата." + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "" @@ -1482,7 +1543,7 @@ msgid "Add Method Track Key" msgstr "" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +msgid "Method not found in object:" msgstr "" #: editor/animation_track_editor.cpp @@ -2417,8 +2478,8 @@ msgstr "" msgid "There is no '%s' file." msgstr "" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +msgid "Layout:" msgstr "" #: editor/editor_audio_buses.cpp @@ -4765,11 +4826,13 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp @@ -5655,10 +5718,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "" @@ -6376,14 +6441,6 @@ msgid "Replace in Files" msgstr "" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "" - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "" @@ -6754,7 +6811,7 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +msgid "Generating for Mesh:" msgstr "" #: editor/import/resource_importer_scene.cpp @@ -7561,10 +7618,12 @@ msgstr "" msgid "Directions" msgstr "" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" @@ -7719,8 +7778,9 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " -msgstr "" +#, fuzzy +msgid "Transition:" +msgstr "Анимација Промени Прелаз" #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" @@ -7736,11 +7796,6 @@ msgid "New name:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -8625,6 +8680,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -8688,6 +8744,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9428,7 +9488,7 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +msgid "Emission Source:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp @@ -9811,13 +9871,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -9826,10 +9879,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -10516,13 +10565,16 @@ msgstr "" msgid "Translate" msgstr "" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +msgid "Scaling:" msgstr "" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "Анимација Промени Прелаз" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -10545,11 +10597,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11056,15 +11103,15 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +msgid "Simplification:" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -14994,8 +15041,9 @@ msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" +#, fuzzy +msgid "Remote %s:" +msgstr "Избриши невалидни клучеви" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -15972,7 +16020,8 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "Библиотеки: " #: modules/gdnative/nativescript/nativescript.cpp @@ -16793,7 +16842,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -16801,7 +16850,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17161,7 +17210,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17169,7 +17218,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17322,12 +17371,14 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "Невалидни аргументи на конструкт '%s'" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "Невалидни аргументи на конструкт '%s'" #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -17338,11 +17389,11 @@ msgid "Var Name" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +msgid "VariableGet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +msgid "VariableSet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/ml.po b/editor/translations/ml.po index 87197b2d24..f90d962f02 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -314,7 +314,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "തെറ്റായ ഫോർമാറ്റിങ് അല്ലെങ്കിൽ ഡീക്കോഡിങ്ങിനു ആവശ്യത്തിനു ബെറ്റുകൾ ഇല്ല." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "എക്സ്പ്രെഷനിൽ അസാധുവായ ഇൻപുട്ട് %i (പാസാക്കിയിട്ടില്ല)" #: core/math/expression.cpp @@ -1016,6 +1017,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "സൗജന്യം" @@ -1032,7 +1034,7 @@ msgstr "കണ്ണാടി" msgid "Time:" msgstr "സമയം:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "വില:" @@ -1277,10 +1279,70 @@ msgid "Remove this track." msgstr "" #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" +msgstr "സമയം:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "ചലനം ചുറ്റൽ" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "ചലനം ചുറ്റൽ" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" msgstr "" #: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "അടിസ്ഥാന തരം% sഇനു അസാധുവായ സൂചിക തരം" + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Stream:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "വിളി രീതി നോക്കുക" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "ചലനരേഖകൾ:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "" @@ -1489,7 +1551,7 @@ msgid "Add Method Track Key" msgstr "" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +msgid "Method not found in object:" msgstr "" #: editor/animation_track_editor.cpp @@ -2425,8 +2487,8 @@ msgstr "" msgid "There is no '%s' file." msgstr "" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +msgid "Layout:" msgstr "" #: editor/editor_audio_buses.cpp @@ -4778,11 +4840,13 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp @@ -5667,10 +5731,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "" @@ -6390,14 +6456,6 @@ msgid "Replace in Files" msgstr "" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "" - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "" @@ -6765,7 +6823,7 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +msgid "Generating for Mesh:" msgstr "" #: editor/import/resource_importer_scene.cpp @@ -7576,10 +7634,12 @@ msgstr "" msgid "Directions" msgstr "" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" @@ -7734,8 +7794,9 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " -msgstr "" +#, fuzzy +msgid "Transition:" +msgstr "ചലനം ചുറ്റൽ" #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" @@ -7751,11 +7812,6 @@ msgid "New name:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -8640,6 +8696,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -8703,6 +8760,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9446,7 +9507,7 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +msgid "Emission Source:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp @@ -9829,13 +9890,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -9844,10 +9898,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -10534,13 +10584,16 @@ msgstr "" msgid "Translate" msgstr "" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +msgid "Scaling:" msgstr "" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "ചലനം ചുറ്റൽ" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -10563,11 +10616,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11074,15 +11122,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "ചലനം ചുറ്റൽ" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -15013,8 +15062,9 @@ msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" +#, fuzzy +msgid "Remote %s:" +msgstr "ഗുണം നോക്കുക" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -15992,7 +16042,7 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -16814,7 +16864,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -16822,7 +16872,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17185,7 +17235,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17193,7 +17243,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17347,12 +17397,14 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "'%s' നിർമിക്കുവാൻ കിട്ടിയ വിവരങ്ങൾ തെറ്റാണ്" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "'%s' നിർമിക്കുവാൻ കിട്ടിയ വിവരങ്ങൾ തെറ്റാണ്" #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -17363,11 +17415,11 @@ msgid "Var Name" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +msgid "VariableGet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +msgid "VariableSet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/mr.po b/editor/translations/mr.po index 1528f8eca7..1ec7cdfc99 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -313,7 +313,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "डिकोड करण्यासाठी पुरसे बाईटस् नाहित, किंवा अवैध फ़ोरमैट." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "एक्सप्रेशन मधे अवैध इनपुट %i (पास नाही झाले)" #: core/math/expression.cpp @@ -1019,6 +1020,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "मोफत" @@ -1035,7 +1037,7 @@ msgstr "" msgid "Time:" msgstr "वेळ:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "मूल्य:" @@ -1279,10 +1281,70 @@ msgid "Remove this track." msgstr "" #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" +msgstr "वेळ:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "अॅनिमेशन ट्री" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "अॅनिमेशन ट्री" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "स्केल:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "बेस प्रकार %s साठी %s प्रकाराची अवैध अनुक्रमणिका" + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Stream:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "नोड हलवा" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "अॅनिमेशन नाव:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "" @@ -1490,7 +1552,7 @@ msgid "Add Method Track Key" msgstr "" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +msgid "Method not found in object:" msgstr "" #: editor/animation_track_editor.cpp @@ -2425,8 +2487,8 @@ msgstr "" msgid "There is no '%s' file." msgstr "" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +msgid "Layout:" msgstr "" #: editor/editor_audio_buses.cpp @@ -4772,11 +4834,13 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp @@ -5661,10 +5725,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "" @@ -6383,14 +6449,6 @@ msgid "Replace in Files" msgstr "" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "" - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "" @@ -6762,7 +6820,7 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +msgid "Generating for Mesh:" msgstr "" #: editor/import/resource_importer_scene.cpp @@ -7567,10 +7625,12 @@ msgstr "" msgid "Directions" msgstr "" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" @@ -7725,7 +7785,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "शेवटचे अॅनिमेशन सेट करा. हे उप-संक्रमणांसाठी उपयुक्त आहे." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "संक्रमण: " #: editor/plugins/animation_state_machine_editor.cpp @@ -7742,11 +7803,6 @@ msgid "New name:" msgstr "नवीन नाव:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "स्केल:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -8630,6 +8686,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -8693,6 +8750,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9434,7 +9495,7 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +msgid "Emission Source:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp @@ -9817,13 +9878,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -9832,10 +9886,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -10521,13 +10571,17 @@ msgstr "" msgid "Translate" msgstr "" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" +#, fuzzy +msgid "Scaling:" +msgstr "स्केल:" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "संक्रमण: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -10550,11 +10604,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11061,15 +11110,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "अॅनिमेशन ट्री" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -15006,8 +15056,9 @@ msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" +#, fuzzy +msgid "Remote %s:" +msgstr "नोड काढला" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -15988,7 +16039,7 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -16814,7 +16865,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -16822,7 +16873,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17184,7 +17235,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17192,7 +17243,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17347,11 +17398,11 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +msgid "Invalid argument of type:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +msgid "Invalid arguments:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp @@ -17363,11 +17414,11 @@ msgid "Var Name" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +msgid "VariableGet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +msgid "VariableSet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/ms.po b/editor/translations/ms.po index 02963f521b..e7a893dcef 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -334,7 +334,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Bait tidak mencukupi untuk menyahkod bait, atau format tidak sah." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Input %i tidak sah (tidak lulus) dalam ungkapan" #: core/math/expression.cpp @@ -1079,6 +1080,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Bebas" @@ -1095,7 +1097,7 @@ msgstr "Cermin" msgid "Time:" msgstr "Masa:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Nilai:" @@ -1344,10 +1346,73 @@ msgid "Remove this track." msgstr "Keluarkan trek ini." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Masa (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Kedudukan Dok" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Langkah Putaran:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Skala:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Nama kumpulan tidak sah." + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "Tetapkan Pemegang" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "Tetapkan Pemegang" + +#: editor/animation_track_editor.cpp +msgid "Stream:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Mula Semula (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "Pudar Masuk (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Set Peralihan ke:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Togol Trek Diaktifkan" @@ -1560,7 +1625,8 @@ msgid "Add Method Track Key" msgstr "Tambah Kunci Trek Kaedah" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Kaedah tidak ditemui dalam objek: " #: editor/animation_track_editor.cpp @@ -2530,8 +2596,9 @@ msgstr "Buka Susun Atur Bas Audio" msgid "There is no '%s' file." msgstr "Tiada fail '%s'." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Susun atur" #: editor/editor_audio_buses.cpp @@ -5064,11 +5131,14 @@ msgid "Selected node is not a Viewport!" msgstr "Node yang dipilih bukan Viewport!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "Saiz: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "Saiz:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Halaman: " #: editor/editor_properties_array_dict.cpp @@ -6022,10 +6092,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6779,14 +6851,6 @@ msgid "Replace in Files" msgstr "Gantikan dalam Fail-fail" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Cari: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Ganti: " - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "Gantikan Semua (TIADA BUAT ASAL)" @@ -7180,7 +7244,8 @@ msgid "Generating Lightmaps" msgstr "Menjana Peta Cahaya" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "Menjana untuk Mesh: " #: editor/import/resource_importer_scene.cpp @@ -8020,10 +8085,12 @@ msgstr "Pilihan Kulit Bawang" msgid "Directions" msgstr "Arah" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Sebelum" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Masa depan" @@ -8182,7 +8249,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "Tetapkan hujung animasi. Ini adalah berguna untuk sub-peralihan." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Peralihan: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8199,11 +8267,6 @@ msgid "New name:" msgstr "Nama baru:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Skala:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Pudar Masuk (s):" @@ -9112,6 +9175,7 @@ msgstr "Buat Tulang(-tulang) Tersuai dari Nod(-nod)" msgid "Clear Custom Bones" msgstr "Kosongkan Tulang Tersuai" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9177,6 +9241,10 @@ msgid "Preview Canvas Scale" msgstr "Pratonton Skala Kanvas" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Susun atur" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "Topeng terjemahan untuk memasukkan kekunci." @@ -9928,8 +9996,9 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "" +#, fuzzy +msgid "Emission Source:" +msgstr "Topeng Emission" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -10311,13 +10380,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -10326,10 +10388,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -11029,13 +11087,17 @@ msgstr "" msgid "Translate" msgstr "" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" +#, fuzzy +msgid "Scaling:" +msgstr "Skala:" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "Peralihan: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -11058,11 +11120,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "Saiz:" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11575,16 +11632,19 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "Aksi" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " -msgstr "" +#, fuzzy +msgid "Shrink (Pixels):" +msgstr "Piksel Pepejal" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " -msgstr "" +#, fuzzy +msgid "Grow (Pixels):" +msgstr "Piksel Pepejal" #: editor/plugins/sprite_editor_plugin.cpp msgid "Update Preview" @@ -15629,8 +15689,9 @@ msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" +#, fuzzy +msgid "Remote %s:" +msgstr "Keluarkan" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -16664,7 +16725,7 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -17539,7 +17600,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17547,7 +17608,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17918,7 +17979,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17926,7 +17987,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -18094,12 +18155,14 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "Argumen tidak sah untuk binaan '%s'" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "Nama tidak sah." #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -18111,12 +18174,14 @@ msgid "Var Name" msgstr "Nama" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableGet not found in script:" +msgstr "Kaedah tidak ditemui dalam objek: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableSet not found in script:" +msgstr "Kaedah tidak ditemui dalam objek: " #: modules/visual_script/visual_script_nodes.cpp #, fuzzy diff --git a/editor/translations/nb.po b/editor/translations/nb.po index f0d20130ed..2099d61e1c 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -331,7 +331,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Ikke nok bytes til å dekode, eller ugyldig format." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Ugyldig input %i (ikke bestått) i utrykket" #: core/math/expression.cpp @@ -1063,6 +1064,7 @@ msgstr "Høy Kvalitet" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Fri" @@ -1079,7 +1081,7 @@ msgstr "Speil" msgid "Time:" msgstr "Tid:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Verdi:" @@ -1347,10 +1349,75 @@ msgid "Remove this track." msgstr "Fjern dette sporet." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Tid (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Posisjon" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Rotasjon Steg:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Skala:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Type:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Håndter Eksportmaler" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "Advarsel:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "Sett Handle" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "Sett Handle" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Legg til Element" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Omstart (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "Fade Inn (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animasjoner" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Veksl Aktivering Av Spor" @@ -1566,7 +1633,8 @@ msgid "Add Method Track Key" msgstr "Legg til metode-spornøkkel" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Metode ikke funnet i objekt: " #: editor/animation_track_editor.cpp @@ -2562,8 +2630,9 @@ msgstr "Åpne Audio Bus oppsett" msgid "There is no '%s' file." msgstr "Det finnes ingen «%s»-fil" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Utforming" #: editor/editor_audio_buses.cpp @@ -5145,11 +5214,14 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "Størrelse: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "Størrelse:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Side: " #: editor/editor_properties_array_dict.cpp @@ -6119,10 +6191,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Prosjekthåndterer" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6925,14 +6999,6 @@ msgid "Replace in Files" msgstr "Erstatt Alle" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Finn: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Erstatt: " - -#: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "Erstatt Alle" @@ -7337,7 +7403,8 @@ msgid "Generating Lightmaps" msgstr "Genererer lyskart" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "Genererer for Maske: " #: editor/import/resource_importer_scene.cpp @@ -8222,10 +8289,12 @@ msgstr "Løk-lag" msgid "Directions" msgstr "Retninger" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Fortid" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Fremtid" @@ -8391,7 +8460,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Overgang: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8409,11 +8479,6 @@ msgid "New name:" msgstr "Nytt navn:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Skala:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Fade Inn (s):" @@ -9378,6 +9443,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "Fjern Ben" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9447,6 +9513,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Utforming" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -10232,8 +10302,9 @@ msgid "Volume" msgstr "Volum" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "" +#, fuzzy +msgid "Emission Source:" +msgstr "Synlige kollisjons-former" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -10642,13 +10713,6 @@ msgid "Instance:" msgstr "Instans:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Type:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Åpne i Redigeringsverktøy" @@ -10657,11 +10721,6 @@ msgstr "Åpne i Redigeringsverktøy" msgid "Load Resource" msgstr "Last Ressurs" -#: editor/plugins/resource_preloader_editor_plugin.cpp -#, fuzzy -msgid "ResourcePreloader" -msgstr "Ressurs" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -11393,12 +11452,16 @@ msgstr "Roter" msgid "Translate" msgstr "Oversett" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "Skalerer: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "Oversetter: " #: editor/plugins/spatial_editor_plugin.cpp @@ -11423,11 +11486,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "Størrelse:" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11963,15 +12021,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "Applikasjon" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -16222,7 +16281,7 @@ msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy -msgid "Remote " +msgid "Remote %s:" msgstr "Fjern-funksjon " #: editor/script_editor_debugger.cpp @@ -17289,8 +17348,9 @@ msgid "Disabled GDNative Singleton" msgstr "Deaktiver Oppdateringsspinner" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " -msgstr "" +#, fuzzy +msgid "Libraries:" +msgstr "Bibliotek" #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy @@ -18188,7 +18248,7 @@ msgstr "" "Fiks noden din vær så snill." #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -18196,7 +18256,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -18598,7 +18658,8 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "Tilførseltype ikke itererbar: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18606,7 +18667,8 @@ msgid "Iterator became invalid" msgstr "Iterator ble ugyldig" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "Iterator ble ugyldig: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18777,11 +18839,13 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": Ugyldig argument av type: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": Ugyldige argumenter: " #: modules/visual_script/visual_script_nodes.cpp @@ -18794,12 +18858,14 @@ msgid "Var Name" msgstr "Navn" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableGet not found in script:" +msgstr "Metode ikke funnet i objekt: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableSet not found in script:" +msgstr "Metode ikke funnet i objekt: " #: modules/visual_script/visual_script_nodes.cpp #, fuzzy diff --git a/editor/translations/nl.po b/editor/translations/nl.po index ec5eaca8e9..4daa1292b9 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -397,7 +397,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Niet genoeg bytes voor het decoderen van bytes, of ongeldig formaat." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Ongeldige invoer %i (niet doorgegeven) in expressie" #: core/math/expression.cpp @@ -1158,6 +1159,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Vrij" @@ -1174,7 +1176,7 @@ msgstr "Spiegel" msgid "Time:" msgstr "Tijd:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Waarde:" @@ -1424,10 +1426,75 @@ msgid "Remove this track." msgstr "Verwijder deze track." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Tijd (en): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Tabbladpositie" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Rotatie Stap:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Schaal:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Type:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Ongeldige export template:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "In-uit vloeien" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "Stel Handgreep In" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "Stel Handgreep In" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Radio Item" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Herstarten (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "Fade-In (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animaties:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Track in-/uit schakelen" @@ -1640,7 +1707,8 @@ msgid "Add Method Track Key" msgstr "Voeg Methode Track sleutel toe" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Methode niet gevonden in object: " #: editor/animation_track_editor.cpp @@ -2614,8 +2682,9 @@ msgstr "Audiobusindeling openen" msgid "There is no '%s' file." msgstr "Het '%s' bestand bestaat niet." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Indeling" #: editor/editor_audio_buses.cpp @@ -5142,11 +5211,15 @@ msgid "Selected node is not a Viewport!" msgstr "Geselecteerde knoop is geen Viewport!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Size:" msgstr "Grootte: " #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Pagina: " #: editor/editor_properties_array_dict.cpp @@ -6127,10 +6200,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Projectbeheer" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6918,14 +6993,6 @@ msgid "Replace in Files" msgstr "Alles vervangen" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Zoeken: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Vervangen: " - -#: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "Alles vervangen" @@ -7323,7 +7390,8 @@ msgid "Generating Lightmaps" msgstr "Bouw Lightmappen" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "Bouw voor Mesh: " #: editor/import/resource_importer_scene.cpp @@ -8165,10 +8233,12 @@ msgstr "Onion Skinning Opties" msgid "Directions" msgstr "Richtingen" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Verleden" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Toekomst" @@ -8328,7 +8398,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "Stel eindanimatie in. Dit is handig voor sub-transities." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Overgang: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8345,11 +8416,6 @@ msgid "New name:" msgstr "Nieuwe naam:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Schaal:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Fade-In (s):" @@ -9270,6 +9336,7 @@ msgstr "Stel bot(ten) op uit knoop/knopen" msgid "Clear Custom Bones" msgstr "Aangepaste Botten Wissen" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9337,6 +9404,10 @@ msgid "Preview Canvas Scale" msgstr "Voorbeeld Canvas Schaal" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Indeling" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "Translatiemasker voor sleutelinvoer." @@ -10119,7 +10190,8 @@ msgid "Volume" msgstr "Volume" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "Emissiebron: " #: editor/plugins/particles_editor_plugin.cpp @@ -10512,13 +10584,6 @@ msgid "Instance:" msgstr "Instantie:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Type:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Openen in Editor" @@ -10527,10 +10592,6 @@ msgstr "Openen in Editor" msgid "Load Resource" msgstr "Bron laden" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "Bronnen-voorlader" - #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy msgid "Flip Portals" @@ -11253,12 +11314,16 @@ msgstr "Rotatiemodus" msgid "Translate" msgstr "Verplaats:" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "Schaling: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "Transitie: " #: editor/plugins/spatial_editor_plugin.cpp @@ -11283,12 +11348,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy -msgid "Size:" -msgstr "Grootte: " - -#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Objects Drawn:" msgstr "Objecten Getekend" @@ -11820,15 +11879,18 @@ msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#, fuzzy +msgid "Simplification:" msgstr "Simplificatie: " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +#, fuzzy +msgid "Shrink (Pixels):" msgstr "Krimpen (Pixels): " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +#, fuzzy +msgid "Grow (Pixels):" msgstr "Vergroot (Pixels): " #: editor/plugins/sprite_editor_plugin.cpp @@ -16104,7 +16166,8 @@ msgid "Attach Node Script" msgstr "Verbind knoopscript" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "Remote " #: editor/script_editor_debugger.cpp @@ -17167,7 +17230,8 @@ msgid "Disabled GDNative Singleton" msgstr "Schakel GDNative Singleton uit" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "Bibliotheken: " #: modules/gdnative/nativescript/nativescript.cpp @@ -18061,7 +18125,8 @@ msgstr "" "zijn werkgeheugen! Repareer de knoop." #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "Knoop gaf een ongeldige sequentie uitvoer: " #: modules/visual_script/visual_script.cpp @@ -18071,7 +18136,8 @@ msgstr "" "een bug!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "Stapeloverloop met stapeldiepte: " #: modules/visual_script/visual_script.cpp @@ -18448,7 +18514,8 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "Invoer type is niet iterabel: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18456,7 +18523,8 @@ msgid "Iterator became invalid" msgstr "Iterator werd ongeldig" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "Iterator werd ongeldig: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18630,11 +18698,13 @@ msgid "Operator" msgstr "Overlap operator." #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": Ongeldig argument van type: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": Ongeldige argumenten: " #: modules/visual_script/visual_script_nodes.cpp @@ -18647,11 +18717,13 @@ msgid "Var Name" msgstr "Naam" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "VariableGet niet gevonden in script: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "VariableSet niet gevonden in script: " #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/or.po b/editor/translations/or.po deleted file mode 100644 index 1d6f22ae5f..0000000000 --- a/editor/translations/or.po +++ /dev/null @@ -1,25662 +0,0 @@ -# Odia translation of the Godot Engine editor -# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). -# This file is distributed under the same license as the Godot source code. -# Pro Neon <proneon267@gmail.com>, 2019. -msgid "" -msgstr "" -"Project-Id-Version: Godot Engine editor\n" -"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2019-08-11 10:23+0000\n" -"Last-Translator: Pro Neon <proneon267@gmail.com>\n" -"Language-Team: Odia <https://hosted.weblate.org/projects/godot-engine/godot/" -"or/>\n" -"Language: or\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Content-Transfer-Encoding: 8-bit\n" -"Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.8-dev\n" - -#: core/bind/core_bind.cpp main/main.cpp -msgid "Tablet Driver" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Clipboard" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Current Screen" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Exit Code" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "V-Sync Enabled" -msgstr "" - -#: core/bind/core_bind.cpp main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - -#: core/bind/core_bind.cpp main/main.cpp -msgid "Delta Smoothing" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Low Processor Usage Mode" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Low Processor Usage Mode Sleep (µsec)" -msgstr "" - -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Min Window Size" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Max Window Size" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Screen Orientation" -msgstr "" - -#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp -#: platform/uwp/os_uwp.cpp -msgid "Window" -msgstr "" - -#: core/bind/core_bind.cpp core/project_settings.cpp -msgid "Borderless" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Per Pixel Transparency Enabled" -msgstr "" - -#: core/bind/core_bind.cpp core/project_settings.cpp -msgid "Fullscreen" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Maximized" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Minimized" -msgstr "" - -#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp -#: scene/gui/graph_node.cpp -msgid "Resizable" -msgstr "" - -#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp -#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp -#: scene/gui/control.cpp scene/gui/line_edit.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Position" -msgstr "" - -#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp -#: main/main.cpp modules/gridmap/grid_map.cpp -#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp -#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp -#: scene/gui/graph_edit.cpp scene/main/viewport.cpp -#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp -#: scene/resources/style_box.cpp scene/resources/texture.cpp -#: scene/resources/visual_shader.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Endian Swap" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Editor Hint" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Print Error Messages" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Iterations Per Second" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Target FPS" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Time Scale" -msgstr "" - -#: core/bind/core_bind.cpp main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - -#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "Error" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Error String" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Error Line" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Result" -msgstr "" - -#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp -msgid "Memory" -msgstr "" - -#: core/command_queue_mt.cpp core/message_queue.cpp -#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles2/rasterizer_scene_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp -#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h -#: servers/visual_server.cpp -msgid "Limits" -msgstr "" - -#: core/command_queue_mt.cpp -msgid "Command Queue" -msgstr "" - -#: core/command_queue_mt.cpp -msgid "Multithreading Queue Size (KB)" -msgstr "" - -#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Function" -msgstr "" - -#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Data" -msgstr "" - -#: core/io/file_access_network.cpp core/register_core_types.cpp -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/language_server/gdscript_language_server.cpp -#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h -msgid "Network" -msgstr "" - -#: core/io/file_access_network.cpp -msgid "Remote FS" -msgstr "" - -#: core/io/file_access_network.cpp -msgid "Page Size" -msgstr "" - -#: core/io/file_access_network.cpp -msgid "Page Read Ahead" -msgstr "" - -#: core/io/http_client.cpp -msgid "Blocking Mode Enabled" -msgstr "" - -#: core/io/http_client.cpp -msgid "Connection" -msgstr "" - -#: core/io/http_client.cpp -msgid "Read Chunk Size" -msgstr "" - -#: core/io/marshalls.cpp -msgid "Object ID" -msgstr "" - -#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp -msgid "Allow Object Decoding" -msgstr "" - -#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp -msgid "Refuse New Network Connections" -msgstr "" - -#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp -msgid "Network Peer" -msgstr "" - -#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp -msgid "Root Node" -msgstr "" - -#: core/io/networked_multiplayer_peer.cpp -msgid "Refuse New Connections" -msgstr "" - -#: core/io/networked_multiplayer_peer.cpp -msgid "Transfer Mode" -msgstr "" - -#: core/io/packet_peer.cpp -msgid "Encode Buffer Max Size" -msgstr "" - -#: core/io/packet_peer.cpp -msgid "Input Buffer Max Size" -msgstr "" - -#: core/io/packet_peer.cpp -msgid "Output Buffer Max Size" -msgstr "" - -#: core/io/packet_peer.cpp -msgid "Stream Peer" -msgstr "" - -#: core/io/stream_peer.cpp -msgid "Big Endian" -msgstr "" - -#: core/io/stream_peer.cpp -msgid "Data Array" -msgstr "" - -#: core/io/stream_peer_ssl.cpp -msgid "Blocking Handshake" -msgstr "" - -#: core/io/udp_server.cpp -msgid "Max Pending Connections" -msgstr "" - -#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "convert() କୁ ଅବୈଧ ପ୍ରକାର ଯୁକ୍ତି, ବ୍ୟବହାର କର TYPE_* ସ୍ଥିରାଙ୍କ |" - -#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp -#: modules/mono/glue/gd_glue.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" - -#: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" -msgstr "" - -#: core/math/expression.cpp -msgid "self can't be used because instance is null (not passed)" -msgstr "" - -#: core/math/expression.cpp -msgid "Invalid operands to operator %s, %s and %s." -msgstr "" - -#: core/math/expression.cpp -msgid "Invalid index of type %s for base type %s" -msgstr "" - -#: core/math/expression.cpp -msgid "Invalid named index '%s' for base type %s" -msgstr "" - -#: core/math/expression.cpp -msgid "Invalid arguments to construct '%s'" -msgstr "" - -#: core/math/expression.cpp -msgid "On call to '%s':" -msgstr "" - -#: core/math/random_number_generator.cpp -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Seed" -msgstr "" - -#: core/math/random_number_generator.cpp -msgid "State" -msgstr "" - -#: core/message_queue.cpp -msgid "Message Queue" -msgstr "" - -#: core/message_queue.cpp -msgid "Max Size (KB)" -msgstr "" - -#: core/os/input_event.cpp editor/project_settings_editor.cpp -#: servers/audio_server.cpp -msgid "Device" -msgstr "" - -#: core/os/input_event.cpp -msgid "Alt" -msgstr "" - -#: core/os/input_event.cpp -msgid "Shift" -msgstr "" - -#: core/os/input_event.cpp -msgid "Control" -msgstr "" - -#: core/os/input_event.cpp -msgid "Meta" -msgstr "" - -#: core/os/input_event.cpp -msgid "Command" -msgstr "" - -#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp -#: scene/gui/base_button.cpp scene/gui/texture_button.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Pressed" -msgstr "" - -#: core/os/input_event.cpp -msgid "Scancode" -msgstr "" - -#: core/os/input_event.cpp -msgid "Physical Scancode" -msgstr "" - -#: core/os/input_event.cpp -msgid "Unicode" -msgstr "" - -#: core/os/input_event.cpp -msgid "Echo" -msgstr "" - -#: core/os/input_event.cpp scene/gui/base_button.cpp -msgid "Button Mask" -msgstr "" - -#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp -msgid "Global Position" -msgstr "" - -#: core/os/input_event.cpp -msgid "Factor" -msgstr "" - -#: core/os/input_event.cpp -msgid "Button Index" -msgstr "" - -#: core/os/input_event.cpp -msgid "Doubleclick" -msgstr "" - -#: core/os/input_event.cpp -msgid "Tilt" -msgstr "" - -#: core/os/input_event.cpp -msgid "Pressure" -msgstr "" - -#: core/os/input_event.cpp -msgid "Relative" -msgstr "" - -#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp -#: scene/animation/animation_player.cpp scene/resources/environment.cpp -#: scene/resources/particles_material.cpp -msgid "Speed" -msgstr "" - -#: core/os/input_event.cpp editor/project_settings_editor.cpp -#: scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - -#: core/os/input_event.cpp -msgid "Axis Value" -msgstr "" - -#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - -#: core/os/input_event.cpp editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/2d/touch_screen_button.cpp -msgid "Action" -msgstr "" - -#: core/os/input_event.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp -msgid "Strength" -msgstr "" - -#: core/os/input_event.cpp -msgid "Delta" -msgstr "" - -#: core/os/input_event.cpp -msgid "Channel" -msgstr "" - -#: core/os/input_event.cpp main/main.cpp -msgid "Message" -msgstr "" - -#: core/os/input_event.cpp -msgid "Pitch" -msgstr "" - -#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp -msgid "Velocity" -msgstr "" - -#: core/os/input_event.cpp -msgid "Instrument" -msgstr "" - -#: core/os/input_event.cpp -msgid "Controller Number" -msgstr "" - -#: core/os/input_event.cpp -msgid "Controller Value" -msgstr "" - -#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#: platform/windows/export/export.cpp -msgid "Application" -msgstr "" - -#: core/project_settings.cpp main/main.cpp -msgid "Config" -msgstr "" - -#: core/project_settings.cpp -msgid "Project Settings Override" -msgstr "" - -#: core/project_settings.cpp core/resource.cpp -#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp -#: editor/project_manager.cpp editor/settings_config_dialog.cpp -#: modules/gdnative/nativescript/nativescript.cpp -#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp -#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp -#: scene/resources/skin.cpp -msgid "Name" -msgstr "" - -#: core/project_settings.cpp editor/editor_help.cpp -#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp -#: platform/windows/export/export.cpp -msgid "Description" -msgstr "" - -#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp -#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp -#: main/main.cpp -msgid "Run" -msgstr "" - -#: core/project_settings.cpp editor/editor_node.cpp -#: editor/run_settings_dialog.cpp main/main.cpp -msgid "Main Scene" -msgstr "" - -#: core/project_settings.cpp -msgid "Disable stdout" -msgstr "" - -#: core/project_settings.cpp -msgid "Disable stderr" -msgstr "" - -#: core/project_settings.cpp -msgid "Use Hidden Project Data Directory" -msgstr "" - -#: core/project_settings.cpp -msgid "Use Custom User Dir" -msgstr "" - -#: core/project_settings.cpp -msgid "Custom User Dir Name" -msgstr "" - -#: core/project_settings.cpp main/main.cpp -#: platform/javascript/export/export.cpp platform/osx/export/export.cpp -#: platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp -#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp -#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp -#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp -#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: core/project_settings.cpp -msgid "Always On Top" -msgstr "" - -#: core/project_settings.cpp -msgid "Test Width" -msgstr "" - -#: core/project_settings.cpp -msgid "Test Height" -msgstr "" - -#: core/project_settings.cpp editor/animation_track_editor.cpp -#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp -msgid "Audio" -msgstr "" - -#: core/project_settings.cpp -msgid "Default Bus Layout" -msgstr "" - -#: core/project_settings.cpp editor/editor_export.cpp -#: editor/editor_file_system.cpp editor/editor_node.cpp -#: editor/editor_settings.cpp editor/script_create_dialog.cpp -#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp -msgid "Editor" -msgstr "" - -#: core/project_settings.cpp -msgid "Main Run Args" -msgstr "" - -#: core/project_settings.cpp -msgid "Search In File Extensions" -msgstr "" - -#: core/project_settings.cpp -msgid "Script Templates Search Path" -msgstr "" - -#: core/project_settings.cpp editor/editor_node.cpp -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Version Control" -msgstr "" - -#: core/project_settings.cpp -msgid "Autoload On Startup" -msgstr "" - -#: core/project_settings.cpp -msgid "Plugin Name" -msgstr "" - -#: core/project_settings.cpp scene/2d/collision_object_2d.cpp -#: scene/3d/collision_object.cpp scene/gui/control.cpp -msgid "Input" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Accept" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Select" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Cancel" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Focus Next" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Focus Prev" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Left" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Right" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Up" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Down" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Page Up" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Page Down" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Home" -msgstr "" - -#: core/project_settings.cpp -msgid "UI End" -msgstr "" - -#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp -#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp -#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp -#: scene/resources/world.cpp scene/resources/world_2d.cpp -#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp -#: servers/physics_2d/physics_2d_server_wrap_mt.h -#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Physics" -msgstr "" - -#: core/project_settings.cpp editor/editor_settings.cpp -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp -#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp -#: scene/3d/physics_body.cpp scene/resources/world.cpp -#: servers/physics/space_sw.cpp servers/physics_server.cpp -msgid "3D" -msgstr "" - -#: core/project_settings.cpp -msgid "Smooth Trimesh Collision" -msgstr "" - -#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles2/rasterizer_scene_gles2.cpp -#: drivers/gles2/rasterizer_storage_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp -#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp -#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp -#: servers/visual_server.cpp -msgid "Rendering" -msgstr "" - -#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp -#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp scene/resources/environment.cpp -#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp -#: servers/visual_server.cpp -msgid "Quality" -msgstr "" - -#: core/project_settings.cpp scene/gui/file_dialog.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp -msgid "Filters" -msgstr "" - -#: core/project_settings.cpp scene/main/viewport.cpp -msgid "Sharpen Intensity" -msgstr "" - -#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#: editor/project_export.cpp main/main.cpp modules/gdscript/gdscript.cpp -#: modules/visual_script/visual_script.cpp -#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -#: platform/javascript/export/export.cpp platform/osx/export/export.cpp -#: platform/uwp/export/export.cpp scene/3d/room_manager.cpp -#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp -#: servers/visual_server.cpp -msgid "Debug" -msgstr "" - -#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp -#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp -msgid "Settings" -msgstr "" - -#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp -#: modules/mono/mono_gd/gd_mono.cpp -msgid "Profiler" -msgstr "" - -#: core/project_settings.cpp -msgid "Max Functions" -msgstr "" - -#: core/project_settings.cpp scene/3d/vehicle_body.cpp -msgid "Compression" -msgstr "" - -#: core/project_settings.cpp -msgid "Formats" -msgstr "" - -#: core/project_settings.cpp -msgid "Zstd" -msgstr "" - -#: core/project_settings.cpp -msgid "Long Distance Matching" -msgstr "" - -#: core/project_settings.cpp -msgid "Compression Level" -msgstr "" - -#: core/project_settings.cpp -msgid "Window Log Size" -msgstr "" - -#: core/project_settings.cpp -msgid "Zlib" -msgstr "" - -#: core/project_settings.cpp -msgid "Gzip" -msgstr "" - -#: core/project_settings.cpp platform/android/export/export.cpp -msgid "Android" -msgstr "" - -#: core/project_settings.cpp -msgid "Modules" -msgstr "" - -#: core/register_core_types.cpp -msgid "TCP" -msgstr "" - -#: core/register_core_types.cpp -msgid "Connect Timeout Seconds" -msgstr "" - -#: core/register_core_types.cpp -msgid "Packet Peer Stream" -msgstr "" - -#: core/register_core_types.cpp -msgid "Max Buffer (Power of 2)" -msgstr "" - -#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp -msgid "SSL" -msgstr "" - -#: core/register_core_types.cpp main/main.cpp -msgid "Certificates" -msgstr "" - -#: core/resource.cpp editor/dependency_editor.cpp -#: editor/editor_resource_picker.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Resource" -msgstr "" - -#: core/resource.cpp -msgid "Local To Scene" -msgstr "" - -#: core/resource.cpp editor/dependency_editor.cpp -#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "" - -#: core/script_language.cpp -msgid "Source Code" -msgstr "" - -#: core/translation.cpp editor/project_settings_editor.cpp -msgid "Locale" -msgstr "" - -#: core/translation.cpp -msgid "Test" -msgstr "" - -#: core/translation.cpp scene/resources/font.cpp -msgid "Fallback" -msgstr "" - -#: core/ustring.cpp scene/resources/segment_shape_2d.cpp -msgid "B" -msgstr "" - -#: core/ustring.cpp -msgid "KiB" -msgstr "" - -#: core/ustring.cpp -msgid "MiB" -msgstr "" - -#: core/ustring.cpp -msgid "GiB" -msgstr "" - -#: core/ustring.cpp -msgid "TiB" -msgstr "" - -#: core/ustring.cpp -msgid "PiB" -msgstr "" - -#: core/ustring.cpp -msgid "EiB" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles2/rasterizer_scene_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp -msgid "Buffers" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -msgid "Canvas Polygon Buffer Size (KB)" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -msgid "Canvas Polygon Index Buffer Size (KB)" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp main/main.cpp -#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp -#: servers/physics_2d/physics_2d_server_sw.cpp -#: servers/physics_2d/physics_2d_server_wrap_mt.h -#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp -#: servers/visual_server.cpp -msgid "2D" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -msgid "Snapping" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -msgid "Use GPU Pixel Snap" -msgstr "" - -#: drivers/gles2/rasterizer_scene_gles2.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Immediate Buffer Size (KB)" -msgstr "" - -#: drivers/gles2/rasterizer_storage_gles2.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp -msgid "Lightmapping" -msgstr "" - -#: drivers/gles2/rasterizer_storage_gles2.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp -msgid "Use Bicubic Sampling" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Max Renderable Elements" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Max Renderable Lights" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Max Renderable Reflections" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Max Lights Per Object" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Subsurface Scattering" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp -#: editor/import/resource_importer_texture.cpp -#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp -#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp -#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp -#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp -#: scene/main/canvas_layer.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp scene/resources/particles_material.cpp -msgid "Scale" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Follow Surface" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Weight Samples" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Voxel Cone Tracing" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp -msgid "High Quality" -msgstr "" - -#: drivers/gles3/rasterizer_storage_gles3.cpp -msgid "Blend Shape Max Buffer Size (KB)" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Free" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Balanced" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Mirror" -msgstr "" - -#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp -msgid "Time:" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Value:" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Insert Key Here" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Duplicate Selected Key(s)" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Delete Selected Key(s)" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Add Bezier Point" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Move Bezier Points" -msgstr "" - -#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp -msgid "Anim Duplicate Keys" -msgstr "" - -#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp -msgid "Anim Delete Keys" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Change Keyframe Time" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Change Transition" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Change Transform" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Change Keyframe Value" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Change Call" -msgstr "" - -#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp -#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Frame" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_profiler.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#: scene/resources/particles_material.cpp servers/visual_server.cpp -msgid "Time" -msgstr "" - -#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp -#: platform/osx/export/export.cpp -msgid "Location" -msgstr "" - -#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp -#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp -#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp -msgid "Rotation" -msgstr "" - -#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp -msgid "Value" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Arg Count" -msgstr "" - -#: editor/animation_track_editor.cpp main/main.cpp -#: modules/mono/mono_gd/gd_mono.cpp -msgid "Args" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp -#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp -#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp -msgid "Type" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "In Handle" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Out Handle" -msgstr "" - -#: editor/animation_track_editor.cpp -#: editor/import/resource_importer_texture.cpp -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -msgid "Stream" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Start Offset" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "End Offset" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp -#: scene/animation/animation_blend_tree.cpp -#: scene/resources/particles_material.cpp -msgid "Animation" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Easing" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Multi Change Keyframe Time" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Multi Change Transition" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Multi Change Transform" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Multi Change Keyframe Value" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Multi Change Call" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Animation Length" -msgstr "" - -#: editor/animation_track_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Property Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "3D Transform Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Call Method Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Bezier Curve Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Audio Playback Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation Playback Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation length (frames)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation length (seconds)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation Looping" -msgstr "" - -#: editor/animation_track_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Audio Clips:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Clips:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Track Path" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Toggle this track on/off." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Update Mode (How this property is set)" -msgstr "" - -#: editor/animation_track_editor.cpp scene/resources/gradient.cpp -msgid "Interpolation Mode" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Remove this track." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Time (s): " -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Toggle Track Enabled" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Continuous" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Discrete" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Trigger" -msgstr "" - -#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp -msgid "Capture" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Nearest" -msgstr "" - -#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp -#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp -#: scene/3d/physics_body.cpp -msgid "Linear" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Cubic" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clamp Loop Interp" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Wrap Loop Interp" -msgstr "" - -#: editor/animation_track_editor.cpp -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Duplicate Key(s)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add RESET Value(s)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Delete Key(s)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Animation Update Mode" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Animation Interpolation Mode" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Animation Loop Mode" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Remove Anim Track" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp -#: editor/plugins/path_editor_plugin.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Editors" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp -msgid "Confirm Insert Track" -msgstr "" - -#. TRANSLATORS: %s will be replaced by a phrase describing the target of track. -#: editor/animation_track_editor.cpp -msgid "Create NEW track for %s and insert key?" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Create %d NEW tracks and insert keys?" -msgstr "" - -#: editor/animation_track_editor.cpp editor/create_dialog.cpp -#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp -#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp -#: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/mesh_instance_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -#: editor/plugins/version_control_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: editor/script_create_dialog.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Create" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Insert" -msgstr "" - -#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. -#: editor/animation_track_editor.cpp -msgid "node '%s'" -msgstr "" - -#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. -#: editor/animation_track_editor.cpp -msgid "animation" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "AnimationPlayer can't animate itself, only other players." -msgstr "" - -#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. -#: editor/animation_track_editor.cpp -msgid "property '%s'" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Create & Insert" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Insert Track & Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Insert Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Animation Step" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Rearrange Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "" -"Audio tracks can only point to nodes of type:\n" -"-AudioStreamPlayer\n" -"-AudioStreamPlayer2D\n" -"-AudioStreamPlayer3D" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Not possible to add a new track without a root" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add Bezier Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Track path is invalid, so can't add a key." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Track is not of type Spatial, can't insert key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add Transform Track Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add Track Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Track path is invalid, so can't add a method key." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add Method Track Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Method not found in object: " -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Move Keys" -msgstr "" - -#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp -#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp -#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Transform" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_help.cpp -msgid "Methods" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Bezier" -msgstr "" - -#: editor/animation_track_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Clipboard is empty!" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Scale Keys" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "" -"This option does not work for Bezier editing, as it's only a single track." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Add RESET Keys" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "" -"This animation belongs to an imported scene, so changes to imported tracks " -"will not be saved.\n" -"\n" -"To enable the ability to add custom tracks, navigate to the scene's import " -"settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " -"Tracks\", then re-import.\n" -"Alternatively, use an import preset that imports animations to separate " -"files." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Warning: Editing imported animation" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Select an AnimationPlayer node to create and edit animations." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Only show tracks from nodes selected in tree." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Group tracks by node or display them as plain list." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Snap:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation step value." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Seconds" -msgstr "" - -#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp -#: scene/resources/texture.cpp -msgid "FPS" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp -#: editor/editor_resource_picker.cpp editor/import/resource_importer_wav.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp editor/property_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation properties." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Copy Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Scale Selection" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Scale From Cursor" -msgstr "" - -#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Duplicate Selection" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Duplicate Transposed" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Delete Selection" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Go to Next Step" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Go to Previous Step" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Apply Reset" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Optimize Animation" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clean-Up Animation" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Pick the node that will be animated:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Use Bezier Curves" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Create RESET Track(s)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim. Optimizer" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Max. Linear Error:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Max. Angular Error:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Max Optimizable Angle:" -msgstr "" - -#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp -#: servers/visual_server.cpp -msgid "Optimize" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Remove invalid keys" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Remove unresolved and empty tracks" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clean-up all animations" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clean-Up Animation(s) (NO UNDO!)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clean-Up" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Scale Ratio:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Select Tracks to Copy" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_log.cpp -#: editor/editor_resource_picker.cpp -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp -#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Copy" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Select All/None" -msgstr "" - -#: editor/animation_track_editor_plugins.cpp -msgid "Add Audio Track Clip" -msgstr "" - -#: editor/animation_track_editor_plugins.cpp -msgid "Change Audio Track Clip Start Offset" -msgstr "" - -#: editor/animation_track_editor_plugins.cpp -msgid "Change Audio Track Clip End Offset" -msgstr "" - -#: editor/array_property_edit.cpp -msgid "Resize Array" -msgstr "" - -#: editor/array_property_edit.cpp -msgid "Change Array Value Type" -msgstr "" - -#: editor/array_property_edit.cpp -msgid "Change Array Value" -msgstr "" - -#: editor/code_editor.cpp -msgid "Go to Line" -msgstr "" - -#: editor/code_editor.cpp -msgid "Line Number:" -msgstr "" - -#: editor/code_editor.cpp -msgid "%d replaced." -msgstr "" - -#: editor/code_editor.cpp editor/editor_help.cpp -msgid "%d match." -msgstr "" - -#: editor/code_editor.cpp editor/editor_help.cpp -msgid "%d matches." -msgstr "" - -#: editor/code_editor.cpp editor/find_in_files.cpp -msgid "Match Case" -msgstr "" - -#: editor/code_editor.cpp editor/find_in_files.cpp -msgid "Whole Words" -msgstr "" - -#: editor/code_editor.cpp -msgid "Replace" -msgstr "" - -#: editor/code_editor.cpp -msgid "Replace All" -msgstr "" - -#: editor/code_editor.cpp -msgid "Selection Only" -msgstr "" - -#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp -#: editor/plugins/text_editor.cpp -msgid "Standard" -msgstr "" - -#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -msgid "Zoom In" -msgstr "" - -#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -msgid "Zoom Out" -msgstr "" - -#: editor/code_editor.cpp -msgid "Reset Zoom" -msgstr "" - -#: editor/code_editor.cpp modules/gdscript/gdscript.cpp -msgid "Warnings" -msgstr "" - -#: editor/code_editor.cpp -msgid "Line and column numbers." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Method in target node must be specified." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Method name must be a valid identifier." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "" -"Target method not found. Specify a valid method or attach a script to the " -"target node." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect to Node:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect to Script:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "From Signal:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Scene does not contain any script." -msgstr "" - -#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp -#: editor/groups_editor.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/item_list_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -msgid "Add" -msgstr "" - -#: editor/connections_dialog.cpp editor/dependency_editor.cpp -#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/version_control_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -msgid "Remove" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Add Extra Call Argument:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Extra Call Arguments:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Receiver Method:" -msgstr "" - -#: editor/connections_dialog.cpp scene/3d/room_manager.cpp -#: servers/visual_server.cpp -msgid "Advanced" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Deferred" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "" -"Defers the signal, storing it in a queue and only firing it at idle time." -msgstr "" - -#: editor/connections_dialog.cpp scene/resources/texture.cpp -msgid "Oneshot" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Disconnects the signal after its first emission." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Cannot connect signal" -msgstr "" - -#: editor/connections_dialog.cpp editor/dependency_editor.cpp -#: editor/export_template_manager.cpp editor/groups_editor.cpp -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp -#: editor/project_settings_editor.cpp editor/property_editor.cpp -#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp -#: modules/visual_script/visual_script_editor.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Close" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Signal:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect '%s' to '%s'" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Disconnect '%s' from '%s'" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Disconnect all from signal: '%s'" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect..." -msgstr "" - -#: editor/connections_dialog.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Disconnect" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect a Signal to a Method" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Edit Connection:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "" - -#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp -msgid "Signals" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Filter signals" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Are you sure you want to remove all connections from this signal?" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Disconnect All" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Edit..." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Go to Method" -msgstr "" - -#: editor/create_dialog.cpp -msgid "Change %s Type" -msgstr "" - -#: editor/create_dialog.cpp editor/project_settings_editor.cpp -msgid "Change" -msgstr "" - -#: editor/create_dialog.cpp -msgid "Create New %s" -msgstr "" - -#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp -msgid "No results for \"%s\"." -msgstr "" - -#: editor/create_dialog.cpp editor/property_selector.cpp -msgid "No description available for %s." -msgstr "" - -#: editor/create_dialog.cpp editor/editor_file_dialog.cpp -#: editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: editor/create_dialog.cpp editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Search:" -msgstr "" - -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Matches:" -msgstr "" - -#: editor/create_dialog.cpp editor/editor_feature_profile.cpp -#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Description:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Search Replacement For:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Dependencies For:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "" -"Scene '%s' is currently being edited.\n" -"Changes will only take effect when reloaded." -msgstr "" - -#: editor/dependency_editor.cpp -msgid "" -"Resource '%s' is in use.\n" -"Changes will only take effect when reloaded." -msgstr "" - -#: editor/dependency_editor.cpp -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Dependencies" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Dependencies:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Fix Broken" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Dependency Editor" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Search Replacement Resource:" -msgstr "" - -#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp -#: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp -#: editor/script_create_dialog.cpp -#: modules/visual_script/visual_script_property_selector.cpp -#: scene/gui/file_dialog.cpp -msgid "Open" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Owners Of:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "" -"Remove the selected files from the project? (Cannot be undone.)\n" -"Depending on your filesystem configuration, the files will either be moved " -"to the system trash or deleted permanently." -msgstr "" - -#: editor/dependency_editor.cpp -msgid "" -"The files being removed are required by other resources in order for them to " -"work.\n" -"Remove them anyway? (Cannot be undone.)\n" -"Depending on your filesystem configuration, the files will either be moved " -"to the system trash or deleted permanently." -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Cannot remove:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Error loading:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Load failed due to missing dependencies:" -msgstr "" - -#: editor/dependency_editor.cpp editor/editor_node.cpp -msgid "Open Anyway" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Which action should be taken?" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Fix Dependencies" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Errors loading!" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Show Dependencies" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Orphan Resource Explorer" -msgstr "" - -#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp -#: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp -#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp -msgid "Delete" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Owns" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Resources Without Explicit Ownership:" -msgstr "" - -#: editor/dictionary_property_edit.cpp -msgid "Change Dictionary Key" -msgstr "" - -#: editor/dictionary_property_edit.cpp -msgid "Change Dictionary Value" -msgstr "" - -#: editor/editor_about.cpp -msgid "Thanks from the Godot community!" -msgstr "" - -#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp -msgid "Click to copy." -msgstr "" - -#: editor/editor_about.cpp -msgid "Godot Engine contributors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Project Founders" -msgstr "" - -#: editor/editor_about.cpp -msgid "Lead Developer" -msgstr "" - -#. TRANSLATORS: This refers to a job title. -#: editor/editor_about.cpp -msgctxt "Job Title" -msgid "Project Manager" -msgstr "" - -#: editor/editor_about.cpp -msgid "Developers" -msgstr "" - -#: editor/editor_about.cpp -msgid "Authors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Platinum Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Gold Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Silver Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Bronze Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Mini Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Gold Donors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Silver Donors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Bronze Donors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Donors" -msgstr "" - -#: editor/editor_about.cpp -msgid "License" -msgstr "" - -#: editor/editor_about.cpp -msgid "Third-party Licenses" -msgstr "" - -#: editor/editor_about.cpp -msgid "" -"Godot Engine relies on a number of third-party free and open source " -"libraries, all compatible with the terms of its MIT license. The following " -"is an exhaustive list of all such third-party components with their " -"respective copyright statements and license terms." -msgstr "" - -#: editor/editor_about.cpp -msgid "All Components" -msgstr "" - -#: editor/editor_about.cpp -msgid "Components" -msgstr "" - -#: editor/editor_about.cpp -msgid "Licenses" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Error opening asset file for \"%s\" (not in ZIP format)." -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "%s (already exists)" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Contents of asset \"%s\" - No files conflict with your project:" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Uncompressing Assets" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "The following files failed extraction from asset \"%s\":" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "(and %s more files)" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Asset \"%s\" installed successfully!" -msgstr "" - -#: editor/editor_asset_installer.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Success!" -msgstr "" - -#: editor/editor_asset_installer.cpp editor/editor_node.cpp -msgid "Install" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Asset Installer" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Speakers" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Rename Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Change Audio Bus Volume" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Toggle Audio Bus Solo" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Toggle Audio Bus Mute" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Toggle Audio Bus Bypass Effects" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Select Audio Bus Send" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add Audio Bus Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Move Bus Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Delete Bus Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Drag & drop to rearrange." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Solo" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Mute" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Bypass" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Bus Options" -msgstr "" - -#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/scene_tree_dock.cpp -msgid "Duplicate" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Reset Volume" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Delete Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Master bus can't be deleted!" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Delete Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Duplicate Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Reset Bus Volume" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Move Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Save Audio Bus Layout As..." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Location for New Layout..." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Open Audio Bus Layout" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "There is no '%s' file." -msgstr "" - -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Invalid file, not an audio bus layout." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Error saving file: %s" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add a new Audio Bus to this layout." -msgstr "" - -#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp -#: editor/script_create_dialog.cpp -msgid "Load" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Load an existing Bus Layout." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Save As" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Save this Bus Layout to a file." -msgstr "" - -#: editor/editor_audio_buses.cpp editor/import_dock.cpp -msgid "Load Default" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Load the default Bus Layout." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Audio Bus Layout" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Invalid name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Cannot begin with a digit." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Valid characters:" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing engine class name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing built-in type name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing global constant name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Keyword cannot be used as an autoload name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Autoload '%s' already exists!" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Rename Autoload" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Toggle AutoLoad Globals" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Move Autoload" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Remove Autoload" -msgstr "" - -#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -#: scene/2d/polygon_2d.cpp scene/3d/area.cpp scene/3d/physics_joint.cpp -#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp -#: scene/resources/material.cpp servers/visual_server.cpp -msgid "Enable" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Rearrange Autoloads" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Can't add autoload:" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "%s is an invalid path. File does not exist." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "%s is an invalid path. Not in resource path (res://)." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Add AutoLoad" -msgstr "" - -#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp -#: editor/editor_plugin_settings.cpp -#: editor/plugins/animation_tree_editor_plugin.cpp -#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp -msgid "Path:" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Node Name:" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Global Variable" -msgstr "" - -#: editor/editor_data.cpp -msgid "Paste Params" -msgstr "" - -#: editor/editor_data.cpp -msgid "Updating Scene" -msgstr "" - -#: editor/editor_data.cpp -msgid "Storing local changes..." -msgstr "" - -#: editor/editor_data.cpp -msgid "Updating scene..." -msgstr "" - -#: editor/editor_data.cpp editor/editor_resource_picker.cpp -msgid "[empty]" -msgstr "" - -#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp -#: editor/plugins/text_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "[unsaved]" -msgstr "" - -#: editor/editor_dir_dialog.cpp -msgid "Please select a base directory first." -msgstr "" - -#: editor/editor_dir_dialog.cpp -msgid "Choose a Directory" -msgstr "" - -#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp -#: editor/filesystem_dock.cpp editor/project_manager.cpp -#: scene/gui/file_dialog.cpp -msgid "Create Folder" -msgstr "" - -#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp -#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp -#: editor/script_create_dialog.cpp -#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp -msgid "Name:" -msgstr "" - -#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp -#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp -msgid "Could not create folder." -msgstr "" - -#: editor/editor_dir_dialog.cpp -msgid "Choose" -msgstr "" - -#: editor/editor_export.cpp -msgid "Storing File:" -msgstr "" - -#: editor/editor_export.cpp -msgid "No export template found at the expected path:" -msgstr "" - -#: editor/editor_export.cpp -msgid "Packing" -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " -"Etc' in Project Settings." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'ETC2' texture compression for GLES3. Enable " -"'Import Etc 2' in Project Settings." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'ETC' texture compression for the driver fallback " -"to GLES2.\n" -"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " -"Enabled'." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'PVRTC' texture compression for GLES2. Enable " -"'Import Pvrtc' in Project Settings." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " -"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'PVRTC' texture compression for the driver fallback " -"to GLES2.\n" -"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " -"Enabled'." -msgstr "" - -#: editor/editor_export.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -msgid "Custom Template" -msgstr "" - -#: editor/editor_export.cpp editor/project_export.cpp -#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -#: platform/javascript/export/export.cpp platform/osx/export/export.cpp -#: platform/uwp/export/export.cpp -msgid "Release" -msgstr "" - -#: editor/editor_export.cpp -msgid "Binary Format" -msgstr "" - -#: editor/editor_export.cpp -msgid "64 Bits" -msgstr "" - -#: editor/editor_export.cpp -msgid "Embed PCK" -msgstr "" - -#: editor/editor_export.cpp platform/osx/export/export.cpp -msgid "Texture Format" -msgstr "" - -#: editor/editor_export.cpp -msgid "BPTC" -msgstr "" - -#: editor/editor_export.cpp platform/osx/export/export.cpp -msgid "S3TC" -msgstr "" - -#: editor/editor_export.cpp platform/osx/export/export.cpp -msgid "ETC" -msgstr "" - -#: editor/editor_export.cpp platform/osx/export/export.cpp -msgid "ETC2" -msgstr "" - -#: editor/editor_export.cpp -msgid "No BPTC Fallbacks" -msgstr "" - -#: editor/editor_export.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -msgid "Custom debug template not found." -msgstr "" - -#: editor/editor_export.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -msgid "Custom release template not found." -msgstr "" - -#: editor/editor_export.cpp platform/javascript/export/export.cpp -msgid "Template file not found:" -msgstr "" - -#: editor/editor_export.cpp -msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." -msgstr "" - -#: editor/editor_export.cpp -msgid "Convert Text Resources To Binary On Export" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "3D Editor" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Script Editor" -msgstr "" - -#: editor/editor_feature_profile.cpp -#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp -msgid "Asset Library" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Scene Tree Editing" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Node Dock" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "FileSystem Dock" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Import Dock" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Allows to view and edit 3D scenes." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Allows to edit scripts using the integrated script editor." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Provides built-in access to the Asset Library." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Allows editing the node hierarchy in the Scene dock." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "" -"Allows to work with signals and groups of the node selected in the Scene " -"dock." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Allows to browse the local file system via a dedicated dock." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "" -"Allows to configure import settings for individual assets. Requires the " -"FileSystem dock to function." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "(current)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "(none)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Remove currently selected profile, '%s'? Cannot be undone." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Profile must be a valid filename and must not contain '.'" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Profile with this name already exists." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "(Editor Disabled, Properties Disabled)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "(Properties Disabled)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "(Editor Disabled)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Class Options:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Enable Contextual Editor" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Class Properties:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Main Features:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Nodes and Classes:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "File '%s' format is invalid, import aborted." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "" -"Profile '%s' already exists. Remove it first before importing, import " -"aborted." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Error saving profile to path: '%s'." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Reset to Default" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Current Profile:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Create Profile" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Remove Profile" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Available Profiles:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Make Current" -msgstr "" - -#: editor/editor_feature_profile.cpp editor/editor_node.cpp -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp -#: modules/fbx/editor_scene_importer_fbx.cpp -msgid "Import" -msgstr "" - -#: editor/editor_feature_profile.cpp editor/project_export.cpp -#: platform/android/export/export.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#: platform/windows/export/export.cpp -msgid "Export" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Configure Selected Profile:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Extra Options:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Create or import a profile to edit available classes and properties." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "New profile name:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Godot Feature Profile" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Import Profile(s)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Export Profile" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Manage Editor Feature Profiles" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Default Feature Profile" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Select Current Folder" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "File exists, overwrite?" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Select This Folder" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "Copy Path" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "Open in File Manager" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/project_manager.cpp -msgid "Show in File Manager" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "New Folder..." -msgstr "" - -#: editor/editor_file_dialog.cpp editor/find_in_files.cpp -msgid "Refresh" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "All Recognized" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "All Files (*)" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp -#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp -msgid "Save" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Save a File" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Access" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_settings.cpp -msgid "Display Mode" -msgstr "" - -#: editor/editor_file_dialog.cpp -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -#: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp -#: scene/gui/control.cpp scene/gui/file_dialog.cpp -#: scene/resources/environment.cpp scene/resources/material.cpp -#: scene/resources/visual_shader.cpp -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Mode" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Current Dir" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Current File" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Current Path" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_settings.cpp -#: scene/gui/file_dialog.cpp -msgid "Show Hidden Files" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Disable Overwrite Warning" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go Back" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go Forward" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go Up" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Toggle Hidden Files" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Toggle Favorite" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp -#: scene/gui/base_button.cpp -msgid "Toggle Mode" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Focus Path" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Move Favorite Up" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Move Favorite Down" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go to previous folder." -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go to next folder." -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Go to parent folder." -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Refresh files." -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "(Un)favorite current folder." -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Toggle the visibility of hidden files." -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "View items as a grid of thumbnails." -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "View items as a list." -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Directories & Files:" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp -#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp -msgid "Preview:" -msgstr "" - -#: editor/editor_file_dialog.cpp -#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp -msgid "File:" -msgstr "" - -#: editor/editor_file_system.cpp -msgid "ScanSources" -msgstr "" - -#: editor/editor_file_system.cpp -msgid "" -"There are multiple importers for different types pointing to file %s, import " -"aborted" -msgstr "" - -#: editor/editor_file_system.cpp -msgid "(Re)Importing Assets" -msgstr "" - -#: editor/editor_file_system.cpp -msgid "Reimport Missing Imported Files" -msgstr "" - -#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp -#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp -#: scene/resources/style_box.cpp scene/resources/texture.cpp -msgid "Top" -msgstr "" - -#: editor/editor_help.cpp -msgid "Class:" -msgstr "" - -#: editor/editor_help.cpp editor/scene_tree_editor.cpp -#: editor/script_create_dialog.cpp -msgid "Inherits:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Inherited by:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials" -msgstr "" - -#: editor/editor_help.cpp -msgid "Properties" -msgstr "" - -#: editor/editor_help.cpp -msgid "overrides %s:" -msgstr "" - -#: editor/editor_help.cpp -msgid "default:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Theme Properties" -msgstr "" - -#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/gradient.cpp -msgid "Colors" -msgstr "" - -#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -msgid "Constants" -msgstr "" - -#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -msgid "Fonts" -msgstr "" - -#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -#: platform/iphone/export/export.cpp -msgid "Icons" -msgstr "" - -#: editor/editor_help.cpp -msgid "Styles" -msgstr "" - -#: editor/editor_help.cpp -msgid "Enumerations" -msgstr "" - -#: editor/editor_help.cpp -msgid "Property Descriptions" -msgstr "" - -#: editor/editor_help.cpp -msgid "(value)" -msgstr "" - -#: editor/editor_help.cpp -msgid "" -"There is currently no description for this property. Please help us by " -"[color=$color][url=$url]contributing one[/url][/color]!" -msgstr "" - -#: editor/editor_help.cpp -msgid "Method Descriptions" -msgstr "" - -#: editor/editor_help.cpp -msgid "" -"There is currently no description for this method. Please help us by " -"[color=$color][url=$url]contributing one[/url][/color]!" -msgstr "" - -#: editor/editor_help.cpp editor/editor_settings.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: modules/gdscript/editor/gdscript_highlighter.cpp -#: modules/gdscript/gdscript_editor.cpp -msgid "Text Editor" -msgstr "" - -#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Help" -msgstr "" - -#: editor/editor_help.cpp -msgid "Sort Functions Alphabetically" -msgstr "" - -#: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/plugins/script_editor_plugin.cpp -msgid "Search Help" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Case Sensitive" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Show Hierarchy" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Display All" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Classes Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Methods Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Signals Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Constants Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Properties Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Theme Properties Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Member Type" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Class" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Method" -msgstr "" - -#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Signal" -msgstr "" - -#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Constant" -msgstr "" - -#: editor/editor_help_search.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Property" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Theme Property" -msgstr "" - -#: editor/editor_inspector.cpp editor/project_settings_editor.cpp -msgid "Property:" -msgstr "" - -#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp -msgid "Label" -msgstr "" - -#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Read Only" -msgstr "" - -#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp -msgid "Checkable" -msgstr "" - -#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Checked" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Draw Red" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Keying" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Pin value" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "" -"Pinning a value forces it to be saved even if it's equal to the default." -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Pin value [Disabled because '%s' is editor-only]" -msgstr "" - -#: editor/editor_inspector.cpp -#: editor/plugins/gradient_texture_2d_editor_plugin.cpp -#: editor/scene_tree_dock.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Set %s" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Set Multiple:" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Pinned %s" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Unpinned %s" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Copy Property" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Paste Property" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Copy Property Path" -msgstr "" - -#: editor/editor_log.cpp -msgid "Output:" -msgstr "" - -#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp -msgid "Copy Selection" -msgstr "" - -#: editor/editor_log.cpp editor/editor_network_profiler.cpp -#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/property_editor.cpp editor/scene_tree_dock.cpp -#: editor/script_editor_debugger.cpp -#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp -msgid "Clear" -msgstr "" - -#: editor/editor_log.cpp -msgid "Clear Output" -msgstr "" - -#: editor/editor_network_profiler.cpp editor/editor_node.cpp -#: editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - -#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp -#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp -msgid "Start" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "%s/s" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Down" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Up" -msgstr "" - -#: editor/editor_network_profiler.cpp editor/editor_node.cpp -#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp -msgid "Node" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Incoming RPC" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Incoming RSET" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Outgoing RPC" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Outgoing RSET" -msgstr "" - -#: editor/editor_node.cpp editor/project_manager.cpp -msgid "New Window" -msgstr "" - -#: editor/editor_node.cpp editor/project_manager.cpp -msgid "Unnamed Project" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Spins when the editor window redraws.\n" -"Update Continuously is enabled, which can increase power usage. Click to " -"disable it." -msgstr "" - -#: editor/editor_node.cpp -msgid "Spins when the editor window redraws." -msgstr "" - -#: editor/editor_node.cpp -msgid "Imported resources can't be saved." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp -#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp -msgid "OK" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Error saving resource!" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This resource can't be saved because it does not belong to the edited scene. " -"Make it unique first." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Save Resource As..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't open file for writing:" -msgstr "" - -#: editor/editor_node.cpp -msgid "Requested file format unknown:" -msgstr "" - -#: editor/editor_node.cpp -msgid "Error while saving." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -msgid "Can't open '%s'. The file could have been moved or deleted." -msgstr "" - -#: editor/editor_node.cpp -msgid "Error while parsing '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "Unexpected end of file '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "Missing '%s' or its dependencies." -msgstr "" - -#: editor/editor_node.cpp -msgid "Error while loading '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "Saving Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Analyzing" -msgstr "" - -#: editor/editor_node.cpp -msgid "Creating Thumbnail" -msgstr "" - -#: editor/editor_node.cpp -msgid "This operation can't be done without a tree root." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This scene can't be saved because there is a cyclic instancing inclusion.\n" -"Please resolve it and then attempt to save again." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " -"be satisfied." -msgstr "" - -#: editor/editor_node.cpp -msgid "Could not save one or more scenes!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save All Scenes" -msgstr "" - -#: editor/editor_node.cpp editor/scene_tree_dock.cpp -msgid "Can't overwrite scene that is still open!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't load MeshLibrary for merging!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Error saving MeshLibrary!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't load TileSet for merging!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Error saving TileSet!" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"An error occurred while trying to save the editor layout.\n" -"Make sure the editor's user data path is writable." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Default editor layout overridden.\n" -"To restore the Default layout to its base settings, use the Delete Layout " -"option and delete the Default layout." -msgstr "" - -#: editor/editor_node.cpp -msgid "Layout name not found!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Restored the Default layout to its base settings." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This resource belongs to a scene that was imported, so it's not editable.\n" -"Please read the documentation relevant to importing scenes to better " -"understand this workflow." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This resource belongs to a scene that was instanced or inherited.\n" -"Changes to it won't be kept when saving the current scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This resource was imported, so it's not editable. Change its settings in the " -"import panel and then re-import." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This scene was imported, so changes to it won't be kept.\n" -"Instancing it or inheriting will allow making changes to it.\n" -"Please read the documentation relevant to importing scenes to better " -"understand this workflow." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This is a remote object, so changes to it won't be kept.\n" -"Please read the documentation relevant to debugging to better understand " -"this workflow." -msgstr "" - -#: editor/editor_node.cpp -msgid "There is no defined scene to run." -msgstr "" - -#: editor/editor_node.cpp -msgid "Save scene before running..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Could not start subprocess!" -msgstr "" - -#: editor/editor_node.cpp editor/filesystem_dock.cpp -msgid "Open Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Base Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Quick Open..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Quick Open Scene..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Quick Open Script..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Save & Reload" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to '%s' before reloading?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save & Close" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to '%s' before closing?" -msgstr "" - -#: editor/editor_node.cpp -msgid "%s no longer exists! Please specify a new save location." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"The current scene has no root node, but %d modified external resource(s) " -"were saved anyway." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"A root node is required to save the scene. You can add a root node using the " -"Scene tree dock." -msgstr "" - -#: editor/editor_node.cpp -msgid "Save Scene As..." -msgstr "" - -#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp -msgid "This operation can't be done without a scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "Export Mesh Library" -msgstr "" - -#: editor/editor_node.cpp -msgid "This operation can't be done without a root node." -msgstr "" - -#: editor/editor_node.cpp -msgid "Export Tile Set" -msgstr "" - -#: editor/editor_node.cpp -msgid "This operation can't be done without a selected node." -msgstr "" - -#: editor/editor_node.cpp -msgid "Current scene not saved. Open anyway?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't undo while mouse buttons are pressed." -msgstr "" - -#: editor/editor_node.cpp -msgid "Nothing to undo." -msgstr "" - -#: editor/editor_node.cpp -msgid "Undo: %s" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't redo while mouse buttons are pressed." -msgstr "" - -#: editor/editor_node.cpp -msgid "Nothing to redo." -msgstr "" - -#: editor/editor_node.cpp -msgid "Redo: %s" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't reload a scene that was never saved." -msgstr "" - -#: editor/editor_node.cpp -msgid "Reload Saved Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"The current scene has unsaved changes.\n" -"Reload the saved scene anyway? This action cannot be undone." -msgstr "" - -#: editor/editor_node.cpp -msgid "Quick Run Scene..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Quit" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "Exit the editor?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Project Manager?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to the following scene(s) before reloading?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save & Quit" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to the following scene(s) before quitting?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to the following scene(s) before opening Project Manager?" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This option is deprecated. Situations where refresh must be forced are now " -"considered a bug. Please report." -msgstr "" - -#: editor/editor_node.cpp -msgid "Pick a Main Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Close Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Reopen Closed Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Unable to enable addon plugin at: '%s' parsing of config failed." -msgstr "" - -#: editor/editor_node.cpp -msgid "Unable to find script field for addon plugin at: '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "Unable to load addon script from path: '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Unable to load addon script from path: '%s'. This might be due to a code " -"error in that script.\n" -"Disabling the addon at '%s' to prevent further errors." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Unable to load addon script from path: '%s' Base type is not EditorPlugin." -msgstr "" - -#: editor/editor_node.cpp -msgid "Unable to load addon script from path: '%s' Script is not in tool mode." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Scene '%s' was automatically imported, so it can't be modified.\n" -"To make changes to it, a new inherited scene can be created." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Error loading scene, it must be inside the project path. Use 'Import' to " -"open the scene, then save it inside the project path." -msgstr "" - -#: editor/editor_node.cpp -msgid "Scene '%s' has broken dependencies:" -msgstr "" - -#: editor/editor_node.cpp -msgid "Clear Recent Scenes" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"No main scene has ever been defined, select one?\n" -"You can change it later in \"Project Settings\" under the 'application' " -"category." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Selected scene '%s' does not exist, select a valid one?\n" -"You can change it later in \"Project Settings\" under the 'application' " -"category." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Selected scene '%s' is not a scene file, select a valid one?\n" -"You can change it later in \"Project Settings\" under the 'application' " -"category." -msgstr "" - -#: editor/editor_node.cpp -msgid "Save Layout" -msgstr "" - -#: editor/editor_node.cpp -msgid "Delete Layout" -msgstr "" - -#: editor/editor_node.cpp editor/import_dock.cpp -#: editor/script_create_dialog.cpp -msgid "Default" -msgstr "" - -#: editor/editor_node.cpp editor/editor_resource_picker.cpp -#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp -msgid "Show in FileSystem" -msgstr "" - -#: editor/editor_node.cpp -msgid "Play This Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Close Tab" -msgstr "" - -#: editor/editor_node.cpp -msgid "Undo Close Tab" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -msgid "Close Other Tabs" -msgstr "" - -#: editor/editor_node.cpp -msgid "Close Tabs to the Right" -msgstr "" - -#: editor/editor_node.cpp -msgid "Close All Tabs" -msgstr "" - -#: editor/editor_node.cpp -msgid "Switch Scene Tab" -msgstr "" - -#: editor/editor_node.cpp -msgid "%d more files or folders" -msgstr "" - -#: editor/editor_node.cpp -msgid "%d more folders" -msgstr "" - -#: editor/editor_node.cpp -msgid "%d more files" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Unable to write to file '%s', file in use, locked or lacking permissions." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp -msgid "Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Scene Naming" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp -#: servers/arvr/arvr_interface.cpp -msgid "Interface" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Scene Tabs" -msgstr "" - -#: editor/editor_node.cpp -msgid "Always Show Close Button" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Resize If Many Tabs" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Minimum Width" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Output" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Always Clear Output On Play" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Always Open Output On Play" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Always Close Output On Stop" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save On Focus Loss" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Save Each Scene On Quit" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Quit Confirmation" -msgstr "" - -#: editor/editor_node.cpp -msgid "Show Update Spinner" -msgstr "" - -#: editor/editor_node.cpp -msgid "Update Continuously" -msgstr "" - -#: editor/editor_node.cpp -msgid "Update Vital Only" -msgstr "" - -#: editor/editor_node.cpp -msgid "Localize Settings" -msgstr "" - -#: editor/editor_node.cpp -msgid "Restore Scenes On Load" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Show Thumbnail On Hover" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Inspector" -msgstr "" - -#: editor/editor_node.cpp -msgid "Default Property Name Style" -msgstr "" - -#: editor/editor_node.cpp -msgid "Default Float Step" -msgstr "" - -#: editor/editor_node.cpp scene/gui/tree.cpp -msgid "Disable Folding" -msgstr "" - -#: editor/editor_node.cpp -msgid "Auto Unfold Foreign Scenes" -msgstr "" - -#: editor/editor_node.cpp -msgid "Horizontal Vector2 Editing" -msgstr "" - -#: editor/editor_node.cpp -msgid "Horizontal Vector Types Editing" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Resources In Current Inspector" -msgstr "" - -#: editor/editor_node.cpp -msgid "Resources To Open In New Inspector" -msgstr "" - -#: editor/editor_node.cpp -msgid "Default Color Picker Mode" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "Username" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "SSH Public Key Path" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "SSH Private Key Path" -msgstr "" - -#: editor/editor_node.cpp -msgid "Dock Position" -msgstr "" - -#: editor/editor_node.cpp editor/editor_plugin.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: editor/editor_node.cpp -msgid "Toggle distraction-free mode." -msgstr "" - -#: editor/editor_node.cpp -msgid "Add a new scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "Go to previously opened scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "Copy Text" -msgstr "" - -#: editor/editor_node.cpp -msgid "Next tab" -msgstr "" - -#: editor/editor_node.cpp -msgid "Previous tab" -msgstr "" - -#: editor/editor_node.cpp -msgid "Filter Files..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Operations with scene files." -msgstr "" - -#: editor/editor_node.cpp -msgid "New Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "New Inherited Scene..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Scene..." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -msgid "Open Recent" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Convert To..." -msgstr "" - -#: editor/editor_node.cpp -msgid "MeshLibrary..." -msgstr "" - -#: editor/editor_node.cpp -msgid "TileSet..." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Undo" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Redo" -msgstr "" - -#: editor/editor_node.cpp -msgid "Miscellaneous project or scene-wide tools." -msgstr "" - -#: editor/editor_node.cpp editor/project_manager.cpp -#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp -msgid "Project" -msgstr "" - -#: editor/editor_node.cpp -msgid "Project Settings..." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "Set Up Version Control" -msgstr "" - -#: editor/editor_node.cpp -msgid "Shut Down Version Control" -msgstr "" - -#: editor/editor_node.cpp -msgid "Export..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Install Android Build Template..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Open User Data Folder" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Tools" -msgstr "" - -#: editor/editor_node.cpp -msgid "Orphan Resource Explorer..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Reload Current Project" -msgstr "" - -#: editor/editor_node.cpp -msgid "Quit to Project List" -msgstr "" - -#: editor/editor_node.cpp -msgid "Deploy with Remote Debug" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, using one-click deploy will make the executable " -"attempt to connect to this computer's IP so the running project can be " -"debugged.\n" -"This option is intended to be used for remote debugging (typically with a " -"mobile device).\n" -"You don't need to enable it to use the GDScript debugger locally." -msgstr "" - -#: editor/editor_node.cpp -msgid "Small Deploy with Network Filesystem" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, using one-click deploy for Android will only " -"export an executable without the project data.\n" -"The filesystem will be provided from the project by the editor over the " -"network.\n" -"On Android, deploying will use the USB cable for faster performance. This " -"option speeds up testing for projects with large assets." -msgstr "" - -#: editor/editor_node.cpp -msgid "Visible Collision Shapes" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, collision shapes and raycast nodes (for 2D and " -"3D) will be visible in the running project." -msgstr "" - -#: editor/editor_node.cpp -msgid "Visible Navigation" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, navigation meshes and polygons will be visible " -"in the running project." -msgstr "" - -#: editor/editor_node.cpp -msgid "Force Shader Fallbacks" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, shaders will be used in their fallback form " -"(either visible via an ubershader or hidden) during all the run time.\n" -"This is useful for verifying the look and performance of fallbacks, which " -"are normally displayed briefly.\n" -"Asynchronous shader compilation must be enabled in the project settings for " -"this option to make a difference." -msgstr "" - -#: editor/editor_node.cpp -msgid "Synchronize Scene Changes" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, any changes made to the scene in the editor " -"will be replicated in the running project.\n" -"When used remotely on a device, this is more efficient when the network " -"filesystem option is enabled." -msgstr "" - -#: editor/editor_node.cpp -msgid "Synchronize Script Changes" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, any script that is saved will be reloaded in " -"the running project.\n" -"When used remotely on a device, this is more efficient when the network " -"filesystem option is enabled." -msgstr "" - -#: editor/editor_node.cpp -msgid "Editor Settings..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Editor Layout" -msgstr "" - -#: editor/editor_node.cpp -msgid "Take Screenshot" -msgstr "" - -#: editor/editor_node.cpp -msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "" - -#: editor/editor_node.cpp -msgid "Toggle Fullscreen" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Editor Data/Settings Folder" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Editor Data Folder" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Editor Settings Folder" -msgstr "" - -#: editor/editor_node.cpp -msgid "Manage Editor Features..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Manage Export Templates..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Online Documentation" -msgstr "" - -#: editor/editor_node.cpp -msgid "Questions & Answers" -msgstr "" - -#: editor/editor_node.cpp -msgid "Report a Bug" -msgstr "" - -#: editor/editor_node.cpp -msgid "Suggest a Feature" -msgstr "" - -#: editor/editor_node.cpp -msgid "Send Docs Feedback" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp -msgid "Community" -msgstr "" - -#: editor/editor_node.cpp -msgid "About Godot" -msgstr "" - -#: editor/editor_node.cpp -msgid "Support Godot Development" -msgstr "" - -#: editor/editor_node.cpp -msgid "Play the project." -msgstr "" - -#: editor/editor_node.cpp -msgid "Play" -msgstr "" - -#: editor/editor_node.cpp -msgid "Pause the scene execution for debugging." -msgstr "" - -#: editor/editor_node.cpp -msgid "Pause Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Stop the scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "Play the edited scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "Play Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Play custom scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Play Custom Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Changing the video driver requires restarting the editor." -msgstr "" - -#: editor/editor_node.cpp editor/project_settings_editor.cpp -#: editor/settings_config_dialog.cpp -msgid "Save & Restart" -msgstr "" - -#: editor/editor_node.cpp -msgid "Update All Changes" -msgstr "" - -#: editor/editor_node.cpp -msgid "Update Vital Changes" -msgstr "" - -#: editor/editor_node.cpp -msgid "Hide Update Spinner" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -#: editor/fileserver/editor_file_server.cpp -#: modules/fbx/editor_scene_importer_fbx.cpp -msgid "FileSystem" -msgstr "" - -#: editor/editor_node.cpp -msgid "Expand Bottom Panel" -msgstr "" - -#: editor/editor_node.cpp -msgid "Don't Save" -msgstr "" - -#: editor/editor_node.cpp -msgid "Android build template is missing, please install relevant templates." -msgstr "" - -#: editor/editor_node.cpp -msgid "Manage Templates" -msgstr "" - -#: editor/editor_node.cpp -msgid "Install from file" -msgstr "" - -#: editor/editor_node.cpp -msgid "Select android sources file" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This will set up your project for custom Android builds by installing the " -"source template to \"res://android/build\".\n" -"You can then apply modifications and build your own custom APK on export " -"(adding modules, changing the AndroidManifest.xml, etc.).\n" -"Note that in order to make custom builds instead of using pre-built APKs, " -"the \"Use Custom Build\" option should be enabled in the Android export " -"preset." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"The Android build template is already installed in this project and it won't " -"be overwritten.\n" -"Remove the \"res://android/build\" directory manually before attempting this " -"operation again." -msgstr "" - -#: editor/editor_node.cpp -msgid "Import Templates From ZIP File" -msgstr "" - -#: editor/editor_node.cpp -msgid "Template Package" -msgstr "" - -#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp -msgid "Export Library" -msgstr "" - -#: editor/editor_node.cpp -msgid "Merge With Existing" -msgstr "" - -#: editor/editor_node.cpp -msgid "Apply MeshInstance Transforms" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open & Run a Script" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"The following files are newer on disk.\n" -"What action should be taken?" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Reload" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - -#: editor/editor_node.cpp -msgid "New Inherited" -msgstr "" - -#: editor/editor_node.cpp -msgid "Load Errors" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Select" -msgstr "" - -#: editor/editor_node.cpp -msgid "Select Current" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open 2D Editor" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open 3D Editor" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Script Editor" -msgstr "" - -#: editor/editor_node.cpp editor/project_manager.cpp -msgid "Open Asset Library" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open the next Editor" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open the previous Editor" -msgstr "" - -#: editor/editor_node.h -msgid "Warning!" -msgstr "" - -#: editor/editor_path.cpp -msgid "No sub-resources found." -msgstr "" - -#: editor/editor_path.cpp -msgid "Open a list of sub-resources." -msgstr "" - -#: editor/editor_plugin.cpp -msgid "Creating Mesh Previews" -msgstr "" - -#: editor/editor_plugin.cpp -msgid "Thumbnail..." -msgstr "" - -#: editor/editor_plugin_settings.cpp -msgid "Main Script:" -msgstr "" - -#: editor/editor_plugin_settings.cpp -msgid "Edit Plugin" -msgstr "" - -#: editor/editor_plugin_settings.cpp -msgid "Installed Plugins:" -msgstr "" - -#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp -#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -msgid "Update" -msgstr "" - -#: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#: platform/uwp/export/export.cpp -msgid "Version" -msgstr "" - -#: editor/editor_plugin_settings.cpp -msgid "Author" -msgstr "" - -#: editor/editor_plugin_settings.cpp -#: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Measure:" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Frame Time (ms)" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Average Time (ms)" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Frame %" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Physics Frame %" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Inclusive" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Self" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "" -"Inclusive: Includes time from other functions called by this function.\n" -"Use this to spot bottlenecks.\n" -"\n" -"Self: Only count the time spent in the function itself, not in other " -"functions called by that function.\n" -"Use this to find individual functions to optimize." -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Frame #:" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Calls" -msgstr "" - -#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp -#: editor/script_editor_debugger.cpp -msgid "Debugger" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Profiler Frame History Size" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Profiler Frame Max Functions" -msgstr "" - -#: editor/editor_properties.cpp -msgid "Edit Text:" -msgstr "" - -#: editor/editor_properties.cpp editor/script_create_dialog.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "On" -msgstr "" - -#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: scene/main/canvas_layer.cpp -msgid "Layer" -msgstr "" - -#: editor/editor_properties.cpp -msgid "Bit %d, value %d" -msgstr "" - -#: editor/editor_properties.cpp -msgid "[Empty]" -msgstr "" - -#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp -msgid "Assign..." -msgstr "" - -#: editor/editor_properties.cpp -msgid "Invalid RID" -msgstr "" - -#: editor/editor_properties.cpp -msgid "" -"Can't create a ViewportTexture on resources saved as a file.\n" -"Resource needs to belong to a scene." -msgstr "" - -#: editor/editor_properties.cpp -msgid "" -"Can't create a ViewportTexture on this resource because it's not set as " -"local to scene.\n" -"Please switch on the 'local to scene' property on it (and all resources " -"containing it up to a node)." -msgstr "" - -#: editor/editor_properties.cpp editor/property_editor.cpp -msgid "Pick a Viewport" -msgstr "" - -#: editor/editor_properties.cpp editor/property_editor.cpp -msgid "Selected node is not a Viewport!" -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "Page: " -msgstr "" - -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "New Key:" -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "New Value:" -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" -msgstr "" - -#: editor/editor_resource_picker.cpp -msgid "" -"The selected resource (%s) does not match any type expected for this " -"property (%s)." -msgstr "" - -#: editor/editor_resource_picker.cpp -msgid "Quick Load" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/property_editor.cpp -msgid "Make Unique" -msgstr "" - -#: editor/editor_resource_picker.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp -#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Paste" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/property_editor.cpp -msgid "Convert to %s" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/property_editor.cpp -msgid "New %s" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "" - -#: editor/editor_resource_picker.cpp -msgid "Edited Resource" -msgstr "" - -#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp -#: scene/gui/slider.cpp scene/gui/spin_box.cpp -msgid "Editable" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/property_editor.cpp -msgid "New Script" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp -msgid "Extend Script" -msgstr "" - -#: editor/editor_resource_picker.cpp -msgid "Script Owner" -msgstr "" - -#: editor/editor_run_native.cpp -msgid "" -"No runnable export preset found for this platform.\n" -"Please add a runnable preset in the Export menu or define an existing preset " -"as runnable." -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Write your logic in the _run() method." -msgstr "" - -#: editor/editor_run_script.cpp -msgid "There is an edited scene already." -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Couldn't instance script:" -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Did you forget the 'tool' keyword?" -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Couldn't run script:" -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Did you forget the '_run' method?" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Editor Language" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Display Scale" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Custom Display Scale" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Main Font Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Code Font Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Font Antialiased" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Font Hinting" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Main Font" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Main Font Bold" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Code Font" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Dim Editor On Dialog Popup" -msgstr "" - -#: editor/editor_settings.cpp main/main.cpp -msgid "Low Processor Mode Sleep (µsec)" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Unfocused Low Processor Mode Sleep (µsec)" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Separate Distraction Mode" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Automatically Open Screenshots" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Max Array Dictionary Items Per Page" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp -#: scene/register_scene_types.cpp -msgid "Theme" -msgstr "" - -#: editor/editor_settings.cpp editor/import_dock.cpp -msgid "Preset" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Icon And Font Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Base Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Accent Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/environment.cpp -msgid "Contrast" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Relationship Line Opacity" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Highlight Tabs" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Border Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Use Graph Node Headers" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Additional Spacing" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Custom Theme" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Script Button" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Directories" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Autoscan Project Path" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default Project Path" -msgstr "" - -#: editor/editor_settings.cpp -msgid "On Save" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Compress Binary Resources" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Safe Save On Backup Then Rename" -msgstr "" - -#: editor/editor_settings.cpp -msgid "File Dialog" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Thumbnail Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Docks" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Scene Tree" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Start Create Dialog Fully Expanded" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Always Show Folders" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Property Editor" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Refresh Interval" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Subresource Hue Tint" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Color Theme" -msgstr "" - -#: editor/editor_settings.cpp scene/3d/label_3d.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Line Spacing" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp -#: modules/gdscript/editor/gdscript_highlighter.cpp -msgid "Highlighting" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Syntax Highlighting" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Highlight All Occurrences" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Highlight Current Line" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp -msgid "Highlight Type Safe Lines" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Indent" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp -msgid "Auto Indent" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Convert Indent On Save" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Draw Tabs" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Draw Spaces" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp -msgid "Navigation" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Smooth Scrolling" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "V Scroll Speed" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Minimap" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Minimap Width" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Mouse Extra Buttons Navigate History" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Appearance" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Show Line Numbers" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Line Numbers Zero Padded" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Bookmark Gutter" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Breakpoint Gutter" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Info Gutter" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Code Folding" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Word Wrap" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Line Length Guidelines" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Line Length Guideline Soft Column" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Line Length Guideline Hard Column" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -msgid "Script List" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Members Overview" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -msgid "Files" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Trim Trailing Whitespace On Save" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Autosave Interval Secs" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -msgid "Restore Scripts On Load" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Reload And Parse Scripts On Save" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Reload Scripts On External Change" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Create Signal Callbacks" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Sort Members Outline Alphabetically" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Cursor" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Scroll Past End Of File" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Block Caret" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Caret Blink" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Caret Blink Speed" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Right Click Moves Caret" -msgstr "" - -#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp -#: modules/gdscript/gdscript_editor.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Completion" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Idle Parse Delay" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Brace Complete" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Code Complete Delay" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Put Callhint Tooltip Below Current Line" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Callhint Tooltip Offset" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Complete File Paths" -msgstr "" - -#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp -msgid "Add Type Hints" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Use Single Quotes" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Help Index" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Help Font Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Help Source Font Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Help Title Font Size" -msgstr "" - -#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp -msgid "Grid Map" -msgstr "" - -#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp -msgid "Pick Distance" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp -msgid "Preview Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Primary Grid Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Secondary Grid Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Selection Box Color" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -msgid "3D Gizmos" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -msgid "Gizmo Colors" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Instanced" -msgstr "" - -#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp -#: scene/3d/physics_body.cpp -msgid "Joint" -msgstr "" - -#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp -#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp -#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Shape" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Primary Grid Steps" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid Division Level Max" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid Division Level Min" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid Division Level Bias" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid XZ Plane" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid XY Plane" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid YZ Plane" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default FOV" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default Z Near" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default Z Far" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Lightmap Baking Number Of CPU Threads" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Navigation Scheme" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Invert Y Axis" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Invert X Axis" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Zoom Style" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Emulate Numpad" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Emulate 3 Button Mouse" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Orbit Modifier" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Pan Modifier" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Zoom Modifier" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp -msgid "Warped Mouse Panning" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Navigation Feel" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Orbit Sensitivity" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Orbit Inertia" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Translation Inertia" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Zoom Inertia" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Navigation Scheme" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Sensitivity" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Inertia" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Base Speed" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Activation Modifier" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Speed Zoom Link" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp -msgid "Grid Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Guides Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Smart Snapping Line Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Width" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Color 1" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Color 2" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Selected Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone IK Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Outline Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Outline Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Viewport Border Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Constrain Editor View" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Simple Panning" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Scroll To Pan" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Pan Speed" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Poly Editor" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Point Grab Radius" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Show Previous Outline" -msgstr "" - -#: editor/editor_settings.cpp editor/scene_tree_dock.cpp -msgid "Autorename Animation Tracks" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default Create Bezier Tracks" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default Create Reset Tracks" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Onion Layers Past Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Onion Layers Future Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Visual Editors" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Minimap Opacity" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Window Placement" -msgstr "" - -#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp -#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp -#: scene/gui/control.cpp -msgid "Rect" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Rect Custom Position" -msgstr "" - -#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp -msgid "Screen" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Save" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Save Before Running" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Font Size" -msgstr "" - -#: editor/editor_settings.cpp -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Remote Host" -msgstr "" - -#: editor/editor_settings.cpp -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Remote Port" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Editor SSL Certificates" -msgstr "" - -#: editor/editor_settings.cpp -msgid "HTTP Proxy" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Host" -msgstr "" - -#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Port" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Project Manager" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Sorting Order" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Symbol Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Keyword Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Control Flow Keyword Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Base Type Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Engine Type Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "User Type Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Comment Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "String Color" -msgstr "" - -#: editor/editor_settings.cpp platform/javascript/export/export.cpp -#: platform/uwp/export/export.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Background Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Completion Background Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Completion Selected Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Completion Existing Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Completion Scroll Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Completion Font Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Text Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Line Number Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Safe Line Number Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Caret Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Caret Background Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Text Selected Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Selection Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Brace Mismatch Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Current Line Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Line Length Guideline Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Word Highlighted Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Number Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Function Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Member Variable Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Mark Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Bookmark Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Breakpoint Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Executing Line Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Code Folding Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Search Result Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Search Result Border Color" -msgstr "" - -#: editor/editor_spin_slider.cpp -msgid "Hold %s to round to integers. Hold Shift for more precise changes." -msgstr "" - -#: editor/editor_spin_slider.cpp scene/gui/button.cpp -msgid "Flat" -msgstr "" - -#: editor/editor_spin_slider.cpp -msgid "Hide Slider" -msgstr "" - -#: editor/editor_sub_scene.cpp -msgid "Select Node(s) to Import" -msgstr "" - -#: editor/editor_sub_scene.cpp editor/project_manager.cpp -msgid "Browse" -msgstr "" - -#: editor/editor_sub_scene.cpp -msgid "Scene Path:" -msgstr "" - -#: editor/editor_sub_scene.cpp -msgid "Import From Node:" -msgstr "" - -#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). -#: editor/editor_vcs_interface.cpp -msgid "%s Error" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Open the folder containing these templates." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uninstall these templates." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "There are no mirrors available." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Retrieving the mirror list..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Starting the download..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Error requesting URL:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Connecting to the mirror..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't resolve the requested address." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't connect to the mirror." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "No response from the mirror." -msgstr "" - -#: editor/export_template_manager.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Request failed." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Request ended up in a redirect loop." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Request failed:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Download complete; extracting templates..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Cannot remove temporary file:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "" -"Templates installation failed.\n" -"The problematic templates archives can be found at '%s'." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Error getting the list of mirrors." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Error parsing JSON with the list of mirrors. Please report this issue!" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Best available mirror" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "" -"No download links found for this version. Direct download is only available " -"for official releases." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Disconnected" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Resolving" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't Resolve" -msgstr "" - -#: editor/export_template_manager.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Connecting..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't Connect" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Connected" -msgstr "" - -#: editor/export_template_manager.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Requesting..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Downloading" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Connection Error" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "SSL Handshake Error" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't open the export templates file." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Invalid version.txt format inside the export templates file: %s." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "No version.txt found inside the export templates file." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Error creating path for extracting templates:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Extracting Export Templates" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Importing:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Remove templates for the version '%s'?" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uncompressing Android Build Sources" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Export Template Manager" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Current Version:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Export templates are missing. Download them or install from a file." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Export templates are installed and ready to be used." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Open Folder" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Open the folder containing installed templates for the current version." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uninstall" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uninstall templates for the current version." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Download from:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Open in Web Browser" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Copy Mirror URL" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Download and Install" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "" -"Download and install templates for the current version from the best " -"possible mirror." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Official export templates aren't available for development builds." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Install from File" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Install templates from a local file." -msgstr "" - -#: editor/export_template_manager.cpp editor/find_in_files.cpp -#: editor/progress_dialog.cpp scene/gui/dialogs.cpp -msgid "Cancel" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Cancel the download of the templates." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Other Installed Versions:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uninstall Template" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Select Template File" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Godot Export Templates" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "" -"The templates will continue to download.\n" -"You may experience a short editor freeze when they finish." -msgstr "" - -#: editor/fileserver/editor_file_server.cpp -msgid "File Server" -msgstr "" - -#: editor/fileserver/editor_file_server.cpp -#: editor/plugins/version_control_editor_plugin.cpp -#: platform/uwp/export/export.cpp platform/windows/export/export.cpp -msgid "Password" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Favorites" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Status: Import of file failed. Please fix file and reimport manually." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "" -"Importing has been disabled for this file, so it can't be opened for editing." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Cannot move/rename resources root." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Cannot move a folder into itself." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Error moving:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Error duplicating:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Unable to update dependencies:" -msgstr "" - -#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp -msgid "No name provided." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Provided name contains invalid characters." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "A file or folder with this name already exists." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Name contains invalid characters." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "" -"This file extension is not recognized by the editor.\n" -"If you want to rename it anyway, use your operating system's file manager.\n" -"After renaming to an unknown extension, the file won't be shown in the " -"editor anymore." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "" -"The following files or folders conflict with items in the target location " -"'%s':\n" -"\n" -"%s\n" -"\n" -"Do you wish to overwrite them?" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Renaming file:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Renaming folder:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicating file:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicating folder:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "New Inherited Scene" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Set As Main Scene" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Open Scenes" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Instance" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Add to Favorites" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Remove from Favorites" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Edit Dependencies..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "View Owners..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Move To..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "New Scene..." -msgstr "" - -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -msgid "New Script..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "New Resource..." -msgstr "" - -#: editor/filesystem_dock.cpp editor/inspector_dock.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: editor/script_editor_debugger.cpp -msgid "Expand All" -msgstr "" - -#: editor/filesystem_dock.cpp editor/inspector_dock.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: editor/script_editor_debugger.cpp -msgid "Collapse All" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort files" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Name (Ascending)" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Name (Descending)" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Type (Ascending)" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Type (Descending)" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Last Modified" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by First Modified" -msgstr "" - -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate..." -msgstr "" - -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Focus the search box" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Previous Folder/File" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Next Folder/File" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Re-Scan Filesystem" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Toggle Split Mode" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Search files" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "" -"Scanning Files,\n" -"Please Wait..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Move" -msgstr "" - -#: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Overwrite" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Create Scene" -msgstr "" - -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -msgid "Create Script" -msgstr "" - -#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -msgid "Find in Files" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Find:" -msgstr "" - -#: editor/find_in_files.cpp editor/rename_dialog.cpp -msgid "Replace:" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Folder:" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Filters:" -msgstr "" - -#: editor/find_in_files.cpp -msgid "" -"Include the files with the following extensions. Add or remove them in " -"ProjectSettings." -msgstr "" - -#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -msgid "Find..." -msgstr "" - -#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp -msgid "Replace..." -msgstr "" - -#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -msgid "Replace in Files" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace All (NO UNDO)" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Searching..." -msgstr "" - -#: editor/find_in_files.cpp -msgid "%d match in %d file." -msgstr "" - -#: editor/find_in_files.cpp -msgid "%d matches in %d file." -msgstr "" - -#: editor/find_in_files.cpp -msgid "%d matches in %d files." -msgstr "" - -#: editor/groups_editor.cpp -msgid "Add to Group" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Remove from Group" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Group name already exists." -msgstr "" - -#: editor/groups_editor.cpp -msgid "Invalid group name." -msgstr "" - -#: editor/groups_editor.cpp -msgid "Rename Group" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Delete Group" -msgstr "" - -#: editor/groups_editor.cpp editor/node_dock.cpp -msgid "Groups" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Nodes Not in Group" -msgstr "" - -#: editor/groups_editor.cpp editor/scene_tree_dock.cpp -#: editor/scene_tree_editor.cpp -msgid "Filter nodes" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Nodes in Group" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Empty groups will be automatically removed." -msgstr "" - -#: editor/groups_editor.cpp -msgid "Group Editor" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Manage Groups" -msgstr "" - -#: editor/import/editor_import_collada.cpp -msgid "Collada" -msgstr "" - -#: editor/import/editor_import_collada.cpp -msgid "Use Ambient" -msgstr "" - -#: editor/import/resource_importer_bitmask.cpp -msgid "Create From" -msgstr "" - -#: editor/import/resource_importer_bitmask.cpp -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Threshold" -msgstr "" - -#: editor/import/resource_importer_csv_translation.cpp -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_scene.cpp -#: editor/import/resource_importer_texture.cpp -#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp -msgid "Compress" -msgstr "" - -#: editor/import/resource_importer_csv_translation.cpp -msgid "Delimiter" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -msgid "ColorCorrect" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -msgid "No BPTC If RGB" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -#: scene/resources/material.cpp scene/resources/particles_material.cpp -#: scene/resources/texture.cpp scene/resources/visual_shader.cpp -msgid "Flags" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp -#: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp -#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp -msgid "Filter" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -msgid "Mipmaps" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -msgid "Anisotropic" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -msgid "sRGB" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -msgid "Slices" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp -#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp -#: scene/resources/style_box.cpp -msgid "Horizontal" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp -#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp -#: scene/resources/style_box.cpp -msgid "Vertical" -msgstr "" - -#: editor/import/resource_importer_obj.cpp -msgid "Generate Tangents" -msgstr "" - -#: editor/import/resource_importer_obj.cpp -msgid "Scale Mesh" -msgstr "" - -#: editor/import/resource_importer_obj.cpp -msgid "Offset Mesh" -msgstr "" - -#: editor/import/resource_importer_obj.cpp -#: editor/import/resource_importer_scene.cpp -msgid "Octahedral Compression" -msgstr "" - -#: editor/import/resource_importer_obj.cpp -msgid "Optimize Mesh Flags" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import as Single Scene" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Animations" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Materials" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Objects" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Objects+Materials" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Objects+Animations" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Materials+Animations" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Objects+Materials+Animations" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import as Multiple Scenes" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import as Multiple Scenes+Materials" -msgstr "" - -#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -#: scene/3d/physics_joint.cpp -msgid "Nodes" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Root Type" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Root Name" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Root Scale" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Custom Script" -msgstr "" - -#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp -msgid "Storage" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Use Legacy Names" -msgstr "" - -#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -msgid "Materials" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Keep On Reimport" -msgstr "" - -#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -msgid "Meshes" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Ensure Tangents" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Light Baking" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Lightmap Texel Size" -msgstr "" - -#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -msgid "Skins" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Use Named Skins" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "External Files" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Store In Subdir" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Filter Script" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Keep Custom Tracks" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Optimizer" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp -#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp -#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp -#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp -#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp -#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp -#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp -#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp -#: scene/resources/environment.cpp scene/resources/material.cpp -msgid "Enabled" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Max Linear Error" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Max Angular Error" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Max Angle" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Remove Unused Tracks" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Clips" -msgstr "" - -#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp -#: scene/3d/particles.cpp scene/resources/environment.cpp -msgid "Amount" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Import Scene" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Importing Scene..." -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Generating Lightmaps" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Running Custom Script..." -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Couldn't load post-import script:" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Invalid/broken script for post-import (check console):" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Error running post-import script:" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Did you return a Node-derived object in the `post_import()` method?" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Saving..." -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "2D, Detect 3D" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "2D Pixel" -msgstr "" - -#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp -msgid "Lossy Quality" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "HDR Mode" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "BPTC LDR" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Process" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Fix Alpha Border" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Premult Alpha" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Hdr As Srgb" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Invert Color" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Normal Map Invert Y" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Size Limit" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Detect 3D" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "SVG" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "" -"Warning, no suitable PC VRAM compression enabled in Project Settings. This " -"texture will not display correctly on PC." -msgstr "" - -#: editor/import/resource_importer_texture_atlas.cpp -msgid "Atlas File" -msgstr "" - -#: editor/import/resource_importer_texture_atlas.cpp -msgid "Import Mode" -msgstr "" - -#: editor/import/resource_importer_texture_atlas.cpp -msgid "Crop To Region" -msgstr "" - -#: editor/import/resource_importer_texture_atlas.cpp -msgid "Trim Alpha Border From Region" -msgstr "" - -#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp -msgid "Force" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -msgid "8 Bit" -msgstr "" - -#: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Mono" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -msgid "Max Rate" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -msgid "Max Rate Hz" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -msgid "Trim" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -msgid "Normalize" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -#: scene/resources/audio_stream_sample.cpp -msgid "Loop Mode" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -#: scene/resources/audio_stream_sample.cpp -msgid "Loop Begin" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -#: scene/resources/audio_stream_sample.cpp -msgid "Loop End" -msgstr "" - -#: editor/import_defaults_editor.cpp -msgid "Select Importer" -msgstr "" - -#: editor/import_defaults_editor.cpp -msgid "Importer:" -msgstr "" - -#: editor/import_defaults_editor.cpp -msgid "Reset to Defaults" -msgstr "" - -#: editor/import_dock.cpp -msgid "Keep File (No Import)" -msgstr "" - -#: editor/import_dock.cpp -msgid "%d Files" -msgstr "" - -#: editor/import_dock.cpp -msgid "Set as Default for '%s'" -msgstr "" - -#: editor/import_dock.cpp -msgid "Clear Default for '%s'" -msgstr "" - -#: editor/import_dock.cpp -msgid "Reimport" -msgstr "" - -#: editor/import_dock.cpp -msgid "" -"You have pending changes that haven't been applied yet. Click Reimport to " -"apply changes made to the import options.\n" -"Selecting another resource in the FileSystem dock without clicking Reimport " -"first will discard changes made in the Import dock." -msgstr "" - -#: editor/import_dock.cpp -msgid "Import As:" -msgstr "" - -#: editor/import_dock.cpp -msgid "Save Scenes, Re-Import, and Restart" -msgstr "" - -#: editor/import_dock.cpp -msgid "Changing the type of an imported file requires editor restart." -msgstr "" - -#: editor/import_dock.cpp -msgid "" -"WARNING: Assets exist that use this resource, they may stop loading properly." -msgstr "" - -#: editor/import_dock.cpp -msgid "" -"Select a resource file in the filesystem or in the inspector to adjust " -"import settings." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Failed to load resource." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Property Name Style" -msgstr "" - -#: editor/inspector_dock.cpp scene/gui/color_picker.cpp -msgid "Raw" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Capitalized" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Localized" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Localization not available for current language." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Copy Properties" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Paste Properties" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Make Sub-Resources Unique" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Create a new resource in memory and edit it." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Load an existing resource from disk and edit it." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Save the currently edited resource." -msgstr "" - -#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Save As..." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Extra resource options." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Edit Resource from Clipboard" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Copy Resource" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Make Resource Built-In" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Go to the previous edited object in history." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Go to the next edited object in history." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "History of recently edited objects." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Open documentation for this object." -msgstr "" - -#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp -msgid "Open Documentation" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Filter properties" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Manage object properties." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Changes may be lost!" -msgstr "" - -#: editor/multi_node_edit.cpp -msgid "MultiNode Set" -msgstr "" - -#: editor/node_dock.cpp -msgid "Select a single node to edit its signals and groups." -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Edit a Plugin" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Create a Plugin" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Plugin Name:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Subfolder:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Author:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Version:" -msgstr "" - -#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp -msgid "Language:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Script Name:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Activate now?" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create Polygon" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Create points." -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "" -"Edit points.\n" -"LMB: Move Point\n" -"RMB: Erase Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Erase points." -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Animation" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_state_machine_editor.cpp -#: editor/plugins/canvas_item_editor_plugin.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Add %s" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Load..." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Move Node Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Change BlendSpace1D Limits" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Change BlendSpace1D Labels" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "This type of node can't be used. Only root nodes are allowed." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Add Node Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Add Animation Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Remove BlendSpace1D Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Move BlendSpace1D Node Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "" -"AnimationTree is inactive.\n" -"Activate to enable playback, check node warnings if activation fails." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Set the blending position within the space" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Select and move points, create points with RMB." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp -msgid "Enable snap and show grid." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Open Editor" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Open Animation Node" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Triangle already exists." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Add Triangle" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Change BlendSpace2D Limits" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Change BlendSpace2D Labels" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Remove BlendSpace2D Point" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Remove BlendSpace2D Triangle" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "BlendSpace2D does not belong to an AnimationTree node." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "No triangles exist, so no blending can take place." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Toggle Auto Triangles" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Create triangles by connecting points." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Erase points and triangles." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Generate blend triangles automatically (instead of manually)" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend:" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Parameter Changed:" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Edit Filters" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Output node can't be added to the blend tree." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Add Node to BlendTree" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Node Moved" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Unable to connect, port may be in use or connection may be invalid." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Nodes Connected" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Nodes Disconnected" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Set Animation" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Delete Node" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Toggle Filter On/Off" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Change Filter" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "No animation player set, so unable to retrieve track names." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Player path set is invalid, so unable to retrieve track names." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/root_motion_editor_plugin.cpp -msgid "" -"Animation player has no valid root node path, so unable to retrieve track " -"names." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Anim Clips" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Audio Clips" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Functions" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Node Renamed" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add Node..." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/root_motion_editor_plugin.cpp -msgid "Edit Filtered Tracks:" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Enable Filtering" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Toggle Autoplay" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "New Animation Name:" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "New Anim" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Animation Name:" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Delete Animation?" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Remove Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Invalid animation name!" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation name already exists!" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Rename Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "No animation resource on clipboard!" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Pasted Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Paste Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation backwards from current pos. (A)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation backwards from end. (Shift+A)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Stop animation playback. (S)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation from start. (Shift+D)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation from current pos. (D)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation position (in seconds)." -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Scale animation playback globally for the node." -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation Tools" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/version_control_editor_plugin.cpp -msgid "New" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Paste As Reference" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Edit Transitions..." -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Open in Inspector" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Display list of animations in player." -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Autoplay on Load" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Enable Onion Skinning" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Onion Skinning Options" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Directions" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Past" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Future" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp -#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp -#: servers/audio/effects/audio_effect_phaser.cpp -msgid "Depth" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "1 step" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "2 steps" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "3 steps" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Differences Only" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Force White Modulate" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Include Gizmos (3D)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Pin AnimationPlayer" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Create New Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation Name:" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp -msgid "Error!" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Times:" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Next (Auto Queue):" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Cross-Animation Blend Times" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Move Node" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition exists!" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Add Transition" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "End" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Immediate" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -#: scene/animation/animation_blend_tree.cpp -msgid "Sync" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "At End" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: scene/3d/vehicle_body.cpp -msgid "Travel" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Start and end nodes are needed for a sub-transition." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "No playback resource set at path: %s." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Node Removed" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition Removed" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Set Start Node (Autoplay)" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "" -"Select and move nodes.\n" -"RMB to add new nodes.\n" -"Shift+LMB to create connections." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Create new nodes." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Connect nodes." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Remove selected node or transition." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Toggle autoplay this animation on start, restart or seek to zero." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Set the end animation. This is useful for sub-transitions." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Play Mode:" -msgstr "" - -#: editor/plugins/animation_tree_editor_plugin.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "AnimationTree" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "New name:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Fade In (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Fade Out (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp -msgid "Blend" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Auto Restart:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Restart (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Random Restart (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Start!" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Amount:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend 0:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend 1:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "X-Fade Time (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Input" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Clear Auto-Advance" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Set Auto-Advance" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Delete Input" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Animation tree is valid." -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Animation tree is invalid." -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Animation Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "OneShot Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Mix Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend2 Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend3 Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend4 Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "TimeScale Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "TimeSeek Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Transition Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Import Animations..." -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Edit Node Filters" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Filters..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp -msgid "Use Threads" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Contents:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "View Files" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Download" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Connection error, please try again." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Can't connect." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Can't connect to host:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "No response from host:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "No response." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Can't resolve hostname:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Can't resolve." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Request failed, return code:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Cannot save response to:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Write error." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Request failed, too many redirects" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Redirect loop." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Request failed, timeout" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Timeout." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Failed:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Bad download hash, assuming file has been tampered with." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Expected:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Got:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Failed SHA-256 hash check" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Asset Download Error:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Downloading (%s / %s)..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Downloading..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Resolving..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Error making request" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Idle" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Install..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Retry" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Download Error" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Available URLs" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Download for this asset is already in progress!" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Recently Updated" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Least Recently Updated" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Name (A-Z)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Name (Z-A)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "License (A-Z)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "License (Z-A)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Loading..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgctxt "Pagination" -msgid "First" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgctxt "Pagination" -msgid "Previous" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgctxt "Pagination" -msgid "Next" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgctxt "Pagination" -msgid "Last" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "All" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Search templates, projects, and demos" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Search assets (excluding templates, projects, and demos)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Import..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Plugins..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp -msgid "Sort:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Category:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Site:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Support" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Official" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Testing" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Failed to get repository configuration." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Assets ZIP File" -msgstr "" - -#: editor/plugins/audio_stream_editor_plugin.cpp -msgid "Audio Preview Play/Pause" -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "" -"Can't determine a save path for lightmap images.\n" -"Save your scene and try again." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " -"In Baked Light' and 'Generate Lightmap' flags are on." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "Failed creating lightmap images, make sure path is writable." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "Failed determining lightmap size. Maximum lightmap size too small?" -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "" -"Some mesh is invalid. Make sure the UV2 channel values are contained within " -"the [0.0,1.0] square region." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "" -"Godot editor was built without ray tracing support, lightmaps can't be baked." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "Bake Lightmaps" -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "LightMap Bake" -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "Select lightmap bake file:" -msgstr "" - -#: editor/plugins/camera_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp -msgid "Preview" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Configure Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Grid Offset:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Grid Step:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Primary Line Every:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "steps" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Offset:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Step:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale Step:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Vertical Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create Vertical Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove Vertical Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Horizontal Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create Horizontal Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove Horizontal Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create Horizontal and Vertical Guides" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotate %d CanvasItems" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotate CanvasItem \"%s\" to %d degrees" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move CanvasItem \"%s\" Anchor" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale Node2D \"%s\" to (%s, %s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Resize Control \"%s\" to (%d, %d)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale %d CanvasItems" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale CanvasItem \"%s\" to (%s, %s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move %d CanvasItems" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move CanvasItem \"%s\" to (%d, %d)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Locked" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Grouped" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Children of containers have their anchors and margins values overridden by " -"their parent." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Presets for the anchors and margins values of a Control node." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"When active, moving Control nodes changes their anchors instead of their " -"margins." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp -msgid "Top Left" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp -msgid "Top Right" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp -msgid "Bottom Right" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp -msgid "Bottom Left" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Left" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Top" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Right" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Bottom" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Left Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Top Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Right Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Bottom Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "VCenter Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "HCenter Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Full Rect" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Keep Ratio" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Anchors only" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Anchors and Margins" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Anchors" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Project Camera Override\n" -"Overrides the running project's camera with the editor viewport camera." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Project Camera Override\n" -"No project instance running. Run the project from the editor to use this " -"feature." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Lock Selected" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Unlock Selected" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Group Selected" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Ungroup Selected" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Paste Pose" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Guides" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create Custom Bone(s) from Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Bones" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make IK Chain" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear IK Chain" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Warning: Children of a container get their position and size determined only " -"by their parent." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -msgid "Zoom Reset" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp -#: scene/gui/tree.cpp -msgid "Select Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Drag: Rotate selected node around pivot." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Alt+Drag: Move selected node." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Alt+Drag: Scale selected node." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "V: Set selected node's pivot position." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Alt+RMB: Show list of all nodes at position clicked, including locked." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "RMB: Add node at position clicked." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Move Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Scale Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Shift: Scale proportionally." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Show a list of all objects at the position clicked\n" -"(same as Alt+RMB in select mode)." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Click to change object's rotation pivot." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Pan Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Ruler Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Toggle smart snapping." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Smart Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Toggle grid snapping." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Grid Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snapping Options" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Rotation Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Scale Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap Relative" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Pixel Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Smart Snapping" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Configure Snap..." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Parent" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Node Anchor" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Node Sides" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Node Center" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Other Nodes" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Guides" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Lock the selected object in place (can't be moved)." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Lock Selected Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Unlock the selected object (can be moved)." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Unlock Selected Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Makes sure the object's children are not selectable." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Group Selected Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Restores the object's children's ability to be selected." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Ungroup Selected Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Skeleton Options" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Bones" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make Custom Bone(s) from Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Custom Bones" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show When Snapping" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Hide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Toggle Grid" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Helpers" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Rulers" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Guides" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Origin" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Viewport" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Group And Lock Icons" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Selection" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Frame Selection" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Preview Canvas Scale" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Translation mask for inserting keys." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation mask for inserting keys." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale mask for inserting keys." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys (based on mask)." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Auto insert keys when objects are translated, rotated or scaled (based on " -"mask).\n" -"Keys are only added to existing tracks, no new tracks will be created.\n" -"Keys must be inserted manually for the first time." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Auto Insert Key" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Animation Key and Pose Options" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key (Existing Tracks)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Copy Pose" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Pose" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Add Node Here" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Instance Scene Here" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Multiply grid step by 2" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Divide grid step by 2" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Pan View" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 3.125%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 6.25%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 12.5%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 25%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 50%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 100%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 200%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 400%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 800%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 1600%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Adding %s..." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Cannot instantiate multiple nodes without root." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "Create Node" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "Error instancing scene from %s" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Default Type" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Drag & drop + Shift : Add node as sibling\n" -"Drag & drop + Alt : Change node type" -msgstr "" - -#: editor/plugins/collision_polygon_editor_plugin.cpp -msgid "Create Polygon3D" -msgstr "" - -#: editor/plugins/collision_polygon_editor_plugin.cpp -msgid "Edit Poly" -msgstr "" - -#: editor/plugins/collision_polygon_editor_plugin.cpp -msgid "Edit Poly (Remove Point)" -msgstr "" - -#: editor/plugins/collision_shape_2d_editor_plugin.cpp -msgid "Set Handle" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/cpu_particles_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Restart" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Solid Pixels" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Border Pixels" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Directed Border Pixels" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - -#: editor/plugins/cpu_particles_editor_plugin.cpp -msgid "CPUParticles" -msgstr "" - -#: editor/plugins/cpu_particles_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Create Emission Points From Mesh" -msgstr "" - -#: editor/plugins/cpu_particles_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Create Emission Points From Node" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Flat 0" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Flat 1" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp -msgid "Ease In" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp -msgid "Ease Out" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Smoothstep" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Modify Curve Point" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Modify Curve Tangent" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Load Curve Preset" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Add Point" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Remove Point" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Left Linear" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Right Linear" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Load Preset" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Remove Curve Point" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Toggle Curve Linear Tangent" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Hold Shift to edit tangents individually" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Right click to add point" -msgstr "" - -#: editor/plugins/gi_probe_editor_plugin.cpp -msgid "Bake GI Probe" -msgstr "" - -#: editor/plugins/gradient_editor_plugin.cpp -msgid "Gradient Edited" -msgstr "" - -#: editor/plugins/gradient_texture_2d_editor_plugin.cpp -msgid "Swap GradientTexture2D Fill Points" -msgstr "" - -#: editor/plugins/gradient_texture_2d_editor_plugin.cpp -msgid "Swap Gradient Fill Points" -msgstr "" - -#: editor/plugins/gradient_texture_2d_editor_plugin.cpp -msgid "Toggle Grid Snap" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp -#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp -#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp -#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp -#: scene/resources/primitive_meshes.cpp -msgid "Text" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -#: scene/gui/button.cpp scene/gui/item_list.cpp -msgid "Icon" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -msgid "ID" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Separator" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -msgid "Item %d" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -msgid "Items" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -msgid "Item List Editor" -msgstr "" - -#: editor/plugins/light_occluder_2d_editor_plugin.cpp -msgid "Create Occluder Polygon" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh is empty!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Couldn't create a Trimesh collision shape." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "This doesn't work on scene root!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Static Shape" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Can't create a single convex collision shape for the scene root." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Couldn't create a single convex collision shape." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Simplified Convex Shape" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Single Convex Shape" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Can't create multiple convex collision shapes for the scene root." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Couldn't create any collision shapes." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Multiple Convex Shapes" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Navigation Mesh" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Contained Mesh is not of type ArrayMesh." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "UV Unwrap failed, mesh may not be manifold?" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "No mesh to debug." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh has no UV in layer %d." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "MeshInstance lacks a Mesh!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh has not surface to create outlines from!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Could not create outline!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp -#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp -#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp -#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Mesh" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Static Body" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a StaticBody and assigns a polygon-based collision shape to it " -"automatically.\n" -"This is the most accurate (but slowest) option for collision detection." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Collision Sibling" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a polygon-based collision shape.\n" -"This is the most accurate (but slowest) option for collision detection." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Single Convex Collision Sibling" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a single convex collision shape.\n" -"This is the fastest (but least accurate) option for collision detection." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Simplified Convex Collision Sibling" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a simplified convex collision shape.\n" -"This is similar to single collision shape, but can result in a simpler " -"geometry in some cases, at the cost of accuracy." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Multiple Convex Collision Siblings" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a polygon-based collision shape.\n" -"This is a performance middle-ground between a single convex collision and a " -"polygon-based collision." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh..." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a static outline mesh. The outline mesh will have its normals " -"flipped automatically.\n" -"This can be used instead of the SpatialMaterial Grow property when using " -"that property isn't possible." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "View UV1" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "View UV2" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Unwrap UV2 for Lightmap/AO" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Outline Size:" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "UV Channel Debug" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Remove item %d?" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "" -"Update from existing scene?:\n" -"%s" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "MeshLibrary" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Add Item" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Remove Selected Item" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Import from Scene (Ignore Transforms)" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Import from Scene (Apply Transforms)" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Update from Scene" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Apply without Transforms" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Apply with Transforms" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "No mesh source specified (and no MultiMesh set in node)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "No mesh source specified (and MultiMesh contains no Mesh)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh source is invalid (invalid path)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh source is invalid (not a MeshInstance)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh source is invalid (contains no Mesh resource)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "No surface source specified." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Surface source is invalid (invalid path)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Surface source is invalid (no geometry)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Surface source is invalid (no faces)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Select a Source Mesh:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Select a Target Surface:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Populate Surface" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Populate MultiMesh" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Target Surface:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Source Mesh:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "X-Axis" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Y-Axis" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Z-Axis" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh Up Axis:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Random Rotation:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Random Tilt:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Random Scale:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Populate" -msgstr "" - -#: editor/plugins/navigation_polygon_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create Navigation Polygon" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Convert to CPUParticles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generating Visibility Rect" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generate Visibility Rect" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Can only set point into a ParticlesMaterial process material" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Convert to CPUParticles2D" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generation Time (sec):" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "The geometry's faces don't contain any area." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "The geometry doesn't contain any faces." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "\"%s\" doesn't contain geometry." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "\"%s\" doesn't contain face geometry." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Points:" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Surface Points" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Surface Points+Normal (Directed)" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp -msgid "Volume" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "A processor material of type 'ParticlesMaterial' is required." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generating AABB" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate Visibility AABB" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove Point from Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove Out-Control from Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove In-Control from Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Add Point to Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Split Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Point in Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Move In-Control in Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Out-Control in Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Left Click: Split Segment (in curve)" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Select Control Points (Shift+Drag)" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Close Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -#: editor/plugins/theme_editor_preview.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp -#: main/main.cpp servers/visual_server.cpp -msgid "Options" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Mirror Handle Angles" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Mirror Handle Lengths" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Curve Point #" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Point Position" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Set Curve In Position" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Out Position" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Split Path" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Remove Path Point" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Remove Out-Control Point" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Remove In-Control Point" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Split Segment (in curve)" -msgstr "" - -#: editor/plugins/physical_bone_plugin.cpp -msgid "Move Joint" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "" -"The skeleton property of the Polygon2D does not point to a Skeleton2D node" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Sync Bones" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "" -"No texture in this polygon.\n" -"Set a texture to be able to edit UV." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create UV Map" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "" -"Polygon 2D has internal vertices, so it can no longer be edited in the " -"viewport." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create Polygon & UV" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create Internal Vertex" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Remove Internal Vertex" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Invalid Polygon (need 3 different vertices)" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Add Custom Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Remove Custom Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Transform UV Map" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Transform Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Paint Bone Weights" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Open Polygon 2D UV editor." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Polygon 2D UV Editor" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp -msgid "UV" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp -#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp -#: scene/resources/convex_polygon_shape_2d.cpp -msgid "Points" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp -msgid "Polygons" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp -msgid "Bones" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Points" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Command: Rotate" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift: Move All" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift+Command: Scale" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Ctrl: Rotate" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift+Ctrl: Scale" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Rotate Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Scale Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create a custom polygon. Enables custom polygon rendering." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "" -"Remove a custom polygon. If none remain, custom polygon rendering is " -"disabled." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Paint weights with specified intensity." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Unpaint weights with specified intensity." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Radius:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Copy Polygon to UV" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Copy UV to Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Clear UV" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Settings" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Snap" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Enable Snap" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Show Grid" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Configure Grid:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Offset X:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Offset Y:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Step X:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Step Y:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Sync Bones to Polygon" -msgstr "" - -#: editor/plugins/ray_cast_2d_editor_plugin.cpp -msgid "Set cast_to" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ERROR: Couldn't load resource!" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Add Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Rename Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Delete Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Resource clipboard is empty!" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Paste Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/scene_tree_editor.cpp -msgid "Instance:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Open in Editor" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Load Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Flip Portals" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Room Generate Points" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Generate Points" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Flip Portal" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Occluder Set Transform" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Center Node" -msgstr "" - -#: editor/plugins/root_motion_editor_plugin.cpp -msgid "AnimationTree has no path set to an AnimationPlayer" -msgstr "" - -#: editor/plugins/root_motion_editor_plugin.cpp -msgid "Path to AnimationPlayer is invalid" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Clear Recent Files" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Close and save changes?" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error writing TextFile:" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Could not load file at:" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error saving file!" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error while saving theme." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error Saving" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error importing theme." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error Importing" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "New Text File..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Open File" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Save File As..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Can't obtain the script for running." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Script failed reloading, check console for errors." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Script is not in tool mode, will not be able to run." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "" -"To run this script, it must inherit EditorScript and be set to tool mode." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Import Theme" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error while saving theme" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error saving" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Save Theme As..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "%s Class Reference" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -msgid "Find Next" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -msgid "Find Previous" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Filter scripts" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Toggle alphabetical sorting of the method list." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Filter methods" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp -msgid "Sort" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Move Up" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Move Down" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Next Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Previous Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "File" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Open..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Reopen Closed Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Save All" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Soft Reload Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Copy Script Path" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "History Previous" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "History Next" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Import Theme..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Reload Theme" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Save Theme" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Close All" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Close Docs" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Search" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Break" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp -#: editor/script_editor_debugger.cpp -msgid "Continue" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Keep Debugger Open" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Debug with External Editor" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Online Docs" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Open Godot online documentation." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Search the reference documentation." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Go to previous edited document." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Go to next edited document." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Discard" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "" -"The following files are newer on disk.\n" -"What action should be taken?:" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Search Results" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Open Dominant Script On Scene Change" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "External" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Use External Editor" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Exec Path" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Script Temperature Enabled" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Highlight Current Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Script Temperature History Size" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Current Script Background Color" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Group Help Pages" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Sort Scripts By" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "List Script Names As" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Exec Flags" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Clear Recent Scripts" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Connections to method:" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Source" -msgstr "" - -#: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp -#: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp -msgid "Target" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "" -"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "[Ignore]" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Line" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Function" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Only resources from filesystem can be dropped." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Lookup Symbol" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Pick Color" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Convert Case" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -#: scene/3d/label_3d.cpp scene/gui/label.cpp -#: scene/resources/primitive_meshes.cpp -msgid "Uppercase" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Lowercase" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Capitalize" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Syntax Highlighter" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -msgid "Bookmarks" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Breakpoints" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -msgid "Go To" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Cut" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Delete Line" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Indent Left" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Indent Right" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Toggle Comment" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Fold/Unfold Line" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Fold All Lines" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Unfold All Lines" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Complete Symbol" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Evaluate Selection" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Trim Trailing Whitespace" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Convert Indent to Spaces" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Convert Indent to Tabs" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Find in Files..." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Replace in Files..." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Contextual Help" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Toggle Bookmark" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Next Bookmark" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Previous Bookmark" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Remove All Bookmarks" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Function..." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Line..." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Toggle Breakpoint" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Remove All Breakpoints" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Next Breakpoint" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Previous Breakpoint" -msgstr "" - -#: editor/plugins/shader_editor_plugin.cpp -msgid "" -"This shader has been modified on on disk.\n" -"What action should be taken?" -msgstr "" - -#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp -msgid "Shader" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "This skeleton has no bones, create some children Bone2D nodes." -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Set Rest Pose to Bones" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Create Rest Pose from Bones" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Skeleton2D" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Reset to Rest Pose" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Overwrite Rest Pose" -msgstr "" - -#: editor/plugins/skeleton_editor_plugin.cpp -msgid "Create physical bones" -msgstr "" - -#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp -#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp -msgid "Skeleton" -msgstr "" - -#: editor/plugins/skeleton_editor_plugin.cpp -msgid "Create physical skeleton" -msgstr "" - -#: editor/plugins/skeleton_ik_editor_plugin.cpp -msgid "Play IK" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp -msgid "Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Top Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Top Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Left Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Left Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Right Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Right Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Front Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Front Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rear Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rear Perspective" -msgstr "" - -#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled. -#: editor/plugins/spatial_editor_plugin.cpp -msgid " [auto]" -msgstr "" - -#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled. -#: editor/plugins/spatial_editor_plugin.cpp -msgid " [portals active]" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Aborted." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "X-Axis Transform." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Y-Axis Transform." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Z-Axis Transform." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Plane Transform." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp -msgid "None" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp -msgid "Rotate" -msgstr "" - -#. TRANSLATORS: This refers to the movement that changes the position of an object. -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Translate" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotating %s degrees." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Keying is disabled (no key inserted)." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Animation Key Inserted." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Pitch:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Yaw:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Objects Drawn:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Material Changes:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Shader Changes:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Surface Changes:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Draw Calls:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Vertices:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS: %d (%s ms)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Top View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Left View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Right View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Front View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rear View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Align Transform with View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Align Rotation with View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "No parent to instance a child at." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "This operation requires a single selected node." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Auto Orthogonal Enabled" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Lock View Rotation" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Normal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Wireframe" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Overdraw" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Unshaded" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Environment" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Gizmos" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Information" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Half Resolution" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp -msgid "Audio Listener" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Enable Doppler" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Cinematic Preview" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "(Not in GLES2)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Debug draw modes are only available when using the GLES3 renderer, not GLES2." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Left" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Right" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Forward" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Backwards" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Up" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Down" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Speed Modifier" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Slow Modifier" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Toggle Camera Preview" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Rotation Locked" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"To zoom further, change the camera's clipping planes (View -> Settings...)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Note: The FPS value displayed is the editor's framerate.\n" -"It cannot be used as a reliable indication of in-game performance." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Convert Rooms" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "XForm Dialog" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Click to toggle between visibility states.\n" -"\n" -"Open eye: Gizmo is visible.\n" -"Closed eye: Gizmo is hidden.\n" -"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Snap Nodes to Floor" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Use Local Space" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp -msgid "Use Snap" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Converts rooms for portal culling." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Top View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rear View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Front View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Left View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Right View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View Down" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View Left" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View Right" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View Up" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View 180" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Switch Perspective/Orthogonal View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Insert Animation Key" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Focus Origin" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Focus Selection" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Toggle Freelook" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Decrease Field of View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Increase Field of View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Reset Field of View to Default" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Snap Object to Floor" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Dialog..." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "1 Viewport" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "2 Viewports" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "2 Viewports (Alt)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "3 Viewports" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "3 Viewports (Alt)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "4 Viewports" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Gizmos" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Origin" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Grid" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Portal Culling" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Occlusion Culling" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Settings..." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Snap Settings" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Translate Snap:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate Snap (deg.):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Scale Snap (%):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Viewport Settings" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Perspective FOV (deg.):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Z-Near:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Z-Far:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Change" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Translate:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate (deg.):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Scale (ratio):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Type" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Pre" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Post" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Manipulator Gizmo Size" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Manipulator Gizmo Opacity" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Show Viewport Rotation Gizmo" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Unnamed Gizmo" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create Mesh2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Mesh2D Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create Polygon2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Polygon2D Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create CollisionPolygon2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "CollisionPolygon2D Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create LightOccluder2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "LightOccluder2D Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Sprite is empty!" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Can't convert a sprite using animation frames to mesh." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't replace by mesh." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to Mesh2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't create polygon." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to Polygon2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't create collision polygon." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create CollisionPolygon2D Sibling" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't create light occluder." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create LightOccluder2D Sibling" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Sprite" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Update Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Settings:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "No Frames Selected" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add %d Frame(s)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Frame" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Unable to load images" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "ERROR: Couldn't load frame resource!" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Resource clipboard is empty or not a texture!" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Paste Frame" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Empty" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation FPS" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "(empty)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Move Frame" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "New Animation" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Speed:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp -#: modules/minimp3/resource_importer_mp3.cpp -#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp -#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp -#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp -msgid "Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add a Texture from File" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Frames from a Sprite Sheet" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Insert Empty (Before)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Insert Empty (After)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Move (Before)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Move (After)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Select Frames" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Horizontal:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Vertical:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Separation:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Offset:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Select/Clear All Frames" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Create Frames from Sprite Sheet" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "SpriteFrames" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Set Region Rect" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Set Margin" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Snap Mode:" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Pixel Snap" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Grid Snap" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Auto Slice" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Step:" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "TextureRegion" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Styleboxes" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} color(s)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No colors found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} constant(s)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No constants found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} font(s)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No fonts found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} icon(s)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No icons found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} stylebox(es)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No styleboxes found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} currently selected" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Nothing was selected for the import." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Importing Theme Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Importing items {n}/{n}" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Updating the editor" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Finalizing" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Filter:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "With Data" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select by data type:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible color items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible color items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible color items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible constant items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible constant items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible constant items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible font items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible font items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible font items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible icon items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible icon items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible icon items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible stylebox items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible stylebox items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible stylebox items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Caution: Adding icon data may considerably increase the size of your Theme " -"resource." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Collapse types." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Expand types." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all Theme items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select With Data" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all Theme items with item data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect All" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all Theme items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Import Selected" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Import Items tab has some items selected. Selection will be lost upon " -"closing this window.\n" -"Close anyway?" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Select a theme type from the list to edit its items.\n" -"You can add a custom type or import a type with its items from another theme." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Color Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Constant Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Font Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Icon Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All StyleBox Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"This theme type is empty.\n" -"Add more items to it manually or by importing from another theme." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Theme Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Theme Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Color Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Constant Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Font Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Icon Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Stylebox Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Color Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Constant Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Font Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Icon Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Stylebox Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Invalid file, not a Theme resource." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Invalid file, same as the edited Theme resource." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Manage Theme Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Edit Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Types:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Type:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add StyleBox Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Items:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Class Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Custom Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Theme Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Old Name:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Import Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Default Theme" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Editor Theme" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select Another Theme Resource:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Theme Resource" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Another Theme" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Filter the list of types or create a new custom type:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Available Node-based types:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Type name is empty!" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Are you sure you want to create an empty type?" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Confirm Item Rename" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Cancel Item Rename" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Override Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Unpin this StyleBox as a main style." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Pin this StyleBox as a main style. Editing its properties will update the " -"same properties in all other StyleBoxes of this type." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Set Variation Base Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Set Base Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Show Default" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Show default type items alongside items that have been overridden." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Override All" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Override all default type items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select the variation base type from a list of available types." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"A type associated with a built-in class cannot be marked as a variation of " -"another type." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Theme:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Manage Items..." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add, remove, organize and import Theme items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Preview" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Default Preview" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select UI Scene:" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "" -"Toggle the control picker, allowing to visually select control types for " -"edit." -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Toggle Button" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Disabled Button" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp -msgid "Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Disabled Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Check Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Checked Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Radio Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Checked Radio Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Named Separator" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Submenu" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Subitem 1" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Subitem 2" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Has" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Many" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Disabled LineEdit" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Tab 1" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Tab 2" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Tab 3" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Editable Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Subtree" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Has,Many,Options" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Invalid path, the PackedScene resource was probably moved or removed." -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Invalid PackedScene resource, must have a Control node at its root." -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Invalid file, not a PackedScene resource." -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Reload the scene to reflect its most actual state." -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase Selection" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Fix Invalid Tiles" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cut Selection" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Paint TileMap" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Line Draw" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Rectangle Paint" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Bucket Fill" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase TileMap" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Find Tile" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Transpose" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Disable Autotile" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Enable Priority" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Filter tiles" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Give a TileSet resource to this TileMap to use its tiles." -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Paint Tile" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "" -"Shift+LMB: Line Draw\n" -"Shift+Command+LMB: Rectangle Paint" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "" -"Shift+LMB: Line Draw\n" -"Shift+Ctrl+LMB: Rectangle Paint" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Pick Tile" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate Left" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate Right" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Flip Horizontally" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Flip Vertically" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Clear Transform" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Tile Map" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Palette Min Width" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Palette Item H Separation" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Show Tile Names" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Show Tile Ids" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Sort Tiles By Name" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Bucket Fill Preview" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Editor Side" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Display Grid" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Axis Color" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Add Texture(s) to TileSet." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove selected Texture from TileSet." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create from Scene" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Merge from Scene" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Single Tile" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Autotile" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Atlas" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Next Coordinate" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Select the next shape, subtile, or Tile." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Previous Coordinate" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Select the previous shape, subtile, or Tile." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp -#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/texture.cpp -msgid "Region" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp -#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp -#: scene/resources/shape_2d.cpp -msgid "Collision" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Occlusion" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp -msgid "Bitmask" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp -#: scene/3d/area.cpp scene/3d/physics_joint.cpp -#: scene/animation/animation_node_state_machine.cpp -msgid "Priority" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp -msgid "Z Index" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Region Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Collision Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Occlusion Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Navigation Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Bitmask Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Priority Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp -msgid "Icon Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Z Index Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Copy bitmask." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Paste bitmask." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Erase bitmask." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create a new rectangle." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Rectangle" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create a new polygon." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Delete Selected Shape" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Keep polygon inside region Rect." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Enable snap and show grid (configurable via the Inspector)." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Display Tile Names (Hold Alt Key)" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Add or select a texture on the left panel to edit the tiles bound to it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove selected texture? This will remove all tiles which use it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "You haven't selected a texture to remove." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create from scene? This will overwrite all current tiles." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Merge from scene?" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Texture" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "%s file(s) were not added because was already on the list." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Drag handles to edit Rect.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Delete selected Rect." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Select current edited sub-tile.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Delete polygon." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"LMB: Set bit on.\n" -"RMB: Set bit off.\n" -"Shift+LMB: Set wildcard bit.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Select sub-tile to use as icon, this will be also used on invalid autotile " -"bindings.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Select sub-tile to change its priority.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Select sub-tile to change its z index.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Set Tile Region" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create Tile" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Set Tile Icon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Tile Bitmask" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Collision Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Occlusion Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Navigation Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Paste Tile Bitmask" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Clear Tile Bitmask" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Make Polygon Concave" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Make Polygon Convex" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Tile" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Collision Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Occlusion Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Navigation Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Tile Priority" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Tile Z Index" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Make Convex" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Make Concave" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create Collision Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create Occlusion Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "This property can't be changed." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Snap Options" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp -#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp -#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp -#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp -#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp -#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp -msgid "Offset" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp -#: scene/gui/range.cpp scene/resources/animation.cpp -#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Step" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Separation" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Tile" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp -#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp -#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp -#: scene/resources/material.cpp scene/resources/sky.cpp -#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp -msgid "Texture" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Tex Offset" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp -#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp -msgid "Material" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Tile Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Autotile Bitmask Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Subtile Size" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Subtile Spacing" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Occluder Offset" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Navigation Offset" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Shape Offset" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Shape Transform" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Collision" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Collision One Way" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Collision One Way Margin" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Navigation" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Occlusion" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Tileset Script" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "TileSet" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "No VCS plugins are available." -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "" -"Remote settings are empty. VCS features that use the network may not work." -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided." -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Staged Changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Unstaged Changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit:" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Date:" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Subtitle:" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Do you want to remove the %s branch?" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Do you want to remove the %s remote?" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Apply" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Version Control System" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Initialize" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remote Login" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Select SSH public key path" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Select SSH private key path" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "SSH Passphrase" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Detect new changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Discard all changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Stage all changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Unstage all changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit Message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit Changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit List" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit list size" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Branches" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Create New Branch" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remove Branch" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Branch Name" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remotes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Create New Remote" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remove Remote" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remote Name" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remote URL" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Fetch" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Pull" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Push" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Force Push" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Modified" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Renamed" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Deleted" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Typechange" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Unmerged" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "View:" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Split" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Unified" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add Output" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Boolean" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Sampler" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add input port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add output port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Change input port type" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Change output port type" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Change input port name" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Change output port name" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Remove input port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Remove output port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Set expression" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Resize VisualShader node" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Set Uniform Name" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Set Input Default Port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add Node to Visual Shader" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Node(s) Moved" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Duplicate Nodes" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste Nodes" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Delete Nodes" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Visual Shader Input Type Changed" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "UniformRef Name Changed" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vertex" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Fragment" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp -#: scene/3d/light.cpp -msgid "Light" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Show resulted shader code." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Create Shader Node" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Color function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Color operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Grayscale function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Converts HSV vector to RGB equivalent." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Converts RGB vector to HSV equivalent." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Sepia function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Burn operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Darken operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Difference operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Dodge operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Lighten operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Overlay operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Screen operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "SoftLight operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Color constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Color uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the boolean result of the %s comparison between two parameters." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Equal (==)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Greater Than (>)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Greater Than or Equal (>=)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns an associated vector if the provided scalars are equal, greater or " -"less." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the boolean result of the comparison between INF and a scalar " -"parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the boolean result of the comparison between NaN and a scalar " -"parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Less Than (<)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Less Than or Equal (<=)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Not Equal (!=)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns an associated vector if the provided boolean value is true or false." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns an associated scalar if the provided boolean value is true or false." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the boolean result of the comparison between two parameters." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the boolean result of the comparison between INF (or NaN) and a " -"scalar parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Boolean constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Boolean uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Input parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "E constant (2.718282). Represents the base of the natural logarithm." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Epsilon constant (0.00001). Smallest possible scalar number." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Phi constant (1.618034). Golden ratio." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Pi/4 constant (0.785398) or 45 degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Pi/2 constant (1.570796) or 90 degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Pi constant (3.141593) or 180 degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Tau constant (6.283185) or 360 degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Sqrt2 constant (1.414214). Square root of 2." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the absolute value of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the arc-cosine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the inverse hyperbolic cosine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the arc-sine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the inverse hyperbolic sine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the arc-tangent of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the arc-tangent of the parameters." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the inverse hyperbolic tangent of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Finds the nearest integer that is greater than or equal to the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Constrains a value to lie between two further values." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the cosine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the hyperbolic cosine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Converts a quantity in radians to degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Base-e Exponential." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Base-2 Exponential." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Finds the nearest integer less than or equal to the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Computes the fractional part of the argument." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the inverse of the square root of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Natural logarithm." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Base-2 logarithm." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the greater of two values." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the lesser of two values." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Linear interpolation between two scalars." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the opposite value of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "1.0 - scalar" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the value of the first parameter raised to the power of the second." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Converts a quantity in degrees to radians." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "1.0 / scalar" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Finds the nearest integer to the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Finds the nearest even integer to the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Clamps the value between 0.0 and 1.0." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Extracts the sign of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the sine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the hyperbolic sine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the square root of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than " -"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " -"using Hermite polynomials." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Step function( scalar(edge), scalar(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the tangent of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the hyperbolic tangent of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Finds the truncated value of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Adds scalar to scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Divides scalar by scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Multiplies scalar by scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the remainder of the two scalars." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Subtracts scalar from scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Perform the cubic texture lookup." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Perform the texture lookup." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform lookup." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform lookup." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform lookup with triplanar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Transform function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Calculate the outer product of a pair of vectors.\n" -"\n" -"OuterProduct treats the first parameter 'c' as a column vector (matrix with " -"one column) and the second parameter 'r' as a row vector (matrix with one " -"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " -"whose number of rows is the number of components in 'c' and whose number of " -"columns is the number of components in 'r'." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Composes transform from four vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Decomposes transform to four vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the determinant of a transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the inverse of a transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the transpose of a transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Multiplies transform by transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Multiplies vector by transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Transform constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Transform uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Composes vector from three scalars." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Decomposes vector to three scalars." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the cross product of two vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the distance between two points." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the dot product of two vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the vector that points in the same direction as a reference vector. " -"The function has three vector parameters : N, the vector to orient, I, the " -"incident vector, and Nref, the reference vector. If the dot product of I and " -"Nref is smaller than zero the return value is N. Otherwise -N is returned." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the length of a vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Linear interpolation between two vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Linear interpolation between two vectors using scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the normalize product of vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "1.0 - vector" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "1.0 / vector" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the vector that points in the direction of reflection ( a : incident " -"vector, b : normal vector )." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the vector that points in the direction of refraction." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " -"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " -"using Hermite polynomials." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " -"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " -"using Hermite polynomials." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Step function( vector(edge), vector(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Step function( scalar(edge), vector(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Adds vector to vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Divides vector by vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Multiplies vector by vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the remainder of the two vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Subtracts vector from vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Custom Godot Shader Language expression, with custom amount of input and " -"output ports. This is a direct injection of code into the vertex/fragment/" -"light function, do not use it to write the function declarations inside." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns falloff based on the dot product of surface normal and view " -"direction of camera (pass associated inputs to it)." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Custom Godot Shader Language expression, which is placed on top of the " -"resulted shader. You can place various function definitions inside and call " -"it later in the Expressions. You can also declare varyings, uniforms and " -"constants." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "A reference to an existing uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(Fragment/Light mode only) Scalar derivative function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(Fragment/Light mode only) Vector derivative function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " -"differencing." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " -"differencing." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " -"differencing." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " -"differencing." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " -"'y'." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " -"'y'." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "VisualShader" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Edit Visual Property:" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Visual Shader Mode Changed" -msgstr "" - -#: editor/project_export.cpp -msgid "Runnable" -msgstr "" - -#: editor/project_export.cpp -msgid "Export the project for all the presets defined." -msgstr "" - -#: editor/project_export.cpp -msgid "All presets must have an export path defined for Export All to work." -msgstr "" - -#: editor/project_export.cpp -msgid "Delete preset '%s'?" -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Failed to export the project for platform '%s'.\n" -"Export templates seem to be missing or invalid." -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Failed to export the project for platform '%s'.\n" -"This might be due to a configuration issue in the export preset or your " -"export settings." -msgstr "" - -#: editor/project_export.cpp -msgid "Exporting All" -msgstr "" - -#: editor/project_export.cpp -msgid "The given export path doesn't exist:" -msgstr "" - -#: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" -msgstr "" - -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - -#: editor/project_export.cpp -msgid "Presets" -msgstr "" - -#: editor/project_export.cpp editor/project_settings_editor.cpp -msgid "Add..." -msgstr "" - -#: editor/project_export.cpp -msgid "" -"If checked, the preset will be available for use in one-click deploy.\n" -"Only one preset per platform may be marked as runnable." -msgstr "" - -#: editor/project_export.cpp -msgid "Resources" -msgstr "" - -#: editor/project_export.cpp -msgid "Export all resources in the project" -msgstr "" - -#: editor/project_export.cpp -msgid "Export selected scenes (and dependencies)" -msgstr "" - -#: editor/project_export.cpp -msgid "Export selected resources (and dependencies)" -msgstr "" - -#: editor/project_export.cpp -msgid "Export Mode:" -msgstr "" - -#: editor/project_export.cpp -msgid "Resources to export:" -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Filters to export non-resource files/folders\n" -"(comma-separated, e.g: *.json, *.txt, docs/*)" -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Filters to exclude files/folders from project\n" -"(comma-separated, e.g: *.json, *.txt, docs/*)" -msgstr "" - -#: editor/project_export.cpp -msgid "Features" -msgstr "" - -#: editor/project_export.cpp -msgid "Custom (comma-separated):" -msgstr "" - -#: editor/project_export.cpp -msgid "Feature List:" -msgstr "" - -#: editor/project_export.cpp -msgid "Script" -msgstr "" - -#: editor/project_export.cpp -msgid "GDScript Export Mode:" -msgstr "" - -#: editor/project_export.cpp -msgid "Compiled Bytecode (Faster Loading)" -msgstr "" - -#: editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "" - -#: editor/project_export.cpp -msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)" -msgstr "" - -#: editor/project_export.cpp -msgid "GDScript Encryption Key (256-bits as hexadecimal):" -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Note: Encryption key needs to be stored in the binary,\n" -"you need to build the export templates from source." -msgstr "" - -#: editor/project_export.cpp -msgid "More Info..." -msgstr "" - -#: editor/project_export.cpp -msgid "Export PCK/Zip..." -msgstr "" - -#: editor/project_export.cpp -msgid "Export Project..." -msgstr "" - -#: editor/project_export.cpp -msgid "Export All" -msgstr "" - -#: editor/project_export.cpp -msgid "Choose an export mode:" -msgstr "" - -#: editor/project_export.cpp -msgid "Export All..." -msgstr "" - -#: editor/project_export.cpp editor/project_manager.cpp -msgid "ZIP File" -msgstr "" - -#: editor/project_export.cpp -msgid "Godot Project Pack" -msgstr "" - -#: editor/project_export.cpp -msgid "Export templates for this platform are missing:" -msgstr "" - -#: editor/project_export.cpp -msgid "Manage Export Templates" -msgstr "" - -#: editor/project_export.cpp -msgid "Export With Debug" -msgstr "" - -#: editor/project_manager.cpp -msgid "The path specified doesn't exist." -msgstr "" - -#: editor/project_manager.cpp -msgid "Error opening package file (it's not in ZIP format)." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." -msgstr "" - -#: editor/project_manager.cpp -msgid "Please choose an empty folder." -msgstr "" - -#: editor/project_manager.cpp -msgid "Please choose a \"project.godot\" or \".zip\" file." -msgstr "" - -#: editor/project_manager.cpp -msgid "This directory already contains a Godot project." -msgstr "" - -#: editor/project_manager.cpp -msgid "New Game Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Imported Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Invalid project name." -msgstr "" - -#: editor/project_manager.cpp -msgid "Couldn't create folder." -msgstr "" - -#: editor/project_manager.cpp -msgid "There is already a folder in this path with the specified name." -msgstr "" - -#: editor/project_manager.cpp -msgid "It would be a good idea to name your project." -msgstr "" - -#: editor/project_manager.cpp -msgid "Invalid project path (changed anything?)." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." -msgstr "" - -#: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "" - -#: editor/project_manager.cpp -msgid "Couldn't create project.godot in project path." -msgstr "" - -#: editor/project_manager.cpp -msgid "Error opening package file, not in ZIP format." -msgstr "" - -#: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Package installed successfully!" -msgstr "" - -#: editor/project_manager.cpp -msgid "Rename Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Import Existing Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Import & Edit" -msgstr "" - -#: editor/project_manager.cpp -msgid "Create New Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Create & Edit" -msgstr "" - -#: editor/project_manager.cpp -msgid "Install Project:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Install & Edit" -msgstr "" - -#: editor/project_manager.cpp -msgid "Project Name:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Project Path:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Project Installation Path:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Renderer:" -msgstr "" - -#: editor/project_manager.cpp -msgid "OpenGL ES 3.0" -msgstr "" - -#: editor/project_manager.cpp -msgid "Not supported by your GPU drivers." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Higher visual quality\n" -"All features available\n" -"Incompatible with older hardware\n" -"Not recommended for web games" -msgstr "" - -#: editor/project_manager.cpp -msgid "OpenGL ES 2.0" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Lower visual quality\n" -"Some features not available\n" -"Works on most hardware\n" -"Recommended for web games" -msgstr "" - -#: editor/project_manager.cpp -msgid "Renderer can be changed later, but scenes may need to be adjusted." -msgstr "" - -#: editor/project_manager.cpp -msgid "Missing Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Error: Project is missing on the filesystem." -msgstr "" - -#: editor/project_manager.cpp editor/scene_tree_dock.cpp -msgid "Local" -msgstr "" - -#: editor/project_manager.cpp -msgid "Local Projects" -msgstr "" - -#: editor/project_manager.cpp -msgid "Asset Library Projects" -msgstr "" - -#: editor/project_manager.cpp -msgid "Can't open project at '%s'." -msgstr "" - -#: editor/project_manager.cpp -msgid "Are you sure to open more than one project?" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"The following project settings file does not specify the version of Godot " -"through which it was created.\n" -"\n" -"%s\n" -"\n" -"If you proceed with opening it, it will be converted to Godot's current " -"configuration file format.\n" -"Warning: You won't be able to open the project with previous versions of the " -"engine anymore." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"The following project settings file was generated by an older engine " -"version, and needs to be converted for this version:\n" -"\n" -"%s\n" -"\n" -"Do you want to convert it?\n" -"Warning: You won't be able to open the project with previous versions of the " -"engine anymore." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"The project settings were created by a newer engine version, whose settings " -"are not compatible with this version." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Can't run project: no main scene defined.\n" -"Please edit the project and set the main scene in the Project Settings under " -"the \"Application\" category." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Can't run project: Assets need to be imported.\n" -"Please edit the project to trigger the initial import." -msgstr "" - -#: editor/project_manager.cpp -msgid "Are you sure to run %d projects at once?" -msgstr "" - -#: editor/project_manager.cpp -msgid "Remove %d projects from the list?" -msgstr "" - -#: editor/project_manager.cpp -msgid "Remove this project from the list?" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Remove all missing projects from the list?\n" -"The project folders' contents won't be modified." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Language changed.\n" -"The interface will update after restarting the editor or project manager." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Are you sure to scan %s folders for existing Godot projects?\n" -"This could take a while." -msgstr "" - -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/project_manager.cpp -msgctxt "Application" -msgid "Project Manager" -msgstr "" - -#: editor/project_manager.cpp -msgid "Last Modified" -msgstr "" - -#: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "" - -#: editor/project_manager.cpp -msgid "Edit Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Run Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Scan" -msgstr "" - -#: editor/project_manager.cpp -msgid "Scan Projects" -msgstr "" - -#: editor/project_manager.cpp -msgid "Select a Folder to Scan" -msgstr "" - -#: editor/project_manager.cpp -msgid "New Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Import Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Remove Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Remove Missing" -msgstr "" - -#: editor/project_manager.cpp -msgid "About" -msgstr "" - -#: editor/project_manager.cpp -msgid "Restart Now" -msgstr "" - -#: editor/project_manager.cpp -msgid "Remove All" -msgstr "" - -#: editor/project_manager.cpp -msgid "Also delete project contents (no undo!)" -msgstr "" - -#: editor/project_manager.cpp -msgid "Can't run project" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"You currently don't have any projects.\n" -"Would you like to explore official example projects in the Asset Library?" -msgstr "" - -#: editor/project_manager.cpp -msgid "Filter projects" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"This field filters projects by name and last path component.\n" -"To filter projects by name and full path, the query must contain at least " -"one `/` character." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Physical Key" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Key " -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Joy Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Joy Axis" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Mouse Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "" -"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " -"'\"'" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "An action with the name '%s' already exists." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Rename Input Action Event" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Change Action deadzone" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Add Input Action Event" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "All Devices" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid " (Physical)" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Press a Key..." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Mouse Button Index:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Left Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Right Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Middle Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Up Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Down Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Left Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Right Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "X Button 1" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "X Button 2" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Joypad Axis Index:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Joypad Button Index:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Erase Input Action" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Erase Input Action Event" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Add Event" -msgstr "" - -#: editor/project_settings_editor.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Left Button." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Right Button." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Middle Button." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Up." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Down." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Add Global Property" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Select a setting item first!" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "No property '%s' exists." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Setting '%s' is internal, and it can't be deleted." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Delete Item" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "" -"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " -"'\"'." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Add Input Action" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Error saving settings." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Settings saved OK." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Moved Input Action Event" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Override for Feature" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Add %d Translations" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Remove Translation" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Translation Resource Remap: Add %d Path(s)" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Translation Resource Remap: Add %d Remap(s)" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Change Resource Remap Language" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Remove Resource Remap" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Remove Resource Remap Option" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Changed Locale Filter" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Changed Locale Filter Mode" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Project Settings (project.godot)" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "General" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Override For..." -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "The editor must be restarted for changes to take effect." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Input Map" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Action:" -msgstr "" - -#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp -msgid "Deadzone" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Device:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Index:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Localization" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Translations" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Translations:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Remaps" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Resources:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Remaps by Locale:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Locales Filter" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Show All Locales" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Show Selected Locales Only" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Filter mode:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Locales:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "AutoLoad" -msgstr "" - -#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp -msgid "Plugins" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Import Defaults" -msgstr "" - -#: editor/property_editor.cpp -msgid "Preset..." -msgstr "" - -#: editor/property_editor.cpp -msgid "Zero" -msgstr "" - -#: editor/property_editor.cpp -msgid "Easing In-Out" -msgstr "" - -#: editor/property_editor.cpp -msgid "Easing Out-In" -msgstr "" - -#: editor/property_editor.cpp -msgid "File..." -msgstr "" - -#: editor/property_editor.cpp -msgid "Dir..." -msgstr "" - -#: editor/property_editor.cpp -msgid "Assign" -msgstr "" - -#: editor/property_editor.cpp -msgid "Select Node" -msgstr "" - -#: editor/property_editor.cpp -msgid "Error loading file: Not a resource!" -msgstr "" - -#: editor/property_editor.cpp -msgid "Pick a Node" -msgstr "" - -#: editor/property_editor.cpp -msgid "Bit %d, val %d." -msgstr "" - -#: editor/property_selector.cpp -msgid "Select Property" -msgstr "" - -#: editor/property_selector.cpp -msgid "Select Virtual Method" -msgstr "" - -#: editor/property_selector.cpp -msgid "Select Method" -msgstr "" - -#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp -msgid "Batch Rename" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Prefix:" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Suffix:" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Use Regular Expressions" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Advanced Options" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Substitute" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Node name" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Node's parent name, if available" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Node type" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Current scene name" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Root node name" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "" -"Sequential integer counter.\n" -"Compare counter options." -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Per-level Counter" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "If set, the counter restarts for each group of child nodes." -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Initial value for the counter" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Amount by which counter is incremented for each node" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Padding" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "" -"Minimum number of digits for the counter.\n" -"Missing digits are padded with leading zeros." -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Post-Process" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Style" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Keep" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "PascalCase to snake_case" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "snake_case to PascalCase" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Case" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "To Lowercase" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "To Uppercase" -msgstr "" - -#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp -msgid "Reset" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Regular Expression Error:" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "At character %s" -msgstr "" - -#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp -msgid "Reparent Node" -msgstr "" - -#: editor/reparent_dialog.cpp -msgid "Reparent Location (Select new Parent):" -msgstr "" - -#: editor/reparent_dialog.cpp -msgid "Keep Global Transform" -msgstr "" - -#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp -msgid "Reparent" -msgstr "" - -#: editor/run_settings_dialog.cpp -msgid "Run Mode:" -msgstr "" - -#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp -msgid "Current Scene" -msgstr "" - -#: editor/run_settings_dialog.cpp -msgid "Main Scene Arguments:" -msgstr "" - -#: editor/run_settings_dialog.cpp -msgid "Scene Run Settings" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "No parent to instance the scenes at." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Error loading scene from %s" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Cannot instance the scene '%s' because the current scene exists within one " -"of its nodes." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Instance Scene(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Replace with Branch Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Instance Child Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Can't paste root node into the same scene." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Paste Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Detach Script" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "This operation can't be done on the tree root." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Move Node In Parent" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Move Nodes In Parent" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Duplicate Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Node must belong to the edited scene to become root." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Instantiated scenes can't become root" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Make node as Root" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete %d nodes and any children?" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete %d nodes?" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete the root node \"%s\"?" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete node \"%s\" and its children?" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete node \"%s\"?" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Saving the branch as a scene requires having a scene open in the editor." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Saving the branch as a scene requires selecting only one node, but you have " -"selected %d nodes." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Can't save the root node branch as an instanced scene.\n" -"To create an editable copy of the current scene, duplicate it using the " -"FileSystem dock context menu\n" -"or create an inherited scene using Scene > New Inherited Scene... instead." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Can't save the branch of an already instanced scene.\n" -"To create a variation of a scene, you can make an inherited scene based on " -"the instanced scene using Scene > New Inherited Scene... instead." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Can't save a branch which is a child of an already instantiated scene.\n" -"To save this branch into its own scene, open the original scene, right click " -"on this branch, and select \"Save Branch as Scene\"." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Can't save a branch which is part of an inherited scene.\n" -"To save this branch into its own scene, open the original scene, right click " -"on this branch, and select \"Save Branch as Scene\"." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Save New Scene As..." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Disabling \"editable_instance\" will cause all properties of the node to be " -"reverted to their default." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " -"cause all properties of the node to be reverted to their default." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Make Local" -msgstr "" - -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Enable Scene Unique Name" -msgstr "" - -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Disable Scene Unique Name" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "New Scene Root" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Create Root Node:" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "2D Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "3D Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "User Interface" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Other Node" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Can't operate on nodes from a foreign scene!" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Can't operate on nodes the current scene inherits from!" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "This operation can't be done on instanced scenes." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Attach Script" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Cut Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Remove Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Change type of node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Couldn't save new scene. Likely dependencies (instances) couldn't be " -"satisfied." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Error saving scene." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Error duplicating scene to save it." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Sub-Resources" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Access as Scene Unique Name" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Clear Inheritance" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Editable Children" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Load As Placeholder" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Cannot attach a script: there are no languages registered.\n" -"This is probably because this editor was built with all language modules " -"disabled." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Add Child Node" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Expand/Collapse All" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Change Type" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Reparent to New Node" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Make Scene Root" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Merge From Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp -msgid "Save Branch as Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp -msgid "Copy Node Path" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete (No Confirm)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Instance a scene file as a Node. Creates an inherited scene if no root node " -"exists." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Attach a new or existing script to the selected node." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Detach the script from the selected node." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Remote" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"If selected, the Remote scene tree dock will cause the project to stutter " -"every time it updates.\n" -"Switch back to the Local scene tree dock to improve performance." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Clear Inheritance? (No Undo!)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Show Scene Tree Root Selection" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Derive Script Globals By Name" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Use Favorites Root Selection" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Toggle Visible" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Unlock Node" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Button Group" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "(Connecting From)" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Node configuration warning:" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"This node can be accessed from within anywhere in the scene by preceding it " -"with the '%s' prefix in a node path.\n" -"Click to disable this." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Node has %s connection(s) and %s group(s).\n" -"Click to show signals dock." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Node has %s connection(s).\n" -"Click to show signals dock." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Node is in %s group(s).\n" -"Click to show groups dock." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Open Script:" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Node is locked.\n" -"Click to unlock it." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Children are not selectable.\n" -"Click to make selectable." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Toggle Visibility" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"AnimationPlayer is pinned.\n" -"Click to unpin." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Invalid node name, the following characters are not allowed:" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Rename Node" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Scene Tree (Nodes):" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Node Configuration Warning!" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Select a Node" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Path is empty." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Filename is empty." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Path is not local." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid base path." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "A directory with the same name exists." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "File does not exist." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid extension." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Wrong extension chosen." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Error loading template '%s'" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Error - Could not create script in filesystem." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Error loading script from %s" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Overrides" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "N/A" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Open Script / Choose Location" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Open Script" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "File exists, it will be reused." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid path." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid class name." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid inherited parent name or path." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Script path/name is valid." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9, _ and ." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Built-in script (into scene file)." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Will create a new script file." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Will load an existing script file." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Script file already exists." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "" -"Note: Built-in scripts have some limitations and can't be edited using an " -"external editor." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "" -"Warning: Having the script name be the same as a built-in type is usually " -"not desired." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Class Name:" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Template:" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Built-in Script:" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Attach Node Script" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Bytes:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Warning:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Error:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "C++ Error" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "C++ Error:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "C++ Source" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Source:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "C++ Source:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Errors" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Child process connected." -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Copy Error" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Open C++ Source on GitHub" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Video RAM" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Skip Breakpoints" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Inspect Previous Instance" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Inspect Next Instance" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Stack Frames" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Filter stack variables" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Auto Switch To Remote Scene Tree" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Remote Scene Tree Refresh Interval" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Remote Inspect Refresh Interval" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Network Profiler" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Monitor" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Monitors" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "List of Video Memory Usage by Resource:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Total:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Export list to a CSV file" -msgstr "" - -#: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "" - -#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp -#: servers/audio/effects/audio_effect_record.cpp -msgid "Format" -msgstr "" - -#: editor/script_editor_debugger.cpp scene/main/viewport.cpp -msgid "Usage" -msgstr "" - -#: editor/script_editor_debugger.cpp servers/visual_server.cpp -msgid "Misc" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Clicked Control:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Clicked Control Type:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Live Edit Root:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Set From Tree" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Export measures as CSV" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Erase Shortcut" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Restore Shortcut" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Change Shortcut" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Editor Settings" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Shortcuts" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Binding" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Light Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Stream Player 3D" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change AudioStreamPlayer3D Emission Angle" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp -#: platform/osx/export/export.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Camera" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Camera FOV" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Camera Size" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Visibility Notifier" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Notifier AABB" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Particles AABB" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Reflection Probe" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Probe Extents" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "GI Probe" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Baked Indirect Light" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -msgid "Change Sphere Shape Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -msgid "Change Box Shape Extents" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Height" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Cylinder Shape Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Cylinder Shape Height" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Ray Shape Length" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Navigation Edge" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Navigation Edge Disabled" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Navigation Solid" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Navigation Solid Disabled" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Joint Body A" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Joint Body B" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Room Edge" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Room Overlap" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Room Point Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp -msgid "Portal Margin" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Portal Edge" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Portal Arrow" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Portal Point Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Portal Front" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Portal Back" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp -#: scene/2d/tile_map.cpp -msgid "Occluder" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Occluder Sphere Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Occluder Sphere Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Occluder Polygon Point Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Occluder Hole Point Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Occluder Polygon Front" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Occluder Polygon Back" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Occluder Hole" -msgstr "" - -#: main/main.cpp -msgid "Godot Physics" -msgstr "" - -#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp -#: servers/visual/visual_server_scene.cpp -msgid "Use BVH" -msgstr "" - -#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp -#: servers/visual/visual_server_scene.cpp -msgid "BVH Collision Margin" -msgstr "" - -#: main/main.cpp -msgid "Crash Handler" -msgstr "" - -#: main/main.cpp -msgid "Multithreaded Server" -msgstr "" - -#: main/main.cpp -msgid "RID Pool Prealloc" -msgstr "" - -#: main/main.cpp -msgid "Debugger stdout" -msgstr "" - -#: main/main.cpp -msgid "Max Chars Per Second" -msgstr "" - -#: main/main.cpp -msgid "Max Messages Per Frame" -msgstr "" - -#: main/main.cpp -msgid "Max Errors Per Second" -msgstr "" - -#: main/main.cpp -msgid "Max Warnings Per Second" -msgstr "" - -#: main/main.cpp -msgid "Flush stdout On Print" -msgstr "" - -#: main/main.cpp servers/visual_server.cpp -msgid "Logging" -msgstr "" - -#: main/main.cpp -msgid "File Logging" -msgstr "" - -#: main/main.cpp -msgid "Enable File Logging" -msgstr "" - -#: main/main.cpp -msgid "Log Path" -msgstr "" - -#: main/main.cpp -msgid "Max Log Files" -msgstr "" - -#: main/main.cpp -msgid "Driver" -msgstr "" - -#: main/main.cpp -msgid "Driver Name" -msgstr "" - -#: main/main.cpp -msgid "Fallback To GLES2" -msgstr "" - -#: main/main.cpp -msgid "Use Nvidia Rect Flicker Workaround" -msgstr "" - -#: main/main.cpp -msgid "DPI" -msgstr "" - -#: main/main.cpp -msgid "Allow hiDPI" -msgstr "" - -#: main/main.cpp -msgid "V-Sync" -msgstr "" - -#: main/main.cpp -msgid "Use V-Sync" -msgstr "" - -#: main/main.cpp -msgid "Per Pixel Transparency" -msgstr "" - -#: main/main.cpp -msgid "Allowed" -msgstr "" - -#: main/main.cpp -msgid "Intended Usage" -msgstr "" - -#: main/main.cpp -msgid "Framebuffer Allocation" -msgstr "" - -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Energy Saving" -msgstr "" - -#: main/main.cpp -msgid "Threads" -msgstr "" - -#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h -msgid "Thread Model" -msgstr "" - -#: main/main.cpp -msgid "Thread Safe BVH" -msgstr "" - -#: main/main.cpp -msgid "Handheld" -msgstr "" - -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/uwp/export/export.cpp -msgid "Orientation" -msgstr "" - -#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp -#: scene/main/scene_tree.cpp scene/register_scene_types.cpp -msgid "Common" -msgstr "" - -#: main/main.cpp -msgid "Physics FPS" -msgstr "" - -#: main/main.cpp -msgid "Force FPS" -msgstr "" - -#: main/main.cpp -msgid "Enable Pause Aware Picking" -msgstr "" - -#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp -#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp -#: scene/main/viewport.cpp scene/register_scene_types.cpp -msgid "GUI" -msgstr "" - -#: main/main.cpp -msgid "Drop Mouse On GUI Input Disabled" -msgstr "" - -#: main/main.cpp -msgid "stdout" -msgstr "" - -#: main/main.cpp -msgid "Print FPS" -msgstr "" - -#: main/main.cpp -msgid "Verbose stdout" -msgstr "" - -#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp -msgid "Physics Interpolation" -msgstr "" - -#: main/main.cpp -msgid "Enable Warnings" -msgstr "" - -#: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" - -#: main/main.cpp -msgid "Low Processor Mode" -msgstr "" - -#: main/main.cpp -msgid "Delta Sync After Draw" -msgstr "" - -#: main/main.cpp -msgid "iOS" -msgstr "" - -#: main/main.cpp -msgid "Hide Home Indicator" -msgstr "" - -#: main/main.cpp -msgid "Input Devices" -msgstr "" - -#: main/main.cpp -msgid "Pointing" -msgstr "" - -#: main/main.cpp -msgid "Touch Delay" -msgstr "" - -#: main/main.cpp servers/visual_server.cpp -msgid "GLES3" -msgstr "" - -#: main/main.cpp servers/visual_server.cpp -msgid "Shaders" -msgstr "" - -#: main/main.cpp -msgid "Debug Shader Fallbacks" -msgstr "" - -#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp -#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp -#: scene/resources/world.cpp -msgid "Environment" -msgstr "" - -#: main/main.cpp -msgid "Default Clear Color" -msgstr "" - -#: main/main.cpp -msgid "Boot Splash" -msgstr "" - -#: main/main.cpp -msgid "Show Image" -msgstr "" - -#: main/main.cpp -msgid "Image" -msgstr "" - -#: main/main.cpp -msgid "Fullsize" -msgstr "" - -#: main/main.cpp scene/resources/dynamic_font.cpp -msgid "Use Filter" -msgstr "" - -#: main/main.cpp scene/resources/style_box.cpp -msgid "BG Color" -msgstr "" - -#: main/main.cpp -msgid "macOS Native Icon" -msgstr "" - -#: main/main.cpp -msgid "Windows Native Icon" -msgstr "" - -#: main/main.cpp -msgid "Buffering" -msgstr "" - -#: main/main.cpp -msgid "Agile Event Flushing" -msgstr "" - -#: main/main.cpp -msgid "Emulate Touch From Mouse" -msgstr "" - -#: main/main.cpp -msgid "Emulate Mouse From Touch" -msgstr "" - -#: main/main.cpp -msgid "Mouse Cursor" -msgstr "" - -#: main/main.cpp -msgid "Custom Image" -msgstr "" - -#: main/main.cpp -msgid "Custom Image Hotspot" -msgstr "" - -#: main/main.cpp -msgid "Tooltip Position Offset" -msgstr "" - -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Debugger Agent" -msgstr "" - -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Wait For Debugger" -msgstr "" - -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Wait Timeout" -msgstr "" - -#: main/main.cpp -msgid "Runtime" -msgstr "" - -#: main/main.cpp -msgid "Unhandled Exception Policy" -msgstr "" - -#: main/main.cpp -msgid "Main Loop Type" -msgstr "" - -#: main/main.cpp scene/gui/texture_progress.cpp -#: scene/gui/viewport_container.cpp -msgid "Stretch" -msgstr "" - -#: main/main.cpp -msgid "Aspect" -msgstr "" - -#: main/main.cpp -msgid "Shrink" -msgstr "" - -#: main/main.cpp scene/main/scene_tree.cpp -msgid "Auto Accept Quit" -msgstr "" - -#: main/main.cpp scene/main/scene_tree.cpp -msgid "Quit On Go Back" -msgstr "" - -#: main/main.cpp scene/main/viewport.cpp -msgid "Snap Controls To Pixels" -msgstr "" - -#: main/main.cpp -msgid "Dynamic Fonts" -msgstr "" - -#: main/main.cpp -msgid "Use Oversampling" -msgstr "" - -#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp -msgid "Active Soft World" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "CSG" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "Change Cylinder Radius" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "Change Cylinder Height" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "Change Torus Inner Radius" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "Change Torus Outer Radius" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Operation" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Calculate Tangents" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Use Collision" -msgstr "" - -#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp -msgid "Collision Layer" -msgstr "" - -#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp -#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp -#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp -msgid "Collision Mask" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Invert Faces" -msgstr "" - -#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp -#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp -#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp -#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/sphere_shape.cpp -msgid "Radius" -msgstr "" - -#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp -msgid "Radial Segments" -msgstr "" - -#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp -msgid "Rings" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Smooth Faces" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Sides" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Cone" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Inner Radius" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Outer Radius" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Ring Sides" -msgstr "" - -#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp -#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp -#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp -msgid "Polygon" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Spin Degrees" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Spin Sides" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Node" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Interval Type" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Interval" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Simplify Angle" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Rotation" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Local" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Continuous U" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path U Distance" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Joined" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Compression Mode" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Transfer Channel" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Channel Count" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Always Ordered" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Server Relay" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "DTLS Verify" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "DTLS Hostname" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Use DTLS" -msgstr "" - -#: modules/fbx/editor_scene_importer_fbx.cpp -msgid "FBX" -msgstr "" - -#: modules/fbx/editor_scene_importer_fbx.cpp -msgid "Use FBX" -msgstr "" - -#: modules/gdnative/gdnative.cpp -msgid "Config File" -msgstr "" - -#: modules/gdnative/gdnative.cpp -msgid "Load Once" -msgstr "" - -#: modules/gdnative/gdnative.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Singleton" -msgstr "" - -#: modules/gdnative/gdnative.cpp -msgid "Symbol Prefix" -msgstr "" - -#: modules/gdnative/gdnative.cpp -msgid "Reloadable" -msgstr "" - -#: modules/gdnative/gdnative.cpp -#: modules/gdnative/gdnative_library_singleton_editor.cpp -#: modules/gdnative/nativescript/nativescript.cpp -msgid "Library" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Select the dynamic library for this entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Select dependencies of the library for this entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Remove current entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Double click to create a new entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Platform:" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Platform" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Dynamic Library" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Add an architecture entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "GDNativeLibrary" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Enabled GDNative Singleton" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Disabled GDNative Singleton" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " -msgstr "" - -#: modules/gdnative/nativescript/nativescript.cpp -msgid "Class Name" -msgstr "" - -#: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class" -msgstr "" - -#: modules/gdnative/nativescript/nativescript.cpp -msgid "Icon Path" -msgstr "" - -#: modules/gdnative/register_types.cpp -msgid "GDNative" -msgstr "" - -#: modules/gdscript/editor/gdscript_highlighter.cpp -#: modules/gdscript/gdscript.cpp -msgid "GDScript" -msgstr "" - -#: modules/gdscript/editor/gdscript_highlighter.cpp -msgid "Function Definition Color" -msgstr "" - -#: modules/gdscript/editor/gdscript_highlighter.cpp -msgid "Node Path Color" -msgstr "" - -#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp -msgid "Max Call Stack" -msgstr "" - -#: modules/gdscript/gdscript.cpp -msgid "Treat Warnings As Errors" -msgstr "" - -#: modules/gdscript/gdscript.cpp -msgid "Exclude Addons" -msgstr "" - -#: modules/gdscript/gdscript.cpp -msgid "Autocomplete Setters And Getters" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Step argument is zero!" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Not a script with an instance" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Not based on a script" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Not based on a resource file" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Object can't provide a length." -msgstr "" - -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Language Server" -msgstr "" - -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Enable Smart Resolve" -msgstr "" - -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Show Native Symbols In Editor" -msgstr "" - -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Use Thread" -msgstr "" - -#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp -msgid "Export Mesh GLTF2" -msgstr "" - -#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp -msgid "Export GLTF..." -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Buffer View" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp -msgid "Byte Offset" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Component Type" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Normalized" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Count" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp -msgid "Min" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp -msgid "Max" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Count" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Indices Buffer View" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Indices Byte Offset" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Indices Component Type" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Values Buffer View" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Values Byte Offset" -msgstr "" - -#: modules/gltf/gltf_buffer_view.cpp -msgid "Buffer" -msgstr "" - -#: modules/gltf/gltf_buffer_view.cpp -msgid "Byte Length" -msgstr "" - -#: modules/gltf/gltf_buffer_view.cpp -msgid "Byte Stride" -msgstr "" - -#: modules/gltf/gltf_buffer_view.cpp -msgid "Indices" -msgstr "" - -#: modules/gltf/gltf_camera.cpp -msgid "FOV Size" -msgstr "" - -#: modules/gltf/gltf_camera.cpp -msgid "Zfar" -msgstr "" - -#: modules/gltf/gltf_camera.cpp -msgid "Znear" -msgstr "" - -#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/light.cpp -#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp -#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp -#: scene/resources/environment.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/sky.cpp -#: scene/resources/style_box.cpp -msgid "Color" -msgstr "" - -#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp -#: scene/resources/environment.cpp -msgid "Intensity" -msgstr "" - -#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp -msgid "Range" -msgstr "" - -#: modules/gltf/gltf_light.cpp -msgid "Inner Cone Angle" -msgstr "" - -#: modules/gltf/gltf_light.cpp -msgid "Outer Cone Angle" -msgstr "" - -#: modules/gltf/gltf_mesh.cpp -msgid "Blend Weights" -msgstr "" - -#: modules/gltf/gltf_mesh.cpp -msgid "Instance Materials" -msgstr "" - -#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp -msgid "Parent" -msgstr "" - -#: modules/gltf/gltf_node.cpp -msgid "Xform" -msgstr "" - -#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp -msgid "Skin" -msgstr "" - -#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp -msgid "Translation" -msgstr "" - -#: modules/gltf/gltf_node.cpp -msgid "Children" -msgstr "" - -#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp -msgid "Joints" -msgstr "" - -#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp -msgid "Roots" -msgstr "" - -#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp -msgid "Unique Names" -msgstr "" - -#: modules/gltf/gltf_skeleton.cpp -msgid "Godot Bone Node" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Skin Root" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Joints Original" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Inverse Binds" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Non Joints" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Joint I To Bone I" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Joint I To Name" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Godot Skin" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Diffuse Img" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Diffuse Factor" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Gloss Factor" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Specular Factor" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Spec Gloss Img" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Json" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Major Version" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Minor Version" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "GLB Data" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Use Named Skin Binds" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Buffer Views" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Accessors" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Scene Name" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Root Nodes" -msgstr "" - -#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp -#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp -msgid "Textures" -msgstr "" - -#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp -msgid "Images" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Cameras" -msgstr "" - -#: modules/gltf/gltf_state.cpp servers/visual_server.cpp -msgid "Lights" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Unique Animation Names" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Skeletons" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Skeleton To Node" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Animations" -msgstr "" - -#: modules/gltf/gltf_texture.cpp -msgid "Src Image" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Mesh Library" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Physics Material" -msgstr "" - -#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp -msgid "Use In Baked Light" -msgstr "" - -#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp -#: scene/resources/navigation_mesh.cpp -msgid "Cell" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Octant Size" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Center X" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Center Y" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Center Z" -msgstr "" - -#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: scene/resources/material.cpp -msgid "Mask" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Next Plane" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Previous Plane" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Plane:" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Next Floor" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Previous Floor" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Floor:" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Delete Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Fill Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Paste Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Paint" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Snap View" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Clip Disabled" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Clip Above" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Clip Below" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Edit X Axis" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Edit Y Axis" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Edit Z Axis" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Rotate X" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Rotate Y" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Rotate Z" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Back Rotate X" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Back Rotate Y" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Back Rotate Z" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Clear Rotation" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Paste Selects" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Clear Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Fill Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Settings" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Pick Distance:" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Filter meshes" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Give a MeshLibrary resource to this GridMap to use its meshes." -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Begin Bake" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Preparing data structures" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Generate buffers" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Direct lighting" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Indirect lighting" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Post processing" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Plotting lightmaps" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "CPU Lightmapper" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "Low Quality Ray Count" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "Medium Quality Ray Count" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "High Quality Ray Count" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "Ultra Quality Ray Count" -msgstr "" - -#: modules/minimp3/audio_stream_mp3.cpp -#: modules/minimp3/resource_importer_mp3.cpp -#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp -#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp -msgid "Loop Offset" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Eye Height" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "IOD" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Display Width" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Display To Lens" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Oversample" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K1" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K2" -msgstr "" - -#: modules/mono/csharp_script.cpp -msgid "Class name can't be a reserved keyword" -msgstr "" - -#: modules/mono/csharp_script.cpp -msgid "Build Solution" -msgstr "" - -#: modules/mono/editor/csharp_project.cpp -msgid "Auto Update Project" -msgstr "" - -#: modules/mono/mono_gd/gd_mono_utils.cpp -msgid "End of inner exception stack trace" -msgstr "" - -#: modules/navigation/navigation_mesh_editor_plugin.cpp -#: scene/3d/navigation_mesh_instance.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" - -#: modules/navigation/navigation_mesh_editor_plugin.cpp -msgid "Bake NavMesh" -msgstr "" - -#: modules/navigation/navigation_mesh_editor_plugin.cpp -msgid "Clear the navigation mesh." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Setting up Configuration..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Calculating grid size..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Creating heightfield..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Marking walkable triangles..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Constructing compact heightfield..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Eroding walkable area..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Partitioning..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Creating contours..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Creating polymesh..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Converting to native navigation mesh..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Navigation Mesh Generator Setup:" -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Parsing Geometry..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Done!" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "Seamless" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "As Normal Map" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "Bump Strength" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "Noise" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "Noise Offset" -msgstr "" - -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Octaves" -msgstr "" - -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Period" -msgstr "" - -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Persistence" -msgstr "" - -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Lacunarity" -msgstr "" - -#: modules/regex/regex.cpp -msgid "Subject" -msgstr "" - -#: modules/regex/regex.cpp -msgid "Names" -msgstr "" - -#: modules/regex/regex.cpp -msgid "Strings" -msgstr "" - -#: modules/upnp/upnp.cpp -msgid "Discover Multicast If" -msgstr "" - -#: modules/upnp/upnp.cpp -msgid "Discover Local Port" -msgstr "" - -#: modules/upnp/upnp.cpp -msgid "Discover IPv6" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "Description URL" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "Service Type" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "IGD Control URL" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "IGD Service Type" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "IGD Our Addr" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "IGD Status" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Visual Script" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Signal Arguments" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Argument Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Argument name" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Set Variable Default Value" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Set Variable Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Input Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Port Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Port Name" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Override an existing built-in function." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Create a new function." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Create a new variable." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Create a new signal." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete input port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Input Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Output Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Can't copy the function node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste VisualScript Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove VisualScript Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Duplicate VisualScript Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold %s to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold %s to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Preload Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s)" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "" -"Can't drop properties because script '%s' is not used in this scene.\n" -"Drop holding 'Shift' to just copy the signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Base Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Move Node(s)" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove VisualScript Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Connect Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Disconnect Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Connect Node Data" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Connect Node Sequence" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Script already has function '%s'" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Input Value" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Resize Comment" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Can't create function with a function node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Can't create function of nodes from nodes of multiple functions." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select at least one node with sequence port." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Try to only have one sequence input in selection." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Create Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Make Tool:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Members:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Base Type:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Nodes..." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function..." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "function_name" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit its graph." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Make Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Refresh Graph" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Member" -msgstr "" - -#: modules/visual_script/visual_script_expression.cpp -#: scene/resources/visual_shader.cpp -msgid "Expression" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Return" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Return Enabled" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Return Type" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Condition" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "if (cond) is:" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "While" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "while (cond):" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "for (elem) in (input):" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Sequence" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "in order:" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Steps" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Switch" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "'input' is:" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Type Cast" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Is %s?" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base Script" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "On %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "On Self" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Call Mode" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Basic Type" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Node Path" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Use Default Args" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Validate" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "RPC Call Mode" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Subtract %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Multiply %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Divide %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Mod %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "ShiftLeft %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "ShiftRight %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "BitAnd %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "BitOr %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "BitXor %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Set Mode" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Assign Op" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Get %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead to Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Emit %s" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Compose Array" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Operator" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "a if cond, else b" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Var Name" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Preload" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Index" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Set Index" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Global Constant" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Class Constant" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Basic Constant" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Math Constant" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Engine Singleton" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Scene Node" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Scene Tree" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Self" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "CustomNode" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "SubCall" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp -msgid "Title" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Construct %s" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Local Var" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Set Local Var" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Action %s" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Deconstruct %s" -msgstr "" - -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Search VisualScript" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Yield" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Wait" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Next Frame" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Next Physics Frame" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "%s sec(s)" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp -msgid "Wait Time" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "WaitSignal" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "WaitNodeSignal" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "WaitInstanceSignal" -msgstr "" - -#: modules/webrtc/webrtc_data_channel.cpp -msgid "Write Mode" -msgstr "" - -#: modules/webrtc/webrtc_data_channel.h -msgid "WebRTC" -msgstr "" - -#: modules/webrtc/webrtc_data_channel.h -msgid "Max Channel In Buffer (KB)" -msgstr "" - -#: modules/websocket/websocket_client.cpp -msgid "Verify SSL" -msgstr "" - -#: modules/websocket/websocket_client.cpp -msgid "Trusted SSL Certificate" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "WebSocket Client" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "Max In Buffer (KB)" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "Max In Packets" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "Max Out Buffer (KB)" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "Max Out Packets" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "WebSocket Server" -msgstr "" - -#: modules/websocket/websocket_server.cpp -msgid "Bind IP" -msgstr "" - -#: modules/websocket/websocket_server.cpp -msgid "Private Key" -msgstr "" - -#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp -msgid "SSL Certificate" -msgstr "" - -#: modules/websocket/websocket_server.cpp -msgid "CA Chain" -msgstr "" - -#: modules/websocket/websocket_server.cpp -msgid "Handshake Timeout" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Session Mode" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Required Features" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Optional Features" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Requested Reference Space Types" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Reference Space Type" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Visibility State" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Bounds Geometry" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "XR Standard Mapping" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Android SDK Path" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Debug Keystore" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Debug Keystore User" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Debug Keystore Pass" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Force System User" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Shutdown ADB On Exit" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Launcher Icons" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Main 192 X 192" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Adaptive Foreground 432 X 432" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Adaptive Background 432 X 432" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Package name is missing." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Package segments must be of non-zero length." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "The character '%s' is not allowed in Android application package names." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "A digit cannot be the first character in a package segment." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "The character '%s' cannot be the first character in a package segment." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "The package must have at least one '.' separator." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Use Custom Build" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Export Format" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -msgid "Architectures" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Keystore" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Debug User" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -msgid "Debug Password" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Release User" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Release Password" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "One Click Deploy" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Clear Previous Install" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Code" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Min SDK" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Target SDK" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -msgid "Package" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -msgid "Unique Name" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Signed" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Classify As Game" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Retain Data On Uninstall" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Exclude From Recents" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Graphics" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "OpenGL Debug" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "XR Features" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "XR Mode" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Hand Tracking" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Hand Tracking Frequency" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Passthrough" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Immersive Mode" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Support Small" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Support Normal" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Support Large" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Support Xlarge" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "User Data Backup" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Allow" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -msgid "Command Line" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -msgid "Extra Args" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "APK Expansion" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Salt" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Public Key" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Permissions" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Custom Permissions" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Select device from the list" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Running on %s" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Exporting APK..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Uninstalling..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Installing to device, please wait..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not install to device: %s" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Running on device..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not execute on device." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Unable to find the 'apksigner' tool." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Either Debug Keystore, Debug User AND Debug Password settings must be " -"configured OR none of them." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Debug keystore not configured in the Editor Settings nor in the preset." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Either Release Keystore, Release User AND Release Password settings must be " -"configured OR none of them." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Release keystore incorrectly configured in the export preset." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "A valid Android SDK path is required in Editor Settings." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid Android SDK path in Editor Settings." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Missing 'platform-tools' directory!" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Unable to find Android SDK platform-tools' adb command." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Please check in the Android SDK directory specified in Editor Settings." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Unable to find Android SDK build-tools' apksigner command." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid public key for APK expansion." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid package name:" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " -"project setting (changed in Godot 3.2.2).\n" -"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" -"Note that the singleton was also renamed from \"GodotPayments\" to " -"\"GodotGooglePlayBilling\"." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "\"Use Custom Build\" must be enabled to use the plugins." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " -"or \"OpenXR\"." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " -"enabled." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"'apksigner' could not be found.\n" -"Please check the command is available in the Android SDK build-tools " -"directory.\n" -"The resulting %s is unsigned." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Signing debug %s..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Signing release %s..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not find keystore, unable to export." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "'apksigner' returned with error #%d" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Verifying %s..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "'apksigner' verification of %s failed." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Exporting for Android" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid filename! Android App Bundle requires the *.aab extension." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "APK Expansion not compatible with Android App Bundle." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid filename! Android APK requires the *.apk extension." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Unsupported export format!\n" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Trying to build from a custom built template, but no version info for it " -"exists. Please reinstall from the 'Project' menu." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Android build version mismatch:\n" -" Template installed: %s\n" -" Godot Version: %s\n" -"Please reinstall Android build template from 'Project' menu." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Unable to overwrite res://android/build/res/*.xml files with project name" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not export project files to gradle project\n" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not write expansion package file!" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Building Android Project (gradle)" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Building of Android project failed, check output for the error.\n" -"Alternatively visit docs.godotengine.org for Android build documentation." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Moving output" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Unable to copy and rename export file, check gradle project directory for " -"outputs." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Package not found: %s" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Creating APK..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Could not find template APK to export:\n" -"%s" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Missing libraries in the export template for the selected architectures: " -"%s.\n" -"Please build a template with all required libraries, or uncheck the missing " -"architectures in the export preset." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Adding files..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not export project files" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not unzip temporary unaligned APK." -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Identifier is missing." -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "The character '%s' is not allowed in Identifier." -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Landscape Launch Screens" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 2436 X 1125" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 2208 X 1242" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 1024 X 768" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 2048 X 1536" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Portrait Launch Screens" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 640 X 960" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 640 X 1136" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 750 X 1334" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 1125 X 2436" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 768 X 1024" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 1536 X 2048" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 1242 X 2208" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "App Store Team ID" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Provisioning Profile UUID Debug" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Code Sign Identity Debug" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Export Method Debug" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Provisioning Profile UUID Release" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Code Sign Identity Release" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Export Method Release" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Targeted Device Family" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Info" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Identifier" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Signature" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Short Version" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#: platform/windows/export/export.cpp -msgid "Copyright" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Capabilities" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Access Wi-Fi" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Push Notifications" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "User Data" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Accessible From Files App" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Accessible From iTunes Sharing" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Privacy" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Camera Usage Description" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Microphone Usage Description" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Photolibrary Usage Description" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 120 X 120" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 180 X 180" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 76 X 76" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 152 X 152" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 167 X 167" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "App Store 1024 X 1024" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Spotlight 40 X 40" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Spotlight 80 X 80" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Storyboard" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Use Launch Screen Storyboard" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Image Scale Mode" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Custom Image @2x" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Custom Image @3x" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Use Custom BG Color" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Custom BG Color" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "App Store Team ID not specified - cannot configure the project." -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Invalid Identifier:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Stop HTTP Server" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Run in Browser" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Run exported HTML in the system's default browser." -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not open template for export:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Invalid export template:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not write file:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not read file:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Variant" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Export Type" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "VRAM Texture Compression" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "For Desktop" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "For Mobile" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "HTML" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Export Icon" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Custom HTML Shell" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Head Include" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Canvas Resize Policy" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Focus Canvas On Start" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Experimental Virtual Keyboard" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Progressive Web App" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Offline Page" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Icon 144 X 144" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Icon 180 X 180" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Icon 512 X 512" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not read HTML shell:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not create HTTP server directory:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Error starting HTTP server:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Web" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "HTTP Host" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "HTTP Port" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Use SSL" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "SSL Key" -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Can't get filesystem access." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to get Info.plist hash." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid Info.plist, no exe name." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid Info.plist, no bundle id." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid Info.plist, can't load." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to create \"%s\" subfolder." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to extract thin binary." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid binary format." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Already signed!" -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to process nested resources." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to create _CodeSignature subfolder." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to get CodeResources hash." -msgstr "" - -#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp -msgid "Invalid entitlements file." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid executable file." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Can't resize signature load command." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to create fat binary." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Unknown bundle type." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Unknown object type." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "App Category" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "High Res" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Location Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Address Book Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Calendar Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Photos Library Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Desktop Folder Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Documents Folder Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Downloads Folder Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Network Volumes Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Removable Volumes Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -msgid "Codesign" -msgstr "" - -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#: platform/windows/export/export.cpp -msgid "Identity" -msgstr "" - -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -msgid "Timestamp" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Hardened Runtime" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Replace Existing Signature" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Entitlements" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Custom File" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Allow JIT Code Execution" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Allow Unsigned Executable Memory" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Allow Dyld Environment Variables" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Disable Library Validation" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Audio Input" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Address Book" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Calendars" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Photos Library" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Apple Events" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Debugging" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "App Sandbox" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Network Server" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Network Client" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Device USB" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Device Bluetooth" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Files Downloads" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Files Pictures" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Files Music" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Files Movies" -msgstr "" - -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -msgid "Custom Options" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Apple ID Name" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Apple ID Password" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Apple Team ID" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Note: The notarization process generally takes less than an hour. When the " -"process is completed, you'll receive an email." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"You can check progress manually by opening a Terminal and running the " -"following command:" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Run the following command to staple the notarization ticket to the exported " -"application (optional):" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "No identity found." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Creating app bundle" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Could not find template app to export:" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Relative symlinks are not supported on this OS, the exported project might " -"be broken!" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Requested template binary '%s' not found. It might be missing from your " -"template archive." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Making PKG" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Ad-hoc signed applications require the 'Disable Library Validation' " -"entitlement to load dynamic libraries." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Code signing bundle" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Making DMG" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Code signing DMG" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Making ZIP" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Notarization requires the app to be archived first, select the DMG or ZIP " -"export format instead." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Sending archive for notarization" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Invalid bundle identifier:" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " -"signing is limited to ad-hoc signature only." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Warning: Xcode command line tools are not installed, using built-in " -"\"codesign\". Code signing is limited to ad-hoc signature only." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Notarization with an ad-hoc signature is not supported." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Code signing is required for notarization." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Hardened runtime is required for notarization." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Timestamp runtime is required for notarization." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Apple ID name not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Apple ID password not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Warning: Notarization is disabled. The exported project will be blocked by " -"Gatekeeper if it's downloaded from an unknown source." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Code signing is disabled. The exported project will not run on Macs with " -"enabled Gatekeeper and Apple Silicon powered Macs." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Hardened Runtime is not compatible with ad-hoc signature, and will be " -"disabled!" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Timestamping is not compatible with ad-hoc signature, and will be disabled!" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Warning: Notarization is not supported from this OS. The exported project " -"will be blocked by Gatekeeper if it's downloaded from an unknown source." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Microphone access is enabled, but usage description is not " -"specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Camera access is enabled, but usage description is not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Location information access is enabled, but usage description is " -"not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Address book access is enabled, but usage description is not " -"specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Calendar access is enabled, but usage description is not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Photo library access is enabled, but usage description is not " -"specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "macOS" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Force Builtin Codesign" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Architecture" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Display Name" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Short Name" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Publisher" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Publisher Display Name" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Product GUID" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Publisher GUID" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Signing" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Certificate" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Algorithm" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Major" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Minor" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Build" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Revision" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Landscape" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Portrait" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Landscape Flipped" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Portrait Flipped" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Store Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Square 44 X 44 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Square 71 X 71 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Square 150 X 150 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Square 310 X 310 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Wide 310 X 150 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Splash Screen" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Tiles" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Show Name On Square 150 X 150" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Show Name On Wide 310 X 150" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Show Name On Square 310 X 310" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid package short name." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid package unique name." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid package publisher display name." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid product GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "UWP" -msgstr "" - -#: platform/uwp/export/export.cpp platform/windows/export/export.cpp -msgid "Signtool" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Debug Certificate" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Debug Algorithm" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Identity Type" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Timestamp Server URL" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Digest Algorithm" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Modify Resources" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "File Version" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Product Version" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Company Name" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Product Name" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "File Description" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Trademarks" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "" -"The rcedit tool must be configured in the Editor Settings (Export > Windows " -"> Rcedit) to change the icon or app information data." -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Invalid icon path:" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Invalid file version:" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Invalid product version:" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Windows" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Rcedit" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Osslsigncode" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Wine" -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp -#: scene/resources/texture.cpp -msgid "Frames" -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the \"Frames\" property in " -"order for AnimatedSprite to display frames." -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Speed Scale" -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp -#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -msgid "Centered" -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp -msgid "Flip H" -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp -msgid "Flip V" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Monitoring" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Monitorable" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Physics Overrides" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Space Override" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Gravity Point" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Gravity Distance Scale" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Gravity Vec" -msgstr "" - -#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Gravity" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Linear Damp" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Angular Damp" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Audio Bus" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Override" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp -#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp -msgid "Volume dB" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -#: servers/audio/effects/audio_effect_pitch_shift.cpp -msgid "Pitch Scale" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -msgid "Autoplay" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Stream Paused" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/light.cpp scene/3d/reflection_probe.cpp -#: scene/3d/visual_instance.cpp scene/resources/material.cpp -msgid "Max Distance" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp -msgid "Attenuation" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -msgid "Bus" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -msgid "Area Mask" -msgstr "" - -#: scene/2d/back_buffer_copy.cpp -msgid "Copy Mode" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Anchor Mode" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Rotating" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp -#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp -msgid "Current" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp -msgid "Zoom" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp -msgid "Custom Viewport" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp -#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp -msgid "Process Mode" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Limit" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/style_box.cpp scene/resources/texture.cpp -msgid "Left" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/style_box.cpp scene/resources/texture.cpp -msgid "Right" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp -#: scene/resources/texture.cpp -msgid "Bottom" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Smoothed" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Draw Margin" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Drag Margin H Enabled" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Drag Margin V Enabled" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Smoothing" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "V" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Drag Margin" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Draw Screen" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Draw Limits" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Draw Drag Margin" -msgstr "" - -#: scene/2d/canvas_item.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp -msgid "Blend Mode" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Light Mode" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Particles Animation" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Particles Anim H Frames" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Particles Anim V Frames" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Particles Anim Loop" -msgstr "" - -#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp -msgid "Visibility" -msgstr "" - -#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp -#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp -msgid "Visible" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Self Modulate" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Show Behind Parent" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Show On Top" -msgstr "" - -#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp -#: scene/2d/tile_map.cpp -msgid "Light Mask" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Use Parent Material" -msgstr "" - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" - -#: scene/2d/collision_object_2d.cpp -msgid "" -"This node has no shape, so it can't collide or interact with other objects.\n" -"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " -"define its shape." -msgstr "" - -#: scene/2d/collision_object_2d.cpp -msgid "Pickable" -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -msgid "" -"The One Way Collision property will be ignored when the parent is an Area2D." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "Build Mode" -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp -#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp -#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp -msgid "Disabled" -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -msgid "One Way Collision" -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -msgid "One Way Collision Margin" -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"Polygon-based shapes are not meant be used nor edited directly through the " -"CollisionShape2D node. Please use the CollisionPolygon2D node instead." -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp -msgid "" -"CPUParticles2D animation requires the usage of a CanvasItemMaterial with " -"\"Particles Animation\" enabled." -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Emitting" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Lifetime" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp -msgid "One Shot" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Explosiveness" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Randomness" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Lifetime Randomness" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Fixed FPS" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Fract Delta" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Drawing" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Local Coords" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Draw Order" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Emission Shape" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Sphere Radius" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp -msgid "Rect Extents" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -msgid "Normals" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Align Y" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Direction" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Spread" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Initial Velocity" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Velocity Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Angular Velocity" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Velocity Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Orbit Velocity" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Linear Accel" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Accel" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Accel Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Accel Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Radial Accel" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Tangential Accel" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp -#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp -#: scene/resources/particles_material.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Damping" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Damping Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Damping Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp -#: scene/resources/particles_material.cpp -msgid "Angle" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Angle Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Angle Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -msgid "Scale Amount" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -msgid "Scale Amount Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -msgid "Scale Amount Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color Ramp" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color Initial Ramp" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Hue Variation" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Variation" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Variation Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Variation Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Speed Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Speed Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Offset Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Offset Curve" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Node A must be a PhysicsBody2D" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Node B must be a PhysicsBody2D" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp -msgid "Node A" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp -msgid "Node B" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -#: scene/resources/environment.cpp -msgid "Bias" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Disable Collision" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "Softness" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp -msgid "Length" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Initial Offset" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp -msgid "Rest Length" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp -msgid "Stiffness" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the \"Texture\" " -"property." -msgstr "" - -#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp -msgid "Editor Only" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Texture Scale" -msgstr "" - -#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/light.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp scene/resources/sky.cpp -msgid "Energy" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Z Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Z Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Item Cull Mask" -msgstr "" - -#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp -msgid "Shadow" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Gradient Length" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Filter Smooth" -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "Closed" -msgstr "" - -#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp -msgid "Cull Mode" -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon." -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Width Curve" -msgstr "" - -#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp -msgid "Default Color" -msgstr "" - -#: scene/2d/line_2d.cpp scene/resources/texture.cpp -msgid "Fill" -msgstr "" - -#: scene/2d/line_2d.cpp scene/resources/texture.cpp -msgid "Gradient" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Texture Mode" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Capping" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Joint Mode" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Begin Cap Mode" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "End Cap Mode" -msgstr "" - -#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp -msgid "Border" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Sharp Limit" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Round Precision" -msgstr "" - -#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp -#: scene/resources/dynamic_font.cpp -msgid "Antialiased" -msgstr "" - -#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp -msgid "Multimesh" -msgstr "" - -#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp -#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - -#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp -msgid "Edge Connection Margin" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Target Desired Distance" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Neighbor Dist" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Max Neighbors" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Time Horizon" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Max Speed" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Path Max Distance" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Avoidance Enabled" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp -msgid "" -"The NavigationAgent2D can be used only under a Node2D inheriting parent node." -msgstr "" - -#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp -msgid "Estimate Radius" -msgstr "" - -#: scene/2d/navigation_obstacle_2d.cpp -msgid "" -"The NavigationObstacle2D only serves to provide collision avoidance to a " -"Node2D object." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "Navpoly" -msgstr "" - -#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp -#: scene/main/canvas_layer.cpp -msgid "Rotation Degrees" -msgstr "" - -#: scene/2d/node_2d.cpp -msgid "Global Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp -msgid "Global Rotation Degrees" -msgstr "" - -#: scene/2d/node_2d.cpp -msgid "Global Scale" -msgstr "" - -#: scene/2d/node_2d.cpp scene/3d/spatial.cpp -msgid "Global Transform" -msgstr "" - -#: scene/2d/node_2d.cpp -msgid "Z As Relative" -msgstr "" - -#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Scroll" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Base Offset" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Base Scale" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Limit Begin" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Limit End" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Ignore Camera Zoom" -msgstr "" - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" - -#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp -#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Motion" -msgstr "" - -#: scene/2d/parallax_layer.cpp -msgid "Mirroring" -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "" -"GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles2D node instead. You can use the \"Convert to " -"CPUParticles2D\" toolbar option for this purpose." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "" -"On macOS, Particles2D rendering is much slower than CPUParticles2D due to " -"transform feedback being implemented on the CPU instead of the GPU.\n" -"Consider using CPUParticles2D instead when targeting macOS.\n" -"You can use the \"Convert to CPUParticles2D\" toolbar option for this " -"purpose." -msgstr "" - -#: scene/2d/particles_2d.cpp scene/3d/particles.cpp -msgid "" -"A material to process the particles is not assigned, so no behavior is " -"imprinted." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "" -"Particles2D animation requires the usage of a CanvasItemMaterial with " -"\"Particles Animation\" enabled." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "Visibility Rect" -msgstr "" - -#: scene/2d/particles_2d.cpp scene/3d/particles.cpp -msgid "Process Material" -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp -#: scene/resources/texture.cpp -msgid "Curve" -msgstr "" - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/path.cpp -msgid "Unit Offset" -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp -msgid "H Offset" -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp -msgid "V Offset" -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/path.cpp -msgid "Cubic Interp" -msgstr "" - -#: scene/2d/path_2d.cpp -msgid "Lookahead" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp -msgid "Layers" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Constant Linear Velocity" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Constant Angular Velocity" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/resources/physics_material.cpp -msgid "Friction" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/resources/physics_material.cpp -msgid "Bounce" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Physics Material Override" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Default Gravity" -msgstr "" - -#: scene/2d/physics_body_2d.cpp -msgid "" -"Size changes to RigidBody2D (in character or rigid modes) will be overridden " -"by the physics engine when running.\n" -"Change the size in children collision shapes instead." -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Mass" -msgstr "" - -#: scene/2d/physics_body_2d.cpp -msgid "Inertia" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Weight" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Gravity Scale" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Custom Integrator" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Continuous CD" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Contacts Reported" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Contact Monitor" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Sleeping" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Can Sleep" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Damp" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Angular" -msgstr "" - -#: scene/2d/physics_body_2d.cpp -msgid "Applied Forces" -msgstr "" - -#: scene/2d/physics_body_2d.cpp -msgid "Torque" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Safe Margin" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Sync To Physics" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Apply Velocity On Leave" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp -#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp -#: scene/resources/default_theme/default_theme.cpp -#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp -msgid "Normal" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Remainder" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Local Shape" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider ID" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider RID" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Shape" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Collider Shape Index" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Velocity" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Collider Metadata" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Invert" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Vertex Colors" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Internal Vertex Count" -msgstr "" - -#: scene/2d/position_2d.cpp -msgid "Gizmo Extents" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Exclude Parent" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Cast To" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp -msgid "Areas" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp -msgid "Bodies" -msgstr "" - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" - -#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -msgid "Remote Path" -msgstr "" - -#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -msgid "Use Global Coordinates" -msgstr "" - -#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp -msgid "Rest" -msgstr "" - -#: scene/2d/skeleton_2d.cpp -msgid "Default Length" -msgstr "" - -#: scene/2d/skeleton_2d.cpp -msgid "This Bone2D chain should end at a Skeleton2D node." -msgstr "" - -#: scene/2d/skeleton_2d.cpp -msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." -msgstr "" - -#: scene/2d/skeleton_2d.cpp -msgid "" -"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." -msgstr "" - -#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -msgid "Hframes" -msgstr "" - -#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -msgid "Vframes" -msgstr "" - -#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -msgid "Frame Coords" -msgstr "" - -#: scene/2d/sprite.cpp scene/resources/texture.cpp -msgid "Filter Clip" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "" -"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " -"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " -"KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Tile Set" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Custom Transform" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Half Offset" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Tile Origin" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Y Sort" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Show Collision" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Compatibility Mode" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Centered Textures" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Clip UV" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Use Parent" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Use Kinematic" -msgstr "" - -#: scene/2d/touch_screen_button.cpp -msgid "Shape Centered" -msgstr "" - -#: scene/2d/touch_screen_button.cpp -msgid "Shape Visible" -msgstr "" - -#: scene/2d/touch_screen_button.cpp -msgid "Passby Press" -msgstr "" - -#: scene/2d/touch_screen_button.cpp -msgid "Visibility Mode" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnabler2D works best when used with the edited scene root directly " -"as parent." -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp -msgid "Pause Animations" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp -msgid "Freeze Bodies" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "Pause Particles" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "Pause Animated Sprites" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "Process Parent" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "Physics Process Parent" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus" -msgstr "" - -#: scene/3d/area.cpp -msgid "Uniformity" -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "ARVRCamera must have an ARVROrigin node as its parent." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "Controller ID" -msgstr "" - -#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp -msgid "Rumble" -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "ARVRController must have an ARVROrigin node as its parent." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "" -"The controller ID must not be 0 or this controller won't be bound to an " -"actual controller." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "Anchor ID" -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "ARVRAnchor must have an ARVROrigin node as its parent." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "" -"The anchor ID must not be 0 or this anchor won't be bound to an actual " -"anchor." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "ARVROrigin requires an ARVRCamera child node." -msgstr "" - -#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp -msgid "World Scale" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Model" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Unit dB" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Unit Size" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Max dB" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Out Of Range Mode" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Degrees" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Filter Attenuation dB" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -#: servers/audio/effects/audio_effect_filter.cpp -msgid "dB" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Doppler" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Tracking" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Finding meshes and lights" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Preparing geometry (%d/%d)" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Preparing environment" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Generating capture" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Saving lightmaps" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Done" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp -#: scene/resources/rectangle_shape_2d.cpp -msgid "Extents" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Tweaks" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Bounces" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Bounce Indirect Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Use Denoiser" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp -msgid "Use HDR" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Use Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Default Texels Per Unit" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp -msgid "Atlas" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Generate" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Max Size" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Custom Sky Rotation Degrees" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp -msgid "Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Min Light" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Propagation" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Image Path" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Light Data" -msgstr "" - -#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp -msgid "Bone Name" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Keep Aspect" -msgstr "" - -#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp -msgid "Cull Mask" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Doppler Tracking" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Projection" -msgstr "" - -#: scene/3d/camera.cpp -msgid "FOV" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Frustum Offset" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Near" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Far" -msgstr "" - -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp -#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp -#: scene/resources/texture.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Margin" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Clip To" -msgstr "" - -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -msgid "Ray Pickable" -msgstr "" - -#: scene/3d/collision_object.cpp -msgid "Capture On Drag" -msgstr "" - -#: scene/3d/collision_object.cpp -msgid "" -"This node has no shape, so it can't collide or interact with other objects.\n" -"Consider adding a CollisionShape or CollisionPolygon as a child to define " -"its shape." -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "" - -#: scene/3d/collision_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/collision_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it." -msgstr "" - -#: scene/3d/collision_shape.cpp -msgid "" -"Plane shapes don't work well and will be removed in future versions. Please " -"don't use them." -msgstr "" - -#: scene/3d/collision_shape.cpp -msgid "" -"ConcavePolygonShape doesn't support RigidBody in another mode than static." -msgstr "" - -#: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has been assigned." -msgstr "" - -#: scene/3d/cpu_particles.cpp -msgid "" -"CPUParticles animation requires the usage of a SpatialMaterial whose " -"Billboard Mode is set to \"Particle Billboard\"." -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Box Extents" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Ring Radius" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Ring Inner Radius" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Ring Height" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Ring Axis" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Rotate Y" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Disable Z" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Flatness" -msgstr "" - -#: scene/3d/cull_instance.cpp servers/visual_server.cpp -msgid "Portals" -msgstr "" - -#: scene/3d/cull_instance.cpp -msgid "Portal Mode" -msgstr "" - -#: scene/3d/cull_instance.cpp -msgid "Include In Bound" -msgstr "" - -#: scene/3d/cull_instance.cpp -msgid "Allow Merging" -msgstr "" - -#: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "Plotting Meshes" -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "" -"GIProbes are not supported by the GLES2 video driver.\n" -"Use a BakedLightmap instead." -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "" -"The GIProbe Compress property has been deprecated due to known bugs and no " -"longer has any effect.\n" -"To remove this warning, disable the GIProbe's Compress property." -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "Subdiv" -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "Dynamic Range" -msgstr "" - -#: scene/3d/gi_probe.cpp scene/3d/light.cpp -msgid "Normal Bias" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -#: scene/resources/primitive_meshes.cpp -msgid "Pixel Size" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -msgid "Billboard" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -msgid "Shaded" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -msgid "Double Sided" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp -msgid "No Depth Test" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp -msgid "Fixed Size" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -msgid "Alpha Cut" -msgstr "" - -#: scene/3d/label_3d.cpp scene/resources/material.cpp -msgid "Alpha Scissor Threshold" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp -msgid "Render Priority" -msgstr "" - -#: scene/3d/label_3d.cpp -msgid "Outline Render Priority" -msgstr "" - -#: scene/3d/label_3d.cpp -msgid "Outline Modulate" -msgstr "" - -#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp -#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp -msgid "Font" -msgstr "" - -#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp -msgid "Horizontal Alignment" -msgstr "" - -#: scene/3d/label_3d.cpp -msgid "Vertical Alignment" -msgstr "" - -#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp -msgid "Autowrap" -msgstr "" - -#: scene/3d/light.cpp -msgid "Indirect Energy" -msgstr "" - -#: scene/3d/light.cpp -msgid "Negative" -msgstr "" - -#: scene/3d/light.cpp scene/resources/material.cpp -#: scene/resources/visual_shader.cpp -msgid "Specular" -msgstr "" - -#: scene/3d/light.cpp -msgid "Bake Mode" -msgstr "" - -#: scene/3d/light.cpp -msgid "Contact" -msgstr "" - -#: scene/3d/light.cpp -msgid "Reverse Cull Face" -msgstr "" - -#: scene/3d/light.cpp servers/visual_server.cpp -msgid "Directional Shadow" -msgstr "" - -#: scene/3d/light.cpp -msgid "Split 1" -msgstr "" - -#: scene/3d/light.cpp -msgid "Split 2" -msgstr "" - -#: scene/3d/light.cpp -msgid "Split 3" -msgstr "" - -#: scene/3d/light.cpp -msgid "Blend Splits" -msgstr "" - -#: scene/3d/light.cpp -msgid "Bias Split Scale" -msgstr "" - -#: scene/3d/light.cpp -msgid "Depth Range" -msgstr "" - -#: scene/3d/light.cpp -msgid "Omni" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Mode" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Detail" -msgstr "" - -#: scene/3d/light.cpp -msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." -msgstr "" - -#: scene/3d/light.cpp -msgid "Spot" -msgstr "" - -#: scene/3d/light.cpp -msgid "Angle Attenuation" -msgstr "" - -#: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" - -#: scene/3d/mesh_instance.cpp -msgid "Transform Normals" -msgstr "" - -#: scene/3d/navigation.cpp scene/resources/curve.cpp -msgid "Up Vector" -msgstr "" - -#: scene/3d/navigation.cpp -msgid "Cell Height" -msgstr "" - -#: scene/3d/navigation_agent.cpp -msgid "Agent Height Offset" -msgstr "" - -#: scene/3d/navigation_agent.cpp -msgid "Ignore Y" -msgstr "" - -#: scene/3d/navigation_agent.cpp -msgid "" -"The NavigationAgent can be used only under a Spatial inheriting parent node." -msgstr "" - -#: scene/3d/navigation_mesh_instance.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" - -#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp -msgid "NavMesh" -msgstr "" - -#: scene/3d/navigation_obstacle.cpp -msgid "" -"The NavigationObstacle only serves to provide collision avoidance to a " -"Spatial inheriting parent object." -msgstr "" - -#: scene/3d/occluder.cpp -msgid "No shape is set." -msgstr "" - -#: scene/3d/occluder.cpp -msgid "Only uniform scales are supported." -msgstr "" - -#: scene/3d/particles.cpp -msgid "" -"GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to " -"CPUParticles\" toolbar option for this purpose." -msgstr "" - -#: scene/3d/particles.cpp -msgid "" -"On macOS, Particles rendering is much slower than CPUParticles due to " -"transform feedback being implemented on the CPU instead of the GPU.\n" -"Consider using CPUParticles instead when targeting macOS.\n" -"You can use the \"Convert to CPUParticles\" toolbar option for this purpose." -msgstr "" - -#: scene/3d/particles.cpp -msgid "" -"Nothing is visible because meshes have not been assigned to draw passes." -msgstr "" - -#: scene/3d/particles.cpp -msgid "" -"Particles animation requires the usage of a SpatialMaterial whose Billboard " -"Mode is set to \"Particle Billboard\"." -msgstr "" - -#: scene/3d/particles.cpp -msgid "Visibility AABB" -msgstr "" - -#: scene/3d/particles.cpp -msgid "Draw Passes" -msgstr "" - -#: scene/3d/particles.cpp -msgid "Passes" -msgstr "" - -#: scene/3d/path.cpp -msgid "PathFollow only works when set as a child of a Path node." -msgstr "" - -#: scene/3d/path.cpp -msgid "" -"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " -"parent Path's Curve resource." -msgstr "" - -#: scene/3d/path.cpp -msgid "Rotation Mode" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "" -"Size changes to RigidBody (in character or rigid modes) will be overridden " -"by the physics engine when running.\n" -"Change the size in children collision shapes instead." -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Axis Lock" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear X" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Y" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Z" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular X" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Y" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Z" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Motion X" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Motion Y" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Motion Z" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Joint Constraints" -msgstr "" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "Impulse Clamp" -msgstr "" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "Swing Span" -msgstr "" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "Twist Span" -msgstr "" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -#: scene/3d/vehicle_body.cpp -msgid "Relaxation" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Enabled" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Upper" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Lower" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Bias" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Softness" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Relaxation" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Upper" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Lower" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Softness" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Restitution" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Damping" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Restitution" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Damping" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "X" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Y" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Z" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Enabled" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Spring Enabled" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Spring Stiffness" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Spring Damping" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Equilibrium Point" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Restitution" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Damping" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Restitution" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Damping" -msgstr "" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "ERP" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Spring Enabled" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Spring Stiffness" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Spring Damping" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Equilibrium Point" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Body Offset" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Node A and Node B must be PhysicsBodies" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Node A must be a PhysicsBody" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Node B must be a PhysicsBody" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Joint is not connected to any PhysicsBodies" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Solver" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Exclude Nodes" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Params" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Limit" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Upper" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Lower" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Motor" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Target Velocity" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Max Impulse" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Limit" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Upper Distance" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Lower Distance" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Restitution" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Motion" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Ortho" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Upper Angle" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Lower Angle" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Motion" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Ortho" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Limit X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Motor X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Force Limit" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Spring X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Equilibrium Point" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Limit X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Motor X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Spring X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Limit Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Motor Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Spring Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Limit Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Motor Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Spring Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Limit Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Motor Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Spring Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Limit Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Motor Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Spring Z" -msgstr "" - -#: scene/3d/portal.cpp -msgid "The RoomManager should not be a child or grandchild of a Portal." -msgstr "" - -#: scene/3d/portal.cpp -msgid "A Room should not be a child or grandchild of a Portal." -msgstr "" - -#: scene/3d/portal.cpp -msgid "A RoomGroup should not be a child or grandchild of a Portal." -msgstr "" - -#: scene/3d/portal.cpp -msgid "Portal Active" -msgstr "" - -#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp -msgid "Two Way" -msgstr "" - -#: scene/3d/portal.cpp -msgid "Linked Room" -msgstr "" - -#: scene/3d/portal.cpp -msgid "Use Default Margin" -msgstr "" - -#: scene/3d/proximity_group.cpp -msgid "Group Name" -msgstr "" - -#: scene/3d/proximity_group.cpp -msgid "Dispatch Mode" -msgstr "" - -#: scene/3d/proximity_group.cpp -msgid "Grid Radius" -msgstr "" - -#: scene/3d/ray_cast.cpp -msgid "Debug Shape" -msgstr "" - -#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - -#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp -msgid "Update Mode" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Origin Offset" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Box Projection" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Enable Shadows" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Ambient Color" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Ambient Energy" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Ambient Contrib" -msgstr "" - -#: scene/3d/remote_transform.cpp -msgid "" -"The \"Remote Path\" property must point to a valid Spatial or Spatial-" -"derived node to work." -msgstr "" - -#: scene/3d/room.cpp -msgid "A Room cannot have another Room as a child or grandchild." -msgstr "" - -#: scene/3d/room.cpp -msgid "The RoomManager should not be placed inside a Room." -msgstr "" - -#: scene/3d/room.cpp -msgid "A RoomGroup should not be placed inside a Room." -msgstr "" - -#: scene/3d/room.cpp -msgid "" -"Room convex hull contains a large number of planes.\n" -"Consider simplifying the room bound in order to increase performance." -msgstr "" - -#: scene/3d/room.cpp -msgid "Use Default Simplify" -msgstr "" - -#: scene/3d/room.cpp scene/3d/room_manager.cpp -msgid "Room Simplify" -msgstr "" - -#: scene/3d/room.cpp -msgid "Bound" -msgstr "" - -#: scene/3d/room_group.cpp -msgid "Roomgroup Priority" -msgstr "" - -#: scene/3d/room_group.cpp -msgid "The RoomManager should not be placed inside a RoomGroup." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "The RoomList has not been assigned." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "The RoomList node should be a Spatial (or derived from Spatial)." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"Portal Depth Limit is set to Zero.\n" -"Only the Room that the Camera is in will render." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "There should only be one RoomManager in the SceneTree." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Main" -msgstr "" - -#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp -#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp -#: scene/animation/animation_tree_player.cpp -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Active" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Roomlist" -msgstr "" - -#: scene/3d/room_manager.cpp servers/visual_server.cpp -msgid "PVS" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "PVS Mode" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "PVS Filename" -msgstr "" - -#: scene/3d/room_manager.cpp servers/visual_server.cpp -msgid "Gameplay" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Gameplay Monitor" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Use Secondary PVS" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Merge Meshes" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Show Margins" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Debug Sprawl" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Overlap Warning Threshold" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Preview Camera" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Portal Depth Limit" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Default Portal Margin" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Roaming Expansion Margin" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"RoomList path is invalid.\n" -"Please check the RoomList branch has been assigned in the RoomManager." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "RoomList contains no Rooms, aborting." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Misnamed nodes detected, check output log for details. Aborting." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Portal link room not found, check output log for details." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"Portal autolink failed, check output log for details.\n" -"Check the portal is facing outwards from the source room." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"Room overlap detected, cameras may work incorrectly in overlapping area.\n" -"Check output log for details." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"Error calculating room bounds.\n" -"Ensure all rooms contain geometry or manual bounds." -msgstr "" - -#: scene/3d/skeleton.cpp scene/resources/skin.cpp -msgid "Pose" -msgstr "" - -#: scene/3d/skeleton.cpp -msgid "Bound Children" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Pinned Points" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Attachments" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Point Index" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Spatial Attachment Path" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Physics Enabled" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Parent Collision Ignore" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Simulation Precision" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Total Mass" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Linear Stiffness" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Areaangular Stiffness" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Volume Stiffness" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Pressure Coefficient" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Damping Coefficient" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Drag Coefficient" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Pose Matching Coefficient" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "This body will be ignored until you set a mesh." -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "" -"Size changes to SoftBody will be overridden by the physics engine when " -"running.\n" -"Change the size in children collision shapes instead." -msgstr "" - -#: scene/3d/spatial.cpp -msgid "Matrix" -msgstr "" - -#: scene/3d/spatial.cpp -msgid "Gizmo" -msgstr "" - -#: scene/3d/spatial_velocity_tracker.cpp -msgid "Track Physics Step" -msgstr "" - -#: scene/3d/spring_arm.cpp -msgid "Spring Length" -msgstr "" - -#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp -msgid "Opacity" -msgstr "" - -#: scene/3d/sprite_3d.cpp scene/resources/material.cpp -msgid "Transparent" -msgstr "" - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the \"Frames\" property in " -"order for AnimatedSprite3D to display frames." -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "" -"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " -"it as a child of a VehicleBody." -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Per-Wheel Motion" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Engine Force" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Brake" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Steering" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "VehicleBody Motion" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Use As Traction" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Use As Steering" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Wheel" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Roll Influence" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Friction Slip" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Suspension" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Max Force" -msgstr "" - -#: scene/3d/visibility_notifier.cpp -msgid "AABB" -msgstr "" - -#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp -msgid "Geometry" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Material Override" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Material Overlay" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Cast Shadow" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Extra Cull Margin" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Baked Light" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Generate Lightmap" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Lightmap Scale" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD" -msgstr "" - -#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp -#: scene/resources/material.cpp -msgid "Min Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Max Hysteresis" -msgstr "" - -#: scene/3d/world_environment.cpp -msgid "" -"WorldEnvironment requires its \"Environment\" property to contain an " -"Environment to have a visible effect." -msgstr "" - -#: scene/3d/world_environment.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/world_environment.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "On BlendTree node '%s', animation not found: '%s'" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Animation not found: '%s'" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Mix Mode" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Fadein Time" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Fadeout Time" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Auto Restart" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Autorestart" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Delay" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Random Delay" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Add Amount" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Blend Amount" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Seek Position" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Input Count" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -#: scene/animation/animation_node_state_machine.cpp -msgid "Xfade Time" -msgstr "" - -#: scene/animation/animation_node_state_machine.cpp -msgid "Switch Mode" -msgstr "" - -#: scene/animation/animation_node_state_machine.cpp -msgid "Auto Advance" -msgstr "" - -#: scene/animation/animation_node_state_machine.cpp -msgid "Advance Condition" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Anim Apply Reset" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Current Animation" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Assigned Animation" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Reset On Save" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Current Animation Length" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Current Animation Position" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Options" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Method Call Mode" -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "In node '%s', invalid animation: '%s'." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Invalid animation: '%s'." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Nothing connected to input '%s' of node '%s'." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "No root AnimationNode for the graph is set." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Path to an AnimationPlayer node containing animations is not set." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "The AnimationPlayer root node is not a valid node." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Tree Root" -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Anim Player" -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Root Motion" -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Track" -msgstr "" - -#: scene/animation/animation_tree_player.cpp -msgid "This node has been deprecated. Use AnimationTree instead." -msgstr "" - -#: scene/animation/animation_tree_player.cpp -msgid "Playback" -msgstr "" - -#: scene/animation/animation_tree_player.cpp -msgid "Master Player" -msgstr "" - -#: scene/animation/animation_tree_player.cpp -msgid "Base Path" -msgstr "" - -#: scene/animation/root_motion_view.cpp -msgid "Animation Path" -msgstr "" - -#: scene/animation/root_motion_view.cpp -msgid "Zero Y" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Root Bone" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Tip Bone" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Interpolation" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Override Tip Basis" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Use Magnet" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Magnet" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Target Node" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Max Iterations" -msgstr "" - -#: scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/tween.cpp -msgid "Playback Speed" -msgstr "" - -#: scene/audio/audio_stream_player.cpp -msgid "Mix Target" -msgstr "" - -#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" -msgstr "" - -#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp -#: scene/gui/texture_rect.cpp -msgid "Stretch Mode" -msgstr "" - -#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp -msgid "Alignment" -msgstr "" - -#: scene/gui/base_button.cpp -msgid "Shortcut In Tooltip" -msgstr "" - -#: scene/gui/base_button.cpp -msgid "Action Mode" -msgstr "" - -#: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" -msgstr "" - -#: scene/gui/base_button.cpp -msgid "Keep Pressed Outside" -msgstr "" - -#: scene/gui/base_button.cpp scene/gui/shortcut.cpp -msgid "Shortcut" -msgstr "" - -#: scene/gui/base_button.cpp -msgid "Group" -msgstr "" - -#: scene/gui/button.cpp scene/gui/label.cpp -msgid "Clip Text" -msgstr "" - -#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp -#: scene/gui/spin_box.cpp -msgid "Align" -msgstr "" - -#: scene/gui/button.cpp -msgid "Icon Align" -msgstr "" - -#: scene/gui/button.cpp -msgid "Expand Icon" -msgstr "" - -#: scene/gui/center_container.cpp -msgid "Use Top Left" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "" -"Color: #%s\n" -"LMB: Apply color\n" -"RMB: Remove preset" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Edit Alpha" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "HSV Mode" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Raw Mode" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Deferred Mode" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Presets Enabled" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Presets Visible" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Pick a color from the editor window." -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "HSV" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Switch between hexadecimal and code values." -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Add current color as a preset." -msgstr "" - -#: scene/gui/container.cpp -msgid "" -"Container by itself serves no purpose unless a script configures its " -"children placement behavior.\n" -"If you don't intend to add a script, use a plain Control node instead." -msgstr "" - -#: scene/gui/control.cpp -msgid "Theme Overrides" -msgstr "" - -#: scene/gui/control.cpp -msgid "" -"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " -"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." -msgstr "" - -#: scene/gui/control.cpp -msgid "Anchor" -msgstr "" - -#: scene/gui/control.cpp -msgid "Grow Direction" -msgstr "" - -#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp -msgid "Min Size" -msgstr "" - -#: scene/gui/control.cpp -msgid "Pivot Offset" -msgstr "" - -#: scene/gui/control.cpp -msgid "Clip Content" -msgstr "" - -#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp -msgid "Hint" -msgstr "" - -#: scene/gui/control.cpp -msgid "Tooltip" -msgstr "" - -#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp -msgid "Focus" -msgstr "" - -#: scene/gui/control.cpp -msgid "Neighbour Left" -msgstr "" - -#: scene/gui/control.cpp -msgid "Neighbour Top" -msgstr "" - -#: scene/gui/control.cpp -msgid "Neighbour Right" -msgstr "" - -#: scene/gui/control.cpp -msgid "Neighbour Bottom" -msgstr "" - -#: scene/gui/control.cpp -msgid "Next" -msgstr "" - -#: scene/gui/control.cpp -msgid "Previous" -msgstr "" - -#: scene/gui/control.cpp -msgid "Mouse" -msgstr "" - -#: scene/gui/control.cpp -msgid "Default Cursor Shape" -msgstr "" - -#: scene/gui/control.cpp -msgid "Pass On Modal Close Click" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags" -msgstr "" - -#: scene/gui/control.cpp -msgid "Stretch Ratio" -msgstr "" - -#: scene/gui/control.cpp -msgid "Theme Type Variation" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Window Title" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Dialog" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Hide On OK" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Mode Overrides Title" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Right Disconnects" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Scroll Offset" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Snap Distance" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Zoom Min" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Zoom Max" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Zoom Step" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Show Zoom Label" -msgstr "" - -#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Minimap" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Enable grid minimap." -msgstr "" - -#: scene/gui/graph_node.cpp -msgid "Show Close" -msgstr "" - -#: scene/gui/graph_node.cpp scene/gui/option_button.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Selected" -msgstr "" - -#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp -msgid "Comment" -msgstr "" - -#: scene/gui/graph_node.cpp -msgid "Overlay" -msgstr "" - -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp -msgid "Columns" -msgstr "" - -#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp -#: scene/gui/tree.cpp scene/main/viewport.cpp -msgid "Timers" -msgstr "" - -#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" -msgstr "" - -#: scene/gui/item_list.cpp scene/gui/tree.cpp -msgid "Allow Reselect" -msgstr "" - -#: scene/gui/item_list.cpp scene/gui/tree.cpp -msgid "Allow RMB Select" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Max Text Lines" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Auto Height" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Max Columns" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Same Column Width" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Fixed Column Width" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Icon Scale" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Fixed Icon Size" -msgstr "" - -#: scene/gui/label.cpp -msgid "V Align" -msgstr "" - -#: scene/gui/label.cpp scene/gui/rich_text_label.cpp -msgid "Visible Characters" -msgstr "" - -#: scene/gui/label.cpp scene/gui/rich_text_label.cpp -msgid "Percent Visible" -msgstr "" - -#: scene/gui/label.cpp -msgid "Lines Skipped" -msgstr "" - -#: scene/gui/label.cpp -msgid "Max Lines Visible" -msgstr "" - -#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp -msgid "Max Length" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Secret" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Secret Character" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Expand To Text Length" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Context Menu Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Virtual Keyboard Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Clear Button Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Shortcut Keys Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Middle Mouse Paste Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Selecting Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp -#: scene/gui/text_edit.cpp -msgid "Deselect On Focus Loss Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Right Icon" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Placeholder" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Alpha" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Caret" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Blink" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Blink Speed" -msgstr "" - -#: scene/gui/link_button.cpp -msgid "Underline" -msgstr "" - -#: scene/gui/menu_button.cpp -msgid "Switch On Hover" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Draw Center" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Region Rect" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp -msgid "Patch Margin" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp -msgid "" -"The Tile and Tile Fit options for Axis Stretch properties are only effective " -"when using the GLES3 rendering backend.\n" -"The GLES2 backend is currently in use, so these modes will act like Stretch " -"instead." -msgstr "" - -#: scene/gui/popup.cpp -msgid "Popup" -msgstr "" - -#: scene/gui/popup.cpp -msgid "Exclusive" -msgstr "" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine, but they will hide upon " -"running." -msgstr "" - -#: scene/gui/popup_menu.cpp -msgid "Hide On Item Selection" -msgstr "" - -#: scene/gui/popup_menu.cpp -msgid "Hide On Checkable Item Selection" -msgstr "" - -#: scene/gui/popup_menu.cpp -msgid "Hide On State Item Selection" -msgstr "" - -#: scene/gui/popup_menu.cpp -msgid "Submenu Popup Delay" -msgstr "" - -#: scene/gui/popup_menu.cpp -msgid "Allow Search" -msgstr "" - -#: scene/gui/progress_bar.cpp -msgid "Percent" -msgstr "" - -#: scene/gui/range.cpp -msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." -msgstr "" - -#: scene/gui/range.cpp scene/resources/curve.cpp -msgid "Min Value" -msgstr "" - -#: scene/gui/range.cpp scene/resources/curve.cpp -msgid "Max Value" -msgstr "" - -#: scene/gui/range.cpp -msgid "Page" -msgstr "" - -#: scene/gui/range.cpp -msgid "Exp Edit" -msgstr "" - -#: scene/gui/range.cpp -msgid "Rounded" -msgstr "" - -#: scene/gui/range.cpp -msgid "Allow Greater" -msgstr "" - -#: scene/gui/range.cpp -msgid "Allow Lesser" -msgstr "" - -#: scene/gui/reference_rect.cpp -msgid "Border Color" -msgstr "" - -#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp -msgid "Border Width" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Relative Index" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Absolute Index" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Elapsed Time" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Env" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Character" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "BBCode" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Meta Underlined" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Tab Size" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Fit Content Height" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Scroll Active" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Scroll Following" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Selection Enabled" -msgstr "" - -#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp -msgid "Override Selected Font Color" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Custom Effects" -msgstr "" - -#: scene/gui/scroll_bar.cpp -msgid "Custom Step" -msgstr "" - -#: scene/gui/scroll_container.cpp -msgid "" -"ScrollContainer is intended to work with a single child control.\n" -"Use a container as child (VBox, HBox, etc.), or a Control and set the custom " -"minimum size manually." -msgstr "" - -#: scene/gui/scroll_container.cpp -msgid "Follow Focus" -msgstr "" - -#: scene/gui/scroll_container.cpp -msgid "Horizontal Enabled" -msgstr "" - -#: scene/gui/scroll_container.cpp -msgid "Vertical Enabled" -msgstr "" - -#: scene/gui/scroll_container.cpp -msgid "Default Scroll Deadzone" -msgstr "" - -#: scene/gui/slider.cpp -msgid "Scrollable" -msgstr "" - -#: scene/gui/slider.cpp -msgid "Tick Count" -msgstr "" - -#: scene/gui/slider.cpp -msgid "Ticks On Borders" -msgstr "" - -#: scene/gui/spin_box.cpp -msgid "Prefix" -msgstr "" - -#: scene/gui/spin_box.cpp -msgid "Suffix" -msgstr "" - -#: scene/gui/split_container.cpp -msgid "Split Offset" -msgstr "" - -#: scene/gui/split_container.cpp scene/gui/tree.cpp -msgid "Collapsed" -msgstr "" - -#: scene/gui/split_container.cpp -msgid "Dragger Visibility" -msgstr "" - -#: scene/gui/tab_container.cpp scene/gui/tabs.cpp -msgid "Tab Align" -msgstr "" - -#: scene/gui/tab_container.cpp scene/gui/tabs.cpp -msgid "Current Tab" -msgstr "" - -#: scene/gui/tab_container.cpp -msgid "Tabs Visible" -msgstr "" - -#: scene/gui/tab_container.cpp -msgid "All Tabs In Front" -msgstr "" - -#: scene/gui/tab_container.cpp scene/gui/tabs.cpp -msgid "Drag To Rearrange Enabled" -msgstr "" - -#: scene/gui/tab_container.cpp -msgid "Use Hidden Tabs For Min Size" -msgstr "" - -#: scene/gui/tabs.cpp -msgid "Tab Close Display Policy" -msgstr "" - -#: scene/gui/tabs.cpp -msgid "Scrolling Enabled" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Readonly" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Bookmark Gutter" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Breakpoint Gutter" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Fold Gutter" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Hiding Enabled" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Wrap Enabled" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Scroll Vertical" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Scroll Horizontal" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Draw" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Block Mode" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Moving By Right Click" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect (sec)" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Text Edit Undo Stack Max Size" -msgstr "" - -#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp -msgid "Hover" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp -#: scene/gui/video_player.cpp -msgid "Expand" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Under" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Over" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Progress" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Progress Offset" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Fill Mode" -msgstr "" - -#: scene/gui/texture_progress.cpp scene/resources/material.cpp -msgid "Tint" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Radial Fill" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Initial Angle" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Fill Degrees" -msgstr "" - -#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp -msgid "Center Offset" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Nine Patch Stretch" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Stretch Margin Left" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Stretch Margin Top" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Stretch Margin Right" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Stretch Margin Bottom" -msgstr "" - -#: scene/gui/tree.cpp -msgid "Custom Minimum Height" -msgstr "" - -#: scene/gui/tree.cpp -msgid "(Other)" -msgstr "" - -#: scene/gui/tree.cpp -msgid "Column Titles Visible" -msgstr "" - -#: scene/gui/tree.cpp -msgid "Hide Folding" -msgstr "" - -#: scene/gui/tree.cpp -msgid "Hide Root" -msgstr "" - -#: scene/gui/tree.cpp -msgid "Drop Mode Flags" -msgstr "" - -#: scene/gui/video_player.cpp -msgid "Audio Track" -msgstr "" - -#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/gui/video_player.cpp -msgid "Buffering Msec" -msgstr "" - -#: scene/gui/video_player.cpp -msgid "Stream Position" -msgstr "" - -#: scene/gui/viewport_container.cpp -msgid "Stretch Shrink" -msgstr "" - -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" -msgstr "" - -#: scene/main/http_request.cpp -msgid "Download File" -msgstr "" - -#: scene/main/http_request.cpp -msgid "Download Chunk Size" -msgstr "" - -#: scene/main/http_request.cpp -msgid "Body Size Limit" -msgstr "" - -#: scene/main/http_request.cpp -msgid "Max Redirects" -msgstr "" - -#: scene/main/http_request.cpp -msgid "Timeout" -msgstr "" - -#: scene/main/node.cpp -msgid "" -"Setting node name '%s' to be unique within scene for '%s', but it's already " -"claimed by '%s'. This node is no longer set unique." -msgstr "" - -#: scene/main/node.cpp -msgid "Name Num Separator" -msgstr "" - -#: scene/main/node.cpp -msgid "Name Casing" -msgstr "" - -#: scene/main/node.cpp -msgid "Editor Description" -msgstr "" - -#: scene/main/node.cpp -msgid "Pause Mode" -msgstr "" - -#: scene/main/node.cpp -msgid "Physics Interpolation Mode" -msgstr "" - -#: scene/main/node.cpp -msgid "Display Folded" -msgstr "" - -#: scene/main/node.cpp -msgid "Filename" -msgstr "" - -#: scene/main/node.cpp -msgid "Owner" -msgstr "" - -#: scene/main/node.cpp scene/main/scene_tree.cpp -msgid "Multiplayer" -msgstr "" - -#: scene/main/node.cpp -msgid "Custom Multiplayer" -msgstr "" - -#: scene/main/node.cpp -msgid "Process Priority" -msgstr "" - -#: scene/main/scene_tree.cpp scene/main/timer.cpp -msgid "Time Left" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Debug Collisions Hint" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Debug Navigation Hint" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Use Font Oversampling" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Edited Scene Root" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Root" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Multiplayer Poll" -msgstr "" - -#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp -#: scene/resources/shape_2d.cpp -msgid "Shapes" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Shape Color" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Contact Color" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Geometry Color" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Disabled Geometry Color" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Max Contacts Displayed" -msgstr "" - -#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp -msgid "Draw 2D Outlines" -msgstr "" - -#: scene/main/scene_tree.cpp servers/visual_server.cpp -msgid "Reflections" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Atlas Size" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Atlas Subdiv" -msgstr "" - -#: scene/main/scene_tree.cpp scene/main/viewport.cpp -msgid "MSAA" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Use FXAA" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Use Debanding" -msgstr "" - -#: scene/main/scene_tree.cpp scene/main/viewport.cpp -msgid "HDR" -msgstr "" - -#: scene/main/scene_tree.cpp scene/main/viewport.cpp -msgid "Use 32 BPC Depth" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Default Environment" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "" -"Default Environment as specified in Project Settings (Rendering -> " -"Environment -> Default Environment) could not be loaded." -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Enable Object Picking" -msgstr "" - -#: scene/main/timer.cpp -msgid "" -"Very low timer wait times (< 0.05 seconds) may behave in significantly " -"different ways depending on the rendered or physics frame rate.\n" -"Consider using a script's process loop instead of relying on a Timer for " -"very low wait times." -msgstr "" - -#: scene/main/timer.cpp -msgid "Autostart" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Viewport Path" -msgstr "" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" - -#: scene/main/viewport.cpp -msgid "" -"The Viewport size must be greater than or equal to 2 pixels on both " -"dimensions to render anything." -msgstr "" - -#: scene/main/viewport.cpp -msgid "ARVR" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Size Override Stretch" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Own World" -msgstr "" - -#: scene/main/viewport.cpp scene/resources/world_2d.cpp -msgid "World" -msgstr "" - -#: scene/main/viewport.cpp -msgid "World 2D" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Transparent BG" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Handle Input Locally" -msgstr "" - -#: scene/main/viewport.cpp -msgid "FXAA" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Debanding" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Disable 3D" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Keep 3D Linear" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Render Direct To Screen" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Debug Draw" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Render Target" -msgstr "" - -#: scene/main/viewport.cpp -msgid "V Flip" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Clear Mode" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Enable 2D" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Enable 3D" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Object Picking" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Disable Input" -msgstr "" - -#: scene/main/viewport.cpp servers/visual_server.cpp -msgid "Shadow Atlas" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Quad 0" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Quad 1" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Quad 2" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Quad 3" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Canvas Transform" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Global Canvas Transform" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Tooltip Delay (sec)" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "Swap OK Cancel" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "Layer Names" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "2D Render" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "3D Render" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "2D Physics" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "3D Physics" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "Use hiDPI" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "Custom" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "Custom Font" -msgstr "" - -#: scene/resources/audio_stream_sample.cpp -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - -#: scene/resources/audio_stream_sample.cpp -msgid "Stereo" -msgstr "" - -#: scene/resources/concave_polygon_shape_2d.cpp -msgid "Segments" -msgstr "" - -#: scene/resources/curve.cpp -msgid "Bake Resolution" -msgstr "" - -#: scene/resources/curve.cpp -msgid "Bake Interval" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Panel" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Hover" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "H Separation" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Underline Spacing" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Arrow" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Arrow Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Hover Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Checked Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Unchecked" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Unchecked Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Radio Checked" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Radio Checked Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Radio Unchecked" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Radio Unchecked Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Hover Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Check V Adjust" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "On Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Off" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Off Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Shadow" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Outline Modulate" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Shadow Offset X" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Shadow Offset Y" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Shadow As Outline" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Selected" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Uneditable" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Cursor Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Clear Button Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Clear Button Color Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Minimum Spaces" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "BG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "FG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Tab" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#: scene/resources/dynamic_font.cpp scene/resources/world.cpp -#: scene/resources/world_2d.cpp -msgid "Space" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Folded" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Fold" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Readonly" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Completion Lines" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Completion Max Width" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Completion Scroll Width" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Scroll Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Increment" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Increment Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Increment Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Decrement" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Decrement Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Decrement Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Slider" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber Area" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber Area Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Tick" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Updown" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Scaleborder Size" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Height" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Close Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Close H Offset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Close V Offset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Parent Folder" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Toggle Hidden" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Panel Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Labeled Separator Left" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Labeled Separator Right" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Separator" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Accel" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Separator" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "V Separation" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Selected Frame" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Default Frame" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Default Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Comment Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Breakpoint" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Resizer" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Close Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Resizer Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Offset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Close Offset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Port Offset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "BG Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Selected Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Cursor Unfocused" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Button Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Button Normal" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Button Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Button Hover" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Custom Button" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Custom Button Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Custom Button Hover" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Select Arrow" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Arrow Collapsed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Button Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Button Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Guide Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Drop Position Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Relationship Line Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Custom Button Font Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Item Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Button Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Draw Relationship Lines" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Draw Guides" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Scroll Border" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Scroll Speed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Icon Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Line Separation" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Tab FG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Tab BG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Tab Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Menu" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Menu Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color FG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color BG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Side Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Top Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Label V Align FG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Label V Align BG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Large" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Folder" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Folder Icon Modulate" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "File Icon Modulate" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Files Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "SV Width" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "SV Height" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "H Width" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Label Width" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Screen Picker" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Add Preset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Color Hue" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Color Sample" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Preset BG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Overbright Indicator" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Preset FG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Preset BG Icon" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Normal Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Bold Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Italics Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Bold Italics Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Mono Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Table H Separation" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Table V Separation" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Margin Left" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Margin Top" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Margin Right" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Margin Bottom" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Autohide" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Minus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "More" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grid Minor" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grid Major" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Selection Fill" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Selection Stroke" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Activity" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Bezier Len Pos" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Bezier Len Neg" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Port Grab Distance Horizontal" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Port Grab Distance Vertical" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Hinting" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Override Oversampling" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Font Path" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Outline Size" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Outline Color" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Use Mipmaps" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Extra Spacing" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Char" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Font Data" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/sky.cpp -msgid "Sky" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sky Orientation" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sky Rotation" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sky Rotation Degrees" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/texture.cpp -msgid "Camera Feed ID" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sky Contribution" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sun Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Depth Enabled" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Depth End" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Depth Curve" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Transmit Enabled" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Transmit Curve" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Height Enabled" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Height Min" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Height Max" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Height Curve" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "White" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SS Reflections" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Max Steps" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fade In" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fade Out" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Depth Tolerance" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/material.cpp -msgid "Roughness" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Radius 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/material.cpp -msgid "Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Edge Sharpness" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DOF Far Blur" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/material.cpp -msgid "Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DOF Near Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Levels" -msgstr "" - -#: scene/resources/environment.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "1" -msgstr "" - -#: scene/resources/environment.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "2" -msgstr "" - -#: scene/resources/environment.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "3" -msgstr "" - -#: scene/resources/environment.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "4" -msgstr "" - -#: scene/resources/environment.cpp -msgid "5" -msgstr "" - -#: scene/resources/environment.cpp -msgid "6" -msgstr "" - -#: scene/resources/environment.cpp -msgid "7" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Bloom" -msgstr "" - -#: scene/resources/environment.cpp -msgid "HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "HDR Scale" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Bicubic Upscale" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Adjustments" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Brightness" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Saturation" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Color Correction" -msgstr "" - -#: scene/resources/font.cpp -msgid "Ascent" -msgstr "" - -#: scene/resources/font.cpp -msgid "Distance Field" -msgstr "" - -#: scene/resources/gradient.cpp -msgid "Raw Data" -msgstr "" - -#: scene/resources/gradient.cpp -msgid "Offsets" -msgstr "" - -#: scene/resources/height_map_shape.cpp -msgid "Map Width" -msgstr "" - -#: scene/resources/height_map_shape.cpp -msgid "Map Depth" -msgstr "" - -#: scene/resources/height_map_shape.cpp -msgid "Map Data" -msgstr "" - -#: scene/resources/line_shape_2d.cpp -msgid "D" -msgstr "" - -#: scene/resources/material.cpp -msgid "Next Pass" -msgstr "" - -#: scene/resources/material.cpp -msgid "Use Shadow To Opacity" -msgstr "" - -#: scene/resources/material.cpp -msgid "Unshaded" -msgstr "" - -#: scene/resources/material.cpp -msgid "Vertex Lighting" -msgstr "" - -#: scene/resources/material.cpp -msgid "Use Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "World Triplanar" -msgstr "" - -#: scene/resources/material.cpp -msgid "Albedo Tex Force sRGB" -msgstr "" - -#: scene/resources/material.cpp -msgid "Do Not Receive Shadows" -msgstr "" - -#: scene/resources/material.cpp -msgid "Disable Ambient Light" -msgstr "" - -#: scene/resources/material.cpp -msgid "Ensure Correct Normals" -msgstr "" - -#: scene/resources/material.cpp -msgid "Albedo Tex MSDF" -msgstr "" - -#: scene/resources/material.cpp -msgid "Vertex Color" -msgstr "" - -#: scene/resources/material.cpp -msgid "Use As Albedo" -msgstr "" - -#: scene/resources/material.cpp -msgid "Is sRGB" -msgstr "" - -#: scene/resources/material.cpp servers/visual_server.cpp -msgid "Parameters" -msgstr "" - -#: scene/resources/material.cpp -msgid "Diffuse Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Specular Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Billboard Keep Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Grow" -msgstr "" - -#: scene/resources/material.cpp -msgid "Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Use Alpha Scissor" -msgstr "" - -#: scene/resources/material.cpp -msgid "Particles Anim" -msgstr "" - -#: scene/resources/material.cpp -msgid "H Frames" -msgstr "" - -#: scene/resources/material.cpp -msgid "V Frames" -msgstr "" - -#: scene/resources/material.cpp -msgid "Albedo" -msgstr "" - -#: scene/resources/material.cpp -msgid "Metallic" -msgstr "" - -#: scene/resources/material.cpp -msgid "Texture Channel" -msgstr "" - -#: scene/resources/material.cpp -msgid "Emission" -msgstr "" - -#: scene/resources/material.cpp -msgid "On UV2" -msgstr "" - -#: scene/resources/material.cpp -msgid "NormalMap" -msgstr "" - -#: scene/resources/material.cpp -msgid "Rim" -msgstr "" - -#: scene/resources/material.cpp -msgid "Clearcoat" -msgstr "" - -#: scene/resources/material.cpp -msgid "Gloss" -msgstr "" - -#: scene/resources/material.cpp -msgid "Anisotropy" -msgstr "" - -#: scene/resources/material.cpp -msgid "Flowmap" -msgstr "" - -#: scene/resources/material.cpp -msgid "Ambient Occlusion" -msgstr "" - -#: scene/resources/material.cpp -msgid "Deep Parallax" -msgstr "" - -#: scene/resources/material.cpp -msgid "Min Layers" -msgstr "" - -#: scene/resources/material.cpp -msgid "Max Layers" -msgstr "" - -#: scene/resources/material.cpp -msgid "Flip Tangent" -msgstr "" - -#: scene/resources/material.cpp -msgid "Flip Binormal" -msgstr "" - -#: scene/resources/material.cpp -msgid "Subsurf Scatter" -msgstr "" - -#: scene/resources/material.cpp -msgid "Transmission" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction" -msgstr "" - -#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp -msgid "Detail" -msgstr "" - -#: scene/resources/material.cpp -msgid "UV Layer" -msgstr "" - -#: scene/resources/material.cpp -msgid "UV1" -msgstr "" - -#: scene/resources/material.cpp -msgid "Triplanar" -msgstr "" - -#: scene/resources/material.cpp -msgid "Triplanar Sharpness" -msgstr "" - -#: scene/resources/material.cpp -msgid "UV2" -msgstr "" - -#: scene/resources/material.cpp -msgid "Proximity Fade" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade" -msgstr "" - -#: scene/resources/material.cpp -msgid "Async Mode" -msgstr "" - -#: scene/resources/mesh.cpp -msgid "Lightmap Size Hint" -msgstr "" - -#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp -msgid "Custom AABB" -msgstr "" - -#: scene/resources/mesh_library.cpp -msgid "Mesh Transform" -msgstr "" - -#: scene/resources/mesh_library.cpp -msgid "NavMesh Transform" -msgstr "" - -#: scene/resources/multimesh.cpp -msgid "Color Format" -msgstr "" - -#: scene/resources/multimesh.cpp -msgid "Transform Format" -msgstr "" - -#: scene/resources/multimesh.cpp -msgid "Custom Data Format" -msgstr "" - -#: scene/resources/multimesh.cpp -msgid "Instance Count" -msgstr "" - -#: scene/resources/multimesh.cpp -msgid "Visible Instance Count" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Sample Partition Type" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Parsed Geometry Type" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Source Geometry Mode" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Source Group Name" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Agent" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Max Climb" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Max Slope" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Merge Size" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Edge" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Max Error" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Verts Per Poly" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Sample Distance" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Sample Max Error" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Low Hanging Obstacles" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Ledge Spans" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Filter Walkable Low Height Spans" -msgstr "" - -#: scene/resources/occluder_shape.cpp -msgid "Spheres" -msgstr "" - -#: scene/resources/occluder_shape.cpp -msgid "OccluderShapeSphere Set Spheres" -msgstr "" - -#: scene/resources/occluder_shape_polygon.cpp -msgid "Polygon Points" -msgstr "" - -#: scene/resources/occluder_shape_polygon.cpp -msgid "Hole Points" -msgstr "" - -#: scene/resources/packed_scene.cpp -msgid "Bundled" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Trail" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Divisor" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Size Modifier" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Color Modifier" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Point Texture" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Normal Texture" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Color Texture" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Point Count" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Scale Random" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Scale Curve" -msgstr "" - -#: scene/resources/physics_material.cpp -msgid "Rough" -msgstr "" - -#: scene/resources/physics_material.cpp -msgid "Absorbent" -msgstr "" - -#: scene/resources/plane_shape.cpp -msgid "Plane" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Flip Faces" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Mid Height" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Subdivide Width" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Subdivide Height" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Subdivide Depth" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Top Radius" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Bottom Radius" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Left To Right" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Is Hemisphere" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Curve Step" -msgstr "" - -#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp -msgid "Slips On Slope" -msgstr "" - -#: scene/resources/segment_shape_2d.cpp -msgid "A" -msgstr "" - -#: scene/resources/shape_2d.cpp -msgid "Custom Solver Bias" -msgstr "" - -#: scene/resources/skin.cpp -msgid "Bind Count" -msgstr "" - -#: scene/resources/skin.cpp -msgid "Bind" -msgstr "" - -#: scene/resources/skin.cpp -msgid "Bone" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Radiance Size" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Panorama" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Top Color" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Horizon Color" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Bottom Color" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Latitude" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Longitude" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Angle Min" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Angle Max" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Content Margin" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Expand Margin" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Skew" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Corner Radius" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Corner Detail" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Anti Aliasing" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Grow Begin" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Grow End" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Load Path" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Base Texture" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Image Size" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Side" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Front" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Back" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Storage Mode" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Lossy Storage Quality" -msgstr "" - -#: scene/resources/texture.cpp -msgid "From" -msgstr "" - -#: scene/resources/texture.cpp -msgid "To" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Base" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Current Frame" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Pause" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Which Feed" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Camera Is Active" -msgstr "" - -#: scene/resources/theme.cpp -msgid "Default Font" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Output Port For Preview" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Depth Draw" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Cull" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Diffuse" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Async" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Modes" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Input Name" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Uniform Name" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "" -"The sampler port is connected but not used. Consider changing the source to " -"'SamplerPort'." -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Invalid source for preview." -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Invalid source for shader." -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Texture Type" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Cube Map" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Default Value Enabled" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Default Value" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Color Default" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Invalid comparison function for that type." -msgstr "" - -#: scene/resources/world.cpp -msgid "Fallback Environment" -msgstr "" - -#: scene/resources/world.cpp -msgid "Scenario" -msgstr "" - -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Direct Space State" -msgstr "" - -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Default Gravity Vector" -msgstr "" - -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Default Linear Damp" -msgstr "" - -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Default Angular Damp" -msgstr "" - -#: scene/resources/world_2d.cpp -msgid "Canvas" -msgstr "" - -#: servers/arvr/arvr_interface.cpp -msgid "Is Primary" -msgstr "" - -#: servers/arvr/arvr_interface.cpp -msgid "Is Initialized" -msgstr "" - -#: servers/arvr/arvr_interface.cpp -msgid "AR" -msgstr "" - -#: servers/arvr/arvr_interface.cpp -msgid "Is Anchor Detection Enabled" -msgstr "" - -#: servers/arvr_server.cpp -msgid "Primary Interface" -msgstr "" - -#: servers/audio/audio_stream.cpp -msgid "Audio Stream" -msgstr "" - -#: servers/audio/audio_stream.cpp -msgid "Random Pitch" -msgstr "" - -#: servers/audio/effects/audio_effect_capture.cpp -#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -#: servers/audio/effects/audio_stream_generator.cpp -msgid "Buffer Length" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "Voice Count" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_delay.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Dry" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Wet" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "Voice" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay (ms)" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_phaser.cpp -msgid "Rate Hz" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "Depth (ms)" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Level dB" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_delay.cpp -#: servers/audio/effects/audio_effect_panner.cpp -msgid "Pan" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Gain" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack (µs)" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release (ms)" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Mix" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Sidechain" -msgstr "" - -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Tap 1" -msgstr "" - -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Tap 2" -msgstr "" - -#: servers/audio/effects/audio_effect_delay.cpp -#: servers/audio/effects/audio_effect_phaser.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Feedback" -msgstr "" - -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Low-pass" -msgstr "" - -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Pre Gain" -msgstr "" - -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Keep Hf Hz" -msgstr "" - -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Drive" -msgstr "" - -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Post Gain" -msgstr "" - -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Resonance" -msgstr "" - -#: servers/audio/effects/audio_effect_limiter.cpp -msgid "Ceiling dB" -msgstr "" - -#: servers/audio/effects/audio_effect_limiter.cpp -msgid "Threshold dB" -msgstr "" - -#: servers/audio/effects/audio_effect_limiter.cpp -msgid "Soft Clip dB" -msgstr "" - -#: servers/audio/effects/audio_effect_limiter.cpp -msgid "Soft Clip Ratio" -msgstr "" - -#: servers/audio/effects/audio_effect_phaser.cpp -msgid "Range Min Hz" -msgstr "" - -#: servers/audio/effects/audio_effect_phaser.cpp -msgid "Range Max Hz" -msgstr "" - -#: servers/audio/effects/audio_effect_pitch_shift.cpp -msgid "Oversampling" -msgstr "" - -#: servers/audio/effects/audio_effect_pitch_shift.cpp -#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "FFT Size" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Msec" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Room Size" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "High-pass" -msgstr "" - -#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Tap Back Pos" -msgstr "" - -#: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Pan Pullout" -msgstr "" - -#: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout (ms)" -msgstr "" - -#: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Surround" -msgstr "" - -#: servers/audio_server.cpp -msgid "Enable Audio Input" -msgstr "" - -#: servers/audio_server.cpp -msgid "Output Latency" -msgstr "" - -#: servers/audio_server.cpp -msgid "Channel Disable Threshold dB" -msgstr "" - -#: servers/audio_server.cpp -msgid "Channel Disable Time" -msgstr "" - -#: servers/audio_server.cpp -msgid "Video Delay Compensation (ms)" -msgstr "" - -#: servers/audio_server.cpp -msgid "Bus Count" -msgstr "" - -#: servers/audio_server.cpp -msgid "Capture Device" -msgstr "" - -#: servers/audio_server.cpp -msgid "Global Rate Scale" -msgstr "" - -#: servers/camera/camera_feed.cpp -msgid "Feed" -msgstr "" - -#: servers/camera/camera_feed.cpp -msgid "Is Active" -msgstr "" - -#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp -msgid "Sleep Threshold Linear" -msgstr "" - -#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp -msgid "Sleep Threshold Angular" -msgstr "" - -#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp -msgid "Time Before Sleep" -msgstr "" - -#: servers/physics_2d/physics_2d_server_sw.cpp -msgid "BP Hash Table Size" -msgstr "" - -#: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Large Object Surface Threshold In Cells" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Inverse Mass" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Inverse Inertia" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Total Angular Damp" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Total Linear Damp" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Total Gravity" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Linear Velocity" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Exclude" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Shape RID" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collide With Bodies" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collide With Areas" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Motion Remainder" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collision Point" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collision Normal" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collision Depth" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collision Safe Fraction" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collision Unsafe Fraction" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Physics Engine" -msgstr "" - -#: servers/physics_server.cpp -msgid "Center Of Mass" -msgstr "" - -#: servers/physics_server.cpp -msgid "Principal Inertia Axes" -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "Varying may not be assigned in the '%s' function." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "" -"Varyings which were assigned in 'vertex' function may not be reassigned in " -"'fragment' or 'light'." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "" -"Varyings which were assigned in 'fragment' function may not be reassigned in " -"'vertex' or 'light'." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "Assignment to function." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "Assignment to uniform." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "Constants cannot be modified." -msgstr "" - -#: servers/visual/visual_server_scene.cpp -msgid "Spatial Partitioning" -msgstr "" - -#: servers/visual_server.cpp -msgid "Render Loop Enabled" -msgstr "" - -#: servers/visual_server.cpp -msgid "VRAM Compression" -msgstr "" - -#: servers/visual_server.cpp -msgid "Import BPTC" -msgstr "" - -#: servers/visual_server.cpp -msgid "Import S3TC" -msgstr "" - -#: servers/visual_server.cpp -msgid "Import ETC" -msgstr "" - -#: servers/visual_server.cpp -msgid "Import ETC2" -msgstr "" - -#: servers/visual_server.cpp -msgid "Import PVRTC" -msgstr "" - -#: servers/visual_server.cpp -msgid "Lossless Compression" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force PNG" -msgstr "" - -#: servers/visual_server.cpp -msgid "WebP Compression Level" -msgstr "" - -#: servers/visual_server.cpp -msgid "Time Rollover Secs" -msgstr "" - -#: servers/visual_server.cpp -msgid "Cubemap Size" -msgstr "" - -#: servers/visual_server.cpp -msgid "Quadrant 0 Subdiv" -msgstr "" - -#: servers/visual_server.cpp -msgid "Quadrant 1 Subdiv" -msgstr "" - -#: servers/visual_server.cpp -msgid "Quadrant 2 Subdiv" -msgstr "" - -#: servers/visual_server.cpp -msgid "Quadrant 3 Subdiv" -msgstr "" - -#: servers/visual_server.cpp -msgid "Shadows" -msgstr "" - -#: servers/visual_server.cpp -msgid "Filter Mode" -msgstr "" - -#: servers/visual_server.cpp -msgid "Texture Array Reflections" -msgstr "" - -#: servers/visual_server.cpp -msgid "High Quality GGX" -msgstr "" - -#: servers/visual_server.cpp -msgid "Irradiance Max Size" -msgstr "" - -#: servers/visual_server.cpp -msgid "Shading" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force Vertex Shading" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force Lambert Over Burley" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force Blinn Over GGX" -msgstr "" - -#: servers/visual_server.cpp -msgid "Mesh Storage" -msgstr "" - -#: servers/visual_server.cpp -msgid "Split Stream" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Physical Light Attenuation" -msgstr "" - -#: servers/visual_server.cpp -msgid "Depth Prepass" -msgstr "" - -#: servers/visual_server.cpp -msgid "Disable For Vendors" -msgstr "" - -#: servers/visual_server.cpp -msgid "Anisotropic Filter Level" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Nearest Mipmap Filter" -msgstr "" - -#: servers/visual_server.cpp -msgid "Skinning" -msgstr "" - -#: servers/visual_server.cpp -msgid "Software Skinning Fallback" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force Software Skinning" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Software Skinning" -msgstr "" - -#: servers/visual_server.cpp -msgid "Ninepatch Mode" -msgstr "" - -#: servers/visual_server.cpp -msgid "OpenGL" -msgstr "" - -#: servers/visual_server.cpp -msgid "Batching Send Null" -msgstr "" - -#: servers/visual_server.cpp -msgid "Batching Stream" -msgstr "" - -#: servers/visual_server.cpp -msgid "Legacy Orphan Buffers" -msgstr "" - -#: servers/visual_server.cpp -msgid "Legacy Stream" -msgstr "" - -#: servers/visual_server.cpp -msgid "Batching" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Batching" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Batching In Editor" -msgstr "" - -#: servers/visual_server.cpp -msgid "Single Rect Fallback" -msgstr "" - -#: servers/visual_server.cpp -msgid "Max Join Item Commands" -msgstr "" - -#: servers/visual_server.cpp -msgid "Colored Vertex Format Threshold" -msgstr "" - -#: servers/visual_server.cpp -msgid "Scissor Area Threshold" -msgstr "" - -#: servers/visual_server.cpp -msgid "Max Join Items" -msgstr "" - -#: servers/visual_server.cpp -msgid "Batch Buffer Size" -msgstr "" - -#: servers/visual_server.cpp -msgid "Item Reordering Lookahead" -msgstr "" - -#: servers/visual_server.cpp -msgid "Flash Batching" -msgstr "" - -#: servers/visual_server.cpp -msgid "Diagnose Frame" -msgstr "" - -#: servers/visual_server.cpp -msgid "GLES2" -msgstr "" - -#: servers/visual_server.cpp -msgid "Compatibility" -msgstr "" - -#: servers/visual_server.cpp -msgid "Disable Half Float" -msgstr "" - -#: servers/visual_server.cpp -msgid "Enable High Float" -msgstr "" - -#: servers/visual_server.cpp -msgid "Precision" -msgstr "" - -#: servers/visual_server.cpp -msgid "UV Contract" -msgstr "" - -#: servers/visual_server.cpp -msgid "UV Contract Amount" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Simple PVS" -msgstr "" - -#: servers/visual_server.cpp -msgid "PVS Logging" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Signals" -msgstr "" - -#: servers/visual_server.cpp -msgid "Remove Danglers" -msgstr "" - -#: servers/visual_server.cpp -msgid "Flip Imported Portals" -msgstr "" - -#: servers/visual_server.cpp -msgid "Occlusion Culling" -msgstr "" - -#: servers/visual_server.cpp -msgid "Max Active Spheres" -msgstr "" - -#: servers/visual_server.cpp -msgid "Max Active Polygons" -msgstr "" - -#: servers/visual_server.cpp -msgid "Shader Compilation Mode" -msgstr "" - -#: servers/visual_server.cpp -msgid "Max Simultaneous Compiles" -msgstr "" - -#: servers/visual_server.cpp -msgid "Log Active Async Compiles Count" -msgstr "" - -#: servers/visual_server.cpp -msgid "Shader Cache Size (MB)" -msgstr "" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index eb08161d67..67f94391e2 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -366,7 +366,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Niewystarczająca ilość bajtów dla bajtów dekodujących lub zły format." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Niewłaściwe dane %i (nie przekazane) w wyrażeniu" #: core/math/expression.cpp @@ -1071,6 +1072,7 @@ msgstr "Wysoka jakość" msgid "Blend Shape Max Buffer Size (KB)" msgstr "Maksymalny rozmiar bufora mieszania kształtów (KB)" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Wolne" @@ -1087,7 +1089,7 @@ msgstr "Odbij" msgid "Time:" msgstr "Czas:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Wartość:" @@ -1337,10 +1339,75 @@ msgid "Remove this track." msgstr "Usuń tę ścieżkę." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Czas (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Pozycja" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Krok obrotu:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Skala:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Typ:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Szablon eksportu nieprawidłowy:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "Łagodne wejście-wyjście" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "Ustaw uchwyt" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "Ustaw uchwyt" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Członek transmisji" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Restart(y):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "Zanikanie w (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animacje:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Przełącz aktywność ścieżki" @@ -1552,7 +1619,8 @@ msgid "Add Method Track Key" msgstr "Dodaj klucz ścieżki metody" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Metoda nie znaleziona w obiekcie: " #: editor/animation_track_editor.cpp @@ -2516,8 +2584,9 @@ msgstr "Otwórz układ magistrali audio" msgid "There is no '%s' file." msgstr "Nie ma pliku \"%s\"." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Układ" #: editor/editor_audio_buses.cpp @@ -5042,11 +5111,14 @@ msgid "Selected node is not a Viewport!" msgstr "Wybrany węzeł to nie Viewport!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "Rozmiar: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "Rozmiar:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Strona: " #: editor/editor_properties_array_dict.cpp @@ -6030,10 +6102,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Menedżer projektów" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6805,14 +6879,6 @@ msgid "Replace in Files" msgstr "Zastąp w plikach" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Znajdź: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Zastąp: " - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "Zastąp wszystkie (NIE MOŻNA COFNĄĆ)" @@ -7209,7 +7275,8 @@ msgid "Generating Lightmaps" msgstr "Generowanie Lightmapy" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "Generowanie dla siatki: " #: editor/import/resource_importer_scene.cpp @@ -8053,10 +8120,12 @@ msgstr "Opcje trybu warstw cebuli" msgid "Directions" msgstr "Kierunki" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Poprzedni" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Przyszłe" @@ -8216,7 +8285,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "Ustaw koniec animacji. To jest przydatne dla podprzejść." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Przejście: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8233,11 +8303,6 @@ msgid "New name:" msgstr "Nowa nazwa:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Skala:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Zanikanie w (s):" @@ -9152,6 +9217,7 @@ msgstr "Utwórz własne kości z węzłów" msgid "Clear Custom Bones" msgstr "Wyczyść własne kości" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9218,6 +9284,10 @@ msgid "Preview Canvas Scale" msgstr "Podejrzyj skalę płótna" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Układ" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "Maska przesunięcia dla wstawiania kluczy." @@ -9993,7 +10063,8 @@ msgid "Volume" msgstr "Głośność" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "Źródła emisji: " #: editor/plugins/particles_editor_plugin.cpp @@ -10382,13 +10453,6 @@ msgid "Instance:" msgstr "Instancja:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Typ:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Otwórz w edytorze" @@ -10397,10 +10461,6 @@ msgstr "Otwórz w edytorze" msgid "Load Resource" msgstr "Wczytaj zasób" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "Wstępny ładowacz zasobów" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "Odbij portale" @@ -11101,12 +11161,16 @@ msgstr "Obróć" msgid "Translate" msgstr "Przesuń" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "Skalowanie: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "Przesuwanie: " #: editor/plugins/spatial_editor_plugin.cpp @@ -11130,11 +11194,6 @@ msgid "Yaw:" msgstr "Odchylenie:" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "Rozmiar:" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "Narysowane obiekty:" @@ -11654,15 +11713,18 @@ msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#, fuzzy +msgid "Simplification:" msgstr "Uproszczenie: " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +#, fuzzy +msgid "Shrink (Pixels):" msgstr "Zmniejsz (piksele): " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +#, fuzzy +msgid "Grow (Pixels):" msgstr "Zwiększ (piksele): " #: editor/plugins/sprite_editor_plugin.cpp @@ -15857,7 +15919,8 @@ msgid "Attach Node Script" msgstr "Dołącz skrypt dla węzła" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "Zdalny " #: editor/script_editor_debugger.cpp @@ -16918,7 +16981,8 @@ msgid "Disabled GDNative Singleton" msgstr "Wyłączony singleton GDNative" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "Biblioteki: " #: modules/gdnative/nativescript/nativescript.cpp @@ -17812,7 +17876,8 @@ msgstr "" "roboczej! Proszę naprawić swój węzeł." #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "Węzeł zwrócił niewłaściwą sekwencję wyjściową: " #: modules/visual_script/visual_script.cpp @@ -17820,7 +17885,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "Znaleziono bit sekwencji, ale nie węzeł na stosie, zgłoś błąd!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "Przepełnienie stosu z głębokością stosu: " #: modules/visual_script/visual_script.cpp @@ -18190,7 +18256,8 @@ msgid "for (elem) in (input):" msgstr "for (element) in (wejście):" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "Typ danych wejściowych nie jest iterowalny: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18198,7 +18265,8 @@ msgid "Iterator became invalid" msgstr "Iterator stał się nieprawidłowy" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "Iterator stał się nieprawidłowy: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18362,11 +18430,13 @@ msgid "Operator" msgstr "Iterator" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ":nieprawidłowy argument typu: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ":nieprawidłowe argumenty: " #: modules/visual_script/visual_script_nodes.cpp @@ -18379,11 +18449,13 @@ msgid "Var Name" msgstr "Nazwa" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "Nie znaleziono VariableGet w skrypcie: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "Nie znaleziono VariableSet w skrypcie: " #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 51d51cf391..b9eef8716d 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -333,7 +333,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Nah enough bytes fer decodin' bytes, or ye got th' wrong ship." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Shiver me timbers! Ye input %i (not passed) in ye expression!" #: core/math/expression.cpp @@ -1052,6 +1053,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "O'en" @@ -1068,7 +1070,7 @@ msgstr "See'in Double" msgid "Time:" msgstr "Sundial:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Grub:" @@ -1329,10 +1331,70 @@ msgid "Remove this track." msgstr "Discharge ye' Signal" #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" +msgstr "Sundial:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Discharge ye' Signal" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Slit th' Node" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Yer index property name be thrown overboard!" + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Stream:" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Slit th' Node" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Yer functions:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "" @@ -1546,7 +1608,7 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Method not found in object: " +msgid "Method not found in object:" msgstr "VariableGet be in davy jones locker! Not in th' script: " #: editor/animation_track_editor.cpp @@ -2504,8 +2566,8 @@ msgstr "" msgid "There is no '%s' file." msgstr "" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +msgid "Layout:" msgstr "" #: editor/editor_audio_buses.cpp @@ -4929,11 +4991,13 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp @@ -5855,10 +5919,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "" @@ -6622,14 +6688,6 @@ msgid "Replace in Files" msgstr "Find ye Node Type" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "" - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "" @@ -7018,7 +7076,7 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +msgid "Generating for Mesh:" msgstr "" #: editor/import/resource_importer_scene.cpp @@ -7865,10 +7923,12 @@ msgstr "" msgid "Directions" msgstr "Yer functions:" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" @@ -8028,8 +8088,9 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " -msgstr "" +#, fuzzy +msgid "Transition:" +msgstr "Add Function" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -8046,11 +8107,6 @@ msgid "New name:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -8965,6 +9021,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9029,6 +9086,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9783,8 +9844,9 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "" +#, fuzzy +msgid "Emission Source:" +msgstr "Swap yer Expression" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -10178,13 +10240,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -10193,10 +10248,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -10919,13 +10970,17 @@ msgstr "" msgid "Translate" msgstr "" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" +#, fuzzy +msgid "Scaling:" +msgstr "Slit th' Node" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "Add Function" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -10949,11 +11004,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11476,15 +11526,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "Add Function" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -15609,7 +15660,7 @@ msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy -msgid "Remote " +msgid "Remote %s:" msgstr "Discharge ye' Signal" #: editor/script_editor_debugger.cpp @@ -16634,7 +16685,7 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -17504,7 +17555,8 @@ msgstr "" "workin' memry'! Swab the decks!" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "Blow the man down! Yer node's booty got ye n' a evil sequence output: " #: modules/visual_script/visual_script.cpp @@ -17514,7 +17566,8 @@ msgstr "" "Captain!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "Avast! Yer stack has burst! Her depth be: " #: modules/visual_script/visual_script.cpp @@ -17917,7 +17970,8 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "Yar! Yer input aint iterable: " #: modules/visual_script/visual_script_flow_control.cpp @@ -17925,7 +17979,8 @@ msgid "Iterator became invalid" msgstr "Yer Iterator be no good" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "Yer Iterator be no good: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18087,11 +18142,13 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": Evil argument of th' type: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": Evil arguments: " #: modules/visual_script/visual_script_nodes.cpp @@ -18104,11 +18161,13 @@ msgid "Var Name" msgstr "Change" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "VariableGet be in davy jones locker! Not in th' script: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "VariableSet be in davy jones locker! Not in th' script: " #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/pt.po b/editor/translations/pt.po index efd5610480..8e8ce76454 100644 --- a/editor/translations/pt.po +++ b/editor/translations/pt.po @@ -337,7 +337,8 @@ msgstr "" "Número de \"bytes\" insuficientes para descodificar, ou o formato é inválido." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Entrada inválida %i (não passada) na expressão" #: core/math/expression.cpp @@ -1072,6 +1073,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Livre" @@ -1088,7 +1090,7 @@ msgstr "Espelho" msgid "Time:" msgstr "Tempo:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Valor:" @@ -1338,10 +1340,75 @@ msgid "Remove this track." msgstr "Remover esta Pista." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Tempo (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Posição" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Passo da rotação:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Escala:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Tipo:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Modelo de exportação inválido:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "Easing In-Out" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "Definir Manipulador" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "Definir Manipulador" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Item Rádio" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Reinício (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "Aparecer (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animações:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Alternar Pista Ativada" @@ -1556,7 +1623,8 @@ msgid "Add Method Track Key" msgstr "Adicionar Chave da Pista Método" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Método não encontrado no objeto: " #: editor/animation_track_editor.cpp @@ -2525,8 +2593,9 @@ msgstr "Abrir Modelo de barramento de áudio" msgid "There is no '%s' file." msgstr "Não existe ficheiro '%s'." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Esquema" #: editor/editor_audio_buses.cpp @@ -5043,11 +5112,14 @@ msgid "Selected node is not a Viewport!" msgstr "Nó selecionado não é um Viewport!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "Tamanho: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "Tamanho:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Página: " #: editor/editor_properties_array_dict.cpp @@ -6013,10 +6085,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Gestor de Projetos" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "Ordem de Classificação" @@ -6781,14 +6855,6 @@ msgid "Replace in Files" msgstr "Substituir em Ficheiros" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Localizar: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Substituir: " - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "Substituir Tudo (DEFINITIVO)" @@ -7175,7 +7241,8 @@ msgid "Generating Lightmaps" msgstr "A gerar Lightmaps" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "A gerar para Malha: " #: editor/import/resource_importer_scene.cpp @@ -8013,10 +8080,12 @@ msgstr "Opções de Onion Skinning" msgid "Directions" msgstr "Direções" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Passado" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Futuro" @@ -8175,7 +8244,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "Definir a animação final. Útil para sub-transições." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Transição: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8192,11 +8262,6 @@ msgid "New name:" msgstr "Novo nome:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Escala:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Aparecer (s):" @@ -9106,6 +9171,7 @@ msgstr "Fazer Osso(s) Personalizados a partis de Nó(s)" msgid "Clear Custom Bones" msgstr "Apagar Ossos Personalizados" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9172,6 +9238,10 @@ msgid "Preview Canvas Scale" msgstr "Pré-visualizar Escala do Canvas" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Esquema" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "Máscara de translação para inserir chaves." @@ -9943,7 +10013,8 @@ msgid "Volume" msgstr "Volume" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "Fonte de emissão: " #: editor/plugins/particles_editor_plugin.cpp @@ -10332,13 +10403,6 @@ msgid "Instance:" msgstr "Instância:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Tipo:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Abrir no Editor" @@ -10347,10 +10411,6 @@ msgstr "Abrir no Editor" msgid "Load Resource" msgstr "Carregar recurso" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "ResourcePreloader" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "Inverter Portais" @@ -11047,12 +11107,16 @@ msgstr "Rodar" msgid "Translate" msgstr "Translação" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "A escalar: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "A transladar: " #: editor/plugins/spatial_editor_plugin.cpp @@ -11076,11 +11140,6 @@ msgid "Yaw:" msgstr "Rotação:" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "Tamanho:" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "Objetos Desenhados:" @@ -11599,15 +11658,18 @@ msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#, fuzzy +msgid "Simplification:" msgstr "Simplificação: " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +#, fuzzy +msgid "Shrink (Pixels):" msgstr "Encolher (Pixeis): " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +#, fuzzy +msgid "Grow (Pixels):" msgstr "Aumentar (Pixeis): " #: editor/plugins/sprite_editor_plugin.cpp @@ -15796,7 +15858,8 @@ msgid "Attach Node Script" msgstr "Anexar Script de Nó" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "Remoto " #: editor/script_editor_debugger.cpp @@ -16856,7 +16919,8 @@ msgid "Disabled GDNative Singleton" msgstr "Instância única GDNative desativada" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "Bibliotecas: " #: modules/gdnative/nativescript/nativescript.cpp @@ -17747,7 +17811,8 @@ msgstr "" "trabalho de nós! Corrija o seu nó por favor." #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "O nó retornou uma sequência de saída incorreta: " #: modules/visual_script/visual_script.cpp @@ -17756,7 +17821,8 @@ msgstr "" "Foi encontrada o bit da sequência mas não o nó na pilha, denuncie o bug!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "Pilha cheia com a profundidade da pilha: " #: modules/visual_script/visual_script.cpp @@ -18125,7 +18191,8 @@ msgid "for (elem) in (input):" msgstr "para (elem) em (input):" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "Tipo de Input não iterável: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18133,7 +18200,8 @@ msgid "Iterator became invalid" msgstr "O iterador tornou-se inválido" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "O iterador tornou-se inválido: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18297,11 +18365,13 @@ msgid "Operator" msgstr "Iterador" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": Argumento inválido de tipo: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": Argumentos inválidos: " #: modules/visual_script/visual_script_nodes.cpp @@ -18314,11 +18384,13 @@ msgid "Var Name" msgstr "Nome" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "VariableGet não encontrado no script: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "VariableSet não encontrado no script: " #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 773c42e57e..74e61e14bc 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -144,8 +144,8 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2022-05-15 09:38+0000\n" -"Last-Translator: José Miranda Neto <dodimi95@gmail.com>\n" +"PO-Revision-Date: 2022-06-08 06:48+0000\n" +"Last-Translator: Douglas Leão <djlsplays@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -443,7 +443,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Não há bytes suficientes para decodificar, ou o formato é inválido." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Entrada inválida %i (não passada) na expressão" #: core/math/expression.cpp @@ -1148,6 +1149,7 @@ msgstr "Alta qualidade" msgid "Blend Shape Max Buffer Size (KB)" msgstr "Tamanho máximo do buffer da forma de mistura (KB)" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Gratuito" @@ -1164,7 +1166,7 @@ msgstr "Espelhar" msgid "Time:" msgstr "Tempo:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Valor:" @@ -1413,10 +1415,75 @@ msgid "Remove this track." msgstr "Remover esta faixa." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Tempo (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Posição" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Rotação" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Escala:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Tipo:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Template de exportação inválido:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "Facilitar Entrada-Saída" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "Definir Manipulador" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "Definir Manipulador" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Par de stream" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Reinício(s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "[i]Fade In[/i](s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animações:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Habilitar Faixa" @@ -1630,7 +1697,8 @@ msgid "Add Method Track Key" msgstr "Adicionar Chave de Trilha de Método" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Método não encontrado no objeto: " #: editor/animation_track_editor.cpp @@ -2597,8 +2665,9 @@ msgstr "Abrir Layout de Canais de Áudio" msgid "There is no '%s' file." msgstr "Não existe o arquivo '%s'." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Layout" #: editor/editor_audio_buses.cpp @@ -5111,11 +5180,14 @@ msgid "Selected node is not a Viewport!" msgstr "O nó selecionado não é uma Viewport!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "Tamanho: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "Tamanho:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Página: " #: editor/editor_properties_array_dict.cpp @@ -6084,10 +6156,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Gerenciador de Projetos" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "Ordem de Classificação" @@ -6856,14 +6930,6 @@ msgid "Replace in Files" msgstr "Substituir em Arquivos" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Encontrar: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Substituir: " - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "Substituir tudo (SEM DESFAZER)" @@ -7250,7 +7316,8 @@ msgid "Generating Lightmaps" msgstr "Generando Lightmaps" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "Generando para a Malha: " #: editor/import/resource_importer_scene.cpp @@ -8095,10 +8162,12 @@ msgstr "Opções do Onion Skinning" msgid "Directions" msgstr "Direções" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Passado" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Futuro" @@ -8258,7 +8327,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "Definir a animação final. Isso é útil para sub-transições." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Transição: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8275,11 +8345,6 @@ msgid "New name:" msgstr "Novo nome:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Escala:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "[i]Fade In[/i](s):" @@ -9193,6 +9258,7 @@ msgstr "Criar esqueleto(s) customizado do(s) nó(s)" msgid "Clear Custom Bones" msgstr "Limpar os ossos personalizados" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9259,6 +9325,10 @@ msgid "Preview Canvas Scale" msgstr "Pré-visualização da escala do Canvas" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Layout" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "Máscara de translação para inserção de chaves." @@ -10032,7 +10102,8 @@ msgid "Volume" msgstr "Volume" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "Origem da Emissão: " #: editor/plugins/particles_editor_plugin.cpp @@ -10423,13 +10494,6 @@ msgid "Instance:" msgstr "Instância:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Tipo:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Abrir no Editor" @@ -10438,10 +10502,6 @@ msgstr "Abrir no Editor" msgid "Load Resource" msgstr "Carregar Recurso" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "ResourcePreloader" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "Inverter Horizontalmente" @@ -11138,12 +11198,16 @@ msgstr "Rotacionar" msgid "Translate" msgstr "Translação" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "Escalonando: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "Transladando: " #: editor/plugins/spatial_editor_plugin.cpp @@ -11167,11 +11231,6 @@ msgid "Yaw:" msgstr "Guinada:" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "Tamanho:" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "Objetos Desenhados:" @@ -11691,15 +11750,18 @@ msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#, fuzzy +msgid "Simplification:" msgstr "Simplificação: " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +#, fuzzy +msgid "Shrink (Pixels):" msgstr "Diminuir (Pixels): " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +#, fuzzy +msgid "Grow (Pixels):" msgstr "Produzir (Pixels): " #: editor/plugins/sprite_editor_plugin.cpp @@ -15893,7 +15955,8 @@ msgid "Attach Node Script" msgstr "Adicionar Script ao Nó" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "Remoto " #: editor/script_editor_debugger.cpp @@ -16943,7 +17006,8 @@ msgid "Disabled GDNative Singleton" msgstr "GDNative Singleton desativado" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "Bibliotecas: " #: modules/gdnative/nativescript/nativescript.cpp @@ -16965,9 +17029,8 @@ msgstr "GDNative" #: modules/gdscript/editor/gdscript_highlighter.cpp #: modules/gdscript/gdscript.cpp -#, fuzzy msgid "GDScript" -msgstr "Roteiro" +msgstr "GDScript" #: modules/gdscript/editor/gdscript_highlighter.cpp msgid "Function Definition Color" @@ -17819,7 +17882,8 @@ msgstr "" "corrente do nó! Conserte seu nó, por favor." #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "O nó retornou uma saída de sequência inválida: " #: modules/visual_script/visual_script.cpp @@ -17827,7 +17891,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "Sequência encontrada mas o nó não está na pilha, reporte um bug!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "Sobrecarga da pilha com profundidade: " #: modules/visual_script/visual_script.cpp @@ -18198,7 +18263,8 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "Tipo de entrada não iterável: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18206,7 +18272,8 @@ msgid "Iterator became invalid" msgstr "Iterador tornou-se inválido" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "Iterador tornou-se inválido: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18377,11 +18444,13 @@ msgid "Operator" msgstr "Iterador" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": Argumento inválido do tipo: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": Argumentos inválidos: " #: modules/visual_script/visual_script_nodes.cpp @@ -18394,11 +18463,13 @@ msgid "Var Name" msgstr "Nome" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "VariableGet não encontrada no script: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "VariableSet não encontrada no script: " #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 16a6481669..032dacd5c6 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -334,7 +334,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Insuficienți bytes pentru decodare bytes, sau format invalid." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Intrare invalida %i (nu a fost transmisă) in expresie" #: core/math/expression.cpp @@ -1077,6 +1078,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Gratis" @@ -1093,7 +1095,7 @@ msgstr "Oglinda" msgid "Time:" msgstr "Timp:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Valoare:" @@ -1343,10 +1345,74 @@ msgid "Remove this track." msgstr "Ștergeți pista selectată." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Timp (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Poziție" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Pas Rotație:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Dimensiune:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Trebuie să utilizaţi o extensie valida." + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "Setează Mâner" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "Setează Mâner" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Închidere curbă" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Restartare (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "Estompează (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animaţii:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Comută Pista Activată" @@ -1559,7 +1625,8 @@ msgid "Add Method Track Key" msgstr "Inserați Pistă și Cheie" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Metoda nu a fost găsită în obiect: " #: editor/animation_track_editor.cpp @@ -2531,8 +2598,9 @@ msgstr "Deschide Schema Pistei Audio" msgid "There is no '%s' file." msgstr "Nu este niciun '%s' în filă." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Schemă" #: editor/editor_audio_buses.cpp @@ -5056,11 +5124,14 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "" +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Size:" +msgstr "Dimensiunea Conturului:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp @@ -6017,10 +6088,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6789,14 +6862,6 @@ msgid "Replace in Files" msgstr "Înlocuiți Tot" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Găsiți: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Înlocuiți: " - -#: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "Înlocuiți Tot" @@ -7195,7 +7260,8 @@ msgid "Generating Lightmaps" msgstr "Se Genereaza Lightmaps" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "Se Generează pentru Mesh: " #: editor/import/resource_importer_scene.cpp @@ -8053,10 +8119,12 @@ msgstr "Onion Skinning" msgid "Directions" msgstr "Direcții" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Trecut" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Viitor" @@ -8218,7 +8286,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Tranziție: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8235,11 +8304,6 @@ msgid "New name:" msgstr "Nume nou:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Dimensiune:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Estompează (s):" @@ -9199,6 +9263,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "Curăță Oasele" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9265,6 +9330,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Schemă" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -10052,7 +10121,8 @@ msgid "Volume" msgstr "Volum" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "Sursă de Emisie: " #: editor/plugins/particles_editor_plugin.cpp @@ -10459,13 +10529,6 @@ msgid "Instance:" msgstr "Instanță :" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Deschidere în Editor" @@ -10474,10 +10537,6 @@ msgstr "Deschidere în Editor" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -11210,13 +11269,17 @@ msgstr "Mod Rotație" msgid "Translate" msgstr "Tradu Snap:" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" +#, fuzzy +msgid "Scaling:" +msgstr "Dimensiune:" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "Tradu Snap:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -11239,12 +11302,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy -msgid "Size:" -msgstr "Dimensiunea Conturului:" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11778,15 +11835,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "Acțiune" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -15983,8 +16041,9 @@ msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" +#, fuzzy +msgid "Remote %s:" +msgstr "Ștergeți" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -17040,7 +17099,7 @@ msgid "Disabled GDNative Singleton" msgstr "Dezactivează Cercul de Actualizare" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -17922,7 +17981,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17930,7 +17989,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -18314,7 +18373,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -18322,7 +18381,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -18491,12 +18550,14 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "Argumente invalide pentru a construi '%s'" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "Nume nevalid." #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -18508,12 +18569,14 @@ msgid "Var Name" msgstr "Nume" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableGet not found in script:" +msgstr "Metoda nu a fost găsită în obiect: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableSet not found in script:" +msgstr "Metoda nu a fost găsită în obiect: " #: modules/visual_script/visual_script_nodes.cpp msgid "Preload" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 8b4b2a689a..512d3f8caa 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -120,7 +120,7 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-05-30 16:17+0000\n" +"PO-Revision-Date: 2022-06-08 06:48+0000\n" "Last-Translator: FuzzMix <fmwolfiechad@gmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" @@ -422,7 +422,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Недостаточно байтов для декодирования байтов или неверный формат." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Некорректный ввод %i (не подходит) в выражении" #: core/math/expression.cpp @@ -1121,6 +1122,7 @@ msgstr "Высокое качество" msgid "Blend Shape Max Buffer Size (KB)" msgstr "Максимальный размер буфера смешивания форм (KB)" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Освободить" @@ -1137,7 +1139,7 @@ msgstr "Отразить" msgid "Time:" msgstr "Время:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Значение:" @@ -1384,10 +1386,75 @@ msgid "Remove this track." msgstr "Удалить эту дорожку." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Время (сек.): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Позиция" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Поворот" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Масштаб:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Тип:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Неверный шаблон экспорта:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "Переход В-ИЗ" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "Задать обработчик" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "Задать обработчик" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Поток" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Перезапуск (сек.):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "Проявление (сек.):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Анимации:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Включить/выключить дорожку" @@ -1599,7 +1666,8 @@ msgid "Add Method Track Key" msgstr "Добавить ключ дорожки для метода" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "В объекте нет такого метода: " #: editor/animation_track_editor.cpp @@ -2564,8 +2632,9 @@ msgstr "Открыть раскладку звуковой шины" msgid "There is no '%s' file." msgstr "Файла «%s» не существует." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Макет" #: editor/editor_audio_buses.cpp @@ -5062,11 +5131,14 @@ msgid "Selected node is not a Viewport!" msgstr "Выбранный узел не Viewport!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "Размер: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "Размер:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Страница: " #: editor/editor_properties_array_dict.cpp @@ -5949,10 +6021,12 @@ msgstr "Хост" msgid "Port" msgstr "Порт" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Менеджер проектов" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "Порядок сортировки" @@ -6702,14 +6776,6 @@ msgid "Replace in Files" msgstr "Заменить в файлах" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Найти: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Заменить: " - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "Заменить всё (НЕЛЬЗЯ ОТМЕНИТЬ)" @@ -7069,7 +7135,8 @@ msgid "Generating Lightmaps" msgstr "Создание карт освещения" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "Создание для полисетки: " #: editor/import/resource_importer_scene.cpp @@ -7893,10 +7960,12 @@ msgstr "Параметры режима кальки" msgid "Directions" msgstr "Направления" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Прошлые" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Будущие" @@ -8056,7 +8125,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "Установите конец анимации. Полезно для вспомогательных переходов." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Переход: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8073,11 +8143,6 @@ msgid "New name:" msgstr "Новое имя:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Масштаб:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Проявление (сек.):" @@ -8982,6 +9047,7 @@ msgstr "Сделать пользовательские кость(и) от уз msgid "Clear Custom Bones" msgstr "Очистить пользовательские кости" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9045,6 +9111,10 @@ msgid "Preview Canvas Scale" msgstr "Предпросмотр масштаба холста" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Макет" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "Маска трансформации для вставки ключей." @@ -9811,7 +9881,8 @@ msgid "Volume" msgstr "Объём" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "Источник излучения: " #: editor/plugins/particles_editor_plugin.cpp @@ -10201,13 +10272,6 @@ msgid "Instance:" msgstr "Экземпляр:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Тип:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Открыть в редакторе" @@ -10216,10 +10280,6 @@ msgstr "Открыть в редакторе" msgid "Load Resource" msgstr "Загрузить ресурс" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "Предзагрузчик ресурсов" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "Перевернуть порталы" @@ -10914,12 +10974,16 @@ msgstr "Повернуть" msgid "Translate" msgstr "Сдвинуть" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "Масштаб: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "Перемещение: " #: editor/plugins/spatial_editor_plugin.cpp @@ -10943,11 +11007,6 @@ msgid "Yaw:" msgstr "Рыскание:" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "Размер:" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "Отрисовано объектов:" @@ -11469,15 +11528,18 @@ msgid "Sprite" msgstr "Спрайт" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#, fuzzy +msgid "Simplification:" msgstr "Упрощение: " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +#, fuzzy +msgid "Shrink (Pixels):" msgstr "Сжатие (пиксели): " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +#, fuzzy +msgid "Grow (Pixels):" msgstr "Рост (пиксели): " #: editor/plugins/sprite_editor_plugin.cpp @@ -15659,7 +15721,8 @@ msgid "Attach Node Script" msgstr "Прикрепить скрипт" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "Удаленный " #: editor/script_editor_debugger.cpp @@ -16636,7 +16699,8 @@ msgid "Disabled GDNative Singleton" msgstr "Выключен GDNative синглтон" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "Библиотеки: " #: modules/gdnative/nativescript/nativescript.cpp @@ -16955,7 +17019,7 @@ msgstr "" #: modules/gltf/gltf_state.cpp msgid "Json" -msgstr "" +msgstr "Json" #: modules/gltf/gltf_state.cpp msgid "Major Version" @@ -17017,9 +17081,8 @@ msgid "Skeletons" msgstr "Скелеты" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Skeleton To Node" -msgstr "Выбрать узел" +msgstr "Скелет в узел" #: modules/gltf/gltf_state.cpp msgid "Animations" @@ -17480,7 +17543,8 @@ msgstr "" "памяти! Исправьте узел пожалуйста." #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "Узел вернул ошибочную последовательность: " #: modules/visual_script/visual_script.cpp @@ -17489,7 +17553,8 @@ msgstr "" "Найдена последовательность бит, но не узел в стеке, сообщение об ошибке!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "Переполнение стека с глубиной стека: " #: modules/visual_script/visual_script.cpp @@ -17857,7 +17922,8 @@ msgid "for (elem) in (input):" msgstr "для (элемент) в (вход):" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "Входной тип не итерируемый: " #: modules/visual_script/visual_script_flow_control.cpp @@ -17865,7 +17931,8 @@ msgid "Iterator became invalid" msgstr "Итератор стал недействительным" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "Итератор стал недействительным: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18020,11 +18087,13 @@ msgid "Operator" msgstr "Оператор" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": Недопустимый аргумент типа: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": Недопустимые аргументы: " #: modules/visual_script/visual_script_nodes.cpp @@ -18036,11 +18105,13 @@ msgid "Var Name" msgstr "Имя переменной" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "VariableGet не найден в скрипте: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "VariableSet не найден в скрипте: " #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/si.po b/editor/translations/si.po index cab2f360b4..7e8a0475ec 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -318,7 +318,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "විකේතන බිටු සදහා ප්රමාණවත් බිටු නොමැත, හෝ වැරදි ආකෘතියක්." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "වැරදි ආදානයක් %i (යැවිය නොහැත)" #: core/math/expression.cpp @@ -1023,6 +1024,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "නිදහස්" @@ -1039,7 +1041,7 @@ msgstr "කැඩපත" msgid "Time:" msgstr "කාලය:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "වටිනාකම:" @@ -1292,10 +1294,70 @@ msgid "Remove this track." msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "කාලය (තත්): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "ශ්රිත:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "නිවේශන මාදිලිය" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "%s වර්ගය %s මූල වර්ගය සදහා වැරදි සුචියක්" + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Stream:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "නිවේශන මාදිලිය" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "ශ්රිත:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "" @@ -1516,7 +1578,7 @@ msgid "Add Method Track Key" msgstr "ඇමතීම් ක්රමය ලුහුබදින්න" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +msgid "Method not found in object:" msgstr "" #: editor/animation_track_editor.cpp @@ -2455,8 +2517,8 @@ msgstr "" msgid "There is no '%s' file." msgstr "" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +msgid "Layout:" msgstr "" #: editor/editor_audio_buses.cpp @@ -4817,11 +4879,13 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp @@ -5718,10 +5782,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "" @@ -6445,14 +6511,6 @@ msgid "Replace in Files" msgstr "" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "" - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "" @@ -6832,7 +6890,7 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +msgid "Generating for Mesh:" msgstr "" #: editor/import/resource_importer_scene.cpp @@ -7654,10 +7712,12 @@ msgstr "" msgid "Directions" msgstr "" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" @@ -7814,8 +7874,9 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " -msgstr "" +#, fuzzy +msgid "Transition:" +msgstr "Anim සංක්රමණය වෙනස් කරන්න" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -7832,11 +7893,6 @@ msgid "New name:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -8730,6 +8786,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -8793,6 +8850,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9541,7 +9602,7 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +msgid "Emission Source:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp @@ -9924,13 +9985,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -9939,10 +9993,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -10630,13 +10680,16 @@ msgstr "" msgid "Translate" msgstr "" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +msgid "Scaling:" msgstr "" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "Anim සංක්රමණය වෙනස් කරන්න" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -10659,11 +10712,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11173,15 +11221,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "ශ්රිත:" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -15163,8 +15212,9 @@ msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" +#, fuzzy +msgid "Remote %s:" +msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න." #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -16160,7 +16210,7 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -16996,7 +17046,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17004,7 +17054,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17379,7 +17429,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17387,7 +17437,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17542,12 +17592,14 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "'%s' ගොඩනැගීමට වැරදි තර්ක" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "'%s' ගොඩනැගීමට වැරදි තර්ක" #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -17558,11 +17610,11 @@ msgid "Var Name" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +msgid "VariableGet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +msgid "VariableSet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/sk.po b/editor/translations/sk.po index 3138362983..f1c71845f8 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -346,7 +346,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Nedostatok bajtov na dekódovanie, alebo chybný formát." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Nesprávny vstup(input) %i (neschválený) v požiadavke" #: core/math/expression.cpp @@ -1098,6 +1099,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Voľný" @@ -1114,7 +1116,7 @@ msgstr "Zrkadlový" msgid "Time:" msgstr "Čas:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Hodnota:" @@ -1363,10 +1365,73 @@ msgid "Remove this track." msgstr "Vymazať tento track." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Čas (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Pozícia Dock-u" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Krok Rotácie:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Veľkosť:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Nesprávna veľkosť písma." + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "Nastaviť Rukoväť" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "Nastaviť Rukoväť" + +#: editor/animation_track_editor.cpp +msgid "Stream:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Reštart (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "Miznutie do (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Popis:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Zmena Tracku Povolená" @@ -1581,7 +1646,8 @@ msgid "Add Method Track Key" msgstr "Pridať Method Track Key" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Metóda nebola nájdená v objekte: " #: editor/animation_track_editor.cpp @@ -2553,8 +2619,9 @@ msgstr "Otvoriť Audio Bus Layout" msgid "There is no '%s' file." msgstr "Není tu žiadny '%s' súbor." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Layout" #: editor/editor_audio_buses.cpp @@ -5082,11 +5149,15 @@ msgid "Selected node is not a Viewport!" msgstr "Vybraný node není Viewport!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Size:" msgstr "Veľkosť: " #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Strana: " #: editor/editor_properties_array_dict.cpp @@ -6041,10 +6112,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6826,14 +6899,6 @@ msgid "Replace in Files" msgstr "Nahradiť Všetko" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Nájsť: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Nahradiť: " - -#: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "Nahradiť Všetko" @@ -7230,7 +7295,8 @@ msgid "Generating Lightmaps" msgstr "Generovanie Lightmaps" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "Generovanie pre Mesh: " #: editor/import/resource_importer_scene.cpp @@ -8069,10 +8135,12 @@ msgstr "Onion Skinning Možnosti" msgid "Directions" msgstr "Smery" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Minulosť" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Budúcnosť" @@ -8231,7 +8299,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "Nastaviť koniec animácie. Toto je užitočné pre sub-prechody." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Prechody: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8248,11 +8317,6 @@ msgid "New name:" msgstr "Nové Meno:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Veľkosť:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Miznutie do (s):" @@ -9178,6 +9242,7 @@ msgstr "Vytvoriť Vlastnú Kosť(i) z Node-u(ou)" msgid "Clear Custom Bones" msgstr "Zmazať Vlastné Kosti" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9243,6 +9308,10 @@ msgid "Preview Canvas Scale" msgstr "Predzobraziť Veľkosť Plátna" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Layout" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "Prekladová maska na vkladanie kľúčov." @@ -10012,8 +10081,9 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "" +#, fuzzy +msgid "Emission Source:" +msgstr "Emisná Maska" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -10410,13 +10480,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -10425,10 +10488,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -11154,13 +11213,17 @@ msgstr "Rotačný Režim" msgid "Translate" msgstr "Preložiť Preloženie:" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" +#, fuzzy +msgid "Scaling:" +msgstr "Veľkosť:" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "Preložiť Preloženie:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -11183,12 +11246,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy -msgid "Size:" -msgstr "Veľkosť: " - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11717,16 +11774,19 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "Všetky vybrané" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " -msgstr "" +#, fuzzy +msgid "Shrink (Pixels):" +msgstr "Pevné Pixely" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " -msgstr "" +#, fuzzy +msgid "Grow (Pixels):" +msgstr "Pevné Pixely" #: editor/plugins/sprite_editor_plugin.cpp msgid "Update Preview" @@ -15908,7 +15968,8 @@ msgid "Attach Node Script" msgstr "Popis:" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "Diaľkový " #: editor/script_editor_debugger.cpp @@ -16963,7 +17024,7 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -17844,7 +17905,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17852,7 +17913,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -18242,7 +18303,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -18250,7 +18311,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -18417,12 +18478,14 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "Neplatné argumenty pre vytvorenie '%s'" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "Neplatný Názov." #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -18434,12 +18497,14 @@ msgid "Var Name" msgstr "Meno" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableGet not found in script:" +msgstr "Metóda nebola nájdená v objekte: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableSet not found in script:" +msgstr "Metóda nebola nájdená v objekte: " #: modules/visual_script/visual_script_nodes.cpp #, fuzzy diff --git a/editor/translations/sl.po b/editor/translations/sl.po index bdeb58cd83..35a8a11b06 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -11,15 +11,15 @@ # Andrej Poženel <andrej.pozenel@outlook.com>, 2019. # Arnold Marko <arnold.marko@gmail.com>, 2019. # Alex <alexrixhardson@gmail.com>, 2019. -# Andrew Poženel <andrej.pozenel@outlook.com>, 2020. +# Andrew Poženel <andrej.pozenel@outlook.com>, 2020, 2022. # Jakob Tadej Vrtačnik <minecraftalka2@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-02-01 20:54+0000\n" -"Last-Translator: Jakob Tadej Vrtačnik <minecraftalka2@gmail.com>\n" +"PO-Revision-Date: 2022-06-04 10:56+0000\n" +"Last-Translator: Andrew Poženel <andrej.pozenel@outlook.com>\n" "Language-Team: Slovenian <https://hosted.weblate.org/projects/godot-engine/" "godot/sl/>\n" "Language: sl\n" @@ -28,105 +28,97 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || " "n%100==4 ? 2 : 3;\n" -"X-Generator: Weblate 4.5-dev\n" +"X-Generator: Weblate 4.13-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" -msgstr "" +msgstr "Tablični gonilnik" #: core/bind/core_bind.cpp msgid "Clipboard" -msgstr "" +msgstr "Odložišče" #: core/bind/core_bind.cpp -#, fuzzy msgid "Current Screen" -msgstr "Trenutna scena ni shranjena. Vseeno odprem?" +msgstr "Trenutno okno" #: core/bind/core_bind.cpp msgid "Exit Code" -msgstr "" +msgstr "Izhodna koda" #: core/bind/core_bind.cpp -#, fuzzy msgid "V-Sync Enabled" -msgstr "Omogoči" +msgstr "V-Sync Omogočen" #: core/bind/core_bind.cpp main/main.cpp msgid "V-Sync Via Compositor" -msgstr "" +msgstr "V-Sync preko sestavljalca" #: core/bind/core_bind.cpp main/main.cpp msgid "Delta Smoothing" -msgstr "" +msgstr "Delta glajenje" #: core/bind/core_bind.cpp -#, fuzzy msgid "Low Processor Usage Mode" -msgstr "Način Premika" +msgstr "Minimalna uporaba procesorja" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode Sleep (µsec)" -msgstr "" +msgstr "Minimalna uporaba procesorja spanje (µsec)" #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp msgid "Keep Screen On" -msgstr "" +msgstr "Pusti prižgan zaslon" #: core/bind/core_bind.cpp -#, fuzzy msgid "Min Window Size" -msgstr "Zaženi Skripto" +msgstr "Najmanjša velikost okna" #: core/bind/core_bind.cpp -#, fuzzy msgid "Max Window Size" -msgstr "Zaženi Skripto" +msgstr "največja velikost okna" #: core/bind/core_bind.cpp -#, fuzzy msgid "Screen Orientation" -msgstr "Odpri Nedavne" +msgstr "Orientacija zaslona" #: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp #: platform/uwp/os_uwp.cpp msgid "Window" -msgstr "" +msgstr "Okno" #: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" -msgstr "" +msgstr "Brezstranično" #: core/bind/core_bind.cpp msgid "Per Pixel Transparency Enabled" -msgstr "" +msgstr "Prozornost na slikovno piko Omogočena" #: core/bind/core_bind.cpp core/project_settings.cpp -#, fuzzy msgid "Fullscreen" -msgstr "Preklopi na Celozaslonski Način" +msgstr "Celozaslonski Način" #: core/bind/core_bind.cpp msgid "Maximized" -msgstr "" +msgstr "Maksimirano" #: core/bind/core_bind.cpp msgid "Minimized" -msgstr "" +msgstr "Minimirano" #: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" -msgstr "" +msgstr "Spremenljiva velikost" #: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp #: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp #: scene/gui/control.cpp scene/gui/line_edit.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Position" -msgstr "Položaj Sidranja" +msgstr "Pozicija" #: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp #: main/main.cpp modules/gridmap/grid_map.cpp @@ -138,62 +130,55 @@ msgstr "Položaj Sidranja" #: scene/resources/style_box.cpp scene/resources/texture.cpp #: scene/resources/visual_shader.cpp servers/visual_server.cpp msgid "Size" -msgstr "" +msgstr "Velikost" #: core/bind/core_bind.cpp msgid "Endian Swap" -msgstr "" +msgstr "Zamenjava Endian kodiranja" #: core/bind/core_bind.cpp -#, fuzzy msgid "Editor Hint" -msgstr "Urejevalnik" +msgstr "Namig urejevalnika" #: core/bind/core_bind.cpp msgid "Print Error Messages" -msgstr "" +msgstr "Izpiši sporočila napak" #: core/bind/core_bind.cpp -#, fuzzy msgid "Iterations Per Second" -msgstr "Animacijski Gradnik" +msgstr "Ponovitev na sekundo" #: core/bind/core_bind.cpp msgid "Target FPS" -msgstr "" +msgstr "Ciljni FPS (sličic na sekundo)" #: core/bind/core_bind.cpp -#, fuzzy msgid "Time Scale" -msgstr "Gradnik ČasovnoMerilo" +msgstr "Časovna lestvica" #: core/bind/core_bind.cpp main/main.cpp -#, fuzzy msgid "Physics Jitter Fix" -msgstr "Fizikalni Okvir %" +msgstr "Popravek tresenja" #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" -msgstr "" +msgstr "Napaka" #: core/bind/core_bind.cpp -#, fuzzy msgid "Error String" -msgstr "Napaka pri premikanju:" +msgstr "Nit napake" #: core/bind/core_bind.cpp -#, fuzzy msgid "Error Line" -msgstr "Napaka pri premikanju:" +msgstr "Vrstica napake" #: core/bind/core_bind.cpp -#, fuzzy msgid "Result" -msgstr "Išči Pomoč" +msgstr "Rezultat" #: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp msgid "Memory" -msgstr "" +msgstr "Spomin" #: core/command_queue_mt.cpp core/message_queue.cpp #: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp @@ -204,129 +189,118 @@ msgstr "" #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h #: servers/visual_server.cpp msgid "Limits" -msgstr "" +msgstr "Omejitve" #: core/command_queue_mt.cpp -#, fuzzy msgid "Command Queue" -msgstr "Povleci: Vrtenje" +msgstr "Čakalna vrsta ukazov" #: core/command_queue_mt.cpp msgid "Multithreading Queue Size (KB)" -msgstr "" +msgstr "Velikost čakalne vrste za več niti (KB)" #: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Function" -msgstr "Funkcije:" +msgstr "Funkcija" #: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Data" -msgstr "" +msgstr "Podatki" #: core/io/file_access_network.cpp core/register_core_types.cpp #: editor/editor_settings.cpp main/main.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h -#, fuzzy msgid "Network" -msgstr "Izvozi Projekt" +msgstr "Omrežje" #: core/io/file_access_network.cpp -#, fuzzy msgid "Remote FS" -msgstr "Upravljalnik " +msgstr "Oddaljen datotečni sistem" #: core/io/file_access_network.cpp msgid "Page Size" -msgstr "" +msgstr "Velikost strani" #: core/io/file_access_network.cpp msgid "Page Read Ahead" -msgstr "" +msgstr "Branje strani naprej" #: core/io/http_client.cpp msgid "Blocking Mode Enabled" -msgstr "" +msgstr "Način blokiranja je omogočen" #: core/io/http_client.cpp -#, fuzzy msgid "Connection" -msgstr "Poveži" +msgstr "Povezava" #: core/io/http_client.cpp msgid "Read Chunk Size" -msgstr "" +msgstr "Velikost prebranega kosa" #: core/io/marshalls.cpp msgid "Object ID" -msgstr "" +msgstr "ID predmeta" #: core/io/multiplayer_api.cpp core/io/packet_peer.cpp -#, fuzzy msgid "Allow Object Decoding" -msgstr "Omogoči Lupljenje Čebule" +msgstr "Dovoli dekodiranje predmetov" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Refuse New Network Connections" -msgstr "" +msgstr "Zavrni nove omrežne povezave" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp -#, fuzzy msgid "Network Peer" -msgstr "Izvozi Projekt" +msgstr "Omrežni vrstnik" #: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp -#, fuzzy msgid "Root Node" -msgstr "Preimenuj" +msgstr "Korensko vozlišče" #: core/io/networked_multiplayer_peer.cpp -#, fuzzy msgid "Refuse New Connections" -msgstr "Poveži" +msgstr "Zavrni nove povezave" #: core/io/networked_multiplayer_peer.cpp -#, fuzzy msgid "Transfer Mode" -msgstr "Način Plošče" +msgstr "Način prenosa" #: core/io/packet_peer.cpp msgid "Encode Buffer Max Size" -msgstr "" +msgstr "Največja velikost medpomnilnika za odkodiranje" #: core/io/packet_peer.cpp msgid "Input Buffer Max Size" -msgstr "" +msgstr "Največja velikost vhodnega predpomnilnika" #: core/io/packet_peer.cpp msgid "Output Buffer Max Size" -msgstr "" +msgstr "Največja velikost izhodnega predpomnilnika" #: core/io/packet_peer.cpp msgid "Stream Peer" -msgstr "" +msgstr "Pretočni vrstnik" #: core/io/stream_peer.cpp msgid "Big Endian" -msgstr "" +msgstr "Veliki Endian" #: core/io/stream_peer.cpp msgid "Data Array" -msgstr "" +msgstr "Podatkovni niz" #: core/io/stream_peer_ssl.cpp msgid "Blocking Handshake" -msgstr "" +msgstr "Blokiranje tresenja rok" #: core/io/udp_server.cpp -#, fuzzy msgid "Max Pending Connections" -msgstr "Napaka Pri Povezavi" +msgstr "Največje število čakajočih povezav" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -344,7 +318,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Ni dovolj bajtov za dekodiranje, ali pa je neveljaven format." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Napačen vnos %i(ni podan) v izrazu" #: core/math/expression.cpp @@ -1097,6 +1072,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Prosto" @@ -1113,7 +1089,7 @@ msgstr "Zrcali" msgid "Time:" msgstr "Čas:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Vrednost:" @@ -1375,10 +1351,71 @@ msgstr "Odstrani izbrano sled." #: editor/animation_track_editor.cpp #, fuzzy -msgid "Time (s): " +msgid "Time (s):" msgstr "Čas X-Bledenja (s):" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Pozicija" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Rotacijski Korak:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Prilagodi Velikost:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Neveljavna izvozna predloga:" + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Pretočni vrstnik" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Znova Zaženi (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "Postopno Prikazovanje (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animacija" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "" @@ -1607,7 +1644,7 @@ msgstr "V Animacijo Vstavi Sled & Ključ" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Method not found in object: " +msgid "Method not found in object:" msgstr "VariableGet ni najden v skripti: " #: editor/animation_track_editor.cpp @@ -2607,9 +2644,10 @@ msgstr "Odpri Zvočno Vodilo" msgid "There is no '%s' file." msgstr "" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" -msgstr "" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" +msgstr "Shrani Postavitev" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." @@ -5182,11 +5220,13 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp @@ -6139,10 +6179,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Upravljalnik Projekta" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6935,16 +6977,6 @@ msgstr "Zamenjaj Vse" #: editor/find_in_files.cpp #, fuzzy -msgid "Find: " -msgstr "Najdi" - -#: editor/find_in_files.cpp -#, fuzzy -msgid "Replace: " -msgstr "Zamenjaj" - -#: editor/find_in_files.cpp -#, fuzzy msgid "Replace All (NO UNDO)" msgstr "Zamenjaj Vse" @@ -7349,7 +7381,8 @@ msgid "Generating Lightmaps" msgstr "Ustvarjanje Svetlobnih Kart" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "Ustvarjanje za Model: " #: editor/import/resource_importer_scene.cpp @@ -8233,10 +8266,12 @@ msgstr "Lupljenje Čebule" msgid "Directions" msgstr "Smeri" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Preteklost" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Prihodnost" @@ -8402,7 +8437,7 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy -msgid "Transition: " +msgid "Transition:" msgstr "Prehod" #: editor/plugins/animation_state_machine_editor.cpp @@ -8420,11 +8455,6 @@ msgid "New name:" msgstr "Novo ime:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Prilagodi Velikost:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Postopno Prikazovanje (s):" @@ -9397,6 +9427,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "Zaženi Prizor po Meri" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9462,6 +9493,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -10235,8 +10270,9 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "" +#, fuzzy +msgid "Emission Source:" +msgstr "Vidne Oblike Trka" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -10639,13 +10675,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -10654,10 +10683,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -11402,13 +11427,17 @@ msgstr "Način Vrtenja" msgid "Translate" msgstr "Prestavi Zaskočenje:" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" +#, fuzzy +msgid "Scaling:" +msgstr "Prilagodi Velikost:" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "Prestavi Zaskočenje:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -11431,11 +11460,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11968,15 +11992,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "Premakni Dejanje" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -16218,7 +16243,8 @@ msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "Upravljalnik " #: editor/script_editor_debugger.cpp @@ -17273,7 +17299,7 @@ msgid "Disabled GDNative Singleton" msgstr "Onemogoči Posodobitve Kolesca" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -18159,7 +18185,8 @@ msgstr "" "vozlišča! Prosimo popravite vozlišče." #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "Vozlišče je vrnilo napačno sekvenco na izhodu: " #: modules/visual_script/visual_script.cpp @@ -18168,7 +18195,8 @@ msgstr "" "Sekvenčni bit je bil najden, vozlišče na skladu pa ne; prijavite napako!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "Sklad prepoln z stack depth: " #: modules/visual_script/visual_script.cpp @@ -18559,7 +18587,8 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "Vhodni tip ni spremenljiv: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18567,7 +18596,8 @@ msgid "Iterator became invalid" msgstr "Iterator je bil neveljaven" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "Iterator je neveljaven: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18734,11 +18764,13 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": Neveljaven argument od tipa: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": Neveljavni argumenti: " #: modules/visual_script/visual_script_nodes.cpp @@ -18751,11 +18783,13 @@ msgid "Var Name" msgstr "Ime" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "VariableGet ni najden v skripti: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "VariableSet ni najden v skripti: " #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/sq.po b/editor/translations/sq.po index dc327bf45b..f2095dee89 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -333,7 +333,8 @@ msgstr "" "Bajte (byte) të pa mjaftueshem për çkodim të bajteve, ose format i gabuar." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Input i gabuar %i (nuk kaloi) në shprehje" #: core/math/expression.cpp @@ -1066,6 +1067,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Liro" @@ -1082,7 +1084,7 @@ msgstr "Pasqyrë" msgid "Time:" msgstr "Koha:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp #, fuzzy msgid "Value:" msgstr "Vlerë e Re:" @@ -1331,10 +1333,70 @@ msgid "Remove this track." msgstr "" #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Koha (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Pozicioni i Dokut" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Konstantet" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Duhet të perdorësh një shtesë të lejuar." + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Stream:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Fillo" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animacionet:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "" @@ -1544,7 +1606,8 @@ msgid "Add Method Track Key" msgstr "" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Metoda nuk u gjet në objekt: " #: editor/animation_track_editor.cpp @@ -2520,9 +2583,10 @@ msgstr "" msgid "There is no '%s' file." msgstr "" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" -msgstr "" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" +msgstr "Ruaj Faqosjen" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." @@ -5095,11 +5159,15 @@ msgid "Selected node is not a Viewport!" msgstr "Nyja e zgjedhur nuk është një 'Viewport'!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Size:" msgstr "Madhësia: " #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Faqja: " #: editor/editor_properties_array_dict.cpp @@ -6037,10 +6105,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6816,14 +6886,6 @@ msgid "Replace in Files" msgstr "Hap Skedarët" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Gjej: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Zëvendëso: " - -#: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "Zëvendëso të gjitha (pa kthim pas)" @@ -7222,7 +7284,8 @@ msgid "Generating Lightmaps" msgstr "Duke Gjeneruar Hartat e Dritës" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "Duke Gjeneruar për 'Mesh'-in: " #: editor/import/resource_importer_scene.cpp @@ -8058,10 +8121,12 @@ msgstr "" msgid "Directions" msgstr "" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" @@ -8216,8 +8281,9 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " -msgstr "" +#, fuzzy +msgid "Transition:" +msgstr "Animacionet:" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -8234,11 +8300,6 @@ msgid "New name:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -9149,6 +9210,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9213,6 +9275,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9971,8 +10037,9 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "" +#, fuzzy +msgid "Emission Source:" +msgstr "Format e Përplasjes të Dukshme" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -10356,13 +10423,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -10371,10 +10431,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -11088,13 +11144,16 @@ msgstr "" msgid "Translate" msgstr "" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +msgid "Scaling:" msgstr "" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "Shto Animacion" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -11117,12 +11176,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy -msgid "Size:" -msgstr "Madhësia: " - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11648,15 +11701,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "Animacionet:" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -15762,8 +15816,9 @@ msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" +#, fuzzy +msgid "Remote %s:" +msgstr "Hiq" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -16786,7 +16841,7 @@ msgid "Disabled GDNative Singleton" msgstr "Çaktivizo Rrotulluesin e Përditësimit" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -17649,7 +17704,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17657,7 +17712,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -18041,7 +18096,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -18049,7 +18104,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -18213,12 +18268,14 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "Argumente të gabuar për të ndërtuar '%s'" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "Emër i palejuar." #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -18230,12 +18287,14 @@ msgid "Var Name" msgstr "Emri" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableGet not found in script:" +msgstr "Metoda nuk u gjet në objekt: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableSet not found in script:" +msgstr "Metoda nuk u gjet në objekt: " #: modules/visual_script/visual_script_nodes.cpp msgid "Preload" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index bc5d941bee..e3df7d0c64 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -345,7 +345,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Недовољно бајтова за дешифровање бајтова, или неважећи формат." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Неважећи унос %i (није прошао) у изразу" #: core/math/expression.cpp @@ -1112,6 +1113,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Слободно" @@ -1128,7 +1130,7 @@ msgstr "Огледало" msgid "Time:" msgstr "Време:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Вредност:" @@ -1410,11 +1412,75 @@ msgstr "Обриши одабрану траку." #: editor/animation_track_editor.cpp #, fuzzy -msgid "Time (s): " +msgid "Time (s):" msgstr "X-Fade време (сек.):" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Position:" +msgstr "Позиција панела" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Ротације корака:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Скала:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Тип:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Неважећи извозни нацрт:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "Ублажавање У-Од" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "Постави дршку" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "Постави дршку" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Додај ствар" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Рестартовање (сек.):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "Појављивање (сек.):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Анимације" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Toggle Track Enabled" msgstr "„Doppler“ режим" @@ -1656,7 +1722,7 @@ msgstr "Уметни траку и кључ" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Method not found in object: " +msgid "Method not found in object:" msgstr "Метода није нађена у објекту:" #: editor/animation_track_editor.cpp @@ -2692,8 +2758,9 @@ msgstr "Отвори распоред звучног баса" msgid "There is no '%s' file." msgstr "Нема '%s' фајла." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Распоред" #: editor/editor_audio_buses.cpp @@ -5382,13 +5449,15 @@ msgid "Selected node is not a Viewport!" msgstr "Одабрани нод није Viewport!" #: editor/editor_properties_array_dict.cpp +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy -msgid "Size: " +msgid "Size:" msgstr "Величина:" #: editor/editor_properties_array_dict.cpp #, fuzzy -msgid "Page: " +msgid "Page:" msgstr "Страна:" #: editor/editor_properties_array_dict.cpp @@ -6381,10 +6450,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Менаџер пројекта" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -7212,16 +7283,6 @@ msgstr "Замени све" #: editor/find_in_files.cpp #, fuzzy -msgid "Find: " -msgstr "Нађи" - -#: editor/find_in_files.cpp -#, fuzzy -msgid "Replace: " -msgstr "Замени" - -#: editor/find_in_files.cpp -#, fuzzy msgid "Replace All (NO UNDO)" msgstr "Замени све" @@ -7634,7 +7695,7 @@ msgstr "Генерисање осног поравнаног граничнио #: editor/import/resource_importer_scene.cpp #, fuzzy -msgid "Generating for Mesh: " +msgid "Generating for Mesh:" msgstr "Генерисање осног поравнаног граничниог оквира (AABB)" #: editor/import/resource_importer_scene.cpp @@ -8557,10 +8618,12 @@ msgstr "Опције Слојевитог Обмотавања" msgid "Directions" msgstr "Смерови" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Прошлост" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Будућност" @@ -8742,7 +8805,7 @@ msgstr "Постави крај анимације. Ово је корисно #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy -msgid "Transition: " +msgid "Transition:" msgstr "Прелаз:" #: editor/plugins/animation_state_machine_editor.cpp @@ -8761,11 +8824,6 @@ msgid "New name:" msgstr "Ново име:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Скала:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Појављивање (сек.):" @@ -9765,6 +9823,7 @@ msgstr "Направи Произвољне Кости од Чворова" msgid "Clear Custom Bones" msgstr "Обриши Кости" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9835,6 +9894,10 @@ msgid "Preview Canvas Scale" msgstr "Преглед Величине Платна" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Распоред" + +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Translation mask for inserting keys." msgstr "Преводна маска за убацивање кључева." @@ -10672,7 +10735,8 @@ msgid "Volume" msgstr "Запремина" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "Извор емисије: " #: editor/plugins/particles_editor_plugin.cpp @@ -11101,13 +11165,6 @@ msgid "Instance:" msgstr "Инстанца:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Тип:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp #, fuzzy msgid "Open in Editor" @@ -11117,11 +11174,6 @@ msgstr "Отвори у Уреднику" msgid "Load Resource" msgstr "Учитај ресурс" -#: editor/plugins/resource_preloader_editor_plugin.cpp -#, fuzzy -msgid "ResourcePreloader" -msgstr "Ресурс" - #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy msgid "Flip Portals" @@ -11912,12 +11964,16 @@ msgstr "Режим ротације" msgid "Translate" msgstr "Померај:" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "Скала: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "Померај: " #: editor/plugins/spatial_editor_plugin.cpp @@ -11942,12 +11998,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy -msgid "Size:" -msgstr "Величина:" - -#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Objects Drawn:" msgstr "Нацртани објекти" @@ -12508,17 +12558,17 @@ msgstr "Налепи оквир" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Simplification: " +msgid "Simplification:" msgstr "Поједностављено:" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "Умањи (Пиксели):" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "Увећај (Пиксели):" #: editor/plugins/sprite_editor_plugin.cpp @@ -17375,7 +17425,8 @@ msgid "Attach Node Script" msgstr "Припој Чвор Скрипту" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "Удаљени уређај " #: editor/script_editor_debugger.cpp @@ -18507,7 +18558,7 @@ msgstr "Онемогућен GDNative Singleton" #: modules/gdnative/gdnative_library_singleton_editor.cpp #, fuzzy -msgid "Libraries: " +msgid "Libraries:" msgstr "Библиотеке:" #: modules/gdnative/nativescript/nativescript.cpp @@ -19454,7 +19505,7 @@ msgstr "" #: modules/visual_script/visual_script.cpp #, fuzzy -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "Члан вратио неважећи излаз секвенце:" #: modules/visual_script/visual_script.cpp @@ -19464,7 +19515,7 @@ msgstr "Пронађена секвенца битова али не члан н #: modules/visual_script/visual_script.cpp #, fuzzy -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "Преоптерећење наслаге са дубином наслаге:" #: modules/visual_script/visual_script.cpp @@ -19874,7 +19925,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -19882,7 +19933,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -20057,12 +20108,14 @@ msgid "Operator" msgstr "Прекриј оператор." #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "Неважећи аргументи ка конструкту '%s'" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "Неважеће име." #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -20074,12 +20127,13 @@ msgid "Var Name" msgstr "Име" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableGet not found in script:" +msgstr "СкупПроменљивих није нађен у скрипти:" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy -msgid "VariableSet not found in script: " +msgid "VariableSet not found in script:" msgstr "СкупПроменљивих није нађен у скрипти:" #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index c88ca69177..1ae8e98d5d 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -325,7 +325,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Nema dovoljno bajtova za dekodiranje bajtova, ili nevažeći format." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Nevažeći unos %i (nije prenesen) u izrazu" #: core/math/expression.cpp @@ -1043,6 +1044,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Slobodno" @@ -1059,7 +1061,7 @@ msgstr "Ogledalo" msgid "Time:" msgstr "Vreme:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Vrednost:" @@ -1304,10 +1306,71 @@ msgid "Remove this track." msgstr "Ukloni ovu traku." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Vreme (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Napravi" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Kontanta" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Nedozvoljen indeks tipa %s za bazu tipa %s" + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Razdeli Krivu" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Napravi" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animacije:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Umogući/Onemogući Traku" @@ -1521,7 +1584,8 @@ msgid "Add Method Track Key" msgstr "Dodaj Ključ Metodne Trake" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Metod nije nađen u objektu: " #: editor/animation_track_editor.cpp @@ -2476,8 +2540,8 @@ msgstr "" msgid "There is no '%s' file." msgstr "" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +msgid "Layout:" msgstr "" #: editor/editor_audio_buses.cpp @@ -4829,11 +4893,13 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp @@ -5743,10 +5809,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "" @@ -6474,14 +6542,6 @@ msgid "Replace in Files" msgstr "" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "" - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "" @@ -6864,7 +6924,7 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +msgid "Generating for Mesh:" msgstr "" #: editor/import/resource_importer_scene.cpp @@ -7675,10 +7735,12 @@ msgstr "" msgid "Directions" msgstr "" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" @@ -7833,7 +7895,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Tranzicija: " #: editor/plugins/animation_state_machine_editor.cpp @@ -7850,11 +7913,6 @@ msgid "New name:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -8736,6 +8794,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -8799,6 +8858,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9546,7 +9609,7 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +msgid "Emission Source:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp @@ -9929,13 +9992,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -9944,10 +10000,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -10634,13 +10686,17 @@ msgstr "" msgid "Translate" msgstr "" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" +#, fuzzy +msgid "Scaling:" +msgstr "Razmera" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "Tranzicija: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -10663,11 +10719,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11175,15 +11226,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "Sve sekcije" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -15190,8 +15242,9 @@ msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" +#, fuzzy +msgid "Remote %s:" +msgstr "Obriši Selekciju" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -16201,7 +16254,7 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -17048,7 +17101,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17056,7 +17109,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17430,7 +17483,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17438,7 +17491,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17595,12 +17648,14 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "Neispravni argumenti za konstrukciju '%s'" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "Neispravni argumenti za konstrukciju '%s'" #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -17611,12 +17666,14 @@ msgid "Var Name" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableGet not found in script:" +msgstr "Metod nije nađen u objektu: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableSet not found in script:" +msgstr "Metod nije nađen u objektu: " #: modules/visual_script/visual_script_nodes.cpp msgid "Preload" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index 598df10056..c7d5e874e1 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -358,7 +358,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Inte nog med bytes för att avkoda, eller ogiltigt format." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Ogiltig indata %i (ej överförd) i uttrycket" #: core/math/expression.cpp @@ -1104,6 +1105,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Gratis" @@ -1120,7 +1122,7 @@ msgstr "Spegla" msgid "Time:" msgstr "Tid:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Värde:" @@ -1367,10 +1369,72 @@ msgid "Remove this track." msgstr "Ta bort detta spår." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Tid (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Dockposition" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Ctrl: Rotera" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Skala:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Typ:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Måste använda en giltigt filändelse." + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "Varning:" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Ljud-Lyssnare" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Starta" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animationer:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Växla Spår På" @@ -1584,7 +1648,8 @@ msgid "Add Method Track Key" msgstr "Lägg till metodspårnyckel" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Metoden hittades inte i objektet: " #: editor/animation_track_editor.cpp @@ -2557,8 +2622,9 @@ msgstr "Öppna Ljud-Buss Layout" msgid "There is no '%s' file." msgstr "Det finns ingen '%s' fil." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Layout" #: editor/editor_audio_buses.cpp @@ -5099,11 +5165,14 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "Storlek: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "Storlek:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Sida: " #: editor/editor_properties_array_dict.cpp @@ -6060,10 +6129,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Projektledare" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6853,14 +6924,6 @@ msgid "Replace in Files" msgstr "Ersätt Alla" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Hitta: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Ersätt: " - -#: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "Ersätt Alla" @@ -7265,7 +7328,8 @@ msgid "Generating Lightmaps" msgstr "Genererar Lightmaps" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "Generera för mesh: " #: editor/import/resource_importer_scene.cpp @@ -8127,11 +8191,13 @@ msgstr "Alternativ" msgid "Directions" msgstr "Riktningar" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Past" msgstr "Klistra in" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" @@ -8293,7 +8359,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Övergång: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8310,11 +8377,6 @@ msgid "New name:" msgstr "Nytt namn:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Skala:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -9240,6 +9302,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9304,6 +9367,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Layout" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -10086,8 +10153,9 @@ msgid "Volume" msgstr "Volym" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "" +#, fuzzy +msgid "Emission Source:" +msgstr "Synliga Kollisionsformer" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -10481,13 +10549,6 @@ msgid "Instance:" msgstr "Instans:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Typ:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -10496,11 +10557,6 @@ msgstr "" msgid "Load Resource" msgstr "Ladda Resurs" -#: editor/plugins/resource_preloader_editor_plugin.cpp -#, fuzzy -msgid "ResourcePreloader" -msgstr "Resurs" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -11241,13 +11297,17 @@ msgstr "Ctrl: Rotera" msgid "Translate" msgstr "Översättningar" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "Skalning: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "Översättningar:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -11271,11 +11331,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "Storlek:" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11806,15 +11861,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "Åtgärd" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -15999,8 +16055,9 @@ msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" +#, fuzzy +msgid "Remote %s:" +msgstr "Ta bort" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -17039,7 +17096,8 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "Bibliotek: " #: modules/gdnative/nativescript/nativescript.cpp @@ -17923,7 +17981,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17931,7 +17989,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -18311,7 +18369,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -18319,7 +18377,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -18489,12 +18547,14 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "Ogiltiga argument för att bygga '%s'" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "Ogiltigt namn." #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -18506,11 +18566,13 @@ msgid "Var Name" msgstr "Namn" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "VariableGet hittades inte i Skript: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "VariableSet hittades inte i Skript: " #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/ta.po b/editor/translations/ta.po deleted file mode 100644 index d8cf80246b..0000000000 --- a/editor/translations/ta.po +++ /dev/null @@ -1,26267 +0,0 @@ -# Tamil translation of the Godot Engine editor -# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). -# This file is distributed under the same license as the Godot source code. -# -# Senthil Kumar K <logickumar@gmail.com>, 2017. -# Survesh VRL <123survesh@gmail.com>, 2020. -# Sridhar <sreeafmarketing@gmail.com>, 2020. -msgid "" -msgstr "" -"Project-Id-Version: Godot Engine editor\n" -"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"POT-Creation-Date: \n" -"PO-Revision-Date: 2020-09-01 10:38+0000\n" -"Last-Translator: Sridhar <sreeafmarketing@gmail.com>\n" -"Language-Team: Tamil <https://hosted.weblate.org/projects/godot-engine/godot/" -"ta/>\n" -"Language: ta\n" -"MIME-Version: 1.0\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Content-Transfer-Encoding: 8bit\n" -"Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.2.1-dev\n" - -#: core/bind/core_bind.cpp main/main.cpp -msgid "Tablet Driver" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Clipboard" -msgstr "" - -#: core/bind/core_bind.cpp -#, fuzzy -msgid "Current Screen" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: core/bind/core_bind.cpp -msgid "Exit Code" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "V-Sync Enabled" -msgstr "" - -#: core/bind/core_bind.cpp main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - -#: core/bind/core_bind.cpp main/main.cpp -msgid "Delta Smoothing" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Low Processor Usage Mode" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Low Processor Usage Mode Sleep (µsec)" -msgstr "" - -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Min Window Size" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Max Window Size" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Screen Orientation" -msgstr "" - -#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp -#: platform/uwp/os_uwp.cpp -msgid "Window" -msgstr "" - -#: core/bind/core_bind.cpp core/project_settings.cpp -msgid "Borderless" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Per Pixel Transparency Enabled" -msgstr "" - -#: core/bind/core_bind.cpp core/project_settings.cpp -msgid "Fullscreen" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Maximized" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Minimized" -msgstr "" - -#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp -#: scene/gui/graph_node.cpp -msgid "Resizable" -msgstr "" - -#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp -#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp -#: scene/gui/control.cpp scene/gui/line_edit.cpp -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Position" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp -#: main/main.cpp modules/gridmap/grid_map.cpp -#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp -#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp -#: scene/gui/graph_edit.cpp scene/main/viewport.cpp -#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp -#: scene/resources/style_box.cpp scene/resources/texture.cpp -#: scene/resources/visual_shader.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Endian Swap" -msgstr "" - -#: core/bind/core_bind.cpp -#, fuzzy -msgid "Editor Hint" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: core/bind/core_bind.cpp -msgid "Print Error Messages" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Iterations Per Second" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Target FPS" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Time Scale" -msgstr "" - -#: core/bind/core_bind.cpp main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - -#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "Error" -msgstr "" - -#: core/bind/core_bind.cpp -#, fuzzy -msgid "Error String" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: core/bind/core_bind.cpp -msgid "Error Line" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Result" -msgstr "" - -#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp -msgid "Memory" -msgstr "" - -#: core/command_queue_mt.cpp core/message_queue.cpp -#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles2/rasterizer_scene_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp -#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h -#: servers/visual_server.cpp -msgid "Limits" -msgstr "" - -#: core/command_queue_mt.cpp -msgid "Command Queue" -msgstr "" - -#: core/command_queue_mt.cpp -msgid "Multithreading Queue Size (KB)" -msgstr "" - -#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "அனைத்து தேர்வுகள்" - -#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Data" -msgstr "" - -#: core/io/file_access_network.cpp core/register_core_types.cpp -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/language_server/gdscript_language_server.cpp -#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h -msgid "Network" -msgstr "" - -#: core/io/file_access_network.cpp -#, fuzzy -msgid "Remote FS" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: core/io/file_access_network.cpp -msgid "Page Size" -msgstr "" - -#: core/io/file_access_network.cpp -msgid "Page Read Ahead" -msgstr "" - -#: core/io/http_client.cpp -msgid "Blocking Mode Enabled" -msgstr "" - -#: core/io/http_client.cpp -#, fuzzy -msgid "Connection" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: core/io/http_client.cpp -msgid "Read Chunk Size" -msgstr "" - -#: core/io/marshalls.cpp -msgid "Object ID" -msgstr "" - -#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp -msgid "Allow Object Decoding" -msgstr "" - -#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp -msgid "Refuse New Network Connections" -msgstr "" - -#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp -msgid "Network Peer" -msgstr "" - -#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp -#, fuzzy -msgid "Root Node" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: core/io/networked_multiplayer_peer.cpp -#, fuzzy -msgid "Refuse New Connections" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: core/io/networked_multiplayer_peer.cpp -msgid "Transfer Mode" -msgstr "" - -#: core/io/packet_peer.cpp -msgid "Encode Buffer Max Size" -msgstr "" - -#: core/io/packet_peer.cpp -msgid "Input Buffer Max Size" -msgstr "" - -#: core/io/packet_peer.cpp -msgid "Output Buffer Max Size" -msgstr "" - -#: core/io/packet_peer.cpp -msgid "Stream Peer" -msgstr "" - -#: core/io/stream_peer.cpp -msgid "Big Endian" -msgstr "" - -#: core/io/stream_peer.cpp -msgid "Data Array" -msgstr "" - -#: core/io/stream_peer_ssl.cpp -msgid "Blocking Handshake" -msgstr "" - -#: core/io/udp_server.cpp -#, fuzzy -msgid "Max Pending Connections" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "தவறான வகை வாதம் மாற்று(), TYPE_ * மாறிலிகளைப் பயன்படுத்தவும்." - -#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "நீளமுள்ள சொல் (ஒரு எழுத்து) எதிர்பார்க்கப்படுகிறது." - -#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp -#: modules/mono/glue/gd_glue.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "டிகோடிங் போதுமான பைட்டுகள் இல்லை, அல்லது தவறான வடிவத்தில் உள்ளது." - -#: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" -msgstr "தவறான உள்ளீடு% i (அனுப்பப்படவில்லை) இல் வெளிப்பாட்டில்" - -#: core/math/expression.cpp -#, fuzzy -msgid "self can't be used because instance is null (not passed)" -msgstr "" -"சுயத்தை பயன்படுத்த முடியாது, ஏனெனில் உதாரணம்(instance) பூஜ்யமானது " -"(நிறைவேற்றப்படவில்லை)" - -#: core/math/expression.cpp -msgid "Invalid operands to operator %s, %s and %s." -msgstr "ஆபரேட்டர்% s,% s மற்றும்% s க்கு தவறான செயல்பாடுகள் உள்ளது." - -#: core/math/expression.cpp -msgid "Invalid index of type %s for base type %s" -msgstr "" - -#: core/math/expression.cpp -msgid "Invalid named index '%s' for base type %s" -msgstr "" - -#: core/math/expression.cpp -msgid "Invalid arguments to construct '%s'" -msgstr "" - -#: core/math/expression.cpp -msgid "On call to '%s':" -msgstr "" - -#: core/math/random_number_generator.cpp -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Seed" -msgstr "" - -#: core/math/random_number_generator.cpp -msgid "State" -msgstr "" - -#: core/message_queue.cpp -msgid "Message Queue" -msgstr "" - -#: core/message_queue.cpp -msgid "Max Size (KB)" -msgstr "" - -#: core/os/input_event.cpp editor/project_settings_editor.cpp -#: servers/audio_server.cpp -msgid "Device" -msgstr "" - -#: core/os/input_event.cpp -msgid "Alt" -msgstr "" - -#: core/os/input_event.cpp -msgid "Shift" -msgstr "" - -#: core/os/input_event.cpp -msgid "Control" -msgstr "" - -#: core/os/input_event.cpp -msgid "Meta" -msgstr "" - -#: core/os/input_event.cpp -msgid "Command" -msgstr "" - -#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp -#: scene/gui/base_button.cpp scene/gui/texture_button.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Pressed" -msgstr "" - -#: core/os/input_event.cpp -msgid "Scancode" -msgstr "" - -#: core/os/input_event.cpp -msgid "Physical Scancode" -msgstr "" - -#: core/os/input_event.cpp -msgid "Unicode" -msgstr "" - -#: core/os/input_event.cpp -msgid "Echo" -msgstr "" - -#: core/os/input_event.cpp scene/gui/base_button.cpp -msgid "Button Mask" -msgstr "" - -#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp -#, fuzzy -msgid "Global Position" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: core/os/input_event.cpp -msgid "Factor" -msgstr "" - -#: core/os/input_event.cpp -msgid "Button Index" -msgstr "" - -#: core/os/input_event.cpp -msgid "Doubleclick" -msgstr "" - -#: core/os/input_event.cpp -msgid "Tilt" -msgstr "" - -#: core/os/input_event.cpp -msgid "Pressure" -msgstr "" - -#: core/os/input_event.cpp -msgid "Relative" -msgstr "" - -#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp -#: scene/animation/animation_player.cpp scene/resources/environment.cpp -#: scene/resources/particles_material.cpp -msgid "Speed" -msgstr "" - -#: core/os/input_event.cpp editor/project_settings_editor.cpp -#: scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - -#: core/os/input_event.cpp -msgid "Axis Value" -msgstr "" - -#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - -#: core/os/input_event.cpp editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/2d/touch_screen_button.cpp -#, fuzzy -msgid "Action" -msgstr "அனைத்து தேர்வுகள்" - -#: core/os/input_event.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp -msgid "Strength" -msgstr "" - -#: core/os/input_event.cpp -msgid "Delta" -msgstr "" - -#: core/os/input_event.cpp -msgid "Channel" -msgstr "" - -#: core/os/input_event.cpp main/main.cpp -msgid "Message" -msgstr "" - -#: core/os/input_event.cpp -msgid "Pitch" -msgstr "" - -#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp -msgid "Velocity" -msgstr "" - -#: core/os/input_event.cpp -msgid "Instrument" -msgstr "" - -#: core/os/input_event.cpp -msgid "Controller Number" -msgstr "" - -#: core/os/input_event.cpp -msgid "Controller Value" -msgstr "" - -#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#: platform/windows/export/export.cpp -#, fuzzy -msgid "Application" -msgstr "அனைத்து தேர்வுகள்" - -#: core/project_settings.cpp main/main.cpp -msgid "Config" -msgstr "" - -#: core/project_settings.cpp -msgid "Project Settings Override" -msgstr "" - -#: core/project_settings.cpp core/resource.cpp -#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp -#: editor/project_manager.cpp editor/settings_config_dialog.cpp -#: modules/gdnative/nativescript/nativescript.cpp -#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp -#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp -#: scene/resources/skin.cpp -msgid "Name" -msgstr "" - -#: core/project_settings.cpp editor/editor_help.cpp -#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp -#: platform/windows/export/export.cpp -msgid "Description" -msgstr "" - -#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp -#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp -#: main/main.cpp -msgid "Run" -msgstr "" - -#: core/project_settings.cpp editor/editor_node.cpp -#: editor/run_settings_dialog.cpp main/main.cpp -msgid "Main Scene" -msgstr "" - -#: core/project_settings.cpp -#, fuzzy -msgid "Disable stdout" -msgstr "முடக்கப்பட்டது" - -#: core/project_settings.cpp -#, fuzzy -msgid "Disable stderr" -msgstr "முடக்கப்பட்டது" - -#: core/project_settings.cpp -msgid "Use Hidden Project Data Directory" -msgstr "" - -#: core/project_settings.cpp -msgid "Use Custom User Dir" -msgstr "" - -#: core/project_settings.cpp -msgid "Custom User Dir Name" -msgstr "" - -#: core/project_settings.cpp main/main.cpp -#: platform/javascript/export/export.cpp platform/osx/export/export.cpp -#: platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp -#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp -#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp -#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp -#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: core/project_settings.cpp -msgid "Always On Top" -msgstr "" - -#: core/project_settings.cpp -msgid "Test Width" -msgstr "" - -#: core/project_settings.cpp -msgid "Test Height" -msgstr "" - -#: core/project_settings.cpp editor/animation_track_editor.cpp -#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp -msgid "Audio" -msgstr "" - -#: core/project_settings.cpp -msgid "Default Bus Layout" -msgstr "" - -#: core/project_settings.cpp editor/editor_export.cpp -#: editor/editor_file_system.cpp editor/editor_node.cpp -#: editor/editor_settings.cpp editor/script_create_dialog.cpp -#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp -msgid "Editor" -msgstr "" - -#: core/project_settings.cpp -msgid "Main Run Args" -msgstr "" - -#: core/project_settings.cpp -msgid "Search In File Extensions" -msgstr "" - -#: core/project_settings.cpp -msgid "Script Templates Search Path" -msgstr "" - -#: core/project_settings.cpp editor/editor_node.cpp -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Version Control" -msgstr "" - -#: core/project_settings.cpp -msgid "Autoload On Startup" -msgstr "" - -#: core/project_settings.cpp -msgid "Plugin Name" -msgstr "" - -#: core/project_settings.cpp scene/2d/collision_object_2d.cpp -#: scene/3d/collision_object.cpp scene/gui/control.cpp -msgid "Input" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Accept" -msgstr "" - -#: core/project_settings.cpp -#, fuzzy -msgid "UI Select" -msgstr "அனைத்து தேர்வுகள்" - -#: core/project_settings.cpp -msgid "UI Cancel" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Focus Next" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Focus Prev" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Left" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Right" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Up" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Down" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Page Up" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Page Down" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Home" -msgstr "" - -#: core/project_settings.cpp -msgid "UI End" -msgstr "" - -#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp -#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp -#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp -#: scene/resources/world.cpp scene/resources/world_2d.cpp -#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp -#: servers/physics_2d/physics_2d_server_wrap_mt.h -#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Physics" -msgstr "" - -#: core/project_settings.cpp editor/editor_settings.cpp -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp -#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp -#: scene/3d/physics_body.cpp scene/resources/world.cpp -#: servers/physics/space_sw.cpp servers/physics_server.cpp -msgid "3D" -msgstr "" - -#: core/project_settings.cpp -msgid "Smooth Trimesh Collision" -msgstr "" - -#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles2/rasterizer_scene_gles2.cpp -#: drivers/gles2/rasterizer_storage_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp -#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp -#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp -#: servers/visual_server.cpp -msgid "Rendering" -msgstr "" - -#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp -#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp scene/resources/environment.cpp -#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp -#: servers/visual_server.cpp -msgid "Quality" -msgstr "" - -#: core/project_settings.cpp scene/gui/file_dialog.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp -msgid "Filters" -msgstr "" - -#: core/project_settings.cpp scene/main/viewport.cpp -msgid "Sharpen Intensity" -msgstr "" - -#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#: editor/project_export.cpp main/main.cpp modules/gdscript/gdscript.cpp -#: modules/visual_script/visual_script.cpp -#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -#: platform/javascript/export/export.cpp platform/osx/export/export.cpp -#: platform/uwp/export/export.cpp scene/3d/room_manager.cpp -#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp -#: servers/visual_server.cpp -msgid "Debug" -msgstr "" - -#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp -#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp -#, fuzzy -msgid "Settings" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp -#: modules/mono/mono_gd/gd_mono.cpp -msgid "Profiler" -msgstr "" - -#: core/project_settings.cpp -#, fuzzy -msgid "Max Functions" -msgstr "அனைத்து தேர்வுகள்" - -#: core/project_settings.cpp scene/3d/vehicle_body.cpp -msgid "Compression" -msgstr "" - -#: core/project_settings.cpp -msgid "Formats" -msgstr "" - -#: core/project_settings.cpp -msgid "Zstd" -msgstr "" - -#: core/project_settings.cpp -msgid "Long Distance Matching" -msgstr "" - -#: core/project_settings.cpp -msgid "Compression Level" -msgstr "" - -#: core/project_settings.cpp -msgid "Window Log Size" -msgstr "" - -#: core/project_settings.cpp -msgid "Zlib" -msgstr "" - -#: core/project_settings.cpp -msgid "Gzip" -msgstr "" - -#: core/project_settings.cpp platform/android/export/export.cpp -msgid "Android" -msgstr "" - -#: core/project_settings.cpp -msgid "Modules" -msgstr "" - -#: core/register_core_types.cpp -msgid "TCP" -msgstr "" - -#: core/register_core_types.cpp -msgid "Connect Timeout Seconds" -msgstr "" - -#: core/register_core_types.cpp -msgid "Packet Peer Stream" -msgstr "" - -#: core/register_core_types.cpp -msgid "Max Buffer (Power of 2)" -msgstr "" - -#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp -msgid "SSL" -msgstr "" - -#: core/register_core_types.cpp main/main.cpp -msgid "Certificates" -msgstr "" - -#: core/resource.cpp editor/dependency_editor.cpp -#: editor/editor_resource_picker.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Resource" -msgstr "" - -#: core/resource.cpp -msgid "Local To Scene" -msgstr "" - -#: core/resource.cpp editor/dependency_editor.cpp -#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "" - -#: core/script_language.cpp -msgid "Source Code" -msgstr "" - -#: core/translation.cpp editor/project_settings_editor.cpp -msgid "Locale" -msgstr "" - -#: core/translation.cpp -msgid "Test" -msgstr "" - -#: core/translation.cpp scene/resources/font.cpp -msgid "Fallback" -msgstr "" - -#: core/ustring.cpp scene/resources/segment_shape_2d.cpp -msgid "B" -msgstr "" - -#: core/ustring.cpp -msgid "KiB" -msgstr "" - -#: core/ustring.cpp -msgid "MiB" -msgstr "" - -#: core/ustring.cpp -msgid "GiB" -msgstr "" - -#: core/ustring.cpp -msgid "TiB" -msgstr "" - -#: core/ustring.cpp -msgid "PiB" -msgstr "" - -#: core/ustring.cpp -msgid "EiB" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles2/rasterizer_scene_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp -msgid "Buffers" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -msgid "Canvas Polygon Buffer Size (KB)" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -msgid "Canvas Polygon Index Buffer Size (KB)" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp main/main.cpp -#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp -#: servers/physics_2d/physics_2d_server_sw.cpp -#: servers/physics_2d/physics_2d_server_wrap_mt.h -#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp -#: servers/visual_server.cpp -msgid "2D" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -msgid "Snapping" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -msgid "Use GPU Pixel Snap" -msgstr "" - -#: drivers/gles2/rasterizer_scene_gles2.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Immediate Buffer Size (KB)" -msgstr "" - -#: drivers/gles2/rasterizer_storage_gles2.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp -msgid "Lightmapping" -msgstr "" - -#: drivers/gles2/rasterizer_storage_gles2.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp -msgid "Use Bicubic Sampling" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Max Renderable Elements" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Max Renderable Lights" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Max Renderable Reflections" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Max Lights Per Object" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Subsurface Scattering" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp -#: editor/import/resource_importer_texture.cpp -#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp -#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp -#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp -#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp -#: scene/main/canvas_layer.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp scene/resources/particles_material.cpp -msgid "Scale" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Follow Surface" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Weight Samples" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Voxel Cone Tracing" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp -msgid "High Quality" -msgstr "" - -#: drivers/gles3/rasterizer_storage_gles3.cpp -msgid "Blend Shape Max Buffer Size (KB)" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Free" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Balanced" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Mirror" -msgstr "" - -#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp -msgid "Time:" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Value:" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Insert Key Here" -msgstr "" - -#: editor/animation_bezier_editor.cpp -#, fuzzy -msgid "Duplicate Selected Key(s)" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: editor/animation_bezier_editor.cpp -msgid "Delete Selected Key(s)" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Add Bezier Point" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Move Bezier Points" -msgstr "" - -#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp -msgid "Anim Duplicate Keys" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp -msgid "Anim Delete Keys" -msgstr "" - -#: editor/animation_track_editor.cpp -#, fuzzy -msgid "Anim Change Keyframe Time" -msgstr "மாற்ற மதிப்பு அசைவூட்டு" - -#: editor/animation_track_editor.cpp -msgid "Anim Change Transition" -msgstr "மாற்றம் அசைவூட்டு" - -#: editor/animation_track_editor.cpp -msgid "Anim Change Transform" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: editor/animation_track_editor.cpp -#, fuzzy -msgid "Anim Change Keyframe Value" -msgstr "மாற்ற மதிப்பு அசைவூட்டு" - -#: editor/animation_track_editor.cpp -msgid "Anim Change Call" -msgstr "மாற்ற அழைப்பு அசைவூட்டு" - -#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp -#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Frame" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: editor/animation_track_editor.cpp editor/editor_profiler.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#: scene/resources/particles_material.cpp servers/visual_server.cpp -msgid "Time" -msgstr "" - -#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp -#: platform/osx/export/export.cpp -#, fuzzy -msgid "Location" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp -#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp -#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp -msgid "Rotation" -msgstr "" - -#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp -msgid "Value" -msgstr "" - -#: editor/animation_track_editor.cpp -#, fuzzy -msgid "Arg Count" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: editor/animation_track_editor.cpp main/main.cpp -#: modules/mono/mono_gd/gd_mono.cpp -msgid "Args" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp -#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp -#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp -msgid "Type" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "In Handle" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Out Handle" -msgstr "" - -#: editor/animation_track_editor.cpp -#: editor/import/resource_importer_texture.cpp -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -msgid "Stream" -msgstr "" - -#: editor/animation_track_editor.cpp -#, fuzzy -msgid "Start Offset" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: editor/animation_track_editor.cpp -#, fuzzy -msgid "End Offset" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp -#: scene/animation/animation_blend_tree.cpp -#: scene/resources/particles_material.cpp -msgid "Animation" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Easing" -msgstr "" - -#: editor/animation_track_editor.cpp -#, fuzzy -msgid "Anim Multi Change Keyframe Time" -msgstr "மாற்ற மதிப்பு அசைவூட்டு" - -#: editor/animation_track_editor.cpp -#, fuzzy -msgid "Anim Multi Change Transition" -msgstr "மாற்றம் அசைவூட்டு" - -#: editor/animation_track_editor.cpp -#, fuzzy -msgid "Anim Multi Change Transform" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: editor/animation_track_editor.cpp -#, fuzzy -msgid "Anim Multi Change Keyframe Value" -msgstr "மாற்ற மதிப்பு அசைவூட்டு" - -#: editor/animation_track_editor.cpp -#, fuzzy -msgid "Anim Multi Change Call" -msgstr "மாற்ற அழைப்பு அசைவூட்டு" - -#: editor/animation_track_editor.cpp -msgid "Change Animation Length" -msgstr "" - -#: editor/animation_track_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Property Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "3D Transform Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Call Method Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Bezier Curve Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Audio Playback Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation Playback Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation length (frames)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation length (seconds)" -msgstr "" - -#: editor/animation_track_editor.cpp -#, fuzzy -msgid "Add Track" -msgstr "அசைவூட்டு பாதை சேர்" - -#: editor/animation_track_editor.cpp -msgid "Animation Looping" -msgstr "" - -#: editor/animation_track_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Audio Clips:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Clips:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Track Path" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Toggle this track on/off." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Update Mode (How this property is set)" -msgstr "" - -#: editor/animation_track_editor.cpp scene/resources/gradient.cpp -msgid "Interpolation Mode" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "" - -#: editor/animation_track_editor.cpp -#, fuzzy -msgid "Remove this track." -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: editor/animation_track_editor.cpp -msgid "Time (s): " -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Toggle Track Enabled" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Continuous" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Discrete" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Trigger" -msgstr "" - -#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp -msgid "Capture" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Nearest" -msgstr "" - -#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp -#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp -#: scene/3d/physics_body.cpp -msgid "Linear" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Cubic" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clamp Loop Interp" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Wrap Loop Interp" -msgstr "" - -#: editor/animation_track_editor.cpp -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key" -msgstr "" - -#: editor/animation_track_editor.cpp -#, fuzzy -msgid "Duplicate Key(s)" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: editor/animation_track_editor.cpp -msgid "Add RESET Value(s)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Delete Key(s)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Animation Update Mode" -msgstr "" - -#: editor/animation_track_editor.cpp -#, fuzzy -msgid "Change Animation Interpolation Mode" -msgstr "அசைவூட்டு பாதை [interpolation]யை மாற்று" - -#: editor/animation_track_editor.cpp -msgid "Change Animation Loop Mode" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Remove Anim Track" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp -#: editor/plugins/path_editor_plugin.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy -msgid "Editors" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp -msgid "Confirm Insert Track" -msgstr "" - -#. TRANSLATORS: %s will be replaced by a phrase describing the target of track. -#: editor/animation_track_editor.cpp -msgid "Create NEW track for %s and insert key?" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Create %d NEW tracks and insert keys?" -msgstr "" - -#: editor/animation_track_editor.cpp editor/create_dialog.cpp -#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp -#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp -#: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/mesh_instance_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -#: editor/plugins/version_control_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: editor/script_create_dialog.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Create" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Insert" -msgstr "" - -#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. -#: editor/animation_track_editor.cpp -msgid "node '%s'" -msgstr "" - -#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. -#: editor/animation_track_editor.cpp -#, fuzzy -msgid "animation" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: editor/animation_track_editor.cpp -msgid "AnimationPlayer can't animate itself, only other players." -msgstr "" - -#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. -#: editor/animation_track_editor.cpp -msgid "property '%s'" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Create & Insert" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Insert Track & Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Insert Key" -msgstr "" - -#: editor/animation_track_editor.cpp -#, fuzzy -msgid "Change Animation Step" -msgstr "மாற்றம் அசைவூட்டு" - -#: editor/animation_track_editor.cpp -msgid "Rearrange Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "" -"Audio tracks can only point to nodes of type:\n" -"-AudioStreamPlayer\n" -"-AudioStreamPlayer2D\n" -"-AudioStreamPlayer3D" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Not possible to add a new track without a root" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" - -#: editor/animation_track_editor.cpp -#, fuzzy -msgid "Add Bezier Track" -msgstr "அசைவூட்டு பாதை சேர்" - -#: editor/animation_track_editor.cpp -msgid "Track path is invalid, so can't add a key." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Track is not of type Spatial, can't insert key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add Transform Track Key" -msgstr "" - -#: editor/animation_track_editor.cpp -#, fuzzy -msgid "Add Track Key" -msgstr "அசைவூட்டு பாதை சேர்" - -#: editor/animation_track_editor.cpp -msgid "Track path is invalid, so can't add a method key." -msgstr "" - -#: editor/animation_track_editor.cpp -#, fuzzy -msgid "Add Method Track Key" -msgstr "அசைவூட்டு பாதை சேர்" - -#: editor/animation_track_editor.cpp -msgid "Method not found in object: " -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Move Keys" -msgstr "" - -#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp -#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp -#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Transform" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_help.cpp -msgid "Methods" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Bezier" -msgstr "" - -#: editor/animation_track_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Clipboard is empty!" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Scale Keys" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "" -"This option does not work for Bezier editing, as it's only a single track." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Add RESET Keys" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "" -"This animation belongs to an imported scene, so changes to imported tracks " -"will not be saved.\n" -"\n" -"To enable the ability to add custom tracks, navigate to the scene's import " -"settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " -"Tracks\", then re-import.\n" -"Alternatively, use an import preset that imports animations to separate " -"files." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Warning: Editing imported animation" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Select an AnimationPlayer node to create and edit animations." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Only show tracks from nodes selected in tree." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Group tracks by node or display them as plain list." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Snap:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation step value." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Seconds" -msgstr "" - -#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp -#: scene/resources/texture.cpp -msgid "FPS" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp -#: editor/editor_resource_picker.cpp editor/import/resource_importer_wav.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp editor/property_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation properties." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Copy Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Scale Selection" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Scale From Cursor" -msgstr "" - -#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Duplicate Selection" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Duplicate Transposed" -msgstr "" - -#: editor/animation_track_editor.cpp -#, fuzzy -msgid "Delete Selection" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/animation_track_editor.cpp -msgid "Go to Next Step" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Go to Previous Step" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Apply Reset" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Optimize Animation" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clean-Up Animation" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Pick the node that will be animated:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Use Bezier Curves" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Create RESET Track(s)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim. Optimizer" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Max. Linear Error:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Max. Angular Error:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Max Optimizable Angle:" -msgstr "" - -#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp -#: servers/visual_server.cpp -msgid "Optimize" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Remove invalid keys" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Remove unresolved and empty tracks" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clean-up all animations" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clean-Up Animation(s) (NO UNDO!)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clean-Up" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Scale Ratio:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Select Tracks to Copy" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_log.cpp -#: editor/editor_resource_picker.cpp -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp -#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Copy" -msgstr "" - -#: editor/animation_track_editor.cpp -#, fuzzy -msgid "Select All/None" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/animation_track_editor_plugins.cpp -#, fuzzy -msgid "Add Audio Track Clip" -msgstr "அசைவூட்டு பாதை சேர்" - -#: editor/animation_track_editor_plugins.cpp -msgid "Change Audio Track Clip Start Offset" -msgstr "" - -#: editor/animation_track_editor_plugins.cpp -msgid "Change Audio Track Clip End Offset" -msgstr "" - -#: editor/array_property_edit.cpp -msgid "Resize Array" -msgstr "" - -#: editor/array_property_edit.cpp -msgid "Change Array Value Type" -msgstr "" - -#: editor/array_property_edit.cpp -msgid "Change Array Value" -msgstr "" - -#: editor/code_editor.cpp -msgid "Go to Line" -msgstr "" - -#: editor/code_editor.cpp -msgid "Line Number:" -msgstr "" - -#: editor/code_editor.cpp -msgid "%d replaced." -msgstr "" - -#: editor/code_editor.cpp editor/editor_help.cpp -msgid "%d match." -msgstr "" - -#: editor/code_editor.cpp editor/editor_help.cpp -msgid "%d matches." -msgstr "" - -#: editor/code_editor.cpp editor/find_in_files.cpp -msgid "Match Case" -msgstr "" - -#: editor/code_editor.cpp editor/find_in_files.cpp -msgid "Whole Words" -msgstr "" - -#: editor/code_editor.cpp -msgid "Replace" -msgstr "" - -#: editor/code_editor.cpp -msgid "Replace All" -msgstr "" - -#: editor/code_editor.cpp -msgid "Selection Only" -msgstr "" - -#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp -#: editor/plugins/text_editor.cpp -msgid "Standard" -msgstr "" - -#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -msgid "Zoom In" -msgstr "" - -#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -msgid "Zoom Out" -msgstr "" - -#: editor/code_editor.cpp -msgid "Reset Zoom" -msgstr "" - -#: editor/code_editor.cpp modules/gdscript/gdscript.cpp -msgid "Warnings" -msgstr "" - -#: editor/code_editor.cpp -msgid "Line and column numbers." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Method in target node must be specified." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Method name must be a valid identifier." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "" -"Target method not found. Specify a valid method or attach a script to the " -"target node." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect to Node:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect to Script:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "From Signal:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Scene does not contain any script." -msgstr "" - -#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp -#: editor/groups_editor.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/item_list_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -msgid "Add" -msgstr "" - -#: editor/connections_dialog.cpp editor/dependency_editor.cpp -#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/version_control_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -msgid "Remove" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Add Extra Call Argument:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Extra Call Arguments:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Receiver Method:" -msgstr "" - -#: editor/connections_dialog.cpp scene/3d/room_manager.cpp -#: servers/visual_server.cpp -msgid "Advanced" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Deferred" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "" -"Defers the signal, storing it in a queue and only firing it at idle time." -msgstr "" - -#: editor/connections_dialog.cpp scene/resources/texture.cpp -msgid "Oneshot" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Disconnects the signal after its first emission." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Cannot connect signal" -msgstr "" - -#: editor/connections_dialog.cpp editor/dependency_editor.cpp -#: editor/export_template_manager.cpp editor/groups_editor.cpp -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp -#: editor/project_settings_editor.cpp editor/property_editor.cpp -#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp -#: modules/visual_script/visual_script_editor.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Close" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Signal:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect '%s' to '%s'" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Disconnect '%s' from '%s'" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Disconnect all from signal: '%s'" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect..." -msgstr "" - -#: editor/connections_dialog.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Disconnect" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect a Signal to a Method" -msgstr "" - -#: editor/connections_dialog.cpp -#, fuzzy -msgid "Edit Connection:" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: editor/connections_dialog.cpp -msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "" - -#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp -msgid "Signals" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Filter signals" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Are you sure you want to remove all connections from this signal?" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Disconnect All" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Edit..." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Go to Method" -msgstr "" - -#: editor/create_dialog.cpp -msgid "Change %s Type" -msgstr "" - -#: editor/create_dialog.cpp editor/project_settings_editor.cpp -msgid "Change" -msgstr "" - -#: editor/create_dialog.cpp -msgid "Create New %s" -msgstr "" - -#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp -msgid "No results for \"%s\"." -msgstr "" - -#: editor/create_dialog.cpp editor/property_selector.cpp -msgid "No description available for %s." -msgstr "" - -#: editor/create_dialog.cpp editor/editor_file_dialog.cpp -#: editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: editor/create_dialog.cpp editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Search:" -msgstr "" - -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Matches:" -msgstr "" - -#: editor/create_dialog.cpp editor/editor_feature_profile.cpp -#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Description:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Search Replacement For:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Dependencies For:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "" -"Scene '%s' is currently being edited.\n" -"Changes will only take effect when reloaded." -msgstr "" - -#: editor/dependency_editor.cpp -msgid "" -"Resource '%s' is in use.\n" -"Changes will only take effect when reloaded." -msgstr "" - -#: editor/dependency_editor.cpp -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Dependencies" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Dependencies:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Fix Broken" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Dependency Editor" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Search Replacement Resource:" -msgstr "" - -#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp -#: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp -#: editor/script_create_dialog.cpp -#: modules/visual_script/visual_script_property_selector.cpp -#: scene/gui/file_dialog.cpp -msgid "Open" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Owners Of:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "" -"Remove the selected files from the project? (Cannot be undone.)\n" -"Depending on your filesystem configuration, the files will either be moved " -"to the system trash or deleted permanently." -msgstr "" - -#: editor/dependency_editor.cpp -msgid "" -"The files being removed are required by other resources in order for them to " -"work.\n" -"Remove them anyway? (Cannot be undone.)\n" -"Depending on your filesystem configuration, the files will either be moved " -"to the system trash or deleted permanently." -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Cannot remove:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Error loading:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Load failed due to missing dependencies:" -msgstr "" - -#: editor/dependency_editor.cpp editor/editor_node.cpp -msgid "Open Anyway" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Which action should be taken?" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Fix Dependencies" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Errors loading!" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Show Dependencies" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Orphan Resource Explorer" -msgstr "" - -#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp -#: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp -#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp -msgid "Delete" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Owns" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Resources Without Explicit Ownership:" -msgstr "" - -#: editor/dictionary_property_edit.cpp -msgid "Change Dictionary Key" -msgstr "" - -#: editor/dictionary_property_edit.cpp -msgid "Change Dictionary Value" -msgstr "" - -#: editor/editor_about.cpp -msgid "Thanks from the Godot community!" -msgstr "" - -#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp -msgid "Click to copy." -msgstr "" - -#: editor/editor_about.cpp -msgid "Godot Engine contributors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Project Founders" -msgstr "" - -#: editor/editor_about.cpp -msgid "Lead Developer" -msgstr "" - -#. TRANSLATORS: This refers to a job title. -#: editor/editor_about.cpp -#, fuzzy -msgctxt "Job Title" -msgid "Project Manager" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: editor/editor_about.cpp -msgid "Developers" -msgstr "" - -#: editor/editor_about.cpp -msgid "Authors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Platinum Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Gold Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Silver Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Bronze Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Mini Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Gold Donors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Silver Donors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Bronze Donors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Donors" -msgstr "" - -#: editor/editor_about.cpp -msgid "License" -msgstr "" - -#: editor/editor_about.cpp -msgid "Third-party Licenses" -msgstr "" - -#: editor/editor_about.cpp -msgid "" -"Godot Engine relies on a number of third-party free and open source " -"libraries, all compatible with the terms of its MIT license. The following " -"is an exhaustive list of all such third-party components with their " -"respective copyright statements and license terms." -msgstr "" - -#: editor/editor_about.cpp -msgid "All Components" -msgstr "" - -#: editor/editor_about.cpp -msgid "Components" -msgstr "" - -#: editor/editor_about.cpp -msgid "Licenses" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Error opening asset file for \"%s\" (not in ZIP format)." -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "%s (already exists)" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Contents of asset \"%s\" - No files conflict with your project:" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Uncompressing Assets" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "The following files failed extraction from asset \"%s\":" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "(and %s more files)" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Asset \"%s\" installed successfully!" -msgstr "" - -#: editor/editor_asset_installer.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Success!" -msgstr "" - -#: editor/editor_asset_installer.cpp editor/editor_node.cpp -msgid "Install" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Asset Installer" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Speakers" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Rename Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Change Audio Bus Volume" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Toggle Audio Bus Solo" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Toggle Audio Bus Mute" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Toggle Audio Bus Bypass Effects" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Select Audio Bus Send" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add Audio Bus Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Move Bus Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Delete Bus Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Drag & drop to rearrange." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Solo" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Mute" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Bypass" -msgstr "" - -#: editor/editor_audio_buses.cpp -#, fuzzy -msgid "Bus Options" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/scene_tree_dock.cpp -msgid "Duplicate" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Reset Volume" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Delete Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Master bus can't be deleted!" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Delete Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Duplicate Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Reset Bus Volume" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Move Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Save Audio Bus Layout As..." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Location for New Layout..." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Open Audio Bus Layout" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "There is no '%s' file." -msgstr "" - -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Invalid file, not an audio bus layout." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Error saving file: %s" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add a new Audio Bus to this layout." -msgstr "" - -#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp -#: editor/script_create_dialog.cpp -msgid "Load" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Load an existing Bus Layout." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Save As" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Save this Bus Layout to a file." -msgstr "" - -#: editor/editor_audio_buses.cpp editor/import_dock.cpp -msgid "Load Default" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Load the default Bus Layout." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Audio Bus Layout" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Invalid name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Cannot begin with a digit." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Valid characters:" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing engine class name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing built-in type name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing global constant name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Keyword cannot be used as an autoload name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Autoload '%s' already exists!" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Rename Autoload" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Toggle AutoLoad Globals" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Move Autoload" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Remove Autoload" -msgstr "" - -#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -#: scene/2d/polygon_2d.cpp scene/3d/area.cpp scene/3d/physics_joint.cpp -#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp -#: scene/resources/material.cpp servers/visual_server.cpp -msgid "Enable" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Rearrange Autoloads" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Can't add autoload:" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "%s is an invalid path. File does not exist." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "%s is an invalid path. Not in resource path (res://)." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Add AutoLoad" -msgstr "" - -#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp -#: editor/editor_plugin_settings.cpp -#: editor/plugins/animation_tree_editor_plugin.cpp -#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp -msgid "Path:" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Node Name:" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Global Variable" -msgstr "" - -#: editor/editor_data.cpp -msgid "Paste Params" -msgstr "" - -#: editor/editor_data.cpp -msgid "Updating Scene" -msgstr "" - -#: editor/editor_data.cpp -msgid "Storing local changes..." -msgstr "" - -#: editor/editor_data.cpp -msgid "Updating scene..." -msgstr "" - -#: editor/editor_data.cpp editor/editor_resource_picker.cpp -msgid "[empty]" -msgstr "" - -#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp -#: editor/plugins/text_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "[unsaved]" -msgstr "" - -#: editor/editor_dir_dialog.cpp -msgid "Please select a base directory first." -msgstr "" - -#: editor/editor_dir_dialog.cpp -msgid "Choose a Directory" -msgstr "" - -#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp -#: editor/filesystem_dock.cpp editor/project_manager.cpp -#: scene/gui/file_dialog.cpp -msgid "Create Folder" -msgstr "" - -#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp -#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp -#: editor/script_create_dialog.cpp -#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp -msgid "Name:" -msgstr "" - -#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp -#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp -msgid "Could not create folder." -msgstr "" - -#: editor/editor_dir_dialog.cpp -msgid "Choose" -msgstr "" - -#: editor/editor_export.cpp -msgid "Storing File:" -msgstr "" - -#: editor/editor_export.cpp -msgid "No export template found at the expected path:" -msgstr "" - -#: editor/editor_export.cpp -msgid "Packing" -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " -"Etc' in Project Settings." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'ETC2' texture compression for GLES3. Enable " -"'Import Etc 2' in Project Settings." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'ETC' texture compression for the driver fallback " -"to GLES2.\n" -"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " -"Enabled'." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'PVRTC' texture compression for GLES2. Enable " -"'Import Pvrtc' in Project Settings." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " -"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'PVRTC' texture compression for the driver fallback " -"to GLES2.\n" -"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " -"Enabled'." -msgstr "" - -#: editor/editor_export.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#, fuzzy -msgid "Custom Template" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: editor/editor_export.cpp editor/project_export.cpp -#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -#: platform/javascript/export/export.cpp platform/osx/export/export.cpp -#: platform/uwp/export/export.cpp -msgid "Release" -msgstr "" - -#: editor/editor_export.cpp -#, fuzzy -msgid "Binary Format" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: editor/editor_export.cpp -msgid "64 Bits" -msgstr "" - -#: editor/editor_export.cpp -msgid "Embed PCK" -msgstr "" - -#: editor/editor_export.cpp platform/osx/export/export.cpp -#, fuzzy -msgid "Texture Format" -msgstr "முடக்கப்பட்டது" - -#: editor/editor_export.cpp -msgid "BPTC" -msgstr "" - -#: editor/editor_export.cpp platform/osx/export/export.cpp -msgid "S3TC" -msgstr "" - -#: editor/editor_export.cpp platform/osx/export/export.cpp -msgid "ETC" -msgstr "" - -#: editor/editor_export.cpp platform/osx/export/export.cpp -msgid "ETC2" -msgstr "" - -#: editor/editor_export.cpp -msgid "No BPTC Fallbacks" -msgstr "" - -#: editor/editor_export.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -msgid "Custom debug template not found." -msgstr "" - -#: editor/editor_export.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -msgid "Custom release template not found." -msgstr "" - -#: editor/editor_export.cpp platform/javascript/export/export.cpp -msgid "Template file not found:" -msgstr "" - -#: editor/editor_export.cpp -msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." -msgstr "" - -#: editor/editor_export.cpp -msgid "Convert Text Resources To Binary On Export" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "3D Editor" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Script Editor" -msgstr "" - -#: editor/editor_feature_profile.cpp -#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp -msgid "Asset Library" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Scene Tree Editing" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Node Dock" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "FileSystem Dock" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Import Dock" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Allows to view and edit 3D scenes." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Allows to edit scripts using the integrated script editor." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Provides built-in access to the Asset Library." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Allows editing the node hierarchy in the Scene dock." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "" -"Allows to work with signals and groups of the node selected in the Scene " -"dock." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Allows to browse the local file system via a dedicated dock." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "" -"Allows to configure import settings for individual assets. Requires the " -"FileSystem dock to function." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "(current)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "(none)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Remove currently selected profile, '%s'? Cannot be undone." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Profile must be a valid filename and must not contain '.'" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Profile with this name already exists." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "(Editor Disabled, Properties Disabled)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "(Properties Disabled)" -msgstr "" - -#: editor/editor_feature_profile.cpp -#, fuzzy -msgid "(Editor Disabled)" -msgstr "முடக்கப்பட்டது" - -#: editor/editor_feature_profile.cpp -msgid "Class Options:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Enable Contextual Editor" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Class Properties:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Main Features:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Nodes and Classes:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "File '%s' format is invalid, import aborted." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "" -"Profile '%s' already exists. Remove it first before importing, import " -"aborted." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Error saving profile to path: '%s'." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Reset to Default" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Current Profile:" -msgstr "" - -#: editor/editor_feature_profile.cpp -#, fuzzy -msgid "Create Profile" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/editor_feature_profile.cpp -#, fuzzy -msgid "Remove Profile" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: editor/editor_feature_profile.cpp -msgid "Available Profiles:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Make Current" -msgstr "" - -#: editor/editor_feature_profile.cpp editor/editor_node.cpp -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp -#: modules/fbx/editor_scene_importer_fbx.cpp -msgid "Import" -msgstr "" - -#: editor/editor_feature_profile.cpp editor/project_export.cpp -#: platform/android/export/export.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#: platform/windows/export/export.cpp -msgid "Export" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Configure Selected Profile:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Extra Options:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Create or import a profile to edit available classes and properties." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "New profile name:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Godot Feature Profile" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Import Profile(s)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Export Profile" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Manage Editor Feature Profiles" -msgstr "" - -#: editor/editor_feature_profile.cpp -#, fuzzy -msgid "Default Feature Profile" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Select Current Folder" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "File exists, overwrite?" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Select This Folder" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "Copy Path" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "Open in File Manager" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/project_manager.cpp -msgid "Show in File Manager" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "New Folder..." -msgstr "" - -#: editor/editor_file_dialog.cpp editor/find_in_files.cpp -msgid "Refresh" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "All Recognized" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "All Files (*)" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp -#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp -msgid "Save" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Save a File" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Access" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_settings.cpp -msgid "Display Mode" -msgstr "" - -#: editor/editor_file_dialog.cpp -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -#: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp -#: scene/gui/control.cpp scene/gui/file_dialog.cpp -#: scene/resources/environment.cpp scene/resources/material.cpp -#: scene/resources/visual_shader.cpp -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Mode" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Current Dir" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Current File" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Current Path" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_settings.cpp -#: scene/gui/file_dialog.cpp -msgid "Show Hidden Files" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Disable Overwrite Warning" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go Back" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go Forward" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go Up" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Toggle Hidden Files" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Toggle Favorite" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp -#: scene/gui/base_button.cpp -msgid "Toggle Mode" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Focus Path" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Move Favorite Up" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Move Favorite Down" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go to previous folder." -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go to next folder." -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Go to parent folder." -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Refresh files." -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "(Un)favorite current folder." -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Toggle the visibility of hidden files." -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "View items as a grid of thumbnails." -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "View items as a list." -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Directories & Files:" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp -#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp -msgid "Preview:" -msgstr "" - -#: editor/editor_file_dialog.cpp -#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp -msgid "File:" -msgstr "" - -#: editor/editor_file_system.cpp -msgid "ScanSources" -msgstr "" - -#: editor/editor_file_system.cpp -msgid "" -"There are multiple importers for different types pointing to file %s, import " -"aborted" -msgstr "" - -#: editor/editor_file_system.cpp -msgid "(Re)Importing Assets" -msgstr "" - -#: editor/editor_file_system.cpp -msgid "Reimport Missing Imported Files" -msgstr "" - -#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp -#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp -#: scene/resources/style_box.cpp scene/resources/texture.cpp -msgid "Top" -msgstr "" - -#: editor/editor_help.cpp -msgid "Class:" -msgstr "" - -#: editor/editor_help.cpp editor/scene_tree_editor.cpp -#: editor/script_create_dialog.cpp -msgid "Inherits:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Inherited by:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials" -msgstr "" - -#: editor/editor_help.cpp -msgid "Properties" -msgstr "" - -#: editor/editor_help.cpp -msgid "overrides %s:" -msgstr "" - -#: editor/editor_help.cpp -msgid "default:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Theme Properties" -msgstr "" - -#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/gradient.cpp -msgid "Colors" -msgstr "" - -#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -msgid "Constants" -msgstr "" - -#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -msgid "Fonts" -msgstr "" - -#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -#: platform/iphone/export/export.cpp -msgid "Icons" -msgstr "" - -#: editor/editor_help.cpp -msgid "Styles" -msgstr "" - -#: editor/editor_help.cpp -msgid "Enumerations" -msgstr "" - -#: editor/editor_help.cpp -msgid "Property Descriptions" -msgstr "" - -#: editor/editor_help.cpp -msgid "(value)" -msgstr "" - -#: editor/editor_help.cpp -msgid "" -"There is currently no description for this property. Please help us by " -"[color=$color][url=$url]contributing one[/url][/color]!" -msgstr "" - -#: editor/editor_help.cpp -msgid "Method Descriptions" -msgstr "" - -#: editor/editor_help.cpp -msgid "" -"There is currently no description for this method. Please help us by " -"[color=$color][url=$url]contributing one[/url][/color]!" -msgstr "" - -#: editor/editor_help.cpp editor/editor_settings.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: modules/gdscript/editor/gdscript_highlighter.cpp -#: modules/gdscript/gdscript_editor.cpp -msgid "Text Editor" -msgstr "" - -#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Help" -msgstr "" - -#: editor/editor_help.cpp -msgid "Sort Functions Alphabetically" -msgstr "" - -#: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/plugins/script_editor_plugin.cpp -msgid "Search Help" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Case Sensitive" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Show Hierarchy" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Display All" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Classes Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Methods Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Signals Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Constants Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Properties Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Theme Properties Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Member Type" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Class" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Method" -msgstr "" - -#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Signal" -msgstr "" - -#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Constant" -msgstr "" - -#: editor/editor_help_search.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Property" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Theme Property" -msgstr "" - -#: editor/editor_inspector.cpp editor/project_settings_editor.cpp -msgid "Property:" -msgstr "" - -#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp -msgid "Label" -msgstr "" - -#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Read Only" -msgstr "" - -#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp -msgid "Checkable" -msgstr "" - -#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Checked" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Draw Red" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Keying" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Pin value" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "" -"Pinning a value forces it to be saved even if it's equal to the default." -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Pin value [Disabled because '%s' is editor-only]" -msgstr "" - -#: editor/editor_inspector.cpp -#: editor/plugins/gradient_texture_2d_editor_plugin.cpp -#: editor/scene_tree_dock.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Set %s" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Set Multiple:" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Pinned %s" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Unpinned %s" -msgstr "" - -#: editor/editor_inspector.cpp -#, fuzzy -msgid "Copy Property" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/editor_inspector.cpp -#, fuzzy -msgid "Paste Property" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: editor/editor_inspector.cpp -msgid "Copy Property Path" -msgstr "" - -#: editor/editor_log.cpp -msgid "Output:" -msgstr "" - -#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy -msgid "Copy Selection" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/editor_log.cpp editor/editor_network_profiler.cpp -#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/property_editor.cpp editor/scene_tree_dock.cpp -#: editor/script_editor_debugger.cpp -#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp -msgid "Clear" -msgstr "" - -#: editor/editor_log.cpp -msgid "Clear Output" -msgstr "" - -#: editor/editor_network_profiler.cpp editor/editor_node.cpp -#: editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - -#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp -#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp -msgid "Start" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "%s/s" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Down" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Up" -msgstr "" - -#: editor/editor_network_profiler.cpp editor/editor_node.cpp -#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp -msgid "Node" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Incoming RPC" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Incoming RSET" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Outgoing RPC" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Outgoing RSET" -msgstr "" - -#: editor/editor_node.cpp editor/project_manager.cpp -msgid "New Window" -msgstr "" - -#: editor/editor_node.cpp editor/project_manager.cpp -msgid "Unnamed Project" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Spins when the editor window redraws.\n" -"Update Continuously is enabled, which can increase power usage. Click to " -"disable it." -msgstr "" - -#: editor/editor_node.cpp -msgid "Spins when the editor window redraws." -msgstr "" - -#: editor/editor_node.cpp -msgid "Imported resources can't be saved." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp -#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp -msgid "OK" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Error saving resource!" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This resource can't be saved because it does not belong to the edited scene. " -"Make it unique first." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Save Resource As..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't open file for writing:" -msgstr "" - -#: editor/editor_node.cpp -msgid "Requested file format unknown:" -msgstr "" - -#: editor/editor_node.cpp -msgid "Error while saving." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -msgid "Can't open '%s'. The file could have been moved or deleted." -msgstr "" - -#: editor/editor_node.cpp -msgid "Error while parsing '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "Unexpected end of file '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "Missing '%s' or its dependencies." -msgstr "" - -#: editor/editor_node.cpp -msgid "Error while loading '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "Saving Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Analyzing" -msgstr "" - -#: editor/editor_node.cpp -msgid "Creating Thumbnail" -msgstr "" - -#: editor/editor_node.cpp -msgid "This operation can't be done without a tree root." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This scene can't be saved because there is a cyclic instancing inclusion.\n" -"Please resolve it and then attempt to save again." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " -"be satisfied." -msgstr "" - -#: editor/editor_node.cpp -msgid "Could not save one or more scenes!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save All Scenes" -msgstr "" - -#: editor/editor_node.cpp editor/scene_tree_dock.cpp -msgid "Can't overwrite scene that is still open!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't load MeshLibrary for merging!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Error saving MeshLibrary!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't load TileSet for merging!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Error saving TileSet!" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"An error occurred while trying to save the editor layout.\n" -"Make sure the editor's user data path is writable." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Default editor layout overridden.\n" -"To restore the Default layout to its base settings, use the Delete Layout " -"option and delete the Default layout." -msgstr "" - -#: editor/editor_node.cpp -msgid "Layout name not found!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Restored the Default layout to its base settings." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This resource belongs to a scene that was imported, so it's not editable.\n" -"Please read the documentation relevant to importing scenes to better " -"understand this workflow." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This resource belongs to a scene that was instanced or inherited.\n" -"Changes to it won't be kept when saving the current scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This resource was imported, so it's not editable. Change its settings in the " -"import panel and then re-import." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This scene was imported, so changes to it won't be kept.\n" -"Instancing it or inheriting will allow making changes to it.\n" -"Please read the documentation relevant to importing scenes to better " -"understand this workflow." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This is a remote object, so changes to it won't be kept.\n" -"Please read the documentation relevant to debugging to better understand " -"this workflow." -msgstr "" - -#: editor/editor_node.cpp -msgid "There is no defined scene to run." -msgstr "" - -#: editor/editor_node.cpp -msgid "Save scene before running..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Could not start subprocess!" -msgstr "" - -#: editor/editor_node.cpp editor/filesystem_dock.cpp -msgid "Open Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Base Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Quick Open..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Quick Open Scene..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Quick Open Script..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Save & Reload" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to '%s' before reloading?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save & Close" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to '%s' before closing?" -msgstr "" - -#: editor/editor_node.cpp -msgid "%s no longer exists! Please specify a new save location." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"The current scene has no root node, but %d modified external resource(s) " -"were saved anyway." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"A root node is required to save the scene. You can add a root node using the " -"Scene tree dock." -msgstr "" - -#: editor/editor_node.cpp -msgid "Save Scene As..." -msgstr "" - -#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp -msgid "This operation can't be done without a scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "Export Mesh Library" -msgstr "" - -#: editor/editor_node.cpp -msgid "This operation can't be done without a root node." -msgstr "" - -#: editor/editor_node.cpp -msgid "Export Tile Set" -msgstr "" - -#: editor/editor_node.cpp -msgid "This operation can't be done without a selected node." -msgstr "" - -#: editor/editor_node.cpp -msgid "Current scene not saved. Open anyway?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't undo while mouse buttons are pressed." -msgstr "" - -#: editor/editor_node.cpp -msgid "Nothing to undo." -msgstr "" - -#: editor/editor_node.cpp -msgid "Undo: %s" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't redo while mouse buttons are pressed." -msgstr "" - -#: editor/editor_node.cpp -msgid "Nothing to redo." -msgstr "" - -#: editor/editor_node.cpp -msgid "Redo: %s" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't reload a scene that was never saved." -msgstr "" - -#: editor/editor_node.cpp -msgid "Reload Saved Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"The current scene has unsaved changes.\n" -"Reload the saved scene anyway? This action cannot be undone." -msgstr "" - -#: editor/editor_node.cpp -msgid "Quick Run Scene..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Quit" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "Exit the editor?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Project Manager?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to the following scene(s) before reloading?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save & Quit" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to the following scene(s) before quitting?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to the following scene(s) before opening Project Manager?" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This option is deprecated. Situations where refresh must be forced are now " -"considered a bug. Please report." -msgstr "" - -#: editor/editor_node.cpp -msgid "Pick a Main Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Close Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Reopen Closed Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Unable to enable addon plugin at: '%s' parsing of config failed." -msgstr "" - -#: editor/editor_node.cpp -msgid "Unable to find script field for addon plugin at: '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "Unable to load addon script from path: '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Unable to load addon script from path: '%s'. This might be due to a code " -"error in that script.\n" -"Disabling the addon at '%s' to prevent further errors." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Unable to load addon script from path: '%s' Base type is not EditorPlugin." -msgstr "" - -#: editor/editor_node.cpp -msgid "Unable to load addon script from path: '%s' Script is not in tool mode." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Scene '%s' was automatically imported, so it can't be modified.\n" -"To make changes to it, a new inherited scene can be created." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Error loading scene, it must be inside the project path. Use 'Import' to " -"open the scene, then save it inside the project path." -msgstr "" - -#: editor/editor_node.cpp -msgid "Scene '%s' has broken dependencies:" -msgstr "" - -#: editor/editor_node.cpp -msgid "Clear Recent Scenes" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"No main scene has ever been defined, select one?\n" -"You can change it later in \"Project Settings\" under the 'application' " -"category." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Selected scene '%s' does not exist, select a valid one?\n" -"You can change it later in \"Project Settings\" under the 'application' " -"category." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Selected scene '%s' is not a scene file, select a valid one?\n" -"You can change it later in \"Project Settings\" under the 'application' " -"category." -msgstr "" - -#: editor/editor_node.cpp -msgid "Save Layout" -msgstr "" - -#: editor/editor_node.cpp -msgid "Delete Layout" -msgstr "" - -#: editor/editor_node.cpp editor/import_dock.cpp -#: editor/script_create_dialog.cpp -msgid "Default" -msgstr "" - -#: editor/editor_node.cpp editor/editor_resource_picker.cpp -#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp -msgid "Show in FileSystem" -msgstr "" - -#: editor/editor_node.cpp -msgid "Play This Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Close Tab" -msgstr "" - -#: editor/editor_node.cpp -msgid "Undo Close Tab" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -msgid "Close Other Tabs" -msgstr "" - -#: editor/editor_node.cpp -msgid "Close Tabs to the Right" -msgstr "" - -#: editor/editor_node.cpp -msgid "Close All Tabs" -msgstr "" - -#: editor/editor_node.cpp -msgid "Switch Scene Tab" -msgstr "" - -#: editor/editor_node.cpp -msgid "%d more files or folders" -msgstr "" - -#: editor/editor_node.cpp -msgid "%d more folders" -msgstr "" - -#: editor/editor_node.cpp -msgid "%d more files" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Unable to write to file '%s', file in use, locked or lacking permissions." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp -msgid "Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Scene Naming" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp -#: servers/arvr/arvr_interface.cpp -msgid "Interface" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Scene Tabs" -msgstr "" - -#: editor/editor_node.cpp -msgid "Always Show Close Button" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Resize If Many Tabs" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Minimum Width" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Output" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Always Clear Output On Play" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Always Open Output On Play" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Always Close Output On Stop" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save On Focus Loss" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Save Each Scene On Quit" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy -msgid "Quit Confirmation" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: editor/editor_node.cpp -msgid "Show Update Spinner" -msgstr "" - -#: editor/editor_node.cpp -msgid "Update Continuously" -msgstr "" - -#: editor/editor_node.cpp -msgid "Update Vital Only" -msgstr "" - -#: editor/editor_node.cpp -#, fuzzy -msgid "Localize Settings" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: editor/editor_node.cpp -#, fuzzy -msgid "Restore Scenes On Load" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Show Thumbnail On Hover" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Inspector" -msgstr "" - -#: editor/editor_node.cpp -msgid "Default Property Name Style" -msgstr "" - -#: editor/editor_node.cpp -msgid "Default Float Step" -msgstr "" - -#: editor/editor_node.cpp scene/gui/tree.cpp -#, fuzzy -msgid "Disable Folding" -msgstr "முடக்கப்பட்டது" - -#: editor/editor_node.cpp -msgid "Auto Unfold Foreign Scenes" -msgstr "" - -#: editor/editor_node.cpp -msgid "Horizontal Vector2 Editing" -msgstr "" - -#: editor/editor_node.cpp -msgid "Horizontal Vector Types Editing" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Resources In Current Inspector" -msgstr "" - -#: editor/editor_node.cpp -msgid "Resources To Open In New Inspector" -msgstr "" - -#: editor/editor_node.cpp -msgid "Default Color Picker Mode" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "Username" -msgstr "அசைவூட்டு பாதைக்கு மறுபெயர் இடு" - -#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "SSH Public Key Path" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "SSH Private Key Path" -msgstr "" - -#: editor/editor_node.cpp -msgid "Dock Position" -msgstr "" - -#: editor/editor_node.cpp editor/editor_plugin.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: editor/editor_node.cpp -msgid "Toggle distraction-free mode." -msgstr "" - -#: editor/editor_node.cpp -msgid "Add a new scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "Go to previously opened scene." -msgstr "" - -#: editor/editor_node.cpp -#, fuzzy -msgid "Copy Text" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/editor_node.cpp -msgid "Next tab" -msgstr "" - -#: editor/editor_node.cpp -msgid "Previous tab" -msgstr "" - -#: editor/editor_node.cpp -msgid "Filter Files..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Operations with scene files." -msgstr "" - -#: editor/editor_node.cpp -msgid "New Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "New Inherited Scene..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Scene..." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -msgid "Open Recent" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Convert To..." -msgstr "" - -#: editor/editor_node.cpp -msgid "MeshLibrary..." -msgstr "" - -#: editor/editor_node.cpp -msgid "TileSet..." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Undo" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Redo" -msgstr "" - -#: editor/editor_node.cpp -msgid "Miscellaneous project or scene-wide tools." -msgstr "" - -#: editor/editor_node.cpp editor/project_manager.cpp -#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp -msgid "Project" -msgstr "" - -#: editor/editor_node.cpp -msgid "Project Settings..." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "Set Up Version Control" -msgstr "" - -#: editor/editor_node.cpp -msgid "Shut Down Version Control" -msgstr "" - -#: editor/editor_node.cpp -msgid "Export..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Install Android Build Template..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Open User Data Folder" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Tools" -msgstr "" - -#: editor/editor_node.cpp -msgid "Orphan Resource Explorer..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Reload Current Project" -msgstr "" - -#: editor/editor_node.cpp -msgid "Quit to Project List" -msgstr "" - -#: editor/editor_node.cpp -msgid "Deploy with Remote Debug" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, using one-click deploy will make the executable " -"attempt to connect to this computer's IP so the running project can be " -"debugged.\n" -"This option is intended to be used for remote debugging (typically with a " -"mobile device).\n" -"You don't need to enable it to use the GDScript debugger locally." -msgstr "" - -#: editor/editor_node.cpp -msgid "Small Deploy with Network Filesystem" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, using one-click deploy for Android will only " -"export an executable without the project data.\n" -"The filesystem will be provided from the project by the editor over the " -"network.\n" -"On Android, deploying will use the USB cable for faster performance. This " -"option speeds up testing for projects with large assets." -msgstr "" - -#: editor/editor_node.cpp -msgid "Visible Collision Shapes" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, collision shapes and raycast nodes (for 2D and " -"3D) will be visible in the running project." -msgstr "" - -#: editor/editor_node.cpp -msgid "Visible Navigation" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, navigation meshes and polygons will be visible " -"in the running project." -msgstr "" - -#: editor/editor_node.cpp -msgid "Force Shader Fallbacks" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, shaders will be used in their fallback form " -"(either visible via an ubershader or hidden) during all the run time.\n" -"This is useful for verifying the look and performance of fallbacks, which " -"are normally displayed briefly.\n" -"Asynchronous shader compilation must be enabled in the project settings for " -"this option to make a difference." -msgstr "" - -#: editor/editor_node.cpp -msgid "Synchronize Scene Changes" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, any changes made to the scene in the editor " -"will be replicated in the running project.\n" -"When used remotely on a device, this is more efficient when the network " -"filesystem option is enabled." -msgstr "" - -#: editor/editor_node.cpp -msgid "Synchronize Script Changes" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, any script that is saved will be reloaded in " -"the running project.\n" -"When used remotely on a device, this is more efficient when the network " -"filesystem option is enabled." -msgstr "" - -#: editor/editor_node.cpp -#, fuzzy -msgid "Editor Settings..." -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: editor/editor_node.cpp -msgid "Editor Layout" -msgstr "" - -#: editor/editor_node.cpp -msgid "Take Screenshot" -msgstr "" - -#: editor/editor_node.cpp -msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "" - -#: editor/editor_node.cpp -msgid "Toggle Fullscreen" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Editor Data/Settings Folder" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Editor Data Folder" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Editor Settings Folder" -msgstr "" - -#: editor/editor_node.cpp -msgid "Manage Editor Features..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Manage Export Templates..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Online Documentation" -msgstr "" - -#: editor/editor_node.cpp -msgid "Questions & Answers" -msgstr "" - -#: editor/editor_node.cpp -msgid "Report a Bug" -msgstr "" - -#: editor/editor_node.cpp -msgid "Suggest a Feature" -msgstr "" - -#: editor/editor_node.cpp -msgid "Send Docs Feedback" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp -msgid "Community" -msgstr "" - -#: editor/editor_node.cpp -msgid "About Godot" -msgstr "" - -#: editor/editor_node.cpp -msgid "Support Godot Development" -msgstr "" - -#: editor/editor_node.cpp -msgid "Play the project." -msgstr "" - -#: editor/editor_node.cpp -msgid "Play" -msgstr "" - -#: editor/editor_node.cpp -msgid "Pause the scene execution for debugging." -msgstr "" - -#: editor/editor_node.cpp -msgid "Pause Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Stop the scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "Play the edited scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "Play Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Play custom scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Play Custom Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Changing the video driver requires restarting the editor." -msgstr "" - -#: editor/editor_node.cpp editor/project_settings_editor.cpp -#: editor/settings_config_dialog.cpp -msgid "Save & Restart" -msgstr "" - -#: editor/editor_node.cpp -msgid "Update All Changes" -msgstr "" - -#: editor/editor_node.cpp -msgid "Update Vital Changes" -msgstr "" - -#: editor/editor_node.cpp -msgid "Hide Update Spinner" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -#: editor/fileserver/editor_file_server.cpp -#: modules/fbx/editor_scene_importer_fbx.cpp -msgid "FileSystem" -msgstr "" - -#: editor/editor_node.cpp -msgid "Expand Bottom Panel" -msgstr "" - -#: editor/editor_node.cpp -msgid "Don't Save" -msgstr "" - -#: editor/editor_node.cpp -msgid "Android build template is missing, please install relevant templates." -msgstr "" - -#: editor/editor_node.cpp -msgid "Manage Templates" -msgstr "" - -#: editor/editor_node.cpp -msgid "Install from file" -msgstr "" - -#: editor/editor_node.cpp -msgid "Select android sources file" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This will set up your project for custom Android builds by installing the " -"source template to \"res://android/build\".\n" -"You can then apply modifications and build your own custom APK on export " -"(adding modules, changing the AndroidManifest.xml, etc.).\n" -"Note that in order to make custom builds instead of using pre-built APKs, " -"the \"Use Custom Build\" option should be enabled in the Android export " -"preset." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"The Android build template is already installed in this project and it won't " -"be overwritten.\n" -"Remove the \"res://android/build\" directory manually before attempting this " -"operation again." -msgstr "" - -#: editor/editor_node.cpp -msgid "Import Templates From ZIP File" -msgstr "" - -#: editor/editor_node.cpp -msgid "Template Package" -msgstr "" - -#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp -msgid "Export Library" -msgstr "" - -#: editor/editor_node.cpp -msgid "Merge With Existing" -msgstr "" - -#: editor/editor_node.cpp -#, fuzzy -msgid "Apply MeshInstance Transforms" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: editor/editor_node.cpp -msgid "Open & Run a Script" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"The following files are newer on disk.\n" -"What action should be taken?" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Reload" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - -#: editor/editor_node.cpp -msgid "New Inherited" -msgstr "" - -#: editor/editor_node.cpp -msgid "Load Errors" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Select" -msgstr "" - -#: editor/editor_node.cpp -#, fuzzy -msgid "Select Current" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: editor/editor_node.cpp -msgid "Open 2D Editor" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open 3D Editor" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Script Editor" -msgstr "" - -#: editor/editor_node.cpp editor/project_manager.cpp -msgid "Open Asset Library" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open the next Editor" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open the previous Editor" -msgstr "" - -#: editor/editor_node.h -msgid "Warning!" -msgstr "" - -#: editor/editor_path.cpp -msgid "No sub-resources found." -msgstr "" - -#: editor/editor_path.cpp -msgid "Open a list of sub-resources." -msgstr "" - -#: editor/editor_plugin.cpp -msgid "Creating Mesh Previews" -msgstr "" - -#: editor/editor_plugin.cpp -msgid "Thumbnail..." -msgstr "" - -#: editor/editor_plugin_settings.cpp -msgid "Main Script:" -msgstr "" - -#: editor/editor_plugin_settings.cpp -msgid "Edit Plugin" -msgstr "" - -#: editor/editor_plugin_settings.cpp -msgid "Installed Plugins:" -msgstr "" - -#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp -#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -msgid "Update" -msgstr "" - -#: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#: platform/uwp/export/export.cpp -msgid "Version" -msgstr "" - -#: editor/editor_plugin_settings.cpp -msgid "Author" -msgstr "" - -#: editor/editor_plugin_settings.cpp -#: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Measure:" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Frame Time (ms)" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Average Time (ms)" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Frame %" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Physics Frame %" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Inclusive" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Self" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "" -"Inclusive: Includes time from other functions called by this function.\n" -"Use this to spot bottlenecks.\n" -"\n" -"Self: Only count the time spent in the function itself, not in other " -"functions called by that function.\n" -"Use this to find individual functions to optimize." -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Frame #:" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Calls" -msgstr "" - -#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp -#: editor/script_editor_debugger.cpp -msgid "Debugger" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Profiler Frame History Size" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Profiler Frame Max Functions" -msgstr "" - -#: editor/editor_properties.cpp -#, fuzzy -msgid "Edit Text:" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: editor/editor_properties.cpp editor/script_create_dialog.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "On" -msgstr "" - -#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: scene/main/canvas_layer.cpp -msgid "Layer" -msgstr "" - -#: editor/editor_properties.cpp -msgid "Bit %d, value %d" -msgstr "" - -#: editor/editor_properties.cpp -msgid "[Empty]" -msgstr "" - -#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp -msgid "Assign..." -msgstr "" - -#: editor/editor_properties.cpp -msgid "Invalid RID" -msgstr "" - -#: editor/editor_properties.cpp -msgid "" -"Can't create a ViewportTexture on resources saved as a file.\n" -"Resource needs to belong to a scene." -msgstr "" - -#: editor/editor_properties.cpp -msgid "" -"Can't create a ViewportTexture on this resource because it's not set as " -"local to scene.\n" -"Please switch on the 'local to scene' property on it (and all resources " -"containing it up to a node)." -msgstr "" - -#: editor/editor_properties.cpp editor/property_editor.cpp -msgid "Pick a Viewport" -msgstr "" - -#: editor/editor_properties.cpp editor/property_editor.cpp -msgid "Selected node is not a Viewport!" -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "Page: " -msgstr "" - -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "New Key:" -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "New Value:" -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" -msgstr "" - -#: editor/editor_resource_picker.cpp -msgid "" -"The selected resource (%s) does not match any type expected for this " -"property (%s)." -msgstr "" - -#: editor/editor_resource_picker.cpp -msgid "Quick Load" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/property_editor.cpp -msgid "Make Unique" -msgstr "" - -#: editor/editor_resource_picker.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp -#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Paste" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/property_editor.cpp -#, fuzzy -msgid "Convert to %s" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: editor/editor_resource_picker.cpp editor/property_editor.cpp -msgid "New %s" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "" - -#: editor/editor_resource_picker.cpp -msgid "Edited Resource" -msgstr "" - -#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp -#: scene/gui/slider.cpp scene/gui/spin_box.cpp -#, fuzzy -msgid "Editable" -msgstr "முடக்கப்பட்டது" - -#: editor/editor_resource_picker.cpp editor/property_editor.cpp -msgid "New Script" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp -msgid "Extend Script" -msgstr "" - -#: editor/editor_resource_picker.cpp -msgid "Script Owner" -msgstr "" - -#: editor/editor_run_native.cpp -msgid "" -"No runnable export preset found for this platform.\n" -"Please add a runnable preset in the Export menu or define an existing preset " -"as runnable." -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Write your logic in the _run() method." -msgstr "" - -#: editor/editor_run_script.cpp -msgid "There is an edited scene already." -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Couldn't instance script:" -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Did you forget the 'tool' keyword?" -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Couldn't run script:" -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Did you forget the '_run' method?" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Editor Language" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Display Scale" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Custom Display Scale" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Main Font Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Code Font Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Font Antialiased" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Font Hinting" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Main Font" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Main Font Bold" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Code Font" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Dim Editor On Dialog Popup" -msgstr "" - -#: editor/editor_settings.cpp main/main.cpp -msgid "Low Processor Mode Sleep (µsec)" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Unfocused Low Processor Mode Sleep (µsec)" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Separate Distraction Mode" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Automatically Open Screenshots" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Max Array Dictionary Items Per Page" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp -#: scene/register_scene_types.cpp -msgid "Theme" -msgstr "" - -#: editor/editor_settings.cpp editor/import_dock.cpp -msgid "Preset" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Icon And Font Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Base Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Accent Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/environment.cpp -msgid "Contrast" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Relationship Line Opacity" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Highlight Tabs" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Border Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Use Graph Node Headers" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Additional Spacing" -msgstr "" - -#: editor/editor_settings.cpp -#, fuzzy -msgid "Custom Theme" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: editor/editor_settings.cpp -msgid "Show Script Button" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Directories" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Autoscan Project Path" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default Project Path" -msgstr "" - -#: editor/editor_settings.cpp -msgid "On Save" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Compress Binary Resources" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Safe Save On Backup Then Rename" -msgstr "" - -#: editor/editor_settings.cpp -msgid "File Dialog" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Thumbnail Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Docks" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Scene Tree" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Start Create Dialog Fully Expanded" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Always Show Folders" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Property Editor" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Refresh Interval" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Subresource Hue Tint" -msgstr "" - -#: editor/editor_settings.cpp -#, fuzzy -msgid "Color Theme" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: editor/editor_settings.cpp scene/3d/label_3d.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Line Spacing" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp -#: modules/gdscript/editor/gdscript_highlighter.cpp -msgid "Highlighting" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Syntax Highlighting" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Highlight All Occurrences" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Highlight Current Line" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp -msgid "Highlight Type Safe Lines" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Indent" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp -msgid "Auto Indent" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Convert Indent On Save" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Draw Tabs" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Draw Spaces" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp -msgid "Navigation" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Smooth Scrolling" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "V Scroll Speed" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Minimap" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Minimap Width" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Mouse Extra Buttons Navigate History" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Appearance" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Show Line Numbers" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Line Numbers Zero Padded" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Bookmark Gutter" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Breakpoint Gutter" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Info Gutter" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Code Folding" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Word Wrap" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Line Length Guidelines" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Line Length Guideline Soft Column" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Line Length Guideline Hard Column" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -msgid "Script List" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Members Overview" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -msgid "Files" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Trim Trailing Whitespace On Save" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Autosave Interval Secs" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -msgid "Restore Scripts On Load" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Reload And Parse Scripts On Save" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Reload Scripts On External Change" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Create Signal Callbacks" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Sort Members Outline Alphabetically" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Cursor" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Scroll Past End Of File" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Block Caret" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Caret Blink" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Caret Blink Speed" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Right Click Moves Caret" -msgstr "" - -#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp -#: modules/gdscript/gdscript_editor.cpp -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Completion" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/editor_settings.cpp -msgid "Idle Parse Delay" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Brace Complete" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Code Complete Delay" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Put Callhint Tooltip Below Current Line" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Callhint Tooltip Offset" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Complete File Paths" -msgstr "" - -#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp -#, fuzzy -msgid "Add Type Hints" -msgstr "அசைவூட்டு பாதை சேர்" - -#: editor/editor_settings.cpp -msgid "Use Single Quotes" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Help Index" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Help Font Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Help Source Font Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Help Title Font Size" -msgstr "" - -#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp -msgid "Grid Map" -msgstr "" - -#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp -msgid "Pick Distance" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy -msgid "Preview Size" -msgstr "அசைவூட்டு பாதை சேர்" - -#: editor/editor_settings.cpp -msgid "Primary Grid Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Secondary Grid Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Selection Box Color" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -msgid "3D Gizmos" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -msgid "Gizmo Colors" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Instanced" -msgstr "" - -#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp -#: scene/3d/physics_body.cpp -#, fuzzy -msgid "Joint" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp -#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp -#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Shape" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Primary Grid Steps" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid Division Level Max" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid Division Level Min" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid Division Level Bias" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid XZ Plane" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid XY Plane" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid YZ Plane" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default FOV" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default Z Near" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default Z Far" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Lightmap Baking Number Of CPU Threads" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Navigation Scheme" -msgstr "" - -#: editor/editor_settings.cpp -#, fuzzy -msgid "Invert Y Axis" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: editor/editor_settings.cpp -#, fuzzy -msgid "Invert X Axis" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: editor/editor_settings.cpp -msgid "Zoom Style" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Emulate Numpad" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Emulate 3 Button Mouse" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Orbit Modifier" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Pan Modifier" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Zoom Modifier" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp -msgid "Warped Mouse Panning" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Navigation Feel" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Orbit Sensitivity" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Orbit Inertia" -msgstr "" - -#: editor/editor_settings.cpp -#, fuzzy -msgid "Translation Inertia" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: editor/editor_settings.cpp -msgid "Zoom Inertia" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Navigation Scheme" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Sensitivity" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Inertia" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Base Speed" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Activation Modifier" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Speed Zoom Link" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp -msgid "Grid Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Guides Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Smart Snapping Line Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Width" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Color 1" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Color 2" -msgstr "" - -#: editor/editor_settings.cpp -#, fuzzy -msgid "Bone Selected Color" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/editor_settings.cpp -msgid "Bone IK Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Outline Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Outline Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Viewport Border Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Constrain Editor View" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Simple Panning" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Scroll To Pan" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Pan Speed" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Poly Editor" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Point Grab Radius" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Show Previous Outline" -msgstr "" - -#: editor/editor_settings.cpp editor/scene_tree_dock.cpp -#, fuzzy -msgid "Autorename Animation Tracks" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: editor/editor_settings.cpp -msgid "Default Create Bezier Tracks" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default Create Reset Tracks" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Onion Layers Past Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Onion Layers Future Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Visual Editors" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Minimap Opacity" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Window Placement" -msgstr "" - -#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp -#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp -#: scene/gui/control.cpp -msgid "Rect" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Rect Custom Position" -msgstr "" - -#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp -msgid "Screen" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Save" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Save Before Running" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Font Size" -msgstr "" - -#: editor/editor_settings.cpp -#: modules/gdscript/language_server/gdscript_language_server.cpp -#, fuzzy -msgid "Remote Host" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: editor/editor_settings.cpp -#: modules/gdscript/language_server/gdscript_language_server.cpp -#, fuzzy -msgid "Remote Port" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: editor/editor_settings.cpp -msgid "Editor SSL Certificates" -msgstr "" - -#: editor/editor_settings.cpp -msgid "HTTP Proxy" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Host" -msgstr "" - -#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Port" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Project Manager" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Sorting Order" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Symbol Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Keyword Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Control Flow Keyword Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Base Type Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Engine Type Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "User Type Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Comment Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "String Color" -msgstr "" - -#: editor/editor_settings.cpp platform/javascript/export/export.cpp -#: platform/uwp/export/export.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Background Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Completion Background Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Completion Selected Color" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Completion Existing Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Completion Scroll Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Completion Font Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Text Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Line Number Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Safe Line Number Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Caret Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Caret Background Color" -msgstr "" - -#: editor/editor_settings.cpp -#, fuzzy -msgid "Text Selected Color" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Selection Color" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Brace Mismatch Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Current Line Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Line Length Guideline Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Word Highlighted Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Number Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Function Color" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Member Variable Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Mark Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Bookmark Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Breakpoint Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Executing Line Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Code Folding Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Search Result Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Search Result Border Color" -msgstr "" - -#: editor/editor_spin_slider.cpp -msgid "Hold %s to round to integers. Hold Shift for more precise changes." -msgstr "" - -#: editor/editor_spin_slider.cpp scene/gui/button.cpp -msgid "Flat" -msgstr "" - -#: editor/editor_spin_slider.cpp -#, fuzzy -msgid "Hide Slider" -msgstr "முடக்கப்பட்டது" - -#: editor/editor_sub_scene.cpp -msgid "Select Node(s) to Import" -msgstr "" - -#: editor/editor_sub_scene.cpp editor/project_manager.cpp -msgid "Browse" -msgstr "" - -#: editor/editor_sub_scene.cpp -msgid "Scene Path:" -msgstr "" - -#: editor/editor_sub_scene.cpp -msgid "Import From Node:" -msgstr "" - -#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). -#: editor/editor_vcs_interface.cpp -msgid "%s Error" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Open the folder containing these templates." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uninstall these templates." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "There are no mirrors available." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Retrieving the mirror list..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Starting the download..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Error requesting URL:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Connecting to the mirror..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't resolve the requested address." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't connect to the mirror." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "No response from the mirror." -msgstr "" - -#: editor/export_template_manager.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Request failed." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Request ended up in a redirect loop." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Request failed:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Download complete; extracting templates..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Cannot remove temporary file:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "" -"Templates installation failed.\n" -"The problematic templates archives can be found at '%s'." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Error getting the list of mirrors." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Error parsing JSON with the list of mirrors. Please report this issue!" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Best available mirror" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "" -"No download links found for this version. Direct download is only available " -"for official releases." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Disconnected" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Resolving" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't Resolve" -msgstr "" - -#: editor/export_template_manager.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Connecting..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't Connect" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Connected" -msgstr "" - -#: editor/export_template_manager.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Requesting..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Downloading" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Connection Error" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "SSL Handshake Error" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't open the export templates file." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Invalid version.txt format inside the export templates file: %s." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "No version.txt found inside the export templates file." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Error creating path for extracting templates:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Extracting Export Templates" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Importing:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Remove templates for the version '%s'?" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uncompressing Android Build Sources" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Export Template Manager" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Current Version:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Export templates are missing. Download them or install from a file." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Export templates are installed and ready to be used." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Open Folder" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Open the folder containing installed templates for the current version." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uninstall" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uninstall templates for the current version." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Download from:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Open in Web Browser" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Copy Mirror URL" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Download and Install" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "" -"Download and install templates for the current version from the best " -"possible mirror." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Official export templates aren't available for development builds." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Install from File" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Install templates from a local file." -msgstr "" - -#: editor/export_template_manager.cpp editor/find_in_files.cpp -#: editor/progress_dialog.cpp scene/gui/dialogs.cpp -msgid "Cancel" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Cancel the download of the templates." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Other Installed Versions:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uninstall Template" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Select Template File" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Godot Export Templates" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "" -"The templates will continue to download.\n" -"You may experience a short editor freeze when they finish." -msgstr "" - -#: editor/fileserver/editor_file_server.cpp -msgid "File Server" -msgstr "" - -#: editor/fileserver/editor_file_server.cpp -#: editor/plugins/version_control_editor_plugin.cpp -#: platform/uwp/export/export.cpp platform/windows/export/export.cpp -msgid "Password" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Favorites" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Status: Import of file failed. Please fix file and reimport manually." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "" -"Importing has been disabled for this file, so it can't be opened for editing." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Cannot move/rename resources root." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Cannot move a folder into itself." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Error moving:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Error duplicating:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Unable to update dependencies:" -msgstr "" - -#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp -msgid "No name provided." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Provided name contains invalid characters." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "A file or folder with this name already exists." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Name contains invalid characters." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "" -"This file extension is not recognized by the editor.\n" -"If you want to rename it anyway, use your operating system's file manager.\n" -"After renaming to an unknown extension, the file won't be shown in the " -"editor anymore." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "" -"The following files or folders conflict with items in the target location " -"'%s':\n" -"\n" -"%s\n" -"\n" -"Do you wish to overwrite them?" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Renaming file:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Renaming folder:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicating file:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicating folder:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "New Inherited Scene" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Set As Main Scene" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Open Scenes" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Instance" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Add to Favorites" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Remove from Favorites" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Edit Dependencies..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "View Owners..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Move To..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "New Scene..." -msgstr "" - -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -msgid "New Script..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "New Resource..." -msgstr "" - -#: editor/filesystem_dock.cpp editor/inspector_dock.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: editor/script_editor_debugger.cpp -msgid "Expand All" -msgstr "" - -#: editor/filesystem_dock.cpp editor/inspector_dock.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: editor/script_editor_debugger.cpp -msgid "Collapse All" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort files" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Name (Ascending)" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Name (Descending)" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Type (Ascending)" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Type (Descending)" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Last Modified" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by First Modified" -msgstr "" - -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy -msgid "Duplicate..." -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Focus the search box" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Previous Folder/File" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Next Folder/File" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Re-Scan Filesystem" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Toggle Split Mode" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Search files" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "" -"Scanning Files,\n" -"Please Wait..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Move" -msgstr "" - -#: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Overwrite" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Create Scene" -msgstr "" - -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -msgid "Create Script" -msgstr "" - -#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -msgid "Find in Files" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Find:" -msgstr "" - -#: editor/find_in_files.cpp editor/rename_dialog.cpp -msgid "Replace:" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Folder:" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Filters:" -msgstr "" - -#: editor/find_in_files.cpp -msgid "" -"Include the files with the following extensions. Add or remove them in " -"ProjectSettings." -msgstr "" - -#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -msgid "Find..." -msgstr "" - -#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp -msgid "Replace..." -msgstr "" - -#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -msgid "Replace in Files" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace All (NO UNDO)" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Searching..." -msgstr "" - -#: editor/find_in_files.cpp -msgid "%d match in %d file." -msgstr "" - -#: editor/find_in_files.cpp -msgid "%d matches in %d file." -msgstr "" - -#: editor/find_in_files.cpp -msgid "%d matches in %d files." -msgstr "" - -#: editor/groups_editor.cpp -msgid "Add to Group" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Remove from Group" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Group name already exists." -msgstr "" - -#: editor/groups_editor.cpp -msgid "Invalid group name." -msgstr "" - -#: editor/groups_editor.cpp -msgid "Rename Group" -msgstr "" - -#: editor/groups_editor.cpp -#, fuzzy -msgid "Delete Group" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/groups_editor.cpp editor/node_dock.cpp -msgid "Groups" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Nodes Not in Group" -msgstr "" - -#: editor/groups_editor.cpp editor/scene_tree_dock.cpp -#: editor/scene_tree_editor.cpp -msgid "Filter nodes" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Nodes in Group" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Empty groups will be automatically removed." -msgstr "" - -#: editor/groups_editor.cpp -msgid "Group Editor" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Manage Groups" -msgstr "" - -#: editor/import/editor_import_collada.cpp -msgid "Collada" -msgstr "" - -#: editor/import/editor_import_collada.cpp -msgid "Use Ambient" -msgstr "" - -#: editor/import/resource_importer_bitmask.cpp -#, fuzzy -msgid "Create From" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/import/resource_importer_bitmask.cpp -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Threshold" -msgstr "" - -#: editor/import/resource_importer_csv_translation.cpp -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_scene.cpp -#: editor/import/resource_importer_texture.cpp -#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp -msgid "Compress" -msgstr "" - -#: editor/import/resource_importer_csv_translation.cpp -msgid "Delimiter" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#, fuzzy -msgid "ColorCorrect" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: editor/import/resource_importer_layered_texture.cpp -msgid "No BPTC If RGB" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -#: scene/resources/material.cpp scene/resources/particles_material.cpp -#: scene/resources/texture.cpp scene/resources/visual_shader.cpp -msgid "Flags" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp -#: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp -#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Filter" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -msgid "Mipmaps" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -msgid "Anisotropic" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -msgid "sRGB" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -msgid "Slices" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp -#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Horizontal" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: editor/import/resource_importer_layered_texture.cpp -#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp -#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp -#: scene/resources/style_box.cpp -msgid "Vertical" -msgstr "" - -#: editor/import/resource_importer_obj.cpp -msgid "Generate Tangents" -msgstr "" - -#: editor/import/resource_importer_obj.cpp -msgid "Scale Mesh" -msgstr "" - -#: editor/import/resource_importer_obj.cpp -msgid "Offset Mesh" -msgstr "" - -#: editor/import/resource_importer_obj.cpp -#: editor/import/resource_importer_scene.cpp -msgid "Octahedral Compression" -msgstr "" - -#: editor/import/resource_importer_obj.cpp -msgid "Optimize Mesh Flags" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import as Single Scene" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Animations" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Materials" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Objects" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Objects+Materials" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Objects+Animations" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Materials+Animations" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Objects+Materials+Animations" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import as Multiple Scenes" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import as Multiple Scenes+Materials" -msgstr "" - -#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -#: scene/3d/physics_joint.cpp -#, fuzzy -msgid "Nodes" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: editor/import/resource_importer_scene.cpp -#, fuzzy -msgid "Root Type" -msgstr "மாற்றம் அசைவூட்டு" - -#: editor/import/resource_importer_scene.cpp -#, fuzzy -msgid "Root Name" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: editor/import/resource_importer_scene.cpp -#, fuzzy -msgid "Root Scale" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: editor/import/resource_importer_scene.cpp -#, fuzzy -msgid "Custom Script" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp -msgid "Storage" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Use Legacy Names" -msgstr "" - -#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -msgid "Materials" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Keep On Reimport" -msgstr "" - -#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -msgid "Meshes" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Ensure Tangents" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Light Baking" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Lightmap Texel Size" -msgstr "" - -#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -msgid "Skins" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Use Named Skins" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "External Files" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Store In Subdir" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -#, fuzzy -msgid "Filter Script" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/import/resource_importer_scene.cpp -#, fuzzy -msgid "Keep Custom Tracks" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: editor/import/resource_importer_scene.cpp -msgid "Optimizer" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp -#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp -#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp -#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp -#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp -#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp -#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp -#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp -#: scene/resources/environment.cpp scene/resources/material.cpp -msgid "Enabled" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Max Linear Error" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Max Angular Error" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Max Angle" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -#, fuzzy -msgid "Remove Unused Tracks" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: editor/import/resource_importer_scene.cpp -#, fuzzy -msgid "Clips" -msgstr "அசைவூட்டு பாதை சேர்" - -#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp -#: scene/3d/particles.cpp scene/resources/environment.cpp -msgid "Amount" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Import Scene" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Importing Scene..." -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Generating Lightmaps" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Running Custom Script..." -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Couldn't load post-import script:" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Invalid/broken script for post-import (check console):" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Error running post-import script:" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Did you return a Node-derived object in the `post_import()` method?" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Saving..." -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "2D, Detect 3D" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "2D Pixel" -msgstr "" - -#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp -msgid "Lossy Quality" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -#, fuzzy -msgid "HDR Mode" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: editor/import/resource_importer_texture.cpp -msgid "BPTC LDR" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Process" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Fix Alpha Border" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Premult Alpha" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Hdr As Srgb" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -#, fuzzy -msgid "Invert Color" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/import/resource_importer_texture.cpp -msgid "Normal Map Invert Y" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Size Limit" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Detect 3D" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "SVG" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "" -"Warning, no suitable PC VRAM compression enabled in Project Settings. This " -"texture will not display correctly on PC." -msgstr "" - -#: editor/import/resource_importer_texture_atlas.cpp -msgid "Atlas File" -msgstr "" - -#: editor/import/resource_importer_texture_atlas.cpp -#, fuzzy -msgid "Import Mode" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/import/resource_importer_texture_atlas.cpp -msgid "Crop To Region" -msgstr "" - -#: editor/import/resource_importer_texture_atlas.cpp -msgid "Trim Alpha Border From Region" -msgstr "" - -#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp -msgid "Force" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -msgid "8 Bit" -msgstr "" - -#: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Mono" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -msgid "Max Rate" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -msgid "Max Rate Hz" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -msgid "Trim" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -msgid "Normalize" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -#: scene/resources/audio_stream_sample.cpp -msgid "Loop Mode" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -#: scene/resources/audio_stream_sample.cpp -msgid "Loop Begin" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -#: scene/resources/audio_stream_sample.cpp -msgid "Loop End" -msgstr "" - -#: editor/import_defaults_editor.cpp -#, fuzzy -msgid "Select Importer" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/import_defaults_editor.cpp -msgid "Importer:" -msgstr "" - -#: editor/import_defaults_editor.cpp -msgid "Reset to Defaults" -msgstr "" - -#: editor/import_dock.cpp -msgid "Keep File (No Import)" -msgstr "" - -#: editor/import_dock.cpp -msgid "%d Files" -msgstr "" - -#: editor/import_dock.cpp -msgid "Set as Default for '%s'" -msgstr "" - -#: editor/import_dock.cpp -msgid "Clear Default for '%s'" -msgstr "" - -#: editor/import_dock.cpp -msgid "Reimport" -msgstr "" - -#: editor/import_dock.cpp -msgid "" -"You have pending changes that haven't been applied yet. Click Reimport to " -"apply changes made to the import options.\n" -"Selecting another resource in the FileSystem dock without clicking Reimport " -"first will discard changes made in the Import dock." -msgstr "" - -#: editor/import_dock.cpp -msgid "Import As:" -msgstr "" - -#: editor/import_dock.cpp -msgid "Save Scenes, Re-Import, and Restart" -msgstr "" - -#: editor/import_dock.cpp -msgid "Changing the type of an imported file requires editor restart." -msgstr "" - -#: editor/import_dock.cpp -msgid "" -"WARNING: Assets exist that use this resource, they may stop loading properly." -msgstr "" - -#: editor/import_dock.cpp -msgid "" -"Select a resource file in the filesystem or in the inspector to adjust " -"import settings." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Failed to load resource." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Property Name Style" -msgstr "" - -#: editor/inspector_dock.cpp scene/gui/color_picker.cpp -msgid "Raw" -msgstr "" - -#: editor/inspector_dock.cpp -#, fuzzy -msgid "Capitalized" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: editor/inspector_dock.cpp -msgid "Localized" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Localization not available for current language." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Copy Properties" -msgstr "" - -#: editor/inspector_dock.cpp -#, fuzzy -msgid "Paste Properties" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: editor/inspector_dock.cpp -msgid "Make Sub-Resources Unique" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Create a new resource in memory and edit it." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Load an existing resource from disk and edit it." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Save the currently edited resource." -msgstr "" - -#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Save As..." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Extra resource options." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Edit Resource from Clipboard" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Copy Resource" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Make Resource Built-In" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Go to the previous edited object in history." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Go to the next edited object in history." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "History of recently edited objects." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Open documentation for this object." -msgstr "" - -#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp -msgid "Open Documentation" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Filter properties" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Manage object properties." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Changes may be lost!" -msgstr "" - -#: editor/multi_node_edit.cpp -msgid "MultiNode Set" -msgstr "" - -#: editor/node_dock.cpp -msgid "Select a single node to edit its signals and groups." -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Edit a Plugin" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Create a Plugin" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Plugin Name:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Subfolder:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Author:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Version:" -msgstr "" - -#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp -msgid "Language:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Script Name:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Activate now?" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create Polygon" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Create points." -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "" -"Edit points.\n" -"LMB: Move Point\n" -"RMB: Erase Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Erase points." -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Animation" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_state_machine_editor.cpp -#: editor/plugins/canvas_item_editor_plugin.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Add %s" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Load..." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Move Node Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Change BlendSpace1D Limits" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Change BlendSpace1D Labels" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "This type of node can't be used. Only root nodes are allowed." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Add Node Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy -msgid "Add Animation Point" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Remove BlendSpace1D Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Move BlendSpace1D Node Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "" -"AnimationTree is inactive.\n" -"Activate to enable playback, check node warnings if activation fails." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Set the blending position within the space" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Select and move points, create points with RMB." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp -msgid "Enable snap and show grid." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Open Editor" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Open Animation Node" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Triangle already exists." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy -msgid "Add Triangle" -msgstr "அசைவூட்டு பாதை சேர்" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Change BlendSpace2D Limits" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Change BlendSpace2D Labels" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Remove BlendSpace2D Point" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Remove BlendSpace2D Triangle" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "BlendSpace2D does not belong to an AnimationTree node." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "No triangles exist, so no blending can take place." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Toggle Auto Triangles" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Create triangles by connecting points." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Erase points and triangles." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Generate blend triangles automatically (instead of manually)" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend:" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Parameter Changed:" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Edit Filters" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Output node can't be added to the blend tree." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Add Node to BlendTree" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Node Moved" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Unable to connect, port may be in use or connection may be invalid." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Nodes Connected" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Nodes Disconnected" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy -msgid "Set Animation" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy -msgid "Delete Node" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Toggle Filter On/Off" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Change Filter" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "No animation player set, so unable to retrieve track names." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Player path set is invalid, so unable to retrieve track names." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/root_motion_editor_plugin.cpp -msgid "" -"Animation player has no valid root node path, so unable to retrieve track " -"names." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Anim Clips" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy -msgid "Audio Clips" -msgstr "அசைவூட்டு பாதை சேர்" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy -msgid "Functions" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Node Renamed" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add Node..." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/root_motion_editor_plugin.cpp -msgid "Edit Filtered Tracks:" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Enable Filtering" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Toggle Autoplay" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "New Animation Name:" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "New Anim" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Animation Name:" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Delete Animation?" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Remove Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Invalid animation name!" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation name already exists!" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Rename Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "No animation resource on clipboard!" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Pasted Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Paste Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation backwards from current pos. (A)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation backwards from end. (Shift+A)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Stop animation playback. (S)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation from start. (Shift+D)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation from current pos. (D)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation position (in seconds)." -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Scale animation playback globally for the node." -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation Tools" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/version_control_editor_plugin.cpp -msgid "New" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Paste As Reference" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy -msgid "Edit Transitions..." -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Open in Inspector" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Display list of animations in player." -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Autoplay on Load" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Enable Onion Skinning" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Onion Skinning Options" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Directions" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Past" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Future" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp -#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp -#: servers/audio/effects/audio_effect_phaser.cpp -msgid "Depth" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "1 step" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "2 steps" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "3 steps" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Differences Only" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Force White Modulate" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Include Gizmos (3D)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Pin AnimationPlayer" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Create New Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation Name:" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp -msgid "Error!" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Times:" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Next (Auto Queue):" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Cross-Animation Blend Times" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy -msgid "Move Node" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy -msgid "Transition exists!" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy -msgid "Add Transition" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: editor/plugins/animation_state_machine_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "End" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Immediate" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -#: scene/animation/animation_blend_tree.cpp -msgid "Sync" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "At End" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: scene/3d/vehicle_body.cpp -msgid "Travel" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Start and end nodes are needed for a sub-transition." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "No playback resource set at path: %s." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Node Removed" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy -msgid "Transition Removed" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Set Start Node (Autoplay)" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "" -"Select and move nodes.\n" -"RMB to add new nodes.\n" -"Shift+LMB to create connections." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Create new nodes." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Connect nodes." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Remove selected node or transition." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Toggle autoplay this animation on start, restart or seek to zero." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Set the end animation. This is useful for sub-transitions." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy -msgid "Transition: " -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Play Mode:" -msgstr "" - -#: editor/plugins/animation_tree_editor_plugin.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "AnimationTree" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "New name:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Fade In (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Fade Out (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp -msgid "Blend" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Auto Restart:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Restart (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Random Restart (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Start!" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Amount:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend 0:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend 1:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "X-Fade Time (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Input" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Clear Auto-Advance" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Set Auto-Advance" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Delete Input" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Animation tree is valid." -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Animation tree is invalid." -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Animation Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "OneShot Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Mix Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend2 Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend3 Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend4 Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "TimeScale Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "TimeSeek Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Transition Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Import Animations..." -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Edit Node Filters" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Filters..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp -msgid "Use Threads" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Contents:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "View Files" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Download" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Connection error, please try again." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Can't connect." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Can't connect to host:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "No response from host:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "No response." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Can't resolve hostname:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Can't resolve." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Request failed, return code:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Cannot save response to:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Write error." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Request failed, too many redirects" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Redirect loop." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Request failed, timeout" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Timeout." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Failed:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Bad download hash, assuming file has been tampered with." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Expected:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Got:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Failed SHA-256 hash check" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Asset Download Error:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Downloading (%s / %s)..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Downloading..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Resolving..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Error making request" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Idle" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Install..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Retry" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Download Error" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Available URLs" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Download for this asset is already in progress!" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Recently Updated" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Least Recently Updated" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Name (A-Z)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Name (Z-A)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "License (A-Z)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "License (Z-A)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Loading..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgctxt "Pagination" -msgid "First" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgctxt "Pagination" -msgid "Previous" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy -msgctxt "Pagination" -msgid "Next" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgctxt "Pagination" -msgid "Last" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "All" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Search templates, projects, and demos" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Search assets (excluding templates, projects, and demos)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Import..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Plugins..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp -msgid "Sort:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Category:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Site:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Support" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Official" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Testing" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Failed to get repository configuration." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Assets ZIP File" -msgstr "" - -#: editor/plugins/audio_stream_editor_plugin.cpp -msgid "Audio Preview Play/Pause" -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "" -"Can't determine a save path for lightmap images.\n" -"Save your scene and try again." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " -"In Baked Light' and 'Generate Lightmap' flags are on." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "Failed creating lightmap images, make sure path is writable." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "Failed determining lightmap size. Maximum lightmap size too small?" -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "" -"Some mesh is invalid. Make sure the UV2 channel values are contained within " -"the [0.0,1.0] square region." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "" -"Godot editor was built without ray tracing support, lightmaps can't be baked." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "Bake Lightmaps" -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "LightMap Bake" -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "Select lightmap bake file:" -msgstr "" - -#: editor/plugins/camera_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp -msgid "Preview" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Configure Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Grid Offset:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Grid Step:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Primary Line Every:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "steps" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Offset:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Step:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale Step:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Vertical Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create Vertical Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove Vertical Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Horizontal Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create Horizontal Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy -msgid "Remove Horizontal Guide" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create Horizontal and Vertical Guides" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotate %d CanvasItems" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotate CanvasItem \"%s\" to %d degrees" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move CanvasItem \"%s\" Anchor" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale Node2D \"%s\" to (%s, %s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Resize Control \"%s\" to (%d, %d)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale %d CanvasItems" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale CanvasItem \"%s\" to (%s, %s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move %d CanvasItems" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move CanvasItem \"%s\" to (%d, %d)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Locked" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy -msgid "Grouped" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Children of containers have their anchors and margins values overridden by " -"their parent." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Presets for the anchors and margins values of a Control node." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"When active, moving Control nodes changes their anchors instead of their " -"margins." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp -msgid "Top Left" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp -msgid "Top Right" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp -msgid "Bottom Right" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp -msgid "Bottom Left" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Left" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Top" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Right" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Bottom" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Left Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Top Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Right Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Bottom Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "VCenter Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "HCenter Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Full Rect" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Keep Ratio" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Anchors only" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Anchors and Margins" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Anchors" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Project Camera Override\n" -"Overrides the running project's camera with the editor viewport camera." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Project Camera Override\n" -"No project instance running. Run the project from the editor to use this " -"feature." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Lock Selected" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Unlock Selected" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy -msgid "Group Selected" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy -msgid "Ungroup Selected" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Paste Pose" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy -msgid "Clear Guides" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create Custom Bone(s) from Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy -msgid "Clear Bones" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make IK Chain" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear IK Chain" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Warning: Children of a container get their position and size determined only " -"by their parent." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -msgid "Zoom Reset" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp -#: scene/gui/tree.cpp -msgid "Select Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Drag: Rotate selected node around pivot." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy -msgid "Alt+Drag: Move selected node." -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy -msgid "Alt+Drag: Scale selected node." -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "V: Set selected node's pivot position." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Alt+RMB: Show list of all nodes at position clicked, including locked." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "RMB: Add node at position clicked." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Move Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Scale Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Shift: Scale proportionally." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Show a list of all objects at the position clicked\n" -"(same as Alt+RMB in select mode)." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Click to change object's rotation pivot." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Pan Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Ruler Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Toggle smart snapping." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Smart Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Toggle grid snapping." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Grid Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snapping Options" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Rotation Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Scale Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap Relative" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Pixel Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Smart Snapping" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Configure Snap..." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Parent" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Node Anchor" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Node Sides" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Node Center" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Other Nodes" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Guides" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Lock the selected object in place (can't be moved)." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy -msgid "Lock Selected Node(s)" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Unlock the selected object (can be moved)." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy -msgid "Unlock Selected Node(s)" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Makes sure the object's children are not selectable." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy -msgid "Group Selected Node(s)" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Restores the object's children's ability to be selected." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy -msgid "Ungroup Selected Node(s)" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Skeleton Options" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Bones" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make Custom Bone(s) from Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Custom Bones" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show When Snapping" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Hide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Toggle Grid" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Helpers" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Rulers" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Guides" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Origin" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Viewport" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Group And Lock Icons" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Selection" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Frame Selection" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Preview Canvas Scale" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Translation mask for inserting keys." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation mask for inserting keys." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale mask for inserting keys." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys (based on mask)." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Auto insert keys when objects are translated, rotated or scaled (based on " -"mask).\n" -"Keys are only added to existing tracks, no new tracks will be created.\n" -"Keys must be inserted manually for the first time." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Auto Insert Key" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Animation Key and Pose Options" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key (Existing Tracks)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Copy Pose" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Pose" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Add Node Here" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Instance Scene Here" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Multiply grid step by 2" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Divide grid step by 2" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Pan View" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 3.125%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 6.25%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 12.5%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 25%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 50%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 100%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 200%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 400%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 800%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 1600%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Adding %s..." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Cannot instantiate multiple nodes without root." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "Create Node" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "Error instancing scene from %s" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Default Type" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Drag & drop + Shift : Add node as sibling\n" -"Drag & drop + Alt : Change node type" -msgstr "" - -#: editor/plugins/collision_polygon_editor_plugin.cpp -msgid "Create Polygon3D" -msgstr "" - -#: editor/plugins/collision_polygon_editor_plugin.cpp -msgid "Edit Poly" -msgstr "" - -#: editor/plugins/collision_polygon_editor_plugin.cpp -msgid "Edit Poly (Remove Point)" -msgstr "" - -#: editor/plugins/collision_shape_2d_editor_plugin.cpp -msgid "Set Handle" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/cpu_particles_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Restart" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Solid Pixels" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Border Pixels" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Directed Border Pixels" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - -#: editor/plugins/cpu_particles_editor_plugin.cpp -msgid "CPUParticles" -msgstr "" - -#: editor/plugins/cpu_particles_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Create Emission Points From Mesh" -msgstr "" - -#: editor/plugins/cpu_particles_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Create Emission Points From Node" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Flat 0" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Flat 1" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp -msgid "Ease In" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp -msgid "Ease Out" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Smoothstep" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Modify Curve Point" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Modify Curve Tangent" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Load Curve Preset" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -#, fuzzy -msgid "Add Point" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: editor/plugins/curve_editor_plugin.cpp -#, fuzzy -msgid "Remove Point" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Left Linear" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Right Linear" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Load Preset" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Remove Curve Point" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Toggle Curve Linear Tangent" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Hold Shift to edit tangents individually" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Right click to add point" -msgstr "" - -#: editor/plugins/gi_probe_editor_plugin.cpp -msgid "Bake GI Probe" -msgstr "" - -#: editor/plugins/gradient_editor_plugin.cpp -msgid "Gradient Edited" -msgstr "" - -#: editor/plugins/gradient_texture_2d_editor_plugin.cpp -msgid "Swap GradientTexture2D Fill Points" -msgstr "" - -#: editor/plugins/gradient_texture_2d_editor_plugin.cpp -msgid "Swap Gradient Fill Points" -msgstr "" - -#: editor/plugins/gradient_texture_2d_editor_plugin.cpp -msgid "Toggle Grid Snap" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp -#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp -#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp -#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp -#: scene/resources/primitive_meshes.cpp -msgid "Text" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -#: scene/gui/button.cpp scene/gui/item_list.cpp -msgid "Icon" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -msgid "ID" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Separator" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: editor/plugins/item_list_editor_plugin.cpp -msgid "Item %d" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -msgid "Items" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -msgid "Item List Editor" -msgstr "" - -#: editor/plugins/light_occluder_2d_editor_plugin.cpp -msgid "Create Occluder Polygon" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh is empty!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Couldn't create a Trimesh collision shape." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "This doesn't work on scene root!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Static Shape" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Can't create a single convex collision shape for the scene root." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Couldn't create a single convex collision shape." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Simplified Convex Shape" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Single Convex Shape" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Can't create multiple convex collision shapes for the scene root." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Couldn't create any collision shapes." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Multiple Convex Shapes" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Navigation Mesh" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Contained Mesh is not of type ArrayMesh." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "UV Unwrap failed, mesh may not be manifold?" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "No mesh to debug." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh has no UV in layer %d." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "MeshInstance lacks a Mesh!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh has not surface to create outlines from!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Could not create outline!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp -#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp -#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp -#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Mesh" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Static Body" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a StaticBody and assigns a polygon-based collision shape to it " -"automatically.\n" -"This is the most accurate (but slowest) option for collision detection." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Collision Sibling" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a polygon-based collision shape.\n" -"This is the most accurate (but slowest) option for collision detection." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Single Convex Collision Sibling" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a single convex collision shape.\n" -"This is the fastest (but least accurate) option for collision detection." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Simplified Convex Collision Sibling" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a simplified convex collision shape.\n" -"This is similar to single collision shape, but can result in a simpler " -"geometry in some cases, at the cost of accuracy." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Multiple Convex Collision Siblings" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a polygon-based collision shape.\n" -"This is a performance middle-ground between a single convex collision and a " -"polygon-based collision." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh..." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a static outline mesh. The outline mesh will have its normals " -"flipped automatically.\n" -"This can be used instead of the SpatialMaterial Grow property when using " -"that property isn't possible." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "View UV1" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "View UV2" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Unwrap UV2 for Lightmap/AO" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Outline Size:" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "UV Channel Debug" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Remove item %d?" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "" -"Update from existing scene?:\n" -"%s" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "MeshLibrary" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Add Item" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Remove Selected Item" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Import from Scene (Ignore Transforms)" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Import from Scene (Apply Transforms)" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Update from Scene" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy -msgid "Apply without Transforms" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy -msgid "Apply with Transforms" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "No mesh source specified (and no MultiMesh set in node)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "No mesh source specified (and MultiMesh contains no Mesh)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh source is invalid (invalid path)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh source is invalid (not a MeshInstance)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh source is invalid (contains no Mesh resource)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "No surface source specified." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Surface source is invalid (invalid path)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Surface source is invalid (no geometry)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Surface source is invalid (no faces)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Select a Source Mesh:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Select a Target Surface:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Populate Surface" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Populate MultiMesh" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Target Surface:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Source Mesh:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "X-Axis" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Y-Axis" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Z-Axis" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh Up Axis:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Random Rotation:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Random Tilt:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Random Scale:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Populate" -msgstr "" - -#: editor/plugins/navigation_polygon_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create Navigation Polygon" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Convert to CPUParticles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generating Visibility Rect" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generate Visibility Rect" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Can only set point into a ParticlesMaterial process material" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Convert to CPUParticles2D" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generation Time (sec):" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "The geometry's faces don't contain any area." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "The geometry doesn't contain any faces." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "\"%s\" doesn't contain geometry." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "\"%s\" doesn't contain face geometry." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Points:" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Surface Points" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Surface Points+Normal (Directed)" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp -msgid "Volume" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "A processor material of type 'ParticlesMaterial' is required." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generating AABB" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate Visibility AABB" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove Point from Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove Out-Control from Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove In-Control from Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Add Point to Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#, fuzzy -msgid "Split Curve" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Point in Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Move In-Control in Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Out-Control in Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Left Click: Split Segment (in curve)" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Select Control Points (Shift+Drag)" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Close Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -#: editor/plugins/theme_editor_preview.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp -#: main/main.cpp servers/visual_server.cpp -msgid "Options" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Mirror Handle Angles" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Mirror Handle Lengths" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Curve Point #" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Point Position" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Set Curve In Position" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Out Position" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Split Path" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Remove Path Point" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Remove Out-Control Point" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Remove In-Control Point" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Split Segment (in curve)" -msgstr "" - -#: editor/plugins/physical_bone_plugin.cpp -#, fuzzy -msgid "Move Joint" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "" -"The skeleton property of the Polygon2D does not point to a Skeleton2D node" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Sync Bones" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "" -"No texture in this polygon.\n" -"Set a texture to be able to edit UV." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create UV Map" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "" -"Polygon 2D has internal vertices, so it can no longer be edited in the " -"viewport." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create Polygon & UV" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create Internal Vertex" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Remove Internal Vertex" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Invalid Polygon (need 3 different vertices)" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Add Custom Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Remove Custom Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Transform UV Map" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Transform Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Paint Bone Weights" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Open Polygon 2D UV editor." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Polygon 2D UV Editor" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp -msgid "UV" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp -#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp -#: scene/resources/convex_polygon_shape_2d.cpp -msgid "Points" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp -msgid "Polygons" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp -msgid "Bones" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Points" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Command: Rotate" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift: Move All" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift+Command: Scale" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Ctrl: Rotate" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift+Ctrl: Scale" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Rotate Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Scale Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create a custom polygon. Enables custom polygon rendering." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "" -"Remove a custom polygon. If none remain, custom polygon rendering is " -"disabled." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Paint weights with specified intensity." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Unpaint weights with specified intensity." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Radius:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Copy Polygon to UV" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Copy UV to Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Clear UV" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Settings" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Snap" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Enable Snap" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Show Grid" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Configure Grid:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Offset X:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Offset Y:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Step X:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Step Y:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Sync Bones to Polygon" -msgstr "" - -#: editor/plugins/ray_cast_2d_editor_plugin.cpp -msgid "Set cast_to" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ERROR: Couldn't load resource!" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Add Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Rename Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Delete Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Resource clipboard is empty!" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Paste Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/scene_tree_editor.cpp -msgid "Instance:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Open in Editor" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Load Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Flip Portals" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Room Generate Points" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Generate Points" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Flip Portal" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -#, fuzzy -msgid "Occluder Set Transform" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: editor/plugins/room_manager_editor_plugin.cpp -#, fuzzy -msgid "Center Node" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/root_motion_editor_plugin.cpp -msgid "AnimationTree has no path set to an AnimationPlayer" -msgstr "" - -#: editor/plugins/root_motion_editor_plugin.cpp -msgid "Path to AnimationPlayer is invalid" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Clear Recent Files" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Close and save changes?" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error writing TextFile:" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Could not load file at:" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error saving file!" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error while saving theme." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error Saving" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error importing theme." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error Importing" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "New Text File..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Open File" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Save File As..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Can't obtain the script for running." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Script failed reloading, check console for errors." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Script is not in tool mode, will not be able to run." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "" -"To run this script, it must inherit EditorScript and be set to tool mode." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Import Theme" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error while saving theme" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error saving" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Save Theme As..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "%s Class Reference" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -msgid "Find Next" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -msgid "Find Previous" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Filter scripts" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Toggle alphabetical sorting of the method list." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Filter methods" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp -msgid "Sort" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Move Up" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Move Down" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Next Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Previous Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "File" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Open..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Reopen Closed Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Save All" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Soft Reload Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Copy Script Path" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "History Previous" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "History Next" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Import Theme..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Reload Theme" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Save Theme" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Close All" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Close Docs" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Search" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Break" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp -#: editor/script_editor_debugger.cpp -msgid "Continue" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Keep Debugger Open" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Debug with External Editor" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Online Docs" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Open Godot online documentation." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Search the reference documentation." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Go to previous edited document." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Go to next edited document." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Discard" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "" -"The following files are newer on disk.\n" -"What action should be taken?:" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Search Results" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Open Dominant Script On Scene Change" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "External" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Use External Editor" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Exec Path" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Script Temperature Enabled" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Highlight Current Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Script Temperature History Size" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Current Script Background Color" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#, fuzzy -msgid "Group Help Pages" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Sort Scripts By" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "List Script Names As" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Exec Flags" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Clear Recent Scripts" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Connections to method:" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Source" -msgstr "" - -#: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp -#: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp -msgid "Target" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "" -"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "[Ignore]" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Line" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Function" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Only resources from filesystem can be dropped." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Lookup Symbol" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Pick Color" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Convert Case" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -#: scene/3d/label_3d.cpp scene/gui/label.cpp -#: scene/resources/primitive_meshes.cpp -msgid "Uppercase" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Lowercase" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Capitalize" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Syntax Highlighter" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -msgid "Bookmarks" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Breakpoints" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -msgid "Go To" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Cut" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Delete Line" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Indent Left" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Indent Right" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Toggle Comment" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Fold/Unfold Line" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Fold All Lines" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Unfold All Lines" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Complete Symbol" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -#, fuzzy -msgid "Evaluate Selection" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/script_text_editor.cpp -msgid "Trim Trailing Whitespace" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Convert Indent to Spaces" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Convert Indent to Tabs" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Find in Files..." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Replace in Files..." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Contextual Help" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Toggle Bookmark" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Next Bookmark" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Previous Bookmark" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Remove All Bookmarks" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Function..." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Line..." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Toggle Breakpoint" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Remove All Breakpoints" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Next Breakpoint" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Previous Breakpoint" -msgstr "" - -#: editor/plugins/shader_editor_plugin.cpp -msgid "" -"This shader has been modified on on disk.\n" -"What action should be taken?" -msgstr "" - -#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp -msgid "Shader" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "This skeleton has no bones, create some children Bone2D nodes." -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Set Rest Pose to Bones" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Create Rest Pose from Bones" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Skeleton2D" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Reset to Rest Pose" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Overwrite Rest Pose" -msgstr "" - -#: editor/plugins/skeleton_editor_plugin.cpp -msgid "Create physical bones" -msgstr "" - -#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp -#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp -msgid "Skeleton" -msgstr "" - -#: editor/plugins/skeleton_editor_plugin.cpp -msgid "Create physical skeleton" -msgstr "" - -#: editor/plugins/skeleton_ik_editor_plugin.cpp -msgid "Play IK" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp -msgid "Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Top Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Top Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Left Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Left Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Right Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Right Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Front Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Front Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rear Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rear Perspective" -msgstr "" - -#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled. -#: editor/plugins/spatial_editor_plugin.cpp -msgid " [auto]" -msgstr "" - -#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled. -#: editor/plugins/spatial_editor_plugin.cpp -msgid " [portals active]" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Aborted." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "X-Axis Transform." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Y-Axis Transform." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Z-Axis Transform." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Plane Transform." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp -msgid "None" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp -msgid "Rotate" -msgstr "" - -#. TRANSLATORS: This refers to the movement that changes the position of an object. -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Translate" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotating %s degrees." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Keying is disabled (no key inserted)." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Animation Key Inserted." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Pitch:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Yaw:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Objects Drawn:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Material Changes:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Shader Changes:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Surface Changes:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Draw Calls:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Vertices:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS: %d (%s ms)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Top View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Left View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Right View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Front View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rear View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Align Transform with View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Align Rotation with View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "No parent to instance a child at." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "This operation requires a single selected node." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Auto Orthogonal Enabled" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Lock View Rotation" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Normal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Wireframe" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Overdraw" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Unshaded" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Environment" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Gizmos" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Information" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Half Resolution" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp -msgid "Audio Listener" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Enable Doppler" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Cinematic Preview" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "(Not in GLES2)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Debug draw modes are only available when using the GLES3 renderer, not GLES2." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Left" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Right" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Forward" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Backwards" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Up" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Down" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Speed Modifier" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Slow Modifier" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Toggle Camera Preview" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Rotation Locked" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"To zoom further, change the camera's clipping planes (View -> Settings...)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Note: The FPS value displayed is the editor's framerate.\n" -"It cannot be used as a reliable indication of in-game performance." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Convert Rooms" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "XForm Dialog" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Click to toggle between visibility states.\n" -"\n" -"Open eye: Gizmo is visible.\n" -"Closed eye: Gizmo is hidden.\n" -"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Snap Nodes to Floor" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Use Local Space" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp -msgid "Use Snap" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Converts rooms for portal culling." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Top View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rear View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Front View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Left View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Right View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View Down" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View Left" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View Right" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View Up" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View 180" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Switch Perspective/Orthogonal View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Insert Animation Key" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Focus Origin" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Focus Selection" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Toggle Freelook" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Decrease Field of View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Increase Field of View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Reset Field of View to Default" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Snap Object to Floor" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Dialog..." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "1 Viewport" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "2 Viewports" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "2 Viewports (Alt)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "3 Viewports" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "3 Viewports (Alt)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "4 Viewports" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Gizmos" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Origin" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Grid" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Portal Culling" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Occlusion Culling" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Settings..." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Snap Settings" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Translate Snap:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate Snap (deg.):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Scale Snap (%):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Viewport Settings" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Perspective FOV (deg.):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Z-Near:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Z-Far:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Change" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Translate:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate (deg.):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Scale (ratio):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Type" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Pre" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Post" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Manipulator Gizmo Size" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Manipulator Gizmo Opacity" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Show Viewport Rotation Gizmo" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Unnamed Gizmo" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create Mesh2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Mesh2D Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy -msgid "Create Polygon2D" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Polygon2D Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create CollisionPolygon2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "CollisionPolygon2D Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create LightOccluder2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "LightOccluder2D Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Sprite is empty!" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Can't convert a sprite using animation frames to mesh." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't replace by mesh." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to Mesh2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't create polygon." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to Polygon2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't create collision polygon." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create CollisionPolygon2D Sibling" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't create light occluder." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create LightOccluder2D Sibling" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Sprite" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Update Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Settings:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "No Frames Selected" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add %d Frame(s)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Frame" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Unable to load images" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "ERROR: Couldn't load frame resource!" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Resource clipboard is empty or not a texture!" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Paste Frame" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Empty" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation FPS" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "(empty)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy -msgid "Move Frame" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy -msgid "Animations:" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "New Animation" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Speed:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp -#: modules/minimp3/resource_importer_mp3.cpp -#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp -#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp -#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp -msgid "Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add a Texture from File" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Frames from a Sprite Sheet" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Insert Empty (Before)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Insert Empty (After)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Move (Before)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Move (After)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Select Frames" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Horizontal:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Vertical:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -#, fuzzy -msgid "Separation:" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Offset:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Select/Clear All Frames" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Create Frames from Sprite Sheet" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "SpriteFrames" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Set Region Rect" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Set Margin" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Snap Mode:" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Pixel Snap" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Grid Snap" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Auto Slice" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Step:" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "TextureRegion" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Styleboxes" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} color(s)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No colors found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} constant(s)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No constants found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} font(s)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No fonts found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} icon(s)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No icons found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} stylebox(es)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No styleboxes found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} currently selected" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Nothing was selected for the import." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Importing Theme Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Importing items {n}/{n}" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Updating the editor" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Finalizing" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Filter:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "With Data" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select by data type:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible color items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible color items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible color items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible constant items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible constant items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible constant items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible font items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible font items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible font items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible icon items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible icon items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible icon items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible stylebox items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible stylebox items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible stylebox items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Caution: Adding icon data may considerably increase the size of your Theme " -"resource." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Collapse types." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Expand types." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all Theme items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select With Data" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all Theme items with item data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -#, fuzzy -msgid "Deselect All" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all Theme items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -#, fuzzy -msgid "Import Selected" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Import Items tab has some items selected. Selection will be lost upon " -"closing this window.\n" -"Close anyway?" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -#, fuzzy -msgid "Remove Type" -msgstr "மாற்றம் அசைவூட்டு" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Select a theme type from the list to edit its items.\n" -"You can add a custom type or import a type with its items from another theme." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Color Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -#, fuzzy -msgid "Rename Item" -msgstr "அசைவூட்டு பாதைக்கு மறுபெயர் இடு" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Constant Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -#, fuzzy -msgid "Remove All Font Items" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: editor/plugins/theme_editor_plugin.cpp -#, fuzzy -msgid "Remove All Icon Items" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All StyleBox Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"This theme type is empty.\n" -"Add more items to it manually or by importing from another theme." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -#, fuzzy -msgid "Add Theme Type" -msgstr "அசைவூட்டு பாதை சேர்" - -#: editor/plugins/theme_editor_plugin.cpp -#, fuzzy -msgid "Remove Theme Type" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Color Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Constant Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -#, fuzzy -msgid "Add Font Item" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: editor/plugins/theme_editor_plugin.cpp -#, fuzzy -msgid "Add Icon Item" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Stylebox Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Color Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Constant Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Font Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Icon Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Stylebox Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Invalid file, not a Theme resource." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Invalid file, same as the edited Theme resource." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Manage Theme Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -#, fuzzy -msgid "Edit Items" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Types:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Type:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add StyleBox Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -#, fuzzy -msgid "Remove Items:" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Class Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -#, fuzzy -msgid "Remove Custom Items" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Theme Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Old Name:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Import Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Default Theme" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -#, fuzzy -msgid "Editor Theme" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select Another Theme Resource:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Theme Resource" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Another Theme" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -#, fuzzy -msgid "Add Type" -msgstr "அசைவூட்டு பாதை சேர்" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Filter the list of types or create a new custom type:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Available Node-based types:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Type name is empty!" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Are you sure you want to create an empty type?" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Confirm Item Rename" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -#, fuzzy -msgid "Cancel Item Rename" -msgstr "அசைவூட்டு பாதைக்கு மறுபெயர் இடு" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Override Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Unpin this StyleBox as a main style." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Pin this StyleBox as a main style. Editing its properties will update the " -"same properties in all other StyleBoxes of this type." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Set Variation Base Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Set Base Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Show Default" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Show default type items alongside items that have been overridden." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Override All" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Override all default type items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select the variation base type from a list of available types." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"A type associated with a built-in class cannot be marked as a variation of " -"another type." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Theme:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Manage Items..." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add, remove, organize and import Theme items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -#, fuzzy -msgid "Add Preview" -msgstr "அசைவூட்டு பாதை சேர்" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Default Preview" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select UI Scene:" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "" -"Toggle the control picker, allowing to visually select control types for " -"edit." -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Toggle Button" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -#, fuzzy -msgid "Disabled Button" -msgstr "முடக்கப்பட்டது" - -#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp -msgid "Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -#, fuzzy -msgid "Disabled Item" -msgstr "முடக்கப்பட்டது" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Check Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Checked Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Radio Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Checked Radio Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Named Separator" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Submenu" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Subitem 1" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Subitem 2" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Has" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Many" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -#, fuzzy -msgid "Disabled LineEdit" -msgstr "முடக்கப்பட்டது" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Tab 1" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Tab 2" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Tab 3" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Editable Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Subtree" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Has,Many,Options" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Invalid path, the PackedScene resource was probably moved or removed." -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Invalid PackedScene resource, must have a Control node at its root." -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Invalid file, not a PackedScene resource." -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Reload the scene to reflect its most actual state." -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase Selection" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Fix Invalid Tiles" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy -msgid "Cut Selection" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Paint TileMap" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Line Draw" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Rectangle Paint" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Bucket Fill" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase TileMap" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Find Tile" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Transpose" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Disable Autotile" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Enable Priority" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Filter tiles" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Give a TileSet resource to this TileMap to use its tiles." -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Paint Tile" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "" -"Shift+LMB: Line Draw\n" -"Shift+Command+LMB: Rectangle Paint" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "" -"Shift+LMB: Line Draw\n" -"Shift+Ctrl+LMB: Rectangle Paint" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Pick Tile" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate Left" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate Right" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Flip Horizontally" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Flip Vertically" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy -msgid "Clear Transform" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Tile Map" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Palette Min Width" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy -msgid "Palette Item H Separation" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Show Tile Names" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Show Tile Ids" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Sort Tiles By Name" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Bucket Fill Preview" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy -msgid "Editor Side" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Display Grid" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Axis Color" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Add Texture(s) to TileSet." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove selected Texture from TileSet." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create from Scene" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Merge from Scene" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Single Tile" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Autotile" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Atlas" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Next Coordinate" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Select the next shape, subtile, or Tile." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Previous Coordinate" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Select the previous shape, subtile, or Tile." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp -#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/texture.cpp -msgid "Region" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp -#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp -#: scene/resources/shape_2d.cpp -msgid "Collision" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Occlusion" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp -msgid "Bitmask" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp -#: scene/3d/area.cpp scene/3d/physics_joint.cpp -#: scene/animation/animation_node_state_machine.cpp -msgid "Priority" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp -msgid "Z Index" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Region Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Collision Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Occlusion Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Navigation Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Bitmask Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Priority Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp -msgid "Icon Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Z Index Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Copy bitmask." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Paste bitmask." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Erase bitmask." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create a new rectangle." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Rectangle" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create a new polygon." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy -msgid "New Polygon" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy -msgid "Delete Selected Shape" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Keep polygon inside region Rect." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Enable snap and show grid (configurable via the Inspector)." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Display Tile Names (Hold Alt Key)" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Add or select a texture on the left panel to edit the tiles bound to it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove selected texture? This will remove all tiles which use it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "You haven't selected a texture to remove." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create from scene? This will overwrite all current tiles." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Merge from scene?" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Texture" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "%s file(s) were not added because was already on the list." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Drag handles to edit Rect.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy -msgid "Delete selected Rect." -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Select current edited sub-tile.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy -msgid "Delete polygon." -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"LMB: Set bit on.\n" -"RMB: Set bit off.\n" -"Shift+LMB: Set wildcard bit.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Select sub-tile to use as icon, this will be also used on invalid autotile " -"bindings.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Select sub-tile to change its priority.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Select sub-tile to change its z index.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Set Tile Region" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create Tile" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Set Tile Icon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Tile Bitmask" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Collision Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Occlusion Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Navigation Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Paste Tile Bitmask" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Clear Tile Bitmask" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Make Polygon Concave" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Make Polygon Convex" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Tile" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Collision Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Occlusion Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Navigation Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Tile Priority" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Tile Z Index" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Make Convex" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Make Concave" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create Collision Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create Occlusion Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "This property can't be changed." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy -msgid "Snap Options" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp -#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp -#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp -#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp -#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp -#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp -msgid "Offset" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp -#: scene/gui/range.cpp scene/resources/animation.cpp -#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Step" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Separation" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy -msgid "Selected Tile" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp -#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp -#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp -#: scene/resources/material.cpp scene/resources/sky.cpp -#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp -msgid "Texture" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy -msgid "Tex Offset" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp -#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp -msgid "Material" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy -msgid "Tile Mode" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Autotile Bitmask Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy -msgid "Subtile Size" -msgstr "அசைவூட்டு பாதை சேர்" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Subtile Spacing" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy -msgid "Occluder Offset" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy -msgid "Navigation Offset" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy -msgid "Shape Offset" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy -msgid "Shape Transform" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy -msgid "Selected Collision" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Collision One Way" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Collision One Way Margin" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy -msgid "Selected Navigation" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy -msgid "Selected Occlusion" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy -msgid "Tileset Script" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "TileSet" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "No VCS plugins are available." -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "" -"Remote settings are empty. VCS features that use the network may not work." -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided." -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Staged Changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Unstaged Changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit:" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Date:" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Subtitle:" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Do you want to remove the %s branch?" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Do you want to remove the %s remote?" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Apply" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Version Control System" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Initialize" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "Remote Login" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Select SSH public key path" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Select SSH private key path" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "SSH Passphrase" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Detect new changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Discard all changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Stage all changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Unstage all changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit Message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit Changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit List" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit list size" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Branches" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Create New Branch" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "Remove Branch" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Branch Name" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "Remotes" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Create New Remote" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "Remove Remote" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remote Name" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remote URL" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Fetch" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Pull" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Push" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Force Push" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Modified" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "Renamed" -msgstr "அசைவூட்டு பாதைக்கு மறுபெயர் இடு" - -#: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "Deleted" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Typechange" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Unmerged" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "View:" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "Split" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Unified" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add Output" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Boolean" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Sampler" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add input port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add output port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy -msgid "Change input port type" -msgstr "மாற்றம் அசைவூட்டு" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Change output port type" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Change input port name" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Change output port name" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Remove input port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Remove output port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Set expression" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Resize VisualShader node" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Set Uniform Name" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Set Input Default Port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add Node to Visual Shader" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Node(s) Moved" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy -msgid "Duplicate Nodes" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: editor/plugins/visual_shader_editor_plugin.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste Nodes" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy -msgid "Delete Nodes" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Visual Shader Input Type Changed" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "UniformRef Name Changed" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vertex" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Fragment" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp -#: scene/3d/light.cpp -msgid "Light" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Show resulted shader code." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Create Shader Node" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Color function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Color operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Grayscale function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Converts HSV vector to RGB equivalent." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Converts RGB vector to HSV equivalent." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Sepia function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Burn operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Darken operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Difference operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Dodge operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Lighten operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Overlay operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Screen operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "SoftLight operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Color constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy -msgid "Color uniform." -msgstr "உருமாற்றம் அசைவூட்டு" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the boolean result of the %s comparison between two parameters." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Equal (==)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Greater Than (>)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Greater Than or Equal (>=)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns an associated vector if the provided scalars are equal, greater or " -"less." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the boolean result of the comparison between INF and a scalar " -"parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the boolean result of the comparison between NaN and a scalar " -"parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Less Than (<)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Less Than or Equal (<=)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Not Equal (!=)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns an associated vector if the provided boolean value is true or false." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns an associated scalar if the provided boolean value is true or false." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the boolean result of the comparison between two parameters." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the boolean result of the comparison between INF (or NaN) and a " -"scalar parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Boolean constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Boolean uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Input parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "E constant (2.718282). Represents the base of the natural logarithm." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Epsilon constant (0.00001). Smallest possible scalar number." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Phi constant (1.618034). Golden ratio." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Pi/4 constant (0.785398) or 45 degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Pi/2 constant (1.570796) or 90 degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Pi constant (3.141593) or 180 degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Tau constant (6.283185) or 360 degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Sqrt2 constant (1.414214). Square root of 2." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the absolute value of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the arc-cosine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the inverse hyperbolic cosine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the arc-sine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the inverse hyperbolic sine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the arc-tangent of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the arc-tangent of the parameters." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the inverse hyperbolic tangent of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Finds the nearest integer that is greater than or equal to the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Constrains a value to lie between two further values." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the cosine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the hyperbolic cosine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Converts a quantity in radians to degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Base-e Exponential." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Base-2 Exponential." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Finds the nearest integer less than or equal to the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Computes the fractional part of the argument." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the inverse of the square root of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Natural logarithm." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Base-2 logarithm." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the greater of two values." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the lesser of two values." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Linear interpolation between two scalars." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the opposite value of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "1.0 - scalar" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the value of the first parameter raised to the power of the second." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Converts a quantity in degrees to radians." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "1.0 / scalar" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Finds the nearest integer to the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Finds the nearest even integer to the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Clamps the value between 0.0 and 1.0." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Extracts the sign of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the sine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the hyperbolic sine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the square root of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than " -"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " -"using Hermite polynomials." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Step function( scalar(edge), scalar(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the tangent of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the hyperbolic tangent of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Finds the truncated value of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Adds scalar to scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Divides scalar by scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Multiplies scalar by scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the remainder of the two scalars." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Subtracts scalar from scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy -msgid "Scalar uniform." -msgstr "உருமாற்றம் அசைவூட்டு" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Perform the cubic texture lookup." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Perform the texture lookup." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform lookup." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform lookup." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform lookup with triplanar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Transform function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Calculate the outer product of a pair of vectors.\n" -"\n" -"OuterProduct treats the first parameter 'c' as a column vector (matrix with " -"one column) and the second parameter 'r' as a row vector (matrix with one " -"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " -"whose number of rows is the number of components in 'c' and whose number of " -"columns is the number of components in 'r'." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Composes transform from four vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Decomposes transform to four vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the determinant of a transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the inverse of a transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the transpose of a transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Multiplies transform by transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Multiplies vector by transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Transform constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Transform uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Composes vector from three scalars." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Decomposes vector to three scalars." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the cross product of two vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the distance between two points." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the dot product of two vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the vector that points in the same direction as a reference vector. " -"The function has three vector parameters : N, the vector to orient, I, the " -"incident vector, and Nref, the reference vector. If the dot product of I and " -"Nref is smaller than zero the return value is N. Otherwise -N is returned." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the length of a vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Linear interpolation between two vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Linear interpolation between two vectors using scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the normalize product of vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "1.0 - vector" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "1.0 / vector" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the vector that points in the direction of reflection ( a : incident " -"vector, b : normal vector )." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the vector that points in the direction of refraction." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " -"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " -"using Hermite polynomials." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " -"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " -"using Hermite polynomials." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Step function( vector(edge), vector(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Step function( scalar(edge), vector(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Adds vector to vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Divides vector by vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Multiplies vector by vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the remainder of the two vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Subtracts vector from vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Custom Godot Shader Language expression, with custom amount of input and " -"output ports. This is a direct injection of code into the vertex/fragment/" -"light function, do not use it to write the function declarations inside." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns falloff based on the dot product of surface normal and view " -"direction of camera (pass associated inputs to it)." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Custom Godot Shader Language expression, which is placed on top of the " -"resulted shader. You can place various function definitions inside and call " -"it later in the Expressions. You can also declare varyings, uniforms and " -"constants." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "A reference to an existing uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(Fragment/Light mode only) Scalar derivative function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(Fragment/Light mode only) Vector derivative function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " -"differencing." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " -"differencing." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " -"differencing." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " -"differencing." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " -"'y'." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " -"'y'." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "VisualShader" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Edit Visual Property:" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Visual Shader Mode Changed" -msgstr "" - -#: editor/project_export.cpp -msgid "Runnable" -msgstr "" - -#: editor/project_export.cpp -msgid "Export the project for all the presets defined." -msgstr "" - -#: editor/project_export.cpp -msgid "All presets must have an export path defined for Export All to work." -msgstr "" - -#: editor/project_export.cpp -msgid "Delete preset '%s'?" -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Failed to export the project for platform '%s'.\n" -"Export templates seem to be missing or invalid." -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Failed to export the project for platform '%s'.\n" -"This might be due to a configuration issue in the export preset or your " -"export settings." -msgstr "" - -#: editor/project_export.cpp -msgid "Exporting All" -msgstr "" - -#: editor/project_export.cpp -msgid "The given export path doesn't exist:" -msgstr "" - -#: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" -msgstr "" - -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - -#: editor/project_export.cpp -msgid "Presets" -msgstr "" - -#: editor/project_export.cpp editor/project_settings_editor.cpp -msgid "Add..." -msgstr "" - -#: editor/project_export.cpp -msgid "" -"If checked, the preset will be available for use in one-click deploy.\n" -"Only one preset per platform may be marked as runnable." -msgstr "" - -#: editor/project_export.cpp -msgid "Resources" -msgstr "" - -#: editor/project_export.cpp -msgid "Export all resources in the project" -msgstr "" - -#: editor/project_export.cpp -msgid "Export selected scenes (and dependencies)" -msgstr "" - -#: editor/project_export.cpp -msgid "Export selected resources (and dependencies)" -msgstr "" - -#: editor/project_export.cpp -msgid "Export Mode:" -msgstr "" - -#: editor/project_export.cpp -msgid "Resources to export:" -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Filters to export non-resource files/folders\n" -"(comma-separated, e.g: *.json, *.txt, docs/*)" -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Filters to exclude files/folders from project\n" -"(comma-separated, e.g: *.json, *.txt, docs/*)" -msgstr "" - -#: editor/project_export.cpp -msgid "Features" -msgstr "" - -#: editor/project_export.cpp -msgid "Custom (comma-separated):" -msgstr "" - -#: editor/project_export.cpp -msgid "Feature List:" -msgstr "" - -#: editor/project_export.cpp -msgid "Script" -msgstr "" - -#: editor/project_export.cpp -msgid "GDScript Export Mode:" -msgstr "" - -#: editor/project_export.cpp -msgid "Compiled Bytecode (Faster Loading)" -msgstr "" - -#: editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "" - -#: editor/project_export.cpp -msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)" -msgstr "" - -#: editor/project_export.cpp -msgid "GDScript Encryption Key (256-bits as hexadecimal):" -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Note: Encryption key needs to be stored in the binary,\n" -"you need to build the export templates from source." -msgstr "" - -#: editor/project_export.cpp -msgid "More Info..." -msgstr "" - -#: editor/project_export.cpp -msgid "Export PCK/Zip..." -msgstr "" - -#: editor/project_export.cpp -#, fuzzy -msgid "Export Project..." -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: editor/project_export.cpp -msgid "Export All" -msgstr "" - -#: editor/project_export.cpp -msgid "Choose an export mode:" -msgstr "" - -#: editor/project_export.cpp -msgid "Export All..." -msgstr "" - -#: editor/project_export.cpp editor/project_manager.cpp -msgid "ZIP File" -msgstr "" - -#: editor/project_export.cpp -#, fuzzy -msgid "Godot Project Pack" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: editor/project_export.cpp -msgid "Export templates for this platform are missing:" -msgstr "" - -#: editor/project_export.cpp -msgid "Manage Export Templates" -msgstr "" - -#: editor/project_export.cpp -msgid "Export With Debug" -msgstr "" - -#: editor/project_manager.cpp -msgid "The path specified doesn't exist." -msgstr "" - -#: editor/project_manager.cpp -msgid "Error opening package file (it's not in ZIP format)." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." -msgstr "" - -#: editor/project_manager.cpp -msgid "Please choose an empty folder." -msgstr "" - -#: editor/project_manager.cpp -msgid "Please choose a \"project.godot\" or \".zip\" file." -msgstr "" - -#: editor/project_manager.cpp -msgid "This directory already contains a Godot project." -msgstr "" - -#: editor/project_manager.cpp -msgid "New Game Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Imported Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Invalid project name." -msgstr "" - -#: editor/project_manager.cpp -msgid "Couldn't create folder." -msgstr "" - -#: editor/project_manager.cpp -msgid "There is already a folder in this path with the specified name." -msgstr "" - -#: editor/project_manager.cpp -msgid "It would be a good idea to name your project." -msgstr "" - -#: editor/project_manager.cpp -msgid "Invalid project path (changed anything?)." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." -msgstr "" - -#: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "" - -#: editor/project_manager.cpp -msgid "Couldn't create project.godot in project path." -msgstr "" - -#: editor/project_manager.cpp -msgid "Error opening package file, not in ZIP format." -msgstr "" - -#: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Package installed successfully!" -msgstr "" - -#: editor/project_manager.cpp -msgid "Rename Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Import Existing Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Import & Edit" -msgstr "" - -#: editor/project_manager.cpp -msgid "Create New Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Create & Edit" -msgstr "" - -#: editor/project_manager.cpp -msgid "Install Project:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Install & Edit" -msgstr "" - -#: editor/project_manager.cpp -msgid "Project Name:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Project Path:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Project Installation Path:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Renderer:" -msgstr "" - -#: editor/project_manager.cpp -msgid "OpenGL ES 3.0" -msgstr "" - -#: editor/project_manager.cpp -msgid "Not supported by your GPU drivers." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Higher visual quality\n" -"All features available\n" -"Incompatible with older hardware\n" -"Not recommended for web games" -msgstr "" - -#: editor/project_manager.cpp -msgid "OpenGL ES 2.0" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Lower visual quality\n" -"Some features not available\n" -"Works on most hardware\n" -"Recommended for web games" -msgstr "" - -#: editor/project_manager.cpp -msgid "Renderer can be changed later, but scenes may need to be adjusted." -msgstr "" - -#: editor/project_manager.cpp -msgid "Missing Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Error: Project is missing on the filesystem." -msgstr "" - -#: editor/project_manager.cpp editor/scene_tree_dock.cpp -msgid "Local" -msgstr "" - -#: editor/project_manager.cpp -msgid "Local Projects" -msgstr "" - -#: editor/project_manager.cpp -msgid "Asset Library Projects" -msgstr "" - -#: editor/project_manager.cpp -msgid "Can't open project at '%s'." -msgstr "" - -#: editor/project_manager.cpp -msgid "Are you sure to open more than one project?" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"The following project settings file does not specify the version of Godot " -"through which it was created.\n" -"\n" -"%s\n" -"\n" -"If you proceed with opening it, it will be converted to Godot's current " -"configuration file format.\n" -"Warning: You won't be able to open the project with previous versions of the " -"engine anymore." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"The following project settings file was generated by an older engine " -"version, and needs to be converted for this version:\n" -"\n" -"%s\n" -"\n" -"Do you want to convert it?\n" -"Warning: You won't be able to open the project with previous versions of the " -"engine anymore." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"The project settings were created by a newer engine version, whose settings " -"are not compatible with this version." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Can't run project: no main scene defined.\n" -"Please edit the project and set the main scene in the Project Settings under " -"the \"Application\" category." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Can't run project: Assets need to be imported.\n" -"Please edit the project to trigger the initial import." -msgstr "" - -#: editor/project_manager.cpp -msgid "Are you sure to run %d projects at once?" -msgstr "" - -#: editor/project_manager.cpp -msgid "Remove %d projects from the list?" -msgstr "" - -#: editor/project_manager.cpp -msgid "Remove this project from the list?" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Remove all missing projects from the list?\n" -"The project folders' contents won't be modified." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Language changed.\n" -"The interface will update after restarting the editor or project manager." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Are you sure to scan %s folders for existing Godot projects?\n" -"This could take a while." -msgstr "" - -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/project_manager.cpp -#, fuzzy -msgctxt "Application" -msgid "Project Manager" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: editor/project_manager.cpp -msgid "Last Modified" -msgstr "" - -#: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "" - -#: editor/project_manager.cpp -#, fuzzy -msgid "Edit Project" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: editor/project_manager.cpp -msgid "Run Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Scan" -msgstr "" - -#: editor/project_manager.cpp -msgid "Scan Projects" -msgstr "" - -#: editor/project_manager.cpp -msgid "Select a Folder to Scan" -msgstr "" - -#: editor/project_manager.cpp -msgid "New Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Import Project" -msgstr "" - -#: editor/project_manager.cpp -#, fuzzy -msgid "Remove Project" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: editor/project_manager.cpp -msgid "Remove Missing" -msgstr "" - -#: editor/project_manager.cpp -msgid "About" -msgstr "" - -#: editor/project_manager.cpp -msgid "Restart Now" -msgstr "" - -#: editor/project_manager.cpp -msgid "Remove All" -msgstr "" - -#: editor/project_manager.cpp -msgid "Also delete project contents (no undo!)" -msgstr "" - -#: editor/project_manager.cpp -msgid "Can't run project" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"You currently don't have any projects.\n" -"Would you like to explore official example projects in the Asset Library?" -msgstr "" - -#: editor/project_manager.cpp -msgid "Filter projects" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"This field filters projects by name and last path component.\n" -"To filter projects by name and full path, the query must contain at least " -"one `/` character." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Physical Key" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Key " -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Joy Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Joy Axis" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Mouse Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "" -"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " -"'\"'" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "An action with the name '%s' already exists." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Rename Input Action Event" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Change Action deadzone" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Add Input Action Event" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "All Devices" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid " (Physical)" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Press a Key..." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Mouse Button Index:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Left Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Right Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Middle Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Up Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Down Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Left Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Right Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "X Button 1" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "X Button 2" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Joypad Axis Index:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Joypad Button Index:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Erase Input Action" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Erase Input Action Event" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Add Event" -msgstr "" - -#: editor/project_settings_editor.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Left Button." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Right Button." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Middle Button." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Up." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Down." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Add Global Property" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Select a setting item first!" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "No property '%s' exists." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Setting '%s' is internal, and it can't be deleted." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Delete Item" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "" -"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " -"'\"'." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Add Input Action" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Error saving settings." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Settings saved OK." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Moved Input Action Event" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Override for Feature" -msgstr "" - -#: editor/project_settings_editor.cpp -#, fuzzy -msgid "Add %d Translations" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: editor/project_settings_editor.cpp -msgid "Remove Translation" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Translation Resource Remap: Add %d Path(s)" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Translation Resource Remap: Add %d Remap(s)" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Change Resource Remap Language" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Remove Resource Remap" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Remove Resource Remap Option" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Changed Locale Filter" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Changed Locale Filter Mode" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Project Settings (project.godot)" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "General" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Override For..." -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "The editor must be restarted for changes to take effect." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Input Map" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Action:" -msgstr "" - -#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp -msgid "Deadzone" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Device:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Index:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Localization" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Translations" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Translations:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Remaps" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Resources:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Remaps by Locale:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Locales Filter" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Show All Locales" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Show Selected Locales Only" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Filter mode:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Locales:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "AutoLoad" -msgstr "" - -#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp -msgid "Plugins" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Import Defaults" -msgstr "" - -#: editor/property_editor.cpp -msgid "Preset..." -msgstr "" - -#: editor/property_editor.cpp -msgid "Zero" -msgstr "" - -#: editor/property_editor.cpp -msgid "Easing In-Out" -msgstr "" - -#: editor/property_editor.cpp -msgid "Easing Out-In" -msgstr "" - -#: editor/property_editor.cpp -msgid "File..." -msgstr "" - -#: editor/property_editor.cpp -msgid "Dir..." -msgstr "" - -#: editor/property_editor.cpp -msgid "Assign" -msgstr "" - -#: editor/property_editor.cpp -msgid "Select Node" -msgstr "" - -#: editor/property_editor.cpp -msgid "Error loading file: Not a resource!" -msgstr "" - -#: editor/property_editor.cpp -msgid "Pick a Node" -msgstr "" - -#: editor/property_editor.cpp -msgid "Bit %d, val %d." -msgstr "" - -#: editor/property_selector.cpp -msgid "Select Property" -msgstr "" - -#: editor/property_selector.cpp -msgid "Select Virtual Method" -msgstr "" - -#: editor/property_selector.cpp -msgid "Select Method" -msgstr "" - -#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp -#, fuzzy -msgid "Batch Rename" -msgstr "அசைவூட்டு பாதைக்கு மறுபெயர் இடு" - -#: editor/rename_dialog.cpp -msgid "Prefix:" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Suffix:" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Use Regular Expressions" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Advanced Options" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Substitute" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Node name" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Node's parent name, if available" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Node type" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Current scene name" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Root node name" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "" -"Sequential integer counter.\n" -"Compare counter options." -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Per-level Counter" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "If set, the counter restarts for each group of child nodes." -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Initial value for the counter" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Amount by which counter is incremented for each node" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Padding" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "" -"Minimum number of digits for the counter.\n" -"Missing digits are padded with leading zeros." -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Post-Process" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Style" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Keep" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "PascalCase to snake_case" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "snake_case to PascalCase" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Case" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "To Lowercase" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "To Uppercase" -msgstr "" - -#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp -msgid "Reset" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Regular Expression Error:" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "At character %s" -msgstr "" - -#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp -msgid "Reparent Node" -msgstr "" - -#: editor/reparent_dialog.cpp -msgid "Reparent Location (Select new Parent):" -msgstr "" - -#: editor/reparent_dialog.cpp -msgid "Keep Global Transform" -msgstr "" - -#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp -msgid "Reparent" -msgstr "" - -#: editor/run_settings_dialog.cpp -msgid "Run Mode:" -msgstr "" - -#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp -msgid "Current Scene" -msgstr "" - -#: editor/run_settings_dialog.cpp -msgid "Main Scene Arguments:" -msgstr "" - -#: editor/run_settings_dialog.cpp -msgid "Scene Run Settings" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "No parent to instance the scenes at." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Error loading scene from %s" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Cannot instance the scene '%s' because the current scene exists within one " -"of its nodes." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Instance Scene(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Replace with Branch Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Instance Child Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Can't paste root node into the same scene." -msgstr "" - -#: editor/scene_tree_dock.cpp -#, fuzzy -msgid "Paste Node(s)" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: editor/scene_tree_dock.cpp -msgid "Detach Script" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "This operation can't be done on the tree root." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Move Node In Parent" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Move Nodes In Parent" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Duplicate Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Node must belong to the edited scene to become root." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Instantiated scenes can't become root" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Make node as Root" -msgstr "" - -#: editor/scene_tree_dock.cpp -#, fuzzy -msgid "Delete %d nodes and any children?" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/scene_tree_dock.cpp -#, fuzzy -msgid "Delete %d nodes?" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/scene_tree_dock.cpp -msgid "Delete the root node \"%s\"?" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete node \"%s\" and its children?" -msgstr "" - -#: editor/scene_tree_dock.cpp -#, fuzzy -msgid "Delete node \"%s\"?" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/scene_tree_dock.cpp -msgid "" -"Saving the branch as a scene requires having a scene open in the editor." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Saving the branch as a scene requires selecting only one node, but you have " -"selected %d nodes." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Can't save the root node branch as an instanced scene.\n" -"To create an editable copy of the current scene, duplicate it using the " -"FileSystem dock context menu\n" -"or create an inherited scene using Scene > New Inherited Scene... instead." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Can't save the branch of an already instanced scene.\n" -"To create a variation of a scene, you can make an inherited scene based on " -"the instanced scene using Scene > New Inherited Scene... instead." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Can't save a branch which is a child of an already instantiated scene.\n" -"To save this branch into its own scene, open the original scene, right click " -"on this branch, and select \"Save Branch as Scene\"." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Can't save a branch which is part of an inherited scene.\n" -"To save this branch into its own scene, open the original scene, right click " -"on this branch, and select \"Save Branch as Scene\"." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Save New Scene As..." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Disabling \"editable_instance\" will cause all properties of the node to be " -"reverted to their default." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " -"cause all properties of the node to be reverted to their default." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Make Local" -msgstr "" - -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - -#: editor/scene_tree_dock.cpp -#, fuzzy -msgid "Enable Scene Unique Name" -msgstr "மாற்றம் அசைவூட்டு" - -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -#, fuzzy -msgid "Disable Scene Unique Name" -msgstr "மாற்றம் அசைவூட்டு" - -#: editor/scene_tree_dock.cpp -msgid "New Scene Root" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Create Root Node:" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "2D Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "3D Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "User Interface" -msgstr "" - -#: editor/scene_tree_dock.cpp -#, fuzzy -msgid "Other Node" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/scene_tree_dock.cpp -msgid "Can't operate on nodes from a foreign scene!" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Can't operate on nodes the current scene inherits from!" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "This operation can't be done on instanced scenes." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Attach Script" -msgstr "" - -#: editor/scene_tree_dock.cpp -#, fuzzy -msgid "Cut Node(s)" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: editor/scene_tree_dock.cpp -msgid "Remove Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Change type of node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Couldn't save new scene. Likely dependencies (instances) couldn't be " -"satisfied." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Error saving scene." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Error duplicating scene to save it." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Sub-Resources" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Access as Scene Unique Name" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Clear Inheritance" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Editable Children" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Load As Placeholder" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Cannot attach a script: there are no languages registered.\n" -"This is probably because this editor was built with all language modules " -"disabled." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Add Child Node" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Expand/Collapse All" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Change Type" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Reparent to New Node" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Make Scene Root" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Merge From Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp -msgid "Save Branch as Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp -msgid "Copy Node Path" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete (No Confirm)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Instance a scene file as a Node. Creates an inherited scene if no root node " -"exists." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Attach a new or existing script to the selected node." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Detach the script from the selected node." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Remote" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"If selected, the Remote scene tree dock will cause the project to stutter " -"every time it updates.\n" -"Switch back to the Local scene tree dock to improve performance." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Clear Inheritance? (No Undo!)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Show Scene Tree Root Selection" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Derive Script Globals By Name" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Use Favorites Root Selection" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Toggle Visible" -msgstr "" - -#: editor/scene_tree_editor.cpp -#, fuzzy -msgid "Unlock Node" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: editor/scene_tree_editor.cpp -msgid "Button Group" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "(Connecting From)" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Node configuration warning:" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"This node can be accessed from within anywhere in the scene by preceding it " -"with the '%s' prefix in a node path.\n" -"Click to disable this." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Node has %s connection(s) and %s group(s).\n" -"Click to show signals dock." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Node has %s connection(s).\n" -"Click to show signals dock." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Node is in %s group(s).\n" -"Click to show groups dock." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Open Script:" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Node is locked.\n" -"Click to unlock it." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Children are not selectable.\n" -"Click to make selectable." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Toggle Visibility" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"AnimationPlayer is pinned.\n" -"Click to unpin." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Invalid node name, the following characters are not allowed:" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Rename Node" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Scene Tree (Nodes):" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Node Configuration Warning!" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Select a Node" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Path is empty." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Filename is empty." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Path is not local." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid base path." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "A directory with the same name exists." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "File does not exist." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid extension." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Wrong extension chosen." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Error loading template '%s'" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Error - Could not create script in filesystem." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Error loading script from %s" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Overrides" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "N/A" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Open Script / Choose Location" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Open Script" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "File exists, it will be reused." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid path." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid class name." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid inherited parent name or path." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Script path/name is valid." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9, _ and ." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Built-in script (into scene file)." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Will create a new script file." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Will load an existing script file." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Script file already exists." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "" -"Note: Built-in scripts have some limitations and can't be edited using an " -"external editor." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "" -"Warning: Having the script name be the same as a built-in type is usually " -"not desired." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Class Name:" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Template:" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Built-in Script:" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Attach Node Script" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Bytes:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Warning:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Error:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "C++ Error" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "C++ Error:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "C++ Source" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Source:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "C++ Source:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Errors" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Child process connected." -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Copy Error" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Open C++ Source on GitHub" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Video RAM" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Skip Breakpoints" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Inspect Previous Instance" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Inspect Next Instance" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Stack Frames" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Filter stack variables" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Auto Switch To Remote Scene Tree" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Remote Scene Tree Refresh Interval" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Remote Inspect Refresh Interval" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Network Profiler" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Monitor" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Monitors" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "List of Video Memory Usage by Resource:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Total:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Export list to a CSV file" -msgstr "" - -#: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "" - -#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp -#: servers/audio/effects/audio_effect_record.cpp -msgid "Format" -msgstr "" - -#: editor/script_editor_debugger.cpp scene/main/viewport.cpp -msgid "Usage" -msgstr "" - -#: editor/script_editor_debugger.cpp servers/visual_server.cpp -msgid "Misc" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Clicked Control:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Clicked Control Type:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Live Edit Root:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Set From Tree" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Export measures as CSV" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Erase Shortcut" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Restore Shortcut" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Change Shortcut" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Editor Settings" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Shortcuts" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Binding" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Light Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Stream Player 3D" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change AudioStreamPlayer3D Emission Angle" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp -#: platform/osx/export/export.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Camera" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Camera FOV" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Camera Size" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Visibility Notifier" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Notifier AABB" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Particles AABB" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Reflection Probe" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Probe Extents" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "GI Probe" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Baked Indirect Light" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -msgid "Change Sphere Shape Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -msgid "Change Box Shape Extents" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Height" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Cylinder Shape Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Cylinder Shape Height" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Ray Shape Length" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Navigation Edge" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Navigation Edge Disabled" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Navigation Solid" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Navigation Solid Disabled" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Joint Body A" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Joint Body B" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Room Edge" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Room Overlap" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Room Point Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp -msgid "Portal Margin" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Portal Edge" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Portal Arrow" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Portal Point Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Portal Front" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Portal Back" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp -#: scene/2d/tile_map.cpp -msgid "Occluder" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Occluder Sphere Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Occluder Sphere Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Occluder Polygon Point Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Occluder Hole Point Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Occluder Polygon Front" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Occluder Polygon Back" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Occluder Hole" -msgstr "" - -#: main/main.cpp -msgid "Godot Physics" -msgstr "" - -#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp -#: servers/visual/visual_server_scene.cpp -msgid "Use BVH" -msgstr "" - -#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp -#: servers/visual/visual_server_scene.cpp -msgid "BVH Collision Margin" -msgstr "" - -#: main/main.cpp -msgid "Crash Handler" -msgstr "" - -#: main/main.cpp -msgid "Multithreaded Server" -msgstr "" - -#: main/main.cpp -msgid "RID Pool Prealloc" -msgstr "" - -#: main/main.cpp -msgid "Debugger stdout" -msgstr "" - -#: main/main.cpp -msgid "Max Chars Per Second" -msgstr "" - -#: main/main.cpp -msgid "Max Messages Per Frame" -msgstr "" - -#: main/main.cpp -msgid "Max Errors Per Second" -msgstr "" - -#: main/main.cpp -msgid "Max Warnings Per Second" -msgstr "" - -#: main/main.cpp -msgid "Flush stdout On Print" -msgstr "" - -#: main/main.cpp servers/visual_server.cpp -msgid "Logging" -msgstr "" - -#: main/main.cpp -msgid "File Logging" -msgstr "" - -#: main/main.cpp -msgid "Enable File Logging" -msgstr "" - -#: main/main.cpp -msgid "Log Path" -msgstr "" - -#: main/main.cpp -msgid "Max Log Files" -msgstr "" - -#: main/main.cpp -msgid "Driver" -msgstr "" - -#: main/main.cpp -msgid "Driver Name" -msgstr "" - -#: main/main.cpp -msgid "Fallback To GLES2" -msgstr "" - -#: main/main.cpp -msgid "Use Nvidia Rect Flicker Workaround" -msgstr "" - -#: main/main.cpp -msgid "DPI" -msgstr "" - -#: main/main.cpp -msgid "Allow hiDPI" -msgstr "" - -#: main/main.cpp -msgid "V-Sync" -msgstr "" - -#: main/main.cpp -msgid "Use V-Sync" -msgstr "" - -#: main/main.cpp -msgid "Per Pixel Transparency" -msgstr "" - -#: main/main.cpp -msgid "Allowed" -msgstr "" - -#: main/main.cpp -msgid "Intended Usage" -msgstr "" - -#: main/main.cpp -msgid "Framebuffer Allocation" -msgstr "" - -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Energy Saving" -msgstr "" - -#: main/main.cpp -msgid "Threads" -msgstr "" - -#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h -msgid "Thread Model" -msgstr "" - -#: main/main.cpp -msgid "Thread Safe BVH" -msgstr "" - -#: main/main.cpp -msgid "Handheld" -msgstr "" - -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Orientation" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp -#: scene/main/scene_tree.cpp scene/register_scene_types.cpp -msgid "Common" -msgstr "" - -#: main/main.cpp -msgid "Physics FPS" -msgstr "" - -#: main/main.cpp -msgid "Force FPS" -msgstr "" - -#: main/main.cpp -msgid "Enable Pause Aware Picking" -msgstr "" - -#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp -#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp -#: scene/main/viewport.cpp scene/register_scene_types.cpp -msgid "GUI" -msgstr "" - -#: main/main.cpp -msgid "Drop Mouse On GUI Input Disabled" -msgstr "" - -#: main/main.cpp -msgid "stdout" -msgstr "" - -#: main/main.cpp -msgid "Print FPS" -msgstr "" - -#: main/main.cpp -msgid "Verbose stdout" -msgstr "" - -#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp -msgid "Physics Interpolation" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Enable Warnings" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" - -#: main/main.cpp -msgid "Low Processor Mode" -msgstr "" - -#: main/main.cpp -msgid "Delta Sync After Draw" -msgstr "" - -#: main/main.cpp -msgid "iOS" -msgstr "" - -#: main/main.cpp -msgid "Hide Home Indicator" -msgstr "" - -#: main/main.cpp -msgid "Input Devices" -msgstr "" - -#: main/main.cpp -msgid "Pointing" -msgstr "" - -#: main/main.cpp -msgid "Touch Delay" -msgstr "" - -#: main/main.cpp servers/visual_server.cpp -msgid "GLES3" -msgstr "" - -#: main/main.cpp servers/visual_server.cpp -msgid "Shaders" -msgstr "" - -#: main/main.cpp -msgid "Debug Shader Fallbacks" -msgstr "" - -#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp -#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp -#: scene/resources/world.cpp -msgid "Environment" -msgstr "" - -#: main/main.cpp -msgid "Default Clear Color" -msgstr "" - -#: main/main.cpp -msgid "Boot Splash" -msgstr "" - -#: main/main.cpp -msgid "Show Image" -msgstr "" - -#: main/main.cpp -msgid "Image" -msgstr "" - -#: main/main.cpp -msgid "Fullsize" -msgstr "" - -#: main/main.cpp scene/resources/dynamic_font.cpp -msgid "Use Filter" -msgstr "" - -#: main/main.cpp scene/resources/style_box.cpp -msgid "BG Color" -msgstr "" - -#: main/main.cpp -msgid "macOS Native Icon" -msgstr "" - -#: main/main.cpp -msgid "Windows Native Icon" -msgstr "" - -#: main/main.cpp -msgid "Buffering" -msgstr "" - -#: main/main.cpp -msgid "Agile Event Flushing" -msgstr "" - -#: main/main.cpp -msgid "Emulate Touch From Mouse" -msgstr "" - -#: main/main.cpp -msgid "Emulate Mouse From Touch" -msgstr "" - -#: main/main.cpp -msgid "Mouse Cursor" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Custom Image" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: main/main.cpp -msgid "Custom Image Hotspot" -msgstr "" - -#: main/main.cpp -msgid "Tooltip Position Offset" -msgstr "" - -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Debugger Agent" -msgstr "" - -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Wait For Debugger" -msgstr "" - -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Wait Timeout" -msgstr "" - -#: main/main.cpp -msgid "Runtime" -msgstr "" - -#: main/main.cpp -msgid "Unhandled Exception Policy" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Main Loop Type" -msgstr "மாற்றம் அசைவூட்டு" - -#: main/main.cpp scene/gui/texture_progress.cpp -#: scene/gui/viewport_container.cpp -msgid "Stretch" -msgstr "" - -#: main/main.cpp -msgid "Aspect" -msgstr "" - -#: main/main.cpp -msgid "Shrink" -msgstr "" - -#: main/main.cpp scene/main/scene_tree.cpp -msgid "Auto Accept Quit" -msgstr "" - -#: main/main.cpp scene/main/scene_tree.cpp -msgid "Quit On Go Back" -msgstr "" - -#: main/main.cpp scene/main/viewport.cpp -msgid "Snap Controls To Pixels" -msgstr "" - -#: main/main.cpp -msgid "Dynamic Fonts" -msgstr "" - -#: main/main.cpp -msgid "Use Oversampling" -msgstr "" - -#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp -msgid "Active Soft World" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "CSG" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "Change Cylinder Radius" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "Change Cylinder Height" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "Change Torus Inner Radius" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "Change Torus Outer Radius" -msgstr "" - -#: modules/csg/csg_shape.cpp -#, fuzzy -msgid "Operation" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: modules/csg/csg_shape.cpp -msgid "Calculate Tangents" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Use Collision" -msgstr "" - -#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp -msgid "Collision Layer" -msgstr "" - -#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp -#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp -#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp -msgid "Collision Mask" -msgstr "" - -#: modules/csg/csg_shape.cpp -#, fuzzy -msgid "Invert Faces" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp -#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp -#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp -#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/sphere_shape.cpp -msgid "Radius" -msgstr "" - -#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp -msgid "Radial Segments" -msgstr "" - -#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp -msgid "Rings" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Smooth Faces" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Sides" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Cone" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Inner Radius" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Outer Radius" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Ring Sides" -msgstr "" - -#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp -#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp -#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "அனைத்து தேர்வுகள்" - -#: modules/csg/csg_shape.cpp -msgid "Spin Degrees" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Spin Sides" -msgstr "" - -#: modules/csg/csg_shape.cpp -#, fuzzy -msgid "Path Node" -msgstr "அனைத்து தேர்வுகள்" - -#: modules/csg/csg_shape.cpp -msgid "Path Interval Type" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Interval" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Simplify Angle" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Rotation" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Local" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Continuous U" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path U Distance" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Joined" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Compression Mode" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Transfer Channel" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Channel Count" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Always Ordered" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Server Relay" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "DTLS Verify" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "DTLS Hostname" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Use DTLS" -msgstr "" - -#: modules/fbx/editor_scene_importer_fbx.cpp -msgid "FBX" -msgstr "" - -#: modules/fbx/editor_scene_importer_fbx.cpp -msgid "Use FBX" -msgstr "" - -#: modules/gdnative/gdnative.cpp -msgid "Config File" -msgstr "" - -#: modules/gdnative/gdnative.cpp -msgid "Load Once" -msgstr "" - -#: modules/gdnative/gdnative.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Singleton" -msgstr "" - -#: modules/gdnative/gdnative.cpp -msgid "Symbol Prefix" -msgstr "" - -#: modules/gdnative/gdnative.cpp -msgid "Reloadable" -msgstr "" - -#: modules/gdnative/gdnative.cpp -#: modules/gdnative/gdnative_library_singleton_editor.cpp -#: modules/gdnative/nativescript/nativescript.cpp -msgid "Library" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Select the dynamic library for this entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Select dependencies of the library for this entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Remove current entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Double click to create a new entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Platform:" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Platform" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Dynamic Library" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Add an architecture entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "GDNativeLibrary" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Enabled GDNative Singleton" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Disabled GDNative Singleton" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " -msgstr "" - -#: modules/gdnative/nativescript/nativescript.cpp -msgid "Class Name" -msgstr "" - -#: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class" -msgstr "" - -#: modules/gdnative/nativescript/nativescript.cpp -msgid "Icon Path" -msgstr "" - -#: modules/gdnative/register_types.cpp -msgid "GDNative" -msgstr "" - -#: modules/gdscript/editor/gdscript_highlighter.cpp -#: modules/gdscript/gdscript.cpp -msgid "GDScript" -msgstr "" - -#: modules/gdscript/editor/gdscript_highlighter.cpp -msgid "Function Definition Color" -msgstr "" - -#: modules/gdscript/editor/gdscript_highlighter.cpp -msgid "Node Path Color" -msgstr "" - -#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp -msgid "Max Call Stack" -msgstr "" - -#: modules/gdscript/gdscript.cpp -msgid "Treat Warnings As Errors" -msgstr "" - -#: modules/gdscript/gdscript.cpp -msgid "Exclude Addons" -msgstr "" - -#: modules/gdscript/gdscript.cpp -msgid "Autocomplete Setters And Getters" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Step argument is zero!" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Not a script with an instance" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Not based on a script" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Not based on a resource file" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Object can't provide a length." -msgstr "" - -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Language Server" -msgstr "" - -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Enable Smart Resolve" -msgstr "" - -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Show Native Symbols In Editor" -msgstr "" - -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Use Thread" -msgstr "" - -#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp -msgid "Export Mesh GLTF2" -msgstr "" - -#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp -msgid "Export GLTF..." -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Buffer View" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp -msgid "Byte Offset" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -#, fuzzy -msgid "Component Type" -msgstr "மாற்றம் அசைவூட்டு" - -#: modules/gltf/gltf_accessor.cpp -msgid "Normalized" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -#, fuzzy -msgid "Count" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Min" -msgstr "அனைத்து தேர்வுகள்" - -#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp -msgid "Max" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -#, fuzzy -msgid "Sparse Count" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Indices Buffer View" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Indices Byte Offset" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Indices Component Type" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Values Buffer View" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Values Byte Offset" -msgstr "" - -#: modules/gltf/gltf_buffer_view.cpp -msgid "Buffer" -msgstr "" - -#: modules/gltf/gltf_buffer_view.cpp -msgid "Byte Length" -msgstr "" - -#: modules/gltf/gltf_buffer_view.cpp -msgid "Byte Stride" -msgstr "" - -#: modules/gltf/gltf_buffer_view.cpp -msgid "Indices" -msgstr "" - -#: modules/gltf/gltf_camera.cpp -msgid "FOV Size" -msgstr "" - -#: modules/gltf/gltf_camera.cpp -msgid "Zfar" -msgstr "" - -#: modules/gltf/gltf_camera.cpp -msgid "Znear" -msgstr "" - -#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/light.cpp -#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp -#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp -#: scene/resources/environment.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/sky.cpp -#: scene/resources/style_box.cpp -msgid "Color" -msgstr "" - -#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp -#: scene/resources/environment.cpp -msgid "Intensity" -msgstr "" - -#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp -msgid "Range" -msgstr "" - -#: modules/gltf/gltf_light.cpp -msgid "Inner Cone Angle" -msgstr "" - -#: modules/gltf/gltf_light.cpp -msgid "Outer Cone Angle" -msgstr "" - -#: modules/gltf/gltf_mesh.cpp -msgid "Blend Weights" -msgstr "" - -#: modules/gltf/gltf_mesh.cpp -msgid "Instance Materials" -msgstr "" - -#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp -msgid "Parent" -msgstr "" - -#: modules/gltf/gltf_node.cpp -msgid "Xform" -msgstr "" - -#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp -msgid "Skin" -msgstr "" - -#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp -#, fuzzy -msgid "Translation" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: modules/gltf/gltf_node.cpp -msgid "Children" -msgstr "" - -#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp -#, fuzzy -msgid "Joints" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp -msgid "Roots" -msgstr "" - -#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp -msgid "Unique Names" -msgstr "" - -#: modules/gltf/gltf_skeleton.cpp -#, fuzzy -msgid "Godot Bone Node" -msgstr "அனைத்து தேர்வுகள்" - -#: modules/gltf/gltf_skin.cpp -msgid "Skin Root" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Joints Original" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Inverse Binds" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -#, fuzzy -msgid "Non Joints" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: modules/gltf/gltf_skin.cpp -msgid "Joint I To Bone I" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Joint I To Name" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Godot Skin" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Diffuse Img" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Diffuse Factor" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Gloss Factor" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Specular Factor" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Spec Gloss Img" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Json" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Major Version" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Minor Version" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "GLB Data" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Use Named Skin Binds" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Buffer Views" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Accessors" -msgstr "" - -#: modules/gltf/gltf_state.cpp -#, fuzzy -msgid "Scene Name" -msgstr "அனைத்து தேர்வுகள்" - -#: modules/gltf/gltf_state.cpp -#, fuzzy -msgid "Root Nodes" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp -#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp -msgid "Textures" -msgstr "" - -#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp -msgid "Images" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Cameras" -msgstr "" - -#: modules/gltf/gltf_state.cpp servers/visual_server.cpp -msgid "Lights" -msgstr "" - -#: modules/gltf/gltf_state.cpp -#, fuzzy -msgid "Unique Animation Names" -msgstr "மாற்றம் அசைவூட்டு" - -#: modules/gltf/gltf_state.cpp -msgid "Skeletons" -msgstr "" - -#: modules/gltf/gltf_state.cpp -#, fuzzy -msgid "Skeleton To Node" -msgstr "அனைத்து தேர்வுகள்" - -#: modules/gltf/gltf_state.cpp -#, fuzzy -msgid "Animations" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: modules/gltf/gltf_texture.cpp -msgid "Src Image" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Mesh Library" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Physics Material" -msgstr "" - -#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp -msgid "Use In Baked Light" -msgstr "" - -#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp -#: scene/resources/navigation_mesh.cpp -msgid "Cell" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Octant Size" -msgstr "" - -#: modules/gridmap/grid_map.cpp -#, fuzzy -msgid "Center X" -msgstr "அனைத்து தேர்வுகள்" - -#: modules/gridmap/grid_map.cpp -#, fuzzy -msgid "Center Y" -msgstr "அனைத்து தேர்வுகள்" - -#: modules/gridmap/grid_map.cpp -#, fuzzy -msgid "Center Z" -msgstr "அனைத்து தேர்வுகள்" - -#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: scene/resources/material.cpp -msgid "Mask" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Next Plane" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Previous Plane" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Plane:" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Next Floor" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Previous Floor" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Floor:" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Delete Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy -msgid "GridMap Fill Selection" -msgstr "அனைத்து தேர்வுகள்" - -#: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy -msgid "GridMap Paste Selection" -msgstr "அனைத்து தேர்வுகள்" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Paint" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy -msgid "GridMap Selection" -msgstr "அனைத்து தேர்வுகள்" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Snap View" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Clip Disabled" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Clip Above" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Clip Below" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Edit X Axis" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Edit Y Axis" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Edit Z Axis" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Rotate X" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Rotate Y" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Rotate Z" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Back Rotate X" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Back Rotate Y" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Back Rotate Z" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Clear Rotation" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy -msgid "Paste Selects" -msgstr "அனைத்து தேர்வுகள்" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Clear Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy -msgid "Fill Selection" -msgstr "அனைத்து தேர்வுகள்" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Settings" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Pick Distance:" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Filter meshes" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Give a MeshLibrary resource to this GridMap to use its meshes." -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Begin Bake" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Preparing data structures" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Generate buffers" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Direct lighting" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Indirect lighting" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Post processing" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Plotting lightmaps" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "CPU Lightmapper" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "Low Quality Ray Count" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "Medium Quality Ray Count" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "High Quality Ray Count" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "Ultra Quality Ray Count" -msgstr "" - -#: modules/minimp3/audio_stream_mp3.cpp -#: modules/minimp3/resource_importer_mp3.cpp -#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp -#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp -msgid "Loop Offset" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Eye Height" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "IOD" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Display Width" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Display To Lens" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Oversample" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K1" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K2" -msgstr "" - -#: modules/mono/csharp_script.cpp -msgid "Class name can't be a reserved keyword" -msgstr "" - -#: modules/mono/csharp_script.cpp -#, fuzzy -msgid "Build Solution" -msgstr "அனைத்து தேர்வுகள்" - -#: modules/mono/editor/csharp_project.cpp -#, fuzzy -msgid "Auto Update Project" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: modules/mono/mono_gd/gd_mono_utils.cpp -msgid "End of inner exception stack trace" -msgstr "" - -#: modules/navigation/navigation_mesh_editor_plugin.cpp -#: scene/3d/navigation_mesh_instance.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" - -#: modules/navigation/navigation_mesh_editor_plugin.cpp -msgid "Bake NavMesh" -msgstr "" - -#: modules/navigation/navigation_mesh_editor_plugin.cpp -msgid "Clear the navigation mesh." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Setting up Configuration..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Calculating grid size..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Creating heightfield..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Marking walkable triangles..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Constructing compact heightfield..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Eroding walkable area..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Partitioning..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Creating contours..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Creating polymesh..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Converting to native navigation mesh..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Navigation Mesh Generator Setup:" -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Parsing Geometry..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Done!" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "Seamless" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "As Normal Map" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "Bump Strength" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "Noise" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "Noise Offset" -msgstr "" - -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Octaves" -msgstr "" - -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Period" -msgstr "" - -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Persistence" -msgstr "" - -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Lacunarity" -msgstr "" - -#: modules/regex/regex.cpp -msgid "Subject" -msgstr "" - -#: modules/regex/regex.cpp -#, fuzzy -msgid "Names" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: modules/regex/regex.cpp -#, fuzzy -msgid "Strings" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: modules/upnp/upnp.cpp -msgid "Discover Multicast If" -msgstr "" - -#: modules/upnp/upnp.cpp -msgid "Discover Local Port" -msgstr "" - -#: modules/upnp/upnp.cpp -msgid "Discover IPv6" -msgstr "" - -#: modules/upnp/upnp_device.cpp -#, fuzzy -msgid "Description URL" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: modules/upnp/upnp_device.cpp -msgid "Service Type" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "IGD Control URL" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "IGD Service Type" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "IGD Our Addr" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "IGD Status" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Visual Script" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Signal Arguments" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Argument Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Argument name" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Set Variable Default Value" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Set Variable Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Input Port" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Change Port Type" -msgstr "மாற்றம் அசைவூட்டு" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Change Port Name" -msgstr "மாற்றம் அசைவூட்டு" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Override an existing built-in function." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Create a new function." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Create a new variable." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Create a new signal." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Delete input port" -msgstr "அனைத்து தேர்வுகள்" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Remove Input Port" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Remove Output Port" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Can't copy the function node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste VisualScript Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove VisualScript Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Duplicate VisualScript Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold %s to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold %s to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Preload Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Node(s)" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "" -"Can't drop properties because script '%s' is not used in this scene.\n" -"Drop holding 'Shift' to just copy the signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Base Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Move Node(s)" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove VisualScript Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Connect Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Disconnect Nodes" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Connect Node Data" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Connect Node Sequence" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Script already has function '%s'" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Input Value" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Resize Comment" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Can't create function with a function node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Can't create function of nodes from nodes of multiple functions." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select at least one node with sequence port." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Try to only have one sequence input in selection." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Create Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Make Tool:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Members:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Base Type:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Nodes..." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Function..." -msgstr "அனைத்து தேர்வுகள்" - -#: modules/visual_script/visual_script_editor.cpp -msgid "function_name" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit its graph." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Make Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Refresh Graph" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Member" -msgstr "" - -#: modules/visual_script/visual_script_expression.cpp -#: scene/resources/visual_shader.cpp -msgid "Expression" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Return" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy -msgid "Return Enabled" -msgstr "முடக்கப்பட்டது" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Return Type" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Condition" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "if (cond) is:" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "While" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "while (cond):" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "for (elem) in (input):" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Sequence" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "in order:" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Steps" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Switch" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "'input' is:" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Type Cast" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Is %s?" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base Script" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "On %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "On Self" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Call Mode" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Basic Type" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Node Path" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Use Default Args" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Validate" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "RPC Call Mode" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Subtract %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Multiply %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Divide %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Mod %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "ShiftLeft %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "ShiftRight %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "BitAnd %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "BitOr %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "BitXor %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Set Mode" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Assign Op" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Get %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead to Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Emit %s" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Compose Array" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Operator" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "a if cond, else b" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Var Name" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Preload" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Index" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Set Index" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Global Constant" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Class Constant" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Basic Constant" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Math Constant" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Engine Singleton" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -#, fuzzy -msgid "Get Scene Node" -msgstr "அனைத்து தேர்வுகள்" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Scene Tree" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Self" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -#, fuzzy -msgid "CustomNode" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "SubCall" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp -msgid "Title" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Construct %s" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Local Var" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Set Local Var" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -#, fuzzy -msgid "Action %s" -msgstr "அனைத்து தேர்வுகள்" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Deconstruct %s" -msgstr "" - -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Search VisualScript" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Yield" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Wait" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Next Frame" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Next Physics Frame" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "%s sec(s)" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp -msgid "Wait Time" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "WaitSignal" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "WaitNodeSignal" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "WaitInstanceSignal" -msgstr "" - -#: modules/webrtc/webrtc_data_channel.cpp -msgid "Write Mode" -msgstr "" - -#: modules/webrtc/webrtc_data_channel.h -msgid "WebRTC" -msgstr "" - -#: modules/webrtc/webrtc_data_channel.h -msgid "Max Channel In Buffer (KB)" -msgstr "" - -#: modules/websocket/websocket_client.cpp -msgid "Verify SSL" -msgstr "" - -#: modules/websocket/websocket_client.cpp -msgid "Trusted SSL Certificate" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "WebSocket Client" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "Max In Buffer (KB)" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "Max In Packets" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "Max Out Buffer (KB)" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "Max Out Packets" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "WebSocket Server" -msgstr "" - -#: modules/websocket/websocket_server.cpp -msgid "Bind IP" -msgstr "" - -#: modules/websocket/websocket_server.cpp -msgid "Private Key" -msgstr "" - -#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp -msgid "SSL Certificate" -msgstr "" - -#: modules/websocket/websocket_server.cpp -msgid "CA Chain" -msgstr "" - -#: modules/websocket/websocket_server.cpp -msgid "Handshake Timeout" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Session Mode" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Required Features" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Optional Features" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Requested Reference Space Types" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Reference Space Type" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Visibility State" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Bounds Geometry" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "XR Standard Mapping" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Android SDK Path" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Debug Keystore" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Debug Keystore User" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Debug Keystore Pass" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Force System User" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Shutdown ADB On Exit" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Launcher Icons" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Main 192 X 192" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Adaptive Foreground 432 X 432" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Adaptive Background 432 X 432" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Package name is missing." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Package segments must be of non-zero length." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "The character '%s' is not allowed in Android application package names." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "A digit cannot be the first character in a package segment." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "The character '%s' cannot be the first character in a package segment." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "The package must have at least one '.' separator." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Use Custom Build" -msgstr "" - -#: platform/android/export/export_plugin.cpp -#, fuzzy -msgid "Export Format" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -msgid "Architectures" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Keystore" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Debug User" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -msgid "Debug Password" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Release User" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Release Password" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "One Click Deploy" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Clear Previous Install" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Code" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Min SDK" -msgstr "" - -#: platform/android/export/export_plugin.cpp -#, fuzzy -msgid "Target SDK" -msgstr "அனைத்து தேர்வுகள்" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -msgid "Package" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -#, fuzzy -msgid "Unique Name" -msgstr "மாற்றம் அசைவூட்டு" - -#: platform/android/export/export_plugin.cpp -msgid "Signed" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Classify As Game" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Retain Data On Uninstall" -msgstr "" - -#: platform/android/export/export_plugin.cpp -#, fuzzy -msgid "Exclude From Recents" -msgstr "அனைத்து தேர்வுகள்" - -#: platform/android/export/export_plugin.cpp -msgid "Graphics" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "OpenGL Debug" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "XR Features" -msgstr "" - -#: platform/android/export/export_plugin.cpp -#, fuzzy -msgid "XR Mode" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: platform/android/export/export_plugin.cpp -#, fuzzy -msgid "Hand Tracking" -msgstr "அசைவூட்டு பாதை சேர்" - -#: platform/android/export/export_plugin.cpp -msgid "Hand Tracking Frequency" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Passthrough" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Immersive Mode" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Support Small" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Support Normal" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Support Large" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Support Xlarge" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "User Data Backup" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Allow" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -msgid "Command Line" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -msgid "Extra Args" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "APK Expansion" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Salt" -msgstr "" - -#: platform/android/export/export_plugin.cpp -#, fuzzy -msgid "Public Key" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: platform/android/export/export_plugin.cpp -#, fuzzy -msgid "Permissions" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: platform/android/export/export_plugin.cpp -#, fuzzy -msgid "Custom Permissions" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: platform/android/export/export_plugin.cpp -msgid "Select device from the list" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Running on %s" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Exporting APK..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Uninstalling..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Installing to device, please wait..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not install to device: %s" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Running on device..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not execute on device." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Unable to find the 'apksigner' tool." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Either Debug Keystore, Debug User AND Debug Password settings must be " -"configured OR none of them." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Debug keystore not configured in the Editor Settings nor in the preset." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Either Release Keystore, Release User AND Release Password settings must be " -"configured OR none of them." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Release keystore incorrectly configured in the export preset." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "A valid Android SDK path is required in Editor Settings." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid Android SDK path in Editor Settings." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Missing 'platform-tools' directory!" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Unable to find Android SDK platform-tools' adb command." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Please check in the Android SDK directory specified in Editor Settings." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Unable to find Android SDK build-tools' apksigner command." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid public key for APK expansion." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid package name:" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " -"project setting (changed in Godot 3.2.2).\n" -"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" -"Note that the singleton was also renamed from \"GodotPayments\" to " -"\"GodotGooglePlayBilling\"." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "\"Use Custom Build\" must be enabled to use the plugins." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " -"or \"OpenXR\"." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " -"enabled." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"'apksigner' could not be found.\n" -"Please check the command is available in the Android SDK build-tools " -"directory.\n" -"The resulting %s is unsigned." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Signing debug %s..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Signing release %s..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not find keystore, unable to export." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "'apksigner' returned with error #%d" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Verifying %s..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "'apksigner' verification of %s failed." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Exporting for Android" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid filename! Android App Bundle requires the *.aab extension." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "APK Expansion not compatible with Android App Bundle." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid filename! Android APK requires the *.apk extension." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Unsupported export format!\n" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Trying to build from a custom built template, but no version info for it " -"exists. Please reinstall from the 'Project' menu." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Android build version mismatch:\n" -" Template installed: %s\n" -" Godot Version: %s\n" -"Please reinstall Android build template from 'Project' menu." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Unable to overwrite res://android/build/res/*.xml files with project name" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not export project files to gradle project\n" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not write expansion package file!" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Building Android Project (gradle)" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Building of Android project failed, check output for the error.\n" -"Alternatively visit docs.godotengine.org for Android build documentation." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Moving output" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Unable to copy and rename export file, check gradle project directory for " -"outputs." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Package not found: %s" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Creating APK..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Could not find template APK to export:\n" -"%s" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Missing libraries in the export template for the selected architectures: " -"%s.\n" -"Please build a template with all required libraries, or uncheck the missing " -"architectures in the export preset." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Adding files..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not export project files" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not unzip temporary unaligned APK." -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Identifier is missing." -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "The character '%s' is not allowed in Identifier." -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Landscape Launch Screens" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 2436 X 1125" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 2208 X 1242" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 1024 X 768" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 2048 X 1536" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Portrait Launch Screens" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 640 X 960" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 640 X 1136" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 750 X 1334" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 1125 X 2436" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 768 X 1024" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 1536 X 2048" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 1242 X 2208" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "App Store Team ID" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Provisioning Profile UUID Debug" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Code Sign Identity Debug" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Export Method Debug" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Provisioning Profile UUID Release" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Code Sign Identity Release" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Export Method Release" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Targeted Device Family" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Info" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Identifier" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Signature" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Short Version" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#: platform/windows/export/export.cpp -msgid "Copyright" -msgstr "" - -#: platform/iphone/export/export.cpp -#, fuzzy -msgid "Capabilities" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: platform/iphone/export/export.cpp -msgid "Access Wi-Fi" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Push Notifications" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "User Data" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Accessible From Files App" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Accessible From iTunes Sharing" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Privacy" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy -msgid "Camera Usage Description" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy -msgid "Microphone Usage Description" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: platform/iphone/export/export.cpp -#, fuzzy -msgid "Photolibrary Usage Description" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: platform/iphone/export/export.cpp -msgid "iPhone 120 X 120" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 180 X 180" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 76 X 76" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 152 X 152" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 167 X 167" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "App Store 1024 X 1024" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Spotlight 40 X 40" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Spotlight 80 X 80" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Storyboard" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Use Launch Screen Storyboard" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Image Scale Mode" -msgstr "" - -#: platform/iphone/export/export.cpp -#, fuzzy -msgid "Custom Image @2x" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: platform/iphone/export/export.cpp -#, fuzzy -msgid "Custom Image @3x" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: platform/iphone/export/export.cpp -#, fuzzy -msgid "Use Custom BG Color" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: platform/iphone/export/export.cpp -#, fuzzy -msgid "Custom BG Color" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: platform/iphone/export/export.cpp -msgid "App Store Team ID not specified - cannot configure the project." -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Invalid Identifier:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Stop HTTP Server" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Run in Browser" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Run exported HTML in the system's default browser." -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not open template for export:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Invalid export template:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not write file:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not read file:" -msgstr "" - -#: platform/javascript/export/export.cpp -#, fuzzy -msgid "Variant" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: platform/javascript/export/export.cpp -#, fuzzy -msgid "Export Type" -msgstr "மாற்றம் அசைவூட்டு" - -#: platform/javascript/export/export.cpp -msgid "VRAM Texture Compression" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "For Desktop" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "For Mobile" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "HTML" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Export Icon" -msgstr "" - -#: platform/javascript/export/export.cpp -#, fuzzy -msgid "Custom HTML Shell" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: platform/javascript/export/export.cpp -msgid "Head Include" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Canvas Resize Policy" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Focus Canvas On Start" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Experimental Virtual Keyboard" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Progressive Web App" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Offline Page" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Icon 144 X 144" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Icon 180 X 180" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Icon 512 X 512" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not read HTML shell:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not create HTTP server directory:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Error starting HTTP server:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Web" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "HTTP Host" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "HTTP Port" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Use SSL" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "SSL Key" -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Can't get filesystem access." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to get Info.plist hash." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid Info.plist, no exe name." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid Info.plist, no bundle id." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid Info.plist, can't load." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to create \"%s\" subfolder." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to extract thin binary." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid binary format." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Already signed!" -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to process nested resources." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to create _CodeSignature subfolder." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to get CodeResources hash." -msgstr "" - -#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp -msgid "Invalid entitlements file." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid executable file." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Can't resize signature load command." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to create fat binary." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Unknown bundle type." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Unknown object type." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "App Category" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "High Res" -msgstr "" - -#: platform/osx/export/export.cpp -#, fuzzy -msgid "Location Usage Description" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: platform/osx/export/export.cpp -msgid "Address Book Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -#, fuzzy -msgid "Calendar Usage Description" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: platform/osx/export/export.cpp -#, fuzzy -msgid "Photos Library Usage Description" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: platform/osx/export/export.cpp -#, fuzzy -msgid "Desktop Folder Usage Description" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: platform/osx/export/export.cpp -msgid "Documents Folder Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Downloads Folder Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Network Volumes Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Removable Volumes Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -#, fuzzy -msgid "Codesign" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#: platform/windows/export/export.cpp -msgid "Identity" -msgstr "" - -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -msgid "Timestamp" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Hardened Runtime" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Replace Existing Signature" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Entitlements" -msgstr "" - -#: platform/osx/export/export.cpp -#, fuzzy -msgid "Custom File" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: platform/osx/export/export.cpp -msgid "Allow JIT Code Execution" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Allow Unsigned Executable Memory" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Allow Dyld Environment Variables" -msgstr "" - -#: platform/osx/export/export.cpp -#, fuzzy -msgid "Disable Library Validation" -msgstr "முடக்கப்பட்டது" - -#: platform/osx/export/export.cpp -#, fuzzy -msgid "Audio Input" -msgstr "அசைவூட்டு பாதை சேர்" - -#: platform/osx/export/export.cpp -msgid "Address Book" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Calendars" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Photos Library" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Apple Events" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Debugging" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "App Sandbox" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Network Server" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Network Client" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Device USB" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Device Bluetooth" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Files Downloads" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Files Pictures" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Files Music" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Files Movies" -msgstr "" - -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -#, fuzzy -msgid "Custom Options" -msgstr "அனைத்து தேர்வுகள்" - -#: platform/osx/export/export.cpp -#, fuzzy -msgid "Notarization" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: platform/osx/export/export.cpp -msgid "Apple ID Name" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Apple ID Password" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Apple Team ID" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Note: The notarization process generally takes less than an hour. When the " -"process is completed, you'll receive an email." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"You can check progress manually by opening a Terminal and running the " -"following command:" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Run the following command to staple the notarization ticket to the exported " -"application (optional):" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "No identity found." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Creating app bundle" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Could not find template app to export:" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Relative symlinks are not supported on this OS, the exported project might " -"be broken!" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Requested template binary '%s' not found. It might be missing from your " -"template archive." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Making PKG" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Ad-hoc signed applications require the 'Disable Library Validation' " -"entitlement to load dynamic libraries." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Code signing bundle" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Making DMG" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Code signing DMG" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Making ZIP" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Notarization requires the app to be archived first, select the DMG or ZIP " -"export format instead." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Sending archive for notarization" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Invalid bundle identifier:" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " -"signing is limited to ad-hoc signature only." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Warning: Xcode command line tools are not installed, using built-in " -"\"codesign\". Code signing is limited to ad-hoc signature only." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Notarization with an ad-hoc signature is not supported." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Code signing is required for notarization." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Hardened runtime is required for notarization." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Timestamp runtime is required for notarization." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Apple ID name not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Apple ID password not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Warning: Notarization is disabled. The exported project will be blocked by " -"Gatekeeper if it's downloaded from an unknown source." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Code signing is disabled. The exported project will not run on Macs with " -"enabled Gatekeeper and Apple Silicon powered Macs." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Hardened Runtime is not compatible with ad-hoc signature, and will be " -"disabled!" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Timestamping is not compatible with ad-hoc signature, and will be disabled!" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Warning: Notarization is not supported from this OS. The exported project " -"will be blocked by Gatekeeper if it's downloaded from an unknown source." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Microphone access is enabled, but usage description is not " -"specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Camera access is enabled, but usage description is not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Location information access is enabled, but usage description is " -"not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Address book access is enabled, but usage description is not " -"specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Calendar access is enabled, but usage description is not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Photo library access is enabled, but usage description is not " -"specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "macOS" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Force Builtin Codesign" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Architecture" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Display Name" -msgstr "" - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Short Name" -msgstr "மாற்றம் அசைவூட்டு" - -#: platform/uwp/export/export.cpp -msgid "Publisher" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Publisher Display Name" -msgstr "" - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Product GUID" -msgstr "அனைத்து தேர்வுகள்" - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Publisher GUID" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: platform/uwp/export/export.cpp -msgid "Signing" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Certificate" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Algorithm" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Major" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Minor" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Build" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Revision" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Landscape" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Portrait" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Landscape Flipped" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Portrait Flipped" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Store Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Square 44 X 44 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Square 71 X 71 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Square 150 X 150 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Square 310 X 310 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Wide 310 X 150 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Splash Screen" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Tiles" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Show Name On Square 150 X 150" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Show Name On Wide 310 X 150" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Show Name On Square 310 X 310" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid package short name." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid package unique name." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid package publisher display name." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid product GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "UWP" -msgstr "" - -#: platform/uwp/export/export.cpp platform/windows/export/export.cpp -msgid "Signtool" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Debug Certificate" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Debug Algorithm" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Identity Type" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Timestamp Server URL" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Digest Algorithm" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Modify Resources" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "File Version" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Product Version" -msgstr "" - -#: platform/windows/export/export.cpp -#, fuzzy -msgid "Company Name" -msgstr "அனைத்து தேர்வுகள்" - -#: platform/windows/export/export.cpp -#, fuzzy -msgid "Product Name" -msgstr "அனைத்து தேர்வுகள்" - -#: platform/windows/export/export.cpp -#, fuzzy -msgid "File Description" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: platform/windows/export/export.cpp -msgid "Trademarks" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "" -"The rcedit tool must be configured in the Editor Settings (Export > Windows " -"> Rcedit) to change the icon or app information data." -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Invalid icon path:" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Invalid file version:" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Invalid product version:" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Windows" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Rcedit" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Osslsigncode" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Wine" -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp -#: scene/resources/texture.cpp -#, fuzzy -msgid "Frames" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the \"Frames\" property in " -"order for AnimatedSprite to display frames." -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Speed Scale" -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp -#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#, fuzzy -msgid "Centered" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp -msgid "Flip H" -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp -msgid "Flip V" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Monitoring" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Monitorable" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Physics Overrides" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Space Override" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Gravity Point" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Gravity Distance Scale" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Gravity Vec" -msgstr "" - -#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Gravity" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Linear Damp" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Angular Damp" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy -msgid "Audio Bus" -msgstr "அசைவூட்டு பாதை சேர்" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Override" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp -#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp -msgid "Volume dB" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -#: servers/audio/effects/audio_effect_pitch_shift.cpp -msgid "Pitch Scale" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -msgid "Autoplay" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Stream Paused" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/light.cpp scene/3d/reflection_probe.cpp -#: scene/3d/visual_instance.cpp scene/resources/material.cpp -msgid "Max Distance" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp -#, fuzzy -msgid "Attenuation" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -msgid "Bus" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -msgid "Area Mask" -msgstr "" - -#: scene/2d/back_buffer_copy.cpp -#, fuzzy -msgid "Copy Mode" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/2d/camera_2d.cpp -msgid "Anchor Mode" -msgstr "" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Rotating" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp -#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp -#, fuzzy -msgid "Current" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp -msgid "Zoom" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp -msgid "Custom Viewport" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp -#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp -msgid "Process Mode" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Limit" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/style_box.cpp scene/resources/texture.cpp -msgid "Left" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/style_box.cpp scene/resources/texture.cpp -msgid "Right" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp -#: scene/resources/texture.cpp -#, fuzzy -msgid "Bottom" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/2d/camera_2d.cpp -msgid "Smoothed" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Draw Margin" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Drag Margin H Enabled" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Drag Margin V Enabled" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Smoothing" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "V" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Drag Margin" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Draw Screen" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Draw Limits" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Draw Drag Margin" -msgstr "" - -#: scene/2d/canvas_item.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp -msgid "Blend Mode" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Light Mode" -msgstr "" - -#: scene/2d/canvas_item.cpp -#, fuzzy -msgid "Particles Animation" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/2d/canvas_item.cpp -msgid "Particles Anim H Frames" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Particles Anim V Frames" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Particles Anim Loop" -msgstr "" - -#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp -msgid "Visibility" -msgstr "" - -#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp -#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp -msgid "Visible" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Self Modulate" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Show Behind Parent" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Show On Top" -msgstr "" - -#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp -#: scene/2d/tile_map.cpp -msgid "Light Mask" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Use Parent Material" -msgstr "" - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" - -#: scene/2d/collision_object_2d.cpp -msgid "" -"This node has no shape, so it can't collide or interact with other objects.\n" -"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " -"define its shape." -msgstr "" - -#: scene/2d/collision_object_2d.cpp -msgid "Pickable" -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -msgid "" -"The One Way Collision property will be ignored when the parent is an Area2D." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "Build Mode" -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp -#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp -#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Disabled" -msgstr "முடக்கப்பட்டது" - -#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -msgid "One Way Collision" -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -msgid "One Way Collision Margin" -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"Polygon-based shapes are not meant be used nor edited directly through the " -"CollisionShape2D node. Please use the CollisionPolygon2D node instead." -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp -msgid "" -"CPUParticles2D animation requires the usage of a CanvasItemMaterial with " -"\"Particles Animation\" enabled." -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy -msgid "Emitting" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Lifetime" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp -msgid "One Shot" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Explosiveness" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Randomness" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Lifetime Randomness" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Fixed FPS" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Fract Delta" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Drawing" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Local Coords" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Draw Order" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Emission Shape" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Sphere Radius" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp -msgid "Rect Extents" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -msgid "Normals" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Align Y" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Direction" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Spread" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Initial Velocity" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Velocity Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Angular Velocity" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Velocity Curve" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Orbit Velocity" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Linear Accel" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Accel" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Accel Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Accel Curve" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Radial Accel" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Tangential Accel" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp -#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp -#: scene/resources/particles_material.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Damping" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Damping Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Damping Curve" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp -#: scene/resources/particles_material.cpp -msgid "Angle" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Angle Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Angle Curve" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#, fuzzy -msgid "Scale Amount" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -msgid "Scale Amount Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#, fuzzy -msgid "Scale Amount Curve" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color Ramp" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color Initial Ramp" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Hue Variation" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Variation" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Variation Random" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Variation Curve" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Speed Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Speed Curve" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Offset Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Offset Curve" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: scene/2d/joints_2d.cpp -msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Node A must be a PhysicsBody2D" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Node B must be a PhysicsBody2D" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp -#, fuzzy -msgid "Node A" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp -#, fuzzy -msgid "Node B" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -#: scene/resources/environment.cpp -msgid "Bias" -msgstr "" - -#: scene/2d/joints_2d.cpp -#, fuzzy -msgid "Disable Collision" -msgstr "முடக்கப்பட்டது" - -#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "Softness" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp -msgid "Length" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Initial Offset" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp -msgid "Rest Length" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp -msgid "Stiffness" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the \"Texture\" " -"property." -msgstr "" - -#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp -#, fuzzy -msgid "Editor Only" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: scene/2d/light_2d.cpp -msgid "Texture Scale" -msgstr "" - -#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/light.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp scene/resources/sky.cpp -msgid "Energy" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Z Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Z Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Item Cull Mask" -msgstr "" - -#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp -msgid "Shadow" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Gradient Length" -msgstr "" - -#: scene/2d/light_2d.cpp -#, fuzzy -msgid "Filter Smooth" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/2d/light_occluder_2d.cpp -msgid "Closed" -msgstr "" - -#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp -msgid "Cull Mode" -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon." -msgstr "" - -#: scene/2d/line_2d.cpp -#, fuzzy -msgid "Width Curve" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Default Color" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/2d/line_2d.cpp scene/resources/texture.cpp -msgid "Fill" -msgstr "" - -#: scene/2d/line_2d.cpp scene/resources/texture.cpp -msgid "Gradient" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Texture Mode" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Capping" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Joint Mode" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Begin Cap Mode" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "End Cap Mode" -msgstr "" - -#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp -msgid "Border" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Sharp Limit" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Round Precision" -msgstr "" - -#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp -#: scene/resources/dynamic_font.cpp -msgid "Antialiased" -msgstr "" - -#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp -msgid "Multimesh" -msgstr "" - -#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp -#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - -#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp -#, fuzzy -msgid "Edge Connection Margin" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Target Desired Distance" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Neighbor Dist" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Max Neighbors" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Time Horizon" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Max Speed" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Path Max Distance" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy -msgid "Avoidance Enabled" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: scene/2d/navigation_agent_2d.cpp -msgid "" -"The NavigationAgent2D can be used only under a Node2D inheriting parent node." -msgstr "" - -#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp -msgid "Estimate Radius" -msgstr "" - -#: scene/2d/navigation_obstacle_2d.cpp -msgid "" -"The NavigationObstacle2D only serves to provide collision avoidance to a " -"Node2D object." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "Navpoly" -msgstr "" - -#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp -#: scene/main/canvas_layer.cpp -msgid "Rotation Degrees" -msgstr "" - -#: scene/2d/node_2d.cpp -msgid "Global Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp -msgid "Global Rotation Degrees" -msgstr "" - -#: scene/2d/node_2d.cpp -msgid "Global Scale" -msgstr "" - -#: scene/2d/node_2d.cpp scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: scene/2d/node_2d.cpp -msgid "Z As Relative" -msgstr "" - -#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Scroll" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Base Offset" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Base Scale" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Limit Begin" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Limit End" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Ignore Camera Zoom" -msgstr "" - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" - -#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp -#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy -msgid "Motion" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/2d/parallax_layer.cpp -msgid "Mirroring" -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "" -"GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles2D node instead. You can use the \"Convert to " -"CPUParticles2D\" toolbar option for this purpose." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "" -"On macOS, Particles2D rendering is much slower than CPUParticles2D due to " -"transform feedback being implemented on the CPU instead of the GPU.\n" -"Consider using CPUParticles2D instead when targeting macOS.\n" -"You can use the \"Convert to CPUParticles2D\" toolbar option for this " -"purpose." -msgstr "" - -#: scene/2d/particles_2d.cpp scene/3d/particles.cpp -msgid "" -"A material to process the particles is not assigned, so no behavior is " -"imprinted." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "" -"Particles2D animation requires the usage of a CanvasItemMaterial with " -"\"Particles Animation\" enabled." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "Visibility Rect" -msgstr "" - -#: scene/2d/particles_2d.cpp scene/3d/particles.cpp -msgid "Process Material" -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp -#: scene/resources/texture.cpp -#, fuzzy -msgid "Curve" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/path.cpp -msgid "Unit Offset" -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp -msgid "H Offset" -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp -msgid "V Offset" -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/path.cpp -msgid "Cubic Interp" -msgstr "" - -#: scene/2d/path_2d.cpp -msgid "Lookahead" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp -msgid "Layers" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Constant Linear Velocity" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Constant Angular Velocity" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/resources/physics_material.cpp -#, fuzzy -msgid "Friction" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/resources/physics_material.cpp -msgid "Bounce" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Physics Material Override" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Default Gravity" -msgstr "" - -#: scene/2d/physics_body_2d.cpp -msgid "" -"Size changes to RigidBody2D (in character or rigid modes) will be overridden " -"by the physics engine when running.\n" -"Change the size in children collision shapes instead." -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Mass" -msgstr "" - -#: scene/2d/physics_body_2d.cpp -msgid "Inertia" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Weight" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Gravity Scale" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy -msgid "Custom Integrator" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Continuous CD" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Contacts Reported" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Contact Monitor" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Sleeping" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Can Sleep" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Damp" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Angular" -msgstr "" - -#: scene/2d/physics_body_2d.cpp -msgid "Applied Forces" -msgstr "" - -#: scene/2d/physics_body_2d.cpp -msgid "Torque" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Safe Margin" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Sync To Physics" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Apply Velocity On Leave" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp -#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp -#: scene/resources/default_theme/default_theme.cpp -#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp -msgid "Normal" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Remainder" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Local Shape" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider ID" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider RID" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Shape" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Collider Shape Index" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Velocity" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Collider Metadata" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Invert" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Vertex Colors" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Internal Vertex Count" -msgstr "" - -#: scene/2d/position_2d.cpp -msgid "Gizmo Extents" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Exclude Parent" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Cast To" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp -msgid "Areas" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp -msgid "Bodies" -msgstr "" - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" - -#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -#, fuzzy -msgid "Remote Path" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -msgid "Use Global Coordinates" -msgstr "" - -#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp -msgid "Rest" -msgstr "" - -#: scene/2d/skeleton_2d.cpp -msgid "Default Length" -msgstr "" - -#: scene/2d/skeleton_2d.cpp -msgid "This Bone2D chain should end at a Skeleton2D node." -msgstr "" - -#: scene/2d/skeleton_2d.cpp -msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." -msgstr "" - -#: scene/2d/skeleton_2d.cpp -msgid "" -"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." -msgstr "" - -#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -msgid "Hframes" -msgstr "" - -#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -msgid "Vframes" -msgstr "" - -#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#, fuzzy -msgid "Frame Coords" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: scene/2d/sprite.cpp scene/resources/texture.cpp -#, fuzzy -msgid "Filter Clip" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/2d/tile_map.cpp -msgid "" -"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " -"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " -"KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Tile Set" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Custom Transform" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: scene/2d/tile_map.cpp -msgid "Half Offset" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Tile Origin" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Y Sort" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Show Collision" -msgstr "" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Compatibility Mode" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/2d/tile_map.cpp -msgid "Centered Textures" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Clip UV" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Use Parent" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Use Kinematic" -msgstr "" - -#: scene/2d/touch_screen_button.cpp -msgid "Shape Centered" -msgstr "" - -#: scene/2d/touch_screen_button.cpp -msgid "Shape Visible" -msgstr "" - -#: scene/2d/touch_screen_button.cpp -msgid "Passby Press" -msgstr "" - -#: scene/2d/touch_screen_button.cpp -msgid "Visibility Mode" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnabler2D works best when used with the edited scene root directly " -"as parent." -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp -#, fuzzy -msgid "Pause Animations" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp -msgid "Freeze Bodies" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "Pause Particles" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -#, fuzzy -msgid "Pause Animated Sprites" -msgstr "மாற்றம் அசைவூட்டு" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "Process Parent" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "Physics Process Parent" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus" -msgstr "" - -#: scene/3d/area.cpp -msgid "Uniformity" -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "ARVRCamera must have an ARVROrigin node as its parent." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "Controller ID" -msgstr "" - -#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp -msgid "Rumble" -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "ARVRController must have an ARVROrigin node as its parent." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "" -"The controller ID must not be 0 or this controller won't be bound to an " -"actual controller." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "Anchor ID" -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "ARVRAnchor must have an ARVROrigin node as its parent." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "" -"The anchor ID must not be 0 or this anchor won't be bound to an actual " -"anchor." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "ARVROrigin requires an ARVRCamera child node." -msgstr "" - -#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp -msgid "World Scale" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Model" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Unit dB" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Unit Size" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Max dB" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Out Of Range Mode" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Degrees" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -#, fuzzy -msgid "Filter Attenuation dB" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -#: servers/audio/effects/audio_effect_filter.cpp -msgid "dB" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Doppler" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Tracking" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Finding meshes and lights" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Preparing geometry (%d/%d)" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Preparing environment" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Generating capture" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Saving lightmaps" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Done" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp -#: scene/resources/rectangle_shape_2d.cpp -msgid "Extents" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Tweaks" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Bounces" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Bounce Indirect Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Use Denoiser" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp -msgid "Use HDR" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Use Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Default Texels Per Unit" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp -msgid "Atlas" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Generate" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Max Size" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -#, fuzzy -msgid "Custom Sky" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: scene/3d/baked_lightmap.cpp -msgid "Custom Sky Rotation Degrees" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp -#, fuzzy -msgid "Custom Color" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: scene/3d/baked_lightmap.cpp -#, fuzzy -msgid "Custom Energy" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: scene/3d/baked_lightmap.cpp -msgid "Min Light" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/3d/baked_lightmap.cpp -msgid "Image Path" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Light Data" -msgstr "" - -#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp -msgid "Bone Name" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Keep Aspect" -msgstr "" - -#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp -msgid "Cull Mask" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Doppler Tracking" -msgstr "" - -#: scene/3d/camera.cpp -#, fuzzy -msgid "Projection" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: scene/3d/camera.cpp -msgid "FOV" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Frustum Offset" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Near" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Far" -msgstr "" - -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp -#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp -#: scene/resources/texture.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Margin" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Clip To" -msgstr "" - -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -msgid "Ray Pickable" -msgstr "" - -#: scene/3d/collision_object.cpp -msgid "Capture On Drag" -msgstr "" - -#: scene/3d/collision_object.cpp -msgid "" -"This node has no shape, so it can't collide or interact with other objects.\n" -"Consider adding a CollisionShape or CollisionPolygon as a child to define " -"its shape." -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "" - -#: scene/3d/collision_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/collision_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it." -msgstr "" - -#: scene/3d/collision_shape.cpp -msgid "" -"Plane shapes don't work well and will be removed in future versions. Please " -"don't use them." -msgstr "" - -#: scene/3d/collision_shape.cpp -msgid "" -"ConcavePolygonShape doesn't support RigidBody in another mode than static." -msgstr "" - -#: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has been assigned." -msgstr "" - -#: scene/3d/cpu_particles.cpp -msgid "" -"CPUParticles animation requires the usage of a SpatialMaterial whose " -"Billboard Mode is set to \"Particle Billboard\"." -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Box Extents" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Ring Radius" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Ring Inner Radius" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Ring Height" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Ring Axis" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -#, fuzzy -msgid "Rotate Y" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -#, fuzzy -msgid "Disable Z" -msgstr "முடக்கப்பட்டது" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Flatness" -msgstr "" - -#: scene/3d/cull_instance.cpp servers/visual_server.cpp -msgid "Portals" -msgstr "" - -#: scene/3d/cull_instance.cpp -msgid "Portal Mode" -msgstr "" - -#: scene/3d/cull_instance.cpp -msgid "Include In Bound" -msgstr "" - -#: scene/3d/cull_instance.cpp -msgid "Allow Merging" -msgstr "" - -#: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "Plotting Meshes" -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "" -"GIProbes are not supported by the GLES2 video driver.\n" -"Use a BakedLightmap instead." -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "" -"The GIProbe Compress property has been deprecated due to known bugs and no " -"longer has any effect.\n" -"To remove this warning, disable the GIProbe's Compress property." -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "Subdiv" -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "Dynamic Range" -msgstr "" - -#: scene/3d/gi_probe.cpp scene/3d/light.cpp -msgid "Normal Bias" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -#: scene/resources/primitive_meshes.cpp -msgid "Pixel Size" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -msgid "Billboard" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -msgid "Shaded" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -msgid "Double Sided" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp -msgid "No Depth Test" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp -#, fuzzy -msgid "Fixed Size" -msgstr "அசைவூட்டு பாதை சேர்" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -msgid "Alpha Cut" -msgstr "" - -#: scene/3d/label_3d.cpp scene/resources/material.cpp -msgid "Alpha Scissor Threshold" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp -msgid "Render Priority" -msgstr "" - -#: scene/3d/label_3d.cpp -msgid "Outline Render Priority" -msgstr "" - -#: scene/3d/label_3d.cpp -#, fuzzy -msgid "Outline Modulate" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp -#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp -msgid "Font" -msgstr "" - -#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp -#, fuzzy -msgid "Horizontal Alignment" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: scene/3d/label_3d.cpp -msgid "Vertical Alignment" -msgstr "" - -#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp -msgid "Autowrap" -msgstr "" - -#: scene/3d/light.cpp -msgid "Indirect Energy" -msgstr "" - -#: scene/3d/light.cpp -msgid "Negative" -msgstr "" - -#: scene/3d/light.cpp scene/resources/material.cpp -#: scene/resources/visual_shader.cpp -msgid "Specular" -msgstr "" - -#: scene/3d/light.cpp -#, fuzzy -msgid "Bake Mode" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: scene/3d/light.cpp -msgid "Contact" -msgstr "" - -#: scene/3d/light.cpp -msgid "Reverse Cull Face" -msgstr "" - -#: scene/3d/light.cpp servers/visual_server.cpp -msgid "Directional Shadow" -msgstr "" - -#: scene/3d/light.cpp -#, fuzzy -msgid "Split 1" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: scene/3d/light.cpp -#, fuzzy -msgid "Split 2" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: scene/3d/light.cpp -#, fuzzy -msgid "Split 3" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: scene/3d/light.cpp -msgid "Blend Splits" -msgstr "" - -#: scene/3d/light.cpp -msgid "Bias Split Scale" -msgstr "" - -#: scene/3d/light.cpp -msgid "Depth Range" -msgstr "" - -#: scene/3d/light.cpp -msgid "Omni" -msgstr "" - -#: scene/3d/light.cpp -#, fuzzy -msgid "Shadow Mode" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/3d/light.cpp -msgid "Shadow Detail" -msgstr "" - -#: scene/3d/light.cpp -msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." -msgstr "" - -#: scene/3d/light.cpp -msgid "Spot" -msgstr "" - -#: scene/3d/light.cpp -#, fuzzy -msgid "Angle Attenuation" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" - -#: scene/3d/mesh_instance.cpp -msgid "Transform Normals" -msgstr "" - -#: scene/3d/navigation.cpp scene/resources/curve.cpp -msgid "Up Vector" -msgstr "" - -#: scene/3d/navigation.cpp -msgid "Cell Height" -msgstr "" - -#: scene/3d/navigation_agent.cpp -msgid "Agent Height Offset" -msgstr "" - -#: scene/3d/navigation_agent.cpp -msgid "Ignore Y" -msgstr "" - -#: scene/3d/navigation_agent.cpp -msgid "" -"The NavigationAgent can be used only under a Spatial inheriting parent node." -msgstr "" - -#: scene/3d/navigation_mesh_instance.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" - -#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp -msgid "NavMesh" -msgstr "" - -#: scene/3d/navigation_obstacle.cpp -msgid "" -"The NavigationObstacle only serves to provide collision avoidance to a " -"Spatial inheriting parent object." -msgstr "" - -#: scene/3d/occluder.cpp -msgid "No shape is set." -msgstr "" - -#: scene/3d/occluder.cpp -msgid "Only uniform scales are supported." -msgstr "" - -#: scene/3d/particles.cpp -msgid "" -"GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to " -"CPUParticles\" toolbar option for this purpose." -msgstr "" - -#: scene/3d/particles.cpp -msgid "" -"On macOS, Particles rendering is much slower than CPUParticles due to " -"transform feedback being implemented on the CPU instead of the GPU.\n" -"Consider using CPUParticles instead when targeting macOS.\n" -"You can use the \"Convert to CPUParticles\" toolbar option for this purpose." -msgstr "" - -#: scene/3d/particles.cpp -msgid "" -"Nothing is visible because meshes have not been assigned to draw passes." -msgstr "" - -#: scene/3d/particles.cpp -msgid "" -"Particles animation requires the usage of a SpatialMaterial whose Billboard " -"Mode is set to \"Particle Billboard\"." -msgstr "" - -#: scene/3d/particles.cpp -msgid "Visibility AABB" -msgstr "" - -#: scene/3d/particles.cpp -msgid "Draw Passes" -msgstr "" - -#: scene/3d/particles.cpp -msgid "Passes" -msgstr "" - -#: scene/3d/path.cpp -msgid "PathFollow only works when set as a child of a Path node." -msgstr "" - -#: scene/3d/path.cpp -msgid "" -"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " -"parent Path's Curve resource." -msgstr "" - -#: scene/3d/path.cpp -msgid "Rotation Mode" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "" -"Size changes to RigidBody (in character or rigid modes) will be overridden " -"by the physics engine when running.\n" -"Change the size in children collision shapes instead." -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Axis Lock" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear X" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Y" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Z" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular X" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Y" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Z" -msgstr "" - -#: scene/3d/physics_body.cpp -#, fuzzy -msgid "Motion X" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/3d/physics_body.cpp -#, fuzzy -msgid "Motion Y" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/3d/physics_body.cpp -#, fuzzy -msgid "Motion Z" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/3d/physics_body.cpp -#, fuzzy -msgid "Joint Constraints" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "Impulse Clamp" -msgstr "" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "Swing Span" -msgstr "" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "Twist Span" -msgstr "" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -#: scene/3d/vehicle_body.cpp -#, fuzzy -msgid "Relaxation" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/3d/physics_body.cpp -#, fuzzy -msgid "Angular Limit Enabled" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Upper" -msgstr "" - -#: scene/3d/physics_body.cpp -#, fuzzy -msgid "Angular Limit Lower" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/3d/physics_body.cpp -#, fuzzy -msgid "Angular Limit Bias" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/3d/physics_body.cpp -#, fuzzy -msgid "Angular Limit Softness" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/3d/physics_body.cpp -#, fuzzy -msgid "Angular Limit Relaxation" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Upper" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Lower" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Softness" -msgstr "" - -#: scene/3d/physics_body.cpp -#, fuzzy -msgid "Linear Limit Restitution" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/3d/physics_body.cpp -#, fuzzy -msgid "Linear Limit Damping" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/3d/physics_body.cpp -#, fuzzy -msgid "Angular Limit Restitution" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/3d/physics_body.cpp -#, fuzzy -msgid "Angular Limit Damping" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/3d/physics_body.cpp -msgid "X" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Y" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Z" -msgstr "" - -#: scene/3d/physics_body.cpp -#, fuzzy -msgid "Linear Limit Enabled" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: scene/3d/physics_body.cpp -#, fuzzy -msgid "Linear Spring Enabled" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: scene/3d/physics_body.cpp -msgid "Linear Spring Stiffness" -msgstr "" - -#: scene/3d/physics_body.cpp -#, fuzzy -msgid "Linear Spring Damping" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/3d/physics_body.cpp -msgid "Linear Equilibrium Point" -msgstr "" - -#: scene/3d/physics_body.cpp -#, fuzzy -msgid "Linear Restitution" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/3d/physics_body.cpp -#, fuzzy -msgid "Linear Damping" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/3d/physics_body.cpp -#, fuzzy -msgid "Angular Restitution" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/3d/physics_body.cpp -#, fuzzy -msgid "Angular Damping" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "ERP" -msgstr "" - -#: scene/3d/physics_body.cpp -#, fuzzy -msgid "Angular Spring Enabled" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: scene/3d/physics_body.cpp -msgid "Angular Spring Stiffness" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Spring Damping" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Equilibrium Point" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Body Offset" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Node A and Node B must be PhysicsBodies" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Node A must be a PhysicsBody" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Node B must be a PhysicsBody" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Joint is not connected to any PhysicsBodies" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Solver" -msgstr "" - -#: scene/3d/physics_joint.cpp -#, fuzzy -msgid "Exclude Nodes" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/3d/physics_joint.cpp -msgid "Params" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Limit" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Upper" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Lower" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Motor" -msgstr "" - -#: scene/3d/physics_joint.cpp -#, fuzzy -msgid "Target Velocity" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/3d/physics_joint.cpp -msgid "Max Impulse" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Limit" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Upper Distance" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Lower Distance" -msgstr "" - -#: scene/3d/physics_joint.cpp -#, fuzzy -msgid "Restitution" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/3d/physics_joint.cpp -#, fuzzy -msgid "Linear Motion" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/3d/physics_joint.cpp -msgid "Linear Ortho" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Upper Angle" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Lower Angle" -msgstr "" - -#: scene/3d/physics_joint.cpp -#, fuzzy -msgid "Angular Motion" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/3d/physics_joint.cpp -msgid "Angular Ortho" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Limit X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Motor X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Force Limit" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Spring X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Equilibrium Point" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Limit X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Motor X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Spring X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Limit Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Motor Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Spring Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Limit Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Motor Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Spring Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Limit Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Motor Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Spring Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Limit Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Motor Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Spring Z" -msgstr "" - -#: scene/3d/portal.cpp -msgid "The RoomManager should not be a child or grandchild of a Portal." -msgstr "" - -#: scene/3d/portal.cpp -msgid "A Room should not be a child or grandchild of a Portal." -msgstr "" - -#: scene/3d/portal.cpp -msgid "A RoomGroup should not be a child or grandchild of a Portal." -msgstr "" - -#: scene/3d/portal.cpp -msgid "Portal Active" -msgstr "" - -#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp -msgid "Two Way" -msgstr "" - -#: scene/3d/portal.cpp -msgid "Linked Room" -msgstr "" - -#: scene/3d/portal.cpp -msgid "Use Default Margin" -msgstr "" - -#: scene/3d/proximity_group.cpp -#, fuzzy -msgid "Group Name" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/3d/proximity_group.cpp -msgid "Dispatch Mode" -msgstr "" - -#: scene/3d/proximity_group.cpp -msgid "Grid Radius" -msgstr "" - -#: scene/3d/ray_cast.cpp -msgid "Debug Shape" -msgstr "" - -#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - -#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp -#, fuzzy -msgid "Update Mode" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: scene/3d/reflection_probe.cpp -msgid "Origin Offset" -msgstr "" - -#: scene/3d/reflection_probe.cpp -#, fuzzy -msgid "Box Projection" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: scene/3d/reflection_probe.cpp -msgid "Enable Shadows" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Ambient Color" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Ambient Energy" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Ambient Contrib" -msgstr "" - -#: scene/3d/remote_transform.cpp -msgid "" -"The \"Remote Path\" property must point to a valid Spatial or Spatial-" -"derived node to work." -msgstr "" - -#: scene/3d/room.cpp -msgid "A Room cannot have another Room as a child or grandchild." -msgstr "" - -#: scene/3d/room.cpp -msgid "The RoomManager should not be placed inside a Room." -msgstr "" - -#: scene/3d/room.cpp -msgid "A RoomGroup should not be placed inside a Room." -msgstr "" - -#: scene/3d/room.cpp -msgid "" -"Room convex hull contains a large number of planes.\n" -"Consider simplifying the room bound in order to increase performance." -msgstr "" - -#: scene/3d/room.cpp -msgid "Use Default Simplify" -msgstr "" - -#: scene/3d/room.cpp scene/3d/room_manager.cpp -msgid "Room Simplify" -msgstr "" - -#: scene/3d/room.cpp -msgid "Bound" -msgstr "" - -#: scene/3d/room_group.cpp -msgid "Roomgroup Priority" -msgstr "" - -#: scene/3d/room_group.cpp -msgid "The RoomManager should not be placed inside a RoomGroup." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "The RoomList has not been assigned." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "The RoomList node should be a Spatial (or derived from Spatial)." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"Portal Depth Limit is set to Zero.\n" -"Only the Room that the Camera is in will render." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "There should only be one RoomManager in the SceneTree." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Main" -msgstr "" - -#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp -#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp -#: scene/animation/animation_tree_player.cpp -#: servers/audio/effects/audio_effect_delay.cpp -#, fuzzy -msgid "Active" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/3d/room_manager.cpp -msgid "Roomlist" -msgstr "" - -#: scene/3d/room_manager.cpp servers/visual_server.cpp -msgid "PVS" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "PVS Mode" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "PVS Filename" -msgstr "" - -#: scene/3d/room_manager.cpp servers/visual_server.cpp -msgid "Gameplay" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Gameplay Monitor" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Use Secondary PVS" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Merge Meshes" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Show Margins" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Debug Sprawl" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Overlap Warning Threshold" -msgstr "" - -#: scene/3d/room_manager.cpp -#, fuzzy -msgid "Preview Camera" -msgstr "அசைவூட்டு பாதை சேர்" - -#: scene/3d/room_manager.cpp -msgid "Portal Depth Limit" -msgstr "" - -#: scene/3d/room_manager.cpp -#, fuzzy -msgid "Default Portal Margin" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/3d/room_manager.cpp -msgid "Roaming Expansion Margin" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"RoomList path is invalid.\n" -"Please check the RoomList branch has been assigned in the RoomManager." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "RoomList contains no Rooms, aborting." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Misnamed nodes detected, check output log for details. Aborting." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Portal link room not found, check output log for details." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"Portal autolink failed, check output log for details.\n" -"Check the portal is facing outwards from the source room." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"Room overlap detected, cameras may work incorrectly in overlapping area.\n" -"Check output log for details." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"Error calculating room bounds.\n" -"Ensure all rooms contain geometry or manual bounds." -msgstr "" - -#: scene/3d/skeleton.cpp scene/resources/skin.cpp -msgid "Pose" -msgstr "" - -#: scene/3d/skeleton.cpp -msgid "Bound Children" -msgstr "" - -#: scene/3d/soft_body.cpp -#, fuzzy -msgid "Pinned Points" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/3d/soft_body.cpp -msgid "Attachments" -msgstr "" - -#: scene/3d/soft_body.cpp -#, fuzzy -msgid "Point Index" -msgstr "அசைவூட்டு பாதை சேர்" - -#: scene/3d/soft_body.cpp -msgid "Spatial Attachment Path" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Physics Enabled" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Parent Collision Ignore" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Simulation Precision" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Total Mass" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Linear Stiffness" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Areaangular Stiffness" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Volume Stiffness" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Pressure Coefficient" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Damping Coefficient" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Drag Coefficient" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Pose Matching Coefficient" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "This body will be ignored until you set a mesh." -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "" -"Size changes to SoftBody will be overridden by the physics engine when " -"running.\n" -"Change the size in children collision shapes instead." -msgstr "" - -#: scene/3d/spatial.cpp -msgid "Matrix" -msgstr "" - -#: scene/3d/spatial.cpp -msgid "Gizmo" -msgstr "" - -#: scene/3d/spatial_velocity_tracker.cpp -msgid "Track Physics Step" -msgstr "" - -#: scene/3d/spring_arm.cpp -msgid "Spring Length" -msgstr "" - -#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp -msgid "Opacity" -msgstr "" - -#: scene/3d/sprite_3d.cpp scene/resources/material.cpp -#, fuzzy -msgid "Transparent" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the \"Frames\" property in " -"order for AnimatedSprite3D to display frames." -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "" -"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " -"it as a child of a VehicleBody." -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Per-Wheel Motion" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Engine Force" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Brake" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Steering" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "VehicleBody Motion" -msgstr "" - -#: scene/3d/vehicle_body.cpp -#, fuzzy -msgid "Use As Traction" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/3d/vehicle_body.cpp -msgid "Use As Steering" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Wheel" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Roll Influence" -msgstr "" - -#: scene/3d/vehicle_body.cpp -#, fuzzy -msgid "Friction Slip" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/3d/vehicle_body.cpp -msgid "Suspension" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Max Force" -msgstr "" - -#: scene/3d/visibility_notifier.cpp -msgid "AABB" -msgstr "" - -#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp -msgid "Geometry" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Material Override" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Material Overlay" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Cast Shadow" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Extra Cull Margin" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Baked Light" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Generate Lightmap" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Lightmap Scale" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD" -msgstr "" - -#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp -#: scene/resources/material.cpp -msgid "Min Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Max Hysteresis" -msgstr "" - -#: scene/3d/world_environment.cpp -msgid "" -"WorldEnvironment requires its \"Environment\" property to contain an " -"Environment to have a visible effect." -msgstr "" - -#: scene/3d/world_environment.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/world_environment.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "On BlendTree node '%s', animation not found: '%s'" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Animation not found: '%s'" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Mix Mode" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Fadein Time" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Fadeout Time" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Auto Restart" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Autorestart" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Delay" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Random Delay" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -#, fuzzy -msgid "Add Amount" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/animation/animation_blend_tree.cpp -#, fuzzy -msgid "Blend Amount" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/animation/animation_blend_tree.cpp -#, fuzzy -msgid "Seek Position" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/animation/animation_blend_tree.cpp -#, fuzzy -msgid "Input Count" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/animation/animation_blend_tree.cpp -#: scene/animation/animation_node_state_machine.cpp -msgid "Xfade Time" -msgstr "" - -#: scene/animation/animation_node_state_machine.cpp -msgid "Switch Mode" -msgstr "" - -#: scene/animation/animation_node_state_machine.cpp -#, fuzzy -msgid "Auto Advance" -msgstr "அசைவூட்டு பாதை சேர்" - -#: scene/animation/animation_node_state_machine.cpp -#, fuzzy -msgid "Advance Condition" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/animation/animation_player.cpp -msgid "Anim Apply Reset" -msgstr "" - -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Current Animation" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Assigned Animation" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/animation/animation_player.cpp -msgid "Reset On Save" -msgstr "" - -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Current Animation Length" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Current Animation Position" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/animation/animation_player.cpp -msgid "Playback Options" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Method Call Mode" -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "In node '%s', invalid animation: '%s'." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Invalid animation: '%s'." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Nothing connected to input '%s' of node '%s'." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "No root AnimationNode for the graph is set." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Path to an AnimationPlayer node containing animations is not set." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "The AnimationPlayer root node is not a valid node." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Tree Root" -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Anim Player" -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Root Motion" -msgstr "" - -#: scene/animation/animation_tree.cpp -#, fuzzy -msgid "Track" -msgstr "அசைவூட்டு பாதை சேர்" - -#: scene/animation/animation_tree_player.cpp -msgid "This node has been deprecated. Use AnimationTree instead." -msgstr "" - -#: scene/animation/animation_tree_player.cpp -msgid "Playback" -msgstr "" - -#: scene/animation/animation_tree_player.cpp -msgid "Master Player" -msgstr "" - -#: scene/animation/animation_tree_player.cpp -msgid "Base Path" -msgstr "" - -#: scene/animation/root_motion_view.cpp -#, fuzzy -msgid "Animation Path" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/animation/root_motion_view.cpp -msgid "Zero Y" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -#, fuzzy -msgid "Root Bone" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: scene/animation/skeleton_ik.cpp -msgid "Tip Bone" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Interpolation" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Override Tip Basis" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Use Magnet" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Magnet" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -#, fuzzy -msgid "Target Node" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/animation/skeleton_ik.cpp -#, fuzzy -msgid "Max Iterations" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/tween.cpp -msgid "Playback Speed" -msgstr "" - -#: scene/audio/audio_stream_player.cpp -msgid "Mix Target" -msgstr "" - -#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" -msgstr "" - -#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp -#: scene/gui/texture_rect.cpp -msgid "Stretch Mode" -msgstr "" - -#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp -msgid "Alignment" -msgstr "" - -#: scene/gui/base_button.cpp -msgid "Shortcut In Tooltip" -msgstr "" - -#: scene/gui/base_button.cpp -#, fuzzy -msgid "Action Mode" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" -msgstr "" - -#: scene/gui/base_button.cpp -msgid "Keep Pressed Outside" -msgstr "" - -#: scene/gui/base_button.cpp scene/gui/shortcut.cpp -msgid "Shortcut" -msgstr "" - -#: scene/gui/base_button.cpp -#, fuzzy -msgid "Group" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/gui/button.cpp scene/gui/label.cpp -#, fuzzy -msgid "Clip Text" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp -#: scene/gui/spin_box.cpp -msgid "Align" -msgstr "" - -#: scene/gui/button.cpp -msgid "Icon Align" -msgstr "" - -#: scene/gui/button.cpp -msgid "Expand Icon" -msgstr "" - -#: scene/gui/center_container.cpp -msgid "Use Top Left" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "" -"Color: #%s\n" -"LMB: Apply color\n" -"RMB: Remove preset" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Edit Alpha" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "HSV Mode" -msgstr "" - -#: scene/gui/color_picker.cpp -#, fuzzy -msgid "Raw Mode" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: scene/gui/color_picker.cpp -msgid "Deferred Mode" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Presets Enabled" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Presets Visible" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Pick a color from the editor window." -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "HSV" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Switch between hexadecimal and code values." -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Add current color as a preset." -msgstr "" - -#: scene/gui/container.cpp -msgid "" -"Container by itself serves no purpose unless a script configures its " -"children placement behavior.\n" -"If you don't intend to add a script, use a plain Control node instead." -msgstr "" - -#: scene/gui/control.cpp -msgid "Theme Overrides" -msgstr "" - -#: scene/gui/control.cpp -msgid "" -"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " -"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." -msgstr "" - -#: scene/gui/control.cpp -msgid "Anchor" -msgstr "" - -#: scene/gui/control.cpp -msgid "Grow Direction" -msgstr "" - -#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp -msgid "Min Size" -msgstr "" - -#: scene/gui/control.cpp -msgid "Pivot Offset" -msgstr "" - -#: scene/gui/control.cpp -msgid "Clip Content" -msgstr "" - -#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp -msgid "Hint" -msgstr "" - -#: scene/gui/control.cpp -msgid "Tooltip" -msgstr "" - -#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp -msgid "Focus" -msgstr "" - -#: scene/gui/control.cpp -msgid "Neighbour Left" -msgstr "" - -#: scene/gui/control.cpp -msgid "Neighbour Top" -msgstr "" - -#: scene/gui/control.cpp -msgid "Neighbour Right" -msgstr "" - -#: scene/gui/control.cpp -msgid "Neighbour Bottom" -msgstr "" - -#: scene/gui/control.cpp -msgid "Next" -msgstr "" - -#: scene/gui/control.cpp -msgid "Previous" -msgstr "" - -#: scene/gui/control.cpp -msgid "Mouse" -msgstr "" - -#: scene/gui/control.cpp -msgid "Default Cursor Shape" -msgstr "" - -#: scene/gui/control.cpp -msgid "Pass On Modal Close Click" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags" -msgstr "" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Stretch Ratio" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/gui/control.cpp -msgid "Theme Type Variation" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Window Title" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Dialog" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Hide On OK" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Mode Overrides Title" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - -#: scene/gui/graph_edit.cpp -#, fuzzy -msgid "Right Disconnects" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: scene/gui/graph_edit.cpp -msgid "Scroll Offset" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Snap Distance" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Zoom Min" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Zoom Max" -msgstr "" - -#: scene/gui/graph_edit.cpp -#, fuzzy -msgid "Zoom Step" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: scene/gui/graph_edit.cpp -msgid "Show Zoom Label" -msgstr "" - -#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Minimap" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Enable grid minimap." -msgstr "" - -#: scene/gui/graph_node.cpp -msgid "Show Close" -msgstr "" - -#: scene/gui/graph_node.cpp scene/gui/option_button.cpp -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Selected" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp -msgid "Comment" -msgstr "" - -#: scene/gui/graph_node.cpp -msgid "Overlay" -msgstr "" - -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp -msgid "Columns" -msgstr "" - -#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp -#: scene/gui/tree.cpp scene/main/viewport.cpp -msgid "Timers" -msgstr "" - -#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" -msgstr "" - -#: scene/gui/item_list.cpp scene/gui/tree.cpp -msgid "Allow Reselect" -msgstr "" - -#: scene/gui/item_list.cpp scene/gui/tree.cpp -#, fuzzy -msgid "Allow RMB Select" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/gui/item_list.cpp -msgid "Max Text Lines" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Auto Height" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Max Columns" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Same Column Width" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Fixed Column Width" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Icon Scale" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Fixed Icon Size" -msgstr "" - -#: scene/gui/label.cpp -msgid "V Align" -msgstr "" - -#: scene/gui/label.cpp scene/gui/rich_text_label.cpp -msgid "Visible Characters" -msgstr "" - -#: scene/gui/label.cpp scene/gui/rich_text_label.cpp -msgid "Percent Visible" -msgstr "" - -#: scene/gui/label.cpp -msgid "Lines Skipped" -msgstr "" - -#: scene/gui/label.cpp -msgid "Max Lines Visible" -msgstr "" - -#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp -msgid "Max Length" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Secret" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Secret Character" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Expand To Text Length" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Context Menu Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Virtual Keyboard Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp -#, fuzzy -msgid "Clear Button Enabled" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Shortcut Keys Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Middle Mouse Paste Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#, fuzzy -msgid "Selecting Enabled" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp -#: scene/gui/text_edit.cpp -msgid "Deselect On Focus Loss Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Right Icon" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Placeholder" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Alpha" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Caret" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Blink" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Blink Speed" -msgstr "" - -#: scene/gui/link_button.cpp -msgid "Underline" -msgstr "" - -#: scene/gui/menu_button.cpp -msgid "Switch On Hover" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Draw Center" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Region Rect" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp -msgid "Patch Margin" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp -msgid "" -"The Tile and Tile Fit options for Axis Stretch properties are only effective " -"when using the GLES3 rendering backend.\n" -"The GLES2 backend is currently in use, so these modes will act like Stretch " -"instead." -msgstr "" - -#: scene/gui/popup.cpp -msgid "Popup" -msgstr "" - -#: scene/gui/popup.cpp -msgid "Exclusive" -msgstr "" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine, but they will hide upon " -"running." -msgstr "" - -#: scene/gui/popup_menu.cpp -#, fuzzy -msgid "Hide On Item Selection" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/gui/popup_menu.cpp -#, fuzzy -msgid "Hide On Checkable Item Selection" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/gui/popup_menu.cpp -#, fuzzy -msgid "Hide On State Item Selection" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/gui/popup_menu.cpp -msgid "Submenu Popup Delay" -msgstr "" - -#: scene/gui/popup_menu.cpp -msgid "Allow Search" -msgstr "" - -#: scene/gui/progress_bar.cpp -msgid "Percent" -msgstr "" - -#: scene/gui/range.cpp -msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." -msgstr "" - -#: scene/gui/range.cpp scene/resources/curve.cpp -msgid "Min Value" -msgstr "" - -#: scene/gui/range.cpp scene/resources/curve.cpp -msgid "Max Value" -msgstr "" - -#: scene/gui/range.cpp -msgid "Page" -msgstr "" - -#: scene/gui/range.cpp -msgid "Exp Edit" -msgstr "" - -#: scene/gui/range.cpp -#, fuzzy -msgid "Rounded" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/gui/range.cpp -msgid "Allow Greater" -msgstr "" - -#: scene/gui/range.cpp -msgid "Allow Lesser" -msgstr "" - -#: scene/gui/reference_rect.cpp -msgid "Border Color" -msgstr "" - -#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp -msgid "Border Width" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Relative Index" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Absolute Index" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Elapsed Time" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Env" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Character" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "BBCode" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Meta Underlined" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Tab Size" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Fit Content Height" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Scroll Active" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Scroll Following" -msgstr "" - -#: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Selection Enabled" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp -#, fuzzy -msgid "Override Selected Font Color" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/gui/rich_text_label.cpp -msgid "Custom Effects" -msgstr "" - -#: scene/gui/scroll_bar.cpp -#, fuzzy -msgid "Custom Step" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: scene/gui/scroll_container.cpp -msgid "" -"ScrollContainer is intended to work with a single child control.\n" -"Use a container as child (VBox, HBox, etc.), or a Control and set the custom " -"minimum size manually." -msgstr "" - -#: scene/gui/scroll_container.cpp -msgid "Follow Focus" -msgstr "" - -#: scene/gui/scroll_container.cpp -#, fuzzy -msgid "Horizontal Enabled" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: scene/gui/scroll_container.cpp -msgid "Vertical Enabled" -msgstr "" - -#: scene/gui/scroll_container.cpp -msgid "Default Scroll Deadzone" -msgstr "" - -#: scene/gui/slider.cpp -msgid "Scrollable" -msgstr "" - -#: scene/gui/slider.cpp -msgid "Tick Count" -msgstr "" - -#: scene/gui/slider.cpp -msgid "Ticks On Borders" -msgstr "" - -#: scene/gui/spin_box.cpp -msgid "Prefix" -msgstr "" - -#: scene/gui/spin_box.cpp -msgid "Suffix" -msgstr "" - -#: scene/gui/split_container.cpp -#, fuzzy -msgid "Split Offset" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: scene/gui/split_container.cpp scene/gui/tree.cpp -msgid "Collapsed" -msgstr "" - -#: scene/gui/split_container.cpp -msgid "Dragger Visibility" -msgstr "" - -#: scene/gui/tab_container.cpp scene/gui/tabs.cpp -msgid "Tab Align" -msgstr "" - -#: scene/gui/tab_container.cpp scene/gui/tabs.cpp -msgid "Current Tab" -msgstr "" - -#: scene/gui/tab_container.cpp -msgid "Tabs Visible" -msgstr "" - -#: scene/gui/tab_container.cpp -msgid "All Tabs In Front" -msgstr "" - -#: scene/gui/tab_container.cpp scene/gui/tabs.cpp -msgid "Drag To Rearrange Enabled" -msgstr "" - -#: scene/gui/tab_container.cpp -msgid "Use Hidden Tabs For Min Size" -msgstr "" - -#: scene/gui/tabs.cpp -msgid "Tab Close Display Policy" -msgstr "" - -#: scene/gui/tabs.cpp -msgid "Scrolling Enabled" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Readonly" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Bookmark Gutter" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Breakpoint Gutter" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Fold Gutter" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Hiding Enabled" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Wrap Enabled" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Scroll Vertical" -msgstr "" - -#: scene/gui/text_edit.cpp -#, fuzzy -msgid "Scroll Horizontal" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: scene/gui/text_edit.cpp -msgid "Draw" -msgstr "" - -#: scene/gui/text_edit.cpp -#, fuzzy -msgid "Block Mode" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: scene/gui/text_edit.cpp -msgid "Moving By Right Click" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect (sec)" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Text Edit Undo Stack Max Size" -msgstr "" - -#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp -msgid "Hover" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp -#: scene/gui/video_player.cpp -msgid "Expand" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Under" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Over" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Progress" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Progress Offset" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Fill Mode" -msgstr "" - -#: scene/gui/texture_progress.cpp scene/resources/material.cpp -msgid "Tint" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Radial Fill" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Initial Angle" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Fill Degrees" -msgstr "" - -#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp -#, fuzzy -msgid "Center Offset" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/gui/texture_progress.cpp -msgid "Nine Patch Stretch" -msgstr "" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Stretch Margin Left" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Stretch Margin Top" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Stretch Margin Right" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Stretch Margin Bottom" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/gui/tree.cpp -msgid "Custom Minimum Height" -msgstr "" - -#: scene/gui/tree.cpp -msgid "(Other)" -msgstr "" - -#: scene/gui/tree.cpp -msgid "Column Titles Visible" -msgstr "" - -#: scene/gui/tree.cpp -#, fuzzy -msgid "Hide Folding" -msgstr "முடக்கப்பட்டது" - -#: scene/gui/tree.cpp -msgid "Hide Root" -msgstr "" - -#: scene/gui/tree.cpp -msgid "Drop Mode Flags" -msgstr "" - -#: scene/gui/video_player.cpp -#, fuzzy -msgid "Audio Track" -msgstr "அசைவூட்டு பாதை சேர்" - -#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/gui/video_player.cpp -msgid "Buffering Msec" -msgstr "" - -#: scene/gui/video_player.cpp -msgid "Stream Position" -msgstr "" - -#: scene/gui/viewport_container.cpp -msgid "Stretch Shrink" -msgstr "" - -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" -msgstr "" - -#: scene/main/http_request.cpp -msgid "Download File" -msgstr "" - -#: scene/main/http_request.cpp -msgid "Download Chunk Size" -msgstr "" - -#: scene/main/http_request.cpp -msgid "Body Size Limit" -msgstr "" - -#: scene/main/http_request.cpp -msgid "Max Redirects" -msgstr "" - -#: scene/main/http_request.cpp -msgid "Timeout" -msgstr "" - -#: scene/main/node.cpp -msgid "" -"Setting node name '%s' to be unique within scene for '%s', but it's already " -"claimed by '%s'. This node is no longer set unique." -msgstr "" - -#: scene/main/node.cpp -msgid "Name Num Separator" -msgstr "" - -#: scene/main/node.cpp -msgid "Name Casing" -msgstr "" - -#: scene/main/node.cpp -#, fuzzy -msgid "Editor Description" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: scene/main/node.cpp -msgid "Pause Mode" -msgstr "" - -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolation Mode" -msgstr "அசைவூட்டு பாதை [interpolation]யை மாற்று" - -#: scene/main/node.cpp -msgid "Display Folded" -msgstr "" - -#: scene/main/node.cpp -#, fuzzy -msgid "Filename" -msgstr "அசைவூட்டு பாதைக்கு மறுபெயர் இடு" - -#: scene/main/node.cpp -msgid "Owner" -msgstr "" - -#: scene/main/node.cpp scene/main/scene_tree.cpp -msgid "Multiplayer" -msgstr "" - -#: scene/main/node.cpp -msgid "Custom Multiplayer" -msgstr "" - -#: scene/main/node.cpp -msgid "Process Priority" -msgstr "" - -#: scene/main/scene_tree.cpp scene/main/timer.cpp -msgid "Time Left" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Debug Collisions Hint" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Debug Navigation Hint" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Use Font Oversampling" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Edited Scene Root" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Root" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Multiplayer Poll" -msgstr "" - -#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp -#: scene/resources/shape_2d.cpp -msgid "Shapes" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Shape Color" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Contact Color" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Geometry Color" -msgstr "" - -#: scene/main/scene_tree.cpp -#, fuzzy -msgid "Disabled Geometry Color" -msgstr "முடக்கப்பட்டது" - -#: scene/main/scene_tree.cpp -msgid "Max Contacts Displayed" -msgstr "" - -#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp -msgid "Draw 2D Outlines" -msgstr "" - -#: scene/main/scene_tree.cpp servers/visual_server.cpp -#, fuzzy -msgid "Reflections" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/main/scene_tree.cpp -msgid "Atlas Size" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Atlas Subdiv" -msgstr "" - -#: scene/main/scene_tree.cpp scene/main/viewport.cpp -msgid "MSAA" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Use FXAA" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Use Debanding" -msgstr "" - -#: scene/main/scene_tree.cpp scene/main/viewport.cpp -msgid "HDR" -msgstr "" - -#: scene/main/scene_tree.cpp scene/main/viewport.cpp -msgid "Use 32 BPC Depth" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Default Environment" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "" -"Default Environment as specified in Project Settings (Rendering -> " -"Environment -> Default Environment) could not be loaded." -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Enable Object Picking" -msgstr "" - -#: scene/main/timer.cpp -msgid "" -"Very low timer wait times (< 0.05 seconds) may behave in significantly " -"different ways depending on the rendered or physics frame rate.\n" -"Consider using a script's process loop instead of relying on a Timer for " -"very low wait times." -msgstr "" - -#: scene/main/timer.cpp -msgid "Autostart" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Viewport Path" -msgstr "" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" - -#: scene/main/viewport.cpp -msgid "" -"The Viewport size must be greater than or equal to 2 pixels on both " -"dimensions to render anything." -msgstr "" - -#: scene/main/viewport.cpp -msgid "ARVR" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Size Override Stretch" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Own World" -msgstr "" - -#: scene/main/viewport.cpp scene/resources/world_2d.cpp -msgid "World" -msgstr "" - -#: scene/main/viewport.cpp -msgid "World 2D" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Transparent BG" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Handle Input Locally" -msgstr "" - -#: scene/main/viewport.cpp -msgid "FXAA" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Debanding" -msgstr "" - -#: scene/main/viewport.cpp -#, fuzzy -msgid "Disable 3D" -msgstr "முடக்கப்பட்டது" - -#: scene/main/viewport.cpp -msgid "Keep 3D Linear" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Render Direct To Screen" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Debug Draw" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Render Target" -msgstr "" - -#: scene/main/viewport.cpp -msgid "V Flip" -msgstr "" - -#: scene/main/viewport.cpp -#, fuzzy -msgid "Clear Mode" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: scene/main/viewport.cpp -msgid "Enable 2D" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Enable 3D" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Object Picking" -msgstr "" - -#: scene/main/viewport.cpp -#, fuzzy -msgid "Disable Input" -msgstr "முடக்கப்பட்டது" - -#: scene/main/viewport.cpp servers/visual_server.cpp -msgid "Shadow Atlas" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Quad 0" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Quad 1" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Quad 2" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Quad 3" -msgstr "" - -#: scene/main/viewport.cpp -#, fuzzy -msgid "Canvas Transform" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: scene/main/viewport.cpp -#, fuzzy -msgid "Global Canvas Transform" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: scene/main/viewport.cpp -msgid "Tooltip Delay (sec)" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "Swap OK Cancel" -msgstr "" - -#: scene/register_scene_types.cpp -#, fuzzy -msgid "Layer Names" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: scene/register_scene_types.cpp -msgid "2D Render" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "3D Render" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "2D Physics" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "3D Physics" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "Use hiDPI" -msgstr "" - -#: scene/register_scene_types.cpp -#, fuzzy -msgid "Custom" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: scene/register_scene_types.cpp -#, fuzzy -msgid "Custom Font" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: scene/resources/audio_stream_sample.cpp -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - -#: scene/resources/audio_stream_sample.cpp -msgid "Stereo" -msgstr "" - -#: scene/resources/concave_polygon_shape_2d.cpp -msgid "Segments" -msgstr "" - -#: scene/resources/curve.cpp -#, fuzzy -msgid "Bake Resolution" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/curve.cpp -msgid "Bake Interval" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Panel" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Font Color" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Font Color Hover" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Font Color Focus" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Font Color Disabled" -msgstr "முடக்கப்பட்டது" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "H Separation" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Underline Spacing" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Arrow" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Arrow Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Hover Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Checked Disabled" -msgstr "முடக்கப்பட்டது" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Unchecked" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Unchecked Disabled" -msgstr "முடக்கப்பட்டது" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Radio Checked" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Radio Checked Disabled" -msgstr "முடக்கப்பட்டது" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Radio Unchecked" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Radio Unchecked Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Hover Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Check V Adjust" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "On Disabled" -msgstr "முடக்கப்பட்டது" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Off" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Off Disabled" -msgstr "முடக்கப்பட்டது" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Shadow" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Outline Modulate" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Shadow Offset X" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Shadow Offset Y" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Shadow As Outline" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Font Color Selected" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Uneditable" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Cursor Color" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Clear Button Color" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Clear Button Color Pressed" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Minimum Spaces" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "BG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "FG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Tab" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#: scene/resources/dynamic_font.cpp scene/resources/world.cpp -#: scene/resources/world_2d.cpp -msgid "Space" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Folded" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Fold" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Readonly" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Completion Lines" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Completion Max Width" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Completion Scroll Width" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Scroll Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Increment" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Increment Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Increment Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Decrement" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Decrement Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Decrement Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Slider" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber Area" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber Area Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Grabber Disabled" -msgstr "முடக்கப்பட்டது" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Tick" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Updown" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Scaleborder Size" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Title Color" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Height" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Close Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Close H Offset" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Close V Offset" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Parent Folder" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Toggle Hidden" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Panel Disabled" -msgstr "முடக்கப்பட்டது" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Labeled Separator Left" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Labeled Separator Right" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Font Separator" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Font Color Accel" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Separator" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "V Separation" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Selected Frame" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Default Frame" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Default Focus" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Comment Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Breakpoint" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Resizer" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Close Color" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Resizer Color" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Title Offset" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Close Offset" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Port Offset" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: scene/resources/default_theme/default_theme.cpp -msgid "BG Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Selected Focus" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Cursor Unfocused" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Button Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Title Button Normal" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Title Button Pressed" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Title Button Hover" -msgstr "முடக்கப்பட்டது" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Custom Button" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Custom Button Pressed" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Custom Button Hover" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Select Arrow" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Arrow Collapsed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Title Button Font" -msgstr "முடக்கப்பட்டது" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Title Button Color" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Guide Color" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Drop Position Color" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Relationship Line Color" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Custom Button Font Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Item Margin" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Button Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Draw Relationship Lines" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Draw Guides" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Scroll Border" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Scroll Speed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Icon Margin" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Line Separation" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Tab FG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Tab BG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Tab Disabled" -msgstr "முடக்கப்பட்டது" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Menu" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Menu Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Font Color FG" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Font Color BG" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Side Margin" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Top Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Label V Align FG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Label V Align BG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Large" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Folder" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Folder Icon Modulate" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "File Icon Modulate" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Files Disabled" -msgstr "முடக்கப்பட்டது" - -#: scene/resources/default_theme/default_theme.cpp -msgid "SV Width" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "SV Height" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "H Width" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Label Width" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Screen Picker" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Add Preset" -msgstr "அசைவூட்டு பாதை சேர்" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Color Hue" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Color Sample" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Preset BG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Overbright Indicator" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Preset FG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Preset BG Icon" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Normal Font" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Bold Font" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Italics Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Bold Italics Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Mono Font" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Table H Separation" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Table V Separation" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Margin Left" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Margin Top" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Margin Right" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Margin Bottom" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Autohide" -msgstr "அசைவூட்டு பாதை சேர்" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Minus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "More" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grid Minor" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grid Major" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Selection Fill" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Selection Stroke" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Activity" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Bezier Len Pos" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Bezier Len Neg" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Port Grab Distance Horizontal" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Port Grab Distance Vertical" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Hinting" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Override Oversampling" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Font Path" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Outline Size" -msgstr "" - -#: scene/resources/dynamic_font.cpp -#, fuzzy -msgid "Outline Color" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/dynamic_font.cpp -msgid "Use Mipmaps" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Extra Spacing" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Char" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Font Data" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/sky.cpp -msgid "Sky" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "Sky Custom FOV" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "Sky Orientation" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "Sky Rotation" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/resources/environment.cpp -msgid "Sky Rotation Degrees" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/texture.cpp -msgid "Camera Feed ID" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "Sky Contribution" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/resources/environment.cpp -msgid "Fog" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "Sun Color" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/environment.cpp -msgid "Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Depth Enabled" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Depth End" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "Depth Curve" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: scene/resources/environment.cpp -msgid "Transmit Enabled" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "Transmit Curve" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: scene/resources/environment.cpp -msgid "Height Enabled" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Height Min" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Height Max" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "Height Curve" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: scene/resources/environment.cpp -msgid "Tonemap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "White" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "SS Reflections" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/environment.cpp -msgid "Max Steps" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fade In" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fade Out" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Depth Tolerance" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/material.cpp -msgid "Roughness" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Radius 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/material.cpp -msgid "Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Edge Sharpness" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DOF Far Blur" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/material.cpp -msgid "Distance" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "Transition" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/resources/environment.cpp -msgid "DOF Near Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Levels" -msgstr "" - -#: scene/resources/environment.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "1" -msgstr "" - -#: scene/resources/environment.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "2" -msgstr "" - -#: scene/resources/environment.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "3" -msgstr "" - -#: scene/resources/environment.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "4" -msgstr "" - -#: scene/resources/environment.cpp -msgid "5" -msgstr "" - -#: scene/resources/environment.cpp -msgid "6" -msgstr "" - -#: scene/resources/environment.cpp -msgid "7" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Bloom" -msgstr "" - -#: scene/resources/environment.cpp -msgid "HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "HDR Scale" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Bicubic Upscale" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Adjustments" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Brightness" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "Saturation" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "Color Correction" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: scene/resources/font.cpp -msgid "Ascent" -msgstr "" - -#: scene/resources/font.cpp -msgid "Distance Field" -msgstr "" - -#: scene/resources/gradient.cpp -msgid "Raw Data" -msgstr "" - -#: scene/resources/gradient.cpp -msgid "Offsets" -msgstr "" - -#: scene/resources/height_map_shape.cpp -msgid "Map Width" -msgstr "" - -#: scene/resources/height_map_shape.cpp -msgid "Map Depth" -msgstr "" - -#: scene/resources/height_map_shape.cpp -msgid "Map Data" -msgstr "" - -#: scene/resources/line_shape_2d.cpp -msgid "D" -msgstr "" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Next Pass" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: scene/resources/material.cpp -msgid "Use Shadow To Opacity" -msgstr "" - -#: scene/resources/material.cpp -msgid "Unshaded" -msgstr "" - -#: scene/resources/material.cpp -msgid "Vertex Lighting" -msgstr "" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Use Point Size" -msgstr "அசைவூட்டு பாதை சேர்" - -#: scene/resources/material.cpp -msgid "World Triplanar" -msgstr "" - -#: scene/resources/material.cpp -msgid "Albedo Tex Force sRGB" -msgstr "" - -#: scene/resources/material.cpp -msgid "Do Not Receive Shadows" -msgstr "" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Disable Ambient Light" -msgstr "முடக்கப்பட்டது" - -#: scene/resources/material.cpp -msgid "Ensure Correct Normals" -msgstr "" - -#: scene/resources/material.cpp -msgid "Albedo Tex MSDF" -msgstr "" - -#: scene/resources/material.cpp -msgid "Vertex Color" -msgstr "" - -#: scene/resources/material.cpp -msgid "Use As Albedo" -msgstr "" - -#: scene/resources/material.cpp -msgid "Is sRGB" -msgstr "" - -#: scene/resources/material.cpp servers/visual_server.cpp -msgid "Parameters" -msgstr "" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Diffuse Mode" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/material.cpp -msgid "Specular Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Line Width" -msgstr "" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Point Size" -msgstr "அசைவூட்டு பாதை சேர்" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Billboard Mode" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Billboard Keep Scale" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/material.cpp -msgid "Grow" -msgstr "" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Grow Amount" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: scene/resources/material.cpp -msgid "Use Alpha Scissor" -msgstr "" - -#: scene/resources/material.cpp -msgid "Particles Anim" -msgstr "" - -#: scene/resources/material.cpp -#, fuzzy -msgid "H Frames" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: scene/resources/material.cpp -#, fuzzy -msgid "V Frames" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: scene/resources/material.cpp -msgid "Albedo" -msgstr "" - -#: scene/resources/material.cpp -msgid "Metallic" -msgstr "" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Texture Channel" -msgstr "முடக்கப்பட்டது" - -#: scene/resources/material.cpp -msgid "Emission" -msgstr "" - -#: scene/resources/material.cpp -msgid "On UV2" -msgstr "" - -#: scene/resources/material.cpp -msgid "NormalMap" -msgstr "" - -#: scene/resources/material.cpp -msgid "Rim" -msgstr "" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Clearcoat" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: scene/resources/material.cpp -msgid "Gloss" -msgstr "" - -#: scene/resources/material.cpp -msgid "Anisotropy" -msgstr "" - -#: scene/resources/material.cpp -msgid "Flowmap" -msgstr "" - -#: scene/resources/material.cpp -msgid "Ambient Occlusion" -msgstr "" - -#: scene/resources/material.cpp -msgid "Deep Parallax" -msgstr "" - -#: scene/resources/material.cpp -msgid "Min Layers" -msgstr "" - -#: scene/resources/material.cpp -msgid "Max Layers" -msgstr "" - -#: scene/resources/material.cpp -msgid "Flip Tangent" -msgstr "" - -#: scene/resources/material.cpp -msgid "Flip Binormal" -msgstr "" - -#: scene/resources/material.cpp -msgid "Subsurf Scatter" -msgstr "" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Transmission" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp -msgid "Detail" -msgstr "" - -#: scene/resources/material.cpp -msgid "UV Layer" -msgstr "" - -#: scene/resources/material.cpp -msgid "UV1" -msgstr "" - -#: scene/resources/material.cpp -msgid "Triplanar" -msgstr "" - -#: scene/resources/material.cpp -msgid "Triplanar Sharpness" -msgstr "" - -#: scene/resources/material.cpp -msgid "UV2" -msgstr "" - -#: scene/resources/material.cpp -msgid "Proximity Fade" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade" -msgstr "" - -#: scene/resources/material.cpp -msgid "Async Mode" -msgstr "" - -#: scene/resources/mesh.cpp -msgid "Lightmap Size Hint" -msgstr "" - -#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp -msgid "Custom AABB" -msgstr "" - -#: scene/resources/mesh_library.cpp -#, fuzzy -msgid "Mesh Transform" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: scene/resources/mesh_library.cpp -#, fuzzy -msgid "NavMesh Transform" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: scene/resources/multimesh.cpp -#, fuzzy -msgid "Color Format" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: scene/resources/multimesh.cpp -msgid "Transform Format" -msgstr "" - -#: scene/resources/multimesh.cpp -msgid "Custom Data Format" -msgstr "" - -#: scene/resources/multimesh.cpp -msgid "Instance Count" -msgstr "" - -#: scene/resources/multimesh.cpp -msgid "Visible Instance Count" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Sample Partition Type" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Parsed Geometry Type" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Source Geometry Mode" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Source Group Name" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Agent" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Max Climb" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Max Slope" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Merge Size" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Edge" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Max Error" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Verts Per Poly" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Sample Distance" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Sample Max Error" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Low Hanging Obstacles" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Ledge Spans" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Filter Walkable Low Height Spans" -msgstr "" - -#: scene/resources/occluder_shape.cpp -msgid "Spheres" -msgstr "" - -#: scene/resources/occluder_shape.cpp -msgid "OccluderShapeSphere Set Spheres" -msgstr "" - -#: scene/resources/occluder_shape_polygon.cpp -#, fuzzy -msgid "Polygon Points" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/occluder_shape_polygon.cpp -#, fuzzy -msgid "Hole Points" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: scene/resources/packed_scene.cpp -msgid "Bundled" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Trail" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Divisor" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Size Modifier" -msgstr "" - -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color Modifier" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Point Texture" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: scene/resources/particles_material.cpp -msgid "Normal Texture" -msgstr "" - -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color Texture" -msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" - -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Point Count" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/resources/particles_material.cpp -msgid "Scale Random" -msgstr "" - -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Scale Curve" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: scene/resources/physics_material.cpp -msgid "Rough" -msgstr "" - -#: scene/resources/physics_material.cpp -msgid "Absorbent" -msgstr "" - -#: scene/resources/plane_shape.cpp -msgid "Plane" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Flip Faces" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Mid Height" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Subdivide Width" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Subdivide Height" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Subdivide Depth" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Top Radius" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Bottom Radius" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Left To Right" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Is Hemisphere" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -#, fuzzy -msgid "Curve Step" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp -msgid "Slips On Slope" -msgstr "" - -#: scene/resources/segment_shape_2d.cpp -msgid "A" -msgstr "" - -#: scene/resources/shape_2d.cpp -msgid "Custom Solver Bias" -msgstr "" - -#: scene/resources/skin.cpp -#, fuzzy -msgid "Bind Count" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/resources/skin.cpp -msgid "Bind" -msgstr "" - -#: scene/resources/skin.cpp -#, fuzzy -msgid "Bone" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: scene/resources/sky.cpp -msgid "Radiance Size" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Panorama" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Top Color" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Horizon Color" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Ground" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Bottom Color" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/sky.cpp -msgid "Sun" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Latitude" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Longitude" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Angle Min" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Angle Max" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Content Margin" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Expand Margin" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Skew" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Corner Radius" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Corner Detail" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Anti Aliasing" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Grow Begin" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Grow End" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Load Path" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Base Texture" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Image Size" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Side" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Front" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Back" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Storage Mode" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Lossy Storage Quality" -msgstr "" - -#: scene/resources/texture.cpp -msgid "From" -msgstr "" - -#: scene/resources/texture.cpp -msgid "To" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Base" -msgstr "" - -#: scene/resources/texture.cpp -#, fuzzy -msgid "Current Frame" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: scene/resources/texture.cpp -msgid "Pause" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Which Feed" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Camera Is Active" -msgstr "" - -#: scene/resources/theme.cpp -msgid "Default Font" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Output Port For Preview" -msgstr "" - -#: scene/resources/visual_shader.cpp -#, fuzzy -msgid "Depth Draw" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: scene/resources/visual_shader.cpp -msgid "Cull" -msgstr "" - -#: scene/resources/visual_shader.cpp -#, fuzzy -msgid "Diffuse" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/visual_shader.cpp -msgid "Async" -msgstr "" - -#: scene/resources/visual_shader.cpp -#, fuzzy -msgid "Modes" -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - -#: scene/resources/visual_shader.cpp -msgid "Input Name" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Uniform Name" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "" -"The sampler port is connected but not used. Consider changing the source to " -"'SamplerPort'." -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Invalid source for preview." -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Invalid source for shader." -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Texture Type" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Cube Map" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Default Value Enabled" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Default Value" -msgstr "அனைத்து தேர்வுகள்" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Color Default" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Invalid comparison function for that type." -msgstr "" - -#: scene/resources/world.cpp -msgid "Fallback Environment" -msgstr "" - -#: scene/resources/world.cpp -msgid "Scenario" -msgstr "" - -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Direct Space State" -msgstr "" - -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Default Gravity Vector" -msgstr "" - -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Default Linear Damp" -msgstr "" - -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Default Angular Damp" -msgstr "" - -#: scene/resources/world_2d.cpp -msgid "Canvas" -msgstr "" - -#: servers/arvr/arvr_interface.cpp -msgid "Is Primary" -msgstr "" - -#: servers/arvr/arvr_interface.cpp -msgid "Is Initialized" -msgstr "" - -#: servers/arvr/arvr_interface.cpp -msgid "AR" -msgstr "" - -#: servers/arvr/arvr_interface.cpp -msgid "Is Anchor Detection Enabled" -msgstr "" - -#: servers/arvr_server.cpp -msgid "Primary Interface" -msgstr "" - -#: servers/audio/audio_stream.cpp -msgid "Audio Stream" -msgstr "" - -#: servers/audio/audio_stream.cpp -msgid "Random Pitch" -msgstr "" - -#: servers/audio/effects/audio_effect_capture.cpp -#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -#: servers/audio/effects/audio_stream_generator.cpp -msgid "Buffer Length" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "Voice Count" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_delay.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Dry" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Wet" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "Voice" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay (ms)" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_phaser.cpp -msgid "Rate Hz" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "Depth (ms)" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Level dB" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_delay.cpp -#: servers/audio/effects/audio_effect_panner.cpp -msgid "Pan" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Gain" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack (µs)" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release (ms)" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Mix" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Sidechain" -msgstr "" - -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Tap 1" -msgstr "" - -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Tap 2" -msgstr "" - -#: servers/audio/effects/audio_effect_delay.cpp -#: servers/audio/effects/audio_effect_phaser.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Feedback" -msgstr "" - -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Low-pass" -msgstr "" - -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Pre Gain" -msgstr "" - -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Keep Hf Hz" -msgstr "" - -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Drive" -msgstr "" - -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Post Gain" -msgstr "" - -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Resonance" -msgstr "" - -#: servers/audio/effects/audio_effect_limiter.cpp -msgid "Ceiling dB" -msgstr "" - -#: servers/audio/effects/audio_effect_limiter.cpp -msgid "Threshold dB" -msgstr "" - -#: servers/audio/effects/audio_effect_limiter.cpp -msgid "Soft Clip dB" -msgstr "" - -#: servers/audio/effects/audio_effect_limiter.cpp -msgid "Soft Clip Ratio" -msgstr "" - -#: servers/audio/effects/audio_effect_phaser.cpp -msgid "Range Min Hz" -msgstr "" - -#: servers/audio/effects/audio_effect_phaser.cpp -msgid "Range Max Hz" -msgstr "" - -#: servers/audio/effects/audio_effect_pitch_shift.cpp -msgid "Oversampling" -msgstr "" - -#: servers/audio/effects/audio_effect_pitch_shift.cpp -#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "FFT Size" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Msec" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Room Size" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "High-pass" -msgstr "" - -#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Tap Back Pos" -msgstr "" - -#: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Pan Pullout" -msgstr "" - -#: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout (ms)" -msgstr "" - -#: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Surround" -msgstr "" - -#: servers/audio_server.cpp -msgid "Enable Audio Input" -msgstr "" - -#: servers/audio_server.cpp -msgid "Output Latency" -msgstr "" - -#: servers/audio_server.cpp -msgid "Channel Disable Threshold dB" -msgstr "" - -#: servers/audio_server.cpp -msgid "Channel Disable Time" -msgstr "" - -#: servers/audio_server.cpp -msgid "Video Delay Compensation (ms)" -msgstr "" - -#: servers/audio_server.cpp -#, fuzzy -msgid "Bus Count" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: servers/audio_server.cpp -msgid "Capture Device" -msgstr "" - -#: servers/audio_server.cpp -msgid "Global Rate Scale" -msgstr "" - -#: servers/camera/camera_feed.cpp -msgid "Feed" -msgstr "" - -#: servers/camera/camera_feed.cpp -msgid "Is Active" -msgstr "" - -#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp -msgid "Sleep Threshold Linear" -msgstr "" - -#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp -msgid "Sleep Threshold Angular" -msgstr "" - -#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp -msgid "Time Before Sleep" -msgstr "" - -#: servers/physics_2d/physics_2d_server_sw.cpp -msgid "BP Hash Table Size" -msgstr "" - -#: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Large Object Surface Threshold In Cells" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Inverse Mass" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Inverse Inertia" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Total Angular Damp" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Total Linear Damp" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Total Gravity" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Linear Velocity" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Exclude" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Shape RID" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collide With Bodies" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collide With Areas" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Motion Remainder" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collision Point" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy -msgid "Collision Normal" -msgstr "உருமாற்றம் அசைவூட்டு" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collision Depth" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collision Safe Fraction" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collision Unsafe Fraction" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy -msgid "Physics Engine" -msgstr "அசைவூட்டு பாதை [interpolation]யை மாற்று" - -#: servers/physics_server.cpp -msgid "Center Of Mass" -msgstr "" - -#: servers/physics_server.cpp -msgid "Principal Inertia Axes" -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "Varying may not be assigned in the '%s' function." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "" -"Varyings which were assigned in 'vertex' function may not be reassigned in " -"'fragment' or 'light'." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "" -"Varyings which were assigned in 'fragment' function may not be reassigned in " -"'vertex' or 'light'." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "Assignment to function." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "Assignment to uniform." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "Constants cannot be modified." -msgstr "" - -#: servers/visual/visual_server_scene.cpp -msgid "Spatial Partitioning" -msgstr "" - -#: servers/visual_server.cpp -msgid "Render Loop Enabled" -msgstr "" - -#: servers/visual_server.cpp -msgid "VRAM Compression" -msgstr "" - -#: servers/visual_server.cpp -msgid "Import BPTC" -msgstr "" - -#: servers/visual_server.cpp -#, fuzzy -msgid "Import S3TC" -msgstr "அனைத்து தேர்வுகள்" - -#: servers/visual_server.cpp -msgid "Import ETC" -msgstr "" - -#: servers/visual_server.cpp -msgid "Import ETC2" -msgstr "" - -#: servers/visual_server.cpp -msgid "Import PVRTC" -msgstr "" - -#: servers/visual_server.cpp -msgid "Lossless Compression" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force PNG" -msgstr "" - -#: servers/visual_server.cpp -msgid "WebP Compression Level" -msgstr "" - -#: servers/visual_server.cpp -msgid "Time Rollover Secs" -msgstr "" - -#: servers/visual_server.cpp -msgid "Cubemap Size" -msgstr "" - -#: servers/visual_server.cpp -msgid "Quadrant 0 Subdiv" -msgstr "" - -#: servers/visual_server.cpp -msgid "Quadrant 1 Subdiv" -msgstr "" - -#: servers/visual_server.cpp -msgid "Quadrant 2 Subdiv" -msgstr "" - -#: servers/visual_server.cpp -msgid "Quadrant 3 Subdiv" -msgstr "" - -#: servers/visual_server.cpp -msgid "Shadows" -msgstr "" - -#: servers/visual_server.cpp -#, fuzzy -msgid "Filter Mode" -msgstr "அனைத்து தேர்வுகள்" - -#: servers/visual_server.cpp -msgid "Texture Array Reflections" -msgstr "" - -#: servers/visual_server.cpp -msgid "High Quality GGX" -msgstr "" - -#: servers/visual_server.cpp -msgid "Irradiance Max Size" -msgstr "" - -#: servers/visual_server.cpp -msgid "Shading" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force Vertex Shading" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force Lambert Over Burley" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force Blinn Over GGX" -msgstr "" - -#: servers/visual_server.cpp -msgid "Mesh Storage" -msgstr "" - -#: servers/visual_server.cpp -#, fuzzy -msgid "Split Stream" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: servers/visual_server.cpp -msgid "Use Physical Light Attenuation" -msgstr "" - -#: servers/visual_server.cpp -msgid "Depth Prepass" -msgstr "" - -#: servers/visual_server.cpp -msgid "Disable For Vendors" -msgstr "" - -#: servers/visual_server.cpp -msgid "Anisotropic Filter Level" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Nearest Mipmap Filter" -msgstr "" - -#: servers/visual_server.cpp -msgid "Skinning" -msgstr "" - -#: servers/visual_server.cpp -msgid "Software Skinning Fallback" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force Software Skinning" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Software Skinning" -msgstr "" - -#: servers/visual_server.cpp -msgid "Ninepatch Mode" -msgstr "" - -#: servers/visual_server.cpp -msgid "OpenGL" -msgstr "" - -#: servers/visual_server.cpp -msgid "Batching Send Null" -msgstr "" - -#: servers/visual_server.cpp -#, fuzzy -msgid "Batching Stream" -msgstr "அசைவூட்டு பாதைக்கு மறுபெயர் இடு" - -#: servers/visual_server.cpp -msgid "Legacy Orphan Buffers" -msgstr "" - -#: servers/visual_server.cpp -msgid "Legacy Stream" -msgstr "" - -#: servers/visual_server.cpp -#, fuzzy -msgid "Batching" -msgstr "அசைவூட்டு பாதைக்கு மறுபெயர் இடு" - -#: servers/visual_server.cpp -msgid "Use Batching" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Batching In Editor" -msgstr "" - -#: servers/visual_server.cpp -msgid "Single Rect Fallback" -msgstr "" - -#: servers/visual_server.cpp -msgid "Max Join Item Commands" -msgstr "" - -#: servers/visual_server.cpp -msgid "Colored Vertex Format Threshold" -msgstr "" - -#: servers/visual_server.cpp -msgid "Scissor Area Threshold" -msgstr "" - -#: servers/visual_server.cpp -msgid "Max Join Items" -msgstr "" - -#: servers/visual_server.cpp -msgid "Batch Buffer Size" -msgstr "" - -#: servers/visual_server.cpp -msgid "Item Reordering Lookahead" -msgstr "" - -#: servers/visual_server.cpp -msgid "Flash Batching" -msgstr "" - -#: servers/visual_server.cpp -#, fuzzy -msgid "Diagnose Frame" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: servers/visual_server.cpp -msgid "GLES2" -msgstr "" - -#: servers/visual_server.cpp -msgid "Compatibility" -msgstr "" - -#: servers/visual_server.cpp -msgid "Disable Half Float" -msgstr "" - -#: servers/visual_server.cpp -msgid "Enable High Float" -msgstr "" - -#: servers/visual_server.cpp -msgid "Precision" -msgstr "" - -#: servers/visual_server.cpp -msgid "UV Contract" -msgstr "" - -#: servers/visual_server.cpp -msgid "UV Contract Amount" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Simple PVS" -msgstr "" - -#: servers/visual_server.cpp -msgid "PVS Logging" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Signals" -msgstr "" - -#: servers/visual_server.cpp -#, fuzzy -msgid "Remove Danglers" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: servers/visual_server.cpp -msgid "Flip Imported Portals" -msgstr "" - -#: servers/visual_server.cpp -msgid "Occlusion Culling" -msgstr "" - -#: servers/visual_server.cpp -msgid "Max Active Spheres" -msgstr "" - -#: servers/visual_server.cpp -#, fuzzy -msgid "Max Active Polygons" -msgstr "அனைத்து தேர்வுகள்" - -#: servers/visual_server.cpp -msgid "Shader Compilation Mode" -msgstr "" - -#: servers/visual_server.cpp -msgid "Max Simultaneous Compiles" -msgstr "" - -#: servers/visual_server.cpp -msgid "Log Active Async Compiles Count" -msgstr "" - -#: servers/visual_server.cpp -msgid "Shader Cache Size (MB)" -msgstr "" diff --git a/editor/translations/te.po b/editor/translations/te.po index a0e44749a5..9544d6f702 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -309,7 +309,7 @@ msgstr "డీకోడింగ్ బైట్లు కోసం తగిన #: core/math/expression.cpp #, fuzzy -msgid "Invalid input %i (not passed) in expression" +msgid "Invalid input %d (not passed) in expression" msgstr "వ్యక్తీకరణలో చెల్లని ఇన్పుట్ %i (ఆమోదించబడలేదు)" #: core/math/expression.cpp @@ -1010,6 +1010,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -1026,7 +1027,7 @@ msgstr "" msgid "Time:" msgstr "" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "" @@ -1268,10 +1269,67 @@ msgid "Remove this track." msgstr "" #: editor/animation_track_editor.cpp -msgid "Time (s): " +msgid "Time (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "స్థిరాంకాలు" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "స్థిరాంకాలు" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "(Invalid, expected type: %s)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Stream:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Start (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "End (s):" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "గణనలు" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "" @@ -1478,7 +1536,7 @@ msgid "Add Method Track Key" msgstr "" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +msgid "Method not found in object:" msgstr "" #: editor/animation_track_editor.cpp @@ -2413,8 +2471,8 @@ msgstr "" msgid "There is no '%s' file." msgstr "" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +msgid "Layout:" msgstr "" #: editor/editor_audio_buses.cpp @@ -4756,11 +4814,13 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp @@ -5638,10 +5698,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "" @@ -6360,14 +6422,6 @@ msgid "Replace in Files" msgstr "" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "" - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "" @@ -6733,7 +6787,7 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +msgid "Generating for Mesh:" msgstr "" #: editor/import/resource_importer_scene.cpp @@ -7534,10 +7588,12 @@ msgstr "" msgid "Directions" msgstr "" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" @@ -7692,8 +7748,9 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " -msgstr "" +#, fuzzy +msgid "Transition:" +msgstr "గణనలు" #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" @@ -7709,11 +7766,6 @@ msgid "New name:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -8594,6 +8646,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -8657,6 +8710,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9396,7 +9453,7 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +msgid "Emission Source:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp @@ -9779,13 +9836,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -9794,10 +9844,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -10482,13 +10528,16 @@ msgstr "" msgid "Translate" msgstr "" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +msgid "Scaling:" msgstr "" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "గణనలు" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -10511,11 +10560,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11022,15 +11066,15 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +msgid "Simplification:" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -14952,7 +14996,7 @@ msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Remote " +msgid "Remote %s:" msgstr "" #: editor/script_editor_debugger.cpp @@ -15935,7 +15979,7 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -16753,7 +16797,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -16761,7 +16805,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17121,7 +17165,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17129,7 +17173,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17282,11 +17326,11 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +msgid "Invalid argument of type:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +msgid "Invalid arguments:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp @@ -17298,11 +17342,11 @@ msgid "Var Name" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +msgid "VariableGet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +msgid "VariableSet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/th.po b/editor/translations/th.po index 77ad4a61c6..c291d5f337 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -352,7 +352,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "ไบต์ไม่เพียงพอหรือรูปแบบไม่ถูกต้องสำหรับการถอดรหัสไบต์" #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "อินพุต %i ใน expression ไม่ถูกต้อง (ไม่ส่งผ่าน)" #: core/math/expression.cpp @@ -1112,6 +1113,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "อิสระ" @@ -1130,7 +1132,7 @@ msgstr "สะท้อน" msgid "Time:" msgstr "เวลา:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "ค่า:" @@ -1383,10 +1385,75 @@ msgid "Remove this track." msgstr "ลบแทร็กนี้" #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "เวลา (วินาที): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "ตำแหน่งแผง" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "ช่วงองศา:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "อัตราส่วน:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "ประเภท:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "เทมเพลตส่งออกไม่ถูกต้อง:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "เข้า-ออกนุ่มนวล" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "ปรับขนาดรูปร่าง" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "ปรับขนาดรูปร่าง" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "ไอเทมเรดิโอ" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "เริ่มใหม่ (วิ):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "เฟดเข้า (วิ):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "แอนิเมชัน:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "เปิดการใช้งานการติดตามแทร็ก" @@ -1602,7 +1669,8 @@ msgid "Add Method Track Key" msgstr "เพิ่มคีย์แทร็กเมธอด" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "ไม่พบเมธอดในออบเจกต์: " #: editor/animation_track_editor.cpp @@ -2570,8 +2638,9 @@ msgstr "เปิดเลย์เอาต์ของบัสเสียง msgid "There is no '%s' file." msgstr "ไม่มีไฟล์ '%s'" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "เลย์เอาต์" #: editor/editor_audio_buses.cpp @@ -5068,11 +5137,15 @@ msgid "Selected node is not a Viewport!" msgstr "โหนดที่เลือกไม่ใช่วิวพอร์ต!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Size:" msgstr "ขนาด: " #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "หน้า: " #: editor/editor_properties_array_dict.cpp @@ -6052,10 +6125,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "ตัวจัดการโปรเจกต์" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6837,14 +6912,6 @@ msgid "Replace in Files" msgstr "แทนที่ทั้งหมด" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "ค้นหา: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "แทนที่: " - -#: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "แทนที่ทั้งหมด" @@ -7242,7 +7309,8 @@ msgid "Generating Lightmaps" msgstr "กำลังสร้าง Lightmaps" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "สร้างสำหรับพื้นผิว: " #: editor/import/resource_importer_scene.cpp @@ -8077,10 +8145,12 @@ msgstr "ตั้งค่าโอเนี่ยนสกิน" msgid "Directions" msgstr "ทิศทาง" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "อดีต" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "อนาคต" @@ -8238,7 +8308,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "ตั้งตอนจบของทรานสิชัน นี่จะมีประโยชน์สำหรับทรานสิชันย่อย" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "ทรานสิชัน: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8255,11 +8326,6 @@ msgid "New name:" msgstr "ชื่อใหม่:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "อัตราส่วน:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "เฟดเข้า (วิ):" @@ -9166,6 +9232,7 @@ msgstr "สร้างโครงจากโหนด" msgid "Clear Custom Bones" msgstr "ลบโครง" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9232,6 +9299,10 @@ msgid "Preview Canvas Scale" msgstr "ดูตัวอย่างขนาดแคนวาส" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "เลย์เอาต์" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "การแปลง mask สำหรับการใส่คีย์" @@ -10007,7 +10078,8 @@ msgid "Volume" msgstr "ระดับเสียง" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "แหล่งปะทุ: " #: editor/plugins/particles_editor_plugin.cpp @@ -10394,13 +10466,6 @@ msgid "Instance:" msgstr "อินสแตนซ์:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "ประเภท:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "เปิดในโปรแกรมแก้ไข" @@ -10409,10 +10474,6 @@ msgstr "เปิดในโปรแกรมแก้ไข" msgid "Load Resource" msgstr "โหลดรีซอร์ส" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "ตัวโหลดรีซอร์สล่วงหน้า" - #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy msgid "Flip Portals" @@ -11134,12 +11195,16 @@ msgstr "รัฐ" msgid "Translate" msgstr "เคลื่อนย้าย:" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "อัตราส่วน: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "การเลื่อน: " #: editor/plugins/spatial_editor_plugin.cpp @@ -11164,12 +11229,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy -msgid "Size:" -msgstr "ขนาด: " - -#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Objects Drawn:" msgstr "ออบเจกต์ที่วาด" @@ -11699,15 +11758,18 @@ msgid "Sprite" msgstr "สไปรต์" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#, fuzzy +msgid "Simplification:" msgstr "ลดความซับซ้อน: " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +#, fuzzy +msgid "Shrink (Pixels):" msgstr "หด (พิกเซล): " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +#, fuzzy +msgid "Grow (Pixels):" msgstr "ขยาย (พิกเซล): " #: editor/plugins/sprite_editor_plugin.cpp @@ -15916,7 +15978,8 @@ msgid "Attach Node Script" msgstr "เชื่อมสคริปต์ให้โหนด" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "ควบคุม " #: editor/script_editor_debugger.cpp @@ -16979,7 +17042,8 @@ msgid "Disabled GDNative Singleton" msgstr "ปิดการทำงานซิงเกิลตัน GDNative" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "ไลบรารี: " #: modules/gdnative/nativescript/nativescript.cpp @@ -17867,7 +17931,8 @@ msgid "" msgstr "ค่าที่คืนจะต้องกำหนดในหน่วยความจำทำงานแรก! กรุณาแก้ไขโหนด" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "โหนดคืนค่าผิดลำดับ: " #: modules/visual_script/visual_script.cpp @@ -17875,7 +17940,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "พบบิตลำดับแต่ไม่พบโหนดในสแตค กรุณารายงานข้อผิดพลาด!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "สแตคล้น ความสูงสแตค: " #: modules/visual_script/visual_script.cpp @@ -18245,7 +18311,8 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "ตัวแปรประเภทนี้ใช้วนซ้ำไม่ได้: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18253,7 +18320,8 @@ msgid "Iterator became invalid" msgstr "ตัววนซ้ำใช้ไม่ได้อีกต่อไป" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "ตัววนซ้ำใช้ไม่ได้: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18427,11 +18495,13 @@ msgid "Operator" msgstr "ดำเนินการ Overlay" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": ประเภทตัวแปรไม่ถูกต้อง: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": ตัวแปรไม่ถูกต้อง: " #: modules/visual_script/visual_script_nodes.cpp @@ -18444,11 +18514,13 @@ msgid "Var Name" msgstr "ชื่อ" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "ไม่พบ VariableGet ในสคริปต์: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "ไม่พบ VariableSet ในสคริปต์: " #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/tl.po b/editor/translations/tl.po index 1cb649395d..5436a37303 100644 --- a/editor/translations/tl.po +++ b/editor/translations/tl.po @@ -329,7 +329,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Kulang na bytes para sa decoding bytes, o di-wastong format." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Di-wastong input %i (di naipasa) sa ekspresyon" #: core/math/expression.cpp @@ -1068,6 +1069,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Walang Bayad" @@ -1084,7 +1086,7 @@ msgstr "Salamin" msgid "Time:" msgstr "Oras:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Halaga:" @@ -1333,10 +1335,71 @@ msgid "Remove this track." msgstr "Tanggalin ang track na ito." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Oras (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Idaong Ang Posisyon" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Mag-ikot" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Sukat:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Uri:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Di-wastong index ng uring %s para sa batayang uri %s" + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Stream:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "(Mga) Muling Pagumpisa:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "(Mga) Palabong Pagpasok:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Mga Kabahagi ng Anim:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Pinapagana ang Pagpalit ng Track" @@ -1552,7 +1615,8 @@ msgid "Add Method Track Key" msgstr "Magdagdag ng Method Track Key" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Hindi mahanap ang Method sa object: " #: editor/animation_track_editor.cpp @@ -2515,8 +2579,9 @@ msgstr "" msgid "There is no '%s' file." msgstr "Walang file na '%s'." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Kaayusan" #: editor/editor_audio_buses.cpp @@ -4908,11 +4973,14 @@ msgid "Selected node is not a Viewport!" msgstr "Ang piniling node ay hindi Viewport!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "Laki: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Pahina: " #: editor/editor_properties_array_dict.cpp @@ -5857,10 +5925,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6596,14 +6666,6 @@ msgid "Replace in Files" msgstr "Palitan Lahat" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "" - -#: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "Palitan Lahat" @@ -6996,8 +7058,9 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " -msgstr "" +#, fuzzy +msgid "Generating for Mesh:" +msgstr "Pinapalitan ang pangalan ng folder:" #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." @@ -7816,10 +7879,12 @@ msgstr "" msgid "Directions" msgstr "Mga Direksyon" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Nakaraan" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Hinaharap" @@ -7978,7 +8043,8 @@ msgstr "" "Itakda ang hulihan ng animasyon. Magagamit to para sa mga sub-transisyon." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Transisyon: " #: editor/plugins/animation_state_machine_editor.cpp @@ -7995,11 +8061,6 @@ msgid "New name:" msgstr "Bagong pangalan:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Sukat:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "(Mga) Palabong Pagpasok:" @@ -8896,6 +8957,7 @@ msgstr "Lumikha ng (Mga) Pasadyang Buto Galing sa (Mga) Node" msgid "Clear Custom Bones" msgstr "Alisin Ang Mga Pasadyang Buto" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -8960,6 +9022,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Kaayusan" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9703,8 +9769,9 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "" +#, fuzzy +msgid "Emission Source:" +msgstr "Nakikitang Collision Shapes" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -10086,13 +10153,6 @@ msgid "Instance:" msgstr "Instance:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Uri:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Buksan sa Editor" @@ -10101,10 +10161,6 @@ msgstr "Buksan sa Editor" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -10794,13 +10850,17 @@ msgstr "" msgid "Translate" msgstr "" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" +#, fuzzy +msgid "Scaling:" +msgstr "Sukat:" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "Transisyon: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -10823,11 +10883,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11335,15 +11390,18 @@ msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "Animasyon" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +#, fuzzy +msgid "Shrink (Pixels):" msgstr "Palitiin (Pa-pixel): " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +#, fuzzy +msgid "Grow (Pixels):" msgstr "Palakihin (pa-Pixel): " #: editor/plugins/sprite_editor_plugin.cpp @@ -15337,8 +15395,9 @@ msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" +#, fuzzy +msgid "Remote %s:" +msgstr "Alisin" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -16358,7 +16417,8 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "Mga Sanggunianan: " #: modules/gdnative/nativescript/nativescript.cpp @@ -17223,7 +17283,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17231,7 +17291,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17594,7 +17654,8 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "Hindi iterable ang uri ng input: " #: modules/visual_script/visual_script_flow_control.cpp @@ -17602,8 +17663,9 @@ msgid "Iterator became invalid" msgstr "Naging invalid ang Iterator" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "" +#, fuzzy +msgid "Iterator became invalid:" +msgstr "Naging invalid ang Iterator" #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" @@ -17768,12 +17830,14 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "Di-wastong mga argument para i-construct ang '%s'" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "Di-wastong pangalan." #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -17785,12 +17849,14 @@ msgid "Var Name" msgstr "Pangalan" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableGet not found in script:" +msgstr "Hindi mahanap ang Method sa object: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" +#, fuzzy +msgid "VariableSet not found in script:" +msgstr "Hindi mahanap ang Method sa object: " #: modules/visual_script/visual_script_nodes.cpp msgid "Preload" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 7e66d9509c..0a83a3a958 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -385,7 +385,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Baytları çözümlemek için yetersiz miktarda bayt ya da geçersiz format." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "İfadede geçersiz giriş %i (geçersiz)" #: core/math/expression.cpp @@ -1144,6 +1145,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Ücretsiz" @@ -1160,7 +1162,7 @@ msgstr "Ayna" msgid "Time:" msgstr "Süre:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Değer:" @@ -1410,10 +1412,75 @@ msgid "Remove this track." msgstr "Bu izi sil." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Süre (sn): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Pozisyon" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Dönme Adımı:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Ölçekle:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Tür:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Geçersiz Dışa Aktarım Şablonu:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "Açılma Kararma" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "Tutamacı Ayarla" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "Tutamacı Ayarla" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Radyo Ögesi" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Yeniden Başlat (sn):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "Açılma (sn):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animasyonlar:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "İz Dönüştürücü Etkin" @@ -1627,7 +1694,8 @@ msgid "Add Method Track Key" msgstr "Yöntem İz Anahtarı Ekle" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Metot, nesne içinde bulunamadı: " #: editor/animation_track_editor.cpp @@ -2594,8 +2662,9 @@ msgstr "Audio Bus Yerleşim Düzenini Aç" msgid "There is no '%s' file." msgstr "'%s' dosyası bulunamadı." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Yerleşim Düzeni" #: editor/editor_audio_buses.cpp @@ -5129,11 +5198,14 @@ msgid "Selected node is not a Viewport!" msgstr "Seçili düğüm bir Viewport değil!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "Boyut: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "Boyut:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Sayfa: " #: editor/editor_properties_array_dict.cpp @@ -6116,10 +6188,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Proje Yöneticisi" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6888,14 +6962,6 @@ msgid "Replace in Files" msgstr "Dosyaiçlerinde Değiştir" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Bul: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Değiştir: " - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "Tümünü Değiştir (GERİ ALMA YOK)" @@ -7292,7 +7358,8 @@ msgid "Generating Lightmaps" msgstr "Işık-haritaları Üretiliyor" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "Örüntü için Üretiliyor: " #: editor/import/resource_importer_scene.cpp @@ -8135,10 +8202,12 @@ msgstr "Araları Doldurma Seçenekleri" msgid "Directions" msgstr "Yönler" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Geçmiş" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Gelecek" @@ -8300,7 +8369,8 @@ msgstr "" "olacaktır." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Geçiş: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8317,11 +8387,6 @@ msgid "New name:" msgstr "Yeni ad:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Ölçekle:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Açılma (sn):" @@ -9233,6 +9298,7 @@ msgstr "Düğüm[ler]den istenilen şekilde kemik[ler] yarat" msgid "Clear Custom Bones" msgstr "İsteğe bağlı kemikleri temizle" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9299,6 +9365,10 @@ msgid "Preview Canvas Scale" msgstr "Tuval Ölçeğini Önizle" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Yerleşim Düzeni" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "Anahtar Ekleme Çevirim Maskesi." @@ -10068,7 +10138,8 @@ msgid "Volume" msgstr "Oylum" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "Emisyon Kaynağı: " #: editor/plugins/particles_editor_plugin.cpp @@ -10457,13 +10528,6 @@ msgid "Instance:" msgstr "Örnek:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Tür:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Düzenleyicide Aç" @@ -10472,10 +10536,6 @@ msgstr "Düzenleyicide Aç" msgid "Load Resource" msgstr "Kaynak Yükle" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "KaynakÖnyükleyici" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "Portalları Çevir" @@ -11175,12 +11235,16 @@ msgstr "Döndür" msgid "Translate" msgstr "Çevir" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "Ölçekleniyor: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "Çeviriliyor: " #: editor/plugins/spatial_editor_plugin.cpp @@ -11204,11 +11268,6 @@ msgid "Yaw:" msgstr "Sapma:" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "Boyut:" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "Çizilmiş Nesneler:" @@ -11727,15 +11786,18 @@ msgid "Sprite" msgstr "HayaliÇizimlik" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#, fuzzy +msgid "Simplification:" msgstr "Sadeleştirme: " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +#, fuzzy +msgid "Shrink (Pixels):" msgstr "Sıkıştır (Pikselleri): " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +#, fuzzy +msgid "Grow (Pixels):" msgstr "Büyüt (Pikselleri): " #: editor/plugins/sprite_editor_plugin.cpp @@ -15917,7 +15979,8 @@ msgid "Attach Node Script" msgstr "Düğüm Betiği İliştir" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "Uzak " #: editor/script_editor_debugger.cpp @@ -16978,7 +17041,8 @@ msgid "Disabled GDNative Singleton" msgstr "GDNative İskeleti Pasifleştirildi" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "Kütüphaneler: " #: modules/gdnative/nativescript/nativescript.cpp @@ -17869,7 +17933,8 @@ msgstr "" "Lütfen düğümünüzü düzeltin." #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "Düğüm geçersiz bir dizi çıktısı döndürdü: " #: modules/visual_script/visual_script.cpp @@ -17877,7 +17942,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "Bit dizisi bulundu fakat yığındaki düğüm değil, kusuru bildir!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "Şu derinlikte yığın taşması: " #: modules/visual_script/visual_script.cpp @@ -18247,7 +18313,8 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "Girdi türü yinelenebilir değil: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18255,7 +18322,8 @@ msgid "Iterator became invalid" msgstr "Yineleyici geçersiz durumda" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "Yineleyici geçersiz durumda: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18424,11 +18492,13 @@ msgid "Operator" msgstr "Kaplama opeartörü." #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": Şu tür için geçersiz değiştirgen: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": Geçersiz değiştirgenler: " #: modules/visual_script/visual_script_nodes.cpp @@ -18441,11 +18511,13 @@ msgid "Var Name" msgstr "İsim" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "VariableGet betikte bulunamadı: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "VariableSet betikte bulunamadı: " #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/tt.po b/editor/translations/tt.po deleted file mode 100644 index 6b42edb7b0..0000000000 --- a/editor/translations/tt.po +++ /dev/null @@ -1,25676 +0,0 @@ -# Tatar translation of the Godot Engine editor. -# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). -# This file is distributed under the same license as the Godot source code. -# -# Bualma Show <appleaidar6@gmail.com>, 2021. -msgid "" -msgstr "" -"Project-Id-Version: Godot Engine editor\n" -"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2021-06-07 23:43+0000\n" -"Last-Translator: Bualma Show <appleaidar6@gmail.com>\n" -"Language-Team: Tatar <https://hosted.weblate.org/projects/godot-engine/godot/" -"tt/>\n" -"Language: tt\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Content-Transfer-Encoding: 8-bit\n" -"Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.7-dev\n" - -#: core/bind/core_bind.cpp main/main.cpp -msgid "Tablet Driver" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Clipboard" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Current Screen" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Exit Code" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "V-Sync Enabled" -msgstr "" - -#: core/bind/core_bind.cpp main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - -#: core/bind/core_bind.cpp main/main.cpp -msgid "Delta Smoothing" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Low Processor Usage Mode" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Low Processor Usage Mode Sleep (µsec)" -msgstr "" - -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Min Window Size" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Max Window Size" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Screen Orientation" -msgstr "" - -#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp -#: platform/uwp/os_uwp.cpp -msgid "Window" -msgstr "" - -#: core/bind/core_bind.cpp core/project_settings.cpp -msgid "Borderless" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Per Pixel Transparency Enabled" -msgstr "" - -#: core/bind/core_bind.cpp core/project_settings.cpp -msgid "Fullscreen" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Maximized" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Minimized" -msgstr "" - -#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp -#: scene/gui/graph_node.cpp -msgid "Resizable" -msgstr "" - -#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp -#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp -#: scene/gui/control.cpp scene/gui/line_edit.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Position" -msgstr "" - -#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp -#: main/main.cpp modules/gridmap/grid_map.cpp -#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp -#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp -#: scene/gui/graph_edit.cpp scene/main/viewport.cpp -#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp -#: scene/resources/style_box.cpp scene/resources/texture.cpp -#: scene/resources/visual_shader.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Endian Swap" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Editor Hint" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Print Error Messages" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Iterations Per Second" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Target FPS" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Time Scale" -msgstr "" - -#: core/bind/core_bind.cpp main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - -#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "Error" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Error String" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Error Line" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Result" -msgstr "" - -#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp -msgid "Memory" -msgstr "" - -#: core/command_queue_mt.cpp core/message_queue.cpp -#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles2/rasterizer_scene_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp -#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h -#: servers/visual_server.cpp -msgid "Limits" -msgstr "" - -#: core/command_queue_mt.cpp -msgid "Command Queue" -msgstr "" - -#: core/command_queue_mt.cpp -msgid "Multithreading Queue Size (KB)" -msgstr "" - -#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Function" -msgstr "" - -#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Data" -msgstr "" - -#: core/io/file_access_network.cpp core/register_core_types.cpp -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/language_server/gdscript_language_server.cpp -#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h -msgid "Network" -msgstr "" - -#: core/io/file_access_network.cpp -msgid "Remote FS" -msgstr "" - -#: core/io/file_access_network.cpp -msgid "Page Size" -msgstr "" - -#: core/io/file_access_network.cpp -msgid "Page Read Ahead" -msgstr "" - -#: core/io/http_client.cpp -msgid "Blocking Mode Enabled" -msgstr "" - -#: core/io/http_client.cpp -msgid "Connection" -msgstr "" - -#: core/io/http_client.cpp -msgid "Read Chunk Size" -msgstr "" - -#: core/io/marshalls.cpp -msgid "Object ID" -msgstr "" - -#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp -msgid "Allow Object Decoding" -msgstr "" - -#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp -msgid "Refuse New Network Connections" -msgstr "" - -#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp -msgid "Network Peer" -msgstr "" - -#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp -msgid "Root Node" -msgstr "" - -#: core/io/networked_multiplayer_peer.cpp -msgid "Refuse New Connections" -msgstr "" - -#: core/io/networked_multiplayer_peer.cpp -msgid "Transfer Mode" -msgstr "" - -#: core/io/packet_peer.cpp -msgid "Encode Buffer Max Size" -msgstr "" - -#: core/io/packet_peer.cpp -msgid "Input Buffer Max Size" -msgstr "" - -#: core/io/packet_peer.cpp -msgid "Output Buffer Max Size" -msgstr "" - -#: core/io/packet_peer.cpp -msgid "Stream Peer" -msgstr "" - -#: core/io/stream_peer.cpp -msgid "Big Endian" -msgstr "" - -#: core/io/stream_peer.cpp -msgid "Data Array" -msgstr "" - -#: core/io/stream_peer_ssl.cpp -msgid "Blocking Handshake" -msgstr "" - -#: core/io/udp_server.cpp -msgid "Max Pending Connections" -msgstr "" - -#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "convert() өчен яраксыз аргумент төре, TYPE_ * тотрыклы кулланыгыз." - -#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "Озынлык сызык 1 (ягъни символ) көтелгән иде." - -#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp -#: modules/mono/glue/gd_glue.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" -"Байтларны декодацияләү өчен байтлар җитәрлек түгел яки рөхсәт ителми торган " -"формат." - -#: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" -msgstr "" - -#: core/math/expression.cpp -msgid "self can't be used because instance is null (not passed)" -msgstr "" - -#: core/math/expression.cpp -msgid "Invalid operands to operator %s, %s and %s." -msgstr "" - -#: core/math/expression.cpp -msgid "Invalid index of type %s for base type %s" -msgstr "" - -#: core/math/expression.cpp -msgid "Invalid named index '%s' for base type %s" -msgstr "" - -#: core/math/expression.cpp -msgid "Invalid arguments to construct '%s'" -msgstr "" - -#: core/math/expression.cpp -msgid "On call to '%s':" -msgstr "" - -#: core/math/random_number_generator.cpp -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Seed" -msgstr "" - -#: core/math/random_number_generator.cpp -msgid "State" -msgstr "" - -#: core/message_queue.cpp -msgid "Message Queue" -msgstr "" - -#: core/message_queue.cpp -msgid "Max Size (KB)" -msgstr "" - -#: core/os/input_event.cpp editor/project_settings_editor.cpp -#: servers/audio_server.cpp -msgid "Device" -msgstr "" - -#: core/os/input_event.cpp -msgid "Alt" -msgstr "" - -#: core/os/input_event.cpp -msgid "Shift" -msgstr "" - -#: core/os/input_event.cpp -msgid "Control" -msgstr "" - -#: core/os/input_event.cpp -msgid "Meta" -msgstr "" - -#: core/os/input_event.cpp -#, fuzzy -msgid "Command" -msgstr "Җәмәгать" - -#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp -#: scene/gui/base_button.cpp scene/gui/texture_button.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Pressed" -msgstr "" - -#: core/os/input_event.cpp -msgid "Scancode" -msgstr "" - -#: core/os/input_event.cpp -msgid "Physical Scancode" -msgstr "" - -#: core/os/input_event.cpp -msgid "Unicode" -msgstr "" - -#: core/os/input_event.cpp -msgid "Echo" -msgstr "" - -#: core/os/input_event.cpp scene/gui/base_button.cpp -msgid "Button Mask" -msgstr "" - -#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp -msgid "Global Position" -msgstr "" - -#: core/os/input_event.cpp -msgid "Factor" -msgstr "" - -#: core/os/input_event.cpp -msgid "Button Index" -msgstr "" - -#: core/os/input_event.cpp -msgid "Doubleclick" -msgstr "" - -#: core/os/input_event.cpp -msgid "Tilt" -msgstr "" - -#: core/os/input_event.cpp -msgid "Pressure" -msgstr "" - -#: core/os/input_event.cpp -msgid "Relative" -msgstr "" - -#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp -#: scene/animation/animation_player.cpp scene/resources/environment.cpp -#: scene/resources/particles_material.cpp -msgid "Speed" -msgstr "" - -#: core/os/input_event.cpp editor/project_settings_editor.cpp -#: scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - -#: core/os/input_event.cpp -msgid "Axis Value" -msgstr "" - -#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - -#: core/os/input_event.cpp editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/2d/touch_screen_button.cpp -msgid "Action" -msgstr "" - -#: core/os/input_event.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp -msgid "Strength" -msgstr "" - -#: core/os/input_event.cpp -msgid "Delta" -msgstr "" - -#: core/os/input_event.cpp -msgid "Channel" -msgstr "" - -#: core/os/input_event.cpp main/main.cpp -msgid "Message" -msgstr "" - -#: core/os/input_event.cpp -msgid "Pitch" -msgstr "" - -#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp -msgid "Velocity" -msgstr "" - -#: core/os/input_event.cpp -msgid "Instrument" -msgstr "" - -#: core/os/input_event.cpp -msgid "Controller Number" -msgstr "" - -#: core/os/input_event.cpp -msgid "Controller Value" -msgstr "" - -#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#: platform/windows/export/export.cpp -msgid "Application" -msgstr "" - -#: core/project_settings.cpp main/main.cpp -msgid "Config" -msgstr "" - -#: core/project_settings.cpp -msgid "Project Settings Override" -msgstr "" - -#: core/project_settings.cpp core/resource.cpp -#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp -#: editor/project_manager.cpp editor/settings_config_dialog.cpp -#: modules/gdnative/nativescript/nativescript.cpp -#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp -#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp -#: scene/resources/skin.cpp -msgid "Name" -msgstr "" - -#: core/project_settings.cpp editor/editor_help.cpp -#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp -#: platform/windows/export/export.cpp -msgid "Description" -msgstr "" - -#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp -#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp -#: main/main.cpp -msgid "Run" -msgstr "" - -#: core/project_settings.cpp editor/editor_node.cpp -#: editor/run_settings_dialog.cpp main/main.cpp -msgid "Main Scene" -msgstr "" - -#: core/project_settings.cpp -msgid "Disable stdout" -msgstr "" - -#: core/project_settings.cpp -msgid "Disable stderr" -msgstr "" - -#: core/project_settings.cpp -msgid "Use Hidden Project Data Directory" -msgstr "" - -#: core/project_settings.cpp -msgid "Use Custom User Dir" -msgstr "" - -#: core/project_settings.cpp -msgid "Custom User Dir Name" -msgstr "" - -#: core/project_settings.cpp main/main.cpp -#: platform/javascript/export/export.cpp platform/osx/export/export.cpp -#: platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp -#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp -#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp -#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp -#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: core/project_settings.cpp -msgid "Always On Top" -msgstr "" - -#: core/project_settings.cpp -msgid "Test Width" -msgstr "" - -#: core/project_settings.cpp -msgid "Test Height" -msgstr "" - -#: core/project_settings.cpp editor/animation_track_editor.cpp -#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp -msgid "Audio" -msgstr "" - -#: core/project_settings.cpp -msgid "Default Bus Layout" -msgstr "" - -#: core/project_settings.cpp editor/editor_export.cpp -#: editor/editor_file_system.cpp editor/editor_node.cpp -#: editor/editor_settings.cpp editor/script_create_dialog.cpp -#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp -msgid "Editor" -msgstr "" - -#: core/project_settings.cpp -msgid "Main Run Args" -msgstr "" - -#: core/project_settings.cpp -msgid "Search In File Extensions" -msgstr "" - -#: core/project_settings.cpp -msgid "Script Templates Search Path" -msgstr "" - -#: core/project_settings.cpp editor/editor_node.cpp -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Version Control" -msgstr "" - -#: core/project_settings.cpp -msgid "Autoload On Startup" -msgstr "" - -#: core/project_settings.cpp -msgid "Plugin Name" -msgstr "" - -#: core/project_settings.cpp scene/2d/collision_object_2d.cpp -#: scene/3d/collision_object.cpp scene/gui/control.cpp -msgid "Input" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Accept" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Select" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Cancel" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Focus Next" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Focus Prev" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Left" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Right" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Up" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Down" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Page Up" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Page Down" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Home" -msgstr "" - -#: core/project_settings.cpp -msgid "UI End" -msgstr "" - -#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp -#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp -#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp -#: scene/resources/world.cpp scene/resources/world_2d.cpp -#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp -#: servers/physics_2d/physics_2d_server_wrap_mt.h -#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Physics" -msgstr "" - -#: core/project_settings.cpp editor/editor_settings.cpp -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp -#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp -#: scene/3d/physics_body.cpp scene/resources/world.cpp -#: servers/physics/space_sw.cpp servers/physics_server.cpp -msgid "3D" -msgstr "" - -#: core/project_settings.cpp -msgid "Smooth Trimesh Collision" -msgstr "" - -#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles2/rasterizer_scene_gles2.cpp -#: drivers/gles2/rasterizer_storage_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp -#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp -#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp -#: servers/visual_server.cpp -msgid "Rendering" -msgstr "" - -#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp -#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp scene/resources/environment.cpp -#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp -#: servers/visual_server.cpp -msgid "Quality" -msgstr "" - -#: core/project_settings.cpp scene/gui/file_dialog.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp -msgid "Filters" -msgstr "" - -#: core/project_settings.cpp scene/main/viewport.cpp -msgid "Sharpen Intensity" -msgstr "" - -#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#: editor/project_export.cpp main/main.cpp modules/gdscript/gdscript.cpp -#: modules/visual_script/visual_script.cpp -#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -#: platform/javascript/export/export.cpp platform/osx/export/export.cpp -#: platform/uwp/export/export.cpp scene/3d/room_manager.cpp -#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp -#: servers/visual_server.cpp -msgid "Debug" -msgstr "" - -#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp -#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp -msgid "Settings" -msgstr "" - -#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp -#: modules/mono/mono_gd/gd_mono.cpp -msgid "Profiler" -msgstr "" - -#: core/project_settings.cpp -msgid "Max Functions" -msgstr "" - -#: core/project_settings.cpp scene/3d/vehicle_body.cpp -msgid "Compression" -msgstr "" - -#: core/project_settings.cpp -msgid "Formats" -msgstr "" - -#: core/project_settings.cpp -msgid "Zstd" -msgstr "" - -#: core/project_settings.cpp -msgid "Long Distance Matching" -msgstr "" - -#: core/project_settings.cpp -msgid "Compression Level" -msgstr "" - -#: core/project_settings.cpp -msgid "Window Log Size" -msgstr "" - -#: core/project_settings.cpp -msgid "Zlib" -msgstr "" - -#: core/project_settings.cpp -msgid "Gzip" -msgstr "" - -#: core/project_settings.cpp platform/android/export/export.cpp -msgid "Android" -msgstr "" - -#: core/project_settings.cpp -msgid "Modules" -msgstr "" - -#: core/register_core_types.cpp -msgid "TCP" -msgstr "" - -#: core/register_core_types.cpp -msgid "Connect Timeout Seconds" -msgstr "" - -#: core/register_core_types.cpp -msgid "Packet Peer Stream" -msgstr "" - -#: core/register_core_types.cpp -msgid "Max Buffer (Power of 2)" -msgstr "" - -#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp -msgid "SSL" -msgstr "" - -#: core/register_core_types.cpp main/main.cpp -msgid "Certificates" -msgstr "" - -#: core/resource.cpp editor/dependency_editor.cpp -#: editor/editor_resource_picker.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Resource" -msgstr "" - -#: core/resource.cpp -msgid "Local To Scene" -msgstr "" - -#: core/resource.cpp editor/dependency_editor.cpp -#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "" - -#: core/script_language.cpp -msgid "Source Code" -msgstr "" - -#: core/translation.cpp editor/project_settings_editor.cpp -msgid "Locale" -msgstr "" - -#: core/translation.cpp -msgid "Test" -msgstr "" - -#: core/translation.cpp scene/resources/font.cpp -msgid "Fallback" -msgstr "" - -#: core/ustring.cpp scene/resources/segment_shape_2d.cpp -msgid "B" -msgstr "" - -#: core/ustring.cpp -msgid "KiB" -msgstr "" - -#: core/ustring.cpp -msgid "MiB" -msgstr "" - -#: core/ustring.cpp -msgid "GiB" -msgstr "" - -#: core/ustring.cpp -msgid "TiB" -msgstr "" - -#: core/ustring.cpp -msgid "PiB" -msgstr "" - -#: core/ustring.cpp -msgid "EiB" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles2/rasterizer_scene_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp -msgid "Buffers" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -msgid "Canvas Polygon Buffer Size (KB)" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -msgid "Canvas Polygon Index Buffer Size (KB)" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp main/main.cpp -#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp -#: servers/physics_2d/physics_2d_server_sw.cpp -#: servers/physics_2d/physics_2d_server_wrap_mt.h -#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp -#: servers/visual_server.cpp -msgid "2D" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -msgid "Snapping" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -msgid "Use GPU Pixel Snap" -msgstr "" - -#: drivers/gles2/rasterizer_scene_gles2.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Immediate Buffer Size (KB)" -msgstr "" - -#: drivers/gles2/rasterizer_storage_gles2.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp -msgid "Lightmapping" -msgstr "" - -#: drivers/gles2/rasterizer_storage_gles2.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp -msgid "Use Bicubic Sampling" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Max Renderable Elements" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Max Renderable Lights" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Max Renderable Reflections" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Max Lights Per Object" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Subsurface Scattering" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp -#: editor/import/resource_importer_texture.cpp -#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp -#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp -#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp -#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp -#: scene/main/canvas_layer.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp scene/resources/particles_material.cpp -msgid "Scale" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Follow Surface" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Weight Samples" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Voxel Cone Tracing" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp -msgid "High Quality" -msgstr "" - -#: drivers/gles3/rasterizer_storage_gles3.cpp -msgid "Blend Shape Max Buffer Size (KB)" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Free" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Balanced" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Mirror" -msgstr "" - -#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp -msgid "Time:" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Value:" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Insert Key Here" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Duplicate Selected Key(s)" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Delete Selected Key(s)" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Add Bezier Point" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Move Bezier Points" -msgstr "" - -#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp -msgid "Anim Duplicate Keys" -msgstr "" - -#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp -msgid "Anim Delete Keys" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Change Keyframe Time" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Change Transition" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Change Transform" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Change Keyframe Value" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Change Call" -msgstr "" - -#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp -#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Frame" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_profiler.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#: scene/resources/particles_material.cpp servers/visual_server.cpp -msgid "Time" -msgstr "" - -#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp -#: platform/osx/export/export.cpp -msgid "Location" -msgstr "" - -#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp -#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp -#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp -msgid "Rotation" -msgstr "" - -#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp -msgid "Value" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Arg Count" -msgstr "" - -#: editor/animation_track_editor.cpp main/main.cpp -#: modules/mono/mono_gd/gd_mono.cpp -msgid "Args" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp -#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp -#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp -msgid "Type" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "In Handle" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Out Handle" -msgstr "" - -#: editor/animation_track_editor.cpp -#: editor/import/resource_importer_texture.cpp -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -msgid "Stream" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Start Offset" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "End Offset" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp -#: scene/animation/animation_blend_tree.cpp -#: scene/resources/particles_material.cpp -msgid "Animation" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Easing" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Multi Change Keyframe Time" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Multi Change Transition" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Multi Change Transform" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Multi Change Keyframe Value" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Multi Change Call" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Animation Length" -msgstr "" - -#: editor/animation_track_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Property Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "3D Transform Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Call Method Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Bezier Curve Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Audio Playback Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation Playback Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation length (frames)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation length (seconds)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation Looping" -msgstr "" - -#: editor/animation_track_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Audio Clips:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Clips:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Track Path" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Toggle this track on/off." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Update Mode (How this property is set)" -msgstr "" - -#: editor/animation_track_editor.cpp scene/resources/gradient.cpp -msgid "Interpolation Mode" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Remove this track." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Time (s): " -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Toggle Track Enabled" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Continuous" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Discrete" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Trigger" -msgstr "" - -#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp -msgid "Capture" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Nearest" -msgstr "" - -#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp -#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp -#: scene/3d/physics_body.cpp -msgid "Linear" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Cubic" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clamp Loop Interp" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Wrap Loop Interp" -msgstr "" - -#: editor/animation_track_editor.cpp -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Duplicate Key(s)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add RESET Value(s)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Delete Key(s)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Animation Update Mode" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Animation Interpolation Mode" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Animation Loop Mode" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Remove Anim Track" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp -#: editor/plugins/path_editor_plugin.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Editors" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp -msgid "Confirm Insert Track" -msgstr "" - -#. TRANSLATORS: %s will be replaced by a phrase describing the target of track. -#: editor/animation_track_editor.cpp -msgid "Create NEW track for %s and insert key?" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Create %d NEW tracks and insert keys?" -msgstr "" - -#: editor/animation_track_editor.cpp editor/create_dialog.cpp -#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp -#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp -#: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/mesh_instance_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -#: editor/plugins/version_control_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: editor/script_create_dialog.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Create" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Insert" -msgstr "" - -#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. -#: editor/animation_track_editor.cpp -msgid "node '%s'" -msgstr "" - -#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. -#: editor/animation_track_editor.cpp -msgid "animation" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "AnimationPlayer can't animate itself, only other players." -msgstr "" - -#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. -#: editor/animation_track_editor.cpp -msgid "property '%s'" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Create & Insert" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Insert Track & Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Insert Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Animation Step" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Rearrange Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "" -"Audio tracks can only point to nodes of type:\n" -"-AudioStreamPlayer\n" -"-AudioStreamPlayer2D\n" -"-AudioStreamPlayer3D" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Not possible to add a new track without a root" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add Bezier Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Track path is invalid, so can't add a key." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Track is not of type Spatial, can't insert key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add Transform Track Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add Track Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Track path is invalid, so can't add a method key." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add Method Track Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Method not found in object: " -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Move Keys" -msgstr "" - -#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp -#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp -#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Transform" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_help.cpp -msgid "Methods" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Bezier" -msgstr "" - -#: editor/animation_track_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Clipboard is empty!" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Scale Keys" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "" -"This option does not work for Bezier editing, as it's only a single track." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Add RESET Keys" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "" -"This animation belongs to an imported scene, so changes to imported tracks " -"will not be saved.\n" -"\n" -"To enable the ability to add custom tracks, navigate to the scene's import " -"settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " -"Tracks\", then re-import.\n" -"Alternatively, use an import preset that imports animations to separate " -"files." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Warning: Editing imported animation" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Select an AnimationPlayer node to create and edit animations." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Only show tracks from nodes selected in tree." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Group tracks by node or display them as plain list." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Snap:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation step value." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Seconds" -msgstr "" - -#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp -#: scene/resources/texture.cpp -msgid "FPS" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp -#: editor/editor_resource_picker.cpp editor/import/resource_importer_wav.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp editor/property_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation properties." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Copy Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Scale Selection" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Scale From Cursor" -msgstr "" - -#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Duplicate Selection" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Duplicate Transposed" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Delete Selection" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Go to Next Step" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Go to Previous Step" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Apply Reset" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Optimize Animation" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clean-Up Animation" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Pick the node that will be animated:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Use Bezier Curves" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Create RESET Track(s)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim. Optimizer" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Max. Linear Error:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Max. Angular Error:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Max Optimizable Angle:" -msgstr "" - -#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp -#: servers/visual_server.cpp -msgid "Optimize" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Remove invalid keys" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Remove unresolved and empty tracks" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clean-up all animations" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clean-Up Animation(s) (NO UNDO!)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clean-Up" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Scale Ratio:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Select Tracks to Copy" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_log.cpp -#: editor/editor_resource_picker.cpp -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp -#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Copy" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Select All/None" -msgstr "" - -#: editor/animation_track_editor_plugins.cpp -msgid "Add Audio Track Clip" -msgstr "" - -#: editor/animation_track_editor_plugins.cpp -msgid "Change Audio Track Clip Start Offset" -msgstr "" - -#: editor/animation_track_editor_plugins.cpp -msgid "Change Audio Track Clip End Offset" -msgstr "" - -#: editor/array_property_edit.cpp -msgid "Resize Array" -msgstr "" - -#: editor/array_property_edit.cpp -msgid "Change Array Value Type" -msgstr "" - -#: editor/array_property_edit.cpp -msgid "Change Array Value" -msgstr "" - -#: editor/code_editor.cpp -msgid "Go to Line" -msgstr "" - -#: editor/code_editor.cpp -msgid "Line Number:" -msgstr "" - -#: editor/code_editor.cpp -msgid "%d replaced." -msgstr "" - -#: editor/code_editor.cpp editor/editor_help.cpp -msgid "%d match." -msgstr "" - -#: editor/code_editor.cpp editor/editor_help.cpp -msgid "%d matches." -msgstr "" - -#: editor/code_editor.cpp editor/find_in_files.cpp -msgid "Match Case" -msgstr "" - -#: editor/code_editor.cpp editor/find_in_files.cpp -msgid "Whole Words" -msgstr "" - -#: editor/code_editor.cpp -msgid "Replace" -msgstr "" - -#: editor/code_editor.cpp -msgid "Replace All" -msgstr "" - -#: editor/code_editor.cpp -msgid "Selection Only" -msgstr "" - -#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp -#: editor/plugins/text_editor.cpp -msgid "Standard" -msgstr "" - -#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -msgid "Zoom In" -msgstr "" - -#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -msgid "Zoom Out" -msgstr "" - -#: editor/code_editor.cpp -msgid "Reset Zoom" -msgstr "" - -#: editor/code_editor.cpp modules/gdscript/gdscript.cpp -msgid "Warnings" -msgstr "" - -#: editor/code_editor.cpp -msgid "Line and column numbers." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Method in target node must be specified." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Method name must be a valid identifier." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "" -"Target method not found. Specify a valid method or attach a script to the " -"target node." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect to Node:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect to Script:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "From Signal:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Scene does not contain any script." -msgstr "" - -#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp -#: editor/groups_editor.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/item_list_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -msgid "Add" -msgstr "" - -#: editor/connections_dialog.cpp editor/dependency_editor.cpp -#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/version_control_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -msgid "Remove" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Add Extra Call Argument:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Extra Call Arguments:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Receiver Method:" -msgstr "" - -#: editor/connections_dialog.cpp scene/3d/room_manager.cpp -#: servers/visual_server.cpp -msgid "Advanced" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Deferred" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "" -"Defers the signal, storing it in a queue and only firing it at idle time." -msgstr "" - -#: editor/connections_dialog.cpp scene/resources/texture.cpp -msgid "Oneshot" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Disconnects the signal after its first emission." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Cannot connect signal" -msgstr "" - -#: editor/connections_dialog.cpp editor/dependency_editor.cpp -#: editor/export_template_manager.cpp editor/groups_editor.cpp -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp -#: editor/project_settings_editor.cpp editor/property_editor.cpp -#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp -#: modules/visual_script/visual_script_editor.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Close" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Signal:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect '%s' to '%s'" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Disconnect '%s' from '%s'" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Disconnect all from signal: '%s'" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect..." -msgstr "" - -#: editor/connections_dialog.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Disconnect" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect a Signal to a Method" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Edit Connection:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "" - -#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp -msgid "Signals" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Filter signals" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Are you sure you want to remove all connections from this signal?" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Disconnect All" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Edit..." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Go to Method" -msgstr "" - -#: editor/create_dialog.cpp -msgid "Change %s Type" -msgstr "" - -#: editor/create_dialog.cpp editor/project_settings_editor.cpp -msgid "Change" -msgstr "" - -#: editor/create_dialog.cpp -msgid "Create New %s" -msgstr "" - -#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp -msgid "No results for \"%s\"." -msgstr "" - -#: editor/create_dialog.cpp editor/property_selector.cpp -msgid "No description available for %s." -msgstr "" - -#: editor/create_dialog.cpp editor/editor_file_dialog.cpp -#: editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: editor/create_dialog.cpp editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Search:" -msgstr "" - -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Matches:" -msgstr "" - -#: editor/create_dialog.cpp editor/editor_feature_profile.cpp -#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Description:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Search Replacement For:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Dependencies For:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "" -"Scene '%s' is currently being edited.\n" -"Changes will only take effect when reloaded." -msgstr "" - -#: editor/dependency_editor.cpp -msgid "" -"Resource '%s' is in use.\n" -"Changes will only take effect when reloaded." -msgstr "" - -#: editor/dependency_editor.cpp -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Dependencies" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Dependencies:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Fix Broken" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Dependency Editor" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Search Replacement Resource:" -msgstr "" - -#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp -#: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp -#: editor/script_create_dialog.cpp -#: modules/visual_script/visual_script_property_selector.cpp -#: scene/gui/file_dialog.cpp -msgid "Open" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Owners Of:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "" -"Remove the selected files from the project? (Cannot be undone.)\n" -"Depending on your filesystem configuration, the files will either be moved " -"to the system trash or deleted permanently." -msgstr "" - -#: editor/dependency_editor.cpp -msgid "" -"The files being removed are required by other resources in order for them to " -"work.\n" -"Remove them anyway? (Cannot be undone.)\n" -"Depending on your filesystem configuration, the files will either be moved " -"to the system trash or deleted permanently." -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Cannot remove:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Error loading:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Load failed due to missing dependencies:" -msgstr "" - -#: editor/dependency_editor.cpp editor/editor_node.cpp -msgid "Open Anyway" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Which action should be taken?" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Fix Dependencies" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Errors loading!" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Show Dependencies" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Orphan Resource Explorer" -msgstr "" - -#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp -#: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp -#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp -msgid "Delete" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Owns" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Resources Without Explicit Ownership:" -msgstr "" - -#: editor/dictionary_property_edit.cpp -msgid "Change Dictionary Key" -msgstr "" - -#: editor/dictionary_property_edit.cpp -msgid "Change Dictionary Value" -msgstr "" - -#: editor/editor_about.cpp -msgid "Thanks from the Godot community!" -msgstr "" - -#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp -msgid "Click to copy." -msgstr "" - -#: editor/editor_about.cpp -msgid "Godot Engine contributors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Project Founders" -msgstr "" - -#: editor/editor_about.cpp -msgid "Lead Developer" -msgstr "" - -#. TRANSLATORS: This refers to a job title. -#: editor/editor_about.cpp -msgctxt "Job Title" -msgid "Project Manager" -msgstr "" - -#: editor/editor_about.cpp -msgid "Developers" -msgstr "" - -#: editor/editor_about.cpp -msgid "Authors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Platinum Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Gold Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Silver Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Bronze Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Mini Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Gold Donors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Silver Donors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Bronze Donors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Donors" -msgstr "" - -#: editor/editor_about.cpp -msgid "License" -msgstr "" - -#: editor/editor_about.cpp -msgid "Third-party Licenses" -msgstr "" - -#: editor/editor_about.cpp -msgid "" -"Godot Engine relies on a number of third-party free and open source " -"libraries, all compatible with the terms of its MIT license. The following " -"is an exhaustive list of all such third-party components with their " -"respective copyright statements and license terms." -msgstr "" - -#: editor/editor_about.cpp -msgid "All Components" -msgstr "" - -#: editor/editor_about.cpp -msgid "Components" -msgstr "" - -#: editor/editor_about.cpp -msgid "Licenses" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Error opening asset file for \"%s\" (not in ZIP format)." -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "%s (already exists)" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Contents of asset \"%s\" - No files conflict with your project:" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Uncompressing Assets" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "The following files failed extraction from asset \"%s\":" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "(and %s more files)" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Asset \"%s\" installed successfully!" -msgstr "" - -#: editor/editor_asset_installer.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Success!" -msgstr "" - -#: editor/editor_asset_installer.cpp editor/editor_node.cpp -msgid "Install" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Asset Installer" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Speakers" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Rename Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Change Audio Bus Volume" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Toggle Audio Bus Solo" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Toggle Audio Bus Mute" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Toggle Audio Bus Bypass Effects" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Select Audio Bus Send" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add Audio Bus Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Move Bus Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Delete Bus Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Drag & drop to rearrange." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Solo" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Mute" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Bypass" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Bus Options" -msgstr "" - -#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/scene_tree_dock.cpp -msgid "Duplicate" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Reset Volume" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Delete Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Master bus can't be deleted!" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Delete Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Duplicate Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Reset Bus Volume" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Move Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Save Audio Bus Layout As..." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Location for New Layout..." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Open Audio Bus Layout" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "There is no '%s' file." -msgstr "" - -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Invalid file, not an audio bus layout." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Error saving file: %s" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add a new Audio Bus to this layout." -msgstr "" - -#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp -#: editor/script_create_dialog.cpp -msgid "Load" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Load an existing Bus Layout." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Save As" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Save this Bus Layout to a file." -msgstr "" - -#: editor/editor_audio_buses.cpp editor/import_dock.cpp -msgid "Load Default" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Load the default Bus Layout." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Audio Bus Layout" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Invalid name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Cannot begin with a digit." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Valid characters:" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing engine class name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing built-in type name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing global constant name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Keyword cannot be used as an autoload name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Autoload '%s' already exists!" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Rename Autoload" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Toggle AutoLoad Globals" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Move Autoload" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Remove Autoload" -msgstr "" - -#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -#: scene/2d/polygon_2d.cpp scene/3d/area.cpp scene/3d/physics_joint.cpp -#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp -#: scene/resources/material.cpp servers/visual_server.cpp -msgid "Enable" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Rearrange Autoloads" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Can't add autoload:" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "%s is an invalid path. File does not exist." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "%s is an invalid path. Not in resource path (res://)." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Add AutoLoad" -msgstr "" - -#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp -#: editor/editor_plugin_settings.cpp -#: editor/plugins/animation_tree_editor_plugin.cpp -#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp -msgid "Path:" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Node Name:" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Global Variable" -msgstr "" - -#: editor/editor_data.cpp -msgid "Paste Params" -msgstr "" - -#: editor/editor_data.cpp -msgid "Updating Scene" -msgstr "" - -#: editor/editor_data.cpp -msgid "Storing local changes..." -msgstr "" - -#: editor/editor_data.cpp -msgid "Updating scene..." -msgstr "" - -#: editor/editor_data.cpp editor/editor_resource_picker.cpp -msgid "[empty]" -msgstr "" - -#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp -#: editor/plugins/text_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "[unsaved]" -msgstr "" - -#: editor/editor_dir_dialog.cpp -msgid "Please select a base directory first." -msgstr "" - -#: editor/editor_dir_dialog.cpp -msgid "Choose a Directory" -msgstr "" - -#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp -#: editor/filesystem_dock.cpp editor/project_manager.cpp -#: scene/gui/file_dialog.cpp -msgid "Create Folder" -msgstr "" - -#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp -#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp -#: editor/script_create_dialog.cpp -#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp -msgid "Name:" -msgstr "" - -#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp -#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp -msgid "Could not create folder." -msgstr "" - -#: editor/editor_dir_dialog.cpp -msgid "Choose" -msgstr "" - -#: editor/editor_export.cpp -msgid "Storing File:" -msgstr "" - -#: editor/editor_export.cpp -msgid "No export template found at the expected path:" -msgstr "" - -#: editor/editor_export.cpp -msgid "Packing" -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " -"Etc' in Project Settings." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'ETC2' texture compression for GLES3. Enable " -"'Import Etc 2' in Project Settings." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'ETC' texture compression for the driver fallback " -"to GLES2.\n" -"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " -"Enabled'." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'PVRTC' texture compression for GLES2. Enable " -"'Import Pvrtc' in Project Settings." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " -"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'PVRTC' texture compression for the driver fallback " -"to GLES2.\n" -"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " -"Enabled'." -msgstr "" - -#: editor/editor_export.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -msgid "Custom Template" -msgstr "" - -#: editor/editor_export.cpp editor/project_export.cpp -#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -#: platform/javascript/export/export.cpp platform/osx/export/export.cpp -#: platform/uwp/export/export.cpp -msgid "Release" -msgstr "" - -#: editor/editor_export.cpp -msgid "Binary Format" -msgstr "" - -#: editor/editor_export.cpp -msgid "64 Bits" -msgstr "" - -#: editor/editor_export.cpp -msgid "Embed PCK" -msgstr "" - -#: editor/editor_export.cpp platform/osx/export/export.cpp -msgid "Texture Format" -msgstr "" - -#: editor/editor_export.cpp -msgid "BPTC" -msgstr "" - -#: editor/editor_export.cpp platform/osx/export/export.cpp -msgid "S3TC" -msgstr "" - -#: editor/editor_export.cpp platform/osx/export/export.cpp -msgid "ETC" -msgstr "" - -#: editor/editor_export.cpp platform/osx/export/export.cpp -msgid "ETC2" -msgstr "" - -#: editor/editor_export.cpp -msgid "No BPTC Fallbacks" -msgstr "" - -#: editor/editor_export.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -msgid "Custom debug template not found." -msgstr "" - -#: editor/editor_export.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -msgid "Custom release template not found." -msgstr "" - -#: editor/editor_export.cpp platform/javascript/export/export.cpp -msgid "Template file not found:" -msgstr "" - -#: editor/editor_export.cpp -msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." -msgstr "" - -#: editor/editor_export.cpp -msgid "Convert Text Resources To Binary On Export" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "3D Editor" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Script Editor" -msgstr "" - -#: editor/editor_feature_profile.cpp -#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp -msgid "Asset Library" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Scene Tree Editing" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Node Dock" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "FileSystem Dock" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Import Dock" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Allows to view and edit 3D scenes." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Allows to edit scripts using the integrated script editor." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Provides built-in access to the Asset Library." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Allows editing the node hierarchy in the Scene dock." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "" -"Allows to work with signals and groups of the node selected in the Scene " -"dock." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Allows to browse the local file system via a dedicated dock." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "" -"Allows to configure import settings for individual assets. Requires the " -"FileSystem dock to function." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "(current)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "(none)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Remove currently selected profile, '%s'? Cannot be undone." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Profile must be a valid filename and must not contain '.'" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Profile with this name already exists." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "(Editor Disabled, Properties Disabled)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "(Properties Disabled)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "(Editor Disabled)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Class Options:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Enable Contextual Editor" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Class Properties:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Main Features:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Nodes and Classes:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "File '%s' format is invalid, import aborted." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "" -"Profile '%s' already exists. Remove it first before importing, import " -"aborted." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Error saving profile to path: '%s'." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Reset to Default" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Current Profile:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Create Profile" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Remove Profile" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Available Profiles:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Make Current" -msgstr "" - -#: editor/editor_feature_profile.cpp editor/editor_node.cpp -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp -#: modules/fbx/editor_scene_importer_fbx.cpp -msgid "Import" -msgstr "" - -#: editor/editor_feature_profile.cpp editor/project_export.cpp -#: platform/android/export/export.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#: platform/windows/export/export.cpp -msgid "Export" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Configure Selected Profile:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Extra Options:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Create or import a profile to edit available classes and properties." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "New profile name:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Godot Feature Profile" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Import Profile(s)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Export Profile" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Manage Editor Feature Profiles" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Default Feature Profile" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Select Current Folder" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "File exists, overwrite?" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Select This Folder" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "Copy Path" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "Open in File Manager" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/project_manager.cpp -msgid "Show in File Manager" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "New Folder..." -msgstr "" - -#: editor/editor_file_dialog.cpp editor/find_in_files.cpp -msgid "Refresh" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "All Recognized" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "All Files (*)" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp -#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp -msgid "Save" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Save a File" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Access" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_settings.cpp -msgid "Display Mode" -msgstr "" - -#: editor/editor_file_dialog.cpp -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -#: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp -#: scene/gui/control.cpp scene/gui/file_dialog.cpp -#: scene/resources/environment.cpp scene/resources/material.cpp -#: scene/resources/visual_shader.cpp -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Mode" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Current Dir" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Current File" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Current Path" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_settings.cpp -#: scene/gui/file_dialog.cpp -msgid "Show Hidden Files" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Disable Overwrite Warning" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go Back" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go Forward" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go Up" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Toggle Hidden Files" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Toggle Favorite" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp -#: scene/gui/base_button.cpp -msgid "Toggle Mode" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Focus Path" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Move Favorite Up" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Move Favorite Down" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go to previous folder." -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go to next folder." -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Go to parent folder." -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Refresh files." -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "(Un)favorite current folder." -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Toggle the visibility of hidden files." -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "View items as a grid of thumbnails." -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "View items as a list." -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Directories & Files:" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp -#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp -msgid "Preview:" -msgstr "" - -#: editor/editor_file_dialog.cpp -#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp -msgid "File:" -msgstr "" - -#: editor/editor_file_system.cpp -msgid "ScanSources" -msgstr "" - -#: editor/editor_file_system.cpp -msgid "" -"There are multiple importers for different types pointing to file %s, import " -"aborted" -msgstr "" - -#: editor/editor_file_system.cpp -msgid "(Re)Importing Assets" -msgstr "" - -#: editor/editor_file_system.cpp -msgid "Reimport Missing Imported Files" -msgstr "" - -#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp -#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp -#: scene/resources/style_box.cpp scene/resources/texture.cpp -msgid "Top" -msgstr "" - -#: editor/editor_help.cpp -msgid "Class:" -msgstr "" - -#: editor/editor_help.cpp editor/scene_tree_editor.cpp -#: editor/script_create_dialog.cpp -msgid "Inherits:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Inherited by:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials" -msgstr "" - -#: editor/editor_help.cpp -msgid "Properties" -msgstr "" - -#: editor/editor_help.cpp -msgid "overrides %s:" -msgstr "" - -#: editor/editor_help.cpp -msgid "default:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Theme Properties" -msgstr "" - -#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/gradient.cpp -msgid "Colors" -msgstr "" - -#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -msgid "Constants" -msgstr "" - -#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -msgid "Fonts" -msgstr "" - -#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -#: platform/iphone/export/export.cpp -msgid "Icons" -msgstr "" - -#: editor/editor_help.cpp -msgid "Styles" -msgstr "" - -#: editor/editor_help.cpp -msgid "Enumerations" -msgstr "" - -#: editor/editor_help.cpp -msgid "Property Descriptions" -msgstr "" - -#: editor/editor_help.cpp -msgid "(value)" -msgstr "" - -#: editor/editor_help.cpp -msgid "" -"There is currently no description for this property. Please help us by " -"[color=$color][url=$url]contributing one[/url][/color]!" -msgstr "" - -#: editor/editor_help.cpp -msgid "Method Descriptions" -msgstr "" - -#: editor/editor_help.cpp -msgid "" -"There is currently no description for this method. Please help us by " -"[color=$color][url=$url]contributing one[/url][/color]!" -msgstr "" - -#: editor/editor_help.cpp editor/editor_settings.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: modules/gdscript/editor/gdscript_highlighter.cpp -#: modules/gdscript/gdscript_editor.cpp -msgid "Text Editor" -msgstr "" - -#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Help" -msgstr "" - -#: editor/editor_help.cpp -msgid "Sort Functions Alphabetically" -msgstr "" - -#: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/plugins/script_editor_plugin.cpp -msgid "Search Help" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Case Sensitive" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Show Hierarchy" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Display All" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Classes Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Methods Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Signals Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Constants Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Properties Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Theme Properties Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Member Type" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Class" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Method" -msgstr "" - -#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Signal" -msgstr "" - -#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Constant" -msgstr "" - -#: editor/editor_help_search.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Property" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Theme Property" -msgstr "" - -#: editor/editor_inspector.cpp editor/project_settings_editor.cpp -msgid "Property:" -msgstr "" - -#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp -msgid "Label" -msgstr "" - -#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Read Only" -msgstr "" - -#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp -msgid "Checkable" -msgstr "" - -#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Checked" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Draw Red" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Keying" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Pin value" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "" -"Pinning a value forces it to be saved even if it's equal to the default." -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Pin value [Disabled because '%s' is editor-only]" -msgstr "" - -#: editor/editor_inspector.cpp -#: editor/plugins/gradient_texture_2d_editor_plugin.cpp -#: editor/scene_tree_dock.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Set %s" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Set Multiple:" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Pinned %s" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Unpinned %s" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Copy Property" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Paste Property" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Copy Property Path" -msgstr "" - -#: editor/editor_log.cpp -msgid "Output:" -msgstr "" - -#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp -msgid "Copy Selection" -msgstr "" - -#: editor/editor_log.cpp editor/editor_network_profiler.cpp -#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/property_editor.cpp editor/scene_tree_dock.cpp -#: editor/script_editor_debugger.cpp -#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp -msgid "Clear" -msgstr "" - -#: editor/editor_log.cpp -msgid "Clear Output" -msgstr "" - -#: editor/editor_network_profiler.cpp editor/editor_node.cpp -#: editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - -#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp -#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp -msgid "Start" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "%s/s" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Down" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Up" -msgstr "" - -#: editor/editor_network_profiler.cpp editor/editor_node.cpp -#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp -msgid "Node" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Incoming RPC" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Incoming RSET" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Outgoing RPC" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Outgoing RSET" -msgstr "" - -#: editor/editor_node.cpp editor/project_manager.cpp -msgid "New Window" -msgstr "" - -#: editor/editor_node.cpp editor/project_manager.cpp -msgid "Unnamed Project" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Spins when the editor window redraws.\n" -"Update Continuously is enabled, which can increase power usage. Click to " -"disable it." -msgstr "" - -#: editor/editor_node.cpp -msgid "Spins when the editor window redraws." -msgstr "" - -#: editor/editor_node.cpp -msgid "Imported resources can't be saved." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp -#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp -msgid "OK" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Error saving resource!" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This resource can't be saved because it does not belong to the edited scene. " -"Make it unique first." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Save Resource As..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't open file for writing:" -msgstr "" - -#: editor/editor_node.cpp -msgid "Requested file format unknown:" -msgstr "" - -#: editor/editor_node.cpp -msgid "Error while saving." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -msgid "Can't open '%s'. The file could have been moved or deleted." -msgstr "" - -#: editor/editor_node.cpp -msgid "Error while parsing '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "Unexpected end of file '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "Missing '%s' or its dependencies." -msgstr "" - -#: editor/editor_node.cpp -msgid "Error while loading '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "Saving Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Analyzing" -msgstr "" - -#: editor/editor_node.cpp -msgid "Creating Thumbnail" -msgstr "" - -#: editor/editor_node.cpp -msgid "This operation can't be done without a tree root." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This scene can't be saved because there is a cyclic instancing inclusion.\n" -"Please resolve it and then attempt to save again." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " -"be satisfied." -msgstr "" - -#: editor/editor_node.cpp -msgid "Could not save one or more scenes!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save All Scenes" -msgstr "" - -#: editor/editor_node.cpp editor/scene_tree_dock.cpp -msgid "Can't overwrite scene that is still open!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't load MeshLibrary for merging!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Error saving MeshLibrary!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't load TileSet for merging!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Error saving TileSet!" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"An error occurred while trying to save the editor layout.\n" -"Make sure the editor's user data path is writable." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Default editor layout overridden.\n" -"To restore the Default layout to its base settings, use the Delete Layout " -"option and delete the Default layout." -msgstr "" - -#: editor/editor_node.cpp -msgid "Layout name not found!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Restored the Default layout to its base settings." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This resource belongs to a scene that was imported, so it's not editable.\n" -"Please read the documentation relevant to importing scenes to better " -"understand this workflow." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This resource belongs to a scene that was instanced or inherited.\n" -"Changes to it won't be kept when saving the current scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This resource was imported, so it's not editable. Change its settings in the " -"import panel and then re-import." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This scene was imported, so changes to it won't be kept.\n" -"Instancing it or inheriting will allow making changes to it.\n" -"Please read the documentation relevant to importing scenes to better " -"understand this workflow." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This is a remote object, so changes to it won't be kept.\n" -"Please read the documentation relevant to debugging to better understand " -"this workflow." -msgstr "" - -#: editor/editor_node.cpp -msgid "There is no defined scene to run." -msgstr "" - -#: editor/editor_node.cpp -msgid "Save scene before running..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Could not start subprocess!" -msgstr "" - -#: editor/editor_node.cpp editor/filesystem_dock.cpp -msgid "Open Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Base Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Quick Open..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Quick Open Scene..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Quick Open Script..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Save & Reload" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to '%s' before reloading?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save & Close" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to '%s' before closing?" -msgstr "" - -#: editor/editor_node.cpp -msgid "%s no longer exists! Please specify a new save location." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"The current scene has no root node, but %d modified external resource(s) " -"were saved anyway." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"A root node is required to save the scene. You can add a root node using the " -"Scene tree dock." -msgstr "" - -#: editor/editor_node.cpp -msgid "Save Scene As..." -msgstr "" - -#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp -msgid "This operation can't be done without a scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "Export Mesh Library" -msgstr "" - -#: editor/editor_node.cpp -msgid "This operation can't be done without a root node." -msgstr "" - -#: editor/editor_node.cpp -msgid "Export Tile Set" -msgstr "" - -#: editor/editor_node.cpp -msgid "This operation can't be done without a selected node." -msgstr "" - -#: editor/editor_node.cpp -msgid "Current scene not saved. Open anyway?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't undo while mouse buttons are pressed." -msgstr "" - -#: editor/editor_node.cpp -msgid "Nothing to undo." -msgstr "" - -#: editor/editor_node.cpp -msgid "Undo: %s" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't redo while mouse buttons are pressed." -msgstr "" - -#: editor/editor_node.cpp -msgid "Nothing to redo." -msgstr "" - -#: editor/editor_node.cpp -msgid "Redo: %s" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't reload a scene that was never saved." -msgstr "" - -#: editor/editor_node.cpp -msgid "Reload Saved Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"The current scene has unsaved changes.\n" -"Reload the saved scene anyway? This action cannot be undone." -msgstr "" - -#: editor/editor_node.cpp -msgid "Quick Run Scene..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Quit" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "Exit the editor?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Project Manager?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to the following scene(s) before reloading?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save & Quit" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to the following scene(s) before quitting?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to the following scene(s) before opening Project Manager?" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This option is deprecated. Situations where refresh must be forced are now " -"considered a bug. Please report." -msgstr "" - -#: editor/editor_node.cpp -msgid "Pick a Main Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Close Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Reopen Closed Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Unable to enable addon plugin at: '%s' parsing of config failed." -msgstr "" - -#: editor/editor_node.cpp -msgid "Unable to find script field for addon plugin at: '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "Unable to load addon script from path: '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Unable to load addon script from path: '%s'. This might be due to a code " -"error in that script.\n" -"Disabling the addon at '%s' to prevent further errors." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Unable to load addon script from path: '%s' Base type is not EditorPlugin." -msgstr "" - -#: editor/editor_node.cpp -msgid "Unable to load addon script from path: '%s' Script is not in tool mode." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Scene '%s' was automatically imported, so it can't be modified.\n" -"To make changes to it, a new inherited scene can be created." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Error loading scene, it must be inside the project path. Use 'Import' to " -"open the scene, then save it inside the project path." -msgstr "" - -#: editor/editor_node.cpp -msgid "Scene '%s' has broken dependencies:" -msgstr "" - -#: editor/editor_node.cpp -msgid "Clear Recent Scenes" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"No main scene has ever been defined, select one?\n" -"You can change it later in \"Project Settings\" under the 'application' " -"category." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Selected scene '%s' does not exist, select a valid one?\n" -"You can change it later in \"Project Settings\" under the 'application' " -"category." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Selected scene '%s' is not a scene file, select a valid one?\n" -"You can change it later in \"Project Settings\" under the 'application' " -"category." -msgstr "" - -#: editor/editor_node.cpp -msgid "Save Layout" -msgstr "" - -#: editor/editor_node.cpp -msgid "Delete Layout" -msgstr "" - -#: editor/editor_node.cpp editor/import_dock.cpp -#: editor/script_create_dialog.cpp -msgid "Default" -msgstr "" - -#: editor/editor_node.cpp editor/editor_resource_picker.cpp -#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp -msgid "Show in FileSystem" -msgstr "" - -#: editor/editor_node.cpp -msgid "Play This Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Close Tab" -msgstr "" - -#: editor/editor_node.cpp -msgid "Undo Close Tab" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -msgid "Close Other Tabs" -msgstr "" - -#: editor/editor_node.cpp -msgid "Close Tabs to the Right" -msgstr "" - -#: editor/editor_node.cpp -msgid "Close All Tabs" -msgstr "" - -#: editor/editor_node.cpp -msgid "Switch Scene Tab" -msgstr "" - -#: editor/editor_node.cpp -msgid "%d more files or folders" -msgstr "" - -#: editor/editor_node.cpp -msgid "%d more folders" -msgstr "" - -#: editor/editor_node.cpp -msgid "%d more files" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Unable to write to file '%s', file in use, locked or lacking permissions." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp -msgid "Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Scene Naming" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp -#: servers/arvr/arvr_interface.cpp -msgid "Interface" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Scene Tabs" -msgstr "" - -#: editor/editor_node.cpp -msgid "Always Show Close Button" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Resize If Many Tabs" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Minimum Width" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Output" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Always Clear Output On Play" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Always Open Output On Play" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Always Close Output On Stop" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save On Focus Loss" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Save Each Scene On Quit" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Quit Confirmation" -msgstr "" - -#: editor/editor_node.cpp -msgid "Show Update Spinner" -msgstr "" - -#: editor/editor_node.cpp -msgid "Update Continuously" -msgstr "" - -#: editor/editor_node.cpp -msgid "Update Vital Only" -msgstr "" - -#: editor/editor_node.cpp -msgid "Localize Settings" -msgstr "" - -#: editor/editor_node.cpp -msgid "Restore Scenes On Load" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Show Thumbnail On Hover" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Inspector" -msgstr "" - -#: editor/editor_node.cpp -msgid "Default Property Name Style" -msgstr "" - -#: editor/editor_node.cpp -msgid "Default Float Step" -msgstr "" - -#: editor/editor_node.cpp scene/gui/tree.cpp -msgid "Disable Folding" -msgstr "" - -#: editor/editor_node.cpp -msgid "Auto Unfold Foreign Scenes" -msgstr "" - -#: editor/editor_node.cpp -msgid "Horizontal Vector2 Editing" -msgstr "" - -#: editor/editor_node.cpp -msgid "Horizontal Vector Types Editing" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Resources In Current Inspector" -msgstr "" - -#: editor/editor_node.cpp -msgid "Resources To Open In New Inspector" -msgstr "" - -#: editor/editor_node.cpp -msgid "Default Color Picker Mode" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "Username" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "SSH Public Key Path" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "SSH Private Key Path" -msgstr "" - -#: editor/editor_node.cpp -msgid "Dock Position" -msgstr "" - -#: editor/editor_node.cpp editor/editor_plugin.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: editor/editor_node.cpp -msgid "Toggle distraction-free mode." -msgstr "" - -#: editor/editor_node.cpp -msgid "Add a new scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "Go to previously opened scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "Copy Text" -msgstr "" - -#: editor/editor_node.cpp -msgid "Next tab" -msgstr "" - -#: editor/editor_node.cpp -msgid "Previous tab" -msgstr "" - -#: editor/editor_node.cpp -msgid "Filter Files..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Operations with scene files." -msgstr "" - -#: editor/editor_node.cpp -msgid "New Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "New Inherited Scene..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Scene..." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -msgid "Open Recent" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Convert To..." -msgstr "" - -#: editor/editor_node.cpp -msgid "MeshLibrary..." -msgstr "" - -#: editor/editor_node.cpp -msgid "TileSet..." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Undo" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Redo" -msgstr "" - -#: editor/editor_node.cpp -msgid "Miscellaneous project or scene-wide tools." -msgstr "" - -#: editor/editor_node.cpp editor/project_manager.cpp -#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp -msgid "Project" -msgstr "" - -#: editor/editor_node.cpp -msgid "Project Settings..." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "Set Up Version Control" -msgstr "" - -#: editor/editor_node.cpp -msgid "Shut Down Version Control" -msgstr "" - -#: editor/editor_node.cpp -msgid "Export..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Install Android Build Template..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Open User Data Folder" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Tools" -msgstr "" - -#: editor/editor_node.cpp -msgid "Orphan Resource Explorer..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Reload Current Project" -msgstr "" - -#: editor/editor_node.cpp -msgid "Quit to Project List" -msgstr "" - -#: editor/editor_node.cpp -msgid "Deploy with Remote Debug" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, using one-click deploy will make the executable " -"attempt to connect to this computer's IP so the running project can be " -"debugged.\n" -"This option is intended to be used for remote debugging (typically with a " -"mobile device).\n" -"You don't need to enable it to use the GDScript debugger locally." -msgstr "" - -#: editor/editor_node.cpp -msgid "Small Deploy with Network Filesystem" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, using one-click deploy for Android will only " -"export an executable without the project data.\n" -"The filesystem will be provided from the project by the editor over the " -"network.\n" -"On Android, deploying will use the USB cable for faster performance. This " -"option speeds up testing for projects with large assets." -msgstr "" - -#: editor/editor_node.cpp -msgid "Visible Collision Shapes" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, collision shapes and raycast nodes (for 2D and " -"3D) will be visible in the running project." -msgstr "" - -#: editor/editor_node.cpp -msgid "Visible Navigation" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, navigation meshes and polygons will be visible " -"in the running project." -msgstr "" - -#: editor/editor_node.cpp -msgid "Force Shader Fallbacks" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, shaders will be used in their fallback form " -"(either visible via an ubershader or hidden) during all the run time.\n" -"This is useful for verifying the look and performance of fallbacks, which " -"are normally displayed briefly.\n" -"Asynchronous shader compilation must be enabled in the project settings for " -"this option to make a difference." -msgstr "" - -#: editor/editor_node.cpp -msgid "Synchronize Scene Changes" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, any changes made to the scene in the editor " -"will be replicated in the running project.\n" -"When used remotely on a device, this is more efficient when the network " -"filesystem option is enabled." -msgstr "" - -#: editor/editor_node.cpp -msgid "Synchronize Script Changes" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, any script that is saved will be reloaded in " -"the running project.\n" -"When used remotely on a device, this is more efficient when the network " -"filesystem option is enabled." -msgstr "" - -#: editor/editor_node.cpp -msgid "Editor Settings..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Editor Layout" -msgstr "" - -#: editor/editor_node.cpp -msgid "Take Screenshot" -msgstr "" - -#: editor/editor_node.cpp -msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "" - -#: editor/editor_node.cpp -msgid "Toggle Fullscreen" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Editor Data/Settings Folder" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Editor Data Folder" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Editor Settings Folder" -msgstr "" - -#: editor/editor_node.cpp -msgid "Manage Editor Features..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Manage Export Templates..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Online Documentation" -msgstr "" - -#: editor/editor_node.cpp -msgid "Questions & Answers" -msgstr "" - -#: editor/editor_node.cpp -msgid "Report a Bug" -msgstr "" - -#: editor/editor_node.cpp -msgid "Suggest a Feature" -msgstr "" - -#: editor/editor_node.cpp -msgid "Send Docs Feedback" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp -msgid "Community" -msgstr "Җәмәгать" - -#: editor/editor_node.cpp -msgid "About Godot" -msgstr "" - -#: editor/editor_node.cpp -msgid "Support Godot Development" -msgstr "" - -#: editor/editor_node.cpp -msgid "Play the project." -msgstr "" - -#: editor/editor_node.cpp -msgid "Play" -msgstr "" - -#: editor/editor_node.cpp -msgid "Pause the scene execution for debugging." -msgstr "" - -#: editor/editor_node.cpp -msgid "Pause Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Stop the scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "Play the edited scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "Play Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Play custom scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Play Custom Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Changing the video driver requires restarting the editor." -msgstr "" - -#: editor/editor_node.cpp editor/project_settings_editor.cpp -#: editor/settings_config_dialog.cpp -msgid "Save & Restart" -msgstr "" - -#: editor/editor_node.cpp -msgid "Update All Changes" -msgstr "" - -#: editor/editor_node.cpp -msgid "Update Vital Changes" -msgstr "" - -#: editor/editor_node.cpp -msgid "Hide Update Spinner" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -#: editor/fileserver/editor_file_server.cpp -#: modules/fbx/editor_scene_importer_fbx.cpp -msgid "FileSystem" -msgstr "" - -#: editor/editor_node.cpp -msgid "Expand Bottom Panel" -msgstr "" - -#: editor/editor_node.cpp -msgid "Don't Save" -msgstr "" - -#: editor/editor_node.cpp -msgid "Android build template is missing, please install relevant templates." -msgstr "" - -#: editor/editor_node.cpp -msgid "Manage Templates" -msgstr "" - -#: editor/editor_node.cpp -msgid "Install from file" -msgstr "" - -#: editor/editor_node.cpp -msgid "Select android sources file" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This will set up your project for custom Android builds by installing the " -"source template to \"res://android/build\".\n" -"You can then apply modifications and build your own custom APK on export " -"(adding modules, changing the AndroidManifest.xml, etc.).\n" -"Note that in order to make custom builds instead of using pre-built APKs, " -"the \"Use Custom Build\" option should be enabled in the Android export " -"preset." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"The Android build template is already installed in this project and it won't " -"be overwritten.\n" -"Remove the \"res://android/build\" directory manually before attempting this " -"operation again." -msgstr "" - -#: editor/editor_node.cpp -msgid "Import Templates From ZIP File" -msgstr "" - -#: editor/editor_node.cpp -msgid "Template Package" -msgstr "" - -#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp -msgid "Export Library" -msgstr "" - -#: editor/editor_node.cpp -msgid "Merge With Existing" -msgstr "" - -#: editor/editor_node.cpp -msgid "Apply MeshInstance Transforms" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open & Run a Script" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"The following files are newer on disk.\n" -"What action should be taken?" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Reload" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - -#: editor/editor_node.cpp -msgid "New Inherited" -msgstr "" - -#: editor/editor_node.cpp -msgid "Load Errors" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Select" -msgstr "" - -#: editor/editor_node.cpp -msgid "Select Current" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open 2D Editor" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open 3D Editor" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Script Editor" -msgstr "" - -#: editor/editor_node.cpp editor/project_manager.cpp -msgid "Open Asset Library" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open the next Editor" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open the previous Editor" -msgstr "" - -#: editor/editor_node.h -msgid "Warning!" -msgstr "" - -#: editor/editor_path.cpp -msgid "No sub-resources found." -msgstr "" - -#: editor/editor_path.cpp -msgid "Open a list of sub-resources." -msgstr "" - -#: editor/editor_plugin.cpp -msgid "Creating Mesh Previews" -msgstr "" - -#: editor/editor_plugin.cpp -msgid "Thumbnail..." -msgstr "" - -#: editor/editor_plugin_settings.cpp -msgid "Main Script:" -msgstr "" - -#: editor/editor_plugin_settings.cpp -msgid "Edit Plugin" -msgstr "" - -#: editor/editor_plugin_settings.cpp -msgid "Installed Plugins:" -msgstr "" - -#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp -#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -msgid "Update" -msgstr "" - -#: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#: platform/uwp/export/export.cpp -msgid "Version" -msgstr "" - -#: editor/editor_plugin_settings.cpp -msgid "Author" -msgstr "" - -#: editor/editor_plugin_settings.cpp -#: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Measure:" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Frame Time (ms)" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Average Time (ms)" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Frame %" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Physics Frame %" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Inclusive" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Self" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "" -"Inclusive: Includes time from other functions called by this function.\n" -"Use this to spot bottlenecks.\n" -"\n" -"Self: Only count the time spent in the function itself, not in other " -"functions called by that function.\n" -"Use this to find individual functions to optimize." -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Frame #:" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Calls" -msgstr "" - -#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp -#: editor/script_editor_debugger.cpp -msgid "Debugger" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Profiler Frame History Size" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Profiler Frame Max Functions" -msgstr "" - -#: editor/editor_properties.cpp -msgid "Edit Text:" -msgstr "" - -#: editor/editor_properties.cpp editor/script_create_dialog.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "On" -msgstr "" - -#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: scene/main/canvas_layer.cpp -msgid "Layer" -msgstr "" - -#: editor/editor_properties.cpp -msgid "Bit %d, value %d" -msgstr "" - -#: editor/editor_properties.cpp -msgid "[Empty]" -msgstr "" - -#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp -msgid "Assign..." -msgstr "" - -#: editor/editor_properties.cpp -msgid "Invalid RID" -msgstr "" - -#: editor/editor_properties.cpp -msgid "" -"Can't create a ViewportTexture on resources saved as a file.\n" -"Resource needs to belong to a scene." -msgstr "" - -#: editor/editor_properties.cpp -msgid "" -"Can't create a ViewportTexture on this resource because it's not set as " -"local to scene.\n" -"Please switch on the 'local to scene' property on it (and all resources " -"containing it up to a node)." -msgstr "" - -#: editor/editor_properties.cpp editor/property_editor.cpp -msgid "Pick a Viewport" -msgstr "" - -#: editor/editor_properties.cpp editor/property_editor.cpp -msgid "Selected node is not a Viewport!" -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "Page: " -msgstr "" - -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "New Key:" -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "New Value:" -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" -msgstr "" - -#: editor/editor_resource_picker.cpp -msgid "" -"The selected resource (%s) does not match any type expected for this " -"property (%s)." -msgstr "" - -#: editor/editor_resource_picker.cpp -msgid "Quick Load" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/property_editor.cpp -msgid "Make Unique" -msgstr "" - -#: editor/editor_resource_picker.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp -#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Paste" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/property_editor.cpp -msgid "Convert to %s" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/property_editor.cpp -msgid "New %s" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "" - -#: editor/editor_resource_picker.cpp -msgid "Edited Resource" -msgstr "" - -#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp -#: scene/gui/slider.cpp scene/gui/spin_box.cpp -msgid "Editable" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/property_editor.cpp -msgid "New Script" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp -msgid "Extend Script" -msgstr "" - -#: editor/editor_resource_picker.cpp -msgid "Script Owner" -msgstr "" - -#: editor/editor_run_native.cpp -msgid "" -"No runnable export preset found for this platform.\n" -"Please add a runnable preset in the Export menu or define an existing preset " -"as runnable." -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Write your logic in the _run() method." -msgstr "" - -#: editor/editor_run_script.cpp -msgid "There is an edited scene already." -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Couldn't instance script:" -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Did you forget the 'tool' keyword?" -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Couldn't run script:" -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Did you forget the '_run' method?" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Editor Language" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Display Scale" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Custom Display Scale" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Main Font Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Code Font Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Font Antialiased" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Font Hinting" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Main Font" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Main Font Bold" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Code Font" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Dim Editor On Dialog Popup" -msgstr "" - -#: editor/editor_settings.cpp main/main.cpp -msgid "Low Processor Mode Sleep (µsec)" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Unfocused Low Processor Mode Sleep (µsec)" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Separate Distraction Mode" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Automatically Open Screenshots" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Max Array Dictionary Items Per Page" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp -#: scene/register_scene_types.cpp -msgid "Theme" -msgstr "" - -#: editor/editor_settings.cpp editor/import_dock.cpp -msgid "Preset" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Icon And Font Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Base Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Accent Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/environment.cpp -msgid "Contrast" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Relationship Line Opacity" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Highlight Tabs" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Border Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Use Graph Node Headers" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Additional Spacing" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Custom Theme" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Script Button" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Directories" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Autoscan Project Path" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default Project Path" -msgstr "" - -#: editor/editor_settings.cpp -msgid "On Save" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Compress Binary Resources" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Safe Save On Backup Then Rename" -msgstr "" - -#: editor/editor_settings.cpp -msgid "File Dialog" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Thumbnail Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Docks" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Scene Tree" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Start Create Dialog Fully Expanded" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Always Show Folders" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Property Editor" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Refresh Interval" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Subresource Hue Tint" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Color Theme" -msgstr "" - -#: editor/editor_settings.cpp scene/3d/label_3d.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Line Spacing" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp -#: modules/gdscript/editor/gdscript_highlighter.cpp -msgid "Highlighting" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Syntax Highlighting" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Highlight All Occurrences" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Highlight Current Line" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp -msgid "Highlight Type Safe Lines" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Indent" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp -msgid "Auto Indent" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Convert Indent On Save" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Draw Tabs" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Draw Spaces" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp -msgid "Navigation" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Smooth Scrolling" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "V Scroll Speed" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Minimap" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Minimap Width" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Mouse Extra Buttons Navigate History" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Appearance" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Show Line Numbers" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Line Numbers Zero Padded" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Bookmark Gutter" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Breakpoint Gutter" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Info Gutter" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Code Folding" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Word Wrap" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Line Length Guidelines" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Line Length Guideline Soft Column" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Line Length Guideline Hard Column" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy -msgid "Script List" -msgstr "Җәмәгать" - -#: editor/editor_settings.cpp -msgid "Show Members Overview" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -msgid "Files" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Trim Trailing Whitespace On Save" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Autosave Interval Secs" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -msgid "Restore Scripts On Load" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Reload And Parse Scripts On Save" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Reload Scripts On External Change" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Create Signal Callbacks" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Sort Members Outline Alphabetically" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Cursor" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Scroll Past End Of File" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Block Caret" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Caret Blink" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Caret Blink Speed" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Right Click Moves Caret" -msgstr "" - -#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp -#: modules/gdscript/gdscript_editor.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Completion" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Idle Parse Delay" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Brace Complete" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Code Complete Delay" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Put Callhint Tooltip Below Current Line" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Callhint Tooltip Offset" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Complete File Paths" -msgstr "" - -#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp -msgid "Add Type Hints" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Use Single Quotes" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Help Index" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Help Font Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Help Source Font Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Help Title Font Size" -msgstr "" - -#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp -msgid "Grid Map" -msgstr "" - -#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp -msgid "Pick Distance" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp -msgid "Preview Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Primary Grid Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Secondary Grid Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Selection Box Color" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -msgid "3D Gizmos" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -msgid "Gizmo Colors" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Instanced" -msgstr "" - -#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp -#: scene/3d/physics_body.cpp -msgid "Joint" -msgstr "" - -#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp -#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp -#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Shape" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Primary Grid Steps" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid Division Level Max" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid Division Level Min" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid Division Level Bias" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid XZ Plane" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid XY Plane" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid YZ Plane" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default FOV" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default Z Near" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default Z Far" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Lightmap Baking Number Of CPU Threads" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Navigation Scheme" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Invert Y Axis" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Invert X Axis" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Zoom Style" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Emulate Numpad" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Emulate 3 Button Mouse" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Orbit Modifier" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Pan Modifier" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Zoom Modifier" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp -msgid "Warped Mouse Panning" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Navigation Feel" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Orbit Sensitivity" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Orbit Inertia" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Translation Inertia" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Zoom Inertia" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Navigation Scheme" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Sensitivity" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Inertia" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Base Speed" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Activation Modifier" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Speed Zoom Link" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp -msgid "Grid Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Guides Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Smart Snapping Line Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Width" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Color 1" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Color 2" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Selected Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone IK Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Outline Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Outline Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Viewport Border Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Constrain Editor View" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Simple Panning" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Scroll To Pan" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Pan Speed" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Poly Editor" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Point Grab Radius" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Show Previous Outline" -msgstr "" - -#: editor/editor_settings.cpp editor/scene_tree_dock.cpp -msgid "Autorename Animation Tracks" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default Create Bezier Tracks" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default Create Reset Tracks" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Onion Layers Past Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Onion Layers Future Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Visual Editors" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Minimap Opacity" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Window Placement" -msgstr "" - -#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp -#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp -#: scene/gui/control.cpp -msgid "Rect" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Rect Custom Position" -msgstr "" - -#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp -msgid "Screen" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Save" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Save Before Running" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Font Size" -msgstr "" - -#: editor/editor_settings.cpp -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Remote Host" -msgstr "" - -#: editor/editor_settings.cpp -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Remote Port" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Editor SSL Certificates" -msgstr "" - -#: editor/editor_settings.cpp -msgid "HTTP Proxy" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Host" -msgstr "" - -#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Port" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Project Manager" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Sorting Order" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Symbol Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Keyword Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Control Flow Keyword Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Base Type Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Engine Type Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "User Type Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Comment Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "String Color" -msgstr "" - -#: editor/editor_settings.cpp platform/javascript/export/export.cpp -#: platform/uwp/export/export.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Background Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Completion Background Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Completion Selected Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Completion Existing Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Completion Scroll Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Completion Font Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Text Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Line Number Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Safe Line Number Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Caret Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Caret Background Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Text Selected Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Selection Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Brace Mismatch Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Current Line Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Line Length Guideline Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Word Highlighted Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Number Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Function Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Member Variable Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Mark Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Bookmark Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Breakpoint Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Executing Line Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Code Folding Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Search Result Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Search Result Border Color" -msgstr "" - -#: editor/editor_spin_slider.cpp -msgid "Hold %s to round to integers. Hold Shift for more precise changes." -msgstr "" - -#: editor/editor_spin_slider.cpp scene/gui/button.cpp -msgid "Flat" -msgstr "" - -#: editor/editor_spin_slider.cpp -msgid "Hide Slider" -msgstr "" - -#: editor/editor_sub_scene.cpp -msgid "Select Node(s) to Import" -msgstr "" - -#: editor/editor_sub_scene.cpp editor/project_manager.cpp -msgid "Browse" -msgstr "" - -#: editor/editor_sub_scene.cpp -msgid "Scene Path:" -msgstr "" - -#: editor/editor_sub_scene.cpp -msgid "Import From Node:" -msgstr "" - -#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). -#: editor/editor_vcs_interface.cpp -msgid "%s Error" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Open the folder containing these templates." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uninstall these templates." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "There are no mirrors available." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Retrieving the mirror list..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Starting the download..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Error requesting URL:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Connecting to the mirror..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't resolve the requested address." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't connect to the mirror." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "No response from the mirror." -msgstr "" - -#: editor/export_template_manager.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Request failed." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Request ended up in a redirect loop." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Request failed:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Download complete; extracting templates..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Cannot remove temporary file:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "" -"Templates installation failed.\n" -"The problematic templates archives can be found at '%s'." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Error getting the list of mirrors." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Error parsing JSON with the list of mirrors. Please report this issue!" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Best available mirror" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "" -"No download links found for this version. Direct download is only available " -"for official releases." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Disconnected" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Resolving" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't Resolve" -msgstr "" - -#: editor/export_template_manager.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Connecting..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't Connect" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Connected" -msgstr "" - -#: editor/export_template_manager.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Requesting..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Downloading" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Connection Error" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "SSL Handshake Error" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't open the export templates file." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Invalid version.txt format inside the export templates file: %s." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "No version.txt found inside the export templates file." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Error creating path for extracting templates:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Extracting Export Templates" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Importing:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Remove templates for the version '%s'?" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uncompressing Android Build Sources" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Export Template Manager" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Current Version:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Export templates are missing. Download them or install from a file." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Export templates are installed and ready to be used." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Open Folder" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Open the folder containing installed templates for the current version." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uninstall" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uninstall templates for the current version." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Download from:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Open in Web Browser" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Copy Mirror URL" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Download and Install" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "" -"Download and install templates for the current version from the best " -"possible mirror." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Official export templates aren't available for development builds." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Install from File" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Install templates from a local file." -msgstr "" - -#: editor/export_template_manager.cpp editor/find_in_files.cpp -#: editor/progress_dialog.cpp scene/gui/dialogs.cpp -msgid "Cancel" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Cancel the download of the templates." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Other Installed Versions:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uninstall Template" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Select Template File" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Godot Export Templates" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "" -"The templates will continue to download.\n" -"You may experience a short editor freeze when they finish." -msgstr "" - -#: editor/fileserver/editor_file_server.cpp -msgid "File Server" -msgstr "" - -#: editor/fileserver/editor_file_server.cpp -#: editor/plugins/version_control_editor_plugin.cpp -#: platform/uwp/export/export.cpp platform/windows/export/export.cpp -msgid "Password" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Favorites" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Status: Import of file failed. Please fix file and reimport manually." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "" -"Importing has been disabled for this file, so it can't be opened for editing." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Cannot move/rename resources root." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Cannot move a folder into itself." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Error moving:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Error duplicating:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Unable to update dependencies:" -msgstr "" - -#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp -msgid "No name provided." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Provided name contains invalid characters." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "A file or folder with this name already exists." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Name contains invalid characters." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "" -"This file extension is not recognized by the editor.\n" -"If you want to rename it anyway, use your operating system's file manager.\n" -"After renaming to an unknown extension, the file won't be shown in the " -"editor anymore." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "" -"The following files or folders conflict with items in the target location " -"'%s':\n" -"\n" -"%s\n" -"\n" -"Do you wish to overwrite them?" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Renaming file:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Renaming folder:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicating file:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicating folder:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "New Inherited Scene" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Set As Main Scene" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Open Scenes" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Instance" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Add to Favorites" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Remove from Favorites" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Edit Dependencies..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "View Owners..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Move To..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "New Scene..." -msgstr "" - -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -msgid "New Script..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "New Resource..." -msgstr "" - -#: editor/filesystem_dock.cpp editor/inspector_dock.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: editor/script_editor_debugger.cpp -msgid "Expand All" -msgstr "" - -#: editor/filesystem_dock.cpp editor/inspector_dock.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: editor/script_editor_debugger.cpp -msgid "Collapse All" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort files" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Name (Ascending)" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Name (Descending)" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Type (Ascending)" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Type (Descending)" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Last Modified" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by First Modified" -msgstr "" - -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate..." -msgstr "" - -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Focus the search box" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Previous Folder/File" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Next Folder/File" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Re-Scan Filesystem" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Toggle Split Mode" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Search files" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "" -"Scanning Files,\n" -"Please Wait..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Move" -msgstr "" - -#: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Overwrite" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Create Scene" -msgstr "" - -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -msgid "Create Script" -msgstr "" - -#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -msgid "Find in Files" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Find:" -msgstr "" - -#: editor/find_in_files.cpp editor/rename_dialog.cpp -msgid "Replace:" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Folder:" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Filters:" -msgstr "" - -#: editor/find_in_files.cpp -msgid "" -"Include the files with the following extensions. Add or remove them in " -"ProjectSettings." -msgstr "" - -#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -msgid "Find..." -msgstr "" - -#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp -msgid "Replace..." -msgstr "" - -#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -msgid "Replace in Files" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace All (NO UNDO)" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Searching..." -msgstr "" - -#: editor/find_in_files.cpp -msgid "%d match in %d file." -msgstr "" - -#: editor/find_in_files.cpp -msgid "%d matches in %d file." -msgstr "" - -#: editor/find_in_files.cpp -msgid "%d matches in %d files." -msgstr "" - -#: editor/groups_editor.cpp -msgid "Add to Group" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Remove from Group" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Group name already exists." -msgstr "" - -#: editor/groups_editor.cpp -msgid "Invalid group name." -msgstr "" - -#: editor/groups_editor.cpp -msgid "Rename Group" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Delete Group" -msgstr "" - -#: editor/groups_editor.cpp editor/node_dock.cpp -msgid "Groups" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Nodes Not in Group" -msgstr "" - -#: editor/groups_editor.cpp editor/scene_tree_dock.cpp -#: editor/scene_tree_editor.cpp -msgid "Filter nodes" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Nodes in Group" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Empty groups will be automatically removed." -msgstr "" - -#: editor/groups_editor.cpp -msgid "Group Editor" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Manage Groups" -msgstr "" - -#: editor/import/editor_import_collada.cpp -msgid "Collada" -msgstr "" - -#: editor/import/editor_import_collada.cpp -msgid "Use Ambient" -msgstr "" - -#: editor/import/resource_importer_bitmask.cpp -msgid "Create From" -msgstr "" - -#: editor/import/resource_importer_bitmask.cpp -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Threshold" -msgstr "" - -#: editor/import/resource_importer_csv_translation.cpp -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_scene.cpp -#: editor/import/resource_importer_texture.cpp -#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp -msgid "Compress" -msgstr "" - -#: editor/import/resource_importer_csv_translation.cpp -msgid "Delimiter" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -msgid "ColorCorrect" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -msgid "No BPTC If RGB" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -#: scene/resources/material.cpp scene/resources/particles_material.cpp -#: scene/resources/texture.cpp scene/resources/visual_shader.cpp -msgid "Flags" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp -#: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp -#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp -msgid "Filter" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -msgid "Mipmaps" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -msgid "Anisotropic" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -msgid "sRGB" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -msgid "Slices" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp -#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp -#: scene/resources/style_box.cpp -msgid "Horizontal" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp -#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp -#: scene/resources/style_box.cpp -msgid "Vertical" -msgstr "" - -#: editor/import/resource_importer_obj.cpp -#, fuzzy -msgid "Generate Tangents" -msgstr "Төп" - -#: editor/import/resource_importer_obj.cpp -msgid "Scale Mesh" -msgstr "" - -#: editor/import/resource_importer_obj.cpp -msgid "Offset Mesh" -msgstr "" - -#: editor/import/resource_importer_obj.cpp -#: editor/import/resource_importer_scene.cpp -msgid "Octahedral Compression" -msgstr "" - -#: editor/import/resource_importer_obj.cpp -msgid "Optimize Mesh Flags" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import as Single Scene" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Animations" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Materials" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Objects" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Objects+Materials" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Objects+Animations" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Materials+Animations" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Objects+Materials+Animations" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import as Multiple Scenes" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import as Multiple Scenes+Materials" -msgstr "" - -#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -#: scene/3d/physics_joint.cpp -msgid "Nodes" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Root Type" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Root Name" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Root Scale" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Custom Script" -msgstr "" - -#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp -msgid "Storage" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Use Legacy Names" -msgstr "" - -#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -msgid "Materials" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Keep On Reimport" -msgstr "" - -#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -msgid "Meshes" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Ensure Tangents" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Light Baking" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Lightmap Texel Size" -msgstr "" - -#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -msgid "Skins" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Use Named Skins" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "External Files" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Store In Subdir" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Filter Script" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Keep Custom Tracks" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Optimizer" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp -#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp -#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp -#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp -#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp -#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp -#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp -#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp -#: scene/resources/environment.cpp scene/resources/material.cpp -msgid "Enabled" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Max Linear Error" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Max Angular Error" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Max Angle" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Remove Unused Tracks" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Clips" -msgstr "" - -#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp -#: scene/3d/particles.cpp scene/resources/environment.cpp -msgid "Amount" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Import Scene" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Importing Scene..." -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Generating Lightmaps" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Running Custom Script..." -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Couldn't load post-import script:" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Invalid/broken script for post-import (check console):" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Error running post-import script:" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Did you return a Node-derived object in the `post_import()` method?" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Saving..." -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "2D, Detect 3D" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "2D Pixel" -msgstr "" - -#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp -msgid "Lossy Quality" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "HDR Mode" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "BPTC LDR" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Process" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Fix Alpha Border" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Premult Alpha" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Hdr As Srgb" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Invert Color" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Normal Map Invert Y" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Size Limit" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Detect 3D" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "SVG" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "" -"Warning, no suitable PC VRAM compression enabled in Project Settings. This " -"texture will not display correctly on PC." -msgstr "" - -#: editor/import/resource_importer_texture_atlas.cpp -msgid "Atlas File" -msgstr "" - -#: editor/import/resource_importer_texture_atlas.cpp -msgid "Import Mode" -msgstr "" - -#: editor/import/resource_importer_texture_atlas.cpp -msgid "Crop To Region" -msgstr "" - -#: editor/import/resource_importer_texture_atlas.cpp -msgid "Trim Alpha Border From Region" -msgstr "" - -#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp -msgid "Force" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -msgid "8 Bit" -msgstr "" - -#: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Mono" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -msgid "Max Rate" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -msgid "Max Rate Hz" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -msgid "Trim" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -msgid "Normalize" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -#: scene/resources/audio_stream_sample.cpp -msgid "Loop Mode" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -#: scene/resources/audio_stream_sample.cpp -msgid "Loop Begin" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -#: scene/resources/audio_stream_sample.cpp -msgid "Loop End" -msgstr "" - -#: editor/import_defaults_editor.cpp -msgid "Select Importer" -msgstr "" - -#: editor/import_defaults_editor.cpp -msgid "Importer:" -msgstr "" - -#: editor/import_defaults_editor.cpp -msgid "Reset to Defaults" -msgstr "" - -#: editor/import_dock.cpp -msgid "Keep File (No Import)" -msgstr "" - -#: editor/import_dock.cpp -msgid "%d Files" -msgstr "" - -#: editor/import_dock.cpp -msgid "Set as Default for '%s'" -msgstr "" - -#: editor/import_dock.cpp -msgid "Clear Default for '%s'" -msgstr "" - -#: editor/import_dock.cpp -msgid "Reimport" -msgstr "" - -#: editor/import_dock.cpp -msgid "" -"You have pending changes that haven't been applied yet. Click Reimport to " -"apply changes made to the import options.\n" -"Selecting another resource in the FileSystem dock without clicking Reimport " -"first will discard changes made in the Import dock." -msgstr "" - -#: editor/import_dock.cpp -msgid "Import As:" -msgstr "" - -#: editor/import_dock.cpp -msgid "Save Scenes, Re-Import, and Restart" -msgstr "" - -#: editor/import_dock.cpp -msgid "Changing the type of an imported file requires editor restart." -msgstr "" - -#: editor/import_dock.cpp -msgid "" -"WARNING: Assets exist that use this resource, they may stop loading properly." -msgstr "" - -#: editor/import_dock.cpp -msgid "" -"Select a resource file in the filesystem or in the inspector to adjust " -"import settings." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Failed to load resource." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Property Name Style" -msgstr "" - -#: editor/inspector_dock.cpp scene/gui/color_picker.cpp -msgid "Raw" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Capitalized" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Localized" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Localization not available for current language." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Copy Properties" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Paste Properties" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Make Sub-Resources Unique" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Create a new resource in memory and edit it." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Load an existing resource from disk and edit it." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Save the currently edited resource." -msgstr "" - -#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Save As..." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Extra resource options." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Edit Resource from Clipboard" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Copy Resource" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Make Resource Built-In" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Go to the previous edited object in history." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Go to the next edited object in history." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "History of recently edited objects." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Open documentation for this object." -msgstr "" - -#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp -msgid "Open Documentation" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Filter properties" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Manage object properties." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Changes may be lost!" -msgstr "" - -#: editor/multi_node_edit.cpp -msgid "MultiNode Set" -msgstr "" - -#: editor/node_dock.cpp -msgid "Select a single node to edit its signals and groups." -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Edit a Plugin" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Create a Plugin" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Plugin Name:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Subfolder:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Author:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Version:" -msgstr "" - -#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp -msgid "Language:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Script Name:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Activate now?" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create Polygon" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Create points." -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "" -"Edit points.\n" -"LMB: Move Point\n" -"RMB: Erase Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Erase points." -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Animation" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_state_machine_editor.cpp -#: editor/plugins/canvas_item_editor_plugin.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Add %s" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Load..." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Move Node Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Change BlendSpace1D Limits" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Change BlendSpace1D Labels" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "This type of node can't be used. Only root nodes are allowed." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Add Node Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Add Animation Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Remove BlendSpace1D Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Move BlendSpace1D Node Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "" -"AnimationTree is inactive.\n" -"Activate to enable playback, check node warnings if activation fails." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Set the blending position within the space" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Select and move points, create points with RMB." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp -msgid "Enable snap and show grid." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Open Editor" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Open Animation Node" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Triangle already exists." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Add Triangle" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Change BlendSpace2D Limits" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Change BlendSpace2D Labels" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Remove BlendSpace2D Point" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Remove BlendSpace2D Triangle" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "BlendSpace2D does not belong to an AnimationTree node." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "No triangles exist, so no blending can take place." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Toggle Auto Triangles" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Create triangles by connecting points." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Erase points and triangles." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Generate blend triangles automatically (instead of manually)" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend:" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Parameter Changed:" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Edit Filters" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Output node can't be added to the blend tree." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Add Node to BlendTree" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Node Moved" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Unable to connect, port may be in use or connection may be invalid." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Nodes Connected" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Nodes Disconnected" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Set Animation" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Delete Node" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Toggle Filter On/Off" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Change Filter" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "No animation player set, so unable to retrieve track names." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Player path set is invalid, so unable to retrieve track names." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/root_motion_editor_plugin.cpp -msgid "" -"Animation player has no valid root node path, so unable to retrieve track " -"names." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Anim Clips" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Audio Clips" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Functions" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Node Renamed" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add Node..." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/root_motion_editor_plugin.cpp -msgid "Edit Filtered Tracks:" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Enable Filtering" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Toggle Autoplay" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "New Animation Name:" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "New Anim" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Animation Name:" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Delete Animation?" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Remove Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Invalid animation name!" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation name already exists!" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Rename Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "No animation resource on clipboard!" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Pasted Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Paste Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation backwards from current pos. (A)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation backwards from end. (Shift+A)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Stop animation playback. (S)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation from start. (Shift+D)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation from current pos. (D)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation position (in seconds)." -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Scale animation playback globally for the node." -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation Tools" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/version_control_editor_plugin.cpp -msgid "New" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Paste As Reference" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Edit Transitions..." -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Open in Inspector" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Display list of animations in player." -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Autoplay on Load" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Enable Onion Skinning" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Onion Skinning Options" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Directions" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Past" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Future" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp -#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp -#: servers/audio/effects/audio_effect_phaser.cpp -msgid "Depth" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "1 step" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "2 steps" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "3 steps" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Differences Only" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Force White Modulate" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Include Gizmos (3D)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Pin AnimationPlayer" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Create New Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation Name:" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp -msgid "Error!" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Times:" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Next (Auto Queue):" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Cross-Animation Blend Times" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Move Node" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition exists!" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Add Transition" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "End" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Immediate" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -#: scene/animation/animation_blend_tree.cpp -msgid "Sync" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "At End" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: scene/3d/vehicle_body.cpp -msgid "Travel" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Start and end nodes are needed for a sub-transition." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "No playback resource set at path: %s." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Node Removed" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition Removed" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Set Start Node (Autoplay)" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "" -"Select and move nodes.\n" -"RMB to add new nodes.\n" -"Shift+LMB to create connections." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Create new nodes." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Connect nodes." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Remove selected node or transition." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Toggle autoplay this animation on start, restart or seek to zero." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Set the end animation. This is useful for sub-transitions." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Play Mode:" -msgstr "" - -#: editor/plugins/animation_tree_editor_plugin.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "AnimationTree" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "New name:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Fade In (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Fade Out (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp -msgid "Blend" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Auto Restart:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Restart (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Random Restart (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Start!" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Amount:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend 0:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend 1:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "X-Fade Time (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Input" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Clear Auto-Advance" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Set Auto-Advance" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Delete Input" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Animation tree is valid." -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Animation tree is invalid." -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Animation Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "OneShot Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Mix Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend2 Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend3 Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend4 Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "TimeScale Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "TimeSeek Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Transition Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Import Animations..." -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Edit Node Filters" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Filters..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp -msgid "Use Threads" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Contents:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "View Files" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Download" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Connection error, please try again." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Can't connect." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Can't connect to host:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "No response from host:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "No response." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Can't resolve hostname:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Can't resolve." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Request failed, return code:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Cannot save response to:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Write error." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Request failed, too many redirects" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Redirect loop." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Request failed, timeout" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Timeout." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Failed:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Bad download hash, assuming file has been tampered with." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Expected:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Got:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Failed SHA-256 hash check" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Asset Download Error:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Downloading (%s / %s)..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Downloading..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Resolving..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Error making request" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Idle" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Install..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Retry" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Download Error" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Available URLs" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Download for this asset is already in progress!" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Recently Updated" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Least Recently Updated" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Name (A-Z)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Name (Z-A)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "License (A-Z)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "License (Z-A)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Loading..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgctxt "Pagination" -msgid "First" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgctxt "Pagination" -msgid "Previous" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgctxt "Pagination" -msgid "Next" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgctxt "Pagination" -msgid "Last" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "All" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Search templates, projects, and demos" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Search assets (excluding templates, projects, and demos)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Import..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Plugins..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp -msgid "Sort:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Category:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Site:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Support" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Official" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Testing" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Failed to get repository configuration." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Assets ZIP File" -msgstr "" - -#: editor/plugins/audio_stream_editor_plugin.cpp -msgid "Audio Preview Play/Pause" -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "" -"Can't determine a save path for lightmap images.\n" -"Save your scene and try again." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " -"In Baked Light' and 'Generate Lightmap' flags are on." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "Failed creating lightmap images, make sure path is writable." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "Failed determining lightmap size. Maximum lightmap size too small?" -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "" -"Some mesh is invalid. Make sure the UV2 channel values are contained within " -"the [0.0,1.0] square region." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "" -"Godot editor was built without ray tracing support, lightmaps can't be baked." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "Bake Lightmaps" -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "LightMap Bake" -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "Select lightmap bake file:" -msgstr "" - -#: editor/plugins/camera_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp -msgid "Preview" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Configure Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Grid Offset:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Grid Step:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Primary Line Every:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "steps" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Offset:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Step:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale Step:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Vertical Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create Vertical Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove Vertical Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Horizontal Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create Horizontal Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove Horizontal Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create Horizontal and Vertical Guides" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotate %d CanvasItems" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotate CanvasItem \"%s\" to %d degrees" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move CanvasItem \"%s\" Anchor" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale Node2D \"%s\" to (%s, %s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Resize Control \"%s\" to (%d, %d)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale %d CanvasItems" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale CanvasItem \"%s\" to (%s, %s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move %d CanvasItems" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move CanvasItem \"%s\" to (%d, %d)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Locked" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Grouped" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Children of containers have their anchors and margins values overridden by " -"their parent." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Presets for the anchors and margins values of a Control node." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"When active, moving Control nodes changes their anchors instead of their " -"margins." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp -msgid "Top Left" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp -msgid "Top Right" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp -msgid "Bottom Right" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp -msgid "Bottom Left" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Left" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Top" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Right" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Bottom" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Left Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Top Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Right Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Bottom Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "VCenter Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "HCenter Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Full Rect" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Keep Ratio" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Anchors only" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Anchors and Margins" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Anchors" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Project Camera Override\n" -"Overrides the running project's camera with the editor viewport camera." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Project Camera Override\n" -"No project instance running. Run the project from the editor to use this " -"feature." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Lock Selected" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Unlock Selected" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Group Selected" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Ungroup Selected" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Paste Pose" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Guides" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create Custom Bone(s) from Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Bones" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make IK Chain" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear IK Chain" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Warning: Children of a container get their position and size determined only " -"by their parent." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -msgid "Zoom Reset" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp -#: scene/gui/tree.cpp -msgid "Select Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Drag: Rotate selected node around pivot." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Alt+Drag: Move selected node." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Alt+Drag: Scale selected node." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "V: Set selected node's pivot position." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Alt+RMB: Show list of all nodes at position clicked, including locked." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "RMB: Add node at position clicked." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Move Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Scale Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Shift: Scale proportionally." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Show a list of all objects at the position clicked\n" -"(same as Alt+RMB in select mode)." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Click to change object's rotation pivot." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Pan Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Ruler Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Toggle smart snapping." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Smart Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Toggle grid snapping." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Grid Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snapping Options" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Rotation Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Scale Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap Relative" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Pixel Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Smart Snapping" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Configure Snap..." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Parent" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Node Anchor" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Node Sides" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Node Center" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Other Nodes" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Guides" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Lock the selected object in place (can't be moved)." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Lock Selected Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Unlock the selected object (can be moved)." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Unlock Selected Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Makes sure the object's children are not selectable." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Group Selected Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Restores the object's children's ability to be selected." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Ungroup Selected Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Skeleton Options" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Bones" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make Custom Bone(s) from Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Custom Bones" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show When Snapping" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Hide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Toggle Grid" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Helpers" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Rulers" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Guides" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Origin" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Viewport" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Group And Lock Icons" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Selection" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Frame Selection" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Preview Canvas Scale" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Translation mask for inserting keys." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation mask for inserting keys." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale mask for inserting keys." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys (based on mask)." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Auto insert keys when objects are translated, rotated or scaled (based on " -"mask).\n" -"Keys are only added to existing tracks, no new tracks will be created.\n" -"Keys must be inserted manually for the first time." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Auto Insert Key" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Animation Key and Pose Options" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key (Existing Tracks)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Copy Pose" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Pose" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Add Node Here" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Instance Scene Here" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Multiply grid step by 2" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Divide grid step by 2" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Pan View" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 3.125%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 6.25%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 12.5%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 25%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 50%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 100%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 200%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 400%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 800%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 1600%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Adding %s..." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Cannot instantiate multiple nodes without root." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "Create Node" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "Error instancing scene from %s" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Default Type" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Drag & drop + Shift : Add node as sibling\n" -"Drag & drop + Alt : Change node type" -msgstr "" - -#: editor/plugins/collision_polygon_editor_plugin.cpp -msgid "Create Polygon3D" -msgstr "" - -#: editor/plugins/collision_polygon_editor_plugin.cpp -msgid "Edit Poly" -msgstr "" - -#: editor/plugins/collision_polygon_editor_plugin.cpp -msgid "Edit Poly (Remove Point)" -msgstr "" - -#: editor/plugins/collision_shape_2d_editor_plugin.cpp -msgid "Set Handle" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/cpu_particles_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Restart" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Solid Pixels" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Border Pixels" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Directed Border Pixels" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - -#: editor/plugins/cpu_particles_editor_plugin.cpp -msgid "CPUParticles" -msgstr "" - -#: editor/plugins/cpu_particles_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Create Emission Points From Mesh" -msgstr "" - -#: editor/plugins/cpu_particles_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Create Emission Points From Node" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Flat 0" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Flat 1" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp -msgid "Ease In" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp -msgid "Ease Out" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Smoothstep" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Modify Curve Point" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Modify Curve Tangent" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Load Curve Preset" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Add Point" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Remove Point" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Left Linear" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Right Linear" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Load Preset" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Remove Curve Point" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Toggle Curve Linear Tangent" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Hold Shift to edit tangents individually" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Right click to add point" -msgstr "" - -#: editor/plugins/gi_probe_editor_plugin.cpp -msgid "Bake GI Probe" -msgstr "" - -#: editor/plugins/gradient_editor_plugin.cpp -msgid "Gradient Edited" -msgstr "" - -#: editor/plugins/gradient_texture_2d_editor_plugin.cpp -msgid "Swap GradientTexture2D Fill Points" -msgstr "" - -#: editor/plugins/gradient_texture_2d_editor_plugin.cpp -msgid "Swap Gradient Fill Points" -msgstr "" - -#: editor/plugins/gradient_texture_2d_editor_plugin.cpp -msgid "Toggle Grid Snap" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp -#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp -#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp -#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp -#: scene/resources/primitive_meshes.cpp -msgid "Text" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -#: scene/gui/button.cpp scene/gui/item_list.cpp -msgid "Icon" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -msgid "ID" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Separator" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -msgid "Item %d" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -msgid "Items" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -msgid "Item List Editor" -msgstr "" - -#: editor/plugins/light_occluder_2d_editor_plugin.cpp -msgid "Create Occluder Polygon" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh is empty!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Couldn't create a Trimesh collision shape." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "This doesn't work on scene root!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Static Shape" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Can't create a single convex collision shape for the scene root." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Couldn't create a single convex collision shape." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Simplified Convex Shape" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Single Convex Shape" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Can't create multiple convex collision shapes for the scene root." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Couldn't create any collision shapes." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Multiple Convex Shapes" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Navigation Mesh" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Contained Mesh is not of type ArrayMesh." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "UV Unwrap failed, mesh may not be manifold?" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "No mesh to debug." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh has no UV in layer %d." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "MeshInstance lacks a Mesh!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh has not surface to create outlines from!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Could not create outline!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp -#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp -#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp -#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Mesh" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Static Body" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a StaticBody and assigns a polygon-based collision shape to it " -"automatically.\n" -"This is the most accurate (but slowest) option for collision detection." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Collision Sibling" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a polygon-based collision shape.\n" -"This is the most accurate (but slowest) option for collision detection." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Single Convex Collision Sibling" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a single convex collision shape.\n" -"This is the fastest (but least accurate) option for collision detection." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Simplified Convex Collision Sibling" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a simplified convex collision shape.\n" -"This is similar to single collision shape, but can result in a simpler " -"geometry in some cases, at the cost of accuracy." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Multiple Convex Collision Siblings" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a polygon-based collision shape.\n" -"This is a performance middle-ground between a single convex collision and a " -"polygon-based collision." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh..." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a static outline mesh. The outline mesh will have its normals " -"flipped automatically.\n" -"This can be used instead of the SpatialMaterial Grow property when using " -"that property isn't possible." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "View UV1" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "View UV2" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Unwrap UV2 for Lightmap/AO" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Outline Size:" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "UV Channel Debug" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Remove item %d?" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "" -"Update from existing scene?:\n" -"%s" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "MeshLibrary" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Add Item" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Remove Selected Item" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Import from Scene (Ignore Transforms)" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Import from Scene (Apply Transforms)" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Update from Scene" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Apply without Transforms" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Apply with Transforms" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "No mesh source specified (and no MultiMesh set in node)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "No mesh source specified (and MultiMesh contains no Mesh)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh source is invalid (invalid path)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh source is invalid (not a MeshInstance)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh source is invalid (contains no Mesh resource)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "No surface source specified." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Surface source is invalid (invalid path)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Surface source is invalid (no geometry)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Surface source is invalid (no faces)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Select a Source Mesh:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Select a Target Surface:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Populate Surface" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Populate MultiMesh" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Target Surface:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Source Mesh:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "X-Axis" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Y-Axis" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Z-Axis" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh Up Axis:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Random Rotation:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Random Tilt:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Random Scale:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Populate" -msgstr "" - -#: editor/plugins/navigation_polygon_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create Navigation Polygon" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Convert to CPUParticles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generating Visibility Rect" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generate Visibility Rect" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Can only set point into a ParticlesMaterial process material" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Convert to CPUParticles2D" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generation Time (sec):" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "The geometry's faces don't contain any area." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "The geometry doesn't contain any faces." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "\"%s\" doesn't contain geometry." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "\"%s\" doesn't contain face geometry." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Points:" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Surface Points" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Surface Points+Normal (Directed)" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp -msgid "Volume" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "A processor material of type 'ParticlesMaterial' is required." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generating AABB" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate Visibility AABB" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove Point from Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove Out-Control from Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove In-Control from Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Add Point to Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Split Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Point in Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Move In-Control in Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Out-Control in Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Left Click: Split Segment (in curve)" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Select Control Points (Shift+Drag)" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Close Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -#: editor/plugins/theme_editor_preview.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp -#: main/main.cpp servers/visual_server.cpp -msgid "Options" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Mirror Handle Angles" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Mirror Handle Lengths" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Curve Point #" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Point Position" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Set Curve In Position" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Out Position" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Split Path" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Remove Path Point" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Remove Out-Control Point" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Remove In-Control Point" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Split Segment (in curve)" -msgstr "" - -#: editor/plugins/physical_bone_plugin.cpp -msgid "Move Joint" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "" -"The skeleton property of the Polygon2D does not point to a Skeleton2D node" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Sync Bones" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "" -"No texture in this polygon.\n" -"Set a texture to be able to edit UV." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create UV Map" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "" -"Polygon 2D has internal vertices, so it can no longer be edited in the " -"viewport." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create Polygon & UV" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create Internal Vertex" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Remove Internal Vertex" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Invalid Polygon (need 3 different vertices)" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Add Custom Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Remove Custom Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Transform UV Map" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Transform Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Paint Bone Weights" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Open Polygon 2D UV editor." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Polygon 2D UV Editor" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp -msgid "UV" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp -#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp -#: scene/resources/convex_polygon_shape_2d.cpp -msgid "Points" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp -msgid "Polygons" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp -msgid "Bones" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Points" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Command: Rotate" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift: Move All" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift+Command: Scale" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Ctrl: Rotate" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift+Ctrl: Scale" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Rotate Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Scale Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create a custom polygon. Enables custom polygon rendering." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "" -"Remove a custom polygon. If none remain, custom polygon rendering is " -"disabled." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Paint weights with specified intensity." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Unpaint weights with specified intensity." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Radius:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Copy Polygon to UV" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Copy UV to Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Clear UV" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Settings" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Snap" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Enable Snap" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Show Grid" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Configure Grid:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Offset X:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Offset Y:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Step X:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Step Y:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Sync Bones to Polygon" -msgstr "" - -#: editor/plugins/ray_cast_2d_editor_plugin.cpp -msgid "Set cast_to" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ERROR: Couldn't load resource!" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Add Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Rename Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Delete Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Resource clipboard is empty!" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Paste Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/scene_tree_editor.cpp -msgid "Instance:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Open in Editor" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Load Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Flip Portals" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Room Generate Points" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Generate Points" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Flip Portal" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Occluder Set Transform" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Center Node" -msgstr "" - -#: editor/plugins/root_motion_editor_plugin.cpp -msgid "AnimationTree has no path set to an AnimationPlayer" -msgstr "" - -#: editor/plugins/root_motion_editor_plugin.cpp -msgid "Path to AnimationPlayer is invalid" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Clear Recent Files" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Close and save changes?" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error writing TextFile:" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Could not load file at:" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error saving file!" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error while saving theme." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error Saving" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error importing theme." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error Importing" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "New Text File..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Open File" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Save File As..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Can't obtain the script for running." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Script failed reloading, check console for errors." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Script is not in tool mode, will not be able to run." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "" -"To run this script, it must inherit EditorScript and be set to tool mode." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Import Theme" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error while saving theme" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error saving" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Save Theme As..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "%s Class Reference" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -msgid "Find Next" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -msgid "Find Previous" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Filter scripts" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Toggle alphabetical sorting of the method list." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Filter methods" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp -msgid "Sort" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Move Up" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Move Down" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Next Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Previous Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "File" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Open..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Reopen Closed Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Save All" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Soft Reload Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Copy Script Path" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "History Previous" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "History Next" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Import Theme..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Reload Theme" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Save Theme" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Close All" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Close Docs" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Search" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Break" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp -#: editor/script_editor_debugger.cpp -msgid "Continue" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Keep Debugger Open" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Debug with External Editor" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Online Docs" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Open Godot online documentation." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Search the reference documentation." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Go to previous edited document." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Go to next edited document." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Discard" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "" -"The following files are newer on disk.\n" -"What action should be taken?:" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Search Results" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Open Dominant Script On Scene Change" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "External" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Use External Editor" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Exec Path" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Script Temperature Enabled" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Highlight Current Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Script Temperature History Size" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Current Script Background Color" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Group Help Pages" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Sort Scripts By" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "List Script Names As" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Exec Flags" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Clear Recent Scripts" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Connections to method:" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Source" -msgstr "" - -#: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp -#: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp -msgid "Target" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "" -"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "[Ignore]" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Line" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Function" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Only resources from filesystem can be dropped." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Lookup Symbol" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Pick Color" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Convert Case" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -#: scene/3d/label_3d.cpp scene/gui/label.cpp -#: scene/resources/primitive_meshes.cpp -msgid "Uppercase" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Lowercase" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Capitalize" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Syntax Highlighter" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -msgid "Bookmarks" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Breakpoints" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -msgid "Go To" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Cut" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Delete Line" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Indent Left" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Indent Right" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Toggle Comment" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Fold/Unfold Line" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Fold All Lines" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Unfold All Lines" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Complete Symbol" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Evaluate Selection" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Trim Trailing Whitespace" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Convert Indent to Spaces" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Convert Indent to Tabs" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Find in Files..." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Replace in Files..." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Contextual Help" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Toggle Bookmark" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Next Bookmark" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Previous Bookmark" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Remove All Bookmarks" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Function..." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Line..." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Toggle Breakpoint" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Remove All Breakpoints" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Next Breakpoint" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Previous Breakpoint" -msgstr "" - -#: editor/plugins/shader_editor_plugin.cpp -msgid "" -"This shader has been modified on on disk.\n" -"What action should be taken?" -msgstr "" - -#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp -msgid "Shader" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "This skeleton has no bones, create some children Bone2D nodes." -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Set Rest Pose to Bones" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Create Rest Pose from Bones" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Skeleton2D" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Reset to Rest Pose" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Overwrite Rest Pose" -msgstr "" - -#: editor/plugins/skeleton_editor_plugin.cpp -msgid "Create physical bones" -msgstr "" - -#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp -#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp -msgid "Skeleton" -msgstr "" - -#: editor/plugins/skeleton_editor_plugin.cpp -msgid "Create physical skeleton" -msgstr "" - -#: editor/plugins/skeleton_ik_editor_plugin.cpp -msgid "Play IK" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp -msgid "Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Top Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Top Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Left Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Left Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Right Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Right Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Front Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Front Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rear Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rear Perspective" -msgstr "" - -#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled. -#: editor/plugins/spatial_editor_plugin.cpp -msgid " [auto]" -msgstr "" - -#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled. -#: editor/plugins/spatial_editor_plugin.cpp -msgid " [portals active]" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Aborted." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "X-Axis Transform." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Y-Axis Transform." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Z-Axis Transform." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Plane Transform." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp -msgid "None" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp -msgid "Rotate" -msgstr "" - -#. TRANSLATORS: This refers to the movement that changes the position of an object. -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Translate" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotating %s degrees." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Keying is disabled (no key inserted)." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Animation Key Inserted." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Pitch:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Yaw:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Objects Drawn:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Material Changes:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Shader Changes:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Surface Changes:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Draw Calls:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Vertices:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS: %d (%s ms)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Top View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Left View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Right View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Front View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rear View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Align Transform with View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Align Rotation with View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "No parent to instance a child at." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "This operation requires a single selected node." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Auto Orthogonal Enabled" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Lock View Rotation" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Normal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Wireframe" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Overdraw" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Unshaded" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Environment" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Gizmos" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Information" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Half Resolution" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp -msgid "Audio Listener" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Enable Doppler" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Cinematic Preview" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "(Not in GLES2)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Debug draw modes are only available when using the GLES3 renderer, not GLES2." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Left" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Right" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Forward" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Backwards" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Up" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Down" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Speed Modifier" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Slow Modifier" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Toggle Camera Preview" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Rotation Locked" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"To zoom further, change the camera's clipping planes (View -> Settings...)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Note: The FPS value displayed is the editor's framerate.\n" -"It cannot be used as a reliable indication of in-game performance." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Convert Rooms" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "XForm Dialog" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Click to toggle between visibility states.\n" -"\n" -"Open eye: Gizmo is visible.\n" -"Closed eye: Gizmo is hidden.\n" -"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Snap Nodes to Floor" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Use Local Space" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp -msgid "Use Snap" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Converts rooms for portal culling." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Top View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rear View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Front View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Left View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Right View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View Down" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View Left" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View Right" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View Up" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View 180" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Switch Perspective/Orthogonal View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Insert Animation Key" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Focus Origin" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Focus Selection" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Toggle Freelook" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Decrease Field of View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Increase Field of View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Reset Field of View to Default" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Snap Object to Floor" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Dialog..." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "1 Viewport" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "2 Viewports" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "2 Viewports (Alt)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "3 Viewports" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "3 Viewports (Alt)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "4 Viewports" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Gizmos" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Origin" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Grid" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Portal Culling" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Occlusion Culling" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Settings..." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Snap Settings" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Translate Snap:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate Snap (deg.):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Scale Snap (%):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Viewport Settings" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Perspective FOV (deg.):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Z-Near:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Z-Far:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Change" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Translate:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate (deg.):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Scale (ratio):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Type" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Pre" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Post" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Manipulator Gizmo Size" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Manipulator Gizmo Opacity" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Show Viewport Rotation Gizmo" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Unnamed Gizmo" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create Mesh2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Mesh2D Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create Polygon2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Polygon2D Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create CollisionPolygon2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "CollisionPolygon2D Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create LightOccluder2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "LightOccluder2D Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Sprite is empty!" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Can't convert a sprite using animation frames to mesh." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't replace by mesh." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to Mesh2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't create polygon." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to Polygon2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't create collision polygon." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create CollisionPolygon2D Sibling" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't create light occluder." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create LightOccluder2D Sibling" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Sprite" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Update Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Settings:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "No Frames Selected" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add %d Frame(s)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Frame" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Unable to load images" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "ERROR: Couldn't load frame resource!" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Resource clipboard is empty or not a texture!" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Paste Frame" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Empty" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation FPS" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "(empty)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Move Frame" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "New Animation" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Speed:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp -#: modules/minimp3/resource_importer_mp3.cpp -#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp -#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp -#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp -msgid "Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add a Texture from File" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Frames from a Sprite Sheet" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Insert Empty (Before)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Insert Empty (After)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Move (Before)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Move (After)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Select Frames" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Horizontal:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Vertical:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Separation:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Offset:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Select/Clear All Frames" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Create Frames from Sprite Sheet" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "SpriteFrames" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Set Region Rect" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Set Margin" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Snap Mode:" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Pixel Snap" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Grid Snap" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Auto Slice" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Step:" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "TextureRegion" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Styleboxes" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} color(s)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No colors found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} constant(s)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No constants found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} font(s)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No fonts found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} icon(s)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No icons found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} stylebox(es)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No styleboxes found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} currently selected" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Nothing was selected for the import." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Importing Theme Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Importing items {n}/{n}" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Updating the editor" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Finalizing" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Filter:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "With Data" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select by data type:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible color items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible color items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible color items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible constant items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible constant items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible constant items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible font items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible font items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible font items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible icon items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible icon items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible icon items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible stylebox items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible stylebox items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible stylebox items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Caution: Adding icon data may considerably increase the size of your Theme " -"resource." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Collapse types." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Expand types." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all Theme items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select With Data" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all Theme items with item data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect All" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all Theme items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Import Selected" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Import Items tab has some items selected. Selection will be lost upon " -"closing this window.\n" -"Close anyway?" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Select a theme type from the list to edit its items.\n" -"You can add a custom type or import a type with its items from another theme." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Color Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Constant Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Font Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Icon Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All StyleBox Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"This theme type is empty.\n" -"Add more items to it manually or by importing from another theme." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Theme Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Theme Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Color Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Constant Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Font Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Icon Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Stylebox Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Color Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Constant Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Font Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Icon Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Stylebox Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Invalid file, not a Theme resource." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Invalid file, same as the edited Theme resource." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Manage Theme Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Edit Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Types:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Type:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add StyleBox Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Items:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Class Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Custom Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Theme Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Old Name:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Import Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Default Theme" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Editor Theme" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select Another Theme Resource:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Theme Resource" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Another Theme" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Filter the list of types or create a new custom type:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Available Node-based types:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Type name is empty!" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Are you sure you want to create an empty type?" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Confirm Item Rename" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Cancel Item Rename" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Override Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Unpin this StyleBox as a main style." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Pin this StyleBox as a main style. Editing its properties will update the " -"same properties in all other StyleBoxes of this type." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Set Variation Base Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Set Base Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Show Default" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Show default type items alongside items that have been overridden." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Override All" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Override all default type items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select the variation base type from a list of available types." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"A type associated with a built-in class cannot be marked as a variation of " -"another type." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Theme:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Manage Items..." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add, remove, organize and import Theme items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Preview" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Default Preview" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select UI Scene:" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "" -"Toggle the control picker, allowing to visually select control types for " -"edit." -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Toggle Button" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Disabled Button" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp -msgid "Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Disabled Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Check Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Checked Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Radio Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Checked Radio Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Named Separator" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Submenu" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Subitem 1" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Subitem 2" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Has" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Many" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Disabled LineEdit" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Tab 1" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Tab 2" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Tab 3" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Editable Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Subtree" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Has,Many,Options" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Invalid path, the PackedScene resource was probably moved or removed." -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Invalid PackedScene resource, must have a Control node at its root." -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Invalid file, not a PackedScene resource." -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Reload the scene to reflect its most actual state." -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase Selection" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Fix Invalid Tiles" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cut Selection" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Paint TileMap" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Line Draw" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Rectangle Paint" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Bucket Fill" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase TileMap" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Find Tile" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Transpose" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Disable Autotile" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Enable Priority" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Filter tiles" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Give a TileSet resource to this TileMap to use its tiles." -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Paint Tile" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "" -"Shift+LMB: Line Draw\n" -"Shift+Command+LMB: Rectangle Paint" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "" -"Shift+LMB: Line Draw\n" -"Shift+Ctrl+LMB: Rectangle Paint" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Pick Tile" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate Left" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate Right" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Flip Horizontally" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Flip Vertically" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Clear Transform" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Tile Map" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Palette Min Width" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Palette Item H Separation" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Show Tile Names" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Show Tile Ids" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Sort Tiles By Name" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Bucket Fill Preview" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Editor Side" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Display Grid" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Axis Color" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Add Texture(s) to TileSet." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove selected Texture from TileSet." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create from Scene" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Merge from Scene" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Single Tile" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Autotile" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Atlas" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Next Coordinate" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Select the next shape, subtile, or Tile." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Previous Coordinate" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Select the previous shape, subtile, or Tile." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp -#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/texture.cpp -msgid "Region" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp -#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp -#: scene/resources/shape_2d.cpp -msgid "Collision" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Occlusion" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp -msgid "Bitmask" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp -#: scene/3d/area.cpp scene/3d/physics_joint.cpp -#: scene/animation/animation_node_state_machine.cpp -msgid "Priority" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp -msgid "Z Index" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Region Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Collision Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Occlusion Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Navigation Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Bitmask Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Priority Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp -msgid "Icon Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Z Index Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Copy bitmask." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Paste bitmask." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Erase bitmask." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create a new rectangle." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Rectangle" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create a new polygon." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Delete Selected Shape" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Keep polygon inside region Rect." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Enable snap and show grid (configurable via the Inspector)." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Display Tile Names (Hold Alt Key)" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Add or select a texture on the left panel to edit the tiles bound to it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove selected texture? This will remove all tiles which use it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "You haven't selected a texture to remove." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create from scene? This will overwrite all current tiles." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Merge from scene?" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Texture" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "%s file(s) were not added because was already on the list." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Drag handles to edit Rect.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Delete selected Rect." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Select current edited sub-tile.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Delete polygon." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"LMB: Set bit on.\n" -"RMB: Set bit off.\n" -"Shift+LMB: Set wildcard bit.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Select sub-tile to use as icon, this will be also used on invalid autotile " -"bindings.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Select sub-tile to change its priority.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Select sub-tile to change its z index.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Set Tile Region" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create Tile" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Set Tile Icon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Tile Bitmask" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Collision Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Occlusion Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Navigation Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Paste Tile Bitmask" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Clear Tile Bitmask" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Make Polygon Concave" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Make Polygon Convex" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Tile" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Collision Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Occlusion Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Navigation Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Tile Priority" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Tile Z Index" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Make Convex" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Make Concave" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create Collision Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create Occlusion Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "This property can't be changed." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Snap Options" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp -#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp -#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp -#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp -#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp -#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp -msgid "Offset" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp -#: scene/gui/range.cpp scene/resources/animation.cpp -#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Step" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Separation" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Tile" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp -#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp -#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp -#: scene/resources/material.cpp scene/resources/sky.cpp -#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp -msgid "Texture" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Tex Offset" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp -#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp -msgid "Material" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Tile Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Autotile Bitmask Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Subtile Size" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Subtile Spacing" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Occluder Offset" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Navigation Offset" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Shape Offset" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Shape Transform" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Collision" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Collision One Way" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Collision One Way Margin" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Navigation" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Occlusion" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Tileset Script" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "TileSet" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "No VCS plugins are available." -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "" -"Remote settings are empty. VCS features that use the network may not work." -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided." -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Staged Changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Unstaged Changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "Commit:" -msgstr "Җәмәгать" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Date:" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Subtitle:" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Do you want to remove the %s branch?" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Do you want to remove the %s remote?" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Apply" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Version Control System" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Initialize" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remote Login" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Select SSH public key path" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Select SSH private key path" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "SSH Passphrase" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Detect new changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Discard all changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Stage all changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Unstage all changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit Message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit Changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy -msgid "Commit List" -msgstr "Җәмәгать" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit list size" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Branches" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Create New Branch" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remove Branch" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Branch Name" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remotes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Create New Remote" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remove Remote" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remote Name" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remote URL" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Fetch" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Pull" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Push" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Force Push" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Modified" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Renamed" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Deleted" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Typechange" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Unmerged" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "View:" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Split" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Unified" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add Output" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Boolean" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Sampler" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add input port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add output port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Change input port type" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Change output port type" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Change input port name" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Change output port name" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Remove input port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Remove output port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Set expression" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Resize VisualShader node" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Set Uniform Name" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Set Input Default Port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add Node to Visual Shader" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Node(s) Moved" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Duplicate Nodes" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste Nodes" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Delete Nodes" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Visual Shader Input Type Changed" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "UniformRef Name Changed" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vertex" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Fragment" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp -#: scene/3d/light.cpp -msgid "Light" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Show resulted shader code." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Create Shader Node" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Color function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Color operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Grayscale function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Converts HSV vector to RGB equivalent." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Converts RGB vector to HSV equivalent." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Sepia function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Burn operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Darken operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Difference operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Dodge operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Lighten operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Overlay operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Screen operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "SoftLight operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Color constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Color uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the boolean result of the %s comparison between two parameters." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Equal (==)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Greater Than (>)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Greater Than or Equal (>=)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns an associated vector if the provided scalars are equal, greater or " -"less." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the boolean result of the comparison between INF and a scalar " -"parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the boolean result of the comparison between NaN and a scalar " -"parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Less Than (<)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Less Than or Equal (<=)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Not Equal (!=)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns an associated vector if the provided boolean value is true or false." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns an associated scalar if the provided boolean value is true or false." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the boolean result of the comparison between two parameters." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the boolean result of the comparison between INF (or NaN) and a " -"scalar parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Boolean constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Boolean uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Input parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "E constant (2.718282). Represents the base of the natural logarithm." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Epsilon constant (0.00001). Smallest possible scalar number." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Phi constant (1.618034). Golden ratio." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Pi/4 constant (0.785398) or 45 degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Pi/2 constant (1.570796) or 90 degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Pi constant (3.141593) or 180 degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Tau constant (6.283185) or 360 degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Sqrt2 constant (1.414214). Square root of 2." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the absolute value of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the arc-cosine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the inverse hyperbolic cosine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the arc-sine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the inverse hyperbolic sine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the arc-tangent of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the arc-tangent of the parameters." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the inverse hyperbolic tangent of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Finds the nearest integer that is greater than or equal to the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Constrains a value to lie between two further values." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the cosine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the hyperbolic cosine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Converts a quantity in radians to degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Base-e Exponential." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Base-2 Exponential." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Finds the nearest integer less than or equal to the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Computes the fractional part of the argument." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the inverse of the square root of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Natural logarithm." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Base-2 logarithm." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the greater of two values." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the lesser of two values." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Linear interpolation between two scalars." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the opposite value of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "1.0 - scalar" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the value of the first parameter raised to the power of the second." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Converts a quantity in degrees to radians." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "1.0 / scalar" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Finds the nearest integer to the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Finds the nearest even integer to the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Clamps the value between 0.0 and 1.0." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Extracts the sign of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the sine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the hyperbolic sine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the square root of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than " -"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " -"using Hermite polynomials." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Step function( scalar(edge), scalar(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the tangent of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the hyperbolic tangent of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Finds the truncated value of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Adds scalar to scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Divides scalar by scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Multiplies scalar by scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the remainder of the two scalars." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Subtracts scalar from scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Perform the cubic texture lookup." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Perform the texture lookup." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform lookup." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform lookup." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform lookup with triplanar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Transform function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Calculate the outer product of a pair of vectors.\n" -"\n" -"OuterProduct treats the first parameter 'c' as a column vector (matrix with " -"one column) and the second parameter 'r' as a row vector (matrix with one " -"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " -"whose number of rows is the number of components in 'c' and whose number of " -"columns is the number of components in 'r'." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Composes transform from four vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Decomposes transform to four vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the determinant of a transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the inverse of a transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the transpose of a transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Multiplies transform by transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Multiplies vector by transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Transform constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Transform uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Composes vector from three scalars." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Decomposes vector to three scalars." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the cross product of two vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the distance between two points." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the dot product of two vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the vector that points in the same direction as a reference vector. " -"The function has three vector parameters : N, the vector to orient, I, the " -"incident vector, and Nref, the reference vector. If the dot product of I and " -"Nref is smaller than zero the return value is N. Otherwise -N is returned." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the length of a vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Linear interpolation between two vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Linear interpolation between two vectors using scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the normalize product of vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "1.0 - vector" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "1.0 / vector" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the vector that points in the direction of reflection ( a : incident " -"vector, b : normal vector )." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the vector that points in the direction of refraction." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " -"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " -"using Hermite polynomials." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " -"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " -"using Hermite polynomials." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Step function( vector(edge), vector(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Step function( scalar(edge), vector(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Adds vector to vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Divides vector by vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Multiplies vector by vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the remainder of the two vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Subtracts vector from vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Custom Godot Shader Language expression, with custom amount of input and " -"output ports. This is a direct injection of code into the vertex/fragment/" -"light function, do not use it to write the function declarations inside." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns falloff based on the dot product of surface normal and view " -"direction of camera (pass associated inputs to it)." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Custom Godot Shader Language expression, which is placed on top of the " -"resulted shader. You can place various function definitions inside and call " -"it later in the Expressions. You can also declare varyings, uniforms and " -"constants." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "A reference to an existing uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(Fragment/Light mode only) Scalar derivative function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(Fragment/Light mode only) Vector derivative function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " -"differencing." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " -"differencing." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " -"differencing." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " -"differencing." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " -"'y'." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " -"'y'." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "VisualShader" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Edit Visual Property:" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Visual Shader Mode Changed" -msgstr "" - -#: editor/project_export.cpp -msgid "Runnable" -msgstr "" - -#: editor/project_export.cpp -msgid "Export the project for all the presets defined." -msgstr "" - -#: editor/project_export.cpp -msgid "All presets must have an export path defined for Export All to work." -msgstr "" - -#: editor/project_export.cpp -msgid "Delete preset '%s'?" -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Failed to export the project for platform '%s'.\n" -"Export templates seem to be missing or invalid." -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Failed to export the project for platform '%s'.\n" -"This might be due to a configuration issue in the export preset or your " -"export settings." -msgstr "" - -#: editor/project_export.cpp -msgid "Exporting All" -msgstr "" - -#: editor/project_export.cpp -msgid "The given export path doesn't exist:" -msgstr "" - -#: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" -msgstr "" - -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - -#: editor/project_export.cpp -msgid "Presets" -msgstr "" - -#: editor/project_export.cpp editor/project_settings_editor.cpp -msgid "Add..." -msgstr "" - -#: editor/project_export.cpp -msgid "" -"If checked, the preset will be available for use in one-click deploy.\n" -"Only one preset per platform may be marked as runnable." -msgstr "" - -#: editor/project_export.cpp -msgid "Resources" -msgstr "" - -#: editor/project_export.cpp -msgid "Export all resources in the project" -msgstr "" - -#: editor/project_export.cpp -msgid "Export selected scenes (and dependencies)" -msgstr "" - -#: editor/project_export.cpp -msgid "Export selected resources (and dependencies)" -msgstr "" - -#: editor/project_export.cpp -msgid "Export Mode:" -msgstr "" - -#: editor/project_export.cpp -msgid "Resources to export:" -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Filters to export non-resource files/folders\n" -"(comma-separated, e.g: *.json, *.txt, docs/*)" -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Filters to exclude files/folders from project\n" -"(comma-separated, e.g: *.json, *.txt, docs/*)" -msgstr "" - -#: editor/project_export.cpp -msgid "Features" -msgstr "" - -#: editor/project_export.cpp -msgid "Custom (comma-separated):" -msgstr "" - -#: editor/project_export.cpp -msgid "Feature List:" -msgstr "" - -#: editor/project_export.cpp -msgid "Script" -msgstr "" - -#: editor/project_export.cpp -msgid "GDScript Export Mode:" -msgstr "" - -#: editor/project_export.cpp -msgid "Compiled Bytecode (Faster Loading)" -msgstr "" - -#: editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "" - -#: editor/project_export.cpp -msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)" -msgstr "" - -#: editor/project_export.cpp -msgid "GDScript Encryption Key (256-bits as hexadecimal):" -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Note: Encryption key needs to be stored in the binary,\n" -"you need to build the export templates from source." -msgstr "" - -#: editor/project_export.cpp -msgid "More Info..." -msgstr "" - -#: editor/project_export.cpp -msgid "Export PCK/Zip..." -msgstr "" - -#: editor/project_export.cpp -msgid "Export Project..." -msgstr "" - -#: editor/project_export.cpp -msgid "Export All" -msgstr "" - -#: editor/project_export.cpp -msgid "Choose an export mode:" -msgstr "" - -#: editor/project_export.cpp -msgid "Export All..." -msgstr "" - -#: editor/project_export.cpp editor/project_manager.cpp -msgid "ZIP File" -msgstr "" - -#: editor/project_export.cpp -msgid "Godot Project Pack" -msgstr "" - -#: editor/project_export.cpp -msgid "Export templates for this platform are missing:" -msgstr "" - -#: editor/project_export.cpp -msgid "Manage Export Templates" -msgstr "" - -#: editor/project_export.cpp -msgid "Export With Debug" -msgstr "" - -#: editor/project_manager.cpp -msgid "The path specified doesn't exist." -msgstr "" - -#: editor/project_manager.cpp -msgid "Error opening package file (it's not in ZIP format)." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." -msgstr "" - -#: editor/project_manager.cpp -msgid "Please choose an empty folder." -msgstr "" - -#: editor/project_manager.cpp -msgid "Please choose a \"project.godot\" or \".zip\" file." -msgstr "" - -#: editor/project_manager.cpp -msgid "This directory already contains a Godot project." -msgstr "" - -#: editor/project_manager.cpp -msgid "New Game Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Imported Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Invalid project name." -msgstr "" - -#: editor/project_manager.cpp -msgid "Couldn't create folder." -msgstr "" - -#: editor/project_manager.cpp -msgid "There is already a folder in this path with the specified name." -msgstr "" - -#: editor/project_manager.cpp -msgid "It would be a good idea to name your project." -msgstr "" - -#: editor/project_manager.cpp -msgid "Invalid project path (changed anything?)." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." -msgstr "" - -#: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "" - -#: editor/project_manager.cpp -msgid "Couldn't create project.godot in project path." -msgstr "" - -#: editor/project_manager.cpp -msgid "Error opening package file, not in ZIP format." -msgstr "" - -#: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Package installed successfully!" -msgstr "" - -#: editor/project_manager.cpp -msgid "Rename Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Import Existing Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Import & Edit" -msgstr "" - -#: editor/project_manager.cpp -msgid "Create New Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Create & Edit" -msgstr "" - -#: editor/project_manager.cpp -msgid "Install Project:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Install & Edit" -msgstr "" - -#: editor/project_manager.cpp -msgid "Project Name:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Project Path:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Project Installation Path:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Renderer:" -msgstr "" - -#: editor/project_manager.cpp -msgid "OpenGL ES 3.0" -msgstr "" - -#: editor/project_manager.cpp -msgid "Not supported by your GPU drivers." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Higher visual quality\n" -"All features available\n" -"Incompatible with older hardware\n" -"Not recommended for web games" -msgstr "" - -#: editor/project_manager.cpp -msgid "OpenGL ES 2.0" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Lower visual quality\n" -"Some features not available\n" -"Works on most hardware\n" -"Recommended for web games" -msgstr "" - -#: editor/project_manager.cpp -msgid "Renderer can be changed later, but scenes may need to be adjusted." -msgstr "" - -#: editor/project_manager.cpp -msgid "Missing Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Error: Project is missing on the filesystem." -msgstr "" - -#: editor/project_manager.cpp editor/scene_tree_dock.cpp -msgid "Local" -msgstr "" - -#: editor/project_manager.cpp -msgid "Local Projects" -msgstr "" - -#: editor/project_manager.cpp -msgid "Asset Library Projects" -msgstr "" - -#: editor/project_manager.cpp -msgid "Can't open project at '%s'." -msgstr "" - -#: editor/project_manager.cpp -msgid "Are you sure to open more than one project?" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"The following project settings file does not specify the version of Godot " -"through which it was created.\n" -"\n" -"%s\n" -"\n" -"If you proceed with opening it, it will be converted to Godot's current " -"configuration file format.\n" -"Warning: You won't be able to open the project with previous versions of the " -"engine anymore." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"The following project settings file was generated by an older engine " -"version, and needs to be converted for this version:\n" -"\n" -"%s\n" -"\n" -"Do you want to convert it?\n" -"Warning: You won't be able to open the project with previous versions of the " -"engine anymore." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"The project settings were created by a newer engine version, whose settings " -"are not compatible with this version." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Can't run project: no main scene defined.\n" -"Please edit the project and set the main scene in the Project Settings under " -"the \"Application\" category." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Can't run project: Assets need to be imported.\n" -"Please edit the project to trigger the initial import." -msgstr "" - -#: editor/project_manager.cpp -msgid "Are you sure to run %d projects at once?" -msgstr "" - -#: editor/project_manager.cpp -msgid "Remove %d projects from the list?" -msgstr "" - -#: editor/project_manager.cpp -msgid "Remove this project from the list?" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Remove all missing projects from the list?\n" -"The project folders' contents won't be modified." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Language changed.\n" -"The interface will update after restarting the editor or project manager." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Are you sure to scan %s folders for existing Godot projects?\n" -"This could take a while." -msgstr "" - -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/project_manager.cpp -msgctxt "Application" -msgid "Project Manager" -msgstr "" - -#: editor/project_manager.cpp -msgid "Last Modified" -msgstr "" - -#: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "" - -#: editor/project_manager.cpp -msgid "Edit Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Run Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Scan" -msgstr "" - -#: editor/project_manager.cpp -msgid "Scan Projects" -msgstr "" - -#: editor/project_manager.cpp -msgid "Select a Folder to Scan" -msgstr "" - -#: editor/project_manager.cpp -msgid "New Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Import Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Remove Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Remove Missing" -msgstr "" - -#: editor/project_manager.cpp -msgid "About" -msgstr "" - -#: editor/project_manager.cpp -msgid "Restart Now" -msgstr "" - -#: editor/project_manager.cpp -msgid "Remove All" -msgstr "" - -#: editor/project_manager.cpp -msgid "Also delete project contents (no undo!)" -msgstr "" - -#: editor/project_manager.cpp -msgid "Can't run project" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"You currently don't have any projects.\n" -"Would you like to explore official example projects in the Asset Library?" -msgstr "" - -#: editor/project_manager.cpp -msgid "Filter projects" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"This field filters projects by name and last path component.\n" -"To filter projects by name and full path, the query must contain at least " -"one `/` character." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Physical Key" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Key " -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Joy Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Joy Axis" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Mouse Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "" -"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " -"'\"'" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "An action with the name '%s' already exists." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Rename Input Action Event" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Change Action deadzone" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Add Input Action Event" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "All Devices" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid " (Physical)" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Press a Key..." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Mouse Button Index:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Left Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Right Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Middle Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Up Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Down Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Left Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Right Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "X Button 1" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "X Button 2" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Joypad Axis Index:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Joypad Button Index:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Erase Input Action" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Erase Input Action Event" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Add Event" -msgstr "" - -#: editor/project_settings_editor.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Left Button." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Right Button." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Middle Button." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Up." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Down." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Add Global Property" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Select a setting item first!" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "No property '%s' exists." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Setting '%s' is internal, and it can't be deleted." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Delete Item" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "" -"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " -"'\"'." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Add Input Action" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Error saving settings." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Settings saved OK." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Moved Input Action Event" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Override for Feature" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Add %d Translations" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Remove Translation" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Translation Resource Remap: Add %d Path(s)" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Translation Resource Remap: Add %d Remap(s)" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Change Resource Remap Language" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Remove Resource Remap" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Remove Resource Remap Option" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Changed Locale Filter" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Changed Locale Filter Mode" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Project Settings (project.godot)" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "General" -msgstr "Төп" - -#: editor/project_settings_editor.cpp -msgid "Override For..." -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "The editor must be restarted for changes to take effect." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Input Map" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Action:" -msgstr "" - -#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp -msgid "Deadzone" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Device:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Index:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Localization" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Translations" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Translations:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Remaps" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Resources:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Remaps by Locale:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Locales Filter" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Show All Locales" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Show Selected Locales Only" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Filter mode:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Locales:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "AutoLoad" -msgstr "" - -#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp -msgid "Plugins" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Import Defaults" -msgstr "" - -#: editor/property_editor.cpp -msgid "Preset..." -msgstr "" - -#: editor/property_editor.cpp -msgid "Zero" -msgstr "" - -#: editor/property_editor.cpp -msgid "Easing In-Out" -msgstr "" - -#: editor/property_editor.cpp -msgid "Easing Out-In" -msgstr "" - -#: editor/property_editor.cpp -msgid "File..." -msgstr "" - -#: editor/property_editor.cpp -msgid "Dir..." -msgstr "" - -#: editor/property_editor.cpp -msgid "Assign" -msgstr "" - -#: editor/property_editor.cpp -msgid "Select Node" -msgstr "" - -#: editor/property_editor.cpp -msgid "Error loading file: Not a resource!" -msgstr "" - -#: editor/property_editor.cpp -msgid "Pick a Node" -msgstr "" - -#: editor/property_editor.cpp -msgid "Bit %d, val %d." -msgstr "" - -#: editor/property_selector.cpp -msgid "Select Property" -msgstr "" - -#: editor/property_selector.cpp -msgid "Select Virtual Method" -msgstr "" - -#: editor/property_selector.cpp -msgid "Select Method" -msgstr "" - -#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp -msgid "Batch Rename" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Prefix:" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Suffix:" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Use Regular Expressions" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Advanced Options" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Substitute" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Node name" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Node's parent name, if available" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Node type" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Current scene name" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Root node name" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "" -"Sequential integer counter.\n" -"Compare counter options." -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Per-level Counter" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "If set, the counter restarts for each group of child nodes." -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Initial value for the counter" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Amount by which counter is incremented for each node" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Padding" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "" -"Minimum number of digits for the counter.\n" -"Missing digits are padded with leading zeros." -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Post-Process" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Style" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Keep" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "PascalCase to snake_case" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "snake_case to PascalCase" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Case" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "To Lowercase" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "To Uppercase" -msgstr "" - -#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp -msgid "Reset" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Regular Expression Error:" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "At character %s" -msgstr "" - -#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp -msgid "Reparent Node" -msgstr "" - -#: editor/reparent_dialog.cpp -msgid "Reparent Location (Select new Parent):" -msgstr "" - -#: editor/reparent_dialog.cpp -msgid "Keep Global Transform" -msgstr "" - -#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp -msgid "Reparent" -msgstr "" - -#: editor/run_settings_dialog.cpp -msgid "Run Mode:" -msgstr "" - -#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp -msgid "Current Scene" -msgstr "" - -#: editor/run_settings_dialog.cpp -msgid "Main Scene Arguments:" -msgstr "" - -#: editor/run_settings_dialog.cpp -msgid "Scene Run Settings" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "No parent to instance the scenes at." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Error loading scene from %s" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Cannot instance the scene '%s' because the current scene exists within one " -"of its nodes." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Instance Scene(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Replace with Branch Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Instance Child Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Can't paste root node into the same scene." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Paste Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Detach Script" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "This operation can't be done on the tree root." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Move Node In Parent" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Move Nodes In Parent" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Duplicate Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Node must belong to the edited scene to become root." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Instantiated scenes can't become root" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Make node as Root" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete %d nodes and any children?" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete %d nodes?" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete the root node \"%s\"?" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete node \"%s\" and its children?" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete node \"%s\"?" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Saving the branch as a scene requires having a scene open in the editor." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Saving the branch as a scene requires selecting only one node, but you have " -"selected %d nodes." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Can't save the root node branch as an instanced scene.\n" -"To create an editable copy of the current scene, duplicate it using the " -"FileSystem dock context menu\n" -"or create an inherited scene using Scene > New Inherited Scene... instead." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Can't save the branch of an already instanced scene.\n" -"To create a variation of a scene, you can make an inherited scene based on " -"the instanced scene using Scene > New Inherited Scene... instead." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Can't save a branch which is a child of an already instantiated scene.\n" -"To save this branch into its own scene, open the original scene, right click " -"on this branch, and select \"Save Branch as Scene\"." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Can't save a branch which is part of an inherited scene.\n" -"To save this branch into its own scene, open the original scene, right click " -"on this branch, and select \"Save Branch as Scene\"." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Save New Scene As..." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Disabling \"editable_instance\" will cause all properties of the node to be " -"reverted to their default." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " -"cause all properties of the node to be reverted to their default." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Make Local" -msgstr "" - -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Enable Scene Unique Name" -msgstr "" - -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Disable Scene Unique Name" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "New Scene Root" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Create Root Node:" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "2D Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "3D Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "User Interface" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Other Node" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Can't operate on nodes from a foreign scene!" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Can't operate on nodes the current scene inherits from!" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "This operation can't be done on instanced scenes." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Attach Script" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Cut Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Remove Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Change type of node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Couldn't save new scene. Likely dependencies (instances) couldn't be " -"satisfied." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Error saving scene." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Error duplicating scene to save it." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Sub-Resources" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Access as Scene Unique Name" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Clear Inheritance" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Editable Children" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Load As Placeholder" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Cannot attach a script: there are no languages registered.\n" -"This is probably because this editor was built with all language modules " -"disabled." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Add Child Node" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Expand/Collapse All" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Change Type" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Reparent to New Node" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Make Scene Root" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Merge From Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp -msgid "Save Branch as Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp -msgid "Copy Node Path" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete (No Confirm)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Instance a scene file as a Node. Creates an inherited scene if no root node " -"exists." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Attach a new or existing script to the selected node." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Detach the script from the selected node." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Remote" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"If selected, the Remote scene tree dock will cause the project to stutter " -"every time it updates.\n" -"Switch back to the Local scene tree dock to improve performance." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Clear Inheritance? (No Undo!)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Show Scene Tree Root Selection" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Derive Script Globals By Name" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Use Favorites Root Selection" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Toggle Visible" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Unlock Node" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Button Group" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "(Connecting From)" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Node configuration warning:" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"This node can be accessed from within anywhere in the scene by preceding it " -"with the '%s' prefix in a node path.\n" -"Click to disable this." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Node has %s connection(s) and %s group(s).\n" -"Click to show signals dock." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Node has %s connection(s).\n" -"Click to show signals dock." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Node is in %s group(s).\n" -"Click to show groups dock." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Open Script:" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Node is locked.\n" -"Click to unlock it." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Children are not selectable.\n" -"Click to make selectable." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Toggle Visibility" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"AnimationPlayer is pinned.\n" -"Click to unpin." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Invalid node name, the following characters are not allowed:" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Rename Node" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Scene Tree (Nodes):" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Node Configuration Warning!" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Select a Node" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Path is empty." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Filename is empty." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Path is not local." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid base path." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "A directory with the same name exists." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "File does not exist." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid extension." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Wrong extension chosen." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Error loading template '%s'" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Error - Could not create script in filesystem." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Error loading script from %s" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Overrides" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "N/A" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Open Script / Choose Location" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Open Script" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "File exists, it will be reused." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid path." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid class name." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid inherited parent name or path." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Script path/name is valid." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9, _ and ." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Built-in script (into scene file)." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Will create a new script file." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Will load an existing script file." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Script file already exists." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "" -"Note: Built-in scripts have some limitations and can't be edited using an " -"external editor." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "" -"Warning: Having the script name be the same as a built-in type is usually " -"not desired." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Class Name:" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Template:" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Built-in Script:" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Attach Node Script" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Bytes:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Warning:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Error:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "C++ Error" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "C++ Error:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "C++ Source" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Source:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "C++ Source:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Errors" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Child process connected." -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Copy Error" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Open C++ Source on GitHub" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Video RAM" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Skip Breakpoints" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Inspect Previous Instance" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Inspect Next Instance" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Stack Frames" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Filter stack variables" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Auto Switch To Remote Scene Tree" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Remote Scene Tree Refresh Interval" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Remote Inspect Refresh Interval" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Network Profiler" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Monitor" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Monitors" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "List of Video Memory Usage by Resource:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Total:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Export list to a CSV file" -msgstr "" - -#: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "" - -#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp -#: servers/audio/effects/audio_effect_record.cpp -msgid "Format" -msgstr "" - -#: editor/script_editor_debugger.cpp scene/main/viewport.cpp -msgid "Usage" -msgstr "" - -#: editor/script_editor_debugger.cpp servers/visual_server.cpp -msgid "Misc" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Clicked Control:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Clicked Control Type:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Live Edit Root:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Set From Tree" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Export measures as CSV" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Erase Shortcut" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Restore Shortcut" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Change Shortcut" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Editor Settings" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Shortcuts" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Binding" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Light Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Stream Player 3D" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change AudioStreamPlayer3D Emission Angle" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp -#: platform/osx/export/export.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Camera" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Camera FOV" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Camera Size" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Visibility Notifier" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Notifier AABB" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Particles AABB" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Reflection Probe" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Probe Extents" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "GI Probe" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Baked Indirect Light" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -msgid "Change Sphere Shape Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -msgid "Change Box Shape Extents" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Height" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Cylinder Shape Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Cylinder Shape Height" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Ray Shape Length" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Navigation Edge" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Navigation Edge Disabled" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Navigation Solid" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Navigation Solid Disabled" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Joint Body A" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Joint Body B" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Room Edge" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Room Overlap" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Room Point Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp -msgid "Portal Margin" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Portal Edge" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Portal Arrow" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Portal Point Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Portal Front" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Portal Back" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp -#: scene/2d/tile_map.cpp -msgid "Occluder" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Occluder Sphere Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Occluder Sphere Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Occluder Polygon Point Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Occluder Hole Point Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Occluder Polygon Front" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Occluder Polygon Back" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Occluder Hole" -msgstr "" - -#: main/main.cpp -msgid "Godot Physics" -msgstr "" - -#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp -#: servers/visual/visual_server_scene.cpp -msgid "Use BVH" -msgstr "" - -#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp -#: servers/visual/visual_server_scene.cpp -msgid "BVH Collision Margin" -msgstr "" - -#: main/main.cpp -msgid "Crash Handler" -msgstr "" - -#: main/main.cpp -msgid "Multithreaded Server" -msgstr "" - -#: main/main.cpp -msgid "RID Pool Prealloc" -msgstr "" - -#: main/main.cpp -msgid "Debugger stdout" -msgstr "" - -#: main/main.cpp -msgid "Max Chars Per Second" -msgstr "" - -#: main/main.cpp -msgid "Max Messages Per Frame" -msgstr "" - -#: main/main.cpp -msgid "Max Errors Per Second" -msgstr "" - -#: main/main.cpp -msgid "Max Warnings Per Second" -msgstr "" - -#: main/main.cpp -msgid "Flush stdout On Print" -msgstr "" - -#: main/main.cpp servers/visual_server.cpp -msgid "Logging" -msgstr "" - -#: main/main.cpp -msgid "File Logging" -msgstr "" - -#: main/main.cpp -msgid "Enable File Logging" -msgstr "" - -#: main/main.cpp -msgid "Log Path" -msgstr "" - -#: main/main.cpp -msgid "Max Log Files" -msgstr "" - -#: main/main.cpp -msgid "Driver" -msgstr "" - -#: main/main.cpp -msgid "Driver Name" -msgstr "" - -#: main/main.cpp -msgid "Fallback To GLES2" -msgstr "" - -#: main/main.cpp -msgid "Use Nvidia Rect Flicker Workaround" -msgstr "" - -#: main/main.cpp -msgid "DPI" -msgstr "" - -#: main/main.cpp -msgid "Allow hiDPI" -msgstr "" - -#: main/main.cpp -msgid "V-Sync" -msgstr "" - -#: main/main.cpp -msgid "Use V-Sync" -msgstr "" - -#: main/main.cpp -msgid "Per Pixel Transparency" -msgstr "" - -#: main/main.cpp -msgid "Allowed" -msgstr "" - -#: main/main.cpp -msgid "Intended Usage" -msgstr "" - -#: main/main.cpp -msgid "Framebuffer Allocation" -msgstr "" - -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Energy Saving" -msgstr "" - -#: main/main.cpp -msgid "Threads" -msgstr "" - -#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h -msgid "Thread Model" -msgstr "" - -#: main/main.cpp -msgid "Thread Safe BVH" -msgstr "" - -#: main/main.cpp -msgid "Handheld" -msgstr "" - -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/uwp/export/export.cpp -msgid "Orientation" -msgstr "" - -#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp -#: scene/main/scene_tree.cpp scene/register_scene_types.cpp -#, fuzzy -msgid "Common" -msgstr "Җәмәгать" - -#: main/main.cpp -msgid "Physics FPS" -msgstr "" - -#: main/main.cpp -msgid "Force FPS" -msgstr "" - -#: main/main.cpp -msgid "Enable Pause Aware Picking" -msgstr "" - -#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp -#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp -#: scene/main/viewport.cpp scene/register_scene_types.cpp -msgid "GUI" -msgstr "" - -#: main/main.cpp -msgid "Drop Mouse On GUI Input Disabled" -msgstr "" - -#: main/main.cpp -msgid "stdout" -msgstr "" - -#: main/main.cpp -msgid "Print FPS" -msgstr "" - -#: main/main.cpp -msgid "Verbose stdout" -msgstr "" - -#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp -msgid "Physics Interpolation" -msgstr "" - -#: main/main.cpp -msgid "Enable Warnings" -msgstr "" - -#: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" - -#: main/main.cpp -msgid "Low Processor Mode" -msgstr "" - -#: main/main.cpp -msgid "Delta Sync After Draw" -msgstr "" - -#: main/main.cpp -msgid "iOS" -msgstr "" - -#: main/main.cpp -msgid "Hide Home Indicator" -msgstr "" - -#: main/main.cpp -msgid "Input Devices" -msgstr "" - -#: main/main.cpp -msgid "Pointing" -msgstr "" - -#: main/main.cpp -msgid "Touch Delay" -msgstr "" - -#: main/main.cpp servers/visual_server.cpp -msgid "GLES3" -msgstr "" - -#: main/main.cpp servers/visual_server.cpp -msgid "Shaders" -msgstr "" - -#: main/main.cpp -msgid "Debug Shader Fallbacks" -msgstr "" - -#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp -#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp -#: scene/resources/world.cpp -msgid "Environment" -msgstr "" - -#: main/main.cpp -msgid "Default Clear Color" -msgstr "" - -#: main/main.cpp -msgid "Boot Splash" -msgstr "" - -#: main/main.cpp -msgid "Show Image" -msgstr "" - -#: main/main.cpp -msgid "Image" -msgstr "" - -#: main/main.cpp -msgid "Fullsize" -msgstr "" - -#: main/main.cpp scene/resources/dynamic_font.cpp -msgid "Use Filter" -msgstr "" - -#: main/main.cpp scene/resources/style_box.cpp -msgid "BG Color" -msgstr "" - -#: main/main.cpp -msgid "macOS Native Icon" -msgstr "" - -#: main/main.cpp -msgid "Windows Native Icon" -msgstr "" - -#: main/main.cpp -msgid "Buffering" -msgstr "" - -#: main/main.cpp -msgid "Agile Event Flushing" -msgstr "" - -#: main/main.cpp -msgid "Emulate Touch From Mouse" -msgstr "" - -#: main/main.cpp -msgid "Emulate Mouse From Touch" -msgstr "" - -#: main/main.cpp -msgid "Mouse Cursor" -msgstr "" - -#: main/main.cpp -msgid "Custom Image" -msgstr "" - -#: main/main.cpp -msgid "Custom Image Hotspot" -msgstr "" - -#: main/main.cpp -msgid "Tooltip Position Offset" -msgstr "" - -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Debugger Agent" -msgstr "" - -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Wait For Debugger" -msgstr "" - -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Wait Timeout" -msgstr "" - -#: main/main.cpp -msgid "Runtime" -msgstr "" - -#: main/main.cpp -msgid "Unhandled Exception Policy" -msgstr "" - -#: main/main.cpp -msgid "Main Loop Type" -msgstr "" - -#: main/main.cpp scene/gui/texture_progress.cpp -#: scene/gui/viewport_container.cpp -msgid "Stretch" -msgstr "" - -#: main/main.cpp -msgid "Aspect" -msgstr "" - -#: main/main.cpp -msgid "Shrink" -msgstr "" - -#: main/main.cpp scene/main/scene_tree.cpp -msgid "Auto Accept Quit" -msgstr "" - -#: main/main.cpp scene/main/scene_tree.cpp -msgid "Quit On Go Back" -msgstr "" - -#: main/main.cpp scene/main/viewport.cpp -msgid "Snap Controls To Pixels" -msgstr "" - -#: main/main.cpp -msgid "Dynamic Fonts" -msgstr "" - -#: main/main.cpp -msgid "Use Oversampling" -msgstr "" - -#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp -msgid "Active Soft World" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "CSG" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "Change Cylinder Radius" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "Change Cylinder Height" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "Change Torus Inner Radius" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "Change Torus Outer Radius" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Operation" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Calculate Tangents" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Use Collision" -msgstr "" - -#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp -msgid "Collision Layer" -msgstr "" - -#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp -#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp -#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp -msgid "Collision Mask" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Invert Faces" -msgstr "" - -#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp -#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp -#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp -#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/sphere_shape.cpp -msgid "Radius" -msgstr "" - -#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp -msgid "Radial Segments" -msgstr "" - -#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp -msgid "Rings" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Smooth Faces" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Sides" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Cone" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Inner Radius" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Outer Radius" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Ring Sides" -msgstr "" - -#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp -#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp -#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp -msgid "Polygon" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Spin Degrees" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Spin Sides" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Node" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Interval Type" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Interval" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Simplify Angle" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Rotation" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Local" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Continuous U" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path U Distance" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Joined" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Compression Mode" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Transfer Channel" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Channel Count" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Always Ordered" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Server Relay" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "DTLS Verify" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "DTLS Hostname" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Use DTLS" -msgstr "" - -#: modules/fbx/editor_scene_importer_fbx.cpp -msgid "FBX" -msgstr "" - -#: modules/fbx/editor_scene_importer_fbx.cpp -msgid "Use FBX" -msgstr "" - -#: modules/gdnative/gdnative.cpp -msgid "Config File" -msgstr "" - -#: modules/gdnative/gdnative.cpp -msgid "Load Once" -msgstr "" - -#: modules/gdnative/gdnative.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Singleton" -msgstr "" - -#: modules/gdnative/gdnative.cpp -msgid "Symbol Prefix" -msgstr "" - -#: modules/gdnative/gdnative.cpp -msgid "Reloadable" -msgstr "" - -#: modules/gdnative/gdnative.cpp -#: modules/gdnative/gdnative_library_singleton_editor.cpp -#: modules/gdnative/nativescript/nativescript.cpp -msgid "Library" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Select the dynamic library for this entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Select dependencies of the library for this entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Remove current entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Double click to create a new entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Platform:" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Platform" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Dynamic Library" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Add an architecture entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "GDNativeLibrary" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Enabled GDNative Singleton" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Disabled GDNative Singleton" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " -msgstr "" - -#: modules/gdnative/nativescript/nativescript.cpp -msgid "Class Name" -msgstr "" - -#: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class" -msgstr "" - -#: modules/gdnative/nativescript/nativescript.cpp -msgid "Icon Path" -msgstr "" - -#: modules/gdnative/register_types.cpp -msgid "GDNative" -msgstr "" - -#: modules/gdscript/editor/gdscript_highlighter.cpp -#: modules/gdscript/gdscript.cpp -msgid "GDScript" -msgstr "" - -#: modules/gdscript/editor/gdscript_highlighter.cpp -msgid "Function Definition Color" -msgstr "" - -#: modules/gdscript/editor/gdscript_highlighter.cpp -msgid "Node Path Color" -msgstr "" - -#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp -msgid "Max Call Stack" -msgstr "" - -#: modules/gdscript/gdscript.cpp -msgid "Treat Warnings As Errors" -msgstr "" - -#: modules/gdscript/gdscript.cpp -msgid "Exclude Addons" -msgstr "" - -#: modules/gdscript/gdscript.cpp -msgid "Autocomplete Setters And Getters" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Step argument is zero!" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Not a script with an instance" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Not based on a script" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Not based on a resource file" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Object can't provide a length." -msgstr "" - -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Language Server" -msgstr "" - -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Enable Smart Resolve" -msgstr "" - -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Show Native Symbols In Editor" -msgstr "" - -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Use Thread" -msgstr "" - -#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp -msgid "Export Mesh GLTF2" -msgstr "" - -#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp -msgid "Export GLTF..." -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Buffer View" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp -msgid "Byte Offset" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Component Type" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Normalized" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Count" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp -msgid "Min" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp -msgid "Max" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Count" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Indices Buffer View" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Indices Byte Offset" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Indices Component Type" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Values Buffer View" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Values Byte Offset" -msgstr "" - -#: modules/gltf/gltf_buffer_view.cpp -msgid "Buffer" -msgstr "" - -#: modules/gltf/gltf_buffer_view.cpp -msgid "Byte Length" -msgstr "" - -#: modules/gltf/gltf_buffer_view.cpp -msgid "Byte Stride" -msgstr "" - -#: modules/gltf/gltf_buffer_view.cpp -msgid "Indices" -msgstr "" - -#: modules/gltf/gltf_camera.cpp -msgid "FOV Size" -msgstr "" - -#: modules/gltf/gltf_camera.cpp -msgid "Zfar" -msgstr "" - -#: modules/gltf/gltf_camera.cpp -msgid "Znear" -msgstr "" - -#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/light.cpp -#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp -#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp -#: scene/resources/environment.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/sky.cpp -#: scene/resources/style_box.cpp -msgid "Color" -msgstr "" - -#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp -#: scene/resources/environment.cpp -msgid "Intensity" -msgstr "" - -#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp -msgid "Range" -msgstr "" - -#: modules/gltf/gltf_light.cpp -msgid "Inner Cone Angle" -msgstr "" - -#: modules/gltf/gltf_light.cpp -msgid "Outer Cone Angle" -msgstr "" - -#: modules/gltf/gltf_mesh.cpp -msgid "Blend Weights" -msgstr "" - -#: modules/gltf/gltf_mesh.cpp -msgid "Instance Materials" -msgstr "" - -#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp -msgid "Parent" -msgstr "" - -#: modules/gltf/gltf_node.cpp -msgid "Xform" -msgstr "" - -#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp -msgid "Skin" -msgstr "" - -#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp -msgid "Translation" -msgstr "" - -#: modules/gltf/gltf_node.cpp -msgid "Children" -msgstr "" - -#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp -msgid "Joints" -msgstr "" - -#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp -msgid "Roots" -msgstr "" - -#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp -msgid "Unique Names" -msgstr "" - -#: modules/gltf/gltf_skeleton.cpp -msgid "Godot Bone Node" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Skin Root" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Joints Original" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Inverse Binds" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Non Joints" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Joint I To Bone I" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Joint I To Name" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Godot Skin" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Diffuse Img" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Diffuse Factor" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Gloss Factor" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Specular Factor" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Spec Gloss Img" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Json" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Major Version" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Minor Version" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "GLB Data" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Use Named Skin Binds" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Buffer Views" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Accessors" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Scene Name" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Root Nodes" -msgstr "" - -#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp -#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp -msgid "Textures" -msgstr "" - -#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp -msgid "Images" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Cameras" -msgstr "" - -#: modules/gltf/gltf_state.cpp servers/visual_server.cpp -msgid "Lights" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Unique Animation Names" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Skeletons" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Skeleton To Node" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Animations" -msgstr "" - -#: modules/gltf/gltf_texture.cpp -msgid "Src Image" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Mesh Library" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Physics Material" -msgstr "" - -#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp -msgid "Use In Baked Light" -msgstr "" - -#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp -#: scene/resources/navigation_mesh.cpp -msgid "Cell" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Octant Size" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Center X" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Center Y" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Center Z" -msgstr "" - -#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: scene/resources/material.cpp -msgid "Mask" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Next Plane" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Previous Plane" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Plane:" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Next Floor" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Previous Floor" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Floor:" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Delete Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Fill Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Paste Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Paint" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Snap View" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Clip Disabled" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Clip Above" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Clip Below" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Edit X Axis" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Edit Y Axis" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Edit Z Axis" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Rotate X" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Rotate Y" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Rotate Z" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Back Rotate X" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Back Rotate Y" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Back Rotate Z" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Clear Rotation" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Paste Selects" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Clear Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Fill Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Settings" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Pick Distance:" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Filter meshes" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Give a MeshLibrary resource to this GridMap to use its meshes." -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Begin Bake" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Preparing data structures" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Generate buffers" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Direct lighting" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Indirect lighting" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Post processing" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Plotting lightmaps" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "CPU Lightmapper" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "Low Quality Ray Count" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "Medium Quality Ray Count" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "High Quality Ray Count" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "Ultra Quality Ray Count" -msgstr "" - -#: modules/minimp3/audio_stream_mp3.cpp -#: modules/minimp3/resource_importer_mp3.cpp -#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp -#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp -msgid "Loop Offset" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Eye Height" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "IOD" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Display Width" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Display To Lens" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Oversample" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K1" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K2" -msgstr "" - -#: modules/mono/csharp_script.cpp -msgid "Class name can't be a reserved keyword" -msgstr "" - -#: modules/mono/csharp_script.cpp -msgid "Build Solution" -msgstr "" - -#: modules/mono/editor/csharp_project.cpp -msgid "Auto Update Project" -msgstr "" - -#: modules/mono/mono_gd/gd_mono_utils.cpp -msgid "End of inner exception stack trace" -msgstr "" - -#: modules/navigation/navigation_mesh_editor_plugin.cpp -#: scene/3d/navigation_mesh_instance.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" - -#: modules/navigation/navigation_mesh_editor_plugin.cpp -msgid "Bake NavMesh" -msgstr "" - -#: modules/navigation/navigation_mesh_editor_plugin.cpp -msgid "Clear the navigation mesh." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Setting up Configuration..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Calculating grid size..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Creating heightfield..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Marking walkable triangles..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Constructing compact heightfield..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Eroding walkable area..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Partitioning..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Creating contours..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Creating polymesh..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Converting to native navigation mesh..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Navigation Mesh Generator Setup:" -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Parsing Geometry..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Done!" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "Seamless" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "As Normal Map" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "Bump Strength" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "Noise" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "Noise Offset" -msgstr "" - -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Octaves" -msgstr "" - -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Period" -msgstr "" - -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Persistence" -msgstr "" - -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Lacunarity" -msgstr "" - -#: modules/regex/regex.cpp -msgid "Subject" -msgstr "" - -#: modules/regex/regex.cpp -msgid "Names" -msgstr "" - -#: modules/regex/regex.cpp -msgid "Strings" -msgstr "" - -#: modules/upnp/upnp.cpp -msgid "Discover Multicast If" -msgstr "" - -#: modules/upnp/upnp.cpp -msgid "Discover Local Port" -msgstr "" - -#: modules/upnp/upnp.cpp -msgid "Discover IPv6" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "Description URL" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "Service Type" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "IGD Control URL" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "IGD Service Type" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "IGD Our Addr" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "IGD Status" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Visual Script" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Signal Arguments" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Argument Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Argument name" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Set Variable Default Value" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Set Variable Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Input Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Port Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Port Name" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Override an existing built-in function." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Create a new function." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Create a new variable." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Create a new signal." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete input port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Input Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Output Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Can't copy the function node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste VisualScript Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove VisualScript Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Duplicate VisualScript Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold %s to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold %s to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Preload Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s)" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "" -"Can't drop properties because script '%s' is not used in this scene.\n" -"Drop holding 'Shift' to just copy the signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Base Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Move Node(s)" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove VisualScript Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Connect Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Disconnect Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Connect Node Data" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Connect Node Sequence" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Script already has function '%s'" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Input Value" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Resize Comment" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Can't create function with a function node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Can't create function of nodes from nodes of multiple functions." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select at least one node with sequence port." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Try to only have one sequence input in selection." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Create Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Make Tool:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Members:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Base Type:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Nodes..." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function..." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "function_name" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit its graph." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Make Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Refresh Graph" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Member" -msgstr "" - -#: modules/visual_script/visual_script_expression.cpp -#: scene/resources/visual_shader.cpp -msgid "Expression" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Return" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Return Enabled" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Return Type" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Condition" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "if (cond) is:" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "While" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "while (cond):" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "for (elem) in (input):" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Sequence" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "in order:" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Steps" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Switch" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "'input' is:" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Type Cast" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Is %s?" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base Script" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "On %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "On Self" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Call Mode" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Basic Type" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Node Path" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Use Default Args" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Validate" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "RPC Call Mode" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Subtract %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Multiply %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Divide %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Mod %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "ShiftLeft %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "ShiftRight %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "BitAnd %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "BitOr %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "BitXor %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Set Mode" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Assign Op" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Get %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead to Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Emit %s" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Compose Array" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Operator" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "a if cond, else b" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Var Name" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Preload" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Index" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Set Index" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Global Constant" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Class Constant" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Basic Constant" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Math Constant" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Engine Singleton" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Scene Node" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Scene Tree" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Self" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "CustomNode" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "SubCall" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp -msgid "Title" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Construct %s" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Local Var" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Set Local Var" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Action %s" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Deconstruct %s" -msgstr "" - -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Search VisualScript" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Yield" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Wait" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Next Frame" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Next Physics Frame" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "%s sec(s)" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp -msgid "Wait Time" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "WaitSignal" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "WaitNodeSignal" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "WaitInstanceSignal" -msgstr "" - -#: modules/webrtc/webrtc_data_channel.cpp -msgid "Write Mode" -msgstr "" - -#: modules/webrtc/webrtc_data_channel.h -msgid "WebRTC" -msgstr "" - -#: modules/webrtc/webrtc_data_channel.h -msgid "Max Channel In Buffer (KB)" -msgstr "" - -#: modules/websocket/websocket_client.cpp -msgid "Verify SSL" -msgstr "" - -#: modules/websocket/websocket_client.cpp -msgid "Trusted SSL Certificate" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "WebSocket Client" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "Max In Buffer (KB)" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "Max In Packets" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "Max Out Buffer (KB)" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "Max Out Packets" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "WebSocket Server" -msgstr "" - -#: modules/websocket/websocket_server.cpp -msgid "Bind IP" -msgstr "" - -#: modules/websocket/websocket_server.cpp -msgid "Private Key" -msgstr "" - -#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp -msgid "SSL Certificate" -msgstr "" - -#: modules/websocket/websocket_server.cpp -msgid "CA Chain" -msgstr "" - -#: modules/websocket/websocket_server.cpp -msgid "Handshake Timeout" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Session Mode" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Required Features" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Optional Features" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Requested Reference Space Types" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Reference Space Type" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Visibility State" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Bounds Geometry" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "XR Standard Mapping" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Android SDK Path" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Debug Keystore" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Debug Keystore User" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Debug Keystore Pass" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Force System User" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Shutdown ADB On Exit" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Launcher Icons" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Main 192 X 192" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Adaptive Foreground 432 X 432" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Adaptive Background 432 X 432" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Package name is missing." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Package segments must be of non-zero length." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "The character '%s' is not allowed in Android application package names." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "A digit cannot be the first character in a package segment." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "The character '%s' cannot be the first character in a package segment." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "The package must have at least one '.' separator." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Use Custom Build" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Export Format" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -msgid "Architectures" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Keystore" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Debug User" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -msgid "Debug Password" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Release User" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Release Password" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "One Click Deploy" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Clear Previous Install" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Code" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Min SDK" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Target SDK" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -msgid "Package" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -msgid "Unique Name" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Signed" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Classify As Game" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Retain Data On Uninstall" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Exclude From Recents" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Graphics" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "OpenGL Debug" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "XR Features" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "XR Mode" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Hand Tracking" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Hand Tracking Frequency" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Passthrough" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Immersive Mode" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Support Small" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Support Normal" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Support Large" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Support Xlarge" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "User Data Backup" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Allow" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -#, fuzzy -msgid "Command Line" -msgstr "Җәмәгать" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -msgid "Extra Args" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "APK Expansion" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Salt" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Public Key" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Permissions" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Custom Permissions" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Select device from the list" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Running on %s" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Exporting APK..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Uninstalling..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Installing to device, please wait..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not install to device: %s" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Running on device..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not execute on device." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Unable to find the 'apksigner' tool." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Either Debug Keystore, Debug User AND Debug Password settings must be " -"configured OR none of them." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Debug keystore not configured in the Editor Settings nor in the preset." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Either Release Keystore, Release User AND Release Password settings must be " -"configured OR none of them." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Release keystore incorrectly configured in the export preset." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "A valid Android SDK path is required in Editor Settings." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid Android SDK path in Editor Settings." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Missing 'platform-tools' directory!" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Unable to find Android SDK platform-tools' adb command." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Please check in the Android SDK directory specified in Editor Settings." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Unable to find Android SDK build-tools' apksigner command." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid public key for APK expansion." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid package name:" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " -"project setting (changed in Godot 3.2.2).\n" -"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" -"Note that the singleton was also renamed from \"GodotPayments\" to " -"\"GodotGooglePlayBilling\"." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "\"Use Custom Build\" must be enabled to use the plugins." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " -"or \"OpenXR\"." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " -"enabled." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"'apksigner' could not be found.\n" -"Please check the command is available in the Android SDK build-tools " -"directory.\n" -"The resulting %s is unsigned." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Signing debug %s..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Signing release %s..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not find keystore, unable to export." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "'apksigner' returned with error #%d" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Verifying %s..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "'apksigner' verification of %s failed." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Exporting for Android" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid filename! Android App Bundle requires the *.aab extension." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "APK Expansion not compatible with Android App Bundle." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid filename! Android APK requires the *.apk extension." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Unsupported export format!\n" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Trying to build from a custom built template, but no version info for it " -"exists. Please reinstall from the 'Project' menu." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Android build version mismatch:\n" -" Template installed: %s\n" -" Godot Version: %s\n" -"Please reinstall Android build template from 'Project' menu." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Unable to overwrite res://android/build/res/*.xml files with project name" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not export project files to gradle project\n" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not write expansion package file!" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Building Android Project (gradle)" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Building of Android project failed, check output for the error.\n" -"Alternatively visit docs.godotengine.org for Android build documentation." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Moving output" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Unable to copy and rename export file, check gradle project directory for " -"outputs." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Package not found: %s" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Creating APK..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Could not find template APK to export:\n" -"%s" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Missing libraries in the export template for the selected architectures: " -"%s.\n" -"Please build a template with all required libraries, or uncheck the missing " -"architectures in the export preset." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Adding files..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not export project files" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not unzip temporary unaligned APK." -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Identifier is missing." -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "The character '%s' is not allowed in Identifier." -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Landscape Launch Screens" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 2436 X 1125" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 2208 X 1242" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 1024 X 768" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 2048 X 1536" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Portrait Launch Screens" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 640 X 960" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 640 X 1136" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 750 X 1334" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 1125 X 2436" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 768 X 1024" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 1536 X 2048" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 1242 X 2208" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "App Store Team ID" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Provisioning Profile UUID Debug" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Code Sign Identity Debug" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Export Method Debug" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Provisioning Profile UUID Release" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Code Sign Identity Release" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Export Method Release" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Targeted Device Family" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Info" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Identifier" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Signature" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Short Version" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#: platform/windows/export/export.cpp -msgid "Copyright" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Capabilities" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Access Wi-Fi" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Push Notifications" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "User Data" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Accessible From Files App" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Accessible From iTunes Sharing" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Privacy" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Camera Usage Description" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Microphone Usage Description" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Photolibrary Usage Description" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 120 X 120" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 180 X 180" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 76 X 76" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 152 X 152" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 167 X 167" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "App Store 1024 X 1024" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Spotlight 40 X 40" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Spotlight 80 X 80" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Storyboard" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Use Launch Screen Storyboard" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Image Scale Mode" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Custom Image @2x" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Custom Image @3x" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Use Custom BG Color" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Custom BG Color" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "App Store Team ID not specified - cannot configure the project." -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Invalid Identifier:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Stop HTTP Server" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Run in Browser" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Run exported HTML in the system's default browser." -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not open template for export:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Invalid export template:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not write file:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not read file:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Variant" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Export Type" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "VRAM Texture Compression" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "For Desktop" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "For Mobile" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "HTML" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Export Icon" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Custom HTML Shell" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Head Include" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Canvas Resize Policy" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Focus Canvas On Start" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Experimental Virtual Keyboard" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Progressive Web App" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Offline Page" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Icon 144 X 144" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Icon 180 X 180" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Icon 512 X 512" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not read HTML shell:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not create HTTP server directory:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Error starting HTTP server:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Web" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "HTTP Host" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "HTTP Port" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Use SSL" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "SSL Key" -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Can't get filesystem access." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to get Info.plist hash." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid Info.plist, no exe name." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid Info.plist, no bundle id." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid Info.plist, can't load." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to create \"%s\" subfolder." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to extract thin binary." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid binary format." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Already signed!" -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to process nested resources." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to create _CodeSignature subfolder." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to get CodeResources hash." -msgstr "" - -#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp -msgid "Invalid entitlements file." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid executable file." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Can't resize signature load command." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to create fat binary." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Unknown bundle type." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Unknown object type." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "App Category" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "High Res" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Location Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Address Book Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Calendar Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Photos Library Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Desktop Folder Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Documents Folder Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Downloads Folder Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Network Volumes Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Removable Volumes Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -msgid "Codesign" -msgstr "" - -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#: platform/windows/export/export.cpp -msgid "Identity" -msgstr "" - -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -msgid "Timestamp" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Hardened Runtime" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Replace Existing Signature" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Entitlements" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Custom File" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Allow JIT Code Execution" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Allow Unsigned Executable Memory" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Allow Dyld Environment Variables" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Disable Library Validation" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Audio Input" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Address Book" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Calendars" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Photos Library" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Apple Events" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Debugging" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "App Sandbox" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Network Server" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Network Client" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Device USB" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Device Bluetooth" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Files Downloads" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Files Pictures" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Files Music" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Files Movies" -msgstr "" - -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -msgid "Custom Options" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Apple ID Name" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Apple ID Password" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Apple Team ID" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Note: The notarization process generally takes less than an hour. When the " -"process is completed, you'll receive an email." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"You can check progress manually by opening a Terminal and running the " -"following command:" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Run the following command to staple the notarization ticket to the exported " -"application (optional):" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "No identity found." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Creating app bundle" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Could not find template app to export:" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Relative symlinks are not supported on this OS, the exported project might " -"be broken!" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Requested template binary '%s' not found. It might be missing from your " -"template archive." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Making PKG" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Ad-hoc signed applications require the 'Disable Library Validation' " -"entitlement to load dynamic libraries." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Code signing bundle" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Making DMG" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Code signing DMG" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Making ZIP" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Notarization requires the app to be archived first, select the DMG or ZIP " -"export format instead." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Sending archive for notarization" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Invalid bundle identifier:" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " -"signing is limited to ad-hoc signature only." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Warning: Xcode command line tools are not installed, using built-in " -"\"codesign\". Code signing is limited to ad-hoc signature only." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Notarization with an ad-hoc signature is not supported." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Code signing is required for notarization." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Hardened runtime is required for notarization." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Timestamp runtime is required for notarization." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Apple ID name not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Apple ID password not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Warning: Notarization is disabled. The exported project will be blocked by " -"Gatekeeper if it's downloaded from an unknown source." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Code signing is disabled. The exported project will not run on Macs with " -"enabled Gatekeeper and Apple Silicon powered Macs." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Hardened Runtime is not compatible with ad-hoc signature, and will be " -"disabled!" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Timestamping is not compatible with ad-hoc signature, and will be disabled!" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Warning: Notarization is not supported from this OS. The exported project " -"will be blocked by Gatekeeper if it's downloaded from an unknown source." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Microphone access is enabled, but usage description is not " -"specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Camera access is enabled, but usage description is not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Location information access is enabled, but usage description is " -"not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Address book access is enabled, but usage description is not " -"specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Calendar access is enabled, but usage description is not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Photo library access is enabled, but usage description is not " -"specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "macOS" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Force Builtin Codesign" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Architecture" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Display Name" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Short Name" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Publisher" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Publisher Display Name" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Product GUID" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Publisher GUID" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Signing" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Certificate" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Algorithm" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Major" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Minor" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Build" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Revision" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Landscape" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Portrait" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Landscape Flipped" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Portrait Flipped" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Store Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Square 44 X 44 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Square 71 X 71 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Square 150 X 150 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Square 310 X 310 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Wide 310 X 150 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Splash Screen" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Tiles" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Show Name On Square 150 X 150" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Show Name On Wide 310 X 150" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Show Name On Square 310 X 310" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid package short name." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid package unique name." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid package publisher display name." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid product GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "UWP" -msgstr "" - -#: platform/uwp/export/export.cpp platform/windows/export/export.cpp -msgid "Signtool" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Debug Certificate" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Debug Algorithm" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Identity Type" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Timestamp Server URL" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Digest Algorithm" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Modify Resources" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "File Version" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Product Version" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Company Name" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Product Name" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "File Description" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Trademarks" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "" -"The rcedit tool must be configured in the Editor Settings (Export > Windows " -"> Rcedit) to change the icon or app information data." -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Invalid icon path:" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Invalid file version:" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Invalid product version:" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Windows" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Rcedit" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Osslsigncode" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Wine" -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp -#: scene/resources/texture.cpp -msgid "Frames" -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the \"Frames\" property in " -"order for AnimatedSprite to display frames." -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Speed Scale" -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp -#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -msgid "Centered" -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp -msgid "Flip H" -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp -msgid "Flip V" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Monitoring" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Monitorable" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Physics Overrides" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Space Override" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Gravity Point" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Gravity Distance Scale" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Gravity Vec" -msgstr "" - -#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Gravity" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Linear Damp" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Angular Damp" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Audio Bus" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Override" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp -#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp -msgid "Volume dB" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -#: servers/audio/effects/audio_effect_pitch_shift.cpp -msgid "Pitch Scale" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -msgid "Autoplay" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Stream Paused" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/light.cpp scene/3d/reflection_probe.cpp -#: scene/3d/visual_instance.cpp scene/resources/material.cpp -msgid "Max Distance" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp -msgid "Attenuation" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -msgid "Bus" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -msgid "Area Mask" -msgstr "" - -#: scene/2d/back_buffer_copy.cpp -msgid "Copy Mode" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Anchor Mode" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Rotating" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp -#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp -msgid "Current" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp -msgid "Zoom" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp -msgid "Custom Viewport" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp -#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp -msgid "Process Mode" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Limit" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/style_box.cpp scene/resources/texture.cpp -msgid "Left" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/style_box.cpp scene/resources/texture.cpp -msgid "Right" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp -#: scene/resources/texture.cpp -msgid "Bottom" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Smoothed" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Draw Margin" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Drag Margin H Enabled" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Drag Margin V Enabled" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Smoothing" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "V" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Drag Margin" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Draw Screen" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Draw Limits" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Draw Drag Margin" -msgstr "" - -#: scene/2d/canvas_item.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp -msgid "Blend Mode" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Light Mode" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Particles Animation" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Particles Anim H Frames" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Particles Anim V Frames" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Particles Anim Loop" -msgstr "" - -#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp -msgid "Visibility" -msgstr "" - -#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp -#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp -msgid "Visible" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Self Modulate" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Show Behind Parent" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Show On Top" -msgstr "" - -#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp -#: scene/2d/tile_map.cpp -msgid "Light Mask" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Use Parent Material" -msgstr "" - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" - -#: scene/2d/collision_object_2d.cpp -msgid "" -"This node has no shape, so it can't collide or interact with other objects.\n" -"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " -"define its shape." -msgstr "" - -#: scene/2d/collision_object_2d.cpp -msgid "Pickable" -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -msgid "" -"The One Way Collision property will be ignored when the parent is an Area2D." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "Build Mode" -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp -#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp -#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp -msgid "Disabled" -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -msgid "One Way Collision" -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -msgid "One Way Collision Margin" -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"Polygon-based shapes are not meant be used nor edited directly through the " -"CollisionShape2D node. Please use the CollisionPolygon2D node instead." -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp -msgid "" -"CPUParticles2D animation requires the usage of a CanvasItemMaterial with " -"\"Particles Animation\" enabled." -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Emitting" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Lifetime" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp -msgid "One Shot" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Explosiveness" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Randomness" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Lifetime Randomness" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Fixed FPS" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Fract Delta" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Drawing" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Local Coords" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Draw Order" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Emission Shape" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Sphere Radius" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp -msgid "Rect Extents" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -msgid "Normals" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Align Y" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Direction" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Spread" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Initial Velocity" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Velocity Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Angular Velocity" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Velocity Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Orbit Velocity" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Linear Accel" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Accel" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Accel Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Accel Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Radial Accel" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Tangential Accel" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp -#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp -#: scene/resources/particles_material.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Damping" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Damping Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Damping Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp -#: scene/resources/particles_material.cpp -msgid "Angle" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Angle Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Angle Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -msgid "Scale Amount" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -msgid "Scale Amount Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -msgid "Scale Amount Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color Ramp" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color Initial Ramp" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Hue Variation" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Variation" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Variation Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Variation Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Speed Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Speed Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Offset Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Offset Curve" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Node A must be a PhysicsBody2D" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Node B must be a PhysicsBody2D" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp -msgid "Node A" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp -msgid "Node B" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -#: scene/resources/environment.cpp -msgid "Bias" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Disable Collision" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "Softness" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp -msgid "Length" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Initial Offset" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp -msgid "Rest Length" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp -msgid "Stiffness" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the \"Texture\" " -"property." -msgstr "" - -#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp -msgid "Editor Only" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Texture Scale" -msgstr "" - -#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/light.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp scene/resources/sky.cpp -msgid "Energy" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Z Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Z Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Item Cull Mask" -msgstr "" - -#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp -msgid "Shadow" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Gradient Length" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Filter Smooth" -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "Closed" -msgstr "" - -#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp -msgid "Cull Mode" -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon." -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Width Curve" -msgstr "" - -#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp -msgid "Default Color" -msgstr "" - -#: scene/2d/line_2d.cpp scene/resources/texture.cpp -msgid "Fill" -msgstr "" - -#: scene/2d/line_2d.cpp scene/resources/texture.cpp -msgid "Gradient" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Texture Mode" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Capping" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Joint Mode" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Begin Cap Mode" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "End Cap Mode" -msgstr "" - -#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp -msgid "Border" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Sharp Limit" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Round Precision" -msgstr "" - -#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp -#: scene/resources/dynamic_font.cpp -msgid "Antialiased" -msgstr "" - -#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp -msgid "Multimesh" -msgstr "" - -#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp -#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - -#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp -msgid "Edge Connection Margin" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Target Desired Distance" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Neighbor Dist" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Max Neighbors" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Time Horizon" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Max Speed" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Path Max Distance" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Avoidance Enabled" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp -msgid "" -"The NavigationAgent2D can be used only under a Node2D inheriting parent node." -msgstr "" - -#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp -msgid "Estimate Radius" -msgstr "" - -#: scene/2d/navigation_obstacle_2d.cpp -msgid "" -"The NavigationObstacle2D only serves to provide collision avoidance to a " -"Node2D object." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "Navpoly" -msgstr "" - -#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp -#: scene/main/canvas_layer.cpp -msgid "Rotation Degrees" -msgstr "" - -#: scene/2d/node_2d.cpp -msgid "Global Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp -msgid "Global Rotation Degrees" -msgstr "" - -#: scene/2d/node_2d.cpp -msgid "Global Scale" -msgstr "" - -#: scene/2d/node_2d.cpp scene/3d/spatial.cpp -msgid "Global Transform" -msgstr "" - -#: scene/2d/node_2d.cpp -msgid "Z As Relative" -msgstr "" - -#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Scroll" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Base Offset" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Base Scale" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Limit Begin" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Limit End" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Ignore Camera Zoom" -msgstr "" - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" - -#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp -#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Motion" -msgstr "" - -#: scene/2d/parallax_layer.cpp -msgid "Mirroring" -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "" -"GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles2D node instead. You can use the \"Convert to " -"CPUParticles2D\" toolbar option for this purpose." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "" -"On macOS, Particles2D rendering is much slower than CPUParticles2D due to " -"transform feedback being implemented on the CPU instead of the GPU.\n" -"Consider using CPUParticles2D instead when targeting macOS.\n" -"You can use the \"Convert to CPUParticles2D\" toolbar option for this " -"purpose." -msgstr "" - -#: scene/2d/particles_2d.cpp scene/3d/particles.cpp -msgid "" -"A material to process the particles is not assigned, so no behavior is " -"imprinted." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "" -"Particles2D animation requires the usage of a CanvasItemMaterial with " -"\"Particles Animation\" enabled." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "Visibility Rect" -msgstr "" - -#: scene/2d/particles_2d.cpp scene/3d/particles.cpp -msgid "Process Material" -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp -#: scene/resources/texture.cpp -msgid "Curve" -msgstr "" - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/path.cpp -msgid "Unit Offset" -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp -msgid "H Offset" -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp -msgid "V Offset" -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/path.cpp -msgid "Cubic Interp" -msgstr "" - -#: scene/2d/path_2d.cpp -msgid "Lookahead" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp -msgid "Layers" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Constant Linear Velocity" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Constant Angular Velocity" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/resources/physics_material.cpp -msgid "Friction" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/resources/physics_material.cpp -msgid "Bounce" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Physics Material Override" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Default Gravity" -msgstr "" - -#: scene/2d/physics_body_2d.cpp -msgid "" -"Size changes to RigidBody2D (in character or rigid modes) will be overridden " -"by the physics engine when running.\n" -"Change the size in children collision shapes instead." -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Mass" -msgstr "" - -#: scene/2d/physics_body_2d.cpp -msgid "Inertia" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Weight" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Gravity Scale" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Custom Integrator" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Continuous CD" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Contacts Reported" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Contact Monitor" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Sleeping" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Can Sleep" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Damp" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Angular" -msgstr "" - -#: scene/2d/physics_body_2d.cpp -msgid "Applied Forces" -msgstr "" - -#: scene/2d/physics_body_2d.cpp -msgid "Torque" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Safe Margin" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Sync To Physics" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Apply Velocity On Leave" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp -#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp -#: scene/resources/default_theme/default_theme.cpp -#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp -msgid "Normal" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Remainder" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Local Shape" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider ID" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider RID" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Shape" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Collider Shape Index" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Velocity" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Collider Metadata" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Invert" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Vertex Colors" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Internal Vertex Count" -msgstr "" - -#: scene/2d/position_2d.cpp -msgid "Gizmo Extents" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Exclude Parent" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Cast To" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp -msgid "Areas" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp -msgid "Bodies" -msgstr "" - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" - -#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -msgid "Remote Path" -msgstr "" - -#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -msgid "Use Global Coordinates" -msgstr "" - -#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp -msgid "Rest" -msgstr "" - -#: scene/2d/skeleton_2d.cpp -msgid "Default Length" -msgstr "" - -#: scene/2d/skeleton_2d.cpp -msgid "This Bone2D chain should end at a Skeleton2D node." -msgstr "" - -#: scene/2d/skeleton_2d.cpp -msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." -msgstr "" - -#: scene/2d/skeleton_2d.cpp -msgid "" -"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." -msgstr "" - -#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -msgid "Hframes" -msgstr "" - -#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -msgid "Vframes" -msgstr "" - -#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -msgid "Frame Coords" -msgstr "" - -#: scene/2d/sprite.cpp scene/resources/texture.cpp -msgid "Filter Clip" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "" -"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " -"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " -"KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Tile Set" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Custom Transform" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Half Offset" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Tile Origin" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Y Sort" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Show Collision" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Compatibility Mode" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Centered Textures" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Clip UV" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Use Parent" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Use Kinematic" -msgstr "" - -#: scene/2d/touch_screen_button.cpp -msgid "Shape Centered" -msgstr "" - -#: scene/2d/touch_screen_button.cpp -msgid "Shape Visible" -msgstr "" - -#: scene/2d/touch_screen_button.cpp -msgid "Passby Press" -msgstr "" - -#: scene/2d/touch_screen_button.cpp -msgid "Visibility Mode" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnabler2D works best when used with the edited scene root directly " -"as parent." -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp -msgid "Pause Animations" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp -msgid "Freeze Bodies" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "Pause Particles" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "Pause Animated Sprites" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "Process Parent" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "Physics Process Parent" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus" -msgstr "" - -#: scene/3d/area.cpp -msgid "Uniformity" -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "ARVRCamera must have an ARVROrigin node as its parent." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "Controller ID" -msgstr "" - -#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp -msgid "Rumble" -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "ARVRController must have an ARVROrigin node as its parent." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "" -"The controller ID must not be 0 or this controller won't be bound to an " -"actual controller." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "Anchor ID" -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "ARVRAnchor must have an ARVROrigin node as its parent." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "" -"The anchor ID must not be 0 or this anchor won't be bound to an actual " -"anchor." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "ARVROrigin requires an ARVRCamera child node." -msgstr "" - -#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp -msgid "World Scale" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Model" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Unit dB" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Unit Size" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Max dB" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Out Of Range Mode" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Degrees" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Filter Attenuation dB" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -#: servers/audio/effects/audio_effect_filter.cpp -msgid "dB" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Doppler" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Tracking" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Finding meshes and lights" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Preparing geometry (%d/%d)" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Preparing environment" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Generating capture" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Saving lightmaps" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Done" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp -#: scene/resources/rectangle_shape_2d.cpp -msgid "Extents" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Tweaks" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Bounces" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Bounce Indirect Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Use Denoiser" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp -msgid "Use HDR" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Use Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Default Texels Per Unit" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp -msgid "Atlas" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -#, fuzzy -msgid "Generate" -msgstr "Төп" - -#: scene/3d/baked_lightmap.cpp -msgid "Max Size" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Custom Sky Rotation Degrees" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp -msgid "Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Min Light" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Propagation" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Image Path" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Light Data" -msgstr "" - -#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp -msgid "Bone Name" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Keep Aspect" -msgstr "" - -#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp -msgid "Cull Mask" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Doppler Tracking" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Projection" -msgstr "" - -#: scene/3d/camera.cpp -msgid "FOV" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Frustum Offset" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Near" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Far" -msgstr "" - -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp -#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp -#: scene/resources/texture.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Margin" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Clip To" -msgstr "" - -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -msgid "Ray Pickable" -msgstr "" - -#: scene/3d/collision_object.cpp -msgid "Capture On Drag" -msgstr "" - -#: scene/3d/collision_object.cpp -msgid "" -"This node has no shape, so it can't collide or interact with other objects.\n" -"Consider adding a CollisionShape or CollisionPolygon as a child to define " -"its shape." -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "" - -#: scene/3d/collision_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/collision_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it." -msgstr "" - -#: scene/3d/collision_shape.cpp -msgid "" -"Plane shapes don't work well and will be removed in future versions. Please " -"don't use them." -msgstr "" - -#: scene/3d/collision_shape.cpp -msgid "" -"ConcavePolygonShape doesn't support RigidBody in another mode than static." -msgstr "" - -#: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has been assigned." -msgstr "" - -#: scene/3d/cpu_particles.cpp -msgid "" -"CPUParticles animation requires the usage of a SpatialMaterial whose " -"Billboard Mode is set to \"Particle Billboard\"." -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Box Extents" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Ring Radius" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Ring Inner Radius" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Ring Height" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Ring Axis" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Rotate Y" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Disable Z" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Flatness" -msgstr "" - -#: scene/3d/cull_instance.cpp servers/visual_server.cpp -msgid "Portals" -msgstr "" - -#: scene/3d/cull_instance.cpp -msgid "Portal Mode" -msgstr "" - -#: scene/3d/cull_instance.cpp -msgid "Include In Bound" -msgstr "" - -#: scene/3d/cull_instance.cpp -msgid "Allow Merging" -msgstr "" - -#: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "Plotting Meshes" -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "" -"GIProbes are not supported by the GLES2 video driver.\n" -"Use a BakedLightmap instead." -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "" -"The GIProbe Compress property has been deprecated due to known bugs and no " -"longer has any effect.\n" -"To remove this warning, disable the GIProbe's Compress property." -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "Subdiv" -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "Dynamic Range" -msgstr "" - -#: scene/3d/gi_probe.cpp scene/3d/light.cpp -msgid "Normal Bias" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -#: scene/resources/primitive_meshes.cpp -msgid "Pixel Size" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -msgid "Billboard" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -msgid "Shaded" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -msgid "Double Sided" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp -msgid "No Depth Test" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp -msgid "Fixed Size" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -msgid "Alpha Cut" -msgstr "" - -#: scene/3d/label_3d.cpp scene/resources/material.cpp -msgid "Alpha Scissor Threshold" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp -msgid "Render Priority" -msgstr "" - -#: scene/3d/label_3d.cpp -msgid "Outline Render Priority" -msgstr "" - -#: scene/3d/label_3d.cpp -msgid "Outline Modulate" -msgstr "" - -#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp -#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp -msgid "Font" -msgstr "" - -#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp -msgid "Horizontal Alignment" -msgstr "" - -#: scene/3d/label_3d.cpp -msgid "Vertical Alignment" -msgstr "" - -#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp -msgid "Autowrap" -msgstr "" - -#: scene/3d/light.cpp -msgid "Indirect Energy" -msgstr "" - -#: scene/3d/light.cpp -msgid "Negative" -msgstr "" - -#: scene/3d/light.cpp scene/resources/material.cpp -#: scene/resources/visual_shader.cpp -msgid "Specular" -msgstr "" - -#: scene/3d/light.cpp -msgid "Bake Mode" -msgstr "" - -#: scene/3d/light.cpp -msgid "Contact" -msgstr "" - -#: scene/3d/light.cpp -msgid "Reverse Cull Face" -msgstr "" - -#: scene/3d/light.cpp servers/visual_server.cpp -msgid "Directional Shadow" -msgstr "" - -#: scene/3d/light.cpp -msgid "Split 1" -msgstr "" - -#: scene/3d/light.cpp -msgid "Split 2" -msgstr "" - -#: scene/3d/light.cpp -msgid "Split 3" -msgstr "" - -#: scene/3d/light.cpp -msgid "Blend Splits" -msgstr "" - -#: scene/3d/light.cpp -msgid "Bias Split Scale" -msgstr "" - -#: scene/3d/light.cpp -msgid "Depth Range" -msgstr "" - -#: scene/3d/light.cpp -msgid "Omni" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Mode" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Detail" -msgstr "" - -#: scene/3d/light.cpp -msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." -msgstr "" - -#: scene/3d/light.cpp -msgid "Spot" -msgstr "" - -#: scene/3d/light.cpp -msgid "Angle Attenuation" -msgstr "" - -#: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" - -#: scene/3d/mesh_instance.cpp -msgid "Transform Normals" -msgstr "" - -#: scene/3d/navigation.cpp scene/resources/curve.cpp -msgid "Up Vector" -msgstr "" - -#: scene/3d/navigation.cpp -msgid "Cell Height" -msgstr "" - -#: scene/3d/navigation_agent.cpp -msgid "Agent Height Offset" -msgstr "" - -#: scene/3d/navigation_agent.cpp -msgid "Ignore Y" -msgstr "" - -#: scene/3d/navigation_agent.cpp -msgid "" -"The NavigationAgent can be used only under a Spatial inheriting parent node." -msgstr "" - -#: scene/3d/navigation_mesh_instance.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" - -#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp -msgid "NavMesh" -msgstr "" - -#: scene/3d/navigation_obstacle.cpp -msgid "" -"The NavigationObstacle only serves to provide collision avoidance to a " -"Spatial inheriting parent object." -msgstr "" - -#: scene/3d/occluder.cpp -msgid "No shape is set." -msgstr "" - -#: scene/3d/occluder.cpp -msgid "Only uniform scales are supported." -msgstr "" - -#: scene/3d/particles.cpp -msgid "" -"GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to " -"CPUParticles\" toolbar option for this purpose." -msgstr "" - -#: scene/3d/particles.cpp -msgid "" -"On macOS, Particles rendering is much slower than CPUParticles due to " -"transform feedback being implemented on the CPU instead of the GPU.\n" -"Consider using CPUParticles instead when targeting macOS.\n" -"You can use the \"Convert to CPUParticles\" toolbar option for this purpose." -msgstr "" - -#: scene/3d/particles.cpp -msgid "" -"Nothing is visible because meshes have not been assigned to draw passes." -msgstr "" - -#: scene/3d/particles.cpp -msgid "" -"Particles animation requires the usage of a SpatialMaterial whose Billboard " -"Mode is set to \"Particle Billboard\"." -msgstr "" - -#: scene/3d/particles.cpp -msgid "Visibility AABB" -msgstr "" - -#: scene/3d/particles.cpp -msgid "Draw Passes" -msgstr "" - -#: scene/3d/particles.cpp -msgid "Passes" -msgstr "" - -#: scene/3d/path.cpp -msgid "PathFollow only works when set as a child of a Path node." -msgstr "" - -#: scene/3d/path.cpp -msgid "" -"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " -"parent Path's Curve resource." -msgstr "" - -#: scene/3d/path.cpp -msgid "Rotation Mode" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "" -"Size changes to RigidBody (in character or rigid modes) will be overridden " -"by the physics engine when running.\n" -"Change the size in children collision shapes instead." -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Axis Lock" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear X" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Y" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Z" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular X" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Y" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Z" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Motion X" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Motion Y" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Motion Z" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Joint Constraints" -msgstr "" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "Impulse Clamp" -msgstr "" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "Swing Span" -msgstr "" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "Twist Span" -msgstr "" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -#: scene/3d/vehicle_body.cpp -msgid "Relaxation" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Enabled" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Upper" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Lower" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Bias" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Softness" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Relaxation" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Upper" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Lower" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Softness" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Restitution" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Damping" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Restitution" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Damping" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "X" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Y" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Z" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Enabled" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Spring Enabled" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Spring Stiffness" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Spring Damping" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Equilibrium Point" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Restitution" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Damping" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Restitution" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Damping" -msgstr "" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "ERP" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Spring Enabled" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Spring Stiffness" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Spring Damping" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Equilibrium Point" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Body Offset" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Node A and Node B must be PhysicsBodies" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Node A must be a PhysicsBody" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Node B must be a PhysicsBody" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Joint is not connected to any PhysicsBodies" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Solver" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Exclude Nodes" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Params" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Limit" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Upper" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Lower" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Motor" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Target Velocity" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Max Impulse" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Limit" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Upper Distance" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Lower Distance" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Restitution" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Motion" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Ortho" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Upper Angle" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Lower Angle" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Motion" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Ortho" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Limit X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Motor X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Force Limit" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Spring X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Equilibrium Point" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Limit X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Motor X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Spring X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Limit Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Motor Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Spring Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Limit Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Motor Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Spring Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Limit Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Motor Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Spring Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Limit Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Motor Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Spring Z" -msgstr "" - -#: scene/3d/portal.cpp -msgid "The RoomManager should not be a child or grandchild of a Portal." -msgstr "" - -#: scene/3d/portal.cpp -msgid "A Room should not be a child or grandchild of a Portal." -msgstr "" - -#: scene/3d/portal.cpp -msgid "A RoomGroup should not be a child or grandchild of a Portal." -msgstr "" - -#: scene/3d/portal.cpp -msgid "Portal Active" -msgstr "" - -#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp -msgid "Two Way" -msgstr "" - -#: scene/3d/portal.cpp -msgid "Linked Room" -msgstr "" - -#: scene/3d/portal.cpp -msgid "Use Default Margin" -msgstr "" - -#: scene/3d/proximity_group.cpp -msgid "Group Name" -msgstr "" - -#: scene/3d/proximity_group.cpp -msgid "Dispatch Mode" -msgstr "" - -#: scene/3d/proximity_group.cpp -msgid "Grid Radius" -msgstr "" - -#: scene/3d/ray_cast.cpp -msgid "Debug Shape" -msgstr "" - -#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - -#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp -msgid "Update Mode" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Origin Offset" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Box Projection" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Enable Shadows" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Ambient Color" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Ambient Energy" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Ambient Contrib" -msgstr "" - -#: scene/3d/remote_transform.cpp -msgid "" -"The \"Remote Path\" property must point to a valid Spatial or Spatial-" -"derived node to work." -msgstr "" - -#: scene/3d/room.cpp -msgid "A Room cannot have another Room as a child or grandchild." -msgstr "" - -#: scene/3d/room.cpp -msgid "The RoomManager should not be placed inside a Room." -msgstr "" - -#: scene/3d/room.cpp -msgid "A RoomGroup should not be placed inside a Room." -msgstr "" - -#: scene/3d/room.cpp -msgid "" -"Room convex hull contains a large number of planes.\n" -"Consider simplifying the room bound in order to increase performance." -msgstr "" - -#: scene/3d/room.cpp -msgid "Use Default Simplify" -msgstr "" - -#: scene/3d/room.cpp scene/3d/room_manager.cpp -msgid "Room Simplify" -msgstr "" - -#: scene/3d/room.cpp -msgid "Bound" -msgstr "" - -#: scene/3d/room_group.cpp -msgid "Roomgroup Priority" -msgstr "" - -#: scene/3d/room_group.cpp -msgid "The RoomManager should not be placed inside a RoomGroup." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "The RoomList has not been assigned." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "The RoomList node should be a Spatial (or derived from Spatial)." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"Portal Depth Limit is set to Zero.\n" -"Only the Room that the Camera is in will render." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "There should only be one RoomManager in the SceneTree." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Main" -msgstr "" - -#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp -#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp -#: scene/animation/animation_tree_player.cpp -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Active" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Roomlist" -msgstr "" - -#: scene/3d/room_manager.cpp servers/visual_server.cpp -msgid "PVS" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "PVS Mode" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "PVS Filename" -msgstr "" - -#: scene/3d/room_manager.cpp servers/visual_server.cpp -msgid "Gameplay" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Gameplay Monitor" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Use Secondary PVS" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Merge Meshes" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Show Margins" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Debug Sprawl" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Overlap Warning Threshold" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Preview Camera" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Portal Depth Limit" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Default Portal Margin" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Roaming Expansion Margin" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"RoomList path is invalid.\n" -"Please check the RoomList branch has been assigned in the RoomManager." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "RoomList contains no Rooms, aborting." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Misnamed nodes detected, check output log for details. Aborting." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Portal link room not found, check output log for details." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"Portal autolink failed, check output log for details.\n" -"Check the portal is facing outwards from the source room." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"Room overlap detected, cameras may work incorrectly in overlapping area.\n" -"Check output log for details." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"Error calculating room bounds.\n" -"Ensure all rooms contain geometry or manual bounds." -msgstr "" - -#: scene/3d/skeleton.cpp scene/resources/skin.cpp -msgid "Pose" -msgstr "" - -#: scene/3d/skeleton.cpp -msgid "Bound Children" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Pinned Points" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Attachments" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Point Index" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Spatial Attachment Path" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Physics Enabled" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Parent Collision Ignore" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Simulation Precision" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Total Mass" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Linear Stiffness" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Areaangular Stiffness" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Volume Stiffness" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Pressure Coefficient" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Damping Coefficient" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Drag Coefficient" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Pose Matching Coefficient" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "This body will be ignored until you set a mesh." -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "" -"Size changes to SoftBody will be overridden by the physics engine when " -"running.\n" -"Change the size in children collision shapes instead." -msgstr "" - -#: scene/3d/spatial.cpp -msgid "Matrix" -msgstr "" - -#: scene/3d/spatial.cpp -msgid "Gizmo" -msgstr "" - -#: scene/3d/spatial_velocity_tracker.cpp -msgid "Track Physics Step" -msgstr "" - -#: scene/3d/spring_arm.cpp -msgid "Spring Length" -msgstr "" - -#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp -msgid "Opacity" -msgstr "" - -#: scene/3d/sprite_3d.cpp scene/resources/material.cpp -msgid "Transparent" -msgstr "" - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the \"Frames\" property in " -"order for AnimatedSprite3D to display frames." -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "" -"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " -"it as a child of a VehicleBody." -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Per-Wheel Motion" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Engine Force" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Brake" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Steering" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "VehicleBody Motion" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Use As Traction" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Use As Steering" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Wheel" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Roll Influence" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Friction Slip" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Suspension" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Max Force" -msgstr "" - -#: scene/3d/visibility_notifier.cpp -msgid "AABB" -msgstr "" - -#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp -msgid "Geometry" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Material Override" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Material Overlay" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Cast Shadow" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Extra Cull Margin" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Baked Light" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Generate Lightmap" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Lightmap Scale" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD" -msgstr "" - -#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp -#: scene/resources/material.cpp -msgid "Min Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Max Hysteresis" -msgstr "" - -#: scene/3d/world_environment.cpp -msgid "" -"WorldEnvironment requires its \"Environment\" property to contain an " -"Environment to have a visible effect." -msgstr "" - -#: scene/3d/world_environment.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/world_environment.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "On BlendTree node '%s', animation not found: '%s'" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Animation not found: '%s'" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Mix Mode" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Fadein Time" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Fadeout Time" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Auto Restart" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Autorestart" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Delay" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Random Delay" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Add Amount" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Blend Amount" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Seek Position" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Input Count" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -#: scene/animation/animation_node_state_machine.cpp -msgid "Xfade Time" -msgstr "" - -#: scene/animation/animation_node_state_machine.cpp -msgid "Switch Mode" -msgstr "" - -#: scene/animation/animation_node_state_machine.cpp -msgid "Auto Advance" -msgstr "" - -#: scene/animation/animation_node_state_machine.cpp -msgid "Advance Condition" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Anim Apply Reset" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Current Animation" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Assigned Animation" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Reset On Save" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Current Animation Length" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Current Animation Position" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Options" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Method Call Mode" -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "In node '%s', invalid animation: '%s'." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Invalid animation: '%s'." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Nothing connected to input '%s' of node '%s'." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "No root AnimationNode for the graph is set." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Path to an AnimationPlayer node containing animations is not set." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "The AnimationPlayer root node is not a valid node." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Tree Root" -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Anim Player" -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Root Motion" -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Track" -msgstr "" - -#: scene/animation/animation_tree_player.cpp -msgid "This node has been deprecated. Use AnimationTree instead." -msgstr "" - -#: scene/animation/animation_tree_player.cpp -msgid "Playback" -msgstr "" - -#: scene/animation/animation_tree_player.cpp -msgid "Master Player" -msgstr "" - -#: scene/animation/animation_tree_player.cpp -msgid "Base Path" -msgstr "" - -#: scene/animation/root_motion_view.cpp -msgid "Animation Path" -msgstr "" - -#: scene/animation/root_motion_view.cpp -msgid "Zero Y" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Root Bone" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Tip Bone" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Interpolation" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Override Tip Basis" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Use Magnet" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Magnet" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Target Node" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Max Iterations" -msgstr "" - -#: scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/tween.cpp -msgid "Playback Speed" -msgstr "" - -#: scene/audio/audio_stream_player.cpp -msgid "Mix Target" -msgstr "" - -#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" -msgstr "" - -#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp -#: scene/gui/texture_rect.cpp -msgid "Stretch Mode" -msgstr "" - -#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp -msgid "Alignment" -msgstr "" - -#: scene/gui/base_button.cpp -msgid "Shortcut In Tooltip" -msgstr "" - -#: scene/gui/base_button.cpp -msgid "Action Mode" -msgstr "" - -#: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" -msgstr "" - -#: scene/gui/base_button.cpp -msgid "Keep Pressed Outside" -msgstr "" - -#: scene/gui/base_button.cpp scene/gui/shortcut.cpp -msgid "Shortcut" -msgstr "" - -#: scene/gui/base_button.cpp -msgid "Group" -msgstr "" - -#: scene/gui/button.cpp scene/gui/label.cpp -msgid "Clip Text" -msgstr "" - -#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp -#: scene/gui/spin_box.cpp -msgid "Align" -msgstr "" - -#: scene/gui/button.cpp -msgid "Icon Align" -msgstr "" - -#: scene/gui/button.cpp -msgid "Expand Icon" -msgstr "" - -#: scene/gui/center_container.cpp -msgid "Use Top Left" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "" -"Color: #%s\n" -"LMB: Apply color\n" -"RMB: Remove preset" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Edit Alpha" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "HSV Mode" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Raw Mode" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Deferred Mode" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Presets Enabled" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Presets Visible" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Pick a color from the editor window." -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "HSV" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Switch between hexadecimal and code values." -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Add current color as a preset." -msgstr "" - -#: scene/gui/container.cpp -msgid "" -"Container by itself serves no purpose unless a script configures its " -"children placement behavior.\n" -"If you don't intend to add a script, use a plain Control node instead." -msgstr "" - -#: scene/gui/control.cpp -msgid "Theme Overrides" -msgstr "" - -#: scene/gui/control.cpp -msgid "" -"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " -"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." -msgstr "" - -#: scene/gui/control.cpp -msgid "Anchor" -msgstr "" - -#: scene/gui/control.cpp -msgid "Grow Direction" -msgstr "" - -#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp -msgid "Min Size" -msgstr "" - -#: scene/gui/control.cpp -msgid "Pivot Offset" -msgstr "" - -#: scene/gui/control.cpp -msgid "Clip Content" -msgstr "" - -#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp -msgid "Hint" -msgstr "" - -#: scene/gui/control.cpp -msgid "Tooltip" -msgstr "" - -#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp -msgid "Focus" -msgstr "" - -#: scene/gui/control.cpp -msgid "Neighbour Left" -msgstr "" - -#: scene/gui/control.cpp -msgid "Neighbour Top" -msgstr "" - -#: scene/gui/control.cpp -msgid "Neighbour Right" -msgstr "" - -#: scene/gui/control.cpp -msgid "Neighbour Bottom" -msgstr "" - -#: scene/gui/control.cpp -msgid "Next" -msgstr "" - -#: scene/gui/control.cpp -msgid "Previous" -msgstr "" - -#: scene/gui/control.cpp -msgid "Mouse" -msgstr "" - -#: scene/gui/control.cpp -msgid "Default Cursor Shape" -msgstr "" - -#: scene/gui/control.cpp -msgid "Pass On Modal Close Click" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags" -msgstr "" - -#: scene/gui/control.cpp -msgid "Stretch Ratio" -msgstr "" - -#: scene/gui/control.cpp -msgid "Theme Type Variation" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Window Title" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Dialog" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Hide On OK" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Mode Overrides Title" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Right Disconnects" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Scroll Offset" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Snap Distance" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Zoom Min" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Zoom Max" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Zoom Step" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Show Zoom Label" -msgstr "" - -#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Minimap" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Enable grid minimap." -msgstr "" - -#: scene/gui/graph_node.cpp -msgid "Show Close" -msgstr "" - -#: scene/gui/graph_node.cpp scene/gui/option_button.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Selected" -msgstr "" - -#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Comment" -msgstr "Җәмәгать" - -#: scene/gui/graph_node.cpp -msgid "Overlay" -msgstr "" - -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp -msgid "Columns" -msgstr "" - -#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp -#: scene/gui/tree.cpp scene/main/viewport.cpp -msgid "Timers" -msgstr "" - -#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" -msgstr "" - -#: scene/gui/item_list.cpp scene/gui/tree.cpp -msgid "Allow Reselect" -msgstr "" - -#: scene/gui/item_list.cpp scene/gui/tree.cpp -msgid "Allow RMB Select" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Max Text Lines" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Auto Height" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Max Columns" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Same Column Width" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Fixed Column Width" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Icon Scale" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Fixed Icon Size" -msgstr "" - -#: scene/gui/label.cpp -msgid "V Align" -msgstr "" - -#: scene/gui/label.cpp scene/gui/rich_text_label.cpp -msgid "Visible Characters" -msgstr "" - -#: scene/gui/label.cpp scene/gui/rich_text_label.cpp -msgid "Percent Visible" -msgstr "" - -#: scene/gui/label.cpp -msgid "Lines Skipped" -msgstr "" - -#: scene/gui/label.cpp -msgid "Max Lines Visible" -msgstr "" - -#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp -msgid "Max Length" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Secret" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Secret Character" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Expand To Text Length" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Context Menu Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Virtual Keyboard Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Clear Button Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Shortcut Keys Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Middle Mouse Paste Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Selecting Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp -#: scene/gui/text_edit.cpp -msgid "Deselect On Focus Loss Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Right Icon" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Placeholder" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Alpha" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Caret" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Blink" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Blink Speed" -msgstr "" - -#: scene/gui/link_button.cpp -msgid "Underline" -msgstr "" - -#: scene/gui/menu_button.cpp -msgid "Switch On Hover" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Draw Center" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Region Rect" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp -msgid "Patch Margin" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp -msgid "" -"The Tile and Tile Fit options for Axis Stretch properties are only effective " -"when using the GLES3 rendering backend.\n" -"The GLES2 backend is currently in use, so these modes will act like Stretch " -"instead." -msgstr "" - -#: scene/gui/popup.cpp -msgid "Popup" -msgstr "" - -#: scene/gui/popup.cpp -msgid "Exclusive" -msgstr "" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine, but they will hide upon " -"running." -msgstr "" - -#: scene/gui/popup_menu.cpp -msgid "Hide On Item Selection" -msgstr "" - -#: scene/gui/popup_menu.cpp -msgid "Hide On Checkable Item Selection" -msgstr "" - -#: scene/gui/popup_menu.cpp -msgid "Hide On State Item Selection" -msgstr "" - -#: scene/gui/popup_menu.cpp -msgid "Submenu Popup Delay" -msgstr "" - -#: scene/gui/popup_menu.cpp -msgid "Allow Search" -msgstr "" - -#: scene/gui/progress_bar.cpp -msgid "Percent" -msgstr "" - -#: scene/gui/range.cpp -msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." -msgstr "" - -#: scene/gui/range.cpp scene/resources/curve.cpp -msgid "Min Value" -msgstr "" - -#: scene/gui/range.cpp scene/resources/curve.cpp -msgid "Max Value" -msgstr "" - -#: scene/gui/range.cpp -msgid "Page" -msgstr "" - -#: scene/gui/range.cpp -msgid "Exp Edit" -msgstr "" - -#: scene/gui/range.cpp -msgid "Rounded" -msgstr "" - -#: scene/gui/range.cpp -msgid "Allow Greater" -msgstr "" - -#: scene/gui/range.cpp -msgid "Allow Lesser" -msgstr "" - -#: scene/gui/reference_rect.cpp -msgid "Border Color" -msgstr "" - -#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp -msgid "Border Width" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Relative Index" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Absolute Index" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Elapsed Time" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Env" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Character" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "BBCode" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Meta Underlined" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Tab Size" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Fit Content Height" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Scroll Active" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Scroll Following" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Selection Enabled" -msgstr "" - -#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp -msgid "Override Selected Font Color" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Custom Effects" -msgstr "" - -#: scene/gui/scroll_bar.cpp -msgid "Custom Step" -msgstr "" - -#: scene/gui/scroll_container.cpp -msgid "" -"ScrollContainer is intended to work with a single child control.\n" -"Use a container as child (VBox, HBox, etc.), or a Control and set the custom " -"minimum size manually." -msgstr "" - -#: scene/gui/scroll_container.cpp -msgid "Follow Focus" -msgstr "" - -#: scene/gui/scroll_container.cpp -msgid "Horizontal Enabled" -msgstr "" - -#: scene/gui/scroll_container.cpp -msgid "Vertical Enabled" -msgstr "" - -#: scene/gui/scroll_container.cpp -msgid "Default Scroll Deadzone" -msgstr "" - -#: scene/gui/slider.cpp -msgid "Scrollable" -msgstr "" - -#: scene/gui/slider.cpp -msgid "Tick Count" -msgstr "" - -#: scene/gui/slider.cpp -msgid "Ticks On Borders" -msgstr "" - -#: scene/gui/spin_box.cpp -msgid "Prefix" -msgstr "" - -#: scene/gui/spin_box.cpp -msgid "Suffix" -msgstr "" - -#: scene/gui/split_container.cpp -msgid "Split Offset" -msgstr "" - -#: scene/gui/split_container.cpp scene/gui/tree.cpp -msgid "Collapsed" -msgstr "" - -#: scene/gui/split_container.cpp -msgid "Dragger Visibility" -msgstr "" - -#: scene/gui/tab_container.cpp scene/gui/tabs.cpp -msgid "Tab Align" -msgstr "" - -#: scene/gui/tab_container.cpp scene/gui/tabs.cpp -msgid "Current Tab" -msgstr "" - -#: scene/gui/tab_container.cpp -msgid "Tabs Visible" -msgstr "" - -#: scene/gui/tab_container.cpp -msgid "All Tabs In Front" -msgstr "" - -#: scene/gui/tab_container.cpp scene/gui/tabs.cpp -msgid "Drag To Rearrange Enabled" -msgstr "" - -#: scene/gui/tab_container.cpp -msgid "Use Hidden Tabs For Min Size" -msgstr "" - -#: scene/gui/tabs.cpp -msgid "Tab Close Display Policy" -msgstr "" - -#: scene/gui/tabs.cpp -msgid "Scrolling Enabled" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Readonly" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Bookmark Gutter" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Breakpoint Gutter" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Fold Gutter" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Hiding Enabled" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Wrap Enabled" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Scroll Vertical" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Scroll Horizontal" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Draw" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Block Mode" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Moving By Right Click" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect (sec)" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Text Edit Undo Stack Max Size" -msgstr "" - -#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp -msgid "Hover" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp -#: scene/gui/video_player.cpp -msgid "Expand" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Under" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Over" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Progress" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Progress Offset" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Fill Mode" -msgstr "" - -#: scene/gui/texture_progress.cpp scene/resources/material.cpp -msgid "Tint" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Radial Fill" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Initial Angle" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Fill Degrees" -msgstr "" - -#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp -msgid "Center Offset" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Nine Patch Stretch" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Stretch Margin Left" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Stretch Margin Top" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Stretch Margin Right" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Stretch Margin Bottom" -msgstr "" - -#: scene/gui/tree.cpp -msgid "Custom Minimum Height" -msgstr "" - -#: scene/gui/tree.cpp -msgid "(Other)" -msgstr "" - -#: scene/gui/tree.cpp -msgid "Column Titles Visible" -msgstr "" - -#: scene/gui/tree.cpp -msgid "Hide Folding" -msgstr "" - -#: scene/gui/tree.cpp -msgid "Hide Root" -msgstr "" - -#: scene/gui/tree.cpp -msgid "Drop Mode Flags" -msgstr "" - -#: scene/gui/video_player.cpp -msgid "Audio Track" -msgstr "" - -#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/gui/video_player.cpp -msgid "Buffering Msec" -msgstr "" - -#: scene/gui/video_player.cpp -msgid "Stream Position" -msgstr "" - -#: scene/gui/viewport_container.cpp -msgid "Stretch Shrink" -msgstr "" - -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" -msgstr "" - -#: scene/main/http_request.cpp -msgid "Download File" -msgstr "" - -#: scene/main/http_request.cpp -msgid "Download Chunk Size" -msgstr "" - -#: scene/main/http_request.cpp -msgid "Body Size Limit" -msgstr "" - -#: scene/main/http_request.cpp -msgid "Max Redirects" -msgstr "" - -#: scene/main/http_request.cpp -msgid "Timeout" -msgstr "" - -#: scene/main/node.cpp -msgid "" -"Setting node name '%s' to be unique within scene for '%s', but it's already " -"claimed by '%s'. This node is no longer set unique." -msgstr "" - -#: scene/main/node.cpp -msgid "Name Num Separator" -msgstr "" - -#: scene/main/node.cpp -msgid "Name Casing" -msgstr "" - -#: scene/main/node.cpp -msgid "Editor Description" -msgstr "" - -#: scene/main/node.cpp -msgid "Pause Mode" -msgstr "" - -#: scene/main/node.cpp -msgid "Physics Interpolation Mode" -msgstr "" - -#: scene/main/node.cpp -msgid "Display Folded" -msgstr "" - -#: scene/main/node.cpp -msgid "Filename" -msgstr "" - -#: scene/main/node.cpp -msgid "Owner" -msgstr "" - -#: scene/main/node.cpp scene/main/scene_tree.cpp -msgid "Multiplayer" -msgstr "" - -#: scene/main/node.cpp -msgid "Custom Multiplayer" -msgstr "" - -#: scene/main/node.cpp -msgid "Process Priority" -msgstr "" - -#: scene/main/scene_tree.cpp scene/main/timer.cpp -msgid "Time Left" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Debug Collisions Hint" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Debug Navigation Hint" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Use Font Oversampling" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Edited Scene Root" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Root" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Multiplayer Poll" -msgstr "" - -#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp -#: scene/resources/shape_2d.cpp -msgid "Shapes" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Shape Color" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Contact Color" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Geometry Color" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Disabled Geometry Color" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Max Contacts Displayed" -msgstr "" - -#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp -msgid "Draw 2D Outlines" -msgstr "" - -#: scene/main/scene_tree.cpp servers/visual_server.cpp -msgid "Reflections" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Atlas Size" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Atlas Subdiv" -msgstr "" - -#: scene/main/scene_tree.cpp scene/main/viewport.cpp -msgid "MSAA" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Use FXAA" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Use Debanding" -msgstr "" - -#: scene/main/scene_tree.cpp scene/main/viewport.cpp -msgid "HDR" -msgstr "" - -#: scene/main/scene_tree.cpp scene/main/viewport.cpp -msgid "Use 32 BPC Depth" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Default Environment" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "" -"Default Environment as specified in Project Settings (Rendering -> " -"Environment -> Default Environment) could not be loaded." -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Enable Object Picking" -msgstr "" - -#: scene/main/timer.cpp -msgid "" -"Very low timer wait times (< 0.05 seconds) may behave in significantly " -"different ways depending on the rendered or physics frame rate.\n" -"Consider using a script's process loop instead of relying on a Timer for " -"very low wait times." -msgstr "" - -#: scene/main/timer.cpp -msgid "Autostart" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Viewport Path" -msgstr "" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" - -#: scene/main/viewport.cpp -msgid "" -"The Viewport size must be greater than or equal to 2 pixels on both " -"dimensions to render anything." -msgstr "" - -#: scene/main/viewport.cpp -msgid "ARVR" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Size Override Stretch" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Own World" -msgstr "" - -#: scene/main/viewport.cpp scene/resources/world_2d.cpp -msgid "World" -msgstr "" - -#: scene/main/viewport.cpp -msgid "World 2D" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Transparent BG" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Handle Input Locally" -msgstr "" - -#: scene/main/viewport.cpp -msgid "FXAA" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Debanding" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Disable 3D" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Keep 3D Linear" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Render Direct To Screen" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Debug Draw" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Render Target" -msgstr "" - -#: scene/main/viewport.cpp -msgid "V Flip" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Clear Mode" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Enable 2D" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Enable 3D" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Object Picking" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Disable Input" -msgstr "" - -#: scene/main/viewport.cpp servers/visual_server.cpp -msgid "Shadow Atlas" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Quad 0" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Quad 1" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Quad 2" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Quad 3" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Canvas Transform" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Global Canvas Transform" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Tooltip Delay (sec)" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "Swap OK Cancel" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "Layer Names" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "2D Render" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "3D Render" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "2D Physics" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "3D Physics" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "Use hiDPI" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "Custom" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "Custom Font" -msgstr "" - -#: scene/resources/audio_stream_sample.cpp -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - -#: scene/resources/audio_stream_sample.cpp -msgid "Stereo" -msgstr "" - -#: scene/resources/concave_polygon_shape_2d.cpp -msgid "Segments" -msgstr "" - -#: scene/resources/curve.cpp -msgid "Bake Resolution" -msgstr "" - -#: scene/resources/curve.cpp -msgid "Bake Interval" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Panel" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Hover" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "H Separation" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Underline Spacing" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Arrow" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Arrow Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Hover Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Checked Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Unchecked" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Unchecked Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Radio Checked" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Radio Checked Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Radio Unchecked" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Radio Unchecked Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Hover Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Check V Adjust" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "On Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Off" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Off Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Shadow" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Outline Modulate" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Shadow Offset X" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Shadow Offset Y" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Shadow As Outline" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Selected" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Uneditable" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Cursor Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Clear Button Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Clear Button Color Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Minimum Spaces" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "BG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "FG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Tab" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#: scene/resources/dynamic_font.cpp scene/resources/world.cpp -#: scene/resources/world_2d.cpp -msgid "Space" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Folded" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Fold" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Readonly" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Completion Lines" -msgstr "Җәмәгать" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Completion Max Width" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Completion Scroll Width" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Scroll Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Increment" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Increment Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Increment Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Decrement" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Decrement Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Decrement Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Slider" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber Area" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber Area Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Tick" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Updown" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Scaleborder Size" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Height" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Close Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Close H Offset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Close V Offset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Parent Folder" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Toggle Hidden" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Panel Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Labeled Separator Left" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Labeled Separator Right" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Separator" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Accel" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Separator" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "V Separation" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Selected Frame" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Default Frame" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Default Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Comment Focus" -msgstr "Җәмәгать" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Breakpoint" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Resizer" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Close Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Resizer Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Offset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Close Offset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Port Offset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "BG Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Selected Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Cursor Unfocused" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Button Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Button Normal" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Button Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Button Hover" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Custom Button" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Custom Button Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Custom Button Hover" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Select Arrow" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Arrow Collapsed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Button Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Button Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Guide Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Drop Position Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Relationship Line Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Custom Button Font Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Item Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Button Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Draw Relationship Lines" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Draw Guides" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Scroll Border" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Scroll Speed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Icon Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Line Separation" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Tab FG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Tab BG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Tab Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Menu" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Menu Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color FG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color BG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Side Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Top Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Label V Align FG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Label V Align BG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Large" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Folder" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Folder Icon Modulate" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "File Icon Modulate" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Files Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "SV Width" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "SV Height" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "H Width" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Label Width" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Screen Picker" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Add Preset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Color Hue" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Color Sample" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Preset BG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Overbright Indicator" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Preset FG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Preset BG Icon" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Normal Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Bold Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Italics Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Bold Italics Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Mono Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Table H Separation" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Table V Separation" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Margin Left" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Margin Top" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Margin Right" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Margin Bottom" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Autohide" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Minus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "More" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grid Minor" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grid Major" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Selection Fill" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Selection Stroke" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Activity" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Bezier Len Pos" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Bezier Len Neg" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Port Grab Distance Horizontal" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Port Grab Distance Vertical" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Hinting" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Override Oversampling" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Font Path" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Outline Size" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Outline Color" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Use Mipmaps" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Extra Spacing" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Char" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Font Data" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/sky.cpp -msgid "Sky" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sky Orientation" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sky Rotation" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sky Rotation Degrees" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/texture.cpp -msgid "Camera Feed ID" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sky Contribution" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sun Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Depth Enabled" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Depth End" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Depth Curve" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Transmit Enabled" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Transmit Curve" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Height Enabled" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Height Min" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Height Max" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Height Curve" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "White" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SS Reflections" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Max Steps" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fade In" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fade Out" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Depth Tolerance" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/material.cpp -msgid "Roughness" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Radius 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/material.cpp -msgid "Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Edge Sharpness" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DOF Far Blur" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/material.cpp -msgid "Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DOF Near Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Levels" -msgstr "" - -#: scene/resources/environment.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "1" -msgstr "" - -#: scene/resources/environment.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "2" -msgstr "" - -#: scene/resources/environment.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "3" -msgstr "" - -#: scene/resources/environment.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "4" -msgstr "" - -#: scene/resources/environment.cpp -msgid "5" -msgstr "" - -#: scene/resources/environment.cpp -msgid "6" -msgstr "" - -#: scene/resources/environment.cpp -msgid "7" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Bloom" -msgstr "" - -#: scene/resources/environment.cpp -msgid "HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "HDR Scale" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Bicubic Upscale" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Adjustments" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Brightness" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Saturation" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Color Correction" -msgstr "" - -#: scene/resources/font.cpp -msgid "Ascent" -msgstr "" - -#: scene/resources/font.cpp -msgid "Distance Field" -msgstr "" - -#: scene/resources/gradient.cpp -msgid "Raw Data" -msgstr "" - -#: scene/resources/gradient.cpp -msgid "Offsets" -msgstr "" - -#: scene/resources/height_map_shape.cpp -msgid "Map Width" -msgstr "" - -#: scene/resources/height_map_shape.cpp -msgid "Map Depth" -msgstr "" - -#: scene/resources/height_map_shape.cpp -msgid "Map Data" -msgstr "" - -#: scene/resources/line_shape_2d.cpp -msgid "D" -msgstr "" - -#: scene/resources/material.cpp -msgid "Next Pass" -msgstr "" - -#: scene/resources/material.cpp -msgid "Use Shadow To Opacity" -msgstr "" - -#: scene/resources/material.cpp -msgid "Unshaded" -msgstr "" - -#: scene/resources/material.cpp -msgid "Vertex Lighting" -msgstr "" - -#: scene/resources/material.cpp -msgid "Use Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "World Triplanar" -msgstr "" - -#: scene/resources/material.cpp -msgid "Albedo Tex Force sRGB" -msgstr "" - -#: scene/resources/material.cpp -msgid "Do Not Receive Shadows" -msgstr "" - -#: scene/resources/material.cpp -msgid "Disable Ambient Light" -msgstr "" - -#: scene/resources/material.cpp -msgid "Ensure Correct Normals" -msgstr "" - -#: scene/resources/material.cpp -msgid "Albedo Tex MSDF" -msgstr "" - -#: scene/resources/material.cpp -msgid "Vertex Color" -msgstr "" - -#: scene/resources/material.cpp -msgid "Use As Albedo" -msgstr "" - -#: scene/resources/material.cpp -msgid "Is sRGB" -msgstr "" - -#: scene/resources/material.cpp servers/visual_server.cpp -msgid "Parameters" -msgstr "" - -#: scene/resources/material.cpp -msgid "Diffuse Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Specular Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Billboard Keep Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Grow" -msgstr "" - -#: scene/resources/material.cpp -msgid "Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Use Alpha Scissor" -msgstr "" - -#: scene/resources/material.cpp -msgid "Particles Anim" -msgstr "" - -#: scene/resources/material.cpp -msgid "H Frames" -msgstr "" - -#: scene/resources/material.cpp -msgid "V Frames" -msgstr "" - -#: scene/resources/material.cpp -msgid "Albedo" -msgstr "" - -#: scene/resources/material.cpp -msgid "Metallic" -msgstr "" - -#: scene/resources/material.cpp -msgid "Texture Channel" -msgstr "" - -#: scene/resources/material.cpp -msgid "Emission" -msgstr "" - -#: scene/resources/material.cpp -msgid "On UV2" -msgstr "" - -#: scene/resources/material.cpp -msgid "NormalMap" -msgstr "" - -#: scene/resources/material.cpp -msgid "Rim" -msgstr "" - -#: scene/resources/material.cpp -msgid "Clearcoat" -msgstr "" - -#: scene/resources/material.cpp -msgid "Gloss" -msgstr "" - -#: scene/resources/material.cpp -msgid "Anisotropy" -msgstr "" - -#: scene/resources/material.cpp -msgid "Flowmap" -msgstr "" - -#: scene/resources/material.cpp -msgid "Ambient Occlusion" -msgstr "" - -#: scene/resources/material.cpp -msgid "Deep Parallax" -msgstr "" - -#: scene/resources/material.cpp -msgid "Min Layers" -msgstr "" - -#: scene/resources/material.cpp -msgid "Max Layers" -msgstr "" - -#: scene/resources/material.cpp -msgid "Flip Tangent" -msgstr "" - -#: scene/resources/material.cpp -msgid "Flip Binormal" -msgstr "" - -#: scene/resources/material.cpp -msgid "Subsurf Scatter" -msgstr "" - -#: scene/resources/material.cpp -msgid "Transmission" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction" -msgstr "" - -#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp -msgid "Detail" -msgstr "" - -#: scene/resources/material.cpp -msgid "UV Layer" -msgstr "" - -#: scene/resources/material.cpp -msgid "UV1" -msgstr "" - -#: scene/resources/material.cpp -msgid "Triplanar" -msgstr "" - -#: scene/resources/material.cpp -msgid "Triplanar Sharpness" -msgstr "" - -#: scene/resources/material.cpp -msgid "UV2" -msgstr "" - -#: scene/resources/material.cpp -msgid "Proximity Fade" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade" -msgstr "" - -#: scene/resources/material.cpp -msgid "Async Mode" -msgstr "" - -#: scene/resources/mesh.cpp -msgid "Lightmap Size Hint" -msgstr "" - -#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp -msgid "Custom AABB" -msgstr "" - -#: scene/resources/mesh_library.cpp -msgid "Mesh Transform" -msgstr "" - -#: scene/resources/mesh_library.cpp -msgid "NavMesh Transform" -msgstr "" - -#: scene/resources/multimesh.cpp -msgid "Color Format" -msgstr "" - -#: scene/resources/multimesh.cpp -msgid "Transform Format" -msgstr "" - -#: scene/resources/multimesh.cpp -msgid "Custom Data Format" -msgstr "" - -#: scene/resources/multimesh.cpp -msgid "Instance Count" -msgstr "" - -#: scene/resources/multimesh.cpp -msgid "Visible Instance Count" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Sample Partition Type" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Parsed Geometry Type" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Source Geometry Mode" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Source Group Name" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Agent" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Max Climb" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Max Slope" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Merge Size" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Edge" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Max Error" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Verts Per Poly" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Sample Distance" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Sample Max Error" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Low Hanging Obstacles" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Ledge Spans" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Filter Walkable Low Height Spans" -msgstr "" - -#: scene/resources/occluder_shape.cpp -msgid "Spheres" -msgstr "" - -#: scene/resources/occluder_shape.cpp -msgid "OccluderShapeSphere Set Spheres" -msgstr "" - -#: scene/resources/occluder_shape_polygon.cpp -msgid "Polygon Points" -msgstr "" - -#: scene/resources/occluder_shape_polygon.cpp -msgid "Hole Points" -msgstr "" - -#: scene/resources/packed_scene.cpp -msgid "Bundled" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Trail" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Divisor" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Size Modifier" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Color Modifier" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Point Texture" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Normal Texture" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Color Texture" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Point Count" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Scale Random" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Scale Curve" -msgstr "" - -#: scene/resources/physics_material.cpp -msgid "Rough" -msgstr "" - -#: scene/resources/physics_material.cpp -msgid "Absorbent" -msgstr "" - -#: scene/resources/plane_shape.cpp -msgid "Plane" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Flip Faces" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Mid Height" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Subdivide Width" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Subdivide Height" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Subdivide Depth" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Top Radius" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Bottom Radius" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Left To Right" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Is Hemisphere" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Curve Step" -msgstr "" - -#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp -msgid "Slips On Slope" -msgstr "" - -#: scene/resources/segment_shape_2d.cpp -msgid "A" -msgstr "" - -#: scene/resources/shape_2d.cpp -msgid "Custom Solver Bias" -msgstr "" - -#: scene/resources/skin.cpp -msgid "Bind Count" -msgstr "" - -#: scene/resources/skin.cpp -msgid "Bind" -msgstr "" - -#: scene/resources/skin.cpp -msgid "Bone" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Radiance Size" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Panorama" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Top Color" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Horizon Color" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Bottom Color" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Latitude" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Longitude" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Angle Min" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Angle Max" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Content Margin" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Expand Margin" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Skew" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Corner Radius" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Corner Detail" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Anti Aliasing" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Grow Begin" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Grow End" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Load Path" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Base Texture" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Image Size" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Side" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Front" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Back" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Storage Mode" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Lossy Storage Quality" -msgstr "" - -#: scene/resources/texture.cpp -msgid "From" -msgstr "" - -#: scene/resources/texture.cpp -msgid "To" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Base" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Current Frame" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Pause" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Which Feed" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Camera Is Active" -msgstr "" - -#: scene/resources/theme.cpp -msgid "Default Font" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Output Port For Preview" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Depth Draw" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Cull" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Diffuse" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Async" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Modes" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Input Name" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Uniform Name" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "" -"The sampler port is connected but not used. Consider changing the source to " -"'SamplerPort'." -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Invalid source for preview." -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Invalid source for shader." -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Texture Type" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Cube Map" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Default Value Enabled" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Default Value" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Color Default" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Invalid comparison function for that type." -msgstr "" - -#: scene/resources/world.cpp -msgid "Fallback Environment" -msgstr "" - -#: scene/resources/world.cpp -msgid "Scenario" -msgstr "" - -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Direct Space State" -msgstr "" - -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Default Gravity Vector" -msgstr "" - -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Default Linear Damp" -msgstr "" - -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Default Angular Damp" -msgstr "" - -#: scene/resources/world_2d.cpp -msgid "Canvas" -msgstr "" - -#: servers/arvr/arvr_interface.cpp -msgid "Is Primary" -msgstr "" - -#: servers/arvr/arvr_interface.cpp -msgid "Is Initialized" -msgstr "" - -#: servers/arvr/arvr_interface.cpp -msgid "AR" -msgstr "" - -#: servers/arvr/arvr_interface.cpp -msgid "Is Anchor Detection Enabled" -msgstr "" - -#: servers/arvr_server.cpp -msgid "Primary Interface" -msgstr "" - -#: servers/audio/audio_stream.cpp -msgid "Audio Stream" -msgstr "" - -#: servers/audio/audio_stream.cpp -msgid "Random Pitch" -msgstr "" - -#: servers/audio/effects/audio_effect_capture.cpp -#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -#: servers/audio/effects/audio_stream_generator.cpp -msgid "Buffer Length" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "Voice Count" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_delay.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Dry" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Wet" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "Voice" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay (ms)" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_phaser.cpp -msgid "Rate Hz" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "Depth (ms)" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Level dB" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_delay.cpp -#: servers/audio/effects/audio_effect_panner.cpp -msgid "Pan" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Gain" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack (µs)" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release (ms)" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Mix" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Sidechain" -msgstr "" - -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Tap 1" -msgstr "" - -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Tap 2" -msgstr "" - -#: servers/audio/effects/audio_effect_delay.cpp -#: servers/audio/effects/audio_effect_phaser.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Feedback" -msgstr "" - -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Low-pass" -msgstr "" - -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Pre Gain" -msgstr "" - -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Keep Hf Hz" -msgstr "" - -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Drive" -msgstr "" - -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Post Gain" -msgstr "" - -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Resonance" -msgstr "" - -#: servers/audio/effects/audio_effect_limiter.cpp -msgid "Ceiling dB" -msgstr "" - -#: servers/audio/effects/audio_effect_limiter.cpp -msgid "Threshold dB" -msgstr "" - -#: servers/audio/effects/audio_effect_limiter.cpp -msgid "Soft Clip dB" -msgstr "" - -#: servers/audio/effects/audio_effect_limiter.cpp -msgid "Soft Clip Ratio" -msgstr "" - -#: servers/audio/effects/audio_effect_phaser.cpp -msgid "Range Min Hz" -msgstr "" - -#: servers/audio/effects/audio_effect_phaser.cpp -msgid "Range Max Hz" -msgstr "" - -#: servers/audio/effects/audio_effect_pitch_shift.cpp -msgid "Oversampling" -msgstr "" - -#: servers/audio/effects/audio_effect_pitch_shift.cpp -#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "FFT Size" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Msec" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Room Size" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "High-pass" -msgstr "" - -#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Tap Back Pos" -msgstr "" - -#: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Pan Pullout" -msgstr "" - -#: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout (ms)" -msgstr "" - -#: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Surround" -msgstr "" - -#: servers/audio_server.cpp -msgid "Enable Audio Input" -msgstr "" - -#: servers/audio_server.cpp -msgid "Output Latency" -msgstr "" - -#: servers/audio_server.cpp -msgid "Channel Disable Threshold dB" -msgstr "" - -#: servers/audio_server.cpp -msgid "Channel Disable Time" -msgstr "" - -#: servers/audio_server.cpp -msgid "Video Delay Compensation (ms)" -msgstr "" - -#: servers/audio_server.cpp -msgid "Bus Count" -msgstr "" - -#: servers/audio_server.cpp -msgid "Capture Device" -msgstr "" - -#: servers/audio_server.cpp -msgid "Global Rate Scale" -msgstr "" - -#: servers/camera/camera_feed.cpp -msgid "Feed" -msgstr "" - -#: servers/camera/camera_feed.cpp -msgid "Is Active" -msgstr "" - -#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp -msgid "Sleep Threshold Linear" -msgstr "" - -#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp -msgid "Sleep Threshold Angular" -msgstr "" - -#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp -msgid "Time Before Sleep" -msgstr "" - -#: servers/physics_2d/physics_2d_server_sw.cpp -msgid "BP Hash Table Size" -msgstr "" - -#: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Large Object Surface Threshold In Cells" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Inverse Mass" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Inverse Inertia" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Total Angular Damp" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Total Linear Damp" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Total Gravity" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Linear Velocity" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Exclude" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Shape RID" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collide With Bodies" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collide With Areas" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Motion Remainder" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collision Point" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collision Normal" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collision Depth" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collision Safe Fraction" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collision Unsafe Fraction" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Physics Engine" -msgstr "" - -#: servers/physics_server.cpp -msgid "Center Of Mass" -msgstr "" - -#: servers/physics_server.cpp -msgid "Principal Inertia Axes" -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "Varying may not be assigned in the '%s' function." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "" -"Varyings which were assigned in 'vertex' function may not be reassigned in " -"'fragment' or 'light'." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "" -"Varyings which were assigned in 'fragment' function may not be reassigned in " -"'vertex' or 'light'." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "Assignment to function." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "Assignment to uniform." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "Constants cannot be modified." -msgstr "" - -#: servers/visual/visual_server_scene.cpp -msgid "Spatial Partitioning" -msgstr "" - -#: servers/visual_server.cpp -msgid "Render Loop Enabled" -msgstr "" - -#: servers/visual_server.cpp -msgid "VRAM Compression" -msgstr "" - -#: servers/visual_server.cpp -msgid "Import BPTC" -msgstr "" - -#: servers/visual_server.cpp -msgid "Import S3TC" -msgstr "" - -#: servers/visual_server.cpp -msgid "Import ETC" -msgstr "" - -#: servers/visual_server.cpp -msgid "Import ETC2" -msgstr "" - -#: servers/visual_server.cpp -msgid "Import PVRTC" -msgstr "" - -#: servers/visual_server.cpp -msgid "Lossless Compression" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force PNG" -msgstr "" - -#: servers/visual_server.cpp -msgid "WebP Compression Level" -msgstr "" - -#: servers/visual_server.cpp -msgid "Time Rollover Secs" -msgstr "" - -#: servers/visual_server.cpp -msgid "Cubemap Size" -msgstr "" - -#: servers/visual_server.cpp -msgid "Quadrant 0 Subdiv" -msgstr "" - -#: servers/visual_server.cpp -msgid "Quadrant 1 Subdiv" -msgstr "" - -#: servers/visual_server.cpp -msgid "Quadrant 2 Subdiv" -msgstr "" - -#: servers/visual_server.cpp -msgid "Quadrant 3 Subdiv" -msgstr "" - -#: servers/visual_server.cpp -msgid "Shadows" -msgstr "" - -#: servers/visual_server.cpp -msgid "Filter Mode" -msgstr "" - -#: servers/visual_server.cpp -msgid "Texture Array Reflections" -msgstr "" - -#: servers/visual_server.cpp -msgid "High Quality GGX" -msgstr "" - -#: servers/visual_server.cpp -msgid "Irradiance Max Size" -msgstr "" - -#: servers/visual_server.cpp -msgid "Shading" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force Vertex Shading" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force Lambert Over Burley" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force Blinn Over GGX" -msgstr "" - -#: servers/visual_server.cpp -msgid "Mesh Storage" -msgstr "" - -#: servers/visual_server.cpp -msgid "Split Stream" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Physical Light Attenuation" -msgstr "" - -#: servers/visual_server.cpp -msgid "Depth Prepass" -msgstr "" - -#: servers/visual_server.cpp -msgid "Disable For Vendors" -msgstr "" - -#: servers/visual_server.cpp -msgid "Anisotropic Filter Level" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Nearest Mipmap Filter" -msgstr "" - -#: servers/visual_server.cpp -msgid "Skinning" -msgstr "" - -#: servers/visual_server.cpp -msgid "Software Skinning Fallback" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force Software Skinning" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Software Skinning" -msgstr "" - -#: servers/visual_server.cpp -msgid "Ninepatch Mode" -msgstr "" - -#: servers/visual_server.cpp -msgid "OpenGL" -msgstr "" - -#: servers/visual_server.cpp -msgid "Batching Send Null" -msgstr "" - -#: servers/visual_server.cpp -msgid "Batching Stream" -msgstr "" - -#: servers/visual_server.cpp -msgid "Legacy Orphan Buffers" -msgstr "" - -#: servers/visual_server.cpp -msgid "Legacy Stream" -msgstr "" - -#: servers/visual_server.cpp -msgid "Batching" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Batching" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Batching In Editor" -msgstr "" - -#: servers/visual_server.cpp -msgid "Single Rect Fallback" -msgstr "" - -#: servers/visual_server.cpp -msgid "Max Join Item Commands" -msgstr "" - -#: servers/visual_server.cpp -msgid "Colored Vertex Format Threshold" -msgstr "" - -#: servers/visual_server.cpp -msgid "Scissor Area Threshold" -msgstr "" - -#: servers/visual_server.cpp -msgid "Max Join Items" -msgstr "" - -#: servers/visual_server.cpp -msgid "Batch Buffer Size" -msgstr "" - -#: servers/visual_server.cpp -msgid "Item Reordering Lookahead" -msgstr "" - -#: servers/visual_server.cpp -msgid "Flash Batching" -msgstr "" - -#: servers/visual_server.cpp -msgid "Diagnose Frame" -msgstr "" - -#: servers/visual_server.cpp -msgid "GLES2" -msgstr "" - -#: servers/visual_server.cpp -msgid "Compatibility" -msgstr "" - -#: servers/visual_server.cpp -msgid "Disable Half Float" -msgstr "" - -#: servers/visual_server.cpp -msgid "Enable High Float" -msgstr "" - -#: servers/visual_server.cpp -msgid "Precision" -msgstr "" - -#: servers/visual_server.cpp -msgid "UV Contract" -msgstr "" - -#: servers/visual_server.cpp -msgid "UV Contract Amount" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Simple PVS" -msgstr "" - -#: servers/visual_server.cpp -msgid "PVS Logging" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Signals" -msgstr "" - -#: servers/visual_server.cpp -msgid "Remove Danglers" -msgstr "" - -#: servers/visual_server.cpp -msgid "Flip Imported Portals" -msgstr "" - -#: servers/visual_server.cpp -msgid "Occlusion Culling" -msgstr "" - -#: servers/visual_server.cpp -msgid "Max Active Spheres" -msgstr "" - -#: servers/visual_server.cpp -msgid "Max Active Polygons" -msgstr "" - -#: servers/visual_server.cpp -msgid "Shader Compilation Mode" -msgstr "" - -#: servers/visual_server.cpp -msgid "Max Simultaneous Compiles" -msgstr "" - -#: servers/visual_server.cpp -msgid "Log Active Async Compiles Count" -msgstr "" - -#: servers/visual_server.cpp -msgid "Shader Cache Size (MB)" -msgstr "" diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po deleted file mode 100644 index e4f200a564..0000000000 --- a/editor/translations/tzm.po +++ /dev/null @@ -1,25683 +0,0 @@ -# Central Atlas Tamazight translation of the Godot Engine editor -# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). -# This file is distributed under the same license as the Godot source code. -# -# Hakim Oubouali <hakim.oubouali.skr@gmail.com>, 2020. -msgid "" -msgstr "" -"Project-Id-Version: Godot Engine editor\n" -"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2020-10-18 14:21+0000\n" -"Last-Translator: Hakim Oubouali <hakim.oubouali.skr@gmail.com>\n" -"Language-Team: Central Atlas Tamazight <https://hosted.weblate.org/projects/" -"godot-engine/godot/tzm/>\n" -"Language: tzm\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Content-Transfer-Encoding: 8-bit\n" -"Plural-Forms: nplurals=2; plural=n >= 2 && (n < 11 || n > 99);\n" -"X-Generator: Weblate 4.3.1-dev\n" - -#: core/bind/core_bind.cpp main/main.cpp -msgid "Tablet Driver" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Clipboard" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Current Screen" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Exit Code" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "V-Sync Enabled" -msgstr "" - -#: core/bind/core_bind.cpp main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - -#: core/bind/core_bind.cpp main/main.cpp -msgid "Delta Smoothing" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Low Processor Usage Mode" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Low Processor Usage Mode Sleep (µsec)" -msgstr "" - -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Min Window Size" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Max Window Size" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Screen Orientation" -msgstr "" - -#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp -#: platform/uwp/os_uwp.cpp -msgid "Window" -msgstr "" - -#: core/bind/core_bind.cpp core/project_settings.cpp -msgid "Borderless" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Per Pixel Transparency Enabled" -msgstr "" - -#: core/bind/core_bind.cpp core/project_settings.cpp -msgid "Fullscreen" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Maximized" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Minimized" -msgstr "" - -#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp -#: scene/gui/graph_node.cpp -msgid "Resizable" -msgstr "" - -#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp -#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp -#: scene/gui/control.cpp scene/gui/line_edit.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Position" -msgstr "" - -#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp -#: main/main.cpp modules/gridmap/grid_map.cpp -#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp -#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp -#: scene/gui/graph_edit.cpp scene/main/viewport.cpp -#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp -#: scene/resources/style_box.cpp scene/resources/texture.cpp -#: scene/resources/visual_shader.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Endian Swap" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Editor Hint" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Print Error Messages" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Iterations Per Second" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Target FPS" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Time Scale" -msgstr "" - -#: core/bind/core_bind.cpp main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - -#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "Error" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Error String" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Error Line" -msgstr "" - -#: core/bind/core_bind.cpp -msgid "Result" -msgstr "" - -#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp -msgid "Memory" -msgstr "" - -#: core/command_queue_mt.cpp core/message_queue.cpp -#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles2/rasterizer_scene_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp -#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h -#: servers/visual_server.cpp -msgid "Limits" -msgstr "" - -#: core/command_queue_mt.cpp -msgid "Command Queue" -msgstr "" - -#: core/command_queue_mt.cpp -msgid "Multithreading Queue Size (KB)" -msgstr "" - -#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Function" -msgstr "" - -#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Data" -msgstr "" - -#: core/io/file_access_network.cpp core/register_core_types.cpp -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/language_server/gdscript_language_server.cpp -#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h -msgid "Network" -msgstr "" - -#: core/io/file_access_network.cpp -msgid "Remote FS" -msgstr "" - -#: core/io/file_access_network.cpp -msgid "Page Size" -msgstr "" - -#: core/io/file_access_network.cpp -msgid "Page Read Ahead" -msgstr "" - -#: core/io/http_client.cpp -msgid "Blocking Mode Enabled" -msgstr "" - -#: core/io/http_client.cpp -msgid "Connection" -msgstr "" - -#: core/io/http_client.cpp -msgid "Read Chunk Size" -msgstr "" - -#: core/io/marshalls.cpp -msgid "Object ID" -msgstr "" - -#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp -msgid "Allow Object Decoding" -msgstr "" - -#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp -msgid "Refuse New Network Connections" -msgstr "" - -#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp -msgid "Network Peer" -msgstr "" - -#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp -msgid "Root Node" -msgstr "" - -#: core/io/networked_multiplayer_peer.cpp -msgid "Refuse New Connections" -msgstr "" - -#: core/io/networked_multiplayer_peer.cpp -msgid "Transfer Mode" -msgstr "" - -#: core/io/packet_peer.cpp -msgid "Encode Buffer Max Size" -msgstr "" - -#: core/io/packet_peer.cpp -msgid "Input Buffer Max Size" -msgstr "" - -#: core/io/packet_peer.cpp -msgid "Output Buffer Max Size" -msgstr "" - -#: core/io/packet_peer.cpp -msgid "Stream Peer" -msgstr "" - -#: core/io/stream_peer.cpp -msgid "Big Endian" -msgstr "" - -#: core/io/stream_peer.cpp -msgid "Data Array" -msgstr "" - -#: core/io/stream_peer_ssl.cpp -msgid "Blocking Handshake" -msgstr "" - -#: core/io/udp_server.cpp -msgid "Max Pending Connections" -msgstr "" - -#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" - -#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp -#: modules/mono/glue/gd_glue.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" - -#: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" -msgstr "" - -#: core/math/expression.cpp -msgid "self can't be used because instance is null (not passed)" -msgstr "" - -#: core/math/expression.cpp -msgid "Invalid operands to operator %s, %s and %s." -msgstr "" - -#: core/math/expression.cpp -msgid "Invalid index of type %s for base type %s" -msgstr "" - -#: core/math/expression.cpp -msgid "Invalid named index '%s' for base type %s" -msgstr "" - -#: core/math/expression.cpp -msgid "Invalid arguments to construct '%s'" -msgstr "" - -#: core/math/expression.cpp -msgid "On call to '%s':" -msgstr "" - -#: core/math/random_number_generator.cpp -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Seed" -msgstr "" - -#: core/math/random_number_generator.cpp -msgid "State" -msgstr "" - -#: core/message_queue.cpp -msgid "Message Queue" -msgstr "" - -#: core/message_queue.cpp -msgid "Max Size (KB)" -msgstr "" - -#: core/os/input_event.cpp editor/project_settings_editor.cpp -#: servers/audio_server.cpp -msgid "Device" -msgstr "" - -#: core/os/input_event.cpp -msgid "Alt" -msgstr "" - -#: core/os/input_event.cpp -msgid "Shift" -msgstr "" - -#: core/os/input_event.cpp -msgid "Control" -msgstr "" - -#: core/os/input_event.cpp -msgid "Meta" -msgstr "" - -#: core/os/input_event.cpp -msgid "Command" -msgstr "" - -#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp -#: scene/gui/base_button.cpp scene/gui/texture_button.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Pressed" -msgstr "" - -#: core/os/input_event.cpp -msgid "Scancode" -msgstr "" - -#: core/os/input_event.cpp -msgid "Physical Scancode" -msgstr "" - -#: core/os/input_event.cpp -msgid "Unicode" -msgstr "" - -#: core/os/input_event.cpp -msgid "Echo" -msgstr "" - -#: core/os/input_event.cpp scene/gui/base_button.cpp -msgid "Button Mask" -msgstr "" - -#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp -msgid "Global Position" -msgstr "" - -#: core/os/input_event.cpp -msgid "Factor" -msgstr "" - -#: core/os/input_event.cpp -msgid "Button Index" -msgstr "" - -#: core/os/input_event.cpp -msgid "Doubleclick" -msgstr "" - -#: core/os/input_event.cpp -msgid "Tilt" -msgstr "" - -#: core/os/input_event.cpp -msgid "Pressure" -msgstr "" - -#: core/os/input_event.cpp -msgid "Relative" -msgstr "" - -#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp -#: scene/animation/animation_player.cpp scene/resources/environment.cpp -#: scene/resources/particles_material.cpp -msgid "Speed" -msgstr "" - -#: core/os/input_event.cpp editor/project_settings_editor.cpp -#: scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - -#: core/os/input_event.cpp -#, fuzzy -msgid "Axis Value" -msgstr "Azal:" - -#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - -#: core/os/input_event.cpp editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/2d/touch_screen_button.cpp -msgid "Action" -msgstr "" - -#: core/os/input_event.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp -msgid "Strength" -msgstr "" - -#: core/os/input_event.cpp -msgid "Delta" -msgstr "" - -#: core/os/input_event.cpp -msgid "Channel" -msgstr "" - -#: core/os/input_event.cpp main/main.cpp -msgid "Message" -msgstr "" - -#: core/os/input_event.cpp -msgid "Pitch" -msgstr "" - -#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp -msgid "Velocity" -msgstr "" - -#: core/os/input_event.cpp -msgid "Instrument" -msgstr "" - -#: core/os/input_event.cpp -msgid "Controller Number" -msgstr "" - -#: core/os/input_event.cpp -msgid "Controller Value" -msgstr "" - -#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#: platform/windows/export/export.cpp -msgid "Application" -msgstr "" - -#: core/project_settings.cpp main/main.cpp -msgid "Config" -msgstr "" - -#: core/project_settings.cpp -msgid "Project Settings Override" -msgstr "" - -#: core/project_settings.cpp core/resource.cpp -#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp -#: editor/project_manager.cpp editor/settings_config_dialog.cpp -#: modules/gdnative/nativescript/nativescript.cpp -#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp -#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp -#: scene/resources/skin.cpp -msgid "Name" -msgstr "" - -#: core/project_settings.cpp editor/editor_help.cpp -#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp -#: platform/windows/export/export.cpp -msgid "Description" -msgstr "" - -#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp -#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp -#: main/main.cpp -msgid "Run" -msgstr "" - -#: core/project_settings.cpp editor/editor_node.cpp -#: editor/run_settings_dialog.cpp main/main.cpp -msgid "Main Scene" -msgstr "" - -#: core/project_settings.cpp -msgid "Disable stdout" -msgstr "" - -#: core/project_settings.cpp -msgid "Disable stderr" -msgstr "" - -#: core/project_settings.cpp -msgid "Use Hidden Project Data Directory" -msgstr "" - -#: core/project_settings.cpp -msgid "Use Custom User Dir" -msgstr "" - -#: core/project_settings.cpp -msgid "Custom User Dir Name" -msgstr "" - -#: core/project_settings.cpp main/main.cpp -#: platform/javascript/export/export.cpp platform/osx/export/export.cpp -#: platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp -#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp -#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp -#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp -#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: core/project_settings.cpp -msgid "Always On Top" -msgstr "" - -#: core/project_settings.cpp -msgid "Test Width" -msgstr "" - -#: core/project_settings.cpp -msgid "Test Height" -msgstr "" - -#: core/project_settings.cpp editor/animation_track_editor.cpp -#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp -msgid "Audio" -msgstr "" - -#: core/project_settings.cpp -msgid "Default Bus Layout" -msgstr "" - -#: core/project_settings.cpp editor/editor_export.cpp -#: editor/editor_file_system.cpp editor/editor_node.cpp -#: editor/editor_settings.cpp editor/script_create_dialog.cpp -#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp -msgid "Editor" -msgstr "" - -#: core/project_settings.cpp -msgid "Main Run Args" -msgstr "" - -#: core/project_settings.cpp -msgid "Search In File Extensions" -msgstr "" - -#: core/project_settings.cpp -msgid "Script Templates Search Path" -msgstr "" - -#: core/project_settings.cpp editor/editor_node.cpp -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Version Control" -msgstr "" - -#: core/project_settings.cpp -msgid "Autoload On Startup" -msgstr "" - -#: core/project_settings.cpp -msgid "Plugin Name" -msgstr "" - -#: core/project_settings.cpp scene/2d/collision_object_2d.cpp -#: scene/3d/collision_object.cpp scene/gui/control.cpp -msgid "Input" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Accept" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Select" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Cancel" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Focus Next" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Focus Prev" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Left" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Right" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Up" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Down" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Page Up" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Page Down" -msgstr "" - -#: core/project_settings.cpp -msgid "UI Home" -msgstr "" - -#: core/project_settings.cpp -msgid "UI End" -msgstr "" - -#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp -#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp -#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp -#: scene/resources/world.cpp scene/resources/world_2d.cpp -#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp -#: servers/physics_2d/physics_2d_server_wrap_mt.h -#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Physics" -msgstr "" - -#: core/project_settings.cpp editor/editor_settings.cpp -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp -#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp -#: scene/3d/physics_body.cpp scene/resources/world.cpp -#: servers/physics/space_sw.cpp servers/physics_server.cpp -msgid "3D" -msgstr "" - -#: core/project_settings.cpp -msgid "Smooth Trimesh Collision" -msgstr "" - -#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles2/rasterizer_scene_gles2.cpp -#: drivers/gles2/rasterizer_storage_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp -#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp -#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp -#: servers/visual_server.cpp -msgid "Rendering" -msgstr "" - -#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp -#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp scene/resources/environment.cpp -#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp -#: servers/visual_server.cpp -msgid "Quality" -msgstr "" - -#: core/project_settings.cpp scene/gui/file_dialog.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp -msgid "Filters" -msgstr "" - -#: core/project_settings.cpp scene/main/viewport.cpp -msgid "Sharpen Intensity" -msgstr "" - -#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#: editor/project_export.cpp main/main.cpp modules/gdscript/gdscript.cpp -#: modules/visual_script/visual_script.cpp -#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -#: platform/javascript/export/export.cpp platform/osx/export/export.cpp -#: platform/uwp/export/export.cpp scene/3d/room_manager.cpp -#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp -#: servers/visual_server.cpp -msgid "Debug" -msgstr "" - -#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp -#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp -msgid "Settings" -msgstr "" - -#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp -#: modules/mono/mono_gd/gd_mono.cpp -msgid "Profiler" -msgstr "" - -#: core/project_settings.cpp -msgid "Max Functions" -msgstr "" - -#: core/project_settings.cpp scene/3d/vehicle_body.cpp -msgid "Compression" -msgstr "" - -#: core/project_settings.cpp -msgid "Formats" -msgstr "" - -#: core/project_settings.cpp -msgid "Zstd" -msgstr "" - -#: core/project_settings.cpp -msgid "Long Distance Matching" -msgstr "" - -#: core/project_settings.cpp -msgid "Compression Level" -msgstr "" - -#: core/project_settings.cpp -msgid "Window Log Size" -msgstr "" - -#: core/project_settings.cpp -msgid "Zlib" -msgstr "" - -#: core/project_settings.cpp -msgid "Gzip" -msgstr "" - -#: core/project_settings.cpp platform/android/export/export.cpp -msgid "Android" -msgstr "" - -#: core/project_settings.cpp -msgid "Modules" -msgstr "" - -#: core/register_core_types.cpp -msgid "TCP" -msgstr "" - -#: core/register_core_types.cpp -msgid "Connect Timeout Seconds" -msgstr "" - -#: core/register_core_types.cpp -msgid "Packet Peer Stream" -msgstr "" - -#: core/register_core_types.cpp -msgid "Max Buffer (Power of 2)" -msgstr "" - -#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp -msgid "SSL" -msgstr "" - -#: core/register_core_types.cpp main/main.cpp -msgid "Certificates" -msgstr "" - -#: core/resource.cpp editor/dependency_editor.cpp -#: editor/editor_resource_picker.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Resource" -msgstr "" - -#: core/resource.cpp -msgid "Local To Scene" -msgstr "" - -#: core/resource.cpp editor/dependency_editor.cpp -#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "" - -#: core/script_language.cpp -msgid "Source Code" -msgstr "" - -#: core/translation.cpp editor/project_settings_editor.cpp -msgid "Locale" -msgstr "" - -#: core/translation.cpp -msgid "Test" -msgstr "" - -#: core/translation.cpp scene/resources/font.cpp -msgid "Fallback" -msgstr "" - -#: core/ustring.cpp scene/resources/segment_shape_2d.cpp -msgid "B" -msgstr "" - -#: core/ustring.cpp -msgid "KiB" -msgstr "" - -#: core/ustring.cpp -msgid "MiB" -msgstr "" - -#: core/ustring.cpp -msgid "GiB" -msgstr "" - -#: core/ustring.cpp -msgid "TiB" -msgstr "" - -#: core/ustring.cpp -msgid "PiB" -msgstr "" - -#: core/ustring.cpp -msgid "EiB" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles2/rasterizer_scene_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp -msgid "Buffers" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -msgid "Canvas Polygon Buffer Size (KB)" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -msgid "Canvas Polygon Index Buffer Size (KB)" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp main/main.cpp -#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp -#: servers/physics_2d/physics_2d_server_sw.cpp -#: servers/physics_2d/physics_2d_server_wrap_mt.h -#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp -#: servers/visual_server.cpp -msgid "2D" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -msgid "Snapping" -msgstr "" - -#: drivers/gles2/rasterizer_canvas_base_gles2.cpp -#: drivers/gles3/rasterizer_canvas_base_gles3.cpp -msgid "Use GPU Pixel Snap" -msgstr "" - -#: drivers/gles2/rasterizer_scene_gles2.cpp -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Immediate Buffer Size (KB)" -msgstr "" - -#: drivers/gles2/rasterizer_storage_gles2.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp -msgid "Lightmapping" -msgstr "" - -#: drivers/gles2/rasterizer_storage_gles2.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp -msgid "Use Bicubic Sampling" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Max Renderable Elements" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Max Renderable Lights" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Max Renderable Reflections" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Max Lights Per Object" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Subsurface Scattering" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp -#: editor/import/resource_importer_texture.cpp -#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp -#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp -#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp -#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp -#: scene/main/canvas_layer.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp scene/resources/particles_material.cpp -msgid "Scale" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Follow Surface" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Weight Samples" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp -msgid "Voxel Cone Tracing" -msgstr "" - -#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp -msgid "High Quality" -msgstr "" - -#: drivers/gles3/rasterizer_storage_gles3.cpp -msgid "Blend Shape Max Buffer Size (KB)" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Free" -msgstr "Amcix" - -#: editor/animation_bezier_editor.cpp -msgid "Balanced" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Mirror" -msgstr "" - -#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp -msgid "Time:" -msgstr "Akud:" - -#: editor/animation_bezier_editor.cpp -msgid "Value:" -msgstr "Azal:" - -#: editor/animation_bezier_editor.cpp -msgid "Insert Key Here" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Duplicate Selected Key(s)" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Delete Selected Key(s)" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Add Bezier Point" -msgstr "" - -#: editor/animation_bezier_editor.cpp -msgid "Move Bezier Points" -msgstr "" - -#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp -msgid "Anim Duplicate Keys" -msgstr "" - -#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp -msgid "Anim Delete Keys" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Change Keyframe Time" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Change Transition" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Change Transform" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Change Keyframe Value" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Change Call" -msgstr "" - -#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp -#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Frame" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_profiler.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#: scene/resources/particles_material.cpp servers/visual_server.cpp -msgid "Time" -msgstr "" - -#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp -#: platform/osx/export/export.cpp -msgid "Location" -msgstr "" - -#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp -#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp -#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp -msgid "Rotation" -msgstr "" - -#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp -msgid "Value" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Arg Count" -msgstr "" - -#: editor/animation_track_editor.cpp main/main.cpp -#: modules/mono/mono_gd/gd_mono.cpp -msgid "Args" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp -#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp -#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp -msgid "Type" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "In Handle" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Out Handle" -msgstr "" - -#: editor/animation_track_editor.cpp -#: editor/import/resource_importer_texture.cpp -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -msgid "Stream" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Start Offset" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "End Offset" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp -#: scene/animation/animation_blend_tree.cpp -#: scene/resources/particles_material.cpp -msgid "Animation" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Easing" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Multi Change Keyframe Time" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Multi Change Transition" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Multi Change Transform" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Multi Change Keyframe Value" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Multi Change Call" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Animation Length" -msgstr "" - -#: editor/animation_track_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Property Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "3D Transform Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Call Method Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Bezier Curve Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Audio Playback Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation Playback Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation length (frames)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation length (seconds)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation Looping" -msgstr "" - -#: editor/animation_track_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Audio Clips:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Clips:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Track Path" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Toggle this track on/off." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Update Mode (How this property is set)" -msgstr "" - -#: editor/animation_track_editor.cpp scene/resources/gradient.cpp -msgid "Interpolation Mode" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Remove this track." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Time (s): " -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Toggle Track Enabled" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Continuous" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Discrete" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Trigger" -msgstr "" - -#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp -msgid "Capture" -msgstr "Amẓ" - -#: editor/animation_track_editor.cpp -msgid "Nearest" -msgstr "" - -#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp -#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp -#: scene/3d/physics_body.cpp -msgid "Linear" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Cubic" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clamp Loop Interp" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Wrap Loop Interp" -msgstr "" - -#: editor/animation_track_editor.cpp -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Duplicate Key(s)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add RESET Value(s)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Delete Key(s)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Animation Update Mode" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Animation Interpolation Mode" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Animation Loop Mode" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Remove Anim Track" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp -#: editor/plugins/path_editor_plugin.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Editors" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp -msgid "Confirm Insert Track" -msgstr "" - -#. TRANSLATORS: %s will be replaced by a phrase describing the target of track. -#: editor/animation_track_editor.cpp -msgid "Create NEW track for %s and insert key?" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Create %d NEW tracks and insert keys?" -msgstr "" - -#: editor/animation_track_editor.cpp editor/create_dialog.cpp -#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp -#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp -#: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/mesh_instance_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -#: editor/plugins/version_control_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: editor/script_create_dialog.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Create" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Insert" -msgstr "" - -#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. -#: editor/animation_track_editor.cpp -msgid "node '%s'" -msgstr "" - -#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. -#: editor/animation_track_editor.cpp -msgid "animation" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "AnimationPlayer can't animate itself, only other players." -msgstr "" - -#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. -#: editor/animation_track_editor.cpp -msgid "property '%s'" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Create & Insert" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Insert Track & Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Insert Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Change Animation Step" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Rearrange Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "" -"Audio tracks can only point to nodes of type:\n" -"-AudioStreamPlayer\n" -"-AudioStreamPlayer2D\n" -"-AudioStreamPlayer3D" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Not possible to add a new track without a root" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add Bezier Track" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Track path is invalid, so can't add a key." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Track is not of type Spatial, can't insert key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add Transform Track Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add Track Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Track path is invalid, so can't add a method key." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Add Method Track Key" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Method not found in object: " -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Move Keys" -msgstr "" - -#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp -#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp -#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Transform" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_help.cpp -msgid "Methods" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Bezier" -msgstr "" - -#: editor/animation_track_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Clipboard is empty!" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Scale Keys" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "" -"This option does not work for Bezier editing, as it's only a single track." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim Add RESET Keys" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "" -"This animation belongs to an imported scene, so changes to imported tracks " -"will not be saved.\n" -"\n" -"To enable the ability to add custom tracks, navigate to the scene's import " -"settings and set\n" -"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " -"Tracks\", then re-import.\n" -"Alternatively, use an import preset that imports animations to separate " -"files." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Warning: Editing imported animation" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Select an AnimationPlayer node to create and edit animations." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Only show tracks from nodes selected in tree." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Group tracks by node or display them as plain list." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Snap:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation step value." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Seconds" -msgstr "" - -#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp -#: scene/resources/texture.cpp -msgid "FPS" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp -#: editor/editor_resource_picker.cpp editor/import/resource_importer_wav.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp editor/property_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Animation properties." -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Copy Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Scale Selection" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Scale From Cursor" -msgstr "" - -#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Duplicate Selection" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Duplicate Transposed" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Delete Selection" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Go to Next Step" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Go to Previous Step" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Apply Reset" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Optimize Animation" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clean-Up Animation" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Pick the node that will be animated:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Use Bezier Curves" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Create RESET Track(s)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Anim. Optimizer" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Max. Linear Error:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Max. Angular Error:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Max Optimizable Angle:" -msgstr "" - -#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp -#: servers/visual_server.cpp -msgid "Optimize" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Remove invalid keys" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Remove unresolved and empty tracks" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clean-up all animations" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clean-Up Animation(s) (NO UNDO!)" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Clean-Up" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Scale Ratio:" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Select Tracks to Copy" -msgstr "" - -#: editor/animation_track_editor.cpp editor/editor_log.cpp -#: editor/editor_resource_picker.cpp -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp -#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Copy" -msgstr "" - -#: editor/animation_track_editor.cpp -msgid "Select All/None" -msgstr "" - -#: editor/animation_track_editor_plugins.cpp -msgid "Add Audio Track Clip" -msgstr "" - -#: editor/animation_track_editor_plugins.cpp -msgid "Change Audio Track Clip Start Offset" -msgstr "" - -#: editor/animation_track_editor_plugins.cpp -msgid "Change Audio Track Clip End Offset" -msgstr "" - -#: editor/array_property_edit.cpp -msgid "Resize Array" -msgstr "" - -#: editor/array_property_edit.cpp -msgid "Change Array Value Type" -msgstr "" - -#: editor/array_property_edit.cpp -msgid "Change Array Value" -msgstr "" - -#: editor/code_editor.cpp -msgid "Go to Line" -msgstr "" - -#: editor/code_editor.cpp -msgid "Line Number:" -msgstr "" - -#: editor/code_editor.cpp -msgid "%d replaced." -msgstr "" - -#: editor/code_editor.cpp editor/editor_help.cpp -msgid "%d match." -msgstr "" - -#: editor/code_editor.cpp editor/editor_help.cpp -msgid "%d matches." -msgstr "" - -#: editor/code_editor.cpp editor/find_in_files.cpp -msgid "Match Case" -msgstr "" - -#: editor/code_editor.cpp editor/find_in_files.cpp -msgid "Whole Words" -msgstr "" - -#: editor/code_editor.cpp -msgid "Replace" -msgstr "" - -#: editor/code_editor.cpp -msgid "Replace All" -msgstr "" - -#: editor/code_editor.cpp -msgid "Selection Only" -msgstr "" - -#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp -#: editor/plugins/text_editor.cpp -msgid "Standard" -msgstr "" - -#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -msgid "Zoom In" -msgstr "" - -#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -msgid "Zoom Out" -msgstr "" - -#: editor/code_editor.cpp -msgid "Reset Zoom" -msgstr "" - -#: editor/code_editor.cpp modules/gdscript/gdscript.cpp -msgid "Warnings" -msgstr "" - -#: editor/code_editor.cpp -msgid "Line and column numbers." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Method in target node must be specified." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Method name must be a valid identifier." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "" -"Target method not found. Specify a valid method or attach a script to the " -"target node." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect to Node:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect to Script:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "From Signal:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Scene does not contain any script." -msgstr "" - -#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp -#: editor/groups_editor.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/item_list_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -msgid "Add" -msgstr "" - -#: editor/connections_dialog.cpp editor/dependency_editor.cpp -#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/version_control_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -msgid "Remove" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Add Extra Call Argument:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Extra Call Arguments:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Receiver Method:" -msgstr "" - -#: editor/connections_dialog.cpp scene/3d/room_manager.cpp -#: servers/visual_server.cpp -msgid "Advanced" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Deferred" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "" -"Defers the signal, storing it in a queue and only firing it at idle time." -msgstr "" - -#: editor/connections_dialog.cpp scene/resources/texture.cpp -msgid "Oneshot" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Disconnects the signal after its first emission." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Cannot connect signal" -msgstr "" - -#: editor/connections_dialog.cpp editor/dependency_editor.cpp -#: editor/export_template_manager.cpp editor/groups_editor.cpp -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp -#: editor/project_settings_editor.cpp editor/property_editor.cpp -#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp -#: modules/visual_script/visual_script_editor.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Close" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Signal:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect '%s' to '%s'" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Disconnect '%s' from '%s'" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Disconnect all from signal: '%s'" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect..." -msgstr "" - -#: editor/connections_dialog.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Disconnect" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Connect a Signal to a Method" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Edit Connection:" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "" - -#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp -msgid "Signals" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Filter signals" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Are you sure you want to remove all connections from this signal?" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Disconnect All" -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Edit..." -msgstr "" - -#: editor/connections_dialog.cpp -msgid "Go to Method" -msgstr "" - -#: editor/create_dialog.cpp -msgid "Change %s Type" -msgstr "" - -#: editor/create_dialog.cpp editor/project_settings_editor.cpp -msgid "Change" -msgstr "" - -#: editor/create_dialog.cpp -msgid "Create New %s" -msgstr "" - -#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp -msgid "No results for \"%s\"." -msgstr "" - -#: editor/create_dialog.cpp editor/property_selector.cpp -msgid "No description available for %s." -msgstr "" - -#: editor/create_dialog.cpp editor/editor_file_dialog.cpp -#: editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: editor/create_dialog.cpp editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Search:" -msgstr "" - -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Matches:" -msgstr "" - -#: editor/create_dialog.cpp editor/editor_feature_profile.cpp -#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Description:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Search Replacement For:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Dependencies For:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "" -"Scene '%s' is currently being edited.\n" -"Changes will only take effect when reloaded." -msgstr "" - -#: editor/dependency_editor.cpp -msgid "" -"Resource '%s' is in use.\n" -"Changes will only take effect when reloaded." -msgstr "" - -#: editor/dependency_editor.cpp -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Dependencies" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Dependencies:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Fix Broken" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Dependency Editor" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Search Replacement Resource:" -msgstr "" - -#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp -#: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp -#: editor/script_create_dialog.cpp -#: modules/visual_script/visual_script_property_selector.cpp -#: scene/gui/file_dialog.cpp -msgid "Open" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Owners Of:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "" -"Remove the selected files from the project? (Cannot be undone.)\n" -"Depending on your filesystem configuration, the files will either be moved " -"to the system trash or deleted permanently." -msgstr "" - -#: editor/dependency_editor.cpp -msgid "" -"The files being removed are required by other resources in order for them to " -"work.\n" -"Remove them anyway? (Cannot be undone.)\n" -"Depending on your filesystem configuration, the files will either be moved " -"to the system trash or deleted permanently." -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Cannot remove:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Error loading:" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Load failed due to missing dependencies:" -msgstr "" - -#: editor/dependency_editor.cpp editor/editor_node.cpp -msgid "Open Anyway" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Which action should be taken?" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Fix Dependencies" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Errors loading!" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Show Dependencies" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Orphan Resource Explorer" -msgstr "" - -#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp -#: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp -#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp -msgid "Delete" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Owns" -msgstr "" - -#: editor/dependency_editor.cpp -msgid "Resources Without Explicit Ownership:" -msgstr "" - -#: editor/dictionary_property_edit.cpp -msgid "Change Dictionary Key" -msgstr "" - -#: editor/dictionary_property_edit.cpp -msgid "Change Dictionary Value" -msgstr "" - -#: editor/editor_about.cpp -msgid "Thanks from the Godot community!" -msgstr "" - -#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp -msgid "Click to copy." -msgstr "" - -#: editor/editor_about.cpp -msgid "Godot Engine contributors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Project Founders" -msgstr "" - -#: editor/editor_about.cpp -msgid "Lead Developer" -msgstr "" - -#. TRANSLATORS: This refers to a job title. -#: editor/editor_about.cpp -msgctxt "Job Title" -msgid "Project Manager" -msgstr "" - -#: editor/editor_about.cpp -msgid "Developers" -msgstr "" - -#: editor/editor_about.cpp -msgid "Authors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Platinum Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Gold Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Silver Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Bronze Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Mini Sponsors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Gold Donors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Silver Donors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Bronze Donors" -msgstr "" - -#: editor/editor_about.cpp -msgid "Donors" -msgstr "" - -#: editor/editor_about.cpp -msgid "License" -msgstr "" - -#: editor/editor_about.cpp -msgid "Third-party Licenses" -msgstr "" - -#: editor/editor_about.cpp -msgid "" -"Godot Engine relies on a number of third-party free and open source " -"libraries, all compatible with the terms of its MIT license. The following " -"is an exhaustive list of all such third-party components with their " -"respective copyright statements and license terms." -msgstr "" - -#: editor/editor_about.cpp -msgid "All Components" -msgstr "" - -#: editor/editor_about.cpp -msgid "Components" -msgstr "" - -#: editor/editor_about.cpp -msgid "Licenses" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Error opening asset file for \"%s\" (not in ZIP format)." -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "%s (already exists)" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Contents of asset \"%s\" - No files conflict with your project:" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Uncompressing Assets" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "The following files failed extraction from asset \"%s\":" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "(and %s more files)" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Asset \"%s\" installed successfully!" -msgstr "" - -#: editor/editor_asset_installer.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Success!" -msgstr "" - -#: editor/editor_asset_installer.cpp editor/editor_node.cpp -msgid "Install" -msgstr "" - -#: editor/editor_asset_installer.cpp -msgid "Asset Installer" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Speakers" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Rename Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Change Audio Bus Volume" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Toggle Audio Bus Solo" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Toggle Audio Bus Mute" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Toggle Audio Bus Bypass Effects" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Select Audio Bus Send" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add Audio Bus Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Move Bus Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Delete Bus Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Drag & drop to rearrange." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Solo" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Mute" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Bypass" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Bus Options" -msgstr "" - -#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/scene_tree_dock.cpp -msgid "Duplicate" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Reset Volume" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Delete Effect" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Master bus can't be deleted!" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Delete Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Duplicate Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Reset Bus Volume" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Move Audio Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Save Audio Bus Layout As..." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Location for New Layout..." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Open Audio Bus Layout" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "There is no '%s' file." -msgstr "" - -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Invalid file, not an audio bus layout." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Error saving file: %s" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add Bus" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Add a new Audio Bus to this layout." -msgstr "" - -#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp -#: editor/script_create_dialog.cpp -msgid "Load" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Load an existing Bus Layout." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Save As" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Save this Bus Layout to a file." -msgstr "" - -#: editor/editor_audio_buses.cpp editor/import_dock.cpp -msgid "Load Default" -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Load the default Bus Layout." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "" - -#: editor/editor_audio_buses.cpp -msgid "Audio Bus Layout" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Invalid name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Cannot begin with a digit." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Valid characters:" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing engine class name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing built-in type name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Must not collide with an existing global constant name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Keyword cannot be used as an autoload name." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Autoload '%s' already exists!" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Rename Autoload" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Toggle AutoLoad Globals" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Move Autoload" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Remove Autoload" -msgstr "" - -#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -#: scene/2d/polygon_2d.cpp scene/3d/area.cpp scene/3d/physics_joint.cpp -#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp -#: scene/resources/material.cpp servers/visual_server.cpp -msgid "Enable" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Rearrange Autoloads" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Can't add autoload:" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "%s is an invalid path. File does not exist." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "%s is an invalid path. Not in resource path (res://)." -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Add AutoLoad" -msgstr "" - -#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp -#: editor/editor_plugin_settings.cpp -#: editor/plugins/animation_tree_editor_plugin.cpp -#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp -msgid "Path:" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Node Name:" -msgstr "" - -#: editor/editor_autoload_settings.cpp -msgid "Global Variable" -msgstr "" - -#: editor/editor_data.cpp -msgid "Paste Params" -msgstr "" - -#: editor/editor_data.cpp -msgid "Updating Scene" -msgstr "" - -#: editor/editor_data.cpp -msgid "Storing local changes..." -msgstr "" - -#: editor/editor_data.cpp -msgid "Updating scene..." -msgstr "" - -#: editor/editor_data.cpp editor/editor_resource_picker.cpp -msgid "[empty]" -msgstr "" - -#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp -#: editor/plugins/text_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "[unsaved]" -msgstr "" - -#: editor/editor_dir_dialog.cpp -msgid "Please select a base directory first." -msgstr "" - -#: editor/editor_dir_dialog.cpp -msgid "Choose a Directory" -msgstr "" - -#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp -#: editor/filesystem_dock.cpp editor/project_manager.cpp -#: scene/gui/file_dialog.cpp -msgid "Create Folder" -msgstr "" - -#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp -#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp -#: editor/script_create_dialog.cpp -#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp -msgid "Name:" -msgstr "" - -#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp -#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp -msgid "Could not create folder." -msgstr "" - -#: editor/editor_dir_dialog.cpp -msgid "Choose" -msgstr "" - -#: editor/editor_export.cpp -msgid "Storing File:" -msgstr "" - -#: editor/editor_export.cpp -msgid "No export template found at the expected path:" -msgstr "" - -#: editor/editor_export.cpp -msgid "Packing" -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " -"Etc' in Project Settings." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'ETC2' texture compression for GLES3. Enable " -"'Import Etc 2' in Project Settings." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'ETC' texture compression for the driver fallback " -"to GLES2.\n" -"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " -"Enabled'." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'PVRTC' texture compression for GLES2. Enable " -"'Import Pvrtc' in Project Settings." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " -"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." -msgstr "" - -#: editor/editor_export.cpp -msgid "" -"Target platform requires 'PVRTC' texture compression for the driver fallback " -"to GLES2.\n" -"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " -"Enabled'." -msgstr "" - -#: editor/editor_export.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -msgid "Custom Template" -msgstr "" - -#: editor/editor_export.cpp editor/project_export.cpp -#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -#: platform/javascript/export/export.cpp platform/osx/export/export.cpp -#: platform/uwp/export/export.cpp -msgid "Release" -msgstr "" - -#: editor/editor_export.cpp -msgid "Binary Format" -msgstr "" - -#: editor/editor_export.cpp -msgid "64 Bits" -msgstr "" - -#: editor/editor_export.cpp -msgid "Embed PCK" -msgstr "" - -#: editor/editor_export.cpp platform/osx/export/export.cpp -msgid "Texture Format" -msgstr "" - -#: editor/editor_export.cpp -msgid "BPTC" -msgstr "" - -#: editor/editor_export.cpp platform/osx/export/export.cpp -msgid "S3TC" -msgstr "" - -#: editor/editor_export.cpp platform/osx/export/export.cpp -msgid "ETC" -msgstr "" - -#: editor/editor_export.cpp platform/osx/export/export.cpp -msgid "ETC2" -msgstr "" - -#: editor/editor_export.cpp -msgid "No BPTC Fallbacks" -msgstr "" - -#: editor/editor_export.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -msgid "Custom debug template not found." -msgstr "" - -#: editor/editor_export.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -msgid "Custom release template not found." -msgstr "" - -#: editor/editor_export.cpp platform/javascript/export/export.cpp -msgid "Template file not found:" -msgstr "" - -#: editor/editor_export.cpp -msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." -msgstr "" - -#: editor/editor_export.cpp -msgid "Convert Text Resources To Binary On Export" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "3D Editor" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Script Editor" -msgstr "" - -#: editor/editor_feature_profile.cpp -#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp -msgid "Asset Library" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Scene Tree Editing" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Node Dock" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "FileSystem Dock" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Import Dock" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Allows to view and edit 3D scenes." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Allows to edit scripts using the integrated script editor." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Provides built-in access to the Asset Library." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Allows editing the node hierarchy in the Scene dock." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "" -"Allows to work with signals and groups of the node selected in the Scene " -"dock." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Allows to browse the local file system via a dedicated dock." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "" -"Allows to configure import settings for individual assets. Requires the " -"FileSystem dock to function." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "(current)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "(none)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Remove currently selected profile, '%s'? Cannot be undone." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Profile must be a valid filename and must not contain '.'" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Profile with this name already exists." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "(Editor Disabled, Properties Disabled)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "(Properties Disabled)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "(Editor Disabled)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Class Options:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Enable Contextual Editor" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Class Properties:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Main Features:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Nodes and Classes:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "File '%s' format is invalid, import aborted." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "" -"Profile '%s' already exists. Remove it first before importing, import " -"aborted." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Error saving profile to path: '%s'." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Reset to Default" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Current Profile:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Create Profile" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Remove Profile" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Available Profiles:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Make Current" -msgstr "" - -#: editor/editor_feature_profile.cpp editor/editor_node.cpp -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp -#: modules/fbx/editor_scene_importer_fbx.cpp -msgid "Import" -msgstr "" - -#: editor/editor_feature_profile.cpp editor/project_export.cpp -#: platform/android/export/export.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#: platform/windows/export/export.cpp -msgid "Export" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Configure Selected Profile:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Extra Options:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Create or import a profile to edit available classes and properties." -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "New profile name:" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Godot Feature Profile" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Import Profile(s)" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Export Profile" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Manage Editor Feature Profiles" -msgstr "" - -#: editor/editor_feature_profile.cpp -msgid "Default Feature Profile" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Select Current Folder" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "File exists, overwrite?" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Select This Folder" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "Copy Path" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "Open in File Manager" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/project_manager.cpp -msgid "Show in File Manager" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "New Folder..." -msgstr "" - -#: editor/editor_file_dialog.cpp editor/find_in_files.cpp -msgid "Refresh" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "All Recognized" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "All Files (*)" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp -#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp -msgid "Save" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Save a File" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Access" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_settings.cpp -msgid "Display Mode" -msgstr "" - -#: editor/editor_file_dialog.cpp -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -#: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp -#: scene/gui/control.cpp scene/gui/file_dialog.cpp -#: scene/resources/environment.cpp scene/resources/material.cpp -#: scene/resources/visual_shader.cpp -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Mode" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Current Dir" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Current File" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Current Path" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_settings.cpp -#: scene/gui/file_dialog.cpp -msgid "Show Hidden Files" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Disable Overwrite Warning" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go Back" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go Forward" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go Up" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Toggle Hidden Files" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Toggle Favorite" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp -#: scene/gui/base_button.cpp -msgid "Toggle Mode" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Focus Path" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Move Favorite Up" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Move Favorite Down" -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go to previous folder." -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "Go to next folder." -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Go to parent folder." -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Refresh files." -msgstr "" - -#: editor/editor_file_dialog.cpp -msgid "(Un)favorite current folder." -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Toggle the visibility of hidden files." -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "View items as a grid of thumbnails." -msgstr "" - -#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "View items as a list." -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Directories & Files:" -msgstr "" - -#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp -#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp -msgid "Preview:" -msgstr "" - -#: editor/editor_file_dialog.cpp -#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp -msgid "File:" -msgstr "" - -#: editor/editor_file_system.cpp -msgid "ScanSources" -msgstr "" - -#: editor/editor_file_system.cpp -msgid "" -"There are multiple importers for different types pointing to file %s, import " -"aborted" -msgstr "" - -#: editor/editor_file_system.cpp -msgid "(Re)Importing Assets" -msgstr "" - -#: editor/editor_file_system.cpp -msgid "Reimport Missing Imported Files" -msgstr "" - -#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp -#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp -#: scene/resources/style_box.cpp scene/resources/texture.cpp -msgid "Top" -msgstr "" - -#: editor/editor_help.cpp -msgid "Class:" -msgstr "" - -#: editor/editor_help.cpp editor/scene_tree_editor.cpp -#: editor/script_create_dialog.cpp -msgid "Inherits:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Inherited by:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Online Tutorials" -msgstr "" - -#: editor/editor_help.cpp -msgid "Properties" -msgstr "" - -#: editor/editor_help.cpp -msgid "overrides %s:" -msgstr "" - -#: editor/editor_help.cpp -msgid "default:" -msgstr "" - -#: editor/editor_help.cpp -msgid "Theme Properties" -msgstr "" - -#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/gradient.cpp -msgid "Colors" -msgstr "" - -#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -msgid "Constants" -msgstr "" - -#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -msgid "Fonts" -msgstr "" - -#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp -#: platform/iphone/export/export.cpp -msgid "Icons" -msgstr "" - -#: editor/editor_help.cpp -msgid "Styles" -msgstr "" - -#: editor/editor_help.cpp -msgid "Enumerations" -msgstr "" - -#: editor/editor_help.cpp -msgid "Property Descriptions" -msgstr "" - -#: editor/editor_help.cpp -msgid "(value)" -msgstr "" - -#: editor/editor_help.cpp -msgid "" -"There is currently no description for this property. Please help us by " -"[color=$color][url=$url]contributing one[/url][/color]!" -msgstr "" - -#: editor/editor_help.cpp -msgid "Method Descriptions" -msgstr "" - -#: editor/editor_help.cpp -msgid "" -"There is currently no description for this method. Please help us by " -"[color=$color][url=$url]contributing one[/url][/color]!" -msgstr "" - -#: editor/editor_help.cpp editor/editor_settings.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: modules/gdscript/editor/gdscript_highlighter.cpp -#: modules/gdscript/gdscript_editor.cpp -msgid "Text Editor" -msgstr "" - -#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Help" -msgstr "" - -#: editor/editor_help.cpp -msgid "Sort Functions Alphabetically" -msgstr "" - -#: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/plugins/script_editor_plugin.cpp -msgid "Search Help" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Case Sensitive" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Show Hierarchy" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Display All" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Classes Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Methods Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Signals Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Constants Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Properties Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Theme Properties Only" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Member Type" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Class" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Method" -msgstr "" - -#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Signal" -msgstr "" - -#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Constant" -msgstr "" - -#: editor/editor_help_search.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Property" -msgstr "" - -#: editor/editor_help_search.cpp -msgid "Theme Property" -msgstr "" - -#: editor/editor_inspector.cpp editor/project_settings_editor.cpp -msgid "Property:" -msgstr "" - -#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp -msgid "Label" -msgstr "" - -#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Read Only" -msgstr "" - -#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp -msgid "Checkable" -msgstr "" - -#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Checked" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Draw Red" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Keying" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Pin value" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "" -"Pinning a value forces it to be saved even if it's equal to the default." -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Pin value [Disabled because '%s' is editor-only]" -msgstr "" - -#: editor/editor_inspector.cpp -#: editor/plugins/gradient_texture_2d_editor_plugin.cpp -#: editor/scene_tree_dock.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Set %s" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Set Multiple:" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Pinned %s" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Unpinned %s" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Copy Property" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Paste Property" -msgstr "" - -#: editor/editor_inspector.cpp -msgid "Copy Property Path" -msgstr "" - -#: editor/editor_log.cpp -msgid "Output:" -msgstr "" - -#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp -msgid "Copy Selection" -msgstr "" - -#: editor/editor_log.cpp editor/editor_network_profiler.cpp -#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/property_editor.cpp editor/scene_tree_dock.cpp -#: editor/script_editor_debugger.cpp -#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp -msgid "Clear" -msgstr "" - -#: editor/editor_log.cpp -msgid "Clear Output" -msgstr "" - -#: editor/editor_network_profiler.cpp editor/editor_node.cpp -#: editor/editor_profiler.cpp -msgid "Stop" -msgstr "" - -#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp -#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp -msgid "Start" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "%s/s" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Down" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Up" -msgstr "" - -#: editor/editor_network_profiler.cpp editor/editor_node.cpp -#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp -msgid "Node" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Incoming RPC" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Incoming RSET" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Outgoing RPC" -msgstr "" - -#: editor/editor_network_profiler.cpp -msgid "Outgoing RSET" -msgstr "" - -#: editor/editor_node.cpp editor/project_manager.cpp -msgid "New Window" -msgstr "" - -#: editor/editor_node.cpp editor/project_manager.cpp -msgid "Unnamed Project" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Spins when the editor window redraws.\n" -"Update Continuously is enabled, which can increase power usage. Click to " -"disable it." -msgstr "" - -#: editor/editor_node.cpp -msgid "Spins when the editor window redraws." -msgstr "" - -#: editor/editor_node.cpp -msgid "Imported resources can't be saved." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp -#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp -msgid "OK" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Error saving resource!" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This resource can't be saved because it does not belong to the edited scene. " -"Make it unique first." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Save Resource As..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't open file for writing:" -msgstr "" - -#: editor/editor_node.cpp -msgid "Requested file format unknown:" -msgstr "" - -#: editor/editor_node.cpp -msgid "Error while saving." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -msgid "Can't open '%s'. The file could have been moved or deleted." -msgstr "" - -#: editor/editor_node.cpp -msgid "Error while parsing '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "Unexpected end of file '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "Missing '%s' or its dependencies." -msgstr "" - -#: editor/editor_node.cpp -msgid "Error while loading '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "Saving Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Analyzing" -msgstr "" - -#: editor/editor_node.cpp -msgid "Creating Thumbnail" -msgstr "" - -#: editor/editor_node.cpp -msgid "This operation can't be done without a tree root." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This scene can't be saved because there is a cyclic instancing inclusion.\n" -"Please resolve it and then attempt to save again." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " -"be satisfied." -msgstr "" - -#: editor/editor_node.cpp -msgid "Could not save one or more scenes!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save All Scenes" -msgstr "" - -#: editor/editor_node.cpp editor/scene_tree_dock.cpp -msgid "Can't overwrite scene that is still open!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't load MeshLibrary for merging!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Error saving MeshLibrary!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't load TileSet for merging!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Error saving TileSet!" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"An error occurred while trying to save the editor layout.\n" -"Make sure the editor's user data path is writable." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Default editor layout overridden.\n" -"To restore the Default layout to its base settings, use the Delete Layout " -"option and delete the Default layout." -msgstr "" - -#: editor/editor_node.cpp -msgid "Layout name not found!" -msgstr "" - -#: editor/editor_node.cpp -msgid "Restored the Default layout to its base settings." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This resource belongs to a scene that was imported, so it's not editable.\n" -"Please read the documentation relevant to importing scenes to better " -"understand this workflow." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This resource belongs to a scene that was instanced or inherited.\n" -"Changes to it won't be kept when saving the current scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This resource was imported, so it's not editable. Change its settings in the " -"import panel and then re-import." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This scene was imported, so changes to it won't be kept.\n" -"Instancing it or inheriting will allow making changes to it.\n" -"Please read the documentation relevant to importing scenes to better " -"understand this workflow." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This is a remote object, so changes to it won't be kept.\n" -"Please read the documentation relevant to debugging to better understand " -"this workflow." -msgstr "" - -#: editor/editor_node.cpp -msgid "There is no defined scene to run." -msgstr "" - -#: editor/editor_node.cpp -msgid "Save scene before running..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Could not start subprocess!" -msgstr "" - -#: editor/editor_node.cpp editor/filesystem_dock.cpp -msgid "Open Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Base Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Quick Open..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Quick Open Scene..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Quick Open Script..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Save & Reload" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to '%s' before reloading?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save & Close" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to '%s' before closing?" -msgstr "" - -#: editor/editor_node.cpp -msgid "%s no longer exists! Please specify a new save location." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"The current scene has no root node, but %d modified external resource(s) " -"were saved anyway." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"A root node is required to save the scene. You can add a root node using the " -"Scene tree dock." -msgstr "" - -#: editor/editor_node.cpp -msgid "Save Scene As..." -msgstr "" - -#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp -msgid "This operation can't be done without a scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "Export Mesh Library" -msgstr "" - -#: editor/editor_node.cpp -msgid "This operation can't be done without a root node." -msgstr "" - -#: editor/editor_node.cpp -msgid "Export Tile Set" -msgstr "" - -#: editor/editor_node.cpp -msgid "This operation can't be done without a selected node." -msgstr "" - -#: editor/editor_node.cpp -msgid "Current scene not saved. Open anyway?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't undo while mouse buttons are pressed." -msgstr "" - -#: editor/editor_node.cpp -msgid "Nothing to undo." -msgstr "" - -#: editor/editor_node.cpp -msgid "Undo: %s" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't redo while mouse buttons are pressed." -msgstr "" - -#: editor/editor_node.cpp -msgid "Nothing to redo." -msgstr "" - -#: editor/editor_node.cpp -msgid "Redo: %s" -msgstr "" - -#: editor/editor_node.cpp -msgid "Can't reload a scene that was never saved." -msgstr "" - -#: editor/editor_node.cpp -msgid "Reload Saved Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"The current scene has unsaved changes.\n" -"Reload the saved scene anyway? This action cannot be undone." -msgstr "" - -#: editor/editor_node.cpp -msgid "Quick Run Scene..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Quit" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "Exit the editor?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Project Manager?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to the following scene(s) before reloading?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save & Quit" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to the following scene(s) before quitting?" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save changes to the following scene(s) before opening Project Manager?" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This option is deprecated. Situations where refresh must be forced are now " -"considered a bug. Please report." -msgstr "" - -#: editor/editor_node.cpp -msgid "Pick a Main Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Close Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Reopen Closed Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Unable to enable addon plugin at: '%s' parsing of config failed." -msgstr "" - -#: editor/editor_node.cpp -msgid "Unable to find script field for addon plugin at: '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "Unable to load addon script from path: '%s'." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Unable to load addon script from path: '%s'. This might be due to a code " -"error in that script.\n" -"Disabling the addon at '%s' to prevent further errors." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Unable to load addon script from path: '%s' Base type is not EditorPlugin." -msgstr "" - -#: editor/editor_node.cpp -msgid "Unable to load addon script from path: '%s' Script is not in tool mode." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Scene '%s' was automatically imported, so it can't be modified.\n" -"To make changes to it, a new inherited scene can be created." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Error loading scene, it must be inside the project path. Use 'Import' to " -"open the scene, then save it inside the project path." -msgstr "" - -#: editor/editor_node.cpp -msgid "Scene '%s' has broken dependencies:" -msgstr "" - -#: editor/editor_node.cpp -msgid "Clear Recent Scenes" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"No main scene has ever been defined, select one?\n" -"You can change it later in \"Project Settings\" under the 'application' " -"category." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Selected scene '%s' does not exist, select a valid one?\n" -"You can change it later in \"Project Settings\" under the 'application' " -"category." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Selected scene '%s' is not a scene file, select a valid one?\n" -"You can change it later in \"Project Settings\" under the 'application' " -"category." -msgstr "" - -#: editor/editor_node.cpp -msgid "Save Layout" -msgstr "" - -#: editor/editor_node.cpp -msgid "Delete Layout" -msgstr "" - -#: editor/editor_node.cpp editor/import_dock.cpp -#: editor/script_create_dialog.cpp -msgid "Default" -msgstr "" - -#: editor/editor_node.cpp editor/editor_resource_picker.cpp -#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp -msgid "Show in FileSystem" -msgstr "" - -#: editor/editor_node.cpp -msgid "Play This Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Close Tab" -msgstr "" - -#: editor/editor_node.cpp -msgid "Undo Close Tab" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -msgid "Close Other Tabs" -msgstr "" - -#: editor/editor_node.cpp -msgid "Close Tabs to the Right" -msgstr "" - -#: editor/editor_node.cpp -msgid "Close All Tabs" -msgstr "" - -#: editor/editor_node.cpp -msgid "Switch Scene Tab" -msgstr "" - -#: editor/editor_node.cpp -msgid "%d more files or folders" -msgstr "" - -#: editor/editor_node.cpp -msgid "%d more folders" -msgstr "" - -#: editor/editor_node.cpp -msgid "%d more files" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"Unable to write to file '%s', file in use, locked or lacking permissions." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp -msgid "Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Scene Naming" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp -#: servers/arvr/arvr_interface.cpp -msgid "Interface" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Scene Tabs" -msgstr "" - -#: editor/editor_node.cpp -msgid "Always Show Close Button" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Resize If Many Tabs" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Minimum Width" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Output" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Always Clear Output On Play" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Always Open Output On Play" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Always Close Output On Stop" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save On Focus Loss" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Save Each Scene On Quit" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Quit Confirmation" -msgstr "" - -#: editor/editor_node.cpp -msgid "Show Update Spinner" -msgstr "" - -#: editor/editor_node.cpp -msgid "Update Continuously" -msgstr "" - -#: editor/editor_node.cpp -msgid "Update Vital Only" -msgstr "" - -#: editor/editor_node.cpp -msgid "Localize Settings" -msgstr "" - -#: editor/editor_node.cpp -msgid "Restore Scenes On Load" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Show Thumbnail On Hover" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Inspector" -msgstr "" - -#: editor/editor_node.cpp -msgid "Default Property Name Style" -msgstr "" - -#: editor/editor_node.cpp -msgid "Default Float Step" -msgstr "" - -#: editor/editor_node.cpp scene/gui/tree.cpp -msgid "Disable Folding" -msgstr "" - -#: editor/editor_node.cpp -msgid "Auto Unfold Foreign Scenes" -msgstr "" - -#: editor/editor_node.cpp -msgid "Horizontal Vector2 Editing" -msgstr "" - -#: editor/editor_node.cpp -msgid "Horizontal Vector Types Editing" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Resources In Current Inspector" -msgstr "" - -#: editor/editor_node.cpp -msgid "Resources To Open In New Inspector" -msgstr "" - -#: editor/editor_node.cpp -msgid "Default Color Picker Mode" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "Username" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "SSH Public Key Path" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "SSH Private Key Path" -msgstr "" - -#: editor/editor_node.cpp -msgid "Dock Position" -msgstr "" - -#: editor/editor_node.cpp editor/editor_plugin.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: editor/editor_node.cpp -msgid "Toggle distraction-free mode." -msgstr "" - -#: editor/editor_node.cpp -msgid "Add a new scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "Go to previously opened scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "Copy Text" -msgstr "" - -#: editor/editor_node.cpp -msgid "Next tab" -msgstr "" - -#: editor/editor_node.cpp -msgid "Previous tab" -msgstr "" - -#: editor/editor_node.cpp -msgid "Filter Files..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Operations with scene files." -msgstr "" - -#: editor/editor_node.cpp -msgid "New Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "New Inherited Scene..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Scene..." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -msgid "Open Recent" -msgstr "" - -#: editor/editor_node.cpp -msgid "Save Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Convert To..." -msgstr "" - -#: editor/editor_node.cpp -msgid "MeshLibrary..." -msgstr "" - -#: editor/editor_node.cpp -msgid "TileSet..." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Undo" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Redo" -msgstr "" - -#: editor/editor_node.cpp -msgid "Miscellaneous project or scene-wide tools." -msgstr "" - -#: editor/editor_node.cpp editor/project_manager.cpp -#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp -msgid "Project" -msgstr "" - -#: editor/editor_node.cpp -msgid "Project Settings..." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "Set Up Version Control" -msgstr "" - -#: editor/editor_node.cpp -msgid "Shut Down Version Control" -msgstr "" - -#: editor/editor_node.cpp -msgid "Export..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Install Android Build Template..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Open User Data Folder" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Tools" -msgstr "" - -#: editor/editor_node.cpp -msgid "Orphan Resource Explorer..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Reload Current Project" -msgstr "" - -#: editor/editor_node.cpp -msgid "Quit to Project List" -msgstr "" - -#: editor/editor_node.cpp -msgid "Deploy with Remote Debug" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, using one-click deploy will make the executable " -"attempt to connect to this computer's IP so the running project can be " -"debugged.\n" -"This option is intended to be used for remote debugging (typically with a " -"mobile device).\n" -"You don't need to enable it to use the GDScript debugger locally." -msgstr "" - -#: editor/editor_node.cpp -msgid "Small Deploy with Network Filesystem" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, using one-click deploy for Android will only " -"export an executable without the project data.\n" -"The filesystem will be provided from the project by the editor over the " -"network.\n" -"On Android, deploying will use the USB cable for faster performance. This " -"option speeds up testing for projects with large assets." -msgstr "" - -#: editor/editor_node.cpp -msgid "Visible Collision Shapes" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, collision shapes and raycast nodes (for 2D and " -"3D) will be visible in the running project." -msgstr "" - -#: editor/editor_node.cpp -msgid "Visible Navigation" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, navigation meshes and polygons will be visible " -"in the running project." -msgstr "" - -#: editor/editor_node.cpp -msgid "Force Shader Fallbacks" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, shaders will be used in their fallback form " -"(either visible via an ubershader or hidden) during all the run time.\n" -"This is useful for verifying the look and performance of fallbacks, which " -"are normally displayed briefly.\n" -"Asynchronous shader compilation must be enabled in the project settings for " -"this option to make a difference." -msgstr "" - -#: editor/editor_node.cpp -msgid "Synchronize Scene Changes" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, any changes made to the scene in the editor " -"will be replicated in the running project.\n" -"When used remotely on a device, this is more efficient when the network " -"filesystem option is enabled." -msgstr "" - -#: editor/editor_node.cpp -msgid "Synchronize Script Changes" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"When this option is enabled, any script that is saved will be reloaded in " -"the running project.\n" -"When used remotely on a device, this is more efficient when the network " -"filesystem option is enabled." -msgstr "" - -#: editor/editor_node.cpp -msgid "Editor Settings..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Editor Layout" -msgstr "" - -#: editor/editor_node.cpp -msgid "Take Screenshot" -msgstr "" - -#: editor/editor_node.cpp -msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "" - -#: editor/editor_node.cpp -msgid "Toggle Fullscreen" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Editor Data/Settings Folder" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Editor Data Folder" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Editor Settings Folder" -msgstr "" - -#: editor/editor_node.cpp -msgid "Manage Editor Features..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Manage Export Templates..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Online Documentation" -msgstr "" - -#: editor/editor_node.cpp -msgid "Questions & Answers" -msgstr "" - -#: editor/editor_node.cpp -msgid "Report a Bug" -msgstr "" - -#: editor/editor_node.cpp -msgid "Suggest a Feature" -msgstr "" - -#: editor/editor_node.cpp -msgid "Send Docs Feedback" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp -msgid "Community" -msgstr "" - -#: editor/editor_node.cpp -msgid "About Godot" -msgstr "" - -#: editor/editor_node.cpp -msgid "Support Godot Development" -msgstr "" - -#: editor/editor_node.cpp -msgid "Play the project." -msgstr "" - -#: editor/editor_node.cpp -msgid "Play" -msgstr "" - -#: editor/editor_node.cpp -msgid "Pause the scene execution for debugging." -msgstr "" - -#: editor/editor_node.cpp -msgid "Pause Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Stop the scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "Play the edited scene." -msgstr "" - -#: editor/editor_node.cpp -msgid "Play Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Play custom scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Play Custom Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Changing the video driver requires restarting the editor." -msgstr "" - -#: editor/editor_node.cpp editor/project_settings_editor.cpp -#: editor/settings_config_dialog.cpp -msgid "Save & Restart" -msgstr "" - -#: editor/editor_node.cpp -msgid "Update All Changes" -msgstr "" - -#: editor/editor_node.cpp -msgid "Update Vital Changes" -msgstr "" - -#: editor/editor_node.cpp -msgid "Hide Update Spinner" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -#: editor/fileserver/editor_file_server.cpp -#: modules/fbx/editor_scene_importer_fbx.cpp -msgid "FileSystem" -msgstr "" - -#: editor/editor_node.cpp -msgid "Expand Bottom Panel" -msgstr "" - -#: editor/editor_node.cpp -msgid "Don't Save" -msgstr "" - -#: editor/editor_node.cpp -msgid "Android build template is missing, please install relevant templates." -msgstr "" - -#: editor/editor_node.cpp -msgid "Manage Templates" -msgstr "" - -#: editor/editor_node.cpp -msgid "Install from file" -msgstr "" - -#: editor/editor_node.cpp -msgid "Select android sources file" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"This will set up your project for custom Android builds by installing the " -"source template to \"res://android/build\".\n" -"You can then apply modifications and build your own custom APK on export " -"(adding modules, changing the AndroidManifest.xml, etc.).\n" -"Note that in order to make custom builds instead of using pre-built APKs, " -"the \"Use Custom Build\" option should be enabled in the Android export " -"preset." -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"The Android build template is already installed in this project and it won't " -"be overwritten.\n" -"Remove the \"res://android/build\" directory manually before attempting this " -"operation again." -msgstr "" - -#: editor/editor_node.cpp -msgid "Import Templates From ZIP File" -msgstr "" - -#: editor/editor_node.cpp -msgid "Template Package" -msgstr "" - -#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp -msgid "Export Library" -msgstr "" - -#: editor/editor_node.cpp -msgid "Merge With Existing" -msgstr "" - -#: editor/editor_node.cpp -msgid "Apply MeshInstance Transforms" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open & Run a Script" -msgstr "" - -#: editor/editor_node.cpp -msgid "" -"The following files are newer on disk.\n" -"What action should be taken?" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Reload" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Resave" -msgstr "" - -#: editor/editor_node.cpp -msgid "New Inherited" -msgstr "" - -#: editor/editor_node.cpp -msgid "Load Errors" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Select" -msgstr "" - -#: editor/editor_node.cpp -msgid "Select Current" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open 2D Editor" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open 3D Editor" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open Script Editor" -msgstr "" - -#: editor/editor_node.cpp editor/project_manager.cpp -msgid "Open Asset Library" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open the next Editor" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open the previous Editor" -msgstr "" - -#: editor/editor_node.h -msgid "Warning!" -msgstr "" - -#: editor/editor_path.cpp -msgid "No sub-resources found." -msgstr "" - -#: editor/editor_path.cpp -msgid "Open a list of sub-resources." -msgstr "" - -#: editor/editor_plugin.cpp -msgid "Creating Mesh Previews" -msgstr "" - -#: editor/editor_plugin.cpp -msgid "Thumbnail..." -msgstr "" - -#: editor/editor_plugin_settings.cpp -msgid "Main Script:" -msgstr "" - -#: editor/editor_plugin_settings.cpp -msgid "Edit Plugin" -msgstr "" - -#: editor/editor_plugin_settings.cpp -msgid "Installed Plugins:" -msgstr "" - -#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp -#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -msgid "Update" -msgstr "" - -#: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#: platform/uwp/export/export.cpp -msgid "Version" -msgstr "" - -#: editor/editor_plugin_settings.cpp -msgid "Author" -msgstr "" - -#: editor/editor_plugin_settings.cpp -#: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Status" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Measure:" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Frame Time (ms)" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Average Time (ms)" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Frame %" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Physics Frame %" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Inclusive" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Self" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "" -"Inclusive: Includes time from other functions called by this function.\n" -"Use this to spot bottlenecks.\n" -"\n" -"Self: Only count the time spent in the function itself, not in other " -"functions called by that function.\n" -"Use this to find individual functions to optimize." -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Frame #:" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Calls" -msgstr "" - -#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp -#: editor/script_editor_debugger.cpp -msgid "Debugger" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Profiler Frame History Size" -msgstr "" - -#: editor/editor_profiler.cpp -msgid "Profiler Frame Max Functions" -msgstr "" - -#: editor/editor_properties.cpp -msgid "Edit Text:" -msgstr "" - -#: editor/editor_properties.cpp editor/script_create_dialog.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "On" -msgstr "" - -#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: scene/main/canvas_layer.cpp -msgid "Layer" -msgstr "" - -#: editor/editor_properties.cpp -msgid "Bit %d, value %d" -msgstr "" - -#: editor/editor_properties.cpp -msgid "[Empty]" -msgstr "" - -#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp -msgid "Assign..." -msgstr "" - -#: editor/editor_properties.cpp -msgid "Invalid RID" -msgstr "" - -#: editor/editor_properties.cpp -msgid "" -"Can't create a ViewportTexture on resources saved as a file.\n" -"Resource needs to belong to a scene." -msgstr "" - -#: editor/editor_properties.cpp -msgid "" -"Can't create a ViewportTexture on this resource because it's not set as " -"local to scene.\n" -"Please switch on the 'local to scene' property on it (and all resources " -"containing it up to a node)." -msgstr "" - -#: editor/editor_properties.cpp editor/property_editor.cpp -msgid "Pick a Viewport" -msgstr "" - -#: editor/editor_properties.cpp editor/property_editor.cpp -msgid "Selected node is not a Viewport!" -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "Page: " -msgstr "" - -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "New Key:" -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "New Value:" -msgstr "" - -#: editor/editor_properties_array_dict.cpp -msgid "Add Key/Value Pair" -msgstr "" - -#: editor/editor_resource_picker.cpp -msgid "" -"The selected resource (%s) does not match any type expected for this " -"property (%s)." -msgstr "" - -#: editor/editor_resource_picker.cpp -msgid "Quick Load" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/property_editor.cpp -msgid "Make Unique" -msgstr "" - -#: editor/editor_resource_picker.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp -#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Paste" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/property_editor.cpp -msgid "Convert to %s" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/property_editor.cpp -msgid "New %s" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "" - -#: editor/editor_resource_picker.cpp -msgid "Edited Resource" -msgstr "" - -#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp -#: scene/gui/slider.cpp scene/gui/spin_box.cpp -msgid "Editable" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/property_editor.cpp -msgid "New Script" -msgstr "" - -#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp -msgid "Extend Script" -msgstr "" - -#: editor/editor_resource_picker.cpp -msgid "Script Owner" -msgstr "" - -#: editor/editor_run_native.cpp -msgid "" -"No runnable export preset found for this platform.\n" -"Please add a runnable preset in the Export menu or define an existing preset " -"as runnable." -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Write your logic in the _run() method." -msgstr "" - -#: editor/editor_run_script.cpp -msgid "There is an edited scene already." -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Couldn't instance script:" -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Did you forget the 'tool' keyword?" -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Couldn't run script:" -msgstr "" - -#: editor/editor_run_script.cpp -msgid "Did you forget the '_run' method?" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Editor Language" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Display Scale" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Custom Display Scale" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Main Font Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Code Font Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Font Antialiased" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Font Hinting" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Main Font" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Main Font Bold" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Code Font" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Dim Editor On Dialog Popup" -msgstr "" - -#: editor/editor_settings.cpp main/main.cpp -msgid "Low Processor Mode Sleep (µsec)" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Unfocused Low Processor Mode Sleep (µsec)" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Separate Distraction Mode" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Automatically Open Screenshots" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Max Array Dictionary Items Per Page" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp -#: scene/register_scene_types.cpp -msgid "Theme" -msgstr "" - -#: editor/editor_settings.cpp editor/import_dock.cpp -msgid "Preset" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Icon And Font Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Base Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Accent Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/environment.cpp -msgid "Contrast" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Relationship Line Opacity" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Highlight Tabs" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Border Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Use Graph Node Headers" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Additional Spacing" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Custom Theme" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Script Button" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Directories" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Autoscan Project Path" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default Project Path" -msgstr "" - -#: editor/editor_settings.cpp -msgid "On Save" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Compress Binary Resources" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Safe Save On Backup Then Rename" -msgstr "" - -#: editor/editor_settings.cpp -msgid "File Dialog" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Thumbnail Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Docks" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Scene Tree" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Start Create Dialog Fully Expanded" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Always Show Folders" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Property Editor" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Refresh Interval" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Subresource Hue Tint" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Color Theme" -msgstr "" - -#: editor/editor_settings.cpp scene/3d/label_3d.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Line Spacing" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp -#: modules/gdscript/editor/gdscript_highlighter.cpp -msgid "Highlighting" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Syntax Highlighting" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Highlight All Occurrences" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Highlight Current Line" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp -msgid "Highlight Type Safe Lines" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Indent" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp -msgid "Auto Indent" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Convert Indent On Save" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Draw Tabs" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Draw Spaces" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp -msgid "Navigation" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Smooth Scrolling" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "V Scroll Speed" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Minimap" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Minimap Width" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Mouse Extra Buttons Navigate History" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Appearance" -msgstr "" - -#: editor/editor_settings.cpp scene/gui/text_edit.cpp -msgid "Show Line Numbers" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Line Numbers Zero Padded" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Bookmark Gutter" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Breakpoint Gutter" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Info Gutter" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Code Folding" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Word Wrap" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Line Length Guidelines" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Line Length Guideline Soft Column" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Line Length Guideline Hard Column" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -msgid "Script List" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Members Overview" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -msgid "Files" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Trim Trailing Whitespace On Save" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Autosave Interval Secs" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -msgid "Restore Scripts On Load" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Reload And Parse Scripts On Save" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Reload Scripts On External Change" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Create Signal Callbacks" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Sort Members Outline Alphabetically" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Cursor" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Scroll Past End Of File" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Block Caret" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Caret Blink" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Caret Blink Speed" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Right Click Moves Caret" -msgstr "" - -#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp -#: modules/gdscript/gdscript_editor.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Completion" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Idle Parse Delay" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Brace Complete" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Code Complete Delay" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Put Callhint Tooltip Below Current Line" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Callhint Tooltip Offset" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Complete File Paths" -msgstr "" - -#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp -msgid "Add Type Hints" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Use Single Quotes" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Show Help Index" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Help Font Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Help Source Font Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Help Title Font Size" -msgstr "" - -#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp -msgid "Grid Map" -msgstr "" - -#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp -msgid "Pick Distance" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp -msgid "Preview Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Primary Grid Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Secondary Grid Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Selection Box Color" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -msgid "3D Gizmos" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -msgid "Gizmo Colors" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Instanced" -msgstr "" - -#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp -#: scene/3d/physics_body.cpp -msgid "Joint" -msgstr "" - -#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp -#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp -#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Shape" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Primary Grid Steps" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid Division Level Max" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid Division Level Min" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid Division Level Bias" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid XZ Plane" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid XY Plane" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Grid YZ Plane" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default FOV" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default Z Near" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default Z Far" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Lightmap Baking Number Of CPU Threads" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Navigation Scheme" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Invert Y Axis" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Invert X Axis" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Zoom Style" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Emulate Numpad" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Emulate 3 Button Mouse" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Orbit Modifier" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Pan Modifier" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Zoom Modifier" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp -msgid "Warped Mouse Panning" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Navigation Feel" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Orbit Sensitivity" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Orbit Inertia" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Translation Inertia" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Zoom Inertia" -msgstr "" - -#: editor/editor_settings.cpp -#, fuzzy -msgid "Freelook" -msgstr "Amcix" - -#: editor/editor_settings.cpp -msgid "Freelook Navigation Scheme" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Sensitivity" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Inertia" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Base Speed" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Activation Modifier" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Freelook Speed Zoom Link" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp -msgid "Grid Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Guides Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Smart Snapping Line Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Width" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Color 1" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Color 2" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Selected Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone IK Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Outline Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Bone Outline Size" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Viewport Border Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Constrain Editor View" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Simple Panning" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Scroll To Pan" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Pan Speed" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Poly Editor" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Point Grab Radius" -msgstr "" - -#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Show Previous Outline" -msgstr "" - -#: editor/editor_settings.cpp editor/scene_tree_dock.cpp -msgid "Autorename Animation Tracks" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default Create Bezier Tracks" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Default Create Reset Tracks" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Onion Layers Past Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Onion Layers Future Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Visual Editors" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Minimap Opacity" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Window Placement" -msgstr "" - -#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp -#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp -#: scene/gui/control.cpp -msgid "Rect" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Rect Custom Position" -msgstr "" - -#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp -msgid "Screen" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Auto Save" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Save Before Running" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Font Size" -msgstr "" - -#: editor/editor_settings.cpp -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Remote Host" -msgstr "" - -#: editor/editor_settings.cpp -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Remote Port" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Editor SSL Certificates" -msgstr "" - -#: editor/editor_settings.cpp -msgid "HTTP Proxy" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Host" -msgstr "" - -#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Port" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Project Manager" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Sorting Order" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Symbol Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Keyword Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Control Flow Keyword Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Base Type Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Engine Type Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "User Type Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Comment Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "String Color" -msgstr "" - -#: editor/editor_settings.cpp platform/javascript/export/export.cpp -#: platform/uwp/export/export.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Background Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Completion Background Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Completion Selected Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Completion Existing Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Completion Scroll Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Completion Font Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Text Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Line Number Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Safe Line Number Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Caret Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Caret Background Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Text Selected Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Selection Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Brace Mismatch Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Current Line Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Line Length Guideline Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Word Highlighted Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Number Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Function Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Member Variable Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Mark Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Bookmark Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Breakpoint Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Executing Line Color" -msgstr "" - -#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -msgid "Code Folding Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Search Result Color" -msgstr "" - -#: editor/editor_settings.cpp -msgid "Search Result Border Color" -msgstr "" - -#: editor/editor_spin_slider.cpp -msgid "Hold %s to round to integers. Hold Shift for more precise changes." -msgstr "" - -#: editor/editor_spin_slider.cpp scene/gui/button.cpp -msgid "Flat" -msgstr "" - -#: editor/editor_spin_slider.cpp -msgid "Hide Slider" -msgstr "" - -#: editor/editor_sub_scene.cpp -msgid "Select Node(s) to Import" -msgstr "" - -#: editor/editor_sub_scene.cpp editor/project_manager.cpp -msgid "Browse" -msgstr "" - -#: editor/editor_sub_scene.cpp -msgid "Scene Path:" -msgstr "" - -#: editor/editor_sub_scene.cpp -msgid "Import From Node:" -msgstr "" - -#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). -#: editor/editor_vcs_interface.cpp -msgid "%s Error" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Open the folder containing these templates." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uninstall these templates." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "There are no mirrors available." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Retrieving the mirror list..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Starting the download..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Error requesting URL:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Connecting to the mirror..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't resolve the requested address." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't connect to the mirror." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "No response from the mirror." -msgstr "" - -#: editor/export_template_manager.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Request failed." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Request ended up in a redirect loop." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Request failed:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Download complete; extracting templates..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Cannot remove temporary file:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "" -"Templates installation failed.\n" -"The problematic templates archives can be found at '%s'." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Error getting the list of mirrors." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Error parsing JSON with the list of mirrors. Please report this issue!" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Best available mirror" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "" -"No download links found for this version. Direct download is only available " -"for official releases." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Disconnected" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Resolving" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't Resolve" -msgstr "" - -#: editor/export_template_manager.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Connecting..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't Connect" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Connected" -msgstr "" - -#: editor/export_template_manager.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Requesting..." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Downloading" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Connection Error" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "SSL Handshake Error" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Can't open the export templates file." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Invalid version.txt format inside the export templates file: %s." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "No version.txt found inside the export templates file." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Error creating path for extracting templates:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Extracting Export Templates" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Importing:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Remove templates for the version '%s'?" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uncompressing Android Build Sources" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Export Template Manager" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Current Version:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Export templates are missing. Download them or install from a file." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Export templates are installed and ready to be used." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Open Folder" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Open the folder containing installed templates for the current version." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uninstall" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uninstall templates for the current version." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Download from:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Open in Web Browser" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Copy Mirror URL" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Download and Install" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "" -"Download and install templates for the current version from the best " -"possible mirror." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Official export templates aren't available for development builds." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Install from File" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Install templates from a local file." -msgstr "" - -#: editor/export_template_manager.cpp editor/find_in_files.cpp -#: editor/progress_dialog.cpp scene/gui/dialogs.cpp -msgid "Cancel" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Cancel the download of the templates." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Other Installed Versions:" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Uninstall Template" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Select Template File" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "Godot Export Templates" -msgstr "" - -#: editor/export_template_manager.cpp -msgid "" -"The templates will continue to download.\n" -"You may experience a short editor freeze when they finish." -msgstr "" - -#: editor/fileserver/editor_file_server.cpp -msgid "File Server" -msgstr "" - -#: editor/fileserver/editor_file_server.cpp -#: editor/plugins/version_control_editor_plugin.cpp -#: platform/uwp/export/export.cpp platform/windows/export/export.cpp -msgid "Password" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Favorites" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Status: Import of file failed. Please fix file and reimport manually." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "" -"Importing has been disabled for this file, so it can't be opened for editing." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Cannot move/rename resources root." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Cannot move a folder into itself." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Error moving:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Error duplicating:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Unable to update dependencies:" -msgstr "" - -#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp -msgid "No name provided." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Provided name contains invalid characters." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "A file or folder with this name already exists." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Name contains invalid characters." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "" -"This file extension is not recognized by the editor.\n" -"If you want to rename it anyway, use your operating system's file manager.\n" -"After renaming to an unknown extension, the file won't be shown in the " -"editor anymore." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "" -"The following files or folders conflict with items in the target location " -"'%s':\n" -"\n" -"%s\n" -"\n" -"Do you wish to overwrite them?" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Renaming file:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Renaming folder:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicating file:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicating folder:" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "New Inherited Scene" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Set As Main Scene" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Open Scenes" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Instance" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Add to Favorites" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Remove from Favorites" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Edit Dependencies..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "View Owners..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Move To..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "New Scene..." -msgstr "" - -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -msgid "New Script..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "New Resource..." -msgstr "" - -#: editor/filesystem_dock.cpp editor/inspector_dock.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: editor/script_editor_debugger.cpp -msgid "Expand All" -msgstr "" - -#: editor/filesystem_dock.cpp editor/inspector_dock.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: editor/script_editor_debugger.cpp -msgid "Collapse All" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort files" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Name (Ascending)" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Name (Descending)" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Type (Ascending)" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Type (Descending)" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by Last Modified" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Sort by First Modified" -msgstr "" - -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate..." -msgstr "" - -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Focus the search box" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Previous Folder/File" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Next Folder/File" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Re-Scan Filesystem" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Toggle Split Mode" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Search files" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "" -"Scanning Files,\n" -"Please Wait..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Move" -msgstr "" - -#: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Overwrite" -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Create Scene" -msgstr "" - -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -msgid "Create Script" -msgstr "" - -#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -msgid "Find in Files" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Find:" -msgstr "" - -#: editor/find_in_files.cpp editor/rename_dialog.cpp -msgid "Replace:" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Folder:" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Filters:" -msgstr "" - -#: editor/find_in_files.cpp -msgid "" -"Include the files with the following extensions. Add or remove them in " -"ProjectSettings." -msgstr "" - -#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -msgid "Find..." -msgstr "" - -#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp -msgid "Replace..." -msgstr "" - -#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -msgid "Replace in Files" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace All (NO UNDO)" -msgstr "" - -#: editor/find_in_files.cpp -msgid "Searching..." -msgstr "" - -#: editor/find_in_files.cpp -msgid "%d match in %d file." -msgstr "" - -#: editor/find_in_files.cpp -msgid "%d matches in %d file." -msgstr "" - -#: editor/find_in_files.cpp -msgid "%d matches in %d files." -msgstr "" - -#: editor/groups_editor.cpp -msgid "Add to Group" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Remove from Group" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Group name already exists." -msgstr "" - -#: editor/groups_editor.cpp -msgid "Invalid group name." -msgstr "" - -#: editor/groups_editor.cpp -msgid "Rename Group" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Delete Group" -msgstr "" - -#: editor/groups_editor.cpp editor/node_dock.cpp -msgid "Groups" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Nodes Not in Group" -msgstr "" - -#: editor/groups_editor.cpp editor/scene_tree_dock.cpp -#: editor/scene_tree_editor.cpp -msgid "Filter nodes" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Nodes in Group" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Empty groups will be automatically removed." -msgstr "" - -#: editor/groups_editor.cpp -msgid "Group Editor" -msgstr "" - -#: editor/groups_editor.cpp -msgid "Manage Groups" -msgstr "" - -#: editor/import/editor_import_collada.cpp -msgid "Collada" -msgstr "" - -#: editor/import/editor_import_collada.cpp -msgid "Use Ambient" -msgstr "" - -#: editor/import/resource_importer_bitmask.cpp -msgid "Create From" -msgstr "" - -#: editor/import/resource_importer_bitmask.cpp -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Threshold" -msgstr "" - -#: editor/import/resource_importer_csv_translation.cpp -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_scene.cpp -#: editor/import/resource_importer_texture.cpp -#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp -msgid "Compress" -msgstr "" - -#: editor/import/resource_importer_csv_translation.cpp -msgid "Delimiter" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -msgid "ColorCorrect" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -msgid "No BPTC If RGB" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -#: scene/resources/material.cpp scene/resources/particles_material.cpp -#: scene/resources/texture.cpp scene/resources/visual_shader.cpp -msgid "Flags" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp -#: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp -#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp -msgid "Filter" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -msgid "Mipmaps" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -msgid "Anisotropic" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: editor/import/resource_importer_texture.cpp -msgid "sRGB" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -msgid "Slices" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp -#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp -#: scene/resources/style_box.cpp -msgid "Horizontal" -msgstr "" - -#: editor/import/resource_importer_layered_texture.cpp -#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp -#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp -#: scene/resources/style_box.cpp -msgid "Vertical" -msgstr "" - -#: editor/import/resource_importer_obj.cpp -msgid "Generate Tangents" -msgstr "" - -#: editor/import/resource_importer_obj.cpp -msgid "Scale Mesh" -msgstr "" - -#: editor/import/resource_importer_obj.cpp -msgid "Offset Mesh" -msgstr "" - -#: editor/import/resource_importer_obj.cpp -#: editor/import/resource_importer_scene.cpp -msgid "Octahedral Compression" -msgstr "" - -#: editor/import/resource_importer_obj.cpp -msgid "Optimize Mesh Flags" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import as Single Scene" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Animations" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Materials" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Objects" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Objects+Materials" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Objects+Animations" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Materials+Animations" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Objects+Materials+Animations" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import as Multiple Scenes" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Import as Multiple Scenes+Materials" -msgstr "" - -#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -#: scene/3d/physics_joint.cpp -msgid "Nodes" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Root Type" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Root Name" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Root Scale" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Custom Script" -msgstr "" - -#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp -msgid "Storage" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Use Legacy Names" -msgstr "" - -#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -msgid "Materials" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Keep On Reimport" -msgstr "" - -#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -msgid "Meshes" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Ensure Tangents" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Light Baking" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Lightmap Texel Size" -msgstr "" - -#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -msgid "Skins" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Use Named Skins" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "External Files" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Store In Subdir" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Filter Script" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Keep Custom Tracks" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Optimizer" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp -#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp -#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp -#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp -#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp -#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp -#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp -#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp -#: scene/resources/environment.cpp scene/resources/material.cpp -msgid "Enabled" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Max Linear Error" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Max Angular Error" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -#, fuzzy -msgid "Max Angle" -msgstr "Azal:" - -#: editor/import/resource_importer_scene.cpp -msgid "Remove Unused Tracks" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Clips" -msgstr "" - -#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp -#: scene/3d/particles.cpp scene/resources/environment.cpp -msgid "Amount" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Import Scene" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Importing Scene..." -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Generating Lightmaps" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Running Custom Script..." -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Couldn't load post-import script:" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Invalid/broken script for post-import (check console):" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Error running post-import script:" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Did you return a Node-derived object in the `post_import()` method?" -msgstr "" - -#: editor/import/resource_importer_scene.cpp -msgid "Saving..." -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "2D, Detect 3D" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "2D Pixel" -msgstr "" - -#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp -msgid "Lossy Quality" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "HDR Mode" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "BPTC LDR" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Process" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Fix Alpha Border" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Premult Alpha" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Hdr As Srgb" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Invert Color" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Normal Map Invert Y" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Size Limit" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "Detect 3D" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "SVG" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -msgid "" -"Warning, no suitable PC VRAM compression enabled in Project Settings. This " -"texture will not display correctly on PC." -msgstr "" - -#: editor/import/resource_importer_texture_atlas.cpp -msgid "Atlas File" -msgstr "" - -#: editor/import/resource_importer_texture_atlas.cpp -msgid "Import Mode" -msgstr "" - -#: editor/import/resource_importer_texture_atlas.cpp -msgid "Crop To Region" -msgstr "" - -#: editor/import/resource_importer_texture_atlas.cpp -msgid "Trim Alpha Border From Region" -msgstr "" - -#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp -msgid "Force" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -msgid "8 Bit" -msgstr "" - -#: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Mono" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -#, fuzzy -msgid "Max Rate" -msgstr "Azal:" - -#: editor/import/resource_importer_wav.cpp -#, fuzzy -msgid "Max Rate Hz" -msgstr "Azal:" - -#: editor/import/resource_importer_wav.cpp -msgid "Trim" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -msgid "Normalize" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -#: scene/resources/audio_stream_sample.cpp -msgid "Loop Mode" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -#: scene/resources/audio_stream_sample.cpp -msgid "Loop Begin" -msgstr "" - -#: editor/import/resource_importer_wav.cpp -#: scene/resources/audio_stream_sample.cpp -msgid "Loop End" -msgstr "" - -#: editor/import_defaults_editor.cpp -msgid "Select Importer" -msgstr "" - -#: editor/import_defaults_editor.cpp -msgid "Importer:" -msgstr "" - -#: editor/import_defaults_editor.cpp -msgid "Reset to Defaults" -msgstr "" - -#: editor/import_dock.cpp -msgid "Keep File (No Import)" -msgstr "" - -#: editor/import_dock.cpp -msgid "%d Files" -msgstr "" - -#: editor/import_dock.cpp -msgid "Set as Default for '%s'" -msgstr "" - -#: editor/import_dock.cpp -msgid "Clear Default for '%s'" -msgstr "" - -#: editor/import_dock.cpp -msgid "Reimport" -msgstr "" - -#: editor/import_dock.cpp -msgid "" -"You have pending changes that haven't been applied yet. Click Reimport to " -"apply changes made to the import options.\n" -"Selecting another resource in the FileSystem dock without clicking Reimport " -"first will discard changes made in the Import dock." -msgstr "" - -#: editor/import_dock.cpp -msgid "Import As:" -msgstr "" - -#: editor/import_dock.cpp -msgid "Save Scenes, Re-Import, and Restart" -msgstr "" - -#: editor/import_dock.cpp -msgid "Changing the type of an imported file requires editor restart." -msgstr "" - -#: editor/import_dock.cpp -msgid "" -"WARNING: Assets exist that use this resource, they may stop loading properly." -msgstr "" - -#: editor/import_dock.cpp -msgid "" -"Select a resource file in the filesystem or in the inspector to adjust " -"import settings." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Failed to load resource." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Property Name Style" -msgstr "" - -#: editor/inspector_dock.cpp scene/gui/color_picker.cpp -msgid "Raw" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Capitalized" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Localized" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Localization not available for current language." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Copy Properties" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Paste Properties" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Make Sub-Resources Unique" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Create a new resource in memory and edit it." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Load an existing resource from disk and edit it." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Save the currently edited resource." -msgstr "" - -#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Save As..." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Extra resource options." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Edit Resource from Clipboard" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Copy Resource" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Make Resource Built-In" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Go to the previous edited object in history." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Go to the next edited object in history." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "History of recently edited objects." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Open documentation for this object." -msgstr "" - -#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp -msgid "Open Documentation" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Filter properties" -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Manage object properties." -msgstr "" - -#: editor/inspector_dock.cpp -msgid "Changes may be lost!" -msgstr "" - -#: editor/multi_node_edit.cpp -msgid "MultiNode Set" -msgstr "" - -#: editor/node_dock.cpp -msgid "Select a single node to edit its signals and groups." -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Edit a Plugin" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Create a Plugin" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Plugin Name:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Subfolder:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Author:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Version:" -msgstr "" - -#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp -msgid "Language:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Script Name:" -msgstr "" - -#: editor/plugin_config_dialog.cpp -msgid "Activate now?" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create Polygon" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Create points." -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "" -"Edit points.\n" -"LMB: Move Point\n" -"RMB: Erase Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Erase points." -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Animation" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_state_machine_editor.cpp -#: editor/plugins/canvas_item_editor_plugin.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Add %s" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Load..." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Move Node Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Change BlendSpace1D Limits" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Change BlendSpace1D Labels" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "This type of node can't be used. Only root nodes are allowed." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Add Node Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Add Animation Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Remove BlendSpace1D Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Move BlendSpace1D Node Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "" -"AnimationTree is inactive.\n" -"Activate to enable playback, check node warnings if activation fails." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Set the blending position within the space" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Select and move points, create points with RMB." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp -msgid "Enable snap and show grid." -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Point" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Open Editor" -msgstr "" - -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Open Animation Node" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Triangle already exists." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Add Triangle" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Change BlendSpace2D Limits" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Change BlendSpace2D Labels" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Remove BlendSpace2D Point" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Remove BlendSpace2D Triangle" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "BlendSpace2D does not belong to an AnimationTree node." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "No triangles exist, so no blending can take place." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Toggle Auto Triangles" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Create triangles by connecting points." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Erase points and triangles." -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Generate blend triangles automatically (instead of manually)" -msgstr "" - -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend:" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Parameter Changed:" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Edit Filters" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Output node can't be added to the blend tree." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Add Node to BlendTree" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Node Moved" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Unable to connect, port may be in use or connection may be invalid." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Nodes Connected" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Nodes Disconnected" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Set Animation" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Delete Node" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Toggle Filter On/Off" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Change Filter" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "No animation player set, so unable to retrieve track names." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Player path set is invalid, so unable to retrieve track names." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/root_motion_editor_plugin.cpp -msgid "" -"Animation player has no valid root node path, so unable to retrieve track " -"names." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Anim Clips" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Audio Clips" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Functions" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Node Renamed" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add Node..." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/root_motion_editor_plugin.cpp -msgid "Edit Filtered Tracks:" -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Enable Filtering" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Toggle Autoplay" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "New Animation Name:" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "New Anim" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Animation Name:" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Delete Animation?" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Remove Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Invalid animation name!" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation name already exists!" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Rename Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "No animation resource on clipboard!" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Pasted Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Paste Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation backwards from current pos. (A)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation backwards from end. (Shift+A)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Stop animation playback. (S)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation from start. (Shift+D)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation from current pos. (D)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation position (in seconds)." -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Scale animation playback globally for the node." -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation Tools" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/version_control_editor_plugin.cpp -msgid "New" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Paste As Reference" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Edit Transitions..." -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Open in Inspector" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Display list of animations in player." -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Autoplay on Load" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Enable Onion Skinning" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Onion Skinning Options" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Directions" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Past" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Future" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp -#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp -#: servers/audio/effects/audio_effect_phaser.cpp -msgid "Depth" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "1 step" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "2 steps" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "3 steps" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Differences Only" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Force White Modulate" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Include Gizmos (3D)" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Pin AnimationPlayer" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Create New Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation Name:" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp -msgid "Error!" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Times:" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Next (Auto Queue):" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Cross-Animation Blend Times" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Move Node" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition exists!" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Add Transition" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "End" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Immediate" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -#: scene/animation/animation_blend_tree.cpp -msgid "Sync" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "At End" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: scene/3d/vehicle_body.cpp -msgid "Travel" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Start and end nodes are needed for a sub-transition." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "No playback resource set at path: %s." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Node Removed" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition Removed" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Set Start Node (Autoplay)" -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "" -"Select and move nodes.\n" -"RMB to add new nodes.\n" -"Shift+LMB to create connections." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Create new nodes." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Connect nodes." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Remove selected node or transition." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Toggle autoplay this animation on start, restart or seek to zero." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Set the end animation. This is useful for sub-transitions." -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " -msgstr "" - -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Play Mode:" -msgstr "" - -#: editor/plugins/animation_tree_editor_plugin.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "AnimationTree" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "New name:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Fade In (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Fade Out (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp -msgid "Blend" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Auto Restart:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Restart (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Random Restart (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Start!" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Amount:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend 0:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend 1:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "X-Fade Time (s):" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Input" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Clear Auto-Advance" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Set Auto-Advance" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Delete Input" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Animation tree is valid." -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Animation tree is invalid." -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Animation Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "OneShot Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Mix Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend2 Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend3 Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend4 Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "TimeScale Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "TimeSeek Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Transition Node" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Import Animations..." -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Edit Node Filters" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Filters..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp -msgid "Use Threads" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Contents:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "View Files" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Download" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Connection error, please try again." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Can't connect." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Can't connect to host:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "No response from host:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "No response." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Can't resolve hostname:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Can't resolve." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Request failed, return code:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Cannot save response to:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Write error." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Request failed, too many redirects" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Redirect loop." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Request failed, timeout" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Timeout." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Failed:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Bad download hash, assuming file has been tampered with." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Expected:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Got:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Failed SHA-256 hash check" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Asset Download Error:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Downloading (%s / %s)..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Downloading..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Resolving..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Error making request" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Idle" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Install..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Retry" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Download Error" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Available URLs" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Download for this asset is already in progress!" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Recently Updated" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Least Recently Updated" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Name (A-Z)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Name (Z-A)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "License (A-Z)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "License (Z-A)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Loading..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgctxt "Pagination" -msgid "First" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgctxt "Pagination" -msgid "Previous" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgctxt "Pagination" -msgid "Next" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgctxt "Pagination" -msgid "Last" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "All" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Search templates, projects, and demos" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Search assets (excluding templates, projects, and demos)" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Import..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Plugins..." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp -msgid "Sort:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Category:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Site:" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Support" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Official" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Testing" -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Failed to get repository configuration." -msgstr "" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Assets ZIP File" -msgstr "" - -#: editor/plugins/audio_stream_editor_plugin.cpp -msgid "Audio Preview Play/Pause" -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "" -"Can't determine a save path for lightmap images.\n" -"Save your scene and try again." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " -"In Baked Light' and 'Generate Lightmap' flags are on." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "Failed creating lightmap images, make sure path is writable." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "Failed determining lightmap size. Maximum lightmap size too small?" -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "" -"Some mesh is invalid. Make sure the UV2 channel values are contained within " -"the [0.0,1.0] square region." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "" -"Godot editor was built without ray tracing support, lightmaps can't be baked." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "Bake Lightmaps" -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "LightMap Bake" -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "Select lightmap bake file:" -msgstr "" - -#: editor/plugins/camera_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp -msgid "Preview" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Configure Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Grid Offset:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Grid Step:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Primary Line Every:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "steps" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Offset:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Step:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale Step:" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Vertical Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create Vertical Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove Vertical Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Horizontal Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create Horizontal Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove Horizontal Guide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create Horizontal and Vertical Guides" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotate %d CanvasItems" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotate CanvasItem \"%s\" to %d degrees" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move CanvasItem \"%s\" Anchor" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale Node2D \"%s\" to (%s, %s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Resize Control \"%s\" to (%d, %d)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale %d CanvasItems" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale CanvasItem \"%s\" to (%s, %s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move %d CanvasItems" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move CanvasItem \"%s\" to (%d, %d)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Locked" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Grouped" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Children of containers have their anchors and margins values overridden by " -"their parent." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Presets for the anchors and margins values of a Control node." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"When active, moving Control nodes changes their anchors instead of their " -"margins." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp -msgid "Top Left" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp -msgid "Top Right" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp -msgid "Bottom Right" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp -msgid "Bottom Left" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Left" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Top" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Right" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Bottom" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Left Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Top Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Right Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Bottom Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "VCenter Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "HCenter Wide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Full Rect" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Keep Ratio" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Anchors only" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Anchors and Margins" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Anchors" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Project Camera Override\n" -"Overrides the running project's camera with the editor viewport camera." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Project Camera Override\n" -"No project instance running. Run the project from the editor to use this " -"feature." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Lock Selected" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Unlock Selected" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Group Selected" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Ungroup Selected" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Paste Pose" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Guides" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create Custom Bone(s) from Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Bones" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make IK Chain" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear IK Chain" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Warning: Children of a container get their position and size determined only " -"by their parent." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -msgid "Zoom Reset" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp -#: scene/gui/tree.cpp -msgid "Select Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Drag: Rotate selected node around pivot." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Alt+Drag: Move selected node." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Alt+Drag: Scale selected node." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "V: Set selected node's pivot position." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Alt+RMB: Show list of all nodes at position clicked, including locked." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "RMB: Add node at position clicked." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Move Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Scale Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Shift: Scale proportionally." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Show a list of all objects at the position clicked\n" -"(same as Alt+RMB in select mode)." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Click to change object's rotation pivot." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Pan Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Ruler Mode" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Toggle smart snapping." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Smart Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Toggle grid snapping." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Grid Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snapping Options" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Rotation Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Scale Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap Relative" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Pixel Snap" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Smart Snapping" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Configure Snap..." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Parent" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Node Anchor" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Node Sides" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Node Center" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Other Nodes" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Guides" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Lock the selected object in place (can't be moved)." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Lock Selected Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Unlock the selected object (can be moved)." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Unlock Selected Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Makes sure the object's children are not selectable." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Group Selected Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Restores the object's children's ability to be selected." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Ungroup Selected Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Skeleton Options" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Bones" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make Custom Bone(s) from Node(s)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Custom Bones" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show When Snapping" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Hide" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Toggle Grid" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Helpers" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Rulers" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Guides" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Origin" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Viewport" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Group And Lock Icons" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Selection" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Frame Selection" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Preview Canvas Scale" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Translation mask for inserting keys." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation mask for inserting keys." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale mask for inserting keys." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys (based on mask)." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Auto insert keys when objects are translated, rotated or scaled (based on " -"mask).\n" -"Keys are only added to existing tracks, no new tracks will be created.\n" -"Keys must be inserted manually for the first time." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Auto Insert Key" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Animation Key and Pose Options" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key (Existing Tracks)" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Copy Pose" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Pose" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Add Node Here" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Instance Scene Here" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Multiply grid step by 2" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Divide grid step by 2" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Pan View" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 3.125%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 6.25%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 12.5%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 25%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 50%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 100%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 200%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 400%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 800%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 1600%" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Adding %s..." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Cannot instantiate multiple nodes without root." -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "Create Node" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "Error instancing scene from %s" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Default Type" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Drag & drop + Shift : Add node as sibling\n" -"Drag & drop + Alt : Change node type" -msgstr "" - -#: editor/plugins/collision_polygon_editor_plugin.cpp -msgid "Create Polygon3D" -msgstr "" - -#: editor/plugins/collision_polygon_editor_plugin.cpp -msgid "Edit Poly" -msgstr "" - -#: editor/plugins/collision_polygon_editor_plugin.cpp -msgid "Edit Poly (Remove Point)" -msgstr "" - -#: editor/plugins/collision_shape_2d_editor_plugin.cpp -msgid "Set Handle" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/cpu_particles_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Restart" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -msgid "Particles" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Solid Pixels" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Border Pixels" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Directed Border Pixels" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" -msgstr "" - -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" -msgstr "" - -#: editor/plugins/cpu_particles_editor_plugin.cpp -msgid "CPUParticles" -msgstr "" - -#: editor/plugins/cpu_particles_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Create Emission Points From Mesh" -msgstr "" - -#: editor/plugins/cpu_particles_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Create Emission Points From Node" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Flat 0" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Flat 1" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp -msgid "Ease In" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp -msgid "Ease Out" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Smoothstep" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Modify Curve Point" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Modify Curve Tangent" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Load Curve Preset" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Add Point" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Remove Point" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Left Linear" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Right Linear" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Load Preset" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Remove Curve Point" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Toggle Curve Linear Tangent" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Hold Shift to edit tangents individually" -msgstr "" - -#: editor/plugins/curve_editor_plugin.cpp -msgid "Right click to add point" -msgstr "" - -#: editor/plugins/gi_probe_editor_plugin.cpp -msgid "Bake GI Probe" -msgstr "" - -#: editor/plugins/gradient_editor_plugin.cpp -msgid "Gradient Edited" -msgstr "" - -#: editor/plugins/gradient_texture_2d_editor_plugin.cpp -msgid "Swap GradientTexture2D Fill Points" -msgstr "" - -#: editor/plugins/gradient_texture_2d_editor_plugin.cpp -msgid "Swap Gradient Fill Points" -msgstr "" - -#: editor/plugins/gradient_texture_2d_editor_plugin.cpp -msgid "Toggle Grid Snap" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp -#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp -#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp -#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp -#: scene/resources/primitive_meshes.cpp -msgid "Text" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -#: scene/gui/button.cpp scene/gui/item_list.cpp -msgid "Icon" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -msgid "ID" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Separator" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -msgid "Item %d" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -msgid "Items" -msgstr "" - -#: editor/plugins/item_list_editor_plugin.cpp -msgid "Item List Editor" -msgstr "" - -#: editor/plugins/light_occluder_2d_editor_plugin.cpp -msgid "Create Occluder Polygon" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh is empty!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Couldn't create a Trimesh collision shape." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "This doesn't work on scene root!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Static Shape" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Can't create a single convex collision shape for the scene root." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Couldn't create a single convex collision shape." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Simplified Convex Shape" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Single Convex Shape" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Can't create multiple convex collision shapes for the scene root." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Couldn't create any collision shapes." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Multiple Convex Shapes" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Navigation Mesh" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Contained Mesh is not of type ArrayMesh." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "UV Unwrap failed, mesh may not be manifold?" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "No mesh to debug." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh has no UV in layer %d." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "MeshInstance lacks a Mesh!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh has not surface to create outlines from!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Could not create outline!" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp -#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp -#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp -#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Mesh" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Static Body" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a StaticBody and assigns a polygon-based collision shape to it " -"automatically.\n" -"This is the most accurate (but slowest) option for collision detection." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Collision Sibling" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a polygon-based collision shape.\n" -"This is the most accurate (but slowest) option for collision detection." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Single Convex Collision Sibling" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a single convex collision shape.\n" -"This is the fastest (but least accurate) option for collision detection." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Simplified Convex Collision Sibling" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a simplified convex collision shape.\n" -"This is similar to single collision shape, but can result in a simpler " -"geometry in some cases, at the cost of accuracy." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Multiple Convex Collision Siblings" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a polygon-based collision shape.\n" -"This is a performance middle-ground between a single convex collision and a " -"polygon-based collision." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh..." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a static outline mesh. The outline mesh will have its normals " -"flipped automatically.\n" -"This can be used instead of the SpatialMaterial Grow property when using " -"that property isn't possible." -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "View UV1" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "View UV2" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Unwrap UV2 for Lightmap/AO" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Outline Size:" -msgstr "" - -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "UV Channel Debug" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Remove item %d?" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "" -"Update from existing scene?:\n" -"%s" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "MeshLibrary" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Add Item" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Remove Selected Item" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Import from Scene (Ignore Transforms)" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Import from Scene (Apply Transforms)" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Update from Scene" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Apply without Transforms" -msgstr "" - -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Apply with Transforms" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "No mesh source specified (and no MultiMesh set in node)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "No mesh source specified (and MultiMesh contains no Mesh)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh source is invalid (invalid path)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh source is invalid (not a MeshInstance)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh source is invalid (contains no Mesh resource)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "No surface source specified." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Surface source is invalid (invalid path)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Surface source is invalid (no geometry)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Surface source is invalid (no faces)." -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Select a Source Mesh:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Select a Target Surface:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Populate Surface" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Populate MultiMesh" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Target Surface:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Source Mesh:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "X-Axis" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Y-Axis" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Z-Axis" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh Up Axis:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Random Rotation:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Random Tilt:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Random Scale:" -msgstr "" - -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Populate" -msgstr "" - -#: editor/plugins/navigation_polygon_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create Navigation Polygon" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Convert to CPUParticles" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generating Visibility Rect" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generate Visibility Rect" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Can only set point into a ParticlesMaterial process material" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Convert to CPUParticles2D" -msgstr "" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generation Time (sec):" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "The geometry's faces don't contain any area." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "The geometry doesn't contain any faces." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "\"%s\" doesn't contain geometry." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "\"%s\" doesn't contain face geometry." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Points:" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Surface Points" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Surface Points+Normal (Directed)" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp -msgid "Volume" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "A processor material of type 'ParticlesMaterial' is required." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generating AABB" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate Visibility AABB" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove Point from Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove Out-Control from Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove In-Control from Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Add Point to Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Split Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Point in Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Move In-Control in Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Out-Control in Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Left Click: Split Segment (in curve)" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Select Control Points (Shift+Drag)" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Close Curve" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -#: editor/plugins/theme_editor_preview.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp -#: main/main.cpp servers/visual_server.cpp -msgid "Options" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Mirror Handle Angles" -msgstr "" - -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Mirror Handle Lengths" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Curve Point #" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Point Position" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Set Curve In Position" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Out Position" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Split Path" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Remove Path Point" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Remove Out-Control Point" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Remove In-Control Point" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -msgid "Split Segment (in curve)" -msgstr "" - -#: editor/plugins/physical_bone_plugin.cpp -msgid "Move Joint" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "" -"The skeleton property of the Polygon2D does not point to a Skeleton2D node" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Sync Bones" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "" -"No texture in this polygon.\n" -"Set a texture to be able to edit UV." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create UV Map" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "" -"Polygon 2D has internal vertices, so it can no longer be edited in the " -"viewport." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create Polygon & UV" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create Internal Vertex" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Remove Internal Vertex" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Invalid Polygon (need 3 different vertices)" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Add Custom Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Remove Custom Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Transform UV Map" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Transform Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Paint Bone Weights" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Open Polygon 2D UV editor." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Polygon 2D UV Editor" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp -msgid "UV" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp -#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp -#: scene/resources/convex_polygon_shape_2d.cpp -msgid "Points" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp -msgid "Polygons" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp -msgid "Bones" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Points" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Command: Rotate" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift: Move All" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift+Command: Scale" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Ctrl: Rotate" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift+Ctrl: Scale" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Rotate Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Scale Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create a custom polygon. Enables custom polygon rendering." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "" -"Remove a custom polygon. If none remain, custom polygon rendering is " -"disabled." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Paint weights with specified intensity." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Unpaint weights with specified intensity." -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Radius:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Copy Polygon to UV" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Copy UV to Polygon" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Clear UV" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Settings" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Snap" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Enable Snap" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Show Grid" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Configure Grid:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Offset X:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Offset Y:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Step X:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Step Y:" -msgstr "" - -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Sync Bones to Polygon" -msgstr "" - -#: editor/plugins/ray_cast_2d_editor_plugin.cpp -msgid "Set cast_to" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ERROR: Couldn't load resource!" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Add Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Rename Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Delete Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Resource clipboard is empty!" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Paste Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/scene_tree_editor.cpp -msgid "Instance:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Open in Editor" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Load Resource" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Flip Portals" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Room Generate Points" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Generate Points" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Flip Portal" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Occluder Set Transform" -msgstr "" - -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Center Node" -msgstr "" - -#: editor/plugins/root_motion_editor_plugin.cpp -msgid "AnimationTree has no path set to an AnimationPlayer" -msgstr "" - -#: editor/plugins/root_motion_editor_plugin.cpp -msgid "Path to AnimationPlayer is invalid" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Clear Recent Files" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Close and save changes?" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error writing TextFile:" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Could not load file at:" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error saving file!" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error while saving theme." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error Saving" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error importing theme." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error Importing" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "New Text File..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Open File" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Save File As..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Can't obtain the script for running." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Script failed reloading, check console for errors." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Script is not in tool mode, will not be able to run." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "" -"To run this script, it must inherit EditorScript and be set to tool mode." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Import Theme" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error while saving theme" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Error saving" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Save Theme As..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "%s Class Reference" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -msgid "Find Next" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -msgid "Find Previous" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Filter scripts" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Toggle alphabetical sorting of the method list." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Filter methods" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp -msgid "Sort" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Move Up" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Move Down" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Next Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Previous Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "File" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Open..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Reopen Closed Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Save All" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Soft Reload Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Copy Script Path" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "History Previous" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "History Next" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Import Theme..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Reload Theme" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Save Theme" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Close All" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Close Docs" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Search" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Break" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp -#: editor/script_editor_debugger.cpp -msgid "Continue" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Keep Debugger Open" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Debug with External Editor" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Online Docs" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Open Godot online documentation." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Search the reference documentation." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Go to previous edited document." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Go to next edited document." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Discard" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "" -"The following files are newer on disk.\n" -"What action should be taken?:" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Search Results" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Open Dominant Script On Scene Change" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "External" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Use External Editor" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Exec Path" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Script Temperature Enabled" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Highlight Current Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Script Temperature History Size" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Current Script Background Color" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Group Help Pages" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Sort Scripts By" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "List Script Names As" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Exec Flags" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Clear Recent Scripts" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Connections to method:" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Source" -msgstr "" - -#: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp -#: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp -msgid "Target" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "" -"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "[Ignore]" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Line" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Function" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Only resources from filesystem can be dropped." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Lookup Symbol" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Pick Color" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Convert Case" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -#: scene/3d/label_3d.cpp scene/gui/label.cpp -#: scene/resources/primitive_meshes.cpp -msgid "Uppercase" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Lowercase" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Capitalize" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Syntax Highlighter" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -msgid "Bookmarks" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Breakpoints" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -msgid "Go To" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Cut" -msgstr "" - -#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Select All" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Delete Line" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Indent Left" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Indent Right" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Toggle Comment" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Fold/Unfold Line" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Fold All Lines" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Unfold All Lines" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Complete Symbol" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Evaluate Selection" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Trim Trailing Whitespace" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Convert Indent to Spaces" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Convert Indent to Tabs" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Find in Files..." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Replace in Files..." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Contextual Help" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Toggle Bookmark" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Next Bookmark" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Previous Bookmark" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Remove All Bookmarks" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Function..." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Line..." -msgstr "" - -#: editor/plugins/script_text_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Toggle Breakpoint" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Remove All Breakpoints" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Next Breakpoint" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -msgid "Go to Previous Breakpoint" -msgstr "" - -#: editor/plugins/shader_editor_plugin.cpp -msgid "" -"This shader has been modified on on disk.\n" -"What action should be taken?" -msgstr "" - -#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp -msgid "Shader" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "This skeleton has no bones, create some children Bone2D nodes." -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Set Rest Pose to Bones" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Create Rest Pose from Bones" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Skeleton2D" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Reset to Rest Pose" -msgstr "" - -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Overwrite Rest Pose" -msgstr "" - -#: editor/plugins/skeleton_editor_plugin.cpp -msgid "Create physical bones" -msgstr "" - -#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp -#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp -msgid "Skeleton" -msgstr "" - -#: editor/plugins/skeleton_editor_plugin.cpp -msgid "Create physical skeleton" -msgstr "" - -#: editor/plugins/skeleton_ik_editor_plugin.cpp -msgid "Play IK" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp -msgid "Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Top Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Top Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Left Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Left Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Right Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Right Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Front Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Front Perspective" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rear Orthogonal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rear Perspective" -msgstr "" - -#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled. -#: editor/plugins/spatial_editor_plugin.cpp -msgid " [auto]" -msgstr "" - -#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled. -#: editor/plugins/spatial_editor_plugin.cpp -msgid " [portals active]" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Aborted." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "X-Axis Transform." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Y-Axis Transform." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Z-Axis Transform." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Plane Transform." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp -msgid "None" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp -msgid "Rotate" -msgstr "" - -#. TRANSLATORS: This refers to the movement that changes the position of an object. -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Translate" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotating %s degrees." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Keying is disabled (no key inserted)." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Animation Key Inserted." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Pitch:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Yaw:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Objects Drawn:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Material Changes:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Shader Changes:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Surface Changes:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Draw Calls:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Vertices:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS: %d (%s ms)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Top View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Left View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Right View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Front View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rear View." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Align Transform with View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Align Rotation with View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "No parent to instance a child at." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "This operation requires a single selected node." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Auto Orthogonal Enabled" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Lock View Rotation" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Normal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Wireframe" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Overdraw" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Unshaded" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Environment" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Gizmos" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Information" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Half Resolution" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp -msgid "Audio Listener" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Enable Doppler" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Cinematic Preview" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "(Not in GLES2)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Debug draw modes are only available when using the GLES3 renderer, not GLES2." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Left" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Right" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Forward" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Backwards" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Up" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Down" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Speed Modifier" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Slow Modifier" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Toggle Camera Preview" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Rotation Locked" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"To zoom further, change the camera's clipping planes (View -> Settings...)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Note: The FPS value displayed is the editor's framerate.\n" -"It cannot be used as a reliable indication of in-game performance." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Convert Rooms" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "XForm Dialog" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Click to toggle between visibility states.\n" -"\n" -"Open eye: Gizmo is visible.\n" -"Closed eye: Gizmo is hidden.\n" -"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Snap Nodes to Floor" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Use Local Space" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp -msgid "Use Snap" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Converts rooms for portal culling." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Top View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rear View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Front View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Left View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Right View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View Down" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View Left" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View Right" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View Up" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View 180" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Switch Perspective/Orthogonal View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Insert Animation Key" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Focus Origin" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Focus Selection" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Toggle Freelook" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Decrease Field of View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Increase Field of View" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Reset Field of View to Default" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Snap Object to Floor" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Dialog..." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "1 Viewport" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "2 Viewports" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "2 Viewports (Alt)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "3 Viewports" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "3 Viewports (Alt)" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "4 Viewports" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Gizmos" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Origin" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Grid" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Portal Culling" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Occlusion Culling" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Settings..." -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Snap Settings" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Translate Snap:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate Snap (deg.):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Scale Snap (%):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Viewport Settings" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Perspective FOV (deg.):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Z-Near:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Z-Far:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Change" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Translate:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate (deg.):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Scale (ratio):" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Type" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Pre" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Post" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Manipulator Gizmo Size" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Manipulator Gizmo Opacity" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Show Viewport Rotation Gizmo" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Unnamed Gizmo" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create Mesh2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Mesh2D Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create Polygon2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Polygon2D Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create CollisionPolygon2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "CollisionPolygon2D Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create LightOccluder2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "LightOccluder2D Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Sprite is empty!" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Can't convert a sprite using animation frames to mesh." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't replace by mesh." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to Mesh2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't create polygon." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to Polygon2D" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't create collision polygon." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create CollisionPolygon2D Sibling" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't create light occluder." -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create LightOccluder2D Sibling" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Sprite" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Update Preview" -msgstr "" - -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Settings:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "No Frames Selected" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add %d Frame(s)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Frame" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Unable to load images" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "ERROR: Couldn't load frame resource!" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Resource clipboard is empty or not a texture!" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Paste Frame" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Empty" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation FPS" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "(empty)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Move Frame" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "New Animation" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Speed:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp -#: modules/minimp3/resource_importer_mp3.cpp -#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp -#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp -#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp -msgid "Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add a Texture from File" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Frames from a Sprite Sheet" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Insert Empty (Before)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Insert Empty (After)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Move (Before)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Move (After)" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Select Frames" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Horizontal:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Vertical:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Separation:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Offset:" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Select/Clear All Frames" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Create Frames from Sprite Sheet" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "SpriteFrames" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Set Region Rect" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Set Margin" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Snap Mode:" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Pixel Snap" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Grid Snap" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Auto Slice" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Step:" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "TextureRegion" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Styleboxes" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} color(s)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No colors found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} constant(s)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No constants found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} font(s)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No fonts found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} icon(s)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No icons found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} stylebox(es)" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "No styleboxes found." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} currently selected" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Nothing was selected for the import." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Importing Theme Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Importing items {n}/{n}" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Updating the editor" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Finalizing" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Filter:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "With Data" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select by data type:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible color items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible color items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible color items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible constant items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible constant items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible constant items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible font items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible font items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible font items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible icon items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible icon items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible icon items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible stylebox items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible stylebox items and their data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible stylebox items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Caution: Adding icon data may considerably increase the size of your Theme " -"resource." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Collapse types." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Expand types." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all Theme items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select With Data" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all Theme items with item data." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect All" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all Theme items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Import Selected" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Import Items tab has some items selected. Selection will be lost upon " -"closing this window.\n" -"Close anyway?" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Select a theme type from the list to edit its items.\n" -"You can add a custom type or import a type with its items from another theme." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Color Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Constant Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Font Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Icon Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All StyleBox Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"This theme type is empty.\n" -"Add more items to it manually or by importing from another theme." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Theme Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Theme Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Color Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Constant Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Font Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Icon Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Stylebox Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Color Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Constant Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Font Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Icon Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Stylebox Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Invalid file, not a Theme resource." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Invalid file, same as the edited Theme resource." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Manage Theme Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Edit Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Types:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Type:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add StyleBox Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Items:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Class Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Custom Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Theme Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Old Name:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Import Items" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Default Theme" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Editor Theme" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select Another Theme Resource:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Theme Resource" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Another Theme" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Filter the list of types or create a new custom type:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Available Node-based types:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Type name is empty!" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Are you sure you want to create an empty type?" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Confirm Item Rename" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Cancel Item Rename" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Override Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Unpin this StyleBox as a main style." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Pin this StyleBox as a main style. Editing its properties will update the " -"same properties in all other StyleBoxes of this type." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Set Variation Base Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Set Base Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Show Default" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Show default type items alongside items that have been overridden." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Override All" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Override all default type items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select the variation base type from a list of available types." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"A type associated with a built-in class cannot be marked as a variation of " -"another type." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Theme:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Manage Items..." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add, remove, organize and import Theme items." -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Preview" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Default Preview" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select UI Scene:" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "" -"Toggle the control picker, allowing to visually select control types for " -"edit." -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Toggle Button" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Disabled Button" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp -msgid "Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Disabled Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Check Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Checked Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Radio Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Checked Radio Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Named Separator" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Submenu" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Subitem 1" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Subitem 2" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Has" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Many" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Disabled LineEdit" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Tab 1" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Tab 2" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Tab 3" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Editable Item" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Subtree" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Has,Many,Options" -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Invalid path, the PackedScene resource was probably moved or removed." -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Invalid PackedScene resource, must have a Control node at its root." -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Invalid file, not a PackedScene resource." -msgstr "" - -#: editor/plugins/theme_editor_preview.cpp -msgid "Reload the scene to reflect its most actual state." -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase Selection" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Fix Invalid Tiles" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cut Selection" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Paint TileMap" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Line Draw" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Rectangle Paint" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Bucket Fill" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase TileMap" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Find Tile" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Transpose" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Disable Autotile" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Enable Priority" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Filter tiles" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Give a TileSet resource to this TileMap to use its tiles." -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Paint Tile" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "" -"Shift+LMB: Line Draw\n" -"Shift+Command+LMB: Rectangle Paint" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "" -"Shift+LMB: Line Draw\n" -"Shift+Ctrl+LMB: Rectangle Paint" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Pick Tile" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate Left" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate Right" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Flip Horizontally" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Flip Vertically" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Clear Transform" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Tile Map" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Palette Min Width" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Palette Item H Separation" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Show Tile Names" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Show Tile Ids" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Sort Tiles By Name" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Bucket Fill Preview" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Editor Side" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Display Grid" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Axis Color" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Add Texture(s) to TileSet." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove selected Texture from TileSet." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create from Scene" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Merge from Scene" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Single Tile" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Autotile" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Atlas" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Next Coordinate" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Select the next shape, subtile, or Tile." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Previous Coordinate" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Select the previous shape, subtile, or Tile." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp -#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/texture.cpp -msgid "Region" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp -#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp -#: scene/resources/shape_2d.cpp -msgid "Collision" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Occlusion" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp -msgid "Bitmask" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp -#: scene/3d/area.cpp scene/3d/physics_joint.cpp -#: scene/animation/animation_node_state_machine.cpp -msgid "Priority" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp -msgid "Z Index" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Region Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Collision Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Occlusion Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Navigation Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Bitmask Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Priority Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp -msgid "Icon Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Z Index Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Copy bitmask." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Paste bitmask." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Erase bitmask." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create a new rectangle." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Rectangle" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create a new polygon." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Delete Selected Shape" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Keep polygon inside region Rect." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Enable snap and show grid (configurable via the Inspector)." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Display Tile Names (Hold Alt Key)" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Add or select a texture on the left panel to edit the tiles bound to it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove selected texture? This will remove all tiles which use it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "You haven't selected a texture to remove." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create from scene? This will overwrite all current tiles." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Merge from scene?" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Texture" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "%s file(s) were not added because was already on the list." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Drag handles to edit Rect.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Delete selected Rect." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Select current edited sub-tile.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Delete polygon." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"LMB: Set bit on.\n" -"RMB: Set bit off.\n" -"Shift+LMB: Set wildcard bit.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Select sub-tile to use as icon, this will be also used on invalid autotile " -"bindings.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Select sub-tile to change its priority.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Select sub-tile to change its z index.\n" -"Click on another Tile to edit it." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Set Tile Region" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create Tile" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Set Tile Icon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Tile Bitmask" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Collision Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Occlusion Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Navigation Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Paste Tile Bitmask" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Clear Tile Bitmask" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Make Polygon Concave" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Make Polygon Convex" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Tile" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Collision Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Occlusion Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Navigation Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Tile Priority" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Tile Z Index" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Make Convex" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Make Concave" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create Collision Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create Occlusion Polygon" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "This property can't be changed." -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Snap Options" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp -#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp -#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp -#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp -#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp -#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp -msgid "Offset" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp -#: scene/gui/range.cpp scene/resources/animation.cpp -#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Step" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Separation" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Tile" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp -#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp -#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp -#: scene/resources/material.cpp scene/resources/sky.cpp -#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp -msgid "Texture" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Tex Offset" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp -#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp -msgid "Material" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Tile Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Autotile Bitmask Mode" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Subtile Size" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Subtile Spacing" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Occluder Offset" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Navigation Offset" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Shape Offset" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Shape Transform" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Collision" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Collision One Way" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Collision One Way Margin" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Navigation" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Selected Occlusion" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Tileset Script" -msgstr "" - -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "TileSet" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "No VCS plugins are available." -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "" -"Remote settings are empty. VCS features that use the network may not work." -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided." -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Staged Changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Unstaged Changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit:" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Date:" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Subtitle:" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Do you want to remove the %s branch?" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Do you want to remove the %s remote?" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Apply" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Version Control System" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Initialize" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remote Login" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Select SSH public key path" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Select SSH private key path" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "SSH Passphrase" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Detect new changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Discard all changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Stage all changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Unstage all changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit Message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit Changes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit List" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit list size" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Branches" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Create New Branch" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remove Branch" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Branch Name" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remotes" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Create New Remote" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remove Remote" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remote Name" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remote URL" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Fetch" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Pull" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Push" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Force Push" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Modified" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Renamed" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Deleted" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Typechange" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Unmerged" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "View:" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Split" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Unified" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add Output" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Boolean" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Sampler" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add input port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add output port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Change input port type" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Change output port type" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Change input port name" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Change output port name" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Remove input port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Remove output port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Set expression" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Resize VisualShader node" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Set Uniform Name" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Set Input Default Port" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add Node to Visual Shader" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Node(s) Moved" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Duplicate Nodes" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste Nodes" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Delete Nodes" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Visual Shader Input Type Changed" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "UniformRef Name Changed" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vertex" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Fragment" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp -#: scene/3d/light.cpp -msgid "Light" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Show resulted shader code." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Create Shader Node" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Color function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Color operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Grayscale function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Converts HSV vector to RGB equivalent." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Converts RGB vector to HSV equivalent." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Sepia function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Burn operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Darken operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Difference operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Dodge operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Lighten operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Overlay operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Screen operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "SoftLight operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Color constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Color uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the boolean result of the %s comparison between two parameters." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Equal (==)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Greater Than (>)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Greater Than or Equal (>=)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns an associated vector if the provided scalars are equal, greater or " -"less." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the boolean result of the comparison between INF and a scalar " -"parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the boolean result of the comparison between NaN and a scalar " -"parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Less Than (<)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Less Than or Equal (<=)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Not Equal (!=)" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns an associated vector if the provided boolean value is true or false." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns an associated scalar if the provided boolean value is true or false." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the boolean result of the comparison between two parameters." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the boolean result of the comparison between INF (or NaN) and a " -"scalar parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Boolean constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Boolean uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Input parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "E constant (2.718282). Represents the base of the natural logarithm." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Epsilon constant (0.00001). Smallest possible scalar number." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Phi constant (1.618034). Golden ratio." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Pi/4 constant (0.785398) or 45 degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Pi/2 constant (1.570796) or 90 degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Pi constant (3.141593) or 180 degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Tau constant (6.283185) or 360 degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Sqrt2 constant (1.414214). Square root of 2." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the absolute value of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the arc-cosine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the inverse hyperbolic cosine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the arc-sine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the inverse hyperbolic sine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the arc-tangent of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the arc-tangent of the parameters." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the inverse hyperbolic tangent of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Finds the nearest integer that is greater than or equal to the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Constrains a value to lie between two further values." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the cosine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the hyperbolic cosine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Converts a quantity in radians to degrees." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Base-e Exponential." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Base-2 Exponential." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Finds the nearest integer less than or equal to the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Computes the fractional part of the argument." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the inverse of the square root of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Natural logarithm." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Base-2 logarithm." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the greater of two values." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the lesser of two values." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Linear interpolation between two scalars." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the opposite value of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "1.0 - scalar" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the value of the first parameter raised to the power of the second." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Converts a quantity in degrees to radians." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "1.0 / scalar" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Finds the nearest integer to the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Finds the nearest even integer to the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Clamps the value between 0.0 and 1.0." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Extracts the sign of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the sine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the hyperbolic sine of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the square root of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than " -"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " -"using Hermite polynomials." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Step function( scalar(edge), scalar(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the tangent of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the hyperbolic tangent of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Finds the truncated value of the parameter." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Adds scalar to scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Divides scalar by scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Multiplies scalar by scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the remainder of the two scalars." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Subtracts scalar from scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Perform the cubic texture lookup." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Perform the texture lookup." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform lookup." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform lookup." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform lookup with triplanar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Transform function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Calculate the outer product of a pair of vectors.\n" -"\n" -"OuterProduct treats the first parameter 'c' as a column vector (matrix with " -"one column) and the second parameter 'r' as a row vector (matrix with one " -"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " -"whose number of rows is the number of components in 'c' and whose number of " -"columns is the number of components in 'r'." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Composes transform from four vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Decomposes transform to four vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the determinant of a transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the inverse of a transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the transpose of a transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Multiplies transform by transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Multiplies vector by transform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Transform constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Transform uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector operator." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Composes vector from three scalars." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Decomposes vector to three scalars." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the cross product of two vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the distance between two points." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the dot product of two vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the vector that points in the same direction as a reference vector. " -"The function has three vector parameters : N, the vector to orient, I, the " -"incident vector, and Nref, the reference vector. If the dot product of I and " -"Nref is smaller than zero the return value is N. Otherwise -N is returned." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the length of a vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Linear interpolation between two vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Linear interpolation between two vectors using scalar." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the normalize product of vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "1.0 - vector" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "1.0 / vector" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the vector that points in the direction of reflection ( a : incident " -"vector, b : normal vector )." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the vector that points in the direction of refraction." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " -"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " -"using Hermite polynomials." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " -"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " -"using Hermite polynomials." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Step function( vector(edge), vector(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Step function( scalar(edge), vector(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Adds vector to vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Divides vector by vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Multiplies vector by vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the remainder of the two vectors." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Subtracts vector from vector." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector constant." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Custom Godot Shader Language expression, with custom amount of input and " -"output ports. This is a direct injection of code into the vertex/fragment/" -"light function, do not use it to write the function declarations inside." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns falloff based on the dot product of surface normal and view " -"direction of camera (pass associated inputs to it)." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Custom Godot Shader Language expression, which is placed on top of the " -"resulted shader. You can place various function definitions inside and call " -"it later in the Expressions. You can also declare varyings, uniforms and " -"constants." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "A reference to an existing uniform." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(Fragment/Light mode only) Scalar derivative function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(Fragment/Light mode only) Vector derivative function." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " -"differencing." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " -"differencing." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " -"differencing." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " -"differencing." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " -"'y'." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " -"'y'." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "VisualShader" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Edit Visual Property:" -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Visual Shader Mode Changed" -msgstr "" - -#: editor/project_export.cpp -msgid "Runnable" -msgstr "" - -#: editor/project_export.cpp -msgid "Export the project for all the presets defined." -msgstr "" - -#: editor/project_export.cpp -msgid "All presets must have an export path defined for Export All to work." -msgstr "" - -#: editor/project_export.cpp -msgid "Delete preset '%s'?" -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Failed to export the project for platform '%s'.\n" -"Export templates seem to be missing or invalid." -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Failed to export the project for platform '%s'.\n" -"This might be due to a configuration issue in the export preset or your " -"export settings." -msgstr "" - -#: editor/project_export.cpp -msgid "Exporting All" -msgstr "" - -#: editor/project_export.cpp -msgid "The given export path doesn't exist:" -msgstr "" - -#: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" -msgstr "" - -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - -#: editor/project_export.cpp -msgid "Presets" -msgstr "" - -#: editor/project_export.cpp editor/project_settings_editor.cpp -msgid "Add..." -msgstr "" - -#: editor/project_export.cpp -msgid "" -"If checked, the preset will be available for use in one-click deploy.\n" -"Only one preset per platform may be marked as runnable." -msgstr "" - -#: editor/project_export.cpp -msgid "Resources" -msgstr "" - -#: editor/project_export.cpp -msgid "Export all resources in the project" -msgstr "" - -#: editor/project_export.cpp -msgid "Export selected scenes (and dependencies)" -msgstr "" - -#: editor/project_export.cpp -msgid "Export selected resources (and dependencies)" -msgstr "" - -#: editor/project_export.cpp -msgid "Export Mode:" -msgstr "" - -#: editor/project_export.cpp -msgid "Resources to export:" -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Filters to export non-resource files/folders\n" -"(comma-separated, e.g: *.json, *.txt, docs/*)" -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Filters to exclude files/folders from project\n" -"(comma-separated, e.g: *.json, *.txt, docs/*)" -msgstr "" - -#: editor/project_export.cpp -msgid "Features" -msgstr "" - -#: editor/project_export.cpp -msgid "Custom (comma-separated):" -msgstr "" - -#: editor/project_export.cpp -msgid "Feature List:" -msgstr "" - -#: editor/project_export.cpp -msgid "Script" -msgstr "" - -#: editor/project_export.cpp -msgid "GDScript Export Mode:" -msgstr "" - -#: editor/project_export.cpp -msgid "Compiled Bytecode (Faster Loading)" -msgstr "" - -#: editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "" - -#: editor/project_export.cpp -msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)" -msgstr "" - -#: editor/project_export.cpp -msgid "GDScript Encryption Key (256-bits as hexadecimal):" -msgstr "" - -#: editor/project_export.cpp -msgid "" -"Note: Encryption key needs to be stored in the binary,\n" -"you need to build the export templates from source." -msgstr "" - -#: editor/project_export.cpp -msgid "More Info..." -msgstr "" - -#: editor/project_export.cpp -msgid "Export PCK/Zip..." -msgstr "" - -#: editor/project_export.cpp -msgid "Export Project..." -msgstr "" - -#: editor/project_export.cpp -msgid "Export All" -msgstr "" - -#: editor/project_export.cpp -msgid "Choose an export mode:" -msgstr "" - -#: editor/project_export.cpp -msgid "Export All..." -msgstr "" - -#: editor/project_export.cpp editor/project_manager.cpp -msgid "ZIP File" -msgstr "" - -#: editor/project_export.cpp -msgid "Godot Project Pack" -msgstr "" - -#: editor/project_export.cpp -msgid "Export templates for this platform are missing:" -msgstr "" - -#: editor/project_export.cpp -msgid "Manage Export Templates" -msgstr "" - -#: editor/project_export.cpp -msgid "Export With Debug" -msgstr "" - -#: editor/project_manager.cpp -msgid "The path specified doesn't exist." -msgstr "" - -#: editor/project_manager.cpp -msgid "Error opening package file (it's not in ZIP format)." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." -msgstr "" - -#: editor/project_manager.cpp -msgid "Please choose an empty folder." -msgstr "" - -#: editor/project_manager.cpp -msgid "Please choose a \"project.godot\" or \".zip\" file." -msgstr "" - -#: editor/project_manager.cpp -msgid "This directory already contains a Godot project." -msgstr "" - -#: editor/project_manager.cpp -msgid "New Game Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Imported Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Invalid project name." -msgstr "" - -#: editor/project_manager.cpp -msgid "Couldn't create folder." -msgstr "" - -#: editor/project_manager.cpp -msgid "There is already a folder in this path with the specified name." -msgstr "" - -#: editor/project_manager.cpp -msgid "It would be a good idea to name your project." -msgstr "" - -#: editor/project_manager.cpp -msgid "Invalid project path (changed anything?)." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." -msgstr "" - -#: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "" - -#: editor/project_manager.cpp -msgid "Couldn't create project.godot in project path." -msgstr "" - -#: editor/project_manager.cpp -msgid "Error opening package file, not in ZIP format." -msgstr "" - -#: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Package installed successfully!" -msgstr "" - -#: editor/project_manager.cpp -msgid "Rename Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Import Existing Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Import & Edit" -msgstr "" - -#: editor/project_manager.cpp -msgid "Create New Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Create & Edit" -msgstr "" - -#: editor/project_manager.cpp -msgid "Install Project:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Install & Edit" -msgstr "" - -#: editor/project_manager.cpp -msgid "Project Name:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Project Path:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Project Installation Path:" -msgstr "" - -#: editor/project_manager.cpp -msgid "Renderer:" -msgstr "" - -#: editor/project_manager.cpp -msgid "OpenGL ES 3.0" -msgstr "" - -#: editor/project_manager.cpp -msgid "Not supported by your GPU drivers." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Higher visual quality\n" -"All features available\n" -"Incompatible with older hardware\n" -"Not recommended for web games" -msgstr "" - -#: editor/project_manager.cpp -msgid "OpenGL ES 2.0" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Lower visual quality\n" -"Some features not available\n" -"Works on most hardware\n" -"Recommended for web games" -msgstr "" - -#: editor/project_manager.cpp -msgid "Renderer can be changed later, but scenes may need to be adjusted." -msgstr "" - -#: editor/project_manager.cpp -msgid "Missing Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Error: Project is missing on the filesystem." -msgstr "" - -#: editor/project_manager.cpp editor/scene_tree_dock.cpp -msgid "Local" -msgstr "" - -#: editor/project_manager.cpp -msgid "Local Projects" -msgstr "" - -#: editor/project_manager.cpp -msgid "Asset Library Projects" -msgstr "" - -#: editor/project_manager.cpp -msgid "Can't open project at '%s'." -msgstr "" - -#: editor/project_manager.cpp -msgid "Are you sure to open more than one project?" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"The following project settings file does not specify the version of Godot " -"through which it was created.\n" -"\n" -"%s\n" -"\n" -"If you proceed with opening it, it will be converted to Godot's current " -"configuration file format.\n" -"Warning: You won't be able to open the project with previous versions of the " -"engine anymore." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"The following project settings file was generated by an older engine " -"version, and needs to be converted for this version:\n" -"\n" -"%s\n" -"\n" -"Do you want to convert it?\n" -"Warning: You won't be able to open the project with previous versions of the " -"engine anymore." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"The project settings were created by a newer engine version, whose settings " -"are not compatible with this version." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Can't run project: no main scene defined.\n" -"Please edit the project and set the main scene in the Project Settings under " -"the \"Application\" category." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Can't run project: Assets need to be imported.\n" -"Please edit the project to trigger the initial import." -msgstr "" - -#: editor/project_manager.cpp -msgid "Are you sure to run %d projects at once?" -msgstr "" - -#: editor/project_manager.cpp -msgid "Remove %d projects from the list?" -msgstr "" - -#: editor/project_manager.cpp -msgid "Remove this project from the list?" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Remove all missing projects from the list?\n" -"The project folders' contents won't be modified." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Language changed.\n" -"The interface will update after restarting the editor or project manager." -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"Are you sure to scan %s folders for existing Godot projects?\n" -"This could take a while." -msgstr "" - -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/project_manager.cpp -msgctxt "Application" -msgid "Project Manager" -msgstr "" - -#: editor/project_manager.cpp -msgid "Last Modified" -msgstr "" - -#: editor/project_manager.cpp -msgid "Loading, please wait..." -msgstr "" - -#: editor/project_manager.cpp -msgid "Edit Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Run Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Scan" -msgstr "" - -#: editor/project_manager.cpp -msgid "Scan Projects" -msgstr "" - -#: editor/project_manager.cpp -msgid "Select a Folder to Scan" -msgstr "" - -#: editor/project_manager.cpp -msgid "New Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Import Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Remove Project" -msgstr "" - -#: editor/project_manager.cpp -msgid "Remove Missing" -msgstr "" - -#: editor/project_manager.cpp -msgid "About" -msgstr "" - -#: editor/project_manager.cpp -msgid "Restart Now" -msgstr "" - -#: editor/project_manager.cpp -msgid "Remove All" -msgstr "" - -#: editor/project_manager.cpp -msgid "Also delete project contents (no undo!)" -msgstr "" - -#: editor/project_manager.cpp -msgid "Can't run project" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"You currently don't have any projects.\n" -"Would you like to explore official example projects in the Asset Library?" -msgstr "" - -#: editor/project_manager.cpp -msgid "Filter projects" -msgstr "" - -#: editor/project_manager.cpp -msgid "" -"This field filters projects by name and last path component.\n" -"To filter projects by name and full path, the query must contain at least " -"one `/` character." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Physical Key" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Key " -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Joy Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Joy Axis" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Mouse Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "" -"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " -"'\"'" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "An action with the name '%s' already exists." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Rename Input Action Event" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Change Action deadzone" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Add Input Action Event" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "All Devices" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid " (Physical)" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Press a Key..." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Mouse Button Index:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Left Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Right Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Middle Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Up Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Down Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Left Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Right Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "X Button 1" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "X Button 2" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Joypad Axis Index:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Joypad Button Index:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Erase Input Action" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Erase Input Action Event" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Add Event" -msgstr "" - -#: editor/project_settings_editor.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Button" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Left Button." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Right Button." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Middle Button." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Up." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Wheel Down." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Add Global Property" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Select a setting item first!" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "No property '%s' exists." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Setting '%s' is internal, and it can't be deleted." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Delete Item" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "" -"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " -"'\"'." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Add Input Action" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Error saving settings." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Settings saved OK." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Moved Input Action Event" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Override for Feature" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Add %d Translations" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Remove Translation" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Translation Resource Remap: Add %d Path(s)" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Translation Resource Remap: Add %d Remap(s)" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Change Resource Remap Language" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Remove Resource Remap" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Remove Resource Remap Option" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Changed Locale Filter" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Changed Locale Filter Mode" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Project Settings (project.godot)" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "General" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Override For..." -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "The editor must be restarted for changes to take effect." -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Input Map" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Action:" -msgstr "" - -#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp -msgid "Deadzone" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Device:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Index:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Localization" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Translations" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Translations:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Remaps" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Resources:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Remaps by Locale:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Locales Filter" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Show All Locales" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Show Selected Locales Only" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Filter mode:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Locales:" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "AutoLoad" -msgstr "" - -#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp -#: platform/iphone/export/export.cpp -msgid "Plugins" -msgstr "" - -#: editor/project_settings_editor.cpp -msgid "Import Defaults" -msgstr "" - -#: editor/property_editor.cpp -msgid "Preset..." -msgstr "" - -#: editor/property_editor.cpp -msgid "Zero" -msgstr "" - -#: editor/property_editor.cpp -msgid "Easing In-Out" -msgstr "" - -#: editor/property_editor.cpp -msgid "Easing Out-In" -msgstr "" - -#: editor/property_editor.cpp -msgid "File..." -msgstr "" - -#: editor/property_editor.cpp -msgid "Dir..." -msgstr "" - -#: editor/property_editor.cpp -msgid "Assign" -msgstr "" - -#: editor/property_editor.cpp -msgid "Select Node" -msgstr "" - -#: editor/property_editor.cpp -msgid "Error loading file: Not a resource!" -msgstr "" - -#: editor/property_editor.cpp -msgid "Pick a Node" -msgstr "" - -#: editor/property_editor.cpp -msgid "Bit %d, val %d." -msgstr "" - -#: editor/property_selector.cpp -msgid "Select Property" -msgstr "" - -#: editor/property_selector.cpp -msgid "Select Virtual Method" -msgstr "" - -#: editor/property_selector.cpp -msgid "Select Method" -msgstr "" - -#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp -msgid "Batch Rename" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Prefix:" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Suffix:" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Use Regular Expressions" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Advanced Options" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Substitute" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Node name" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Node's parent name, if available" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Node type" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Current scene name" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Root node name" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "" -"Sequential integer counter.\n" -"Compare counter options." -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Per-level Counter" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "If set, the counter restarts for each group of child nodes." -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Initial value for the counter" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Amount by which counter is incremented for each node" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Padding" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "" -"Minimum number of digits for the counter.\n" -"Missing digits are padded with leading zeros." -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Post-Process" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Style" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Keep" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "PascalCase to snake_case" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "snake_case to PascalCase" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Case" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "To Lowercase" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "To Uppercase" -msgstr "" - -#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp -msgid "Reset" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "Regular Expression Error:" -msgstr "" - -#: editor/rename_dialog.cpp -msgid "At character %s" -msgstr "" - -#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp -msgid "Reparent Node" -msgstr "" - -#: editor/reparent_dialog.cpp -msgid "Reparent Location (Select new Parent):" -msgstr "" - -#: editor/reparent_dialog.cpp -msgid "Keep Global Transform" -msgstr "" - -#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp -msgid "Reparent" -msgstr "" - -#: editor/run_settings_dialog.cpp -msgid "Run Mode:" -msgstr "" - -#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp -msgid "Current Scene" -msgstr "" - -#: editor/run_settings_dialog.cpp -msgid "Main Scene Arguments:" -msgstr "" - -#: editor/run_settings_dialog.cpp -msgid "Scene Run Settings" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "No parent to instance the scenes at." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Error loading scene from %s" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Cannot instance the scene '%s' because the current scene exists within one " -"of its nodes." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Instance Scene(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Replace with Branch Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Instance Child Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Can't paste root node into the same scene." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Paste Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Detach Script" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "This operation can't be done on the tree root." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Move Node In Parent" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Move Nodes In Parent" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Duplicate Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Node must belong to the edited scene to become root." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Instantiated scenes can't become root" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Make node as Root" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete %d nodes and any children?" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete %d nodes?" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete the root node \"%s\"?" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete node \"%s\" and its children?" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete node \"%s\"?" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Saving the branch as a scene requires having a scene open in the editor." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Saving the branch as a scene requires selecting only one node, but you have " -"selected %d nodes." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Can't save the root node branch as an instanced scene.\n" -"To create an editable copy of the current scene, duplicate it using the " -"FileSystem dock context menu\n" -"or create an inherited scene using Scene > New Inherited Scene... instead." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Can't save the branch of an already instanced scene.\n" -"To create a variation of a scene, you can make an inherited scene based on " -"the instanced scene using Scene > New Inherited Scene... instead." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Can't save a branch which is a child of an already instantiated scene.\n" -"To save this branch into its own scene, open the original scene, right click " -"on this branch, and select \"Save Branch as Scene\"." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Can't save a branch which is part of an inherited scene.\n" -"To save this branch into its own scene, open the original scene, right click " -"on this branch, and select \"Save Branch as Scene\"." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Save New Scene As..." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Disabling \"editable_instance\" will cause all properties of the node to be " -"reverted to their default." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " -"cause all properties of the node to be reverted to their default." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Make Local" -msgstr "" - -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Enable Scene Unique Name" -msgstr "" - -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Disable Scene Unique Name" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "New Scene Root" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Create Root Node:" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "2D Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "3D Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "User Interface" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Other Node" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Can't operate on nodes from a foreign scene!" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Can't operate on nodes the current scene inherits from!" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "This operation can't be done on instanced scenes." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Attach Script" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Cut Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Remove Node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Change type of node(s)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Couldn't save new scene. Likely dependencies (instances) couldn't be " -"satisfied." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Error saving scene." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Error duplicating scene to save it." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Sub-Resources" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Access as Scene Unique Name" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Clear Inheritance" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Editable Children" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Load As Placeholder" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Cannot attach a script: there are no languages registered.\n" -"This is probably because this editor was built with all language modules " -"disabled." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Add Child Node" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Expand/Collapse All" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Change Type" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Reparent to New Node" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Make Scene Root" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Merge From Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp -msgid "Save Branch as Scene" -msgstr "" - -#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp -msgid "Copy Node Path" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Delete (No Confirm)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"Instance a scene file as a Node. Creates an inherited scene if no root node " -"exists." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Attach a new or existing script to the selected node." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Detach the script from the selected node." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Remote" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "" -"If selected, the Remote scene tree dock will cause the project to stutter " -"every time it updates.\n" -"Switch back to the Local scene tree dock to improve performance." -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Clear Inheritance? (No Undo!)" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Show Scene Tree Root Selection" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Derive Script Globals By Name" -msgstr "" - -#: editor/scene_tree_dock.cpp -msgid "Use Favorites Root Selection" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Toggle Visible" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Unlock Node" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Button Group" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "(Connecting From)" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Node configuration warning:" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"This node can be accessed from within anywhere in the scene by preceding it " -"with the '%s' prefix in a node path.\n" -"Click to disable this." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Node has %s connection(s) and %s group(s).\n" -"Click to show signals dock." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Node has %s connection(s).\n" -"Click to show signals dock." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Node is in %s group(s).\n" -"Click to show groups dock." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Open Script:" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Node is locked.\n" -"Click to unlock it." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"Children are not selectable.\n" -"Click to make selectable." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Toggle Visibility" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "" -"AnimationPlayer is pinned.\n" -"Click to unpin." -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Invalid node name, the following characters are not allowed:" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Rename Node" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Scene Tree (Nodes):" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Node Configuration Warning!" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Select a Node" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Path is empty." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Filename is empty." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Path is not local." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid base path." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "A directory with the same name exists." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "File does not exist." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid extension." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Wrong extension chosen." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Error loading template '%s'" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Error - Could not create script in filesystem." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Error loading script from %s" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Overrides" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "N/A" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Open Script / Choose Location" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Open Script" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "File exists, it will be reused." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid path." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid class name." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Invalid inherited parent name or path." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Script path/name is valid." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9, _ and ." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Built-in script (into scene file)." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Will create a new script file." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Will load an existing script file." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Script file already exists." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "" -"Note: Built-in scripts have some limitations and can't be edited using an " -"external editor." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "" -"Warning: Having the script name be the same as a built-in type is usually " -"not desired." -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Class Name:" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Template:" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Built-in Script:" -msgstr "" - -#: editor/script_create_dialog.cpp -msgid "Attach Node Script" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Bytes:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Warning:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Error:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "C++ Error" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "C++ Error:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "C++ Source" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Source:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "C++ Source:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Stack Trace" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Errors" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Child process connected." -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Copy Error" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Open C++ Source on GitHub" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Video RAM" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Skip Breakpoints" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Inspect Previous Instance" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Inspect Next Instance" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Stack Frames" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Filter stack variables" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Auto Switch To Remote Scene Tree" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Remote Scene Tree Refresh Interval" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Remote Inspect Refresh Interval" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Network Profiler" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Monitor" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Monitors" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "List of Video Memory Usage by Resource:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Total:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Export list to a CSV file" -msgstr "" - -#: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "" - -#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp -#: servers/audio/effects/audio_effect_record.cpp -msgid "Format" -msgstr "" - -#: editor/script_editor_debugger.cpp scene/main/viewport.cpp -msgid "Usage" -msgstr "" - -#: editor/script_editor_debugger.cpp servers/visual_server.cpp -msgid "Misc" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Clicked Control:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Clicked Control Type:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Live Edit Root:" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Set From Tree" -msgstr "" - -#: editor/script_editor_debugger.cpp -msgid "Export measures as CSV" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Erase Shortcut" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Restore Shortcut" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Change Shortcut" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Editor Settings" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Shortcuts" -msgstr "" - -#: editor/settings_config_dialog.cpp -msgid "Binding" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Light Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Stream Player 3D" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change AudioStreamPlayer3D Emission Angle" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp -#: platform/osx/export/export.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Camera" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Camera FOV" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Camera Size" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Visibility Notifier" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Notifier AABB" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Particles AABB" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Reflection Probe" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Probe Extents" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "GI Probe" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Baked Indirect Light" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -msgid "Change Sphere Shape Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -msgid "Change Box Shape Extents" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Height" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Cylinder Shape Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Cylinder Shape Height" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Change Ray Shape Length" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Navigation Edge" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Navigation Edge Disabled" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Navigation Solid" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Navigation Solid Disabled" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Joint Body A" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Joint Body B" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Room Edge" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Room Overlap" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Room Point Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp -msgid "Portal Margin" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Portal Edge" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Portal Arrow" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Portal Point Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Portal Front" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Portal Back" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp -#: scene/2d/tile_map.cpp -msgid "Occluder" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Occluder Sphere Radius" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Occluder Sphere Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Occluder Polygon Point Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Set Occluder Hole Point Position" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Occluder Polygon Front" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Occluder Polygon Back" -msgstr "" - -#: editor/spatial_editor_gizmos.cpp -msgid "Occluder Hole" -msgstr "" - -#: main/main.cpp -msgid "Godot Physics" -msgstr "" - -#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp -#: servers/visual/visual_server_scene.cpp -msgid "Use BVH" -msgstr "" - -#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp -#: servers/visual/visual_server_scene.cpp -msgid "BVH Collision Margin" -msgstr "" - -#: main/main.cpp -msgid "Crash Handler" -msgstr "" - -#: main/main.cpp -msgid "Multithreaded Server" -msgstr "" - -#: main/main.cpp -msgid "RID Pool Prealloc" -msgstr "" - -#: main/main.cpp -msgid "Debugger stdout" -msgstr "" - -#: main/main.cpp -msgid "Max Chars Per Second" -msgstr "" - -#: main/main.cpp -msgid "Max Messages Per Frame" -msgstr "" - -#: main/main.cpp -msgid "Max Errors Per Second" -msgstr "" - -#: main/main.cpp -msgid "Max Warnings Per Second" -msgstr "" - -#: main/main.cpp -msgid "Flush stdout On Print" -msgstr "" - -#: main/main.cpp servers/visual_server.cpp -msgid "Logging" -msgstr "" - -#: main/main.cpp -msgid "File Logging" -msgstr "" - -#: main/main.cpp -msgid "Enable File Logging" -msgstr "" - -#: main/main.cpp -msgid "Log Path" -msgstr "" - -#: main/main.cpp -msgid "Max Log Files" -msgstr "" - -#: main/main.cpp -msgid "Driver" -msgstr "" - -#: main/main.cpp -msgid "Driver Name" -msgstr "" - -#: main/main.cpp -msgid "Fallback To GLES2" -msgstr "" - -#: main/main.cpp -msgid "Use Nvidia Rect Flicker Workaround" -msgstr "" - -#: main/main.cpp -msgid "DPI" -msgstr "" - -#: main/main.cpp -msgid "Allow hiDPI" -msgstr "" - -#: main/main.cpp -msgid "V-Sync" -msgstr "" - -#: main/main.cpp -msgid "Use V-Sync" -msgstr "" - -#: main/main.cpp -msgid "Per Pixel Transparency" -msgstr "" - -#: main/main.cpp -msgid "Allowed" -msgstr "" - -#: main/main.cpp -msgid "Intended Usage" -msgstr "" - -#: main/main.cpp -msgid "Framebuffer Allocation" -msgstr "" - -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Energy Saving" -msgstr "" - -#: main/main.cpp -msgid "Threads" -msgstr "" - -#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h -msgid "Thread Model" -msgstr "" - -#: main/main.cpp -msgid "Thread Safe BVH" -msgstr "" - -#: main/main.cpp -msgid "Handheld" -msgstr "" - -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/uwp/export/export.cpp -msgid "Orientation" -msgstr "" - -#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp -#: scene/main/scene_tree.cpp scene/register_scene_types.cpp -msgid "Common" -msgstr "" - -#: main/main.cpp -msgid "Physics FPS" -msgstr "" - -#: main/main.cpp -msgid "Force FPS" -msgstr "" - -#: main/main.cpp -msgid "Enable Pause Aware Picking" -msgstr "" - -#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp -#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp -#: scene/main/viewport.cpp scene/register_scene_types.cpp -msgid "GUI" -msgstr "" - -#: main/main.cpp -msgid "Drop Mouse On GUI Input Disabled" -msgstr "" - -#: main/main.cpp -msgid "stdout" -msgstr "" - -#: main/main.cpp -msgid "Print FPS" -msgstr "" - -#: main/main.cpp -msgid "Verbose stdout" -msgstr "" - -#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp -msgid "Physics Interpolation" -msgstr "" - -#: main/main.cpp -msgid "Enable Warnings" -msgstr "" - -#: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" - -#: main/main.cpp -msgid "Low Processor Mode" -msgstr "" - -#: main/main.cpp -msgid "Delta Sync After Draw" -msgstr "" - -#: main/main.cpp -msgid "iOS" -msgstr "" - -#: main/main.cpp -msgid "Hide Home Indicator" -msgstr "" - -#: main/main.cpp -msgid "Input Devices" -msgstr "" - -#: main/main.cpp -msgid "Pointing" -msgstr "" - -#: main/main.cpp -msgid "Touch Delay" -msgstr "" - -#: main/main.cpp servers/visual_server.cpp -msgid "GLES3" -msgstr "" - -#: main/main.cpp servers/visual_server.cpp -msgid "Shaders" -msgstr "" - -#: main/main.cpp -msgid "Debug Shader Fallbacks" -msgstr "" - -#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp -#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp -#: scene/resources/world.cpp -msgid "Environment" -msgstr "" - -#: main/main.cpp -msgid "Default Clear Color" -msgstr "" - -#: main/main.cpp -msgid "Boot Splash" -msgstr "" - -#: main/main.cpp -msgid "Show Image" -msgstr "" - -#: main/main.cpp -msgid "Image" -msgstr "" - -#: main/main.cpp -msgid "Fullsize" -msgstr "" - -#: main/main.cpp scene/resources/dynamic_font.cpp -msgid "Use Filter" -msgstr "" - -#: main/main.cpp scene/resources/style_box.cpp -msgid "BG Color" -msgstr "" - -#: main/main.cpp -msgid "macOS Native Icon" -msgstr "" - -#: main/main.cpp -msgid "Windows Native Icon" -msgstr "" - -#: main/main.cpp -msgid "Buffering" -msgstr "" - -#: main/main.cpp -msgid "Agile Event Flushing" -msgstr "" - -#: main/main.cpp -msgid "Emulate Touch From Mouse" -msgstr "" - -#: main/main.cpp -msgid "Emulate Mouse From Touch" -msgstr "" - -#: main/main.cpp -msgid "Mouse Cursor" -msgstr "" - -#: main/main.cpp -msgid "Custom Image" -msgstr "" - -#: main/main.cpp -msgid "Custom Image Hotspot" -msgstr "" - -#: main/main.cpp -msgid "Tooltip Position Offset" -msgstr "" - -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Debugger Agent" -msgstr "" - -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Wait For Debugger" -msgstr "" - -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Wait Timeout" -msgstr "" - -#: main/main.cpp -msgid "Runtime" -msgstr "" - -#: main/main.cpp -msgid "Unhandled Exception Policy" -msgstr "" - -#: main/main.cpp -msgid "Main Loop Type" -msgstr "" - -#: main/main.cpp scene/gui/texture_progress.cpp -#: scene/gui/viewport_container.cpp -msgid "Stretch" -msgstr "" - -#: main/main.cpp -msgid "Aspect" -msgstr "" - -#: main/main.cpp -msgid "Shrink" -msgstr "" - -#: main/main.cpp scene/main/scene_tree.cpp -msgid "Auto Accept Quit" -msgstr "" - -#: main/main.cpp scene/main/scene_tree.cpp -msgid "Quit On Go Back" -msgstr "" - -#: main/main.cpp scene/main/viewport.cpp -msgid "Snap Controls To Pixels" -msgstr "" - -#: main/main.cpp -msgid "Dynamic Fonts" -msgstr "" - -#: main/main.cpp -msgid "Use Oversampling" -msgstr "" - -#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp -msgid "Active Soft World" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "CSG" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "Change Cylinder Radius" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "Change Cylinder Height" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "Change Torus Inner Radius" -msgstr "" - -#: modules/csg/csg_gizmos.cpp -msgid "Change Torus Outer Radius" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Operation" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Calculate Tangents" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Use Collision" -msgstr "" - -#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp -msgid "Collision Layer" -msgstr "" - -#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp -#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp -#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp -msgid "Collision Mask" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Invert Faces" -msgstr "" - -#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp -#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp -#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp -#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/sphere_shape.cpp -msgid "Radius" -msgstr "" - -#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp -msgid "Radial Segments" -msgstr "" - -#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp -msgid "Rings" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Smooth Faces" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Sides" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Cone" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Inner Radius" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Outer Radius" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Ring Sides" -msgstr "" - -#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp -#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp -#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp -msgid "Polygon" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Spin Degrees" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Spin Sides" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Node" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Interval Type" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Interval" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Simplify Angle" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Rotation" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Local" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Continuous U" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path U Distance" -msgstr "" - -#: modules/csg/csg_shape.cpp -msgid "Path Joined" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Compression Mode" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Transfer Channel" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Channel Count" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Always Ordered" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Server Relay" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "DTLS Verify" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "DTLS Hostname" -msgstr "" - -#: modules/enet/networked_multiplayer_enet.cpp -msgid "Use DTLS" -msgstr "" - -#: modules/fbx/editor_scene_importer_fbx.cpp -msgid "FBX" -msgstr "" - -#: modules/fbx/editor_scene_importer_fbx.cpp -msgid "Use FBX" -msgstr "" - -#: modules/gdnative/gdnative.cpp -msgid "Config File" -msgstr "" - -#: modules/gdnative/gdnative.cpp -msgid "Load Once" -msgstr "" - -#: modules/gdnative/gdnative.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Singleton" -msgstr "" - -#: modules/gdnative/gdnative.cpp -msgid "Symbol Prefix" -msgstr "" - -#: modules/gdnative/gdnative.cpp -msgid "Reloadable" -msgstr "" - -#: modules/gdnative/gdnative.cpp -#: modules/gdnative/gdnative_library_singleton_editor.cpp -#: modules/gdnative/nativescript/nativescript.cpp -msgid "Library" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Select the dynamic library for this entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Select dependencies of the library for this entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Remove current entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Double click to create a new entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Platform:" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Platform" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Dynamic Library" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Add an architecture entry" -msgstr "" - -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "GDNativeLibrary" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Enabled GDNative Singleton" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Disabled GDNative Singleton" -msgstr "" - -#: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " -msgstr "" - -#: modules/gdnative/nativescript/nativescript.cpp -msgid "Class Name" -msgstr "" - -#: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class" -msgstr "" - -#: modules/gdnative/nativescript/nativescript.cpp -msgid "Icon Path" -msgstr "" - -#: modules/gdnative/register_types.cpp -msgid "GDNative" -msgstr "" - -#: modules/gdscript/editor/gdscript_highlighter.cpp -#: modules/gdscript/gdscript.cpp -msgid "GDScript" -msgstr "" - -#: modules/gdscript/editor/gdscript_highlighter.cpp -msgid "Function Definition Color" -msgstr "" - -#: modules/gdscript/editor/gdscript_highlighter.cpp -msgid "Node Path Color" -msgstr "" - -#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp -msgid "Max Call Stack" -msgstr "" - -#: modules/gdscript/gdscript.cpp -msgid "Treat Warnings As Errors" -msgstr "" - -#: modules/gdscript/gdscript.cpp -msgid "Exclude Addons" -msgstr "" - -#: modules/gdscript/gdscript.cpp -msgid "Autocomplete Setters And Getters" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Step argument is zero!" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Not a script with an instance" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Not based on a script" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Not based on a resource file" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp -msgid "Object can't provide a length." -msgstr "" - -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Language Server" -msgstr "" - -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Enable Smart Resolve" -msgstr "" - -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Show Native Symbols In Editor" -msgstr "" - -#: modules/gdscript/language_server/gdscript_language_server.cpp -msgid "Use Thread" -msgstr "" - -#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp -msgid "Export Mesh GLTF2" -msgstr "" - -#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp -msgid "Export GLTF..." -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Buffer View" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp -msgid "Byte Offset" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Component Type" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Normalized" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Count" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp -msgid "Min" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp -msgid "Max" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Count" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Indices Buffer View" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Indices Byte Offset" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Indices Component Type" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Values Buffer View" -msgstr "" - -#: modules/gltf/gltf_accessor.cpp -msgid "Sparse Values Byte Offset" -msgstr "" - -#: modules/gltf/gltf_buffer_view.cpp -msgid "Buffer" -msgstr "" - -#: modules/gltf/gltf_buffer_view.cpp -msgid "Byte Length" -msgstr "" - -#: modules/gltf/gltf_buffer_view.cpp -msgid "Byte Stride" -msgstr "" - -#: modules/gltf/gltf_buffer_view.cpp -msgid "Indices" -msgstr "" - -#: modules/gltf/gltf_camera.cpp -msgid "FOV Size" -msgstr "" - -#: modules/gltf/gltf_camera.cpp -msgid "Zfar" -msgstr "" - -#: modules/gltf/gltf_camera.cpp -msgid "Znear" -msgstr "" - -#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/light.cpp -#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp -#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp -#: scene/resources/environment.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/sky.cpp -#: scene/resources/style_box.cpp -msgid "Color" -msgstr "" - -#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp -#: scene/resources/environment.cpp -msgid "Intensity" -msgstr "" - -#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp -msgid "Range" -msgstr "" - -#: modules/gltf/gltf_light.cpp -msgid "Inner Cone Angle" -msgstr "" - -#: modules/gltf/gltf_light.cpp -msgid "Outer Cone Angle" -msgstr "" - -#: modules/gltf/gltf_mesh.cpp -msgid "Blend Weights" -msgstr "" - -#: modules/gltf/gltf_mesh.cpp -msgid "Instance Materials" -msgstr "" - -#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp -msgid "Parent" -msgstr "" - -#: modules/gltf/gltf_node.cpp -msgid "Xform" -msgstr "" - -#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp -msgid "Skin" -msgstr "" - -#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp -msgid "Translation" -msgstr "" - -#: modules/gltf/gltf_node.cpp -msgid "Children" -msgstr "" - -#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp -msgid "Joints" -msgstr "" - -#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp -msgid "Roots" -msgstr "" - -#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp -msgid "Unique Names" -msgstr "" - -#: modules/gltf/gltf_skeleton.cpp -msgid "Godot Bone Node" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Skin Root" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Joints Original" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Inverse Binds" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Non Joints" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Joint I To Bone I" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Joint I To Name" -msgstr "" - -#: modules/gltf/gltf_skin.cpp -msgid "Godot Skin" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Diffuse Img" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Diffuse Factor" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Gloss Factor" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Specular Factor" -msgstr "" - -#: modules/gltf/gltf_spec_gloss.cpp -msgid "Spec Gloss Img" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Json" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Major Version" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Minor Version" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "GLB Data" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Use Named Skin Binds" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Buffer Views" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Accessors" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Scene Name" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Root Nodes" -msgstr "" - -#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp -#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp -msgid "Textures" -msgstr "" - -#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp -msgid "Images" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Cameras" -msgstr "" - -#: modules/gltf/gltf_state.cpp servers/visual_server.cpp -msgid "Lights" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Unique Animation Names" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Skeletons" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Skeleton To Node" -msgstr "" - -#: modules/gltf/gltf_state.cpp -msgid "Animations" -msgstr "" - -#: modules/gltf/gltf_texture.cpp -msgid "Src Image" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Mesh Library" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Physics Material" -msgstr "" - -#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp -msgid "Use In Baked Light" -msgstr "" - -#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp -#: scene/resources/navigation_mesh.cpp -msgid "Cell" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Octant Size" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Center X" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Center Y" -msgstr "" - -#: modules/gridmap/grid_map.cpp -msgid "Center Z" -msgstr "" - -#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: scene/resources/material.cpp -msgid "Mask" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Next Plane" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Previous Plane" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Plane:" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Next Floor" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Previous Floor" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Floor:" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Delete Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Fill Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Paste Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Paint" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Snap View" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Clip Disabled" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Clip Above" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Clip Below" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Edit X Axis" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Edit Y Axis" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Edit Z Axis" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Rotate X" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Rotate Y" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Rotate Z" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Back Rotate X" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Back Rotate Y" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Back Rotate Z" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Clear Rotation" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Paste Selects" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Clear Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Fill Selection" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Settings" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Pick Distance:" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Filter meshes" -msgstr "" - -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Give a MeshLibrary resource to this GridMap to use its meshes." -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Begin Bake" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Preparing data structures" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Generate buffers" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Direct lighting" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Indirect lighting" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Post processing" -msgstr "" - -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Plotting lightmaps" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "CPU Lightmapper" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "Low Quality Ray Count" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "Medium Quality Ray Count" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "High Quality Ray Count" -msgstr "" - -#: modules/lightmapper_cpu/register_types.cpp -msgid "Ultra Quality Ray Count" -msgstr "" - -#: modules/minimp3/audio_stream_mp3.cpp -#: modules/minimp3/resource_importer_mp3.cpp -#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp -#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp -msgid "Loop Offset" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Eye Height" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "IOD" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Display Width" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Display To Lens" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Oversample" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K1" -msgstr "" - -#: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K2" -msgstr "" - -#: modules/mono/csharp_script.cpp -msgid "Class name can't be a reserved keyword" -msgstr "" - -#: modules/mono/csharp_script.cpp -msgid "Build Solution" -msgstr "" - -#: modules/mono/editor/csharp_project.cpp -msgid "Auto Update Project" -msgstr "" - -#: modules/mono/mono_gd/gd_mono_utils.cpp -msgid "End of inner exception stack trace" -msgstr "" - -#: modules/navigation/navigation_mesh_editor_plugin.cpp -#: scene/3d/navigation_mesh_instance.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" - -#: modules/navigation/navigation_mesh_editor_plugin.cpp -msgid "Bake NavMesh" -msgstr "" - -#: modules/navigation/navigation_mesh_editor_plugin.cpp -msgid "Clear the navigation mesh." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Setting up Configuration..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Calculating grid size..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Creating heightfield..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Marking walkable triangles..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Constructing compact heightfield..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Eroding walkable area..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Partitioning..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Creating contours..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Creating polymesh..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Converting to native navigation mesh..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Navigation Mesh Generator Setup:" -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Parsing Geometry..." -msgstr "" - -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Done!" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "Seamless" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "As Normal Map" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "Bump Strength" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "Noise" -msgstr "" - -#: modules/opensimplex/noise_texture.cpp -msgid "Noise Offset" -msgstr "" - -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Octaves" -msgstr "" - -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Period" -msgstr "" - -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Persistence" -msgstr "" - -#: modules/opensimplex/open_simplex_noise.cpp -msgid "Lacunarity" -msgstr "" - -#: modules/regex/regex.cpp -msgid "Subject" -msgstr "" - -#: modules/regex/regex.cpp -msgid "Names" -msgstr "" - -#: modules/regex/regex.cpp -msgid "Strings" -msgstr "" - -#: modules/upnp/upnp.cpp -msgid "Discover Multicast If" -msgstr "" - -#: modules/upnp/upnp.cpp -msgid "Discover Local Port" -msgstr "" - -#: modules/upnp/upnp.cpp -msgid "Discover IPv6" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "Description URL" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "Service Type" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "IGD Control URL" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "IGD Service Type" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "IGD Our Addr" -msgstr "" - -#: modules/upnp/upnp_device.cpp -msgid "IGD Status" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "" - -#: modules/visual_script/visual_script.cpp -msgid "Visual Script" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Signal Arguments" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Argument Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Argument name" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Set Variable Default Value" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Set Variable Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Input Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Port Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Port Name" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Override an existing built-in function." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Create a new function." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Create a new variable." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Signals:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Create a new signal." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete input port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Input Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Output Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Can't copy the function node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste VisualScript Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove VisualScript Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Duplicate VisualScript Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold %s to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold %s to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Preload Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s)" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "" -"Can't drop properties because script '%s' is not used in this scene.\n" -"Drop holding 'Shift' to just copy the signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Base Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Move Node(s)" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove VisualScript Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Connect Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Disconnect Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Connect Node Data" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Connect Node Sequence" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Script already has function '%s'" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Input Value" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Resize Comment" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Can't create function with a function node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Can't create function of nodes from nodes of multiple functions." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select at least one node with sequence port." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Try to only have one sequence input in selection." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Create Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Make Tool:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Members:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Base Type:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Nodes..." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function..." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "function_name" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit its graph." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Type" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Make Function" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Refresh Graph" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Member" -msgstr "" - -#: modules/visual_script/visual_script_expression.cpp -#: scene/resources/visual_shader.cpp -msgid "Expression" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Return" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Return Enabled" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Return Type" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Condition" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "if (cond) is:" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "While" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "while (cond):" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "for (elem) in (input):" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Sequence" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "in order:" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Steps" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Switch" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "'input' is:" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Type Cast" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Is %s?" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base Script" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "On %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "On Self" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Call Mode" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Basic Type" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Node Path" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Use Default Args" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Validate" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "RPC Call Mode" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Subtract %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Multiply %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Divide %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Mod %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "ShiftLeft %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "ShiftRight %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "BitAnd %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "BitOr %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "BitXor %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Set Mode" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Assign Op" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Get %s" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead to Node!" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Emit %s" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Compose Array" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Operator" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "a if cond, else b" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Var Name" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Preload" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Index" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Set Index" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Global Constant" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Class Constant" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Basic Constant" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Math Constant" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Engine Singleton" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Scene Node" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Scene Tree" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Self" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "CustomNode" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "SubCall" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp -msgid "Title" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Construct %s" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Local Var" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Set Local Var" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Action %s" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Deconstruct %s" -msgstr "" - -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Search VisualScript" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Yield" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Wait" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Next Frame" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Next Physics Frame" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "%s sec(s)" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp -msgid "Wait Time" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "WaitSignal" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "WaitNodeSignal" -msgstr "" - -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "WaitInstanceSignal" -msgstr "" - -#: modules/webrtc/webrtc_data_channel.cpp -msgid "Write Mode" -msgstr "" - -#: modules/webrtc/webrtc_data_channel.h -msgid "WebRTC" -msgstr "" - -#: modules/webrtc/webrtc_data_channel.h -msgid "Max Channel In Buffer (KB)" -msgstr "" - -#: modules/websocket/websocket_client.cpp -msgid "Verify SSL" -msgstr "" - -#: modules/websocket/websocket_client.cpp -msgid "Trusted SSL Certificate" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "WebSocket Client" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "Max In Buffer (KB)" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "Max In Packets" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "Max Out Buffer (KB)" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "Max Out Packets" -msgstr "" - -#: modules/websocket/websocket_macros.h -msgid "WebSocket Server" -msgstr "" - -#: modules/websocket/websocket_server.cpp -msgid "Bind IP" -msgstr "" - -#: modules/websocket/websocket_server.cpp -msgid "Private Key" -msgstr "" - -#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp -msgid "SSL Certificate" -msgstr "" - -#: modules/websocket/websocket_server.cpp -msgid "CA Chain" -msgstr "" - -#: modules/websocket/websocket_server.cpp -msgid "Handshake Timeout" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Session Mode" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Required Features" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Optional Features" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Requested Reference Space Types" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Reference Space Type" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Visibility State" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "Bounds Geometry" -msgstr "" - -#: modules/webxr/webxr_interface.cpp -msgid "XR Standard Mapping" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Android SDK Path" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Debug Keystore" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Debug Keystore User" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Debug Keystore Pass" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Force System User" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Shutdown ADB On Exit" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Launcher Icons" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Main 192 X 192" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Adaptive Foreground 432 X 432" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Adaptive Background 432 X 432" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Package name is missing." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Package segments must be of non-zero length." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "The character '%s' is not allowed in Android application package names." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "A digit cannot be the first character in a package segment." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "The character '%s' cannot be the first character in a package segment." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "The package must have at least one '.' separator." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Use Custom Build" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Export Format" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp -msgid "Architectures" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Keystore" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Debug User" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -msgid "Debug Password" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Release User" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Release Password" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "One Click Deploy" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Clear Previous Install" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Code" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Min SDK" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Target SDK" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -msgid "Package" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -msgid "Unique Name" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Signed" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Classify As Game" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Retain Data On Uninstall" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Exclude From Recents" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Graphics" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "OpenGL Debug" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "XR Features" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "XR Mode" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Hand Tracking" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Hand Tracking Frequency" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Passthrough" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Immersive Mode" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Support Small" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Support Normal" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Support Large" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Support Xlarge" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "User Data Backup" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Allow" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -msgid "Command Line" -msgstr "" - -#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -msgid "Extra Args" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "APK Expansion" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Salt" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Public Key" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Permissions" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Custom Permissions" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Select device from the list" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Running on %s" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Exporting APK..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Uninstalling..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Installing to device, please wait..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not install to device: %s" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Running on device..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not execute on device." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Unable to find the 'apksigner' tool." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Either Debug Keystore, Debug User AND Debug Password settings must be " -"configured OR none of them." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Debug keystore not configured in the Editor Settings nor in the preset." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Either Release Keystore, Release User AND Release Password settings must be " -"configured OR none of them." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Release keystore incorrectly configured in the export preset." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "A valid Android SDK path is required in Editor Settings." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid Android SDK path in Editor Settings." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Missing 'platform-tools' directory!" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Unable to find Android SDK platform-tools' adb command." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Please check in the Android SDK directory specified in Editor Settings." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Unable to find Android SDK build-tools' apksigner command." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid public key for APK expansion." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid package name:" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " -"project setting (changed in Godot 3.2.2).\n" -"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" -"Note that the singleton was also renamed from \"GodotPayments\" to " -"\"GodotGooglePlayBilling\"." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "\"Use Custom Build\" must be enabled to use the plugins." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " -"or \"OpenXR\"." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " -"enabled." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"'apksigner' could not be found.\n" -"Please check the command is available in the Android SDK build-tools " -"directory.\n" -"The resulting %s is unsigned." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Signing debug %s..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Signing release %s..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not find keystore, unable to export." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "'apksigner' returned with error #%d" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Verifying %s..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "'apksigner' verification of %s failed." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Exporting for Android" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid filename! Android App Bundle requires the *.aab extension." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "APK Expansion not compatible with Android App Bundle." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Invalid filename! Android APK requires the *.apk extension." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Unsupported export format!\n" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Trying to build from a custom built template, but no version info for it " -"exists. Please reinstall from the 'Project' menu." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Android build version mismatch:\n" -" Template installed: %s\n" -" Godot Version: %s\n" -"Please reinstall Android build template from 'Project' menu." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Unable to overwrite res://android/build/res/*.xml files with project name" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not export project files to gradle project\n" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not write expansion package file!" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Building Android Project (gradle)" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Building of Android project failed, check output for the error.\n" -"Alternatively visit docs.godotengine.org for Android build documentation." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Moving output" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Unable to copy and rename export file, check gradle project directory for " -"outputs." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Package not found: %s" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Creating APK..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Could not find template APK to export:\n" -"%s" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "" -"Missing libraries in the export template for the selected architectures: " -"%s.\n" -"Please build a template with all required libraries, or uncheck the missing " -"architectures in the export preset." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Adding files..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not export project files" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Could not unzip temporary unaligned APK." -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Identifier is missing." -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "The character '%s' is not allowed in Identifier." -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Landscape Launch Screens" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 2436 X 1125" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 2208 X 1242" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 1024 X 768" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 2048 X 1536" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Portrait Launch Screens" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 640 X 960" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 640 X 1136" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 750 X 1334" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 1125 X 2436" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 768 X 1024" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 1536 X 2048" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 1242 X 2208" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "App Store Team ID" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Provisioning Profile UUID Debug" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Code Sign Identity Debug" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Export Method Debug" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Provisioning Profile UUID Release" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Code Sign Identity Release" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Export Method Release" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Targeted Device Family" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Info" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Identifier" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy -msgid "Signature" -msgstr "Amẓ" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Short Version" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#: platform/windows/export/export.cpp -msgid "Copyright" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Capabilities" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Access Wi-Fi" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Push Notifications" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "User Data" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Accessible From Files App" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Accessible From iTunes Sharing" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Privacy" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Camera Usage Description" -msgstr "" - -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Microphone Usage Description" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Photolibrary Usage Description" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 120 X 120" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPhone 180 X 180" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 76 X 76" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 152 X 152" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "iPad 167 X 167" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "App Store 1024 X 1024" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Spotlight 40 X 40" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Spotlight 80 X 80" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Storyboard" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Use Launch Screen Storyboard" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Image Scale Mode" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Custom Image @2x" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Custom Image @3x" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Use Custom BG Color" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Custom BG Color" -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "App Store Team ID not specified - cannot configure the project." -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "Invalid Identifier:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Stop HTTP Server" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Run in Browser" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Run exported HTML in the system's default browser." -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not open template for export:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Invalid export template:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not write file:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not read file:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Variant" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Export Type" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "VRAM Texture Compression" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "For Desktop" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "For Mobile" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "HTML" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Export Icon" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Custom HTML Shell" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Head Include" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Canvas Resize Policy" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Focus Canvas On Start" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Experimental Virtual Keyboard" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Progressive Web App" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Offline Page" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Icon 144 X 144" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Icon 180 X 180" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Icon 512 X 512" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not read HTML shell:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Could not create HTTP server directory:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Error starting HTTP server:" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Web" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "HTTP Host" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "HTTP Port" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "Use SSL" -msgstr "" - -#: platform/javascript/export/export.cpp -msgid "SSL Key" -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Can't get filesystem access." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to get Info.plist hash." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid Info.plist, no exe name." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid Info.plist, no bundle id." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid Info.plist, can't load." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to create \"%s\" subfolder." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to extract thin binary." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid binary format." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Already signed!" -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to process nested resources." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to create _CodeSignature subfolder." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to get CodeResources hash." -msgstr "" - -#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp -msgid "Invalid entitlements file." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Invalid executable file." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Can't resize signature load command." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Failed to create fat binary." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Unknown bundle type." -msgstr "" - -#: platform/osx/export/codesign.cpp -msgid "Unknown object type." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "App Category" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "High Res" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Location Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Address Book Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Calendar Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Photos Library Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Desktop Folder Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Documents Folder Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Downloads Folder Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Network Volumes Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Removable Volumes Usage Description" -msgstr "" - -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -msgid "Codesign" -msgstr "" - -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#: platform/windows/export/export.cpp -msgid "Identity" -msgstr "" - -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -#, fuzzy -msgid "Timestamp" -msgstr "Akud:" - -#: platform/osx/export/export.cpp -msgid "Hardened Runtime" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Replace Existing Signature" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Entitlements" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Custom File" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Allow JIT Code Execution" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Allow Unsigned Executable Memory" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Allow Dyld Environment Variables" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Disable Library Validation" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Audio Input" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Address Book" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Calendars" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Photos Library" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Apple Events" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Debugging" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "App Sandbox" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Network Server" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Network Client" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Device USB" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Device Bluetooth" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Files Downloads" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Files Pictures" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Files Music" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Files Movies" -msgstr "" - -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -msgid "Custom Options" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Apple ID Name" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Apple ID Password" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Apple Team ID" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Note: The notarization process generally takes less than an hour. When the " -"process is completed, you'll receive an email." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"You can check progress manually by opening a Terminal and running the " -"following command:" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Run the following command to staple the notarization ticket to the exported " -"application (optional):" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "No identity found." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Creating app bundle" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Could not find template app to export:" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Relative symlinks are not supported on this OS, the exported project might " -"be broken!" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Requested template binary '%s' not found. It might be missing from your " -"template archive." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Making PKG" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Ad-hoc signed applications require the 'Disable Library Validation' " -"entitlement to load dynamic libraries." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Code signing bundle" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Making DMG" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Code signing DMG" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Making ZIP" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Notarization requires the app to be archived first, select the DMG or ZIP " -"export format instead." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Sending archive for notarization" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Invalid bundle identifier:" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " -"signing is limited to ad-hoc signature only." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Warning: Xcode command line tools are not installed, using built-in " -"\"codesign\". Code signing is limited to ad-hoc signature only." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Notarization with an ad-hoc signature is not supported." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Code signing is required for notarization." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Hardened runtime is required for notarization." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Timestamp runtime is required for notarization." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Apple ID name not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Notarization: Apple ID password not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Warning: Notarization is disabled. The exported project will be blocked by " -"Gatekeeper if it's downloaded from an unknown source." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Code signing is disabled. The exported project will not run on Macs with " -"enabled Gatekeeper and Apple Silicon powered Macs." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Hardened Runtime is not compatible with ad-hoc signature, and will be " -"disabled!" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Timestamping is not compatible with ad-hoc signature, and will be disabled!" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Warning: Notarization is not supported from this OS. The exported project " -"will be blocked by Gatekeeper if it's downloaded from an unknown source." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Microphone access is enabled, but usage description is not " -"specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Camera access is enabled, but usage description is not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Location information access is enabled, but usage description is " -"not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Address book access is enabled, but usage description is not " -"specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Calendar access is enabled, but usage description is not specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Photo library access is enabled, but usage description is not " -"specified." -msgstr "" - -#: platform/osx/export/export.cpp -msgid "macOS" -msgstr "" - -#: platform/osx/export/export.cpp -msgid "Force Builtin Codesign" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Architecture" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Display Name" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Short Name" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Publisher" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Publisher Display Name" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Product GUID" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Publisher GUID" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Signing" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Certificate" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Algorithm" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Major" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Minor" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Build" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Revision" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Landscape" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Portrait" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Landscape Flipped" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Portrait Flipped" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Store Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Square 44 X 44 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Square 71 X 71 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Square 150 X 150 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Square 310 X 310 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Wide 310 X 150 Logo" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Splash Screen" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Tiles" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Show Name On Square 150 X 150" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Show Name On Wide 310 X 150" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Show Name On Square 310 X 310" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid package short name." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid package unique name." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid package publisher display name." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid product GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "UWP" -msgstr "" - -#: platform/uwp/export/export.cpp platform/windows/export/export.cpp -msgid "Signtool" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Debug Certificate" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Debug Algorithm" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Identity Type" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Timestamp Server URL" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Digest Algorithm" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Modify Resources" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "File Version" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Product Version" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Company Name" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Product Name" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "File Description" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Trademarks" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "" -"The rcedit tool must be configured in the Editor Settings (Export > Windows " -"> Rcedit) to change the icon or app information data." -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Invalid icon path:" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Invalid file version:" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Invalid product version:" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Windows" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Rcedit" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Osslsigncode" -msgstr "" - -#: platform/windows/export/export.cpp -msgid "Wine" -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp -#: scene/resources/texture.cpp -msgid "Frames" -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the \"Frames\" property in " -"order for AnimatedSprite to display frames." -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Speed Scale" -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp -#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -msgid "Centered" -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp -msgid "Flip H" -msgstr "" - -#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp -msgid "Flip V" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Monitoring" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Monitorable" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Physics Overrides" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Space Override" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Gravity Point" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Gravity Distance Scale" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Gravity Vec" -msgstr "" - -#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Gravity" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Linear Damp" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Angular Damp" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Audio Bus" -msgstr "" - -#: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Override" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp -#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp -msgid "Volume dB" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -#: servers/audio/effects/audio_effect_pitch_shift.cpp -msgid "Pitch Scale" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -msgid "Autoplay" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Stream Paused" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/light.cpp scene/3d/reflection_probe.cpp -#: scene/3d/visual_instance.cpp scene/resources/material.cpp -msgid "Max Distance" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp -msgid "Attenuation" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -msgid "Bus" -msgstr "" - -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -msgid "Area Mask" -msgstr "" - -#: scene/2d/back_buffer_copy.cpp -msgid "Copy Mode" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Anchor Mode" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Rotating" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp -#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp -msgid "Current" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp -msgid "Zoom" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp -msgid "Custom Viewport" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp -#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp -msgid "Process Mode" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Limit" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/style_box.cpp scene/resources/texture.cpp -msgid "Left" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/style_box.cpp scene/resources/texture.cpp -msgid "Right" -msgstr "" - -#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp -#: scene/resources/texture.cpp -msgid "Bottom" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Smoothed" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Draw Margin" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Drag Margin H Enabled" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Drag Margin V Enabled" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Smoothing" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "V" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Drag Margin" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Draw Screen" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Draw Limits" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Draw Drag Margin" -msgstr "" - -#: scene/2d/canvas_item.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp -msgid "Blend Mode" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Light Mode" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Particles Animation" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Particles Anim H Frames" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Particles Anim V Frames" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Particles Anim Loop" -msgstr "" - -#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp -msgid "Visibility" -msgstr "" - -#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp -#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp -msgid "Visible" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Self Modulate" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Show Behind Parent" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Show On Top" -msgstr "" - -#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp -#: scene/2d/tile_map.cpp -msgid "Light Mask" -msgstr "" - -#: scene/2d/canvas_item.cpp -msgid "Use Parent Material" -msgstr "" - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" - -#: scene/2d/collision_object_2d.cpp -msgid "" -"This node has no shape, so it can't collide or interact with other objects.\n" -"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " -"define its shape." -msgstr "" - -#: scene/2d/collision_object_2d.cpp -msgid "Pickable" -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -msgid "" -"The One Way Collision property will be ignored when the parent is an Area2D." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "Build Mode" -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp -#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp -#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp -msgid "Disabled" -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -msgid "One Way Collision" -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp -msgid "One Way Collision Margin" -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"Polygon-based shapes are not meant be used nor edited directly through the " -"CollisionShape2D node. Please use the CollisionPolygon2D node instead." -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp -msgid "" -"CPUParticles2D animation requires the usage of a CanvasItemMaterial with " -"\"Particles Animation\" enabled." -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Emitting" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Lifetime" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp -msgid "One Shot" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Explosiveness" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Randomness" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Lifetime Randomness" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Fixed FPS" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Fract Delta" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Drawing" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Local Coords" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Draw Order" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Emission Shape" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Sphere Radius" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp -msgid "Rect Extents" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -msgid "Normals" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Align Y" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Direction" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Spread" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Initial Velocity" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Velocity Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Angular Velocity" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Velocity Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Orbit Velocity" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Linear Accel" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Accel" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Accel Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Accel Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Radial Accel" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Tangential Accel" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp -#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp -#: scene/resources/particles_material.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Damping" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Damping Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Damping Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp -#: scene/resources/particles_material.cpp -msgid "Angle" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Angle Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Angle Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -msgid "Scale Amount" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -msgid "Scale Amount Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -msgid "Scale Amount Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color Ramp" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color Initial Ramp" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Hue Variation" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Variation" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Variation Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Variation Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Speed Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Speed Curve" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Offset Random" -msgstr "" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Offset Curve" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Node A must be a PhysicsBody2D" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Node B must be a PhysicsBody2D" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp -msgid "Node A" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp -msgid "Node B" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -#: scene/resources/environment.cpp -msgid "Bias" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Disable Collision" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "Softness" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp -msgid "Length" -msgstr "" - -#: scene/2d/joints_2d.cpp -msgid "Initial Offset" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp -msgid "Rest Length" -msgstr "" - -#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp -msgid "Stiffness" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the \"Texture\" " -"property." -msgstr "" - -#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp -msgid "Editor Only" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Texture Scale" -msgstr "" - -#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/light.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp scene/resources/sky.cpp -msgid "Energy" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Z Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Z Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Item Cull Mask" -msgstr "" - -#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp -msgid "Shadow" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Gradient Length" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Filter Smooth" -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "Closed" -msgstr "" - -#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp -msgid "Cull Mode" -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon." -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Width Curve" -msgstr "" - -#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp -msgid "Default Color" -msgstr "" - -#: scene/2d/line_2d.cpp scene/resources/texture.cpp -msgid "Fill" -msgstr "" - -#: scene/2d/line_2d.cpp scene/resources/texture.cpp -msgid "Gradient" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Texture Mode" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Capping" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Joint Mode" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Begin Cap Mode" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "End Cap Mode" -msgstr "" - -#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp -msgid "Border" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Sharp Limit" -msgstr "" - -#: scene/2d/line_2d.cpp -msgid "Round Precision" -msgstr "" - -#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp -#: scene/resources/dynamic_font.cpp -msgid "Antialiased" -msgstr "" - -#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp -msgid "Multimesh" -msgstr "" - -#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp -#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - -#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp -msgid "Edge Connection Margin" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Target Desired Distance" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Neighbor Dist" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Max Neighbors" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Time Horizon" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Max Speed" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Path Max Distance" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Avoidance Enabled" -msgstr "" - -#: scene/2d/navigation_agent_2d.cpp -msgid "" -"The NavigationAgent2D can be used only under a Node2D inheriting parent node." -msgstr "" - -#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp -msgid "Estimate Radius" -msgstr "" - -#: scene/2d/navigation_obstacle_2d.cpp -msgid "" -"The NavigationObstacle2D only serves to provide collision avoidance to a " -"Node2D object." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "Navpoly" -msgstr "" - -#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp -#: scene/main/canvas_layer.cpp -msgid "Rotation Degrees" -msgstr "" - -#: scene/2d/node_2d.cpp -msgid "Global Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp -msgid "Global Rotation Degrees" -msgstr "" - -#: scene/2d/node_2d.cpp -msgid "Global Scale" -msgstr "" - -#: scene/2d/node_2d.cpp scene/3d/spatial.cpp -msgid "Global Transform" -msgstr "" - -#: scene/2d/node_2d.cpp -msgid "Z As Relative" -msgstr "" - -#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Scroll" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Base Offset" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Base Scale" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Limit Begin" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Limit End" -msgstr "" - -#: scene/2d/parallax_background.cpp -msgid "Ignore Camera Zoom" -msgstr "" - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" - -#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp -#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Motion" -msgstr "" - -#: scene/2d/parallax_layer.cpp -msgid "Mirroring" -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "" -"GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles2D node instead. You can use the \"Convert to " -"CPUParticles2D\" toolbar option for this purpose." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "" -"On macOS, Particles2D rendering is much slower than CPUParticles2D due to " -"transform feedback being implemented on the CPU instead of the GPU.\n" -"Consider using CPUParticles2D instead when targeting macOS.\n" -"You can use the \"Convert to CPUParticles2D\" toolbar option for this " -"purpose." -msgstr "" - -#: scene/2d/particles_2d.cpp scene/3d/particles.cpp -msgid "" -"A material to process the particles is not assigned, so no behavior is " -"imprinted." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "" -"Particles2D animation requires the usage of a CanvasItemMaterial with " -"\"Particles Animation\" enabled." -msgstr "" - -#: scene/2d/particles_2d.cpp -msgid "Visibility Rect" -msgstr "" - -#: scene/2d/particles_2d.cpp scene/3d/particles.cpp -msgid "Process Material" -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp -#: scene/resources/texture.cpp -msgid "Curve" -msgstr "" - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/path.cpp -msgid "Unit Offset" -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp -msgid "H Offset" -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp -msgid "V Offset" -msgstr "" - -#: scene/2d/path_2d.cpp scene/3d/path.cpp -msgid "Cubic Interp" -msgstr "" - -#: scene/2d/path_2d.cpp -msgid "Lookahead" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp -msgid "Layers" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Constant Linear Velocity" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Constant Angular Velocity" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/resources/physics_material.cpp -msgid "Friction" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/resources/physics_material.cpp -msgid "Bounce" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Physics Material Override" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Default Gravity" -msgstr "" - -#: scene/2d/physics_body_2d.cpp -msgid "" -"Size changes to RigidBody2D (in character or rigid modes) will be overridden " -"by the physics engine when running.\n" -"Change the size in children collision shapes instead." -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Mass" -msgstr "" - -#: scene/2d/physics_body_2d.cpp -msgid "Inertia" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Weight" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Gravity Scale" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Custom Integrator" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Continuous CD" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Contacts Reported" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Contact Monitor" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Sleeping" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Can Sleep" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Damp" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Angular" -msgstr "" - -#: scene/2d/physics_body_2d.cpp -msgid "Applied Forces" -msgstr "" - -#: scene/2d/physics_body_2d.cpp -msgid "Torque" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Safe Margin" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Sync To Physics" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Apply Velocity On Leave" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp -#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp -#: scene/resources/default_theme/default_theme.cpp -#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp -msgid "Normal" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Remainder" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Local Shape" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider ID" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider RID" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Shape" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Collider Shape Index" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Velocity" -msgstr "" - -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Collider Metadata" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Invert" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Vertex Colors" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Internal Vertex Count" -msgstr "" - -#: scene/2d/position_2d.cpp -msgid "Gizmo Extents" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Exclude Parent" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Cast To" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp -msgid "Areas" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp -msgid "Bodies" -msgstr "" - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" - -#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -msgid "Remote Path" -msgstr "" - -#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -msgid "Use Global Coordinates" -msgstr "" - -#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp -msgid "Rest" -msgstr "" - -#: scene/2d/skeleton_2d.cpp -msgid "Default Length" -msgstr "" - -#: scene/2d/skeleton_2d.cpp -msgid "This Bone2D chain should end at a Skeleton2D node." -msgstr "" - -#: scene/2d/skeleton_2d.cpp -msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." -msgstr "" - -#: scene/2d/skeleton_2d.cpp -msgid "" -"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." -msgstr "" - -#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -msgid "Hframes" -msgstr "" - -#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -msgid "Vframes" -msgstr "" - -#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -msgid "Frame Coords" -msgstr "" - -#: scene/2d/sprite.cpp scene/resources/texture.cpp -msgid "Filter Clip" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "" -"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " -"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " -"KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Tile Set" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Custom Transform" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Half Offset" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Tile Origin" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Y Sort" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Show Collision" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Compatibility Mode" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Centered Textures" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Clip UV" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Use Parent" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Use Kinematic" -msgstr "" - -#: scene/2d/touch_screen_button.cpp -msgid "Shape Centered" -msgstr "" - -#: scene/2d/touch_screen_button.cpp -msgid "Shape Visible" -msgstr "" - -#: scene/2d/touch_screen_button.cpp -msgid "Passby Press" -msgstr "" - -#: scene/2d/touch_screen_button.cpp -msgid "Visibility Mode" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnabler2D works best when used with the edited scene root directly " -"as parent." -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp -msgid "Pause Animations" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp -msgid "Freeze Bodies" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "Pause Particles" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "Pause Animated Sprites" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "Process Parent" -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "Physics Process Parent" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus" -msgstr "" - -#: scene/3d/area.cpp -msgid "Uniformity" -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "ARVRCamera must have an ARVROrigin node as its parent." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "Controller ID" -msgstr "" - -#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp -msgid "Rumble" -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "ARVRController must have an ARVROrigin node as its parent." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "" -"The controller ID must not be 0 or this controller won't be bound to an " -"actual controller." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "Anchor ID" -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "ARVRAnchor must have an ARVROrigin node as its parent." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "" -"The anchor ID must not be 0 or this anchor won't be bound to an actual " -"anchor." -msgstr "" - -#: scene/3d/arvr_nodes.cpp -msgid "ARVROrigin requires an ARVRCamera child node." -msgstr "" - -#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp -msgid "World Scale" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Model" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Unit dB" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Unit Size" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Max dB" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Out Of Range Mode" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Degrees" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Filter Attenuation dB" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -#: servers/audio/effects/audio_effect_filter.cpp -msgid "dB" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Doppler" -msgstr "" - -#: scene/3d/audio_stream_player_3d.cpp -msgid "Tracking" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Finding meshes and lights" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Preparing geometry (%d/%d)" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Preparing environment" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Generating capture" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Saving lightmaps" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Done" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp -#: scene/resources/rectangle_shape_2d.cpp -msgid "Extents" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Tweaks" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Bounces" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Bounce Indirect Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Use Denoiser" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp -msgid "Use HDR" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Use Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Default Texels Per Unit" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp -msgid "Atlas" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Generate" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Max Size" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Custom Sky Rotation Degrees" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp -msgid "Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Min Light" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Propagation" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Image Path" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Light Data" -msgstr "" - -#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp -msgid "Bone Name" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Keep Aspect" -msgstr "" - -#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp -msgid "Cull Mask" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Doppler Tracking" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Projection" -msgstr "" - -#: scene/3d/camera.cpp -msgid "FOV" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Frustum Offset" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Near" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Far" -msgstr "" - -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp -#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp -#: scene/resources/texture.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Margin" -msgstr "" - -#: scene/3d/camera.cpp -msgid "Clip To" -msgstr "" - -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -msgid "Ray Pickable" -msgstr "" - -#: scene/3d/collision_object.cpp -#, fuzzy -msgid "Capture On Drag" -msgstr "Amẓ" - -#: scene/3d/collision_object.cpp -msgid "" -"This node has no shape, so it can't collide or interact with other objects.\n" -"Consider adding a CollisionShape or CollisionPolygon as a child to define " -"its shape." -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "" - -#: scene/3d/collision_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" - -#: scene/3d/collision_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it." -msgstr "" - -#: scene/3d/collision_shape.cpp -msgid "" -"Plane shapes don't work well and will be removed in future versions. Please " -"don't use them." -msgstr "" - -#: scene/3d/collision_shape.cpp -msgid "" -"ConcavePolygonShape doesn't support RigidBody in another mode than static." -msgstr "" - -#: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has been assigned." -msgstr "" - -#: scene/3d/cpu_particles.cpp -msgid "" -"CPUParticles animation requires the usage of a SpatialMaterial whose " -"Billboard Mode is set to \"Particle Billboard\"." -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Box Extents" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Ring Radius" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Ring Inner Radius" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Ring Height" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Ring Axis" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Rotate Y" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Disable Z" -msgstr "" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Flatness" -msgstr "" - -#: scene/3d/cull_instance.cpp servers/visual_server.cpp -msgid "Portals" -msgstr "" - -#: scene/3d/cull_instance.cpp -msgid "Portal Mode" -msgstr "" - -#: scene/3d/cull_instance.cpp -msgid "Include In Bound" -msgstr "" - -#: scene/3d/cull_instance.cpp -msgid "Allow Merging" -msgstr "" - -#: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "Plotting Meshes" -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "" -"GIProbes are not supported by the GLES2 video driver.\n" -"Use a BakedLightmap instead." -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "" -"The GIProbe Compress property has been deprecated due to known bugs and no " -"longer has any effect.\n" -"To remove this warning, disable the GIProbe's Compress property." -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "Subdiv" -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "Dynamic Range" -msgstr "" - -#: scene/3d/gi_probe.cpp scene/3d/light.cpp -msgid "Normal Bias" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -#: scene/resources/primitive_meshes.cpp -msgid "Pixel Size" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -msgid "Billboard" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -msgid "Shaded" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -msgid "Double Sided" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp -msgid "No Depth Test" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp -msgid "Fixed Size" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp -msgid "Alpha Cut" -msgstr "" - -#: scene/3d/label_3d.cpp scene/resources/material.cpp -msgid "Alpha Scissor Threshold" -msgstr "" - -#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp -msgid "Render Priority" -msgstr "" - -#: scene/3d/label_3d.cpp -msgid "Outline Render Priority" -msgstr "" - -#: scene/3d/label_3d.cpp -msgid "Outline Modulate" -msgstr "" - -#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp -#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp -msgid "Font" -msgstr "" - -#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp -msgid "Horizontal Alignment" -msgstr "" - -#: scene/3d/label_3d.cpp -msgid "Vertical Alignment" -msgstr "" - -#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp -msgid "Autowrap" -msgstr "" - -#: scene/3d/light.cpp -msgid "Indirect Energy" -msgstr "" - -#: scene/3d/light.cpp -msgid "Negative" -msgstr "" - -#: scene/3d/light.cpp scene/resources/material.cpp -#: scene/resources/visual_shader.cpp -msgid "Specular" -msgstr "" - -#: scene/3d/light.cpp -msgid "Bake Mode" -msgstr "" - -#: scene/3d/light.cpp -msgid "Contact" -msgstr "" - -#: scene/3d/light.cpp -msgid "Reverse Cull Face" -msgstr "" - -#: scene/3d/light.cpp servers/visual_server.cpp -msgid "Directional Shadow" -msgstr "" - -#: scene/3d/light.cpp -msgid "Split 1" -msgstr "" - -#: scene/3d/light.cpp -msgid "Split 2" -msgstr "" - -#: scene/3d/light.cpp -msgid "Split 3" -msgstr "" - -#: scene/3d/light.cpp -msgid "Blend Splits" -msgstr "" - -#: scene/3d/light.cpp -msgid "Bias Split Scale" -msgstr "" - -#: scene/3d/light.cpp -msgid "Depth Range" -msgstr "" - -#: scene/3d/light.cpp -msgid "Omni" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Mode" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Detail" -msgstr "" - -#: scene/3d/light.cpp -msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." -msgstr "" - -#: scene/3d/light.cpp -msgid "Spot" -msgstr "" - -#: scene/3d/light.cpp -msgid "Angle Attenuation" -msgstr "" - -#: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" - -#: scene/3d/mesh_instance.cpp -msgid "Transform Normals" -msgstr "" - -#: scene/3d/navigation.cpp scene/resources/curve.cpp -msgid "Up Vector" -msgstr "" - -#: scene/3d/navigation.cpp -msgid "Cell Height" -msgstr "" - -#: scene/3d/navigation_agent.cpp -msgid "Agent Height Offset" -msgstr "" - -#: scene/3d/navigation_agent.cpp -msgid "Ignore Y" -msgstr "" - -#: scene/3d/navigation_agent.cpp -msgid "" -"The NavigationAgent can be used only under a Spatial inheriting parent node." -msgstr "" - -#: scene/3d/navigation_mesh_instance.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" - -#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp -msgid "NavMesh" -msgstr "" - -#: scene/3d/navigation_obstacle.cpp -msgid "" -"The NavigationObstacle only serves to provide collision avoidance to a " -"Spatial inheriting parent object." -msgstr "" - -#: scene/3d/occluder.cpp -msgid "No shape is set." -msgstr "" - -#: scene/3d/occluder.cpp -msgid "Only uniform scales are supported." -msgstr "" - -#: scene/3d/particles.cpp -msgid "" -"GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to " -"CPUParticles\" toolbar option for this purpose." -msgstr "" - -#: scene/3d/particles.cpp -msgid "" -"On macOS, Particles rendering is much slower than CPUParticles due to " -"transform feedback being implemented on the CPU instead of the GPU.\n" -"Consider using CPUParticles instead when targeting macOS.\n" -"You can use the \"Convert to CPUParticles\" toolbar option for this purpose." -msgstr "" - -#: scene/3d/particles.cpp -msgid "" -"Nothing is visible because meshes have not been assigned to draw passes." -msgstr "" - -#: scene/3d/particles.cpp -msgid "" -"Particles animation requires the usage of a SpatialMaterial whose Billboard " -"Mode is set to \"Particle Billboard\"." -msgstr "" - -#: scene/3d/particles.cpp -msgid "Visibility AABB" -msgstr "" - -#: scene/3d/particles.cpp -msgid "Draw Passes" -msgstr "" - -#: scene/3d/particles.cpp -msgid "Passes" -msgstr "" - -#: scene/3d/path.cpp -msgid "PathFollow only works when set as a child of a Path node." -msgstr "" - -#: scene/3d/path.cpp -msgid "" -"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " -"parent Path's Curve resource." -msgstr "" - -#: scene/3d/path.cpp -msgid "Rotation Mode" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "" -"Size changes to RigidBody (in character or rigid modes) will be overridden " -"by the physics engine when running.\n" -"Change the size in children collision shapes instead." -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Axis Lock" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear X" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Y" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Z" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular X" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Y" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Z" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Motion X" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Motion Y" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Motion Z" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Joint Constraints" -msgstr "" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "Impulse Clamp" -msgstr "" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "Swing Span" -msgstr "" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "Twist Span" -msgstr "" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -#: scene/3d/vehicle_body.cpp -msgid "Relaxation" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Enabled" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Upper" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Lower" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Bias" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Softness" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Relaxation" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Upper" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Lower" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Softness" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Restitution" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Damping" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Restitution" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Limit Damping" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "X" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Y" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Z" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Limit Enabled" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Spring Enabled" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Spring Stiffness" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Spring Damping" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Equilibrium Point" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Restitution" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Linear Damping" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Restitution" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Damping" -msgstr "" - -#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp -msgid "ERP" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Spring Enabled" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Spring Stiffness" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Spring Damping" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Angular Equilibrium Point" -msgstr "" - -#: scene/3d/physics_body.cpp -msgid "Body Offset" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Node A and Node B must be PhysicsBodies" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Node A must be a PhysicsBody" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Node B must be a PhysicsBody" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Joint is not connected to any PhysicsBodies" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Solver" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Exclude Nodes" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Params" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Limit" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Upper" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Lower" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Motor" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Target Velocity" -msgstr "" - -#: scene/3d/physics_joint.cpp -#, fuzzy -msgid "Max Impulse" -msgstr "Azal:" - -#: scene/3d/physics_joint.cpp -msgid "Linear Limit" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Upper Distance" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Lower Distance" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Restitution" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Motion" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Ortho" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Upper Angle" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Lower Angle" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Motion" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Ortho" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Limit X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Motor X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Force Limit" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Spring X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Equilibrium Point" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Limit X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Motor X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Spring X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Limit Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Motor Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Spring Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Limit Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Motor Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Spring Y" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Limit Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Motor Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Linear Spring Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Limit Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Motor Z" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Angular Spring Z" -msgstr "" - -#: scene/3d/portal.cpp -msgid "The RoomManager should not be a child or grandchild of a Portal." -msgstr "" - -#: scene/3d/portal.cpp -msgid "A Room should not be a child or grandchild of a Portal." -msgstr "" - -#: scene/3d/portal.cpp -msgid "A RoomGroup should not be a child or grandchild of a Portal." -msgstr "" - -#: scene/3d/portal.cpp -msgid "Portal Active" -msgstr "" - -#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp -msgid "Two Way" -msgstr "" - -#: scene/3d/portal.cpp -msgid "Linked Room" -msgstr "" - -#: scene/3d/portal.cpp -msgid "Use Default Margin" -msgstr "" - -#: scene/3d/proximity_group.cpp -msgid "Group Name" -msgstr "" - -#: scene/3d/proximity_group.cpp -msgid "Dispatch Mode" -msgstr "" - -#: scene/3d/proximity_group.cpp -msgid "Grid Radius" -msgstr "" - -#: scene/3d/ray_cast.cpp -msgid "Debug Shape" -msgstr "" - -#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - -#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp -msgid "Update Mode" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Origin Offset" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Box Projection" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Enable Shadows" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Ambient Color" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Ambient Energy" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Ambient Contrib" -msgstr "" - -#: scene/3d/remote_transform.cpp -msgid "" -"The \"Remote Path\" property must point to a valid Spatial or Spatial-" -"derived node to work." -msgstr "" - -#: scene/3d/room.cpp -msgid "A Room cannot have another Room as a child or grandchild." -msgstr "" - -#: scene/3d/room.cpp -msgid "The RoomManager should not be placed inside a Room." -msgstr "" - -#: scene/3d/room.cpp -msgid "A RoomGroup should not be placed inside a Room." -msgstr "" - -#: scene/3d/room.cpp -msgid "" -"Room convex hull contains a large number of planes.\n" -"Consider simplifying the room bound in order to increase performance." -msgstr "" - -#: scene/3d/room.cpp -msgid "Use Default Simplify" -msgstr "" - -#: scene/3d/room.cpp scene/3d/room_manager.cpp -msgid "Room Simplify" -msgstr "" - -#: scene/3d/room.cpp -msgid "Bound" -msgstr "" - -#: scene/3d/room_group.cpp -msgid "Roomgroup Priority" -msgstr "" - -#: scene/3d/room_group.cpp -msgid "The RoomManager should not be placed inside a RoomGroup." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "The RoomList has not been assigned." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "The RoomList node should be a Spatial (or derived from Spatial)." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"Portal Depth Limit is set to Zero.\n" -"Only the Room that the Camera is in will render." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "There should only be one RoomManager in the SceneTree." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Main" -msgstr "" - -#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp -#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp -#: scene/animation/animation_tree_player.cpp -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Active" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Roomlist" -msgstr "" - -#: scene/3d/room_manager.cpp servers/visual_server.cpp -msgid "PVS" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "PVS Mode" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "PVS Filename" -msgstr "" - -#: scene/3d/room_manager.cpp servers/visual_server.cpp -msgid "Gameplay" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Gameplay Monitor" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Use Secondary PVS" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Merge Meshes" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Show Margins" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Debug Sprawl" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Overlap Warning Threshold" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Preview Camera" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Portal Depth Limit" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Default Portal Margin" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Roaming Expansion Margin" -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"RoomList path is invalid.\n" -"Please check the RoomList branch has been assigned in the RoomManager." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "RoomList contains no Rooms, aborting." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Misnamed nodes detected, check output log for details. Aborting." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "Portal link room not found, check output log for details." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"Portal autolink failed, check output log for details.\n" -"Check the portal is facing outwards from the source room." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"Room overlap detected, cameras may work incorrectly in overlapping area.\n" -"Check output log for details." -msgstr "" - -#: scene/3d/room_manager.cpp -msgid "" -"Error calculating room bounds.\n" -"Ensure all rooms contain geometry or manual bounds." -msgstr "" - -#: scene/3d/skeleton.cpp scene/resources/skin.cpp -msgid "Pose" -msgstr "" - -#: scene/3d/skeleton.cpp -msgid "Bound Children" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Pinned Points" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Attachments" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Point Index" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Spatial Attachment Path" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Physics Enabled" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Parent Collision Ignore" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Simulation Precision" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Total Mass" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Linear Stiffness" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Areaangular Stiffness" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Volume Stiffness" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Pressure Coefficient" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Damping Coefficient" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Drag Coefficient" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "Pose Matching Coefficient" -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "This body will be ignored until you set a mesh." -msgstr "" - -#: scene/3d/soft_body.cpp -msgid "" -"Size changes to SoftBody will be overridden by the physics engine when " -"running.\n" -"Change the size in children collision shapes instead." -msgstr "" - -#: scene/3d/spatial.cpp -msgid "Matrix" -msgstr "" - -#: scene/3d/spatial.cpp -msgid "Gizmo" -msgstr "" - -#: scene/3d/spatial_velocity_tracker.cpp -msgid "Track Physics Step" -msgstr "" - -#: scene/3d/spring_arm.cpp -msgid "Spring Length" -msgstr "" - -#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp -msgid "Opacity" -msgstr "" - -#: scene/3d/sprite_3d.cpp scene/resources/material.cpp -msgid "Transparent" -msgstr "" - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the \"Frames\" property in " -"order for AnimatedSprite3D to display frames." -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "" -"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " -"it as a child of a VehicleBody." -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Per-Wheel Motion" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Engine Force" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Brake" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Steering" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "VehicleBody Motion" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Use As Traction" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Use As Steering" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Wheel" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Roll Influence" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Friction Slip" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Suspension" -msgstr "" - -#: scene/3d/vehicle_body.cpp -msgid "Max Force" -msgstr "" - -#: scene/3d/visibility_notifier.cpp -msgid "AABB" -msgstr "" - -#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp -msgid "Geometry" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Material Override" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Material Overlay" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Cast Shadow" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Extra Cull Margin" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Baked Light" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Generate Lightmap" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Lightmap Scale" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD" -msgstr "" - -#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp -#: scene/resources/material.cpp -msgid "Min Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "Max Hysteresis" -msgstr "" - -#: scene/3d/world_environment.cpp -msgid "" -"WorldEnvironment requires its \"Environment\" property to contain an " -"Environment to have a visible effect." -msgstr "" - -#: scene/3d/world_environment.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/world_environment.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "On BlendTree node '%s', animation not found: '%s'" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Animation not found: '%s'" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Mix Mode" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Fadein Time" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Fadeout Time" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Auto Restart" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Autorestart" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Delay" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Random Delay" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Add Amount" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Blend Amount" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Seek Position" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -msgid "Input Count" -msgstr "" - -#: scene/animation/animation_blend_tree.cpp -#: scene/animation/animation_node_state_machine.cpp -msgid "Xfade Time" -msgstr "" - -#: scene/animation/animation_node_state_machine.cpp -msgid "Switch Mode" -msgstr "" - -#: scene/animation/animation_node_state_machine.cpp -msgid "Auto Advance" -msgstr "" - -#: scene/animation/animation_node_state_machine.cpp -msgid "Advance Condition" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Anim Apply Reset" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Current Animation" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Assigned Animation" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Reset On Save" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Current Animation Length" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Current Animation Position" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Options" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Method Call Mode" -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "In node '%s', invalid animation: '%s'." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Invalid animation: '%s'." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Nothing connected to input '%s' of node '%s'." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "No root AnimationNode for the graph is set." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Path to an AnimationPlayer node containing animations is not set." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "The AnimationPlayer root node is not a valid node." -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Tree Root" -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Anim Player" -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Root Motion" -msgstr "" - -#: scene/animation/animation_tree.cpp -msgid "Track" -msgstr "" - -#: scene/animation/animation_tree_player.cpp -msgid "This node has been deprecated. Use AnimationTree instead." -msgstr "" - -#: scene/animation/animation_tree_player.cpp -msgid "Playback" -msgstr "" - -#: scene/animation/animation_tree_player.cpp -msgid "Master Player" -msgstr "" - -#: scene/animation/animation_tree_player.cpp -msgid "Base Path" -msgstr "" - -#: scene/animation/root_motion_view.cpp -msgid "Animation Path" -msgstr "" - -#: scene/animation/root_motion_view.cpp -msgid "Zero Y" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Root Bone" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Tip Bone" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Interpolation" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Override Tip Basis" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Use Magnet" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Magnet" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Target Node" -msgstr "" - -#: scene/animation/skeleton_ik.cpp -msgid "Max Iterations" -msgstr "" - -#: scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/tween.cpp -msgid "Playback Speed" -msgstr "" - -#: scene/audio/audio_stream_player.cpp -msgid "Mix Target" -msgstr "" - -#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" -msgstr "" - -#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp -#: scene/gui/texture_rect.cpp -msgid "Stretch Mode" -msgstr "" - -#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp -msgid "Alignment" -msgstr "" - -#: scene/gui/base_button.cpp -msgid "Shortcut In Tooltip" -msgstr "" - -#: scene/gui/base_button.cpp -msgid "Action Mode" -msgstr "" - -#: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" -msgstr "" - -#: scene/gui/base_button.cpp -msgid "Keep Pressed Outside" -msgstr "" - -#: scene/gui/base_button.cpp scene/gui/shortcut.cpp -msgid "Shortcut" -msgstr "" - -#: scene/gui/base_button.cpp -msgid "Group" -msgstr "" - -#: scene/gui/button.cpp scene/gui/label.cpp -msgid "Clip Text" -msgstr "" - -#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp -#: scene/gui/spin_box.cpp -msgid "Align" -msgstr "" - -#: scene/gui/button.cpp -msgid "Icon Align" -msgstr "" - -#: scene/gui/button.cpp -msgid "Expand Icon" -msgstr "" - -#: scene/gui/center_container.cpp -msgid "Use Top Left" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "" -"Color: #%s\n" -"LMB: Apply color\n" -"RMB: Remove preset" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Edit Alpha" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "HSV Mode" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Raw Mode" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Deferred Mode" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Presets Enabled" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Presets Visible" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Pick a color from the editor window." -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "HSV" -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Switch between hexadecimal and code values." -msgstr "" - -#: scene/gui/color_picker.cpp -msgid "Add current color as a preset." -msgstr "" - -#: scene/gui/container.cpp -msgid "" -"Container by itself serves no purpose unless a script configures its " -"children placement behavior.\n" -"If you don't intend to add a script, use a plain Control node instead." -msgstr "" - -#: scene/gui/control.cpp -msgid "Theme Overrides" -msgstr "" - -#: scene/gui/control.cpp -msgid "" -"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " -"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." -msgstr "" - -#: scene/gui/control.cpp -msgid "Anchor" -msgstr "" - -#: scene/gui/control.cpp -msgid "Grow Direction" -msgstr "" - -#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp -msgid "Min Size" -msgstr "" - -#: scene/gui/control.cpp -msgid "Pivot Offset" -msgstr "" - -#: scene/gui/control.cpp -msgid "Clip Content" -msgstr "" - -#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp -msgid "Hint" -msgstr "" - -#: scene/gui/control.cpp -msgid "Tooltip" -msgstr "" - -#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp -msgid "Focus" -msgstr "" - -#: scene/gui/control.cpp -msgid "Neighbour Left" -msgstr "" - -#: scene/gui/control.cpp -msgid "Neighbour Top" -msgstr "" - -#: scene/gui/control.cpp -msgid "Neighbour Right" -msgstr "" - -#: scene/gui/control.cpp -msgid "Neighbour Bottom" -msgstr "" - -#: scene/gui/control.cpp -msgid "Next" -msgstr "" - -#: scene/gui/control.cpp -msgid "Previous" -msgstr "" - -#: scene/gui/control.cpp -msgid "Mouse" -msgstr "" - -#: scene/gui/control.cpp -msgid "Default Cursor Shape" -msgstr "" - -#: scene/gui/control.cpp -msgid "Pass On Modal Close Click" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags" -msgstr "" - -#: scene/gui/control.cpp -msgid "Stretch Ratio" -msgstr "" - -#: scene/gui/control.cpp -msgid "Theme Type Variation" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Window Title" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Dialog" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Hide On OK" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Mode Overrides Title" -msgstr "" - -#: scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Right Disconnects" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Scroll Offset" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Snap Distance" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Zoom Min" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Zoom Max" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Zoom Step" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Show Zoom Label" -msgstr "" - -#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Minimap" -msgstr "" - -#: scene/gui/graph_edit.cpp -msgid "Enable grid minimap." -msgstr "" - -#: scene/gui/graph_node.cpp -msgid "Show Close" -msgstr "" - -#: scene/gui/graph_node.cpp scene/gui/option_button.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Selected" -msgstr "" - -#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp -msgid "Comment" -msgstr "" - -#: scene/gui/graph_node.cpp -msgid "Overlay" -msgstr "" - -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp -msgid "Columns" -msgstr "" - -#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp -#: scene/gui/tree.cpp scene/main/viewport.cpp -#, fuzzy -msgid "Timers" -msgstr "Akud:" - -#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" -msgstr "" - -#: scene/gui/item_list.cpp scene/gui/tree.cpp -msgid "Allow Reselect" -msgstr "" - -#: scene/gui/item_list.cpp scene/gui/tree.cpp -msgid "Allow RMB Select" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Max Text Lines" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Auto Height" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Max Columns" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Same Column Width" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Fixed Column Width" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Icon Scale" -msgstr "" - -#: scene/gui/item_list.cpp -msgid "Fixed Icon Size" -msgstr "" - -#: scene/gui/label.cpp -msgid "V Align" -msgstr "" - -#: scene/gui/label.cpp scene/gui/rich_text_label.cpp -msgid "Visible Characters" -msgstr "" - -#: scene/gui/label.cpp scene/gui/rich_text_label.cpp -msgid "Percent Visible" -msgstr "" - -#: scene/gui/label.cpp -msgid "Lines Skipped" -msgstr "" - -#: scene/gui/label.cpp -msgid "Max Lines Visible" -msgstr "" - -#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp -msgid "Max Length" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Secret" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Secret Character" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Expand To Text Length" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Context Menu Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Virtual Keyboard Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Clear Button Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Shortcut Keys Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Middle Mouse Paste Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Selecting Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp -#: scene/gui/text_edit.cpp -msgid "Deselect On Focus Loss Enabled" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Right Icon" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Placeholder" -msgstr "" - -#: scene/gui/line_edit.cpp -msgid "Alpha" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Caret" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Blink" -msgstr "" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Blink Speed" -msgstr "" - -#: scene/gui/link_button.cpp -msgid "Underline" -msgstr "" - -#: scene/gui/menu_button.cpp -msgid "Switch On Hover" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Draw Center" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Region Rect" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp -msgid "Patch Margin" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp -msgid "" -"The Tile and Tile Fit options for Axis Stretch properties are only effective " -"when using the GLES3 rendering backend.\n" -"The GLES2 backend is currently in use, so these modes will act like Stretch " -"instead." -msgstr "" - -#: scene/gui/popup.cpp -msgid "Popup" -msgstr "" - -#: scene/gui/popup.cpp -msgid "Exclusive" -msgstr "" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine, but they will hide upon " -"running." -msgstr "" - -#: scene/gui/popup_menu.cpp -msgid "Hide On Item Selection" -msgstr "" - -#: scene/gui/popup_menu.cpp -msgid "Hide On Checkable Item Selection" -msgstr "" - -#: scene/gui/popup_menu.cpp -msgid "Hide On State Item Selection" -msgstr "" - -#: scene/gui/popup_menu.cpp -msgid "Submenu Popup Delay" -msgstr "" - -#: scene/gui/popup_menu.cpp -msgid "Allow Search" -msgstr "" - -#: scene/gui/progress_bar.cpp -msgid "Percent" -msgstr "" - -#: scene/gui/range.cpp -msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." -msgstr "" - -#: scene/gui/range.cpp scene/resources/curve.cpp -#, fuzzy -msgid "Min Value" -msgstr "Azal:" - -#: scene/gui/range.cpp scene/resources/curve.cpp -#, fuzzy -msgid "Max Value" -msgstr "Azal:" - -#: scene/gui/range.cpp -msgid "Page" -msgstr "" - -#: scene/gui/range.cpp -msgid "Exp Edit" -msgstr "" - -#: scene/gui/range.cpp -msgid "Rounded" -msgstr "" - -#: scene/gui/range.cpp -msgid "Allow Greater" -msgstr "" - -#: scene/gui/range.cpp -msgid "Allow Lesser" -msgstr "" - -#: scene/gui/reference_rect.cpp -msgid "Border Color" -msgstr "" - -#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp -msgid "Border Width" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Relative Index" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Absolute Index" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Elapsed Time" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Env" -msgstr "" - -#: scene/gui/rich_text_effect.cpp -msgid "Character" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "BBCode" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Meta Underlined" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Tab Size" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Fit Content Height" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Scroll Active" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Scroll Following" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Selection Enabled" -msgstr "" - -#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp -msgid "Override Selected Font Color" -msgstr "" - -#: scene/gui/rich_text_label.cpp -msgid "Custom Effects" -msgstr "" - -#: scene/gui/scroll_bar.cpp -msgid "Custom Step" -msgstr "" - -#: scene/gui/scroll_container.cpp -msgid "" -"ScrollContainer is intended to work with a single child control.\n" -"Use a container as child (VBox, HBox, etc.), or a Control and set the custom " -"minimum size manually." -msgstr "" - -#: scene/gui/scroll_container.cpp -msgid "Follow Focus" -msgstr "" - -#: scene/gui/scroll_container.cpp -msgid "Horizontal Enabled" -msgstr "" - -#: scene/gui/scroll_container.cpp -msgid "Vertical Enabled" -msgstr "" - -#: scene/gui/scroll_container.cpp -msgid "Default Scroll Deadzone" -msgstr "" - -#: scene/gui/slider.cpp -msgid "Scrollable" -msgstr "" - -#: scene/gui/slider.cpp -msgid "Tick Count" -msgstr "" - -#: scene/gui/slider.cpp -msgid "Ticks On Borders" -msgstr "" - -#: scene/gui/spin_box.cpp -msgid "Prefix" -msgstr "" - -#: scene/gui/spin_box.cpp -msgid "Suffix" -msgstr "" - -#: scene/gui/split_container.cpp -msgid "Split Offset" -msgstr "" - -#: scene/gui/split_container.cpp scene/gui/tree.cpp -msgid "Collapsed" -msgstr "" - -#: scene/gui/split_container.cpp -msgid "Dragger Visibility" -msgstr "" - -#: scene/gui/tab_container.cpp scene/gui/tabs.cpp -msgid "Tab Align" -msgstr "" - -#: scene/gui/tab_container.cpp scene/gui/tabs.cpp -msgid "Current Tab" -msgstr "" - -#: scene/gui/tab_container.cpp -msgid "Tabs Visible" -msgstr "" - -#: scene/gui/tab_container.cpp -msgid "All Tabs In Front" -msgstr "" - -#: scene/gui/tab_container.cpp scene/gui/tabs.cpp -msgid "Drag To Rearrange Enabled" -msgstr "" - -#: scene/gui/tab_container.cpp -msgid "Use Hidden Tabs For Min Size" -msgstr "" - -#: scene/gui/tabs.cpp -msgid "Tab Close Display Policy" -msgstr "" - -#: scene/gui/tabs.cpp -msgid "Scrolling Enabled" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Readonly" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Bookmark Gutter" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Breakpoint Gutter" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Fold Gutter" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Hiding Enabled" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Wrap Enabled" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Scroll Vertical" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Scroll Horizontal" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Draw" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Block Mode" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Moving By Right Click" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect (sec)" -msgstr "" - -#: scene/gui/text_edit.cpp -msgid "Text Edit Undo Stack Max Size" -msgstr "" - -#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp -msgid "Hover" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp -#: scene/gui/video_player.cpp -msgid "Expand" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Under" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Over" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Progress" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Progress Offset" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Fill Mode" -msgstr "" - -#: scene/gui/texture_progress.cpp scene/resources/material.cpp -msgid "Tint" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Radial Fill" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Initial Angle" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Fill Degrees" -msgstr "" - -#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp -msgid "Center Offset" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Nine Patch Stretch" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Stretch Margin Left" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Stretch Margin Top" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Stretch Margin Right" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Stretch Margin Bottom" -msgstr "" - -#: scene/gui/tree.cpp -msgid "Custom Minimum Height" -msgstr "" - -#: scene/gui/tree.cpp -msgid "(Other)" -msgstr "" - -#: scene/gui/tree.cpp -msgid "Column Titles Visible" -msgstr "" - -#: scene/gui/tree.cpp -msgid "Hide Folding" -msgstr "" - -#: scene/gui/tree.cpp -msgid "Hide Root" -msgstr "" - -#: scene/gui/tree.cpp -msgid "Drop Mode Flags" -msgstr "" - -#: scene/gui/video_player.cpp -msgid "Audio Track" -msgstr "" - -#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/gui/video_player.cpp -msgid "Buffering Msec" -msgstr "" - -#: scene/gui/video_player.cpp -msgid "Stream Position" -msgstr "" - -#: scene/gui/viewport_container.cpp -msgid "Stretch Shrink" -msgstr "" - -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" -msgstr "" - -#: scene/main/http_request.cpp -msgid "Download File" -msgstr "" - -#: scene/main/http_request.cpp -msgid "Download Chunk Size" -msgstr "" - -#: scene/main/http_request.cpp -msgid "Body Size Limit" -msgstr "" - -#: scene/main/http_request.cpp -msgid "Max Redirects" -msgstr "" - -#: scene/main/http_request.cpp -#, fuzzy -msgid "Timeout" -msgstr "Akud:" - -#: scene/main/node.cpp -msgid "" -"Setting node name '%s' to be unique within scene for '%s', but it's already " -"claimed by '%s'. This node is no longer set unique." -msgstr "" - -#: scene/main/node.cpp -msgid "Name Num Separator" -msgstr "" - -#: scene/main/node.cpp -msgid "Name Casing" -msgstr "" - -#: scene/main/node.cpp -msgid "Editor Description" -msgstr "" - -#: scene/main/node.cpp -msgid "Pause Mode" -msgstr "" - -#: scene/main/node.cpp -msgid "Physics Interpolation Mode" -msgstr "" - -#: scene/main/node.cpp -msgid "Display Folded" -msgstr "" - -#: scene/main/node.cpp -msgid "Filename" -msgstr "" - -#: scene/main/node.cpp -msgid "Owner" -msgstr "" - -#: scene/main/node.cpp scene/main/scene_tree.cpp -msgid "Multiplayer" -msgstr "" - -#: scene/main/node.cpp -msgid "Custom Multiplayer" -msgstr "" - -#: scene/main/node.cpp -msgid "Process Priority" -msgstr "" - -#: scene/main/scene_tree.cpp scene/main/timer.cpp -msgid "Time Left" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Debug Collisions Hint" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Debug Navigation Hint" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Use Font Oversampling" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Edited Scene Root" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Root" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Multiplayer Poll" -msgstr "" - -#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp -#: scene/resources/shape_2d.cpp -msgid "Shapes" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Shape Color" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Contact Color" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Geometry Color" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Disabled Geometry Color" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Max Contacts Displayed" -msgstr "" - -#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp -msgid "Draw 2D Outlines" -msgstr "" - -#: scene/main/scene_tree.cpp servers/visual_server.cpp -msgid "Reflections" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Atlas Size" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Atlas Subdiv" -msgstr "" - -#: scene/main/scene_tree.cpp scene/main/viewport.cpp -msgid "MSAA" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Use FXAA" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Use Debanding" -msgstr "" - -#: scene/main/scene_tree.cpp scene/main/viewport.cpp -msgid "HDR" -msgstr "" - -#: scene/main/scene_tree.cpp scene/main/viewport.cpp -msgid "Use 32 BPC Depth" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Default Environment" -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "" -"Default Environment as specified in Project Settings (Rendering -> " -"Environment -> Default Environment) could not be loaded." -msgstr "" - -#: scene/main/scene_tree.cpp -msgid "Enable Object Picking" -msgstr "" - -#: scene/main/timer.cpp -msgid "" -"Very low timer wait times (< 0.05 seconds) may behave in significantly " -"different ways depending on the rendered or physics frame rate.\n" -"Consider using a script's process loop instead of relying on a Timer for " -"very low wait times." -msgstr "" - -#: scene/main/timer.cpp -msgid "Autostart" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Viewport Path" -msgstr "" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" - -#: scene/main/viewport.cpp -msgid "" -"The Viewport size must be greater than or equal to 2 pixels on both " -"dimensions to render anything." -msgstr "" - -#: scene/main/viewport.cpp -msgid "ARVR" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Size Override Stretch" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Own World" -msgstr "" - -#: scene/main/viewport.cpp scene/resources/world_2d.cpp -msgid "World" -msgstr "" - -#: scene/main/viewport.cpp -msgid "World 2D" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Transparent BG" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Handle Input Locally" -msgstr "" - -#: scene/main/viewport.cpp -msgid "FXAA" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Debanding" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Disable 3D" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Keep 3D Linear" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Render Direct To Screen" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Debug Draw" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Render Target" -msgstr "" - -#: scene/main/viewport.cpp -msgid "V Flip" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Clear Mode" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Enable 2D" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Enable 3D" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Object Picking" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Disable Input" -msgstr "" - -#: scene/main/viewport.cpp servers/visual_server.cpp -msgid "Shadow Atlas" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Quad 0" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Quad 1" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Quad 2" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Quad 3" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Canvas Transform" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Global Canvas Transform" -msgstr "" - -#: scene/main/viewport.cpp -msgid "Tooltip Delay (sec)" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "Swap OK Cancel" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "Layer Names" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "2D Render" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "3D Render" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "2D Physics" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "3D Physics" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "Use hiDPI" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "Custom" -msgstr "" - -#: scene/register_scene_types.cpp -msgid "Custom Font" -msgstr "" - -#: scene/resources/audio_stream_sample.cpp -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - -#: scene/resources/audio_stream_sample.cpp -msgid "Stereo" -msgstr "" - -#: scene/resources/concave_polygon_shape_2d.cpp -msgid "Segments" -msgstr "" - -#: scene/resources/curve.cpp -msgid "Bake Resolution" -msgstr "" - -#: scene/resources/curve.cpp -msgid "Bake Interval" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Panel" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Hover" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "H Separation" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Underline Spacing" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Arrow" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Arrow Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Hover Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Checked Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Unchecked" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Unchecked Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Radio Checked" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Radio Checked Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Radio Unchecked" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Radio Unchecked Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Hover Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Check V Adjust" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "On Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Off" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Off Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Shadow" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Outline Modulate" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Shadow Offset X" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Shadow Offset Y" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Shadow As Outline" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Selected" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Uneditable" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Cursor Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Clear Button Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Clear Button Color Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Minimum Spaces" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "BG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "FG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Tab" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#: scene/resources/dynamic_font.cpp scene/resources/world.cpp -#: scene/resources/world_2d.cpp -msgid "Space" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Folded" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Fold" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Readonly" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Completion Lines" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Completion Max Width" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Completion Scroll Width" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Scroll Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Increment" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Increment Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Increment Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Decrement" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Decrement Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Decrement Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Slider" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber Area" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber Area Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grabber Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Tick" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Updown" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Scaleborder Size" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Height" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Close Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Close H Offset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Close V Offset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Parent Folder" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Toggle Hidden" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Panel Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Labeled Separator Left" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Labeled Separator Right" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Separator" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Accel" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color Separator" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "V Separation" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Selected Frame" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Default Frame" -msgstr "Azal:" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Default Focus" -msgstr "Azal:" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Comment Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Breakpoint" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Resizer" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Close Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Resizer Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Offset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Close Offset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Port Offset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "BG Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Selected Focus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Cursor Unfocused" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Button Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Button Normal" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Button Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Button Hover" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Custom Button" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Custom Button Pressed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Custom Button Hover" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Select Arrow" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Arrow Collapsed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Button Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Title Button Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Guide Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Drop Position Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Relationship Line Color" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Custom Button Font Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Item Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Button Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Draw Relationship Lines" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Draw Guides" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Scroll Border" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Scroll Speed" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Icon Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Line Separation" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Tab FG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Tab BG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Tab Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Menu" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Menu Highlight" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color FG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Font Color BG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Side Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Top Margin" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Label V Align FG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Label V Align BG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Large" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Folder" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Folder Icon Modulate" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "File Icon Modulate" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Files Disabled" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "SV Width" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "SV Height" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "H Width" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Label Width" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Screen Picker" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Add Preset" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Color Hue" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Color Sample" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Preset BG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Overbright Indicator" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Preset FG" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Preset BG Icon" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Normal Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Bold Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Italics Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Bold Italics Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Mono Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Table H Separation" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Table V Separation" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Margin Left" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Margin Top" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Margin Right" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Margin Bottom" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Autohide" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Minus" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "More" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grid Minor" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Grid Major" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Selection Fill" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Selection Stroke" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Activity" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Bezier Len Pos" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Bezier Len Neg" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Port Grab Distance Horizontal" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp -msgid "Port Grab Distance Vertical" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Hinting" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Override Oversampling" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Font Path" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Outline Size" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Outline Color" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Use Mipmaps" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Extra Spacing" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Char" -msgstr "" - -#: scene/resources/dynamic_font.cpp -msgid "Font Data" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/sky.cpp -msgid "Sky" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sky Orientation" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sky Rotation" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sky Rotation Degrees" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/texture.cpp -msgid "Camera Feed ID" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sky Contribution" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sun Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Depth Enabled" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Depth End" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Depth Curve" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Transmit Enabled" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Transmit Curve" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Height Enabled" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Height Min" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Height Max" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Height Curve" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "White" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SS Reflections" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Max Steps" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fade In" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fade Out" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Depth Tolerance" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/material.cpp -msgid "Roughness" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Radius 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/material.cpp -msgid "Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Edge Sharpness" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DOF Far Blur" -msgstr "" - -#: scene/resources/environment.cpp scene/resources/material.cpp -msgid "Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DOF Near Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Levels" -msgstr "" - -#: scene/resources/environment.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "1" -msgstr "" - -#: scene/resources/environment.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "2" -msgstr "" - -#: scene/resources/environment.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "3" -msgstr "" - -#: scene/resources/environment.cpp -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "4" -msgstr "" - -#: scene/resources/environment.cpp -msgid "5" -msgstr "" - -#: scene/resources/environment.cpp -msgid "6" -msgstr "" - -#: scene/resources/environment.cpp -msgid "7" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Bloom" -msgstr "" - -#: scene/resources/environment.cpp -msgid "HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "HDR Scale" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Bicubic Upscale" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Adjustments" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Brightness" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Saturation" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Color Correction" -msgstr "" - -#: scene/resources/font.cpp -msgid "Ascent" -msgstr "" - -#: scene/resources/font.cpp -msgid "Distance Field" -msgstr "" - -#: scene/resources/gradient.cpp -msgid "Raw Data" -msgstr "" - -#: scene/resources/gradient.cpp -msgid "Offsets" -msgstr "" - -#: scene/resources/height_map_shape.cpp -msgid "Map Width" -msgstr "" - -#: scene/resources/height_map_shape.cpp -msgid "Map Depth" -msgstr "" - -#: scene/resources/height_map_shape.cpp -msgid "Map Data" -msgstr "" - -#: scene/resources/line_shape_2d.cpp -msgid "D" -msgstr "" - -#: scene/resources/material.cpp -msgid "Next Pass" -msgstr "" - -#: scene/resources/material.cpp -msgid "Use Shadow To Opacity" -msgstr "" - -#: scene/resources/material.cpp -msgid "Unshaded" -msgstr "" - -#: scene/resources/material.cpp -msgid "Vertex Lighting" -msgstr "" - -#: scene/resources/material.cpp -msgid "Use Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "World Triplanar" -msgstr "" - -#: scene/resources/material.cpp -msgid "Albedo Tex Force sRGB" -msgstr "" - -#: scene/resources/material.cpp -msgid "Do Not Receive Shadows" -msgstr "" - -#: scene/resources/material.cpp -msgid "Disable Ambient Light" -msgstr "" - -#: scene/resources/material.cpp -msgid "Ensure Correct Normals" -msgstr "" - -#: scene/resources/material.cpp -msgid "Albedo Tex MSDF" -msgstr "" - -#: scene/resources/material.cpp -msgid "Vertex Color" -msgstr "" - -#: scene/resources/material.cpp -msgid "Use As Albedo" -msgstr "" - -#: scene/resources/material.cpp -msgid "Is sRGB" -msgstr "" - -#: scene/resources/material.cpp servers/visual_server.cpp -msgid "Parameters" -msgstr "" - -#: scene/resources/material.cpp -msgid "Diffuse Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Specular Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Billboard Keep Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Grow" -msgstr "" - -#: scene/resources/material.cpp -msgid "Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Use Alpha Scissor" -msgstr "" - -#: scene/resources/material.cpp -msgid "Particles Anim" -msgstr "" - -#: scene/resources/material.cpp -msgid "H Frames" -msgstr "" - -#: scene/resources/material.cpp -msgid "V Frames" -msgstr "" - -#: scene/resources/material.cpp -msgid "Albedo" -msgstr "" - -#: scene/resources/material.cpp -msgid "Metallic" -msgstr "" - -#: scene/resources/material.cpp -msgid "Texture Channel" -msgstr "" - -#: scene/resources/material.cpp -msgid "Emission" -msgstr "" - -#: scene/resources/material.cpp -msgid "On UV2" -msgstr "" - -#: scene/resources/material.cpp -msgid "NormalMap" -msgstr "" - -#: scene/resources/material.cpp -msgid "Rim" -msgstr "" - -#: scene/resources/material.cpp -msgid "Clearcoat" -msgstr "" - -#: scene/resources/material.cpp -msgid "Gloss" -msgstr "" - -#: scene/resources/material.cpp -msgid "Anisotropy" -msgstr "" - -#: scene/resources/material.cpp -msgid "Flowmap" -msgstr "" - -#: scene/resources/material.cpp -msgid "Ambient Occlusion" -msgstr "" - -#: scene/resources/material.cpp -msgid "Deep Parallax" -msgstr "" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Min Layers" -msgstr "Azal:" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Max Layers" -msgstr "Azal:" - -#: scene/resources/material.cpp -msgid "Flip Tangent" -msgstr "" - -#: scene/resources/material.cpp -msgid "Flip Binormal" -msgstr "" - -#: scene/resources/material.cpp -msgid "Subsurf Scatter" -msgstr "" - -#: scene/resources/material.cpp -msgid "Transmission" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction" -msgstr "" - -#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp -msgid "Detail" -msgstr "" - -#: scene/resources/material.cpp -msgid "UV Layer" -msgstr "" - -#: scene/resources/material.cpp -msgid "UV1" -msgstr "" - -#: scene/resources/material.cpp -msgid "Triplanar" -msgstr "" - -#: scene/resources/material.cpp -msgid "Triplanar Sharpness" -msgstr "" - -#: scene/resources/material.cpp -msgid "UV2" -msgstr "" - -#: scene/resources/material.cpp -msgid "Proximity Fade" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade" -msgstr "" - -#: scene/resources/material.cpp -msgid "Async Mode" -msgstr "" - -#: scene/resources/mesh.cpp -msgid "Lightmap Size Hint" -msgstr "" - -#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp -msgid "Custom AABB" -msgstr "" - -#: scene/resources/mesh_library.cpp -msgid "Mesh Transform" -msgstr "" - -#: scene/resources/mesh_library.cpp -msgid "NavMesh Transform" -msgstr "" - -#: scene/resources/multimesh.cpp -msgid "Color Format" -msgstr "" - -#: scene/resources/multimesh.cpp -msgid "Transform Format" -msgstr "" - -#: scene/resources/multimesh.cpp -msgid "Custom Data Format" -msgstr "" - -#: scene/resources/multimesh.cpp -msgid "Instance Count" -msgstr "" - -#: scene/resources/multimesh.cpp -msgid "Visible Instance Count" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Sample Partition Type" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Parsed Geometry Type" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Source Geometry Mode" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Source Group Name" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Agent" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Max Climb" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Max Slope" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Merge Size" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Edge" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Max Error" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Verts Per Poly" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Sample Distance" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Sample Max Error" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Low Hanging Obstacles" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Ledge Spans" -msgstr "" - -#: scene/resources/navigation_mesh.cpp -msgid "Filter Walkable Low Height Spans" -msgstr "" - -#: scene/resources/occluder_shape.cpp -msgid "Spheres" -msgstr "" - -#: scene/resources/occluder_shape.cpp -msgid "OccluderShapeSphere Set Spheres" -msgstr "" - -#: scene/resources/occluder_shape_polygon.cpp -msgid "Polygon Points" -msgstr "" - -#: scene/resources/occluder_shape_polygon.cpp -msgid "Hole Points" -msgstr "" - -#: scene/resources/packed_scene.cpp -msgid "Bundled" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Trail" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Divisor" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Size Modifier" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Color Modifier" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Point Texture" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Normal Texture" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Color Texture" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Point Count" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Scale Random" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Scale Curve" -msgstr "" - -#: scene/resources/physics_material.cpp -msgid "Rough" -msgstr "" - -#: scene/resources/physics_material.cpp -msgid "Absorbent" -msgstr "" - -#: scene/resources/plane_shape.cpp -msgid "Plane" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Flip Faces" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Mid Height" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Subdivide Width" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Subdivide Height" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Subdivide Depth" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Top Radius" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Bottom Radius" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Left To Right" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Is Hemisphere" -msgstr "" - -#: scene/resources/primitive_meshes.cpp -msgid "Curve Step" -msgstr "" - -#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp -msgid "Slips On Slope" -msgstr "" - -#: scene/resources/segment_shape_2d.cpp -msgid "A" -msgstr "" - -#: scene/resources/shape_2d.cpp -msgid "Custom Solver Bias" -msgstr "" - -#: scene/resources/skin.cpp -msgid "Bind Count" -msgstr "" - -#: scene/resources/skin.cpp -msgid "Bind" -msgstr "" - -#: scene/resources/skin.cpp -msgid "Bone" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Radiance Size" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Panorama" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Top Color" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Horizon Color" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Bottom Color" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Latitude" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Longitude" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Angle Min" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Angle Max" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Content Margin" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Expand Margin" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Skew" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Corner Radius" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Corner Detail" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Anti Aliasing" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Grow Begin" -msgstr "" - -#: scene/resources/style_box.cpp -msgid "Grow End" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Load Path" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Base Texture" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Image Size" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Side" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Front" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Back" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Storage Mode" -msgstr "" - -#: scene/resources/texture.cpp -#, fuzzy -msgid "Lossy Storage Quality" -msgstr "Amẓ" - -#: scene/resources/texture.cpp -msgid "From" -msgstr "" - -#: scene/resources/texture.cpp -msgid "To" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Base" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Current Frame" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Pause" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Which Feed" -msgstr "" - -#: scene/resources/texture.cpp -msgid "Camera Is Active" -msgstr "" - -#: scene/resources/theme.cpp -msgid "Default Font" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Output Port For Preview" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Depth Draw" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Cull" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Diffuse" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Async" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Modes" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Input Name" -msgstr "" - -#: scene/resources/visual_shader.cpp -msgid "Uniform Name" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "" -"The sampler port is connected but not used. Consider changing the source to " -"'SamplerPort'." -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Invalid source for preview." -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Invalid source for shader." -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Texture Type" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Cube Map" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Default Value Enabled" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Default Value" -msgstr "Azal:" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Color Default" -msgstr "" - -#: scene/resources/visual_shader_nodes.cpp -msgid "Invalid comparison function for that type." -msgstr "" - -#: scene/resources/world.cpp -msgid "Fallback Environment" -msgstr "" - -#: scene/resources/world.cpp -msgid "Scenario" -msgstr "" - -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Direct Space State" -msgstr "" - -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Default Gravity Vector" -msgstr "" - -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Default Linear Damp" -msgstr "" - -#: scene/resources/world.cpp scene/resources/world_2d.cpp -msgid "Default Angular Damp" -msgstr "" - -#: scene/resources/world_2d.cpp -msgid "Canvas" -msgstr "" - -#: servers/arvr/arvr_interface.cpp -msgid "Is Primary" -msgstr "" - -#: servers/arvr/arvr_interface.cpp -msgid "Is Initialized" -msgstr "" - -#: servers/arvr/arvr_interface.cpp -msgid "AR" -msgstr "" - -#: servers/arvr/arvr_interface.cpp -msgid "Is Anchor Detection Enabled" -msgstr "" - -#: servers/arvr_server.cpp -msgid "Primary Interface" -msgstr "" - -#: servers/audio/audio_stream.cpp -msgid "Audio Stream" -msgstr "" - -#: servers/audio/audio_stream.cpp -msgid "Random Pitch" -msgstr "" - -#: servers/audio/effects/audio_effect_capture.cpp -#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -#: servers/audio/effects/audio_stream_generator.cpp -msgid "Buffer Length" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "Voice Count" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_delay.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Dry" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Wet" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "Voice" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay (ms)" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_phaser.cpp -msgid "Rate Hz" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -msgid "Depth (ms)" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Level dB" -msgstr "" - -#: servers/audio/effects/audio_effect_chorus.cpp -#: servers/audio/effects/audio_effect_delay.cpp -#: servers/audio/effects/audio_effect_panner.cpp -msgid "Pan" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Gain" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack (µs)" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release (ms)" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Mix" -msgstr "" - -#: servers/audio/effects/audio_effect_compressor.cpp -msgid "Sidechain" -msgstr "" - -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Tap 1" -msgstr "" - -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Tap 2" -msgstr "" - -#: servers/audio/effects/audio_effect_delay.cpp -#: servers/audio/effects/audio_effect_phaser.cpp -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Feedback" -msgstr "" - -#: servers/audio/effects/audio_effect_delay.cpp -msgid "Low-pass" -msgstr "" - -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Pre Gain" -msgstr "" - -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Keep Hf Hz" -msgstr "" - -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Drive" -msgstr "" - -#: servers/audio/effects/audio_effect_distortion.cpp -msgid "Post Gain" -msgstr "" - -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Resonance" -msgstr "" - -#: servers/audio/effects/audio_effect_limiter.cpp -msgid "Ceiling dB" -msgstr "" - -#: servers/audio/effects/audio_effect_limiter.cpp -msgid "Threshold dB" -msgstr "" - -#: servers/audio/effects/audio_effect_limiter.cpp -msgid "Soft Clip dB" -msgstr "" - -#: servers/audio/effects/audio_effect_limiter.cpp -msgid "Soft Clip Ratio" -msgstr "" - -#: servers/audio/effects/audio_effect_phaser.cpp -msgid "Range Min Hz" -msgstr "" - -#: servers/audio/effects/audio_effect_phaser.cpp -msgid "Range Max Hz" -msgstr "" - -#: servers/audio/effects/audio_effect_pitch_shift.cpp -msgid "Oversampling" -msgstr "" - -#: servers/audio/effects/audio_effect_pitch_shift.cpp -#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "FFT Size" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Msec" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Room Size" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "High-pass" -msgstr "" - -#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Tap Back Pos" -msgstr "" - -#: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Pan Pullout" -msgstr "" - -#: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout (ms)" -msgstr "" - -#: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Surround" -msgstr "" - -#: servers/audio_server.cpp -msgid "Enable Audio Input" -msgstr "" - -#: servers/audio_server.cpp -msgid "Output Latency" -msgstr "" - -#: servers/audio_server.cpp -msgid "Channel Disable Threshold dB" -msgstr "" - -#: servers/audio_server.cpp -msgid "Channel Disable Time" -msgstr "" - -#: servers/audio_server.cpp -msgid "Video Delay Compensation (ms)" -msgstr "" - -#: servers/audio_server.cpp -msgid "Bus Count" -msgstr "" - -#: servers/audio_server.cpp -#, fuzzy -msgid "Capture Device" -msgstr "Amẓ" - -#: servers/audio_server.cpp -msgid "Global Rate Scale" -msgstr "" - -#: servers/camera/camera_feed.cpp -msgid "Feed" -msgstr "" - -#: servers/camera/camera_feed.cpp -msgid "Is Active" -msgstr "" - -#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp -msgid "Sleep Threshold Linear" -msgstr "" - -#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp -msgid "Sleep Threshold Angular" -msgstr "" - -#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp -msgid "Time Before Sleep" -msgstr "" - -#: servers/physics_2d/physics_2d_server_sw.cpp -msgid "BP Hash Table Size" -msgstr "" - -#: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Large Object Surface Threshold In Cells" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Inverse Mass" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Inverse Inertia" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Total Angular Damp" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Total Linear Damp" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Total Gravity" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Linear Velocity" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Exclude" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Shape RID" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collide With Bodies" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collide With Areas" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Motion Remainder" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collision Point" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collision Normal" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collision Depth" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collision Safe Fraction" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collision Unsafe Fraction" -msgstr "" - -#: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Physics Engine" -msgstr "" - -#: servers/physics_server.cpp -msgid "Center Of Mass" -msgstr "" - -#: servers/physics_server.cpp -msgid "Principal Inertia Axes" -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "Varying may not be assigned in the '%s' function." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "" -"Varyings which were assigned in 'vertex' function may not be reassigned in " -"'fragment' or 'light'." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "" -"Varyings which were assigned in 'fragment' function may not be reassigned in " -"'vertex' or 'light'." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "Assignment to function." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "Assignment to uniform." -msgstr "" - -#: servers/visual/shader_language.cpp -msgid "Constants cannot be modified." -msgstr "" - -#: servers/visual/visual_server_scene.cpp -msgid "Spatial Partitioning" -msgstr "" - -#: servers/visual_server.cpp -msgid "Render Loop Enabled" -msgstr "" - -#: servers/visual_server.cpp -msgid "VRAM Compression" -msgstr "" - -#: servers/visual_server.cpp -msgid "Import BPTC" -msgstr "" - -#: servers/visual_server.cpp -msgid "Import S3TC" -msgstr "" - -#: servers/visual_server.cpp -msgid "Import ETC" -msgstr "" - -#: servers/visual_server.cpp -msgid "Import ETC2" -msgstr "" - -#: servers/visual_server.cpp -msgid "Import PVRTC" -msgstr "" - -#: servers/visual_server.cpp -msgid "Lossless Compression" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force PNG" -msgstr "" - -#: servers/visual_server.cpp -msgid "WebP Compression Level" -msgstr "" - -#: servers/visual_server.cpp -msgid "Time Rollover Secs" -msgstr "" - -#: servers/visual_server.cpp -msgid "Cubemap Size" -msgstr "" - -#: servers/visual_server.cpp -msgid "Quadrant 0 Subdiv" -msgstr "" - -#: servers/visual_server.cpp -msgid "Quadrant 1 Subdiv" -msgstr "" - -#: servers/visual_server.cpp -msgid "Quadrant 2 Subdiv" -msgstr "" - -#: servers/visual_server.cpp -msgid "Quadrant 3 Subdiv" -msgstr "" - -#: servers/visual_server.cpp -msgid "Shadows" -msgstr "" - -#: servers/visual_server.cpp -msgid "Filter Mode" -msgstr "" - -#: servers/visual_server.cpp -msgid "Texture Array Reflections" -msgstr "" - -#: servers/visual_server.cpp -msgid "High Quality GGX" -msgstr "" - -#: servers/visual_server.cpp -msgid "Irradiance Max Size" -msgstr "" - -#: servers/visual_server.cpp -msgid "Shading" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force Vertex Shading" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force Lambert Over Burley" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force Blinn Over GGX" -msgstr "" - -#: servers/visual_server.cpp -msgid "Mesh Storage" -msgstr "" - -#: servers/visual_server.cpp -msgid "Split Stream" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Physical Light Attenuation" -msgstr "" - -#: servers/visual_server.cpp -msgid "Depth Prepass" -msgstr "" - -#: servers/visual_server.cpp -msgid "Disable For Vendors" -msgstr "" - -#: servers/visual_server.cpp -msgid "Anisotropic Filter Level" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Nearest Mipmap Filter" -msgstr "" - -#: servers/visual_server.cpp -msgid "Skinning" -msgstr "" - -#: servers/visual_server.cpp -msgid "Software Skinning Fallback" -msgstr "" - -#: servers/visual_server.cpp -msgid "Force Software Skinning" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Software Skinning" -msgstr "" - -#: servers/visual_server.cpp -msgid "Ninepatch Mode" -msgstr "" - -#: servers/visual_server.cpp -msgid "OpenGL" -msgstr "" - -#: servers/visual_server.cpp -msgid "Batching Send Null" -msgstr "" - -#: servers/visual_server.cpp -msgid "Batching Stream" -msgstr "" - -#: servers/visual_server.cpp -msgid "Legacy Orphan Buffers" -msgstr "" - -#: servers/visual_server.cpp -msgid "Legacy Stream" -msgstr "" - -#: servers/visual_server.cpp -msgid "Batching" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Batching" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Batching In Editor" -msgstr "" - -#: servers/visual_server.cpp -msgid "Single Rect Fallback" -msgstr "" - -#: servers/visual_server.cpp -msgid "Max Join Item Commands" -msgstr "" - -#: servers/visual_server.cpp -msgid "Colored Vertex Format Threshold" -msgstr "" - -#: servers/visual_server.cpp -msgid "Scissor Area Threshold" -msgstr "" - -#: servers/visual_server.cpp -msgid "Max Join Items" -msgstr "" - -#: servers/visual_server.cpp -msgid "Batch Buffer Size" -msgstr "" - -#: servers/visual_server.cpp -msgid "Item Reordering Lookahead" -msgstr "" - -#: servers/visual_server.cpp -msgid "Flash Batching" -msgstr "" - -#: servers/visual_server.cpp -msgid "Diagnose Frame" -msgstr "" - -#: servers/visual_server.cpp -msgid "GLES2" -msgstr "" - -#: servers/visual_server.cpp -msgid "Compatibility" -msgstr "" - -#: servers/visual_server.cpp -msgid "Disable Half Float" -msgstr "" - -#: servers/visual_server.cpp -msgid "Enable High Float" -msgstr "" - -#: servers/visual_server.cpp -msgid "Precision" -msgstr "" - -#: servers/visual_server.cpp -msgid "UV Contract" -msgstr "" - -#: servers/visual_server.cpp -msgid "UV Contract Amount" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Simple PVS" -msgstr "" - -#: servers/visual_server.cpp -msgid "PVS Logging" -msgstr "" - -#: servers/visual_server.cpp -msgid "Use Signals" -msgstr "" - -#: servers/visual_server.cpp -msgid "Remove Danglers" -msgstr "" - -#: servers/visual_server.cpp -msgid "Flip Imported Portals" -msgstr "" - -#: servers/visual_server.cpp -msgid "Occlusion Culling" -msgstr "" - -#: servers/visual_server.cpp -msgid "Max Active Spheres" -msgstr "" - -#: servers/visual_server.cpp -msgid "Max Active Polygons" -msgstr "" - -#: servers/visual_server.cpp -msgid "Shader Compilation Mode" -msgstr "" - -#: servers/visual_server.cpp -msgid "Max Simultaneous Compiles" -msgstr "" - -#: servers/visual_server.cpp -msgid "Log Active Async Compiles Count" -msgstr "" - -#: servers/visual_server.cpp -msgid "Shader Cache Size (MB)" -msgstr "" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 1d7d85c39e..f796d5c6a5 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -28,8 +28,8 @@ msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-05-30 16:17+0000\n" -"Last-Translator: Мирослав <hlopukmyroslav@gmail.com>\n" +"PO-Revision-Date: 2022-06-03 02:51+0000\n" +"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" "Language: uk\n" @@ -330,7 +330,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Недостатньо байтів для їх декодування або вказано некоректний формат." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Некоректні вхідні дані %i (не передано) у виразі" #: core/math/expression.cpp @@ -1030,6 +1031,7 @@ msgstr "Висока якість" msgid "Blend Shape Max Buffer Size (KB)" msgstr "Макс. розмір буфера форми злиття (кБ)" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Вільні" @@ -1046,7 +1048,7 @@ msgstr "Віддзеркалені" msgid "Time:" msgstr "Час:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Значення:" @@ -1128,9 +1130,8 @@ msgid "Value" msgstr "Значення" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Arg Count" -msgstr "Кількість" +msgstr "Кількість аргументів" #: editor/animation_track_editor.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp @@ -1145,14 +1146,12 @@ msgid "Type" msgstr "Тип" #: editor/animation_track_editor.cpp -#, fuzzy msgid "In Handle" -msgstr "Встановити обробник" +msgstr "Дескриптор входу" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Out Handle" -msgstr "Встановити обробник" +msgstr "Дескриптор виходу" #: editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp @@ -1162,14 +1161,12 @@ msgid "Stream" msgstr "Потік" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Start Offset" -msgstr "Відступ точки обертання" +msgstr "Початковий відступ" #: editor/animation_track_editor.cpp -#, fuzzy msgid "End Offset" -msgstr "Гор. зміщення" +msgstr "Кінцевий відступ" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/import/resource_importer_scene.cpp @@ -1182,9 +1179,8 @@ msgid "Animation" msgstr "Анімація" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Easing" -msgstr "Перейти у-з" +msgstr "Пом'якшення" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" @@ -1293,10 +1289,75 @@ msgid "Remove this track." msgstr "Вилучити цю доріжку." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Час (с): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Розташування" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Обертання" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Масштаб:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Тип:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Неправильний шаблон експорту:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "Пом'якшення" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "Дескриптор входу" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "Дескриптор виходу" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Потік" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Перезапустити (сек.):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "Наростання (с):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Анімації:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Увімкнути/Вимкнути доріжку" @@ -1509,7 +1570,8 @@ msgid "Add Method Track Key" msgstr "Додати ключ доріжки методів" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Не знайдено метод у об'єкті: " #: editor/animation_track_editor.cpp @@ -2478,8 +2540,9 @@ msgstr "Відкрити компонування аудіо шини" msgid "There is no '%s' file." msgstr "Немає файла «%s»." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Макет" #: editor/editor_audio_buses.cpp @@ -4982,11 +5045,14 @@ msgid "Selected node is not a Viewport!" msgstr "Позначений вузол не є панеллю перегляду!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "Розмір: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "Розмір:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Сторінка: " #: editor/editor_properties_array_dict.cpp @@ -5871,10 +5937,12 @@ msgstr "Вузол" msgid "Port" msgstr "Порт" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Керування проєктами" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "Режим упорядковування" @@ -6625,14 +6693,6 @@ msgid "Replace in Files" msgstr "Замінити у файлах" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Знайти: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Замінити: " - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "Замінити всі (БЕЗ СКАСУВАННЯ)" @@ -6992,7 +7052,8 @@ msgid "Generating Lightmaps" msgstr "Створення карт освітлення" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "Створення для сітки: " #: editor/import/resource_importer_scene.cpp @@ -7821,10 +7882,12 @@ msgstr "Параметри калькування" msgid "Directions" msgstr "Напрямки" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Минулі" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Майбутні" @@ -7984,7 +8047,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "Встановити кінець анімації. Корисно для допоміжних переходів." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Перехід: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8001,11 +8065,6 @@ msgid "New name:" msgstr "Нова назва:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Масштаб:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Наростання (с):" @@ -8914,6 +8973,7 @@ msgstr "Створити нетипові кістки з вузлів" msgid "Clear Custom Bones" msgstr "Очистити нетипові кістки" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -8977,6 +9037,10 @@ msgid "Preview Canvas Scale" msgstr "Попередній перегляд масштабованого полотна" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Макет" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "Маска перенесення для вставляння ключових кадрів." @@ -9308,9 +9372,8 @@ msgid "Icon" msgstr "Піктограма" #: editor/plugins/item_list_editor_plugin.cpp -#, fuzzy msgid "ID" -msgstr "IOD" +msgstr "Ідентифікатор" #: editor/plugins/item_list_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp @@ -9745,7 +9808,8 @@ msgid "Volume" msgstr "Об'єм" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "Джерело випромінювання: " #: editor/plugins/particles_editor_plugin.cpp @@ -10135,13 +10199,6 @@ msgid "Instance:" msgstr "Екземпляр:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Тип:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Відкрити в редакторі" @@ -10150,10 +10207,6 @@ msgstr "Відкрити в редакторі" msgid "Load Resource" msgstr "Завантажити ресурс" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "Передзавантажувач ресурсів" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "Віддзеркалити портали" @@ -10850,12 +10903,16 @@ msgstr "Обертати" msgid "Translate" msgstr "Пересунути" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "Масштаб: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "Перенесення: " #: editor/plugins/spatial_editor_plugin.cpp @@ -10879,11 +10936,6 @@ msgid "Yaw:" msgstr "Рискання:" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "Розмір:" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "Намальовано об'єктів:" @@ -11404,15 +11456,18 @@ msgid "Sprite" msgstr "Спрайт" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#, fuzzy +msgid "Simplification:" msgstr "Спрощення: " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +#, fuzzy +msgid "Shrink (Pixels):" msgstr "Стискання (пікселі): " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +#, fuzzy +msgid "Grow (Pixels):" msgstr "Зростання (пікселі): " #: editor/plugins/sprite_editor_plugin.cpp @@ -12650,9 +12705,8 @@ msgid "This property can't be changed." msgstr "Значення цієї властивості не можна змінювати." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Snap Options" -msgstr "Параметри прив'язки" +msgstr "Параметри прилипання" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp #: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp @@ -12679,9 +12733,8 @@ msgid "Separation" msgstr "Розділення" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Tile" -msgstr "Позначено" +msgstr "Позначена плитка" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp @@ -12694,9 +12747,8 @@ msgid "Texture" msgstr "Текстура" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tex Offset" -msgstr "Відступ заголовка" +msgstr "Відступ текстури" #: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp @@ -12710,49 +12762,40 @@ msgid "Modulate" msgstr "модуляція" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Tile Mode" -msgstr "Перемкнути режим" +msgstr "Режим плитки" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Autotile Bitmask Mode" -msgstr "Режим бітової маски" +msgstr "Режим бітової маски автоплитки" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Subtile Size" -msgstr "Розмір обведення" +msgstr "Розмір субтитрів" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Subtile Spacing" -msgstr "Інтервал між рядками" +msgstr "Інтервал субтитрів" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Occluder Offset" -msgstr "Створено затінювальний полігон" +msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Navigation Offset" -msgstr "Поведінка навігації" +msgstr "Відступ навігації" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Shape Offset" -msgstr "Базове зміщення" +msgstr "Відступ форми" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Shape Transform" -msgstr "Перетворення" +msgstr "Перетворення форми" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Collision" -msgstr "Зіткнення" +msgstr "Позначене зіткнення" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -12765,14 +12808,12 @@ msgid "Selected Collision One Way Margin" msgstr "Поле зіткнення BVH" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Navigation" -msgstr "Видимі навігації" +msgstr "Позначена навігація" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Selected Occlusion" -msgstr "Фокус позначення" +msgstr "Позначене зіткнення" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -15603,7 +15644,8 @@ msgid "Attach Node Script" msgstr "Долучити скрипт вузла" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "Віддалений " #: editor/script_editor_debugger.cpp @@ -16579,7 +16621,8 @@ msgid "Disabled GDNative Singleton" msgstr "Вимкнений одинак GDNative" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "Бібліотеки: " #: modules/gdnative/nativescript/nativescript.cpp @@ -17404,7 +17447,8 @@ msgstr "" "вузла! Будь ласка, виправте ваш вузол." #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "Вузлом повернуто некоректну послідовність даних: " #: modules/visual_script/visual_script.cpp @@ -17413,7 +17457,8 @@ msgstr "" "Виявлено біт послідовності, але не вузол у стеку. Повідомте про цю ваду!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "Переповнення стека, глибина стека: " #: modules/visual_script/visual_script.cpp @@ -17782,7 +17827,8 @@ msgid "for (elem) in (input):" msgstr "для (elem) у (input):" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "Тип вводу не ітерабельний: " #: modules/visual_script/visual_script_flow_control.cpp @@ -17790,7 +17836,8 @@ msgid "Iterator became invalid" msgstr "Ітератор став недійсним" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "Ітератор став недійсним: " #: modules/visual_script/visual_script_flow_control.cpp @@ -17943,11 +17990,13 @@ msgid "Operator" msgstr "Оператор" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": Неправильний тип аргументу: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": Неприпустимі аргументи: " #: modules/visual_script/visual_script_nodes.cpp @@ -17959,11 +18008,13 @@ msgid "Var Name" msgstr "Назва змінної" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "Не знайдено VariableGet у скрипті: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "Не знайдено VariableSet у скрипті: " #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index 52abe6a0a3..da5aea8eef 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -328,7 +328,7 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "یا تو ڈیکوڈ کرنے کے لئے بائیٹس کم ہیں یا پھر ناقص فارمیٹ ھے." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +msgid "Invalid input %d (not passed) in expression" msgstr "" #: core/math/expression.cpp @@ -1044,6 +1044,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -1060,7 +1061,7 @@ msgstr "" msgid "Time:" msgstr "" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "" @@ -1308,10 +1309,68 @@ msgid "Remove this track." msgstr ".تمام کا انتخاب" #: editor/animation_track_editor.cpp -msgid "Time (s): " +msgid "Time (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr ".تمام کا انتخاب" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "مستقل" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "(Invalid, expected type: %s)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Stream:" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "ایکشن منتقل کریں" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "سب سکریپشن بنائیں" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "" @@ -1521,7 +1580,7 @@ msgid "Add Method Track Key" msgstr "" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +msgid "Method not found in object:" msgstr "" #: editor/animation_track_editor.cpp @@ -2474,8 +2533,8 @@ msgstr "" msgid "There is no '%s' file." msgstr "" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +msgid "Layout:" msgstr "" #: editor/editor_audio_buses.cpp @@ -4881,11 +4940,13 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp @@ -5803,10 +5864,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "" @@ -6552,14 +6615,6 @@ msgid "Replace in Files" msgstr "سب سکریپشن بنائیں" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "" - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "" @@ -6942,7 +6997,7 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +msgid "Generating for Mesh:" msgstr "" #: editor/import/resource_importer_scene.cpp @@ -7781,10 +7836,12 @@ msgstr "" msgid "Directions" msgstr "سب سکریپشن بنائیں" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" @@ -7943,8 +8000,9 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " -msgstr "" +#, fuzzy +msgid "Transition:" +msgstr "سب سکریپشن بنائیں" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -7961,11 +8019,6 @@ msgid "New name:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -8880,6 +8933,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -8943,6 +8997,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9698,7 +9756,7 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +msgid "Emission Source:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp @@ -10094,13 +10152,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -10109,10 +10160,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -10819,13 +10866,17 @@ msgstr "" msgid "Translate" msgstr "" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" +#, fuzzy +msgid "Scaling:" +msgstr "ایکشن منتقل کریں" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "سب سکریپشن بنائیں" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -10848,11 +10899,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11375,15 +11421,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "ایکشن منتقل کریں" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -15474,7 +15521,8 @@ msgid "Attach Node Script" msgstr "سب سکریپشن بنائیں" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "ریموٹ " #: editor/script_editor_debugger.cpp @@ -16497,7 +16545,7 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -17352,7 +17400,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17360,7 +17408,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17745,7 +17793,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17753,7 +17801,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17912,12 +17960,14 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "'%s' کی تعمیر کے لیے غلط دلائل" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "'%s' کی تعمیر کے لیے غلط دلائل" #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -17928,11 +17978,11 @@ msgid "Var Name" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +msgid "VariableGet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +msgid "VariableSet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/vi.po b/editor/translations/vi.po index e39ad0f94a..3fb7a375c8 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -331,7 +331,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Không đủ byte để giải mã, hoặc định dạng không hợp lệ." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Đầu vào %i không hợp lệ (không được thông qua) trong biểu thức" #: core/math/expression.cpp @@ -1045,6 +1046,7 @@ msgstr "Chất lượng cao" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Tự do" @@ -1061,7 +1063,7 @@ msgstr "Phản chiếu" msgid "Time:" msgstr "Thời gian:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Giá trị:" @@ -1310,10 +1312,75 @@ msgid "Remove this track." msgstr "Bỏ track này." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Thời gian (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "Vị trí" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Bước xoay:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Tỷ lệ:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Kiểu:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Bản mẫu xuất không hợp lệ:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "Cảnh báo:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "Đặt tay nắm" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "Đặt tay nắm" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Trình nghe âm thanh" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Khởi động lại (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "Mờ dần (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Các hoạt hình:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Bật tắt kích hoạt Track" @@ -1525,7 +1592,8 @@ msgid "Add Method Track Key" msgstr "Thêm khoá Method Track" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Không tìm thấy phương thức trong đối tượng: " #: editor/animation_track_editor.cpp @@ -2492,8 +2560,9 @@ msgstr "Mở bố cục Bus âm thanh" msgid "There is no '%s' file." msgstr "Không có tệp tin '%s'." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Bố cục" #: editor/editor_audio_buses.cpp @@ -4946,11 +5015,15 @@ msgid "Selected node is not a Viewport!" msgstr "Nút được chọn không phải Cổng xem!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Size:" msgstr "Kích thước: " #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Trang: " #: editor/editor_properties_array_dict.cpp @@ -5889,10 +5962,12 @@ msgstr "" msgid "Port" msgstr "Cổng" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Trình quản lý Dự án" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6674,14 +6749,6 @@ msgid "Replace in Files" msgstr "Thay thế tất cả" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Tìm: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Thay thế: " - -#: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "Thay thế tất cả" @@ -7075,7 +7142,8 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "Tạo cho lưới: " #: editor/import/resource_importer_scene.cpp @@ -7911,10 +7979,12 @@ msgstr "Khung hình Liên tiếp" msgid "Directions" msgstr "Hướng đi" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Quá khứ" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Tương lai" @@ -8074,7 +8144,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "Đặt kết thúc hoạt ảnh. Hữu dụng cho sub-transitions." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Chuyển tiếp: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8091,11 +8162,6 @@ msgid "New name:" msgstr "Tên mới:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Tỷ lệ:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Mờ dần (s):" @@ -9003,6 +9069,7 @@ msgstr "Tạo xương tuỳ chọn từ các nút" msgid "Clear Custom Bones" msgstr "Xoá sạch các xương tuỳ chỉnh" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9069,6 +9136,10 @@ msgid "Preview Canvas Scale" msgstr "Xem trước tỉ lệ bức vẽ" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Bố cục" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -9846,7 +9917,8 @@ msgid "Volume" msgstr "Âm lượng" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "Nguồn phát ra: " #: editor/plugins/particles_editor_plugin.cpp @@ -10236,13 +10308,6 @@ msgid "Instance:" msgstr "Thế:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Kiểu:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Mở trong Trình biên soạn" @@ -10251,10 +10316,6 @@ msgstr "Mở trong Trình biên soạn" msgid "Load Resource" msgstr "Nạp tài nguyên" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy msgid "Flip Portals" @@ -10979,13 +11040,17 @@ msgstr "Chế độ Xoay" msgid "Translate" msgstr "Bản dịch" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" +#, fuzzy +msgid "Scaling:" +msgstr "Tỷ lệ:" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "Bản dịch:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -11008,12 +11073,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy -msgid "Size:" -msgstr "Kích thước: " - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11539,15 +11598,18 @@ msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#, fuzzy +msgid "Simplification:" msgstr "Đơn giản hóa: " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +#, fuzzy +msgid "Shrink (Pixels):" msgstr "Thu nhỏ (Điểm ảnh): " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +#, fuzzy +msgid "Grow (Pixels):" msgstr "Phóng to (Điểm ảnh): " #: editor/plugins/sprite_editor_plugin.cpp @@ -15769,8 +15831,9 @@ msgid "Attach Node Script" msgstr "Đính kèm tập lệnh của nút" #: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" +#, fuzzy +msgid "Remote %s:" +msgstr "Từ xa" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -16828,7 +16891,8 @@ msgid "Disabled GDNative Singleton" msgstr "Tắt đơn nhất GDNative" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "Thư viện: " #: modules/gdnative/nativescript/nativescript.cpp @@ -17720,7 +17784,8 @@ msgstr "" "nút! Sửa lại nút của bạn." #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "Nút trả về chuỗi không hợp lệ: " #: modules/visual_script/visual_script.cpp @@ -17729,7 +17794,8 @@ msgstr "" "Tìm thấy chuỗi bit nhưng không phải là nút trong ngăn xếp, báo cáo lỗi!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "Tràn ngăn xếp ở ngăn xếp tầng: " #: modules/visual_script/visual_script.cpp @@ -18095,7 +18161,8 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "Kiểu đầu vào không lặp được: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18103,7 +18170,8 @@ msgid "Iterator became invalid" msgstr "Trỏ lặp không còn hợp lệ" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "Trỏ lặp không còn hợp lệ: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18275,11 +18343,13 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": Tham số có loại không hợp lệ: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": Tham số không hợp lệ: " #: modules/visual_script/visual_script_nodes.cpp @@ -18292,12 +18362,13 @@ msgid "Var Name" msgstr "Tên" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "Không tìm thấy VariableGet trong tệp lệnh: " #: modules/visual_script/visual_script_nodes.cpp #, fuzzy -msgid "VariableSet not found in script: " +msgid "VariableSet not found in script:" msgstr "Không tìm thấy VariableSet trong tệp lệnh: " #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 445a2def36..493d0dad63 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -89,7 +89,7 @@ msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2022-05-27 04:48+0000\n" +"PO-Revision-Date: 2022-06-01 10:42+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" @@ -388,7 +388,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "解码字节数不够,或格式无效。" #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "表达式的输入 %i 无效(未传递)" #: core/math/expression.cpp @@ -1086,6 +1087,7 @@ msgstr "高质量" msgid "Blend Shape Max Buffer Size (KB)" msgstr "混合形状最大缓冲区大小(KB)" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "自由" @@ -1102,7 +1104,7 @@ msgstr "镜像" msgid "Time:" msgstr "时间:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "值:" @@ -1343,10 +1345,75 @@ msgid "Remove this track." msgstr "移除该轨道。" #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "时间(秒): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "位置" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "旋转" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "缩放:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "类型:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "导出模板无效:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "缓入缓出" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "入点手柄" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "出点手柄" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "流" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "重新开始(秒):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "淡入(秒):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "动画:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "启用/禁用轨道" @@ -1557,7 +1624,8 @@ msgid "Add Method Track Key" msgstr "添加方法轨道帧" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "对象方法未找到: " #: editor/animation_track_editor.cpp @@ -2509,8 +2577,9 @@ msgstr "打开音频总线布局" msgid "There is no '%s' file." msgstr "文件 “%s” 不存在。" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "布局" #: editor/editor_audio_buses.cpp @@ -4929,11 +4998,14 @@ msgid "Selected node is not a Viewport!" msgstr "选定节点不是 Viewport!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "大小: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "大小:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "页: " #: editor/editor_properties_array_dict.cpp @@ -5812,10 +5884,12 @@ msgstr "主机" msgid "Port" msgstr "端口" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "项目管理器" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "排序方式" @@ -6547,14 +6621,6 @@ msgid "Replace in Files" msgstr "在文件中替换" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "查找: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "替换: " - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "全部替换(无法撤销)" @@ -6914,7 +6980,8 @@ msgid "Generating Lightmaps" msgstr "正在生成光照贴图" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "正在生成网格: " #: editor/import/resource_importer_scene.cpp @@ -7723,10 +7790,12 @@ msgstr "洋葱皮选项" msgid "Directions" msgstr "方向" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "过去" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "未来" @@ -7884,7 +7953,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "设置终点结束动画。适用于子过渡动画。" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "过渡: " #: editor/plugins/animation_state_machine_editor.cpp @@ -7901,11 +7971,6 @@ msgid "New name:" msgstr "新名称:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "缩放:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "淡入(秒):" @@ -8797,6 +8862,7 @@ msgstr "从节点制作自定义骨骼" msgid "Clear Custom Bones" msgstr "清除自定义骨骼" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -8860,6 +8926,10 @@ msgid "Preview Canvas Scale" msgstr "预览画布缩放" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "布局" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "用于插入键的转换掩码。" @@ -9618,7 +9688,8 @@ msgid "Volume" msgstr "体积" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "发射源: " #: editor/plugins/particles_editor_plugin.cpp @@ -10003,13 +10074,6 @@ msgid "Instance:" msgstr "实例:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "类型:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "在编辑器中打开" @@ -10018,10 +10082,6 @@ msgstr "在编辑器中打开" msgid "Load Resource" msgstr "加载资源" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "预加载资源" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "翻转入口" @@ -10710,12 +10770,16 @@ msgstr "旋转" msgid "Translate" msgstr "平移" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "缩放: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "移动: " #: editor/plugins/spatial_editor_plugin.cpp @@ -10739,11 +10803,6 @@ msgid "Yaw:" msgstr "偏航角:" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "大小:" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "绘制对象:" @@ -11257,15 +11316,18 @@ msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#, fuzzy +msgid "Simplification:" msgstr "简化: " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +#, fuzzy +msgid "Shrink (Pixels):" msgstr "收缩(像素): " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +#, fuzzy +msgid "Grow (Pixels):" msgstr "扩展(像素): " #: editor/plugins/sprite_editor_plugin.cpp @@ -13640,11 +13702,11 @@ msgstr "可执行的" #: editor/project_export.cpp msgid "Export the project for all the presets defined." -msgstr "" +msgstr "为定义的每一个预设导出该项目。" #: editor/project_export.cpp msgid "All presets must have an export path defined for Export All to work." -msgstr "" +msgstr "所有预设必须都定义导出路径,才能进行“全部导出”。" #: editor/project_export.cpp msgid "Delete preset '%s'?" @@ -13788,37 +13850,32 @@ msgid "More Info..." msgstr "更多信息..." #: editor/project_export.cpp -#, fuzzy msgid "Export PCK/Zip..." -msgstr "导出 PCK/ZIP" +msgstr "导出 PCK/Zip..." #: editor/project_export.cpp -#, fuzzy msgid "Export Project..." -msgstr "导出项目" +msgstr "导出项目..." #: editor/project_export.cpp msgid "Export All" msgstr "全部导出" #: editor/project_export.cpp -#, fuzzy msgid "Choose an export mode:" -msgstr "请选择空文件夹。" +msgstr "请选择导出模式:" #: editor/project_export.cpp -#, fuzzy msgid "Export All..." -msgstr "全部导出" +msgstr "全部导出..." #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" msgstr "ZIP 文件" #: editor/project_export.cpp -#, fuzzy msgid "Godot Project Pack" -msgstr "Godot 游戏包" +msgstr "Godot 项目包" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -15325,7 +15382,8 @@ msgid "Attach Node Script" msgstr "设置节点的脚本" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "远程 " #: editor/script_editor_debugger.cpp @@ -16301,7 +16359,8 @@ msgid "Disabled GDNative Singleton" msgstr "禁用的 GDNative 单例" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "库: " #: modules/gdnative/nativescript/nativescript.cpp @@ -17118,7 +17177,8 @@ msgid "" msgstr "节点工作内存的第一个节点的返回值必须被赋值!请修正节点。" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "节点返回了一个无效的连续输出: " #: modules/visual_script/visual_script.cpp @@ -17126,7 +17186,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "在非堆栈中的节点中找到连续比特,请回报 Bug!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "堆栈深度溢出: " #: modules/visual_script/visual_script.cpp @@ -17488,7 +17549,8 @@ msgid "for (elem) in (input):" msgstr "对 input 中的每一个 elem:" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "输入类型不可迭代: " #: modules/visual_script/visual_script_flow_control.cpp @@ -17496,7 +17558,8 @@ msgid "Iterator became invalid" msgstr "迭代器失效" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "迭代器失效: " #: modules/visual_script/visual_script_flow_control.cpp @@ -17648,11 +17711,13 @@ msgid "Operator" msgstr "操作符" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": 无效参数类型: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": 无效参数: " #: modules/visual_script/visual_script_nodes.cpp @@ -17664,11 +17729,13 @@ msgid "Var Name" msgstr "变量名称" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "脚本中未找到 VariableGet: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "脚本中未找到 VariableSet: " #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 4387b39d1b..205fb3e882 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -335,7 +335,7 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +msgid "Invalid input %d (not passed) in expression" msgstr "" #: core/math/expression.cpp @@ -1075,6 +1075,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "自由" @@ -1091,7 +1092,7 @@ msgstr "對稱" msgid "Time:" msgstr "時間:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "" @@ -1353,11 +1354,72 @@ msgstr "移除被選取的軌迹。" #: editor/animation_track_editor.cpp #, fuzzy -msgid "Time (s): " +msgid "Time (s):" msgstr "時間:" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Position:" +msgstr "只限選中" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "本地化" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "管理輸出範本" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "翻譯:" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "編輯Node Curve" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "移動模式" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "新增動畫" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Toggle Track Enabled" msgstr "啟用" @@ -1588,7 +1650,7 @@ msgid "Add Method Track Key" msgstr "插入軌跡和關鍵幀" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +msgid "Method not found in object:" msgstr "" #: editor/animation_track_editor.cpp @@ -2583,8 +2645,9 @@ msgstr "" msgid "There is no '%s' file." msgstr "" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "佈局" #: editor/editor_audio_buses.cpp @@ -5109,11 +5172,13 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +msgid "Page:" msgstr "" #: editor/editor_properties_array_dict.cpp @@ -6069,10 +6134,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6874,14 +6941,6 @@ msgid "Replace in Files" msgstr "全部取代" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "尋找: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "取代: " - -#: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "全部取代" @@ -7281,7 +7340,8 @@ msgid "Generating Lightmaps" msgstr "光照圖生成中" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "為Mesh生成中: " #: editor/import/resource_importer_scene.cpp @@ -8160,11 +8220,13 @@ msgstr "選項" msgid "Directions" msgstr "描述:" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Past" msgstr "貼上" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" @@ -8330,7 +8392,7 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy -msgid "Transition: " +msgid "Transition:" msgstr "過渡" #: editor/plugins/animation_state_machine_editor.cpp @@ -8349,11 +8411,6 @@ msgid "New name:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -9293,6 +9350,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "運行場景" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9357,6 +9415,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "佈局" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -10134,8 +10196,9 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "" +#, fuzzy +msgid "Emission Source:" +msgstr "可見碰撞圖形" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -10533,13 +10596,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -10548,11 +10604,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -#, fuzzy -msgid "ResourcePreloader" -msgstr "資源" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -11305,13 +11356,16 @@ msgstr "" msgid "Translate" msgstr "翻譯" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" +#, fuzzy +msgid "Scaling:" +msgstr "選擇模式" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy -msgid "Translating: " +msgid "Translating:" msgstr "翻譯:" #: editor/plugins/spatial_editor_plugin.cpp @@ -11335,11 +11389,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -11877,15 +11926,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "行為" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -16137,7 +16187,7 @@ msgstr "下一個腳本" #: editor/script_editor_debugger.cpp #, fuzzy -msgid "Remote " +msgid "Remote %s:" msgstr "移除" #: editor/script_editor_debugger.cpp @@ -17184,8 +17234,9 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " -msgstr "" +#, fuzzy +msgid "Libraries:" +msgstr "MeshLibrary..." #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy @@ -18064,7 +18115,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -18072,7 +18123,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -18470,7 +18521,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -18478,7 +18529,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -18640,12 +18691,14 @@ msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "無效字型" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "無效名稱。" #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -18657,11 +18710,11 @@ msgid "Var Name" msgstr "名稱" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +msgid "VariableGet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +msgid "VariableSet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 8f3f1374ea..3bf8ad4e07 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -352,7 +352,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "位元組長度不足以進行解碼或或格式無效。" #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "運算式中的輸入 %i 無效 (未傳遞)" #: core/math/expression.cpp @@ -1093,6 +1094,7 @@ msgstr "高品質" msgid "Blend Shape Max Buffer Size (KB)" msgstr "混合形狀最大緩衝區大小(KB)" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "不受限" @@ -1109,7 +1111,7 @@ msgstr "鏡像" msgid "Time:" msgstr "時間:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "數值:" @@ -1359,10 +1361,75 @@ msgid "Remove this track." msgstr "移除該動畫軌。" #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "時間(秒) : " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Position:" +msgstr "位置" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "旋轉步長:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "縮放:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "型別:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "無效的輸出樣板:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "緩入緩出" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "設定處理程式" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "設定處理程式" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "串流使用者" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "重新開始(秒):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "淡入(秒):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "動畫:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "啟用/禁用軌道" @@ -1576,7 +1643,8 @@ msgid "Add Method Track Key" msgstr "新增方法軌道關鍵畫格" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "在物件中找不到方法: " #: editor/animation_track_editor.cpp @@ -2530,8 +2598,9 @@ msgstr "開啟音訊匯流排配置" msgid "There is no '%s' file." msgstr "檔案「%s」不存在。" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "畫面配置" #: editor/editor_audio_buses.cpp @@ -5004,11 +5073,14 @@ msgid "Selected node is not a Viewport!" msgstr "所選節點並非 Viewport!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "大小: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "大小:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "頁: " #: editor/editor_properties_array_dict.cpp @@ -6006,10 +6078,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "專案管理員" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6763,14 +6837,6 @@ msgid "Replace in Files" msgstr "取代全部" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "搜尋: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "取代: " - -#: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "取代全部" @@ -7168,7 +7234,8 @@ msgid "Generating Lightmaps" msgstr "正在產生光照圖" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "正在產生網格: " #: editor/import/resource_importer_scene.cpp @@ -7998,10 +8065,12 @@ msgstr "描圖紙選項" msgid "Directions" msgstr "方向" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "過去" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "未來" @@ -8159,7 +8228,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "設定結尾動畫。適用於子轉場。" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "轉場: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8176,11 +8246,6 @@ msgid "New name:" msgstr "新名稱:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "縮放:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "淡入(秒):" @@ -9081,6 +9146,7 @@ msgstr "自節點建立自定骨骼" msgid "Clear Custom Bones" msgstr "清除自定義骨骼" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9147,6 +9213,10 @@ msgid "Preview Canvas Scale" msgstr "預覽畫布比例" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "畫面配置" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "轉換遮罩以插入關鍵影格。" @@ -9910,7 +9980,8 @@ msgid "Volume" msgstr "體積" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "發射源: " #: editor/plugins/particles_editor_plugin.cpp @@ -10295,13 +10366,6 @@ msgid "Instance:" msgstr "實體:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "型別:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "在編輯器中開啟" @@ -10310,10 +10374,6 @@ msgstr "在編輯器中開啟" msgid "Load Resource" msgstr "載入資源" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "資源預先載入器" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "翻轉入口" @@ -11010,12 +11070,16 @@ msgstr "旋轉" msgid "Translate" msgstr "移動" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "縮放: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "移動: " #: editor/plugins/spatial_editor_plugin.cpp @@ -11039,11 +11103,6 @@ msgid "Yaw:" msgstr "偏擺:" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "大小:" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "繪製的物件:" @@ -11560,15 +11619,18 @@ msgid "Sprite" msgstr "拼合圖" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#, fuzzy +msgid "Simplification:" msgstr "簡化: " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +#, fuzzy +msgid "Shrink (Pixels):" msgstr "收縮(像素): " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +#, fuzzy +msgid "Grow (Pixels):" msgstr "擴展(像素): " #: editor/plugins/sprite_editor_plugin.cpp @@ -15691,7 +15753,8 @@ msgid "Attach Node Script" msgstr "附加節點腳本" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "遠端 " #: editor/script_editor_debugger.cpp @@ -16749,7 +16812,8 @@ msgid "Disabled GDNative Singleton" msgstr "禁用 GDNative 單例" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "函式庫: " #: modules/gdnative/nativescript/nativescript.cpp @@ -17632,7 +17696,8 @@ msgid "" msgstr "回傳值需被指定為運算記憶體節點的第一個元素!請修正該節點。" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "節點回傳了一個無效的連續輸出: " #: modules/visual_script/visual_script.cpp @@ -17640,7 +17705,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "發現了連續位元 (Sequance Bit) 但並非在堆疊中的節點,請回報該錯誤!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "堆疊深度的堆疊溢出: " #: modules/visual_script/visual_script.cpp @@ -18008,7 +18074,8 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "輸入型別非可迭代型別: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18016,7 +18083,8 @@ msgid "Iterator became invalid" msgstr "迭代器已不可用" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "迭代器已不可用: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18190,11 +18258,13 @@ msgid "Operator" msgstr "疊加運算子。" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": 無效的引數型別: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": 無效的引數: " #: modules/visual_script/visual_script_nodes.cpp @@ -18207,11 +18277,13 @@ msgid "Var Name" msgstr "名稱" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "腳本中未找到 VariableGet(取得變數): " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "腳本中未找到 VariableSet(設定變數): " #: modules/visual_script/visual_script_nodes.cpp diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index 24bb22960e..30b64d0a7b 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -1528,7 +1528,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p // If no exit bit was set, and has sequence outputs, guess next node. if (output >= node->sequence_output_count) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; - error_str = RTR("Node returned an invalid sequence output: ") + itos(output); + error_str = RTR("Node returned an invalid sequence output:") + " " + itos(output); error = true; break; } @@ -1594,7 +1594,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p // Check for stack overflow. if (flow_stack_pos + 1 >= flow_max) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; - error_str = RTR("Stack overflow with stack depth: ") + itos(output); + error_str = RTR("Stack overflow with stack depth:") + " " + itos(output); error = true; break; } diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp index 0e63753720..bbbb995635 100644 --- a/modules/visual_script/visual_script_flow_control.cpp +++ b/modules/visual_script/visual_script_flow_control.cpp @@ -391,7 +391,7 @@ public: if (!valid) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; - r_error_str = RTR("Input type not iterable: ") + Variant::get_type_name(p_inputs[0]->get_type()); + r_error_str = RTR("Input type not iterable:") + " " + Variant::get_type_name(p_inputs[0]->get_type()); return 0; } @@ -414,7 +414,7 @@ public: if (!valid) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; - r_error_str = RTR("Iterator became invalid: ") + Variant::get_type_name(p_inputs[0]->get_type()); + r_error_str = RTR("Iterator became invalid:") + " " + Variant::get_type_name(p_inputs[0]->get_type()); return 0; } diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index ac33526ddc..2dfc6da181 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -1116,9 +1116,9 @@ public: r_error_str = *p_outputs[0]; } else { if (unary) { - r_error_str = String(Variant::get_operator_name(op)) + RTR(": Invalid argument of type: ") + Variant::get_type_name(p_inputs[0]->get_type()); + r_error_str = String(Variant::get_operator_name(op)) + ": " + RTR("Invalid argument of type:") + " " + Variant::get_type_name(p_inputs[0]->get_type()); } else { - r_error_str = String(Variant::get_operator_name(op)) + RTR(": Invalid arguments: ") + "A: " + Variant::get_type_name(p_inputs[0]->get_type()) + " B: " + Variant::get_type_name(p_inputs[1]->get_type()); + r_error_str = String(Variant::get_operator_name(op)) + ": " + RTR("Invalid arguments:") + " A: " + Variant::get_type_name(p_inputs[0]->get_type()) + ", B: " + Variant::get_type_name(p_inputs[1]->get_type()); } } } @@ -1335,7 +1335,7 @@ public: virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) override { if (!instance->get_variable(variable, p_outputs[0])) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; - r_error_str = RTR("VariableGet not found in script: ") + "'" + String(variable) + "'"; + r_error_str = RTR("VariableGet not found in script:") + " '" + String(variable) + "'"; return 0; } return 0; @@ -1447,7 +1447,7 @@ public: virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) override { if (!instance->set_variable(variable, *p_inputs[0])) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; - r_error_str = RTR("VariableSet not found in script: ") + "'" + String(variable) + "'"; + r_error_str = RTR("VariableSet not found in script:") + " '" + String(variable) + "'"; } return 0; |