diff options
-rw-r--r-- | doc/classes/ProjectSettings.xml | 2 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 7ab29e67ae..2d6ab4f72c 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -825,7 +825,7 @@ <member name="rendering/quality/subsurface_scattering/weight_samples" type="bool" setter="" getter="" default="true"> Weight subsurface scattering samples. Helps to avoid reading samples from unrelated parts of the screen. </member> - <member name="rendering/quality/voxel_cone_tracing/high_quality" type="bool" setter="" getter="" default="true"> + <member name="rendering/quality/voxel_cone_tracing/high_quality" type="bool" setter="" getter="" default="false"> Use high-quality voxel cone tracing. This results in better-looking reflections, but is much more expensive on the GPU. </member> <member name="rendering/threads/thread_model" type="int" setter="" getter="" default="1"> diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 812e3711c5..d710b0959f 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -5296,7 +5296,7 @@ void RasterizerSceneGLES3::initialize() { GLOBAL_DEF("rendering/quality/subsurface_scattering/follow_surface", false); GLOBAL_DEF("rendering/quality/subsurface_scattering/weight_samples", true); - GLOBAL_DEF("rendering/quality/voxel_cone_tracing/high_quality", true); + GLOBAL_DEF("rendering/quality/voxel_cone_tracing/high_quality", false); } exposure_shrink_size = 243; |